134,333 Commits over 4,262 Days - 1.31cph!

10 Years Ago
Added back river flow; still needs work
10 Years Ago
slight tweaks to the rifle walk animation
10 Years Ago
Added repair functionality to furnaces, boxes, repair bench / research table and water catchers / purifier
10 Years Ago
Slower decay on furnaces and boxes (2 days delay + 4 days duration)
10 Years Ago
Changed default decay tick interval to 10 minutes
10 Years Ago
Fixed river flow transitions to ocean
10 Years Ago
Large Prop D textures/models/Cols/Prefabs Trainyard, Powerplant and WTP, Military tunnels scene updates
10 Years Ago
Fixed purple water in dx9 Fixed compilation errors in legacy gl
10 Years Ago
Attempt to fix RUST-689
10 Years Ago
Added river foam
10 Years Ago
mesh compression @low for building block meshes and colliders
10 Years Ago
progress
10 Years Ago
Fixed LOS issues in caves (RUST-1039)
10 Years Ago
Transparent layer (fence, glass)
10 Years Ago
Reverted rust/std transmission changes
10 Years Ago
Tree stump materials didn't have horizont occlusion
10 Years Ago
Adding forest clutter: dead tree logs models/lods/prefabs
10 Years Ago
backup
10 Years Ago
Touched water shaders to fix out-of-date staging
10 Years Ago
Implemented throw weapon AH protection (throw_protection, throw_penalty)
10 Years Ago
set up aim throwing for longsword & salvaged cleaver
10 Years Ago
Attack entity repeat delay cooldown test (RUST-1043)
10 Years Ago
Additional road prefab, broken type, no pavement
10 Years Ago
Transparent layer tweak (RUST-842)
10 Years Ago
Adding watch tower staircase models and prefabs
10 Years Ago
Attack entity repeat delay cooldown test 2 (RUST-1043)
10 Years Ago
Fixed BaseMelee editor / standalone inconsistency
10 Years Ago
Attempt at fixing revz graphic distortion/feedback when using low quality + near draw distance (RUST-987)
10 Years Ago
WIP
10 Years Ago
merge from prerelease
10 Years Ago
progress
10 Years Ago
EAC update
10 Years Ago
EAC hashtool missing files
10 Years Ago
almost a biome
10 Years Ago
Reduced high quality water mesh tessellation by ~20%
10 Years Ago
RustBuilder update
10 Years Ago
▄▍▅▌▅ ▆▋ ▉▋▊▊▊ ▊█▅▊▅▄▉▊▄ ▄█ ▊▍▉▋▆▊▌▌▍▉ █▄▆▌▌▅▄▋▆▌█ (▅▍▋▉ ██▉▌█▊█▄ ▉█▌▉▉▉▌ ▍▌▊▅▅ ▇▌ ▌▆▍ ▉▍▋▅▍▉▄▌▅ ▋▆▆▍▉, ▍▄▄▋ ▇▍▉▉▅▇▍▊ █▋▊▆)
10 Years Ago
Tweaks for heli / turret LOS checks with chainlink fence (RUST-1044)
10 Years Ago
LSO: Fixed decal materials not receiving LSO LSO: Fixed state not saved to cfg (RUST-1051) LSO: Added intensity param set to 0.9 to improve balance between darkest and lightest LSO: Fixed height normalization error LSO: Added max height map size (4096)
10 Years Ago
More LSO tweaks: reduced bias, now more pronounced everywhere, increased radius and exponent
10 Years Ago
Launcher rebuild
10 Years Ago
backupz
10 Years Ago
backup
10 Years Ago
EAC hashtool config updates
10 Years Ago
RustBuilder update
10 Years Ago
EAC hashtool config test
10 Years Ago
Network++
10 Years Ago
set up aim throwing for mace
9 Years Ago
set up aim throwing for spears
9 Years Ago
Industrial ruins - models