195,661 Commits over 4,110 Days - 1.98cph!
Update: re-enable Effects and Firework benchmark scenes
They didn't have issues, so adding them to the pile
Tests: autobench in editor
Increase Patrol Helicopter ride height by 10 meters so it doesnt clip into jungle trees
Bugfix: Disable demo benchmarking part of autobench
- removing old demos
Our demos are too stale and no longer binary compatible with the protocol changes
Tests: ran autobench in editor
Compass animation updates
Weaving time reduction to 1.6 seconds
Rewrote weaver with Burst ILPostProcessor
Booleans to enable/disable old weaving setup
Adding a 30 second delay to changing the DLSS mode after initialization as a test
WIP editing of previously finished boats at the boat building station.
Store general tab scrollbar
General store scroll view
Filtering by item
Updating view model and world model rigs for the compass
Boat building station WIP changes for a togglable edit mode.
added renderbatch to all the bloody rags
updated spoiled produce fbx to sit level, preventing the appearing of clipping through the floor
reinstated material properties that we're lost. no longer needs alpha, now also uses fuzz layer for extra moldy fuzziness
- Setting DLSS quality to Max Quality mode initially to try and avoid the driver crash caused by having it initially set to Max Performance or Balanced
- Replacing the DLSS debug DLL with the release DLL, to remove the changes from the previous test
Fix error in toggling between instancing on/off
merge from targeting_attachment_slot_fix
Converted the leave and invite buttons in the team dock to a button with icon + tooltip
Fixed invite button staying on during gameplay
Removed silly system for changing header text on assign to friend dialog, made new prefab variants for each type of this screen that we need (updated BuildingPrivlidge, VehcilePrivilege and AutoTurret)
Added option for friends list to filter out team members
Added variant of assign to friend dialog for team invites
Don't show available campfire spawn options to a player if they have placed any regular respawn points (bags/beds/etc)
Exposed campfire spawning toggles in game modes and via replicated convar (allow_campfire_spawning), both need to be true for feature to work
Implemented cooldowns like regular bags
Spawning at a campfire now triggers the cooldown at nearby sleeping bags and fires like a regular sleeping bag
Campfire now keeps a list of the last 5 players to spawn at a campfire, if a player is in that list they cannot spawn at the campfire (count is exposed via server.campfire_memory_length)
Fixed an additional rock appearing in the players inventory on the tutorial island if they were using a redirect rock skin (jungle rock)
Fixed NRE when disconnecting from a server while standing on a moving train
SoundManager will no longer attempt to spawn a sound into a scene that isn't loaded
Added a copy+pastable log output to the weapon slot find tool
Switched the targeting attachment to use a new InternalTargeting slot (used to share the Internal slot with the GCO)
All weapons with the Internal slot can now also equip items marked as InternalTargeting
Added InternalTargeting to the AK and LR , allows the targeting attachment to be used on those weapons
Added commands in Tools/Find/Weapons With Slots/ for all slot types that prints out all weapons that can use a given attachment type
Wrote new tooltips for all the gameplay options
Added video tooltip support
Re-implemented settings safe mode button and its confirmation popup
Generic popup dismisser, tweaks
Generic confirmation popup system
Added a confirmation popup to the keybind reset button
Rename delta to be more clear