197,235 Commits over 4,110 Days - 2.00cph!

4 Minutes Ago
merge from frontier_external_fixes
5 Minutes Ago
rework some volumes to make snapping and building block to work nicer
33 Minutes Ago
Update: projectile perf test Tests: ran the perf test
41 Minutes Ago
1 Hour Ago
more legacy cleanup
1 Hour Ago
1 Hour Ago
also delete stray Assets\Materials dir, added in 119921
1 Hour Ago
deleted beehive natural large and horse costume icon from asset root dir
1 Hour Ago
deleted random jungle rock in Asset root dir
1 Hour Ago
snap_deployables -> main
1 Hour Ago
Updated legacy wall icon
1 Hour Ago
Slightly increase half shelf bounds (shouldnt affect placement at all but will affect snapping)
1 Hour Ago
Implemented steam inventory new modals Ripped out the old systems, lots of refactoring Still wip
1 Hour Ago
¬ Clean up icon render scene - random new objects and prefabs enabled
1 Hour Ago
manifest
1 Hour Ago
main -> snap_deployables
1 Hour Ago
Buildfix: rename UnitTests.WaterLevel to WaterLevelTests It was colliding with a non-namespace WaterLevel and causing a headache Tests: editor build in C+S
1 Hour Ago
revert_ui_slider_merge_issues -> main
1 Hour Ago
Dont stomp new ui volume slider
1 Hour Ago
updated files
1 Hour Ago
Fixed that sky brightness boost right after sunset. Cleaned vcloud defaults from climate.
1 Hour Ago
merge from frontier_external_fixes
1 Hour Ago
Update: refactor TestConsistency and make it cover a larger area - increased proj velocity, as it was possible for proj to start inside the shield, breaking validation Tests: ran unit test
3 Hours Ago
merge from rpc_sourcegen
3 Hours Ago
merge from abyss_containers
3 Hours Ago
merge from lookingat_improvements
3 Hours Ago
merge from feedback_report_enum_fix
3 Hours Ago
merge from fridge_texture_res
3 Hours Ago
Update: TestConsistency now validates repl projectiles as well Test: ran the unit test
Rin
3 Hours Ago
Phrases
3 Hours Ago
main -> patrol_heli_revision_2
3 Hours Ago
main -> snap_deployables
3 Hours Ago
Correctly show loading screen when disconnecting Swap default OpenMainMenu to use the async version
3 Hours Ago
Cherry pick 124380, fix memory leaks when vine tree falls or animal spawns
3 Hours Ago
Update: TestConsistency now passes - validates auth proj hit their players/shields - added utility that helps revalidate projectile hit and get more info (auth only for now) Need to expand to re-validate non-auth hits Tests: ran projectile consistency test
3 Hours Ago
merge from main
3 Hours Ago
reconfigured fluorescent ceiling light physics configuration - using configurable joints for better motion, small linear limit for better motion and positional drive on the Y to stop it flying through the ceiling - added toggle to reduce sleep threshold on CeilingLights - needs a line renderer setup to replace mesh cables
3 Hours Ago
Fix other pooled list leaks
3 Hours Ago
Fix more pooled list leaks
3 Hours Ago
Add missing "using" to properly free the pooled list in State_Flank
4 Hours Ago
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4 Hours Ago
fixed lods for hanging bulbs
5 Hours Ago
fixed material order on lightbulb
5 Hours Ago
Update: wip fixing the consistency test - fix invalid tracking of on which frame a hit is expected - extra validation code to confirm hits to expected players - revealed missmatches Need to redo how I setup the players to avoid random overlapping Tests: ran the test
5 Hours Ago
Fix Il2CppEagerStaticClassConstruction doing nothing because it had the wrong namespace
5 Hours Ago
foundations for legacy wood external gate store page
5 Hours Ago
Reduced material IDs in remaining floating walkway pieces
5 Hours Ago
Update Abyss pack to include barrels
Today
Merge from main