126,710 Commits over 4,171 Days - 1.27cph!
Fix HttpImage not working with extensionless image URLs
Fix for sound assets not being saved on config, assigned sound assets
Swap garage door mesh to a mesh renderer when its fully closed or open, so they can batch together
Keep the skinned mesh only when its busy (opening or closing)
naval_update -> scientist_boat_ai
Fix compile error with our new changes
Remove a dumb 200 byte allocation on our blur step
Integrate RHIBs into the deepsea
Spawn them in cool triangle formations (auto generate groups)
Wiping the deep sea will wipe rhib group info
Only try and maintain cohesion in the wander state
Add some methods to wipe coordination when the deep sea resets
monument event notifications sounds
simple boid behaviour in groups
groups will attempt to stick together as much as possible
Add 'grouping' system:
Boats can be spawned in groups
If one of the group members targets an enemy we can ensure all of the boats target the same one, this keeps them all focused and together
merge from modding_cui_merges -> main
Add Vector4Ex.Parse(), switch from Color.Parse() -> Vector4Ex.Parse()
- update Vector3Ex.Parse() to use TryParse() like Vector2Ex.Parse() (safe because the method is only used in one place in codebase surprisingly)
- add some comments too
merge from laserdetector_fastvehicles_fix
Fixed laser detector not detecting fast moving vehicles reliably
Fixed bucket container_a prefab
Added lights to one of the string lights as a test
Casino mesh changes
Nephorlepis static prefabs
Flourescent_e light prefabs
Added triple_light prefab with built in lights
Sand_pile_a prefab and model
Casino interior dressing progress
Update from repo after merging 9 slice support
merge from main -> modding_cui_merges
merge from io_serverrestart_fix
Reset seismic sensor on load from disk so it doesn’t get stuck after a server restart, if it was saved while ON
Fixed RF broadcaster staying ON after a server restart if it was saved while broadcasting
Improved messages for inventory "Cant move Item" -> detailed failure message
merge from fix_arctic_puzzle_reset -> main
Finalise SIMD terrain culling implementation:
- Fix oscillation/flicker bug by tracking individual ray progress properly.
- Adjust step size dynamically with altitude to reduce iterations.
- Limit overall iterations to ConVar `indirect_instancing.tc_max_iterations`.
- Ignore rays to instances that have been culled in a previous step.
AI boats will now attempt to ram players
Fix compile error in new Translate.GetPhrase() server method
▌▊▄▌▆▆ ▉▇▍ ▅▊▊▋▇▍ ▍▉▆▌▌ ▌▇▆▉▉▇ ▋▊ ▌▍▍▋▆▍▍█▆▍▋ ▇▇▇ ▍▍▍▉▅▇▄▆▋▌ ▄▅██ █ █▇▍▉▍▉ ▍▅ ▍█ ▌█▉▊▉▉ (▉▉▉█▇▊▄▆▇▊▉▅▅ ▊▄██▍ ▋▊▋▋ ▇▌▍▌▍▅▆▌ █▉ ▅▆█▊▍▄ ▅▌▆▋▅▆▍)
AI Boats will sometimes drive by the targets then pull in front or behind them
Add more debug output to the indirect_instancing.debug overlay
▋▉▆▄█▋▋ ▇█▊▊▉▄.▆▅█▌▋▋▇▇ ▇▉▅_▅▋▆▅▋▋▉▊▊ ▌▉▆▍ ▆.▄▄▆▆ -> ▊.█▌▄▋ (-▆.▊▊▆▄ ▅▇▊▇▍▄). ▌▊█▉▊ ▋▅▄▍▆▋▍ ▉▊▋▋▄▄▋▄▇▅▄ ▍▉ ▄██▉▆▅▅ ▇▌▇▇▉▊ ▊▍▇▋ ▅▉▉▊▅▊ ▆▇▆▉▉ (▌▋▋▊ █▄▉ ▆▊▉▊ ▅▊▊▊▆ █▅ ██▌▋▉▄) ██▌▌▋://▆▅▍▉▉.█▅▊▊▄▉▄▊▊.▆██/▍▄▉█▌/▆▌▅▋▅▅▊▆/▍▅▋▉█_▇▋▉▄▅▉▉▋▄▌.█▆▄ (▇▊▄▉▋▇ ▇▇ ▍▅ ▇▌▇▍▄█▄█)
Probably fixed Linux compile
Remove main menu's reliance on RUNLUA: hack
Fixed some warnings about mismatched convar flags
Reduce MAX_LIGHTMAP_DIM to 128
Bumpmapped materials allocate 4x the size, so we have to account for that.
Bump "target max" size for entdata to 4MB (from 394KB)
No real functionality change, just less OVERFLOW!!111 warnings on map compile
Fixed a regression with ConCommandHash related changes
Revert "CurTIme to double"
This causes serious prediction issues with existing servers, so it will need to be done with a network compat update
Added `spawnmenu_toggle`, defaults to 0
This setting is available in Utilities => User => Sandbox
Give better max values for Utilities => Sandbox limit sliders
merge from main -> fix_arctic_puzzle_reset
Added server version of Translate.GetPhrase
Switch to new Translate.GetPhrase() when reassigning reset phrase
merge from main -> fix_arctic_puzzle_reset
Added Translate.GetPhrase method, was needed to get phrase from a token
RPG Ammo - Added simple initial projectile prefab for all three ammo types
Save extra properties added to puzle reset over the years to fix arctic research puzzles closing on players (and probably bugs with other puzzles too)
- CheckSleepingAIZForPlayers
- IgnoreAboveGroundPlayers
- BroadcastResetMessage
- ResetPhrase (token)
Reverse steering if we are going backwards
Bring back incremental steering
Fixed bugs with moving the claim from one boat to the other
merge from door_canopen_saveload
merge from naval_update/deep_sea
Moved entrance portal closer to the valid bounds end, was spawning too close from the island
Save and load canHandOpen, canNpcOpen and isSecurityDoor fields for doors. This should fix:
- Some puzzles breaking after first server restart, allowing the doors to be opened without power (oil rigs, launch site)
- Oil rig scientists losing the ability to open doors and push inside certain rooms after first server restart
merge from analytics_texture_memory -> main
merge from workshop_scene_bugfixes -> main
Expose texture memory usage in client analytics