137,612 Commits over 4,474 Days - 1.28cph!

11 Minutes Ago
Set up wearable eye view adjustment_submesh for Abyss hazmat (partial fix)
15 Minutes Ago
Updating arrow world model prefabs
30 Minutes Ago
LOD states for damage states (lockers)
48 Minutes Ago
Added the UI Background Blur component back to the EngineUI2 prefab after the merge
49 Minutes Ago
texture optimisation
51 Minutes Ago
Move WaterCamera.PrepareRender to OnPreCommandBuffer event (Fix CopyTexture error spam and disappearing ocean)
52 Minutes Ago
merge from smallbackpack_workshop_setup (missing .meta)
52 Minutes Ago
Compile fix 2
53 Minutes Ago
wooden crate 2 lods and gibs
55 Minutes Ago
Fix pooltable collider NRE
56 Minutes Ago
Fixed server compiler errors related to if CLIENT defines on renderer features
56 Minutes Ago
Added disclaimer text on the pooltable
56 Minutes Ago
Update: move tickDeltaTime and tickNeedsFinalizing into it's own state arrays Cleans a stale TODO Tests: booted craggy and ran around
56 Minutes Ago
Null check player in RPC_FireThruster
58 Minutes Ago
backpack model.meta
1 Hour Ago
Fixed compiler errors from merge
1 Hour Ago
Compile fix
1 Hour Ago
remove editor hacks
1 Hour Ago
Server-side mount enforcement check for power
1 Hour Ago
Updating arrow head and arrow meshes in weapon prefabs
1 Hour Ago
merge from apartment_s2p_spawner -> main
1 Hour Ago
Fixed game update notification showing up in aux builds, manifest only tracks release and staging
1 Hour Ago
Added fast bootstrap option in the editor preferences, skips some yield we don't necessarily need, will just cause some visual glitches we don't care about in editor Saves 4 seconds ish when loading from the bootstrap scene
1 Hour Ago
merge from bootstrap_fastmode
1 Hour Ago
merge from bootstrap_logs
1 Hour Ago
merge from game_room_dlc
1 Hour Ago
Merge from main
1 Hour Ago
Correct occupation-over values for all dweller jumpsuits (fixes naked underwater dwellers)
1 Hour Ago
Supermarket freezer new sounds
1 Hour Ago
Merge from PlayerMaintainedMonuments/powergrid
1 Hour Ago
Add _RRP multi_compile to all shaders with a forward pass
1 Hour Ago
Remove _UsingRRP dynamic branch
1 Hour Ago
Added support for the LensDirtinessEffect in RRP and added some if client wrappers around the night light effect's renderer feature and pass
1 Hour Ago
S2P apartments
1 Hour Ago
Add support for apartment rooms to only be spawned based on position instead of all the entities being baked into the monument's scene - stores list of entities to spawn inside a component attached to the output prefab - spawns them inside FindMapEntities() - fixes needing to run S2P when only the apartment room prefab is changed - reduces scene size from 175MB -> 75MB (unsure how that translates to actual RAM usage)
2 Hours Ago
Abort the launch in the (unlikely) event the final lock-in search fails, prevents potentially locking up the event.
2 Hours Ago
Bugfix(tests): remove test assertion that can sporadically fail Since we run some checks in parallel, some state results are unreliable Tests: ran unit tests as a batch and each in isolation
2 Hours Ago
Manually force global broadcast, just incase - particularly for saves.
2 Hours Ago
enabled censor on tank top (so skins don't reveal nudity)
3 Hours Ago
merge from apartments_adminauth_bypass
3 Hours Ago
Made apartment.adminapartmentnoclip a server variable instead Client compile fix, codegen
3 Hours Ago
Fix darts throwing towards the player and bricking the darts board
3 Hours Ago
Bugfix(tests): ensure env volumes get cleaned between TestIsFlyingConsistency runs Found a test that fails when run in isolation Tests: ran unit tests
3 Hours Ago
merge from main
3 Hours Ago
Bugfix(tests): use test state caches for PlayerState Fixes failures from previous change. Spotted a bug that should cause a failure, yet it passes somehow - will investigate next Tests: ran AH perf and unit tests
3 Hours Ago
Added logs in bootstrap when each step starts and ends, helps debugging issues
3 Hours Ago
assigned temp baseplate to rock sculpture
3 Hours Ago
Update: move generic AH state from BasePlayer to AH.PlayerState struct Tests: ran AH tests, perf tests failing (will fix next)
4 Hours Ago
Fixed world setup in train tunnels test to make dwelling spawning work
4 Hours Ago
Cherry-pick: Fix shader errors about undeclared identifier '_ST_WindBranchAnchor'. (Use SpeedTree 8 Wind)