195,784 Commits over 4,110 Days - 1.98cph!

9 Minutes Ago
Increased overall size of server description Ensured server connector description space is large enough to scroll properly Fixed dodgy background on server connector Remove logs
30 Minutes Ago
Merge from main
50 Minutes Ago
Fix a bug preventing the rotation arrow from restarting
60 Minutes Ago
Makes surprising scientists less inconsistent
1 Hour Ago
Tie the state of the refresh button to the current ogoing search
1 Hour Ago
- If scientists hear footsteps approaching while reloading they'll hide somewhere else - Fix scientist still being allowed to shoot when surprised - Fix scientist being surprised too easily / often
1 Hour Ago
Fixed bugs with flex virtual scroll. Use a top and bottom flex spacer to spread out viewport content
1 Hour Ago
Minor cleanups Bump internal renderData buffer from 64k to 80k Prevent TOGL crashes when encountering debugger break Merge Pull Requests * Minor optimizations to Problems panel, abilty to close it via ESC key or clicking empty space * Numpad library discards bindings to KEY_NONE * Remove tostring call on the argument of player.GetBySteamID64
2 Hours Ago
Temporarily disable look at proc anim
2 Hours Ago
- First pass on scientist patrol, surprised state, and better relaxed/aiming animation handling - Fix aiming anim param being bool instead of weight
3 Hours Ago
Use tags to network ducking / aiming / relaxed state of scientist instead of RPC or protobuf
3 Hours Ago
▍▋▌▅▌ ▅▆█▆ ▋▇█▄▌▇█▉▊_▋█▌▋▌▌▄▅▇▄█▋
3 Hours Ago
hanging fish baked down salmon, trout and catfish reused pre-existing rope material setup up 3 prefabs with collision no lods yet.
3 Hours Ago
Update: Hook in PacketProfiling for outgoing traffic Only tracks Rust packets. Tests: on Craggy in editor with runtime_profiling 2 and breakpoints
3 Hours Ago
Merge: from main
3 Hours Ago
apply biome fog to cloud layer
4 Hours Ago
Weather profile stuff
4 Hours Ago
Merge from climate_volume_blending_fix
4 Hours Ago
Merge from main
4 Hours Ago
Compass animation update + adding camera movement
4 Hours Ago
Fixed an issue where the climate post process volumes would have their weight and dstWeight fields equal, but not weight for the volume itself. This should fix visual issues with dying underground and reconnecting underground
4 Hours Ago
latest batch of textured props for trawler ship
4 Hours Ago
Fixed owned items video fading issues when hovered
4 Hours Ago
add biome fog ambient saturation mult to weather presets
4 Hours Ago
Bugfix: MonumentBenchmark - clean-up CullingManager between monuments - Also reduced cool down frames to 5 from 10 That's all NREs for monuments done, hopefully none in standalone as well Tests: played MonumentBenchmark in editor
4 Hours Ago
Ensured Demo message types is up to date with our current network list Thanks Daniel!
5 Hours Ago
main -> syncvar_demo_fix
5 Hours Ago
Better quit modal (dismisser and blurring) Better base page transitions Remove logs Make dismisser prefab
5 Hours Ago
updated collision and prefabs of arrowbucket c and small bullet container b
5 Hours Ago
Bugfix: MonumentBenchmark - clear dungeon entrance cache since we destroy them now Only 1 exception left Tests: MonumentBenchmark scene in editor
5 Hours Ago
Compass skinning update and reasign bones in .viewmodel
5 Hours Ago
small bullet container B variant
5 Hours Ago
updated orientations of matresses added collision for each.
6 Hours Ago
Bugfix: MonumentScene - create missing World.Config that some monuments rely upon Tests: ran the MonumentBenchmark in editor - less errors
6 Hours Ago
Update: MonumentBenchmark - clean up any left-over prefabs Some monuments spawn dungeon entries or the like, and they stay in the scene after we start benching a different prefab. Tests: played MonumentBenchmark in editor
6 Hours Ago
missed settings
6 Hours Ago
Strip source generator depdencies from build
Today
Update: speed up MonumentBenchmark - 10 frames to cool down instead of 5s - bench 60 frames instead of 120 per vantage stage Cuts down from 35m to 4m50s. Tests: played the MonumentBenchmark scene in editor
Today
Update: MonumentBenchmark - bench all monuments instead of 3 Took 35minutes, need to reduce timers Tests: autobench in editor
Today
Refactored takeovers to be overridable by item grids Takeovers custom inspector
Today
lods for old single mattresses 1/2/3 updated prefabs (need to add collision) updated materials.
Today
Always show icon and text when looking at dropped item, regardless of the crosshair mode setting
Today
merge from patrol_heli_rideheight_increase
Today
merge from patrolheli_watercrash_fix
Today
merge from jungle_building_floor_fix
Today
merge from spoiled_produce_fixes
Today
▆▆▋▌▍ ▌▉▍▊ ▅▇▄▊▆▆_▇▇▌▇_▍▌▋▍▇_▌▄▋
Today
merge from fridge_pickup_fix
Today
merge from parallel_validatemove.
Today
merge from horsepopulation_primitive_fix