128,490 Commits over 4,201 Days - 1.27cph!

11 Minutes Ago
Spaced out the deep sea entity spawning so it doesnt overload the server or freeze the editor
16 Minutes Ago
Applied correct materials to both the boat building platform and station.
18 Minutes Ago
20 Minutes Ago
Update: first version of spectate that doesn't require parenting to target player Doing this to avoid weird bugs with nested players in other systems. Tests: 2p session on craggy with spectating. Toggled camera modes and toggled invis. tried spectating after server occlusion culled other player. Noticed that nutrition, comfort info didn't replicate, map compas reacted to spectator's input - will fix those next
25 Minutes Ago
syncvar_Improvements_2 -> main
25 Minutes Ago
dont show performance
32 Minutes Ago
syncvar_improvements_2 -> main
35 Minutes Ago
Reading is now down 200~ milliseconds - Use immediate reading mode - Only write symbols if we have them
50 Minutes Ago
Sail gibs fix "Sail gibs need changing"
1 Hour Ago
Introduce a cache for BaseNetworkable inherited types. Slighly speeds up post processing (300 ms or so)
1 Hour Ago
RPG7 - fixed pivots on HV ammo meshes, texture updates
1 Hour Ago
Remove LINQ usage on ILPostProcessor hook hot loops
1 Hour Ago
merge from naval_update/island_scenes
1 Hour Ago
Added Baked Shore Vectors component to Tropical3
1 Hour Ago
ddraw_server_wrappings -> main
1 Hour Ago
merge from naval_update/deep_sea
1 Hour Ago
Disable fog in the deep sea, until we fix it
1 Hour Ago
Add text,box,capsule server bindings
1 Hour Ago
Add DDraw BasePlayer overrides to the Server (this lets you call DDraw.Line and pass in a player to forward the console command to) Add DDraw.BroadcastLine, DDraw.BroadcastSphere etc, this lets us forward the ddraw to all players automatically without specifing a player.
1 Hour Ago
Changed boat shop location in floating city 2, ran S2P
2 Hours Ago
merge from shore_vectors
2 Hours Ago
s2p for tropical1 and tropical2 (3 is pointing at 2's prefab currently, not touching)
2 Hours Ago
post-merge tropical scene 1/2/3 shore data rebake
2 Hours Ago
merge from deep_sea
2 Hours Ago
re-baked Tropical1 and Tropical2 to include waterheight data
2 Hours Ago
WaterHeight support for baked shore data
3 Hours Ago
Female Body LODs
3 Hours Ago
Fix power not showing correctly in boat building UI. Display power to mass.
3 Hours Ago
rpg skin anims updated
3 Hours Ago
Merge from main
3 Hours Ago
merge from naval_update/deep_sea
3 Hours Ago
Added new 5GB memory budget for texture streaming as a test
3 Hours Ago
Male body LODs
3 Hours Ago
Fixed deepsea wipe NRE, kill scientists first before killing the rhibs
4 Hours Ago
S2P on FC3
4 Hours Ago
Added recyclers to food market and supplies barge
4 Hours Ago
merge from hmlmg_improvements
4 Hours Ago
resized hmlmg ao textures from 4k to 2k and 1k, changed skinnable asset so it allows 2k on main texture on workshop up from 1k
4 Hours Ago
merge from naval_update
4 Hours Ago
Codegen
4 Hours Ago
Merge from naval_update
5 Hours Ago
Fishing villages S2P
5 Hours Ago
merge from deep_sea
5 Hours Ago
merge from main
5 Hours Ago
Merge from naval_update, keeping destination floating_city2.prefab
5 Hours Ago
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5 Hours Ago
subtract 116856, 116886 (unpacked all clothing prefabs to try and get around a bug for the vertical slice, seemed to be a local issue)
5 Hours Ago
nuked the broken glass bits left improved the climbability of the nets into the bridge of the ships