128,841 Commits over 4,201 Days - 1.28cph!

27 Minutes Ago
Compile fixes
32 Minutes Ago
Merge from floating_cities
36 Minutes Ago
Cleaned up some LODGroups from various floating city bits
45 Minutes Ago
Added another NPC to the second farm entrance NPC's now remember if you've paid, persists through server restarts S2P floating city 1+2
3 Hours Ago
Merge from parent
3 Hours Ago
Run the deep sea terrain config when in island scenes (See DeepSeaEditorScene component)
4 Hours Ago
Merge from small_ramp
4 Hours Ago
Only allow interaction when looking at the base of the bridge
4 Hours Ago
Merge from naval_update
4 Hours Ago
Fixes
4 Hours Ago
Last island.
4 Hours Ago
merge from Halloween_25_Update/PH/storepage
4 Hours Ago
Updated krieg backpack store media
5 Hours Ago
Merge from main
5 Hours Ago
Added support for steam DLCs in the store featured tab When clicking on "buy on steam" on a steam dlc from the store, we fallback to the browser if the steam overlay failed to open
5 Hours Ago
Make fold out colliders convex, general prefab setup
5 Hours Ago
Fixed button text that broke after merge
5 Hours Ago
Setup 3rd person reload effects on turrets
5 Hours Ago
Moved a cliff forward slightly to prevent the backface poking out of terrain. S2P
6 Hours Ago
▄▊▄▍▉▌▍▊ ▄▆▊ `▆▌▉█▉█▋▋▆▊▄▆▆▇▆▄▄█ > ▄██▅▋▊█▊▄▄_▋▌▍█▊▋_▉▆▅▄▅` ▅▋▌█ ▇ ▍█▌▊▇▋▌▅ ▄▋▆▄▅▌▄ ▌▇▊▍ █▋▉▉█▋ ▄▍▄▇▌▊▊ ▋▇▊ ▄▌█▋▄▍ ▋█▌▉█▅▆▄▆▋▄▌▄▊█▌▇▌ ▆▌ ▌▌▅▄ ▉▇▋▅ ▄▄▌▍▍█▍▅▊ ▍▇▌▋▍▄▄▊ ▌▋▋▆▅▉ ▊▉ ▆▄▌▆▋▍▅▇▄▄_▆▌▅_▌▉▊▆▅██▇. ▄▌▌▅, █▋▉▍ ▍▌▉ ▆▇▋ ▇▅▍▍▍▅ ▉▋ ▍▋▆ █▍▅▅▄▍▅▅▅▅ ▅▄▅▆▆▉█ ▅▅▋▊▌▄▅. █▆'▆ █▆▌▇▍▄▌ ▄▋ █▋▌▍ ▇▄▆▊ ▅▄▌▊ ▊▊▅▊▋ ▄▉▊▌▍▋▋▊ ▊▍▆▌▆▄▆▆ █▅ ▊▆'▆ ▇▊▉█▄██▊▌ ▊▋▋▆▍▇ █▌█▄ ▅▆▋▅▍▋▍▄▉▇_▅▉█_█▉▊▍▄█▍▆
6 Hours Ago
Merge from parent
6 Hours Ago
Merge from main (stomp oilrig_1 prefab, will need a S2P)
Today
Fixed rock clipping into sewer tunnel in water treatment plant. S2P
Today
Disable unlocked by default on hazmat, assign steam DLC pack Setup skin item for shotgun, unlock via steam DLC pack Assign steam DLC pack for chainsword
Today
Merge from Project_Hammer
Today
Merge from slots_optimize
Today
Fixed caboose slot machine
Today
Add max texture resolution information for skinnables in the workshop scene
Today
Merge from main
Today
Merge from boat_building
Today
Merge from auth2
Today
Merge from naval_update
Today
Compile fixes
Today
Only show steering wheel health bar in edit mode
Today
Rework steering wheel priv linking to fix save issue
Today
Minor cleanups Cleanup GMOD_Player class a little bit * Moved public fields to private for those that already had accessors Fixed infinite loops when calling DrawModel from Pre/PostPlayerDraw * The hooks will no longer be called while they are already being executed Better descriptions for gm_snapangles and gm_snapgrid Merge small fix for LuaJIT Optimized some CVEngineServer functions to do with looping over player list * Also fixes some pointless compile warnings Fixed more compile warnings Optimizations for GM:PlayerCanHearPlayersVoice usage * Removed IVEngineServer::GMOD_GetPlayerIsSpeaking & GMOD_ShouldUpdateVoiceMasks, CBasePlayer::IsUsingVoice, C_BasePlayer::ShouldGoSouth * Moved certain gmod fields at the end of CBasePlayer and C_BasePlayer to be private, rearranged others * GM:PlayerCanHearPlayersVoice will no longer be called for non speaking players when any player speaks * GM:PlayerCanHearPlayersVoice will be called for a speaking player if it was called too long ago (0.3 seconds)
Today
squeeze bent normals into skin shader g-buffer
Today
Update: UsePlayerTasks - lifting skipping logic out of OcclusionLineOfSight to caller - left a couple more TODOs as I found a weirdness in the original code Only thing left in OcclusionLineOfSight is grid-cell caching and deduplication. Tests: none, discovered unit tests are broken since I upgraded occlusion cache version a month ago. Will fix and test later
Today
Topologies
Today
Final splatting/sculpts.
Reload animations running on front and rear turrets Setup new controllers Setting to enable/disable signalling the reload animation from the server on held entities
Today
Modified mounted steering wheel interaction collider so interactions only show when looking down towards the bottom of the wheel. This prevents the interactions showing when trying to drive the boat normally. Override and implemented LookingAtEngine on PlayerBoatPrivilege
Today
merge from misc_fixes
Today
added indicators for ammo types: slug, smoke, buckshot
Fix muzzle fire appearing at the wrong place
Today
Re-apply CodeGen
Today
All boat items (steering, sail, engines, etc) are usable by anyone until a wheel lock code is set, and then only if you're authed on the wheel.
Swap to the rigged versions of the 50 cals