138,307 Commits over 4,474 Days - 1.29cph!

14 Minutes Ago
Start of snapping to existing fences. Fix delete visuals.
15 Minutes Ago
Update test list
15 Minutes Ago
Add new tests to TestItems for alt looting behavior I fixed & ensuring corpses still block input correctly
15 Minutes Ago
Merge from main
16 Minutes Ago
Add ability for RPCFactory.MoveItem() to supply ItemMoveModifier parameters
16 Minutes Ago
Fix NRE from ConstructionError.Log() for players without connections (for tests)
17 Minutes Ago
Create method for PlayerOpenLoot() inside DroppedItemContainer outside of the looting RPC (same idea as what StorageContainer has)
18 Minutes Ago
Whitespace fix for BRP_BloomPass
21 Minutes Ago
Update(tests): patch MapMarkerMissionProvider Tests: TestMTSave passes (down to 2)
24 Minutes Ago
Codegen
28 Minutes Ago
Update: TestServer now initializes PaintballColorLookup.instance Tests: TestMTSave - 5 -> 3 fails
32 Minutes Ago
Bugfix: make TravelingVendor.Save MT friendly - get rid of wheel flags processing, they were updated on server and sent over, but not used - cache linear velocity every fixed step (we're missing on interpolation, but we only send the snapshot every fixed update anyway) - use manually interpolated steeringAngle instead of querying the wheel collider Tests: TestMTSave(down to 5 remaining), ran TravelingVendorTest scene and looked at the vendor as it drove around
40 Minutes Ago
merge from main
44 Minutes Ago
Snap render reduced size. halved fence height.
50 Minutes Ago
merge from main
54 Minutes Ago
Add more items to ItemManager.Items to make tests easier
58 Minutes Ago
added final textures for bar games wallpaper01 , changed it to floorpaper, renamed, set up materials and desctiption etc. Still needs icon
58 Minutes Ago
Prototype/wip
1 Hour Ago
Added new collision mesh for problem prefab
1 Hour Ago
Add convar for "bypassiteminputrestriction" to allow the server to be put in a mode where you can move items into input blocked containers
1 Hour Ago
merge from skinviewer_charityplushies
1 Hour Ago
Added charity plushies to the skin viewer Fixed plushie 04 wrong shortname in the sitem
1 Hour Ago
merge from minifridge_reskin_fix
1 Hour Ago
Fix reskinning mini fridge not preserving storage adaptor
1 Hour Ago
some more tweaks to the art in lootroom
1 Hour Ago
re-oriented door in powerplant_dependant_loot_room prefab
1 Hour Ago
Bugfix: move tin can updates out of Save, as it's not MT safe Tests: TestMTSave and placed it on the ground, walked over and opened inventory
1 Hour Ago
Remove obsolete potato subshaders to reclaim memory
1 Hour Ago
merge from main
1 Hour Ago
helper server commands for testing, `basesculpture.applyrandomshapes` and `basesculpture.printcrc` both take optional radius arg
1 Hour Ago
Merge from PlayerMaintainedMonuments
2 Hours Ago
Update(tests): TestServer now also initialized TrainWagonLootData and Translate classes Tests: TestMTSave - 13 -> 7 fails
2 Hours Ago
Merge from PlayerMaintainedMonuments/powergrid
2 Hours Ago
IO setup for generic powergrid connected lootroom
2 Hours Ago
Bar Stools - Updated models with LOD0, updated materials with bake textures, updated prefabs with new models
2 Hours Ago
set up finished tictactoe sprays and added variations to possibly be hooked up later
2 Hours Ago
Fixed some issues with the tone mapping and the lift gamma gain
2 Hours Ago
merge from canvasrenderer_warning_fix
2 Hours Ago
Removed all the unnecessary canvas renderer components from prefabs using 3D tmp texts S2P apartment complex
2 Hours Ago
blocker gib rename
2 Hours Ago
Testlist
2 Hours Ago
Merge from PlayerMaintainedMonuments
2 Hours Ago
Bugfix: batch of bugfixes to Save being not MT safe - removed more Time dependency - replaced Transform access with TransformHandle bypass Tests: TestMTSave - 20 -> 13 fails
3 Hours Ago
Merge from main
3 Hours Ago
Crate spawning now supports multiple crate types, picked at random. Hooked up all 3 crates.
3 Hours Ago
Fix cue not staying in our right hand
3 Hours Ago
Removed CanvasRenderer RequireComponent from Graphic, was done by Unity in the latest GUI package update, was reverted when merging with our custom version Updated all Graphic custom child classes to have their own RequireComponent
3 Hours Ago
Adding a generic lootroom to be added to monuments that require it. Needs setup to rely on powerplant power.
3 Hours Ago
merge from main
3 Hours Ago
merge from skinviewer_rotation