136,054 Commits over 4,444 Days - 1.28cph!

21 Minutes Ago
Auto close the clan member details panel on tab change or clan UI close
22 Minutes Ago
merge from prototype -> apartment_complex_monument
55 Minutes Ago
Compile fix
56 Minutes Ago
Block doors/gates from receiving damage outside a raid window
59 Minutes Ago
Tweak apartment vendor conversation - update phrases - fix fail to purchase apartment dialogs not hooked up
1 Hour Ago
Clear furniture inside apartment inside PreProcess so it's can't double add furniture spawns in future if preprocess is ran before builds
1 Hour Ago
Fix apartment furniture not spawning in the correct position when renting a room after server restart - caused by calculating localPosition manually instead of using transform.TransformPoint() which takes into account rotation of the apartment room
1 Hour Ago
merge from automated_test_entity_bounds_fixes
1 Hour Ago
merge from /misc_prefab_fixes
1 Hour Ago
games minifridge - textures updated - materials updated
1 Hour Ago
Extended the DeployVolumeOBB on woodframe.standing to extend along the whole face of the frame (also fixes it being able to be placed through floors). All `Deployable_WorldSpaceBounds_NotSignificantlyLargerThanDeployVolume` tests now pass :tada:
1 Hour Ago
Fix apartment room not sending network update when being rented causing static furniture to not show
1 Hour Ago
Change SetFlag() -> SetFlagLocal() inside ApartmentRoom.cs
1 Hour Ago
Show character budgets for clan announcement and player notes
1 Hour Ago
Wooden floor spikes : slightly increased the NotInBox to fix the 0.62m overhang. Test now passes
1 Hour Ago
Barbed wooden barricade : slightly modified the NotInSphere's to fix the 0.7m overhang. Test now passes
1 Hour Ago
Forgot to make the wooden barricade prefab not active again after changing it last commit
1 Hour Ago
Wooden barricade : slightly modified the NotInSphere's to fix the 0.63m overhang. Test now passes
1 Hour Ago
Medieval Barricade : raise the NotInSphere's slightly to fix the 0.57m test failure overhang. Test now passes
1 Hour Ago
Apt. lighting progress & related files
2 Hours Ago
Add navmesh to tutorial island
3 Hours Ago
Fix mounting range of sofa being too small
3 Hours Ago
merge from /misc_prefab_fixes
3 Hours Ago
Added RRP enabled wrappers around the command buffer being added and removed for shadow caching to prevent warning log spam
3 Hours Ago
Ensure we only add raid status provided we are in softcore
3 Hours Ago
raid_window -> softcore_updates_jul_26
3 Hours Ago
Move raid window convars into softcore. rather than softcoreraid.
3 Hours Ago
Glowing Wallpapers - texture updates
3 Hours Ago
Merge: from alloc_clean_july2026 - Optim: avoid ~15 separate allocations related to scheduling/cancelling invokes Tests: none, trivial changes
3 Hours Ago
Reduced Emissive texture size
3 Hours Ago
Fix last remaining motion blur artifacts by using the original noise function
3 Hours Ago
Merge: from main
3 Hours Ago
Replaced all Shader.Find calls in the renderer features with serialized references to avoid the shaders being missing in the build
3 Hours Ago
Hook up motion blur settings to the volume component
3 Hours Ago
Materials and textures for stacked terminals monument blocker (fbx coming soon)
3 Hours Ago
Turn L shaped sofa into a mountable entity
3 Hours Ago
Set sofa to large apartment
3 Hours Ago
Emissive for Oven
3 Hours Ago
Update view model animation blends
3 Hours Ago
fixes after switching to charge-up IO
4 Hours Ago
Added the scattering shader as a serialized ref on the AtmosphereRendererFeature to avoid issues with the shader not being present in a build
4 Hours Ago
merge from softcore_modal
4 Hours Ago
Add chromatic aberration and grain to uberpass
4 Hours Ago
Disabled hardcore tag button
4 Hours Ago
Hardcore tag styling
4 Hours Ago
update apartment_complex_monument/prototype
4 Hours Ago
Codegen + phrases + test gen
4 Hours Ago
Allow water motion vector pass to be culled
4 Hours Ago
Refine motion vector pass dependencies
4 Hours Ago
Use a preference list for motion vector texture formats