200,269 Commits over 4,140 Days - 2.02cph!
Fixed flex text wrapping issues with RTL languages (was not using the font normalSpacingOffset
Merge: from benchmarking_update
- Log results after single scene run
- Fix extra timers in results
- Fix scene load exception for no longer existing effects benchmark
Tests: ran benchmarks in editor
Update: different approach to skipping persistent BenchmarkTimers
Old way didn't work because of pauses between benchmark runs (global systems would step and recreate them).
Tests: ran in editor, confirmed output didn't contain specific timers
Fix directional light color being broken when rendering transparent materials with ViewModelCamera.
Store is now using the last skin update date from the manifest
Updated pilot hazmat helmet textures
Fix scientist bullets sometimes being invisible by removing particle scale component, todo check with Petur if that can cause issues
Fix heavy scientist ground check trace hitting their own backpack, resulting in them randomly hovering
- Fix heavy shooting at walls too long after losing LoS, or if they never had LoS
- Prevent suppressive fire or misses if the weapon muzzle is close to an obstacle
Update: log results when running benchmarks in single scene mode
Tests: checked logs after running the scene
change workshop editor rain/fog buttons to toggle the respective weather presets
Fixed cart button not disabling itself when emptied from a add to cart button inside a modal
Proper fix for ultra wide ratios
Fix fps.limitinmenu being applied while benchmarking
Clean: remove EFfectsBenchmark from the list
I've removed it in the past, but apparantly forgot to remove it from this list as well
Tests: none, trivial change
Update: BaseRaidBench - clean up custom timers from tracking
Otherwise they end up in results with their generic names
Tests: none, trivial change
Fixed skin viewer callbacks being called when closed, causing the viewer to spawn on the wrong items
Restored steam button on DLC pages
Shorter descriptions for all pages
Bumped the maximum amount of line the phrase english textareas can have
Cleaned up needsCursor, capslock input, item giving, InitPlayer and capslock scene help text
Chandelier - Split movable mechanical parts, added new cable mesh with matching size
Security tower material fixes
Improvised walkway clean up
Fixed the rendering of the scene view when searching for an object in the hierarchy window
- Better store price localization and formating
- Fixed item breakdown testing local price value instead of USD price
Added overrideCulture debug command
Also reset entity slots when spawning (future proofing)
NRE fix for UIGodOverlay Instance not being initialised yet when saved convars are loaded. Tested in editor.
Merge: from camerarenderer_leak
- Fixes memory leaks related to Rust+'s camera renderer and Nexus mugshot savings
Tests: print_arraypool when connected to turret - before ProtocolParser 16KB set would grow, now stays constant
Bugfix: properly recycle mugshot data pooled array on nexus servers
Tests: none, same type of change as previous
Bugfix: properly recycle pooled array for camerarenderer
Tests: connected to a turret, printed array pool - before ProtocolParser 16KB pool would grow, now stays constant
Fixed flickering when viewing a prefab
Sails and anchors are now only usable if authd
Fix for rust plus button infinte loading v2
Added some missing country to currency code for the item marketplace price requests
Update: rewrite print_arraypool to support multiple array pool output
- also added logic to take into account T size
Useful to validate we're not leeking across pools
Tests: used in editor, both text and json options