161,511 Commits over 4,597 Days - 1.46cph!

21 Minutes Ago
Hook up sandbags prefab
36 Minutes Ago
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42 Minutes Ago
Fixed boat scientists locking onto a hidden target for a longer period of time than necessary (correct branch this time)
43 Minutes Ago
Fix roaming boat groups sometimes not properly attacking players on the beach
44 Minutes Ago
Fixed boat scientists locking onto a hidden target for a longer period of time than necessary
59 Minutes Ago
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1 Hour Ago
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1 Hour Ago
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2 Hours Ago
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2 Hours Ago
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3 Hours Ago
Fixed stolen PT boats getting removed when the roaming boat event ends, only boats that still have their crew get cleaned up now
4 Hours Ago
Fix favorites and history not listing reliably in the server browser - Favoriting a server saves IP:port straight away, then its favendpoint if the server reports one - favorites.cfg saves each hostname's last resolved IP:port so queries generally succeed even if the DNS queries haven't finished yet - Hostnames that fail DNS queries for 30+ days revert to IP:port so they don't log failures forever - "No servers found" no longer shows over results while a refresh or a feeding list is still loading
6 Hours Ago
Added in barricade pillbox into the scene as well
6 Hours Ago
Nail gun position and rotation amended
6 Hours Ago
Fixed TravellingVendorSounds.UpdateTireSounds NRE properly - caused by vehicle pooling - VisualTick kept running after DoClientDestroy
6 Hours Ago
Added in the Uzi into the scene
6 Hours Ago
Fix TravellingVendorSounds.UpdateTireSounds NRE - Real cause probably vehicle pooling
Today
Uzi: stock always folded when holstered, unfolds on deploy - new w_uzi deploy_stock anim with the stock unfold, hooked up in w_uzi controller - 3p deploy_stock updated to match the viewmodel unfold - Uzi.cs: holstered world model always shows the stock folded (visual only, still in rifle mode) - updated 3p aniims to match correct bolt position, fix out of sync issues
Today
Door.SetSwingDynamic NRE guards
Today
merge from f1items_nre_fix
Today
merge from gamepad_focus_nre
Today
merge from get_networklodcell_fix
Today
merge from drop_bind_fix
Today
merge from pickupnotice_nre_fix
Today
merge from LightHouse_Cratefix2
Today
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Today
merge from bird_critters
Today
merge from melee_nre_fix
Today
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Today
merge from distanceflaregammafix
Today
merge from laserstretching_fix
Today
merge from npcencountertimer_fix
Today
merge from nameplates_maxnameplates_hotfix
Today
merge from netread_nre_fix
Today
Merge fix
Today
Fixed CAI_BaseNPC::IsPlayerAlly in multiplayer * Fixes Alyx not picking up shotgun in multiplayer in a scripted scene on ep1_c17_02a Potential crash fixes & cleanups More potential crash fixes & cleanups with various entities Final set of entity related fixes for now Remove some unused C_Team related stuff Try to prevent more matproxy related crashes
Today
- New AttachmentMountScale component: client-only, resets parented mods to localScale 1 so they inherit the mount's scale - Entity parenting uses worldPositionStays, which counter-scales mods and cancelled or skewed any mount scale in 3p - Added to uzi.entity.prefab flashlight.attachment and barrel mounts, scales tuned for the uzi
Today
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Today
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NPC phone calls ignore the MaxConcurrentCalls cap
Today
fix NPCEncounterTimer error
Today
fix vclouds "kernel not set" error sometimes showing up
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OnClothingItemContentsChanged no longer calls OnClothingChanged Looks like it was doing this for recalculating protection from armour inserts, but this only needs to call SV_ClothingChanged Fixes a bug where items moved to/from slot 7 of a backpack were being treated as equipping/unequipping a backpack. Also removes some redundant inventory server updates on every item moved to/from a piece of clothing
Today
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Today
Contact list note saving fix
Today
some setting up lever action rifle anims/anim controller
Today
Fix demo name overflowing when its 16 characters or more.