141,728 Commits over 4,505 Days - 1.31cph!
Allow closing and opening door to be taken into account by the navmesh, but without a full rebuild
Fix multiple idle animations playing at once - causing jittering and preventing the reaction anims from playing
Better way to be able to preview rendering shots + category shots
Fix character customisation tiles showing up white initially
Clean up min/max yaw settings
Crystal AR - fixed attachment positions in 3p entity
Fixed the white balance values and when the contrast should be applied in the post processing pass
Add modular_contraption_kit_a meshes, materials and textures
merge from Livestock_animals
Add edge-case terrain height raiser underneath skirt. Increase slope alignment and full gradient alignment.
New cinematic lighting
Various polish and minor animation changes
Ensure older baked textures aren't re-handed out
Fix indirect instancing bricking renderers in the character creator view
Always use best LODs for character creator view props
Rebuild all the static icons
Swap to medium apartment
Render DDraw on beginCameraRendering for RRP
Bugfix: recache icons when opening menu via escape and arriving at the store
Tests: standalone - connected to the server and opened-closed menu multiple times
Strip occlusion culling from the dolly preview too
disable wheel colliders on the client during preprocessing so they don't spam errors during pool prewarm
merge from cui_draggable_anchor_fix
Fixed Draggable anchorMax setting to offsetMax
Fix BlurOptimize shader typo
gun display racks - merged weapons and hooks on all three.
each rack was 10-12 renderers with a separate MeshLOD chain each. weapons combined into one mesh per LOD band, hooks into one, one MeshLOD each
LOD components 32 -> 10
gameobjects 44 -> 19
draw calls 35 -> 20
colliders 32 -> 3
last LOD tris 15,282 -> 6,486
add cinematic shake to the demo options panel, to have the same shake we use in trailers
Added crystal AR page to the weapons category
merge from skinviewer_sept26
minor tweaks to wood glove model for skinviewer
Exclude composter from cooking tests
Fixed the greyscale amount parameter and the color filter having the wrong color space when passed to the shader
Fence Gate LODs and COL update
Fixed bucket helmet clipping in the skin viewer
Added wood armor gloves to the skin viewer
Added posed wood gloves for store page
merge from ocean_sim_waterlevel_trace_fix
More player boat building fixes to not assume oceanlevel is at 0
Fix hull placement, boat creation, deployable height limit
cherry picking from wooden box storage optimsation
cherry pick from bed optimisations
cherry pick from large wooden box
cherry pick from mixtable prt2
chery picking from mixing table optimsations
cherry picking from small stash improvements
cherry picking from gutter opts
cherry picking from binbag_pile and card table optimisations
Crystal AR - added charm support, small gloss tweaks
Change BlurOptimized downsample param to nointerp and replace BlitPass with raster pass
Merge from statesync_event_fix