160,184 Commits over 4,566 Days - 1.46cph!

1 Hour Ago
merge from mirrored_stairs
1 Hour Ago
merge from scrap_king_buildingskin_dlc
1 Hour Ago
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1 Hour Ago
Generated scrap king mirrored stairs
1 Hour Ago
- fixed entity errors - removed old linedk mesh in viewmodel prefab - removed throw and other no used states from viewmodel aniimator - renaming - deleted unneeded v_shears prefab (just a model)
1 Hour Ago
Merge: from websocket_merge_write - Update: replace websocket-sharp with Fleck, should reduce websocket bandwith overhead Tests: profiled server sending packets, saw no allocs
1 Hour Ago
Update: update Fleck bins - Release bins from commit 3b1b9e08 Tests: none
1 Hour Ago
Updated all skinnable files with new default camera positions
1 Hour Ago
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1 Hour Ago
Fixed boat building block showing wrong toast when rotating them
1 Hour Ago
Fix attach animations not playing in spectator mode
1 Hour Ago
Clean: delete websocket-sharp.dll & license note from project Tests: editor compiles
1 Hour Ago
Fix crashes related to recent changes, including saves
2 Hours Ago
Update: replace websocket-sharp with fleck in RustRelay Tests: profiled in editor, no allocs during packet sending
2 Hours Ago
Cleanup
2 Hours Ago
merge from main
2 Hours Ago
Broken light casing (stage 1) for lighthouse blocker
2 Hours Ago
Fix building split every time a block is flipped
2 Hours Ago
exported updated 3p jog anims
3 Hours Ago
update from main
3 Hours Ago
update from main
3 Hours Ago
Cleaner way for the client to grab lod ring on its side
3 Hours Ago
3 Hours Ago
Stage 1 of broken lighthouse lamp (WIP). Removed lighthouse lamp from main monument exterior prefab/FBX.
3 Hours Ago
added icon
3 Hours Ago
blueprint book world model, lods. .worldmodel and .item setup needs tweaking
4 Hours Ago
scrap king; - resolve collision import - ColliderInfo added to overhangs - Grade collider for frames set to metal col
4 Hours Ago
merge from seagull_update -> bird_critters
4 Hours Ago
merge from bird_flocks -> bird_critters (combining both flocks and individual birds on this branch)
4 Hours Ago
Workshop Camera Position - Simplified the previous script, now its only two vector3 fields that control the actual position and rotation of the camera independently from the asset. Zero equals previous default framing. Added a script to capture current camera position, making it easier to set the camera per skinnable
4 Hours Ago
set to highest network range, so you can see them up in the sky far away (culling still mitigates most of the client cost dw)
4 Hours Ago
add LOD support for the flocks, with a "far mesh" coming in at a certain distance (600m), and with culling as well
4 Hours Ago
add populations - set to approx 4 of each type (crows, seagulls) in a 3k map - low pop set bc they can't be shot down, and will roam long distances, everyone should see one eventually
5 Hours Ago
switch flock interest from prefab+component to event+manager (with priority) system
5 Hours Ago
Update: new fleck with client websocket support - release bins from 7093f4c9 Tests: ran auto tests
5 Hours Ago
Don't allow rotation or flip when a deployable is on the stairs, to avoid accidental destroys Its using the shelves pickup volume stuff
5 Hours Ago
Scrap king building skin enabled in standalone
5 Hours Ago
merge from livestock_petting
5 Hours Ago
Remove the animal turning towards the player when petted, can get you stuck since they have colliders now
5 Hours Ago
merge from first_join_default_skins_fix
5 Hours Ago
Fixed the rock and torch you spawn with always being the default skin (instead of your selected one) the first time you joined a server in a wipe
5 Hours Ago
Enabled fade to depth on the Ice AK particles
6 Hours Ago
merge from fsm_optim
6 Hours Ago
Minor code cleanup
6 Hours Ago
Workshop Camera Position - Replaced zoom and rotation offset values for new vector3 position and rotation values, allowing to focus the camera in the object without it always pointing at the playermodel's center. Fixed all dependencies that called the old values.
6 Hours Ago
Merge from render_pipeline_testing
6 Hours Ago
Added a fix for soft particles and billboard view model particles in RRP
6 Hours Ago
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6 Hours Ago
Cleanup, fixes, tests
6 Hours Ago
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