145,933 Commits over 4,413 Days - 1.38cph!

Just Now
Optim: get rid of LINQ in Planner.FindSocket Saves 3 allocs/180b total Tests: none, trivial change
5 Minutes Ago
Optim: cache UpdatedVisibleHolsteredItems invoke Saves 1 alloc/128b Tests: none, trivial change
6 Minutes Ago
Set up rail to appear on all scopes
8 Minutes Ago
Merge from bowless_crossbow_audio
13 Minutes Ago
tweak
20 Minutes Ago
Optim: avoid boxing allocs in Azure.LogResource Weirdly Enum.ToString has 2 boxing allocs, totalling 48b. Tests: none, trivial change
23 Minutes Ago
merge from keyboard_layouts_fix
24 Minutes Ago
Popup background blur/color consistency pass
26 Minutes Ago
Better looking key conflict popup
27 Minutes Ago
Codegen
30 Minutes Ago
fix active state for underwater effect not propagating
40 Minutes Ago
Refactor to cache calculated crash position instead of recalculating it needlessly. Serialze te cached position too.
41 Minutes Ago
Clean: fixup formatting in BasePlayer.OnProjectileAttack Tests: none, trivial change
53 Minutes Ago
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54 Minutes Ago
Folder cleanup - Renamed animators - Deleted old player 3p anims - Renamed static viewmodel mesh - Deleted blockout mesh
54 Minutes Ago
Refactor SatelliteCrash serialization to use it's own new protobuf message too.
55 Minutes Ago
fixed industrial auto turret gibs referencing original auto turret
58 Minutes Ago
Codegen/proto
1 Hour Ago
Add SatelliteControlComputer protobuf definition. Serialize shit
1 Hour Ago
Tweak placeholder remains size/pos/rot
1 Hour Ago
Merge from Main
1 Hour Ago
Updating industrial torch mesh
1 Hour Ago
Added crash remains prefab/entity script. Hook up to satellite prefab.
1 Hour Ago
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1 Hour Ago
Optim: cache RemoveOldNoises invoke Saves 1-2 allocs, 128b each Tests: none, trivial changes
2 Hours Ago
exported updated v_m16a2 anims
2 Hours Ago
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2 Hours Ago
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2 Hours Ago
Fixed some bind widgets not using the full command
2 Hours Ago
player_loot_mark_dirty_fix -> main
2 Hours Ago
Remove repeated allocation in PlayerLoot::MarkDirty
2 Hours Ago
Added a warning popup when you're about to override a bind from the keybind menu Localized "Press a key" text on the bind button
3 Hours Ago
small and medium apartment, mesh colliders
3 Hours Ago
merge from main
3 Hours Ago
merge from main
3 Hours Ago
dance gesture animation update
3 Hours Ago
Merge from PlayerRigUpdate2
3 Hours Ago
Optim: use pooling in BaseNetworkable::OnNetworkLimitStart Saves us 3 allocs, 100b min Tests: none, trivial change
3 Hours Ago
UI sounds polish and audio tweaks
3 Hours Ago
merge from main
3 Hours Ago
Optim: cache action in PlayerLoot.MarkDirty 1 alloc/128b Tests: none, trivial change
3 Hours Ago
Optim: cache PlayerLoot.MarkDirty action creation Saves 1 alloc/128b per container Tests: none, trivial change
3 Hours Ago
merge from PlayerRigUpdate2
3 Hours Ago
merge from PlayerRigUpdate2 (just texture metas)
3 Hours Ago
commit annoying body hair and mannequin texture metas
3 Hours Ago
Optim: cache actions in TrainEngine.PlayerServerInput Saves 2 actions, 128b per Tests: none, trivial change
3 Hours Ago
Male playermodelskin set up
3 Hours Ago
for the apartment corridors: added lods, vertex paint, tweaked trim material, set culling distances
4 Hours Ago
Fix 'elbow-ness' a little on the front turret
4 Hours Ago
merge from resourcedispenser_allocs