139,667 Commits over 4,352 Days - 1.34cph!

4 Minutes Ago
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8 Minutes Ago
Implement being able to set colors for buttons. Fix not being able to chain context menus. Setup material with button detail mask.
9 Minutes Ago
Applied metal material to square ladder hatch
13 Minutes Ago
bulky sofa, lods and prefab
17 Minutes Ago
- Fix misaligned header spacing - Update culling groups
23 Minutes Ago
salvaged axe skinnable correct setup
26 Minutes Ago
Improved contrast and subtracted edges in trim blend mask
25 Minutes Ago
Clear out a huge amount of bloat
28 Minutes Ago
Mark TMP text as dynamic for command list entries
47 Minutes Ago
Fix broken text scaling after animating the command list
58 Minutes Ago
merge from main
1 Hour Ago
merge from store_dashboard
1 Hour Ago
Added store.overridecontent debug convar to test the store override system
1 Hour Ago
Fixing skinning on Mortar rig
1 Hour Ago
wallpaperbase save file update - added string lights to the central space with a switch
1 Hour Ago
easter wallpaper textures and icon update
1 Hour Ago
Missed files
1 Hour Ago
secret labs chair 3p anim edited
1 Hour Ago
disabled entities inside apartments to improve editor performance
1 Hour Ago
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1 Hour Ago
merge from store_dashboard
1 Hour Ago
Compile fix
2 Hours Ago
First pass of blend mask for kiosk trims (WIP)
2 Hours Ago
more apartment building facade set dressing
2 Hours Ago
Merge from hab_altimeter
2 Hours Ago
Needle fix
3 Hours Ago
merge from store_dashboard
3 Hours Ago
Merge from main
3 Hours Ago
Validate the json file before uploading to S3
4 Hours Ago
Null checks everywhere to make sure the store init can't fail if the json is wrong
4 Hours Ago
merge from triggersleep_ws_change
4 Hours Ago
Revert bootstrap ToggleUIHack changes
4 Hours Ago
Store now loads its overrides from the manifest directly instead of downloading the json file
4 Hours Ago
merge from main
4 Hours Ago
backup before merge
4 Hours Ago
Fixed settings tab masking issues
5 Hours Ago
Resolved merge conflicts
6 Hours Ago
merge from main
6 Hours Ago
Build compile fix
6 Hours Ago
Merge from armored_ladder_hatch
Today
Merge from engine_missing_parts_tooltip
Today
Added a tooltip when a slot is missing in the engine loot panel
Today
Merge from main
Today
sync Rust.RenderPipeline: emulate BiRP lighting attenuation for consistency. fixes overly dim player preview lighting, torch light, etc
Today
Setup a material and colour mask
Today
Switching renderer enum in editor now finds and enables chosen terrain renderer Simplify lod configs to int array Fix terrain position getter Rename terrain compute
Today
Merge form armoured_ladder_hatch
Today
Add door controller sockets to both hatches
Today
Fixed hatch not being visible to icon renderer because it was named LOD1 (we should always start from LOD0) Updated Icon Renderer to open ladder hatches when taking a screenshot
- Add a filter so we can filter for SERVER or CLIENT convars. - Reduce console work when the menu is closed