137,649 Commits over 4,474 Days - 1.28cph!

11 Minutes Ago
Fixed this mat being emissive on abandoned static env assets.
32 Minutes Ago
Powerline indicator states, electrical FX, LODs & distance glow.
36 Minutes Ago
Added player.adminsafezonelooting (disabled by default) which allows admins to loot wounded players, corpses or bags https://files.facepunch.com/raul/1b0811b1/08_19-35-CyanViperfish.mp4
59 Minutes Ago
Removed redundant Unity tools entry
1 Hour Ago
Fixed cliff_hills_large_b poking out of terrain - Added a few more terrain anchors - Increased offset/extents of all anchors from 2 -> 2.5 to help with sloped placement (more anchors alone did not solve the example case)
1 Hour Ago
Added support to the CliffSandbox scene to recalculate prefab positions based on terrain anchors, specifying what prefab name to recalculate for
1 Hour Ago
Added missing UnityEvent attribute on RidableHorseAduio::PlaySound
1 Hour Ago
merge from shield_anim_subsystem
1 Hour Ago
Added active FX, sounds and env volume to the pipe hole.
1 Hour Ago
Restore player anim controller I went too far with deleting shield states, we still need `shieldBlocking` for lowering hands.
1 Hour Ago
designs for underground stations
2 Hours Ago
rock sculpture steam id and placeholder icon
2 Hours Ago
▋▄▆▉▍ ▆▇▆▍ ▊▅▋▌▄▅▄▉
2 Hours Ago
SDF generation from shape modifications is done in the background as well, sculpting has near-zero mainthread cost now
2 Hours Ago
fixed non-interacting single-press interactions triggering SDF rebuild
2 Hours Ago
merge from darts_game
2 Hours Ago
Move shields to subsystems
2 Hours Ago
placeholder sprays for games pack, set up steam ids and unlocks
3 Hours Ago
powerline indicator light material and textures added to powerline electric box prefab - needs hooking up
3 Hours Ago
Prevent error spam about _EnvVolumeBuffer
3 Hours Ago
placeholder games wallpapers
3 Hours Ago
Adding sheep rig and animation exports
3 Hours Ago
bar stool metal and bar stool wood initial prefab setup and skins, unlocks etc
3 Hours Ago
Prevent DoF from rendering on non-game cameras
3 Hours Ago
cleanup and fix mesh/material separation between sculpting dialog and entity
3 Hours Ago
Prevent the blur optimized effect from running on non-game cameras
3 Hours Ago
Bugfix: fix out of bounds write Tests: ran unit test combination that previously failed - now passes
3 Hours Ago
Fixed the blur issue on the skin viewer camera in RRP
3 Hours Ago
Add extra dismount points so the table wont kill you in some cases (should all the dismounts be blocked)
3 Hours Ago
Clean: remove AntiHack.DeltaTimes persistent buffer Was used to cache tick times, but now we cache it in PlayerStates Tests: ran AH perf and unit tests - stumbled on an unrelated(I think? suspicious) bug
3 Hours Ago
Stop pool dismounts making you fly
3 Hours Ago
Stop players feet clipping into the ground whilst playing pool
3 Hours Ago
darts fixes - zoom changed to hold right click, zoom factor decreased - added debugging logs in case of build issues again - increase viewport clamping so you cant look inside viewmodel
4 Hours Ago
Merge from conversation_typewriter_fixes
4 Hours Ago
Fix the NPC conversation UI typewriter effect duration not scaling correctly with frame deltatime Adjust timings for displaying the next char delay
4 Hours Ago
Revert: Move WaterCamera.PrepareRender to OnPreCommandBuffer event (Fix CopyTexture error spam and disappearing ocean)
4 Hours Ago
Added RRP volumes and prefabs for each of the effects on the skin view cameras
4 Hours Ago
Set up wearable eye view adjustment_submesh for Abyss hazmat (partial fix)
4 Hours Ago
Updating arrow world model prefabs
4 Hours Ago
LOD states for damage states (lockers)
4 Hours Ago
Added the UI Background Blur component back to the EngineUI2 prefab after the merge
4 Hours Ago
texture optimisation
4 Hours Ago
Move WaterCamera.PrepareRender to OnPreCommandBuffer event (Fix CopyTexture error spam and disappearing ocean)
4 Hours Ago
merge from smallbackpack_workshop_setup (missing .meta)
4 Hours Ago
Compile fix 2
5 Hours Ago
wooden crate 2 lods and gibs
5 Hours Ago
Fix pooltable collider NRE
5 Hours Ago
Fixed server compiler errors related to if CLIENT defines on renderer features
5 Hours Ago
Added disclaimer text on the pooltable
5 Hours Ago
Update: move tickDeltaTime and tickNeedsFinalizing into it's own state arrays Cleans a stale TODO Tests: booted craggy and ran around