139,814 Commits over 4,505 Days - 1.29cph!

10 Minutes Ago
Updated halloween garland gibs
13 Minutes Ago
merge from fix_workshop_list_height
14 Minutes Ago
fixed workshop list not auto-expanding height
28 Minutes Ago
Skull Wall Torch - manifest
33 Minutes Ago
merge from game_room_dlc
39 Minutes Ago
merge from darts_game
49 Minutes Ago
darts fixes - fix timed out board not wiping scorecards - fix leaderboard flickering to incorrect values from other nearby boards - fix scorecard playername issue when re-joining game - fix multiplayer occasional 2 dart turn due to race condition - fix canvas LODS not being dyamic (breaks on boats) - change material on text to use depth offset shader for better lighting settings - removed lighting material from how to play stickynote (its black text, doesnt need it) - further reduced artificial tilt - fix scorecards not turning back on after leaving view distance
52 Minutes Ago
single shot gun trap world model + lods hooked up to .item
59 Minutes Ago
Add chat, vitals and voice chat notifiers to pool ui
1 Hour Ago
Halloween door wreath setup, icon, testing etc. Manifest update.
1 Hour Ago
Texture update Machete Refresh
1 Hour Ago
texture resizing and optimisation
1 Hour Ago
Merge from PlayerMaintainedMonuments
1 Hour Ago
Merge from PlayerMaintainedMonuments/powergrid
1 Hour Ago
added world model+lods for door key added worldmodel prefab, hooked up to door_key.item now throws an actual door key instead of burlap sack
1 Hour Ago
Readd powerline_pole_a to original folder path so older maps still have powerlines. Is variant of new climbable prefab
1 Hour Ago
improved admin panel to have continuous click drag instead of buttons, also uses proper material
1 Hour Ago
merge from sculptures
1 Hour Ago
updated stone sculpture final icon and added square images to steam item
1 Hour Ago
Fix stool chair anim mask being off when using items without a viewmodel/3p hold type
1 Hour Ago
Skull Wall Torch - initial config
1 Hour Ago
forgot world model prefab
2 Hours Ago
cut holes in tunnels for spawnable train area to connect to
2 Hours Ago
fog machine now has a proper world model updated .item prefab updated fog machine lods
2 Hours Ago
Merge from PlayerMaintainedMonuments
2 Hours Ago
adding side tracks for spawnable trains
2 Hours Ago
pull specific pass out of material instead of drawing all passes
2 Hours Ago
Bigger env volumes for new station to fix visibility issues and errors
2 Hours Ago
Merge from PlayerMaintainedMonuments/powergrid
2 Hours Ago
Remove stale references to powerline entities in various scenes, WhatUsesThis now returns expected result
3 Hours Ago
Fixed missing station links
3 Hours Ago
Change water treatment plant spawn priority to highest
3 Hours Ago
Remove usages of now unused powerline entity from various scenes S2P harbor1, harbor2, trainyard, gas station, warehouse
4 Hours Ago
Updated store sculpture mdoels
4 Hours Ago
pool_tweaks -> game_room_dlc
4 Hours Ago
merge from Fixed SmallBackpack Workshop Model
4 Hours Ago
sensitivity changes
4 Hours Ago
Fixed SmallBackpack workshop model
4 Hours Ago
Crate spawn fixes
4 Hours Ago
Added stone sculpture to the skin viewer
4 Hours Ago
Change door in new power plant loot room to use new colourless security door Update the loot in the room
5 Hours Ago
merge from sculptures
5 Hours Ago
small optim for better cache friendliness
5 Hours Ago
merge from aiming_module_rename
5 Hours Ago
Rename aiming module name + desc
5 Hours Ago
LODs and gibs for Halloween Wreath
5 Hours Ago
Add soem softness to the corner movements
5 Hours Ago
Merge from PlayerMaintainedMonuments
5 Hours Ago
merge from main
5 Hours Ago
Make Rust/Standard SRP-Batcher compatible