20,300 Commits over 1,522 Days - 0.56cph!
Texture.Update now uses span
Hammer: Fix crash/asserts when loading map that has light cookies. Fix hammer hanging when trying to compile map with baked lights with cookies (unsupported)
Only create reverb processor if there's baked reverb data
Rebuild faceposer for the steam version
Fix DrawPolyLine crashing when passing in 1 point. Fixes #706
ModelDoc: Fix @ name stripping incorrectly working
Make lightcookie preview on hammer work properly
Sfm: Fix export window not closing when finished
Hammer: Apply map entity render color down to any map mesh children
Revert rubikon "fix" for TOI bodies getting stuck, would rather they get stuck than completely fail collision
Don't render viewmodel layers in tool scenes. Fixes #687
SFM: Fix - SFM stops functioning if you cancel mid movie render #202
Add sfm to vgc groups
Fix some SFM features hidden behind game feature sets
Don't add physics body runtime to model builder if there's no shapes to add. Fixes #693
Render.DrawScene throws exception when trying to use textures that aren't render targets
Started sound bindinds
Merge branch 'master' of sbox
Mark rendering changed when setting light component Brightness, BrightnessMultiplier, Range so that they're updated properly when client only
Hammer: Tool buttons get blocked after closing map even if another map is opened
Fix incorrect Screen.GetDirection
Fix ModelBuilder.AddCollisionHull crash
Render.DrawScene can set clear color
Hammer: Fix use all threads setting not being used for all vrad3 work
Hammer: Add checkbox to use all available threads for vrad3
Added [Event.Entity.PostSpawn] - triggers after all map entities spawn
Should fix the right hand fingers curls in VR
Merge branch 'master' of sbox
Traverse the hierarchy when looking for network variable changed callbacks or else it'll fail to find inherited ones
Merge branch 'master' of github.com:Facepunch/sbox
Documentation for Convar/ConCmd, Event & Entity C# attribs
Fix RenderEntity color tinting for materials using Complex shader
Add Model bounds getters (Bounds, PhysicsBounds, RenderBounds)
AutoFGD: Fixed keyvalue groups not working for enums
Invalidate PhysicsShape when removed. Throw exception when removing invalid shape on body or body doesn't own the shape
Experimentation with audio listener transform
Merge branch 'master' into listener
Use an override method on GameBase instead
Revert "Use an override method on GameBase instead"
This reverts commit 639584846ab72ceea03b43ea1c239bb6b47bec81.
Reset the listener on game init and game shutdown
Merge pull request #24 from Facepunch/listener
Audio Listener Transform
Reset the listener on game init and game shutdown
Revert "Use an override method on GameBase instead"
This reverts commit 639584846ab72ceea03b43ea1c239bb6b47bec81.
Use an override method on GameBase instead
Added Hand.GetFingerValue, GetFingerCurl, GetFingerSplay
Tweaking the way RPC culling works, slightly
Don't make build map window dockable, more annoying than useful
Move client frame callback to after camera set up
Merge branch 'master' of sbox
Don't render hidden in first person objects if light object is set as first person
Set locales on QDoubleValidator (only for attribute editor to see if it fixes #149)
Hammer: Make build map window less shit
Hammer: Fix build map window expanding to massive sizes without enforcing a max height
Hammer: Added mesh names to bodygroup selector
Don't try to precache null resource names
Fixed VR Joystick reporting wrong
Merge branch 'master' into listener
Experimentation with audio listener transform
Don't try to precache null resource names
Fixed VR Joystick reporting wrong
Hammer: Added mesh names to bodygroup selector
Hammer: Fix build map window expanding to massive sizes without enforcing a max height
Hammer: Make build map window less shit
Set locales on QDoubleValidator (only for attribute editor to see if it fixes #149)
Added Texture.MipCount
Texture gets desc from GetTextureDesc instead of GetOnDiskTextureDesc
Allow texture store and lookup (really all resources should be doing this)
Made some stuff in rect readonly
Render.SetRenderTarget takes an optional miplevel
Render.SetCombo takes an int instead of a byte (qol)
Attempt to bind everything we need to make CGaussianBloomBlurRenderer in c#
Don't render hidden in first person objects if light object is set as first person
Move client frame callback to after camera set up
Merge branch 'master' of sbox
Hammer: Completely remove game feature sets
Hammer: Disable test terrain item