200,464 Commits over 4,140 Days - 2.02cph!

9 Minutes Ago
Updated floor and ceiling wp pack store assets
9 Minutes Ago
Update: add "Server.UsePlayerTasks" feature switch - also submitting updated ResetStaticFields Tests: turned it on and off in the editor and validated in profiler
13 Minutes Ago
Fixed some init issues when clicking on store sub items Fixed medieval showcase tile not having a price tag
17 Minutes Ago
Pilot hazmat lod material/textures
16 Minutes Ago
Post node data copy
19 Minutes Ago
Phantom moved items from 127520
30 Minutes Ago
Pre node data copy
42 Minutes Ago
merge from main
42 Minutes Ago
Context menu changes so it doesnt spawn offscreen when right clicking party member Also gave it a min size so it doesnt shrink too much
1 Hour Ago
Merge from ammocontainer_garbage
3 Hours Ago
phrases
3 Hours Ago
merge from save270
3 Hours Ago
merge from hardcore_refresh
3 Hours Ago
Removed the 20%, 40% and 60% scrap cost increase in hardcore, tech tree costs should match vanilla (just without guns)
3 Hours Ago
Explosive ammo shares the same hardcore game mode costing behavior as other ammo types (Subject to change)
3 Hours Ago
Merge from main
5 Hours Ago
Readd wearable randomisation component, add a toggle that controls whether it runs, turned it off on the pilot hazmat Added debug.blockWearableMaterialRandomisation admin convar for media that will block the randomisation process entirely
5 Hours Ago
Merge from main
Today
Fixed NVG looping sfx getting lost when modifying other clothing
Today
Updating from media_projects
Today
Updating media_projects with latest changes
Today
merge from new_menu
Today
Chat menu mask fixes
Today
Update spawned viewmodel with same skin colour as preview model
Today
Footer party can only draw a maximum of 6 party members
Today
Spawn a player model instead of a BasePlayer Spawn the associated entity via ItemModEntity and equip it via WorkshopPlayerPreview Turn the spawned player model 180 degrees Add an Image component to the button used in this scene and populate it with the item icon Codegen so that the static fields in this scene are handled by domain reload
Today
Friend menu sections try to recycle existing items instead of flushing everything, reduces the flickering Can click on party member to DM them
Today
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Today
Move EmissionScaledByLight out of Update into a work queue capped at 0.01ms/frame, should save around 0.05ms a frame on a proc gen map
Add a loading wheel in the connection modal when you click on a server (for the image) Optimise connection modal - only regrab data if its a different server to the one you currently have loaded in the modal
Today
PlayerBoatLock cleanup
Today
Merge from wheel_lock
Today
Don't show enter code option if already authed. Lock now shares auth list instead of separate list. Transfer code with auth list.
Can now see how many players are in a servers queue in the browser list
Today
Merge from main
Today
Compression and mipmaps on UI.FriendAvatarGradient so the avatar masks look better
Today
If the party changed, update the party footer even when the friend list is not visible Added a leave button when right clicking on yourself
Add some extra padding
new_menu -> main
Better rustplus button
Today
Add PooledArray and ToPooledArray extensions. (shelving the rest of my changes, this part was useful tho so I might pick it into another branch)
Today
merge from new_menu
Today
Compile fix again
Today
merge from new_menu
Today
Compile fix...
Today
Deleted duplicated textures
Today
merge from new_menu
Today
Fixed store timer saying "refreshes today" when its in less than 24h but not actually today
Today
Restored F7 defaulting to player report (when ingame)
Today
Use InstalledUICulture for everything instead of a culture based on the game chosen language