136,843 Commits over 4,444 Days - 1.28cph!

2 Hours Ago
Replace ClanManager callbacks with UniTask (mostly)
4 Hours Ago
Added clan table snapping https://files.facepunch.com/raul/1b2711b1/Unity_0EPCjGcWE7.mp4
Today
merge from attachment_charms/ui
Today
missed sound def changes for swing/roundabout sounds
Today
apartment master key unlock audio files
Today
Swing and roundabout sounds
Today
Merge from apartment_complex_monument
Today
Fixed missing eject position on medium apartment
Today
Remove turrets from all monuments marked as a Town (not just safe zone) in hardcore mode Fixes turrets persisting in hardcore apartments as it's not marked as a safe zone
Today
Clear hostile time when spawning inside the apartment (so you don't get killed immediately as you leave the room if you died in combat)
Today
Can break in to a room even if the door is open (to remove the invisible blocker)
Today
Fixed invisible colilder not updating if the player was already in the trigger volume when breaking in (which was always)
Today
Fixed invis door team check passing if the player is in any team (was caught on the server anyway, but this is still a nicer fix)
Today
Merge from apartment_complex_monument/apartment_complex_audio
Today
industrial door polish and audio tweaks for the single door version
Today
Merge from apartment_complex_monument
Today
Whoops, forgot to S2P
Today
Merge from apartment_complex_monument
Today
Mostly fixed invisible door logic, now gets fully disbaled when a break in occurs Requires player to step back and then forwards to re-enter trigger bounds, will fix later today
Today
Can no longer reassign beds in apartments
Today
Fixed not being able to use the painted sign in the penthouse
Today
ApartmentDoor.Load NRE fix
Enabled read write on Roadsign1 to get rid of gibs error
Merge from m16a2_viewmodel_fix
Fix M16A2 viewmodel attack animation at low fps
Today
fixes from 2p testing - leaderboard crash error fix - local player double dart throw fix again - fix UI showing up on opponent's screen somehow
Today
merge from spraycan_reskin_refactor
Today
Mark physics debug concommands as cheats consistently Fixed level transitions inside a vehicle resetting player's move type * This was causing the player to drift off from vehicles on collisions. Minor cleanups and fixes Restored ability to store generated VPROF reports to a file Added requested vprof scopes (physics & networking)
Today
All skin pickers now grey out and mark the currently applied skin, added to repair bench and crafting menu Uses the same style as in the charm picker General cleanup https://files.facepunch.com/cipeaX/2026/June/26_21-18-RemarkableAcornbarnacle.mp4
Today
compiler fixes
Today
fix debug cam double dart throw tune up prefab with better sockets move mountable to accomodate new mat return dartboard to normal size, increase zoom default to compensate reduce size of reticle centerdot to accomodate smaller bullseye
Yesterday
Sat console textures and Lods and prefab
Yesterday
- More toast work - Custom dismount position setup - More test UI
Yesterday
Fixed charm store previews not displaying the correct charms on the default weapon when holding the same item type https://files.facepunch.com/raul/1b2611b1/Unity_s3H09gzaXy.mp4
Yesterday
Fix wrong motion vector results from alpha-clipped materials
Yesterday
Restore TAA history weight attenuation from high velocity
Yesterday
merge from main
Yesterday
set up world model rig/anims for binoculars
Yesterday
raidwindow_paintable_sign_fix -> main
Yesterday
Merge from apartment_complex_monument/apartment_complex_audio
Yesterday
water tank pressure buildup w threshold debounce, increase pressure by turning gearbox valves
Yesterday
Ambience zones for the elevators
Yesterday
Merge from apartment_complex_monument
Yesterday
Fixed instances when players set their preferred charms on weapons and lose charms access (skins_access 0) disallowing to craft Clear preferred charm when selecting blueprints if not owning them https://files.facepunch.com/raul/1b2611b1/26_16-11-OffbeatIndianjackal.mp4
Yesterday
Merge from apartment_complex_monument/conversation_fixes
Yesterday
Add extra dialogue options to conversation UI, bringing total to 6 to match recently increased limit in code
Yesterday
Merge from apartment_complex_monument
Yesterday
Scene2prefab
Yesterday
gamesroom shotgun trap - updated greybox model & material