157,820 Commits over 4,566 Days - 1.44cph!
Bugfix: recreate missing important managers on client after reloadmap
Tests: reloadmap - saw 10 managers present (previously only net_env was)
electronic chessboard;
- split up game model
- chess pieces setup
- checkers pieces setup
- tweaked deployable prefab
Potential fix for cows sliding (suspected pregnant flag)
Possibly fix "LoadPrefab - should start with assets/ - +forward" warning
beegrenade anim updates to work with new drop action
use expanded decor component bounds to early out terrain filters cheaply in decor placement - saves 12s in coastal rocks, barely saves elsewhere
- can only do this because we have a cheaper hierarchal query for topology of an area now
Update: allos changing scenes via reloadmap
- remove old hacky reapproveplayer, no longer need for testing
Tests: was able to reload from Playground to CraggyIsland in C+S editor and interact with the world
Reduced test results size, no longer indented and skip empty fields
Bunch of bind lookup fixes/rework
Prevent livestock in safe zones from being damaged
merge from render_pipeline_testing
Process cliff uniform placement validity in parallel - takes another 29s off, still matching results before optims
- pivot filters are tested in large batches of all candidates and re-tested if dirtied
- per-candidate orientation checks are done in parallel for passing candidates
Fixed a null ref coming from the WaterRendererFeature
Tweaks to the crabs audio loop
Revert some minor vehicle impact rumble code changes
Set sleeping bag range convar to replicated
- fixes clients not showing "orange" guide correctly when the convar was changed (despite the server enforcing the sleeping bag distance)
Ensure biofuel generator anim instantly snaps back to idle when dismounting rather than slowly lerping backwards
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Fixed jungle having a groundwater level of 0 causing plants placed on terrain to have no water
Sanitise analog steering/accel input
Test result lines no longer carry unity logging call stack
Reduces log size and makes everything more readable
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TestBatteringRam 145s -> 15s
cherry pick parenting changes,used the wrong branch.
Add camera parenting to demoui2 sandbox, fix sandbox ui scaling.
TestAutoTurret 324s -> 63s
50cal vm animation exports
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FireRocketAtBuildingBlock_HealthChanged 324s -> 28s
FireRocketAtDoor_HealthChanged 6s -> 2.3s
Reverting ClientVersion change that snuck in the previous changeset
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Fix decals on RRP->BIRP toggle
Merge from render_pipeline_testing
Fix global mip bias not being applied on startup, causing blurry foliage textures
merge from rrp_explosion_overlay_fix
merge from hole_depth_fix
merge from rrp_ui_grabpass
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Fix pie menu not updating the name or description labels at all if the new option has a null/empty name or description
Can be seen on the gesture menu, starts with placeholder text and then will switch the surrender description and never switch away
Comment out clouds debug log
Refraction viewmodel particles fix
Increased bread/brioche dung boost time from 2/2 minutes to 6/10 (they were already much less effective on the new dung timescales)
Modified animal eating behaviour - they will now prioritise the trough if there is food in there that gives them a boost
Fix depth not being cleared correctly during hole pass
Reduce minimum stack size of wool for vendor to 25
Reduce maximum size of wool for vendor to 400
400 wool will now get the top rewards