157,763 Commits over 4,536 Days - 1.45cph!

12 Minutes Ago
Better approach - load the mainland texture assets into a bundle and the deep sea assets into a bundle, then dynamically load/unload them when we need to swich (usually behind a loading screen anyway) Verified can switch between deep sea and mainland in a build and memory profiler shows only one Texture2DArray loaded at any one time, saves 139mb Had to make actual asset changes for this
48 Minutes Ago
fix vclouds not respecting render scale in RRP
52 Minutes Ago
merge from automated_testing (test fixes)
53 Minutes Ago
Testlist
57 Minutes Ago
Restored some timeout attributes
1 Hour Ago
Fixed failing Livestock_PaintsTheColoursOfTheStageItGrowsInto Restored LambWool.asset
1 Hour Ago
electronic chessboard; - early initial art setup still very wip - prefab created - item created - material created - sitem created - ran manifest, localization, skins
1 Hour Ago
More editor test fixes Test list
1 Hour Ago
Fix SocketMod_TerrainCheck.cs after merge
1 Hour Ago
Codegen
1 Hour Ago
Fix Antihack.cs after merge
1 Hour Ago
Baked sheep fleece, was needed after 166175
1 Hour Ago
Client tests cleanup
2 Hours Ago
Master key tests cleanup
2 Hours Ago
Livestock test cleanup
3 Hours Ago
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3 Hours Ago
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3 Hours Ago
merge from main -> fix_foundation_clipping_rocks
3 Hours Ago
Fix player teams / invites / contacts being lost when server crashes / didn't get shut down correctly - another save cache issue Add ability for entities to opt out of using the save cache, enabled on RelationshipManager
3 Hours Ago
Fix medieval doors not counting as closed for base occlusion (they were prefab variants not straight skins)
3 Hours Ago
Some fixes/tweaks I found when playtesting earlier today, now I kinda have internet back.
4 Hours Ago
Bugfix(editor): fix net id desync after reloadmap Tests: threw a rock after reloadmap - no desync errors
4 Hours Ago
remove toggle option for neutral light, it's stuck on in rrp for now
5 Hours Ago
Big test description pass
5 Hours Ago
Removed all the useless TestTimeout attributes, tests already have a 30s default timeout
5 Hours Ago
made costal cliffs take 2s instead of 34s by adding caching to the recursive search (maxed around 400KB memory at max) - falls back to recursive if the cache misses
5 Hours Ago
Bugfix: don't preserve RustNavigation across reload as it'll be created by GameSetup Tests: reloadmap didn't generate errors
5 Hours Ago
merge from main
5 Hours Ago
TestLivestockHome cleanup
5 Hours Ago
fix water reflection probe funkiness when using the chippy arcade machine in RRP
5 Hours Ago
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5 Hours Ago
Added static prop versions of blue computer terminals. Added collision for Small Random Room J
6 Hours Ago
improved monument placement - 13s faster - split tier check out to early exit as a first check and water check to run at the end - let distance checks exit early on the first monument it finds that's too close, reject behaviour is the same
6 Hours Ago
merge from render_pipeline_testing (fixes)
6 Hours Ago
merge from main
6 Hours Ago
Milky Healing Tea 112 > 100 healing, currently cant have more than 100 pending health anyway
6 Hours Ago
replaced topology query job with direct call into burst compiled code via blittable UnsafeList<T>, the tiny job runbyref overhead adds up with the amount of queries we make - shaves another 22s off, which is ridiculous
6 Hours Ago
fix volumetric fog shadows not working in RRP
6 Hours Ago
optimize the flash beams too, they share the same shader as lasers.
6 Hours Ago
Excluded some benchmark tests from CI
Today
update from main
Today
Bugfix: avoid local client player being destroyed during scene switch also trying scene loading to happen if already in the same scene, but breaks a bunch of stuff Tests: reloadmap, no longer seeing one of breadcrumb errors, can see legs and move
Today
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Today
merge from main
Today
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Today
Added an editor test to check the store doesnt use mp4 videos because looks like I can't check a video extension myself
Today
Fixed the contact images being too dark on RRP
Today
Halloween Wallpapers - texture updates
Today
Updated instrument dlc video (was mp4) Removed some old mp4 refs in prefabs
Remove serialized field for VehicleSpawner on VehicleVendor, vendor now finds this automatically when spawned