159,161 Commits over 4,566 Days - 1.45cph!

11 Minutes Ago
Updating viewmodel skinning
23 Minutes Ago
merge from fonts_optims
24 Minutes Ago
Same deal with adrip1, removed duped font and made a material S2P apartment complex
27 Minutes Ago
Fix another "Some objects were not cleaned up when closing the scene"
34 Minutes Ago
Set NotoSans to non readable
35 Minutes Ago
Fix the "Leak Detected : Persistent allocates 4 individual allocations. To find out more..." logs that appear after every recompile Came from TerrainTexturing, AtmosphereRendererAmbientPass and VolumeClouds
36 Minutes Ago
Regenerated NotoSansCJKsc-Bold SDF to extended ascii only, CJK is covered by other fonts already
36 Minutes Ago
Disable pool.debug by default in editor
43 Minutes Ago
Fixed duped NotoSans fonts used for apartment mailboxes and doors Apartment complex S2P
1 Hour Ago
Restored TMP missing font log warning on the client
1 Hour Ago
Restored TMP missing font log warning on the client
1 Hour Ago
Skull Wall Lamp - added worldmodel prefab
1 Hour Ago
merge from skinviewer_bg_fix
1 Hour Ago
Fixed skin viewer backgrounds compression
1 Hour Ago
Scrap king / updated half height texture with some more dirt and details
1 Hour Ago
Merge from RRP
1 Hour Ago
Fixed pickup and move sounds for tuna can skull lamp.
1 Hour Ago
Hide "Indirect Instancing: Assuming unit cube..." debug logs behind instancing being enabled Hide "Prefab has a Poolable component..." logs behind pool.debug
1 Hour Ago
Remove "Threaded texture creation has been enabled!" debug logs, not needed anymore
1 Hour Ago
Fix another "Some objects were not cleaned up when closing the scene" error when exiting play mode
1 Hour Ago
Fix scene loading and steam platform log handlers accumulating every session with skip domain reload enabled, spamming logs when entering / exiting play mode
2 Hours Ago
Remove FOV animations on reload
2 Hours Ago
turret_viewmodel -> pt_boat_turret_rewrite
2 Hours Ago
merge from skinsmemory_optims
2 Hours Ago
Cherrypicked 167938 "Fixed invis or disconnected players blocking halloween candy spawning"
2 Hours Ago
merge from egghunt_spawning_fix
2 Hours Ago
Upgrade Instancing to submit calls via new BatchDrawCommandIndirect API
2 Hours Ago
Fixed invis or disconnected players blocking halloween candy spawning
2 Hours Ago
Put per-instance data in a structured buffer rather than a raw one
2 Hours Ago
Use a GraphicsBuffer for the (identity) visibleInstances indirection buffer to make BRG happy
2 Hours Ago
Restore SRP Batcher compatibility of Rust/Standard
2 Hours Ago
merge from pendingnotice_fix
2 Hours Ago
Fixed pending item notice error (shows up when buying something from the marketplace terminal)
2 Hours Ago
Fixed bootstrap non interactable modal
2 Hours Ago
Fixed missing font server log
2 Hours Ago
Skin viewer uses mip 0 always
2 Hours Ago
Attempt at making downloaded skins streamable like bundled skins Instead of uploading every mip to VRAM, we save the compressed mips RustNative builds to disk and let Unity stream them Needs our custom Unity because we can't make textures created by script streamable 13 skins downloaded, went from 210MB to 4.7MB VRAM (one skin in front of me at mip 0, same spot)
2 Hours Ago
- Fix aim inconsistencies - Fix viewmodel not playing the right anims
2 Hours Ago
Monument blockers outside military tunnels now require explosives to break through, same as the ones in front of red card rooms
3 Hours Ago
exported warhead garage door anims
3 Hours Ago
merge from firstperson_turnanims
3 Hours Ago
Add turn in place anims for first person view. off by default and convared behind `turninplacefp` for now
3 Hours Ago
merge from headik_wounded_fix
3 Hours Ago
fix head ik looking weird while downed
4 Hours Ago
Add search bar
5 Hours Ago
Scrap king skin texture progress / modified the layout to be slightly less busy
5 Hours Ago
Merge from render_pipeline_testing
5 Hours Ago
Merge from main
5 Hours Ago
Merge from vcc
5 Hours Ago
Update gamepad_manifest command to work in builds