158,536 Commits over 4,566 Days - 1.45cph!

26 Minutes Ago
boomerang_damage_fix -> main
27 Minutes Ago
Fix boomerang not doing any real damage to BaseNPC2
43 Minutes Ago
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44 Minutes Ago
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48 Minutes Ago
scrap king - updated colliders
1 Hour Ago
Small Cleanups
1 Hour Ago
Merge from render_pipeline_testing
1 Hour Ago
Moved the projection reset for the jitter code to happen before culling as it caused an issue where it would reset the physical camera projection matrix incorrectly
1 Hour Ago
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1 Hour Ago
Stop most server projectiles from colliding with the Ragdoll layer. Fixes shooting a rocket near a dead body and it exploding mid air because the collider on the server was in a position the client couldn't see
2 Hours Ago
pt_boat_turret_rewrite -> turret_viewmodels
2 Hours Ago
Revert CodeGen
2 Hours Ago
CodeGen
3 Hours Ago
Merge from terrain_config_load
3 Hours Ago
Compile fix
3 Hours Ago
pt_boat_turret_rewrite -> main
3 Hours Ago
Fixed animal footstep sounds not playing until its first idle animation finished
3 Hours Ago
merge setflags_fix
3 Hours Ago
enable for triangle frames and foundations as well
3 Hours Ago
Merge from render_pipeline_testing
3 Hours Ago
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3 Hours Ago
simplified 3-triangle closest point test to a single triangle for XZ and then clamping Y to the prismatic extents, more accurate and cheaper
3 Hours Ago
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3 Hours Ago
Fixed PT boat turrets not being able to be reloaded after rewrite
3 Hours Ago
10 year old bug: Call OnFlagsChanged if SetFlagLocal gets called from CLIENT only ifdefs, it already gets called in editor with CLIENT && SERVER which is causing bugs to only show up when the server code is missing.
3 Hours Ago
Merge from terrain_config_load
3 Hours Ago
Terrain config swap state debugging
3 Hours Ago
main -> pt_boat_turret_rewrite
4 Hours Ago
storage box - fix component storage box bounds causing block by wall
4 Hours Ago
Merge from batch_renderer_group
4 Hours Ago
Fixed boars bulls cows and wolves having 4 left foot
4 Hours Ago
merge from console_autocomplete_improvements
4 Hours Ago
Ignore actively animated building block entities when calculating headroom for player movement - fixes awkward autocrouch when overlapping on a closing door
4 Hours Ago
merge from main
4 Hours Ago
electronic chessboard - model updates - texture updates - prefab updates
4 Hours Ago
Rename ai.seed convar to ai.debug_seed so it doesnt clash with server.seed
4 Hours Ago
merge from main
4 Hours Ago
merge from automated_testing/client
4 Hours Ago
Compile fix
4 Hours Ago
Fix command autocomplete realm sometimes being wrong
5 Hours Ago
merge from automated_testing/client
5 Hours Ago
Updated new tests
5 Hours Ago
merge from main
5 Hours Ago
merge from main
5 Hours Ago
renamed skull wall light folder to skull wall lamp, rebuilt manifest, updated engine.json for spooky decor bundle, added temporary store icons
5 Hours Ago
Merge from livestock_potential
5 Hours Ago
Fixed failing tests
6 Hours Ago
Merge from light_fixes
6 Hours Ago
Fix prefabID on c
6 Hours Ago
merge from ghostshiptodlighting