159,487 Commits over 4,566 Days - 1.46cph!

11 Minutes Ago
3-solver mixed-BC setup on plague hazmat for testing
11 Minutes Ago
debug tooling-
13 Minutes Ago
fix rabbits animation transition from interested to startled fix jellyfish prefab name being "crabs"
28 Minutes Ago
Cleanup unused frog assets
45 Minutes Ago
rust 13th balloons - updated crate clumped balloon texture - updated material - updated mixed clump icon
1 Hour Ago
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1 Hour Ago
Merge from gamemode_clans_restrictions
1 Hour Ago
Merge from gamemode_clans_restrictions
1 Hour Ago
Warhead Garage Door - Updated prefab with new busy colliders, fixed LODs, updated prefab scripts with new changes, clean up
1 Hour Ago
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1 Hour Ago
menu_alloc_fix -> main
2 Hours Ago
Scrap king A atlas
2 Hours Ago
More changelog cleanup
2 Hours Ago
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2 Hours Ago
Merge from main
2 Hours Ago
Fix invisible renderers after toggling BRG
2 Hours Ago
Stop UI_Hero_Twitch drops allocating 60B/s whilst the menu is open
2 Hours Ago
Fix client join resetting server convars (like gamemode settings) to defaults when running C+S
2 Hours Ago
Fix tropical3 terrain ref
3 Hours Ago
Don't strip BRG shader variants from builds Use only one instancing method at a time and begin deprecating RenderMeshIndirect() path by toggling it via a uniform. (not a keyword)
3 Hours Ago
Undo snuck in files
3 Hours Ago
Give live and old layers seperate visibility values (fixes fade applying to new tatto ink in live painting)
3 Hours Ago
Cleanup softcore and hardcore changelogs
3 Hours Ago
rust 13th birthday cake - lods added - prefabs updated
3 Hours Ago
exported 3p attach anims for grenade, smoke grenade, flare, crackers and beancan grenade
4 Hours Ago
Min fade value so even brand new tattoos are slightly transparent
4 Hours Ago
Updated skinviewer nailgun to use the rigged VM
4 Hours Ago
- added updated seagull model, textures and materials
4 Hours Ago
Updating warhead garage door rig and open mesh
4 Hours Ago
first pass, experimenting
4 Hours Ago
merge from weapon_refresh_nailgun - updated viewmodel and workshopsource model
4 Hours Ago
updated nailgun workshopsource model
5 Hours Ago
Make wind shaders SRP batcher compatible
5 Hours Ago
Updated default view so it's not your bare ass
5 Hours Ago
Fix possible race condition when reordering pre_culled_mask
5 Hours Ago
Adding new cow and sheep turn 180 animations
5 Hours Ago
Make leading still the default interaction before petting
5 Hours Ago
Merge: from main
5 Hours Ago
merge from MiltunsBlockers
5 Hours Ago
merge from TraincarSFX
5 Hours Ago
merge from 3p_cleaver_resize
5 Hours Ago
merge from Item2FunCraftingMenu
5 Hours Ago
Fix animals not attacking players standing next to vehicles
5 Hours Ago
merge from Livestock_animals
5 Hours Ago
Cherrypick 168240 dungeon_fixes
5 Hours Ago
merge from dungeon_fixes
5 Hours Ago
Updating nailgun viewmodel rig with correct model
6 Hours Ago
Restored tropical3 terrain
Today
Root motion fix up on jump down anims
Today
Remove HeightSlope slope only used by map rendering saves ~11MB, more in deepsea Use normals instead of slope for map rendering