136,542 Commits over 4,444 Days - 1.28cph!

11 Minutes Ago
Update conversation options for apartment vendor
11 Minutes Ago
S2P apartment complex Fix compile for jake
11 Minutes Ago
Add support to interpolate "{my_room_number}" to show what room you are in
17 Minutes Ago
Make apartment bathtub mountable Use the beach chair pose Manifest Add to medium and large apartment bathrooms Wouldn't have been releasable without this https://files.facepunch.com/cipeaX/2026/June/24_23-16-ZanyArchaeocete.jpg
35 Minutes Ago
merge from apartment_complex_monument -> main
36 Minutes Ago
merge from prototype -> apartment_complex_monument
36 Minutes Ago
Fix compile error
40 Minutes Ago
Terrain filter setup to prevent apartments from spawning in rivers and on beaches
51 Minutes Ago
Make apartment elevator no longer a variant so it can be switched to the ApartmentElevatorLift class
53 Minutes Ago
Lighting various
55 Minutes Ago
Adding playground sitting poses
1 Hour Ago
update from apartment_monument_complex
1 Hour Ago
merge from automated_testing
1 Hour Ago
Fix single plant pot using a concave mesh collider (introduced on decorative plants branch) testlist
1 Hour Ago
update apartment_complex_monument/prototype
1 Hour Ago
Hoist the radial menu for the apartment elevators into it's own ApartmentElevatorLift class so it can't affect other elevators in the game (safer)
1 Hour Ago
Fix cooking tests failing for the stove
1 Hour Ago
merge from main
1 Hour Ago
Update manifest
1 Hour Ago
Playground area. S2P.
1 Hour Ago
blend 3p dart-throwing animation based on position of reticle
2 Hours Ago
merge functional roundabouts + swings
2 Hours Ago
optimize, fix camera jitter on swings
2 Hours Ago
Fix players not being teleported to their room after scheduled death in safezone - check safezones manually as when you sleep you aren't part of any triggers - fix players not falling when teleported to their room when sleeping - add "scheduleddeath" command to test the scheduled death instead of waiting 20m -
3 Hours Ago
Lobby lighting
3 Hours Ago
Make roundabouts work with the new 2 part model, interpolate swing
3 Hours Ago
LOD tweaks.
3 Hours Ago
Streetlight surroundings improvements.
3 Hours Ago
Removed some dupes in street lights
4 Hours Ago
Add 4hrs of rent to the upkeep terminal when renting a room so that it doesn't how "Rent Due" when you first buy a room - convar "apartmentfreerenthours"
4 Hours Ago
Bleed fixes.
4 Hours Ago
merge from apartment_complex_monument -> main
4 Hours Ago
Add a streaming controller to the sign painting UI so unity loads higher detail textures for the model when painting clan logos
4 Hours Ago
update apartment_complex_monument/prototype
4 Hours Ago
Clan table balance crafting pass Clan table techtree populated
5 Hours Ago
Add static research table and repair bench to the apartment complex lobby, positions subject to change S2P
5 Hours Ago
Move a few clan testing commands out of editor only (server admin required)
5 Hours Ago
Don't include clan logo in every clan action response
5 Hours Ago
added more sculpting shapes, current set is now: - sphere - box - cylinder - capsule - cone - hexagonal prism
5 Hours Ago
Clean(editor): get rid of if bypass for drawing LightOccludee gizmos
5 Hours Ago
Dont wipe the mountable wipe anchor on the client
5 Hours Ago
Get rid of mailbox number font size override, not needed anymore
5 Hours Ago
Fixed pooltable not being placeable
5 Hours Ago
merge from main -> apartment_complex_monument
5 Hours Ago
merge from main -> apartment_complex_monument
5 Hours Ago
Optim: LightOccludee - use a smaller occlusion sphere for spotlights with angle < 120deg - updated editor gizmo vizualization to run without starting (still needs sticky gizmos) Tests: booted on appt, went to roof and looked up, penthouse appt lights were culled. Ran around - everything looked okay, no popin
5 Hours Ago
merge from prototype -> apartment_complex_monument
5 Hours Ago
More compile fixes
5 Hours Ago
RustIcon inspector and picker can render both old and new range of icons
5 Hours Ago
rename PoolTable to Pooltable so Unity behaves