157,628 Commits over 4,536 Days - 1.45cph!

Rin
1 Hour Ago
merge from skinnable_ladder_hatch
1 Hour Ago
merge from fix_browser_invalid_operation -> main
Rin
1 Hour Ago
Sandbag barrcaide stack 10 > 20 Sandbag barrcaides found in loot will be a stack of 4
1 Hour Ago
Remove start of cached query storing all addresses in a hashset and comparing them to the list of banned servers - the code became redundant at some point
3 Hours Ago
Merge from livestock_animals
3 Hours Ago
Show genetics on cow panel as well
3 Hours Ago
Don't show the lead option if an animal isn't tamed
3 Hours Ago
Add a tame flag to livestock Don't show milk option if animal is not tamed
3 Hours Ago
Merge from livestock_animals
3 Hours Ago
Merge from vendor_changes
3 Hours Ago
Doubled ammo amounts Added ladder hatch, rifle bodies and smg bodies
4 Hours Ago
Viewmodel - nails in the mag deplete per shot + follower rises MagazineStateViewmodel - Added optional RoundVisuals, Follower, FollowerRestPosition and FollowerStepPerRound ShowBullet on anim event now shows a full mag during reload
4 Hours Ago
Adjusted overcrowded thresholds - crowded (4 -> 5) and severe packing (6 -> 9) Reduced packing radius from 3m -> 2.5m
4 Hours Ago
Fix InvalidOperationException() when multiple browser refreshes happen at the same time and the list is cleared while another query is filling it
4 Hours Ago
Added TriggerPlayerPushback on livestock animals so you cannot stand on them Its a new client side only trigger that gently slides the player off
4 Hours Ago
Expand the `spawnvendor` command to cover every single vendor in the game - can spawn vending machines and vendors from all monuments - can choose the respective stock from each type of vendor
4 Hours Ago
Rework vendor sale logic Now takes the normalised value we used to use and uses that as a currency to spend Now randomly moves through the list of items, does a dice roll and attempts to spend the currency to unlock that offer So if we have 0.5 worth of wool and a listing of 400 frags passes and that listing is worth 0.5, we now take a random amount (say 0.25 = 200 frags) We then have 0.25 left to spend on another listing Falls back to a flat scrap listing to fill out the offer Reworked item lists - added pistol ammo, rifle ammo, top tier doors Added rare red keycard to livestock sale list Added a penalty (-0.2) to animals that were found in the wild or purchased when calculating sale offers, animals that were born via breeding will be full value
5 Hours Ago
Use RustGlobals.hlsl and RustObjectToClipPos() in nearly all shaders. Upgrade nearly all shaders to target 4.5
5 Hours Ago
Ghostship exterior rear spotlight lighting is off during daytime.
5 Hours Ago
Fix Crystal AR view model being cut off
5 Hours Ago
Use plain `mul` and `add` with `precise` keyword for consistent MVP transforms
6 Hours Ago
fixed milk icons looking aliased - defringed the white matte
6 Hours Ago
Merge from main
6 Hours Ago
Experimenting with a way to unload/reload terrain configs at runtime so we don't need to have main land + deep sea in all quality levels loaded at the same time Would save 150mb of memory if we can pull it off
Today
Elevator lighting and flare glitch fix.
Today
Fixed fluid switch visual feedback being broken at low object detail level.
Allow optional objectives to be omitted from missions, essentially discarding the objective due to them being unable to be completed but still allowing the rest of the mission to be played through Allows underwater labs mission to be playable even if a lab has only 1 boombox
Today
Fix IO entities not being reassigned after the convar for "should IO entities be occluded" is changed - fixes the failing test properly - not planning on supporting IO entities for a while as it's complex to handle the occlusion of wires, but keeping the convar to make testing easier
Today
merge from main -> base_occlusion
Today
Disable room occlusion test that is failing (toggling IO entity convar and server updating automatically)
Today
merge from biofuel_generator_calorie_override -> main
Today
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Today
Lower raw fish from 40 -> 10 biofuel calories Lower cooked fish from 60 -> 20 biofuel calories
Today
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Today
Override potatoes from 125 -> 40 calories for biofuel generator
Today
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Today
Added an optional "Align to Local X" bool to Additive Billboard. (Defaults to off) Lets us have elongated fluorescent distance flares where the fixture is hanging vertically (ie. Floating City lights won't look like a cross) Tweaked all the relevant light fixture materials to use it where applicable.
Today
removed unneeded scope attachments from entity prefab
Today
merge from critter_animals
Today
fix critter bugs - frog animator error on spawn/despawn - spamming log for turtles when unpausing - jellyfish population not spawning in jellyfish
Today
Shears first pass animations and set up
Today
Only round up foods using their default calorie value and give out <1 LGF each (raw beef, grubs, etc) - don't round up foods that we explicitly override
Today
Fix deploy anim when swapping from torch to building plan
Today
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Today
Added client tests to check the livestock player colliders Livestock_SprintingIntoItDoesNotCrouchThePlayer is failing currently, its a broader issue we have causing the players to auto crouch when running into things
Today
Allow items that give out <1 LGF each to accumulate leftover LGF too
Today
Fix lead breaking easily, show sheep genes, fix tests
Today
Fix some tests
Today
Optimised sheep and lamb textures sizes