131,077 Commits over 4,232 Days - 1.29cph!

25 Minutes Ago
Bugfix: treat instruction stream as 64bit, not 32bit - ServerProfiler built from 6c5c94dd Got mislead by Unity's mono --version reporting it as x86. Last bug left - an unexpected byte appearing mid instruction stream when copying from unmanaged, but missing on managed side Tests: viewed BasePlayer::ServerUpdateParallel
27 Minutes Ago
Item buttons are working, added styling etc
27 Minutes Ago
Restore engine ui blur background
31 Minutes Ago
Wood chestplate pose/lods male/female
40 Minutes Ago
Bugfix: use ListView+labels intead of multiline TextField Fixes weird disappearing text and gets rid of the vertex limit for text Tests: viewed BasePlayer.ServerUpdateParallel
1 Hour Ago
merge from boat_building
1 Hour Ago
Hackweek XIV FPV Drone - Added explosion on impact/death, finetuned flight model, added rotor tilt-like movement on shift and ctrl
1 Hour Ago
wood armour helmet repose
1 Hour Ago
Terrain configuration, textures & related.
1 Hour Ago
Merge from vehicle_large
1 Hour Ago
Update: display 32-bit disassembled instruction stream in editor window - ServerProfiler built from 5bff6c48 Couple weird issues - textfield goes invisible half-way through (but can copy the text out of it and goes back visible before end), binary stream differs between managed and unmanaged sides. Will chase up next Tests: viewed BasePlayer::ServerUpdateParallel
1 Hour Ago
Fix console not working on first open (eg youd open it to a blank screen)
1 Hour Ago
Group buckets via log type (log types that are different from the 'running log' will create a new bucket
1 Hour Ago
Merge from parent
1 Hour Ago
Setup correct warning colour
1 Hour Ago
- Setup virtual flex - Got something printing, buffer is working
1 Hour Ago
sea netting textures added
1 Hour Ago
Initial console page backend work: - Timestamp bucketing system - Fixed size queue system - Simple rewrite of console
1 Hour Ago
merge from boat_building
1 Hour Ago
Info panel and prefabs
1 Hour Ago
TechTreev2 0.1
2 Hours Ago
Check auth for finish building
2 Hours Ago
Player blink updates (for media team) - Re-exported the anim with no baked keys on any of the skeleton except eyes & lids - Added BlinkMask avatar - Added 3p_eye_anims_add (additive animation)
2 Hours Ago
Check for auth when trying to clear build area
3 Hours Ago
merge from main
3 Hours Ago
Large Backpack female pose/lods
3 Hours Ago
Wheel code fix
3 Hours Ago
Savas-specific terrain config (WIP)
3 Hours Ago
Cherrypick 136678 and 136674 from naval_missions
4 Hours Ago
Fixed tunnels.
4 Hours Ago
Fix collection modified exception in MissionEnded
4 Hours Ago
Jumpsuits male/female/lods repose
4 Hours Ago
Item tab is populated by items, can switch categories Some layout changes
4 Hours Ago
Hackweek XIV FPV Drone - Changed torque alignment from worldspace to local space, no longer looses control at extreme incline angles, removed some storage remainings in prefab
4 Hours Ago
Fix issue with potential null boomboxes on underwater labs mission start
5 Hours Ago
merge from main
5 Hours Ago
Vagabond jacket repose/lods Added female version Added conditional meshes Updated AO map/material
Today
Reduce vis range
Today
Changed the simulation steps to be multiple compute dispatches to fix collisions on the GPU
Today
Cache bbs privilege
Today
tools tab
Today
Updated the Verlet Integration physics to work on the GPU
Today
vault door impact fx hit fix
Today
M92 - Updated textures
Today
Calculate cellsize based on vertex count and texels per unit Use max axis for LOD distance Use camera position snapped to half cell increments for LOD distance Change LOD falloff to log function Enable shore wetness
Today
Got building working at Team B monument
Today
WIP auth support for team build zones, not working yet
Today
Each team has their own spawn beach
Today
Create game mode, create two teams on start and auto add new players to the lowest pop team