158,124 Commits over 4,566 Days - 1.44cph!

41 Minutes Ago
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2 Hours Ago
Merge from painting_fixes
2 Hours Ago
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2 Hours Ago
Merge from animal_anim_compression
2 Hours Ago
Merge from legacy_anim_deletes_oct_2026
3 Hours Ago
Merge from fluidswitchlodfix
3 Hours Ago
Disable duplicate main camera in test scene
3 Hours Ago
Merge from distanceflareorientationfix
3 Hours Ago
Merge from menuvideo_nre_fix
3 Hours Ago
Merge from meshlod_updaets_oct_26
3 Hours Ago
S2P apartment complex again
3 Hours Ago
Merge from binbagpile_optimisation
3 Hours Ago
Also fixed up 31 clutter and collectable prefabs
3 Hours Ago
Update the rest of the code to work with the new NativeArrays for mapdata
3 Hours Ago
Add support to TerrainMap to return a NativeArray
3 Hours Ago
Fixed a few more S2P apartments, bandit and fishing villages
3 Hours Ago
Switch WorldSerialization to use NativeArray - make sure it frees the MapData explicitly as normally the GC is collecting the managed arrays
3 Hours Ago
Codegen
3 Hours Ago
Switch the MapData protobuf from managed -> NativeArray<byte>
3 Hours Ago
Add support for NativeArray<byte> in protobuf codegen - instead of byte[]
4 Hours Ago
MeshLOD converter now copies across motion vector settings Converted all of the RendererLODs/LODGroups to MeshLODs on 61 prefabs Notably a lot of seasonal stuff was affected
4 Hours Ago
- More RRP support - Really lightened the scene
4 Hours Ago
Merge from livestock_shader_review
4 Hours Ago
Merge from depth_egg_fix
4 Hours Ago
Merge from rrp_ore_marker_fix
4 Hours Ago
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5 Hours Ago
Add support for clearing Rust+ auth to smart entities from in game
5 Hours Ago
merge from animalanimation_optims
5 Hours Ago
Fixed AnimalAnimation out of range errors
5 Hours Ago
merge from notices_rtl_fix
6 Hours Ago
Fixed item dropped and item pickup notices not working with RTL languages
6 Hours Ago
Enabled animation compression on squirrel, sheep, frog, cow, sea turtle anims
- Dont send back the character proto on character lock, it's pointless - Better splitting and safety nets with 'requested appearence' vs 'accepted appearence'
Today
Fixed CraftingNotice allocating every frame when crafting an item Also converted them to RustText so they can display RTL languages
Today
Fixed conversation panel reappearing if we exit play mode mid conversation with domain reload disabled
Today
Merge from HotbarScrollSaveZone
Today
merge from boateffects_optims
Today
Optimized MotorRowboat.Update, it has a slow water height check for its effects, around 0.10ms - culled by distance - skipped when stationnary for >3s
Today
Fix the server not clearing unused World Serialization maps - saves about 175MB on 4500 map
Today
Merge from softcore_first_join_fix
Today
Merge from bag_compass_icon_fix
Today
Merge from softcore_trainyard_fixes
Today
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Today
Merge from dome_pump_mt_save_fix
Today
Fixed dome pump multi threaded saving issue
Today
Fixed AnimalAnimation allocating 80 bytes for each footstep
Today
Avoid alloc when cleaning up expired projectiles, fix projectiles leaking when baseplayer is destroyed
Today
merge from animalanimation_optims
Today
Remove planner linq when looking for sockets
- Add RRP support - Fix various texture/icon errors - Minor Cleanup