159,815 Commits over 4,566 Days - 1.46cph!

27 Minutes Ago
Increased the bounds of some monuments to match their terrain pad so they can't spawn too close to eachother and overlap terrain. S2P on all. Tested a previously problematic seed in editor - Military tunnels - Powerplant - Trainyard - Water Treatment Plant - Launchsite
36 Minutes Ago
merge from io_optims
36 Minutes Ago
Fixed AmbientLightLOD lights staying dark when their entity is reused from the pool next to the player, like after teleporting or respawning in your base Regression from 168517
48 Minutes Ago
merge from battery_vfx_fix
48 Minutes Ago
merge from repairbench_charms_fix
48 Minutes Ago
merge from tutorialvideos_fix
49 Minutes Ago
merge from menuchat_blur_fix
49 Minutes Ago
merge from stairs_los_improvements
49 Minutes Ago
merge from safezone_warningpopup_fix
50 Minutes Ago
pt_boat_scientists_ignoreplayer -> main
49 Minutes Ago
merge from f7dialog_title_fix
51 Minutes Ago
Fixed medium/large battery arcs VFX playing on uncharged batteries when coming back into range
53 Minutes Ago
Swap over Check.cs methods to be extensions
59 Minutes Ago
Pt boat scientists respect Convar.AI.ignoreplayers
1 Hour Ago
Test if Rust.Application.Startup() actually runs in a build - seems like it could've been skipped and left isPlaying as false Should fix UI country selection being empty as well as UI_StoreCarrouselButton.Init and StyleAsset.ShouldTween not working properly
1 Hour Ago
Fixed not being able to change accessory of guns with no skins in the repair bench (m16)
1 Hour Ago
Decal pass for tiny 3x3 randomised rooms
1 Hour Ago
Converted the 32 tutorial mp4 videos to webm
2 Hours Ago
Repainted terrain at the exit computer room and at the truck blocked off garage area, S2P - prevents terrain clipping into underground rooms causing players to get stuck. Tested in-editor on a 6k map
2 Hours Ago
Merge from render_pipeline_testing
2 Hours Ago
Added the cinematic presets for contact shadows
2 Hours Ago
Fixed tutorial welcome video not playing correctly, was a mp4
2 Hours Ago
Fixed main menu chat hiding the rest of the screen with RRP enabled
3 Hours Ago
Added additional LOS check pos to stairs (L, U, spiral and triangle spiral) Fixes Line of sight blocked errors when you have a clear line of sight
3 Hours Ago
merge from analytics_apartment_breakin -> main
3 Hours Ago
Send apartment contents every 1hr - also send when break-ins happen & when players are evicted for not paying rent
3 Hours Ago
Fixed safe zone warning persisting on the main menu, also fixed missing title
3 Hours Ago
Added contact shadow presets
3 Hours Ago
Updated texture sizes for seagullflock textures
3 Hours Ago
merge from main -> base_occlusion
3 Hours Ago
F7 dialog completion screen now thanks the player for their feedback instead of for reporting a player
3 Hours Ago
Add 4px spacing between the upkeep labels to fix large upkeep numbers overlapping
3 Hours Ago
Move upkeep value label 4px down after centering it
3 Hours Ago
Merge from lighthouse_deep_sea
3 Hours Ago
Fix mortar's snapping after a shot instead of playing the firing animation
3 Hours Ago
merge from mortar_firing_fix
3 Hours Ago
Hide movement speed modifier in the boosts UI in the inventory screen, was showing when leading animals or pulling siege weapons
3 Hours Ago
merge from leading_boostui_fix
3 Hours Ago
Revert my temp proc map changes
3 Hours Ago
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4 Hours Ago
Merge From Main
4 Hours Ago
Merge from main
4 Hours Ago
Console autocompletion fills entity name and path in lowercase, fixes some case sensitive commands
4 Hours Ago
Gamepad map zooming now centers around the crosshair
4 Hours Ago
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4 Hours Ago
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4 Hours Ago
- Increase interpolation delay the further away the object is instead of trying to predict lod based delay via changes in packet timings - Let clients drop the extra delay if the setting is off on the server
4 Hours Ago
dpad inventory behaviour improvements
4 Hours Ago
Fixed wires parented to doors stretching towards world origin after exiting/entering network range
4 Hours Ago
merge from parentedwires_fix