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17,272 Commits over 1,338 Days - 0.54cph!

7 Months Ago
Fix VRCompositorError_SharedTexturesNotSupported on dx11
7 Months Ago
Initial compositor submit, Vulkan only for now Transition texture to VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL Poll events & get poses correctly Check error inside PollEvents Clear first draw Don't do blit copy for each eye (works as long as `r_aoproxy_enable 00`) https://files.facepunch.com/alexguthrie/1b1311b1/qrenderdoc_wLfY06ol2a.png Submit & impl submit for DX11
7 Months Ago
oops obviously the assetsystem can be null from other contexts
7 Months Ago
When materials compile new textures register them immediately - fixes cases where recompiling the vmat with a new texture would result in a missing texture
7 Months Ago
Port over shadow controller
7 Months Ago
Hash fog volumes and update clipmaps when they change
7 Months Ago
Add Decal.Place( SceneWorld, ... )
7 Months Ago
Fix trigger touch events, skip contact AFTER activating it
7 Months Ago
Adjust inertia tensor based on the ratio of custom mass to computed mass
7 Months Ago
Shape AsSphere and AsCapsule
7 Months Ago
Remove shape creation from interface, used for getting hit point and normal from sweeps, should just have a function for it on interface
7 Months Ago
Make aggregate physics library agnostic
7 Months Ago
Testing method for creating a decal in scene worlds
7 Months Ago
Add SwapChainSampleableDepth to gameinfo, we always want sampleable depth, fixes decals, light culling and reflections not working on Scene Use Complex & Dynamic Reflections to relevant dev_metal_rough/dev_nonmetal_rough materials Reenable r_tiled_rendering_depth_cull, r_tiled_rendering doesnt need to be fcvar_archive anymore
7 Months Ago
Implement some more annoying joint functions
7 Months Ago
Add SceneLight.FogLighting Force update volumetric fog clipmaps when fog volumes are dirty (e.g editor mode)
7 Months Ago
Set joint local frames
7 Months Ago
Get joint local and global frames
7 Months Ago
Touch found, touch persists and touch lost Enable contact modification if touch persists is enabled Allow contacts to be flagged as non solid so they get reported but not resolved (triggers)
7 Months Ago
Cleanup Change SceneCamera.VolumetricFog to a property Update VolumetricFog automatically, before render Remove GetMainCameraVolumetricFog (unused)
7 Months Ago
Render each eye into separate scratch targets and then blit into combined texture until I can figure out why this is broken
7 Months Ago
Allow custom exception stack trace inspectors Update Facepunch.ActionJigs
7 Months Ago
Fixed missing asset type icons
7 Months Ago
Scale WebWidget by dpi scale
7 Months Ago
Updated Facepunch.ActionJigs GraphView.CenterOnSelection
7 Months Ago
Remove now obsolete tests
7 Months Ago
TypeLibrary stores and reuses TypeDescriptions and MemberDescriptions when swapping assemblies.
7 Months Ago
Fix tests + fix issues with props that only have set; or get; No need to wrap getValue() body in {} as already have them Use SemanticModel.LookupSymbols to find and validate methods taking inheritance into account
7 Months Ago
Non dynamic bodies mass center is bounds center for now
7 Months Ago
Compute mass for hull Compute mass for sphere and capsule
7 Months Ago
Remove game mass, unused
7 Months Ago
Network SkyCameraEntit.SkyboxScale and remove unused shit
7 Months Ago
Do the same for HullCreateBox so we can get player hull starting to work
7 Months Ago
Consolidate current game project logic further, make these tests better reflect use case
7 Months Ago
HullCreate with just the vertices until we have a shared hull class or interface
7 Months Ago
Store the original triangle index on BVH before it runs through mesh builder and sorting so we can get the original triangle and triangle material
7 Months Ago
Switch from forked to stable MonoMod.RuntimeDetour Make sure we generate a sln and sync package manager when a project isn't launched straight from the .sbproj No more .addon upgrading This seems redundant and like it'll cause something unpredicted in the future Can load http:// images
7 Months Ago
If any HammerEntity fails to parse don't shit the bed for all of them
7 Months Ago
WrapPropertySet, WrapPropertyGet, WrapMethod
7 Months Ago
Update tests
7 Months Ago
Added Tiling option to hotspot Tiling regions are defined in the SubRect tool https://files.facepunch.com/louie/1b1111b1/hst.png
7 Months Ago
Run WrapSet and WrapGet if both are specified. When passing to static callback always pass propertyName or methodName as fully qualified name. Support type argument for return type and Func param Nicer error when can't find type to invoke on for passed callback name CodeGeneratorFlags/CodeGeneratorAttribute renaming
7 Months Ago
Minor glossary of differences we keep with upstream rendersystemvulkan
7 Months Ago
Remove native SetupStereoFrustums Remove unused camerarenderer stage RenderStereo uses correct view flags etc., clean up
7 Months Ago
Revert this, it cocks everything up, find a different way
7 Months Ago
Calculate mass for all bodies, not just dynamic, our API relies on it
7 Months Ago
Oops, wouldn't have worked, now it does
7 Months Ago
Traces get start solid from solver, not fraction being zero
7 Months Ago
Cast callbacks calls world ShouldHit, does some extra checking for static/dynamic
7 Months Ago
Remove references to vphysics2 Co-authored-by: Matt Stevens <matt@mattstevens.co.uk>