162,331 Commits over 4,597 Days - 1.47cph!

40 Minutes Ago
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54 Minutes Ago
Give scout drones a light they see by, a search, and a nuisance's health
54 Minutes Ago
Have guards take time to notice a raider
59 Minutes Ago
Removed dead post process volumes from prefabs and scenes and replaced them with RRP volumes
1 Hour Ago
Animation preview: show the player body on player anim FBXs with no rig beside them
1 Hour Ago
3p_media_poses
1 Hour Ago
R.U.S.T Cleanup V0.0001. PvE cleanup gamemode, break down props in monuments, recycle them for junk, load up the truck with junk, earn your freedom. Use the junk to craft better tools to break more props and clean up the entire island.
1 Hour Ago
Add scout drones that patrol small monuments and raise the alarm
1 Hour Ago
Leave Outpost off the raid map
2 Hours Ago
Merge branch 'main' into hackweek_panels
2 Hours Ago
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2 Hours Ago
Devtools command list tweaks
2 Hours Ago
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2 Hours Ago
Further improved on light leaking issues
2 Hours Ago
merge from elevator_door_animator_on_model
2 Hours Ago
Added the ability for Community UI to request mipmapped images (to maintain consistent visual quality; fixes sharp edges or small on-screen icons with large source resolution)
2 Hours Ago
Move the elevator doors' Animators onto their models, remove the silo's dead post-process volumes and rerun s2p
2 Hours Ago
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2 Hours Ago
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2 Hours Ago
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3 Hours Ago
Pay more at the supplies shop, value every item, and loot above made gear
3 Hours Ago
Add a supplies shop to the hub that sells basic gear and buys for scrap
4 Hours Ago
Merge branch 'render_pipeline_testing' into msm_shadows
4 Hours Ago
https://files.facepunch.com/Nowun/2026/November/Unity_pzYZZjD5mo.mp4 Finished an old prototype, shipping Container shelter, tier 2 solo/duo legacy shack. T2 tech tree but T0 workbench, quick mid level shelter after you get raided and lose all your shit. Can destroy the door or the shelter itself. No craft cost balance done
5 Hours Ago
Put hackweek_project_outpost on Aux3 again
5 Hours Ago
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5 Hours Ago
Developer tools vehicles tab converted to panels
5 Hours Ago
Developer tools item list converted to panels
5 Hours Ago
Give guards loot by tier, and stop a dying heavy dropping the client
5 Hours Ago
Make the hub's fridge a prop, stop cloth errors, loot NPC bodies in the editor
5 Hours Ago
Killing with a flamethrower gives cooked meat instead of raw: *https://files.facepunch.com/lukester/2026/November/13_12-36-DecisiveNeonbluehermitcrab.mp4
5 Hours Ago
Add dof.swirl and lens distortion(already existed, just wasn't exposed in the UI) to demo post processing effects
5 Hours Ago
Fix animation clips not updating on clones when scrubbing the demo
5 Hours Ago
Merge branch 'main' into hackweek_demoui2_expand
6 Hours Ago
Developer tools console converted to panels
6 Hours Ago
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6 Hours Ago
Main menu's home tab
6 Hours Ago
Merge branch 'render_pipeline_testing'