140,542 Commits over 4,505 Days - 1.30cph!

13 Minutes Ago
Merge from main
13 Minutes Ago
merge from main
15 Minutes Ago
merge from main
20 Minutes Ago
updated laserlight world model (improving lods) and also the lod component to be more forgiving like the muzzle brake and boost. same nasty early transition issue
28 Minutes Ago
merge from main
31 Minutes Ago
Merge from main
45 Minutes Ago
adjusted muzzle brake and muzzle boost lod componenant. the lods were switching way too quickly when close up - disgustingly fast. now fixed and more consistent with weapon lod distances.
1 Hour Ago
merge from medical_honey_bandage
3 Hours Ago
merge from main
3 Hours Ago
Add radial blur to RRP combined with blur optimized and setup explosion volume and overlay
3 Hours Ago
Reduce RRP vignette effect
4 Hours Ago
Hooked up sheep sleeping anim
4 Hours Ago
Cleanup, don't use obsolete SetFlags Fix animals moving while sleeping
5 Hours Ago
New species asset for livestock Supports spawning a different prefab for male/female animals Setup for cows and sheep
5 Hours Ago
Extracted all dog assets from Pets2 branch (so old it was problematic to update from main) Should include all models, materials and animations, as well as the entity prefabs with the entitiy class missing Also inlcudes harness models
5 Hours Ago
more child pooling fixes (specifically for OnParentDestroying)
5 Hours Ago
fix runtime parented children spamming nres in the pool, detach them before it enters the pool
6 Hours Ago
Tests to confirm it's fixed
6 Hours Ago
Also capture exceptions thrown on worker threads inside tasks - been bitten by this before: not realizing exceptions are being thrown in async tasks
Today
Bull prefab setup
Today
Merge from nexus_fixes
Today
Tag servers with nexus enabled with `nexuszone` (`^x`) Hide zone servers from the server list (disable with nexus.hideZones) Expose nexus info in A2S rules response when nexus is enabled
Today
merge from demo_ui_2
Today
update from main
Today
redo demoui2 sandbox panel, add parenting, redo colorpicker, add keyframing lights intensity/range.
Today
Fixed battery ReceiveAdditionalData client rpc
Today
Fix map button not enabling on the connect modal for the nexus path
Today
Fixed all animals set to female Added breeding fsm states
Today
Fix nexus map squishing after those changes
Today
Fix underwater labs windows refraction texture with RRP
Today
Cull the bone hierarchy on the building/boat planner on the server Should remove 17 gameobjects per planner on the server
Today
Converted cctv cameras and windmills
Today
Tesla coil and igniter tests
Today
Merge from sprinkler_fixes_aug_26
Today
Added white boomer firework so pack icon doesn't look misleading New colour variant following the existing prefab setup - item, mortar, shell, icon and PFX. Recoloured from the blue variant. will need a look over
Today
Merge from main
Today
Nexus connect modal fixes
Today
Fix MaxPlayers being wrong after my changes
Today
fixed jungle primitive loot box gibs not using the proper material upon destroy
Today
Converted water wheel, added some tests
Today
fixed gibs for the crate_basic and its gib colliders.
Today
merge from f1_menu_category_sort
Merge from m15_modslots_fix
Export test list
RidableHorse.prefab
Today
re-exported crate_basic so the scale is zeroed out
Merge from main
Test feedback
Today
Fix log messages from other threads not showing up in the console / RCON due to not having a threaded log handler - buffer in queue, swallow on main thread and feed into normal logging callback
Today
Update other conditional model code to take into account null slots in conditionals (since we cache the last state of each conditional instead of only storing the spawned conditionals)