200,093 Commits over 4,140 Days - 2.01cph!

25 Minutes Ago
New Modal for Tutorial - New players
37 Minutes Ago
basic lootspawns for ghost ships, currently setup after the water junkpile way
42 Minutes Ago
Fixed the settings dropdown having a white overlay, regression when I changed the masks
49 Minutes Ago
Make sure the limited tab scrollview toggling check is done when opening the tab
1 Hour Ago
Fixed a null ref coming from the DeferredMeshDecalRenderer
1 Hour Ago
Adding some seaweed to anchor, hanging tires prefabs
1 Hour Ago
Fixed general store buttons not scrolling to the section correctly when opened for the first time
1 Hour Ago
Merge from hardcore_refresh
1 Hour Ago
Another possible map clearing while server restarts fix
1 Hour Ago
Updated store page arrow buttons Fixed scrollrect focus not working the first time
1 Hour Ago
ship anchor prefab, tex res, some mat tweak to AO intensity Added the new anchors to the ship prefabs
1 Hour Ago
new_menu -> main
1 Hour Ago
Automatically disable the loading spinner if it takes too long
2 Hours Ago
Cancelling a running query will also hide the loading spinner
2 Hours Ago
Fixed overlapping texts in the checkout result screen
2 Hours Ago
If you turn on a setting thats only available in one menu it will automatically turn off when you go into another menu Eg if you turn on PVE only servers in community then go to official it will no longer be looking for PVE only servers
2 Hours Ago
Shader level option range is now 1 to 6, same as before just without the unnecessary in betweens
3 Hours Ago
Re-added visor material to cinematic pilot rig
3 Hours Ago
Show the amount of results on each tabs when searching in the settings screen
3 Hours Ago
merge from rectmask_optims
3 Hours Ago
Missed a mask in the death screen
3 Hours Ago
Remove the closed line from appearing underneath 'mode' in the play menu even though its open
3 Hours Ago
Long loading screen tips will now wrap properly
3 Hours Ago
Add subtext on view modal
3 Hours Ago
F1 menu and stats can now be seen over the loading screen
3 Hours Ago
Bump up the alpha cutoff range on terrain material to avoid terrain hole clipping with xlarge monuments.
4 Hours Ago
Add the ice king pack, lumberjack item media
4 Hours Ago
Update AO
4 Hours Ago
Pilot Hazmat MAT update
4 Hours Ago
Pilot Hazmat Textures Update
4 Hours Ago
changed blackbox deploy and ui sounds to metal sheet
4 Hours Ago
Fix ultrawide subnavigation BG, play page header absolute and padding match
5 Hours Ago
Fix styling issues on store
5 Hours Ago
Merge from render_pipeline_testing
5 Hours Ago
Fix toolbar state being incorrect if you switch branches.
6 Hours Ago
pilot_hazmat_dlc -> main
6 Hours Ago
merge from god_indicator
6 Hours Ago
merge from restart_message_toasts
Today
Fixed missing glass collider on watch_tower_b, fixed collider surface type for glass
Today
airfield and LS S2P
Today
Allow slightly more clipping to make a seamless "wall"
Today
merge from sandbag_barricade_placement
Today
Several improvments to sandbag placement, easier to deploy, placement less strict overall
Today
merge from main
Today
Merge from hardcore_refresh
Today
Fill in changes on hardcore prefab (for inventory game mode UI)
Today
Merge from foliage_transmission_shadowing
Today
Reduce material SHDO intensity
Today
Merge from hardcore_refresh
Today
Updated the compass description to mention the behaviour when it's on the belt bar