160,881 Commits over 4,566 Days - 1.47cph!

19 Minutes Ago
Add IFlattenKeepsDescendants to PropSway, HideIfAiming and MeshTerrainRoot
25 Minutes Ago
Merge from UZI 9mm
26 Minutes Ago
Fix stock on the world model sometimes being in the wrong state
27 Minutes Ago
merge from main
28 Minutes Ago
Right stick can now activate the cursor
30 Minutes Ago
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30 Minutes Ago
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35 Minutes Ago
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36 Minutes Ago
merge from main
49 Minutes Ago
Merge from main
52 Minutes Ago
Changed back to having the light shadow strength control the kernel scale
1 Hour Ago
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1 Hour Ago
Snapping
1 Hour Ago
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1 Hour Ago
Merge from entity_id
1 Hour Ago
Merge from main
1 Hour Ago
Merge from main
1 Hour Ago
merge from main
1 Hour Ago
scrap king - interior texture tweaks, roof and floor blocks update wip
1 Hour Ago
Remove unused field which can't be serialised
1 Hour Ago
Merge from render_pipeline_testing
1 Hour Ago
Added support for BiRP's hard shadows in RRP
1 Hour Ago
merge from piemenu_icons_stacked_fix
1 Hour Ago
Fix attempt for pie menu icons stacked top right and emojis offset
1 Hour Ago
codegen
1 Hour Ago
wip support for gamepad selection of button press belt items (food, etc)
1 Hour Ago
Don't use AppDomain to get assemblies, use TypeCache instead
1 Hour Ago
Fixed limited store grid NRE
1 Hour Ago
merge from store_gridnre_fix
1 Hour Ago
Merge from main
1 Hour Ago
Remove deprecated UNITY_64 platform checks
2 Hours Ago
Testing rendering foliage cells for shadow areas vs culling per split
2 Hours Ago
Merge from main
4 Hours Ago
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Rin
Today
Increase wool armour insert cold protection from 3% to 4%
Today
Run full voxel based flooding of every single base to get a good source of truth of what every base's visibility should be, so we can then sus out faces of building blocks that have missing sockets & incorrect connections
Today
Fix full height walls sometimes having the bottom face connecting to the top face of a neighboring wall
Today
Starter car parts spawned in cars now spawn with 40-75% condition (was 15-50)
Rin
Today
Reduce blueprint fragment chance in barrels from 20% to 16.6% Reduce 2 blueprint fragment chance in crate_normal_2 from 25% to 20%
Merge from new_phone_conversations
Undo change to ApartmentBuilding
Codegen
Today
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Add phone conversations for - Weather forecast (stated forecast not always reliable by design) - Travelling vendor time remaining/time until - Power grid status - Apartment rooms available
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Today
merge from vclouds_optim
Today
vclouds optimizations: - move ExecuteCommandBuffer() call to generate weather textures from LateUpdate() into rendering code callback, calling it in LateUpdate() created a thread sync point - completely skip rendering the cirrus cloud layer as it's unused (wasted some GPU time) - fix rounding math for compute group sizes, also add a bounds check in the main CloudMarch shader
Today
Merge from wolf_eye
Today
Adjusted the wolf night time eye effect to be more of a pale white instead of green Didn't change the other animal eyes visually but improved the LOD behaviour
Today
- viewmodel anim updates - controller updates (no need for sep ADS fire and dryfire with no stock mode) - anim event timing tweaks