196,225 Commits over 4,110 Days - 1.99cph!
- Have scientists throw grenades on players camping a single spot for a long time (first pass)
- Don't sprint when flanking, we need to keep looking in the target direction not just ahead
sun glow modulation texture, configurable mesh vs glow intensities
remade collision for abyss storage barrel horizontal. Re-positioned all collision and sockets so they are idential to froniter barrels. Had to move vertical abyss sockets slightly out for storage adapters. Shifted horizontal mesh over so it is on origin.
M15 Pistol - WIP Texture update
Session page can now understand and quit demos
Added a super basic sessions tab so you can leave a server you're currently in without using console
Second pass on floating walkways, with proper textures (WIP)
Use old demo ui setup for the demo system
Update: BiomeBenchmark - introduce a delay when starting and teleporting the camera to islands
Helps with asset pop-in.
Tests: benchmark in editor
System to hide and show navigation links dependant on in game state
Missing open/close sounds for abyss barrel corpses
Update: BiomeBenchmark - snap camera to player height above ground
Tests: benchmark in editor
Prevent water purifiers trying to convert more water than what fits into the output
Fixes losing salt water when the output is nearly full
Removed the ItemDefinition label from the store UI prefab (wtf)
Bugfix: BiomeBenchmark - put procedurally created terrain on Terrain layer
This caused foliage/clutter to not spawn as much as it could, leaving islands barren.
Tests: benchmark in editor
Fix Linux/OS X not building due to duplicate source files
Feature store tile text wrapping fixes
M15 Pistol - Fixed viewmodel prefab material, updated WIP textures
Added an editor convar to load ALL the game items in the steam inventory menu. Didnt go well
Update: BiomeBenchmark - switch to custom topology generation
- Added extra info about under-camera topology to help investigate things further
Still not getting the effect I want
Tests: benchmark in editor
setup semi auto m15 skin with latest mesh
Update: BiomeBenchmark - debug mode
- Freezes camera on a specified island at specified flight pos
Tests: benchmark in editor
Assigned but its value is never used compile fixes
Made the store debug commands not editor only for now
Bunch of server compile fixes to get ready to merge
Store medieval pack section
Gesture wheel compile fix
Update: BiomeBenchmark - control the size of biome islands isntead of entire map
Makes this easier to control the benchmark
Tests: benchmark in editor
Changed item drop sfx on combat knife as well as sunken knife so they no longer sound like a launcher
Minor animation changes and scrollbar sizes
Fix horse heads on trophys not reflecting the breed (another thing referencing the old horse prefab)
Fix not being able to reskin a twitch rivals computer station via spray can
Block placement rules wip
Fixed weekly skin modal not opening