201,205 Commits over 4,171 Days - 2.01cph!

5 Minutes Ago
Try just bundling the video and play it that way (its very small 2MB~), so should be very low impact
16 Minutes Ago
Mark coat_hanger collision meshes as read/write
20 Minutes Ago
Never destroy the currently displayed texture on the loading screen Only free old textures after we have loaded new ones
31 Minutes Ago
Prevent fall damage sfx playing when in debug.invis
1 Hour Ago
Cozy Beanbag Seat - Updated textures and materials, updated WIP gibs
2 Hours Ago
z data error
2 Hours Ago
merge from main
3 Hours Ago
Make ClientsideModel able to be hit by clientside only traces * When using physics. Collision bounds must be set manually if model changes. Merged Pull Requests * TTT: Updated Turkish localization (Community Contribution) * Main menu: Make check box labels clickable (Community Contribution) * TTT: Set Attacker and Inflictor to usages of SWEP:FireBullets (Community Contribution)
3 Hours Ago
properly attach egg to hands during animations
4 Hours Ago
main -> new_menu2
4 Hours Ago
Fix ban notifications not coming in
4 Hours Ago
Disabled mip map limits on cannot_see_icon to fix low resolution debug.invis icon overlay when using low graphics settings
4 Hours Ago
Update: shaping up SendEntityUpdates, not complete I'll need to refactor out sending logic from parallel server occlusion, and reuse some previous results, but at this point the direction is clear Tests: compiles in editor
5 Hours Ago
Fix tugboat, scraptranspoheli light lods -> dynamic
5 Hours Ago
MsgC no longer outputs empty strings when first arg is a color Update launcher_main.rc - fix version Added NPC:BecomeRagdoll Same as Nextbot:BecomeRagdoll Added NPC:SetForceCrouch Allows force crouching Citizens and combine soldiers. Added new commands to studiomdl.exe $maxverts, $phyname, $internalname, $qcassert, $lcaseallsequences, $defaultfadein, $defaultfadeout More StudioMDL.exe commands Added $appendsource, $redefineattachment Added $skinnedLODs for StudioMDL Update StudioMDL usage info when given no parameters Added previously unmentioned command line options, dump supported .qc command list. StudioMdl metadata & icon VRAD: Added `-SunSamplesAreaLight` (Community Contribution) HLMV improvements Fixed crashes when doing stuff without a model selected When a material is missing, include the missing material name in "VMTs loaded" section HLMV: Fixed extremely slow screenshot performance * Images are now saved as .bmp instead of .tga More HLMV crash fixes with no model HLMV: Change Shader display to a read only text entry HLMV: Display selected material in a text box so it can be copied Limit static prop counts to save values for now Fixed regression in gmod_camera
6 Hours Ago
WIP on farm barge
6 Hours Ago
Update protobuf deserialization of navdata
6 Hours Ago
add bootleg ambient boost gradient to see if we can get some more ambient light at 7 am
6 Hours Ago
fix clouds null ref outside play mode (introduced with demo timescale fix)
6 Hours Ago
Fix compile errors
Today
Fix query vis job runner not ignoring terrain holes.
Today
Undo vphysics changes Limit static prop counts to save values for now Fixed regression in gmod_camera
Today
Chandelier raise/lower interaction priotity logic
Today
Rebase on current /main
Today
Update: slightly more landscaping Tests: none, trivial changes
Today
merge from main 128267
Today
merge from projectiled_batched_demo_fix
Today
merge from background_flickering_fix
Today
merge from tutorial_video_fix_2
Today
Merge from ./command_buffer_indirect because I'm stupid
Today
Revert model importers and materials to the state they have on /main
Today
merge from steaminventory_price_fix
Today
merge from initial_description_fix/server_description_wait/server_logo_incorrect/connect_modal_nre_fix_2 (..to be continued)
Today
(WIP) SIMD frustum culling implementation
Today
merge from vanilla_techtree_fix
Today
merge from vanilla_techtree_fix
Today
Update: being brave and replacing an if-continue with an assert Tests: none, read through code to confirm it should hold
Today
Increase minimum considered graphics memory for texture streaming budget calculations to 8 GB. This should reduce blurryness on lower end GPUs, possibly at the cost of frame rate.
Today
reduce the amount of smoke, lower volume of sfx
Today
Increase minimum considered graphics memory for texture streaming budget calculations to 8 GB.
Today
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Merge from /main
Today
Merge from ./vram_budget
Today
Chandelier progress Prefab tweaks
Today
Added DisabledIf attribute for entity menus, for when you want to show a disabled interaction
Today
Update: start on BasePlayer.ConnectedPlayersUpdate - Inlined BasePlayer.ConnectedPlayerUpdate and cleaned up the styling - Annotated potential loops to optimize/offload - Removed dead IsReceivingSnapshot check Tests: none, trivial changes
Today
Merge from ./command_buffer_indirect