198,685 Commits over 4,140 Days - 2.00cph!

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11 Years Ago
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11 Years Ago
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11 Years Ago
rexported wild west environment with court unwrapped and temp texture, fixed bad vert on grating, added court texture psd
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11 Years Ago
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Modified best shot selection, now checks whether can move in time, previously just ignored this value!
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11 Years Ago
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11 Years Ago
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Updated RustNative
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11 Years Ago
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Linux Build
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Windows Build
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11 Years Ago
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11 Years Ago
Trying FloatStrict (even though it shouldn't make a difference with SSE register math?)
11 Years Ago
Optimised mesh. Texture tweak. Marmoset material added to char02 in animViewer scene. Lighting tweak.
11 Years Ago
Fixed doors not being demolished properly
11 Years Ago
Merged with trunk
11 Years Ago
Adding exterior and interior wall pieces. wip log set, also contains door/windows and frames pieces
11 Years Ago
Added second character to anim viewer and fixed hit reach param not getting set
11 Years Ago
Stability system is more stable
11 Years Ago
Removed unused / broken gizmos
11 Years Ago
Globally extraced min and max noise seed values to TerrainNoise
11 Years Ago
Weapons are framerate independant again
11 Years Ago
merge from refactor
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Windows Build 154
11 Years Ago
Log detailed terrain checksums after all generation is complete (debug)
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11 Years Ago
OSX Build 240
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11 Years Ago
LinuxDS Build 158
11 Years Ago
re-committed project settings
11 Years Ago
Changed materials