139,721 Commits over 4,505 Days - 1.29cph!

40 Minutes Ago
Fixed returning from PreDrawSkyBox causing area portal flickering Fixed more at entity limit crashes * Mostly NPCs and HL1 entities Merge remainder of Pull Request regarding "at edict limit" handling Micro optimization for prop_effect intialization (Pull Request)
2 Hours Ago
Sort sprays by steam ID in the pie menu
2 Hours Ago
cactus 2 and 3 now use the same collider material as the rest of the variants. No longer metallic hit impact sounds
3 Hours Ago
fixed interior bus typo. No longer says EMMERGENCY. Now says EMERGENCY. very urgent fix.
3 Hours Ago
merge from f1menu_blur_fix
3 Hours Ago
fixed cables on powerlines poles with a new dangling position. the old once took the steps into consideration. No longer feasible by default.
3 Hours Ago
Removed fullscreen fade-out blurring altogether, we never intend to use it anywhere - this removes the blur fade from the inventory Fade-in fullscreen blur works just the same as before, reverted code change in DeveloperTools since it's now obsolete https://files.facepunch.com/raul/1b0311b1/no_more_blur_fadeout.mp4
3 Hours Ago
Merge from satellite_crash
3 Hours Ago
Satellite list UI tweaks
3 Hours Ago
further adjusted lod distances so tht the crates exist whilst the satellite remains exist. much more closely matching matching the lods of the satellite remains lods.
3 Hours Ago
merge from main
4 Hours Ago
MLRS Aiming Module > Aiming Module, to reflect its use in Satellite Terminals.
4 Hours Ago
merge from game_room_dlc
4 Hours Ago
merge from main
4 Hours Ago
adjusted satellite crate lod transition distances so they dont cull too quickly
4 Hours Ago
merge from main
4 Hours Ago
Merge from satellite_crash
4 Hours Ago
Set panel back to inactive aster my last change (just for consistency) Renamed text gameobject.
4 Hours Ago
Merge from satellite_crash
4 Hours Ago
Add localization for the offline status text.
5 Hours Ago
Removed an old leftover horse debug log
5 Hours Ago
merge from PlayerMaintainedMonuments
5 Hours Ago
merge from water_treatment_plant_maintainables
5 Hours Ago
buff waterpipe water outflow rate 24->48
5 Hours Ago
refactor water treatment broadcast to accomodate multiple instances fix broadcaster not being turned on properly by the water tank
Rin
5 Hours Ago
Reduce heavy fuse spawn in crate_normal_2 and Underwater labs crate_normal_2 4 > 3%
6 Hours Ago
Stop sending map seed to Rust+ Remove map seed from level URL and map image URL
Today
smoothop optim
Today
Merge from satellite_crash
Today
Remove an invoke check
Today
first pass on an explicit smoothing tool
Today
merge from PlayerMaintainedMonuments
Today
merge from main
Today
Fix gas station advanced vehicle part spawns clipping into the ground
Today
merge from water_treatment_plant_maintainables
Today
apply changes to scene, S2P Water Treatment Plant
Today
compiler fix, moved water tank maxPressure to ReplicatedVar for pressure gauges
Today
Fire effect when too hot
Today
Hook up pressure gauge to gearboxes and one for main tank Added powergrid indicator on an electrical box with the main tank pressure gauge (by the ground gearbox) Fix gearbox gears turning the wrong way Reduced spawn rate of water pipes, distance between 25 -> 35
Today
Updating glass ak to set magazine spring position with code rather than animation poses
Today
halloween wreath WIP - model only
game_room_dlc -> main
pool_tweaks -> game_room_dlc
Stop hit animation playing a second time after hitting the ball
Can aim precisely on the pool table with mouse left/right. A/D are larger movements
Today
merge from sails_culling_fix
Today
Increased culling distance of sails
Today
Machete Refresh viewmodel, worldmodel, textures, LODs
Today
merge from PlayerMaintainedMonuments
Today
merge from airfield_maintainable_features