158,037 Commits over 4,566 Days - 1.44cph!

12 Minutes Ago
merge from fix_apartment_transfer_items -> main
15 Minutes Ago
merge from main -> fix_apartment_teammate_door
20 Minutes Ago
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23 Minutes Ago
merge from fix_custom_item_drag -> main
25 Minutes Ago
merge from fix_jungle_plant_water -> main
27 Minutes Ago
merge from fix_sentry_modded_tag -> main
29 Minutes Ago
merge from fix_motorcycle_dismount_order -> main
30 Minutes Ago
merge from fix_client_sail_wind -> main
35 Minutes Ago
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1 Hour Ago
merge from netgraph_fix
1 Hour Ago
Reapplied the fix after the post-merge conflicts
1 Hour Ago
merge from main
1 Hour Ago
merge from prototype_arctic_trail_path_fix
1 Hour Ago
- New Character Creator Layout - Stop the icon preview characters looking dead (they had no eyes in their sockets) - Fix numerous build errors - Remove eyebrows category - Add underwear category
1 Hour Ago
Missed files
1 Hour Ago
merge from console_autocomplete_improvements
1 Hour Ago
merge from lookatboat_optim
1 Hour Ago
Clean: remove stale todo Don't think I need to fiddle with asset scenes in this case Tests: none, trivial change
1 Hour Ago
Cache LandmarkInfos so we only rebuild them when necessary
1 Hour Ago
Update: ignore auth messages if already authed Tests: using a temp servervar triggered reauth while on Craggy - got rejected
1 Hour Ago
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1 Hour Ago
Fix after merge
2 Hours Ago
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3 Hours Ago
Increase livestock lead break distance from 7 to 15m, show familiarity and gender by default
3 Hours Ago
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3 Hours Ago
Add logging to memsnap commands - indicate if you are on a release builds and they won't work (keep the commands listed though instead of removing them) - log a message after they run - print to server console / logfile / rcon if the dump worked
3 Hours Ago
merge from main -> qol_loadout_inventory_preview
3 Hours Ago
Split sensitivity per axis
3 Hours Ago
Merge from main
4 Hours Ago
Merge from pre_merge_review
5 Hours Ago
When opening the map, only rebuild the mission provider states when they changed, saves ~100ms when opening the map on my machine
5 Hours Ago
Fix broken test
5 Hours Ago
merge from main
5 Hours Ago
merge from halloweencostume
6 Hours Ago
Cache LookAtBoatBuildingBlock action so it doesnt allocate every frame
6 Hours Ago
Added a log in the console when you're trying to connect to a server with Disable Game UI enabled
6 Hours Ago
Rework livestock personal space - free range cows stop reproducing even if fully bonded when herd reach a cap - indoor / pen cows, navmesh flood fill to get their exact area in m2, and derive the need directly off that, so that all cows shows the same thing and it's stable / reacts directly to players doing building changes (it's also cheaper that what we are doing now, as we don't need to re-query just check the cache) - this gives fast feedback and stays stable over time, so players get a better idea of if something they are doing is working or not
6 Hours Ago
InvokeHandler use cached method name for profiler samples, stops ~1KB/frame of string allocs in debug builds
Rin
Today
merge from livestock_animals/livestock_hotfixes
Rin
Today
merge from rrp_ui_grabpass
Rin
Today
merge from food_crafting_fix
Rin
Today
merge from wild_animal_sell_adjust
Rin
Today
merge from skim_fixes
Rin
Today
merge from render_pipeline_testing
Today
Moved the food category after electric in the crafting menu
Today
Increase sale penalty for bringing the livestock vendor a bought/found animal (0.2 -> 0.85)
Today
merge from main
Today
Right arm anim update on ROM
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Today
Add RRP path for flare shader using correct light buffers