196,191 Commits over 4,110 Days - 1.99cph!

4 Minutes Ago
Progress backup.
16 Minutes Ago
Update: BiomeBenchmark - debug mode - Freezes camera on a specified island at specified flight pos Tests: benchmark in editor
18 Minutes Ago
merge from new_menu
19 Minutes Ago
Assigned but its value is never used compile fixes
29 Minutes Ago
merge from new_menu
34 Minutes Ago
Made the store debug commands not editor only for now
40 Minutes Ago
Bunch of server compile fixes to get ready to merge
44 Minutes Ago
Store medieval pack section
45 Minutes Ago
Gesture wheel compile fix
55 Minutes Ago
Update: BiomeBenchmark - control the size of biome islands isntead of entire map Makes this easier to control the benchmark Tests: benchmark in editor
60 Minutes Ago
Changed item drop sfx on combat knife as well as sunken knife so they no longer sound like a launcher
1 Hour Ago
Minor animation changes and scrollbar sizes
1 Hour Ago
Fix horse heads on trophys not reflecting the breed (another thing referencing the old horse prefab)
2 Hours Ago
Fix not being able to reskin a twitch rivals computer station via spray can
2 Hours Ago
Block placement rules wip
2 Hours Ago
Fixed weekly skin modal not opening
3 Hours Ago
Fixed VoicemailDialog NRE when opened and closed multiple times
3 Hours Ago
Missing files
3 Hours Ago
Update: BiomeBenchmark - add clutter spawning - Runs a copy fo server-side hacked-together logic I can see various trees spawning on islands, but the rocks block too much of area - going to try to reduce that next. Tests: benchmark in editor
3 Hours Ago
merge from /MiscMissingSounds
3 Hours Ago
merge from add_missing_excavator_sfx
3 Hours Ago
merge from codeanalysis_build_stripping
3 Hours Ago
merge from OpenCloseSoundsForCorpses (deployables)
3 Hours Ago
merge from abyss_storage_fix
3 Hours Ago
Restore settings gesture wheel prefab guid
4 Hours Ago
Remove RendererBatch from whitebox pieces
4 Hours Ago
Manifest
4 Hours Ago
Merge from parent
4 Hours Ago
merge from mo' env volume changes
4 Hours Ago
extended some train tunnel segments env volumes to prevent cut lines with lighting
5 Hours Ago
fixed the outdoor env volume on bunker entrances train tunnels causing brighter lighting indoor
5 Hours Ago
Merge from trimmed_asset_warmup
5 Hours Ago
Filter out assets that don't exist in builds so we don't try to warm them up
5 Hours Ago
fixed an incorrect scale on liquid gas tank collider mesh causing larger volume than it should be improved precision of dockwall corner out collider
6 Hours Ago
Merge from photo_filter
6 Hours Ago
Fixed deployable category in industrial conveyor not translating properly. Now listed as "Items" to match the crafting menu Fixed photos not appearing in conveyor filters
Today
Merge from fish_pose_fix
Today
Fixed player model getting stuck in fishing pose if fishing sequence is ended prematurely
Today
Upgrade fbx exporter for exposed export options API
Today
Merge from frontier_external_fixes
Today
Enabled needOnlyOneAreaCheckValid on ladder ground watch, fixes all ladders being destroyed on external walls when a single ladder is picked up
Today
Merge from frontier_external_fixes
Today
Some improvements to free spray behaviour on external walls
Today
Merge from trimmed_asset_warmup
Today
Get rid of the convar, just try to not bundle the unreferenced prefabs instead
Today
Merge from main
Today
Mark the frontier wall/gate as not hidden Fix simple upgrade options missing
Today
Merge from autoturret_peacekeeper
Today
Reduced initial time before the hostile warning appears (was 2s, now 0.25) Use real time instead of fixed delta time, makes the countdown closer to real time
Today
Merge from parent