140,513 Commits over 4,352 Days - 1.35cph!

Just Now
static double door prefab
4 Minutes Ago
easter grass store icon and square images
7 Minutes Ago
more wear on the spotlight
19 Minutes Ago
merge from new_console-ui
19 Minutes Ago
Codegen
36 Minutes Ago
merge from new_console-ui
37 Minutes Ago
Missed a file earlier when fixing the command list inputfield
37 Minutes Ago
Renamed editor auth level convar, to make sure it defaults to 3 in editor
57 Minutes Ago
fixed roof.triangle.down conditional top line wrong prefab link
1 Hour Ago
store icon for rattan wallpaper + steam images
1 Hour Ago
Clean(tests): 30% restructure of Assembly-CSharp-Editor.dll tests Tests: none, will rerun once all moved
2 Hours Ago
Don't hide the asset path paste input when the options are closed.
2 Hours Ago
Clean(tests): restructure Facepunch.System.Tests.dll tests - removed FPTask and associated tests (was experimental code) Tests: ran unit tests
2 Hours Ago
merge from easter2026_dlc - new rustige egg sounds plus updated store icons from some easter steam items, tweaks to burst cloth on bunny costume, added descriptions to wallpaper steam items for store/inventory
2 Hours Ago
top tier hatch HP reapply
2 Hours Ago
Clean: restructure Rust.Global.Tests.dll tests Tests: ran unit tests. some OBBTests sporadically fail, but pass on 2nd run - think same as before
2 Hours Ago
Merge from Main
2 Hours Ago
Modify SelectionHistoryWindow to have a new ShowFindByPath checkbox. If ticked, show a text input box for pasting asset paths in. Added buttons to select or ping this asset.
3 Hours Ago
Removed WireTool::SharesRootParent client side check, so servers can mod it (only called on the server now)
3 Hours Ago
merge from new_console-ui
3 Hours Ago
Deselect the command list input field when closing Make sure the command list escape capture is disabled when not visible
3 Hours Ago
Fixed TMP color overriding issue when selecting multiple texts with different colors
3 Hours Ago
Merge from main
3 Hours Ago
Added a mute button to the admin UI player panel Also added current player's position
3 Hours Ago
Hide World in info tab if theres no world available
3 Hours Ago
fixed crypt foundation step culling before network grid
4 Hours Ago
Use NativeArray to hold terrain heights for texture creation Add debug logs
4 Hours Ago
merge from main
4 Hours Ago
new store icons for some easter limited items
4 Hours Ago
merge from main
4 Hours Ago
merged rust_relay_server -> main (splash screen + dupe send fix)
4 Hours Ago
merge main -> rust_relay_server
4 Hours Ago
removed dupe packet send 🙈
5 Hours Ago
Added a slider in RustEditor window to set the desired auth level
5 Hours Ago
Player ip adresses aren't shown/sent to moderators in the server admin UI
5 Hours Ago
Easter event enabled by default Adjusted timings by 0.75 inline with other events following TOD changes
5 Hours Ago
Top tier ladder hatch HP pass Reduced Craft HQM by 5 Unlocking no longer unlocks metal hatch, but rather top tier
5 Hours Ago
Fixed search bar issues, X button works and pressing escape clears them
6 Hours Ago
merge from new_console-ui
6 Hours Ago
Change lastTabIndex to 2, pressing tab was switching in between console and vehicles by default, now is console and items
6 Hours Ago
Fixed ArgumentNullException when typing in vending machine UI
Today
merge from bootstrap_assetscene_step
Today
Added a new loading step in boostrap for when we start loading the asset scenes
Today
More lights. Scene backup.
Hair updates
merge from PlayerRigUpdate2
Today
Industrial wall lamps & variants.
Today
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Yesterday
Fixed more store texts regression from 146395
Yesterday
Fixed variant count text width regression in store pages