121,929 Commits over 4,048 Days - 1.26cph!
Forklift additional LOD pass
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fixed dockwall stairs cloned LOD
fixed dockwall stairs cloned LOD
Large Oilrig additional LODs
Oilrig scene changes
Large Oilrig additional LODs
Oilrig scene changes
Replace DeferredDecal component with DecalProjector
Replace DeferredDecal component with DecalProjector
Enable instancing on decal materials
Enable instancing on decal materials
Large Oilrig barriers additional LODs
Oilrig scene changes
Large Oilrig barriers additional LODs
Oilrig scene changes
Now caching children in prefab processing
Now caching children in prefab processing
Excavator terrain belts LODs
Excavator terrain belts LODs
[D11] move water rendering issue to beginFrameRendering to avoid engine crash.
[D11] move water rendering issue to beginFrameRendering to avoid engine crash.
Moved water issue render to beginFrameRendering
Moved water issue render to beginFrameRendering
Move instancing to beginFrameRendering instead of beginCameraRendering and remove the deferred BRG stuff which should no longer be required
Move instancing to beginFrameRendering instead of beginCameraRendering and remove the deferred BRG stuff which should no longer be required
Disable VR/XR
Updated meta files
Disable VR/XR
Updated meta files
Added in latest rp git 63b6c1abdc
Added in latest rp git 63b6c1abdc
RP latest github 63b6c1abdc
RP latest github 63b6c1abdc
Updated ignores to ignore unity package documentation/samples/tests
Updated ignores to ignore unity package documentation/samples/tests
[D11] [UI] Item Notification Pickup visual adjustments to keep it consistent with rest of HUD.
[D11] [UI] Item Notification Pickup visual adjustments to keep it consistent with rest of HUD.
Deleting rp package documentation
Deleting rp package documentation
m_ShadowUpdateMode != 0 causes array issues - so forcing to 0 on muzzleflash
m_ShadowUpdateMode != 0 causes array issues - so forcing to 0 on muzzleflash
[D11][UI] Fixed issues navigating between the create server screen and other screens as well as ensuring data is kept between vists to the screen
[D11][UI] Fixed issues navigating between the create server screen and other screens as well as ensuring data is kept between vists to the screen
[D11] + Scene with each individual asset inside
[D11] + Scene with each individual asset inside
Autoturret and Wind generator now in electrical category
Autoturret and Wind generator now in electrical category
Tires set additional LOD pass
Tires set additional LOD pass
Stairs set additional LOD pass
Stairs set additional LOD pass
Wooden pallets additional LOD pass