136,232 Commits over 4,444 Days - 1.28cph!

31 Minutes Ago
Fix TriggerSafeZoneOverride not being partial
31 Minutes Ago
Add `clearhostile` command to reset your hostile timer - refactor `MarkHostileFor()` by adding `SetHostileDuration()` so I can clear hostile time instead of only adding onto hostile time
39 Minutes Ago
Fix missing collider physics materials on 13 entities across the apartment complex
45 Minutes Ago
Allow players to hold their weapon inside their apartment room
45 Minutes Ago
Fix vitals showing both safezone & combatzone after changing CombatZone to a flag
46 Minutes Ago
Don't show "you must put away your weapon" when inside your room
46 Minutes Ago
Make it impossible to be marked hostile when inside your apartment room (combat, shooting, whatever)
1 Hour Ago
▉▉▉▍▉▄ ▉▅▌▆▆ ▋▇▌▌ ▄▆▉▅
1 Hour Ago
brightend up emissive
1 Hour Ago
fireflies, firearms, explosions, mushrooms, emissives for all
1 Hour Ago
Also allow looting the bodybag corpses too inside the rooms
1 Hour Ago
Allow looting player corpses inside apartment rooms too
1 Hour Ago
Slightly repositioned check in here text (made it more centred) Scene2prefab
1 Hour Ago
Rename helper method
1 Hour Ago
Added a bit more dressing to the check in desk room
3 Hours Ago
Reduce flickering of view mode selectors in Hammer Add safeguard to hitbox getter Hammer tweaks * info_particle_system uses its effect_name in entity report * Adjust Map Information dialog * Make Map error and Entity report dialogs wider SMG1 grenade and RPG rockets no longer hit health kit bounding boxes * Was previously done to Crossbow bolts only, but these 2 also suffer from this * Changed collision group of SMG1 grenades from COLLISION_GROUP_PROJECTILE to HL2COLLISION_GROUP_SPIT to enable it hitting health kit physics objects Implement health pred changes from TF2 SDK * Implements and adds FTYPEDESC_ONLY_ERROR_IF_ABOVE_ZERO_TO_ZERO_OR_BELOW_ETC flag to player health Print a warning if render.Capture(Pixels) fails to alloc memory Added "Portal Viz Width" option to Hammer 3D settings * Changes how thick "Load Portal File" lines are. Default is 2. Merged Pull Requests + Minor cleanups * Changing a single quote to a double quote * Micro optimizations for gmod_light * TTT: Add check for if GetHeadshotMultiplier exists on carried weapon
2 Hours Ago
Allow combat damage explicitly between two people inside the same room / hostile trigger
2 Hours Ago
Change approach to allowing combat inside the safezone - still consider them inside a safezone regardless where they are in the apartment monument - only whitelist actions we care about + filtering to be safer than fully disabling safezone serverside completely
2 Hours Ago
merge from npc_turret_interference_fix
2 Hours Ago
Remove unnecessary check
2 Hours Ago
merge from npc_turret_interference_fix
3 Hours Ago
Stop autoturret interference from being applied to npc sentries and making random turrets in the apartment complex not shoot anyone
3 Hours Ago
RRP ReflectionProbeEx + vclouds rendering into it
3 Hours Ago
stacked terminals blocker WIP
3 Hours Ago
Dart mini game animation and event updates
3 Hours Ago
merge from prototype -> apartment_complex_monument
3 Hours Ago
Get rid of autoclosing when owner opens their door, I thought it would be better but it's so annoying - you will remember to close your doors behind you once you live in the apartments for a bit
3 Hours Ago
Switch to having combat zone driven by a player flag instead - was akward having the server metabolism driving the safezone flag but the client using the hostile zone triggers - wasn't syncing properly when leaving the hostile area and entering safezone again because the server would wait up to 2 seconds to tell you were in a safezone again so you wouldn't see safezone or combatzone vital
3 Hours Ago
Delete leftover bulky sofa prefab, replace with a regular static sofa
3 Hours Ago
Fixed gestures and misc animations not working
4 Hours Ago
Fixed all old controls now that we're using the new input system. Only allow freecam when we don't have any camera options toggled
4 Hours Ago
Fixed pixel thin gaps between geometry
4 Hours Ago
4 Hours Ago
Buildfix: expose NetworkPosTickCallback setter Tests: none, trivial change
4 Hours Ago
Merge: from cargoship_bot_replication_fix - Bugfix: fix bots/sleepers disappearing from cargoship Tests: spawned cargoship event, spawned bot, followed them for a couple mins - no houdini
4 Hours Ago
Bugfix: ensure netgroup of sleepers/bots is updated when parented to a moving global entity Tests: spawned cargo ship, spawned a bot and moved through net grid for a minute - bot didn't disappear
4 Hours Ago
Fix pan clipping into kettle on the large apartment stove Fix incorrect bear meat visual food setup on small stove
4 Hours Ago
Fix hostile zone trigger not being a trigger
4 Hours Ago
Show "Combat Zone" vital instead of "Safe Zone" when inside your room so it's clear you can take damage
4 Hours Ago
- Swap over to new pool table model - Cleanup - Temp colliders
5 Hours Ago
score rows show a max of 10 rows, with wrap around at max
5 Hours Ago
Fixed player not spawning
5 Hours Ago
Fixed window holes in apartments complex b
5 Hours Ago
Fix various static entities in the apartment complex marking the player as hostile when hit (+general solution for all furniture) S2P (feel free to stomp)
5 Hours Ago
Fixed crafting menu accessory tab remaining open when selecting a skin-only compatible blueprint Update charms UI when selecting blueprints (also fixes crafting items with pre-selected charms using incorrect attachment IDs / wrong charms) https://files.facepunch.com/raul/1b2211b1/22_19-44-GlisteningLightningbug.mp4
5 Hours Ago
Fix NRE when selecting the security guard conversation option - either by updating phrases or by changing the code, unsure which
5 Hours Ago
5 Hours Ago
merge from main
5 Hours Ago
merge from main
5 Hours Ago
move zoom input toggle from reticle to mountable fix dart hovering in front of face in viewmodel fix double throw in local debug cam