20,775 Commits over 1,522 Days - 0.57cph!
Fixed changes SCSS files not being sent to clients
Addon code prep
Fov and Pawn
Engine - rename Player to Client
InteropGen - put native classes in order, least baseclasses first
Fixed axis drifting on constraints + separate cycle resets on noclip entry/exit repeats
Fixed some VelocityClipPlanes backwards logic
Increase default GroundAngle
Cleanup WalkController.StepMove, fix bouncing off stairs
Merge branch 'master' of sbox
Implemented noclip in/out transition states
Fixed unwelded vert in knee
Added missing blend textures
Forgot to commit the addition textures
Merge branch 'master' of sbox
Halved new loops, tweaked skin weights, stripped off "Citizen@" off of all animation names to make everything cohesive
Fix "new word" in console
Fixed RootPanel not enrolling into event system
[Event] works on static methods
Fix stalling when download zip file
Merge branch 'master' of sbox
Improved blend grass
Removed tint from layer 2
Added blend mask
Added tint mask to layer 1
Merge branch 'master' of sbox
Be doubly sure we're doing GameLoop.Shutdown, especially when we disconnect after only being half connected
Updated citizen model with some added loops around elbows/knees. Made mouth a separate material so it doesn't get tinted. Added a fake AO under eyelids
Added Render.DrawScene (this is a stub, I need someone who knows what they're doing to fill it in)
Removed colour from skin to allow for better tinting
Fix hard crash when creating AnimSceneObject with invalid model
Make Event.Unregister public
Added Parsers so Rotation, Vector4, vector2 can be sent via console command
Add error if servercmd used on non static method
Fix padding with 4 lengths being in the wrong order
Fix Global.MapName not being set on the server
Whitelist System.Private.CoreLib/System.Tuple
Whitelist System.Collections.Generic.Stack
Whitelist System.Random
Fix accesscontrol missing generic arguments
Merge branch 'master' of sbox
updated brick texture/mat
More puzzling animgraph shenanigans
Citizen V2: animgraph work, AO proxy data
Fix double filesystem mounting bug
Use ShowMapSelect/MinPlayers/MaxPlayers/DefaultMap from from game config on game create screen
Fix System.IO.Stream* exploit
Merge branch 'master' of sbox
Fixed crashes/stuck "Downloading Files" message when disconnecting too early
Lets make the grass material use the blend shader
Moving some shaders to dev shaders, removing others that we certainly won't use
Update all_shaders.txt
Blend shader compiled
Mark our UI shaders as dev
Fixed Global.IsListenServer not being truly accurate before full signon
Disable no property debug warning
Print file download mbps in console
Whitelist System.Private.CoreLib/System.ValueTuple
"▉▋▅▋ ▋▆ █▌▆▌▋▉▇▌█" █▇ ▌▇▍▊▍▊▍ ▅▌ ▆▉▋▉▆ + ▊▉█▉▌▊▇.▍█.▅▅▄▄▄▌▍▆▄.▇▉▇▊▋▇▉
Citizen V2: noclip idle animation
Hide/Remove Render.Color
Create physicsgamesystem.def
Add Global.PhysicsTimscale, Global.PhysicsSubSteps
Warn if DrawIndexed is over the vert limit instead of quitting
Add SceneLayerType
Fixed missing SceneLayerEnums
Update NetworkAssetList.cs
MoveHelper fixes
WalkController uses MoveHelper
Merge branch 'master' of sbox
Fixed VertexBufferExtension.AddCube using wrong up vector axis
Unstuck fixes
"restart" uses the right map ident
Merge branch 'master' of sbox
Citizen V2: pose & attack for SMG/Pistol/Shotgun + misc.
(corresponding changes to weapon "world models" aren't committed yet to not break V1)
Add client.hotloaded event
texture tweak
Merge branch 'master' of sbox