136,435 Commits over 4,444 Days - 1.28cph!
Disable shadows on LOD2/3 of the rentable shop signs
Fixed shop D not using sitting NPC
Apartments S2P
IsSmall LOD check now takes transform scale into account, fixes shadow proxies made with scaled boxes getting disabled incorrectly
Wood armour helmet, jacket, pants and gloves updated with new UVs. updated materials and textures. added new SG texture for gloves.
Fixed not being able to delete sell orders
Clean up naming of non-C++ camera matrices
I have decided that the unity_* prefix should be reserved to properties that Unity sets from C++ code. Therefore, the other matrices now use the same naming that they have in URP/HDRP.
gamesroom minifridge
- textures updated
Fixed rent multiplier not getting reset when a player closes the store manually
Unify motion vector colour format preferences
Use AddRasterPass for motion vectors
satellite model + textures and materials
uv2 with composite ao baked
merge from rpctool_generic_fix
Add new 'Names' class and set camera matrices globally in setup pass
merge from apartment_complex_monument
Base/Player/Horse modifier system pooling
merge from apartment_complex_monument/terminal_ui
Re applied apartment_complex_wing.prefab changes
S2P apartment complex
merge from apartment_complex_monument
Added missing loc
Removed mockup assets
4:3 and 21:9 aspect ratio fixes
Merge from weaponracks_prefabattribute
Setup hurt overlay effect and script with RRP
Setup vignette and sharpen effect and script with RRP
Merge vignettes into one effect
Merge from MonumentBlockers
merge rust_relay_server -> main
Added addtional details to RustRelay socket resets
Adding world model rig for binoculars
Fixed Half Height Industrial Shelves not showing in Conveyor filters
Merge from MonumentBlockers2
Codegen, localization, manifest
Restore Recycler change from apartments
Make renderscale effect RRP clone asset
Merge from main (protobuf message rejig for conflicts)
Merge from monitor_screens
S2P + HLOD aparmtent complex monument
apartment_complex_merge -> main
revert sav++ to main, bump protocol
apartment_complex_monument -> apartment_complex_merge
Added a GameobjectLOD for mailbox numbers
Created a ShadowProxyChecker tool that finds all shadow proxies in the curent scene that have no MeshCull component (Tools > Find > Shadow Proxies Without MeshCull)
Fixed all cases in apartment block monu monument (291)
Added Renderer batch where simple primitive cubes have been used, shaves another 200 shadow casters off when standing at the entrance