159,826 Commits over 4,566 Days - 1.46cph!

42 Minutes Ago
Fixed glitchy blur with pedal bike rear wheel.
44 Minutes Ago
merge from vine_null_invoke_fix
44 Minutes Ago
merge from tv_error_spam_fix
46 Minutes Ago
Fix vine mountable "DeferredStopReplicatingPos invoke with null action" error Happened after a server restart if a vine was saved while swinging Fix vines not correctly resetting to their default state on server restart
53 Minutes Ago
Fixed the neon being overly red and blobby.
1 Hour Ago
Fix TravellingVendor.IsPlayerIgnored NRE spam
1 Hour Ago
Fixed some old effects that were blanket receiving every external force on all layers.
3 Hours Ago
scrap king - all gibs
3 Hours Ago
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4 Hours Ago
Increased the bounds of some monuments to match their terrain pad so they can't spawn too close to eachother and overlap terrain. S2P on all. Tested a previously problematic seed in editor - Military tunnels - Powerplant - Trainyard - Water Treatment Plant - Launchsite
4 Hours Ago
merge from io_optims
4 Hours Ago
Fixed AmbientLightLOD lights staying dark when their entity is reused from the pool next to the player, like after teleporting or respawning in your base Regression from 168517
4 Hours Ago
merge from battery_vfx_fix
4 Hours Ago
merge from repairbench_charms_fix
4 Hours Ago
merge from tutorialvideos_fix
4 Hours Ago
merge from menuchat_blur_fix
4 Hours Ago
merge from stairs_los_improvements
4 Hours Ago
merge from safezone_warningpopup_fix
4 Hours Ago
pt_boat_scientists_ignoreplayer -> main
4 Hours Ago
merge from f7dialog_title_fix
4 Hours Ago
Fixed medium/large battery arcs VFX playing on uncharged batteries when coming back into range
4 Hours Ago
Swap over Check.cs methods to be extensions
4 Hours Ago
Pt boat scientists respect Convar.AI.ignoreplayers
4 Hours Ago
Test if Rust.Application.Startup() actually runs in a build - seems like it could've been skipped and left isPlaying as false Should fix UI country selection being empty as well as UI_StoreCarrouselButton.Init and StyleAsset.ShouldTween not working properly
4 Hours Ago
country_ui_empty_list_fix -> main
5 Hours Ago
Fixed not being able to change accessory of guns with no skins in the repair bench (m16)
5 Hours Ago
Decal pass for tiny 3x3 randomised rooms
5 Hours Ago
Converted the 32 tutorial mp4 videos to webm
5 Hours Ago
Repainted terrain at the exit computer room and at the truck blocked off garage area, S2P - prevents terrain clipping into underground rooms causing players to get stuck. Tested in-editor on a 6k map
5 Hours Ago
Merge from render_pipeline_testing
5 Hours Ago
Added the cinematic presets for contact shadows
5 Hours Ago
Fixed tutorial welcome video not playing correctly, was a mp4
5 Hours Ago
Fixed main menu chat hiding the rest of the screen with RRP enabled
6 Hours Ago
Added additional LOS check pos to stairs (L, U, spiral and triangle spiral) Fixes Line of sight blocked errors when you have a clear line of sight
6 Hours Ago
merge from analytics_apartment_breakin -> main
6 Hours Ago
Send apartment contents every 1hr - also send when break-ins happen & when players are evicted for not paying rent
6 Hours Ago
Fixed safe zone warning persisting on the main menu, also fixed missing title
6 Hours Ago
Added contact shadow presets
6 Hours Ago
Updated texture sizes for seagullflock textures
6 Hours Ago
merge from main -> base_occlusion
6 Hours Ago
F7 dialog completion screen now thanks the player for their feedback instead of for reporting a player
6 Hours Ago
Add 4px spacing between the upkeep labels to fix large upkeep numbers overlapping
6 Hours Ago
Move upkeep value label 4px down after centering it
Today
Merge from lighthouse_deep_sea
Today
Fix mortar's snapping after a shot instead of playing the firing animation
Today
merge from mortar_firing_fix
Today
Hide movement speed modifier in the boosts UI in the inventory screen, was showing when leading animals or pulling siege weapons
Today
merge from leading_boostui_fix
Today
Revert my temp proc map changes
Today
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