131,316 Commits over 4,232 Days - 1.29cph!

20 Minutes Ago
merge from main
21 Minutes Ago
merge from hit_guides
22 Minutes Ago
removed all hitguide stuff from BaseSculpture, it all lives in the GUI now
26 Minutes Ago
multiple hitguide shapes in sculpting gui with basic tempdev materials (fresnel shader doesn't work well with the cube)
34 Minutes Ago
Setup for 4 branches on tech tree. V1 of Tier 1 weapon tab. Width adjustment on ui.dialog.techtree so it can support longer words
42 Minutes Ago
Sculpt backup
56 Minutes Ago
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1 Hour Ago
ripping out on-mesh hit guide MPB stuff
1 Hour Ago
Better autocomplete styling
1 Hour Ago
New autocomplete system - still needs some work
1 Hour Ago
Terrain progress
1 Hour Ago
tweaked material of boat building station to use new texture
2 Hours Ago
Update: couple improvements to JIT viewer display - relative jumps are shown as "signed hex" offsets, to avoid jnz 0xffffffffffffffe cases - avoid duplication of address when we have a method name for a jitted address Tests: viewed BasePlayer::BoxTest and BasePlayer::ServerUpdateParallel
3 Hours Ago
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3 Hours Ago
server runs marching cubes and generates collider
3 Hours Ago
fixed save not working in sculpting
3 Hours Ago
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3 Hours Ago
Fixed some tests, improved some tests, added some more tests 2 of them intentionally failing as they test current bugs
3 Hours Ago
missing change
3 Hours Ago
Fixed mirroring issue
3 Hours Ago
Hide Boots repose male/female
4 Hours Ago
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4 Hours Ago
Added server tab
4 Hours Ago
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4 Hours Ago
Loadout and commands view styling
4 Hours Ago
more loadout styles that didnt pick up
4 Hours Ago
Removed the escape capture from the item list search bar, its cancelling the escape to close and its annoying
4 Hours Ago
Restore consoletoggle arg to open a specific tab
4 Hours Ago
Info tab tweaks
4 Hours Ago
merge from main
4 Hours Ago
Fixed menu tooltip icon not being marked as non static
4 Hours Ago
Added a button to toggle hidden items
4 Hours Ago
further cleanup
5 Hours Ago
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5 Hours Ago
Fully removed PointGrid3D and associated jobs
5 Hours Ago
Use flex columns for the itemlist, instead of a grid
5 Hours Ago
HideVest male/female
5 Hours Ago
missing TankTop file
5 Hours Ago
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5 Hours Ago
merge from main
5 Hours Ago
removing more unused prefab setup
5 Hours Ago
merge from gui_cleanup
5 Hours Ago
removing more dead code
5 Hours Ago
got the admin panel working for sculptures again
5 Hours Ago
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6 Hours Ago
Naval scientist variation art
6 Hours Ago
removed a bunch of disabled stuff from the dialogue prefab
6 Hours Ago
Possibly fixed MeshCull objects not being affected by occlusion culling
Today
routed saving properly
Today
Commands tab for useful and common commands