125,172 Commits over 4,171 Days - 1.25cph!

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Attempt #2 to take into account decay.scale convar value when calculating upkeep time/cost in TC UI
13 Minutes Ago
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23 Minutes Ago
merge from fix_admin_logging -> main
26 Minutes Ago
Merge from parent
27 Minutes Ago
merge from main
27 Minutes Ago
More anchor wip. Anchor now checks it can see the water. Debug drawing. Test save update.
36 Minutes Ago
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35 Minutes Ago
Fix log being restarted each time the server restarts instead of appending
39 Minutes Ago
reapplying BowWeapon_cleanup
40 Minutes Ago
reapplying hopper_corpse_harvest_fix
51 Minutes Ago
Bugfix: ServerOcclusion - Save an extra grid chunk of data if our topside neighbor has terrain - Added versioning to the occlusion cache file This avoids the hollow terrain problem at the expense of a bit more memory use. Need to optim the impl - it doubles phys queries, so doubles generation time Tests: used custom_occlusion_query and validated cases that previously incorrrectly passed
54 Minutes Ago
Debug: ServerOcclusion - for player_occlusion_subgrids, show cached info as well This shows the reason why it's possible to see through terrain at specific angles - our "narrow passages" approach get into hollow terrain Tests: used above to fly around and inspect the world
1 Hour Ago
Update how mission rewards are serialized to support having a choice of rewards Update all mission assets with ported over rewards data Update mission editor inspector for new rewards structure
1 Hour Ago
Manual impostors for curved palm variants.
1 Hour Ago
Fix logging all commands by normal users - need to check both ServerUser and !ServerAdmin
1 Hour Ago
If autoloading a property then invalidate the network cache - this ensures the first set of Autoloads will be replicated properly in all cases
1 Hour Ago
Updated charity plushie textures to reflect updated logo guidance. updated icon for charity plushie 01
1 Hour Ago
merge from drone_storage_slot - first pass for early testing
1 Hour Ago
Convared all the deep sea generation settings for debug purposes Added commands to spawn cities and ghost ship on current player position
1 Hour Ago
Don't want NuGet either in this case - just take the ZLinq and remove everything else
2 Hours Ago
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1 Hour Ago
Prevent startup commands from being captured before we read command line to determine if we want to disable the logging
1 Hour Ago
Integrate ZLinq instead
2 Hours Ago
Deep sea now spawns floating cities (the placeholder version)
2 Hours Ago
Anchor placement inprovements so it can be placed over water more easily. Added test point.
2 Hours Ago
reapplying train_disconnect_fix
2 Hours Ago
reapply tutorial_jungle_rock_fix
2 Hours Ago
reapply mixing_item_delete_fix
2 Hours Ago
reapply clone_icons_fix
2 Hours Ago
reapplying improve_rug_pickup
2 Hours Ago
More coconut palm stuff
3 Hours Ago
Fixed pivots on farm barge structure
3 Hours Ago
- fix unrestricted commands being logged as clientside - fix RCON using wrong empty field to identify rcon connections
3 Hours Ago
Fixed jungle animals not counting towards Wildlife Cull bandit camp quest.
3 Hours Ago
Debug: ServerOcclusion - add occlusion_blocked_cells and custom_occlusion_query editor convars - occlusion_blocked_cells visualizes all blocked cells nearby - custom_occlusion_query allows to setup a query via 2 gameobjects in the editor(in play mode) - restored player_occlusion_subgrids Tests: used the commands
3 Hours Ago
ignore collisions between dropped item and drone
3 Hours Ago
merge from main
3 Hours Ago
Impostor stuff
3 Hours Ago
Merge from main
3 Hours Ago
merge from naval_update
3 Hours Ago
merge from main
3 Hours Ago
Tropical palm files.
3 Hours Ago
Scene backup
3 Hours Ago
merge from log_disable_logs -> main
4 Hours Ago
Log to console indicating when logging is disabled & enabled