157,529 Commits over 4,536 Days - 1.45cph!
Add blue cream and green skimmed milk lid variants and hook up item world models
Fixing sheep leg skinning
Halloween Wallpapers - texture updates
Fixed skin viewer background issues with rrp enabled. This one didnt need a grabpass blur anyway, its now blurred in place with a UI shader
Merge from TroughDescLivestock
Merge from PureCreamyCooling
Merge from render_pipeline_testing
Updated Trough description to reference Livestock
Fixed Creamy Pure Cooling Tea increasing your max temperature
Fix item notices being incorrect when skimming milk and the items would join existing stacks
Play milk effect when skimming, better than nothing
Show skim option above drink, avoids misclicks, fixed order not doing anything for item menu options in general
Fix item icon import settings for all new items, fixes milk icons looking bad
merge from Livestock_animals
Drop the word 'meat' from all mentions of Mutton. e.g Cooked Mutton Meat is now Cooked Mutton
Fixed country selection popup not drawing its options the first time its open
Re export from correct file
Merge from deferred_lighting_optimizations
Use RustObjectToClipPos for terrain depth prepass to fix depth test issues
Don't clear depth in gbuffer pass
Restore camera matrix on setup pass to fix RRP terrain holes
merge from powergrid_loot_fixes_2
Merge from livestock_animals
Doubled population of cows and sheep in the wild per square km (1 -> 2)
Lower GrazeDayShare from 0.4 -> 0.3 on cows and sheep, meaning they will spend less of the day eating and require less food
Cows and sheep get double fullness when eating from a trough
Fixed reference to animals when selling wool
Fixed some failing tests, all were testing regressions not actual regressions
Reduce sampling loop by pixel distance factor already in use
NPCAnimController perf improvements
Throttle the animator param calculations if the animal has been culled, max once every 0.25
Check the livestock have changed flags before setting the animator params
Disable the F Look component when an animal is culled or if the animal is > 30m away
Don't do the snap to ground raycast if we are culled
In a scene with 40 cows, this reduces FLook and NPCAnimController total of 0.6ms to 0.1ms when occluded, 0.3ms when at a distance
merge from biofuel_generator
Merge from livestock_animals
Merge from livestock_animals
Merge from livestock_hotfixes
Added item ownership for items purchased from livestock vendor
Fixed wrong text displayed if player drops wool mid conversation
biofuel_generator_optims -> main
Add ability to turn off background errors by setting -1 in the manifest (incase it completely breaks)