197,425 Commits over 4,110 Days - 2.00cph!

8 Years Ago
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8 Years Ago
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8 Years Ago
made a TileHighlightTemplate scriptable object that can be used to configure the different tile highlights without doing it in code added a function to TileHighlighter that takes a tile list and a template started converting the hardcoded tile settings to the new templates
8 Years Ago
Various
8 Years Ago
more
8 Years Ago
Moved all tile highlighting stuff out of BoardView and into a new TileHighlighter class, reworked all references
8 Years Ago
Added TileHighlighter class and copied the functions over from BoardView
8 Years Ago
more
8 Years Ago
Split destroy functions, renamed tilehighlight stuff and prep for moving tile highilighting out of BoardView
8 Years Ago
started refactoring BoardView, ripped out anything unused, started splitting functions
8 Years Ago
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8 Years Ago
Lolpost
8 Years Ago
Re-enabled shore wetness on terrain shader
8 Years Ago
Forced occlusion culling to always use pixel shader fallback
8 Years Ago
AI Footstep sound stuff. Screen shake. Various other things.
8 Years Ago
Created a BoardUtils class and moved a few functions from Board to it Fixed some warnings
8 Years Ago
removed test script from scene and deleted
8 Years Ago
Board refactoring
8 Years Ago
Added a GetIndexOfTile(Tile) to Board and moved a bunch of calls to it
8 Years Ago
Some movement refactoring
8 Years Ago
Trigger stuff Lighting tweak
8 Years Ago
More
8 Years Ago
Spawn stuff wip
8 Years Ago
fixed the lr300 viewmodel attack animations being all jerky
8 Years Ago
Refactored a bunch of Attack class helper functions, removed old block chance code, shortened a bunch of function signatures
8 Years Ago
Scene
8 Years Ago
Moved attack side calculation helper function from Unit to Attack
8 Years Ago
Ore nav improvements
8 Years Ago
Various AI related improvements. Spider looks better, because totally important.
8 Years Ago
More board/pathfinder cleanup Started changing functions to use BoardPoint instead of x,y where possible
8 Years Ago
Nav improvements.
8 Years Ago
Some pathfinder cleanup Renamed a bunch of functions to be more readable
8 Years Ago
Ores don't carve nav Goblin nav update
8 Years Ago
Various
8 Years Ago
...
8 Years Ago
Unity test
8 Years Ago
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8 Years Ago
ignore
8 Years Ago
ISerializables can now serialize on their own.
8 Years Ago
Fixed and re-enabled culling compute shader path
8 Years Ago
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8 Years Ago
ISerializables almost working with all the delta shit.
8 Years Ago
Fixed erros generated when culling has safe mode enabled
8 Years Ago
more
8 Years Ago
moved the game instance/connection management stuff out of GameHost into a new GameInstanceDirectory class
8 Years Ago
Added workshop and ui background to game scene
8 Years Ago
Menu visibility
8 Years Ago
Started refactoring player, player ID, and host stuff
8 Years Ago
Fix physgun halo on bouncy ball
8 Years Ago
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