122,314 Commits over 4,048 Days - 1.26cph!
[D11][Audio] Completed move of all sound definitions to Sound Def Folder.
[D11] [UI] Community Hub now parses button content passed to it from the server. Currently still using static implementation for testing purposes.
[D11] enable offline shader lod stripping (custom engine feature), currently forced to highest quality shaders, rest are stripped out to save memory. Seems to needs shader cache to be deleted before it will work.
[D11][TUTORIAL] Added tutorial pause options screen
[D11] Added method to get virtual currency values for player, RequestVirtualCurrencyAmounts()
[D11][Audio] Moving and Deleting Sound Defintions : Ongoing
[D11][UI] Serialize and renamed lockedNavagationHolder
attempt to fix missing pipes mat 2 of 2
attempt to fix missing pipes mat 1 of 2
[D11] Define fix & a couple of new translations added
[D11][UI] Rent server guided player flow
[D11][Audio] Started moving sound definitions for easier editing and tracking.
[D11] WIP MyGames - Server button content is now populated, new art assets added and sprite sheets fixed up for use with TMP
procmap offshore monument component
Removed remnants of the big oilrig from the small oil rig scene
Added WIP version of the smaller oil rig
Added custom normals to the interiors
[D11][TUTORIAL] Recycler no longer removed when empty
[D11][TUTORIAL] Fix for issue #416, crash when attempting to fell tree
[D11] [UI] Tweaks to container set up in Community Hub to support static, dynamic, and top news content.
[D11][UI] Community hub screen basic JSON parsing framework for dynamic served content.
[D11] [UI] Fixed server define error for variables not being used.
Removed rigidbodies from various clientside entities that were previously using kinematic rigidbodies
[D11] Support for Rich Presence strings on ps4
[D11] [UI] added server connection screen icons
[D11] [UI] localisation texts for the server admin controls screen
[D11] [UI] Community hub test screen can now be exited, now correctly loads buttons, and renamed button prefab to correct name.
[D11] [UI] added in the server admin controls screen, separated the footer section of the server stats screen into its own class because it's used in a lot of places
[D11] Memory monitor snapshot time period tweak.
Fixes to structure
Added cleaner looking barrels variants into props
Removing greybox/whitebox models
[D11] add a cached 2k map
Oilrig final models and colliders + prefabs for potential re-use
Scene organization cont'd
[D11] [UI] Added community hub assets for testing. (Currently placeholder art).
[D11][TUTORIAL] Fixed player spawn tutorial bug spawning away from campfire <hopefully> will need to tidy up if confirmed. Tutorial camp fire now uses correct message
[D11] Initial support for Rich Presence strings on xb1
Add WorkshopSkin and MaterialReplacement components to skinned entities in prefab preprocessing to avoid runtime stutter
[D11] MyGames WIP - ScrollRect now moves, updated NavigationBar and added Refresh command
[D11][TUTORIAL] Fix for respawn buttons losing select focus
[D11] Removed a few duplicate entries from D11 translation file
Storing Airfield lighting in a standalone prefab for now.
[D11] Server startup null ref exception fix (observed with 'QA Builders' db state).
[D11] Server memory lightweight runtime monitor.
rand switch implementation
[D11][TUTORIAL] Quick practice now now set to load Craggy Island, removed unused script
[D11][TUTORIAL] Fixed missing script issue, updated localisation