160,472 Commits over 4,566 Days - 1.46cph!

11 Minutes Ago
more keyframe code cleanup
13 Minutes Ago
merge from seagull_update
14 Minutes Ago
Merge from livestock_animals, fix slow leading, cows clipping through walls, sheep starving, old animals sleeping or attacking from far away
14 Minutes Ago
Merge from livestock_animals, fix slow leading, cows clipping through walls, sheep starving, old animals sleeping or attacking from far away
14 Minutes Ago
merge from render_pipeline_testing
19 Minutes Ago
Merge from main
19 Minutes Ago
potential fix for contacts mugshots weirdness on first render
20 Minutes Ago
Prevent cows and bulls from pushing you when you lead them
29 Minutes Ago
nuke more unused code
35 Minutes Ago
-clean up input handling between dolly/director/sandbox -throw all demo session code into #if CLIENT -remove old timeline grid
41 Minutes Ago
- fix invisble players after switching demoui2 scenes - fix baked animation clips not being cleaned up properly - fix weather settings not being applied - backup scene save files if they can't be read. - a bunch of curve editor fixes - clean up a lot of per frame updates for options that aren't needed
45 Minutes Ago
Bugfix: batch of potential use-after-free fixes for Item.LoseCondition Just one dangerous method left (plz no more) Tests: industrial + turret automated tests
1 Hour Ago
added wool armour plate, worldmodel/LODs. materials/textures. Icon and prefab setup will need values adjusting - used wood as a base.
1 Hour Ago
merge from aibrain_sleep_spawn_fix
1 Hour Ago
AI movement tick is not ran on AI init if they are sleeping on spawn - long-standing bug, because Think never runs on sleeping AI a destination is never actually set and movement tick is wasted processing
1 Hour Ago
Cinelight mesh fix
1 Hour Ago
Changing the uzi stock now blocks other actions, like a reload Holstering before the stock change animation finishes cancels the stock change Fix animation issue when firing first shot upon entering play mode Fix admire animation not being cancelled Adjust ADS settings again
1 Hour Ago
.meta file
1 Hour Ago
merge from cannon_dismount_rotation_fix
1 Hour Ago
Fix for facing the wrong way after dismounting a cannon on a boat
1 Hour Ago
Bugfix: another batch of fixes from Item.Remove audit - removed 1 alloc DropUtil Tests: ItemContainer unit tests
1 Hour Ago
merge from weapon_refresh_nailgun
1 Hour Ago
Set renderparam bounds to coarse culling camera bounds Add separate shadow pass with shadow distance convar for testing
1 Hour Ago
2 Hours Ago
merge from main
2 Hours Ago
boataicoordinate_tryclaim_fix -> main (broken merge last time)
2 Hours Ago
boataicoordinate_tryclaim_fix -> main
2 Hours Ago
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2 Hours Ago
Ensure dead drivers dont keep stale HasDriver flags around
2 Hours Ago
boataicoordinate_tryclaim_fix -> main
2 Hours Ago
boat_ai_movement_improvements -> main
2 Hours Ago
workshopskin_warmup_server -> main
2 Hours Ago
repairbench_reskin_stall_fix -> main
2 Hours Ago
radiation_watergun_fix -> main
2 Hours Ago
Fixed the NRE in BoatAICoordination.TryClaimTarget
2 Hours Ago
Bugfix: another batch of fixes after review of Item.UseItem usages Tests: none, trivial changes
3 Hours Ago
Apples now sway on trees. Moved apple locations on oak_d to the end of the branch. Increased apple LOD distance.
3 Hours Ago
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3 Hours Ago
Merge from render_pipeline_testing
3 Hours Ago
- Minor code cleanup
3 Hours Ago
Merge from main
3 Hours Ago
merge from 3p_head_wobble_fixes
3 Hours Ago
Merge from per_lights_spec_toggle
3 Hours Ago
Add a placeholder renovation device deployable
Rin
3 Hours Ago
merge from scrap_king_buildingskin_dlc
3 Hours Ago
Greatly improve the movement and avoidance code of the scientist boat ai - Sientist boats steer smoothly instead of weaving side to side, and reliably get themselves unstuck - Context steering uses 16 directions and steers between them instead of snapping to the nearest 45°, which caused a sawtooth style effect (even though we were lerping) - Fixed the stuck reverse never triggering above 32fps, (it measured speed from position change between AI ticks which was 0 most frames) - Boats back off and swing round when stalled, aground or too close to make a turn, and follow an obstacle round when they stop closing on a blocked target - Fixed patrolling boats circling off the shore forever when their orbit point lands on land
3 Hours Ago
merge from main
3 Hours Ago
Added specular toggling for the core lighting path and Forward+
3 Hours Ago
Throttle friends list rebuilds from status changes to once every 2s while the friends menu is open, instead of every 0.2s
3 Hours Ago
Bugfix: variety of use-after-free fixes related to Item.UseItem Tests: threw boomerangs