128,914 Commits over 4,201 Days - 1.28cph!

3 Minutes Ago
merge from naval_update
4 Minutes Ago
merge from naval_update/floating_cities
9 Minutes Ago
merge from halloween_25_update made halloween wallpapers limited time offer
16 Minutes Ago
merge from oilrig_postvolume_fix
18 Minutes Ago
set halloween wallpapers as limited time offer
18 Minutes Ago
adjust size of oilrig moonpool postprocess volume so it doesn't transition in so far underneath
19 Minutes Ago
Added back landmark info to floating cities 1 2 3 and 4 S2P 1 2 and 3
44 Minutes Ago
strong internal hurt triggers in square hull to handle both clipping and player damage
44 Minutes Ago
merge from player_hurt
45 Minutes Ago
merge from naval_update
55 Minutes Ago
Adding flashlight rig to refresh branch
1 Hour Ago
merge from naval_update
1 Hour Ago
Experimental frame synchronisation ConVars
1 Hour Ago
Modernise the PT Boat prefab Remove a bunch of unneeded stuff
1 Hour Ago
Clean: introduce BasePlayer.UseOcclusionV2 use it as a switch instead of UsePlayerTasks (works same way) Makes it easier to track what's related to what Tests: editor compiles
1 Hour Ago
Optim: ServerOcclusion - use network IDs instead of BasePlayer for dictionary key Helps avoid unity-null check overhead when looking up recently seen players Tests: 2p session on craggy - disconnected as second and killed sleeper
1 Hour Ago
RPG7 - Adjusted LODs and fixed some issues
1 Hour Ago
merge from skin_bent_normals
1 Hour Ago
assigned missing physics mats on some boat building blocks
1 Hour Ago
merge from fix_deep_sea_portal_far -> naval_update
1 Hour Ago
1 Hour Ago
Fixed yaw issues on ptboat front turret
2 Hours Ago
Try to keep the deep sea portal 600m from the edge of the map so it leaves space for oil rigs rather than being 1.5km+ from shore - still clamp to maximum distance of 4km from center of map
2 Hours Ago
Fix craftable/workbench labels sometimes getting set incorrectly in ItemDefinition DoPrepare, introduced in 123697
2 Hours Ago
initialize deep sea shore vectors properly when loading cached shore vectors (editor-only issue)
2 Hours Ago
▉▄▋▆▄▉▍▌ `▅▇▊▆_▆▌▆▋██▌` ▇▌▄ `█▄▉▊▅▊▍▌_▉█▄▉█` ▇▄▋▊ ▉▇▊ ▊▉▌▍ ▄▌▅▆█▅▊▊ ▅▉▊ ▊▋██▇▌▇▋ ▅▆▊▇ `▌▊▊▌▇▄▆▇_▍▆▉▉▆_█▋██▌▇` █▌▋ `█▄▅▅▄▋▇▌_▋▊▇▉▇_▉▋▇▇▊▍▆` ▊█ ▅▌▅▌▅▍▇▇▌▆█ ▅▆▉▊▆▄▉ ▍▅_█▌▅▋▅▅ ▊▄▉ ▋█▊▄▍▌▆▍▆
2 Hours Ago
2 Hours Ago
floating_city_4 a few more bugs fixed
3 Hours Ago
floating_city_4 bug fixes
3 Hours Ago
Replaced mailbox placeholder description on sail , added sail token
3 Hours Ago
merge from workshop_max_texture_res -> main
3 Hours Ago
Only show the finish editing option if we're looking at the station, not the netting.
3 Hours Ago
Revert yaw clamp on cannons
3 Hours Ago
Fix typo, add shortname to material information
3 Hours Ago
Resize boat building station netting area to support max size boats of 10x5. Reposition colliders, volumes, buoys.
3 Hours Ago
merge from Halloween_25_Update/PH/storepage
3 Hours Ago
Skin viewer halloween fixes and tweaks
3 Hours Ago
iterations and re-import plank sounds
4 Hours Ago
remove texture size warning for material rows, it seems we already downscale to the correct size ¯\_(ツ)_/¯
4 Hours Ago
Skin viewer now supports skin with no item defintion (like underwears) Added mummy wraps
4 Hours Ago
Updating binoculars rig mat
4 Hours Ago
Fix cannons letting you breathe under water
4 Hours Ago
Fixing material names for syringe rig
4 Hours Ago
Fixed skull trophies name text material in the skin viewer
4 Hours Ago
Bugfix: ServerOcclusion - remove destroyed players from lastPlayerVisibility cache We were leaking baseplayers and it was slowing down hash lookups Tests: 2p session on craggy, 2nd player disconnected, killed their sleeper - lastPlayerVisibility was empty for the remaining player
4 Hours Ago
Casino big wheel room
4 Hours Ago
cleanup left note for possible change to how angles are populated if it proves a performance issue
4 Hours Ago
Added halloween items to the skin viewer: pumpkins, skull trophies and skull spikes Tweaked some other items
4 Hours Ago
merge from directional_drag
4 Hours Ago
floating city 4 latest