127,980 Commits over 4,109 Days - 1.30cph!
Softer ambient wave sounds
Softer foliage rustles
Barefoot footsteps are lighter and less harsh in the high end
Polished collectable resource sounds
merge from horse_equipment
Set references to variants
new pressure pad sounds
attack heli rotors are louder
updated attack heli MG sound
updated bradley coax MG sound
Generated female prefab variants
fixed being able to right click items into oblivion
horses use proper protobufs
horse max speed now reflected in info panel
Remaining components are set up
less physics weirdness when unequipping saddle bags and items are tossed out of the horse
[D11] Added vertex shader LODs to 23 assets (compound scene and launch site)
fixed adding items to horse via right click not working
[D11] + Mining_quarry_b object removal/manifest updated/scene to prefab
All materials set up in female clothing variants
fixed invisible slots (again)
drumkit ik target updates
Setting up female mesh replacement alternative
[D11] + Mining_Quarry_A objects removed/scene to prefab/update manifest
[D11] [UI] Loading icon prefab changed to pulse rather than spin.
[D11] + Mining_Quarry_C objects removed/scene to prefab/updated manifest
[D11] Disabled ApexSettings check for news
[D11] [UI] Sleeping screen now only hides UI text/content when HUD visibility is not Full or Light. (Will still show vignette).
[D11] [UI] Sleeping screen no longer shows if hud visibility is not Full or Light.
enable instancing on everything fuck it
[D11] + Swamp_C Objects removed/Scene to prefab/updated game manifest
enable instancing on all hdrp/layeredlit materials
enable instancing on all hdrp/layeredlit materials
enable instancing on all hdrp/lit materials
[D11] [UI] Fixed player corpse info and health bar info not showing/hiding correctly based on HUD visibility settings.
Warehouses - baked LOD rework
Change to 2 shadow cascades (from 4)
[D11] + Bandit Town object removal/scene to prefab/update game manifest and modified prefabs.
Rescaled headlerp so default value is 1 (while preserving same behaviour as before)
Added headlerp_inertia convar to smoothen the beginning of the head reset motion (default = false = old behaviour)
[D11] [UI] Fixed connection indicator hud visibility issue. Updated PS4 platform images.
Added clothing background overlay icon to locker slots to make it clear which rows can only hold clothing.
ItemIcon can now specify a background overlay image for when the slot is empty. Gets hidden when occupied.
Updated lootpanel.locker.prefab to use ItemIcon prefab variants.
Enabling decals so terrain renders, thanks @unity3d
Diesels can be traded for lowgrade at Outpost (Hapis only)
[D11] [UI] Fixed Base Stats showing when not on Full or Light hud visibility settings
Train crane - baked LOD rework
Large industrial prop b LOD4
[D11] copy the Assets\Content\UI\Menu folder from latest on 2019.1 branch to fix some guid changes caused by a previous merge.
First run at targeted benchmarks
[D11] Fix for lightbar not resetting when torch is broken