138,844 Commits over 4,474 Days - 1.29cph!

11 Minutes Ago
WIP industrial crafter support
23 Minutes Ago
merge from demo ui 2
23 Minutes Ago
Fix demo ui 2 rendering over pause menu.
24 Minutes Ago
Merge from main
25 Minutes Ago
Updated satellite.trigger to take an optional mass parameter, for easy test of the same mass-based loot used when triggered by a control computer (higher mass satellite = more loot)
27 Minutes Ago
Rework satellite loot setup to be inspector driven
39 Minutes Ago
merge from game_room_dlc
1 Hour Ago
Merge from PlayerMaintainedMonuments/powergrid
1 Hour Ago
S2P launch site
1 Hour Ago
Merge from PlayerMaintainedMonuments
1 Hour Ago
Fix supermarket loot fridge not refreshing contents after a server restart Fix issue with other loot containers not saving their current refresh countdown, meaning they restart rather than resume their countdowns on server reboot Remove unused ProtoBuf.Loot definition, replaced with ProtoBuf.LootContainer
1 Hour Ago
Pressing escape when in the satellite UI dismounts from the computer and closes the UI
1 Hour Ago
Compile fix
1 Hour Ago
Merge from PlayerMaintainedMonuments/blockerssubtract
1 Hour Ago
Subtractive merge from changeset 155689 Merge from MonumentBlockers
2 Hours Ago
Merge from PlayerMaintainedMonuments
2 Hours Ago
Merge from main
Rin
2 Hours Ago
network++
2 Hours Ago
Improved volume slider UI Added "can close" support to `playvideo` (2nd bool argument, defaults to false) https://files.facepunch.com/raul/1b2011b1/20_13-52-FixedHoneybee.mp4
3 Hours Ago
Adjust walk speed and accel/deccel
3 Hours Ago
Fix old AIs not fleeing when player is unreachable
3 Hours Ago
Fix old AIs not fleeing when the player is unreachable
4 Hours Ago
Fix scientists not moving or spawning in multiple locations when new navmesh is enabled, also fix old AIs moving slower
4 Hours Ago
Fix old AIs being slower when new navmesh is enabled
4 Hours Ago
Merge from WolfHeaddress_Workbench
4 Hours Ago
Merge from satellite_crash
4 Hours Ago
S2P launch site to get control computer changes
4 Hours Ago
fix minor hitguide issues, doubled up additive cylinder, capsule not matching height
4 Hours Ago
Enable saving on static control computer
5 Hours Ago
Merge: from mt_snapshot_saving - Bugfix for duplicate field serialization - Bugfix for unsafe Time access on worker thread Tests: Booted into craggy
5 Hours Ago
Bugfix: remove duplicate transformHandle property Prevents error in editor about duplicate serialization. Though the member is private and shouldn't serialize anyway? Tests: tried opening & saving the rpefab, but couldn't cause original error
5 Hours Ago
Bugfix: use cached time snapshot for server occlusion snapshot sending Prevents Time usage in worker threads Tests: none, trivial change
5 Hours Ago
Merge from PMM
5 Hours Ago
merge from main
6 Hours Ago
setup prefab for pedestal instead of direct reference to model, doesn't get caught in manifest build - built manifest
6 Hours Ago
Merge: from main
6 Hours Ago
M92 refresh animation polish
Today
Unsaved
Today
Replaced the oil rig pump switch with a 10 minute timer, should produce plenty of oil S2P oil rig
Today
Added volume slider to VideoPlayer (`playvideo` command panel) Added `audio.videoplayer` ConVar, Codegen https://files.facepunch.com/raul/1b2011b1/20_03-07-QuizzicalAsiaticwildass.mp4
Today
Merge from main
Today
Make the editor-only feature available for admins too - NOT FOR NORMAL PLAYERS - press Z (can rebind) to swap to a second hotbar - enable "drawsecondhotbar" to render the second hotbar above the first
Today
Merged admin status indicators (god, creative, invis) into one UI component Added `global.forceOffAdminStatusOverlay` which hides / shows all indicators at once Removed older commands (`godforceoffoverlay` and `creativeforceoffoverlay`) Shrunk admin status indicators by a bit, moved them behind the inventory, put them in a grid so there are no empty gaps https://files.facepunch.com/raul/2026/July/20_01-06-DependableArrowcrab.gif
Today
merge from hackweek_sv_pie_menu
Today
Close the pie menu when running the next / prev action (if command is provided)
Today
merge from main
Today
Change from hover to show the inventory contents to a button top right that expands the loadout to show the inventory items - the hover panel was awkward when you had tons of loadouts on screen - controlled with convar "loadoutinventorypreview"
Today
Fix compile error
Today
Fix scientists not spawning in some areas