140,064 Commits over 4,505 Days - 1.30cph!

16 Minutes Ago
Added door offsets for randomised rooms
38 Minutes Ago
Fix map_image_url and level_url being shared when the map is disabled or fog of war is enabled Block sending Rust+ the map in that case too
38 Minutes Ago
tesla coil, timer, water pump, and sprinkler proper world models optimised LOD0 to be cheaper than burlap sack
51 Minutes Ago
Fixed a crash with a specific addon + cleanups More potential crash fixes Even more potential crash fixes + minor cleanups Minor commands.lua cleanups Fixed bone manipulated entity render bounds when never rendering first * Fallback to old behavior of using model bounds when the bone manipulated bounds are not calculated yet. PR: Fixed inconsistencies in localization source strings
54 Minutes Ago
merge from satellite_crash_audio_fix
55 Minutes Ago
merge from ch47_fixes
56 Minutes Ago
merge from improved_game_ui
56 Minutes Ago
merge from pooltable_networkrange_fixes
57 Minutes Ago
merge from storepage_bargames_media
57 Minutes Ago
merge from fix_submarine_oxygen_status
58 Minutes Ago
merge from metabolism_fix_3
59 Minutes Ago
merge from sculpture_dialog_close_fix
59 Minutes Ago
merge from wildlifehazard_nre_fix
1 Hour Ago
WildlifeHazard NRE fix
2 Hours Ago
Large crashed station progress
3 Hours Ago
Forgot to set the type on the prefab variants. Also make default materials on prefab variants the appropriate colours
3 Hours Ago
Add prefab variants for red and yellow recyclers Fix the OnSyncVar change method for the recycler type using the server only version
3 Hours Ago
6 Hours Ago
set admire anim speed scale to 1 on vm glass ar anim.controller. Exported updated deploy/reload vm anims with animated camera and fixed fire anims 1 and 2
6 Hours Ago
Add orbitcamhold convar which allows the third person orbital camera to stay where it is when letting go of alt rather than reverting back to behind the player
6 Hours Ago
Improved pool table 3p setup: - Hand stays closer to the table rather than floating - Some spring motion to the cue as we want back and forth - Swap to closer vs further animation depending on distance from the cue ball
6 Hours Ago
Adding refresh rig for machete
Today
industrial combiner/splitter/crafter/conveyor/adapter and igniter now have their own world models optimised LOD0 to be cheaper than burlap sack
Today
Glass AK - reverted order of the ammo UV1 shells for alpha clip, added it to worldmodel
Today
Remove RustRendererFeatureCameraComponentAttribute due to issues with reflection
Today
Another mass rename to be more descriptive, started set dressing/theming exploration for small randomised rooms
Today
fixed random room spawning
Today
fluid switch/splitter/combiner, heater, door controller, digital clock, pressure pad, laser detector, hbhf sensor, counter, button and seismic sensor now all have proper world models. each lod0 is cheaper than burlap sack
Today
added small tunnel parts, added random room spawn functionality
Today
Remove string interpolation from BlurOptimizedPass
Today
Avoid delegate allocations in SSAOApplyPass
Today
Elimitate GC allocation in terrain depth pre-pass
Today
io entities: splitter, XORSwitch, Rand, Memory Cell, Root Combiner, ANDSwitch, Blocker, Branch, DflipFlop now have proper world models instead of burlap sack. each LOD0 is cheaper than burlap sack, some by a considerable amount.
Today
Cow animation updates
Today
Missed some files
Today
Renamed small train tunnel rooms, fixed pivots, added more shape variety (WIP), renamed placeholder water material,
Today
Fix Forward+ error spam
Today
Fixed audio falloff for the explosion distance
Today
merge main -> rust_relay_server
Fixed CH47 skipping airfield if a server restarts after its been called
Today
optimized bandages worldmodel LOD0, now cheaper than burlap sack
Today
Add a null-check for renderer feature component creation
Today
opitimised sleeping bag world model LOD0 to be cheaper than burlap sack
Today
optimized wall frame netting worldmodel LOD0 to be cheaper than burlap sack
Today
Make sure WaterRendererCamera has an explicit constructor (obfuscation problem?)
Today
weapon rack single 2 and 3 worldmodel LODs optimised to be cheaper than burlap sack
Today
Add more profiler instrumentation
Today
some value adjustments
Today
optimised small spike trap dropped worldmodel lod0 - now cheaper than burlap sack
Today
landmine worldmodel LOD0 cheaper than burlap sack LOD0