202,721 Commits over 4,202 Days - 2.01cph!
Removed debug drawing. proxy footsteps work.
Added `Controls.IsCursorVisible`, although the cursor seems to stay hidden when switching games.
Merge branch 'master' into net-lidgren
probably fixed footsteps fucking up on build server.
Player texture swaps affects whole body
Hair is taken from highpass, removed hair from shader
Player skin LUT driven by lighting
[zombies] cursor now above hud
Fixed DS missing script errors on startup
Smoothed climate blending over time
Moved climate from net_env to its own prefab so that it's no longer duplicated (CL/SV) in the editor
Added in game messages for combos
Added extra test court gameplay modes with animations, tweaked ground texture, moved bomb ball
- Fixed enemies shooting themselves ;)
- Made the temporary visual effects clearer/brigther for Timeslow/Power Ring
- BaseRadiusBlast can now do damage to anything in range
- Reworked the blast impact effect
- Made a grenade style weapon and blast effect
- WeaponItem now has more control over BaseLauncher properties
Changes to vm stone pickaxe prefab & vm rig
Updates to vm stone pickaxe source files
Started work on cabinet networking.
- Changed green goo gun behaviour
- UI screen navigation fixed, all can return to gameplay by pressing B
- Added spawner map-markers
bomb ball mesh and effect enabled
Roof blocks are placed like ceilings/floors instead of on top of ceilings/floors
Cargo plane is higher, moves faster
Working on allowing players to control cabinets.
Setting up test court as playable
Possible fix for NetworkTest scene constantly being marked as modified.
Player colours work properly in inventory menu again
Fixed players not sending requests to control cabinets.
- Added entrance to Monster Arena from the monster level
- Re-organised both of those scenes so they support hot swap loading/unloading
Changed stone pickaxe vm anims to be a one handed weapon like the hatchet (1st pass)
Updated stone pickaxe materials
Adjust cargo plane volume
fixed wrong-sized court, re-exported
UI elements added
test court available to play
Added stone pickaxe anim events, updated wm model
Started work on cabinet streaming.
Merge branch 'net-lidgren' of arcade into net-lidgren
Updated stone pickaxe wm prefab position, changed to be melee, use correct model & lods
Building block placement fixes
Can place foundation at variable height
Can attach to bottom of foundation steps
Updated Sedimentary rocks, textures and created materials.
Toptier triangle foundation block conditional meshes
Stone tier wall end pieces conditional meshes
stone skin 30,60,120 degree convex/concave angles corner meshes for nice corners between straight and angled walls
merging work from building skins branch
Added a ton of new decor and some new tree types
Fixed forestside topology getting incorrectly flagged as roadside topology