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20,813 Commits over 1,522 Days - 0.57cph!

3 Years Ago
Added C# documentation to PhysicsBody and related classes that explains how they all relate to each other ModelDoc: drag'n'drop also works for vmdl(_c) files Fixed a minor bug with line tool helper Added Hammer.Line, Hammer.BoxSize, Hammer.BoundsHelper attributes Also adds IsLean option to Hammer.Sphere
3 Years Ago
Log LoopEvents
3 Years Ago
Lobby cleanup
3 Years Ago
MenuTools.JoinLobby
3 Years Ago
Remove unsed param in Package.InitializeCache Bootstrap group timing tweaks to diagnose deck freeze
3 Years Ago
Support for a separate ZNear and ZFar for view models (#41)
3 Years Ago
ModelDoc: Also check for _phys and _collision suffix when importing model file
3 Years Ago
ModelDoc: Support opening session with fbx asset
3 Years Ago
Fixed many prediction errors
3 Years Ago
Automatically switch net_usesocketsforloopback to 1 when setting net_fakelag > 0, remember values remember cl_showerror value Strip unused code Flush network data after player simulate on server Managed prediction errors show server and predicted values Remove unused code
3 Years Ago
Fix compiling of translucent and alphatest base shaders Set new default vfx modes if that wasnt set in the shader Add missing global parameters and fix syntax to compile translucent shaders
3 Years Ago
AssetBrowser: Bring up delete helper when pressing delete on selected assets
3 Years Ago
Use 32 bit depth buffer Simplify Glow code and do custom stenciling Don't use 32 bit depth buffer in VR as we need stenciling
3 Years Ago
Deprecated renderamt keyvalue in favor of rendercolor alpha channel ModelDoc shows .vmdl_c files in Open File dialog by default Hammer: Entity tint color better represents what it will look like in-game Disable tint alpha for meshes in Hammer as it gets lost during map compile Improve multiselect handling of color property's alpha text input On select displays average of all selected objects Tie to World and Untie from Entity commands copy the rendercolor between entity and mesh Force mesh alpha in Hammer to 255 when rendering This is temporary to prevent confusion when hammer and in-game do not match Merge branch 'master' of sbox
3 Years Ago
ModelDoc: Add "import model" which tries to construct useful nodes based on the model file. Also works from drag and drop. https://files.facepunch.com/layla/1b0611b1/sbox_8AeQQydblD.png
3 Years Ago
delete playercommandqueue delete playercommandqueue Update Time.Tick to the correct value for simulations 😕
3 Years Ago
Compile fix
3 Years Ago
Removed old clear test
3 Years Ago
RestorePredictedValues for Render Prediction tweaks
3 Years Ago
Fill Test
3 Years Ago
Support for a separate ZNear and ZFar for view models
3 Years Ago
Have Global.ChangeLevel use native method
3 Years Ago
Fix for sbox-issues/issues/1044
3 Years Ago
Global.ChangeLevel
3 Years Ago
Complain if trying to [Net] an EntityComponent Added [BindComponent] Fix error spinning forever on map load fail
3 Years Ago
toolrenderutils: allow drawing of translucents in ortho
3 Years Ago
ModelDoc: Fix model sometimes not showing up in ortho views. Reframe camera when switching camera mode.
3 Years Ago
Fixed OnComponentAdded, OnComponentRemoved not being called Component Enabled state is networked, added OnActivate, OnDeactivate
3 Years Ago
Global.ChangeLevel
3 Years Ago
Branch for discussion
3 Years Ago
Fix client not reading all variables
3 Years Ago
Added Entity.IsFromMap
3 Years Ago
Changed when client creates network tables
3 Years Ago
Can do Superluminal scopes from c#
3 Years Ago
Asset Browser: Add delete assets menu https://files.facepunch.com/layla/1b0311b1/sbox_LOSvhJYD8R.png
3 Years Ago
Hammer: Switch to object selection mode before switching tool to selection when showing context menu in outliner, fixes sbox-issues/issues/1033
3 Years Ago
NetRead/Write support bool
3 Years Ago
Frame event is called in a more appropriate place, added PreRender event
3 Years Ago
Load performance api dynamically, latch onto vprof
3 Years Ago
Default some surface audio properties
3 Years Ago
Hammer: Fix prefab display color not being used in 2d view wireframe
3 Years Ago
Entity.GetClientOwner() becomes Entity.Client { get; }
3 Years Ago
AssetBrowser: Add a "free scroll" option to stop scrolling snapping to items
3 Years Ago
Fix network NRE
3 Years Ago
PlayerScore is now obsolete
3 Years Ago
Move ClientEntity stuff to ClientEntity files Remove PlayerScore stringtable Add ReadObject, WriteObject to NetRead/NetWrite Obsolete PlayerScore Add ObservableDictionary Add NetworkBaseDictionary Client.SetScore/GetScore becomes SetValue/GetValue/SetInt/GetInt/AddInt
3 Years Ago
Update rubikon materials when surface asset hotloads
3 Years Ago
Add Client.Ping, Client.PacketLoss
3 Years Ago
WriteJson writes formatted addon_add doesn't add an addon if folder doesn't exist Delete generated files Ignore generated files
3 Years Ago
Animgraph: Add color tags to create node context menu https://files.facepunch.com/layla/1b0211b1/sbox_YrOOD4mpt2.png