254,983 Commits over 3,990 Days - 2.66cph!

16 Minutes Ago
Merge: from main Tests: none, no conflicts
59 Minutes Ago
Add warnings for invalid icons in Feed - should be able to track this down now Death messages are in everyone's console Add networkable version of suppressing pickup notices
1 Hour Ago
Up the pitch of the grenade clang sound, lot better
1 Hour Ago
Add trail to thrown hand grenade
1 Hour Ago
merge from main
1 Hour Ago
Missed some fields
1 Hour Ago
IsBuildingBlockedByVehicle merge fix
1 Hour Ago
Merge from app_skip_field
1 Hour Ago
Fix compile (some fields got stomped because these weren't in sync)
1 Hour Ago
- updated upperBodyAimMask (removed eyes/eyelids/jaw/eyetransform) - updated mask meta on anims
1 Hour Ago
added wooden_flooring_a https://files.facepunch.com/jason/1b2111b1/firefox_9cyHSIvkGY.jpg https://sbox.game/facepunch/woodenflooringa blends will come shortly
1 Hour Ago
Merge from fast_debug_draw
1 Hour Ago
merge from main
1 Hour Ago
Sync protobuf changes from Rust, fix entities with IDs bigger than 32bit IDs
1 Hour Ago
Updated Rust+ protos so they are compatible with other protobuf code generators
1 Hour Ago
Merge from /main
1 Hour Ago
Merge from /main
1 Hour Ago
Beeswarm progress.
1 Hour Ago
Beehive texture size / mat setting optimization.
2 Hours Ago
Merge from /main
2 Hours Ago
Change distance fade to fade to black instead of transparent, which was the original DDraw behavior.
2 Hours Ago
Added missing changes to material variant that Unity didn't save for some damned reason.
2 Hours Ago
merge from windmill_height_fix
2 Hours Ago
Compile fix
2 Hours Ago
Adding details to zigg bamboo stair piece
2 Hours Ago
Reduce notification history auto refresh rate Updated protos to handle fields with C# default values being skipped by the Rust server
2 Hours Ago
merge from crafting_update -> aux2
2 Hours Ago
Update manifest
2 Hours Ago
merge from windmill_height_fix
2 Hours Ago
Bugfix: CollectionUtil.SortInplace now correctly sorts - Also renamed these utils as previous names were confusing Tests: ran the old + new unit tests - all pass
2 Hours Ago
Update: Adding unit tests for CollectionUtil Discovered that my SortInplace is borked, so I'll fix it in the next update. Tests: ran the new unit tests
2 Hours Ago
Prefab cleanup, minor optims and stripping client stuff from server
2 Hours Ago
Various cleanups and fixes: - Add InstancedDebugDraw properly to the Main Camera Prefab instead of adding it from code. - Remove FastDebugLine from always included shaders, utilising shader variant stripping. - Add material(s) to ensure line shader is included in builds. - Work around Unity quirk: Can't set shader commands from material property blocks. - Add a define to avoid matrix packing for easily confused GPU drivers. - Clean up shader properties and exposed the actual distance for distance fade. - Expose _Color, _LineWidth, _DistanceFade and _TransformType for potential use without instancing.
3 Hours Ago
merge from cookingv2 -> crafting_update
3 Hours Ago
Fix modifiers being set to zero instead of fully removed - fixes yield bonus going to zero once digestion effect expired
3 Hours Ago
Imported Bee Grenade World Model Updated Bee Grenade View Model
3 Hours Ago
updated rust player mask (removed eyes/eyelids/jaw/eyetransform)
3 Hours Ago
Hornet gun tweaks (fire rate 0.15 -> 0.35), can hold left mouse to fire, turbo mode (0.15 -> 0.2)
3 Hours Ago
Updated and Imporved Bee Grenade Textures
3 Hours Ago
Replace Time.Now usage with GameManager.TimeSinceStartup Stashed because this doesn't work, it's a GameObjectSystem and you can't sync stuff - Needs more thought whether or not this is a good direction or not
3 Hours Ago
use a transform parameter to define the local bounds for clamping the wire position to, avoids issues with bounds being initialized differently with different door states
3 Hours Ago
Doubled footstep volume as a first step, let's see how that sounds next test
3 Hours Ago
Code cleanup
3 Hours Ago
▆▍▋▆█
3 Hours Ago
▋▊▄▄▄▅▍ ▋█▊▌▋▅ ▍▆█▊▉█
3 Hours Ago
Take a pass at pickups, increased collider sizes across the board
3 Hours Ago
We don't care about spectating old corpses once we respawn
3 Hours Ago
▅▋▍▇▊▉▊▆ ▄▉▊█ ▅█▅▉█ ▊█▅▌█▇
3 Hours Ago
Reduced range for item_respawn snd
3 Hours Ago
Armor-specific hitmarker