199,513 Commits over 4,140 Days - 2.01cph!
Pickaxe sounds, first pass
added new firing animations for weapons that have aiming down the sight
made a change to ironsights script that would set a variable in the view model's mecanim state machine specifying whether the gun was in ADS mode or not.
changed the firearm mecanim state machines so they use the new ADS animations for firing / idle
tweaked the amount of shaking when firearms are shot.
Fix click in pickaxe strike sound
Renamed `PaletteBuilder.Add(rgb)` to `PaletteBuilder.Add4(rgb)`, added `PaletteBuilder.Add3(rgb)`.
fixed a gap in floor piece
null entity check in SaveAll (something weird is happening)
[racer] Added basic track generation and rendering.
Very thick lines drawn with `Graphics.DrawLines` are now clipped correctly.
[racer] Fixed track mitering.
[racer] Added ignore file.
[racer] Track is now randomized.
[racer] Reduced default traction.
[shooter3d] Some refactoring.
[shooter3d] Added `Cuboid` class.
Documentation updated during deployment build e0ae0678-4a7c-43b6-bf07-8c4ebd7dbe0e.
Documentation updated during deployment build e0ae0678-4a7c-43b6-bf07-8c4ebd7dbe0e.
Post-build deployment, GUID: e0ae0678-4a7c-43b6-bf07-8c4ebd7dbe0e
Post-build deployment, GUID: a81bee29-f196-4935-8f12-9a17fd2c080a
Switched networking to use times instead of ticks
Added server.fakelag
Added sever.fakeloss
Made lerping more sophisticated
Fixed RemoteLog serialization
Protocol++
Fixed ddraw.boxes all being white
Stairs block, both for foundation steps and slanted half block - Behold the stairy rooftops!!
Fixed missing damagetype on pickaxe + balance
[racer] Camera now rotates with the car.
Added scripts folder & Ape clean export script
added minecarts to wild west unity scene
[racer] Car can now detect when it is on the track.
Refactored terrain modifier system
Added terrain height modifier
added 1sr set of material examples to the shader test scene.
Ops, re-enabled AIHandler trottling.
Merged changes from main.
[racer] Implemented basic dirt particles kicked up when going offroad.
Quick and dirty scale tweaking on the lighthouse. Not final.
Updated lighthouse max file.
Bunch of clientside profiling
Ref images for char02 expressions. PoseC added to Maya scene. Tweaks to Toolbag scene.