136,320 Commits over 4,444 Days - 1.28cph!
Terminal UI code baseline
Computer station in the basement now opens the apartment terminal
Stop the act of creating a new entity from adding itself to the demo compatability list, thinking it was a rename instead
Fix last played gamemode being retained on the client
update apartment_complex_monument/prototype
Fixed hole in basement
Scene2prefab
Communal interior shadowproxies
fix disco ball in RRP, do forward+ lighting in fragForwardBase
Glowing wallpapers - graffiti pack update
Keep the viewmodel active in the world so it can be seen in freecam
Merge: from unity_frame_dump
- New(editor): frame debugger dump utility(https://github.com/sputnicyoji/unity-frame-dump) to help analyze what is rendered
Tests: used it to dump out a couple passes
merge from useplayerupdatejobs4
Update(editor): move the exporter to Window/Analysis
We've got too much in Tools
Tests: editor compiles
merge from fillmounts_networking_fix
Fix fillmounts and catapult.reload not updating the network group of spawned bots
New(editor): import and change https://github.com/sputnicyoji/unity-frame-dump
- Changed full export to run on the provided user range
- added stop full export that still emits the resulting json instead of aborting
- Added license
Tests: exported a frame from standalone client
Hold leftshift for faster orbit camera zooming
exported edited 3p swim anims and set swim N timescale to 1 in playeranimtion.controller
fixed serialization buffers not being initialized correctly in all cases
Make roundabout functional, rebuild manifest
merge from apartment_complex_monument
Subtract
155581, changed SFX on wrong prefab
Swapped open and close sounds on industrial doors in apartment complex to wood, parity with existing SFX at Launch Site etc that use wood on this door . S2P apartment complex
Screen zoom, focus targeting location, viewpoer + mask
Fixed painting the clan logo drawing a straight line unintentionally as you click the Edit Logo button
https://files.facepunch.com/raul/1b2311b1/23_15-06-OrnateFlyingsquirrel.mp4
Remove debug.
Screen pos/scale tweaks
World-space monitor UI experiments. Show targeting map and locations.
Arrow prefab updates and poison arrow prefab setup
raid_window_fixes -> main
Remove recycler powergrid settings per recycler, now setup per recycler zone in the RecyclerConfig asset
Set all standard recyclers to be powered off without an online powergrid, safezone recyclers unaffected
Fix the recycler light being in the wrong state when entering network range
Update sharpen_vignette, radiation, and cctv RRP volumes
removed duplicated mushrooms wallpaper spec. added glowing space carpet. tweaked emissive textures on all glowing carpets with slight hue shift
Fix tugboat doors or siegetower doors not being raidable outside raid window
Glowing wallpapers - texture update second try please unity
Glowing Wallpapers - texture and config updates
WIP meshes of other stacked terminal stages - not finished, will resume after hols
Fixed softcore modal typos
raid_window_fixes -> main
Fixed a loophole allowing frame insert items to be damaged
Glowing Wallpapers - initial config for graffiti walls, updates to foxfire wall and ceiling