200,213 Commits over 4,140 Days - 2.02cph!
Do not send RPCs for bullets bouncing off heavy's armor. It'll add unecessary network overhead and delays, just do it on the clients. This requires forwarding OnAttacked to EntityComponents and renaming resource dispenser's OnAttacked.
Rewrite of the DeferredIndirectLightingPass class to make it more robust and prevent it from being disabled when it shouldn't be
Optimised the rest of the empty pools in the play page
Prewarm flex virtual scrolls in Bootstrap to prevent most of the stutters once you first load up
Fix typo in primitive changelog
Workbnech is no more. Rust is once again playable
Tweaked limited tab scroll hitbox
Fixed cart button issues on owned pack
Remove sunset background video (looks bad)
Remove water treatment background video
Removed all the remaining FlexGraphicTransform on texts
Preload 20ish server entries for the busiest server categories (stutter not totally resolved)
FlexVirtualScroll can now preload objects
IsBanned uses a Trie map to improve its performance
Removed localization on bootstrap texts, causing NRE as its not accessible yet
merge from fix_listplayerreportcounts_command
merge from pilot_hazmat_dlc
merge from watch_tower_collider_fix
merge from LR300_mesh_fix
merge from fix_codelockskin_piplights
merge from reformat_restart_toasts 🍞
Fix not being able to repair skinned weapons that are crafting blocked by game mode (eg. redirect ak skins)
Merge from hardcore_refresh
Fixed an edge case where a sprinkler would be visually spraying but not draining water or affecting sprinklers after the power was cut to a water pump
█▋▍ ▄▌▄▄▆ ▍▆▉▊ ▌▄ ▉▍▇▋ ▇▆█ ▊▄▇▅▍▆ ▄▄▋▋▄▄█▋ ▉▉█▇ █▄ █▋▍▇▄▍ ██▉▄▆▊▋▌▋▋▉ ▌▍▌▍▆ ▆█▉▉█▇▄ ▇ ▌▇▌▆▍▌▄
Don't pack data to be compatible with vertex compression
Missing localization fixes
Store pages localization pass
Restore store general tab, bad merge
Removed some unnecessary FlexGraphicTransform comps
Cart button fixes and polish
Mark some of the smaller world decor prefabs as poolable so they go into WorldGrid instead of immediately spawning all when loading the map
new_menu/tutorial_integration -> new_menu