126,536 Commits over 4,171 Days - 1.26cph!

11 Minutes Ago
Add new SIMD terrain culling implementation (WIP) providing ~3x speedup (up to 30x in certain cases)
13 Minutes Ago
Only allow StartMotion() when IsDynamic is set
23 Minutes Ago
merge from naval_update
24 Minutes Ago
Fix up dismount points on cannons and cannonball LODs
36 Minutes Ago
change "GiveItem failed!" item pickup error to "Cannot take item: Inventory full!"
40 Minutes Ago
Try to fix infinite stability updates happening rarely on servers by not sending a stability update if the distance to the ground has changed but the stability is the same
56 Minutes Ago
Update: can now use PathProxyFor attribute to automatically show an asset picker for a string property - converted StoreTakeoverDrawer to use it Tests: enabled the path drawing paths and made sure it renders and interacts correctly
1 Hour Ago
merge from clamp_mipmap_reduction -> main
1 Hour Ago
Decreased minimum mipmap from 3 -> 4 (250MB -> 60MB reserved for lowest level mipmaps)
1 Hour Ago
swapped the surface for the painted one
1 Hour Ago
WIP game tip setup for bicycle sprinting, bell and bunnyhopping
1 Hour Ago
boat building station lods
1 Hour Ago
casino sign mesh and textures supplies sign textures fluorescent light e for casino bargesurface medical added (painted verison)
1 Hour Ago
Merge from boat_building
1 Hour Ago
grenade animation updates - throw anims
1 Hour Ago
setup 3p player update minicrossbow animations
1 Hour Ago
rotated cannon and removed lod setup on the prefab for now.
1 Hour Ago
Removing split cannon fbx(subbed to wrong branch)
2 Hours Ago
cleaned up some dead code in playerboat controls
2 Hours Ago
Apply blurring over the whole context space to try and prevent oscillations between very similar states Use scoring for picking context directions rather than lowest danger weighting
2 Hours Ago
Rifle anim updates
2 Hours Ago
floorpaper tweaks
2 Hours Ago
Convert stairs to BoatBuildingBlock to fix them not parenting to the boat
2 Hours Ago
merge from bed_skinviewer
2 Hours Ago
Added bed to skin viewer
3 Hours Ago
merge from main
3 Hours Ago
floorpaper tweaks
3 Hours Ago
Steam DLC packs atlases
3 Hours Ago
merge queryvisoptimization_bugs to main
3 Hours Ago
Fix threading issues with removing transforms from query vis, clean up null transform access array entries for pending removals.
3 Hours Ago
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3 Hours Ago
Update: StoreTakeoverPath - generalize DrawSpritePathField into DrawPathProxyField<T> - fixed DrawSpriteField not matching how it used to be Need to extract it from StoraTakeoverDrawer as it'll be useful in other places, will do that next Tests: visualized takeovers in editor. Prefab picker is empty (shame) but drag-and-drop works
3 Hours Ago
Minor cleanups Compile warning fixes More compile warning fixes Fix IgnorePlayers acting as DisableAI for strider Fix AR2 impact effects appearing when shooting the skybox Added MATERIAL_CULLMODE_NONE for render.CullMode Increase MAX_LIGHTMAP_DIM to 256 MAX_BRUSH_LIGHTMAP_DIM_INCLUDING_BORDER 32=>256 MAX_DISP_LIGHTMAP_DIM_INCLUDING_BORDER 128=>256 TTT: Updated Russian localization (Community Contribution) * Also made radio buttons slightly wider Spawnmenu/contextmenu toggle mode * If the associated key is released within 200 ms, the associated menu will not close. Holding behavior unchanged otherwise Some OOB checks Main menu start new game options changes (Community Contribution) * Fixed P2P: Friends only resetting after starting a game * Visual adjustments to alignment of certain elements in the start new game options menu Fix 'status' showing IP address for -p2p dedicated servers * For listen servers it was already not a thing Updated TTT TTT: Added optional translation parameters when adding radio sound names (Community Contribution) Try to work around infinite loops with WaterLevel() Refactor how Lua trace filters are loaded to remove code duplication HTML panel ConsoleMessage improvements * Make HTML.ConsoleMessage behavior match better that of DHTML * Added [Warn] [Error] [Debug] prefixes to console messages output by HTML panels (when appropriate) * DHTML no longer overrides console.log for CEF panels * Added HTML.ConsoleMessage severity argument - possible values are "log" "warn" "error" "debug" (chosen to match the JS functions that produce the event) Rename npc_tf2_ghost to nb_example, and move it to Sandbox (from base) Rename npc_tf2_ghost spawnmenu entry * (this is separate on purpose) Combine duplicate HTTP headers with a comma Added Panel.SetTextHidden
3 Hours Ago
Rest of the misc packs atlases
4 Hours Ago
More pack atlases, cleanup
4 Hours Ago
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4 Hours Ago
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4 Hours Ago
Adding separated cannon fbxs
4 Hours Ago
Update: StoreTakeoverDrawer - path proxy drawer now draws like a sprite field - fixed drawer using wrong fields for icons Tests: tested on cached Path override, clicked to get a cprite picker, drag and dropped - all work
4 Hours Ago
merge from workshop_scene_improvements -> main
4 Hours Ago
Merge from boat_building
4 Hours Ago
Merge from parent
4 Hours Ago
4 Hours Ago
final fixes before merge
4 Hours Ago
rpg incendiary ammunition adjusted lods
4 Hours Ago
texture value tweaks
4 Hours Ago
food barge set dressing cleanup (floating and colliding objects), reduced size of ladder volumes
4 Hours Ago
halloween wallpaper icons, added to skin files, split out wallpaper_iconrender prefab to walls, ceiling and floor so we can preserve render camera transform properties per type
4 Hours Ago
fix toggles code after component update
4 Hours Ago
- Recalculating mesh batch uv distribution metrics when batches are updated. - Testing texture memory budget being set to 64GB and discarding always enabled.