162,061 Commits over 4,597 Days - 1.47cph!

46 Minutes Ago
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46 Minutes Ago
Merge remote-tracking branch 'origin/procgen_fix_inland_spawns' into hackweek_beach_spawn_improvements
1 Hour Ago
Turn the extraction hub and shoulder camera on by default
1 Hour Ago
merge from ontriggerstay-cleanup
1 Hour Ago
removed OnTriggerStay usage on drone, the code was dead anyway
1 Hour Ago
Add a server setting that keeps everyone in the shoulder camera
1 Hour Ago
Turn Outpost into the extraction hub with a stash, unlocks and saves
1 Hour Ago
Put Outpost on the extraction map
1 Hour Ago
Merge branch 'main' into hackweek_panels
1 Hour Ago
Cleanup
1 Hour Ago
Merge pull request #9 from Facepunch/40MM_Selective_Loading
1 Hour Ago
FPV Drone - Updated UI with dynamic elements indicating pitch and roll angles in an artificial horizon. Updated localization *https://files.facepunch.com/mauroavalos/2026/November/11_11-36-SubduedAngelfish.mp4
1 Hour Ago
FPV Drone - Hooked up the new camera effects to the drone and fixed a lot of compile issues from the new unity versions. Updated Localization. Updated RCMenu and CCTVOverlay scripts to support custom hud override and hide it for the fpvdrone. Updated Main Camera with new fpvdrone camera effects. Added new effects, overlay script and rrp postfx volumes
2 Hours Ago
Added Multiple shell loading function to Shotguns *https://files.facepunch.com/alfiebirch/2026/November/11_14-14-LeanPlankton.mp4 Added the ability to add multiple different types of shotgun shell in the chamber.
2 Hours Ago
https://files.facepunch.com/Nowun/2026/November/0LtDiOihnx.jpg beached loot container setup with unique loot pools. 3 types, Tools, Ammo/Meds, Food. Each container has tons of crates but no weapons/high tier gear. Final commit for this branch.
3 Hours Ago
Fixed network decrypt thread staying idle while the main thread drained a full read queue, it's now woken on the first message read as well as after the loop
3 Hours Ago
Cleanup
3 Hours Ago
Expanded Jakes batching to all packets Added server.outbox (off by default), sends the server's packets through a buffer system rather than write queue *
Rin
3 Hours Ago
NPC services giga commit. Also includes NPC profession prefix-random name suffix, voice mumbling and conversation movement smoothing
Rin
3 Hours Ago
Give the armour and restoration booths whole kiosks the attendants work from
Rin
3 Hours Ago
Fill residents' food to 80% at the canteen and fix its see-through props
Rin
3 Hours Ago
Give the restoration, armour slot and giga furnace services their own panels
Rin
3 Hours Ago
Move the apartment canteen into an enclosed apartment room
Rin
3 Hours Ago
Run NPC services by talking to their attendant
Rin
3 Hours Ago
Run the giga furnace from a walk-in counter in its yard and fix the booth counters
Rin
3 Hours Ago
Move the giga furnace into a fenced yard by Repairs and enclose the Outpost booths
Rin
3 Hours Ago
Give the apartment cook a canteen behind the lobby
Rin
3 Hours Ago
Dress the Outpost service booths and move the giga furnace there
Rin
3 Hours Ago
Fix the client-only build of NPC services
Rin
3 Hours Ago
Move the giga furnace inside Bandit Camp
Rin
3 Hours Ago
Hold finished rentals' earnings for 48 hours and reprice restoration
Rin
3 Hours Ago
Add free resident meals at the Apartment Complex
Rin
3 Hours Ago
Add giga furnace drop-off service at Bandit Camp
Rin
3 Hours Ago
Add rentable NPC services with armour slot and restoration garages at Outpost
3 Hours Ago
Added a Multiple Shell loading Function to the MGL *https://files.facepunch.com/alfiebirch/2026/November/11_12-44-ShrillFlounder.mp4 You can now load multiple different types of shells into the MGL. Pressing Right Click with the radial menu open will add that selected shell into the order. Can also partial load rounds as well. Still have the function to load a full magazine of one type of shells.
3 Hours Ago
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4 Hours Ago
Network decrypt thread is now woken once per main thread read loop instead of after every message
5 Hours Ago
Fix missing limbs in players during demos, toggle updateRenderersOffscreen by default during demos
5 Hours Ago
Make debugcam toggle to free camera in demoui2
5 Hours Ago
Fix admintime -1 not resetting time of day back to what it was in the demo
5 Hours Ago
Fix settings menu being broken while a demo is paused
5 Hours Ago
Added 40mm Tracker Icon
5 Hours Ago
Added a 40mm Tracker Round *https://files.facepunch.com/alfiebirch/2026/November/11_11-22-BrightPachyderm.mp4 The round once fired will attach to the surface its hits (Cars, Helicopters, Boats, Bases) This will then add a tracking marker to the map that will move with object its attached to. The tracker lasts for 5 minutes but has an audio beep and a red flashing LED
6 Hours Ago
Added sticky bean can grenades too: *https://files.facepunch.com/lukester/2026/November/11_11-02-DarkorchidBellsnake.mp4
6 Hours Ago
Merged from main
6 Hours Ago
map_creator_biome_fix -> main
6 Hours Ago
Map Creator overrides are no longer cleared when its window closes, entering play mode already resets them
Today
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Today
map_creator_biome_fix -> main
Today
Another use for honey Sticky Grenades. Can be attached to any entity including players: