131,110 Commits over 4,232 Days - 1.29cph!

10 Minutes Ago
Splat cleanup
18 Minutes Ago
hackweek arcade machine wip
27 Minutes Ago
Update TextureFormat being deprecated in ColorCorrectionLookupEditor as well
28 Minutes Ago
More automatic upgrades
29 Minutes Ago
Switch from ComputeBuffer -> GraphicsBuffer so I can cast from BufferDesc -> GraphicsBuffer implicitly to preserve existing behavior in SpatialEnvironment code
29 Minutes Ago
Cast null to RenderTexture in Graphics.Blit inside OcclusionCulling.Debug since there are overloads now
39 Minutes Ago
Remove TextureImporter.textureFormat being set in AssetStorage.cs since it's deprecrated - simply set Automatic compression vs uncompressed for now, review later
40 Minutes Ago
Clarify namespaces for rendering in Rust code after namespaces changed
41 Minutes Ago
Switched to setting poses through a menu for choosing pose for powered and unpowered states
49 Minutes Ago
More auto applied upgrades
50 Minutes Ago
Update namespaces & such in SpatialEnvironmentVolumeDrawPass instead of the render pipeline package
51 Minutes Ago
Fix render pipeline switch using statement -> Begin() & End() calls
56 Minutes Ago
So much cliffing
57 Minutes Ago
Remove RustRenderPipelineAsset.renderingLayerMaskNames since it's Obsolete and no longer virtual
1 Hour Ago
Fix namespaces & methods being changed in the Rust.RenderPipeline package - changes in project directly instead of in git repo for now - stuff like UnityEngine.Experimental.Rendering.RenderGraphModule -> UnityEngine.Rendering.RenderGraphModule; - ComputeBuffer renamed to Buffer - obvious fixes first
1 Hour Ago
merge from floating cities
1 Hour Ago
Script auto compile / fixes
1 Hour Ago
A little bit more
1 Hour Ago
Cherrypick CS 107091 - TMP_script changes
1 Hour Ago
Cherrypick CS 107090 - ProjectSettings\MultiplayerManager.asset
1 Hour Ago
Cherypick CS107089 - CurrentVersion.cs
1 Hour Ago
Update ProjectVersion.txt to 6000.0.58f2
1 Hour Ago
1 Hour Ago
1 Hour Ago
replaced enough of the old point grid into SDF to be able to place it in-game and get the default looking ice block back
2 Hours Ago
merge from hbhf_deployvolume_fix
2 Hours Ago
Fixed HBHF sensor being deployable through constructions
2 Hours Ago
Added a mask to dev tool body, changed the height to match the old one Fixed dev tools open by default
2 Hours Ago
HBHF Sensor tests
2 Hours Ago
Shirt and tshirt were using the same protection properties asset so they always had the same stats, made a new one for the tshirt. Wolf headdress added to techtree. Protection value changes, WIP
2 Hours Ago
hide poncho repose
3 Hours Ago
Clean: remove binary dumping debug code Mystery byte was caused by fopen using "w" mode isntead of "wb", which allows windows to handle special characters. In our case it was injecting an extra byte that was screwing over jumps. But it was all debug code anyway. Tests: none, trivial change
3 Hours Ago
Wooden pants repose/lods - added female version
3 Hours Ago
Bugfix: treat instruction stream as 64bit, not 32bit - ServerProfiler built from 6c5c94dd Got mislead by Unity's mono --version reporting it as x86. Last bug left - an unexpected byte appearing mid instruction stream when copying from unmanaged, but missing on managed side Tests: viewed BasePlayer::ServerUpdateParallel
3 Hours Ago
Item buttons are working, added styling etc
3 Hours Ago
Restore engine ui blur background
3 Hours Ago
Wood chestplate pose/lods male/female
3 Hours Ago
Bugfix: use ListView+labels intead of multiline TextField Fixes weird disappearing text and gets rid of the vertex limit for text Tests: viewed BasePlayer.ServerUpdateParallel
4 Hours Ago
merge from boat_building
4 Hours Ago
Hackweek XIV FPV Drone - Added explosion on impact/death, finetuned flight model, added rotor tilt-like movement on shift and ctrl
4 Hours Ago
wood armour helmet repose
4 Hours Ago
Terrain configuration, textures & related.
4 Hours Ago
Merge from vehicle_large
4 Hours Ago
Update: display 32-bit disassembled instruction stream in editor window - ServerProfiler built from 5bff6c48 Couple weird issues - textfield goes invisible half-way through (but can copy the text out of it and goes back visible before end), binary stream differs between managed and unmanaged sides. Will chase up next Tests: viewed BasePlayer::ServerUpdateParallel
4 Hours Ago
Fix console not working on first open (eg youd open it to a blank screen)
4 Hours Ago
Group buckets via log type (log types that are different from the 'running log' will create a new bucket
4 Hours Ago
Merge from parent
4 Hours Ago
Setup correct warning colour
4 Hours Ago
- Setup virtual flex - Got something printing, buffer is working
4 Hours Ago
sea netting textures added