160,954 Commits over 4,566 Days - 1.47cph!

37 Minutes Ago
▇ ▍▅▇ ▆▍▄▉▅█▉▌▄▍██▄█▇▍ ▅▇▄▅ ▌▉▅▄ ▅▌▄
38 Minutes Ago
▌▊█▅▌▄ ▉▄▄▄ ▌▅▇█▋▋▊▌▇▉▄▄▍▌▋▍
38 Minutes Ago
▇▇▋▍▇▅ ▅▉▌▋ ▄▇▊▍▄▅▅▆▇▅▍▌▋█▊▆
40 Minutes Ago
▋▄▄▊ ▍▆▊ ▄▋▇▇▉▍█ ▇▉ ▋▉▆▋ ▋▉ ▉▅▉ ▊▉▆▇█▍ ▄▉▄ ▇▍▅▇ ▌▋▇ ▋▊▉ ▋▆▉ ▆▉▆▇
39 Minutes Ago
Fix harbors not spawning any crates when in tier 2 (mainly custom maps), S2P
47 Minutes Ago
▋█▊▆▄ ▉▋▄ ▉▊▌ ▍▊▇▍▆ ▍▇ ▆▄ ▉▄▆█▇ ▇▌▍▋▌▆▉ ▋▄▊▌█▄ █▊▋▅▉▇▊█ ▌▆▇ ▍▅▉█▍▆▊▆
55 Minutes Ago
Optimize the player room detection code - only invalidate a deployable & player's cached room when the rooms near it are rebuilt
60 Minutes Ago
Add way to simulate player load (subscriptions, room detection)
1 Hour Ago
▌▋▊▋▍▉ ▌▍▉▌█ ▋▅▉▍ ▇▅ ▉▅▉▅ ▆███▊█▅▋▊█▄▊▄ ▊▅▇▋ ▊▌▄▄▊▋ ▉▆ ▆▊█ ▊█▉█ ▌▆ ▉▆▅ ▆▇▅▊▆▍█▇▅▄ ▌▌▍▇ ▍▆█ ▅▊ ▊▍▆▇▌▋▄▅▍ ▉▌ ▋▅▍▅▉▆▋▇▋▊▇ ▅▅▅▋▊▋▅▉▅█▅ ▍▉▆▄▍▇
1 Hour Ago
Fix turn in place not respecting parent yaw
1 Hour Ago
▄ ▌▉▍ ▄▆▄█▍▄▌▊▅▌▌▅▊█▋ ██▄▆▍▅ ▆▆▅▅▅▊ ▉█▋▅▉▉▍ ▇▉ ▅ █▅▇ ▋▋▌█▅▍▍▊▍▆ ▊▍▊▊▋ ▌▍▍ ▇▌█▆▅█▊▆▊▋▅▆▇▄▌ ▍▆█ █▌▍▅▆ ▍▊▆▄▅▍▍▅ ▉▉▅ ▅▇▌█▉ ▇▋▍▇▆▉▊ ▌▊▄▊ █▇█▄▍ ▅▉█ ▊▍ ██▇▊ ▉▉ ▋▆▍▉▄▋ ▌▄ ▄▄▌▍█▍██▄
1 Hour Ago
merge from demo_audio_export
1 Hour Ago
██ ▄▌▌▌▌▍ ▇▆▅▋▋ ▆▇ ▄▉▇▊▉▋▌ █▅▊▄▍ ▄▋▅▋ ▆█▉█▇█ ▉▉▊▆ ▄▇▋▄ ▇▅▇▋▇▇ ▇▇▅ ▊▉▍ ▌▅▋▌▋
2 Hours Ago
Merge `Rust.Editor` class into `EditorUtils` because it conflicts with `Rust.Editor` namespace and Unity 6.7's serialisation code gen didn't like that.
2 Hours Ago
▌ ▍▉▌▉█ ▉█ ▋▇█▌▇ ▊▌▍█ ▆▉▊▅▊▉█ ▆▌▊▍▇▅▍▍ ██ ▊▅▆ ▄▊ ▌█▊█▅ █▍█▆▆▊ ▋▅▋▅ ▊▆▇▅ ▊▋▌ ▊▄▊█▉█ ▌▍▋ ▊▇▊▊▅█ ▅▇▄▆ ▇█▋▋▇▌ ▆▆ ▋█▋▅█▍▄▋▉▌▋ ▍▉▊▇ ▉▍ █▉▄▍▅▄▍ ▅▇▇▇▍ ▇▇▊▆ ▅▄█▍▉▌▊▊▇▌ ▇▊▄▊▋▄▆▋▌▆▆ ▆▊█▌▄▅▉▊▌▆▉▅▊▇▉▌▉█▉▌ ▇▉▆ ▋▇▄ ▊▉▇▊▊█▇▄▌█▄▅▉▋▅ ▄▉▊ ▋▉█▆▆▆ ▊▆▆ █▍▊▇ ▊█ ▍█▍▇▆▊▄▋▊█▅▋█▍▌▋▇▄▊▍▌▊▇▇▄
2 Hours Ago
Scrap King Ramps - Fixed UVs for both ramps LODs and Gibs
2 Hours Ago
Final FX fixes.
2 Hours Ago
Use Unity APIs for assembly loading
2 Hours Ago
switch population for seagull groups to ConvarControlledSpawnPointPopulation, add population to procgen registers
2 Hours Ago
Added mesh decal component back on to lighthouse exterior to un-break edge decals. S2P.
2 Hours Ago
Various fixes & iterations
2 Hours Ago
exported updated seagull takeoff and land anims
2 Hours Ago
Quick craft focusable/usable in dpad navigation mode
3 Hours Ago
▉ ▌▋▌▆▆▆█ ▍▆▅▌▊▇▄▅▉▊▅▅▆▅▆▉▌▌ ▊▆▉▌ ▋▆▋▅▋▉▊▉▆▌▊▋█▊▄▊▊▄▌▌ ▅▌ ▉▇▌▇▊▆▍█▊▄▌▅█▌▅▉▉▉▉▄▇▆▉▉▋▊█▆▅▉█ ▋▊▍▋█▆█▍ █▉▌▆▊▌▆▅▅▉▅ ▉▇▆▅ █▆▋▇▉▄▋▋▆ ▄▊▅██▅▊ ▇▅▉▄██▍▌▊██ ▇▊ ▄▄▄█▉█ █▊▌▌▍ ▊▋▉▆▄▊▋ ▊▄▌▌ ▇▋▆▋▄▆▍▊▅ ▉█▅▆▍▉▋▍▄ ▊▍█ ▆▊▇ ▊▍▋▌▍ ▊▋ ▇▋▆▋▇▆▋█ ▆▋▅▋▇▆▊▆
3 Hours Ago
Merge from main
3 Hours Ago
decouple seagull groups from Critters scripts, and remove the NavMeshAgent since they dont use it anyways
3 Hours Ago
▌ ▆▉▍▅▇ ▆▌▌▍ ▉▌█▊
3 Hours Ago
Gamepad UI useDragThreshold fix
3 Hours Ago
Capture Workshop Camera Position - Fixed UNITY_EDITOR wrap in Skinnable.cs
3 Hours Ago
Don't try to detect generated meshes in indirect instancing because negative EntityIds aren't a thing anymore
3 Hours Ago
medium underground train station update
3 Hours Ago
Iterating
3 Hours Ago
Replace deprecated BinaryFormatter with BinaryReader/Writer in WhatUsesThis
3 Hours Ago
Horse canter control tweaks
3 Hours Ago
merge from bird_critters
4 Hours Ago
pick seeded spots for gull group positions from a spiral layout, to prevent some birds choosing the same spots gulls also cede way to other's paths, so they hopefully dont walk through each other (with math, no navmesh or physics) + minor performance improvement for audio tracking birds
4 Hours Ago
Modified procgen world setup to move `Caves` above `Power Line Layout` to prevent floating powerlines over caves. Cave terrain blend was lowering terrain under already placed powerlines. This was previously fixed in cs82195 but later stomped in cs84963
4 Hours Ago
Remove conflicting (and no longer needed) `FormerlySerializedAs` attribute
4 Hours Ago
Merge from rust_reboot/main/lighthouse_deep_sea/
4 Hours Ago
Use new Unity APIs for GetAssemblies()
4 Hours Ago
Migrate to EntityIDs properly 6.7-style (⁶🤷⁷)
4 Hours Ago
Add more serialisation attributes for Unity 6.7
4 Hours Ago
Weapon addon points.
4 Hours Ago
Handle 64-bit entity IDs in terrain editor
4 Hours Ago
Replace deprecated `AdvancedDropdownItem.children` with `.childList`
4 Hours Ago
Removed "import blend shapes" from collider meshes for lighthouse lamp damage stages - collider import settings may need checking as this got autoenabled via those.
4 Hours Ago
Replace DEVELOPMENT_BUILD → UNITY_ENABLE_CHECKS in iteration profiler.
4 Hours Ago
codegen
4 Hours Ago
FX PostIK tweak to facilitate very brief flashes.
4 Hours Ago
FX improvements and fixes.