125,628 Commits over 4,171 Days - 1.25cph!

29 Minutes Ago
More dirt on food market containers. Alpha added to hanging fish material.
31 Minutes Ago
Removed the blue cast from the clovers on our old grass splat texture.
31 Minutes Ago
Ground spawn improvements.
35 Minutes Ago
merge from skeleton_bonename_fix
39 Minutes Ago
Changed BoneProperty name tpye from phrase to string instead No reasons to have phrases, they arent translated, we always excluded them from the phrase update and its causing issue with the recent localization changes
1 Hour Ago
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1 Hour Ago
naval_update -> scientist_boat_ai
1 Hour Ago
Fixed problematic range mapping
1 Hour Ago
merge strip_ghostship_renderbatch to naval_update
1 Hour Ago
Strip renderer batch components from ghost ships
1 Hour Ago
Adding vendor NPCs and recycler, etc. to floating city level
1 Hour Ago
missing localize on rcmenu
1 Hour Ago
Include a version number (4 bits) to make future crosshair code changes easier and allow us to keep compatibility with old codes Switch to base 62 to ensure only alphanumeric characters are used
4 Hours Ago
ignore obstacle logic running when the desired pedal is meant to be around 0
4 Hours Ago
color tweak on floating_walkways_surfaces_a mat
4 Hours Ago
Force a reverse of at least x seconds
4 Hours Ago
Environment volumes added to supplies barge, falloffs tweaked in farm and supplies. Increased LOD values for floating walkways. New jerrycan coloured variants.
4 Hours Ago
merge from drone_storage_slot
5 Hours Ago
merge from main
5 Hours Ago
material tweaks to piers of floating city to enhance readability, increase algae look
5 Hours Ago
undo typo
5 Hours Ago
added "marked hostile" text to rc fro drone feedback, fixed text not being disabled when drone is destroyed
5 Hours Ago
Make sure cargoship cannot spawn from the deep sea side when trying to find a random point offshore
5 Hours Ago
pass down override item into SetUpThrownWeapon virtual func, fixes casette recorders
5 Hours Ago
handle inter-realm collision properly in EntityCollisionMessage by ignoring it, not converting the entity
6 Hours Ago
Merge from vram_monitoring
6 Hours Ago
Changed the texture.memory_budget_factor convar to texture.memory_vram_factor to prevent old settings being loaded. This was also set to Debug only with no saving, as the memory budget for textures is now fully calculated via code.
Today
fixed normal item drop that had broken in cleanup
Today
merge from naval_update
Today
merge from main
Today
Manifest
Today
Merge from parent
Today
Increased LOD distances of containers and removed final cull. Removed batching from concrete debris to try prevent flickering.
Today
merge from hot_air_balloon_mark_users_hostile
Today
merge from meta_shift
Today
Fixed clutter spawns.
Today
Tropical ground foliage spawntable stuff
Today
Manifest
Today
Clutter debug