199,780 Commits over 4,140 Days - 2.01cph!

Just Now
New setttings tooltips, re-organized some categories
26 Minutes Ago
Merge from spraycan_codelock_reskin
42 Minutes Ago
Merge from hardcore_refresh
46 Minutes Ago
Add back in the option to make the player not show their direction on the map, show an empty circle Even if a player has a compass on the belt, they still need to to pull out the compass to figure out a direction
54 Minutes Ago
Can no longer buy pistol ammo from npc vendors (affects waterwell mostly)
55 Minutes Ago
Checkout result button cant be toggled off
1 Hour Ago
Fix monuments/vending machines briefly visible when map is fading in
1 Hour Ago
Fixed cart not clearing correctly from prefs after a checkout
1 Hour Ago
Fix game modes automatically spawning the player if they were killed while offline even if they have a sleeping bag (ie. when we would normally just show the death screen when connecting)
1 Hour Ago
More robust map viewing system Shows the proper loading wheel
1 Hour Ago
Fix death screen fog not being applied if player leaves and joins another server in a single session
1 Hour Ago
Merge from main
1 Hour Ago
merge from new_menu
1 Hour Ago
Changed menu loading to make sure we aren't initializing disabled preprocessed prefabs Cache loaded pages
2 Hours Ago
Merge from main
2 Hours Ago
Fixed store subbing twice to steam purchase callback Double instance safeguard for all pages
2 Hours Ago
merge from new_menu
2 Hours Ago
Safer home page singleton Bail out of server browser if instance is already found
2 Hours Ago
new_menu -> main
2 Hours Ago
NRE fix
2 Hours Ago
compile fix
2 Hours Ago
Proper method for formatting timespans as months,weeks,days,minutes and seconds in a translatable way Setup 'last joined' time for quick join and regular server entries Pack last joined time inside light server data we store in the menu json
3 Hours Ago
merge from new_menu
3 Hours Ago
Ultra wide fixes Always close the cart after a succesfull checkout
3 Hours Ago
Checkout result buttons not clickable during the opening sequence
3 Hours Ago
Added an horizontal scroll in the checkout result page for when you buy half of the store at once
3 Hours Ago
Take a stab at fixing the rust plus button being unuseable when first joining a server
4 Hours Ago
Setup quick join system Bypasses the history page (not super reliable), so we store the last connected server data locally Bit of work to ensure info is displayed properly More code cleanup throughout player join and connection classes
4 Hours Ago
update from main
4 Hours Ago
merge from main
4 Hours Ago
Primary green button styles tweaks, to match blue primary
4 Hours Ago
Bootstrap roboto sharpness tweak
4 Hours Ago
Checkout result page polish
5 Hours Ago
Equip the item on the player when a button is pressed
6 Hours Ago
Skin update
6 Hours Ago
Reset the vertical scrollbar position to the top when typing in the filter box
6 Hours Ago
Selecting item buttons from the scroll view now creates a worldmodel and a viewmodel, pressing a different item button replaces it. On player connection, the player's inventory is cleared in the case of having an editor loadout equipped - in preparation for giving the item to the player. Added a skydome to the scene from Playground to resolve lighting errors on some viewmodels
6 Hours Ago
Loading screen tweaks
Today
Fix code lock item being marked a redirect of itself, introduced in 124930
Today
Fix not being able to set a guest code after reskinning
Today
nullptr checks in particle rendering that really should've been in last commit Remove newline from "Disconnect by server." kick message So server console log is less messy. No other kick reason adds a new line at the end. Fixed a typo & add internal TODO Merge Pull Requests (Community Contributions) * Micro Nano optimization for GM:HUDDrawTargetID * Make default Sandbox fonts extended for better rendering of non Latin characters Make GM:ShowHelp & co also be called on client.
Today
Merge from main
Today
Merge from main
Today
More toggleables: merge_damage (fixed), motion_list, remove_queue
Today
Fixed menu having a 0.98 alpha while ingame
Today
Set up 3p hc revolver anims, entity and override controller
Today
Unhide CSS/Ep1/Ep2 spawnlists by default Improvements to multiplayer player getters * FindEntityProcedural `!pvsplayer` multiplayer support improvement * UTIL_GetLocalPlayer micro optimizations * UTIL_FindClientInPVS now tries to get the closest client Bump version number in DLLs/EXEs Change "exe version" to "network version" for version concmd Multiple improvements to error handling of particle sheet loading
Today
Change "exe version" to "network version" for version concmd Multiple improvements to error handling of particle sheet loading
Today
Limited item glow tweaks
Today
On checkout, clear the cart before creating a new journey ID