160,869 Commits over 4,566 Days - 1.47cph!
█ ▅█▆ ▇▋▋ ▋▋▌█▄▊▉▉ ▇▆▇▄▊▍▍▋ ▇▉▌▋▄▋▆ ▇▍▉▆▊▉█▅ ▉▉▇▌▊▉█ ▇▉▆▊▊ ▌▍▍ ▌▌█▇▄▋█▍▋▍ ▉██▉▇▌▄▍ ▄▋ █▆▅▇▅▍▆ ▆▉▇▅█▇▄▊▇▅ ▆▇█▅ ▊▊▌▄▅▍▋▅▇ ▊ ▊▋▆▉▊▊▅▅ ▄▉▅█ ▇▌▅▅█▍▍ ▋▋ ▉▉▊ ▌▊▇▆ ▄▍█▅▅ ▋█▊▄▉ ▄▋ ▄▅▇▍▍▅▆▄▍ ▍▉▌▅▊ ▌▄▅▊▊▍▇▍▄▄ ▄▄▇▉▇▉ ▅▍▌ ▆▋▊▆▊▊▊▇ ▇▆▅█▉▍ ▉▍███▌▄█ ▄▄▆▌▌▌ ▊▊█▌ ▊▍▍ ▍▆▌▉▍ ▍▉▍▊▌▊▉ ▄▋▊ ▍▄▊ ▄▌▌▊▉ ▄▋▋▌▊▊▌ ▇▌▉▄ ▉▋▉▌█▍ ███▅▉▆▌ ▄▄▋▇▅▊ ▅▄▇▊ ▋▌▅▅▍▇▌ ▉▌▄▄▆▌▇ ▆▆ ▅▇▇▅▇▉ █▍▌▊▍ █▆▅▇ ▄▆ ▄▌▄ ▆▌▉ ▅▉▊▊▆▌ ▌▅█▅▌ █▌▊▅▆▆ ▇▆▆ ▇██ ▇▊▊▍▍ ▋█▅▍▇▋▆▊▋▌▅ ▅▍██▆▇▋█▇▅▌ ▉▋▄ ▉▆▋▅▆▄ ▊▌▌ █▍▄▍ ▅▅█▉▉ █▅▄▆▌ ▍▆▄▍▅▊▌ ▍▌█ ▌▌█▉██ ▋▉▆▅▍▉▅▇▉ ▇▍▊▆▅▉▄ ▆▇▌ ▍▆▄█▅▄█▄ ▊▄▇▊ ▌▄ ▄▊▉▋▅ ▍▇ ▄▊▇▋▋▆▊▋ ▌▌▉▅▊▉▆ ▊▅▄▅▉▉▉ ▆▆▋▄ ▉▅▉▄▆▄█ █▌ ▉▋▊█ ▋▋▇▋▆▋█▅ █▌▍█▊ ▄ ▇▋██ ▅▄▊▊█▅▋▊ ▉▊▆▋▊▍█ ▊▇▋ ▆▋▄█ ▆▌▄▇▉▊▉ ▄▄▊ ▇▅▉▊▌▄ ▇▅▍ ▊▆ ▌▍▋▆▍ ▍▄▊▊▉▊ █▊▋▋▉▅▉
scrap king - interior texture tweaks, roof and floor blocks update wip
Remove unused field which can't be serialised
Merge from render_pipeline_testing
Added support for BiRP's hard shadows in RRP
merge from piemenu_icons_stacked_fix
Fix attempt for pie menu icons stacked top right and emojis offset
wip support for gamepad selection of button press belt items (food, etc)
Don't use AppDomain to get assemblies, use TypeCache instead
Fixed limited store grid NRE
merge from store_gridnre_fix
Remove deprecated UNITY_64 platform checks
Testing rendering foliage cells for shadow areas vs culling per split
█ ▅▊▌ █▇▄▊▇▉▄ ▋▇▊▋▌▋▄▌ ▊▅▅▇▄▆▉▍ ▋ ▉▋▄▇▌▅ ▆▊▍▅▄▊▊ ▉█▊▆▊▉▉▇▋▊▅ ▍▍▄▆ ▌▊▊ ▍▇▇▄▉▉ ▊▍▆▇▅▍▉▍ ▆▄▉▊▋▋▊▍ ▇ █▌▄▍█▍▄▍▌▇▉▅ ▆ ▇▉▍▅▉
Increase wool armour insert cold protection from 3% to 4%
Run full voxel based flooding of every single base to get a good source of truth of what every base's visibility should be, so we can then sus out faces of building blocks that have missing sockets & incorrect connections
Fix full height walls sometimes having the bottom face connecting to the top face of a neighboring wall
Starter car parts spawned in cars now spawn with 40-75% condition (was 15-50)
Reduce blueprint fragment chance in barrels from 20% to 16.6%
Reduce 2 blueprint fragment chance in crate_normal_2 from 25% to 20%
Merge from new_phone_conversations
Undo change to ApartmentBuilding
▉▆▋▆▋ ██▅▆▇██ ▊▋▌▆▉█▇ ▄▌▄█ ▄▉▊▇▆▌▄ ▌▍▄▋▇▍▌▊ ▅▍▉▌▋▊▆▊▋ ▇ ▊▉▋▉▊█ ▊▉ ▋▋▊▅▅▆▆ ▅▉▉█▍ █▍▇▍▇ ██▄▆ ▋▌▍ ▌▄▉▇▇ ▇▆▉ ▄▋▅▅▍▍▌▇ ▊▊▅ ▊▅▌▌▊ ▅▋▅▅▍▊ ▇▍▍▋▇ ▄ ▊▌ ▋▆▆▍▍▊▋▆▄▇▊▅▇▊▊ ▅▋ ▄▅▌ ▅▊▅▅▉██▆▆▆▊▋▊▋▌▍▇▆▍ ▅▍▍▋▋▉▌▆▊▇▋▍▇▍▌▊▅▄▅▇█▆▉▍▌▋▌█ ▉▋▊▋▉▄
Add phone conversations for
- Weather forecast (stated forecast not always reliable by design)
- Travelling vendor time remaining/time until
- Power grid status
- Apartment rooms available
▉▊▇▌ ▌▋▉▅▍ ▉▄▍▇▋█▄▋▆▇▆▊▉ ▅▇▇▇▊▍ ▇█▄▇▅▊▊ ▌▆▆▋▌▄▇▊ █▆▌▅▆█▆ █▊▅▄▆▄█▄ █▉▄ ▉▋█▉▊▋ ▊▅▊▋██▉▆ ▇▍ ▊▅▉▆▇▉▄▍█▆ ▅█▊▇▆▌▆▋█▉ ▅▍▉▅█▅ ▌█▍▅ ▊▌▍▄▌▌▍▇▋▄▊▉▄█ ▉▆█▆▉▊▆▋ ▋▋▋▋▉ ▇▋▅▊ ▉▍▇▉▇▉▉▉▇ ▌▍▍█▌▊▌▅▉ ▆▊▉▍▇ ▍▌▄▅▆▄▆▉▉
vclouds optimizations:
- move ExecuteCommandBuffer() call to generate weather textures from LateUpdate() into rendering code callback, calling it in LateUpdate() created a thread sync point
- completely skip rendering the cirrus cloud layer as it's unused (wasted some GPU time)
- fix rounding math for compute group sizes, also add a bounds check in the main CloudMarch shader
Adjusted the wolf night time eye effect to be more of a pale white instead of green
Didn't change the other animal eyes visually but improved the LOD behaviour
- viewmodel anim updates
- controller updates (no need for sep ADS fire and dryfire with no stock mode)
- anim event timing tweaks
▌▉ █▇▋▉█▉▅ ▄▌██▄ ▉▊▋▍▅ ▉▊▋ ▍▍▋▌▉ ▊█▌█▉▇ █▅ ▉██▉▌▊▇ ▉▊▉▋▋▅▋▇ ▊█▄▊▌▄▊ ▉▊▌▍▋▅ ▆▉▇▄ ▄▍ ▄▆▇ ▇▇▍ ▇▅▆█▍▄█ ▌▄ ▅▄ █▋ ▊▅▍▌▌▊ ▌▌▅▇▅▅▊ ▋▆ ▋▅▇▅ ▋▋█▌▇▅▊▋ ▉▍▅▄█▌▇
Rename hl2_linux to gmod_linux
Fix VPK/StudioMDL outputting to wrong folder on Linux32
Apply correct RPATH to Linux exes and so's, so no launch script needed
* Still need the launcher for Steam though..
* 64bit Linux Dedicated Server runs and can be joined
Delete unused src/linux/ folder
Linux64 bit client progress
* Disable Awesomium for 64bit Linux client builds
* 64bit gmod_audio builds
* Fixed some compile warnings
Remove some pointless/broken options from StudioMDL
* -x360, -nox360, -nop4 and -ihvtest
Minor cleanups
CmdLib implementations for Linux
* StudioMDL builds fully for Linux
Implement correct Sys_GetExecutableName for Linux
* StudioMDL does not require manual -game parameter on Linux
Merge from livestock_animals (shears animations)
Merge from box_collider_authoring
Revert all biofuel asset changes and remove the test asset
Allow fog density convars to be sent from server again
Deleted 25 rocks placed 2.5km under the terrain in the excavator monument
S2P excavator
Disable researchable and craftable
Fix sight mod overriding ADS values when stock is collapsed
Preload 324 cow and sheep sounds like the other animals
Avoids a ~1.2ms hitch the first time each clip plays, memory impact is only around 3MB
▇▅▅▊▋▇ ▉▉▇▌ ▊▆▇▊▅▍▉▆▉▄▋▇▆▆▉▊▊▄▇▅▇▋▉▍█▉