157,758 Commits over 4,536 Days - 1.45cph!

13 Minutes Ago
Fixed failing Livestock_PaintsTheColoursOfTheStageItGrowsInto Restored LambWool.asset
16 Minutes Ago
electronic chessboard; - early initial art setup still very wip - prefab created - item created - material created - sitem created - ran manifest, localization, skins
24 Minutes Ago
More editor test fixes Test list
26 Minutes Ago
Fix SocketMod_TerrainCheck.cs after merge
27 Minutes Ago
Codegen
27 Minutes Ago
Fix Antihack.cs after merge
44 Minutes Ago
Baked sheep fleece, was needed after 166175
49 Minutes Ago
Client tests cleanup
58 Minutes Ago
Master key tests cleanup
1 Hour Ago
Livestock test cleanup
1 Hour Ago
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1 Hour Ago
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1 Hour Ago
merge from main -> fix_foundation_clipping_rocks
1 Hour Ago
Fix player teams / invites / contacts being lost when server crashes / didn't get shut down correctly - another save cache issue Add ability for entities to opt out of using the save cache, enabled on RelationshipManager
1 Hour Ago
Fix medieval doors not counting as closed for base occlusion (they were prefab variants not straight skins)
2 Hours Ago
Some fixes/tweaks I found when playtesting earlier today, now I kinda have internet back.
3 Hours Ago
Bugfix(editor): fix net id desync after reloadmap Tests: threw a rock after reloadmap - no desync errors
3 Hours Ago
remove toggle option for neutral light, it's stuck on in rrp for now
3 Hours Ago
Big test description pass
4 Hours Ago
Removed all the useless TestTimeout attributes, tests already have a 30s default timeout
4 Hours Ago
made costal cliffs take 2s instead of 34s by adding caching to the recursive search (maxed around 400KB memory at max) - falls back to recursive if the cache misses
4 Hours Ago
Bugfix: don't preserve RustNavigation across reload as it'll be created by GameSetup Tests: reloadmap didn't generate errors
4 Hours Ago
merge from main
4 Hours Ago
TestLivestockHome cleanup
4 Hours Ago
fix water reflection probe funkiness when using the chippy arcade machine in RRP
4 Hours Ago
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4 Hours Ago
Added static prop versions of blue computer terminals. Added collision for Small Random Room J
5 Hours Ago
improved monument placement - 13s faster - split tier check out to early exit as a first check and water check to run at the end - let distance checks exit early on the first monument it finds that's too close, reject behaviour is the same
5 Hours Ago
merge from render_pipeline_testing (fixes)
5 Hours Ago
merge from main
5 Hours Ago
Milky Healing Tea 112 > 100 healing, currently cant have more than 100 pending health anyway
5 Hours Ago
replaced topology query job with direct call into burst compiled code via blittable UnsafeList<T>, the tiny job runbyref overhead adds up with the amount of queries we make - shaves another 22s off, which is ridiculous
5 Hours Ago
fix volumetric fog shadows not working in RRP
5 Hours Ago
optimize the flash beams too, they share the same shader as lasers.
5 Hours Ago
Excluded some benchmark tests from CI
5 Hours Ago
update from main
5 Hours Ago
Bugfix: avoid local client player being destroyed during scene switch also trying scene loading to happen if already in the same scene, but breaks a bunch of stuff Tests: reloadmap, no longer seeing one of breadcrumb errors, can see legs and move
6 Hours Ago
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6 Hours Ago
merge from main
6 Hours Ago
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6 Hours Ago
Added an editor test to check the store doesnt use mp4 videos because looks like I can't check a video extension myself
6 Hours Ago
Fixed the contact images being too dark on RRP
6 Hours Ago
Halloween Wallpapers - texture updates
Today
Updated instrument dlc video (was mp4) Removed some old mp4 refs in prefabs
Remove serialized field for VehicleSpawner on VehicleVendor, vendor now finds this automatically when spawned
Today
Merge from rust_render_pipeline
Today
Merge from main
Today
Fix garage doors blocking navmesh above them when closed
Today
Rebalance how much food livestock needs (stomped Jarry halving the amount with a previous fix)
Today
merge from critter_animals