255,647 Commits over 3,990 Days - 2.67cph!

6 Minutes Ago
blowpipe texture progress
11 Minutes Ago
Merge from crafting_update
16 Minutes Ago
Restored 1p_spectating_grenade_fix
17 Minutes Ago
Monument biome filter adjustments
21 Minutes Ago
Restored BeeSwarm changes
22 Minutes Ago
bees -> bee_grenade2 (again)
32 Minutes Ago
merge from crafting_update
35 Minutes Ago
Jungle ruins S2P
37 Minutes Ago
Moving jungle ruin prefabs to jungle_ruins spawn folder
37 Minutes Ago
bee_grenade2 -> bees
40 Minutes Ago
crafting_update -> bees
43 Minutes Ago
clean up fridge volumes, more accurate
53 Minutes Ago
Re-enabled vert blends on walkway kit. Removed deferred decal renderer component from jungle beam asset.
58 Minutes Ago
merge from io_research_table
58 Minutes Ago
crafter position fix
1 Hour Ago
merge from jungle ruins
1 Hour Ago
Mesh binning preprocess in foliage grid using minimal vertex buffer to reduce draw calls on foliage which share similar meshes.
1 Hour Ago
Merge from main
2 Hours Ago
merge from crafting_update
3 Hours Ago
SetAgentPosition now properly works and will trigger path replan
3 Hours Ago
Avoid allocations in performance stats Free mixbuffers where possible Fix frameAttributes not being returned to the pool Convert GradientInfo to a struct Add function pointer version of GO.ForEachChild, use it for TransformChanged
3 Hours Ago
Apply tooltip to the base prefab instead of the variant
3 Hours Ago
Update premium tag tooltip
3 Hours Ago
Add premium tag to AutoCorrectTags()
3 Hours Ago
Show lock icon when you don't qualify to join the premium server - show nothing extra when you do qualify for it
4 Hours Ago
Leaderboard backup, run #17885
4 Hours Ago
Scene backups
4 Hours Ago
Codegen
4 Hours Ago
Merge from crafting_update
4 Hours Ago
Fix NRE when attacking scientists
5 Hours Ago
Add `browser_premium_tab` convar to control if the premium tab is shown
5 Hours Ago
Add new tab to the server list for premium servers - similar to how official servers show in their own tab Add filtering for the premium server tag - like how you can filter by monthly, weekly, etc
5 Hours Ago
Add premium server tag to tag list prefab
5 Hours Ago
Add ability for servers to stay inside the same server list when forwarded from one server list to another - allows us to forward servers from official list while keeping them in the official list
5 Hours Ago
Refactor how the premium tag is added
5 Hours Ago
Add `premium` server tag when `server.premium` convar is set Ensure `premium` tag gets compressed
Today
Merge from main
Today
Backup
Today
Wip Bloom2 https://files.facepunch.com/sampavlovic/1b2611b1/qZdKJjLQSC.png
Today
Fixed kickall command using the second argument instead of the first for the kick reason
Today
merge from crafting_update
Today
merge from crafting_update/visual_cooking
Today
Fixed player buff UI not ticking down Tooltip also count down when hovering now
Today
Cooking workbench physic materials
Today
Remove msaa_resolve tonemap_resolve too, not used Removed unused stuff from pipeline
Today
Remove legacy tonemap, default those that used it to HableFilmic Remove Valve's post_process and gaussian blur shader
Today
merge from crafting_update
Today
merge from crafting_update/visual_cooking
Today
Compile fixes Hobo barrel cooking visuals fixes ParticleSystemContainer support in food model
Today
Remove all mentions of stage1/stage2, copy HDR intermediary texture back to SDR if formats are different