136,520 Commits over 4,444 Days - 1.28cph!
optimize, fix camera jitter on swings
Fix players not being teleported to their room after scheduled death in safezone
- check safezones manually as when you sleep you aren't part of any triggers
- fix players not falling when teleported to their room when sleeping
- add "scheduleddeath" command to test the scheduled death instead of waiting 20m
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Make roundabouts work with the new 2 part model, interpolate swing
Streetlight surroundings improvements.
Removed some dupes in street lights
Add 4hrs of rent to the upkeep terminal when renting a room so that it doesn't how "Rent Due" when you first buy a room
- convar "apartmentfreerenthours"
merge from apartment_complex_monument -> main
Add a streaming controller to the sign painting UI so unity loads higher detail textures for the model when painting clan logos
update apartment_complex_monument/prototype
Clan table balance crafting pass
Clan table techtree populated
Add static research table and repair bench to the apartment complex lobby, positions subject to change
S2P
Move a few clan testing commands out of editor only (server admin required)
Don't include clan logo in every clan action response
added more sculpting shapes, current set is now:
- sphere
- box
- cylinder
- capsule
- cone
- hexagonal prism
Clean(editor): get rid of if bypass for drawing LightOccludee gizmos
Dont wipe the mountable wipe anchor on the client
Get rid of mailbox number font size override, not needed anymore
Fixed pooltable not being placeable
merge from main -> apartment_complex_monument
merge from main -> apartment_complex_monument
Optim: LightOccludee - use a smaller occlusion sphere for spotlights with angle < 120deg
- updated editor gizmo vizualization to run without starting (still needs sticky gizmos)
Tests: booted on appt, went to roof and looked up, penthouse appt lights were culled. Ran around - everything looked okay, no popin
merge from prototype -> apartment_complex_monument
RustIcon inspector and picker can render both old and new range of icons
rename PoolTable to Pooltable so Unity behaves
proper spinny blades in water treatment maintainable tank
Hook up motion blur to the UI setting (in the same awful way as before :hide-the-pain-harold:)
Remove motion blur volume profile (it's now in the pipeline settings)
merge from glowing_wallpaper_pack need to redo skins
Merge from broadcast_ratio_improvements
tweakes to steam item descriptions
game_room_dlc -> game_room_dlc/pool
tweak to wallpaper pack sitem
Tweaked wallpaper ground mesh so that the edges are inside 1:1 uvs not outside to fix some bluring un-clamped edges. Lots of emissive tweaks. Change fireflies to ceiling paper, removed sprays from pack.
Update(editor): change window title label for MotionVectorsChecker
Tests: none, trivial change
WIP spinning water treatment tank blades
New(editor): MotionVectorsChecker - categorizes all renderers by motion vector mode
Can be found at "Tools/Find/List Motion Vector generators"
Tests: looked at appt monument - almost everything has per-object mode
Add the raw satellite model to the prefab for now
merge from apartment_complex_monument
3p dart throw direction animations added with blend tree
better init state for baseplate
Tweaked monument spawn settings for the apartments. Will now spawn in T0. Prevented it from spawning on snow
Scene2prefab
merge from apartment_complex_monument/terminal_ui