160,718 Commits over 4,566 Days - 1.47cph!

14 Minutes Ago
Fix angled walls sometimes picking the incorrect adjacent half height wall
29 Minutes Ago
small wooden table; - gibs added - world model added - item updated - prefab updated
30 Minutes Ago
Merge from main - need to add the uzi to the twitch drops render scene
53 Minutes Ago
Fixed scientist spawned boats getting left behind once scientsts have been killed
1 Hour Ago
small wooden table; - lods added - prefab updated
1 Hour Ago
Batched meshes only recalculate UV0 distribution metric, UV1 are for lightmaps which we don't use Editor profiling, walking around the same big base: RendererCell.ApplyBatches ~4.5ms -> ~3.1ms
1 Hour Ago
Merge from main
3 Hours Ago
Fix "can't remove Light because RustAdditionalLightData" and Door-related AnimationEvent error spam
3 Hours Ago
small wooden table; - adjusted item name - prefab updated - icon updated - sitem created - ran manifest, localization, skins
3 Hours Ago
Show BoxColliderBake component in inspector Remove source asset id field, now expects a diret reference to the model asset Remove menu items
3 Hours Ago
Merge from prefab_hierarchy_flatten
3 Hours Ago
Merge from livestock_animals
3 Hours Ago
Stop processing nested entities twice, which was causing some doors (and possibly other things) to break
3 Hours Ago
Fixed shears world model not playing deploy animation (was playing fire instead)
3 Hours Ago
Attempt to make clearer what recessive genes are, by naming them explicitely in the UI and vendor instead of hinting at them
3 Hours Ago
Possibly fixed double firing shears sfx and missing attack event warnings
4 Hours Ago
Fix steam networking bug from only sending the last batch as Immediate - set every single batch as immediate on steam networking, only set last batch on raknet - fixes every packet waiting 5ms for nagle in steam networking
4 Hours Ago
Merge from main
4 Hours Ago
small games wooden table; - texture polish
4 Hours Ago
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5 Hours Ago
Try to fix a weird infinite loop with 32bit VPC on Linux
5 Hours Ago
Optimised RendererGroup invalidation, only the combined mesh holding the block is switched back to separate renderers Editor profiling, walking around the same big base: slowest LOD switch ~2.5ms -> ~1ms
6 Hours Ago
merge from held_item_fixes
6 Hours Ago
Compile fix
6 Hours Ago
fix weapons aim while holding items and turning + melee head wobble when jogging. (move more code to HasHeldItemAnimations to work with subsystem held items)
6 Hours Ago
fix predict turn feet yaw being completely wrong in rowboats, use raw aim yaw instead.
6 Hours Ago
merge from fix_packet_capture_rustrelay -> main
6 Hours Ago
Fix packet capture writing packets sent to rust relay - intended to only capture player-facing traffic - can use convar `packet_capture_rust_relay` to enable capturing rust relay if you really want
Today
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Today
Fix edge links which have identical distances flipping based on what was placed first - make the tiebreak use the lower network ID so tests don't have to wonder about this small inconsistency
sprinkler_color_fix -> main
Fix radwater sprinklers spraying clear water for a moment when switched on Sprinkler now gets its container to adopt it before its On flag is networked, so the rad effect shows from the first frame
Today
Delete vpk_osx32 Linux build fixes * Don't build datamodel for 64bit dedicated servers (unused) * Fixed compile error on Linux64 introduced by recent StudioMDL changes * Fixed Linux64 client trying to build for 32bit and failing * Move Linux64 binaries into a subfolder to match x86-64 * Remove "64" suffix from Linux64 .so files * More of the client builds StudioMDL Linux build progress * StudioMDL builds, runs and can build models on Linux (64bit) * The only caveat is that I have to comment some unfixed/unported stuff for it to work properly (TODO) Fixed a crash with Vehicle:SetWheelFriction
Today
Use a sparse grid for CullWhenInside so foundations changing only queues nearby bushes into the work queue Add some pool analyzer attributes
Today
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Today
Updated icon meta for garage door, box and charm (broke during merge i suppose)
Today
Premium Warhead Box - Added WIP conditional meshes for adaptors
Today
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Today
Reset the flag when pooled, doesnt seem to cause issues but good practice
Today
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Today
merge from ugc_censor_option -> main
Today
fix compile error
Today
Set timeout for uploads of signs to 10s
Today
Merge from main
Today
Fixes from API changes - max amount of uploads queued to 1k - include server ip & port in JSON body instead of headers - update endpoint
Today
merge from batch_all_packets -> main
Today
merge from batch_all_packets -> main
Today
Match network to main (since it will be increased during staging wipe)
Today
Enable jakes dynamic_occlusion_pausing by default again Possibly fix the "door stuck half open after alt tabbing" issue that caused us to revert it last time
Today
merge from demoui2_fixes