reporust_rebootcancel

122,331 Commits over 4,048 Days - 1.26cph!

6 Years Ago
[D11] WIP lightbar - forgot this
6 Years Ago
[D11] WIP - Expose lightbar setting/reset on PS4 (does nothing on other platforms) - support added for critical health + activating the torch
6 Years Ago
[D11] Set defaults to include ENABLE_PLAYFABSERVER_API
6 Years Ago
[D11] Fix server builds
6 Years Ago
[D11] Fix build issue
6 Years Ago
[D11] Disable the leaderboard call I left in for testing
6 Years Ago
[D11] Player Stats now work, There are also calls for getting the Leaderboards
6 Years Ago
[D11] Fix for Close function in UIControls
6 Years Ago
[D11] [UI] added in the controller map screen, edited the translate class to enable more inline button icons, altered the MapIcons sprite sheet to be a bit neater
6 Years Ago
[D11] Fix for missing CLIENT define
6 Years Ago
[D11][UI]Loading screens added to scene
6 Years Ago
[D11][Tutorial]Textures Crunched.
6 Years Ago
[D11][Tutorial] Alt Loading Screens Added
6 Years Ago
[D11] TMP texts can now inline sprites from text strings in the translation file (see Translate.GetTokenised)
6 Years Ago
[D11][TUTORIAL] Fixes for tutorial event actions preventing progress, added extra localisation
6 Years Ago
Fixed sometimes getting fall damage when respawning (RUST-38)
6 Years Ago
misc polish and fixes
6 Years Ago
[D11] Fixes for Close functions on a number of Main Menu pages
6 Years Ago
[D11] [UI] Hooked up leaderboards page to leaderboards button on Rust Pulse page.
6 Years Ago
[D11] [UI] Fixed dodgy merge on d11.json file.
6 Years Ago
[D11] [UI] Added Leaderboards assets required for new page in Rust Pulse/Community Hub. Marked Sceneloader as obsolete. Added headers to certain parent classes to tidy up the variables in-editor. Added translations for leaderboard headers/texts. Added leaderboards button to main menu. Renamed sheets to help with searching for them in editor. Added new bar background texture to use for buttons instead of pre-coloured variants.
6 Years Ago
[D11][Tutorial] Added some wood to make crafting objectives.
6 Years Ago
██▆▆▉ ▊▅▆▍▅ ▇▄▆▇ ▇▋ ▊▇▊ ▇█▉▋▌▋▇ ▊▍▍▉▍▉ ▍█ ▅▅█▊▉▍▊█▌ (▇▋▉█-▆▉)
6 Years Ago
[D11] Fixes to Carousel transitions & Background transitions - some early WIP prep for MyGames/MyServers
6 Years Ago
[D11] XBox One UDP encryption Release DLL.
6 Years Ago
[D11] UDP encryption implemented for XBox One. Disabled by default.
6 Years Ago
Stripped the old lighting for Pål
6 Years Ago
Blood Bag world model fbx, lods, prefab and col.
6 Years Ago
6 Years Ago
[D11][TUTORIAL] find food tutorial update
6 Years Ago
[D11][TUTORIAL] all tutorials enabled in the correct order
6 Years Ago
[D11][TUTORIAL] Added extra hints and button prompts to objective 5
6 Years Ago
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6 Years Ago
[D11][TUTORIAL] Added text popups to find food tutorial.
6 Years Ago
Fixed deployable rotation via R key when deploying freely at an angle
6 Years Ago
Oilrig interior progress / LOD / COL
6 Years Ago
Correctly damage parent entity when explosive is attached to lock (RUST-243)
6 Years Ago
▋▇▌▉▋ ▉█▊▅ / ▌▋▅█▋▌ █▉▆▅ "▄▅▄▉ ▊█▍▇" ▍▋▆▊▄▌▄▍ (▋▌▅▅-▋█▅)
6 Years Ago
[D11] use a runtime check instead of a compile time check here
6 Years Ago
merge from main
6 Years Ago
[Audio] Added new mixer structure for consoles.
6 Years Ago
Oilrig crane LODs, COLs, Prefabs
6 Years Ago
[D11] disable 2d physics shape generation on all sprites - this is a new addition to Unity for 2D games so we don't need it. Saves a tiny bit of memory, but something recommended in the Unity project review.
6 Years Ago
Adjusted evacuation pipes legs
6 Years Ago
[D11] Made way for PlayFab stats/leaderboards
6 Years Ago
[D11][TUTORIAL] Fixed up symbols for default config errors
6 Years Ago
[D11][AUDIO] Main menu UI sounds.
6 Years Ago
[D11][AUDIO] Music & Stings. Pre mastering.
6 Years Ago
[D11][TUTORIAL] Added hint string functionality for objective 5
6 Years Ago
[D11] UDP encryption plugin clean-up after re-running in Editor.