195,433 Commits over 4,110 Days - 1.98cph!

3 Minutes Ago
instant_camera_ui_fix -> main
3 Minutes Ago
Use on flags changed instead
4 Minutes Ago
Merge from foliage_instancing
21 Minutes Ago
Set placement population as structured buffer
51 Minutes Ago
set seaweed meshes to readwrite
54 Minutes Ago
merge from loot_spawns
54 Minutes Ago
Silencer added to elite create loot tables
1 Hour Ago
manifest build
1 Hour Ago
merge from main
1 Hour Ago
Merge from trying_stuff_out
1 Hour Ago
Adding missing sync component to torch's, knife and frontier hatchet for vmcameras
1 Hour Ago
Merge from parent
1 Hour Ago
Merge from main
3 Hours Ago
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3 Hours Ago
Fix graphics buffer target flag for population compute, fix possible RNG issue, remove redundant texture samples in placement compute
4 Hours Ago
Merge from flash_light_fix
4 Hours Ago
Turn off flasher light component by default, might fix it sometimes enabling when placed incorrectly Fixed flasher light rendering at all distances (now capped to 15m) Also made a few optimisations to the FlasherLight component, should no longer cause GC when flashing
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Today
Possibly fixed some inconsistent behaviour with the vine tree building blocked visualisation
Today
Merge from fix_protobuf_field_0 (fix for loading older saves)
Today
Remove runtime error when encountering field ID 0 for now because we missed staging wipe
Today
Rename menu item so it's clear that Rust+ needs it for item icons
Today
Disable lights on rechargable batteries when > 15m away
Today
Better grid filtering system, custom inspectors
Today
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Today
Merge from teslacoilfix (distance culling inconsistencies)
Today
LOD changes to TeslaCoil FX.
Today
Merge from fix_protobuf_field_0
Today
Protos codegen after merge
Today
Merge from main
Today
Update to Discord SDK 1.2.8730 Set up calls to SetShowingChat so Discord desktop notifications don't show when you're seeing the messages in game already
Today
Item grid refactoring, started store featured tab
is_producing_fix -> main
Fix is producing logic issue on beehives
Today
merge from party_system -> aux
bee_bomb_distance_changes -> main
Today
Comment
bee boulder now matches the speed and distance of other catapult projectiles
Today
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Today
merge from main -> party_system
instant_camera_ui_fix
Ensure set flash is set to appropriate light state on deploy
Ensure correct flash fx is played
Today
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