161,516 Commits over 4,597 Days - 1.46cph!
Fix spotlight block range calcs
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Set better defaults for foliage shadow options
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Fixed boat scientists locking onto a hidden target for a longer period of time than necessary (correct branch this time)
Fix roaming boat groups sometimes not properly attacking players on the beach
Fixed boat scientists locking onto a hidden target for a longer period of time than necessary
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Fixed stolen PT boats getting removed when the roaming boat event ends, only boats that still have their crew get cleaned up now
Fix favorites and history not listing reliably in the server browser
- Favoriting a server saves IP:port straight away, then its favendpoint if the server reports one
- favorites.cfg saves each hostname's last resolved IP:port so queries generally succeed even if the DNS queries haven't finished yet
- Hostnames that fail DNS queries for 30+ days revert to IP:port so they don't log failures forever
- "No servers found" no longer shows over results while a refresh or a feeding list is still loading
Added in barricade pillbox into the scene as well
Nail gun position and rotation amended
Fixed TravellingVendorSounds.UpdateTireSounds NRE properly - caused by vehicle pooling
- VisualTick kept running after DoClientDestroy
Added in the Uzi into the scene
Fix TravellingVendorSounds.UpdateTireSounds NRE
- Real cause probably vehicle pooling
Uzi: stock always folded when holstered, unfolds on deploy
- new w_uzi deploy_stock anim with the stock unfold, hooked up in w_uzi controller
- 3p deploy_stock updated to match the viewmodel unfold
- Uzi.cs: holstered world model always shows the stock folded (visual only, still in rifle mode)
- updated 3p aniims to match correct bolt position, fix out of sync issues
Door.SetSwingDynamic NRE guards
merge from f1items_nre_fix
merge from gamepad_focus_nre
merge from get_networklodcell_fix
merge from pickupnotice_nre_fix
merge from LightHouse_Cratefix2
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merge from distanceflaregammafix
merge from laserstretching_fix
merge from npcencountertimer_fix
merge from nameplates_maxnameplates_hotfix
merge from netread_nre_fix
Fixed CAI_BaseNPC::IsPlayerAlly in multiplayer
* Fixes Alyx not picking up shotgun in multiplayer in a scripted scene on ep1_c17_02a
Potential crash fixes & cleanups
More potential crash fixes & cleanups with various entities
Final set of entity related fixes for now
Remove some unused C_Team related stuff
Try to prevent more matproxy related crashes
- New AttachmentMountScale component: client-only, resets parented mods to localScale 1 so they inherit the mount's scale
- Entity parenting uses worldPositionStays, which counter-scales mods and cancelled or skewed any mount scale in 3p
- Added to uzi.entity.prefab flashlight.attachment and barrel mounts, scales tuned for the uzi
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NPC phone calls ignore the MaxConcurrentCalls cap
fix NPCEncounterTimer error
fix vclouds "kernel not set" error sometimes showing up
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