161,870 Commits over 4,597 Days - 1.47cph!

33 Minutes Ago
Texture the trampoline blockout, add a bounce sound and a model deploy guide
33 Minutes Ago
Boost jumped-on trampoline bounces and keep anti-hack allowances alive
33 Minutes Ago
Steer trampoline bounces and bounce thrown/dropped objects
33 Minutes Ago
Use the trampoline blockout model
33 Minutes Ago
Add deployable trampoline (hackweek prototype)
49 Minutes Ago
Merge branch 'render_pipeline_testing' into render_pipeline_testing_brp_cleanup
1 Hour Ago
Player skin is now affected by rain, disabled drops so it's just shine
1 Hour Ago
Enforced a minimum visibility for rain, it was getting lost during the day
1 Hour Ago
Fixed some viewmodel rain effect issues * https://files.facepunch.com/jarryd-campi/2026/November/Unity_1QZcAB3TL7.mp4
1 Hour Ago
Added a new ambience system to play a rain on roof sfx when under cover during rain * Currently just using the one temp sfx, but has support for per physics material sfx so we could do rain on wood/metal/etc roof https://files.facepunch.com/jarryd-campi/2026/November/Unity_GIXWpMBA6y.mp4
1 Hour Ago
Apply wetness to terrain and foliage shaders, fade out based on foliage render range (looks bad at a distance) *Automatically inherited the rain grid functionality so terrain looks dry underneath solid objects https://files.facepunch.com/jarryd-campi/2026/November/Unity_OITx5EusZO.mp4
1 Hour Ago
Added a new rain benchmark, just flies through a lit structure with the rain enabled
1 Hour Ago
Merge branch 'render_pipeline_testing' into render_pipeline_testing_brp_cleanup
1 Hour Ago
Created 40mm Flare Round Prototype
1 Hour Ago
Updated 40MM Incendiary Grenade to use different effect and sound. Added 40mm Incendiary Grenade Icon. Balanced 40mm Incendiary Grenade Damage
1 Hour Ago
Merge remote-tracking branch 'origin/buildingblock_invisible_fix'
1 Hour Ago
Merge remote-tracking branch 'origin/fsmtransitionbase_getagent_fix'
1 Hour Ago
Merge remote-tracking branch 'origin/combatlog_weapon_short'
1 Hour Ago
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2 Hours Ago
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2 Hours Ago
Sync .github from main (845dc095ded)
2 Hours Ago
Sync .github from main (845dc095ded)
2 Hours Ago
Sync .github from main (845dc095ded)
2 Hours Ago
Sync .github from main (845dc095ded)
2 Hours Ago
Sync .github from main (845dc095ded)
2 Hours Ago
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5 Hours Ago
Scale "24 units" based on the item's stacksize
5 Hours Ago
Move up to a full stack at once if it's less than 24 units
5 Hours Ago
Scale the amount of items a conveyor moves per tick to 24 "units"
6 Hours Ago
Empty input boxes one at a time, nearest the conveyor first
6 Hours Ago
Keep min & max filter per entity (furnaces) and per block of sequential filling (chests)
6 Hours Ago
Split storage entities into blocks of splitting (furnaces) and blocks of sequential filling (chests)
Today
Merge from foliage_shadows_optim
Today
Allow thrown pies to be eaten in the air
Today
Font specimen and component specimen pages
Today
Search bar component
Today
Toggle tweaks
Today
Better button preview content
Today
Button component
Today
Toggle component
Today
Scrollbar component
Today
Panel can specify a parent they need to be previewed in
Today
Preview window can play sounds in animations
Jen
Today
Fixed nail gun rotation
Today
Make the television a proper placeable item
Today
Add the built RustVideo plugin for 64-bit Windows
Today
Encode video camera recordings with VP8
Today
Play video tapes through Unity's video player
Today
Store video tapes as VP8 frames behind a format header
Today
Record video at 30 frames a second