195,538 Commits over 4,110 Days - 1.98cph!

18 Minutes Ago
First pass chandelier, using ceiling light model but has player configurable length
21 Minutes Ago
Advanced christmas light now inherits from the string light class and use the new deployment system
39 Minutes Ago
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39 Minutes Ago
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1 Hour Ago
String light fixes, manifest
1 Hour Ago
Cherrypick 122713, I have no clue how this disappeared
1 Hour Ago
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1 Hour Ago
Restored hanging bulbs string light
1 Hour Ago
Fixed some line generation issue
1 Hour Ago
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2 Hours Ago
Removing a point refunds the consummed length
2 Hours Ago
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3 Hours Ago
Revert UI.Options.Keybind.prefab, wasnt meant to be changed
3 Hours Ago
Compile fixes
3 Hours Ago
Fairy lights: can remove points and resume wiring by pressing E on the little box Added new keybinds for wire slack
3 Hours Ago
update iconrender_improvements/batch
3 Hours Ago
merge from main -> iconrender_improvements
4 Hours Ago
Hook up 'connect to server button' to our existing connection logic. Works perfectly
5 Hours Ago
Fixed incorrect button prefab sizing
5 Hours Ago
Hooked up connect modal to server list entries (now displays server title) Hooked up cancel and quit buttons
5 Hours Ago
Merge from steam_item_store_images
5 Hours Ago
Continuing on blocking in materials on floating walkways
5 Hours Ago
Fix duplicate icon being shown Fix small image being used as large Automatically remove duplicate image URLs
6 Hours Ago
Abyss Containers - Updated model, LODs and some prefab setup
6 Hours Ago
Prevent dud satchels from exploding if they are attached to a door that clips through a wall
6 Hours Ago
Untested support for adding Steam item store images
Today
Add editor tool to print count of active lights per entity (Tools/Optimize/Lights/Print Active Lights)
Today
merge from roofbeams
Today
Merge from fix_protobuf_length_prefix
Today
Updated protobuf codegen to not break protobuf spec after copying optimizations
Today
String lights refactoring: they now work similar to the tin can alarm and can be deployed like normal items. The wiring is done via invokes instead of OnInput through an HeldEntity
Today
cache the terrain map preprocessing
Today
added sync component to crossbow viewmodel animator
Today
M15 Pistol - Greybox model and integration
Today
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Today
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Today
Merge: from parallel_validatemove - Additional debugging logic to help track down mystery NRE Tests: ran around in editor in SERVER+CLIENT mode with useplayerupdatejobs 1
Today
Merge: from main Tests: none, no conflicts
Today
Debug: add a latch to track player disconnects & removal during ServerUpdateParallel Tests: unit tests + craggy in editor
Today
Fix scientist not rushing to investigate noises when searching
Today
Abyss Containers - Changed UI sounds, tried to fix adaptors unsuccessfully :(
Today
Fix scientists getting stuck in search recursion
Today
Debug: adding progress tracking to FinalizeTickParallel to help track down origin of NRE - also couple formatting fixes Tests: used mode on Craggy in editor
Today
- Temp workaround to scientist not able to move on oilrig (oilrig thinks it's in water) - Fix getting stuck in search state - Fix scientist heading to a different floor when strafing
Today
merge from hackweek_newlights
Today
Abyss Containers - Fixed LODs and GIBs on vertical version
Today
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