197,117 Commits over 4,110 Days - 2.00cph!

7 Minutes Ago
Update: rewrite TestProjectileWater to attempt to hit a player in water Tests: ran new TestProjectileWater - pass all
14 Minutes Ago
Setup development server logo
15 Minutes Ago
Improve output formatting, use pooling
16 Minutes Ago
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17 Minutes Ago
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25 Minutes Ago
Update: extract all miss cases from projectile tests into separate case It takes the same path internally, so no point in rerunning the same test case Tests: ran all proj tests - pass
38 Minutes Ago
Fixed weird extra image padding on the right
40 Minutes Ago
Fixed issues with th ebutton highlight on navigate Add non graphic element behind server browser scroll bar to allow scrolling with mouse (still too sensitive with entry clicks) Remove cover fill and fade on connection modal
1 Hour Ago
Opening an internal URL will also toggle its corresponding navigation button (if it exists) Some more fixes for async main menu loading
1 Hour Ago
M15 Pistol - Added cinematic 4k textures
1 Hour Ago
upped fridge workshop texture size to 2048
1 Hour Ago
Hide interaction modal in bootstrap
1 Hour Ago
Experiment with async menu loading when going back to main menu on disconnect.
2 Hours Ago
Merge from parent
2 Hours Ago
merge from manual_anchor
2 Hours Ago
Merge from main
2 Hours Ago
Crafting modal prefab variant steam inventory scroll fixes
3 Hours Ago
Fixed store weekly modal state, blocking store clicks on start
4 Hours Ago
Store padding and mask fixes
4 Hours Ago
Steam inventory warning modal 1:1 with the mockup
4 Hours Ago
Clicking the leave button on the steam inventory warning popup puts you back in the home tab
5 Hours Ago
Merge from multi_wallpaper_block_spray_fix
5 Hours Ago
Can now accurately free spray on blocks that have multiple wallpaper renderers (neighbouring triangle roof pieces)
5 Hours Ago
Changed steam inventory cloth wood and metal icons compression formats to fix some bleeding artifacts
5 Hours Ago
merge from serializable_fields_cleanup
5 Hours Ago
Fixed serializable fields compiled out in VisualFoodSettings, HorseSaddle, HorseLeadingRope, RidableHorseAnimation, BaseSiegeWeapon and RidableHorse
5 Hours Ago
Merge from workshop_render_fixes
6 Hours Ago
Switch to maximum graphics settings when taking a workshop icon, switches back to prior settings afterwards Also switch the time of day and sky rotation accordingly Fixed blank workshop icons when on Low settings
6 Hours Ago
merge from main
Today
Fix props with batching components not appearing in generated icons (armored double door as an example)
Today
add ClientAdmin convar to scale back biome fog density (graphics.biomefogdensityscale), also property on SpatialBiomeFog component to scale it down for a scene
Today
merge from fogmethod1
Today
reformat conditional
Today
testing blackness fix
Today
Fix being able to press the randomise character button while a deployable is spawned in the workshop scene, resulting in a player being spawned Don't enable the camera by default when loading the workshop scene, no longer need to click once to stop the camera
Today
Merge from gunner_multi_fix
Today
Possibly fix multiple attack heli gunners causing UI issues when going in and out of gunner view
Today
Merge from main
Today
Merge from kill_countdown_fix
Today
Merge from livestock_animals
Today
Merge from pilot_hazmat_dlc
Today
Merge from parent
Today
Rewrite party system so it integrates with the existing friends system code - support party from any provider but only provide party members from steam - add extra event that fires off when you leave the party since there is no callback for it normally
Today
Merge from main
Today
Optimizations for ESPCanvas refresh, reduces 0.15ms spikes 5 times a second to 0.02ms Early exit BasePlayer.SayingHello to avoid unnecessary calculations
Today
merge from abyss_sound_fx fix
Today
Remove some duplicated work done updating nameplates so it's only done once per frame Other optimizations to try and get nameplates to not be as slow
Today
merge from fogmethod1
Today
ensure shaders are included
Today
forgotten null check