156,794 Commits over 4,536 Days - 1.44cph!

19 Minutes Ago
added colour mask slot to crittermovement and environmentfishcritter shaders for crab
20 Minutes Ago
Pipe/wire pass for random room i (small)
22 Minutes Ago
Tech tree fixes
47 Minutes Ago
edited grenade vm pullpin anim so the pin does not momentarily appear on screen after its pulled as it blends to throw ready idle
49 Minutes Ago
Halloween Wallpapers - texture update
56 Minutes Ago
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56 Minutes Ago
updated skins list
58 Minutes Ago
Minimum of 1 fuel for even worse foods (grubs)
58 Minutes Ago
spooky halloween decor pack steam item
1 Hour Ago
- Description - Crafting costs - Tech tree
1 Hour Ago
Updated huntingtrophy prefab to allow different sheep colourings to display correctly.
1 Hour Ago
Update: HttpImage - pick a higher mip, seems to look better when downsampled Tests: navigated to pack overlay page
1 Hour Ago
- Have to restir after adding new food - Show a little pop animation in the loot panel ui to show its been reset - Make 'electircity required' show in red
1 Hour Ago
- Turn off lamp and indicator if theres no power connected to the biofuel generator - "stirring" -> "stirred"
1 Hour Ago
Mask sheep face when shaving (only disappear when fully shaved), have shaved areas more organic looking and wavy
1 Hour Ago
Reduce power consumption
1 Hour Ago
Add emissive indicator lights: - green flashing when done (fuel in and not food) - green when cooking normally - solid red when no food (to show its burning power) - red flashing when needing to be stirred
1 Hour Ago
Update: reimplement shop.unloadAssets convar Tests: set it to 0, navigated to shop and out, confirmed bundle was still loaded via listdynamic, set to 1, confirmed it was gone via listdynamic
1 Hour Ago
Merge from airwolf_repairable_pad 🚁
1 Hour Ago
Manifest
1 Hour Ago
exported edited frog anims
1 Hour Ago
Clean: get rid of icon precaching from store bundle All bundle assets are now loaded on demand, so this code was both useless and harmful Tests: navigated through store with failloads 1 - all images present
2 Hours Ago
Adjust helipad repair requirements
2 Hours Ago
Merge from main
2 Hours Ago
Code support for latest art assets Adjust convar behaviours
2 Hours Ago
Clean: remove unnecessary extra unload when DLC tab closes/becomes hidden Tests: navigated to DLC tab with delay and failloads convars
3 Hours Ago
merge from main
3 Hours Ago
merge from steam_bundle
3 Hours Ago
Moved steam skin bundle updates to Tools / Update / Skins List Added a warning + button in the inspector when a bundle is not in the list Renamed to steamskinbundles
3 Hours Ago
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3 Hours Ago
Optim: lazy load fallback sprite for DLC item view Tests: opened DLC tab of store with failloads 0 and 1
3 Hours Ago
created and populated spooky_halloween_decor_pack bundle sitem
3 Hours Ago
Fix sheep failing the network range audit tests Dont advise reductions when an object is using just regular unity lods - forgot binoculars would scale unity lods
3 Hours Ago
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3 Hours Ago
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3 Hours Ago
Update: HttpImage - add support for different configured images from 1 url Fixes overlay page using downsampled mip for full screen image because 2 httpimage comps share an url Tests: navigated to crossbow pack overlay and clicked 2nd button
3 Hours Ago
Machete vm animation polish pass
3 Hours Ago
update for the underground train stations
4 Hours Ago
Helipad repairable prefab update / cleaned up helipad prefabs
4 Hours Ago
Bugfix: StoreItemOverlayPage - fix invalid refcounting - also get rid of gallery sprite fallback when loading from url Tests: inspected refcounts during opening and closing of overlay
4 Hours Ago
Helipad torn tarp materials and mesh tweaks
4 Hours Ago
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4 Hours Ago
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4 Hours Ago
Bugfix: HttpImage - avoid duplication of refcount Tests: inspected refcounts of textures after opening pack overlays
4 Hours Ago
Better flies
4 Hours Ago
merge from main
4 Hours Ago
merge from steam_bundle
4 Hours Ago
Fixed LastBoughtItems not adding bundle content, was messing with the purchase notification and checkout result pages
4 Hours Ago
Bugfix: HttpImage - only flush stale texture cache when refcount is 0 Fixes sprites being nuked during some interactions Tests: navigated to pack overlay and clicked through bottom buttons
4 Hours Ago
Hide the spoon in the guide prefab