126,448 Commits over 4,171 Days - 1.26cph!

Just Now
merge from main
Just Now
bed skinnable asset setup - need to test workshop
4 Minutes Ago
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15 Minutes Ago
Added a temporary separate (just for playtest) placement guide prefab for cannon so you can see it correctly. Rotated placement 180 degrees so you can place cannons facing outwards from on a boat.
24 Minutes Ago
merge from main
39 Minutes Ago
Merge from emission_mask_scrolling_and_blinking
46 Minutes Ago
Reserialized all materials from the Rust/Standard and Rust/Standard (Specular Setup) shaders to account for new emission feature shader properties
46 Minutes Ago
floating city 2 flow polish, better connection to casino barge
53 Minutes Ago
halved vertex AO intensity on chicken cages (material)
57 Minutes Ago
Merge from small_engine
58 Minutes Ago
Merge from outboard_motor
1 Hour Ago
Merge from main
1 Hour Ago
Merge from material_reserialization_tool
1 Hour Ago
Added an option for processing all shaders and made the materials visible within the scene to ensure they get rendered to serialize new shader properties correctly on each material
1 Hour Ago
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2 Hours Ago
moved interactive prefabs and NPC vendors into their specific barge prefabs removed the vertex stream rebuilder script from the prefab object in floating_city S2P
2 Hours Ago
Merge from naval_update
2 Hours Ago
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3 Hours Ago
merge from vm chainsaw update
4 Hours Ago
merge from store_atlases
4 Hours Ago
Fixed atlas issues in steam inventory screen
4 Hours Ago
merge from main
6 Hours Ago
Underwater fixes.
6 Hours Ago
Splatting & sculpting
Today
Defer deleting images from HttpImage cache so we don't unload and then immediately load when refreshing UI (friends list, etc)
Today
merge from clamp_mipmap_reduction -> main
Today
Clamp max mipmap reduction from 7 -> 3 (1/8th resolution) to match the lowest texture quality we expose in settings and prevent all textures from turning blurry when we run over our texture streaming budget
Today
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Today
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Today
merge from fix_analytics_twig_cost
Today
Fix wood spent on twig not included in analytics
- Various fixes for oil rig mission - Bonus rewards are now displayed in the mission complete screen if you achieved them - Various fixes and improvements for how rewards are displayed in the editor mission preview window~ - Bonus rewards can now also be non-items - Cleanup bits of MissionsHUD, moved UpdateTImeText to InvokeRepeating
Today
merge from fix_turret_ddraw -> main
Today
Remove ddraw left in when debugging
Today
merge from main -> fix_turret_ddraw
Today
merge from qol_scale_command -> main
Today
Add `ent scale` command to test scaling of entities on vanilla servers
Today
Reference count textures loaded by HttpImage, unload them when no longer referenced
metabolism_fast_fix -> main
Attempted fix for metabolism ticking too fast Swapped over to a double rather than a float
Today
merge from modding_community_merges -> main
Today
Fix compile errors again
Today
merge from modding_cui_merges -> main
Today
Fix incorrect codegen (I tested for compile errors before merging but ok)
Today
merge from crosshair_customization
Today
Fix import popup not being centered
Today
Fixed sleeping players above-ground being killed by train tunnel PuzzleReset volumes by applying "Ignore Above Ground Players" bool to more prefabs. Prefabs changed: - corridor_straight_a_18m - corridor_straight_a_36m - corridor_straight_a_72m - train_tunnel_double_stop_a - train_tunnel_double_straight_a
Today
merge from modding_cui_merges -> main