125,379 Commits over 4,171 Days - 1.25cph!

16 Minutes Ago
basic and advanced blueprint world models
16 Minutes Ago
Optim: ServerOcclusion - convert rest of narrowphase to Burst - Replaced couple NativeList inside TestInsideTerrain with NativeArray to avoid 2GB limitation. Need a different solution for 7k maps 4.7k world generation time went from 130s -> 69s. Longest part is OcclusionIncludeRocks now (47s) Tests: regenerated occlusion on 4.7k world, then visualized the grid
41 Minutes Ago
Merge from naval_update
43 Minutes Ago
Replace all ghost ship line IO entities with static wires
55 Minutes Ago
merge form meta_shift
55 Minutes Ago
potental fix for spike trap ground watch not working in standalone but working in editor
1 Hour Ago
meta_shift -> main
1 Hour Ago
Switched military tunnel no build to sphere Added more loot spawn variation, compared to other monument, it was always the exact same spots Loot location shuffle Elite loot unaffected s2p
1 Hour Ago
When changing into wait state then take the foot off the throttle
1 Hour Ago
Compile fixes
1 Hour Ago
Pursue target aquisition Target validity methods Run thought logic at a lower frequency to action logic
1 Hour Ago
Merge from sails
1 Hour Ago
merge ghostship_bug_fixes to naval_update
1 Hour Ago
Bump cull range on buoyancy, raise buoyancy to make it easier to climb ghost ship ladders.
2 Hours Ago
Compile fixes
2 Hours Ago
New wait state MAX/MIN times to be in wander and wait Move between wandering and waiting if you've been stuck in a state too long
2 Hours Ago
fixed undefined surface type of corrugated sheets prefabs as well as an incorrect box collider
3 Hours Ago
naval_update -> scientist_boat_ai
3 Hours Ago
Add another pref for disabling the companion server
3 Hours Ago
Lower yaw/pitch clamps on the cannon
3 Hours Ago
Fix Radtown sign by manually disabling mipmap streaming.
3 Hours Ago
merge from main
3 Hours Ago
New: TestInsideTerrain - Burst version - added unit test Tests: ran unit test
3 Hours Ago
Properly fix brightness flicker by using a GlobalKeyword instead of a string
3 Hours Ago
merge from naval_update/deep_sea
3 Hours Ago
merge from naval_update/deep_sea/wipe
3 Hours Ago
merge from test_generator_snapping
3 Hours Ago
merge from hide_combatlog_network_ids
3 Hours Ago
merge from fillmounts_command
3 Hours Ago
merge from catapult_adminreload_fix
3 Hours Ago
merge from military_tunnels_radiation_consistency_remerged s2p
3 Hours Ago
Command to print deep sea content
3 Hours Ago
dome monument loot shuffle s2p
4 Hours Ago
light house monument pass, very minor loot placement changes
4 Hours Ago
UV Fix for spike trap
5 Hours Ago
merge from main
5 Hours Ago
fixed boat wall.window dimensions, made colliders snug
5 Hours Ago
Merge from main and parent
5 Hours Ago
Merge from main
5 Hours Ago
elite crates have a chance to generate advance blueprint fragment loot lowerd chance of MLRS ammo
6 Hours Ago
desc update
6 Hours Ago
Removed stairs.wood block from global stair prefab, eliminating double reference (spotted in gibs)
6 Hours Ago
hackable crate loot always contains advance blueprint fragments
6 Hours Ago
basic and advance loot base setup
6 Hours Ago
Workbench tier 2 and 3 now require 5 blueprint fragments - numbers subject to change - Workbench T2 - 5 basic blueprint fragments - Workbench T3 - 5 Advance blueprint fragments