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22,418 Commits over 1,614 Days - 0.58cph!

3 Years Ago
GenericGameData fgd autogen
3 Years Ago
security shutter -adjusted curtain tile and added new channels in end sections for curtain to sit in Merge branch 'master' of sbox
3 Years Ago
Fix Panel translation transform transitions, make default length unit match
3 Years Ago
DrawSingleVertexForSprite puts size in texcoord because g_flUniformPointSize is fucked for some reason? Fixes tiny editor sprites in hammer
3 Years Ago
Better implementation of vh, vw, vmin, vmax
3 Years Ago
Better implementation of vh, vw, vmin, vmax
3 Years Ago
Fix error shader when using skinning security fence - adjusted cross beam to be 128 wide Security shutter - adjusted origins further Revert "remove debug print" This reverts commit 418b6e393bbca16e1aa7c1cfda7145a0d33a9051. Revert "SCSS Add vh, vw, vmin, vmax" This reverts commit cc6741d52ee851d16f349a5f91dd70b2d6b76ef0. Fix potential crashes using soundscape_debug Api auth change Allow expression bodies for ServerCmd/ClientCmd Refine game result reporting Add force start button to lobby Report if Package.Download isn't set up More accurate message in FindAndDownloadGamemode fail Fix particle cables Mark Pos and Rot as obsolete in Camera Add soundscape sound assets so soundscapes work for now Better implementation of vh, vw, vmin, vmax
3 Years Ago
security shutter - changed middle top width to 122 and changed bottom to 2x2 Merge branch 'master' of sbox
3 Years Ago
Add soundscape sound assets so soundscapes work for now
3 Years Ago
Security shutter - adjusted origins further Merge branch 'master' of sbox
3 Years Ago
Update shaders.yml Favourites bar Refine asset browser scroll Default scroll is now 1 tile high (Used to be 3 tiles), free scroll is now flat 32px instead of flat 10px. These numbers are 'per scroll wheel move' Merge branch 'master' of sbox Hammer: Fixed shift dragging groups not updating new group's name in the outliner Whitelist IComparable ModelDoc: Implicitly import and convert OLD vmdl (kv3 format generic) when opening them Calling RemoveAllDecals on world entity should remove all from world Hammer: Support local space export for dmx Hammer: Add "Export Selected" to selection context menu Fix favourites positioning Use recent game info on favourites Fixed favourites not showing a value Latest shaders Fix debugoverlays and toolmatsysutils shit (dodgy wireframe rendering) Package ratings true/false are valid event arguments Fix bindings not initializing when value was default Decal recompiles Download ignore .obj and other png material source files (normal, rough, etc.) Merge branch 'master' into lagtest Move where current cmd is set
3 Years Ago
Mark Pos and Rot as obsolete in Camera Merge pull request #70 from Facepunch/obsolete-cam Mark Pos and Rot as obsolete in Camera
3 Years Ago
Fix particle cables
3 Years Ago
Refine game result reporting Add force start button to lobby Report if Package.Download isn't set up More accurate message in FindAndDownloadGamemode fail
3 Years Ago
Mark Pos and Rot as obsolete in Camera
3 Years Ago
Allow expression bodies for ServerCmd/ClientCmd
3 Years Ago
Api auth change
3 Years Ago
Fix potential crashes using soundscape_debug
3 Years Ago
Implement vh, vw, vmin, vmax
3 Years Ago
Revert "remove debug print" This reverts commit 418b6e393bbca16e1aa7c1cfda7145a0d33a9051. Revert "SCSS Add vh, vw, vmin, vmax" This reverts commit cc6741d52ee851d16f349a5f91dd70b2d6b76ef0.
3 Years Ago
remove debug print
3 Years Ago
security fence - adjusted cross beam to be 128 wide
3 Years Ago
Fix error shader when using skinning
3 Years Ago
SCSS Add vh, vw, vmin, vmax
3 Years Ago
BaseGamePanel: Check if Package.Config is null
3 Years Ago
SceneObject use CRenderAttributes to match Render.Set functionality ( SceneObject.SetValue now accepts int, string, Vector2, Matrix )
3 Years Ago
SceneObject use CRenderAttributes to match Render.Set functionality ( SceneObject.SetValue now accepts int, string, Vector2, Matrix )
3 Years Ago
Obsolete Material.GetName() use Material.Name
3 Years Ago
security shutter - adjusted end sections uv
3 Years Ago
Security shutters - sizing changes, origin changes and second skin with holes in the metal Merge branch 'master' of sbox
3 Years Ago
Add info about the pivot tool in Hammer to ent_door's description Better warning message about duplicate ModelDoc nodes
3 Years Ago
Initial 'IsAtBottom' state for PreferScrollToBottom panels is true This makes it so you don't have to manually scroll console to the bottom each game session once there are enough messages to fill the console's height Scrolling below console message spam now keeps the console scroll pinned to the bottom Merge branch 'master' of sbox
3 Years Ago
Clean up AddonConfig GameService BBox functions from pool GameServices
3 Years Ago
Fixed recursion in Easing.BounceInOut
3 Years Ago
Download ignore .obj and other png material source files (normal, rough, etc.)
3 Years Ago
Decal recompiles
3 Years Ago
Fix bindings not initializing when value was default
3 Years Ago
Package ratings true/false are valid event arguments
3 Years Ago
Fix debugoverlays and toolmatsysutils shit (dodgy wireframe rendering)
3 Years Ago
Latest shaders
3 Years Ago
Fix favourites positioning Use recent game info on favourites Fixed favourites not showing a value
3 Years Ago
Hammer: Add "Export Selected" to selection context menu
3 Years Ago
Hammer: Support local space export for dmx
3 Years Ago
Calling RemoveAllDecals on world entity should remove all from world
3 Years Ago
ModelDoc: Implicitly import and convert OLD vmdl (kv3 format generic) when opening them
3 Years Ago
Whitelist IComparable
3 Years Ago
Tests
3 Years Ago
Hammer: Fixed shift dragging groups not updating new group's name in the outliner
3 Years Ago
Refine asset browser scroll Default scroll is now 1 tile high (Used to be 3 tiles), free scroll is now flat 32px instead of flat 10px. These numbers are 'per scroll wheel move' Merge branch 'master' of sbox
3 Years Ago
Favourites bar