147,900 Commits over 4,444 Days - 1.39cph!

7 Minutes Ago
updates to gas station circuitry/garage door from meeting feedback
11 Minutes Ago
merge from workshopskinnable_metal_shop_front
12 Minutes Ago
fixed workshop materials not displaying on metal shop front, also fixed gibs showing correct material. Triangulated mesh and fixed a few unwelded verts
14 Minutes Ago
main -> snapping_fixes
16 Minutes Ago
vending_machine_admin_typo -> main
17 Minutes Ago
Separate typo fix
17 Minutes Ago
▄ ▍█▄▋▆ █▆▆▅ ▌▅▍▊▋▊▉▄█▍▍▊▊ ▉▊█▉▋▆ ▉▆▋▄
26 Minutes Ago
server_item_notifications_streamermode -> main
26 Minutes Ago
Clean: remove Perf.TestGetHeightFastIndirectOld and related bits Tests: none, trivial change
27 Minutes Ago
Giving yourself an item via f1/console commands will now respect streamermode and not reveal your actual username
32 Minutes Ago
CRLF to LF line ending changes for all RRP files
34 Minutes Ago
Update: switch GetHeightsFastJobIndirect to use HeightMapData.GetHeight instead of inlined logic - removed extra 4 madds by using Fast's index calculation It's slightly slower on 512x512 test (0.9ms -> 1ms) due to Clamp01 calls, but we can afford consistency with GetHeight - will allos us to promote "fast" as "normal" and deduplicate Tests: ran perf tests, compared asm
41 Minutes Ago
Disable thruster buttons during satelite lerps. Flash targeting circle when locked.
48 Minutes Ago
Update: rewrite TerrainHeightMapJobs.GetHeightsFastJobIndirect to use HeightMapData - temporarily added Perf.TestGetHeightFastIndirectOld for easier assembly comparison Generates the same assembly, so same perf Tests: ran perf tests
48 Minutes Ago
Lerp satellite targeting adjustments.
1 Hour Ago
Stop deepsea npc shops from showing up in outpost search
1 Hour Ago
sell_order_warning_persistence -> main
1 Hour Ago
Fix vending administrate 'remove all' dialog from persisting if you disconnect
1 Hour Ago
merge from main
1 Hour Ago
merge from steam_getitems_optims
1 Hour Ago
Fix various motion vector issues (override shaders, depth, skinned meshes)
1 Hour Ago
Remove custom motion vector pass from standard shader
1 Hour Ago
Update(tests): add perf tests for TerrainHeightMap GetHeight family Surprisingly, the *Fast versions are faster even in burst jobs. I want to rip them out(too many dupes), so going to try to replicate the benefits to common family Tests: ran all unit tests
1 Hour Ago
main -> photograph_text_fix
1 Hour Ago
Fix photograph notes not updating
2 Hours Ago
Cache the known items set because it can be quite large for a player with a lot of items
3 Hours Ago
Steam inventory menu only fetch the acquired property
3 Hours Ago
Back the store catalog in a dict for faster lookups
3 Hours Ago
Clean: redirect a couple calls via GetHeight01/GetNormal(..., NativeArray.ReadOnly) Tests: none, trivial change
3 Hours Ago
Bugfix: TerrainHeightMap.GetNormalsIndirect - reimplement using HeightMapData core - also slightly refactored HeightMapCore height logic Fixes it not knowing about deep sea Tests: all TerrainHeightMap unit tests pass
3 Hours Ago
Store seen steam instance id per account, fixes switching steam account triggering all items as new
3 Hours Ago
voip_cctv_rewrite -> main
3 Hours Ago
Update(tests): add TestGetNormalsIndirect_Deferred Conceptually it's same logic underneath, but routed through different code, so worth a unit test Tests: ran new unit test - fails on deep sea indices as expected
3 Hours Ago
vending_flag_collision_fix -> main
3 Hours Ago
Bugfix: TerrainHeightMap.GetNormal(float, float) now checks for deep sea - added utility funcs that sample user provided NativeArray<short>.ReadOnly - regenerated validation normals for unit tests from TestGetNormal Tests: TestGetNormal passes, TestGetNormalsIndirect fails as expected
3 Hours Ago
Fix flag collision
4 Hours Ago
setting a level of 8x aniso on textures that are used on larger, flat surfaces
4 Hours Ago
Store doesnt pull all steam item properties anymore Reworked the store external purchase notificaiton to not depend on the acquired property anymore
4 Hours Ago
Bugfix: TerrainHeightMap.GetHeightsIndirect - rewrite using HeightMapData core This fixes missing deep sea lookups Tests: ran TestGetHeightsIndirect - passes
4 Hours Ago
Update: refactor core of GetHeight logic into it's own struct - updated GetHeights to use it Tests: TestGetHeights passes
4 Hours Ago
3p wire run anim exported and linked to holdtype override controller
4 Hours Ago
main -> snapping_fixes
4 Hours Ago
Bugfix: TerrainHeightMap.GetHeights - clamp to border when interpolating heightmap samples Tests: TestGetHeights passes
5 Hours Ago
Fix crash when firing weapons - sorry!
5 Hours Ago
▋ ▋▆▅▄▆ ▄▊▉▍ ▊█▊▉█▆▇▄▇▇█▆▇▍▍▊▉▌█▍▄▍▆▇
5 Hours Ago
▆ █▉▍▊▇▊▅▇▊ ▌▊▍▄ ▋▊▌█▆▍ ▇▍▅▊▌ ▄▋▆▅▅▊▊▌▇█ ▄▆ ▆▋▅
5 Hours Ago
Merge from main
5 Hours Ago
▅ ▌▅▉▋▊ ▋▅▅▌ █▄▉▄
5 Hours Ago
exported updated 3p 16 frame sprint anim and set anim to play at 1 speed in the player animation controller
6 Hours Ago
Compile fix