196,890 Commits over 4,110 Days - 2.00cph!

Just Now
Modifiers with a negative source (eg: incapacitate/blind darts) no longer get added to god mode players. Added Modifier.HasNegativeSoruce()
11 Minutes Ago
Pre-emptive reload when mag not full and target not seen for a while
23 Minutes Ago
tweaked wall storage deploy volumes to allow for small wood storage
37 Minutes Ago
add store icons
59 Minutes Ago
M15 Pistol - Updated item name and description
1 Hour Ago
Merge from snake_los
1 Hour Ago
merge from fix_roof_stability
1 Hour Ago
Remove instancing support from all non-standard shaders
1 Hour Ago
Remove instancing support from all non-standard shaders
1 Hour Ago
Snake LOS improvements
3 Hours Ago
Merge from parent
3 Hours Ago
merge from purifier_waterloss_fix
3 Hours Ago
merge from ui_volume_slider
3 Hours Ago
subtract jungle_update/spatial-biome-fog/fogmethod1
3 Hours Ago
merge from jungle_update/spatial-biome-fog/fogmethod1
4 Hours Ago
Merge from naval update
4 Hours Ago
Merge from main
5 Hours Ago
Merge from vsync_limit_fix
5 Hours Ago
Unsaved
5 Hours Ago
Disable vsync while the game is in background if limit fps in background is enabled
5 Hours Ago
Merge from scientist_spawners_enabled_fix
5 Hours Ago
Fix tunnel dwellers still spawning when scientist_spawners_enabled is set to false
Today
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Today
Merge from mission_create_streamlining/outpost_spawning/
Today
Fixed being able to swap items into containers marked NoPlayerInput (old bug, but relevant with the new mission containers)
Today
Convert the conversation panel entirely to flex text, rip out a dozen different layout hacks, improved performance from 2ms/frame while text is animating to 0.1ms/frame
Today
Immediately send respawn options when finishing the mission so it appears on the map
Today
Fixed safe zone spawn mission not working in primitive GameModeSpawnGroup will now accept the tag 'vanilla' which will pass if no game mode is loaded Added RequiredGameModeTags to BaseMission, also accepts 'vanilla'
More comments and minor code changes
Try and calculate a rotation which is similar to the original placement rotation (but snapped to the wall) So for example: a box rotated perpendicular to the wall should stay perpendicular even once snapped
Today
Merge from abyss_containers/cinematic
snap_deployables -> main
More minor adjustments with placement code
Fix items like planters and furnaces from not snapping
Don't bother with any padding, the calculations seem to be perfect
Can't static the directions array, use a pooled list instead
Yesterday
add some per-weather+per-biome fog mults
Yesterday
fix override/live edit weather not respecting cloud configs
Yesterday
Reduce noise made by melee and bow
Yesterday
Various consistency tweaks.
Yesterday
Meta for the RPC source generator too since it accidentally committed in 124029
Yesterday
Remove unnecessary things related to SyncVars source generator
Yesterday
Overcast profile RC
Yesterday
Clean up reaction time visualization code
Yesterday
Fix shooting scientists not making them aware after reaction time rework