201,635 Commits over 4,171 Days - 2.01cph!

17 Minutes Ago
merge from naval_update
37 Minutes Ago
merge from localization_improvements/fixes
39 Minutes Ago
Servers now load and cache the english strings, so the phrase english fields can return something
60 Minutes Ago
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1 Hour Ago
merge from main
1 Hour Ago
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1 Hour Ago
merge from storepreload_nre_fix
1 Hour Ago
Store preload NRE fix attempt
1 Hour Ago
merge from friendsmenu_fix
1 Hour Ago
Fixed friend menu being considered opened all the time
1 Hour Ago
Merge from underwater_lab_windows_fix
1 Hour Ago
Update the Standard Refraction Underwater Labs shader to have its own pass that accounts for underwater fog
1 Hour Ago
Stop Linq allocations on LootSpawn::EnsureFilterUpdated() Stop Linq allocations in Client.Connection::DoClientConnected()
1 Hour Ago
Missed file
1 Hour Ago
merge from localization_improvements/fixes
1 Hour Ago
Stop allocations on ItemContainer::SetOnlyAllowedItems Micro optimisation
1 Hour Ago
Fixed conveyor filtering errors
1 Hour Ago
Optimise ItemManager::Initialize Linq Queries
1 Hour Ago
Workshop scene
1 Hour Ago
Fixed empty tooltips NREing
2 Hours Ago
Fixed workshop scene localization (was wiped after removing the english field because the phrase update never picked it up before)
2 Hours Ago
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2 Hours Ago
Adding deployable rig anchor
2 Hours Ago
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2 Hours Ago
Prefab setup
2 Hours Ago
Add Zlinq to the project
2 Hours Ago
Downloaded last translations
3 Hours Ago
Fixed borked NL jsons
3 Hours Ago
Merge from prefabmode_lighting_fixes
3 Hours Ago
Implement wrapping displacement map and multi viewport rendering in SpecialPurposeCamera
3 Hours Ago
Merge from main
4 Hours Ago
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5 Hours Ago
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6 Hours Ago
Fix wrong blendmode for new displacement clearing
Today
Merge from main
Today
Better snow blending with terrain, displacement effects colour, reworked displacement manager to allow for continuous displacement (trails instead of discrete steps), displacement rendering now wraps around the map through multiple viewports, and added snow footstep prefab.
Today
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Today
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Today
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Today
Add camera splines
2 Days Ago
merge from localization_improvements
2 Days Ago
Better phrase conflicts detection Fixed 5 conflicts
2 Days Ago
Some phrase update fixes/clean up
2 Days Ago
merge from localization_improvements
2 Days Ago
Added an AssetPostprocessor that reloads the languages and refreshes the texts when a loc file changed
2 Days Ago
Fixed PhraseEditWindow dumping all engine-generated.json into engine.json when applying Updated contexts
2 Days Ago
merge from localization_improvements
2 Days Ago
Compile fix