161,963 Commits over 4,597 Days - 1.47cph!

41 Minutes Ago
Fix more cases
41 Minutes Ago
Fix up some bad cases when scientists would not flank properly
42 Minutes Ago
fix missing render graph reads for water shadow stuff
42 Minutes Ago
fix trunction of float4 lodInfo in WaterShore.cginc
42 Minutes Ago
fix water sun shadow filter running twice per pixel
56 Minutes Ago
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1 Hour Ago
Added arrow preview to fletching jig dialogue window so now you can preview your customisation
1 Hour Ago
Handle cases where the player is killed or dismounted while playing back a tape
1 Hour Ago
Run the manifest update so committed item ids match builds
1 Hour Ago
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1 Hour Ago
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1 Hour Ago
More escape capture stuff
1 Hour Ago
Updated gamepad escape calls
1 Hour Ago
Updated component specimen, added more button styles
1 Hour Ago
Added slider component
1 Hour Ago
Added draggable component
1 Hour Ago
Codegen
1 Hour Ago
Added InputField component
1 Hour Ago
Moved F7 pump out of Client.Input to a default bind like the F1 console
1 Hour Ago
Moved out global escape capture out of mainmenu manager because it never made sense. Added Client.Input
1 Hour Ago
Merge remote-tracking branch 'origin/hackweek-rain-benchmark' into hackweek-rainy-days
1 Hour Ago
Merge branch 'main' into hackweek-rainy-days
1 Hour Ago
Bring back camera parenting in demoui2
1 Hour Ago
Ignore all non-player packets when playing demo tape, send snapshot when done
1 Hour Ago
Ignore effect packets while playing back demo tape
1 Hour Ago
Updated benchmark scene a bit
1 Hour Ago
Merge remote-tracking branch 'origin/main' into hackweek-rain-benchmark
2 Hours Ago
Moved New 40mm Rounds into their own folders.
2 Hours Ago
Further SrcDS distribution cleanups * Do not build or ship filesystem_stdio.dll/so (on dedicated servers it is replaced by dedicated.dll/so) * Do not ship stdshader_dbg.so, stdshader_dx9.so (probably unused, runs without em) * Delete prebuilt dedicated.so from the repo (useless) * Remove dxsupport files from dedicated servers * Remove some more .dll files from Windows SrcDS as well
3 Hours Ago
Add enemies, a countdown and burner-lit balloons to extraction raids
3 Hours Ago
Fill the extraction map with more monuments
3 Hours Ago
Bank extracted loot in a stash and drop raiders in at raid start
3 Hours Ago
Add a 3k procedural map scene for extraction raids
3 Hours Ago
Add extraction raids with hot air balloon extraction points
3 Hours Ago
Slide when a sprint is ducked in the shoulder camera
3 Hours Ago
Show a reload bar beside the weapon in the shoulder camera
3 Hours Ago
Add free run, free look, camera weight and a throw arc to the shoulder camera
3 Hours Ago
Add an over-the-shoulder third person camera on F3
3 Hours Ago
Cleanup
3 Hours Ago
New main menu foundations in panels, ui.panels switches between the uGUI and panels menus
3 Hours Ago
More boilerplate changes
3 Hours Ago
Razor screen are in the main assembly, removed all the boilerplate
3 Hours Ago
Fixed scrolling perf regression
3 Hours Ago
Make sure the tools are published to Steam as well (Why can't Linux just have a single file extension for executables)
4 Hours Ago
Remove Linux 64bit Client stuff from Server package Also fixup Linux32 client folder mapping Do not build certain binaries for Linux SrcDS, including vaudio_speex and resources
4 Hours Ago
Added and Setup 40mm Artillery Barrage Round *https://files.facepunch.com/alfiebirch/2026/November/10_18-13-IntentIchthyosaurs.mp4 Added a 40mm Artillery Barrage Round. After firing the round a blue flare will illuminate an area that then will be hit with a 40 rocket artillery barrage.
4 Hours Ago
Add missing .so for Linux64 that were hidden by gitignore
4 Hours Ago
https://files.facepunch.com/Nowun/2026/November/Unity_ZDrGBlb4H0.jpg shipping container spawns on mainland, same type as on cargo requiring lock break before opening. Needs unique loot setup. Can spawn on any coastling including jungle, arctic and desert. Rare spawn, 1 per 100 players. (WIP)
4 Hours Ago
Show static until the base finishes loading when playing the tape
4 Hours Ago
Play camera tapes from computer station instead of TV