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20,840 Commits over 1,522 Days - 0.57cph!

3 Years Ago
Citizen/animgraph: updated landing
3 Years Ago
Citizen/animgraph: airborne side selector (During the post-jumping airborne state, the legs will now match the weapon pose; that is to say, which leg should be forward, if either. This is implemented thanks to Tags on Single Frame nodes)
3 Years Ago
Add splitting and physics to experimental voxel surface
3 Years Ago
adding hotspot material/textures, attach rope particles, prefabs Merge branch 'master' of sbox
3 Years Ago
Greatly optimize SDF reflections with AABB checks
3 Years Ago
OpenVR update 1.10.20 -> 1.16.8, resolve deprecated crap Add internal managed code bindings for OpenVR interfaces to Sandbox.Engine VROverlay class in managed with rendering props and render update loop Basic VROverlay in Sandbox.Menu with a render target texture of the menu UI - probably a shit place for it but can be moved easily. https://files.facepunch.com/matt/1b1811b1/vrmonitor_A6tO3ufJP9.png Iterate on VROverlay API, make the coordinate system match engine, poll events and simulate input in the menu.
3 Years Ago
QBrush, Scrollbars Rect, Path, Line
3 Years Ago
Make ellipsoid shapes correct
3 Years Ago
Break glass on touch if the panel is broken, allows players to move through it easier
3 Years Ago
Fixed stack overflow when deleting models with lots of models of models
3 Years Ago
Fix Event.Hotload not calling on the server, fixes network tables not updating on hotload and probably other shit
3 Years Ago
QObject's can have events Fix events not hotloading properly Hotload event, styles load on start Store widget function pointers in a way that means hotload can find them
3 Years Ago
Fixed blendable materials not getting their 'Blend Material` tag Existing materials will need to be recompiled for this to take effect
3 Years Ago
Compile post processing shader
3 Years Ago
Don't try to break glass that's already broken
3 Years Ago
Widget.Children Bind qApp, hotload stylesheets
3 Years Ago
info_particle_system fixes Fixed not working in skybox Fixed the particle not being attached to the entity itself correctly Added 'Snapshot File' property Fixed it not sending itself to clients always Fixed it not showing its particle path in Entity Report in Hammer
3 Years Ago
Ability to animate from the current set value
3 Years Ago
Fixed Hammer showing custom ModelDoc nodes as entities
3 Years Ago
sdf boxes and iterate a bit on trace function
3 Years Ago
FGDWriter reads XML correctly for properties
3 Years Ago
func_shatterglass additions & changes Added support for parenting in Hammer Added Break input Added OnBreak output Replaced "Is in a frame" property with a "contraint" property - has 1 extra selection for physics glass that starts asleep
3 Years Ago
Pass color/depth buffer to managed post process instead of requesting a copy Initial work for standard post process shader Grain Vignette Chromatic Aberration Saturation, cleanup attributes Lens distortion Keep vignette on top of the lens distortion Example post processing shader Color overlay with additive, multiply and mix blending Panini projection Make vignette color customizable Pixelate Single pass motion blur Blur post processing Depth of field Sharpen Compiled post processing shader Fix post processing offset and scaling Initial work managed post processing stack Added DOF quality for faster single pass dof Compiled post process with dof quality Allow for more than 65565 single shader variations based on dynamic combos Add setting helper for standard post processing shader Passthrough/Copy texture shader Update example post processing shader Deprecate render.postprocess, rework post processing to support layers, automatic ping pong buffers, Automatically clear stack Remove render.postprocess event attribute Improved panini projection Introduce PostProcess.AddGenericToStack for simple post processing Simplify post process setting setter Ability to fade properties in or out PostProcess.AddToStack -> PostProcess.Add, BasicPostProcess -> MaterialPostProcess, IPostProcess.PostProcess -> IPostProcess.Render Fix viewport offset for post processing with new system StandardPostProcessing animation helpers Mask view model from motion blur, Set some nicer default settings
3 Years Ago
Fix light_environment's sky lighting keyvalues not being setup correctly
3 Years Ago
Mask view model from motion blur, Set some nicer default settings
3 Years Ago
StandardPostProcessing animation helpers
3 Years Ago
Fix viewport offset for post processing with new system
3 Years Ago
PostProcess.AddToStack -> PostProcess.Add, BasicPostProcess -> MaterialPostProcess, IPostProcess.PostProcess -> IPostProcess.Render
3 Years Ago
Ability to fade properties in or out
3 Years Ago
Simplify post process setting setter
3 Years Ago
Introduce PostProcess.AddGenericToStack for simple post processing
3 Years Ago
Improved panini projection
3 Years Ago
SDF reflections test iterate on sdf test
3 Years Ago
Animgraph: Add support for tags on single frame anim nodes (needs testing)
3 Years Ago
Citizen/animgraph: updated jump anim and airborne poses+blends
3 Years Ago
Removed debug output from FGDWriter
3 Years Ago
Make Hammer.EntityTool Attribute not inherited
3 Years Ago
Moved light_environment to engine.fgd (is now auto generated) fade distances and range properties were not moved as they appear to do nothing and make no sense on that entity anyway. Restore light_environment's description in Hammer
3 Years Ago
Restore and make obsolete PointLightEntity.LightCookie
3 Years Ago
Added Hammer.SkipProperty attribute Allows properties of parent classes to be hidden in the FGD light_omni, light_ortho and light_spot are now auto generated into engine.fgd
3 Years Ago
Support vector2 types properly in fgd and tools
3 Years Ago
Texture and Rotation support for custom Hammer properties
3 Years Ago
Remove render.postprocess event attribute
3 Years Ago
Added AppWindow EventFilter DockWidget
3 Years Ago
Prevent stack overflows in FGDWriter Don't write read only properties, and don't write properties whose type is same as the parent class type Vector2 can load from object in a JSON
3 Years Ago
Deprecate render.postprocess, rework post processing to support layers, automatic ping pong buffers, Automatically clear stack
3 Years Ago
Passthrough/Copy texture shader Update example post processing shader
3 Years Ago
Satellite dish - added lods for whole dish and rounded lod0 edge on dish
3 Years Ago
Add setting helper for standard post processing shader
3 Years Ago
Allow for more than 65565 single shader variations based on dynamic combos