161,589 Commits over 4,597 Days - 1.46cph!

13 Minutes Ago
Fix FileStorage mistakenly caching null data when the file was not found in the DB
25 Minutes Ago
Fix two wearable pooling bugs introduced with 168691 - Night vision goggles getting stuck not working - NVG scientists suit eyes not glowing after having unloaded a head on a trophy with its suit (includes a slight refactor of WearableNotifyTrophyMounted.OnMounted to support pooling)
28 Minutes Ago
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1 Hour Ago
Mesh patintables use box filtering so stencils don't look aliased and pixel-y
1 Hour Ago
Make stencils menu scrollable
1 Hour Ago
Bulk update of all 32 clothing prefabs items that contain skin to add the tattoo UV1
1 Hour Ago
male/female body LOD updates with tattoo UVs
3 Hours Ago
Water bucket viewmodel - moved hands/fingers out in all anims to fix clipping issues with some gloves
3 Hours Ago
Added tattoo stencils from concept team
3 Hours Ago
Update: a couple more sprites that had meta changes Somehow got missed in update to 26f1 Tests: editor doesn't complain
3 Hours Ago
Update: automatic package upgrades Tests: editor compiles
3 Hours Ago
Add preventions for respawning on a sleeping bag which is squeezed into a gap narrower than a player, resulting in the player getting stuck on respawn - Sleeping bags can't be placed where a player wouldn't fit - Can't respawn on a sleeping bag in which you don't have space and would end up stuck - Add a warning toast when placing a deployable that blocks respawning on a sleeping bag
4 Hours Ago
vm lever action rifle anims wip
4 Hours Ago
Fixed vending machine markers drawing under generic markers after reopening the map
4 Hours Ago
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4 Hours Ago
Skip environment volume pass when there are no visible volumes
4 Hours Ago
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4 Hours Ago
Tattoos survive shuffleplayerseed, to make testing a bit easier (and they mostly transfer between male/female)
4 Hours Ago
fix/restore disabled blueprint "cannt learn" tooltip
4 Hours Ago
Don't rebuild mesh decal batches every frame
4 Hours Ago
Tattoos get applied to clothing renderers with playermodelskin components
4 Hours Ago
fix watercatcher loot panel not selecting bucket when in belt (also applied to chicken coop for trough)
5 Hours Ago
fix airfield terminal audio error
5 Hours Ago
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5 Hours Ago
Flamethrower: fix fuel gauge needle not tracking fuel - updated dial anims - Added needle_wobble layer (additive, synced to base, weight 0.2) to keep the fire anim's needle wobble on top of the fuel reading - New flamethrower_needle_wobble_mask (gauge_arrow only)
5 Hours Ago
fix shutter frames in wrong state when entering network range
5 Hours Ago
fix Skins forcing sprites to 512x512 instead of matching texture resolution
5 Hours Ago
Don't fade LightLODs forever. Let them settle eventually.
5 Hours Ago
Update: allow clientvars to bypass admin requirement if they allow and do run from server Tests: none
Rin
6 Hours Ago
merge from reloadmap_bugs
Rin
6 Hours Ago
merge from get_networklodcell_fix
Rin
6 Hours Ago
merge from painting_tablet_fix
Rin
6 Hours Ago
merge from sound_errors_fix
6 Hours Ago
Updating viewmodel arms mesh
6 Hours Ago
adding collision meshes
6 Hours Ago
Fixed crabs and bird flocks NRE when a movement sound was destroyed
6 Hours Ago
Fixed KeyNotFoundException in SoundManager.RecycleSound when a script recycles a sound that was already recycled Reverted 167357, modulators don't allocate since 167855
Female body UV1 for tattoos
Today
Fix the content visuals of harbor containers sometimes floating when on cargo ship Add StripBatchingComponents so it removes the RendererBatch, fix StripComponents<T> not working on inactive children
Today
Bugfix: fix invalid level unloading order Tests: reloaded map on Craggy
Today
Guard a BasePlayer.SendPingsToClient NRE
Added a lock on character creator tiles for DLC and Steam item underwear the player doesn't own They used to be hidden, now they show locked and can't be picked - Removed the DLC badge from the tiles, along with the SteamDLCItem icon it was the only user of
Today
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Today
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Today
Bugfix: cl_loadmap - make sure inventory player preview is recreated after reload Tests: reloaded a couple times, player was visible
Today
worldmodel updates w_uzi (used for the dropped worldmodel only) is now: - folded - one combined mesh ( body & mag) - uses naming convention - static (non skinned mesh)
main -> character_customisation
Fixed client NREs when network LOD reads the position of a destroyed entity GetNetworkLodCell now returns 0 for destroyed entities instead of throwing which was happening with disconnected players holding a dead boat in the PlayerBoat fx queue
Today
merge from Uzi texture fix branch
Today
Fixed tablet pen strokes breaking into dots when painting quickly Since Unity 6000.3.20f1 every pen event also moves the mouse with its button up, and the painting code read that as the pen lifting