139,226 Commits over 4,474 Days - 1.30cph!

26 Minutes Ago
Improved powerline pole ladder collider; shrunk its height (4m from ~10m, 4m above ground), can only climb it from one side, required to jump to climb it, must face it forwards https://files.facepunch.com/raul/1b2411b1/24_17-24-GoldenFreshwatereel.mp4
26 Minutes Ago
Undo the code changes from MonumentBlockers, we starting again
30 Minutes Ago
Lamb model, textures and materials added
49 Minutes Ago
Merge from PlayerMaintainedMonuments
50 Minutes Ago
Missed the added files
51 Minutes Ago
- Modernise CliffSandbox UI to use RustButton, RustText, RustInput... - Added teleport to marker button - Added help text so more devs can use this tool in the future if needed - Added hot reload of prefabs so you can change a cliff prefab's setup and remain in playmode to iterate much faster on problematic cliffs
53 Minutes Ago
merge from PlayerMaintainedMonuments
57 Minutes Ago
Merge from PlayerMaintainedMonuments
57 Minutes Ago
merge from jukebox_scroll
57 Minutes Ago
compiler fix
1 Hour Ago
Merge from PlayerMaintainedMonuments
1 Hour Ago
Added NotifyLOD to regular Boomboxes prefabs, to match LOD behaviours of others
1 Hour Ago
polished up jukebox LEDScreenScroller script added NotifyLODs to jukebox for both the main Boombox and LEDScreen components
1 Hour Ago
UZI 9mm texture pass and LODs
1 Hour Ago
Fixed T2 and T3 workbench corpses in softcore not having a loot container causing you to lose your workbench upgrades
1 Hour Ago
Harvestable wreckage setup - remains too hot to harvest until crates also cool
2 Hours Ago
Water Pipes audio changes and added stings
2 Hours Ago
Pool Table - Cleanup files last remaining removal of one material metadata that didnt commit before...
2 Hours Ago
Pool Table - Clean-up of prototyping/duplicate/old files. removed duplicate of Pooltable material removed it's textures removed ball prediction material and shader (not in use) removed redundant textures removed greybox meshes renamed models materials and textures with proper standardised conventions ensured proper metadata setup across models and textures minor change in the poolballs albedo texture removed references to outdated files from prefabs and replaced with proper ones all tested and working as before but a lot cleaner files
3 Hours Ago
Merge from PMM
3 Hours Ago
Merge from PlayerMaintainedMonuments/powergrid
3 Hours Ago
3 Hours Ago
- Revert making ladders deployable on powerline poles, instead powerlines have invisible ladders on them. Revert a bunch of changes to accomodate for ladder deploying including the folly of making powerline poles entities - Keep powerline pole entity asset in project for now to not potentially brick any current demo saves - Powerline poles cannot be climbed inside monuments. Can't plug into them there anyway - S2P powerplant, launchsite, outpost/compound
3 Hours Ago
Actually save my changes properly before committing this time, also moved the trash can so its not clipping into the fence.
3 Hours Ago
Set the satellite remains to use the mesh as a collider for now
3 Hours Ago
Merge from gameplay
3 Hours Ago
Fixed the bench mounting on the wrong axis (again) ran s2p
3 Hours Ago
merge from terrain_anchor_tooling
3 Hours Ago
TerrainAnchorRingGenerator tool to set up better rock prefab terrain anchors - generates a silhouette ring of arbitrary set of meshes in prefab and then projects points onto it to get anchor placement with configurable backoff and spacing
3 Hours Ago
merge from mission_screen_flicker_fix
3 Hours Ago
Fixed compass clipping through shield when bracing
4 Hours Ago
Fix screen flickering when starting a conversation with an NPC, caused by delayed position updates after the player gets frozen in place locally
5 Hours Ago
update from main
5 Hours Ago
Merge from PlayerMaintainedMonuments
5 Hours Ago
Merge from main
6 Hours Ago
added more gibs to collapsed debris monument blocker
6 Hours Ago
Switch cooldown to use game hours not real minutes. Switched it to a range (satellite.cooldown_hours_min to satellite.cooldown_hours_max) and set it to 12-16 hours.
Today
Merge: from fix_app_turretcontrol - No changes, just plastic history graph cleanup
Today
Increase descent time from 5 minutes to 10 minutes.
Today
Remove old placeholder gibs (heli stuff) code and prefabs.
Today
Merge: from main
Today
added new jukebox lowpoly
Today
Upgrade "prefab not found in any asset scenes" log to a warning
Today
merge from main
Today
Switch ItemAmount to ItemAmountRanged for computer powerup cost list. Powerup cost is now 6-12 tech trash instead of a constant 10.
Today
updates to new station blockouts
Today
Bump thruster distance from 100 to 200
Today
Randomise nudge direction when tightening radius, don't just use thruster directions, and vary (and increase) the direction moved.
Today
Pick a random spot on the map for initial target location when taking control of a satellite instead of starting near the control computer.