126,275 Commits over 4,171 Days - 1.26cph!

37 Minutes Ago
Splatting
Today
Island sculpts/cliffs.
Today
Fixes
Today
Scene backup
Yesterday
Clamp danger values Local to world (not the other way around)
Yesterday
Increase context resolution Harder steering over lower values
Yesterday
Rip out the old boat ai steering behaviour and fully replace it with a context driven version| Retain a map of interest and danger that correlates to a fixed set of directions around the boat Weight everything up and take the path of most interest + least danger
Yesterday
Move saving/loading code to c#, fix potential issue when some tiles are null
Yesterday
Remove old, unused singular parenting trigger. Now cache all block parenting triggers. Update AnyPlayersOnBoat to check all the individual triggers.
Yesterday
naval_update -> scientist_boat_ai
Yesterday
Better spacing values Disable RHIBs spawning in the deepsea for now
Yesterday
Temp hull.triangle.wood collision
Yesterday
Ent killing a boat block now kills the boat.
Yesterday
Merge from parent
Yesterday
Cannon icon
Yesterday
Merge from boat_building
Yesterday
Merge from block_collision
Yesterday
Plank, sail, steering wheel icons. Misc asset deletion.
Yesterday
Steering wheel description and item changes.
Yesterday
Correctly reset BoatBuildingBlock state for pooling to fix some deployment issues when using a pooled block.
Yesterday
Merge from parent
Yesterday
Merge from parent
Yesterday
Merge from main
Yesterday
Fix colored chat messages not being queued to the console thread - simpify chat messages in console from being half yellow & half green -> fully green
Yesterday
Messing with deepsea values
Yesterday
Manifest
Yesterday
Added AI RHIBs to the deep sea Codegen General cleanup
Yesterday
Deep sea specific RHIB prefab
Yesterday
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Yesterday
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Yesterday
merge from optimize_windows_console -> main
Yesterday
Stop the boat driving if the driver gets doinked
Yesterday
Driver no longer has a gun out
Yesterday
Reduce number of feelers Prioritise forward direction Try to avoid flicking between similar directions
Yesterday
Floating city casino progress / finalized LOD0 Split the casino into multiple objects and setup prefabs for them Updated casino barge
Yesterday
Fix commands being sent from the console thread instead of being queued to the main thread
Yesterday
merge from main -> optimize_windows_console
Yesterday
Fifth attempt at avoidance logic
Yesterday
Fix broken bounds on the rhib storage drybox
Yesterday
Remove mounting debug code
Yesterday
Setup RHIB specific scientists Fix bounds on the new RHIB (actually play impact effects) Manifest
2 Days Ago
Merge from parent
2 Days Ago
Cherry pick boatai ddraw compile fixes
2 Days Ago
BoatAI ddraw compile fixes
2 Days Ago
Add override for custom workshop icon, more UI tweaks to update styling and improve UX
2 Days Ago
Compile warning fixes More compile warning fixes Fix IgnorePlayers acting as DisableAI for strider Fix AR2 impact effects appearing when shooting the skybox Added MATERIAL_CULLMODE_NONE for render.CullMode Increase MAX_LIGHTMAP_DIM to 256 MAX_BRUSH_LIGHTMAP_DIM_INCLUDING_BORDER 32=>256 MAX_DISP_LIGHTMAP_DIM_INCLUDING_BORDER 128=>256 TTT: Updated Russian localization (Community Contribution) * Also made radio buttons slightly wider Spawnmenu/contextmenu toggle mode * If the associated key is released within 200 ms, the associated menu will not close. Holding behavior unchanged otherwise Some OOB checks Main menu start new game options changes (Community Contribution) * Fixed P2P: Friends only resetting after starting a game * Visual adjustments to alignment of certain elements in the start new game options menu Fix 'status' showing IP address for -p2p dedicated servers * For listen servers it was already not a thing
2 Days Ago
Remove VehicleWorld colliders from hull pieces
2 Days Ago
merge from meta_shit/loot
2 Days Ago
Sculpts & clifffs. Backup.
2 Days Ago
Fixed small spike trap desc typo