196,477 Commits over 4,110 Days - 1.99cph!

9 Minutes Ago
S2P outpost
10 Minutes Ago
Fix not setting cooldown when respawning at outpost after changing other cooldown code
10 Minutes Ago
Don't require unlocking outpost spawning while testing
32 Minutes Ago
Requring being authed (unlocking) outpost spawn in vanilla, don't require for softcore
41 Minutes Ago
Fix vanilla gamemode spawner so it only spawns the respawn point in vanilla
48 Minutes Ago
Fix shooting rate potentially being affected by framerate (getting slower if low frame rate)
1 Hour Ago
Wall storage - Initial asset structure setup, imported model, gibs, textures and materials, basic tprefab setup with model, materials and lights
1 Hour Ago
- Add suppressive fire support (shooting near where the target was without necessarily seeing the target) - Fix potential bug in scientist shooting: not being allowed to shoot would freeze accuracy timer, and delay reload end
1 Hour Ago
Add static respawn point to outpost scene
1 Hour Ago
Update manifest
1 Hour Ago
Add new static respawn point prefab - different prefab for softcore vs vanilla so they can be configured separately
1 Hour Ago
Add support for per-player cooldowns on shared static respawn points Add support for authorizing multiple users on a respawn point - as opposed to bags and beds that can only be assigned to a single user - so players have to "unlock" respawning at outpost first
2 Hours Ago
Added background to cl_pdump cvar run iterator reset just after EntityRemoved, not before Simplify optional argument checking for Entity:AddGesture/RestartGesture/AddGestureSequence Update lights.rad
2 Hours Ago
Force crouching on flanks (again, felt better actually)
3 Hours Ago
Optim: AutoTurret - virtualize part of transform hierarchy on server - Breaks dependent logic - will update next This saves 75% of time in synth test of updating aiming of 1k turrets (1.29ms -> 0.32ms) Tests: perf test + debug rendering
3 Hours Ago
Improved blue cast more, and long distance jungle localized fogging.
3 Hours Ago
Comment
4 Hours Ago
Various adjustments.
4 Hours Ago
Better timings to update category buttons
4 Hours Ago
Blockout the interaction modal
4 Hours Ago
FIx powered water purifier accumulating a value when running on an nearly empty tank, then converting a large amount of salt water at once.
4 Hours Ago
- Tweak surprise condition - Improve surprise vis logging
4 Hours Ago
M15 Pistol - Texture update
4 Hours Ago
viewmodel m15 pistol rig skinning and animation edits
4 Hours Ago
Add adding to the search bar Move filter content to top when opening server browser
4 Hours Ago
Ensure server browser applies filters on first search
4 Hours Ago
cleanup
5 Hours Ago
moved heightmap carving part of erosion significantly sooner in the worldgen, post canyons/lakes but pre-rivers - simplest way to avoid affecting roads/rivers/etc too much was to just do it first and let them override the results - splatting still happens after all this, uses the original heightDelta for strength but the current slope delta for tapering
5 Hours Ago
Layer changes
5 Hours Ago
Updated Folding Wicker Bed Prop Model, LODS, Textures and Materials Reimported FBX's and Textures
6 Hours Ago
Tests: PerfTest for AutoTurret.UpdateAiming Hacking AutoTurret's code, it suggest we can shrink this by 85% Tests: ran the perf test
6 Hours Ago
Updated frontier gate/wall description, removed reference to it being a stone wall
6 Hours Ago
trawler ship texturing progress
Today
▉▋▌▆▇ ▊▊█▍ ▄▅▇▇▌█▅▅_▍▌▊█▋▇▅▇_▍▄▌▄_▍▋▆▆▄▄█
Today
Clamp max velocity
Filter buttons only use include groups (lets use dropdowns for exclude groups)
Bring server browser search filters up to parity with the current main menu
Today
Sail and steering wheel bounds cleanup
Today
merge from main
Fixed carousel opacity breaking if you swap too quickly betwen items (in between transitions)
Missed files
Menu UI Code folder restructure Setup header filters for name, ping, player count etc
Today
Setup some basic steering wheel visual turning
Floating cities progress / visual test for the security tower area
Today
oil rig legs fixes
HTTP image supports duplicating an image to an secondary image/rawimage
Today
added camera animation to mini crossbow reloading
Today
Merge from parent
Today
Merge from main