129,162 Commits over 4,201 Days - 1.28cph!

Just Now
Disabled all shadow casting lights inside the medical bay tent to help with flickering tarp shadows Removed shadow casting from the static lantern via override in the medical bay tent Fixed a few small bugs in the medical bay
13 Minutes Ago
Removed deep sea island tree spawning code, not needed anymore
20 Minutes Ago
Merge from parent
33 Minutes Ago
merge from deep_sea
35 Minutes Ago
Added "Cannot build in the deep sea" toast when trying to build in the deep sea
45 Minutes Ago
Update: AnalyticsV2 - add support for changing upload intervals - made RuntimeProfiler and TickLogger adjust their intervals Tests: enabled runtime profiler and changed interval - confirmed sent when expected
45 Minutes Ago
Update: AnalyticsV2 - restore gameplay_events upload interval Accidentally submitted while testing it yesterday Tests: none, trivial change
51 Minutes Ago
corrected buoyancy using almost none of the correct DeepSea data sources for querying wave information
58 Minutes Ago
more bug fixes on level
1 Hour Ago
merge from naval_update
1 Hour Ago
merge from deep_seaa
1 Hour Ago
Set tropical3 and tropical4 terrain to Terrain layers Rebaked shore vectors and S2P
1 Hour Ago
Made a proper material for the sea floor of the deep sea
1 Hour Ago
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1 Hour Ago
prop fixes
1 Hour Ago
merge from naval_update
1 Hour Ago
floating city 4 bug fixes
1 Hour Ago
Bugfix: AnalyticsV2 - don't spam "appended 0 bytes" when logging is enabled Tests: none, trivial change
1 Hour Ago
Bugfix: AnalyticsV2 - ensure events sent at shutdown have valid steam tickets Done by pumping steam event queue while analytics thread is shutting down Tests: unit tests and ran Client mode in editor
1 Hour Ago
merge from fix_boat_paste -> naval_update
1 Hour Ago
Add error log indicating what entity failed to paste when exception was thrown
1 Hour Ago
Fix NRE when loading a steering wheel without SteeringWheel protobuf - fixes pasting boats in completely broken physics state - old boat pastes still may not work
2 Hours Ago
Walkway optimization / reduced LOD distances, made some modules cull faster, disabled shadowcasting on some small modules where it made sense
3 Hours Ago
Increase deep sea terrain distance from 600m -> 750m
3 Hours Ago
seat changes
3 Hours Ago
Rear turret reload animation actually walks up to the rear turret rather than having fixed feet Fix issues with the turret rotation not being set to 0,0
3 Hours Ago
One shot animation system changes: Fix incorrect full body mask Make additive argument actually do something Enable/Disable leg animator rather than just blending weights StopCurrentOneShot will nuke any previous running coroutines
3 Hours Ago
Moved farm vendors up to prevent clipping through floor
3 Hours Ago
Bugfix: AnalyticsV2 - only recycle auth tickets if not consumed them - Added extra checks for early steam shutdowns Previously we would eagerly cancel tickets, which is not api-appropriate. Now only doing so if either an exception occured or we're in dry-run mode Tests: ran unit tests. Still can't catch why auth ticket is sometimes null on shutdown
3 Hours Ago
Merge from boat_building
3 Hours Ago
Auth placement/building fix
3 Hours Ago
Fixed zfighting planks in supplies barge. Fixed floating cloth and some prop alignment in FC2 and ran S2P. Added wheel to small refinery; both deployed and static version
4 Hours Ago
Fixed floating island map marker text not marked as non static
4 Hours Ago
merge from main
4 Hours Ago
merge from ui_overhead_optims
4 Hours Ago
Fixed a bunch of scaled texts not marked as non static - main menu workshop dropdown items - vendor listings - shockbyte modal
4 Hours Ago
Merge from parent
4 Hours Ago
script updated mesh
4 Hours Ago
merge from main
4 Hours Ago
Revert cargo global network group to Default (from MainIsland)
4 Hours Ago
Add AlignLocalPlayerTurretRotation to force the local players player model to conform to the same rotation lock as replicated players/ai
4 Hours Ago
Codegen
5 Hours Ago
Add Hand IK targets (disable when reloading) Fix front turret flapping around Fix front turret being able to clip into the floor of the boat Move player slightly further away from rear turret
5 Hours Ago
primitive large lootbag halloween loot update
5 Hours Ago
Disable MarkAttackerHostile on 20 static entitites found in floating cities
5 Hours Ago
Fix hips staying locked when moving the turrets up and down
5 Hours Ago
naval_update -> pt_boat_2
5 Hours Ago
paintball_hopper uv tests
5 Hours Ago
Merge from main
Today
Paintball Gun - Blockout mesh and materials