197,283 Commits over 4,110 Days - 2.00cph!

9 Years Ago
Started adding moving and attacking to bears
9 Years Ago
animal movement attacks
9 Years Ago
Log
9 Years Ago
WIP kick
9 Years Ago
CanPerceive fix
9 Years Ago
removed trigger from a trigger
9 Years Ago
Some network entity cleanup
9 Years Ago
muted toros attack idles
9 Years Ago
Don't lerp to 0 timeScale when pausing
9 Years Ago
more data
9 Years Ago
data save
9 Years Ago
- Started save/load
9 Years Ago
unmuted torso override layers
9 Years Ago
AI attacking and moving in separate modules
9 Years Ago
Fixed some bugs related to Socials, things are still a bit broken though.
9 Years Ago
Lighthouse loot spawn setup and LOD cleanup
9 Years Ago
UnitView/HumanView Update & LateUpdate animation code is gated by TimeManager.GameSpeed Unit effects UI widget stuff More camera dampening fuckery
9 Years Ago
Cam/crosshair change
9 Years Ago
Socials should break now if an invitation is declined and there's only one participant in the social (eg. it's creator).
9 Years Ago
set grab damping to 10 to match move damping stop acceleration when dragging and releasing before reached the target
9 Years Ago
Updated truck painting, no longer uses pixel arrays because they are lame
9 Years Ago
Unit effects UI widget animations
9 Years Ago
More camera fiddling
9 Years Ago
More camera jiggling
9 Years Ago
FixedUpdate camera test
9 Years Ago
Split vehicle interface out into a separate partial class to match this project's coding style
9 Years Ago
Added clientside init for NetworkEntities, enables colliders if present.
9 Years Ago
Warning killing spree
9 Years Ago
Got my fancier test map back
9 Years Ago
Project version update
9 Years Ago
Herd fleeing fixes and tweaks
9 Years Ago
Added some stuff for herd fleeing
9 Years Ago
Fixed KnowledgeOverlayWidget not actually filtering out entities that are beyond the max visible distance for the UI to display
9 Years Ago
BestUnitToFormCollectionSelector refactor Added UnitInCollection Condition Animal-HerdMovement AI module tweaks
9 Years Ago
Debug tools senses overlay improvements
9 Years Ago
supressing errors
9 Years Ago
Cave roots and ivy: texture set/material
9 Years Ago
backup/progress
9 Years Ago
Added debug log for selected unit when SetDestination breaks due to GetDestination failing
9 Years Ago
Fixed debug tools window sometimes not picking up player selection
9 Years Ago
PlayerController now deals with Knowledge Overlay UI elements via IInteractable
9 Years Ago
nuke
9 Years Ago
Merged with networkupdates.
9 Years Ago
Fixed KnowledgeOverlayWidget labels not being properly scaled during init
9 Years Ago
Entity.Stats.ApplySkillGain only logs to console when the unit is selected for debug
9 Years Ago
Cleaner up GameManager GUI bootstrap when playing directly from a game scene in the editor
9 Years Ago
Movement effect icons
9 Years Ago
Effects UI exposure pass
9 Years Ago
Enable Projectile before we fire it Debug fuckery
9 Years Ago
Projectile uses deltaTime for elapsed time again