143,521 Commits over 4,383 Days - 1.36cph!

10 Minutes Ago
Fix a bunch of the country select settings
11 Minutes Ago
merge mortar_prototype to main
11 Minutes Ago
merge aim blending for mortar to mortar_prototype
11 Minutes Ago
Disable USE_POLYSOUP for UTIL_RescalePhysCollide
20 Minutes Ago
industrial garage door - merged sub objects on skin model
21 Minutes Ago
merge from mortar_prototype
23 Minutes Ago
▆ ▇▋▇ ▉▅▄▄▌▆ █▆▄▉▄▅▆ ▆█▅▅ ▋▅█▅▇▆▆ ██ ▌▄▍▉▉▇
31 Minutes Ago
Merge from main
41 Minutes Ago
- Setup convar to support auto detecting country or not - Added checkbox to enable/disable it in country selection - Minor set of bug fixes
42 Minutes Ago
Commiting a bunch of shelved wip
43 Minutes Ago
industrial garage door - LODs created - Added model for skinnning / anim - Icon updated - Prefab updated
57 Minutes Ago
Forgot to refresh the test list
57 Minutes Ago
merge from automated_testing
1 Hour Ago
More work on kitchen lino for penthouse apartment
1 Hour Ago
Triangle bug splash test fixes Moved one turretpod case to trianglebug
1 Hour Ago
merge from automated_testing
1 Hour Ago
Fixed issue with some shadows remaining enabled for lights that shouldn't have them when shadow caching is enabled
1 Hour Ago
Set legacy shelter door and wooking workbench bbq owner id when spawning
1 Hour Ago
removed dummy from hierachy and re exported fbx
1 Hour Ago
vendingmachine_updateammocount_nre -> main
1 Hour Ago
Properly fix the bug
1 Hour Ago
merge from main
1 Hour Ago
Update animator to include blend trees
1 Hour Ago
merge from main
1 Hour Ago
Fixed tutorial completed commands not running quietly
1 Hour Ago
Fix update ammo count nre
1 Hour Ago
merge from automated_testing
1 Hour Ago
merge from automated_testing/raiding
1 Hour Ago
Another raiding test and some inspector tweaks
1 Hour Ago
Updating ballistic armour and bdu set skinning
1 Hour Ago
main -> server_browser_update_2
2 Hours Ago
Finally fixed the flaky raiding tests
2 Hours Ago
Optim: rewrite Pool to use ConcurrentBag(many mutexes) instead of single mutex Fails unit tests, but not going to focus on fixing it just yet - want to make it faster first. ST avg: 0.88781ms MT avg: 3.1281ms Tests: ran perf tests
2 Hours Ago
Update(tests): add TestMTPressure unit test Wrote it cause my ConcurrentBag based pool is misbehaving Tests: ran new unit test
2 Hours Ago
exported edited 3p drop/pick up item anims, linked to player controller animator and set speed anim to 1
2 Hours Ago
Use SelectableLabel in the test runner window details panel so we can copy text there too Added copy name/copy details context menu
2 Hours Ago
Partially fixed the issue with shadows not swapping to closer lights when shadow caching is enabled
2 Hours Ago
Update(tests): pool now has a runtime switch to disable editor-only safety logic, so that perf is more apples-to-apples ST avg: 1.0358ms MT avg: 13.6264ms Tests: ran perf tests
3 Hours Ago
- Updated stance idle clips with new 3p rig upperbody clips (so these make sense when debugging between the player animator and an override) - Ran animator override updater (updated 150 override controllers)
3 Hours Ago
Merge from main
3 Hours Ago
Merge from main
3 Hours Ago
kiosk C - addressed feedback, added collision & lods
3 Hours Ago
Added context menu to test case and fixtures in TestRunnerWindow - Open source file - Copy CTRL+C also works
3 Hours Ago
Update to vm camera animation to remove shoulder clipping
4 Hours Ago
re-organised marketplace lighting objects into a lighting layer - not made external yet
4 Hours Ago
Merge from main
4 Hours Ago
Added ParameterDisplayName in test results and test lists, let us format struct parameter in a nicer way
4 Hours Ago
Raiding tests fixes Added impact pos prediction and splash radius gizmos
4 Hours Ago
Updated the EmissionToggle script to check whether the MPBs for the renderers have changed before attempting to set the emission value. This fixes an issue where renderers would have the incorrect MPB when coming back into network range
Rin
4 Hours Ago
merge from save284 - Staging wipe!