199,380 Commits over 4,140 Days - 2.01cph!

5 Minutes Ago
Fix scientists abandonning their zone if they hear the player while searching, instead keep holding the zone and only chase if the sound is in their zone
17 Minutes Ago
set 4k cinematic textures to no compression and trilinear
19 Minutes Ago
cinematic 4k textures for black box (pilot hazmat storage)
38 Minutes Ago
pilot hazmat items - renamed codelock to flight control codelock, storage to black box, ejector seat to salvaged ejector seat. Set up unlockables properly, made items not default spawn or craft, tested unlocked skin via repair bench, rendered out icon for black box, set black box deploy/move sound to metal, rebuilt manifest
42 Minutes Ago
Removed hero logs
49 Minutes Ago
Removed all the masks from store and inventory tiles, CoverImage now has a scale setting
1 Hour Ago
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1 Hour Ago
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1 Hour Ago
Initial experimental set dressing of food market
1 Hour Ago
Pages cache their masks on warmup and toggle them when showed/hidden, reduces overhead when the menu is hidden
1 Hour Ago
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1 Hour Ago
Tooltips for gamemodes and modes
1 Hour Ago
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1 Hour Ago
automatically close the connection toast when you've joined prevents left over toasts being inside the menu when you hit escape
1 Hour Ago
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1 Hour Ago
update from main
2 Hours Ago
Setting up nailgun anims, entity and override controller
2 Hours Ago
Home button wont open the home page if we are in game (session instead)
3 Hours Ago
Network max health, add debug.setmaxhealth convar.
3 Hours Ago
TMP margin fixes
3 Hours Ago
Connect modal can respond to larger length server names better
3 Hours Ago
Removed unused loading spinner in the generic item modal
3 Hours Ago
Reconnect button now works when trying to reconnect to a disconnected server
3 Hours Ago
Ensured the needs curosr logic is turned on and off propely
3 Hours Ago
Loading screen no longer steals the cursor
3 Hours Ago
Social text supports up to 3 digits again
3 Hours Ago
Cleaned up 'connecting' and 'disconnecting' messages in the new menu Wired up our toast in all the locations the previous toast was wired up Gives us access to all the regular kick and error messages we had before
3 Hours Ago
Setting up m39 anims, entity and override controller
4 Hours Ago
merge from main
4 Hours Ago
Adding a favourite forces the favourites tab to refresh
4 Hours Ago
Allow 'clear all' notifications to hide global notifications as well Persitent data storage for the menu via a json list Only allow global notifications to be permanently cleared Try and reuse ids Add to Bootstrap
4 Hours Ago
Add CollateTrainTracks procedural component so the train tracks work
4 Hours Ago
BaseRaidBenchmark - only create extra Client if one doesn't already exist, it's double ticking projectile effect processing and making it look worse than it is
5 Hours Ago
merge from new_menu
5 Hours Ago
Restored store search tab
5 Hours Ago
Patch info styling
5 Hours Ago
Setting up 3p L96 anims, entity and override controller
5 Hours Ago
Steam inventory screen search bar Fixed delete twitch drop modal not deleting anything Fixed loading thingy sorting on skin viewer
5 Hours Ago
Get foliage instancing working with tutorial by pushing terrain specific map data instead of using singleton, moved foliage cell height map sampling from CPU to GPU for compatibility with additional terrains, attach required tutorial terrain texture maps to material for use, and now store terrain position and scale on meshroot.
5 Hours Ago
Style Quick join
Today
Tech tree window correctly reinitalises after a code change
Today
Fixed the tech tree toolbar moving down every time we enter/exit play mode
Today
Remove nextID field from TechTreeData, just evaluate when needed (it's editor only anyway)
Today
Merge from tech_editor_improvements (Hardcore specific tech trees + layout fixes for all other tech trees)
Today
Compile fix
Today
S2P bandit, outpost and large oil rig for hardcore tech trees
Today
Added new T0, T2 and T3 hardcore tech trees, identical to vanilla but without guns Added ability for a game mode to gate access to a tech tree
Today
T2 primitive and T3 vanilla
Today
Update T2 and T1 Primitive