161,445 Commits over 4,597 Days - 1.46cph!
Fix PT Boat Turret viewmodels not showing empty magazines when totally empty
Train tracks - added bottom faces to procgen rails LOD0. Added deeper gravel skirt to all LODs to improve embedding in terrain.
experiment with ui to show everything you can craft with a specific item (mostly to save new players having to look it up)
https://files.facepunch.com/adam-k/crafting_recipe_ui.mp4
fix rockets hitting large seagull group collider
fix gulls disappearing when they cant find a landing spot
Regenerate settings preset defaults, fixes various outdated convars and max shadow quality being the default
Fix an unlocked locked crate showing the wrong time on the laptop screen after a restart
Clean up debug options and convars, improve foliage shadow block culling, reduce cell padding
Clean up DrawDecals() a bit
Disable RRP for twitchrenderer tool
Don't run decal pass when there are no decals.
Info and net panels only slide out when their button is clicked, not when F1 opens or you switch back to the console
Remove requirement to hold firemode button to change stock, now a single press
Fix skins not applying on thrown weapons whilst in flight
Fix workshop skins still being applied if the skin application was reset during an in progress skin load
Player/horse modifier pooling.
Bunch of related fixes.
Missed lake blend texture
Merge from gamepad_focus_nre
Increased radius of Lake C slightly to include blends and terrain splat/sculpt. Regenerated terrain anchors with new blend based script. Slightly gentler tolerances now.
Reduced blend and increased radius of Oasis B slightly so that they marry up better. Regenerated terrain anchors with new blend-based script, should be better in super hilly spots now. S2P.
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BaseProjectiles will now always reset the hold type (and trigger the deploy animation) in third person when equipped, even if the player already had a matching weapon with the same animations equipped
Fixes the reload continuing in third person when switching between identical guns
Reworked sprint metabolism system (for next wipe, todays wipe is just the flat 10% penalty)
Increased sprintmetabolismscale to 1.3 (30%)
Scale is now decided by a new stat on armour - Sprint Effort
Added Sprint Effort to the more effective armour items - Roadsign, Heavy plate, ballistic
WIP values for now:
Metal facemask + chest plate + roadsign kilt + roadsign gloves = 100%
Heavy Plate set = 100%
Ballistic set (helmet + vest + legs) = 75%
Wood set = 40%
Naked, burlap or cloth basics = no penalty at all
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Fixed Tomaha snowmobile throwing an Unsupported Type error when geetting prepared
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Testing out converting our voice and radio streaming process to use Unity's new IAudioGenerator interface, performance seems underwhelming (our existing implementations are pretty fast)
Just parking on a branch for posterity
Fixed hoppers not collecting body bags
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Fix harmless ch47 sounds NRE when disconnecting from a server
fix laser stretching in laserjobs
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Merge from ballista_bolt_fix
Fixed ballista bolts not working (regression)
remove stray sound anim event with no sound assigned from shears deploy