199,632 Commits over 4,140 Days - 2.01cph!
Disable a few more map things
Hide the button to open the map view until im awake and can put out fires if any come up :)
Set hero text localised to true
Added ability to see the map of a server in the connect window before you join (rough prototype)
Fix connect modal (inside session) being a smaller width in some random occasions
Fix some broken references in each of the modals (website tooltip etc)
Fix disconnect button turning green when you disconnect
Remove all the logs produced by the homescreen video, whole thing needs a rewrite anyway
Demo button shows up after recording your first demo, without having to restart the client
Reintroduce rust plus button
Link up with our same backend
spinner and other polish
Fixed some texts not clearning their submeshes
Move player fog of war image crc's to player state so that it persists if a player is deleted from the server
Set fps slider input field character limit to 3
Fixed RGB brightness setting not using decimal format
Fixed slider input field not resetting to convar value when left empty
Fixed being able to edit FPS slider "UNLIMITED" label
WIP overhauling how we save fog of war, moved protocl/seed/saveCreatedTime out of the missions message into the parent PlayerState
Fixed cart buttons animation issue when loading cart from past sessions
Skin viewer tweaks
Fix InvalidOperationException in PlayerJoin
Fixed typo in checkout page
Added a modal for when the store failed to load its content, for tuesday steam maintenance
map_image_uploader -> new_menu
Port over a bunch of interaction toasts to the new icon font
Swap interaction toast icons to use the new icon font
Set 'localised' to true when setting text for interaction toast
Standardised steam error toast
Checkout result page first pass
Weapon stats update when changing attachments
forgot a prefab... noone saw this...
Unhide CSS/Ep1/Ep2 spawnlists by default
Improvements to multiplayer player getters
* FindEntityProcedural `!pvsplayer` multiplayer support improvement
* UTIL_GetLocalPlayer micro optimizations
* UTIL_FindClientInPVS now tries to get the closest client
Merge from death_screen_optimize
Now generating a struct of ItemDefinition and GameObjectRef to the viewmodel and worldmodel, only adding items with a viewmodel and worldmodel to the list
Fixed store overlay page not blocking clicks
Implement texture streaming support for the instanced fallback renderer
Implement texture streaming support for the instanced fallback renderer
Add a domain reload toggle to the toolbar, add editor settings to disable both compiler simulator and domain reload toolbar buttons.
Merge from ai_scientist_iteration
Pilot Ejector Seat - Updated WIP model and textures
Fix target position guess not working properly
TrueShadowManager NRE fix + another attempt at fixing shadows not spawning
merge from max_health_debug
Updated Pilot Hazmat AO texture
- added ejectseat sit mountpose enum (attempt number 2)
- added placeholder player sitting pose
- updated player animator
- set deployable to use pose
Remove shadow from interaction modal in bootstrap