126,266 Commits over 4,171 Days - 1.26cph!
naval_update -> scientist_boat_ai
Better spacing values
Disable RHIBs spawning in the deepsea for now
Temp hull.triangle.wood collision
Ent killing a boat block now kills the boat.
Merge from block_collision
Plank, sail, steering wheel icons.
Misc asset deletion.
Steering wheel description and item changes.
Correctly reset BoatBuildingBlock state for pooling to fix some deployment issues when using a pooled block.
Fix colored chat messages not being queued to the console thread
- simpify chat messages in console from being half yellow & half green -> fully green
Messing with deepsea values
Added AI RHIBs to the deep sea
Codegen
General cleanup
Deep sea specific RHIB prefab
▆▍▉'▅ ▉▉▊▉▉ ▅▌▆▊█▌▆ ▄▅█▍▅▅▄▄▇▇ ▋▆▌▅▆▆▆ ▌▊ ▋▍▋▊▊ ▊▋▍▆ ▆▊▍▄▆▊ ▄█▍▋▌▄▍█▌▆▌█
▊█▌ ▊▍▋ ▋▄▇▆█ ▌▆█▅ ▋▋▋█▊▍▅ ▅▌ ▆▉▍.▊▌ █▍ █▌▆▄▉█▊▊ ▅▇▆▇▋▄▅█
▋▊▌▍▅▋▅ ▄█▋▅█ [▍▌▅▊▉▉█▉] ▄▍ ▌▋▆▋▌▉▊ ▇▌ ▍▌▌▇▋▅▄ ▉▄▌██▅▋▋▉▄▅ ▉▍ ▍▆▉▊
merge from optimize_windows_console -> main
Stop the boat driving if the driver gets doinked
Driver no longer has a gun out
Reduce number of feelers
Prioritise forward direction
Try to avoid flicking between similar directions
Floating city casino progress / finalized LOD0
Split the casino into multiple objects and setup prefabs for them
Updated casino barge
Fix commands being sent from the console thread instead of being queued to the main thread
merge from main -> optimize_windows_console
Fifth attempt at avoidance logic
Fix broken bounds on the rhib storage drybox
Remove mounting debug code
Setup RHIB specific scientists
Fix bounds on the new RHIB (actually play impact effects)
Manifest
Cherry pick boatai ddraw compile fixes
BoatAI ddraw compile fixes
Add override for custom workshop icon, more UI tweaks to update styling and improve UX
Compile warning fixes
More compile warning fixes
Fix IgnorePlayers acting as DisableAI for strider
Fix AR2 impact effects appearing when shooting the skybox
Added MATERIAL_CULLMODE_NONE for render.CullMode
Increase MAX_LIGHTMAP_DIM to 256
MAX_BRUSH_LIGHTMAP_DIM_INCLUDING_BORDER 32=>256
MAX_DISP_LIGHTMAP_DIM_INCLUDING_BORDER 128=>256
TTT: Updated Russian localization (Community Contribution)
* Also made radio buttons slightly wider
Spawnmenu/contextmenu toggle mode
* If the associated key is released within 200 ms, the associated menu will not close. Holding behavior unchanged otherwise
Some OOB checks
Main menu start new game options changes (Community Contribution)
* Fixed P2P: Friends only resetting after starting a game
* Visual adjustments to alignment of certain elements in the start new game options menu
Fix 'status' showing IP address for -p2p dedicated servers
* For listen servers it was already not a thing
Remove VehicleWorld colliders from hull pieces
merge from meta_shit/loot
Sculpts & clifffs. Backup.
Fixed small spike trap desc typo
Fixed clipping fuse at ferry terminal
s2p
merge from ui_animators_optims
merge from ui_animators_optims
Death screen toggles its animators when not visible
Bugfix: ensure ui/store.bundle gets unloaded after all changes
- UI_Store opens the first tab during warmup, outside of OnOpen, which unbalanced subscribe/unsubscribe calls. It also never closed the tab when itself being closed. Addressed both.
Tests: clicked through tabs, then closed shop - no asserts fired. Need to test in bundle mode, that'll be next.
Bugfix: fix some items showing empty icons
Tests: navigated through all tabs of shop and inventory - everything seemed present