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20,300 Commits over 1,522 Days - 0.56cph!

3 Years Ago
Texture.Update now uses span
3 Years Ago
Hammer: Fix crash/asserts when loading map that has light cookies. Fix hammer hanging when trying to compile map with baked lights with cookies (unsupported)
3 Years Ago
Only create reverb processor if there's baked reverb data
3 Years Ago
USE_STEAMAUDIO for sbox
3 Years Ago
Rebuild faceposer for the steam version
3 Years Ago
Fix DrawPolyLine crashing when passing in 1 point. Fixes #706
3 Years Ago
ModelDoc: Fix @ name stripping incorrectly working
3 Years Ago
Make lightcookie preview on hammer work properly
3 Years Ago
Sfm: Fix export window not closing when finished
3 Years Ago
Hammer: Apply map entity render color down to any map mesh children
3 Years Ago
Revert rubikon "fix" for TOI bodies getting stuck, would rather they get stuck than completely fail collision
3 Years Ago
Don't render viewmodel layers in tool scenes. Fixes #687
3 Years Ago
SFM: Fix - SFM stops functioning if you cancel mid movie render #202
3 Years Ago
Add sfm to vgc groups Fix some SFM features hidden behind game feature sets
3 Years Ago
Don't add physics body runtime to model builder if there's no shapes to add. Fixes #693
3 Years Ago
Render.DrawScene throws exception when trying to use textures that aren't render targets
3 Years Ago
Started sound bindinds Merge branch 'master' of sbox
3 Years Ago
Mark rendering changed when setting light component Brightness, BrightnessMultiplier, Range so that they're updated properly when client only
3 Years Ago
Hammer: Tool buttons get blocked after closing map even if another map is opened
3 Years Ago
Fix incorrect Screen.GetDirection
3 Years Ago
Fix ModelBuilder.AddCollisionHull crash
3 Years Ago
Render.DrawScene can set clear color
3 Years Ago
Hammer: Fix use all threads setting not being used for all vrad3 work
3 Years Ago
Hammer: Add checkbox to use all available threads for vrad3
3 Years Ago
Added [Event.Entity.PostSpawn] - triggers after all map entities spawn
3 Years Ago
Should fix the right hand fingers curls in VR Merge branch 'master' of sbox
3 Years Ago
Traverse the hierarchy when looking for network variable changed callbacks or else it'll fail to find inherited ones Merge branch 'master' of github.com:Facepunch/sbox
3 Years Ago
Documentation for Convar/ConCmd, Event & Entity C# attribs
3 Years Ago
Fix RenderEntity color tinting for materials using Complex shader
3 Years Ago
Add Model bounds getters (Bounds, PhysicsBounds, RenderBounds)
3 Years Ago
AutoFGD: Fixed keyvalue groups not working for enums
3 Years Ago
Invalidate PhysicsShape when removed. Throw exception when removing invalid shape on body or body doesn't own the shape
3 Years Ago
Experimentation with audio listener transform Merge branch 'master' into listener Use an override method on GameBase instead Revert "Use an override method on GameBase instead" This reverts commit 639584846ab72ceea03b43ea1c239bb6b47bec81. Reset the listener on game init and game shutdown Merge pull request #24 from Facepunch/listener Audio Listener Transform
3 Years Ago
Reset the listener on game init and game shutdown
3 Years Ago
Revert "Use an override method on GameBase instead" This reverts commit 639584846ab72ceea03b43ea1c239bb6b47bec81.
3 Years Ago
Use an override method on GameBase instead
3 Years Ago
Added Hand.GetFingerValue, GetFingerCurl, GetFingerSplay
3 Years Ago
Tweaking the way RPC culling works, slightly
3 Years Ago
Don't make build map window dockable, more annoying than useful
3 Years Ago
Move client frame callback to after camera set up Merge branch 'master' of sbox Don't render hidden in first person objects if light object is set as first person Set locales on QDoubleValidator (only for attribute editor to see if it fixes #149) Hammer: Make build map window less shit Hammer: Fix build map window expanding to massive sizes without enforcing a max height Hammer: Added mesh names to bodygroup selector Don't try to precache null resource names Fixed VR Joystick reporting wrong Merge branch 'master' into listener
3 Years Ago
Experimentation with audio listener transform
3 Years Ago
Don't try to precache null resource names Fixed VR Joystick reporting wrong
3 Years Ago
Hammer: Added mesh names to bodygroup selector
3 Years Ago
Hammer: Fix build map window expanding to massive sizes without enforcing a max height
3 Years Ago
Hammer: Make build map window less shit
3 Years Ago
Set locales on QDoubleValidator (only for attribute editor to see if it fixes #149)
3 Years Ago
Added Texture.MipCount Texture gets desc from GetTextureDesc instead of GetOnDiskTextureDesc Allow texture store and lookup (really all resources should be doing this) Made some stuff in rect readonly Render.SetRenderTarget takes an optional miplevel Render.SetCombo takes an int instead of a byte (qol) Attempt to bind everything we need to make CGaussianBloomBlurRenderer in c#
3 Years Ago
Don't render hidden in first person objects if light object is set as first person
3 Years Ago
Move client frame callback to after camera set up Merge branch 'master' of sbox
3 Years Ago
Hammer: Completely remove game feature sets Hammer: Disable test terrain item