155,952 Commits over 4,536 Days - 1.43cph!

35 Minutes Ago
Automatically upload item icons to CDN when exporting them for Rust+
41 Minutes Ago
Added automated test to check all items have a phrase and description
49 Minutes Ago
more isvalid checks
58 Minutes Ago
add a wrapper for all playable calls
59 Minutes Ago
- Revert back to a simpler model of just client simulating the physics of a predicted grenade on ground hit - Back out of predicted grenades if it's obviously clipping through a surface
1 Hour Ago
merge from critter_animals -> Livestock_animals
1 Hour Ago
update livestock scene to remove duplicate critters
1 Hour Ago
population changes
1 Hour Ago
squirrels try not to go into riverside/oceanside
1 Hour Ago
disable frog debug cube
1 Hour Ago
import new frog anims and integrate, breaks materials on model
1 Hour Ago
Bunch of UI styling/improvements.
2 Hours Ago
merge from main
2 Hours Ago
slider test wip
2 Hours Ago
Adde placeholder gamepad config button, runs the new console command, ready to call the steam input button configurator when I add it to FP.steamworks
2 Hours Ago
Assign root bones on calf prefabs to fix stringpool warnings
2 Hours Ago
Fix fence collider being stripped from the server, fix import settings, assign phys material Add door controller sockets to fence gate, refine lock position Set up vehicle phys boxes Allow fencing to be demolished When looking at a deployable that can be demolished with a hammer it now gets the blue highlighting, same as when its upgradable
2 Hours Ago
Bugfix: HttpImage - create blurhash sprite when one is needed Tests: navigated to store general page, saw the background change to blueish, dlc page is redish
2 Hours Ago
merge from Frog_Branch -> critter_animals
3 Hours Ago
Prevent key rebinding triggering if clicked with gamepad cursor
3 Hours Ago
Bugfix: clamp color channels when creating a blurhash texture Tests: navigated through store, no more color splodges
3 Hours Ago
Update: ran StoreBundleTool to assign blur hashes Tests: inspected store with httpimagedelay
3 Hours Ago
- updated cattle bias maps and reset their settings, applied new maps to cattle materials. - updated sheep model with better organised model - fixed some AO issues in sheep textures - added sheep fur normal and applied it to sheepfur materials - added LOD material for black sheep fur and updated sheep prefab
3 Hours Ago
Performance fix
3 Hours Ago
Bugfix(editor): read textures as srgb data when able to Tests: visualized produced blurhash
3 Hours Ago
Added inheritSkinsFrom to ItemDefinition. Code support for it. Set all sandbag variants to inherit skins from the base sandbag item.
3 Hours Ago
Update(editor): minor cleanup of CalculateBlurHash All experiments to async load textures failed, so committing to this version Tests: inspected a couple produced blur hashes
Rin
4 Hours Ago
merge from sandbag_barricade_sockets
4 Hours Ago
Fix pre-existing binding issue when closing menu mid key-assign. Only shows up as a real issue when using a gamepad.
4 Hours Ago
exported wip frog anims
4 Hours Ago
baseline of terrain deformation, tile-based serialization (only for areas with active changes) some concept of protection and healing over time
4 Hours Ago
compiler fixes
4 Hours Ago
Updated the Light binning debug overlay to display the total number of lights processed per screen tile rather than per-bin
4 Hours Ago
Fix some key latching issues when input gets cleared such as F1 console opening.
4 Hours Ago
Merge from salvaged_cleaver_loud
5 Hours Ago
Salvaged cleaver distance fix
5 Hours Ago
remove debug cubes
5 Hours Ago
5 Hours Ago
Changed to per-camera bin data buffers so the light binning job can be completed just before rendering
5 Hours Ago
fix hitbox collisions
5 Hours Ago
M79 Grenade Launcher Blockout
5 Hours Ago
fully integrate squirrel anims, fixed critter locomotion analyzer tool
5 Hours Ago
merge from Livestock_animals/meat_visuals
5 Hours Ago
Fixed apartment complex and floating cities not showing in the S2P batch window
5 Hours Ago
S2P: - ferry terminal - outpost - large oilrig - gas station - radtown - supermarket - water_well (all 5) - apartment complex - floating city (all 4)
5 Hours Ago
merge from sentry_upload -> main
6 Hours Ago
- Changed the LightBinningJob to only process depth bins within the screen tile that a light occupies to reduce the overhead of the job significantly - Aligned depth bins for each tile within memory so that they are within the same cache lines and produce more cache hits when sampling the depth bin on the shader side
6 Hours Ago
integrate new squirrel anims
6 Hours Ago
Re-add the "max 3 uploads per session" logic that got removed accidently
6 Hours Ago
PS 4/5 gamepad layout vdfs. Update input config deploy tool to work with all the layouts not just xbox.