199,769 Commits over 4,140 Days - 2.01cph!
Changed menu loading to make sure we aren't initializing disabled preprocessed prefabs
Cache loaded pages
Fixed store subbing twice to steam purchase callback
Double instance safeguard for all pages
Safer home page singleton
Bail out of server browser if instance is already found
Proper method for formatting timespans as months,weeks,days,minutes and seconds in a translatable way
Setup 'last joined' time for quick join and regular server entries
Pack last joined time inside light server data we store in the menu json
Ultra wide fixes
Always close the cart after a succesfull checkout
Checkout result buttons not clickable during the opening sequence
Added an horizontal scroll in the checkout result page for when you buy half of the store at once
Take a stab at fixing the rust plus button being unuseable when first joining a server
Setup quick join system
Bypasses the history page (not super reliable), so we store the last connected server data locally
Bit of work to ensure info is displayed properly
More code cleanup throughout player join and connection classes
Primary green button styles tweaks, to match blue primary
Bootstrap roboto sharpness tweak
Checkout result page polish
Equip the item on the player when a button is pressed
Reset the vertical scrollbar position to the top when typing in the filter box
Selecting item buttons from the scroll view now creates a worldmodel and a viewmodel, pressing a different item button replaces it. On player connection, the player's inventory is cleared in the case of having an editor loadout equipped - in preparation for giving the item to the player. Added a skydome to the scene from Playground to resolve lighting errors on some viewmodels
Fix code lock item being marked a redirect of itself, introduced in
124930
Fix not being able to set a guest code after reskinning
nullptr checks in particle rendering that really should've been in last commit
Remove newline from "Disconnect by server." kick message
So server console log is less messy. No other kick reason adds a new line at the end.
Fixed a typo & add internal TODO
Merge Pull Requests (Community Contributions)
* Micro Nano optimization for GM:HUDDrawTargetID
* Make default Sandbox fonts extended for better rendering of non Latin characters
Make GM:ShowHelp & co also be called on client.
More toggleables: merge_damage (fixed), motion_list, remove_queue
Fixed menu having a 0.98 alpha while ingame
Set up 3p hc revolver anims, entity and override controller
Unhide CSS/Ep1/Ep2 spawnlists by default
Improvements to multiplayer player getters
* FindEntityProcedural `!pvsplayer` multiplayer support improvement
* UTIL_GetLocalPlayer micro optimizations
* UTIL_FindClientInPVS now tries to get the closest client
Bump version number in DLLs/EXEs
Change "exe version" to "network version" for version concmd
Multiple improvements to error handling of particle sheet loading
Change "exe version" to "network version" for version concmd
Multiple improvements to error handling of particle sheet loading
On checkout, clear the cart before creating a new journey ID
Fixed scrollview position anchoring to remain consistent when maximised
Fix for the Steam auth ticket failing to return after lengthy client sessions
Removed a mask on skin tiles, not needed
Tweaks
Updated Rust.RenderPipeline package to remove static references to pipeline resources as everything needs to be handled via the Render Graph
Potential fix for "eject pistol shell not found" warning spam
merge from fogmethod1 (sky branch)