157,721 Commits over 4,536 Days - 1.45cph!

12 Minutes Ago
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24 Minutes Ago
merge from main
24 Minutes Ago
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25 Minutes Ago
Added an editor test to check the store doesnt use mp4 videos because looks like I can't check a video extension myself
31 Minutes Ago
Fixed the contact images being too dark on RRP
35 Minutes Ago
Halloween Wallpapers - texture updates
36 Minutes Ago
Updated instrument dlc video (was mp4) Removed some old mp4 refs in prefabs
47 Minutes Ago
Remove serialized field for VehicleSpawner on VehicleVendor, vendor now finds this automatically when spawned
56 Minutes Ago
Merge from rust_render_pipeline
56 Minutes Ago
Merge from main
59 Minutes Ago
Fix garage doors blocking navmesh above them when closed
1 Hour Ago
Rebalance how much food livestock needs (stomped Jarry halving the amount with a previous fix)
1 Hour Ago
merge from critter_animals
1 Hour Ago
fix turtle error log - swimming NPCs no longer pause their navmeshagent, the agent is disabled but required on the prefab for other dependencies
1 Hour Ago
Fix pooling bugs causing crabs and jellyfish to often be invisible
1 Hour Ago
Fix dialogue for purchasing calves appearing to be successful with insufficient scrap
1 Hour Ago
Fixed cargoship lighting regression.
1 Hour Ago
Adult animals get two ropes like the horses Rope ends off camera Applied rope fixes to horses as well
1 Hour Ago
Blurhash
1 Hour Ago
Updated plague doctor store page media (video + one screenshot) Updated jungle pack store page video (was a mp4)
1 Hour Ago
Livestock vendor now says how much wool you need when you don't have enough wool to sell
1 Hour Ago
More halter meshes for calf and bull
2 Hours Ago
Updated lead interaction icon
2 Hours Ago
Bugfix: fix invalid isLoading state when reloading map Copy paste mistake Tests: able to control camera after reloadmap
2 Hours Ago
If doing the underwater labs mission in a team, activating a boombox counts towards team members objective progress if they are currently in the same underwater lab Change TerrainPath.FindClosest to use SqrMagnitude2D instead of Distance2D
2 Hours Ago
merge from erosion_optim - ~22s faster on a 4000 map, overall savings now ~67s or ~18%
2 Hours Ago
Prevent wild livestock from dying from hunger etc
2 Hours Ago
Prevent wild livestock from dying from unmet needs (floor to 50% hp)
3 Hours Ago
Fix `ent scale` not working immediately for certain entities and you had to leave network range for it to apply - it was gated behind !ShouldLerp() Fix `ent scale default` disabling scale networking before resetting the scale, so it didnt replicate the reset Slight cleanup
3 Hours Ago
Fixed the tin can alarm wire being missing from RRP
3 Hours Ago
removing unnecessary files
3 Hours Ago
Add standalone lever-action rifle test item and viewmodel, with adjusted hand alignment and initial ADS sight markers. Blockout mesh.
3 Hours Ago
merge from main -> base_occlusion
3 Hours Ago
Bugfix: avoid RustNavigation NRE spam on reload - move RustNAvigation to Server scene - LoadLevelAsync can preserve server scene in C+S setup - add missing player states on the server to facilitate connect-lite flow Tests: ran reloadlevel - no NRE spam, but camera is detached
3 Hours Ago
Added halter to all livestock animals
3 Hours Ago
Merge from blur_artifacts
3 Hours Ago
FakePhysicsRope alloc optim
3 Hours Ago
Use unity_MatrixVP over UNITY_MATRIX_VP for consistency
3 Hours Ago
Added livestock halter models
3 Hours Ago
Customiser animation updates
3 Hours Ago
Fix all motorcycles & bicycles dismounting on top instead of the side - the mount points were sorted to closest which always picked the top dismount - switched to ordered so it will try the points on the side first
3 Hours Ago
Fix wild livestock being passively tamed and then breeding out of control
3 Hours Ago
Decay livestock taming if not full bond, don't allow sleepers to tame passively, give calves a start bonus to familiarity but don't max it out. This is to avoid wild cows being accidentally tamed by passer bys and starting to breed and fill the server.
4 Hours Ago
Fix another rare case of duplicated crates being possible in oil rig puzzle rooms, which could happen if the server crashed / wasn't shut down cleanly Invalidate the network cache of the puzzle's generator after spawning crates during a reset
4 Hours Ago
Update: initial prototype alongside Approved hack Tests: tried both, it's megaborked in C+S
4 Hours Ago
Fixed the post processing on the player preview camera
4 Hours Ago
merge from moocclusion
4 Hours Ago
removed repeated check of 0 orientation on cliff placement where we'd check it on both sign flips across X and Z - cuts an additional 19.1s with matching results
4 Hours Ago
Reduced the mooing chances a tad
4 Hours Ago
Bull texture optimisations