202,564 Commits over 4,171 Days - 2.02cph!
Added Igor anims ( excluding runs),clips & events
improved the 3rd person running animations for pistol/rifle/rock
You can remove unlocked locks from doors
fixed some warning msgs regarding flinches
each strike with eoka increases chances next strike will make it fire
autosprint after 2 seconds
added flinches for bear and some more flinches for human.
Deploying non buildingblock entities with planner tool
fixed the bug with the player animating like a complete retard
Server executes server.cfg properly
Server saves "saved convars" to serverauto.cfg, which runs right before server.cfg
Fact check player counts
Post-build deployment, GUID: f62c90ed-824f-49d9-a4c1-4f79bddb61e7
Test scene for Unity shader/material and lighting set-up.
A starting point, not an end point.
- Increased playership acceleration again, from 550 to 800
Changed camera orbit setting
made foliage texture flatter and more cartoony
Made standard refraction shader blending physically correct (alpha only affects diffuse)
Post-build deployment, GUID: 30f9ce57-afb5-43e4-a801-77a63fa8b886
added wild west and test scene mesh components in to jasons lighting scene
Re-exported satellite dish LODs and collisions, refactored prefab scene
Planner placing deploybles works properly
Changed how guide skins work (simpler, generic, reliable)
Signs break properly when parent dies
playerskin2 materials plus textures
Added more descriptive procedural component loading statuses
Fixed possible warning in tangent calculation when aligning decor
playerskin2.tga was moved apparently :s
Replaced hill noise with a nicer-looking, more noisy variant
Tweaked topology dilation destination masks
Updated player clothes maya source
tweaked net shader, it now alphas out towards bottom. also need to make top look better tomorrow. Changed foliage material and shader to look more cartoony. Changed test court skybox texture and adjusted lighting. Added temp char test shader and applied to scene
Fixed detail normals on mesh blend; cleaned some warnings
Unify join/leave messages