125,175 Commits over 4,171 Days - 1.25cph!
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merge fix_copypaste_clear_turrets -> main
Fix turrets getting cleared when a base is copied using copypaste :(
- fix pooling error that didn't copy users when saving turrets
- remove old code that handled this by setting the list of users to null before returning data to the pool
Attempt #2 to take into account decay.scale convar value when calculating upkeep time/cost in TC UI
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merge from fix_admin_logging -> main
More anchor wip.
Anchor now checks it can see the water.
Debug drawing.
Test save update.
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Fix log being restarted each time the server restarts instead of appending
reapplying BowWeapon_cleanup
reapplying hopper_corpse_harvest_fix
Bugfix: ServerOcclusion - Save an extra grid chunk of data if our topside neighbor has terrain
- Added versioning to the occlusion cache file
This avoids the hollow terrain problem at the expense of a bit more memory use. Need to optim the impl - it doubles phys queries, so doubles generation time
Tests: used custom_occlusion_query and validated cases that previously incorrrectly passed
Debug: ServerOcclusion - for player_occlusion_subgrids, show cached info as well
This shows the reason why it's possible to see through terrain at specific angles - our "narrow passages" approach get into hollow terrain
Tests: used above to fly around and inspect the world
Update how mission rewards are serialized to support having a choice of rewards
Update all mission assets with ported over rewards data
Update mission editor inspector for new rewards structure
Manual impostors for curved palm variants.
Fix logging all commands by normal users
- need to check both ServerUser and !ServerAdmin
If autoloading a property then invalidate the network cache - this ensures the first set of Autoloads will be replicated properly in all cases
Updated charity plushie textures to reflect updated logo guidance.
updated icon for charity plushie 01
merge from drone_storage_slot
- first pass for early testing
Convared all the deep sea generation settings for debug purposes
Added commands to spawn cities and ghost ship on current player position
Don't want NuGet either in this case - just take the ZLinq and remove everything else
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Prevent startup commands from being captured before we read command line to determine if we want to disable the logging
Deep sea now spawns floating cities (the placeholder version)
Anchor placement inprovements so it can be placed over water more easily. Added test point.
reapplying train_disconnect_fix
reapply tutorial_jungle_rock_fix
reapply mixing_item_delete_fix
reapplying improve_rug_pickup
Fixed pivots on farm barge structure
- fix unrestricted commands being logged as clientside
- fix RCON using wrong empty field to identify rcon connections
Fixed jungle animals not counting towards Wildlife Cull bandit camp quest.
Debug: ServerOcclusion - add occlusion_blocked_cells and custom_occlusion_query editor convars
- occlusion_blocked_cells visualizes all blocked cells nearby
- custom_occlusion_query allows to setup a query via 2 gameobjects in the editor(in play mode)
- restored player_occlusion_subgrids
Tests: used the commands
ignore collisions between dropped item and drone