141,225 Commits over 4,352 Days - 1.35cph!

20 Minutes Ago
prefabs/ammo ok prefabs/building ok
34 Minutes Ago
Updated Electric Furnace Skinnable Asset
36 Minutes Ago
Updated Skin List and Manifest Created Electric Furnace Workshop Deployable Added Electric Furnace Workshop OBJ
48 Minutes Ago
Scientist2 and ragdoll now use PlayerModel.fbx as their base for better future compatibility
54 Minutes Ago
added test to see if pasted boats are positionally stable to check assumption of other tests (they aren't)
1 Hour Ago
1 Hour Ago
added simple drag-by-angle consistency tests - replaced galleon copypaste data with square/rectangle/triangle simple boat shapes
1 Hour Ago
vehicles folder ok
1 Hour Ago
▌▇▋▄▅▄▇█ ▅▊▅ ▊█▇▍▇
1 Hour Ago
Fixed non pooled WireLineAnchorInfo being returned to the pool in ClientIOLine and IOEntity
1 Hour Ago
industrial shelves - models updated - added lods for all shelves - updated prefabs - updated icons
1 Hour Ago
industrial shelves - created shelf material colour variations.
1 Hour Ago
industrial shelves - moved textures to its own folder.
1 Hour Ago
Automated test suite
2 Hours Ago
Merge from visual_config
3 Hours Ago
▄▉▊▆▇▊ ▉▍▉▌ ▊▉█▉
3 Hours Ago
▄▍▆▌█▍▊▍ ▇▅▅▍▄
3 Hours Ago
Created Electric Furnace Skinnable Asset Basic Setup of Electric Furnace Skinnable Asset
3 Hours Ago
testlist export
3 Hours Ago
█▄▅▅▄▇▇ ▇▍▄▍ ▊▄▍▇▄▉▉
3 Hours Ago
▍▋█▍▉█▌▌▌▊▆ ▌▇█▊█▅
3 Hours Ago
basic test that boat can be pasted and is floating in water
4 Hours Ago
▇▍▇▇▆▌▉▇ █▉▍▉▆ ▌▉▊▌▅ ▉▄█▌▋▄▊▇ ▍▅▄▇▍ ▋▋ ▄▄▇▊ ▆▊▊
4 Hours Ago
poker bandana setup
4 Hours Ago
▇▇▍▌▇▄▊▇▆▌▉▍ ▍▌▅ ▇▄▌▉▆▆▇█
4 Hours Ago
Setup all three workbench upgradeVisualPoints. Set as servercull.
4 Hours Ago
Add placeholder placement transforms to Workbench1
4 Hours Ago
Create placeholder visual prefabs for all upgrades. Link to them in their upgrade items.
5 Hours Ago
Merge from main
5 Hours Ago
5 Hours Ago
Started adding support for cached spot light shadows
5 Hours Ago
renaming some outliers left from previous folders, mostly _displ and _transmission types
5 Hours Ago
Oven Textures and LOD0
5 Hours Ago
merge from main
6 Hours Ago
merge from automated_testing
6 Hours Ago
Fix repair item target for the base industrial wall light (only did the variants before)
6 Hours Ago
merge from main
6 Hours Ago
Merge from test
Today
Merge from main
Today
▍▄█▄▆▇▉▇▄ ▅▆▌▉ █▉▅█ ▋▄▆▌ ▍▇▄▋█▋ ▋█▆▊ █▋▉▄█▄▉▆ ▆▌▆▌▋▌▍▊▅ ▆▌ ▇▌▋▊ ▋▍▊▇▇ ▋▉▌▌ ▋▉ ▌▅▄ █▅ ▄▌█ ▋█ ▊▄▊ ▅▌▌▊ █ ▉▌▋▋▅▋ ▄▌▊
Today
merge from new_console-ui
Today
Allow TAB to cycle tabs from the console if the auto complete is hidden
Today
Fixed console never creating new bucket entries based on time
Today
Fixed UICompass.CompassUpdate NRE when disabling the compass via tools tab
Today
Fixed info not being copyable in the player info panel
Today
merge from main
Today
Merge from main
Today
Fix recycler not unpacking any attachments/ammo if a weapon was inserted while a recycler was already on (already happens when recycler is turned on)
Today
Merge from paint_pool_fix2
Today
Possible pooling fix for MeshPaintableSource showing the wrong texture after being popped from the pool