197,063 Commits over 4,110 Days - 2.00cph!

6 Minutes Ago
Missed files
7 Minutes Ago
Save us 20 ms when leaving a server. Present in the current game. Split menu enabling/disabling across a few frames with a coroutine. Handling those UI elements is heavy. Throw 'disconnected' toast when leaving a server.
12 Minutes Ago
deployable anchor update
25 Minutes Ago
More arctic tuning for when the sun is low.
33 Minutes Ago
Less fog overflow out of the arctic biome.
51 Minutes Ago
Fix connecting to same server multiple times in a row not firing off "OnLobbyGameCreated()" callback
59 Minutes Ago
Store, Inventory fixes for floating footer
1 Hour Ago
Remove allocs in flanking state
1 Hour Ago
Make leaving zone during rush more robust
1 Hour Ago
Overcast improvements. Minor SSS tweaks on clear.
1 Hour Ago
merge from print_light_counts -> main
1 Hour Ago
Fix "Print Lights" doing both ddraw and printing light count
1 Hour Ago
merge from main -> print_light_counts
1 Hour Ago
merge from party_system -> main
2 Hours Ago
Fix more spacing issues
2 Hours Ago
merge from jungle_update/spatial-biome-fog/fogmethod1
2 Hours Ago
move and fix home news
2 Hours Ago
Floating Header and Footer, inventory tweaks
2 Hours Ago
Merge from main
2 Hours Ago
subtract 124169 (vclouds/fog)
2 Hours Ago
- Remove nav blockers in small oilrig - Cache zone on spawn - Discard potential destinations out of zone when peeking or taking cover - Don't flank targets out of our zone, or rush them, unless they got injured or an ally asked for help - Add debug visualization for zone checks - When leaving the zone for any reason, scientists should not filter points outside the zone anymore, or they'll be stuck
2 Hours Ago
subtract 124170
2 Hours Ago
subtract 124178
2 Hours Ago
subtract 124192
2 Hours Ago
subtract 124209
3 Hours Ago
Various improvements to the `debug.lookingat` command - now works on more objects and displays more information.
3 Hours Ago
compile fix
4 Hours Ago
Pilot Hazmat - WIP helmet model/materials
4 Hours Ago
merge from main
4 Hours Ago
Floating cities greybox progress
4 Hours Ago
Ensure they are both set to off
4 Hours Ago
More dumb fixes
4 Hours Ago
Adding cow animation exports and clip set up
4 Hours Ago
Fixes for the crafted item and new item blur backgrounds
5 Hours Ago
Use Application integration instead of my rubbish pipeline for those notifications
5 Hours Ago
Inventory Modal
5 Hours Ago
Initial setup for new AI zones (zones they don't want to leave unless they have a very good reason like pushing an injured player) This is to avoid all the scientists going on the same floor to fight upon hearing the first shot, instead they should cover the entrances to their floor and only move between floors on special occasions Previously this was done with navmesh blockers, but they prevent the scientists to ever pushing in another floor
5 Hours Ago
Fixed NRE when connecting to a server
5 Hours Ago
Give the player a notification in the menu if a new rust version has been released on Steam. Pipeline to grab manifest changes with an event.
5 Hours Ago
Disabled the CameraAtmosphericScattering component on the Main Camera prefab temporarily to fix visual issues
5 Hours Ago
Fix scientists not shooting back when sniped from very very very far away
5 Hours Ago
Hook up twitch drop data on the clientside
5 Hours Ago
Wire up 'latest changeset' data on the clientside manifest
5 Hours Ago
Add some Y offsets to the buoyancy points on the walkway prefab
5 Hours Ago
Merge from indirect_instancing (complete working changes)
5 Hours Ago
Enable instancing on all supported materials
5 Hours Ago
Enable Read/Write on all prefab meshes
6 Hours Ago
Build manifest
6 Hours Ago
Fix scientist flicking too fast when hurt or hearing sound while they are unaware (bug in suppressive fire)
6 Hours Ago
merge from erosion