159,514 Commits over 4,566 Days - 1.46cph!

11 Minutes Ago
merge from main
27 Minutes Ago
Update all skin materials with tattoo values, tattoo enabled defaulted to off
51 Minutes Ago
fix the contact shadows option being removed by mistake
52 Minutes Ago
Male body material setups
54 Minutes Ago
add preview material tattoo option for easier testing
1 Hour Ago
merge from main -> optimize_position_update
1 Hour Ago
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1 Hour Ago
Add leans to cow and sheep
1 Hour Ago
Branch with _HasTattoo so non-tattooed players don't cost any extra
2 Hours Ago
Cherrypick 167668 scarecrow error fix
2 Hours Ago
Share "wait for navmesh" between fsms
2 Hours Ago
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2 Hours Ago
Merge from main
3 Hours Ago
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3 Hours Ago
Fix wounded head IK not pointing up/down anymore, also fix pooling issues with players mid turns
3 Hours Ago
meta files that keep appearing
3 Hours Ago
Warhead Garage Door - Made busy colliders movement a lot more granuar and precise
3 Hours Ago
Shears animation polish pass
3 Hours Ago
merge from critters_cleanup
3 Hours Ago
add colour variations to crabs - with a very small chance at seeing a rare blue crab
3 Hours Ago
Start work to share states on fsms, share dead state, repellant flee state, and debug move state
4 Hours Ago
hide HP bar for dead critters
4 Hours Ago
warhead garage door anim improved
4 Hours Ago
Tattoo fading pass Irritation converts to blur over fade to reuse existing samples This is baked in the tattoo compositor (on the GPU if possible) so old tattoos stay blurred while new tattoos are sharp Faded tattoos also gain a blue/green tint as if the pigment has faded All somewhat experimental and subject to performance benchmarks
4 Hours Ago
fix jobs errors for crabs and jellyfish
4 Hours Ago
fix jellyfish SSS
4 Hours Ago
3-solver mixed-BC setup on plague hazmat for testing
4 Hours Ago
debug tooling-
4 Hours Ago
fix rabbits animation transition from interested to startled fix jellyfish prefab name being "crabs"
4 Hours Ago
Cleanup unused frog assets
5 Hours Ago
rust 13th balloons - updated crate clumped balloon texture - updated material - updated mixed clump icon
6 Hours Ago
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6 Hours Ago
Merge from gamemode_clans_restrictions
6 Hours Ago
Merge from gamemode_clans_restrictions
6 Hours Ago
Warhead Garage Door - Updated prefab with new busy colliders, fixed LODs, updated prefab scripts with new changes, clean up
6 Hours Ago
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6 Hours Ago
menu_alloc_fix -> main
Scrap king A atlas
More changelog cleanup
Today
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Today
Merge from main
Today
Fix invisible renderers after toggling BRG
Stop UI_Hero_Twitch drops allocating 60B/s whilst the menu is open
Fix client join resetting server convars (like gamemode settings) to defaults when running C+S
Today
Fix tropical3 terrain ref
Today
Don't strip BRG shader variants from builds Use only one instancing method at a time and begin deprecating RenderMeshIndirect() path by toggling it via a uniform. (not a keyword)
Undo snuck in files
Give live and old layers seperate visibility values (fixes fade applying to new tatto ink in live painting)
Cleanup softcore and hardcore changelogs