199,513 Commits over 4,140 Days - 2.01cph!
[racer] Roads now have some texture.
Updated Ape anim meta files
Merge branch 'master' of github.com:Facepunch/arcade
When loading a HeldEntity, reset the owner
[block_party] tweaked smile block invisibility and added particle effect
[block_party] used Add3 in Swatches
Better behaviour for disabled entities
Animals now accelerate.
Fixed and balanced endurance hunting.
Reduced amount of predator animals spawned.
Animals now tend to flee further.
Animals will now think more frequently if they are moving quickly.
[block_party] added speed lines to blocks
[block_party] tweaked arena wall spike graphics
[block_party] added background and tweaked colours
finished the view model anims for the 2handed spear.
sounds and prefabs commited as well
recoil basics (not working)
[block_party] blocks get faster as phase increases
[block_party] changed starting positions
[block_party] started on particle effect for adding spikes
Fixed assertion weirdness on server startup
Fixed Lerp not lerping when far away
checking in latest texture sources
Attempt to fix "NetException: This message has already been sent!"
Fixed up the HumanUnitView's RandomiseOptions to ensure we never pick an index out of bounds, and that ensures all options are disabled before we enable random options.
Fixed glew init when GL is not active (win)
Removed mip clamping from pvt prepass render
Made the work queue class generic
Fixed stability system huge freezes
Warn if loading an entity takes too long