155,466 Commits over 4,536 Days - 1.43cph!

14 Minutes Ago
Adding squirrel rig
15 Minutes Ago
Merge from main
16 Minutes Ago
Removed temp shell box from random room vendor B and replaced w/ proper underground volume to block skylight
17 Minutes Ago
New sandbag variations unlock with original / BP button fix.
18 Minutes Ago
Fix server stall caused by dtRaycast infinite loop, bump nav version so we can ditch the saves with degenerate polys
19 Minutes Ago
separate critter FSM to different budgeted work queue, with lower frametime
29 Minutes Ago
More work on random room C - plus wire/pipe pass
1 Hour Ago
Missed file
1 Hour Ago
- Add color selection system for hair/skin colour - Add spotlight above the character - Dont rerender all icons if you change colour
1 Hour Ago
merging 3p arrows not hiding fix
1 Hour Ago
merge from main
1 Hour Ago
Unfucking ifdefs
1 Hour Ago
More path following optis for -17.5%: - Cache transform in navmesh agent - Use reference equal instead of == for independantNavmesh to avoid the unity overload - Batch apply transforms after ticking all agents with IJobParallelForTransform - Remove one normalize to the movement math
1 Hour Ago
Made ferry terminal loot room functional with power grid
1 Hour Ago
More setup
1 Hour Ago
Enabled graphics jobs on Mac Switched graphics jobs to Split
1 Hour Ago
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1 Hour Ago
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2 Hours Ago
Fix for 3p_bow not hiding the arrow mesh on the server
2 Hours Ago
Updates to all weapon anim controllers to match convention
2 Hours Ago
First pass procedural cow pattern shader
2 Hours Ago
merge from Livestock_animals
2 Hours Ago
ladders merge
2 Hours Ago
Ferry terminal power grid loot room
3 Hours Ago
Add items, link em up.
3 Hours Ago
More navmesh and path following optis: - Disable navmesh carving completely when new navmesh is enabled, we still had its overhead - Pin arrays before marshalling them, because unity's mono is not smart enough to do it and is copying everything which is excruciatingly slow - During path following, when calculating remaining distance, cache the rest of the path and only update the current segment we're on, instead of recalculating the length of the whole path - Add telemetry to new navmesh
3 Hours Ago
Merge from main
4 Hours Ago
Cow eat animations to include trough variants
4 Hours Ago
Reverse gate open direction. Tweak gate volumes so it can be snap placed more betterer.
5 Hours Ago
Fix compile error in ConsoleSystem
5 Hours Ago
Fix missing #if SERVER directing to gate navbakestats
5 Hours Ago
Fix compile error with url in "none" compile mode
5 Hours Ago
Merge: from main
5 Hours Ago
merge from ai_hotfixes_for_monument_blocker_patch
5 Hours Ago
Subtract the subtract
5 Hours Ago
Update gate bounds
5 Hours Ago
Tooling to switch to the testbed steam app in editor
5 Hours Ago
merge from main
5 Hours Ago
merge from main
5 Hours Ago
halloween door wreath deploy guide fix, also fixed easter door wreath too. Deploy guide sound fix on string lights. Pickup fix on halloween door wreath
5 Hours Ago
Subtract 163412 new_navmesh_fixes
5 Hours Ago
Some UI bits
6 Hours Ago
More sensible placeholder crafting costs
6 Hours Ago
Debris removal. Set wood protection instead of stone.
6 Hours Ago
Fixed gibs
Today
Updating m92 world model rig
Today
merge from main
Today
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Today
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