162,123 Commits over 4,597 Days - 1.47cph!
Bring deploying players up on the tunnel hatch
Let players pay towards an unlock a part at a time
Give seamless servers full waves outside their terrain
Make the ocean continue across seamless server borders
Give seamless servers the same time of day
Hide the map grid when a seamless map is zoomed out past the usual limit
Show monument names on neighboring seamless islands on the map
Draw the grid on neighboring seamless islands on the map
Fade seamless map islands out towards the edges like the rest of the map
Let the seamless map zoom out until every island fits
Show every seamless server's island on the map
Show a neighboring seamless server's map markers once the player gets near it
Let players shoot entities on a neighboring seamless server
Group nearby seamless vehicles and players into clusters that stay on one server
Show more of what happened in a raid on its summary
Include test harness that loaded industrial from server saves
bake humanoid anims into generic rig
Merge branch 'server_anim_elevator_doors'
Show a raid summary page when a raid ends
Stop players deploying while they are crafting
Stop seamless servers reusing the ids of entities they sent away
Keep clouds in place when switching seamless servers
Fix islands disappearing for a frame when switching seamless servers
Add a client test for helicopter prediction
Keep the scrap and attack helicopter physics bodies on the client
Keep the minicopter physics body on the client
Predict the piloted helicopter on the client
Add a tick sequence to mounted player input
Fix pooled helicopters not ticking on the client
Share helicopter flight code with the client
FPV Goggles - Updated placeholder model, fixed rigging
*https://files.facepunch.com/mauroavalos/2026/November/11_16-37-LongDorking.jpg
Added item information panel customization
* https://files.facepunch.com/raul/2026/November/11_20-36-EquatorialSilkworm.mp4
Added generic item; plugins can use these to create custom deployables and consumables
* Deployable mode can be server configured: show/hide blueprint vm, guide primitive shape with pos/rot/scale offset
* Consumable mode will trigger a hookable consume action
* Custom item inventory actions (action name, icon, tooltip and disabled status - greyed out)
* https://files.facepunch.com/raul/2026/November/11_19-29-ZanyGangesdolphin.mp4
Give the shoulder camera its own, narrower field of view
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Preview window animation fixes
Move players in and out of a raid behind the loading screen
Show the safe pocket beside whatever is being looted
Show a lift-off countdown near a lit extraction balloon
Stop raid fights making players hostile at the hub
Keep sleeping bags, beds and beach towels out of extraction
Hackweek: Standard Blend V2 shader for vehicles and large objects
Hackweek: fix the sticker tab label and fit its icons beside the preview
Hackweek: free sticker placement on the repair bench