200,599 Commits over 4,171 Days - 2.00cph!
Fixed ambient lighting when switching between items in your hotbar
Added Pilot Hazmat Cinematic Textures and Materials
Needle now moves when tapped during admire animation
Pilot helmet cinematic materials, backpack cinematic materials set to 4k in editor
Added cinematic textures and material for the pilothazmat backpack
subtracting
127585, caused worldgen turned into an Accordion - "Replace our custom Parallel.For and Parallel.ForEach with the standard .NET one"
https://files.facepunch.com/Alistair/101/08/2025/6A09/RUST%20Screenshot%202025.08.01%20-%2009.45.39.95%20%281%29.png
https://files.facepunch.com/Alistair/101/08/2025/2c38/RUST%20Screenshot%202025.08.01%20-%2009.47.47.40%20%281%29.png
updated pilot hazmat lod albedo texture
pilot hazmat icon update with latest textures
Patterns update, removed old materials/textures - added 3 muted patterns that share the same palette. Updated pilot prefab but not enabled
menu UI sounds decent WIP
Pilot helmet texture updates, cleanup
Updated material lods with latest textures
merge from pilot_hazmat_dlc
Merge from foliage_transmission_shadowing
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Wait for the map file to finish uploading before allowing players to connect to the server
Before this players who connect in the first moments of the server opening would need to generate the map, so they'd load in a lot slower even though they were first to connect
Trying out Unity's VHACD convex collider generator, might help with generating convex colliders for objects deployed on boats (going to be an issue going forwards)
Seems to work reasonably well on some meshes, not at all on others. Needs more investigation
Set up an editor window to expose the settings and spawn the colliders in the scene for testing
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Merge from foliage_transmission_shadowing
Foliage rebake (encoding fix)
Fix encoding issue, remove no longer used shaderglobal
Fixed the store general tab messed up nav buttons
Updated the scroll selection to a 'most visible section' approach, feels better in most cases
Merge from hardcore_refresh (no build as there are menu compile errors that need to be merged)
Fixed not being able to assign another player their full bag limit on vanilla servers (this behaviour now only kicks in when a server is running fog of war or no map)
Fixed incorrect bag count being sent to player when they assign one of their bags to another player
Possibly fixed some issues with modifiers not calculating time properly
Codegen to fix compile errors
Test convars to try and track down bugs with notifications (in builds only)
Safely await notification handling rather than fire and forget
Better hashcode to test ui notificiations against
Properly await backend updates
Fix notification empty icon not centering after empting a set of notifications
Added new store content
Some localization fixes
Flip notfications so the latest notification is at the top and not the bottom
Introduce a new Rust Plus modal rather than trying to do everything with a single button
Pipe existing systems to the new button
Remove old button and code
Fixed placeholder texts in the gesture menu
Removed the shadows from the wheel sprite and use trueshadow instead
Steam inventory text wrapping fixes
Fixed store featured extending when the timer texts are too long