145,813 Commits over 4,413 Days - 1.38cph!

33 Minutes Ago
set up weapon charms on bowless_crossbow and m16a2
53 Minutes Ago
unity 6 VolumeManager fixes
60 Minutes Ago
▇ ▉▅▌▇▌▆ ▋▄▉▊▌▆▇▊▆█▄▌▍▇▅▇▄▋▍▊▇█▄▍▇▇██▍▅▄▇█▋▇▄▄▋ ▄▇ ▅▇▋ ▅█▌▊▋▅▆▅ ▄▇▅▌▇▍▉ ▆█▌▍▊▄▇ ▊▇ ▅▍▄▆ ▆▋▉▉▄ ▊▍█▉▋▊▆ ▋▄▍▄▆▍ ▄▅██▉ ▉▆▋▊ ▋▋██▋▅▍ ▌▇▌▊▌▋▍▄▋
1 Hour Ago
merge from main
1 Hour Ago
charms meta files
1 Hour Ago
Added beanie option to DeformHair enum
1 Hour Ago
Industrial Torch - Updated view and world models with changes to UV2 for emmision, cropped emmisive filament texture
1 Hour Ago
merge from fix_guid_null_error
1 Hour Ago
merge from fix_texture_analyzer_atlas
1 Hour Ago
DeployGuides: more explicit depth/stencil format
1 Hour Ago
optimize depth buffer formats used by water render targets, post opaque depth RT needs no depth at all
1 Hour Ago
merge from ceiling_gold_stars_rotation
1 Hour Ago
merge from Fix_odd_deployguides
1 Hour Ago
merge from fix_ballistic_vest_description
1 Hour Ago
industrial_dlc -> main
1 Hour Ago
PlayerRigUpdate2 -> main
1 Hour Ago
m16a2 -> main
1 Hour Ago
initial setup of 2 player darts - refactored the board to be able to instantiate either singleplayer OR 2player darts. singleplayer has leaderboard, 2p does not. - added interact menu options for starting 1p/2p darts games, as well as options for ending games early - games no longer end/start when you mount the mountable, you need to use the menu options and then players can mount when it's their turn. - first pass on 2p game controller
2 Hours Ago
▆ ▊▆▅▅▆▅ ▆▊▉▋▋▊▇ ▋▇▄▇▄▉▋▉▋▉▅▉ █▊ ▍▇ ▍▆▉▋ ▄▌▋▊▋▄▄▌▊ ▍█▆▆▋▋ ▅▄▇▆▅▇▊▌ ▊▍▉▋▉▆▇ ▉█ ▆▍▆▍▉█
2 Hours Ago
Minor changes Try to scale NPC eye pupils with head/model scale * Seems to kinda work? Inflator tool tweaks * "Fixed" it being able to hit NPC bounding box (Made it ignore hull traces entirely) * Added replacement material for the effect that supports transparency * Updated the inflator effect so you are able to see what you are doing. It will also look different between inflating/deflating TTT: Use replicated convars instead of global nwvars (Community PR) Add another text step in loading when connecting to servers Mine changes with font code
3 Hours Ago
Define floor network groups as bounds in the apartment building prefab
3 Hours Ago
Start adding ability for custom network groups in apartment monument - group ids 10 - 19 reserved for apartments - once you enter inside the apartment you subscribe to the overall apartment building network group - each floor has it's own network group - only subscribe to the network group based on the floor you are on (primitive initially, can allow you to subscribe earlier so you don't see popping on elevator)
3 Hours Ago
Add new method of setting flags, mark old one as obselete Update all usages of now obselete SetFlag to use new method
3 Hours Ago
WIP torch stuff.
3 Hours Ago
█ █▉▋ ▅▉▆▋▇ ▉▊▅▅ ▉ ▄██▉▋▆▆▌▌▋ ▄█▍▌▍█ ▍▇ ▅█▅▇▊▅ ▌▌▊▌ ▇▋▊▊█▉▊ ▋▋▇▆▌ ▅▊▉▌ ▋▊ ▊▇▋ ▌▉▆▄▊█ ▊▌▆▊ ▍▊ ██▅▄█▍█ ▆▅▋▉▅▆▇▉▌▌ █▆▆▆▄▉▅█ ▉▋ ▅▍▍█▋▇▆ ▊▅▇▋▆▊▅▅▊ ▄▍ ▅▌▇ ▌▌ ▄▌█
3 Hours Ago
█ ▌▅▇ ▆▌▇▋▄▋▅▊▋▉▊ ▆▊▆▋ ▉▍▇ ▉▄▌ ▅▆ ▊▇▌ ▅▌▇██▆▄▌▉▋
4 Hours Ago
convert depth-stencil format from TextureDesc to RenderTextureDescriptor more directly
4 Hours Ago
updated m16a2 textures
5 Hours Ago
Add some hand blend in at the end of reload animations. Not perfect but substantially better than what it was
5 Hours Ago
fix for 3p compound bow firing
5 Hours Ago
merge from skinviewer_viewmodel
5 Hours Ago
Fixed viewmodel camera missing depthTextureMode swap based on Effects.requireMotionVectors
5 Hours Ago
Glass AR - final bake, wip textures, material tweaks
5 Hours Ago
▇ ▄▅█▌▋▄▅ ▆▆▆▊▍▉▉▌ ▍▄▅▊▍ ▊▊▄ ▉▇ █▇▄▇▋▋▄
5 Hours Ago
▌ ▋█▆█▌▉▊▄▍█▍▆▄ ▌▆▉█ ▄▆▌█▉ ▊█▋▊▋▋▉▇▉▊ ▌▅▆▅██▄
5 Hours Ago
▇ █▋▍▍▍▅▅ ▍▉▋▅▉ ▉▅ ▊▄▋▄▌▊▅▇▇ █▅▋▅█▋▍ ▆▆▋▋▅▆▋▆▉▌▆ ▌▊█▌ ▆▅▄▅▉▅ ▊▇▋ ▅▅█▉▌▆ ▄▋▆▉█▌▋▋
5 Hours Ago
▌ ▅▄▋▉▅▊▊ ▌▅▍▇▌▄█▍▊▅▄█▉▍▅▍▇█▍█▅▍▊▍▌▋█▅█▄▄▍▅▄▇▉▍▍▍▅▍ ▄█▋▍ ▅▉▌▄▄ █▄ ▆▆█▍▉
6 Hours Ago
Industrial Torch - Updated view and world models with new UV2 and misc geo changes for better support of emmissive effects
6 Hours Ago
Manifest update for apartment stool
Today
Update: resave after unity 6 upgrade Tests: ran benchmark
Today
merge from kick_off_2_wallpapers
Today
Polish to large apartment FBXs, bit more set dressing in prefab
Today
set all crouch anims to time scale 1 on playeraniamtion.controller amd exported updated 3p crouch anims
Today
Fix compile simulator not catching all errors (only catching CS errors, not MSBuild errors) Fix compile simulator leaving 10-12 dotnet processes in background for 15m because "-nodeReuse:false" wasn't passed in
Today
merge from skinviewer_viewmodel
Today
Fixed some skin viewer regression - Frog boots - Clatter helmet - Silly horse mask - Horse mask - Egg suit - Wellipets Hat - Chicken Costume - Bunny Costume - Horse Costume - Hockey Mask
Today
Mortar animation updates
main -> 50cal_animation_improvements
mountable_rollback -> main
Today
Fix compile error