201,770 Commits over 4,171 Days - 2.02cph!

1 Hour Ago
Fix translations for pickup error toast messages
1 Hour Ago
Deleted old proto folder Protobufs now reference the one inside the game assets
1 Hour Ago
Run generate proto logic in a try catch so the progress bar cant freeze in place if it fails
1 Hour Ago
Increase network grid area from 8192 -> 16384 so it covers from -8k to +8k - increase cell count to 512 so network grids remain 32m
2 Hours Ago
Deep sea is located from -8000 -> -4000 on the map - add 4k area to xAxis of ValidBounds (-4000 -> 4000) into (-8000 -> 4000) - add 4k area to xAxis of physics bounds (-5000 -> 5000) into (-9000 -> 5000)
3 Hours Ago
█▄▇▊▅▇
3 Hours Ago
Update manifest
3 Hours Ago
Create deep sea manager entity - spawn as an important entity - create center of map so we don't have to worry about bounds Create basic deep sea prefab that contains box colliders around the ocean - entity will spawn the "deep sea" prefab
3 Hours Ago
Revert shader changes that turned out to be not required for indirect instancing. (I'm glad. They didn't make any sense, either.)
4 Hours Ago
Refactor server restart message phrases
4 Hours Ago
Compile fixes
5 Hours Ago
Code gen compile fix following main rebase
5 Hours Ago
merge from main
5 Hours Ago
Updated ceiling light deploy guide to include its wire, enabled rotation before placement
5 Hours Ago
Tweaked chandelier box trace so it can't go too close to the surface below Tweaked deploy volume
6 Hours Ago
Fixed string light control box LODs
6 Hours Ago
Updated string lights descriptions
6 Hours Ago
Restored fairy light emissive
Today
Chandelier deploy guide and icon Fixed pooling issue
Today
Chandelier cable is swapped to a non cutout mat when >5m away
Today
Chandelier blocked toast says what entity is blocking, when it can Added a prevent building collider to the cable Additional server checks
🎉 Successfully generating accepted protobufs in editor
Generate into the data plugin folder as normal
Add into codegen Seperate generation code into its old assembly
Today
Added support for Deferred Decal rendering in the new render pipeline
Today
merge from cctv_helper_convars --> main
Today
Codegen after merge conflicts
Today
Chandelier interpolation, chains and pedal animations
Today
▅▊▄▇▉ ▇▊▋▉ ▌▌▍▍██▊▅_▅▋▇▄▌▊▌_▉▍▉▍▅ ▅▄ ▆▅▅▊ ▄▌▌▉▉
Today
▄▄▊▍▊▉▋▋ ▇▅██▉█▄ ▇▆▍/▋▊▋▇▆ ▅▇▊▋▋▊▉▇▋ ▇▅ ▍▍▆█▆▇▄ ▅▆▄▇▇▍▆█▅ ▊▄█▊ ▆▊▋█▊▄▋▄
Today
█▅▉▆▆▍█▅ ▍▄ ▅▄▉▌▍█▄ ▄▊█▇▊▋▅ ▄▋▆▌▋▅▅ ▍▅▄ ▌▌▋█▊ ▊▋▇▉▊
Today
▍▌▌▄▌▄▍▊ ▌▊█▆▌▇▆/▌▊█▊▄▆▇▊ ▋▍▄▇▆▉▇
Today
merge from main
Today
merge from fix_light_dynamic_lods --> main
Today
merge from minicopter_damagefx --> main
Today
Shader changes for indirect instancing (changes which are likely not required)
Today
Shader changes for indirect instancing (supported shaders)
Today
Shader changes for indirect instancing (include files)
team_bag_labels -> main
Another NRE that could've snuck in
Today
Remove old unused LOD fading variant
Today
Clean up instancing shader code and remove old instancing code
Extra NRE safety check
Today
Rebase on /main
Today
small ramp blockout and test anims exported
Today
Merge material changes for indirect instancing
Today
Merge indirect instancing tools (standalone edition)
Today
Fix material changes never being actually applied