197,088 Commits over 4,110 Days - 2.00cph!

27 Minutes Ago
Fix props with batching components not appearing in generated icons (armored double door as an example)
29 Minutes Ago
add ClientAdmin convar to scale back biome fog density (graphics.biomefogdensityscale), also property on SpatialBiomeFog component to scale it down for a scene
39 Minutes Ago
merge from fogmethod1
40 Minutes Ago
reformat conditional
43 Minutes Ago
testing blackness fix
2 Hours Ago
Fix being able to press the randomise character button while a deployable is spawned in the workshop scene, resulting in a player being spawned Don't enable the camera by default when loading the workshop scene, no longer need to click once to stop the camera
3 Hours Ago
Merge from gunner_multi_fix
3 Hours Ago
Possibly fix multiple attack heli gunners causing UI issues when going in and out of gunner view
4 Hours Ago
Merge from main
4 Hours Ago
Merge from kill_countdown_fix
4 Hours Ago
Merge from livestock_animals
4 Hours Ago
Merge from pilot_hazmat_dlc
4 Hours Ago
Merge from parent
4 Hours Ago
Rewrite party system so it integrates with the existing friends system code - support party from any provider but only provide party members from steam - add extra event that fires off when you leave the party since there is no callback for it normally
4 Hours Ago
Merge from main
5 Hours Ago
Optimizations for ESPCanvas refresh, reduces 0.15ms spikes 5 times a second to 0.02ms Early exit BasePlayer.SayingHello to avoid unnecessary calculations
Today
merge from abyss_sound_fx fix
Today
Remove some duplicated work done updating nameplates so it's only done once per frame Other optimizations to try and get nameplates to not be as slow
Today
merge from fogmethod1
Today
ensure shaders are included
Today
forgotten null check
Today
Cow animation update (walk)
Today
- When staying in cover, try to hold a likely angle the player could come from - Fix scientist sometimes leaving their zone for a cover super far away (when they use the old cover system as fallback) - More navmesh blockers on oilrig small to prevent scientists wasting their time testing destinations inside geo
Fixed issues opening menu
Today
Fix a rare bug where F1 killing would start the 60s kill cooldown, but not actually kill the player. (could happen if the command is entered precisely while entering the incapacitated state)
Missed files
Save us 20 ms when leaving a server. Present in the current game. Split menu enabling/disabling across a few frames with a coroutine. Handling those UI elements is heavy. Throw 'disconnected' toast when leaving a server.
Today
deployable anchor update
Today
More arctic tuning for when the sun is low.
Today
Less fog overflow out of the arctic biome.
Today
Fix connecting to same server multiple times in a row not firing off "OnLobbyGameCreated()" callback
Today
Store, Inventory fixes for floating footer
Today
Remove allocs in flanking state
Today
Make leaving zone during rush more robust
Today
Overcast improvements. Minor SSS tweaks on clear.
Today
merge from print_light_counts -> main
Today
Fix "Print Lights" doing both ddraw and printing light count
Today
merge from main -> print_light_counts
Today
merge from party_system -> main
Today
Fix more spacing issues
Today
merge from jungle_update/spatial-biome-fog/fogmethod1
Today
move and fix home news
Today
Floating Header and Footer, inventory tweaks
Today
Merge from main
Today
subtract 124169 (vclouds/fog)
Today
- Remove nav blockers in small oilrig - Cache zone on spawn - Discard potential destinations out of zone when peeking or taking cover - Don't flank targets out of our zone, or rush them, unless they got injured or an ally asked for help - Add debug visualization for zone checks - When leaving the zone for any reason, scientists should not filter points outside the zone anymore, or they'll be stuck
Today
subtract 124170
Today
subtract 124178
Today
subtract 124192
Today
subtract 124209