197,326 Commits over 4,110 Days - 2.00cph!

1 Hour Ago
Hide another incorrect prefab id error Fixed case senstivity causing editor to think entities are missing from the manifest
1 Hour Ago
Syncvars and Protobuf, save into separate scene
3 Hours Ago
First pass on a better onboarding demo
3 Hours Ago
Don't show manifest info if entity is in a scene
5 Hours Ago
Don't show manifest fix options if prefab ID is 0
5 Hours Ago
Merge from frontier_external_fixes
5 Hours Ago
snap_deployables -> main
5 Hours Ago
fix chippy arcade machine snapping and corner snapping Fix twitch rivals desk snapping and corner snapping
5 Hours Ago
main -> snap_deployables
5 Hours Ago
Fixed bed corner snapping and regular snapping issues Fixed legacy furnace corner snapping Fixed repair bench placing and corner snapping Fixed composter snapping and corner snapping Fixed mixing table corner snapping Fixed electric furnace snapping and corner snapping Fixed cooking workbench snapping Fixed large battery snapping and corner snapping Fixed small battery snapping and corner snapping Fixed small generator snapping and corner snapping Fixed abyss barrels snapping and corner snapping Fixed bamboo barrel snapping and corner snapping Fixed wicker barrel snapping and corner snapping Fixed storage barrel b&c snapping and corner snapping Fixed sofa corner snapping on the right side
5 Hours Ago
Rain profiles. Cloudy/Overcast improvements. Cleaned up obsolete profile files. Set a default invisible cirrus to climate for error purposes. More stuff I'm forgetting.
5 Hours Ago
Fixed demolish timer restarting after using the simple upgrade menu on an external wall/gate
6 Hours Ago
Merge from main
6 Hours Ago
Merge from workshop_render_fixes
6 Hours Ago
Reimplement settings switcher as it looked like I didn't commit it and it got deleted?
6 Hours Ago
Merge from main
6 Hours Ago
Various fixes & consistency tweaks.
Today
Iterating Moved underground neutral to custom tonemapper for better blending.
Today
Merge from softcore_respawn_fix
Today
Disable saving on the softcore respawn zones, fixes them duplicating on server restarts Added debug.removeOverlappingStaticSpawnPoints convar to clean up any duplicates
Remove 'exact' corner snapping for the sleeping bag - works way better
Greatly improved corner snapping when trying to put 4 boxes in a 4 by 4
Today
abyss storage container deploy and interaction sounds
Today
Merge from main
Today
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Today
merge from QA_Island
Today
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Today
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Today
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Today
Add QA Island to scene loader
Today
merge from party_system -> main
Today
Fix joinKey not being reset when team enters pool
Today
Update build settings
Today
merge from party_system -> main
Today
subtract 124432 - restore CraggyIsland
Today
Cherrypick 123243 which was commited on wrong branch (fix reconnecting to same server as party leader not prompting other users to connect)
Today
Mitigated the over-bright arid atmosphere haze in certain lighting conditions.
Today
merge from party_system -> main
Today
Fix party invites that arrived before the main menu was fully setup not being shown
Today
fix editor error
Today
Merge from fix_eager_cctor
Today
fix merge to main
Today
merge from party_system -> main
Today
Merge: from autoturret_optim - switch timing variables from float to double Tests: editor builds C+S + confirmed deployed turret scans & detects, shoots, reacts to flank shots
Today
Update: AutoTurret.nextShotTime -> double Tests: editor builds C+S
Today
Update rich presense for party members at the same time the rich presense is updated for a friend
Today
Update: AutoTurret.nextIdleAimTime -> double Tests: editor builds C+S
Today
Clean: delete AutoTurret.lastShotTime Was never set, and the code that depended on it had to do extra calcs, only to discard results. Tests: editor builds C+S