197,424 Commits over 4,110 Days - 2.00cph!

8 Years Ago
Merging from main
8 Years Ago
Basic implementation of ladders
8 Years Ago
Some final testbox tweaks
8 Years Ago
Made a new consideration to make agents pick better gifts Made coconuts a x2 value gift
8 Years Ago
Gift component now has a value multiplier to allow for gifts of varying value
8 Years Ago
Added a good/bad diplomacy activity that pops a notification so player has feedback when they are doing something another tribe likes or dislikes
8 Years Ago
List fixes
8 Years Ago
Added territory consideration to gift ai selection so AI's hopefully won't regift the same item multiple times
8 Years Ago
AI tribe gifting items is somewhat working, still has a few issues
8 Years Ago
Decouples scary events from crime events, placing scary locations into a restored NPC shared knowledge object. Now cops shooting can be scary too!
8 Years Ago
PlayerModel female geo update
8 Years Ago
Fixed some party invite abilities not restricting by group (could join other tribes hunting parties)
8 Years Ago
Hostile Introduction now uses TriggerComsAngry01 animation
8 Years Ago
Reworked friendly/hostile introductions as abilities rather than conversations
8 Years Ago
talents basics
8 Years Ago
commiting subtracted things subtracting to a branch
8 Years Ago
subtracting things
8 Years Ago
InteractionSettingsWrapper attachment point requirements WIP. Untested removal of blocking from UnitAttachments.
8 Years Ago
definition updated
8 Years Ago
Got test list working
8 Years Ago
lods updated
8 Years Ago
Fixed IOOR exception in ScanForPositions.
8 Years Ago
Merged from main
8 Years Ago
More work on Navmesh Grid.
8 Years Ago
Converted some remaining stuff to invoke handler
8 Years Ago
NPCPlayer uses invoke handler (particularly due to CancelInvoke)
8 Years Ago
Added IsInvoking to invoke handler
8 Years Ago
pawnshop for Bill2
8 Years Ago
Added DDSUtil optional partial mip chain export Re-generated terrain atlas textures with mip chain limit
8 Years Ago
Spermket greybox
8 Years Ago
Building AI improvements, still a little janky but the general idea is there. AI logs now work without opening the debugger. UnitAttachments has a debug panel. Removed campfire from nospawns.
8 Years Ago
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8 Years Ago
Terrain atlas generator now exports directly to dds Generated new terrain atlas textures
8 Years Ago
Fixed building atlas lod material
8 Years Ago
Added DDSUtil for texture data export to dds Added direct to dds output on texture packer Repacked building atlas material
8 Years Ago
Tile.MoveDirection now takes two tiles instead of 2 positions
8 Years Ago
some .position -> .tile changes
8 Years Ago
List tests
8 Years Ago
New snow terrain tiling and material settings
8 Years Ago
Unit now has a ref to it's Tile too Made Board.GetUnitTile() private and made everything use the new ref instead
8 Years Ago
New snow textures
8 Years Ago
Gas station initial dressing pass WIP gas station pavement LODs/COLs/Prefab
8 Years Ago
Added a Unit ref to Tile, changed all references to and look ups of the old tileID to use the new ref
8 Years Ago
Is Carrying Required Tool no longer checks hand availability
8 Years Ago
wip Tile unit refs
8 Years Ago
Bundling preprocessing fix
8 Years Ago
Each navmesh grid layer now cater to the area mask of each agent type.
8 Years Ago
changed all the casted Unit entity references to direct Unit references in EntityManager
8 Years Ago
interaction positions for shonky hut
8 Years Ago
Optimized Model.FindBone and Model.FindClosestBone and made them GC free Populate model bones (transform list and name list) in prefab preprocessing to avoid runtime GC