201,115 Commits over 4,171 Days - 2.01cph!

Today
Update VPhysics Changes IPhysicsObject interface - Added `virtual float GetBuoyancyRatio( void ) const = 0;` at the end. Adds PhysObj:GetBuoyancyRatio Lua function
Fix sorting by 'mode' not working Sorting code cleanup
servers marked as 'battlefield' and 'build' will be battlefield servers
Stop Battlefield tag from overflowing
Bug fixes - ensure its hidden at the right point
Hide the cancel button when trying to respawn so players wont accidentally hide cancel
Code cleanup
Fix tutorial modal video not playing correctly for some people
Improvised walkways progress
Today
merge from main
cleanup to try and find the bug
Today
Merge from main
Today
merge from new_menu2
merge issue fix
wip logs
main -> new_menu2
Today
Hide ddraw when the main menu is opened
Today
merge from fetchDLCprice_error_fix
Today
merge from storesearch_fix
Today
merge from rustbutton_nre_fix
Today
Add damageFX for minicopter
Today
merge from store_pilotpack_fix
Today
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Today
merge from safe_menudata
Today
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Replace twitch rivals old header with new generic header
Extra safety with JSON file handling. Nuke it if it looks funny. Try run normally without blocking menu startup even if its corrupt.
Today
Fixed missing media in store pilot showcase
Today
merge from main
Today
merge from scene_warmup_fixes
Today
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Today
merge from connect_modal_nre
Today
merge from pilotpack_storepage
Today
merge from skinviewerquality_fix
Today
merghe from christmaslights_fix
Today
merge from skinviewer_connect_fix
Today
merge from connect_modal_dont_cache
Prevent connect modal from ocassionally throwing an NRE
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Today
Bugfix: Parallel Occlusion marks entity snapshots as out of order Since we can send them from muiltiple threads, they are unordered - this would cause a client disconnect previously. Not anymore Tests: none yet, need to try validating with server demos
Set the new map on the RHIB to use the same shader and basic setup as map views in the server browser
Today
Update: Escape hatch for Server sending entity messages out of order - Client skips ordering validation based on message contents Needed for the parallel server occlusion, useful for other places Tests: local SERVER+CLIENT session, though no code uses this yet
Today
edited chainsaw anim.controller and added strike to chainsaw effects folder
Use a single shared 200 x 200 texture to keep costs down
Show the real ingame map on a RHIB screen
Today
Simplify SwapCamera. Removed an orbit camera lock position. Reordered orbit camera lock positions to go to the player first
Today
prison update
Today
Clean: removing dead param from SendAsSnapshot I need the param for different logic, and it's been lost in the sauce since 2015. Tests: editor compiles
Today
Updated fluorescent light icons
Today
Updated water bottle, bota, basket and syringe override controller and entity