144,193 Commits over 4,413 Days - 1.36cph!

5 Minutes Ago
restrict some client functions to only work for the mounted player
20 Minutes Ago
up and down fixes
20 Minutes Ago
Added "Downloaded" category to Addons menu * This lists ALL locally downloaded workshop items that are not currently subscribed to, such as those from server downloads (WorkshopDL) and steamworks.DownloadUGC * It also (unfortunately) appears to contain downloads for other Steam users on the same PC * You are able to mark stuff unused from the menu without having to wait for 2 weeks to for Steam to automatically delete the server downloaded content
25 Minutes Ago
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31 Minutes Ago
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51 Minutes Ago
Add pocket support (which deletes the ball on contact)
1 Hour Ago
WIP on networked darts for 3rd person clients, manifest + codegen
1 Hour Ago
Update description of net_maxfragments Reduce MAX_FRAGMENTS back to 7
2 Hours Ago
Clean: store buffer[pos] accesses in a variable Just for easier code reading Tests: ran unit tests
2 Hours Ago
Clean(editor): get rid of Pool.UseSafetyChecks flag - lock-free Pool can't ensure associated hashset consistency, so we can't use that anymore - checking for null on Take call doesn't seem to make sense since awhile back Tests: ran tests. StressTestMT doens't sporadically fail anymore
2 Hours Ago
Optim: couple micro optims - rewrite a couple branches into branchless logic - inlined IsTurnTicketSameIgnoreProgress - got rid of module via use of MADD - added extra comments for explaining what's going on AllocDeallocST: 2.82 -> 2.77ms for 10k allocs. Tiny, but every bit helps Tests: ran unit and perf tests
3 Hours Ago
3 Hours Ago
Move command to new .cs file
3 Hours Ago
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3 Hours Ago
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3 Hours Ago
Whoops added the "Create Centered Parent" into the ugui package instead of our other MenuItem scripts
4 Hours Ago
Update Steamworks API to version 1.64 rollback subchannel count, improve net channel self checks * Undo P2P changes
4 Hours Ago
Update large apartment with new positions
4 Hours Ago
Fix the large apartment prefabs centering
4 Hours Ago
More lighting
4 Hours Ago
exported edited 3p run anims for holdtypes starting with an E to H
4 Hours Ago
Use Application.installPath instead of Path.GetFullPath when downloading map files
4 Hours Ago
Use full path when loading workshop bundles
4 Hours Ago
Add "Create Centered Parent" GameObject menu item to fix off-center apartment children renders - built-in unity button was creating every empty parent at 0,0,0 of the parent apartment and using local position
4 Hours Ago
Added a gaussian blur to the EVSM shadows as part of the shadow caching process to improve the filtering
4 Hours Ago
Update: replace member variables with cacheline sized counterparts Didn't see any notable change in perf tests, but wouldn't hurt Tests: ran tests
5 Hours Ago
Better error log when ItemName is set wrong in ApprovedSkinInfo
5 Hours Ago
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5 Hours Ago
Merge: from pool_mt
5 Hours Ago
Merge: from pool_mt
5 Hours Ago
Merge: from pool_mt
5 Hours Ago
Update(tests): add a couple tests - Perf: AllocDeallocMPSCAtomicCounter - Unit: TestAllocWhenEmpty, TestFreeWhenFull Tests: ran tests
5 Hours Ago
Update bounds on apartment entities
5 Hours Ago
Fix `CalculateBounds()` encapsulating Vector3.zero for entities with non-centered children - only apply to the editor inspect menu "RecalculateBounds" button - don't apply to automatic recalculating of bounds
5 Hours Ago
Work on ceiling of penthouse, and bathroom. Enabled AO on medium apartment ceiling material.
5 Hours Ago
Ball collision detection (against other bodies that arent walls) Velocity response when two of those bodies hit (equal and opposite reaction) 🤓
5 Hours Ago
Undo centering of children of large apartment cupboards since it breaks placement inside the large apartment
5 Hours Ago
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6 Hours Ago
merge from main
6 Hours Ago
Fix camera jitter on mortar from eye pos always being 1 frame behind the mortar rotation, re-add lerping that ballista/cannons had. Bump up renderer bounds on mortar model again
6 Hours Ago
tertiary prefab variants for all remaining charms
6 Hours Ago
set lr300 and blowpipe to pushedout charm
6 Hours Ago
Updating industrial torch viewmodel fbx
6 Hours Ago
Switch out the entities in the large apartment
6 Hours Ago
Bump up mortar extents to prevent it from disappearing at some angles while looking around
6 Hours Ago
Manifest for new entities
6 Hours Ago
Create entity versions of the storage inside large apartments
Today
pushed-out charm setup for backpack for position testing on other VMs, set blowpie to use pushed-out charm
main -> game_room_dlc