139,932 Commits over 4,352 Days - 1.34cph!

28 Minutes Ago
Merge from egg_demo_fix
28 Minutes Ago
Better fix for Top bunnies leaderboard in demo
1 Hour Ago
Make errors more see-through
1 Hour Ago
Merge from egg_demo_fix
1 Hour Ago
Remove EggUpdater, replace with a PersistentObjectWorkQueue Unsure how this is breaking in builds, at lteast this is a simpler approach
1 Hour Ago
Error UI: - Dont force uppercase - Allow turning off amount object again
1 Hour Ago
Ensure new error panels alpha is auto set to 1
1 Hour Ago
Attempt to scroll auto complete when navigating
1 Hour Ago
Prevent new error ui from autowiping its errors depending on alpha state
1 Hour Ago
Autocomplete now shows in a scroll
2 Hours Ago
Added an Attachment label, use this to populate the Icon Renderer
2 Hours Ago
- Enter only intercepts if the user has navigated to a suggestion with the arrow keys. If they just typed a command and hit Enter directly, it submits as normal. - Added a console command to test NRE's
2 Hours Ago
Pressing enter on autocomplete entries submits them to the console input field
3 Hours Ago
Add light/dark rows to the command list
3 Hours Ago
Fix missing attachment slot on manager Add ownership check to Picker
3 Hours Ago
- Mark convars that are methods with [METHOD] in autocomplete + Command List - Add a scrollbar to console - Clamp command list scroll instead of elastic - Refactor autocomplete logic - put it all in a single script - Reposition auto completes so they go top to bottom now
3 Hours Ago
Update attachment visibility if player changes perspective
3 Hours Ago
Fix height sample double scaling
4 Hours Ago
Add TerrainData static property on TerrainMeta Remove the Terrain static property Fix server nre Add heightsampling method with terraindata Simplify TerrainRenderer operations
5 Hours Ago
Cache animation clip values on the RootMotionData class, access those instead of the direct animation clip at runtime Strip all AI meshes from the server (including animations)
6 Hours Ago
Merge from hackweek_server_mesh_cull
6 Hours Ago
Compile fix
Today
Commit 2/2
Today
Added an editor test to check all mesh colliders on every prefab in the project for the r/w flag This is going to be a trickier issue to debug now that non r/w meshes are being stripped from the server - in the past they would throw an error on startup which would make it easy to find offending meshes, but now they will just not collide with anything Checks 4095 prefabs, takes about 10 minutes Enabled r/w on 32 meshes, test passes Commit 1/2 because of plastic
Today
merge from store_steamdown_fix
Today
Show store connection issue modal if GetItemDefinitionsWithPrices returned null
Today
Merge from main
Today
ignore .DS_Store in Rust.RenderPipeline git repo
Today
Merge from egg_demo_fix
Today
Fixed easter eggs not rotating in demos
Today
update player_preview prefab
Today
implement optional per-camera lighting overrides (reflection probe, main light exclusion, etc), to support player preview camera
Today
Fix main menu being a tiny square for split second on game start up Minor change Unchange some hardcoded defaults for global EmitSound * Hopefully this is as simple as this for issue 6769 Fix Hologram/Distort render FX affecting attachment & shadow pos * This fixes driving a hologram jeep causing player view to jitter around with the animation.
Today
Compile fix
Today
Animation update for the changed shader.
Today
More light updates and fixes.
Today
Merge: from main
Today
Merge: from useplayerupdatejobs3/free_tasks - New: fork of Cysharp/UniTask with less allocs - Optim: reduce allocs around tasks in Jobs 3 mode Tests: jobs3 on craggy with 2 players, built client and booted
Today
More fixes and consistency changes.
Merge from viewmodel_early_disable_fix
Fix issues with viewmodels disappearing
Today
Merge from tunnel_netgroup_fix
Today
Increase tunnel layer threshold from -40 to -20 so more underground tunnels get network culled from the surface (and the opposite)
Today
Restored ctrl tab to cycle through item list and vehicle list categories
Today
Rerun s2p for launch site
Today
merge from waterwheel_deployable
Today
merge from autoconnect_menu_fix
Today
Moved the autoconnect command line stuff to happen at the end of bootstrap init so the main menu doesnt explode
Today
waterwheel fixes: - added blocked warning when wearing incompatible clothes - fix blockbuilding volumes - fix rotation of manual use - fix can pickup with player mounted - add new protection asset, guns can damage now
Today
merge from deployvolume_fixes