123,095 Commits over 4,171 Days - 1.23cph!

1 Hour Ago
naval_update -> scientist_boat_ai
2 Hours Ago
take 2 on tentative pooling fix for mannequin posing
2 Hours Ago
subtract commit 129922, includes extra files
2 Hours Ago
tentative pooling issue fix for mannequin
3 Hours Ago
Improved radiation consistency at the main entrance and cave entrance of military tunnels with more sphere and box radiation triggers. Ran S2P Before: https://files.facepunch.com/jacob/1b0211b1/33YoiGKzIf.jpg After: https://files.facepunch.com/jacob/1b0211b1/6am3EFYeP4.jpg
4 Hours Ago
Recycler shed now uses a box collider for radiation rather than a sphere so you only get rads when at the recycler or very close to the building
4 Hours Ago
Player built boats can now enter the deep sea: TriggerDeepSeaPortal now fowards the parent PlayerBoat entity if the triggering entity is a BoatBuildingBlock
4 Hours Ago
merge from naval_update to get the latest TriggerRadiation.cs
5 Hours Ago
More post merge fixes. Restored naval items/phrases. New test save for deep sea boat testing.
6 Hours Ago
Tropical cliff files.
Today
Updated Plushie 02 textures and materials, rendered new icon
Today
Tropical cliff variant.
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Today
Manifest after merge
Today
fix censornudity convar NRE with mannequins
Today
fix weird circle in sky if vclouds are never enabled and there's sky rotation applied
Today
fix for client colliders on deployables breaking server PlayerBoat (listen server only) - BoatBuildingBlock reports added children to parent entity and brute-force ignores children between client/server, bit gross but works for now
Today
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Today
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Today
Replace parallel for with normal for loops as it doesn't seem possible to completely get rid of their allocation (tried caching actions, extracting state, reimplementing with tasks, unitask, threadpool... those allocate less but still do)
Today
Remove alloc in ExtractMesh
Today
enabled shadows on sleeping bag model
Today
rename and reorganise media
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Phrases
Today
Add more media for exhibit pack
Check for storage adaptor too
Today
Merge from naval_update
Today
subtract Attackheli_Buildvolume 129549
Today
merge from string_light_batching_crash
Today
merge from decor_lighting_dlc
Today
merge from spotlight_research/Chandelier_power
Today
Merge from deep_sea
Today
Fixed incorrect pickup message
Fix wall cabinet being able to be picked up when locked
Today
Fixed the ceiling light top bleed Fixed secondary light being a different color Removed distance flare (not used for player spawned stuff) Slightly lowered LOD cull distances as they were carried from some static lights. Small polish on light/shadow settings.
Today
Merge from naval_update
Today
Merge from main
Today
set fabric and leather beanbags to give same recycle output as chair
Today
Turned shadow casting off floating walkway kits to improve perf
Today
changed leather beanbag pickup from fabric to leather
Today
Updated mannequin part paths