198,861 Commits over 4,140 Days - 2.00cph!
Restored store DLC page content
Bugfix: BaseRaidBench - local player now rotates properly
Tests: ran the scene
improvised walkway progress
prefabed food market barge area
Fixed general tab featured item sorting issues
Restored weekly featured skin tile
Added skinviewer2.printsupporteditems
Update some base materials with correct surfaceprops
Mostly affects HL2 coast maps, so footsteps/impact effects are correct
Episode 2 material surfprop fixes
Fixed a crash when reloading textures
CSS map material surface prop fixes
Improve how death is handled when NPC is killed by a harpoon
Other game systems can now detect these deaths, such as the Antlion Guard section on d2_coast_11 (OnDeath output runs, etc)
Added LuaMesh.__tostring
Throw a non halting error when GetRenderMesh has a mesh. but not a mat
Prevent a crashing issue with multicore and IMesh:BuildFromTriangles
Fixed "timeout" not working in HTTP, clamp it to 1-3600
Merge Pull Requests
* Added HexToColor, Color:ToHex() (Community Contribution)
* Added CtrlNumPad:GetValue1/GetValue2(Community Contribution)
merge from jungle_update/spatial-biome-fog/fogmethod1 (clouds/fog/sky branch)
Steam inventory debug convar
Added portrait and square image override for store takeovers
WIP work to speed up culling
WIP work to speed up culling
WIP work to speed up culling
Add navmesh obstacle to props used on oilrigs, preventing instances of unreachable navmesh on top or inside structures, which prevents pathfinding early outs
Electric Table Lamp - WIP Texture update, changes to volumetric & light setup
Merge from trimmed_asset_warmup/scene_warmup
Fix connect modal showing duplicate tags
Fix NRE when receving a chat
Refreshing the modded category refreshes the community category as it should (modded is just a run off from the others)
Show loading screen when returning to the main menu
Pause LoadBalancer when unloading the world
Merge from improvised_planks and very basic initial setup
Fix NRE in UIPlayerPreviewControls.ApplyRotation on disconnect
Probably fix NRE in PlayerModel on disconnect
Fixed broken server browser categories
Removed logs that were causing some performance issues when a server was added to the list
Hid quick join for now
Fixing up floating walkway transforms in level
Bugfix: BaseRaidBench - local player now spawns on the spawn marker
Looks in the wrong direction - will fix next
Tests: ran the scene
Update: BaseRaidBench - add a run that spawns base and players in it under attack
- Removed baseRaid5 and baseRaid25
Local player spawns/teleports to the wrong position - will fix next.
Tests: ran the scene locally
reduce initial capacity of the projectile stable index cache
Fix BBS bone name conflict with ladders
Update Naval Improvised Planks Textures and Materials
Added Naval Improvised Planks Model and LODS
Re-add party invite modal
Base for Quickjoin system
Reimplemented Discord/Friends changes from the latest update (still missing a few minor things)
UIChat supports canvas disable rather than set active
Better store hero error handling
Better store hero retry
Fixed bootstrap
Add command to list reported players with count of how many reports, server only
Fixed limited tab scrollbar
Added on hover shadow anim
Removed saved true on store and inv convars
Add newly generated projects to the solution build configuration, otherwise the solution won't build.
TODO: Generate client/server projects for the main assembly dependencies and use those projects instead.
Cannons can now be placed after boat construction