197,425 Commits over 4,110 Days - 2.00cph!
made a TileHighlightTemplate scriptable object that can be used to configure the different tile highlights without doing it in code
added a function to TileHighlighter that takes a tile list and a template
started converting the hardcoded tile settings to the new templates
Moved all tile highlighting stuff out of BoardView and into a new TileHighlighter class, reworked all references
Added TileHighlighter class and copied the functions over from BoardView
Split destroy functions, renamed tilehighlight stuff and prep for moving tile highilighting out of BoardView
started refactoring BoardView, ripped out anything unused, started splitting functions
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Re-enabled shore wetness on terrain shader
Forced occlusion culling to always use pixel shader fallback
AI Footstep sound stuff.
Screen shake.
Various other things.
Created a BoardUtils class and moved a few functions from Board to it
Fixed some warnings
removed test script from scene and deleted
Added a GetIndexOfTile(Tile) to Board and moved a bunch of calls to it
Some movement refactoring
Trigger stuff
Lighting tweak
fixed the lr300 viewmodel attack animations being all jerky
Refactored a bunch of Attack class helper functions, removed old block chance code, shortened a bunch of function signatures
Moved attack side calculation helper function from Unit to Attack
Various AI related improvements.
Spider looks better, because totally important.
More board/pathfinder cleanup
Started changing functions to use BoardPoint instead of x,y where possible
Some pathfinder cleanup
Renamed a bunch of functions to be more readable
Ores don't carve nav
Goblin nav update
ISerializables can now serialize on their own.
Fixed and re-enabled culling compute shader path
ISerializables almost working with all the delta shit.
Fixed erros generated when culling has safe mode enabled
moved the game instance/connection management stuff out of GameHost into a new GameInstanceDirectory class
Added workshop and ui background to game scene
Started refactoring player, player ID, and host stuff
Fix physgun halo on bouncy ball