126,908 Commits over 4,171 Days - 1.27cph!
Rebase on /main (save 271)
Move auth code to PlayerBoat.Auth partial
Update: don't build UI bundle for server bundles
Tests: none, trivial change
Clean: get rid of StoreTakeover internal warmup count
It never goes past 1 since we fixed open order of store
Tests: stuck an assert and validated poked at different menus
deploy guide asset colour and emissive tweaks
entity, hold type and animation updates for a selection of tool updates
initial lighting pass on medical barge
Fixed incorrect Go Fish mission desc "Fish for 5" -> "Fish for 3"
Fix the seat mount spawning us at weird angles (removed eye override)
watertreatment plant single pickup BP fix
merge from boat_stability
- anti-beaching forces
- boat separation
- general control improvements
moved dome puzzle box blocking door
improvements to sail performance
Bugfix: ensure StoreItemGrid caches local source bundles
Fixes wrong imges displayed in the shop for specific items
Tests: navigated to store and clicked a bunch of pages. Compared before and after images
initial lighting pass on farm barge
retro toolcupboard crate and tool lod distance tweaks
Update: reimplement UI_StoreItemGrid population
- Warmup completelly skips initialization of tiles
- Expanded the interface to permit existing custom usage (filtering via search, editor test tools)
Tests: Clicked through a bunch of tabs and tiles, used search
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Regenerate ConVars and force bounds to be always huge (experiment)
Implement one shot in/out blending. Fix input weight on the main animation controller always being set to 0, causing transitions to jitter.
initial lighting pass on sec tower, supply barge, food barge
Fix player model OnEnable being called before any of the init fields were set.
Added dilapidated elevator to casino barge. Updated manifest.
higher drag for boats with no thrust-providing sails, calced infrequently
merge from deployable_cannon
Update: remove extra CacheBundleIcons calls from store tabs
Previously were needed because tab could open before the store - since it was fixed, it's unnecessary
Tests: navigated to store tabs - no errors
character offset animation update for cannon
Clean: StoreItemGrid.Warmup -> OnOpened
Review feedback pt 2
Tests: none, trivial change
Horrendous merge and wip conflict resolving. I've definitely broken stuff
Clean: rename WarmupIcons to CacheBundleIcons
Review feedback pt1
Tests: none, trivial change
merge from deployable_cannon
scale sail thrust while lower/raising for smoother transition and less jerk
adding LODs for barrel and base cannon prefabs
Cannon anim export update
Blueprint fragments are now a component rather than a resource (no longer requires BP fragments in repair costs)