196,986 Commits over 4,110 Days - 2.00cph!
Fixed shadow cascades option ignored sometimes after changing quality mode
wip avatar hat previewing/editing
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fix for NRE spam in perf.playermodel
vm supply signal - fixed sounds not playing
vm mp5 - fixed skinning issues
avatar editing mode setup
Added morph cache blend shape control interface
Improved morph cache debug control via inspector
Moved morph cache to own folder
Removed unused "eac" convar
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reduced size of scatter textures
Iceberg UV mapping progress
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Removed some debug logging again
increased strength of eyebrows on male light texture a little
Hungry and Well Fed statuses now affect xp gain.
Game over/complete UI screen shows objectives, allows continued play if the scenario supports it
updated player preview lighting
halloween asset pack for testing
A bit of love for the XP system.
Some more AI safeguarding.
EAC startup / initialize fix for Windows
setup placeholder unit customisation panel
explosions play on mousehover
Customisation editor starts in a demo map
Animals react to gunshots.
Slightly better animal movement.
More on animal AI.
UICusomisationButton now has hover/clicked events
UnitCustomisationEditorState now listed for the events and handles shit there.
Cust. button prefab update
DTree_Node.Clear no longer errors before any sub-elements are added
Bear rug, Rug and Table can no longer be picked up when building blocked
Bear rug, Rug and Table requires hammer to be picked up
bbq implementation
lr300 workshop prop render view
lr300 new icon
!updated flintlock reference in approved.cs
New Objective: Befriend A Tribe (added to Washed Up)
Axes and spears are now gifts (Improved versions are more valuable gifts)
New TribeDiplomacyTrigger type for detecting diplomacy changes
Can no longer breed with people from other tribes
Fixed some issues with gifting items
Update gang mission package icon
Gang client notifications working, but should probably be moved
Allow persistent notifications