127,864 Commits over 4,201 Days - 1.27cph!

Just Now
Set boat scientist mission hunt objective to only progress if the objective has started
13 Minutes Ago
More work arounds for dodgy clipping checks on the pt boat
20 Minutes Ago
SoftMask uses graphic's canvas when possible instead of polling the nearest canvas
29 Minutes Ago
Toggle the canvas component of the menu UI when its not visible Causes a small spike when opening it, but saves us some UI overhead when its not visible Also causes a 40b alloc every frame because of SoftMask, need to look at it next
30 Minutes Ago
Fix potential index out of range exception when displaying mission rewards during conversation
33 Minutes Ago
disabled relief mapping on fish piles material
39 Minutes Ago
fixed zfight on boat low wall posts when adjacent
49 Minutes Ago
Fix clipping mount positions on the pt boat (was causing the scientists to be booted from the boat) Delay spawn scientist invoke by 100 ms
1 Hour Ago
Fix mission item pickup being setup wrong on small oil rig
1 Hour Ago
RPG7 - updated viewmodel, WIP textures
1 Hour Ago
Merge from naval_missions
1 Hour Ago
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1 Hour Ago
Merge from /indirect_instancing/layers
1 Hour Ago
push up 2nd half of the asset
1 Hour Ago
Push up new meshing asset with source
1 Hour Ago
Remove spam logs
1 Hour Ago
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1 Hour Ago
Tac Gloves texture update
1 Hour Ago
Remove old meshing asset
1 Hour Ago
Better eye setup (expose in weapon transform) Allow AI a wider angle before firing (15 degrees) Spawn turret with 1 hp and set immortal protection instead
1 Hour Ago
Remove socket free
2 Hours Ago
hull_square sockets
2 Hours Ago
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2 Hours Ago
aniamtion controller created for boat small engine
2 Hours Ago
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2 Hours Ago
Anchor sockets wip
2 Hours Ago
Updating small ramp skinning
3 Hours Ago
AI Debug Disable (Gunning for Ians Job Patch)
3 Hours Ago
Merge from gpu_frametime_logging
3 Hours Ago
Merge from shader_cascades_light_leak_fix
3 Hours Ago
merge from naval_update/deep_sea
3 Hours Ago
Adding 50 cal rear single rig
3 Hours Ago
created boat small ramp anim controller
3 Hours Ago
Material Fix front turret
4 Hours Ago
Merge from boat_building
4 Hours Ago
Codegen
4 Hours Ago
Beachside fixes.
5 Hours Ago
Spawning new player_model prefab with baker component for NPC's
5 Hours Ago
floating city 2 HLOD rebake, s2p
5 Hours Ago
Merge from parent
5 Hours Ago
Merge from main
5 Hours Ago
merge from baseplayer_vis_nre
5 Hours Ago
Spawn improvements.
Today
Experimenting with a skinned mesh baker to swap out static NPC's with static meshes at a distance Setup baker component, currently spits out a series of static meshes for the given lod level Very WIP