161,972 Commits over 4,597 Days - 1.47cph!

42 Minutes Ago
Expose wind turbulence to weather preset, raise it on heavy rain so we get more foliage movement
42 Minutes Ago
Some randomisation to rain speeds
42 Minutes Ago
Fixed small band of wetness in some base corners
42 Minutes Ago
Fix water drops appearing to clip through the ceiling when standing underneath them
42 Minutes Ago
Disable any wetness rendering in edit mode, better terrain falloff
42 Minutes Ago
Added a new weather preset editing window, sets weather settings instantly bypassing any easing
59 Minutes Ago
Changeset: 169668 Change mac build to arm64-only
1 Hour Ago
Rejigged the arrow customisation UI to be full screen and better match Rust's UI. Increased viewport size of arrow preview. More colours added.
1 Hour Ago
- Fixed wrong DLL being excluded from Win32 srcds (oopsie) - Merged Pull Requests - Check `AdminOnly` field when spawning vehicles - TTT: Ignore unknown modes in ttt_mute_team
1 Hour Ago
Fix more cases
1 Hour Ago
Fix up some bad cases when scientists would not flank properly
1 Hour Ago
fix missing render graph reads for water shadow stuff
1 Hour Ago
fix trunction of float4 lodInfo in WaterShore.cginc
1 Hour Ago
fix water sun shadow filter running twice per pixel
1 Hour Ago
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2 Hours Ago
Added arrow preview to fletching jig dialogue window so now you can preview your customisation
2 Hours Ago
Handle cases where the player is killed or dismounted while playing back a tape
2 Hours Ago
Run the manifest update so committed item ids match builds
2 Hours Ago
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2 Hours Ago
More escape capture stuff
2 Hours Ago
Updated gamepad escape calls
2 Hours Ago
Updated component specimen, added more button styles
2 Hours Ago
Added slider component
2 Hours Ago
Added draggable component
2 Hours Ago
Codegen
2 Hours Ago
Added InputField component
2 Hours Ago
Moved F7 pump out of Client.Input to a default bind like the F1 console
2 Hours Ago
Moved out global escape capture out of mainmenu manager because it never made sense. Added Client.Input
3 Hours Ago
Merge remote-tracking branch 'origin/hackweek-rain-benchmark' into hackweek-rainy-days
3 Hours Ago
Merge branch 'main' into hackweek-rainy-days
3 Hours Ago
Bring back camera parenting in demoui2
3 Hours Ago
Ignore all non-player packets when playing demo tape, send snapshot when done
3 Hours Ago
Ignore effect packets while playing back demo tape
3 Hours Ago
Updated benchmark scene a bit
3 Hours Ago
Merge remote-tracking branch 'origin/main' into hackweek-rain-benchmark
3 Hours Ago
Moved New 40mm Rounds into their own folders.
3 Hours Ago
Further SrcDS distribution cleanups * Do not build or ship filesystem_stdio.dll/so (on dedicated servers it is replaced by dedicated.dll/so) * Do not ship stdshader_dbg.so, stdshader_dx9.so (probably unused, runs without em) * Delete prebuilt dedicated.so from the repo (useless) * Remove dxsupport files from dedicated servers * Remove some more .dll files from Windows SrcDS as well
4 Hours Ago
Add enemies, a countdown and burner-lit balloons to extraction raids
4 Hours Ago
Fill the extraction map with more monuments
4 Hours Ago
Bank extracted loot in a stash and drop raiders in at raid start
4 Hours Ago
Add a 3k procedural map scene for extraction raids
4 Hours Ago
Add extraction raids with hot air balloon extraction points
4 Hours Ago
Slide when a sprint is ducked in the shoulder camera
4 Hours Ago
Show a reload bar beside the weapon in the shoulder camera
4 Hours Ago
Add free run, free look, camera weight and a throw arc to the shoulder camera
4 Hours Ago
Add an over-the-shoulder third person camera on F3
4 Hours Ago
Cleanup
4 Hours Ago
New main menu foundations in panels, ui.panels switches between the uGUI and panels menus
4 Hours Ago
More boilerplate changes