157,678 Commits over 4,536 Days - 1.45cph!
Fix another rare case of duplicated crates being possible in oil rig puzzle rooms, which could happen if the server crashed / wasn't shut down cleanly
Invalidate the network cache of the puzzle's generator after spawning crates during a reset
Update: initial prototype alongside Approved hack
Tests: tried both, it's megaborked in C+S
Fixed the post processing on the player preview camera
removed repeated check of 0 orientation on cliff placement where we'd check it on both sign flips across X and Z - cuts an additional 19.1s with matching results
Reduced the mooing chances a tad
Bull texture optimisations
Potential fix for animals not eating from troughs
hierarchal topology map - saved ~19.5s locally on a 4k procgen, identical results
Sheep baas are occluded too for consistency
Lowered their occluded volume cause they won't shut up
Potential fix for cows dying of hunger in a well setup farm
Cow moo sounds are now occluded
Calf texture optimisations
Cow textures optimisation
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merge from plague doctor hazmat
Fixed black background in all store pages with RRP enabled
Also changed how we handle the background assets so they dont pull the entire atlas when using http store
Unarmed ROM animation test
Fix static fence gate layer
Final bit of polishy bits on random room J pipes / wires
Crab texture size optimisations
Added legacy shadow keywords sets for point and spot lights for shaders that don't explicitly set the depth bias in their shadow caster pass
Frog texture optimisations
Jellyfish texture optimisations
merge from storepage_plaguedoctor
Plague doctor store video
Fixed featured tab showing the same item twice: grids stopped recording spawned items after the loading changes
Squirrel texture optimisations
Added a convar killswitch for the general store loading images from http
merge from plague doctor - store icon, square steam images, fixed ingame icon
Rabbit texture optimisations and material update
Editor: fixed store item grid preview button not working in edit mode
Plague doctor hazmat store page
Plague hazmat icon uses legacy bind pose to match other hazmats
legacy bind pose setting works in renderer window, not just the prefab value.
Reimported Nailgun World Model to have seperated magazine
Seaturtle texture optimisations
merge from plague doctor - store icon
Wire and decal pass on small room J, server room (still WIP)
Disable pass culling on PostOpaqueDepth since it is a global texture and fixes depth in sculpture paintmode
Restore foliage SHDO in RRP
Foliage and namespace fix