139,496 Commits over 4,474 Days - 1.30cph!

17 Minutes Ago
Added posed world model, updated icon
17 Minutes Ago
merge from PlayerMaintainedMonuments
24 Minutes Ago
merge from game_room_dlc
24 Minutes Ago
merge from darts_game
30 Minutes Ago
add a howtoplay translatable canvas onto new sticky note on the board properly translate some missed elements default names of "Player1" -> "P1" until name is fetched
45 Minutes Ago
game_room_dlc -> main
46 Minutes Ago
Add correct pool racking for Shadowfrax
56 Minutes Ago
merge from game_room_dlc
57 Minutes Ago
Dartboards can now be placed on boats Transposed everything to work with local space instead of world space, to reduce floating point inaccuracies of darts (also had to happen for boats) Reduced artifical tilt of darts, so they look more accurately placed
59 Minutes Ago
game_room_dlc -> main
1 Hour Ago
Revert to the old animations for just now (to get around the freaky hit animation)
1 Hour Ago
added postit note to dartboard - updated textures and prefab
1 Hour Ago
Remove pitch variation on turbine sounds
1 Hour Ago
Wind up/down the new spinny powergrid turbines so they synchronize better with the sounds
1 Hour Ago
Add deploy animation when first getting on the pooltable
1 Hour Ago
- Move standard walking distance from the table to be 25% closer - Use a different pool cue materials for each player - Fix walking distance not working properly
2 Hours Ago
Merge from PlayerMaintainedMonuments/airfield_terminal_sounds
2 Hours Ago
Chinook terminal volume changes
2 Hours Ago
Added new sounds for the two new airfield terminals and code changes for audio triggers
3 Hours Ago
LS Office area lighting facelift WIP.
3 Hours Ago
fix sockets of dartboard for better placement
3 Hours Ago
dartboard prefab fixes - fix bullseye boom particles playing on show - fix realmed remove not removing Client child object
3 Hours Ago
added lit variant of text for dartboards (still quite bright in darkness)
3 Hours Ago
4 Hours Ago
fix NRE that was breaking demos
4 Hours Ago
missed materials
4 Hours Ago
Halloween garland LODs and mani update
4 Hours Ago
Animation polish pass on pool table
4 Hours Ago
Added airfield terminal sounds and distance changes for the powerline electric box sound
4 Hours Ago
more reset state cleanup
5 Hours Ago
Adding glass bullet feed script and updating animations
5 Hours Ago
Merge from /powerplant_activation_sounds
5 Hours Ago
Merge from /PlayerMaintainedMonuments
5 Hours Ago
Audio file tweaks and voice count changes
5 Hours Ago
merge from game_room_dlc
5 Hours Ago
merge from main
5 Hours Ago
Merge from PlayerMaintainedMonuments
5 Hours Ago
merge the 3 watercatcher entities on the water pipes into 1 entity with 3 outputs tripled the water production stats to match
6 Hours Ago
Added generator VFX to the powerplant.
6 Hours Ago
Code audio fade tweaks and added sounds to the industrial generator
Today
missing mats
Today
update wooden crate 2 mesh so all usages update together like the other new loot crate revisions. Added new albedo variant for DM
Today
merge from PlayerMaintainedMonuments
Fix pool cue placement again
Today
updated all instances that use the wooden crate 1 asset incl. mine crate, wagon crate, and also added texture variants for food and medical to match the original
Today
more pooling state resetting
Today
updated all instances that use loot crate for bradley and elite variations with new model and materials.
Today
jukebox - minor micro polish on game model
Today
Model, entity, and textures for halloween garland (WIP)