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20,292 Commits over 1,522 Days - 0.56cph!

3 Years Ago
Fix crash
3 Years Ago
Remove VR hack, get autofidelity working better, make VR viewport not mess up when we change the player viewport Merge branch 'master' of sbox
3 Years Ago
Model.GetAttachment returns nullable transform to stay consistent with ModelEntity.GetAttachment
3 Years Ago
Fix CModel::GetAttachmentTransform returning junk on invalid attachment instead of identity
3 Years Ago
Hammer: FBX export defaults to binary fbx
3 Years Ago
Fix culling frustom culling objects near VR headset border
3 Years Ago
IMaterial -> IMaterial2 CModel -> IModel CRenderMesh -> IMesh CTextureBase -> ITexture
3 Years Ago
Add VR.DashboardIsOpen Add VR.ControllersAreDrawing Add VR.IsLeftHandDominant Add VR,.GetLeftControllerModel(), VR.GetRightControllerModel() (internal for now) Add VR.Overlay (experimental)
3 Years Ago
Change default fbx writer to binary instead of ascii. Add exportsystem to sbox_game groups.vgc.
3 Years Ago
Fix light cookie ref counting
3 Years Ago
ButtonA, ButtonB, JoystickPress Merge branch 'master' of sbox
3 Years Ago
Fix NRE in physicsjoint when attaching to entity that has no physics group When attaching worldentity to joint, use PhysicsWorld.WorldBody instead
3 Years Ago
Fixed right hand being left hand Merge branch 'master' of sbox
3 Years Ago
Remove debug text
3 Years Ago
Don't generate lightcookies if scenesystem is on a dedicated server, properly shutdown cookie texture when cookiemanager is over
3 Years Ago
Add PointLightEntity.LightCookie
3 Years Ago
Added VrHand.Hoystick Merge branch 'master' of sbox
3 Years Ago
Add some client asserts to Texture so they can be loaded on server safely Allow Texture.Load on server, add them to precache list
3 Years Ago
Added Input.VR.RightHand.Trigger, Input.VR.RightHand.Grip
3 Years Ago
Fix NRE in SetLightCookieInternal. Network m_lightCookie as FIELD_HRENDERTEXTURE instead of FIELD_UTLSTRING
3 Years Ago
Added AnimEntity.SetAnimRotation, AnimEntity.SetAnimTransform
3 Years Ago
Create Developer-Clean-BuildAll.bat Bone position override tests Merge branch 'master' of sbox Revert "Fix shadow list not being updated if we only update the number of shadows" This reverts commit f17d096ce13cb419391b40f6b70927f692aef956. Revert "Add rebuild time limit when we change only the text shadow too" This reverts commit 3cd759544e3d54ffdef34ffa7a47e1cd0831965b. Revert "Remove debug text" This reverts commit 239338aad08de0888f7bdba44721b03f4139b070. Revert "Cache text bitmap for text shadows, don't rebuild all text if we are only updating shadows" This reverts commit 7b336418e0cda0109d73dcc8e4094570e26f0f99.
3 Years Ago
Set a low znear for viewmodels to avoid clipping
3 Years Ago
Cache text bitmap for text shadows, don't rebuild all text if we are only updating shadows Remove debug text Add rebuild time limit when we change only the text shadow too Fix shadow list not being updated if we only update the number of shadows Pass position until corner to UI2 shaders
3 Years Ago
Bound additional Sequence methods and callbacks for OnNewSequence and… (#23) * Bound additional Sequence methods and callbacks for OnNewSequence and OnSequenceFinished * Added descriptions to new sequence methods
3 Years Ago
Added descriptions to new sequence methods
3 Years Ago
Compile fix
3 Years Ago
Add Angles.ToRotation() Fixed multiple [Event]'s causing errors Pass UserCmd to managed as pointer Include tracked_controller_manager in sbox_client Remove obsolete PhysicsBody.Pos, Rot Add PhysicsBody.Transform Fix Entity.Transform not setting scale Added Input.VR Merge branch 'master' of sbox
3 Years Ago
Bound additional Sequence methods and callbacks for OnNewSequence and OnSequenceFinished
3 Years Ago
Hammer: Fix grid dots when zoomed out
3 Years Ago
RubikonI: Ignore contacts with zero TOI in CRnBody::SolveTOI, this fixes physics getting completely stuck but worse case is CCD fails
3 Years Ago
Fixed 'Mesh Selection' not working on SupportsSolids entities
3 Years Ago
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3 Years Ago
CBaseFileSystem::FileExists returns false for empty strings Fixes "Overridden by Leafier Mod" incorrectly appearing in Material Editor
3 Years Ago
Set VrFidelityConfigName to core instead of hlvr Add wip CLightCookieManager, deprecate old light cookie methods Bind Set/GetLightCookie Add LightCookie property to spotlightentity Cleanup Iterating over lightcookies Merge lightcookie stuff Rewrite fog TAA to not be muddy anymore, fix ugly banding on volumetrics, reenable fog TAA Lightcookie atlas on a compute shader Merge branch 'master' of sbox Fix dynamic shader reloading not working with engine shaders Clean up a lot of the lightcookie API, get it to render Lightcookie slice garbage collection New LightCookie api on lightdesc Stuff that used that old Lightcookie contract Merge branch 'master' of sbox Queue and set light cookie only when texture is loaded Simplify and fix a lot of things on cookie system, set cookie when cookie value changes rather than on light creation, add persistant cookies Initialize blank slice on the CPU side Auto update cookies assigned to a rendertarget Merge pull request #21 from Facepunch/lightcookies2 Lightcookies
3 Years Ago
Fix shadow list not being updated if we only update the number of shadows
3 Years Ago
Add rebuild time limit when we change only the text shadow too
3 Years Ago
Remove debug text
3 Years Ago
Fix incorrect DECLARE_BINDABLE on CAnimGraphEditorApp
3 Years Ago
Cache text bitmap for text shadows, don't rebuild all text if we are only updating shadows
3 Years Ago
Add rect Floor/Round/Ceiling operators Temp resnap text subpixel position Trigger D_SCISSOR combo when scissoring is to be done
3 Years Ago
Allow znear and zfar to be changed on Render.DrawScene and UI.Scene
3 Years Ago
Fixed dedicated server crash on startup
3 Years Ago
Fixed key binds not working in VR mode
3 Years Ago
Make ViewDesc internal Add VR.Scale, VR.Anchor Add VR.Active Rename VR.Active to VR.Enabled Fixed window view being fucky Fix crashes when running in non VR
3 Years Ago
Update steamworks sdk to latest Steamworks fixes Tweak default send rates
3 Years Ago
SendRateMin, SendRateMax documentation was wrong, lets try the other extreme
3 Years Ago
Reliable network buffer supports split packets Don't change k_ESteamNetworkingConfig_SendRateMin, k_ESteamNetworkingConfig_SendRateMax Increase SendBufferSize, Make sure SendRateMin, SendRateMax are unlimited Increase network stringtable max data size Update version.h Merge branch 'master' of sbox
3 Years Ago
Initial compute shader API
3 Years Ago
Add Rand.SetSeed Rpc Prediction History