255,538 Commits over 3,990 Days - 2.67cph!

Just Now
Adding raw food on top of a cooked food slot will now replace it correctly
4 Minutes Ago
merge from more-terrainblend-support
5 Minutes Ago
merge from craft_update -> aux2
6 Minutes Ago
merge from item_ownership -> crafting_update
11 Minutes Ago
Fix give command not setting item ownership
20 Minutes Ago
Set item ownership from the player deploying it when placing stackable items - fixes industrial crafters not having an owner to assign items to
23 Minutes Ago
Fix item ownership throwing an error if the username is null
25 Minutes Ago
Fixed AR2 spamming 3rd person reload sound when no ammo Unhide sv_maxspeed Added some internal/hidden inputs to npc_rollermine in the FGD Holdtype & player animations for Bugbait Also removed some clientside weapon stubs for non existent weapons Citizen Suitcase/Package, Annabelle/Alyxgun holdtypes Added trigger_tonemap Doesn't work yet, due to network compatibility env_tonemap_controller Master flag will also be supported
31 Minutes Ago
make ambient configurable again, add ambient saturation param, add weather profile lighting overrides
39 Minutes Ago
bamboo scaffold kit
45 Minutes Ago
Fixed NRE when smelting empty cans
53 Minutes Ago
Update Shadergraph preview automatically when a subgraph is changed. Resolves Facepunch/sbox-issues#7708
58 Minutes Ago
Merge from train_tunnel_altitude_2
59 Minutes Ago
Code cleanup and comments, split BaseOven into two files
1 Hour Ago
Viewmodel update
1 Hour Ago
Merge from armor_slots
1 Hour Ago
Deleted unused leather insert item
1 Hour Ago
Merge from main
1 Hour Ago
Cocoknight Setup
1 Hour Ago
Applied new colours to all pie entity, view and world model configs.
1 Hour Ago
merge from crafting_update -> item_ownership
1 Hour Ago
merge from crafting_update
1 Hour Ago
VisualFoodSettings prefab attribute
1 Hour Ago
Test
1 Hour Ago
Merge from cookingv2
1 Hour Ago
Merge from cookingv2/food_events
2 Hours Ago
Some cleanup
2 Hours Ago
Tweaks. More debug log removal.
2 Hours Ago
Dispose of aim overlay if crossbow gets disabled/destroyed, resolves #172
2 Hours Ago
Return early, destroy grenade game object when cook exploding, resolve #171
2 Hours Ago
adjusted srgb setting for AO
2 Hours Ago
Tweak respawn times for RPG and RPG ammo ( 5 -> 30 seconds )
2 Hours Ago
Remove native postprocessing from renderpipeline
2 Hours Ago
merge from triggerbase_exclude_layers
2 Hours Ago
client compile fix
2 Hours Ago
Added `asset.changed` EditorEvent which fires whenever an asset is changed, passing the asset as an argument.
2 Hours Ago
Remove debug log
2 Hours Ago
improved lods on io research table
3 Hours Ago
Branch to test trying to gracefully sending final snapshots for owned objects when disconnecting
3 Hours Ago
merge from triggerbase_exclude_layers
3 Hours Ago
setup for hiding/showing third person pie models at correct times
3 Hours Ago
Bugfix: Use valid index in WaterTestFromVolumes Tests: detected during staging demo playback with useparallelupdatejobs - reran the demo, no more NREs
3 Hours Ago
Cleaning up core code Big WIP refactor
3 Hours Ago
Add ExecuteCommandList diagnostics Tweak Audio.DirectSource to run occlusion checks in parallel Add performance tracing to SetObjectBounds Add performance tracing to physics traces Add performance tracing to RPC calls ProcessIntersections profiling cache off Codec.FrameInfo Preallocate the dictionaries in DeltaSnapshot
3 Hours Ago
merge from io_research_table
3 Hours Ago
base tree pass
3 Hours Ago
vendor_listing_changes -> crafting_update
3 Hours Ago
codegen
3 Hours Ago
Show an clones genetics on the vendor UI. Lets people see the genetics before they buy (Also shows the grade of a nucleus)