131,329 Commits over 4,232 Days - 1.29cph!

26 Minutes Ago
merge from tmp_generatecaretnre_fix
34 Minutes Ago
Fixed TMP GenerateCaret NRE (disabled canvases ending up null...)
38 Minutes Ago
Update: hook up native symbol resolution - ServerProfiler.Core built from 0b3b7d86 This gets us various mono_... calls, but still missing some function names - guessing those are mono-related but not part of mono dll itself Tests: Viewed BasePlayer::BoxTest and stepped through nested calls
41 Minutes Ago
merge from store_fixes
1 Hour Ago
More sculpts
1 Hour Ago
Suggest required data types in auto complete
1 Hour Ago
Fixed checkout result page "view in inventory" button scaling issue
1 Hour Ago
Fixed canvas ordering issues with store and checkout result pages
1 Hour Ago
Update: separate out JITViewer logic from ServerProfiler - ServerProfiler.Core built from 1074407d - also contains native symbol resolving logic, but not plugged in yet JITViewer functionality is now editor only(dll won't ship with builds). Tests: viewed BasePlayerr::BoxTest
1 Hour Ago
merge from main
1 Hour Ago
Swap over to roboto mono
1 Hour Ago
Wip server admin tab
1 Hour Ago
arcade placeholder temp texture
1 Hour Ago
merge from main
1 Hour Ago
merge from hit_guides
1 Hour Ago
removed all hitguide stuff from BaseSculpture, it all lives in the GUI now
2 Hours Ago
multiple hitguide shapes in sculpting gui with basic tempdev materials (fresnel shader doesn't work well with the cube)
2 Hours Ago
Setup for 4 branches on tech tree. V1 of Tier 1 weapon tab. Width adjustment on ui.dialog.techtree so it can support longer words
2 Hours Ago
Sculpt backup
3 Hours Ago
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3 Hours Ago
ripping out on-mesh hit guide MPB stuff
3 Hours Ago
Better autocomplete styling
3 Hours Ago
New autocomplete system - still needs some work
4 Hours Ago
Terrain progress
4 Hours Ago
tweaked material of boat building station to use new texture
4 Hours Ago
Update: couple improvements to JIT viewer display - relative jumps are shown as "signed hex" offsets, to avoid jnz 0xffffffffffffffe cases - avoid duplication of address when we have a method name for a jitted address Tests: viewed BasePlayer::BoxTest and BasePlayer::ServerUpdateParallel
4 Hours Ago
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4 Hours Ago
server runs marching cubes and generates collider
4 Hours Ago
fixed save not working in sculpting
4 Hours Ago
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4 Hours Ago
Fixed some tests, improved some tests, added some more tests 2 of them intentionally failing as they test current bugs
5 Hours Ago
missing change
5 Hours Ago
Fixed mirroring issue
5 Hours Ago
Hide Boots repose male/female
5 Hours Ago
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5 Hours Ago
Added server tab
5 Hours Ago
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5 Hours Ago
Loadout and commands view styling
5 Hours Ago
more loadout styles that didnt pick up
6 Hours Ago
Removed the escape capture from the item list search bar, its cancelling the escape to close and its annoying
6 Hours Ago
Restore consoletoggle arg to open a specific tab
6 Hours Ago
Info tab tweaks
6 Hours Ago
merge from main
6 Hours Ago
Fixed menu tooltip icon not being marked as non static
6 Hours Ago
Added a button to toggle hidden items
Today
further cleanup
Today
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Today
Fully removed PointGrid3D and associated jobs
Today
Use flex columns for the itemlist, instead of a grid
HideVest male/female