139,243 Commits over 4,474 Days - 1.30cph!

Today
jukebox - matrix led screen now shows when cassette is playing in jukebox in addition to the radio stations - updated ledscreenscroller with cassette support - disables scroller updates when outside of its lodnotify range threshold. - updated jukebox prefab with cassette display text
Today
Replace entity ID randomization with a randomized offset
Yesterday
updated wording on some items
Yesterday
Make entityId required for consistency with app
Yesterday
Server side raycast jitter
Yesterday
Merge from rustplus_camera_fixes
Yesterday
Merge from main
Yesterday
Double camera renderer resolution, no impact on server perf because it does the same raycasts per sec
Yesterday
Remove `mat_software_aa*` convars, since they don't do anything * Software AA system is locked to XBox 360 builds Make bone manipulations not hijack Lua SetRenderBounds * Bone manipulation still override regular render bounds, but now Lua Entity.SetRenderBounds will override that as well
Yesterday
merge from water_treatment_plant_maintainables
2 Days Ago
Water pipe dripping effect only happens when there is water in the catcher AND is not pushing water to anything added 2 more spouts to each pipe, lowered rate of water production
2 Days Ago
More anchors on each of the rock_formation_medium_d variants (hills, rock formations and river rock formations), preserving their independent slope scale and offset/extents
2 Days Ago
jukebox - updated prefab - updated model - added temp textures - material updated
2 Days Ago
merge from main (gimme terrain_anchor_tooling)
2 Days Ago
Update(editor): SaveViewer - add a size check when loading a save - also emit what was the last prefab loaded (if there was one) to help track down protobuf/save without save protocol update Tests: used to load a borked save, didn't get stuck in an infinite loop
2 Days Ago
Updated Jukebox mesh
2 Days Ago
Bar Wallpaper and floorpaper - Updated icons, updated name and description for the wallpaper.
2 Days Ago
Improved powerline pole ladder collider; shrunk its height (4m from ~10m, 4m above ground), can only climb it from one side, required to jump to climb it, must face it forwards https://files.facepunch.com/raul/1b2411b1/24_17-24-GoldenFreshwatereel.mp4
2 Days Ago
Undo the code changes from MonumentBlockers, we starting again
2 Days Ago
Lamb model, textures and materials added
2 Days Ago
Merge from PlayerMaintainedMonuments
2 Days Ago
Missed the added files
2 Days Ago
- Modernise CliffSandbox UI to use RustButton, RustText, RustInput... - Added teleport to marker button - Added help text so more devs can use this tool in the future if needed - Added hot reload of prefabs so you can change a cliff prefab's setup and remain in playmode to iterate much faster on problematic cliffs
2 Days Ago
merge from PlayerMaintainedMonuments
2 Days Ago
Merge from PlayerMaintainedMonuments
2 Days Ago
merge from jukebox_scroll
2 Days Ago
compiler fix
2 Days Ago
Merge from PlayerMaintainedMonuments
2 Days Ago
Added NotifyLOD to regular Boomboxes prefabs, to match LOD behaviours of others
2 Days Ago
polished up jukebox LEDScreenScroller script added NotifyLODs to jukebox for both the main Boombox and LEDScreen components
2 Days Ago
UZI 9mm texture pass and LODs
2 Days Ago
Fixed T2 and T3 workbench corpses in softcore not having a loot container causing you to lose your workbench upgrades
2 Days Ago
Harvestable wreckage setup - remains too hot to harvest until crates also cool
2 Days Ago
Water Pipes audio changes and added stings
2 Days Ago
Pool Table - Cleanup files last remaining removal of one material metadata that didnt commit before...
2 Days Ago
Pool Table - Clean-up of prototyping/duplicate/old files. removed duplicate of Pooltable material removed it's textures removed ball prediction material and shader (not in use) removed redundant textures removed greybox meshes renamed models materials and textures with proper standardised conventions ensured proper metadata setup across models and textures minor change in the poolballs albedo texture removed references to outdated files from prefabs and replaced with proper ones all tested and working as before but a lot cleaner files
2 Days Ago
Merge from PMM
2 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
2 Days Ago
2 Days Ago
- Revert making ladders deployable on powerline poles, instead powerlines have invisible ladders on them. Revert a bunch of changes to accomodate for ladder deploying including the folly of making powerline poles entities - Keep powerline pole entity asset in project for now to not potentially brick any current demo saves - Powerline poles cannot be climbed inside monuments. Can't plug into them there anyway - S2P powerplant, launchsite, outpost/compound
2 Days Ago
Actually save my changes properly before committing this time, also moved the trash can so its not clipping into the fence.
2 Days Ago
Set the satellite remains to use the mesh as a collider for now
2 Days Ago
Merge from gameplay
2 Days Ago
Fixed the bench mounting on the wrong axis (again) ran s2p
2 Days Ago
merge from terrain_anchor_tooling
2 Days Ago
TerrainAnchorRingGenerator tool to set up better rock prefab terrain anchors - generates a silhouette ring of arbitrary set of meshes in prefab and then projects points onto it to get anchor placement with configurable backoff and spacing
2 Days Ago
merge from mission_screen_flicker_fix
2 Days Ago
Fixed compass clipping through shield when bracing
2 Days Ago
Fix screen flickering when starting a conversation with an NPC, caused by delayed position updates after the player gets frozen in place locally