156,709 Commits over 4,536 Days - 1.44cph!

18 Minutes Ago
merge from single_door_controller_reskin_fix
18 Minutes Ago
Fix incorrect rotation being used for reskin child entity repositioning, causing door controllers to rotate 90 degrees on single doors Add regression test
1 Hour Ago
merge from main
1 Hour Ago
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2 Hours Ago
Merge from egg_drop_fix
2 Hours Ago
Chicken eggs are now dropped flush with the terrain and with phsyics disabled (if terrain can be found) Possibly fixes eggs sometimes falling through terrain and getting killed by OOB
3 Hours Ago
Hooked up mount/dismount animations for cow
3 Hours Ago
Fixed cow using croc protection
3 Hours Ago
Hooked up temp icons for new pies
4 Hours Ago
Added visual food entries for the cooking workbench for the new pies
4 Hours Ago
Swapped icon for milk interaction
4 Hours Ago
Removed the list of ovenCookingFlagItems from CookingWorkbench, replaced with a new ItemModCookingWorkbench Makes it easier to setup new items and removes a big string comparison client side
5 Hours Ago
Swapped the eat sfx for drink on milk
5 Hours Ago
Shave two pixels off each category button in the crafting menu, fixes categories overflowing
5 Hours Ago
Compile fix
6 Hours Ago
- Fix hair and eyebrows being overriden - Support charater slot in connections trings
6 Hours Ago
Missed files
Today
Harvesting a sheep will now reward you with the wool that was on it at the time of death Fixed server compilation causing the visible lead mechanic not working in builds
Today
Fix debug collider shader only drawing one pass
Today
Lambs no longer drop dung (syncs them up with calves)
Today
Fix sheep not dropping dung
Today
Client compile fix
Today
New mutton pie with rich version Increases the speed that livestock animals bond to the player, also prevents bulls from charging Regular pie halves time to reach Bonded status (can be led), rich pie reduces takes another 30s off the time it takes to reach bonded
Today
Added an equivalent to skins.asset for steam skin bundles, makes it easier for the client to pull info from them
Network++
Today
Cow animation updates
Today
New beef pie Increases the maximum amount of food that can be consumed by a player for a duration by +75% (875 calories) More food = more chance to recover when downed, if hunger bar is full after eating a beef pie recovery chance is 75% (calculated after medkit which still guarantees recovery) Also included a rich verison, can go up to 1000 calories and takes recovery chance to 100%
Codegen
- Pass appearance in client ready - Save everywhere as character appearance proto rather than a string representation - More code cleanup
Today
merge from turn in place
Today
also disable head ik when turn in place is off
Today
Don't show the mount animal prompt if no animal is being led by the player Allow a mounting slot to control which animal type it supports (large/small) Cows no longer fit in the small flatbed, need to use the large flatbed
Today
merge from animation_jobs_ik
Today
Fix limb twisting on the wrong axis
Today
merge from main
- Ability to limit changing race/gender from predefined steam id original - Add a 'connect to development server' in the browser for any developers playing on unity so we can easily go main menu -> test server - Ownership checks - Greatly clean up the player customisation backend
Today
Hooked up mounting animations
Today
merge from store_emptyinv_fix
Today
Fixed one more way for the store to break when you have no items
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Today
Make bad genes more common, most sheep / cows then look generic, and good genes ones eg black sheep become rarer to find (else because of dominant good genes we get a massive majority of black sheep)
Today
Fix sheep material looking wrong when dung gene is maxed out
Today
Experimental livestock name localizations
Today
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Today
Lamb & sheep shear FX
Today
Disable panel drag'n'drop with mouse 3/4/5 Fixed Hacked Rollermines ignoring Combine Hunters Allow setting filters via Entity:SetSaveValue Added a few more entities to override whitelist * info_player_teamspawn, info_vehicle_groundspawn * Placeholder entities based off of prop_dynamic and prop_physics Fixed various potential crash issues when creating entities More potential crash issue fixes when creating entities Even more potential crash fixes around entity search Fixed a couple instances of \b used instead of \n Bandaid fix for GetBoneTransform returning garbage * This needs investigating further
Today
FX progress
Today
Update: HttpImage - add option to use a best-fit mip - move httpimage comp to image on OverlayCarouselButton Tests: navigated to pack pages
Today
Biofuel rig fixing liquid joint not being centered
Today
Make remote controlled entities (turrets, drones, cameras) have base occlusion disabled - will enable it for RC entities when we do the push to get rid of the minimum 30m occlusion distance to make it work for anti-ESP, for now lets keep it simple and skip since RC entities are used for <1% of gameplay