195,304 Commits over 4,110 Days - 1.98cph!
merge from jungle_update/jungle_update_improvements (fix - Reduced specular on schizolobium billboards, updated LOD distances to be more in line with other jungle)
Testing a new invite flow for team members from the team dock
Added bamboo barrels to the storage adaptor prevent building exemption list so that all of the surrounding adaptor sockets can be used
Auto turrets in peacekeeper mode now wait 5 seconds before attacking a player if they draw a weapon, will attack immediately if a player is hostile (similar to old safe zone behaviour)
Shows the disarm warning and timer on the client
TriggerHostileWarningZone is now valid on the client and server (in order to send the disarm timer to players that are in range on the server)
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Wrapped a potential NRE in BowWeapon
Did a bit of a cleanup, replaced SendMessage with direct calls and used hash codes for animator changes
Category buttons now ask the server browser to requery
Super basic flex scroll view implementation
Store cart progress, tweaks
Removed HDR to RustIcon color picker
Store overlay pages, font settings
Ensure resolver is disposed of properly after use
Throw build failed exception if sync var weaving fails
Only create symbol reader provider if symbols
Disabled HDR on TMP text vertex color field for my sanity, it breaks the color picker
Only enable in memory reading for editor, build should be fine since its sequenced
merge from wallpaper_nre_fix
Fixed wallpaper switching to mode 0 when deployed looking at an invalid block
merge from swapseat_hotbar_fix
Compile fix, forgot to save a file
merge from swapseat_hotbar_fix
Block belt input if you're swapping seats. Prevents seat switching keybinds triggering the hot bar selection
Also fixes a longstanding double viewmodel issue when switching to the driver seat and deploying an item at the same time