127,868 Commits over 4,201 Days - 1.27cph!
▅▉▉▊▌ ▆▇▅▆ █▅█▌▍_█▉▋▉▌_▉▄▉▄▋▇▄▌_█▇▍▄▋▍
▊▆▌█▇ █▌▊▅▄█▊▅ █▋▍▇▍▌▅▍ ▇▌▇▆█▍ ▌▅▅▊█, ▉▌▄▍ ▄ ▇▇▌▌▅▍▊ ▅▍▅███ ▊▋ ▊▉ ▌▇██▅ ▍█▄█ ▍█▄ ▄▆▇▌▌▍-▊▄▇▋█▅▆▇ ▆▉▇▊█ ▌▋▍▄▋▉▉▅ ▇█▋ ▊▍▆▅▌▍▄ ▊▉▊▅▊▆▄▍▆ ▆▌▋ ▌▊▌ █▉▆▄ ▆▊ ▇▇▋▆ ▊▉▅█▍▅ █▇█▋▄▌ ▋▅▋▄▌ ▆▇▇▊▉▄▌█ ▊▌ ▌▊█ ▆▆▌ ▌▄▊▍ █▇▄▇▇▇▌ ▋▊▌▅▇/▅▌▄▄█
Better soft mask canvas caching
Set boat scientist mission hunt objective to only progress if the objective has started
More work arounds for dodgy clipping checks on the pt boat
SoftMask uses graphic's canvas when possible instead of polling the nearest canvas
Toggle the canvas component of the menu UI when its not visible
Causes a small spike when opening it, but saves us some UI overhead when its not visible
Also causes a 40b alloc every frame because of SoftMask, need to look at it next
Fix potential index out of range exception when displaying mission rewards during conversation
disabled relief mapping on fish piles material
fixed zfight on boat low wall posts when adjacent
Fix clipping mount positions on the pt boat (was causing the scientists to be booted from the boat)
Delay spawn scientist invoke by 100 ms
Fix mission item pickup being setup wrong on small oil rig
RPG7 - updated viewmodel, WIP textures
Merge from naval_missions
▆█▍▅▇ ▍▍▉▊▋▋▄▇▄▋█▍ ▉▇▇▆ ███▆▉▋█▉ ▄▆ ▅▉▇▄ ▄█ ▋▍██▉█▇▉▆▇▅ █▌▆▋▅▉ ▋▋▍▉▌▋ ▅▉▍▊█
- ▉█▄▍▋▍▅++
Merge from /indirect_instancing/layers
push up 2nd half of the asset
Push up new meshing asset with source
▄▊▋▌▊▋▆ ▉▌ ▉▇▇ ▆▌▉▊▇▌▅▄█▍ █▇▋▋▊▋▍ ▅▄▉▅▆▍▌ █▊▌▄▌
Tac Gloves texture update
Better eye setup (expose in weapon transform)
Allow AI a wider angle before firing (15 degrees)
Spawn turret with 1 hp and set immortal protection instead
▌▆▅▅▄ ▋▊▉▍ ▉█▄▋▋_▍▊▄▌▍▍█▍_▄▉▍
aniamtion controller created for boat small engine
▌▋▋▋ ▅▍▋▉ ▊▌▍ ▉▇▊▉█▅▊ ▌▅▅▉▋▌▋▆ ▄▉▅▅▇ ▍▅▍█▇ ▆▌▅█ ▅▅ ▇▉ ▅▆▍▌▍▊█▉ ▉▆▉ ▇▍▍▄ ▌▍ ▆▇▉█▍ ██ ▆▅▆ ▇██▄▍▅▅▊▉
Updating small ramp skinning
AI Debug Disable (Gunning for Ians Job Patch)
Merge from gpu_frametime_logging
Merge from shader_cascades_light_leak_fix
merge from naval_update/deep_sea
Adding 50 cal rear single rig
created boat small ramp anim controller
Material Fix front turret
Spawning new player_model prefab with baker component for NPC's
floating city 2 HLOD rebake, s2p