201,593 Commits over 4,171 Days - 2.01cph!
Updated shot selection for running hits, no longer selected on double bounce, range added to shot config
Tweaked image effect scales
RustShaders escaped the bundle
Melee weapon sound polish
Rock, cliff and terrain color adjustments.
Optimized screen overlays (especially on OpenGL)
Updated/re-imported Amplify and TOD
Editor improvements... cleaning up CreateAsset a bit and offloading stuff into the base class
Added FloraGroupSettings asset handling + tab
Resource SmartObject selection enum
Some flora group and biome editor tweaks
Fixing accidental third party changes
Reverted QuickBrush files
More Biome and Flora Group editor stuff.
Added SESSAO
tweaked ragdoll settings for several of the animals.
Moved everything in /Scripts/Gameplay to /Scripts
Optimizations, profiling, bug fixes
RockPrefab and Biome RockColor stuff
* GitSync
* net.WriteBit now also accepts numbers
* Added debug output to net.ReadUInt
* Hardcoded ban for a certain naughty server
* Fixed an exploit with OpenFolder
Fixed some shaders not casting shadows
Praise jebus. Biome-specific grass has finally returned. The game will be good now.
Fixed giveall only giving to one player
EAC repeated kick attempt fix