196,280 Commits over 4,110 Days - 1.99cph!

1 Hour Ago
merge from new_menu
1 Hour Ago
Fixed keybind buttons not working Fixed some click/up/down in RustButton again
1 Hour Ago
new_menu -> aux3
1 Hour Ago
Even dumber compile errors.
1 Hour Ago
more wip
2 Hours Ago
new_menu -> aux3
2 Hours Ago
compile fixes
2 Hours Ago
Removed cart button on item redirect, replaced subtitle for "Available in X pack"
2 Hours Ago
WIP: still some weird y rotation offsets
2 Hours Ago
merge from new_menu
2 Hours Ago
Weekly skins countdown widgets
3 Hours Ago
Fix debug camera not tracking the correct object when playing back demos
3 Hours Ago
Fixed text wrapping issues for the featured limited skin
3 Hours Ago
Fixed store tab navigation not changing button states
3 Hours Ago
marge from party_system -> main
3 Hours Ago
Pack showcases are hidden if the player own them Added jungle pack showcase
3 Hours Ago
Network++
3 Hours Ago
Codegen
4 Hours Ago
heli_crash_canyon -> main
4 Hours Ago
Ensure helicopter cant crash at canyon c
4 Hours Ago
naval_update -> scientist_rhib
4 Hours Ago
main -> naval_update
4 Hours Ago
Terrain deploy volume
4 Hours Ago
Setup info box heros. Link info box on the dashboard to store/limited
4 Hours Ago
4 Hours Ago
Merge from main -> party_system
5 Hours Ago
Add patch info hero, updates itself with the latest patch from the manifest
5 Hours Ago
Remaining biomes in climate.
5 Hours Ago
Fix compiile error
5 Hours Ago
Ignore invites for a party you are already in
5 Hours Ago
Add temp invite button so you can accept party invites - default timeout 10s - add `fakepartyinvite` command to show invite UI without needing a 2nd client
5 Hours Ago
Continuing floating walkway progress, deleted obsolete autogen material
6 Hours Ago
General store background crossfade when focused on pack categories
6 Hours Ago
Limited tab scroll view
6 Hours Ago
Added a debug command to print the weekly skins
Today
Merge from trimmed_asset_warmup
Today
Fix effects triggered by AnimationEvents component not being included in builds
Today
Fix some prefab issues from older merges
Today
changed name of storage_barrel_a to unused_storage_barrel_a , changed collision and deploy volumes on abyss_barrel_vertical to match storage_barrel_b. Temporarily scaled prefab model to 0.975 until mesh is altered
Today
Minor cleanups Minor cleanups from main More cleanups from main Move HTMLPanel related files together Try to make ents/player.Iterator more reliable during OnEntityCreated/EntityRemoved Reset the cache just before the hooks are run, so the cached table would be up to date when ran inside those hooks by addons Implement cubemap seam blending for HDR cubemaps
Today
- Reduce grenade overshoot as it was overshooting the oilrig crane - Increase grenade damage - Better debug visualizations for camping - Prevent scientist from throwing grenades when they suspect camping but didn't confirm it
Today
Minor cleanups More minor merges from x86-64 Move HTMLPanel related files together Try to make ents/player.Iterator more reliable during OnEntityCreated/EntityRemoved Reset the cache just before the hooks are run, so the cached table would be up to date when ran inside those hooks by addons Implement cubemap seam blending for HDR cubemaps More minor cleanups
Today
Makes the scientist's f1 grenade weaker than the normal f1: longer time before detonation to allow players to react, and lower damage to avoid one-shot even if they don't spot it
Today
- Prevent scientists in same area from throwing multiple grenades in quick succession - Better player camping detection
Today
merge from macos-water-fixes
Today
merge from findactivewaterbodies_optim
Today
fix server compile
Today
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