196,552 Commits over 4,110 Days - 1.99cph!

10 Minutes Ago
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54 Minutes Ago
Patrol helicopter flee map marker matches rotation Patrol helicopter flee map marker shows an estimated to flee location
1 Hour Ago
Reduce button width More phrase support for interaction modal Show 'cant connect to steam' error popup as an interaction modal instead
3 Hours Ago
trawler ship hull material vcol blends progress, more uving fixed oilrig mask seams
3 Hours Ago
add tod gradients for some cloud parameters
4 Hours Ago
M15 Pistol - Texture update, world model + rebaked texture set
4 Hours Ago
Updated textures and prefab setup
5 Hours Ago
6 Hours Ago
fixed broken skinning on male grass skirt legs lod 3
Layout changes Ensure bootstrap page has the same interaction modal as main menu
Today
merge from party_system -> main
Fixed bug preventing the title from taking up all the space if the subtitle is empty Codegen Test method
Today
Fix `kickparty` not correctly checking if the person kicking is the leader
Interaction Modal can now be enabled/disabled with static methods Can output translations rather than raw text Buttons can be wired up to whatever we want when starting the popup Custom layout is setup on call for whatever the user wants
Today
Missed Files
Today
Updated Folding Wicker Bed Blanket Textures Removed Fourth Blanket Varaiation Textures and Materials
Today
Fix NRE when connecting in party
Today
merge from main -> party_system
Today
skinned bone for magazine follower to m15 pistol rig so it pops up when magazine is empty
Today
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Today
set fairy lights on material emissive intensity to 3.4 (was 10 which I think was a merge error)
Fix incorrect height calulation on new flee point Remove logs
Create map marker at the position the helicopter will flee to Create a dotted line from current position to the flee position Use a syncvar to handle the map routing
Today
merge from decor_lighting_dlc/merge_resolve
Today
merge from main
Today
added test wall_storage prefab and built manifest
Today
T1 SMG view model camera update
Today
subtracted merge
main -> patrol_heli_revision_2
syncvar_vector_fix -> main
Fix errored netread logic
Today
merge from erosion
Today
moved some TerrainTopologyMap job utility methods into own class and also promoted local function to a static method, burst seems to hate local functions in this case
syncvar_vector_fix -> main
Cherrypick syncvar vector fix
Ensure the same references are generated throughout
Fix syncvar generator not working properly with Vector3 and Quaternion
Today
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Today
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Today
merge from main
Today
Changed wood teas slurp SFX to match other teas
Today
M15 Pistol - updated textures
Today
viewmodel m15 pistol rig skinning and animation edits
Today
merge from erosion (burst aot fixes)
Today
removed uneeded burst compatibility test attributes from methods, caused the owning class to be tested for burst compatibility
Today
fixed editor-only memory leak in shorevectors that would happen with domain reload
Today
Wheel
Today
merge from erosion