139,142 Commits over 4,474 Days - 1.30cph!

33 Minutes Ago
train tunnel small rooms update
37 Minutes Ago
merge from sculptures
58 Minutes Ago
bear rug comfort trigger size increased 1.1 -> 3 and minComfortRange stays at 2 - this means you will get comfort from further away but you have to be within 2m to get full comfort, previous commit's fixes means a single player within 2m of the bear rug will get 25% comfort - subject2change
60 Minutes Ago
merge from main
1 Hour Ago
regenerated and updated rock sculpture guide mesh
1 Hour Ago
Masterkey 3p and viewmodel animation updates
1 Hour Ago
Calculate comfort from the player's center point, not feet. Clamp minComfortRange [0, triggerSize] so incorrect prefab setups never influence code - minComfortRange cannot be larger than the triggerSize, this creates poor comfort behaviour
1 Hour Ago
merge from powergrid
1 Hour Ago
Rock Sculpture - repacked textures to fix seams in sculptable block
1 Hour Ago
added `basesculpture.useconvexcolliders` replicated convar as a safety net, may overfit some setups but will always patch holes in the sculpture
1 Hour Ago
Fixed broken LOD on red recycler power indicator
1 Hour Ago
merge from PlayerMaintainedMonuments
1 Hour Ago
merge from airfield_maintainable_features
1 Hour Ago
TriggerComfort gizmo to visualise the centre and minComfortRange
1 Hour Ago
polish up airfield terminals - fix pressing button stopping charging - added "losing charge" state to screens - missing emission toggle - remove activation button from airdrop terminal (from playtest feedback), still present on chinook terminal - clean up airfield maintainables prefab
2 Hours Ago
More WIP
2 Hours Ago
Add remains spawn location as final point of the trail so it touches the ground
2 Hours Ago
Updating legacy bow with new arrow mesh and fixiing issues with bowless crossbow drawing both arrow versions
3 Hours Ago
Lots more tweaks
3 Hours Ago
double trail distance, reduce thickness. more closely copy the original trail effect.
3 Hours Ago
texture updates to wooden crate 1 rezised and optimized
3 Hours Ago
dartboard and pool table unlock
3 Hours Ago
Ensure proper animation events are synced up - allowing the arrow head to show at the same time as the arrow itself
3 Hours Ago
corrected comment
3 Hours Ago
3 Hours Ago
enforce mesh renderer is enabled in sculpting gui always
3 Hours Ago
Merge: from fix_skipinit_error - Buildfix(editor) - replace unsupported intrinsic Tests: no errors in editor on script compile, checked asm
3 Hours Ago
Buildfix: get rid of SkipInit, LLVM optimizes out variable initialization from final asm Tests: triggered compile - no errors in editor. Checked asm against externally stack allocated storage - same asm
3 Hours Ago
Merge from PlayerMaintainedMonuments/powergrid
3 Hours Ago
Remove debug 15s refresh times lol
3 Hours Ago
3 Hours Ago
Merge from PlayerMaintainedMonuments/powergrid
3 Hours Ago
lod distances tweaks same as TC
3 Hours Ago
Change supermarket freezer loot refresh - Reduced loot refresh contents but at a much shorter refresh cycle - Every x many reduced loot refreshes, we get a full refresh with lots and more variety of food - Contents of full refresh cannot be wiped by a reduced refresh unless someone has opened the freezer at least once after the last full refresh S2P supermarket
3 Hours Ago
Rock sculpture - cleaned up duplicate textures, renamed for consistency
3 Hours Ago
updated temp icon
3 Hours Ago
main -> game_room_dlc
3 Hours Ago
game_room_dlc -> new_pool_ui
3 Hours Ago
Max trail length convar
4 Hours Ago
changed name to rock sculpture, added colision and lods
4 Hours Ago
do x and z while I'm at it
4 Hours Ago
Merge: from pool_leak_experiments - Optim: replace FuzzyPool with LPRQ segment - it can be up to 20% faster and doesn't leak/spill sporadically Tests: unit + perf tests, loaded 2.5k procgen map, checked print_memory - no spills
4 Hours Ago
Debug log satellite Y position for my sanity
4 Hours Ago
Clean: remove editor-only add/remove fail counters - also cache cell buffer length - jit might already do it automatically, so might be moot Tests: compiles
4 Hours Ago
Take the longest route across terrain possible
4 Hours Ago
Merge: from lprq Prepping LPRQ segment implementation to use instead of current FuzzyPool Tests: ran unit tests
4 Hours Ago
rock sculpture COL
4 Hours Ago
Rock Sculpting Pedestal - gibs
4 Hours Ago
Update(tests): expand TestAllocWhenEmpty test slightly to sanity check leaking behavior Tests: ran unit test
4 Hours Ago
Trail fade