126,115 Commits over 4,171 Days - 1.26cph!

13 Minutes Ago
Update scene control buttons to RustButtons with updated styling
26 Minutes Ago
merge from modding_custom_icons -> main
31 Minutes Ago
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59 Minutes Ago
Casino mesh progress Prefab update
59 Minutes Ago
Manually add protobuf & codegen
1 Hour Ago
Integrate crosshair code functionality into the settings menu UI. Buttons to import/export/reset crosshair with new custom popup dialogs: https://files.facepunch.com/cipeaX/2025/September/18_21-51-YellowSwallow.mp4
1 Hour Ago
Cherrypick CS113020, CS113021, CS113022, CS113025 (hackweek_modding_improvements/item_icon) - allows modded servers to use server images as item icons rather than having to make a workshop item for each one
1 Hour Ago
merge from modding_dropped_item_names -> main
1 Hour Ago
Dropped items will use the Item.name that the server networks instead of always using the ItemDefinition's name
1 Hour Ago
Backup
1 Hour Ago
merge from modding_ddraw_perms -> main
1 Hour Ago
Also allow server to run `ddraw.clear` command as well
1 Hour Ago
Cherrypick CS 113082 (allow server to run ddraw commands without local admin)
1 Hour Ago
merge from modding_entity_scale -> main
1 Hour Ago
Allow modders to network entity scale (without cursed parenting to spheres) - first enable `networkEntityScale` bool (used to gate networking scale to modded servers so we don't cause issues with any vanilla entities that change their scale) - now if the entity scale isn't (1,1,1) it will send to client - worked in editor last time I tried it - only sends in network data, not persisted to disk
2 Hours Ago
Add button to toggle off player model when viewing skins
2 Hours Ago
merge from modding_cui_dragdrop -> main
2 Hours Ago
Cherrypick other CUI improvements that were merged to github but not in game - allow changing the color of the color of buttons when they are moused over
2 Hours Ago
Exclude read-only commands from the default config
2 Hours Ago
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2 Hours Ago
merge from modding_cui_dragdrop -> main
3 Hours Ago
Cherrypick draggable_cui branch
3 Hours Ago
merge from modding_user_info_lang -> main
3 Hours Ago
Do not save or load mat_specular/mat_bumpmap in registry These are debugging convars, they do not need to save and cause persistent visual downgrade with no video options enabling them back. Add more info to "Sprite model's not supported any more" warning Added lua_strict checkbox to Lua problems menu Added util.IsBoxIntersectingBox Move $LightMapWaterFog warning so it only runs once. Water with $lightmapwaterfog will now receive lightmaps on compile Fixed change in behavior of File:Read on overflow input Draw cheap water instead of pure white mesh when missing many parameters * Also disable blending on cheap water since it seems to just cause issues. Added new parameters to Entity:DropToFloor mask = MASK_SOLID, ignoreEnt = nil, maxDistance = 256 Only do NPC animation retargeting if addons don't add missing animations
3 Hours Ago
Include user language inside GiveUserInformation packet - allows modded servers to adjust loading messages right away - shouldn't require a network++
3 Hours Ago
Do not save or load mat_specular/mat_bumpmap in registry These are debugging convars, they do not need to save and cause persistent visual downgrade with no video options enabling them back. Add more info to "Sprite model's not supported any more" warning Added lua_strict checkbox to Lua problems menu Added util.IsBoxIntersectingBox Move $LightMapWaterFog warning so it only runs once. Water with $lightmapwaterfog will now receive lightmaps on compile Fixed change in behavior of File:Read on overflow input Draw cheap water instead of pure white mesh when missing many parameters * Also disable blending on cheap water since it seems to just cause issues. Added new parameters to Entity:DropToFloor mask = MASK_SOLID, ignoreEnt = nil, maxDistance = 256 Only do NPC animation retargeting if addons don't add missing animations
3 Hours Ago
merge from editor_selected_texture_memory -> main
3 Hours Ago
Add texture estimation tool when selecting assets in editor - right click textures, select `Sum Texture Memory Usage`, it prints out the memory usage of textures
3 Hours Ago
Merge from main
4 Hours Ago
merge from fix_streaming_misc_textures -> main
4 Hours Ago
Test splitting tile building in steps instead of building at once from native code, to potentially be able to spread a single tile over multiple frames in case of runtime rebuilds, or cache intermediate building steps
4 Hours Ago
Bank vault (30MB)
4 Hours Ago
browser_scrollview_fix_2 -> main
4 Hours Ago
Try togling the categories to fix only 4 entries showing up - seems to be a valid fix in actual build
4 Hours Ago
Add search bar for list, tweak style of the item selection after changes
4 Hours Ago
merge from store_atlases
5 Hours Ago
Sofa and shipping container fixes
5 Hours Ago
Store mannequin (100MB)
5 Hours Ago
merge cherrypick_queryvisjobs_optimizations to main
5 Hours Ago
cherry pick query vis optimizations
5 Hours Ago
neck_stuck_debug -> main
5 Hours Ago
Add playermodel.debugheadbug to attempt to try to get to the root cause of this head locking bug
5 Hours Ago
merge from meta_shift/loot
5 Hours Ago
recycler added to dome green card puzzle room
5 Hours Ago
Fixed CoverImage uv issues when using textures instead of sprites
5 Hours Ago
More mountable static props added (WIP). Rejigged floating walkway stairs collision to be more easibly ascendable from the water.
6 Hours Ago
Switched out dropdown item type selector for a list with updated styling