141,526 Commits over 4,505 Days - 1.31cph!

17 Minutes Ago
Added Windows Terminal compatibility to the windows server console Fixes the server console from glitching and being unusable, backward compatible with Windows Console Host Before: https://files.facepunch.com/raul/2026/August/26_21-10-YellowEider.mp4 After: https://files.facepunch.com/raul/2026/August/26_21-08-NegligibleBarasingha.mp4
Rin
32 Minutes Ago
merge from hqm_ore
35 Minutes Ago
set better speed values and improved animation blending (not enough tho) movement looks more natural but needs more work fixed critters hovering above ground instead of being on surface
Rin
35 Minutes Ago
HQM Collectable 8 > 5 HQM Node 30 > 20 More common in jungle than other biomes
1 Hour Ago
Merge from boat_deploy_error_fix
1 Hour Ago
Fix the incorrect "Can't be deployed on boats" deploy message when something is just badly placed.
1 Hour Ago
Merge from playerboat_decay_fix
1 Hour Ago
Persist timeSinceLastUsed for playerboats. Fixes no decay bug on daily restart servers.
1 Hour Ago
Added calf texture variations. set up with material variants.
2 Hours Ago
Merge from workbench_upgrade_rug_deploy_fix - Rugs no longer block installation of workbench upgrades
2 Hours Ago
merge from Monument_Blocker_Balance
2 Hours Ago
S2P mil tuns, silo, large oil
2 Hours Ago
Changed TerrainFootprint's default MaxTiltDegrees to 35 after finding a tiny rock gap that was not resolved by the footprint terrain modifications because the rock was at 26 degrees, 1 degree over the existing MaxTiltDegrees
2 Hours Ago
More fixes
3 Hours Ago
Merge from hab_armour_damage
3 Hours Ago
Merge from main
3 Hours Ago
merge from main -> Hackweek_CompostUI
3 Hours Ago
merge from fix_hotbar_swap_overstack -> main
3 Hours Ago
Merge from main
3 Hours Ago
Removed mipmaps from the default unity spotlight cookie texture to fix light leaking issues
3 Hours Ago
merge from admin_invis_cube_variants
3 Hours Ago
Added admin_invis_cube_3x3_attack and admin_invis_wall_01_attack variants (they can be hit with melee or shot at)
3 Hours Ago
merge from demo_ui_2
3 Hours Ago
Fix animation loader not working in builds, clips needed to be marked legacy
3 Hours Ago
attempt to optimise the three planters. noticed that they have 3 materials on last lod so baked small, large and triangle last LOD down to one 512 albedo and one material soil now culls at 40m and hands off to the bake also fixed 12 monument/static prefabs still on the pre-bake material arrays -will need checking over lod2 draw calls 3 -> 1 per planter https://files.facepunch.com/pilgrim/2026/August/26_17-21-OilyUrson.mp4
3 Hours Ago
Initial general attempt at grenade client prediction. Works for drops as well as throws Works for both grenade weapons and thrown weapons
Rin
3 Hours Ago
merge from main
3 Hours Ago
Merge from render_pipeline_testing
4 Hours Ago
Clamping spolight cookie UVs
4 Hours Ago
merge from maintainables_fixes
4 Hours Ago
S2P gas station, to apply prefab fixes
4 Hours Ago
Megre from attackheli_armour_damge
4 Hours Ago
Merge from modular_car_handling_improvements
4 Hours Ago
Merge from render_pipeline_testing
4 Hours Ago
Fixed an issue that was causing spotlights to project backwards
4 Hours Ago
Maintainables fixes - potential fix for water pipes spawning at strange angles - fix gas station loot spawners not returning after server restart
4 Hours Ago
Bugfix: dynamically load sprites in store's item overlay - converted some ugly safety code to new IsValid extension Tests: navigated and clicked through all the shop UI - stuff was there
5 Hours Ago
Ensure the occlusion culling convar gets disabled when RRP is active rather than just trying to disable it on the backend
5 Hours Ago
Bugfix: make shop tiles clickable - reassigned bundles to resources as some were stale and wrong - ripped out Update Dyn Ref action, as the data source is now not saved - also replaced manual FileSystem calls with Load method to keep it clean - improved dynamic resource logging to know which resource failed to load Tests: was able to navigate through all menus of shop. gotta fix missing icons in places
5 Hours Ago
Prevented occlusion culling running while RRP is enabled at the moment, as it was causing visibility issues
5 Hours Ago
More work on large boiler room (large randomised room). Reduced LOD distances on some very tiny debris meshes.
5 Hours Ago
Fixed burnout smoke playing when it shouldnt
Yesterday
Improve reliability of Voice Chat HUD * Adds util.IsPlayerSpeaking (internal really) * PlayerStartVoice & PlayerEndVoice now get called consistently even if the player entity does not exist. They also both get consistent PlayerIndex argument, which is now used in base gamemode to index voice panels Try to solve potential backwards compat issues w/ voice panel changes Do not play suit animation on spawn * This is apparently a thing where multiplayer gamerules force equip the suit on spawn, but with animation enabled
6 Hours Ago
Merge from main
6 Hours Ago
update from main
6 Hours Ago
Fix navmesh not being present in some rooms behind doors even if scientists can open them (potentially missile sillo and ghostship), the room navmesh a disconnected island because the door was baked into the navmesh, blocking the doorwash, and we prune disconnected navmesh regions
6 Hours Ago
merge from midi_warmup
6 Hours Ago
MIDI Plugin now warms up in the thread pool on game startup, fixing 10+ second freeze in-game when first deploying/mounting an instrument
6 Hours Ago
Adjusted armour fall off - 80% Left - 70% Right - 60% Front
6 Hours Ago
Updated Nailgun Remake FBX to fixed overlapped UV's