125,369 Commits over 4,171 Days - 1.25cph!

Just Now
Compile fixes
Just Now
Pursue target aquisition Target validity methods Run thought logic at a lower frequency to action logic
10 Minutes Ago
Merge from sails
14 Minutes Ago
merge ghostship_bug_fixes to naval_update
14 Minutes Ago
Bump cull range on buoyancy, raise buoyancy to make it easier to climb ghost ship ladders.
34 Minutes Ago
Compile fixes
35 Minutes Ago
New wait state MAX/MIN times to be in wander and wait Move between wandering and waiting if you've been stuck in a state too long
52 Minutes Ago
fixed undefined surface type of corrugated sheets prefabs as well as an incorrect box collider
56 Minutes Ago
naval_update -> scientist_boat_ai
57 Minutes Ago
Add another pref for disabling the companion server
57 Minutes Ago
Lower yaw/pitch clamps on the cannon
1 Hour Ago
Fix Radtown sign by manually disabling mipmap streaming.
1 Hour Ago
merge from main
1 Hour Ago
New: TestInsideTerrain - Burst version - added unit test Tests: ran unit test
1 Hour Ago
Properly fix brightness flicker by using a GlobalKeyword instead of a string
1 Hour Ago
merge from naval_update/deep_sea
1 Hour Ago
merge from naval_update/deep_sea/wipe
1 Hour Ago
merge from test_generator_snapping
1 Hour Ago
merge from hide_combatlog_network_ids
1 Hour Ago
merge from fillmounts_command
1 Hour Ago
merge from catapult_adminreload_fix
1 Hour Ago
merge from military_tunnels_radiation_consistency_remerged s2p
1 Hour Ago
Command to print deep sea content
1 Hour Ago
dome monument loot shuffle s2p
2 Hours Ago
light house monument pass, very minor loot placement changes
2 Hours Ago
UV Fix for spike trap
3 Hours Ago
merge from main
3 Hours Ago
fixed boat wall.window dimensions, made colliders snug
4 Hours Ago
Merge from main and parent
4 Hours Ago
Merge from main
4 Hours Ago
elite crates have a chance to generate advance blueprint fragment loot lowerd chance of MLRS ammo
4 Hours Ago
desc update
4 Hours Ago
Removed stairs.wood block from global stair prefab, eliminating double reference (spotted in gibs)
4 Hours Ago
hackable crate loot always contains advance blueprint fragments
4 Hours Ago
basic and advance loot base setup
4 Hours Ago
Workbench tier 2 and 3 now require 5 blueprint fragments - numbers subject to change - Workbench T2 - 5 basic blueprint fragments - Workbench T3 - 5 Advance blueprint fragments
4 Hours Ago
Added basic and advance blueprint fragments - Damaged diagrams containing partial information to constuct a Tier 2 Workbench for advanced crafting. Several fragments are needed. - Precision schematics with complex information, multiple fragments are necessary for crafting a Tier 3 Workbench.
5 Hours Ago
merge from main
More progress on choice of mission rewards - Rudimentary UI for previewing and selecting rewards in mission screen - More work on mission editor inspector nicely working with new rewards data
Today
Rock/cliff files.
Today
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Today
update manifest for projectile error
Today
fix HoldTypeAnimationOverride, setup for client testing
Today
manually override raid, snow and temperature manually when players are inside the deep sea
Today
merge from deep_sea/wipe
Today
Fix static mode always visible ignoring client.crosshair Fix settings preview crosshair updating dynamically Add tooltip mention that spacing doesn't do anything in dynamic mode