200,001 Commits over 4,140 Days - 2.01cph!
Various spawntable fixes
Network++
Changed collision layer in CC court
Ghetto fixed possible initialization error in custom levels
* Added models/weapons/c_hands.mdl
* Updated weapon_fists.lua
* Added NAV_MESH_ enums
* Renamed CNavArea.GetAdjacentArea( NavDir ) to CNavArea.GetAdjacentAreaAtSide( NavDir )
* Added CNavArea.GetAdjacentArea()
* Renamed CNavArea.GetRandomAdjacentAreaAtSide( NavDir ) to CNavArea.GetRandomAdjacentAreaAtSide( NavDir )
* Renamed CNavArea.GetAdjacentArea( NavDir, num ) to CNavArea.GetAdjacentAreaAtSide( NavDir, num )
* Renamed CNavArea.IsConnected( Area, NavDir ) to CNavArea.IsConnectedAtSide( NavDir )
* Added CNavArea.IsConnected( Area )
* Renamed CNavArea.GetAdjacentAreas( NavDir ) to CNavArea.GetAdjacentAreasAtSide( NavDir )
* Renamed CNavArea.GetAllAdjacentAreas() to CNavArea.GetAdjacentAreas()
* Renamed CNavArea.GetIncomingConnections( NavDir ) to CNavArea.GetIncomingConnectionsAtSide( NavDir )
* Renamed CNavArea.GetAllIncomingConnections() to CNavArea.GetIncomingConnections()
Fixed bug in collision check for splat effect
Updated skinning on character meshes
Final game mesh, including blendshapes, and textures for char06 Princess Snu-Tee.
Latest iteration of JF character shader.
Char06 game source textures and materials using JF character shader.
Blendshape and face and body adjust ZTool.
- Made starting weapon crappier
- Increased the amount of experience needed to level up
- Boozeburners, patchers and spikey things all now have loot chances
- Crates are no longer guaranteed to drop items
- Added small chance of health orbs to all loot drops
rpg 2 + lods + prefab + textures + material
Reclipped dive, added event for racket swing, updated controller
Fixed underwater bridges (properly)
Fixed lighthouses interrupting bridges (avoid bridges when placing them)
Mavis death anim (no giphy required Tom)
Changed dive states slightly for mavis / igor characters, added forehand dive for mavis
FOR FUCK SAKE hit effect and shader change
- Hit effect flash now has a shorter duration (0.05 instead of 0.1)
Enabled terrain painting in editor play mode (allows looking at procedural terrain maps, cc petur)
FOR FUCK SAKE fix collision from a bad commint