145,844 Commits over 4,413 Days - 1.38cph!

Just Now
fixed BDU protection values switched
9 Minutes Ago
commiting a bunch of meta files plastic moaning about
11 Minutes Ago
ballistic armor condiction pass
22 Minutes Ago
Merge from main
23 Minutes Ago
merge from main
2 Hours Ago
Merge from tutorial_animator_fixups
3 Hours Ago
Delete some more deprecated components
3 Hours Ago
Removed the deprecated cinemachine camera component from the end tutorial cinematic Update the tutorial NPC to use a child animator rather than cinematic mode (we'll eventually phase out cinematic mode)
4 Hours Ago
Merge from PlayerRigUpdate2
4 Hours Ago
Added a toggle to disable spine IK to animator sub systems Applied to shopkeeper NPC
4 Hours Ago
Hardcode drop_item gesture to 1s as it's now faster
5 Hours Ago
Added a toggle to all animation sub systems that disables them when gesturing Not a great fix, would be cleaner to move gestures to their own sub system but for now it will have to do
5 Hours Ago
Fixed vehicle aim yaw not being carried over when changing weapons while mounted to a boat seat Refactored to just use a static list of parameters (see AnimatorFloatParamsToCopy)
5 Hours Ago
New rear turret IK curves
6 Hours Ago
Map hand ik to a curve instead of using raw values (just like the parachute) - Good first pass curve on front - Good first pass curve on rear Map distance to turret during reload to a curve. Reduces snapping on the rear turret at the end of animations - Good first pass curve on rear
6 Hours Ago
Industrial Torch - Updated textures, changed bc from png to tga, added glass emmisive texture, setup all materials with the new textures and correct setting for on and off variants
6 Hours Ago
illuminated buttons; - ran manifest
Today
illuminated buttons; - rebuilt as prefab variants - updated colour swap lookup entries
WIP using base color brightness instead of base color tint
Today
Merge from main (no conflicts)
Fixes
Merge from main
- Add settings for emission colour to entity colour lookup asset - Allow spraycan color change component to set which shader properties it should target - Spraycan color change component now handles present EmissionToggle components on its target renderers
Today
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merge from beenie_deformhair_enum
midlength capmask update
riot helmet uses beanie deformhair
More beanie conditional meshes
Updated appropriate headwear to use beanie deformhair
mid-length beanie conditional setup
Today
set up weapon charms on bowless_crossbow and m16a2
Today
unity 6 VolumeManager fixes
Today
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Today
merge from main
Today
charms meta files
Added beanie option to DeformHair enum
Today
Industrial Torch - Updated view and world models with changes to UV2 for emmision, cropped emmisive filament texture
Today
merge from fix_guid_null_error
Today
merge from fix_texture_analyzer_atlas
Today
DeployGuides: more explicit depth/stencil format
Today
optimize depth buffer formats used by water render targets, post opaque depth RT needs no depth at all
Today
merge from ceiling_gold_stars_rotation
Today
merge from Fix_odd_deployguides
Today
merge from fix_ballistic_vest_description
Today
industrial_dlc -> main
Today
PlayerRigUpdate2 -> main
Today
m16a2 -> main
Today
initial setup of 2 player darts - refactored the board to be able to instantiate either singleplayer OR 2player darts. singleplayer has leaderboard, 2p does not. - added interact menu options for starting 1p/2p darts games, as well as options for ending games early - games no longer end/start when you mount the mountable, you need to use the menu options and then players can mount when it's their turn. - first pass on 2p game controller
Today
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