137,518 Commits over 4,474 Days - 1.28cph!

34 Minutes Ago
Adjusted unlock behaviour for crude to only allow removal while the tanker is on a car lift
1 Hour Ago
Fixed an infinite GUILayout issue when inspecting modular vehicles Crude oil pump now requires powergrid to be active (level 1 for now) Adjusted rates, spawn less per tick but much faster ticks
4 Hours Ago
Obfuscation fix
4 Hours Ago
Created a new GenericMountableAnimationSubSystem Designed for mountables that just use a single clip (ie. most of them) Plays a given clip on a loop and swaps avatar mask to lower body only when a player equips an item Updated chair_animtest to demo behaviour
4 Hours Ago
main -> game_room_dlc
4 Hours Ago
Compile fix
4 Hours Ago
Merge from satellite_crash, fixing static control computer not being mountable at launch site.
4 Hours Ago
Merge from playermaintainedmonuments
4 Hours Ago
Remove logging now.
4 Hours Ago
Increase movement speed
4 Hours Ago
Merge from monument_cc_logging
4 Hours Ago
Remove control seeat from launch site s2p
4 Hours Ago
Revert rolling changes Reduce stop threshold
4 Hours Ago
Add the control chair to the control computer prefab itself
5 Hours Ago
- Clean out a bunch of overly complex equidistant test code - Setup world spline with the correct values to ensure equdistance without a seperated method
5 Hours Ago
Fix mount anchor visibillity. Fix insanely large bounds after prefab/art changes.
5 Hours Ago
Merge from apartment_complex_monument
5 Hours Ago
S2P apartment complex
5 Hours Ago
Harsher pausing
5 Hours Ago
Logging to figure out mount issue with control computer at monument
6 Hours Ago
Missed files
6 Hours Ago
Split pool table into client + server files to cut down on the bloat
6 Hours Ago
Fix a ton of movement lag issues
Today
Add monumentblocker_barrels_100x450.entity and its related gibs and settings
Today
SatellitControlComputer.static.entity fixes and remove old disabled art
Merge from paintball_fixes
Fix paintball overalls always appearing white in third person Fixes for paintball gun entity not always having the correct visual state in third person
Today
refactor watertreatmentplant gearbox to be one entity instead of a gearbox+wheelswitch - some duplicated code with the WheelSwitch but cleaner and removes bad coupling on standard fuseboxes - it fixes most issues and removes all the jank flag-based entity toggling stuff
Halloween costume fixes
Whitebox progress / more work on the collapsed tunnel
Today
sound.Add throws errors when given no "name" or "sound" fields Fix normals on Crossbow and GravGun Lod 1 Move Black Mesa Deathmatch maps into Black Mesa category + icons Fixed some Black Mesa map sounds not playing Merged Pull Requests + Cleanups * Entity.BeingLookedAtByLocalPlayer optimizations * Reset stale gamemode details on server list refresh Revert stripping player weapons on Sandbox spawn * This breaks existing addons Remove the Ragdoll Low Violence manager * Removes `g_ragdoll_lvfadespeed` * Because we don't have the low violence system enabled/exposed, it is always forced off for multiplayer anyway, so don't keep asking the system to get the same answer every time. * What the system was intended to do is just fadeout ragdolls faster. That's it. Update config_default.cfg to set convars to their defaults * mp_decals and sensitivity. Were set to 2x their default, now set to the actual default.
Today
Preserve order of cliff prefab operations. Run a pre-cliff baseline on the real procgen pipeline to get the state of terrain before cliffs are placed for accurate runtime recalculations. Don't move the camera when recalculating terrain
Whitebox progress Added NPC dwelling component for testing room randomization
Today
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Today
Update: ensure PlayerPos/LocalPos/Rot/... caches are initialized to accurate values when player connects Tests: none, trivial change
Today
Clean: minor refactors - codegen Tests: none, trivial changes
Today
gamesroom shotgun trap - textures updated - material updated
Today
Remove a redundant copy when serializing messages to be sent to Rust+ Should fix "IOException: Tried to write beyond the buffer bounds" when sending clan info to Rust+
Today
Added apartment.adminapartmentnoclip (replicated + enabled by default), allowing admins to noclip freely inside rented apartments https://files.facepunch.com/raul/2026/July/07_21-15-WavyBarnacle.mp4
Today
Clean: remove last Jobs 2 code and branches Tests: compiles
Today
Clean: remove all speed and flyhack state fields on BasePlayer, rely on AH counterparts Tests: ran unit tests
Today
Renamed ConVar to apartment.adminapartmentbypass Moved the entire logic into IsAuthed Switched the variable to a replicated var for invisible blocker synchronisation Codegen
Merge from m16a2_viewmodel_fix
Compile fix
Merge from main
Today
merge from PlayerMaintainedMonuments -> water_treatment_plant_maintainables
Today
Added apartment.adminauthbypass ConVar (unsaved, disabled by default) which when true, it grants access to admins to rented rooms (walk in, open doors and containers) https://files.facepunch.com/raul/2026/July/07_19-40-StarryBumblebee.mp4
Today
Disable saving on static control computer prefab
Merge from monumentisland_apartments_fix