128,215 Commits over 4,201 Days - 1.27cph!
merge from phonebooth_lightlod
merge from hmlmg_improvements - hmlmg community skinnable
merge form fix_turret_list_pooling
merge from fix_httpimage_delete
merge from fix_lifestory_wipe
merge from workshop_female_prefabs -> main
merge from workshop_scene_improvements_2 -> main
Merge from block_redirect
Update: skip server occlusion culling for players in the deep sea
It'll still have some overhead for the server occlusion processing, but that'll be improved separately
Tests: 2p session on craggy - tested occlusion with both on Craggy, one on Craggy and one in deep sea, and both in deep sea
Updating boat building station rig
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▊▋█ ▍▍▋▋▍▉-▆█▅▌ ▇▌▆▍▄▋▋▄ ▅▉ ▊▉▇▄▊▌▆ ▄▉▌▋▅▅, ▍▍▅ ▅▊▊ █▋ ▉▊ ▋█▉ "▆▆ ▍█▅ ▉█▆▌▇▊▊▄▅" ▇▆▌▆ (▄▅▊ ▇▄ ▌▊▅█▋▌▄▌▊▉▅ ▉▄▄▄▋ ▆▋'▍ ▅▉ ▉█▉▉▅▉▋█ ▊▇▌▍ ▆▅▌▍▅▋ █▌ ▉▍▅▍▊▆-▅▋█▌)
Fix oilrigs spawning old scientists after bad merge
▄▍▇▆▊▅██ ▆▅▅ ▋ '&&' ▋▋▋█▋▅▊ ▊▊█▄▉▆██▌▍▌.▍▋▊▊▅▄█▍▊█▇ ▌▋▇▄▄▊ █▆ ▌▌▊▇█▍▊▌▌ ▄▅▊▉ █ ▇▆█▅▄▊▋▍ ▋▉▆▆▌▋▊▉▆▋▄▉▅▍▇█▅▋▉▅▊▌ █▋▋▇▇▅ ▉▍▊▌ ▉▍▄▅▄▆▄ ▍▆▆▌ █▉▄▇▇ ▍▍▍▇▅▉▆▍▄█▉▉ ▇█ ▍▆▅▆ ▄▅▍▅ ▇▍▊▊▍█▄▄▅▋▍ ▍▆▊ ▍▆▊▍▊▅▅▉▋. ▉▉▋▇▉ ▆▇▍▅█▋▉▄
Fixed missing material reference on dilapidated elevator
block damage redirect wip tests
merge from Halloween_25_Update (network++)
network++
Halloween event enabled
scarecrowpopulation = 2
Enabled halloween dungeon
Updated collectables
frank table default bp
frank table craftable
Dungeons gen allows Jungle
merge from naval_update/deep_sea
fix for "Cannons have aggressive LODs on most graphics presets "
merge from steam_item_move
big cleanup of pack and and building skin steam items, moved them all to a master folder so they're easier to find and for store use #1
Use the temperate biome accross the entire deep sea, will be replaced with Tropical later once thats added
Replaced the deep sea massive prevent building volume for a simple bound check
Allow building in your boat while in the deep sea
Added deepsea.block_building convar
Added lighting scripts and light group to walkways bounce lighting
Allow regular window frames and embrasures in boat windows.
compositing for SlopeData
re-baked tropical1 and tropical2 to include slopedata
converted embrasures and reinforced window frame to convex colliders
Added forceEntrancePortalDirection convar to force the deep sea entrance portal direction
converted all window frames tiers to convex colliders
RPG7 - updated worldmodel mesh name, updated textures
adding missing 50cal animator files
Front 50cal 3p animation set
DrawInspectorTextureAttribute folds with the field name