255,264 Commits over 3,990 Days - 2.67cph!
fix and recompile cable_reel_01
electrical enclosures - added tint masks
https://files.facepunch.com/jason/1b2411b1/sbox-dev_4nnX2xBEjM.jpg
Updated Bee Grenade Worldmodel FBX and Bee Grenade Worldmodel Material
Removed collider from Tripmine world model, resolves #160
Applied IsArmor flag to all armor slot container mods.
Fixed crossbow pickup worldmodel network mode being set to Never
MP5 uses a separate shoot delay, resolves #166
Up the 40mm grenade ammo pickup respawn time (5s -> 30s)
Crowbar: Swing delay is contextual, remove subsequent swing damage modifier
Fix for more consistent item swapping
Removed unused Bee Grenade Glass AO Map
Merge from hopper (new instance of human gib files)
Gluon gun: Take 2 ammo per tick, increased tick damage (7.5 -> 12.5)
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Added CameraComponent.FovAxis, can choose between `Horizontal` or `Vertical`. Field of View properties are hidden when Orthographic is true. Related to #1822
sunken knife world model
LODs, prefeb.
.entity/.item/icon/.projectile prefabs setup
haven't done viewmodel yet.
Player.EquipBestWeapon won't switch away from the equipped if it's the best
Cherry pick 114193: Fix wolves sliding on spawn
Merge from npc_check_spawner_is_on_navmesh
Merge from fix_tick_fire_detection_log_spam
Merge from fix_fsm_endless_recursion_log_spam
Added a different way to process the data and log paths for the DLSS plugin
Update test wanderer navlink callbacks
Merge from crafting_update
Apply wolf meat change again?
Update Bee Grenade Materials and Textures
Merge from crafting_update
Reassigned changed wolf meat world models
Destroy our existing corpse object not the component
Rebalanced temperature on hives
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Pass NavMeshLink object to LinkEnter / LinkLeave delegate
IKillIcon for mp5 explosives
Fix ShouldSwitchWeapon NRE
Merge from crafting_update
Manifest update optimized
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Changed loot panel title again
deployed Beehive new collider and prevent building volume