130,029 Commits over 4,140 Days - 1.31cph!
Steamworks latest:
- Fixed SteamServer events being hooked twice
- Fixed SteamFriends events not being hooked
- Throw exception if trying to initialize multiple times
- Shutdown dispatch on server/client close
Yellow crossbreed FX variant.
Set effect recycle times.
[D11] Inverse hull vertex outline shader
[D11] don't spawn projectile fx more than 75 meters away
[D11] don't spawn projectile fx more than 75 meters away
[D11][Graphics][#173] Flashlight does not flash repeatedly when is on the side of the screen
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Merge from foliagegrid_benchmark
[D11][#3631] Adjusted light brightness again.
[D11] Fixes for Particle Systems.
deleting now unused models/prefabs and overgrowth atlas textures
Upgraded old overgrowth models and prefabs to use our latest prettier textures (spicebush, willowbush, ground plants and pine saplings)
[D11] Further rotation fix
[D11] Cooling Tower Optimisations.
flipped fluidswitch anim flags in controller so it displays on off correctly. Partially set up sprinkler anims and transitions
Fixed infinite wait when ai.move is false and nav_wait is true
Last checkin, no real gain from this.
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[D11] Reverting some tree changes (47251) (47254) (47258)
[D11] Disable projectile debug logging
[D11] [UI] Fixed "Food Burnt" Japanese translations. Stringbuilders added to death stats info screen.
added sprinkler_off animation and tweaked sprinkler_on anim to bounce a bit less
[D11] Pigeon Nest fbx optimised
[D11] Fix rock attack animation from snapping the camera back at the end
[D11] New prekit for QA testing d11guntest
RequestUserStats => RequestUserStatsAsync
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[D11] Powerline_*.fbx optimisations
[D11] [UI] Fixed Asian fonts not appearing correctly in certain popups.
[D11] Removes development build flag
[D11] Removes development build flag
[D11][#3631] Adjusted light brightness for ceiling lights.
[D11] [UI] Fixed Japanese font not being able to fix inside the server row panel (panel needed slight size increase as asian fonts require more space to not get clipped).
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[D11] Enable F1 in editor to open debug console
[D11] Missed something with previous spotlight fix