200,051 Commits over 4,140 Days - 2.01cph!

Just Now
Several improvments to sandbag placement, easier to deploy, placement less strict overall
9 Minutes Ago
merge from main
21 Minutes Ago
Merge from hardcore_refresh
21 Minutes Ago
Fill in changes on hardcore prefab (for inventory game mode UI)
44 Minutes Ago
Merge from foliage_transmission_shadowing
1 Hour Ago
Reduce material SHDO intensity
1 Hour Ago
Merge from hardcore_refresh
1 Hour Ago
Updated the compass description to mention the behaviour when it's on the belt bar
1 Hour Ago
Fix a regression where the map was briefly visible when the map was closing while fog of war is active
1 Hour Ago
Merge from main
1 Hour Ago
Foliage assets rebake
1 Hour Ago
Trim shader options
3 Hours Ago
Don't give the player the selected item (we don't want multiple viewmodels) Don't override the vm position and allow vm camera renderering, instead allow us to override where the vm camera renders from (for these purposes adjusting it 50m down is fine)
5 Hours Ago
▌▄▄ ▍▆▄▄█▇ ▋▋▋▄ ▌█▊ █▇█▇'▅ ▋▄█▅▆▌▋.
5 Hours Ago
Reapply stomped changes
5 Hours Ago
Merge from main (had to stomp BaseViewModel changes)
5 Hours Ago
Merge from hardore_refresh
6 Hours Ago
Don't show the mission button on the map if missions are disabled by the active game mode
6 Hours Ago
Better map handling of sleeping bag clusters and fog, fixes clusters disappearing when opened
Today
Merge from hardcore_refresh
Today
Don't allow a client to send fog of war updates until they receive the initial fog update form the server
Today
merge from main
Today
merge from rectmask_optims
Today
Compile fixes
Today
merge from rectmask_optims
Today
Merge from main
Today
Removed the rectmask2d and its world space canvas on the industrial conveyor, replacing it with sprite renderers and a stencil mask For 100 conveyors packed into a small space this saves us ~0.30ms on ClipperRegistry.Cull
Today
Added friends, chat, crafting, deathscreen and inventory mask update groups No more useless masks enabled, saves ~0.25ms when running around in craggy with only the HUD visible
Today
merge from main
Today
Removed some unnecessary masks from map and contacts screen Added contacts update group
Today
merge from new_menu
Today
merge from main
Today
merge from new_menu/tmp_optimms
Today
Added group based update for RectMask2D in ClipperRegistry Assigned all the main menu 2D masks to the mainmenu group, skipping mask updates when its closed Added ui.printmaskupdategroups to debug the masks state
Today
Fixed streetlight distance glow being an absurd giant blob
Today
Improved rain. No longer sometimes partially clips through ceilings.
Swap model out for a base cube
codelock_particle_fixes -> aux2
Today
merge from new_menu/tmp_optims
codelock_particle_fix -> aux2
More fixes
Few different ideas
codelock_particle_fix -> aux2
Today
Main menu pages now cache their texts and register/unregister them when toggled, reduces TMP overhead when the menu is not visible
Walkway progress
Today
Moved TMP rebuilds from Camera.onPreCull to Canvas.willRenderCanvases Fixes stacked camera doubling invisible TMPs overhead
Today
merge from new_menu
Today
Fixed TMP input fields blocking scroll events in the settings menu
Today
Fixed some fake items not appearing as owned in the store Restored the takeover priority
Today
Cache what skin breaks into what on warmup instead of calling GetRecipesContainingThis everytime