139,058 Commits over 4,474 Days - 1.30cph!
Second pass of checks over monument blockers now new blocker LOD system is in, fixed broken LOD chains, set LOD distances, disabled shadows, tested
syncvar_ornateframe_initialiser_fix -> main
Revert ornate frame back to how it was before - should fix issues with text color not working properly in build
Merge: from main
Random Editor crash seems to be gone on latest
Moved the bullshit PipelineTests menu items to Tools/PipelineTests
final grid resolution set for rock sculpture
Clamp descent seconds so phase 2 is always full
Merge from PlayerMaintainedMonuments/powergrid
Rock sculpting pedestal - LODs
Merge from PlayerMaintainedMonuments
Update recycler offline english string
small gizmo and editor command fixes
Optim: use an over capacity segment to avoid segment churn
This keeps GC activity at 0. Perf seems 10% worse than Fuzzy, but it's acceptable. Though there's a bug somewhere.
Tests: AllocDeallocMTShortLived(32,False) perf test
- Improved red recycler activation feedback
- Ran S2P
merge from menu_close_blur_fix
Alpha fitter tool for automated alpha map processing to replace holes
Merge from satellite_crash
Satellite crash harvest and Satellite crate loot pass
jukebox
- updated emission lighting texture on the jukebox with refined pass
Added serialized name for animals
Extend LookAtFarmAnimal that we used for chicken coop to display livestock animals
Added ai.renamelivestock convar
Support non-instanced terrain holes when using a unique mesh instead of holeshape
merge from PlayerMaintainedMonuments
Remove an unused 2mb texture from the chicken coop UI
Boilerplate for animal breeding, triggered via console commands for now
Better transition if animal starts moving while grazing is ending
Jukebox - Updated textures, removed old textures, updated materials
Nudge the air drop freq button over slightly
Merge from airfield_maintainable_features
Clean up the airfield debug convars
Fixed Pressbutton_compact animation not working
Added an option to ChargeUpIOEntity to require a trigger once it reaches full charge
Enabled on both airfield terminals, triggered via a new button on the terminal
Switch Newtonsoft test to use Unity's test framework
Merge from PlayerMaintainedMonuments/powergrid
refactor + improve turn in place based on feedback. seems mostly stable now. this mainly fixes the weird catch up issues we had when a player turned constantly.
Livestock now gets saved, unlike other AI
This has caused massive problems in the past, so yolo I guess
FSM isn't saved/restored but we can probably get away with that
Add some basic loot to the new powergrid locked loot room at power plant so there is something there if its part of media capture
Add new big daddy red recycler to power plant with 75% efficiency and 4 sec duration, only usable at highest power stage
Green recyclers outside safezones now have a slight nerf to 50% effieciency at power stage 0, restoring to 60% (baseline) at power stage 2
Removed the new green recyclers from outpost
Yellow recyclers in safezones remain unchanged
S2P all scenes which contain safezone recyclers as recycler type is now set per recycler. All recyclers in safezones should still be yellow
Merge from satellite_crash
Merge from main/PlayerMaintainedMonuments/powergrid
Put more effort into finding spawn positions for all monuments with the highest priority
update prefab in scene, + airfield S2P