255,295 Commits over 3,990 Days - 2.67cph!

5 Minutes Ago
removed copied model from world model prefab
6 Minutes Ago
set up viewmodel renderer - all working now but set to off until final model delivery
7 Minutes Ago
rotated mesh in entity
8 Minutes Ago
copyto now correctly recreates and copies armor slots and inserts for belt items too (mostly to stop the NRE)
12 Minutes Ago
adjustments, fix server compile errors
25 Minutes Ago
Update: ServerDemoPlayer - switch to control error reporting Tried the demo from staging, the error spam is too much and not super helpful, so adding a toggle to disable it. Tests: Played back the staging demo
37 Minutes Ago
player dash cloud enemy clouds spawn multiple particles bullet impact particle impact particle size based on dmg gibs
45 Minutes Ago
Created GamePackageControlWidget, used for Parent Game/Target Game/Supported Games properties. Resolves Facepunch/sbox-issues#7515
50 Minutes Ago
Remove eat sound effect from pie items and move to animation event.
58 Minutes Ago
fixed cooking workbench smoothing on cooker.
1 Hour Ago
Potential fix for AIs sometimes suddenly zooming very fast
1 Hour Ago
initial entity,worldmodel and deployed prefab setup with correct worldmodel jar scaled up to 1.3, open hands layer set to 1
1 Hour Ago
NRE fix
1 Hour Ago
merge from crafting_update -> aux2
1 Hour Ago
merge from cookingv2 -> crafting_update
1 Hour Ago
Apply a bit of force to physics objects when shooting them
1 Hour Ago
merge from fix_multiple_effect_expiry -> cookingv2
1 Hour Ago
Improve tiger leap fidelity
1 Hour Ago
Merge from amd_dlss_crash
1 Hour Ago
Remove the disabled fog component from sweeper Implement PlayerController.UseLookControls. Resolves Facepunch/sbox-issues#7715 Make Subgraph node Priority consistent with Material Editor Priority. Resolves Facepunch/sbox-issues#7706
1 Hour Ago
Fix modifier removal not working when multiple effects of the same type are active
1 Hour Ago
Merge from main
1 Hour Ago
Simplified the code for processing the data and log path strings
2 Hours Ago
Merge from bee_grenade
2 Hours Ago
Minor Sweeper project updates, cleans up the hierarchy and makes things more obvious/easy to navigate.
2 Hours Ago
Fixed charge station NREs
2 Hours Ago
merge from crafting_update -> aux2
2 Hours Ago
merge cookingv2 -> crafting_update
2 Hours Ago
merge fix_fridge_io_arrow -> cookingv2
2 Hours Ago
Fix fridge not showing IO arrow - enable main power slot - set IO arrow direction
2 Hours Ago
Optim: Avoid handling null cases in a batch with only non-null values - Also updated the test to spawn entities, since now it's a requirement for the func. This removes the need to juggle data to setup batch operations. Should save a bit of time. Tests: Ran the updated unit tests
2 Hours Ago
fix and recompile cable_reel_01
2 Hours Ago
electrical enclosures - added tint masks https://files.facepunch.com/jason/1b2411b1/sbox-dev_4nnX2xBEjM.jpg
2 Hours Ago
Updated Bee Grenade Worldmodel FBX and Bee Grenade Worldmodel Material
2 Hours Ago
Merge from armor_slots
2 Hours Ago
Removed collider from Tripmine world model, resolves #160
2 Hours Ago
Applied IsArmor flag to all armor slot container mods.
2 Hours Ago
Fixed crossbow pickup worldmodel network mode being set to Never
2 Hours Ago
Flush events in a thread
2 Hours Ago
MP5 uses a separate shoot delay, resolves #166
3 Hours Ago
Some summaries
3 Hours Ago
Up the 40mm grenade ammo pickup respawn time (5s -> 30s)
3 Hours Ago
Crowbar: Swing delay is contextual, remove subsequent swing damage modifier
3 Hours Ago
Fix for more consistent item swapping
3 Hours Ago
Removed unused Bee Grenade Glass AO Map
3 Hours Ago
Merge from hopper (new instance of human gib files)
3 Hours Ago
Gluon gun: Take 2 ammo per tick, increased tick damage (7.5 -> 12.5)
3 Hours Ago
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3 Hours Ago
resized textures
3 Hours Ago
Added CameraComponent.FovAxis, can choose between `Horizontal` or `Vertical`. Field of View properties are hidden when Orthographic is true. Related to #1822