200,583 Commits over 4,171 Days - 2.00cph!
merge from pilot_hazmat_dlc
Merge from foliage_transmission_shadowing
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Wait for the map file to finish uploading before allowing players to connect to the server
Before this players who connect in the first moments of the server opening would need to generate the map, so they'd load in a lot slower even though they were first to connect
Trying out Unity's VHACD convex collider generator, might help with generating convex colliders for objects deployed on boats (going to be an issue going forwards)
Seems to work reasonably well on some meshes, not at all on others. Needs more investigation
Set up an editor window to expose the settings and spawn the colliders in the scene for testing
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Merge from foliage_transmission_shadowing
Foliage rebake (encoding fix)
Fix encoding issue, remove no longer used shaderglobal
Fixed the store general tab messed up nav buttons
Updated the scroll selection to a 'most visible section' approach, feels better in most cases
Merge from hardcore_refresh (no build as there are menu compile errors that need to be merged)
Fixed not being able to assign another player their full bag limit on vanilla servers (this behaviour now only kicks in when a server is running fog of war or no map)
Fixed incorrect bag count being sent to player when they assign one of their bags to another player
Possibly fixed some issues with modifiers not calculating time properly
Codegen to fix compile errors
Test convars to try and track down bugs with notifications (in builds only)
Safely await notification handling rather than fire and forget
Better hashcode to test ui notificiations against
Properly await backend updates
Fix notification empty icon not centering after empting a set of notifications
Added new store content
Some localization fixes
Flip notfications so the latest notification is at the top and not the bottom
Introduce a new Rust Plus modal rather than trying to do everything with a single button
Pipe existing systems to the new button
Remove old button and code
Fixed placeholder texts in the gesture menu
Removed the shadows from the wheel sprite and use trueshadow instead
Steam inventory text wrapping fixes
Fixed store featured extending when the timer texts are too long
Simplified how the scroll view is populated
merge from fix_icon_generator_hide_during_render -> main
Fixed cart showing on top of the social menu
Pilot Ejector Seat - Added cinematic 4K Textures for media
Fixed featured weekly skin not generating its icon color
Add button to force the tutorial
Add quit tutorial button (why did we not have this)
Fix NRE when store hero tries to roll video too early
Ensure store hero always preloads after the store
Update HideDuringRender of the camper van prefab as an example
Fix HideDuringRender not being copied from the source prefab to the rendered icon
- add matching of GameObjects based on name from the source -> target prefab
Added a dismisser to the menus chat
Opens with the chat keybind
Fixes
Pilot Ejector Seat - Updated model with various fixes and small changes, updated textures, updated LODs, added backfaces to wing, centered prefab, completed prefab setup with sounds, icon, fixed gibs colliders, changed colliders gibs and model import settings, item setup