159,360 Commits over 4,566 Days - 1.45cph!

14 Minutes Ago
merge from deepsea_unloading
15 Minutes Ago
Never unload the deep sea asset scene if it has been loaded by an entity in the main island (modded) Traveling back and forth was still unloading it
16 Minutes Ago
codegen fix after merge
22 Minutes Ago
Remove unneeded CausedBy function
39 Minutes Ago
Renaming and retuning
53 Minutes Ago
Fix 3p grenade throws swinging out to the side when standing still - turn-in-place arm dangle gated on DefaultHoldType, so items moved to anim subsystems (grenades, melee, shield) counted as empty hands and got it - added PlayerModel.HasHeldItemAnimations: hold type, active subsystem on the held entity, or a spent item still finishing its anim - covers throwing your last grenade, where the entity is destroyed mid-throw - dangle now only applies to genuinely empty hands, same as before the subsystem migration
1 Hour Ago
Updating nailgun viewmodel rig with updated mesh
1 Hour Ago
merge from ui_misc_optims
1 Hour Ago
Update supported shaders list
1 Hour Ago
merge from main
1 Hour Ago
▉█▊█▊▍▌▊ ▉▅▉ ▌▉▌▊ ▇▆▅▆ █▄▄▆▆▊▉▇ ▅▅ ▉▄▊▇▆ ▌ ▉▅▍▅▊▅▋▇▋▆ ▅▌▄▇▉▊
1 Hour Ago
Fixed some store pages referencing assets from other packs, copy pasted leftovers
1 Hour Ago
Add a tool which syncs grenade release events across their drop/attach anims, so they release at the same time they used to when using the throw anims Fixed a few that were out of sync
1 Hour Ago
fix tattoos not showing on first-person legs
1 Hour Ago
Tweaked foundation mortar color
1 Hour Ago
Fix merge conflicts
1 Hour Ago
switch head tattoos to uv0 with shader fix for more consistent resolutions fix ReadOnly attributes
1 Hour Ago
Clean up CBuffer declaration and add some more properties to prevent shader errors.
1 Hour Ago
Scrap king atlas b / foundation tweaks
1 Hour Ago
Fixed discord logos compression, just reduced their size to match the used mip and made them multiples of 4 so they compress to DXT5
1 Hour Ago
Rotation fix for cow and sheep jump down going forward
1 Hour Ago
▆▇▍▉▇▋▉▉ ▋▍▆▍▍▉ ▌▊█▉ ▍ ▄▆▉▌▇ ▆▉▇█ ▇▆▍▍▋▌▄▍▉█▋ ▋█▌▇▅ ▍▋▄▌▍ ▋▄▊█▊▍▊█▉ ▆▌█▄▆ ▉▄▆▅▄▉▌▄▍ ▋▅▉▇▆ ▊█▉█▉▉▊▅▇ ▉▄▍▇█▄▆▍ ▇▇▊▌▄ ▊▉▄▆ ▅▊▄▌▆▄▉█▌▄▊▇▌▉ ▊▇▋▋▄▄▆▇▄ ▋▋▌▆▋█ ▊▌▍▇▆█▍▅█▆ ▄▇▌▊▍ ▉▊█▌ ▍█▇ ▍▉▄ ▄▋▉▆▅▇ ▋▌▍▅▆▋▍▊ ▅▊ ▆▇█▄▊ ▇▋▄▆▅██▋▍ ▇▌█▇▆▊▇ ▌▇▍▇▉▍ █▊▋▊▌ ▊▆ ▆▍█ █▇▋▄█▍▍▍
2 Hours Ago
client_controls -> pt_boat_rewrite (broken)
2 Hours Ago
Fixed the server map image staying in VRAM after the connect modal Now freed about a minute after the modal closes
2 Hours Ago
Disable the graphic raycaster of a disabled ui window Saves some overhead when navigating in the menu
2 Hours Ago
turret_viewmodels -> pt_boat_turret_rewrite
2 Hours Ago
merge from misc_logging_cleanup
2 Hours Ago
Fix another leak on domain reload
2 Hours Ago
merge from main
2 Hours Ago
Skip raycasting canvases that arent drawn, so closed menu pages stop costing EventSystem.Update every frame when the cursor is unlocked Saves 0.5ms in the inventory in editor
2 Hours Ago
Updated Nailgun World Model, View Model and LODS to fix UV issues Reimported Nailgun Textures
2 Hours Ago
biofuel_generator_poolingfix_2 -> main
2 Hours Ago
Dont cut off the stir sound
3 Hours Ago
merge from teleportlos_fix
3 Hours Ago
Fix teleportlos not working well in editor due to not using a realmed trace and hitting the LocalPlayer while moving
3 Hours Ago
Make Blend4Way and TerrainBlend shaders SRP Batcher compatible.
3 Hours Ago
Fix more pooling errors with biofuel generator
3 Hours Ago
setup plague hazmat skin targets
3 Hours Ago
Add SRP Batcher compatibility for BlendLayer, PackedMaskBlend and SnowArea variants
3 Hours Ago
Make Specular and Cloth shaders BRG compatible. (And Wind too, technically, but the motion vector pass ruins it)
3 Hours Ago
exported attach anims for grenade, fire crackers, beancan and flare, also exported attach grenade 3p test anim
4 Hours Ago
Merge from sprint_metabolism
4 Hours Ago
merge from build_error_cleanup
4 Hours Ago
fixed old mesh on scrap_king-wall_third
4 Hours Ago
merge from main
4 Hours Ago
Add throw effect to firecracker throw and drop anims, remove the screen shake effect
4 Hours Ago
Fix opening a vehicle prefab in edit mode causing errors after recent change to disable pool.debug by default in editor
4 Hours Ago
▄▌▋▉▄▌ ██▌▇▄▅█ █▊▊▌▋ ▇▇ ▋▌▇▌▌ ▉▆▋▌▅▆▆▅█
4 Hours Ago
▍ ▋▍▊▆▇▊█ ▇▌▄▄▊▇▌ ▅▅▇▆▋ ▆▌ ▊██▍▋ ▇▋▍▋▅▉▇▄ ▇▌▉█▊ ▇▅ ▄▇ ▆▍▊ ▌▄▋▄▉▌ ▇▍▄ ▄▉▆▇▉▇▋ █▅▌█ ▆▆█▇▊▌▊█ ▄▌▇▅█▆▌▆ ▍▌▅▇▅█▍▇▇
4 Hours Ago
█ █▆█▌█ ▆▍▆▉ ▇▆▍▌▅▉▋▊▆▇▅▊▉▄▇▇▍▋█▅█