127,325 Commits over 4,171 Days - 1.27cph!

26 Minutes Ago
28 Minutes Ago
merge from main -> hotbar_food_eating
34 Minutes Ago
Use idle sail anim when sails are wind blocked, high wind sail when not blocked.
41 Minutes Ago
44 Minutes Ago
Fixed deep sea portal map marker position Make sure it doesnt dupe itself
47 Minutes Ago
skull torch setup
1 Hour Ago
Fix refcount leaks due to render.Pop/PushFilter functions This was due to recent changes, but exposes a bigger issue that also affected func_breakable_surf Added MAX_PLAYER_BITS VRAD: Enable static prop lighting (vertex & lightmap) with `-fast` * Since it is already controlled by `-StaticPropLighting`. `-fast` makes static prop lightmaps generate much faster. * Mention -StaticPropLighting requirement for vertex lighting on static props in the FGD (`Disable Vertex Lighting` field) Minor model rendering changes from cs:go * Mostly null checks, etc. Prevent crashes with vertexSize of 0 on materials * Will now use error material instead, and SPAM you about what material is wrong Fix a crash on game exit to do with models Clear "missing" flag on all materials when a map is started loading
56 Minutes Ago
merge from cannon_animation
1 Hour Ago
Switch GetRootEntity in Ballista to use GetRootParentEntity instead.
1 Hour Ago
merge from naval_update
1 Hour Ago
Fix LODs on cannon skinned mesh renderers, hook up basic wheel spin, fix handle animation being broken after using the new model, disable reload for now.
1 Hour Ago
merge from copy_paste_boats -> naval_update
1 Hour Ago
Add `copyboat` command - functions identical to 'copybuilding' but has a bit of special handling for boats - add "GetRootParentEntity()" to BaseEntity to get the highest level parent - fix "snap to terrain" paste setting causing bases (and boats) to snap to the bottom of the ocean instead of top of the water
2 Hours Ago
entity updates
2 Hours Ago
entity updates
3 Hours Ago
skinning knife and shovel entity updates (offsets to line up with pose)
3 Hours Ago
Added floating city 2 in the deep sea
3 Hours Ago
merge from naval_update
3 Hours Ago
merge from naval_update/floating_cities
3 Hours Ago
S2P floating city 1 and 2
3 Hours Ago
merge from naval_update
3 Hours Ago
merge from ghost_ship_parenting -> deep_sea
3 Hours Ago
Add "ShouldChildrenInheritNetworkGroup()" to allow a parent to prevent any of it's children from inheriting network group - set to false so ghost ships don't network children to the whole deep sea
3 Hours Ago
Preserve meshCache old behaviour by adding submesh tris to another field
3 Hours Ago
Reimplemented sail wind blocking: sails will only be blown by the wind if there is room behind the sail. Added list of points to check for clear LOS. Debug drawing of LOS points and status. Sail.Blowing now checks Flag_WindBlocked is false. Additional recache of value on sail raised/lowered.
4 Hours Ago
Merge from monument_notification_sounds
4 Hours Ago
4 Hours Ago
Cancel running tile building operations if the tile is re-queued
4 Hours Ago
set up ak variant entities and masks
4 Hours Ago
Update: AnalyticsUploader - implement FPUploaderImpl - add editor-only DryRun switch to log everything instead of actually sending it - IUploader.Upload is now async Tests: none, not hooked up to anything yet, that'll be next experiment
4 Hours Ago
Fix notification 'red bubble' not appearing when we have unread notifications on launch
4 Hours Ago
merge from mesh-guide-shader-improvements (further fixes)
4 Hours Ago
merge from main
4 Hours Ago
Global network the floating island entity, now that we split the children
4 Hours Ago
Manifest update
4 Hours Ago
merge from naval_update
4 Hours Ago
Pick axe animation and entity updates
4 Hours Ago
Fixed contact menu button sizing issues, moved it to flex
4 Hours Ago
Fix flickering block spiral stair guide
5 Hours Ago
Fix twitch drop background NRE
5 Hours Ago
exported updated dragon rpg anims and created/added world model rig it to dragon rpg entity
5 Hours Ago
fix door wreath/knocker guides not rendering
5 Hours Ago
Add convar functions for setting favourite colours with one list command, improve help text for convars
5 Hours Ago
Added Single 50 Cal Bullet, Empty Bullet and Ammo Link Model
5 Hours Ago
properly render multiple guides at once with different states
5 Hours Ago
fix_dumb_name -> naval_update
5 Hours Ago
Rename 'Mouted' to 'Mounted'
5 Hours Ago
Move useable by turret check to the serverside
5 Hours Ago
Compile fixes