199,294 Commits over 4,140 Days - 2.01cph!

21 Minutes Ago
Set generic popup ui escape capture as inserts Cart escape fixed too
28 Minutes Ago
Fixed skin viewer drawing on top of inventory modals Added a timer to delete and crafting warning popups Added an insert setting to UIEscapeCapture
1 Hour Ago
Fixed editor perf issue with UI blur material
4 Hours Ago
Restored sofa and retro toolcupboard store page assets
4 Hours Ago
Store analytics, added sources on all item grids
5 Hours Ago
Update FGD - light properties descriptions Merge Hammer .tga spew names from x86-64 albedo.tga -> hammer_rt_albedo.tga
5 Hours Ago
Restored sofa store assets
5 Hours Ago
don't interpolate atmosphere density stuff when live editing
6 Hours Ago
Added store.printGeneralStore
Today
More decal fixes Beersplash. blood and alienflesh decals Fix Impact.Sand not working correctly when applied to models Clamp T/S on model decal textures that we override This fixes decals repeating a million times on some models, going outside of their bounds. Try to mitigate glass impact having green tint on models when stacked Fixed the rest of decals from Paint tool not working, or working poorly
Today
Rework how automatic workshop captures are taken, now pilots camera around the scene and takes screenshots using Screenshot.cs
Today
Chandelier - Added blockout models to deployable prefab
Today
merge from main
Today
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Today
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Today
Let backpack weapons be buried after a backpack despawns, maintain item condition when digging the item back out, fix ownership not being set, handle duplicate expiry times.
Today
Restored missing video miniature in store pages
Today
Wider scroll hitbox for the general store
Today
merge from new_menu
Today
Fixed a typo in the store search menu
Today
make cloud haze configurable completely separately from atmosphere fog
Today
Updated discord logo compression
Today
Add a direct link to the changelog on news
Today
Fixed some minor animation issues with the general store tab nav
Today
3p mp5 anims updated so finger presses the trigger on shoot
Today
Removing custom spine offset on spear gun
Today
setup mp5 3p anims,entity and and override controller
Today
- Fix scientist staring at walls as if they were taking a leak when patrolling - Make sure scientists are always limited by a turning speed, and can't snap turn
Fix NRE with parsing new noticies (remove al the account json crap we dont need anymore)
new_menu -> main
Today
Merge: from benchmarking_update - Cleanup of obsolete EffectsBenchmark - Editor-only DemoBuildingsViewer supports user modification of scene, scene export and import into scene - Bugfix for infinite load loop in benchmarking flow Tests: used the DemoBuildingsViewer to modify and export couple bases, built standalone client to run BaseRaidBench
Today
Setting up 3p spear gun anims, entity and override controller
Today
Merge: from main
Setup in game notifications system to grab notifications from the new server list Allows us to push custom notifications to clients purely from the web and totally seperate from the build
Today
Updated general store sub navigation, much better
Today
Main cam contrast thing. Vcloud clear shape tweaks.
Today
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Today
Vizdev test FBXs for floating food market
Today
Bugfix: fix infinite loading loop when running benchmarks Caused by us hiding the loading screen and then loading monument scenes, which would leave them in limbo Tests: ran the benchmark flow in editor and standalone client
Today
more media, go through
Today
add the rest of that last commit
Today
mip map all store images, rename everything for consistency
Today
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compile fix
new_menu -> main
new_menu -> main
Reformat the buttons as prefabs and add them there instead
Today
setup bolt rifle 3p anims,entity and and new override controller
Today
Setting up 3p HMLMG anims, entity and override controller
Today
Use old heavies on ch47 until new heavies are more ready