199,051 Commits over 4,140 Days - 2.00cph!
Merge from cinematicEntity_fix
Fix cinematic entity DemoHideObjects convars not working after closing and reopening a demo
Merge from hardcore_refresh
Reapply
125897, adjust logic to only run if there is already loot spawned, should fix no loot in vanilla
Added an editor tool to simulate loot spawns on each loot spawn scriptable object, can configure how many slots and how many iterations to run
Fixed steam inventory modals not unloading skin viewer correctly
Steam inventory uses store redirects as a fallback
Fixed escape not working correctly with skinviewer fullscreen
Fixed swapped barrel and shelving in general tab decor category
Restored missing assets in dlc tab
Fixed general store getting squashed on opened
Removed TrueShadow demo files
Just make the quit modal reference itself for quiting instead of the parent
Have a crack at Fuzzy Searching (searching doesnt need to be an exact match)
Roll it out to the Server Browser search
Setup a standardised api so we can use it everywhere
Clicking the option row redirects the click on the element on the right
Don't show the little arrow on the player indicator on the map in hardcore
Fixed store overlay page carrousel button staying selected
Fixed page with no videos appearing white
Fixed shipping container page missing video
Fixed legacy wood wall and gate page missing video thumbnail
Merge from hardcore_refresh
Subtract
125897, want to rule it out of causing the empty loot spawns issue
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Fixed skin viewer post process following changes from main
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Try and fix that pesky quit modal again
Added a convar and setting to control scroll sensitivity
Remove hover on home text (bug fix)
Fix header stroke, add shadow to header
Server Tags, Connect modal footer links fix, scrollbar fix, social bar improvements
Fix spacing on general skin tile
Fixed all bouncy scroll bars
Fixed `version` not having proper branch value
Deletes IGet->BuildName
Apply multicore support for modifying meshes
A bit hacky fix for linux file modified time being wrong due to recent changes
Updated new store still referencing old store assets
Nuked old item store UI folder
Fixed `version` not having proper branch value
Deletes IGet->BuildName
Apply multicore support for modifying meshes
A bit hacky fix for linux file modified time being wrong due to recent changes
Fixed `version` not having proper branch value
Deletes IGet->BuildName
Apply multicore support for modifying meshes
A bit hacky fix for linux file modified time being wrong due to recent changes
Fix attack heli damagefx and headlight dynamic lod
legacy wood + update wall paper icon
Fixed vclouds setting not applying
Convared the UIEscapeCapture debug logs