139,159 Commits over 4,474 Days - 1.30cph!
Move SatelliteTrailFadeOut to its own file.
More comment cleanup.
merge from game_room_dlc -> darts_game
Descent phase time defaults
merge from water_treatment_plant_maintainables
fix waterpipes audio order of operations
- multiple spouts were playing duplicate audio, using silent prefab variant
- fixed audio happening when water was in spout, but not producing (now it wont)
- extended preventbuild volume lower
- try fix ambient audio pool error
- manifest
merge from main -> waterwell_stock_decrease
merge from PlayerMaintainedMonuments
merge from gas_station_maintainables
save changes to scene + gas station S2P
fix gas station kill colliders again
adjusted collider positioning and size
now kills any other type of vehicles
- like horses, bikes, and others that could be physics glitched
merge from nameplate_dialog_fix
Improved performance when checking for open painting / sculpting dialogs
Fixed nameplates showing up on the painting / sculpting dialogs
Added new sounds and audio support for gearbox
train tunnel small rooms update
bear rug comfort trigger size increased 1.1 -> 3 and minComfortRange stays at 2 - this means you will get comfort from further away but you have to be within 2m to get full comfort, previous commit's fixes means a single player within 2m of the bear rug will get 25% comfort - subject2change
regenerated and updated rock sculpture guide mesh
Masterkey 3p and viewmodel animation updates
Calculate comfort from the player's center point, not feet. Clamp minComfortRange [0, triggerSize] so incorrect prefab setups never influence code - minComfortRange cannot be larger than the triggerSize, this creates poor comfort behaviour
Rock Sculpture - repacked textures to fix seams in sculptable block
added `basesculpture.useconvexcolliders` replicated convar as a safety net, may overfit some setups but will always patch holes in the sculpture
Fixed broken LOD on red recycler power indicator
merge from PlayerMaintainedMonuments
merge from airfield_maintainable_features
TriggerComfort gizmo to visualise the centre and minComfortRange
polish up airfield terminals
- fix pressing button stopping charging
- added "losing charge" state to screens
- missing emission toggle
- remove activation button from airdrop terminal (from playtest feedback), still present on chinook terminal
- clean up airfield maintainables prefab
Add remains spawn location as final point of the trail so it touches the ground
Updating legacy bow with new arrow mesh and fixiing issues with bowless crossbow drawing both arrow versions
double trail distance, reduce thickness.
more closely copy the original trail effect.
texture updates to wooden crate 1
rezised and optimized
dartboard and pool table unlock
Ensure proper animation events are synced up - allowing the arrow head to show at the same time as the arrow itself
enforce mesh renderer is enabled in sculpting gui always
Merge: from fix_skipinit_error
- Buildfix(editor) - replace unsupported intrinsic
Tests: no errors in editor on script compile, checked asm
Buildfix: get rid of SkipInit, LLVM optimizes out variable initialization from final asm
Tests: triggered compile - no errors in editor. Checked asm against externally stack allocated storage - same asm
Merge from PlayerMaintainedMonuments/powergrid
Remove debug 15s refresh times lol
Merge from PlayerMaintainedMonuments/powergrid
lod distances tweaks same as TC