139,691 Commits over 4,505 Days - 1.29cph!

11 Minutes Ago
first pass on an explicit smoothing tool
13 Minutes Ago
merge from PlayerMaintainedMonuments
15 Minutes Ago
merge from main
14 Minutes Ago
Fix gas station advanced vehicle part spawns clipping into the ground
30 Minutes Ago
merge from water_treatment_plant_maintainables
31 Minutes Ago
apply changes to scene, S2P Water Treatment Plant
33 Minutes Ago
compiler fix, moved water tank maxPressure to ReplicatedVar for pressure gauges
37 Minutes Ago
Fire effect when too hot
42 Minutes Ago
Hook up pressure gauge to gearboxes and one for main tank Added powergrid indicator on an electrical box with the main tank pressure gauge (by the ground gearbox) Fix gearbox gears turning the wrong way Reduced spawn rate of water pipes, distance between 25 -> 35
1 Hour Ago
Updating glass ak to set magazine spring position with code rather than animation poses
1 Hour Ago
halloween wreath WIP - model only
1 Hour Ago
game_room_dlc -> main
1 Hour Ago
pool_tweaks -> game_room_dlc
1 Hour Ago
Stop hit animation playing a second time after hitting the ball
1 Hour Ago
Can aim precisely on the pool table with mouse left/right. A/D are larger movements
1 Hour Ago
merge from sails_culling_fix
1 Hour Ago
Increased culling distance of sails
1 Hour Ago
Machete Refresh viewmodel, worldmodel, textures, LODs
1 Hour Ago
merge from PlayerMaintainedMonuments
1 Hour Ago
merge from airfield_maintainable_features
2 Hours Ago
upped weight of Chinook DropCrate AI State when the call is active (6 -> 10,000)
2 Hours Ago
apply prefab to scene, S2P airfield
2 Hours Ago
added black/uncoloured variant of security door for airfield powergrid doors added powergrid indicators to tower door and terminal room in airfield maintainables prefab removed press button from airdrop terminal
2 Hours Ago
merge from PlayerMaintainedMonuments
2 Hours Ago
Swap to using leg animator for ik support
2 Hours Ago
Editor: fixed ui player preview render texture set as dirty because of the player inventory quality convar
2 Hours Ago
limit per-shape max size by what will fit in the bounds of the sculpture, aligning the shape to sculpture-up positions the shape bottom on the surface
3 Hours Ago
Merge from satellite_crash
3 Hours Ago
Threadsafe time
3 Hours Ago
corrected hexagonal pyramid and cone shape guides not matching
3 Hours Ago
Merge from PlayerMaintainedMonuments/powergrid
3 Hours Ago
Merge from main
3 Hours Ago
Merge from satellite_crash
3 Hours Ago
Small computer screen now shows the cooldown message.
3 Hours Ago
Fix a missing physics impact material on wood planks used in the water producer
4 Hours Ago
Merge from satellite_crash
4 Hours Ago
Change thruster button labels from Letter-NumberNumber to Number-NumberLetter to make them clearly not related to map grid
4 Hours Ago
added sleeping bag world model and lods updated .item prefab to reference world model now drops a rolled up sleeping bag instead of a burlap sack
5 Hours Ago
set max brush size limit based on max sculptable bounds
5 Hours Ago
merge from main
5 Hours Ago
Compile fix
5 Hours Ago
big merge from main
5 Hours Ago
merge from automated_testing
5 Hours Ago
Resolve all of the cases testlist
5 Hours Ago
Fix gib mesh readable test not working correctly, now matches how gib mesh colliders are created at runtime, finds the known issue with Fuse_Heavy_LOD2 and ~20 more cases
5 Hours Ago
Fix 3p animation issue on dart throws
5 Hours Ago
merge from main
5 Hours Ago
Cow react, vm and 3p animations added
6 Hours Ago
merge from vehicle_parts_crate_pass
6 Hours Ago
Advanced vehicle parts crate as gas station is now visually distinct (tray color) from the regular one Removed low quality parts from it, only spawns medium Made underwater labs vehicle crate and advanced vehicle crate prefab variants Fixed the parts clipping on the model, and their quality now visually matches what's inside Gas station S2P, manifest https://files.facepunch.com/cipeax/2026/August/03_13-12-AustereGoose.png