157,137 Commits over 4,536 Days - 1.44cph!

13 Minutes Ago
- increase the tail log upload from 100KB -> 250KB - when uploading crashes without a user ID (super early crashes OR old crashes) then use the current steam id (it's almost certainly going to be the same as when the crash happened)
32 Minutes Ago
Recompile cargo container props to fix tangents + add 3 new props Update default spawnlists * Added the 3 new cargo container related props * Rearranged CS:GO map props spawnlist Updated spawnicons associated with the recently changed spawnlists Update L4D1 spawnlist to have more props Minor cleanup with saverestore.Pre function calls Prevent gmod_tool error when having addon tools in non Sandbox GM Fix ammo hud spamming animations * Makes HUD switching from Lua's custom ammo display hook smoother
24 Minutes Ago
Tests
24 Minutes Ago
Fix incorrectly tagging release crashes as staging - will now upload crashes as "unknown" branch if they are untagged (aka old crashes) instead of tagging everything as staging - remove "release" tag that was passed through code, instead put the release / staging tag directly into the crash marker - fix failing to parse for the crash marker if timestamps are enabled in the logs - output crash marker earlier so early crashes can still be tagged correctly - fix userid / steamid not being set early enough either
42 Minutes Ago
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54 Minutes Ago
Assigned all frog sounds into the anims 🐸
1 Hour Ago
don't render water or volumetric clouds when underground
2 Hours Ago
Missing textures and gib additions from last checkin - oops.
2 Hours Ago
Bradley Flatbed LOD material texture additions Gibs setup
2 Hours Ago
Even more LOD texture optimizations
3 Hours Ago
Fix ViewmodelLower lowering persisted viewmodels causing them to render incorrectly
3 Hours Ago
Merge: from ui_store_slim_ram - Bugfix for Glowing Wallpaper page flashlight not working Tests: navigated to page with delay and fail loads on and off
3 Hours Ago
Bugfix: bring back original flashlight blend shader Fixes ugly light gradient in glowing wallpaper page Tests: navigated to glowing wallpaper pack page
3 Hours Ago
comment out unused frog interest
4 Hours Ago
merge from Livestock_animals
4 Hours Ago
Clean: get rid of dead props on StoreFlashlightReveal Tests: none, trivial change
4 Hours Ago
Merge: from main
4 Hours Ago
Merge: from mt_snapshot_saving - Bugfix for string serialization sending wrong data in Jobs 4 (and potentially inflating memory) Tests: spawned a bunch of cows on Craggy with jobs 4
4 Hours Ago
Bugfix: make NetWrite.String thread safe by marking buffer ThreadStatic Tests: with jobs 4 spawned 20 cows on craggy
4 Hours Ago
disable cloud reprojection when rendering workshop icons/images
4 Hours Ago
force update water reflection probe when dragging time slider in workshop editor
4 Hours Ago
Halloween Wallpapers - texture updates
5 Hours Ago
syncvar_parallel_save_fix -> main
5 Hours Ago
Fix SyncVar buffers being leaked when using parallel saves
5 Hours Ago
Remove adminUI from livestock convar, it's not necessary and massively grows the string sent to admin, one of the 3 parts that caused the staging OOM (shared stringBuffer in netWrite.string becomes massive)
5 Hours Ago
Merge: from main
5 Hours Ago
Continued WIP on the server room (random rooms) - still WIP, needs pipe and decal pass, and some UV cleanup on ceiling from where I was lookdeving
6 Hours Ago
Adjust timings for clear_holdtype events on 3p grenade anims
6 Hours Ago
Merge from render_pipeline_testing
6 Hours Ago
Merge from rrp_prop_rendering
6 Hours Ago
Add new animation susbystems for Grenade and HeldEntity. HeldEntity subsystems supports animations for picking up and dropping other items whilst holding the entity. Grenade subsystem inherits from HeldEntity Convert F1 Grenade to use Grenade subsystem
6 Hours Ago
merge from critter_animals
6 Hours Ago
improve frog hopping ends using distance syncvar, to stop the final hop when not necessary
More LOD texture optimizations
Today
Loading the icon renderer asset via resources when needed and updated the IconOutline render pass to the new raster pass API
Today
merge from main -> base_occlusion
Today
Added a custom renderer for the prop renderer and a renderer feature for the icon outline effect
Today
add singular crab prefab (mostly for media capturing)
- eye centre fix
Today
merge from critter_animals
Today
fix crabs LOD add physics materials to critters exclude player movement and player (server) from collision layers so critters dont move players around
Add stir lock convar
Better colliders
Today
Re-export tests after merge from main
LOD texture optimizations Rebaked some LOD textures and adjusted LOD distnaces