142,288 Commits over 4,536 Days - 1.31cph!

18 Minutes Ago
More improvements, prompts, help display.
55 Minutes Ago
Animal Fence LODs and gibs
1 Hour Ago
- Simplify cow needs to be easier to balance and understand as a player: remove mood as a tracked value, mood is just computed on demand by min(fullness, hydration, personal space) - HP just converges to mood so that happy cow is full hp, sad cow dies automatically, and eating automatically heals => added benefit: cow condition becomes cleanly visible to players through the healthbar - Sleeping cows needs are frozen instead of ticking down - Add ultra compact building to benchmark (multiple cows in a 1x1 with through or shelter) - Fix benchmark not having water source for free range cows, causing free range cows to produce less scrap
2 Hours Ago
let subsystems contribute to IK, move shields to it
2 Hours Ago
optim: only add root matrices when we're doing foot IK
2 Hours Ago
run job ik on a single playable graph with two outputs rather than two playable graphs
2 Hours Ago
added textures, mesh and material for test of cow pattern material.
2 Hours Ago
clean up, move things into a single playerik module rather than 3 different layers, run formatter
3 Hours Ago
more merge error fixes, nuke old ParentArmsToCamera - its done in jobs now.
3 Hours Ago
More glyph support and fixes.
3 Hours Ago
Missing files
3 Hours Ago
More LOD texture optimizations and rebaking
3 Hours Ago
Industrial structures LOD texture optmization / rebaked a bunch of LOD textures with the LODbaker because the old ones no longer match the updated materials / tweaked LOD distances on some buildings to make the baked LODs kick in sooner
3 Hours Ago
More LOD texture optimization
3 Hours Ago
More LOD texture optimization and some rebaked textures
3 Hours Ago
Iceberg LOD textures / rebaked some of the textures to match previous lods better / improved ice sheet materials due to degradation over the years
3 Hours Ago
Merge from main
4 Hours Ago
Merge from the old animals to new system port
4 Hours Ago
fix merge error, update ik changes for shield subsystems
4 Hours Ago
Show correct gamepad glyp for look at
4 Hours Ago
Bugfix: avoid MRU modification when accessing it in BasePlayer.Save Originally intended implementation, looks like I derped awhile ago. Tests: booted into craggy with Jobs 4
4 Hours Ago
update from main
4 Hours Ago
Big ass refactor
5 Hours Ago
Merge: from main
Today
Merge from main
Today
- Create a balance tool for livestock economy: spawns herds in free range, compound, small pen, barn, solo 2x2, letting them eat/reproduce at x2 speed for one hour, it gives us information to balance how much scrap should each setup generate - Fix moms spawning calves behind walls when giving birth, allowed them to escape the pen! - Create sheep population assets
Rin
Today
merge from itempickup_notices_fix
Today
Restored BlockLayoutUpdates and AllowLayoutUpdates, was missed from 149666 Should fix the weird layout issues with item pickup notices
Today
merge from fix_threaded_error_client
Today
Don't kick for errors on background threads
Today
Refactor Output.OnMessage() so it passes a single struct parameter instead of (message, stacktrace,logLevel) - if I'm gonna to refactor it to add a 4th parameter, may as well make it a single class/struct passed - allows a bool to be passed for "if it was sent on a background thread or not"
Today
Update existing console tests to account for new behavior
Today
Prevent the downgrade in the editor since it doesn't result in kick
Today
Lower error level from exception -> warning on the client on background threads so clients don't get kicked from random exceptions - keep it on server since it's only used for logging
Yesterday
Fixed floating bandages
Yesterday
Merge from hotfixes
Yesterday
Deploy guides for 20 deployables moved from Guide Mesh to guide prefabs so they keep their materials on lower LODs and custom meshes; normal maps and cutouts restored on all 20, guide tris and draws unchanged from the LOD1 retargets. Guide Mesh only inherits materials from a renderer the entity actually draws, which on RendererLOD and MeshLOD assets is LOD0 only, so the LOD1 retargets and the planter guide meshes were rendering flat. Each guide prefab is one child on the same mesh with the materials copied from the entity's own renderer for that LOD. needs manifest update
Yesterday
Merge from new_navmesh_fixes (for the doors)
Yesterday
Add tests for domestication / grudge, fix TC faulty replication because it's a prop
Yesterday
Shockbyte tool cupboard deploy guide switched from the LOD0 mesh to a custom guide mesh via a guide prefab, guide draws 4 -> 2, tris 37,958 -> 13,646, both normal maps kept.
Yesterday
Livestock capture/domestication first pass: - you gain trust by just hanging around cows, enough trust and you can lead them where you want, even more trust and they come sleep near your TC unprompted - with enough trust bulls become neutral to you instead of trying to punch you, maxed out trust makes bulls protect you from threats - not mandatory, you can still coerce a cow into your base by hitting then chasing it in the right direction, or luring a bull that's chasing you, then only build trust once they are captive - some wild cows are also naive and just follow players for no reason, you can kidnap naive calves and capture their mom for free - bull army soon possible
2 Days Ago
- Mothers now defend calves if they are hurt, and don't forget too fast what you did - Better courtship between bull and cows, more legible to a player (ai commands: addignoreplayer, spawn bull, spawn cow, forcebreed) - Fix client crash when calf dies because of NRE, it seems every ragdoll other than cow was not setup properly, maybe because of the new ragdoll copy tool? => added a CI test to validate ragdoll assets so that it doesn't happen again
2 Days Ago
Fix broken livestock tests that always return red because behaviour changed / were non-deterministic and would fail sometimes
2 Days Ago
Merge from main
2 Days Ago
FIx no navmesh in underwater labs and parts of underground tunnel
2 Days Ago
Merge from main
Rin
2 Days Ago
merge from terrain_mac_fix
3 Days Ago
Fix lod extent field not being set