255,446 Commits over 3,990 Days - 2.67cph!

Just Now
Bugfix: FullServerDemos - transient entity recording fixes - Use DemoCount instead of ChunkIndex when determing to send snapshots - ChunkIndices reset, so they can rarely overlap for an entity and cause it to not send a snapshot - Reset counter on prefab pooling - previously it could cause skipping of transient entity snapshotting Tests: recorded a bunch of demos in editor
7 Minutes Ago
Updated honeycomb description
21 Minutes Ago
Added Pie 4K Textures
26 Minutes Ago
small correction on trigger static list initializing wrong with excludelayers optim disabled
36 Minutes Ago
Fixed duplicate "Monetization" button in user sidebar
36 Minutes Ago
merge from visual_cooking_conditionls_merge #114724
38 Minutes Ago
Fixed LODs on: Honey Jar HiveNuclei Honeycomb
39 Minutes Ago
Use same priority order for subgraph inputs. Facepunch/sbox-issues#7706
41 Minutes Ago
Disable reload cancelling for USP, MP5, Python
42 Minutes Ago
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42 Minutes Ago
Doubled crossbow projectile speed (will make zoomed mode hitscan soon)
44 Minutes Ago
added cooking contional textures, materials and prefabs for bread and pies - adding to branch cause im not sure i trust the shelf
49 Minutes Ago
cherrypick 114515 - CoarseQueryGrid causing crash on server disconnect
57 Minutes Ago
Horse meat icon mipmaps
57 Minutes Ago
Updated Bee Grenade World Model to use correct materials
1 Hour Ago
Remove unused Preload GameResources with the Resource system - which preloads all the dependant resources, reducing hitches when spawning for the first time Fix crash
1 Hour Ago
food events wip
1 Hour Ago
viewmodel - added new base idle (no waving around of fingers that make the jar defy gravity)
1 Hour Ago
3p updates - added bespoke override controller - hooked up intial 3p anims (bigger grip and no pull pin action) in controller - set entity to use new override controller - scaled up mesh to match viewmodel sizing (1.3)
1 Hour Ago
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1 Hour Ago
update tech tree script for isSelected opacity
1 Hour Ago
bee grenade icon update
1 Hour Ago
Clear kill window instead of only removing stuff outside of the kill window
1 Hour Ago
- Prevent tiger reacting overly aggressively to fire - Simplify fsm
2 Hours Ago
Fix api section not loading
2 Hours Ago
Refined the honey SSS parameters to fix it sometimes glowing too hard in certain lighting conditions.
2 Hours Ago
merge fron crafting_update
2 Hours Ago
Setup all meat prefabs Setup BBQ cooking visuals
2 Hours Ago
Experiment for with other fire reactions to find most intuitive one
2 Hours Ago
move lock icon to top left on the tree
2 Hours Ago
Added Bee Grenade Glass Gibs
2 Hours Ago
Bugfix: ServerDemoPlayer - skip the auth flow when playing the demo - also index packet logging messages - makes it easier to sort out order of things in editor logs Seems the simpler thing to do for now. Tests: played back staging demo - much less error spam
3 Hours Ago
More consistent fire reaction
3 Hours Ago
Additional server-side pie consume check. Pie entity bounds fix.
3 Hours Ago
Fix bindless lightmap crashes why are we never checking nullptrs ( closes Facepunch/sbox-issues#7705 )
3 Hours Ago
Update collision matrix so you can shoot debris
3 Hours Ago
Created Place Holder Bee Grenade Icon
3 Hours Ago
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3 Hours Ago
missing .mat because plastic is plastic
3 Hours Ago
merge from main
3 Hours Ago
Add mulitkills to the kill feed
3 Hours Ago
merge from tugboat_sinking_parenting_fix
3 Hours Ago
fixed bear meat and chicken raw having spoiled material value enabled. deleted unused fish material
3 Hours Ago
setup parenting volumes on tugboat that allow swimmers, gives better behaviour when the boat is sinking
3 Hours Ago
Make unreachable behaviour more consistent in how the tiger reacts to being aimed at
3 Hours Ago
- Fix tiger giving up on stealth to charge as soon as the player climbs on something - Fix tiger responding very differently to same player actions when the player is standing on something
3 Hours Ago
Latest services Fix input being one frame behind Add AvatarJson to Player Overview Revert "Run animation and procedural bone objects on bone merged renderers before bone merging to parent https://files.facepunch.com/layla/1b2511b1/sbox-dev_NxhcNeZxQi.mp4" This reverts commit a82c5295780e39c5603c64287a25c1d9f5951645.
3 Hours Ago
Don't count suicide kills towards tracked kills
3 Hours Ago
Pass through PlayerData instead of Player in KillTracker so we can track after-death kills Up the kill window from 3 to 4 seconds for now
3 Hours Ago
merge from crafting_update