156,290 Commits over 4,536 Days - 1.44cph!

16 Minutes Ago
Festive garlands now work on player built boats
23 Minutes Ago
Update rustnative libs for all platforms
33 Minutes Ago
Update rust native windows dll
42 Minutes Ago
Part 4/4
42 Minutes Ago
Part 3/4
42 Minutes Ago
Part 2/4
42 Minutes Ago
Bugfix(editor): StoreBundleTool - fix missmatching file extension, part 1/4 - ran Update Urls(force) Tests: navigated through store tabs, only 1 image failing to download
42 Minutes Ago
loop frog pose for anims
1 Hour Ago
Add in a stir status panel showing if we are currently stirred or not
1 Hour Ago
Added support for a RendererLOD to collapse if the only blocking component is a DeferredDecalComponent Tracks at which LOD levels the decal component was active and enables/disables a single component Should allow collapsing on an additional 5000 prefabs across the project, some of these are used in the train tunnels and repeated a lot so it could make a difference Also converted three train tunnel lights to MeshLOD
1 Hour Ago
Added support for changing the number of depth bins per tile via the rendering debugger
1 Hour Ago
Beginning to delete old player model animation content 7 weapon specific animation fbx's, each one verified as 0 usages 1 unused override controller (krieg shotgun)
2 Hours Ago
main -> biofuel_generator
2 Hours Ago
country_selection_refresh -> main
2 Hours Ago
Folder cleanup - Deleted old materials/model/rig/anim files - Moved materials/model/rig/anim files to the original folder - Deleted 'New' folder - Sword references correct files, testing and working
2 Hours Ago
Better ui again (v3.5?)
2 Hours Ago
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2 Hours Ago
Fix navmesh sometimes building on top of fences, fix rustNavmeshVolumes not working on new navmesh
3 Hours Ago
- v3 country selection screen - Better handling for automatic country finding
3 Hours Ago
merge from reactivetarget_rcturret_fix
3 Hours Ago
Remotely controlled turrets can now hit reactive targets It needed a hack because they could only react to client projectiles and RC turrets are using ServerUse
3 Hours Ago
Re-connected sword anim files (shared with old machete)
3 Hours Ago
Merge from main/Livestock_animals/critter_animals
Rin
3 Hours Ago
merge from sandbag_barricade_variants
Rin
4 Hours Ago
Reduce crafting recipe and time 100 > 50 stone 10 > 5 cloth 30 > 10 seconds
4 Hours Ago
Ensure all haptic feedback is stopped on application quit, just incase. Move intensitiy settings to their own new UI sub-category.
4 Hours Ago
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4 Hours Ago
Tweak low health heartbeat. More noticeable in strength but fades out after 3 seconds of health loss at low health.
4 Hours Ago
merge from main, will need to rebuild phrases
4 Hours Ago
Anim fix for sheep charge attack
4 Hours Ago
merge from main
4 Hours Ago
merge from main
4 Hours Ago
Restore some spacing gaps in gamepad UI
4 Hours Ago
Fix pt boat turrets not showing up correctly on the death screen
5 Hours Ago
Update root motion data for cows so animaiton updates are visible in game
5 Hours Ago
Implement HapticSource to track where the rumble is coming from. Add per-source haptic intensity convars so each can be customised. Add sliders for them all to gamepad options UI.
5 Hours Ago
Merge from main
5 Hours Ago
added viewmodel deploy events
5 Hours Ago
Merge from main
6 Hours Ago
Major haptics refactor/improvements. Added a dedicated rumbler mixer to support multiple sources/blending. Added a bunch of extra rumble features, piggy backing existing call sites where possible to minimise gameplay code intrusion. Added vehicle based rumble, running off their audio systems. Added light horse hoof rumble. Added impact/explosion rumble. Added generic HapticPulseEffect component ready for other uses.
6 Hours Ago
Better avoidance stop behaviour, don't congo line to the trough, instead fan out
Today
merge from main
Today
sea turtle anim update
Today
Add bloom low filter option in uber
Today
Merge from main
Today
Fixed tests
Today
Unsaved changes
Today
New clothes for livestock vendor S2P stables
Today
Implement OutlineRendererFeature
Today
Merge from toggle_duck_mini_fix