197,424 Commits over 4,110 Days - 2.00cph!

8 Years Ago
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8 Years Ago
going in circles...
8 Years Ago
Gas canister props models/LODs/COLs/Prefabs
8 Years Ago
Added coverage queries (CQ) explicit origin occluded binary state result Added CQ custom origin visibility result Added CQ smoothness speed factor input
8 Years Ago
Removed Consume Item ability because we don't need it. Self abilities on radial shouldn't check UI exposure
8 Years Ago
both new trees have "collision" mesh with material "collision" to use for mouseover help
8 Years Ago
tree source
8 Years Ago
Made supermarket greybox bigger. Basic scene setup and dressing
8 Years Ago
supermarket shelves greybox - scene update
8 Years Ago
fixed a bunch of bugs with rounding errors in resource dispenser crappier tools now yield less total ore when playing the minigame (as intended)
8 Years Ago
more holster fixes (bow, hand axe, wood club, bow)
8 Years Ago
gas pump greybox - scene update
8 Years Ago
BuildingRequiresItem condition evaluates items in carried containers when used in the TargetBuildingCarriedItems mode
8 Years Ago
Fixed animal model root bone references often being the parent game object instead of the root bone of the rig
8 Years Ago
Fixed both spears, hammer, stone club missing holster points
8 Years Ago
Eliminated more GC allocs from Ragdoll / RagdollInheritable
8 Years Ago
latest art
8 Years Ago
Subtracting EAC API update
8 Years Ago
files from last checkin
8 Years Ago
missed files
8 Years Ago
female hair improvements(?)
8 Years Ago
BehaviourChainFilter.EntitySources.UnitItems now includes items held in containers
8 Years Ago
merge bag shit
8 Years Ago
merge from interaction_hand_stuff to main
8 Years Ago
Bags/back pack data tweaks
8 Years Ago
Finished up the interactions/available attachment points refactor
8 Years Ago
Merged from main
8 Years Ago
Better population setup.
8 Years Ago
fixed the Invalid attack cursor offset
8 Years Ago
merged wip refactor branch and left click controls back to main
8 Years Ago
scene
8 Years Ago
Merged the left click control branch in and fixed it again
8 Years Ago
EAC API update (client side) Network++
8 Years Ago
More profiling
8 Years Ago
Eliminated GC allocs from RagdollInteritable.Inherit
8 Years Ago
Gas station backup
8 Years Ago
toilet furniture greybox
8 Years Ago
Eliminated GC allocs from Ragdoll.RagdollSetup
8 Years Ago
Fixed weird profiling in SkinnedMultimesh.BuildBoneDictionary
8 Years Ago
Enabled prefab pooling on rotting flies effect
8 Years Ago
Deleted another Apex folder
8 Years Ago
Eliminated GC allocs from Projectile.DoMovement
8 Years Ago
EAC API update
8 Years Ago
merge test branch
8 Years Ago
Use AsyncTerrainNavMeshBake the way it was intended.
8 Years Ago
disabling loadout in main scene
8 Years Ago
update Squad editor, over UI camera stuff
8 Years Ago
wip attack refactoring
8 Years Ago
Refactored UnitGroupCondition to be not be unit specific (since any entity can have a group) Added some conditions so units won't add fuel to another groups fire (they can still use another group's fire with a diplomatic penalty)
8 Years Ago
Merging diplomacy branch into main