131,370 Commits over 4,232 Days - 1.29cph!

13 Minutes Ago
Fix server build
26 Minutes Ago
Remove IBatchingToggle from InstancedLODComponent
1 Hour Ago
Fix electric windmill animation
1 Hour Ago
Added debug.disableFoliageInstancingWhileLoading (was already suspended while Rust.Application.isLoading was true but that won't cover transitioning to the deep sea)
1 Hour Ago
.asset files
1 Hour Ago
Update manifest
1 Hour Ago
.meta files after generating manifest
1 Hour Ago
Prefabs after generating manifest
1 Hour Ago
Add debug.disableWaterRenderingWhileLoading, experimenting with some stuff to try and diagnose crash when entering deep sea
1 Hour Ago
Cherrypick CS 136988 (material & SceneTemplateSettings.json)
1 Hour Ago
Cherrypick CS 136987 (stop generating lighting)
1 Hour Ago
Fix wind turbine animation by assuming perpetual motion when there is an active animator.
2 Hours Ago
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2 Hours Ago
hero_title_change -> main
2 Hours Ago
Topology WIP & related
2 Hours Ago
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3 Hours Ago
Don't use `cachedTransform` for instancing. Fixes misplaced condional models, wind turbine nacelles and probably many other "slightly offset" bugs.
3 Hours Ago
Material & SceneTemplateSettings.json keep getting generated
3 Hours Ago
Save Null Lighting asset in CraggyIsland so it will stop generating LightingData.asset
3 Hours Ago
Fix async pool refill not tracking refilled count
3 Hours Ago
Final sculpts
4 Hours Ago
Fixed a misaligned fog image id preventing deep sea fog from loading when connecting to a server
5 Hours Ago
Wrap last MeshCull changes behind useDetailedRendererBatchCullingCheck convar for accurate a/b
6 Hours Ago
Update build pipeline Unity version to 6000.0.58f2 to match ProjectVersion.txt
Today
Restored drag and dropped items spawning in the overlay canvas
Today
Restored blur when F1 menu is open
Today
Scene backup
Swapped 'view in store' to 'view'
Today
better shutters animation
Today
Adding jenkins step to rename the pipeline for better visibility.
Today
Server admin tab layout changes to match the design
Today
Re-add model scale to prop_dynamic in Hammer It works visually. Minor cleanups Prevent entity precaches from calling OnEntityCreated/Removed Enable Episode 2 flinching behaviors for npc_zombie * Also fixes its blood color being YELLOW instead of ZOMBIE Fixed crashes when a font character is too wide
Today
Replace FLT_EPSILON with 1.0e-10f to match `main` (VectorNormalize) Fixed crashes when a font character is too wide
Today
Added special spawn point options per skinnable
Today
text desc update
Today
manifest
Today
hackweek curtain files and setup
Today
basic shutter anim
Today
Compile fixes
Today
hackweek workshop scene wip
Today
Fixed UI_DeveloperTools tab opening issues
Today
merge from tmp_generatecaretnre_fix
Today
Fixed TMP GenerateCaret NRE (disabled canvases ending up null...)
Today
Update: hook up native symbol resolution - ServerProfiler.Core built from 0b3b7d86 This gets us various mono_... calls, but still missing some function names - guessing those are mono-related but not part of mono dll itself Tests: Viewed BasePlayer::BoxTest and stepped through nested calls
Today
merge from store_fixes
Today
More sculpts
Suggest required data types in auto complete
Today
Fixed checkout result page "view in inventory" button scaling issue
Today
Fixed canvas ordering issues with store and checkout result pages
Today
Update: separate out JITViewer logic from ServerProfiler - ServerProfiler.Core built from 1074407d - also contains native symbol resolving logic, but not plugged in yet JITViewer functionality is now editor only(dll won't ship with builds). Tests: viewed BasePlayerr::BoxTest