122,315 Commits over 4,048 Days - 1.26cph!
[D11][TUTORIAL] Can no longer speed run Light Fire to miss the final trigger
[D11][UI] Create server menu server name and messages hooked up
[D11] [UI] Fixed leaderboards selectable button colour tints being incorrect. Added correct stat tracking for kill/death ratio and player kills.
[D11] WIP initial support for controller vibration (ps4 only atm)
[D11] [Tutorial] Update to Tutorial map plus Update to Abandoned Shelter
[D11] [UI] Added Leaderboard text translation keys to d11.json. Linked leaderboards to playfab request functions. Updated leaderboards layout.
#74 - draw decals using a material property block, to avoid fighting between SH shader constants in multithreaded renderer
updated Minicopter poses for yaw,roll,pitch
[D11][TUTORIAL] Temp hack to prevent crash on load + extra localisation
[D11][TUTORIAL] Changed message prompts during find food objective to be passive, unlocked sleeping bag for objective 6
[D11] Fix for settings options
[D11][TUTORIAL] Added message prompt for crafting fire at night
[D11] Create server popup navigation and translation definitions
updated uvs on Minicopter planes for blur texture
[D11] Removed a few duplicate assets (they were already in other sprite sheets)
[D11] New art assets for server time display
[D11] [UI] adjusted the controller images slightly, and fixed a problem where the header wouldn't highlight properly the first time you entered the menu
[D11][UI] First pass of rent server page and assets.
GameOptionButton button onvaluechanged events changed to send current value rather just been events
Method added to canvasgroupex to allow tweens to automatically deactivate game objects when fished and reactivate them on completion
[D11] [UI] Fixed staff credits screen prefab having incorrect scale.
[D11] Change lightbar (on ps4) to green when radiation overlay enabled
[D11][Audio] Assigned Sound Classes to channels in new mixer - Note the mix will be out of balance until we update the float values on the Sound Definiitions and get the mixer parameter scripts set correctly. Also added 'Remote' sound classes for player movement for remote clients/footstep system. Also removed Outdated version of console mixer.
[D11][TUTORIAL] Fix for sleeping bag being locked during objective 6
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[D11] [UI] Fixed missing bool switch in credits and code of conduct screens.
Fluorescent Light for oil rig. 2 variants. wall and pole versions. Lods and col + textures.
[D11] [UI] Added new vignette singleton. Removed config save logic from credits and code of conduct screens. Updated leaderboard screen with more logic for testing purposes.
[D11][Audio] Latest version of Mixer, some new channels added. More DSP set up including DSP required for various listening modes as well as rival foostep enhancement.
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[D11] [UI] the sticks text will now highlight while switch sticks is on to make it more apparent they're switched
[D11] UDP encryption plugin for Linux using OpenSSL.
[D11] SendReport now includes error handling, and quick fix to prevent OptionsUI from always defaulting to the first page
[D11] WIP lightbar - forgot this
[D11] WIP - Expose lightbar setting/reset on PS4 (does nothing on other platforms) - support added for critical health + activating the torch
[D11] Set defaults to include ENABLE_PLAYFABSERVER_API
[D11] Disable the leaderboard call I left in for testing
[D11] Player Stats now work, There are also calls for getting the Leaderboards
[D11] Fix for Close function in UIControls
[D11] [UI] added in the controller map screen, edited the translate class to enable more inline button icons, altered the MapIcons sprite sheet to be a bit neater
[D11] Fix for missing CLIENT define
[D11][UI]Loading screens added to scene
[D11][Tutorial]Textures Crunched.
[D11][Tutorial] Alt Loading Screens Added
[D11] TMP texts can now inline sprites from text strings in the translation file (see Translate.GetTokenised)
[D11][TUTORIAL] Fixes for tutorial event actions preventing progress, added extra localisation
Fixed sometimes getting fall damage when respawning (RUST-38)