131,101 Commits over 4,232 Days - 1.29cph!

6 Minutes Ago
More auto applied upgrades
7 Minutes Ago
Update namespaces & such in SpatialEnvironmentVolumeDrawPass instead of the render pipeline package
8 Minutes Ago
Fix render pipeline switch using statement -> Begin() & End() calls
13 Minutes Ago
So much cliffing
14 Minutes Ago
Remove RustRenderPipelineAsset.renderingLayerMaskNames since it's Obsolete and no longer virtual
23 Minutes Ago
Fix namespaces & methods being changed in the Rust.RenderPipeline package - changes in project directly instead of in git repo for now - stuff like UnityEngine.Experimental.Rendering.RenderGraphModule -> UnityEngine.Rendering.RenderGraphModule; - ComputeBuffer renamed to Buffer - obvious fixes first
39 Minutes Ago
merge from floating cities
40 Minutes Ago
Script auto compile / fixes
44 Minutes Ago
A little bit more
44 Minutes Ago
Cherrypick CS 107091 - TMP_script changes
44 Minutes Ago
Cherrypick CS 107090 - ProjectSettings\MultiplayerManager.asset
45 Minutes Ago
Cherypick CS107089 - CurrentVersion.cs
48 Minutes Ago
Update ProjectVersion.txt to 6000.0.58f2
1 Hour Ago
1 Hour Ago
1 Hour Ago
replaced enough of the old point grid into SDF to be able to place it in-game and get the default looking ice block back
1 Hour Ago
merge from hbhf_deployvolume_fix
1 Hour Ago
Fixed HBHF sensor being deployable through constructions
1 Hour Ago
Added a mask to dev tool body, changed the height to match the old one Fixed dev tools open by default
1 Hour Ago
HBHF Sensor tests
1 Hour Ago
Shirt and tshirt were using the same protection properties asset so they always had the same stats, made a new one for the tshirt. Wolf headdress added to techtree. Protection value changes, WIP
1 Hour Ago
hide poncho repose
1 Hour Ago
Clean: remove binary dumping debug code Mystery byte was caused by fopen using "w" mode isntead of "wb", which allows windows to handle special characters. In our case it was injecting an extra byte that was screwing over jumps. But it was all debug code anyway. Tests: none, trivial change
1 Hour Ago
Wooden pants repose/lods - added female version
2 Hours Ago
Bugfix: treat instruction stream as 64bit, not 32bit - ServerProfiler built from 6c5c94dd Got mislead by Unity's mono --version reporting it as x86. Last bug left - an unexpected byte appearing mid instruction stream when copying from unmanaged, but missing on managed side Tests: viewed BasePlayer::ServerUpdateParallel
2 Hours Ago
Item buttons are working, added styling etc
2 Hours Ago
Restore engine ui blur background
2 Hours Ago
Wood chestplate pose/lods male/female
3 Hours Ago
Bugfix: use ListView+labels intead of multiline TextField Fixes weird disappearing text and gets rid of the vertex limit for text Tests: viewed BasePlayer.ServerUpdateParallel
3 Hours Ago
merge from boat_building
3 Hours Ago
Hackweek XIV FPV Drone - Added explosion on impact/death, finetuned flight model, added rotor tilt-like movement on shift and ctrl
3 Hours Ago
wood armour helmet repose
3 Hours Ago
Terrain configuration, textures & related.
3 Hours Ago
Merge from vehicle_large
3 Hours Ago
Update: display 32-bit disassembled instruction stream in editor window - ServerProfiler built from 5bff6c48 Couple weird issues - textfield goes invisible half-way through (but can copy the text out of it and goes back visible before end), binary stream differs between managed and unmanaged sides. Will chase up next Tests: viewed BasePlayer::ServerUpdateParallel
3 Hours Ago
Fix console not working on first open (eg youd open it to a blank screen)
3 Hours Ago
Group buckets via log type (log types that are different from the 'running log' will create a new bucket
3 Hours Ago
Merge from parent
3 Hours Ago
Setup correct warning colour
3 Hours Ago
- Setup virtual flex - Got something printing, buffer is working
3 Hours Ago
sea netting textures added
4 Hours Ago
Initial console page backend work: - Timestamp bucketing system - Fixed size queue system - Simple rewrite of console
4 Hours Ago
merge from boat_building
4 Hours Ago
Info panel and prefabs
4 Hours Ago
TechTreev2 0.1
4 Hours Ago
Check auth for finish building
4 Hours Ago
Player blink updates (for media team) - Re-exported the anim with no baked keys on any of the skeleton except eyes & lids - Added BlinkMask avatar - Added 3p_eye_anims_add (additive animation)
4 Hours Ago
Check for auth when trying to clear build area
5 Hours Ago
merge from main
5 Hours Ago
Large Backpack female pose/lods