196,837 Commits over 4,110 Days - 2.00cph!

9 Years Ago
Merge from main
9 Years Ago
Fixed Note NRE
bot
9 Years Ago
Automated Windows Build
bot
9 Years Ago
Automated Linux Build
bot
9 Years Ago
Automated OSX Build
9 Years Ago
Net_Close crashes
9 Years Ago
XP saving uses protobuffers, no garbage XP databases will be converted on first run
9 Years Ago
TargetIsInRangeConditionSettings modes Combat AI data pass
9 Years Ago
CookCorpse only accepts skinned corpses, doesn't force state Corpse decay improvements/consistency Added SetCorpseState Acton, added to Skin Corpse Interaction IsPerceivedByTargetConditionSettings Modes
9 Years Ago
Fixed sneaking to target breaking all the time
9 Years Ago
Removing unnecessary stuff from FollowTargetSettings
9 Years Ago
GoalPlanVariant passes blackboard through to GoalPlan SimTick for break condition evaluation
9 Years Ago
Disable Unit.Navigation NMA autobreaking
9 Years Ago
Added custom version of playdead's temporal anti-aliasing
9 Years Ago
Missed some data saves
9 Years Ago
Apparently I changed stuff in the AI Designer
9 Years Ago
Switched to world space player names
9 Years Ago
Updated Sqlite Sqlite thread safe Sqlite insert speed unit tests Increased default server.queriesPerSecond Fixed raknet debug output in server console
bot
9 Years Ago
Automated Windows Build
bot
9 Years Ago
Automated Windows Build
9 Years Ago
GC--
9 Years Ago
Fixed item ownership distributing far more than 100% of total XP
bot
9 Years Ago
Automated Linux Build
bot
9 Years Ago
Automated OSX Build
9 Years Ago
9 Years Ago
9 Years Ago
Raknet printf null
9 Years Ago
Updated SQLite
9 Years Ago
Disabled research tables
9 Years Ago
updated player rig with fixed offset
9 Years Ago
Fixed deer not being properly attached to campfire Fixed building container being disabled when it shouldnt
9 Years Ago
Player tutorials are no longer sequential, UI displays all subtasks Fixed deer alert animation conflicting with isCarried state
9 Years Ago
Added temperature override to debug tools
9 Years Ago
SQlite Speedups
9 Years Ago
Pipe incoming GPV through GPV/BC/Behaviour/ActionChain and finally Action Break impl. SetDestination base break impl checks for matching action of same type in the incoming GPV and avoids stopping the navMeshAgent when a match is found Added a Navigation callback safety gate
9 Years Ago
Resizing improvements
9 Years Ago
Disable collecting XP stats (server perf test)
9 Years Ago
Rain collision disabled (lag)
9 Years Ago
Resizable nodes in AI designer
9 Years Ago
Full screen non exclusive - hoping to fix cursor weird fuckup shit fuck off unity
9 Years Ago
Min/max node sizes in AI Designers uses v2
9 Years Ago
Node drawing twaeks
9 Years Ago
Added player command related AI nodes (again)
9 Years Ago
Default min height of node in AI Designer set to 250.
9 Years Ago
Tweaks to AIDesigner+Drawing and resizing nodes.
9 Years Ago
Added rust/std ability to override standard lighting Fixed revz rain visible through objects (RUST-905)
9 Years Ago
More
9 Years Ago
Resizing stuff
9 Years Ago
Tweaks
9 Years Ago
More node resize stuff