142,337 Commits over 4,383 Days - 1.35cph!

11 Minutes Ago
merge from main
16 Minutes Ago
merge from deepsea_loot_balance
18 Minutes Ago
Tweaked deep sea loot: - Initial loot when the sea opens slightly reduced (~15%) - Respawn cycles cap at ~30% of a full fill instead of slowly refilling back to 100% Added deepsea.loot_scale and deepsea.loot_respawn_scale convars
19 Minutes Ago
merge from playerboat_player_transfer_fix
20 Minutes Ago
replicated previous fix in jobs version of code
24 Minutes Ago
merge from playerboat_player_transfer_fix
25 Minutes Ago
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29 Minutes Ago
merge from main
30 Minutes Ago
merge from spraycan_barrels_support
31 Minutes Ago
fixed shallow wall shelves skinnable redirect to shallow shelves not half
58 Minutes Ago
Prefix nav logs correctly in RustNavmeshAgent
59 Minutes Ago
Convert all old scientists to use new navmesh agent
1 Hour Ago
Merge from terrain_renderer
1 Hour Ago
Actually assign culling value in cullingtest
1 Hour Ago
industrial shelves half height and wall shallow - skin created and setup - item updated
1 Hour Ago
wall shallow bamboo shelf - fix sitem itemname to allow skinning from repair bench and spray can
1 Hour Ago
Check default navmesh is built and log error if not in agent queries
1 Hour Ago
Revert last commit
1 Hour Ago
Merge from terrain_renderer
1 Hour Ago
Merge from main
1 Hour Ago
Change culling test to check using map of device ids
1 Hour Ago
Potential fix for SetBrakingEnabled and CanUpdateMovement NRE (suspected triggered by excav and cargo scientists)
2 Hours Ago
build skins for industrial salvaged shelves
2 Hours Ago
industrial electric furnace - item updated - skin
2 Hours Ago
Update: replace hardcoded constant with GamePhysics.DefaultMaxResultsPerQuery (same value) - also submitting missing meta file Tests: compiles
3 Hours Ago
Updated all kitchen cabinets inside apartment prefabs from meshes>prefabs
3 Hours Ago
merge main -> rust_relay_server
3 Hours Ago
industrial auto turret - updated item skin
3 Hours Ago
Resolved stale state issue, tidied bootstrap
3 Hours Ago
some more world layer setup for recent props
3 Hours Ago
- Fix flex transition play on awake not working - Minor design stuff and alignment
3 Hours Ago
Updated Foldable Table Prop to World Layer
3 Hours Ago
Updated Firewood and Firewood Holder Prop To World Layer
3 Hours Ago
Updated Makeshift Coffee Table Prop to World Layer
3 Hours Ago
Updated Small Kitchen Cupboard and Cabinet Props to World Layer
3 Hours Ago
merge from tincanalarm_v2
3 Hours Ago
Can add flares inside the tin can alarm
3 Hours Ago
Updated All Kitchen Cupboard and Cabinet Props to World Layer
3 Hours Ago
merge from main
3 Hours Ago
industrial auto turret - fix localization and linked skin to industrial sitem
3 Hours Ago
merge from main
3 Hours Ago
merge from spraycan_barrels_support
3 Hours Ago
industrial dlc - fix sitem localization
3 Hours Ago
toggled hidden in workshop on shelves and barrels skinnable assets
3 Hours Ago
industrial electric furnace / industrial shelves - polish textures - updated icon - updated prefab - updated localization for all industrial shelves & industrial electric furnace - manifest updated
3 Hours Ago
industrial electric furnace - remove redundant prefab
4 Hours Ago
merge from socialmenu_optims
4 Hours Ago
Compile fix
4 Hours Ago
configuration overhaul, all relay settings are now convars
4 Hours Ago
Restored NVIDIA reflex options being disabled if not supported Added DisableIfDlssNotSupported to DLSS option (was only on DLAA) Needs more work because looks like DLSS.IsDlssSupported is always returning false currently