157,222 Commits over 4,536 Days - 1.44cph!

27 Minutes Ago
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28 Minutes Ago
Merge conflicts
31 Minutes Ago
Merge from render_pipeline_testing
35 Minutes Ago
Fix vertex shader precision discrepancy causing artifacts in certain view models with TAA or motion blur enabled
38 Minutes Ago
New detailed frame timing in the F8 performance overlay. https://files.facepunch.com/fell/2026/September/FRAME_TIMING.png
42 Minutes Ago
Merge from render_pipeline_testing
49 Minutes Ago
Merge from main
53 Minutes Ago
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53 Minutes Ago
merge from Crossbow_Arrow_Fix
54 Minutes Ago
codegen
55 Minutes Ago
main -> character_customisation
56 Minutes Ago
merge from countby_command
58 Minutes Ago
merge from automated_testing
58 Minutes Ago
- Changed the NGSS shadow sampling code to keep the loops rolled to prevent register pressure. - Moved the poisson disk arrays to the CPU and passed them in to the GPU as a constant buffer to prevent them from taking up register space. - Reduced the amount of data needed per AdditionalShadowData element to reduce register usage during the shadow sampling process.
59 Minutes Ago
merge from minigun_ammo_reload_fix
1 Hour Ago
Only change livestock hp in 5% increment when mood increases / drops, to avoid networking full entity snapshots everytime health changes because of mood
1 Hour Ago
Formatting
1 Hour Ago
exported edited viewmodel pulpin anim and slight edit of pull pin to drop transtion on anim.controller
1 Hour Ago
Fix minigun ammo count not updating when reloading it inside a box Fix the reload option being visible when already at max ammo capacity
1 Hour Ago
idle update
1 Hour Ago
Cherrypick of 165805 from mt_snapshot_saving
1 Hour Ago
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1 Hour Ago
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1 Hour Ago
Optim: defer loading of small atlases, and pack them into ui dynamic bundle Prevents loading of ~30 atlases (original and small), which saves another ~250MB Tests: booted stnadalone build and compared snapshots. navigated to store with failloads and made sure small atlas versions are picked up
1 Hour Ago
Fixed bull item name and description in prefab.
1 Hour Ago
Fix issue with grenade starting in the wrong place when deploying the last in a stack in 1st person
1 Hour Ago
Cherrypick 165386 (Added IsAbsolute to RustFlexText)
1 Hour Ago
Merge from rrp_ui_grabpass
1 Hour Ago
Merge from main
1 Hour Ago
Use GetTemporaryRT for UI blur capture
1 Hour Ago
anim updates
2 Hours Ago
Animal fence (+graveyard fence) category Misc -> Construction Fix being able to recycle milky and creamy teas since it makes no sense
2 Hours Ago
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3 Hours Ago
biofuel_generator -> main
3 Hours Ago
merge from texture_optimization_2026
3 Hours Ago
Indicator lights listen to their being disabled
3 Hours Ago
Part2
3 Hours Ago
Scene2prefab
3 Hours Ago
Removed livestock pattern tester from Cow prefab. Updated values on BullPattern and CowPattern to allow full bias map utlisation.
3 Hours Ago
Phrase update 1/2
3 Hours Ago
Phrase update
3 Hours Ago
Fixed 'Pregnant' on Cow UI being offset
3 Hours Ago
Add profile markers and fix blur darkening
3 Hours Ago
Fix fullscreenSkinViewer background
4 Hours Ago
slight edit to legs on frog jump anims
4 Hours Ago
Fix biofuel generator stringpool warnings Stricter angle placement Fix spoiled produce not compatible
4 Hours Ago
merge from main
4 Hours Ago
merge from halloween_costume
4 Hours Ago
merge from main
4 Hours Ago
Resized the last few remaining LOD textures