140,530 Commits over 4,505 Days - 1.30cph!

27 Minutes Ago
Cleanup, don't use obsolete SetFlags Fix animals moving while sleeping
1 Hour Ago
New species asset for livestock Supports spawning a different prefab for male/female animals Setup for cows and sheep
1 Hour Ago
Extracted all dog assets from Pets2 branch (so old it was problematic to update from main) Should include all models, materials and animations, as well as the entity prefabs with the entitiy class missing Also inlcudes harness models
1 Hour Ago
more child pooling fixes (specifically for OnParentDestroying)
1 Hour Ago
fix runtime parented children spamming nres in the pool, detach them before it enters the pool
1 Hour Ago
Tests to confirm it's fixed
2 Hours Ago
Also capture exceptions thrown on worker threads inside tasks - been bitten by this before: not realizing exceptions are being thrown in async tasks
2 Hours Ago
Bull prefab setup
2 Hours Ago
Merge from nexus_fixes
2 Hours Ago
Tag servers with nexus enabled with `nexuszone` (`^x`) Hide zone servers from the server list (disable with nexus.hideZones) Expose nexus info in A2S rules response when nexus is enabled
3 Hours Ago
merge from demo_ui_2
3 Hours Ago
update from main
3 Hours Ago
redo demoui2 sandbox panel, add parenting, redo colorpicker, add keyframing lights intensity/range.
3 Hours Ago
Fixed battery ReceiveAdditionalData client rpc
4 Hours Ago
Fix map button not enabling on the connect modal for the nexus path
4 Hours Ago
Fixed all animals set to female Added breeding fsm states
4 Hours Ago
Fix nexus map squishing after those changes
4 Hours Ago
Fix underwater labs windows refraction texture with RRP
6 Hours Ago
Cull the bone hierarchy on the building/boat planner on the server Should remove 17 gameobjects per planner on the server
6 Hours Ago
Converted cctv cameras and windmills
6 Hours Ago
Tesla coil and igniter tests
Today
Merge from sprinkler_fixes_aug_26
Today
Added white boomer firework so pack icon doesn't look misleading New colour variant following the existing prefab setup - item, mortar, shell, icon and PFX. Recoloured from the blue variant. will need a look over
Today
Merge from main
Today
Nexus connect modal fixes
Today
Fix MaxPlayers being wrong after my changes
Today
fixed jungle primitive loot box gibs not using the proper material upon destroy
Today
Converted water wheel, added some tests
Today
fixed gibs for the crate_basic and its gib colliders.
Today
merge from f1_menu_category_sort
Merge from m15_modslots_fix
Export test list
RidableHorse.prefab
Today
re-exported crate_basic so the scale is zeroed out
Merge from main
Test feedback
Today
Fix log messages from other threads not showing up in the console / RCON due to not having a threaded log handler - buffer in queue, swallow on main thread and feed into normal logging callback
Today
Update other conditional model code to take into account null slots in conditionals (since we cache the last state of each conditional instead of only storing the spawned conditionals)
Today
Optimize conditional models to only refresh if they are changed - fixes condition models all being destroyed and recreated every single time the model state was changed instead of only creating and deleting the conditionals that needed to be
Today
Typo fix
Today
Minor render library improvements * Potential optimization for render.ResetModelLighting * render.SetLocalModelLights sets missing lights in the input table to DISABLED - this fixes an issue where previous calls with 4 lights would persist to future calls with 2 input lights * Fixed compile warnings Potential crash fixes Micro optimization for Lua matproxies Minor cleanup in spawnicon rendering Added player_manager.RemoveValidModel Adjust player model categories * Remove 1 and 2 model categories. Apply localization to DColorPalette right click menu ColorToHSV does not truncate hue to integer * This prevents loss of data when converting the color from HSV back to RGB * This is consistent with ColorToHSL Added "Copy to clipboard" option to DColorCube/Mixer DNumSlider adjustments * Prevent sliding the slider with mouse2/3/4/5 (Can still right click drag the name in Sandbox tools) * Added right click menu to the slider to reset and copy the value. This should help players find this ability Increase Hydraulic speed slider range so its default isn't out of bounds Use DermaMenu for DBinder right click * Includes reset to NONE and reset to default options * This is less prone to screw the player over by right clicking around Fixed suit admire animation being invisible
Today
ordered f1 menu category buttons alphabetically Sort by the translated button label instead, so the list reads A-Z
editor_multiplayer -> main
- Final name cleanup - Fix performance logging NRE - Hot reload fix
Today
Fixed effects not firing
Custom FP Scenario dropdown to replace the default Unity one - Renames/improvements - Fix few more second client NRE's - Crosshair NRE fix
Today
Fixed not being able to transfer water into the held water bucket via the UI. Includes automated test. Fixed LocalPlayerTestFixture not waiting for the player to spawn in and asserting too early
Today
add a scroll fade/gradient to tabs
Today
removed unnecessary prefab
Today
Added test_physmat_cube_COL, a per-face physics material test asset Cube with 6 physics materials, one per face, each side of the cube split differently to test how material boundaries behave. 6 is more than any real asset would need, deliberate headroom for finding the edges of the per-face lookup rather than a realistic case.