137,879 Commits over 4,474 Days - 1.28cph!

14 Minutes Ago
Add decay to the pooltable
14 Minutes Ago
Destroy pool table when ground is missing
15 Minutes Ago
softened temp hitguide materials
15 Minutes Ago
Fix broken top collider
16 Minutes Ago
Remove old pooltable models (will prevent read/write nre)
26 Minutes Ago
Powergrid state change work queue is now a PersistentObjectWorkQueue, skips having to add all powergrid entities again at the start of each work queue run
31 Minutes Ago
Update animations to fix up some timing issues and functionality
37 Minutes Ago
merge from healthbars_fill
37 Minutes Ago
Changed health bars to use filled image instead of scaled rects Fixes bluriness and artifact at low ui scale
50 Minutes Ago
Updating flare rig
50 Minutes Ago
square hatch icon
58 Minutes Ago
update from main
59 Minutes Ago
Restore old UI under `demo.legacyui` cvar, allow multiple animation clips on one track with cross blending, switch UI toggle key to tab.
1 Hour Ago
merge from ores_block_safezones
1 Hour Ago
Added spawn.ore_map Renders a PNG of every spawned ore nodes location
1 Hour Ago
Block ore nodes and woodpiles from spawning in safe zones
1 Hour Ago
Multiple fixes to ensure Pooltable will run at low FPS: - Allow table itself to run its own substeps on top of ian physics engine. This will allow the table to be able to catch up even when ran at very low FPS (MaxCatchUpTicks) - Just use the client determinisim rather than snapping mid shot - should prevent balls teleporting around - Use doubles rather than floats in some places
1 Hour Ago
Merge from main
1 Hour Ago
Rock Sculpture - shader updates and fixes
2 Hours Ago
- Players currently registered to play can clean the existing pool table match - Players with building priv can clear the existing pool table match - Anyone can clear the match provided there has been no shots taken for 3 minutes (convar'd)
3 Hours Ago
changed some blockers to be of the smaller barricade size now that it's available to place
3 Hours Ago
refactored save/load commands to be serverside operations
4 Hours Ago
Changed to using the global shader maximum LOD for ignoring GrabPasses to set if that works when switching to RRP
4 Hours Ago
merge from main
4 Hours Ago
merge from skinviewer_smallbackpack
4 Hours Ago
Added small backpack to the skin viewer
4 Hours Ago
Setting up entity for weapon refresh m92
5 Hours Ago
Update: cache Time values into ThreadSafeTime so we can avoid unity api calls - replaced Time.frameCount read in BaseNetworkable BaseNetworkable can now save, now the rest of BaseEntity Tests: ran TestMTSave(BaseEntity) - still fails, but now further
5 Hours Ago
re-order autosave tick to avoid touching native data while a job is using it
5 Hours Ago
kick off carving physics bake straight away so it's less likely to block the mainthread in the next frame
5 Hours Ago
New(tests): BaseNetworkableTests.TestMTSave - saves each subclass of BaseNetworkable twice on thread pool, compares results Tests: ran all 644 cases, all fail, picks up scripting API asserts as hoped
5 Hours Ago
merge from gameui_navigation_fixes
5 Hours Ago
Reordered the gameui navigation to fix muscle memory, crafting button is back on the right Inventory button moves around to replace the opened menu button
5 Hours Ago
M92 3p reload animation update
5 Hours Ago
turned the pedestal back on
Today
Moved the loot from the airfield control tower to another tower in the monument to clear the way for PMM mechanic airfield s2p
Today
Puppets, demo player clothing + position overrides.
Today
Remove chat message when renting a room (that was placeholder, it's only supposed to be in the NPC dialog)
Today
merge from fix_progress_bar_persist -> main
Today
Fix break-in progress bar not being hidden if you unequip the master key while breaking in - still needed to have master key equipped when the break-in finishes
Today
merge from fix_progress_bar_persist -> main
Today
Fix progress bar not being hidden when disconnecting from the server by canceling it on disconnect - causes the break-in progress bar to remain stuck on screen (other ones too tbf)
Today
Lighting progress
Today
merge from fix_apartment_hostile_warning_flicker -> main
Today
Add shot director mode, basically the same as demo1 ui camera recording
Today
Fix the "holster your weapon" warning showing when leaving your apartment room for a short duration - give an extra 1s after their weapon is holstered before showing the warning
Today
hook up demo2 UI to the game
Today
merge from fix_ent_kill_position -> main
Today
Show position and network ID when entity commands are used (example: ent kill)
Today
merge from fix_apartment_bag_limit -> main