200,687 Commits over 4,171 Days - 2.00cph!
Fixed drag distance not taking zoom into account in JQueryUI
Experiment with partial stack grabbing in inventory (it's shit)
Fixed not dying when dead
Server browser refresh button works
Updated the entire Trees2 folder
Added GetAppid, GetBuildID
Disabled special weird looking terrain only fog
Server list only shows Rust servers
Disable the camera until player spawns
Fixed loading screen not closing in editor
Fixed player world aniamtions sometimes not playing
Local player's world animations are now predicted
Tweaked melee attack to be less missy if you're partially inside something
Close server if it's out of date (your batch file etc should update and restart)
Removed sln files committed by petur
ds: only load saved games if we have -load switch
Added render.fov back in from the old dev branch
feet and torso lods for alex
Added inventory icons context menu
Restored billboard materials and fixed billboard texture import settings
Unignored and move shaderforge
Fixed double language debug
Time of Day update to 2.1.0 prerelease 2
Send note's when resources picked up/used
Updated clothes parts source file with basic_feet & naked_torso LODS
Reorganized terrain assets
Moved all of Petur's assets to Content/Nature
Moved all rock, grass and resource assets to Content/Nature
Moved terrain assets to Content/Nature
Removed some shitty old placeholder normal maps
Aaaaand one last folder move, let's hope that's it
Added unbindall, unbind, m_yaw, m_pitch to blocked command list. Fixed zombine playermodel vmt.
idle animation and a new attack animation for wolf
Added resource gathering/spending indicators
Changed shiny grass in test level