135,783 Commits over 4,444 Days - 1.27cph!

19 Minutes Ago
Basic implementation of softcore 'raiding windows' This prevents raiding outside of predefined server hours. - Prevent building block damage outside the window (by projectile or explosive) - Freshly placed tool cupboard (up to an hour) can be raided even outside the window - Melee damage is still allowed - Twig is always breakable - Can't fire MLRS outside the window - Per server convars for control (ability to also customize weekend hours) - Setup to a open/close noise when the window opens or closes
23 Minutes Ago
Recalculate bounds on the champagne firework `MortarChampagne`
26 Minutes Ago
Planter bench colliders Scene2prefab
26 Minutes Ago
Recalculated bounds on medium battery
27 Minutes Ago
Recalculated bounds on water barrel
27 Minutes Ago
More map anim/behaviour tweaks
35 Minutes Ago
Upper corridors polish/LODs/COL and prefabs. Updated core and wing prefabs with elevator shaft prefabs
53 Minutes Ago
Modify unit tests to use pooling for collections to remove some GC we wouldn't see in a live scenario - consistency tests pass
1 Hour Ago
update to dartboard textures - got rid of the baked in chalk markings on blackboard.
1 Hour Ago
Updating poker bandana skinning
1 Hour Ago
merge from optim_bonerenderer
1 Hour Ago
push codegen
1 Hour Ago
Add mesh.list_skinned to dump a csv of all active skinned meshes
1 Hour Ago
gas station interior changes adding separate car lift removing garage door gas station S2P
1 Hour Ago
Wooden Arrow Revamp
2 Hours Ago
Switch to delta
2 Hours Ago
Removed duplicate LOD material
2 Hours Ago
Fixed back to front canvas in large apartment. Fixed LOD material and deleted obsolete duplicate.
2 Hours Ago
Satelite targeting movement improvements and tweaks. Expose an anim curve for movement. Double duration. Set free fuel back to true in editor.
2 Hours Ago
Port viewmodel motion vector pass to RRP
3 Hours Ago
Battery fixes
3 Hours Ago
snapping_fixes -> main
3 Hours Ago
merge from main
3 Hours Ago
- Update the RustRenderPipelineGlobalSettings to ensure the asset gets created - Added the newly create global settings asset that was generated - Updated the graphics settings to contain the new global settings for RRP
3 Hours Ago
Replaced placeholder kiosk posters, added subtle normals and roughness, added padding
3 Hours Ago
Update: TerrainHeightMap.GetQueryStructure now takes in a flag for deep sea data - got rid of bespoke height and normal sampling from HeightMapQueryStructure - bugfix: buoyancy - WaterSystemBurst.GetHeightArray_Burst now samples relevant heightfields instead of assuming deepsea heightfield is a single const Last duplicate is gone, yay. Can finally look at fixing WaterLevel.GetWaterLevel and other spots Tests: booted into craggy, generated deepsea and teleported to it - swam around, went to the islands, went to scientist tugboats
3 Hours Ago
merge from batteringram_wheels_fix
3 Hours Ago
merge from wallpaper_fixes2
3 Hours Ago
Fixed menu item modal arrow buttons not working (missing UnityEvent attribute)
3 Hours Ago
Inventory idle animation updates
4 Hours Ago
pool table lods and materials prefab setup for RE-implementation setup colliders
4 Hours Ago
Added a toggle for shadow caching in the experimental settings
4 Hours Ago
Fixed WallpaperPlanner.CLIENT_ChangeSkin NRE
4 Hours Ago
Fixed needing cloth in your inventory to reskin wallpapers (reskin is free)
4 Hours Ago
Apartments complex scene2prefab
5 Hours Ago
Fixed battering ram middle wheels rotating backwards
5 Hours Ago
merge from localizebindtoken_error_fix
5 Hours Ago
Added the Chromatic Aberration volume component and updated all RRP volumes that should be using the effect
5 Hours Ago
Fixed InputSystem.Keyboard.get_Item error
5 Hours Ago
merge from silencer_loot_fix
5 Hours Ago
fixed naming
6 Hours Ago
updated painting textures
6 Hours Ago
Merge from main - may need to rerun manifest
6 Hours Ago
got rid of nasty uv seam
Today
Prototype cyilnder water volume
Today
Manifest stuff
Today
Add NPC to damaged wing of apartment prefab (right beside the security room)
Today
Create security guard NPC prefab and conversation
Today
Merge from softcore_updates_jul_26
Today
Codegen