139,434 Commits over 4,474 Days - 1.30cph!

15 Minutes Ago
Merge from satellite_internal_meshfix
17 Minutes Ago
Merge from thruster_module: Adds a new Thruster Module item. 3 salvagable from the satellite remains. Recyclable only. Item has condition level based on remaining satellite fuel at target lock-in. Recycles to explosives based on condition. More fuel = more explosives.
19 Minutes Ago
revert quality mapping
25 Minutes Ago
Change local parallax keywords to global Map to terrain quality setting Adjust terrain material parallax values
27 Minutes Ago
Gate debug dot to editor only
32 Minutes Ago
merge from hackweek_sv_pie_menu
34 Minutes Ago
Added back inventory tab checks
37 Minutes Ago
Run the custom pie close command (if available) if it cannot be opened due to dialogs
39 Minutes Ago
Manifest
48 Minutes Ago
48 Minutes Ago
Thruster item setup
56 Minutes Ago
adding tripple transition train tunnel part
1 Hour Ago
merge from main
1 Hour Ago
1 Hour Ago
Fix grass
1 Hour Ago
Updating Jenkinsfile to match required params for build step with latest FPBuild
1 Hour Ago
adding small modular train tunnels
1 Hour Ago
removing unused station blockouts
2 Hours Ago
initial/wip
2 Hours Ago
Merge from playermaintainedmonuments
Rin
3 Hours Ago
merge from water_wheel_gibs
3 Hours Ago
Unsaved changes to animator
3 Hours Ago
Add master key to icon generator manifest Update master key icon
3 Hours Ago
Update manifest
3 Hours Ago
Animation code hooked up for master key - uses a custom AnimationSubSystem before we figure out how to simplify it to the OverrideAnimationSubSystem
4 Hours Ago
Merge from main
4 Hours Ago
Add dev only terrain depth prepass convar for testing
4 Hours Ago
Stop terrain hole mask sampling when no terrain holes are registered Split TerrainHoleRenderer into TerrainHoleCamera for per camera textures Fix inconsistent terrain queue order across subshaders
6 Hours Ago
Fixes after converting ItemManager.Items static -> instance
Today
Switch ItemManager.Items from a static class to a instance - fixes it not being reset by ResetStaticFields (and this being the easier way to do so) - add master key item too
Make the balls drop into the pockets rather than instantly teleporting
Fixed laggy left/right movement in the pool mountable
Fix having to re-rack a pool table to make the balls reappear
Today
merge from main -> masterkey
Today
Fixed loot satellite clan event
Today
Setup pool components on modular vehicles too
Today
master key sounds
Today
Setup pooling on all seats
Keep the dialog window open right up until you dismount Stop left/right doing anything whilst frozen on the table
Today
merge from water_treatment_plant_maintainables
Today
Pool smaller vehicles
Today
Waterpipes now avoid monuments when trying to place, by checking against 2x Bounds, so they won't be inside preventBuilding zones Increased spawning of waterpipes to compensate for no monument ones, made more consistent: 50+30dither -> 25+10dither Fix watercatcher flag conflict added convar that prints how many water catchers are registered to the WTP broadcaster "watertreatmentswitchbroadcast.get_num_listeners"
Today
Poolable: siege weapons
Merge from PlayerMaintainedMonuments
Merge from PlayerMaintainedMonuments/powergrid
Today
Add poolable component to kayak/bike/rowboat/horse
Merge from main
Merge from PlayerMaintainedMonuments
Merge from powergrid_demo_fix
Codegen, compile fix