128,599 Commits over 4,201 Days - 1.28cph!

15 Minutes Ago
Update: when spectated player disconnects, switch spectators to a new target - this also fixes a leak of spectated players list, since it gets cleared by above action Tests: flew out, disconnected - spectator returned to self. Reconnected, started spectating joined player - all replicated.
22 Minutes Ago
Added baked shore vector volumes to the FCs S2P
23 Minutes Ago
Small Engine and Steering Wheel have proper gibs now. Also fixed lod popping on the steering wheel.
28 Minutes Ago
merge from naval_update
32 Minutes Ago
merge from dipsi
32 Minutes Ago
Added a shared flat terrain to FC1/2/3 to replace the craggy terrain in scenes
38 Minutes Ago
split off axle on windmill
56 Minutes Ago
Update: reimplement spectating to use ISubscriptionStrategy instead of secondary groups - Done via SpectatorSubStrategy (takes subscriptions of target) and SpectatedSubStrategy (notifies when group changes) - Removed old secondary group code and reverted relevant Network API changes - Made Networkable.OnSubscriptionChange public This also fixes the bug with previous version that it only saw "near" distance entities Tests: Spectated player on craggy, flew around until island disappeared from rendering - no NREs. Got 2 things to improve, and I think it's done
58 Minutes Ago
Flare LODs
1 Hour Ago
handling torque scaling properly when accumulated forces cancel (was dividing by zero in some cases and apply naninf torque)
1 Hour Ago
Editor tool to find missing worldmodel outlines, fix missing outlines for: Apple, CactusFlesh, TunaCan, HiveNuclei, AdvancedAntiRadTea, AdvancedHealingTea, AdvancedHealthTea, AdvancedOreTea, AdvancedScrapTea, AdvancedWoodTea, BasicAntiRadTea, BasicHealingTea, BasicHealthTea, BasicOreTea, BasicScrapTea, BasicWoodTea, CoolingTeal, HarvestingTea, PureAntiRadTea, PureHealingTea, PureHealthTea, PureOreTea, PureScrapTea, PureWoodTea, WarmingTea, largebackpack, smallbackpack, wm_twitch_rivals_flag, candy_cane, snowball, candycanes, electric_garland, gingermen, pinecones, polestar, tinsel, xmas_baubles, Potato, horse_dung_pile, horsedung, LargeMedkit
1 Hour Ago
Added and Setup Naval Improvised Plank GIBS
1 Hour Ago
Removed redundant rpg7 ammo model prefabs
1 Hour Ago
removed unused field from shore vector override mod
1 Hour Ago
merge from shore_vectors
1 Hour Ago
Disable automatic creation of plugin helper object at runtime that's not used outside of editor
1 Hour Ago
merge from shore_vectors
2 Hours Ago
merge from deep_sea
2 Hours Ago
merge from floating_city_support
2 Hours Ago
applying baked data for floating cities
3 Hours Ago
rpg skin 3p holster position set and vm ADS idle anim linked in anim.controller
3 Hours Ago
Swapped out remaining world models on supplies and food market barges
3 Hours Ago
Added Flashlight Remake World Models and LODS
3 Hours Ago
renaming new medical syringe fbxs
3 Hours Ago
Allow enable_marker_teleport convar to be set from the server
3 Hours Ago
Fix "converting to lowercase" warning when opening mute player dialog
3 Hours Ago
fixed floating mesh decal on ghostship C/D back gate
4 Hours Ago
seaweed decal - removed decal layer 0 adjusted some materials to receive it on layer 1
4 Hours Ago
re-set garage door workshop max texture res to 2048 (up from 1024)
4 Hours Ago
Smoother transition walking into the ship's bridge room
4 Hours Ago
Fixcars admin command now fuels up boat engines
4 Hours Ago
merge from main
4 Hours Ago
wip xmas ceilingpaper, updated wallpaperbase.sav file
4 Hours Ago
Wider collision gap around the ghost ship mast ladder spot
4 Hours Ago
Removed mesh from cannon gib that was not a gib and had no backfaces
5 Hours Ago
merge from Halloween_25_Update
5 Hours Ago
Fixed Halloween UI not display during event
Today
Fixed boat ladder pickup giving a regular ladder
Today
Merge from floating_cities
Today
Switched monument entities either to simple models or immortal, non-pickupable versions of the entity (Affects connected speakers, boom boxes, beach table and beach chairs) S2P floating city 1, 2, 3
Today
Merge from parent
Today
Converted chicken coop chickens to move in local space, fixes them floating into outer space when deployed on a boat Also generated convex colliders for the hutch so we don't get non convex mesh errors when deploying on boats
Today
Merge from foliage_instancing_islands
Today
Clean up left over shader constants Remove unused foliage terrain cbuffer update functions
Today
Add support for a projectile to declare override projectiles based on a weapon Create prefab variants for standard/hv/incen rockets, they get spawned instead of regular rockets
Today
Add a small delay after the reload is finished before resuming active rocket handling to allow for a bit of latency
Today
Merge from parent
Today
Remove CPU height sampling option can't be supported with mesh terrains Do not invalidate cells when pushing a mesh terrain (only invalidate when nearest is changed) Update terrain cbuffer after switching terrain data
Today
Add support for showing rocket in left hand during reload
Today
WIP showing ammo on 3rd person model