141,239 Commits over 4,352 Days - 1.35cph!

4 Minutes Ago
hooked up workshop prefab
5 Minutes Ago
restored clouds to skybox in workshop scene
15 Minutes Ago
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23 Minutes Ago
resize gibs
25 Minutes Ago
Fixed clipping, normals and LODs on leather gloves
27 Minutes Ago
merge from main
30 Minutes Ago
merge from main
33 Minutes Ago
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34 Minutes Ago
Bowless Crossbow - updated viewmodel with alternative handguard position, updated textures
39 Minutes Ago
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1 Hour Ago
prefabs/ammo ok prefabs/building ok
1 Hour Ago
Updated Electric Furnace Skinnable Asset
1 Hour Ago
Updated Skin List and Manifest Created Electric Furnace Workshop Deployable Added Electric Furnace Workshop OBJ
1 Hour Ago
Scientist2 and ragdoll now use PlayerModel.fbx as their base for better future compatibility
1 Hour Ago
added test to see if pasted boats are positionally stable to check assumption of other tests (they aren't)
1 Hour Ago
1 Hour Ago
added simple drag-by-angle consistency tests - replaced galleon copypaste data with square/rectangle/triangle simple boat shapes
2 Hours Ago
vehicles folder ok
2 Hours Ago
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2 Hours Ago
Fixed non pooled WireLineAnchorInfo being returned to the pool in ClientIOLine and IOEntity
3 Hours Ago
industrial shelves - models updated - added lods for all shelves - updated prefabs - updated icons
3 Hours Ago
industrial shelves - created shelf material colour variations.
3 Hours Ago
industrial shelves - moved textures to its own folder.
3 Hours Ago
Automated test suite
3 Hours Ago
Merge from visual_config
4 Hours Ago
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Created Electric Furnace Skinnable Asset Basic Setup of Electric Furnace Skinnable Asset
4 Hours Ago
testlist export
4 Hours Ago
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basic test that boat can be pasted and is floating in water
4 Hours Ago
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4 Hours Ago
poker bandana setup
5 Hours Ago
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5 Hours Ago
Setup all three workbench upgradeVisualPoints. Set as servercull.
5 Hours Ago
Add placeholder placement transforms to Workbench1
5 Hours Ago
Create placeholder visual prefabs for all upgrades. Link to them in their upgrade items.
5 Hours Ago
Merge from main
5 Hours Ago
5 Hours Ago
Started adding support for cached spot light shadows
6 Hours Ago
renaming some outliers left from previous folders, mostly _displ and _transmission types
6 Hours Ago
Oven Textures and LOD0
Today
merge from main
Today
merge from automated_testing
Today
Fix repair item target for the base industrial wall light (only did the variants before)