255,752 Commits over 3,990 Days - 2.67cph!

Just Now
Prefabbed some missed sections of walkway. Replaced meshes in zigg scene with prefabs. Updated asset gym.
Just Now
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7 Minutes Ago
Tweaks to CookingTable lighting to stop bleed onto the top shelf where food being cooked is now shown.
10 Minutes Ago
merge from main
11 Minutes Ago
reset weather update sequences when enabling clouds
12 Minutes Ago
LOD0 and prefabs setup condenser tanks smalls
12 Minutes Ago
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14 Minutes Ago
HBHF sensor optimisations: Reduced the trigger radius to 11m, closer to the sensor max range (10m) Disable the detectiong trigger when the sensor is not powered Set the exclude layers
25 Minutes Ago
Setup armor insert icons
39 Minutes Ago
Merge DLSS fix to Main
42 Minutes Ago
exported some tiger animations with wibbley wobbley tail physics
42 Minutes Ago
Chicken reaction animation update
43 Minutes Ago
merge from buildingprivilege_cache_fix
43 Minutes Ago
Fixed entity building privilege cache reading as false negative, fixes shelter giving 0 building privilege
57 Minutes Ago
Fixed DropDown values
1 Hour Ago
fix terrain paint layer shader error
1 Hour Ago
optimise_fogoverlay -> crafting_update
1 Hour Ago
Added profiling to the fog overlay
1 Hour Ago
Do sprays on host
1 Hour Ago
Optimise UIFogOverlay. Now only looks at nearby active smoke grenades (using a spatial grid). It used to loop through every active smoke grenade on the map.
1 Hour Ago
Optim: Allocate scratch buffer on the stack instead of thread local mem Perf tests showed same performance, so we can save on the global allocation Tests: ran editor on craggy
1 Hour Ago
Added World Model FBX and Material for the Wheat, Rose, Orchid and Sunflower Seed World Models
1 Hour Ago
Fix armour slot issue when reskinning certain items, which only showed up after item ownership merge (my bug - worked before the merge by luck)
1 Hour Ago
bees -> crafting_update
1 Hour Ago
Bees now die in the smoke of a smoke grenade
1 Hour Ago
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1 Hour Ago
bees -> bee_grenade2
1 Hour Ago
bamboo scaffold kit
1 Hour Ago
Bee grenade base crafting pass
1 Hour Ago
Prefabbed concrete walkway kit. Added custom COL. Added to Asset Gym
1 Hour Ago
Fixed bee grenade viewmodel scale
1 Hour Ago
Optim: avoid scratch buffer round trip After checking internals, GUID serialization is also alloc-free, so routing through that. Tests: profiled in editor
1 Hour Ago
CreateGameModal DropDown has a bound value Can pass GameSettings to MenuUtility.OpenGame Use value edits instead of binds
1 Hour Ago
Optim: eliminate float/double related allocs in EventRecordField.Serialize Need to run a couple additional experiments(stackalloc, tagged union), but this part is basically done. Tests: ran in editor, observed in profiler that no more allocs are happening in Serialize for small records
2 Hours Ago
- Setup open/close sounds for deployed hive - Change deployment sound to boxes
2 Hours Ago
merge from crafting_update
2 Hours Ago
Fixed glowing billboards on trumpet trees Tweaked LOD distances on bromeliads Adjusted jungle densities
2 Hours Ago
Move shot tracers to separate event, only do those for ranged attacks not melee or projectiles etc Give IWeaponEvents more eventy names
2 Hours Ago
Jungle ground plants progress / ferns and optimization
2 Hours Ago
Force network update when heat source changes
2 Hours Ago
Setup standalone impact effect for natural hives. Swapped to dirt sounds as a stand in
2 Hours Ago
sound trigger volumes
3 Hours Ago
heliconia billboards, prefabs, spawn prefabs
3 Hours Ago
updated pie icons with lewis's new ones and added the unsued ones too
3 Hours Ago
Mostly happy with public interface now
3 Hours Ago
tiger attack ledge anim exported after vertical movement edits
3 Hours Ago
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3 Hours Ago
merge from crafting_update
3 Hours Ago
Manifest update