146,247 Commits over 4,444 Days - 1.37cph!
Adjusted auburn crewcut material
Only set metabolism has changed provided there has been a slight variation rather than an exact one.
This prevents HasChanged() from firing if its like a 4th decimal place that changes
Fixed Vector3 parsing in formats such as "10 10 10" (it's now 1:1 to the old behaviour)
https://files.facepunch.com/raul/1b0111b1/vec3_parse_test.png
Update vm attachment prefab to use complete new FBX asset
edited 3p relaxed gun pose on weapons that spawned npc's use. Lr300, M429, military flame thrower, minigun, mp5,sap, spas,
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Fixed float, int, long and decimal parsing not using the default argument value when providing a blank or non-numeric input (always returning zero)
Set parent history projectile validation default to true
merge from wiretool_cave_fix
Added network override volume to cave_medium_hard as well, to fix wiring from underground to surface
SP2 cave_medium_hard
hanging tarp polycount reduction
merge from crew_cut_setup
split the rail off the holo sight to a separate mesh
Merge: from player_benchmark_improvements
- Bugfix for PlayerModelBenchmark scene missing from builds
Tests: none, trivial change
Bugfix: mark PlayerModelBenchmark.unity for maps bundle
Tests: none, trivial change
Updated crewcut materials and textures to match beards. Also adjusted to feel slightly more realistic.
Fixed torch attack animations not working on non local players
updated industrial decor pack steam item with new icon, hooked up steam item as unlock to industrial wallpapers as they were missing
Added logs to ItemModEntity::OnRemove to help tracking down stale heldEntity refs killing the wrong entity
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Fix scientists appearing on roofs
merge from tied_back_hair_setup
Ponytail Mat updates and cap
Add free fuel servervar for easier testing.
Codegen.
apartment complex lived wing prefab, killed shadows on lights, disabled shadow casting on some of the set dressing props
Make UI_PremiumModal partial so it doesn't break codegen.
set industrial barrels and shelves to require steam unlock so they do not appear as default in crafting menu
little mesh cull pass on wip playground art
Update: in progress work to support ReadOnlySpan<byte> in NetWrite
- Rust.SourceGenerator updated to support ReadOnlySpan<byte>-like types in RPC sigs
- NetWrite pipes most byte[] calls to ReadOnlySpan overload
Still need to cleanup and figure out if IStreamWriter is needed
Tests: editor compiles
apartment_complex_b_large interior props shadow casters optim
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updated admin visuals on closed status in rentable_shop_A prefab