157,970 Commits over 4,566 Days - 1.44cph!

56 Minutes Ago
Make cows actually line up with troughs to eat + play the correct animation Make a system so that we can align any animal with props without turn in place (maybe handy for cars mounting/unmounting?)
1 Hour Ago
Optimize path following further following Daniel's leads: - support full batching, serial path no longer needed even if some NPCs can swim or open doors, move requests are queued for next batch - better use of unity's TransformAccessArray to avoid native overhead (don't set to null, do not re-build every batch instead persistent w stable identities) - iterate forward instead of backward (ListHashSet is slower backward, + has RemoveUnordered so iterating backward to delete is not really needed) - skip IsUnityNull checks that's no longer needed
Today
Make sail wind behavior fully server sided - used to evaluate on both client & server so it could mismatch - client now just waits for server to send the flag - convar "sailblockedupdateinterval" to control the 5s polling the sail does to see if it's blocked (same interval as before)
Today
scrap king - updated texture atlases, meshes
Today
Gun tests
Breakroom progress
Today
Run is cancelled when the client is disconnected Client can use fixture convars More client base combat entity tests
Yesterday
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Yesterday
fix vclouds still disappearing in cargo hold in brp
Yesterday
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Yesterday
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Yesterday
Client tests are added to the CI test list
Yesterday
Fixed a bunch of failing tests
Yesterday
Randomised Room K WIP
Yesterday
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Yesterday
Cows outside of navmesh kill themselves like other AIs
Yesterday
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Yesterday
Cleaned up test ores Added client test spawning all base combat entity and looking for errors
Yesterday
fix billboard clouds flickering in front of foreground objects in RRP (OnBeginRendering callback needs to happen before culling)
Yesterday
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Yesterday
Fixed test runner window not drawing tests sharing the same categories in two different realms
Yesterday
update for the underground medium station
Yesterday
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Yesterday
Cherrypick 166654
Yesterday
complete the revert of culling water/clouds when underground, causing issues, will revisit
Yesterday
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Yesterday
Fix blue particles when shearing sheep
Yesterday
Merge from livestock_hotfixes
Yesterday
Merge from main
Yesterday
Fix broken test, fix cow unfreezing its needs / aging when bonded not being saved
Yesterday
removed unused attachment gameobjects from viewmodel prefab
Yesterday
Halloween Wallpapers - small texture fix and icon rerender
Yesterday
Client test categories
Yesterday
final folder clean up - Deleted old materials/model/rig/anim files - Moved materials/model/rig/anim files to the original folder - Deleted 'New' folder
Yesterday
LocalPlayerTestFixture gets some nice helper methods Ore tests cleaned up
Yesterday
merge from main
Yesterday
merge from tests_merge
Yesterday
Test list, cleanup
Yesterday
merge from automated_testing
Yesterday
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Yesterday
fixed halloween string lights not being deployable
Yesterday
Halloween Wallpapers - Final textures, icons
Yesterday
Fix modded servers crashing before fully starting not being tagged as modded
Yesterday
- added nailgun mag mesh - added mag drop effect - added events-only clip on a new w_nailgun Animator, no rig needed - set up hide/show mag
Yesterday
cherrypicking 165250
Yesterday
Merged to main > Fix livestock breeding out of control in the wild: - Full bond is now 15min not 5min, reproduction can't happen before (can still lead from 5min like before) - Curious cows don't bond twice as fast anymore - If a calf is born in the wild somehow, it will age as soon as it's born, and won't be able to reproduce (eg won't be born bonded like the mom) - Server cap on livestock population of 300 "livestock.maxPerSpecies" - Command to kill off excess livestock, prioritizing not tame > far from TCs > bad genes / old to avoid hurting farms, "livestock.cullexcess" - Add "livestock.breedOnlyAtHome" convar, 0 by default, 1 means livestock can only breed near their top bonded player TC
Yesterday
short test to force the extremes of DecorComponents to ensure the bounds is correct with future changes - if this broke silently rocks would just fail to spawn or spawn where they shouldn't
Rin
Yesterday
cherrypicking 166617, 166623