146,206 Commits over 4,444 Days - 1.37cph!

Just Now
Make UI_PremiumModal partial so it doesn't break codegen.
16 Minutes Ago
set industrial barrels and shelves to require steam unlock so they do not appear as default in crafting menu
17 Minutes Ago
Merge: from main
17 Minutes Ago
little mesh cull pass on wip playground art
18 Minutes Ago
Update: in progress work to support ReadOnlySpan<byte> in NetWrite - Rust.SourceGenerator updated to support ReadOnlySpan<byte>-like types in RPC sigs - NetWrite pipes most byte[] calls to ReadOnlySpan overload Still need to cleanup and figure out if IStreamWriter is needed Tests: editor compiles
20 Minutes Ago
apartment_complex_b_large interior props shadow casters optim
25 Minutes Ago
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30 Minutes Ago
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50 Minutes Ago
updated admin visuals on closed status in rentable_shop_A prefab
55 Minutes Ago
rentable shops notice box art (displayed on closed shops to visualise admin options)
1 Hour Ago
bdu protection pass
1 Hour Ago
added m16a2 icon
1 Hour Ago
Determine the exact crash location within the radius as soon as target is locked. Initial avoidance wip.
1 Hour Ago
Ballista and 50cal animation updates
1 Hour Ago
Matching RRP shadow resolution to BRP shadow resolution when setting shadow quality presets
1 Hour Ago
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1 Hour Ago
Added hair Dyes
1 Hour Ago
m16 3 round burst fire only
2 Hours Ago
merge from shelves_fixes
2 Hours Ago
Moved conditional meshes to it's own folder
2 Hours Ago
Small fixes ponytail/bun
2 Hours Ago
Fixed the depth bias for directional shadows on RRP
3 Hours Ago
m16 and bdu loot
3 Hours Ago
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3 Hours Ago
merged 2 objects for LOD0
3 Hours Ago
Added hairstyles to the hair pool
3 Hours Ago
Ponytail/Bun conditionals setup
3 Hours Ago
Ponytail/Bun setup
3 Hours Ago
merge from hackweek_map_incomplete_dl_fix
3 Hours Ago
merge from nvidia_reflex_support_check_fix
3 Hours Ago
merge from static_instruments_offset_fix take source on floating city prefabs
3 Hours Ago
Loot spawn gen: bdu pants m16
4 Hours Ago
Fixed torch using the industrial torch attack sound
4 Hours Ago
fixed supply drop ballistic era
4 Hours Ago
merge from wiretool_cave_fix
4 Hours Ago
Reduced the amount of network override volume added on 152989, for performance reasons S2P cave_small_hard and cave_large_sewers_hard
5 Hours Ago
Lots of boilerplate for shop renting system Expose a scrap cost per real time hour and initial fee for opening a shop Require initial fee and 24 hours of rent to open the store Deduct rent each hour, evict owner if can't make rent Rent is stored in VM storage, so successful sales will extend tenancy Added RentableShop.ProcessRentTick convar that makes all shops pay rent straight away
5 Hours Ago
Merge from main
Today
Automatically add geoclip component when switching terrain renderer enum in editor
Today
Merge from main
Today
Merge from PlayerRigUpdate2
Today
Merge from ballistic_helmet_weight_fix
Today
S2P all floating cities, fixes missing mannequin meshes
Today
Remove unused override
Today
Merge from industrial_dlc
Today
Fixed industrial torch anims not applied to sub systems
Today
Merge from main
Today
Merge from parent
Today
Merge from main
Today
Merge from mortar_prototype (fixes mortar animations)