156,943 Commits over 4,536 Days - 1.44cph!

13 Minutes Ago
Merge: from ui_store_slim_ram - Bugfix: carousel buttons no longer have garbage textures when opening an store overlay page Tests: opened an overlay page
14 Minutes Ago
Bugfix: HttpImage - when picking nearest mip, use a cpu-side copy Doing gpu side copy seems to cause garbage if mip isn't streamed in Tests: made a standalone build and navigated to pack page, carousel buttons were okay
18 Minutes Ago
Stop c4 and satchels from matching roation when thrown - everyone agreed it looks worse
20 Minutes Ago
Added 2 rendering layers for light exclusion. Created exclusion rules for the new RP that match the old culling masks.
22 Minutes Ago
Fix composters getting bricked when splashed by water
22 Minutes Ago
merge from composter_sprinkler_fix
26 Minutes Ago
merge from machete refresh
40 Minutes Ago
Dont use none as a category
45 Minutes Ago
updated 3p throw and drop grenade anims to match viewmodel timing
57 Minutes Ago
Start with 'none' and have a full body camera
1 Hour Ago
merge from crash_uploader_error_code -> main
1 Hour Ago
Log HTTP error code to console / logs when the crash fails to upload
1 Hour Ago
merge from skinnable_ladder_hatch
1 Hour Ago
New updated fur shader with livestock pattern. just for testing
1 Hour Ago
updated collision to match rig
1 Hour Ago
Do the walk out animation first rather than the ground pose
1 Hour Ago
Fix errors
1 Hour Ago
WIP trying to fix frog animation
1 Hour Ago
Added Beef and Mutton Pie Topper Model, Materials, and Textures Updated Pies Viewmodel and Model to include new toppers
1 Hour Ago
widened armored triangle frame a smidgen (real word) so it doesnt clip various building tier frames
1 Hour Ago
added shears icon
1 Hour Ago
Undoing last commit ;)
1 Hour Ago
merge from main -> base_occlusion
1 Hour Ago
Dung gives 1 fuel
Rin
1 Hour Ago
Move small heavy fuse box in front of a window to allow players to add up to 5 fuses without needing a green key card S2P powerplant
1 Hour Ago
added shears view model mesh and .worldmodel setup - no .item
1 Hour Ago
Add additional tests
1 Hour Ago
merge from loadouts_pos_fix
2 Hours Ago
Updating triangle ladder hatch door position
2 Hours Ago
Ensure you cant stir the biofuel generator when it overhangs an edge
2 Hours Ago
Fix dismount not removing the stir bar
2 Hours Ago
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2 Hours Ago
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2 Hours Ago
merge from Frog_Branch
2 Hours Ago
Ensure biofuel generator can be picked up even if its child is spawned
2 Hours Ago
fixed collision meshes not updating position on server for armored triangle ladder hatch
2 Hours Ago
Fix biofuel generator flag collision
2 Hours Ago
- Fix each new litter having a baby named after the parent (only firstborn carries name + suffix) - Fix failing livestock tests
2 Hours Ago
update to wool world model & materials
2 Hours Ago
- Manifest fixes
3 Hours Ago
merge from main
3 Hours Ago
cherry picking from shears - updated wool materials
3 Hours Ago
merge from Livestock_animals
3 Hours Ago
Fixed the cap on the power inside the GammaToLinearSpaceExact method
3 Hours Ago
merge from jellyfish_swarms -> critter_animals
3 Hours Ago
reduce time for deactivate recheck when deactivated
3 Hours Ago
run DoPrepare on SpawnHandlersm to add all critter population files, minor code cleanup
3 Hours Ago
Fix wool worldmodel outline not working, the transform was getting deleted due to the renderer being collapsed Added a test checking for this issue Added a "select all" button to the test runner window
3 Hours Ago
add tilt when moving, movement/swim speed influences other animation parameters
3 Hours Ago
updated wool world model material to be more like raw wool fleece