131,160 Commits over 4,232 Days - 1.29cph!

11 Minutes Ago
Bone armour repose/lods
43 Minutes Ago
Bugfix: jump addresses are now valid - Also added ability to show opcode bytes - ServerProfiler built from 95cd43f7 Was due to invalid use of library API (I should've RTFMd) Tests: viewed BasePlayer::ServerUpdateParallel
47 Minutes Ago
bake GUI physics on a job thread without blocking
56 Minutes Ago
Add ladders back to boat building station.
1 Hour Ago
Added PlayerBoat.PowerdownOnNoPlayers servervar. Can disable auto engine/sail shutdown for testing/cinematics
1 Hour Ago
basically functional SDF in-GUI sculpting
1 Hour Ago
Improved the `fillwater` command - Now able to fill up deployed liquid container being looked at, in addition to items in the hotbar - Clears old contents before adding, so you don't get stuck with the wrong water - Able to fill up water bucket, provided its equipped - Added reply feedback + description, cleaned up the code
1 Hour Ago
hooked up kick hazmat icon to skinnable
2 Hours Ago
Merge from vehicle_large
2 Hours Ago
merge from boat_building
2 Hours Ago
Anchor deployment fix
2 Hours Ago
turning tesselation all the way down on the ice block, not needed as badly with the new method
2 Hours Ago
clear with an overfit sdf mod rather than directly setting values, always enforce clear boundary values
2 Hours Ago
Remaining layer fixes
2 Hours Ago
Server tab
3 Hours Ago
Floor & triangle floor layer fixes
3 Hours Ago
floor & triangle floor layer fixes
3 Hours Ago
hackweek - halloween garland blockout and test atlas
3 Hours Ago
Square and triangle hull layer fixes, entity list updates to boat building blocks.
5 Hours Ago
Use a better way to toggle objects in motion. This fixes "stuck" objects and the initial state of doors but currently breaks everything else that is not a door.
Today
Profile ScaleBySpeed.Update
Today
Wrap WaterDynamics.UpdateWaterDynamics in profiling
Today
Add wake displacement to every hull block, to check performance
Today
Start trying to figure out how we're gonna do this... Add PlayerBoat.Effects partial. Setup client hierarchy, realm removed server-side.
Today
hackweek arcade machine implemented line combination wins with visual light feedback
Today
Merge from parent
Today
Merge from main
Today
Added a new chest at each base that can be looted by the opposing team, contains high value data that respawns every 30s
Today
Show on the item info panel if data can't be redeemed
Today
Add data spawns to all of the loot spawners
Today
Added new GameModeAdditiveLootGroup component, can insert extra game mode specific items to loot spawns
Today
Set default execution order of InvokeHandler to (hopefully) work with Indirect Instancing
Today
Deduplicate "Failed to CreateQueryUserUGCRequest" warnings * So it is known exactly where its coming from Disable vmevent API Fixed Enemy Rebels refusing to use RPG against the player * Also fixed them commenting on players death as if they weren't hating them
Today
Fixed players being killed on save/load Update clan data immediately when score changes Allow data to be stacked up to 5
Today
Add small and medium data items Insert a medium data item into a players corpse if killed by someone on the opposite clan
Today
Clan scores
Today
Boilerplate loot item and deposit entity
Today
Rebase on /main
Today
Virtual scrolled the item list
Today
Fix NRE when in build priv zone
Today
Initialise the game mode after the clan system is started in Bootstrap Switched team system over to clan system
Today
Alow tech trees to declare their own name Fix position of snow jacket
Today
Can favorite items Added All and Favourites tabs
Today
3 materials for the 3 extra materials created
Today
Cherrypick CS 107107 - Wind shader fix
Today
3 more meta files
Today
16k .meta files
Today
Probably fixed build errors
Today
npc_missiledefense model + code adjustments * works better now Port CS:GO's TexturePacker and FontTextureCache * Fixes a weird font corruption issue Deduplicate "Failed to CreateQueryUserUGCRequest" warnings * So it is known exactly where its coming from Disable vmevent API Fixed Enemy Rebels refusing to use RPG against the player * Also fixed them commenting on players death as if they weren't hating them
Today
Height fixaroos