139,841 Commits over 4,505 Days - 1.29cph!

21 Minutes Ago
Stone sculpture store page media
27 Minutes Ago
Allow player to alt look around while unlocking the door
43 Minutes Ago
merge from PlayerMaintainedMonuments
44 Minutes Ago
merge from airfield_maintainabled_features
44 Minutes Ago
Add airfield call check to StateThink of DropCrate, so it can now interrupt dropping in other monuments Ingore drop timeout timer when airfield call is active and unassigned
47 Minutes Ago
New Darts UI: - New setup for controls, leaderboard etc - New instruction setup (still to add leaderboard entries)
53 Minutes Ago
merge from PlayerMaintainedMonuments
54 Minutes Ago
S2P launchsite again
56 Minutes Ago
merge from main
56 Minutes Ago
merge from balance
1 Hour Ago
Phrase update
1 Hour Ago
Another fix for keys being held up to unoccupied doors Fix changed serialized field name losing reference in master key prefab
1 Hour Ago
Set thruster_module_min_condition to 0.2, so even if you use up all burns, the harvested thrusters will still have some value
1 Hour Ago
Satellite control computer no longer requires tech trash to power up, only aiming module Satellite cooldown set to 18 ingame hours (1 real hour) Launch site S2P
1 Hour Ago
merge from main
1 Hour Ago
merge from main
1 Hour Ago
Show that the clan system is disabled when trying to interact with a clan table
1 Hour Ago
merge from main
1 Hour Ago
merge from main
1 Hour Ago
added drag handling to the expanded image so you can inspect the sculptures easier
1 Hour Ago
Replaced those super expensive hobo barrels spread everywhere in Launch Site with more performant versions.
1 Hour Ago
Crude production rate 9 > 6, collection interval 10s > 20s, works out to: Large oil switch (20min timer duration) -> 360 total crude per pump at dome, 1080 total in all pumps Small oil switch (20min timer duration, 0.5x multiplier) -> 180 per pump, 540 all pumps S2P Dome
1 Hour Ago
Fixed the two wallpaper kick drops not being marked as drops
1 Hour Ago
Fixed repair bench panel not updating when moving items in and out your backpack Fixed a pool leak too in DisplayCostItems
2 Hours Ago
Missed guide mesh fix
2 Hours Ago
merge from airfield_maintainable_features
2 Hours Ago
switch airfield indicator lights back to green from feedback
2 Hours Ago
Updated halloween garland gibs
2 Hours Ago
merge from fix_workshop_list_height
2 Hours Ago
fixed workshop list not auto-expanding height
2 Hours Ago
Skull Wall Torch - manifest
3 Hours Ago
merge from game_room_dlc
3 Hours Ago
merge from darts_game
3 Hours Ago
darts fixes - fix timed out board not wiping scorecards - fix leaderboard flickering to incorrect values from other nearby boards - fix scorecard playername issue when re-joining game - fix multiplayer occasional 2 dart turn due to race condition - fix canvas LODS not being dyamic (breaks on boats) - change material on text to use depth offset shader for better lighting settings - removed lighting material from how to play stickynote (its black text, doesnt need it) - further reduced artificial tilt - fix scorecards not turning back on after leaving view distance
3 Hours Ago
single shot gun trap world model + lods hooked up to .item
3 Hours Ago
Add chat, vitals and voice chat notifiers to pool ui
3 Hours Ago
Halloween door wreath setup, icon, testing etc. Manifest update.
3 Hours Ago
Texture update Machete Refresh
3 Hours Ago
texture resizing and optimisation
3 Hours Ago
Merge from PlayerMaintainedMonuments
3 Hours Ago
Merge from PlayerMaintainedMonuments/powergrid
3 Hours Ago
added world model+lods for door key added worldmodel prefab, hooked up to door_key.item now throws an actual door key instead of burlap sack
4 Hours Ago
Readd powerline_pole_a to original folder path so older maps still have powerlines. Is variant of new climbable prefab
4 Hours Ago
improved admin panel to have continuous click drag instead of buttons, also uses proper material
4 Hours Ago
merge from sculptures
4 Hours Ago
updated stone sculpture final icon and added square images to steam item
4 Hours Ago
Fix stool chair anim mask being off when using items without a viewmodel/3p hold type
4 Hours Ago
Skull Wall Torch - initial config
4 Hours Ago
forgot world model prefab
4 Hours Ago
cut holes in tunnels for spawnable train area to connect to