197,248 Commits over 4,110 Days - 2.00cph!

10 Minutes Ago
QA Island scene/map setup
15 Minutes Ago
Add ability to add general padding Fixed locker snapping
22 Minutes Ago
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24 Minutes Ago
Can now snap an object by looking at the wall instead of looking at the ground Better calculations for Y heights Better Y heights in corners (fixes fridges) Ensure pivot offset is rotated by rotation first
40 Minutes Ago
initial pass on batched projectiles, functional except for LOS checks but failing consistency tests which needs more diagnosing - added batch support to multiple tests for comparison
47 Minutes Ago
Icon setup
51 Minutes Ago
merge from main
52 Minutes Ago
Steam inventory market price is using the steam client country code
1 Hour Ago
Discord trophy can no longer be broken down (it never could be due to no market value)
1 Hour Ago
Required items rework. More UI wip.
1 Hour Ago
Made OnFeedbackReport RPC async and log upload results/exceptions
1 Hour Ago
updaed ship, improved the hull material with macro variation mask and more colour
1 Hour Ago
Send non-player-specific BreakingServerRules F7 feedback reports to the server.reportsserverendpoint
1 Hour Ago
merge from frontier_external_fixes
1 Hour Ago
rework some volumes to make snapping and building block to work nicer
2 Hours Ago
Update: projectile perf test Tests: ran the perf test
2 Hours Ago
3 Hours Ago
more legacy cleanup
3 Hours Ago
3 Hours Ago
also delete stray Assets\Materials dir, added in 119921
3 Hours Ago
deleted beehive natural large and horse costume icon from asset root dir
3 Hours Ago
deleted random jungle rock in Asset root dir
3 Hours Ago
snap_deployables -> main
3 Hours Ago
Updated legacy wall icon
3 Hours Ago
Slightly increase half shelf bounds (shouldnt affect placement at all but will affect snapping)
3 Hours Ago
Implemented steam inventory new modals Ripped out the old systems, lots of refactoring Still wip
3 Hours Ago
¬ Clean up icon render scene - random new objects and prefabs enabled
3 Hours Ago
manifest
3 Hours Ago
main -> snap_deployables
3 Hours Ago
Buildfix: rename UnitTests.WaterLevel to WaterLevelTests It was colliding with a non-namespace WaterLevel and causing a headache Tests: editor build in C+S
3 Hours Ago
revert_ui_slider_merge_issues -> main
3 Hours Ago
Dont stomp new ui volume slider
3 Hours Ago
updated files
3 Hours Ago
Fixed that sky brightness boost right after sunset. Cleaned vcloud defaults from climate.
3 Hours Ago
merge from frontier_external_fixes
4 Hours Ago
Update: refactor TestConsistency and make it cover a larger area - increased proj velocity, as it was possible for proj to start inside the shield, breaking validation Tests: ran unit test
4 Hours Ago
merge from rpc_sourcegen
4 Hours Ago
merge from abyss_containers
4 Hours Ago
merge from lookingat_improvements
4 Hours Ago
merge from feedback_report_enum_fix
4 Hours Ago
merge from fridge_texture_res
4 Hours Ago
Update: TestConsistency now validates repl projectiles as well Test: ran the unit test
Rin
4 Hours Ago
Phrases
5 Hours Ago
main -> patrol_heli_revision_2
5 Hours Ago
main -> snap_deployables
5 Hours Ago
Correctly show loading screen when disconnecting Swap default OpenMainMenu to use the async version
5 Hours Ago
Cherry pick 124380, fix memory leaks when vine tree falls or animal spawns
5 Hours Ago
Update: TestConsistency now passes - validates auth proj hit their players/shields - added utility that helps revalidate projectile hit and get more info (auth only for now) Need to expand to re-validate non-auth hits Tests: ran projectile consistency test
5 Hours Ago
merge from main
5 Hours Ago
reconfigured fluorescent ceiling light physics configuration - using configurable joints for better motion, small linear limit for better motion and positional drive on the Y to stop it flying through the ceiling - added toggle to reduce sleep threshold on CeilingLights - needs a line renderer setup to replace mesh cables