138,662 Commits over 4,324 Days - 1.34cph!

4 Minutes Ago
Added skin test material
20 Minutes Ago
Cannon animation updates to include fuse movement in the reloaded clip
21 Minutes Ago
exported updated motorboat sit anims
53 Minutes Ago
Scene2prefab
53 Minutes Ago
Scene2prefab
54 Minutes Ago
Scene2prefab
59 Minutes Ago
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1 Hour Ago
Add option to debug traces to ai debug prefab, to test bushes / smoke in editor
1 Hour Ago
Added some test hair cards/materials for debugging
1 Hour Ago
merge from boxes_dlc
1 Hour Ago
stone box - matrix lod tweak, prefab updated
1 Hour Ago
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1 Hour Ago
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1 Hour Ago
exported updated 3p ejector seat idle anim
1 Hour Ago
Merge from shipping container optimizations
1 Hour Ago
Committed missing collider mesh for deep sea signal computer
2 Hours Ago
Fix some worldmodel prefabs that got saved as disabled, was causing ballista projectiles to be invisible
2 Hours Ago
TriggerBase now auto cleanup null objects instead of logging "Trigger x contains null object" forever
2 Hours Ago
merge from deepsea_fixes
2 Hours Ago
meds box - meshLod instead of renderLod, updated prefab, created guide prefab
2 Hours Ago
merge from main
2 Hours Ago
rentable shop neon signs blockout + atlas planning (temp materials)
3 Hours Ago
beach chair 3p idle anim exported
3 Hours Ago
Added a way to determine if a LOD state within an InstancedLodComponent has a renderer that uses DeferredMeshDecals. If so, this state gets ignored by the indirect instancing system, as DeferredMeshDecals handle their own culling and instancing
3 Hours Ago
Terrain cell mesh colliders with separate cellsize from rendering
3 Hours Ago
merge from main
3 Hours Ago
adjusted LODs
4 Hours Ago
edited minicopter 3p anims
4 Hours Ago
merge from wire_shader_pixel_scaling
5 Hours Ago
prefab updates: - disable r/w on ore gibs - guide mesh corrected on metal box
6 Hours Ago
corpse prefabs updated: - removed gib from comps corpse - comps corpse box bounds - metal corpse box bounds - removed deploy volume from stone corpse
Today
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Today
Fix PartialMobileStaticGrid NRE on startup
Today
Fixed store skin tile header text wrapping issue
Today
Merge from main
Today
Fixed browser not selecting a tab by default (regression from 144689)
Today
merge from store_dashboard/menu_loading_changes
Today
The main menu pages are now kept open during bootstrap and stacked one after the other. Right before the loading is released, we force rebuild their layout using a FlexScopedUpdate This fixes a bunch of layout issues for pages opened the first time: single line steam inventory, squashed settings entries until we start scrolling... Various cleanup, can now get rid of a bunch of hacks
Today
Disable volumetric light manipulation on SearchLight to try and diagnose missing volumetrics in build
Today
Merge from bushfix
Today
Merge from boxes_dlc
Today
Merge from signalcomputercollider
Today
Merge from mobile_grid_fixes
Today
merge from deepsea_fixes
Today
Compile fix
Today
merge from deepsea_fixes
Today
Make sure you aren't teleported back OOB when coming back from the deep sea Fixes boat exploding when exiting the deep sea near the edge of the map
Today
Force the player model to play the deploy animation when switching between entities that use planners
Today
Restore the models I deleted from main that are still used in that branch
Today
Added BBQ