196,302 Commits over 4,110 Days - 1.99cph!

9 Minutes Ago
Update: BiomeBenchmark - add it to standalone build Will replace FoliageGridBenchmark today Tests: autobench in client
1 Hour Ago
Only increase frontal vision range when in combat, not peripheral vision range (we don't want to discourage players flanking)
1 Hour Ago
Increase time between noticing the player and shooting them when they are far away
1 Hour Ago
merge from ambiencewavesoundzone_null_fix
1 Hour Ago
sanity check validity of AmbienceWaveSounds singleton when calling trigger callbacks, can be destroyed in some disconnect cases
1 Hour Ago
Fix camping and surprise being triggered incorrectly sometimes on first sighting
1 Hour Ago
Merge from main
3 Hours Ago
Boat Building Station: Nicer positioning relative to netting, volume fixes. Added ladders to sides to make it easier to get onto from the water.
3 Hours Ago
Boat building station deploy volume for build area to prevent placement in areas where the sea floor could mess your boat up
3 Hours Ago
merge from horsebreed_trophy_fix
3 Hours Ago
merge from console_quit_history
3 Hours Ago
merge from combatknife_sfx_drop_fix
3 Hours Ago
merge from AbyssBarrelCorpse
3 Hours Ago
merge from fix_dud_satchel_clip_walls_explode
3 Hours Ago
merge from voicemail_nre_fix
4 Hours Ago
Merge from parent
4 Hours Ago
Merge from main
Today
Merge from trimmed_asset_warmup - updated to main
Today
Merge from main
Today
Try out using InstantiateAsync for spawning world, but it takes noticeably longer than doing it synchronously
Today
Merge from lockedcrate_shock_effect_parent
Today
Move LaptopCollision into the root level of the prefab, add a new EntityFlagToggle to toggle it on and off on the server Update the Model component root to point to the actual root of the prefab, not another transform that seems unused (this also fixes info.HitPositionLocal not being accurate, so that's been updated as well) Update the laptop glass effect to glass_small so that the impact effects don't extend over the edge of the laptop screen
Today
merge from new_menu
Today
Fixed keybind buttons not working Fixed some click/up/down in RustButton again
new_menu -> aux3
Even dumber compile errors.
more wip
new_menu -> aux3
compile fixes
Today
Removed cart button on item redirect, replaced subtitle for "Available in X pack"
WIP: still some weird y rotation offsets
Today
merge from new_menu
Today
Weekly skins countdown widgets
Fix debug camera not tracking the correct object when playing back demos
Today
Fixed text wrapping issues for the featured limited skin
Today
Fixed store tab navigation not changing button states
Today
marge from party_system -> main
Today
Pack showcases are hidden if the player own them Added jungle pack showcase
Today
Network++
Today
Codegen
heli_crash_canyon -> main
Ensure helicopter cant crash at canyon c
naval_update -> scientist_rhib
main -> naval_update
Today
Terrain deploy volume
Setup info box heros. Link info box on the dashboard to store/limited
Today
Today
Merge from main -> party_system
Add patch info hero, updates itself with the latest patch from the manifest
Today
Remaining biomes in climate.