201,295 Commits over 4,171 Days - 2.01cph!

Just Now
RHIB maps move to follow RHIB position
8 Minutes Ago
merge from voicevolume_slider_fix
9 Minutes Ago
Restored voice slider range 0-5
40 Minutes Ago
Clean: OcclusionSendUpdates - factor out SendEntitySnapshotsWithChildren Decided against merging SendEntitySnapshotsWithChildren and SendEntitySnapshots, as -WithChildren relies on grouped sending - it would complicate the code unnecessarily. Tests: 2p session on Craggy with UsePlayerUpdateJobs 2
1 Hour Ago
merge from ui_mipmaps_fixes
1 Hour Ago
Death screen icons fixes
1 Hour Ago
Clean: SendEntityUpdates - refactor out SendEntitySnapshots Prepping for server occlusion unification Tests: none, simple change
1 Hour Ago
merge from ddraw_menu_hide
2 Hours Ago
Update: SendEntityUpdates - add parallel sending of snapshots It's incomplete, but now the similarities with OcclusionSendUpdates are more clear and can be unified. Also revelaed a bunch of concerns with ShouldNetworkTo and deferring to parent choice. Tests: 2p on Craggy with UsePlayerUpdateJobs 2. Observed animal desync, but weirdly it was still there after setting UsePlayerUpdateJobs 0 and reconnecting - will investigate later.
3 Hours Ago
More icons tagged as UI mipmap group
3 Hours Ago
Contact menu mugshots ignore mip maps limit
3 Hours Ago
tugboat_rug_fix -> main
3 Hours Ago
Removed mip maps generation on server map image
4 Hours Ago
Removed mip maps generation on server image in the browser
4 Hours Ago
Bugfix: OcclusionSendUpdates - fix up wrong last batch size calculation - also removed dead variables - removed FoundMain/Worker to SendAsSnapshotMain/Worker Tests: none, trivial changes
4 Hours Ago
Loading screen images are ignoring mip map levels
4 Hours Ago
broke mannequin even further by updating individual body part prefabs
4 Hours Ago
merge from particlesystem_warnings_fix
4 Hours Ago
Merge from changelog_fix
4 Hours Ago
Merge from spraycan_toast
4 Hours Ago
Merge from pickup_toasts
4 Hours Ago
Update: SendEntityUpdates - plug in occlusion fast path - use-after-free bugfix Tests: 2p on Craggy with UsePlayerUpdateJobs 2
4 Hours Ago
Merge from gamemodes_workbench_fix
4 Hours Ago
clothing mannequin updated model and material
4 Hours Ago
Tagged all icons to use the UI mipmap group
4 Hours Ago
Merge from fix_uselegacyworkbenchinteraction
4 Hours Ago
Added a new mipmap group for UI assets, unaffected by global mipmap limit
5 Hours Ago
Fix convar server.uselegacyworkbenchinteraction
5 Hours Ago
merge from new_menu2/pilotpack_storepage
5 Hours Ago
merge from horse_grounded_fix
5 Hours Ago
merge from richtext_off
5 Hours Ago
Update store prefab too for tile videos
5 Hours Ago
Add the pilot pack video media
5 Hours Ago
merge from main
Today
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Fix workbench tech trees being wrong in softcore. Reverts previous change to vanilla gamemode, should no longer be neccessary. All gamemode tech trees should now be functioning correctly.
Today
Extend SpecialPurposeCamera to optionally use material render pass instead of clear, and add new subtractive shader for displacement reduction over time instead of instantaneous
Today
Searchlight static updates. Relevant monument scenes S2P.
Today
Various changes to fix the LaserLight colours.
Today
Ambient boost defaults.
Today
Cherrypicking: 128341 merge from batched_water_trace_topology_fix 128342 merge from streamermode_respawn_fix 128343 128345 merge from reduce_store_hero_traffic 128346 merge from friends_fix 128349 merge from twitch_feature_img
Today
merge from main
Today
Fix servers in modded tab "randomly" not appearing in server browser
Today
merge from twitch_feature_img
Today
delete temp img
Today
Added a dedicated home brewed 3 branded twitch feature img
Today
merge from friends_fix
Today
merge from reduce_store_hero_traffic
Today
merge from /refresh_sorting_bug/community_prioritise_premium
Today
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