139,282 Commits over 4,474 Days - 1.30cph!

19 Minutes Ago
Tweak FX positions, think they were slightly out (unless intentional?) Move them to satellite hierachy for rotation
21 Minutes Ago
Removed green light from powerline electric box Adjusted timings of jacobs ladder effect, should be visible much less frequently Reduced cull distance for jacobs ladder effect to 30m
25 Minutes Ago
merge from cui_updates
31 Minutes Ago
Fixed child buttons of a non-interactable CanvasGroup gameobject not properly updating the button colors upon initially getting created
34 Minutes Ago
Zoom out and frame the point between target and control computer when opening the targeting map UI
51 Minutes Ago
main -> game_room_dlc
57 Minutes Ago
Merge from PlayerMaintainedMonuments
58 Minutes Ago
Merge from main
1 Hour Ago
Dont stop a pool game if someone moves too far away. Just base it on the last time a shot was taken
1 Hour Ago
game_room_dlc -> main
1 Hour Ago
Ensure cue ball starts on the line is should
1 Hour Ago
merge from main
1 Hour Ago
Add a dedidated SatelliteCrashLoot config. Referenced it on satellite crates. Still a copy of the Heliloot for now, but ready to be balanced separately now.
1 Hour Ago
Ensure 8 and 5 ball aren't swapped on the backend - woops
1 Hour Ago
Add resource dispenser component to satellite remains
1 Hour Ago
Stop the racked balls clipping into each other
1 Hour Ago
jukebox - updated model - removed redundant models - moved materials and textures and removed duplicate folder
2 Hours Ago
Ensure pool balls are set to an identity rotation when first spawned
2 Hours Ago
merge from main
2 Hours Ago
Compile fixes
2 Hours Ago
Remove WIP text on the pooltable
2 Hours Ago
merge from main
3 Hours Ago
Updated cui_test "YES" button to use TopLeft tooltip position so it can be tested easily (ideally at ~30FPS)
3 Hours Ago
Fixed tooltips flickering at the default position (up top) for the first frame when they are set to use a different position Removed "HELLO" debug log in TopLeft positioned Tooltips
3 Hours Ago
merge from 2Bench2Fixed
3 Hours Ago
merge from Softcore_T2T3bench
3 Hours Ago
merge from fix_cliff_gaps
4 Hours Ago
Merge from PMM
5 Hours Ago
merge from main
5 Hours Ago
Merge from sleeper_hardcore_fix
5 Hours Ago
Fixed not being able to loot sleepers in safe zones in hardcore
6 Hours Ago
Merge from powergrid
Today
S2P dome
Today
Added some pfx when the crude oil is pumping at dome
Today
Halved crude oil rate Doubled duration of rig timer Same amount overall, now just takes 20 minutes
Today
Can no longer knock on the garage door at gas station Rename the garage door prefab to remove the space in it's name
Today
Merge from main
Today
Added another oil pumping switch to small oil rig Produces 0.5x of the oil of the large rig for the same duration If both oil rig switches are flipped the pumps will produce 1.5x the oil S2P both rigs
Today
Reworked power pole visual emphasis. Cleaned up old FX.
Yesterday
jukebox - matrix led screen now shows when cassette is playing in jukebox in addition to the radio stations - updated ledscreenscroller with cassette support - disables scroller updates when outside of its lodnotify range threshold. - updated jukebox prefab with cassette display text
Yesterday
Replace entity ID randomization with a randomized offset
Yesterday
updated wording on some items
Yesterday
Make entityId required for consistency with app
2 Days Ago
Server side raycast jitter
3 Days Ago
Merge from rustplus_camera_fixes
3 Days Ago
Merge from main
3 Days Ago
Double camera renderer resolution, no impact on server perf because it does the same raycasts per sec
3 Days Ago
Remove `mat_software_aa*` convars, since they don't do anything * Software AA system is locked to XBox 360 builds Make bone manipulations not hijack Lua SetRenderBounds * Bone manipulation still override regular render bounds, but now Lua Entity.SetRenderBounds will override that as well
3 Days Ago
merge from water_treatment_plant_maintainables
3 Days Ago
Water pipe dripping effect only happens when there is water in the catcher AND is not pushing water to anything added 2 more spouts to each pipe, lowered rate of water production