157,518 Commits over 4,536 Days - 1.45cph!

12 Minutes Ago
Phrase update
13 Minutes Ago
renamed Sheep textures
25 Minutes Ago
Fixed Creamy Pure Cooling Tea increasing your max temperature
29 Minutes Ago
merge from main
30 Minutes Ago
Merge from main
32 Minutes Ago
animator name change
36 Minutes Ago
Fix item notices being incorrect when skimming milk and the items would join existing stacks Play milk effect when skimming, better than nothing Show skim option above drink, avoids misclicks, fixed order not doing anything for item menu options in general Fix item icon import settings for all new items, fixes milk icons looking bad
45 Minutes Ago
engine json update
Rin
51 Minutes Ago
merge from Livestock_animals
Rin
57 Minutes Ago
Drop the word 'meat' from all mentions of Mutton. e.g Cooked Mutton Meat is now Cooked Mutton
1 Hour Ago
merge from main
1 Hour Ago
Fixed country selection popup not drawing its options the first time its open
1 Hour Ago
merge from main
1 Hour Ago
Re export from correct file
1 Hour Ago
Updating sheep skinning
1 Hour Ago
Merge from deferred_lighting_optimizations
2 Hours Ago
Merge from main
2 Hours Ago
Use RustObjectToClipPos for terrain depth prepass to fix depth test issues Don't clear depth in gbuffer pass Restore camera matrix on setup pass to fix RRP terrain holes
Rin
3 Hours Ago
merge from honey_flicker
Rin
3 Hours Ago
merge from powergrid_loot_fixes_2
3 Hours Ago
medium station update
4 Hours Ago
Merge from livestock_animals
5 Hours Ago
Doubled population of cows and sheep in the wild per square km (1 -> 2)
5 Hours Ago
Lower GrazeDayShare from 0.4 -> 0.3 on cows and sheep, meaning they will spend less of the day eating and require less food
5 Hours Ago
Cows and sheep get double fullness when eating from a trough
5 Hours Ago
Fixed reference to animals when selling wool
5 Hours Ago
Fixed some failing tests, all were testing regressions not actual regressions
5 Hours Ago
Reduce sampling loop by pixel distance factor already in use
Today
NPCAnimController perf improvements Throttle the animator param calculations if the animal has been culled, max once every 0.25 Check the livestock have changed flags before setting the animator params Disable the F Look component when an animal is culled or if the animal is > 30m away Don't do the snap to ground raycast if we are culled In a scene with 40 cows, this reduces FLook and NPCAnimController total of 0.6ms to 0.1ms when occluded, 0.3ms when at a distance
Rin
Today
merge from biofuel_generator
Today
Merge from livestock_animals
Today
Vendor typo fix
Today
Merge from livestock_animals
Today
Merge from livestock_hotfixes
Today
Added item ownership for items purchased from livestock vendor
Today
Fixed wrong text displayed if player drops wool mid conversation
biofuel_generator_optims -> main
Today
Add ability to turn off background errors by setting -1 in the manifest (incase it completely breaks)
- Add an animator LOD
Today
Send the livestock to sell via an RPC rather than relying on client side triggers to match up with server side triggers
- Run client animations in invoke repeating - Only run stirring animations when actually stirring - Run server updates in invoke randomised rather than invoke repeating
Today
Add additional rate limiting to background errors - I expect these can be spammy, so limit to 2 errors per minute - controlled by manifest so it can be increased if we want
Today
much more accurate collision meshes for sandbag barricades https://files.facepunch.com/pilgrim/2026/September/29_00-31-PassionatePrayingmantis.mp4
Today
merge from render_pipeline_testing
Today
compile fix
Today
Emission fresnel tweak.
Today
Lighting & FX polish. Hooked up logic to the non-emissive texture entities. Fixed all the display sprites being uncompressed. The display is an 80s'esque liquid crystal display like the texture implies. Asset not relying on emissive textures only anymore (bad for the arm etc)
Today
Ensure background thread errors get sent to sentry - we fixed them being silently dropped last month, this month we collect them
Today
Fixed netgraph being scaled and shifted offscreen https://files.facepunch.com/raul/2026/September/29_01-00-FavorableSheldrake.jpg