130,444 Commits over 4,232 Days - 1.28cph!

33 Minutes Ago
Fixed remaining spinners.
Today
Make certain NPCs appear in killfeed * Helicopter, Combine Ceiling Turret and Camera and Antlion Grub Fix inverted null check from yesterday Fixed regression with clientside entity removal
Yesterday
▆█▆ ▍▆▍_▌▇▅▌▍▋.▉▋▆▅▇▋▉▌▉ ▊▇▆▊▊▄ ▉▌ ▇▊▊▌▅▄▆▋▋▉▆▆▆ ▍▌▊ █▊▌▆█▉▉▇▉▉▊ ▅▍▆▉ ▍▇ █▌▆▇▍▇▊'▄ ▇▉▆'▆ ▉▇▊█▊ ▆▄▅▆█ ▌▅▆▆▉█▄ ▌▉ ▍▇▍▋▅ ▊▇▉▇▆ ▆▄ ▍▆▄▄▆ ▍▊▇▄█▋▄ ▄▍▄▄▊ ▋▅ ▍▉▄▆▍ ▉▉▉▋▆▋ ▋▍▄▇▍▌▆▆▆█▇▉▉▉▊▍ (▊▅▉, ▆▌▉▄▆ ▉▍▄▅█▋...). █▍▄ ▇▋▋▍▋▄▆
Yesterday
Birthday hat icon updated and prefab adjustment, ran icon manifest
Yesterday
Clean: post-submit feedback - rename entity_prefabId field to entity_prefab_id - rename AddShortEntity to AddShortEntityField More consistent with other examples Tests: compiles in editor
Yesterday
Merge: from analytics_entity_createdestroy - minor code clean Tests: editor compiles
Yesterday
merge from helicopter_flare_balance_pass -> main
Yesterday
burlap gloves repose
Yesterday
Merge: from analytics_entity_createdestroy - we now collect entity spawn and destroy events once the server has started up (part of `gameplay_analytics` servervar) Tests: observed logs of analytics in CLIENT+SERVER editor
Yesterday
Merge: from main
Yesterday
Clean: fix formatting in Analytics.Azure.cs Most of file was offset with 2 tabs. Sorry to anyone who has conflicting changes in same file (hopefully no-one) Tests: editor compiles
Yesterday
Added front controllers
Yesterday
Update: Analytics - track all entity spawn/destroy events after server initializes - change the format of these events to only send vital data - HackableLockedCrate no longer has it's own EntityCreated event Tests: logged analytics on Craggy - saw events being appended after server initialized
Yesterday
minor tweaks
Yesterday
creating flashlght refresh vm anims
Yesterday
Head animation system for turrets Reloading turret starts head anim Crappy test animation
Yesterday
merge from rpg_storepage
Yesterday
Close button stays in front of the skin viewer Fixes
Yesterday
skinnable asset file for tactical gloves
Yesterday
Adding new sitting animations for v4 update
Yesterday
Added skin viewer in the RPG store page
Yesterday
Fixing spinner light fixtures that got broken by shader modifications, part 1
Yesterday
Missing files
Yesterday
More leg fixes
Yesterday
Fixing offset in cake candle hat rig
Yesterday
birthday hat wearable prefab setup
Yesterday
Disable leg animator to stop hand IKs going crazy
Yesterday
Fix broken animations on players/NPCs when taken from a pool.
Yesterday
Added more ladders in the spots (FC1/FC2) suggested by QA
Yesterday
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Yesterday
Correctly estimate the right prediction time (wasn't taking timeline difference into consideration)
Yesterday
Updated material Tactical Gloves
Yesterday
▌▄▍ ▉▊▌█▌_▇█▆▇▋█ ▍▌▍▉▉▋▇ ▄▋▊ ▌▊▉▇▅▍▆ ▇▅▅█▉█▆▌▅ ▇█▊█ ▅▅▇ ▆█ -▇ ▍▍ ▄▊▋ ▌▆▇▋▍▇ ▄▋█▆▌ ▅▉▍█ ▇▋▋▇▇▍▇ ▆▉▋▆▆▍▋ ▍▇▇▉█▊▆▅█▌▋ ▇▋▆▆ ▆▍▌▆▄▍▆▆▊ ▆▌ █▄▋▍▋▄▄▍█▍▉▊▄▇▅▅▆
Yesterday
Enable arms on both turret seats
Yesterday
fix dictionary duplicate entry
Yesterday
Adding birthday cake hat rig
Yesterday
Merge: from server_occlusion_poppin - Reduce player poppin by making occlusion grid generation more conservative - Bumped occlusion version, will cause regeneration on next server boot Tests: visualized in editor, ran previously failed queries
Yesterday
Fixed more issues with shadow biases in the RRP shaders
Yesterday
Update: ServerOcclusion - only block occlusion cell if it's fully under terrain - bumped occlusion file version Previously we considered it was blocked if one of sample points was in terrain. This allows more occlusion queries to pass, which should reduce poppin. Tests: visualized new grid, ran previously failing query - they now pass
Yesterday
PlayerBoat uses HasDriver to check AnyMounted, corrects flipped behaviour not running
Yesterday
Balaclava repose/lods
Yesterday
merge from anchored_boat_mass
Yesterday
increase boat mass to arbitrarily high value when anchored, won't be pushed arround much but maintains buoyancy behaviour as it's acceleration based
Yesterday
fix display scaling and random rotation, assign a bunch of item category overrides
Yesterday
footer buttons on sorting
Yesterday
Final optimisation on floating walkway pieces
Yesterday
Scientists normals fix
Yesterday
▇▍▅█_▋▌▊▋▇_▊▉▉▆_▍▅▌▌▊▌█ -> ▆▅▊▆
Yesterday
▋▊█▆▇▄ ▆▆▆▆▌▌▉██▅█ ▄▌▄▄. ▌▉▍█ ▉▄ ▌▅▌▄ ▋▄▉ ▋█▋▅ ▉▍▅ █▇▊▍▅▌ ▌▍▄▄▊ ▌▉▋▌▅▉ ▌▋▍ ▇▄█▆ ▄▋. ▍▊▍ █ ▆▉▍▌▉▉ ▌▍ ▇▊▅▌▅ ▋▇▍▉ ▋▌▆▆ ▇▋ ▍▌█▌ █▌▇▍▅▄▉ (▋▅▍ ▊▅)
Yesterday
Flare animation updates