137,509 Commits over 4,474 Days - 1.28cph!

10 Minutes Ago
Increase movement speed
13 Minutes Ago
Merge from monument_cc_logging
13 Minutes Ago
Remove control seeat from launch site s2p
14 Minutes Ago
Revert rolling changes Reduce stop threshold
18 Minutes Ago
Add the control chair to the control computer prefab itself
38 Minutes Ago
- Clean out a bunch of overly complex equidistant test code - Setup world spline with the correct values to ensure equdistance without a seperated method
54 Minutes Ago
Fix mount anchor visibillity. Fix insanely large bounds after prefab/art changes.
1 Hour Ago
Merge from apartment_complex_monument
1 Hour Ago
S2P apartment complex
1 Hour Ago
Harsher pausing
1 Hour Ago
Logging to figure out mount issue with control computer at monument
1 Hour Ago
Missed files
1 Hour Ago
Split pool table into client + server files to cut down on the bloat
1 Hour Ago
Fix a ton of movement lag issues
2 Hours Ago
Add monumentblocker_barrels_100x450.entity and its related gibs and settings
3 Hours Ago
SatellitControlComputer.static.entity fixes and remove old disabled art
3 Hours Ago
Merge from paintball_fixes
3 Hours Ago
Fix paintball overalls always appearing white in third person Fixes for paintball gun entity not always having the correct visual state in third person
3 Hours Ago
refactor watertreatmentplant gearbox to be one entity instead of a gearbox+wheelswitch - some duplicated code with the WheelSwitch but cleaner and removes bad coupling on standard fuseboxes - it fixes most issues and removes all the jank flag-based entity toggling stuff
3 Hours Ago
Halloween costume fixes
4 Hours Ago
Whitebox progress / more work on the collapsed tunnel
4 Hours Ago
sound.Add throws errors when given no "name" or "sound" fields Fix normals on Crossbow and GravGun Lod 1 Move Black Mesa Deathmatch maps into Black Mesa category + icons Fixed some Black Mesa map sounds not playing Merged Pull Requests + Cleanups * Entity.BeingLookedAtByLocalPlayer optimizations * Reset stale gamemode details on server list refresh Revert stripping player weapons on Sandbox spawn * This breaks existing addons Remove the Ragdoll Low Violence manager * Removes `g_ragdoll_lvfadespeed` * Because we don't have the low violence system enabled/exposed, it is always forced off for multiplayer anyway, so don't keep asking the system to get the same answer every time. * What the system was intended to do is just fadeout ragdolls faster. That's it. Update config_default.cfg to set convars to their defaults * mp_decals and sensitivity. Were set to 2x their default, now set to the actual default.
4 Hours Ago
Preserve order of cliff prefab operations. Run a pre-cliff baseline on the real procgen pipeline to get the state of terrain before cliffs are placed for accurate runtime recalculations. Don't move the camera when recalculating terrain
5 Hours Ago
Whitebox progress Added NPC dwelling component for testing room randomization
5 Hours Ago
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5 Hours Ago
Update: ensure PlayerPos/LocalPos/Rot/... caches are initialized to accurate values when player connects Tests: none, trivial change
5 Hours Ago
Clean: minor refactors - codegen Tests: none, trivial changes
5 Hours Ago
gamesroom shotgun trap - textures updated - material updated
5 Hours Ago
Remove a redundant copy when serializing messages to be sent to Rust+ Should fix "IOException: Tried to write beyond the buffer bounds" when sending clan info to Rust+
5 Hours Ago
Added apartment.adminapartmentnoclip (replicated + enabled by default), allowing admins to noclip freely inside rented apartments https://files.facepunch.com/raul/2026/July/07_21-15-WavyBarnacle.mp4
5 Hours Ago
Clean: remove last Jobs 2 code and branches Tests: compiles
6 Hours Ago
Clean: remove all speed and flyhack state fields on BasePlayer, rely on AH counterparts Tests: ran unit tests
6 Hours Ago
Renamed ConVar to apartment.adminapartmentbypass Moved the entire logic into IsAuthed Switched the variable to a replicated var for invisible blocker synchronisation Codegen
Merge from m16a2_viewmodel_fix
Compile fix
Merge from main
Today
merge from PlayerMaintainedMonuments -> water_treatment_plant_maintainables
Today
Added apartment.adminauthbypass ConVar (unsaved, disabled by default) which when true, it grants access to admins to rented rooms (walk in, open doors and containers) https://files.facepunch.com/raul/2026/July/07_19-40-StarryBumblebee.mp4
Today
Disable saving on static control computer prefab
Merge from monumentisland_apartments_fix
Fix empty monument island loading apartments
Today
Recalculate button keeps cliffs in the same location
Today
2 gizmo options: 1. Distance culling 2. Select what cliffs to show gizmos for by clicking them
Today
Founders Door - added gibs, double door variant
merge from m16a2_viewmodel_fix
Today
Clean: use AH states in unit test logic Eliminates a chunk of BasePlayer AH field usage, can remove them next Tests: ran unit tests
Today
Improvements to the CliffSandbox dev scene - Select cliff prefabs from inspector dropdown - Can provide a real `.map` file, coordinate and region size to instantly generate the real terrain and cliff data from a live map for debugging - Toggleable prefab gizmos in playmode - Spawnable player-sized capsule for sense of scale
Merge from PlayerMaintainedMonuments/powergrid
Supermarket scene playable in editor