162,133 Commits over 4,597 Days - 1.47cph!

37 Minutes Ago
Merge together nearby buildings into bases
37 Minutes Ago
Keep history of buildings and players using them
40 Minutes Ago
Optimize: Only find the nearest building block for deployables near the part of the base that split off
40 Minutes Ago
Keep the building ID on the largest part of a base when it splits instead of giving every part a new ID
40 Minutes Ago
Add building split benchmark
42 Minutes Ago
Setup build menu items, builds server+bundles+copies bundles
42 Minutes Ago
Merge remote-tracking branch 'origin/main' into hackweek_local_tutorial
43 Minutes Ago
Predict the helicopter engine start on the client
43 Minutes Ago
Fix predicted helicopters bouncing on the ground at high latency
53 Minutes Ago
Merge branch 'main' into generic_animator
1 Hour Ago
Bring deploying players up on the tunnel hatch
1 Hour Ago
Let players pay towards an unlock a part at a time
1 Hour Ago
Give seamless servers full waves outside their terrain
1 Hour Ago
Make the ocean continue across seamless server borders
1 Hour Ago
Give seamless servers the same time of day
1 Hour Ago
Hide the map grid when a seamless map is zoomed out past the usual limit
1 Hour Ago
Show monument names on neighboring seamless islands on the map
1 Hour Ago
Draw the grid on neighboring seamless islands on the map
1 Hour Ago
Fade seamless map islands out towards the edges like the rest of the map
1 Hour Ago
Let the seamless map zoom out until every island fits
1 Hour Ago
Show every seamless server's island on the map
1 Hour Ago
Show a neighboring seamless server's map markers once the player gets near it
1 Hour Ago
Let players shoot entities on a neighboring seamless server
1 Hour Ago
Group nearby seamless vehicles and players into clusters that stay on one server
1 Hour Ago
Show more of what happened in a raid on its summary
2 Hours Ago
Include test harness that loaded industrial from server saves
2 Hours Ago
bake humanoid anims into generic rig
2 Hours Ago
Merge branch 'server_anim_elevator_doors'
2 Hours Ago
Show a raid summary page when a raid ends
2 Hours Ago
Stop players deploying while they are crafting
2 Hours Ago
Stop seamless servers reusing the ids of entities they sent away
2 Hours Ago
Keep clouds in place when switching seamless servers
2 Hours Ago
Fix islands disappearing for a frame when switching seamless servers
3 Hours Ago
Code cleanup
3 Hours Ago
Add a client test for helicopter prediction
3 Hours Ago
Keep the scrap and attack helicopter physics bodies on the client
3 Hours Ago
Keep the minicopter physics body on the client
3 Hours Ago
Predict the piloted helicopter on the client
3 Hours Ago
Add a tick sequence to mounted player input
3 Hours Ago
Fix pooled helicopters not ticking on the client
3 Hours Ago
Share helicopter flight code with the client
3 Hours Ago
FPV Goggles - Updated placeholder model, fixed rigging *https://files.facepunch.com/mauroavalos/2026/November/11_16-37-LongDorking.jpg
3 Hours Ago
Added item information panel customization * https://files.facepunch.com/raul/2026/November/11_20-36-EquatorialSilkworm.mp4
3 Hours Ago
Added generic item; plugins can use these to create custom deployables and consumables * Deployable mode can be server configured: show/hide blueprint vm, guide primitive shape with pos/rot/scale offset * Consumable mode will trigger a hookable consume action * Custom item inventory actions (action name, icon, tooltip and disabled status - greyed out) * https://files.facepunch.com/raul/2026/November/11_19-29-ZanyGangesdolphin.mp4
4 Hours Ago
Give the shoulder camera its own, narrower field of view
4 Hours Ago
▊▋▇▆▋▇▅▉ ▋▇▌▉▇▌▊ ▋█▊▊▌▌ ▊▇▆▍
4 Hours Ago
Preview window animation fixes
4 Hours Ago
Notification window
4 Hours Ago
Settings search fixes
4 Hours Ago
Quit modal