141,264 Commits over 4,352 Days - 1.35cph!

15 Minutes Ago
industrial shelves - update item inventory move sounds to metal - assigned metal sfx
1 Hour Ago
prefabs/Deployable ok
3 Hours Ago
kiosk placement changes and kiosk b fixes
3 Hours Ago
Industrial Autoturret - Updated model, updated with placeholder textures
3 Hours Ago
Split off interiors of rentable shop D and F
4 Hours Ago
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4 Hours Ago
Bowless Crossbow - texture update
4 Hours Ago
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4 Hours Ago
protection update from feedback
4 Hours Ago
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4 Hours Ago
actual fix fire damage, ty aron
4 Hours Ago
removed CLIENT preprocessor requirement from TestRunner window/pipeline
4 Hours Ago
rewrote paste test to monitor linear/angular velocity instead - locked playerboat tests behind just Server define, too many listen-server issues to reliably test it in combined
4 Hours Ago
merge from waterwheel_deployable
5 Hours Ago
Small Backpack clearance update
5 Hours Ago
horse no go in water wheel, adjust eyepos for less potbelly
5 Hours Ago
shortened loop to fix 3p sitting for now (until full mount loop is added)
5 Hours Ago
Updated Ik targets for computer station
5 Hours Ago
edited crossbow bowless viewmodel prefab
5 Hours Ago
Merge from main
5 Hours Ago
Updated Krieg Backpack holster values
5 Hours Ago
Industrial shelves - Added Gibs - Tweaked yellow material - Updated prefabs
6 Hours Ago
Wetsuit female model update
6 Hours Ago
prefabs/clothes ok
Today
hooked up workshop prefab
Today
restored clouds to skybox in workshop scene
Today
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Today
resize gibs
Today
Fixed clipping, normals and LODs on leather gloves
Today
merge from main
Today
merge from main
Today
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Today
Bowless Crossbow - updated viewmodel with alternative handguard position, updated textures
Today
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Today
prefabs/ammo ok prefabs/building ok
Today
Updated Electric Furnace Skinnable Asset
Today
Updated Skin List and Manifest Created Electric Furnace Workshop Deployable Added Electric Furnace Workshop OBJ
Today
Scientist2 and ragdoll now use PlayerModel.fbx as their base for better future compatibility
Today
added test to see if pasted boats are positionally stable to check assumption of other tests (they aren't)
Today
added simple drag-by-angle consistency tests - replaced galleon copypaste data with square/rectangle/triangle simple boat shapes
Today
vehicles folder ok
Today
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Today
Fixed non pooled WireLineAnchorInfo being returned to the pool in ClientIOLine and IOEntity
Today
industrial shelves - models updated - added lods for all shelves - updated prefabs - updated icons