201,531 Commits over 4,171 Days - 2.01cph!

5 Minutes Ago
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7 Minutes Ago
Fix demo.timescale jittering below when set to a value below "0.2" (below 1ms delta), now its completely smooth even at "0.01" This unfortunately breaks demo compatibility.
Rin
57 Minutes Ago
Fixed hole in HeightTexture Changed some text colour
1 Hour Ago
Crowdin download within unity, wip
4 Hours Ago
merge from skinviewer_woodendoubledoor_fix
4 Hours Ago
Fixed wrong material on skin viewer's wooden double door handles
4 Hours Ago
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4 Hours Ago
Fixed store new items sequence only showing one featured items
4 Hours Ago
merge from store_newitems_fix
4 Hours Ago
merge from glowdetection_tool_fix
4 Hours Ago
Fixed skin glow tester not keeping previous weeks results
5 Hours Ago
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6 Hours Ago
Cozy Beanbag Seat - Added new material variation, changed both materials to use met-smooth instead of spec-smooth, improved gibs, some other prefab configs
Today
Figure out why blocks don't want to connect to their opposite side
Today
merge from main
Today
Fixed phrase contexts update catching RustText set to localized false
Today
Updated phrase finder window
Today
Fixed phrases using the same key and english being ignored by the phrase update
Today
Fixed bbq loot panel title
Today
Connect together faces when entity links update
Today
Fix debug points for walls
Today
Bugfix: players go back to sleep on disconnect on a server with UsePlayerUpdateJobs 2 This looked scarrier than it ended up being. One concern left to investigate - looks like I'llbe able to merge it in tomorrow Tests: 2p session on craggy with UsePlayerUpdateJobs 2
Today
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Today
Fixed 4 conflictings phrases - setfreq_desc - spin_desc - drink_desc - open_loot
Today
Skip phrases in EntityMenu.cs, we catch these by attributes
Today
Added a check looking for unused phrases and conflicts Removed some unused/duped phrases
Today
Add debug points to faces so we can ddraw better visualizations for the faces
Today
Fix backface check for 180 degree faces not working due to needing a bigger offset with the normal
Today
Make logging "a little clearer"
Today
Enable more materials for instancing that weren't caught previously because of a buggy automation in indirect instancing tools
Today
Linearise colour values before storing them in the instance data buffer
Today
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Today
Some fixes for the phrase contexts update, it wasn't catching everything
Today
Cleanup/polish indirect instancing tools
Today
more WIP on bunker entrance
Today
Optim: NetworkPositionTick - skip transform access Tests: none, trivial change
Today
Optim: inline virtual calls in SendNetworkPositions and skip transform access Tests: 2p seesion on Craggy with UsePlayerUpdateJobs 2
Today
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Today
Tooltips now use phrases Converted and reserialized all UI prefabs using tooltips (~130 prefabs)
Today
Update: simplify SendNetworkPositions Decided against parallelizing with tasks as it looks to be taking only ~0.3ms on a 350pop server Tests: 2p session on Craggy with UsePlayerUpdateJobs 2
Today
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Today
Clean: fix formatting Tests: none, trivial change
Today
Bugfix: fix failing WaterLevel tests My ReadOnlySpan caused it, as we had hardcoded access to the global PlayerCache (which we don't use in tests). Tests: unit tests pass
Today
Small Cleanups: - use Mathf.NextPowerOfTwo in BufferList - remove CommandMemoryBase.damage_bitmap - revert changes to MainCamera - remove FormerlySerializedAs in RendererLOD