202,493 Commits over 4,171 Days - 2.02cph!

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6 Minutes Ago
Media assets, store page
6 Minutes Ago
positioned lock empty in wall cabinet
13 Minutes Ago
Wall Storage - Deleted old icon from the main assets folder (it seems to have slipped through using the old icon tool)
19 Minutes Ago
package modifications - built latest version 1.0.7 and replaced Windows DLL, gives access to more tuning parameters - made lib editor only - compatibility changes for new version - removed old version linux and osx libraries, if someone cares to generate convex colliders on mac/linux then we can build them
26 Minutes Ago
gunshot_network_range_improvements -> main
37 Minutes Ago
- Import UniTask - Run navmesh generation on a background thread - Handle AiManager.nav_wait and AI.move the same way as the current DynamicNavmesh
1 Hour Ago
fix for double audio trigger bug
1 Hour Ago
Ensure the AK variants have the same sound range as the base ak
1 Hour Ago
logs
1 Hour Ago
Floating city scene cleanup Medical bay progress
1 Hour Ago
If terrain height is greater than water height then we should assume we are dry, and then run the volume checks rather than just ignoring the case and allows false positives.
1 Hour Ago
Floating walkways set dressing WIP
1 Hour Ago
Improvised walkway roof corner pieces for medical bay tent Set shadowcasting on tarps to 2 sided
3 Hours Ago
moved mannequin body part prefabs to their own folder so theyre easier to find
3 Hours Ago
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3 Hours Ago
Baseline
3 Hours Ago
Merge from main
3 Hours Ago
Staging wipe network++ save++
3 Hours Ago
added CoACD package locally to allow modification
4 Hours Ago
Merge from main
4 Hours Ago
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4 Hours Ago
Prefabbed up medical bay barge for better scene organisation, cleaned up scene hierarchy
4 Hours Ago
Merge: from benchmark_demo_clean - Clean: removal of dead functionality for demo benchmarks (not supporting it) Tests: compiled in editor
4 Hours Ago
Clean: remove expired editor-only upload endpoint Tests: none, trivial change
4 Hours Ago
Clean: remove full-server-demo benchmark demo uploading FullServerDemos are not used for benchmarking(since they're not net protocol stable), so there's no point in this code. Tests: compiles in editor
4 Hours Ago
Instanced terrain cell renderer setup
4 Hours Ago
tweaks to torso and hand so there's less clipping on some clothing items
5 Hours Ago
Re-prefabbed floating walkways for set dressing pass
5 Hours Ago
pulled mannequin's wooden leg down so it's same height as the foot
5 Hours Ago
merge from fix_jackhammer
5 Hours Ago
merge from gesturebind_log_fix
5 Hours Ago
merge from admin_invis_misc_fixes
5 Hours Ago
merge from scene_warmup_fixes
5 Hours Ago
merge from cargorange
5 Hours Ago
merge from spas12_vm_ironsights
5 Hours Ago
merge from Attackheli_Buildvolume
Today
merge fix_invoke_handler_errors to main
Today
Fix InvokeHandler being left in scenes, which caused error spam when entering play mode.
head_lookdown_debug -> main
Occassionally if a players head look angle > 140 degrees consistently for prolonged update cycles, it could lose its pitch data, only preserving the yaw
Today
beanbag chair sounds mannequin sounds chandelier sounds orientable spotlight sounds wall cabinet sounds
Today
merge fix_hp_post_restart to main
Today
Load modifiers before metabolism, otherwise metabolism will set always cap the player health to 100 after a server restart rather than the modified max health.
Today
merge from decor_lighting_dlc
Today
Removed light occludee on chandelier main point light as its dynamic
Today
merge from crafting_search_improvements