200,786 Commits over 4,171 Days - 2.01cph!

17 Minutes Ago
Slightly less blue cast in the jungle. Compressed jungle haze down a bit closer to the ground overall.
30 Minutes Ago
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32 Minutes Ago
Ghost ship crane
33 Minutes Ago
Added xsens avatar and presets
38 Minutes Ago
Fixed storm volumetric cloud vs billboard cloud terrain brightness levels again. Slightly improved cloud shape definition.
58 Minutes Ago
Merge: from main Tests: none
1 Hour Ago
Merge: from occlusion_rework - UsePlayerTasks runs occlusion checks using batched burst jobs - UsePlayerTasks - any visibility changes are processed using tasks distributed amongst worker threads - UsePlayerUpdateJobs - more use of CachedState Tests: a bunch of local 2 player sessions on Craggy
1 Hour Ago
Update: move serial server occlusion update code to the relevant partial class file - Use ReadOnly interface for lists to avoid read-write access violations Tests: compiles in editor
1 Hour Ago
update DLC skin names to store names, conflicting with store
1 Hour Ago
Initial clientside boring stuff
1 Hour Ago
pilot pack steam icon
1 Hour Ago
merge from main
1 Hour Ago
Optim: avoid player's world transform querying and use cached pos instead Hoping it'll help reduce the 50% self time of ServerUpdateParallel on 200pop server Tests: none, trivial change
2 Hours Ago
black box meshlod culls at 60 instead of 100 to mirror parent wood box
2 Hours Ago
merge back domain reload exception fix.
2 Hours Ago
created black-box-deploy sound effect and assigned to black box deploy effect. Also fixed engine.jason saying "flight recorder box" when it should say "black box" (again)
2 Hours Ago
Fix domain reload exception while a debugger is attached.
2 Hours Ago
Optim: OcclusionCache store sorted pairs - Don't store SubGrids in the cache, just their indices - saves a bit of mem Allows to double the effective capacity of the cache Tests: 2 player session in editor with occlusion behind the hill
2 Hours Ago
Orientable spotlight setup Polished the client movements, used a damped spring
2 Hours Ago
Maybe fixed the build errors Update version.rc as well I forgot to press CTRL+S
3 Hours Ago
merge from particlesystem_warnings_fix
2 Hours Ago
scene2prefab millitary_tunnel_1
2 Hours Ago
adjusted volumes near chimney entrance
3 Hours Ago
Remove unintended changes to weapon_flechette Fixed a crash when using gm_load on dedicated server Also make loading saves on srcds not latch to a random player on the server Fixed some version numbers not being updated in DLLs/EXEs Why are there 4 version numbers in 2 different formats... Try to digitally sign EXE files as well
3 Hours Ago
fix invisible 2D cloud layer
3 Hours Ago
R/W for 2 more obscure meshes
3 Hours Ago
support for EnvironmentVolumes with non-square spatial volume shapes to use Capsule/Sphere colliders
3 Hours Ago
- Fix npc looking straight at player instead of using overrideDirection when it's supplied (only an issue on client), required refactor of NPCs networking - Fix compile errors
3 Hours Ago
Abyss Storage - Improved adaptors, hopper and storage monitor positions for both variants (mostly horizontal storage), fixed seaweed material on vertical variant
3 Hours Ago
media_capture_backgroundvideo -> main
3 Hours Ago
Convar to skip the current menu background video
3 Hours Ago
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3 Hours Ago
Fix pilot helmet lod weirdness (on mounted trophy and normal prefab)
3 Hours Ago
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4 Hours Ago
Rename 'rust+' button 'pairing' Ensure Rust+ button has a hover effect
4 Hours Ago
Ensure streamer mode works for server titles in play
4 Hours Ago
Disable srgb on a couple of pilot hazmat ao/metal textures
4 Hours Ago
M15 Pistol - Readded missing cinematic textures/materials, added emissive to worldmodel
4 Hours Ago
Enable helmet variation randomisation
4 Hours Ago
Make header box less transparent
4 Hours Ago
Disable the 'background' on the session modal connection window
4 Hours Ago
merge project generation improvements: - solutions now build with project generation enabled - separate configuration for Client/Server rebuilds - client/server dependency generation - kinda half working, the solution still doesn't pick this up properly.
4 Hours Ago
Pilot Ejector Seat - Added bottom backface and fixed bottom collider
4 Hours Ago
M15 Pistol - Added emissive to world model (now in the right branch)
4 Hours Ago
Prefabbed up farm barge area of level
4 Hours Ago
Clean: Move all of the player server occlusion logic to it's own file - Removed now resolved TODOs Now that it has both task and serial modes of operation, it takes too much space in server partition file. Tests: compiles in CLIENT+SERVER editor
4 Hours Ago
Set dressing to bar area of food market
4 Hours Ago
subtractive merge from 127834 - shouldnt be on main
4 Hours Ago
update project gen
5 Hours Ago
M15 Pistol - Added emissive to world model