200,680 Commits over 4,171 Days - 2.00cph!
Fixed stupid billboard shader glitch
Tweaked billboard fade distance
Added adjustable fog height slider to terrain shaders
Made terrain math not crash if no colormap is supplied
Added player preview to inventory menu
Stripped out old inventory menu parts
updated clothes parts source file & new leg LODS
Cave assets and test scene. Vpaint, scenemate and volumetric light kit added to third party assets.
No broken pink stuff in test scenes.
Merge from procgen (this will break all the things)
Removed unused colliders from tree prefabs
Added animal spawns to spawn handler (put prefabs in Resources/Prefabs/animals)
Adjusted terrain import settings (hopefully fixes missing textures)
Shader fallback and include path adjustments
Temporarily removed 2 terrain normal map samples from the shader
Removed some legacy clutter from the terrain shader include files
This include shouldn't have been removed (doesn't matter for surface shaders)
Added camera to bootstrap scene to keep some platforms from rendering shit on startup
Moved asset processors to their own folder
Fixed file overwrite error after the first time building for standalone
Fixed a couple physgun exploits
Added bloom to night stars
Fixed lens dirt toggle not working
Unity keeps changing those when I open the project, I hope re-commiting them fixes that
Fixed Lua Color metatable
Fixed GM:OnReloaded being called more than once on most gamemodes
tweaked wolf attack and growl animations and added a walking while sniffing animation
Rock materials material updates
Reduced res maps for test caves.
Fixed drag distance not taking zoom into account in JQueryUI
Experiment with partial stack grabbing in inventory (it's shit)
Fixed not dying when dead
Server browser refresh button works
Updated the entire Trees2 folder
Added GetAppid, GetBuildID