196,682 Commits over 4,110 Days - 1.99cph!
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Fix resetsleepingbagtimers to reset cooldown on static spawn points as well
Construction can now be forced a specific Y value.
Force Y placement of hull block types to 1.
Setup hull_square sockets to prevent offsetting.
merge from main -> outpost_spawning
merge from party_system -> main
Fix NRE when connecting to server in party (again)
Allow setting developer convar in editor when not an admin
- fixes developer convar not printing errors when connecting to server in editor
Adding brick images please work
Brick building skin moved items
Add and setup all the building skin views (minus brick)
Allow scientist to shoot briefly even after they lose LoS
setup m15 entity, added m15 world model rig/anim controller and anims
Fix being able to see scientist feet through the oilrig floor
Fix missing collision on oilrig
Fix scientist hearing working counter-intuitively when being sniped
Fix headshot damage multiplier not working on new scientists
textured and setup orientable spotlight.
Merge: from autoturret_optim
- Speeds up AutoTurret::ServerTick by not updating nested transform hierarchy (gun_yaw and gun_pitch)
Tests: deauthed gun turret shooting me from different positions/angles
Optim: avoid requiring position from a transform in AutoTurret.ServerTick
Minor change, but should be helpful either way
Tests: none, trivial change
Merge: from main
Tests: editor builds
Clean: remove unused Transform param on AutoTurret.FireAttachedGun
Tests: editor builds
Bugfix: AutoTurret now shoots in all directions
Tests: gun turret with deauth
ian_serializable_field_cleanup -> main
Fix siege weapon vehicle audio compile error
- When a scientist is hit, it'll warn unaware allies
- Replace sightRangeMultiplier with IsInCombat check
Clean: simplify code
Tests: gun turret being deauthed
Bugfix: AutoTurret now correctly detects player in front of it
Still need to fix shooting code.
Tests: gun turret on craggy being deauthed
Potential fix for scientists not reacting well to being sniped
M15 Pistol - World model fixes and texture tweaks
ian_serializable_field_cleanup -> main
Serializable field fix - BatteringRamVisuals
Serializable field fix - SiegeWeaponVehicleAudio
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patrol_heli_revision_2 -> main
Increased size of patrol helicopter map icon
Made flee map marker more visible
Made flee map path more visible
Potential fix for scientists not opening doors sometimes
merge from frontier_external_fixes
main -> patrol_heli_revision_2
populate_heli_path_nre_fix -> main
Additional check in map view
Fix scientists shooting super fast
removed stray damage volume
moved Frontier gate sockets match closer to the model making wall placement easier and alinged
added temporary barbwire and hurt volumes
added prevent building volumes to walkways