146,225 Commits over 4,444 Days - 1.37cph!

12 Minutes Ago
Merge: from main
12 Minutes Ago
Merge: from player_benchmark_improvements - Bugfix for PlayerModelBenchmark scene missing from builds Tests: none, trivial change
13 Minutes Ago
Bugfix: mark PlayerModelBenchmark.unity for maps bundle Tests: none, trivial change
16 Minutes Ago
manifest
19 Minutes Ago
Updated crewcut materials and textures to match beards. Also adjusted to feel slightly more realistic.
32 Minutes Ago
Fixed torch attack animations not working on non local players
42 Minutes Ago
updated industrial decor pack steam item with new icon, hooked up steam item as unlock to industrial wallpapers as they were missing
1 Hour Ago
merge from main
1 Hour Ago
Added logs to ItemModEntity::OnRemove to help tracking down stale heldEntity refs killing the wrong entity
1 Hour Ago
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1 Hour Ago
naming convention tweaks
1 Hour Ago
Fix scientists appearing on roofs
1 Hour Ago
merge from tied_back_hair_setup
1 Hour Ago
Ponytail Mat updates and cap
1 Hour Ago
Add free fuel servervar for easier testing. Codegen.
1 Hour Ago
apartment complex lived wing prefab, killed shadows on lights, disabled shadow casting on some of the set dressing props
2 Hours Ago
Merge from main
2 Hours Ago
Make UI_PremiumModal partial so it doesn't break codegen.
2 Hours Ago
set industrial barrels and shelves to require steam unlock so they do not appear as default in crafting menu
2 Hours Ago
Merge: from main
2 Hours Ago
little mesh cull pass on wip playground art
2 Hours Ago
Update: in progress work to support ReadOnlySpan<byte> in NetWrite - Rust.SourceGenerator updated to support ReadOnlySpan<byte>-like types in RPC sigs - NetWrite pipes most byte[] calls to ReadOnlySpan overload Still need to cleanup and figure out if IStreamWriter is needed Tests: editor compiles
2 Hours Ago
apartment_complex_b_large interior props shadow casters optim
2 Hours Ago
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3 Hours Ago
updated admin visuals on closed status in rentable_shop_A prefab
3 Hours Ago
rentable shops notice box art (displayed on closed shops to visualise admin options)
3 Hours Ago
bdu protection pass
4 Hours Ago
added m16a2 icon
4 Hours Ago
Determine the exact crash location within the radius as soon as target is locked. Initial avoidance wip.
4 Hours Ago
Ballista and 50cal animation updates
4 Hours Ago
Matching RRP shadow resolution to BRP shadow resolution when setting shadow quality presets
4 Hours Ago
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Added hair Dyes
4 Hours Ago
m16 3 round burst fire only
4 Hours Ago
merge from shelves_fixes
4 Hours Ago
Moved conditional meshes to it's own folder
5 Hours Ago
Small fixes ponytail/bun
5 Hours Ago
Fixed the depth bias for directional shadows on RRP
5 Hours Ago
m16 and bdu loot
5 Hours Ago
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5 Hours Ago
merged 2 objects for LOD0
5 Hours Ago
Added hairstyles to the hair pool
5 Hours Ago
Ponytail/Bun conditionals setup
5 Hours Ago
Ponytail/Bun setup
5 Hours Ago
merge from hackweek_map_incomplete_dl_fix
5 Hours Ago
merge from nvidia_reflex_support_check_fix
5 Hours Ago
merge from static_instruments_offset_fix take source on floating city prefabs