161,032 Commits over 4,597 Days - 1.46cph!
Deprecated the CommandBufferManager and removed dependencies from every script that touched it, as we don't need this in RRP
Updated M79 Viewmodel and Materials
Added M79 Grenade Viewmodel
Setup M79 Grenade Launcher Materials
Imported M79 Grenade Launcher Textures
Removed the convar for disabling RRP and cleaned up the initialization of RRP
Merge from render_pipeline_testing
merge from scrap_king_building_skin
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Improve foliage shadow culling per split CPU performance by avoiding DrawMeshInstancedIndirect, just submit RenderMeshIndirect and cull per shadow caster up front
Made icelake placement much fairer so Ice Lake 4 isn't disproportionately spawning compared to the other 3 variants - larger icelakes now spawn more often.
Uses a new TerrainAnchorBlendGenerator to generate terrain anchors using the icelake's blend map so anchors are used more sparsely and only in the areas they are needed to make placement easier. The big disc anchors were too mean.
Manually reviewed all icelakes across 25 seeds and observed much more diverse placement.
Merge from hotfix_livestock_loop
Fix livestock being stuck looping when trying to U-turn in a tight corridor
Merge from hotfix_livestock_lead
Fix livestock pausing when being led making it difficult, when there is a lot of livestock on the server and the budget is at its limit
Fix some more serialisation issues that came up when switching to CoreCLR
Fixes time phrase dupes
Fixed apartment complex clerk saying a phone line
merge from storepage_oct26
update shears deploy sound to match new animation
Merge from animal_renaming
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Horse and chickens now require an authorised tool cupboard in their radius in order to be renamed
Stops them being renamed by anyone when there is no tool cupboard nearby
Merge from analytics_oil_prod_fix
Fix several places not filtering animal names with streamer mode
scrap king - updated interior textures, blocks, lods, gibs
Ensure that crude oil being pumped from the sphere tank is added to production
Update: couple materials that popped up after big reimport
Tests: none
DIsable blend shapes on collider_settings import preset
Merge from distance_flare_extended_range
Update: 19.6k updated meta files for textures
Tests: editor opens