196,211 Commits over 4,110 Days - 1.99cph!
Update: BiomeBenchmark - introduce a delay when starting and teleporting the camera to islands
Helps with asset pop-in.
Tests: benchmark in editor
System to hide and show navigation links dependant on in game state
Missing open/close sounds for abyss barrel corpses
Update: BiomeBenchmark - snap camera to player height above ground
Tests: benchmark in editor
Prevent water purifiers trying to convert more water than what fits into the output
Fixes losing salt water when the output is nearly full
Removed the ItemDefinition label from the store UI prefab (wtf)
Bugfix: BiomeBenchmark - put procedurally created terrain on Terrain layer
This caused foliage/clutter to not spawn as much as it could, leaving islands barren.
Tests: benchmark in editor
Fix Linux/OS X not building due to duplicate source files
Feature store tile text wrapping fixes
M15 Pistol - Fixed viewmodel prefab material, updated WIP textures
Added an editor convar to load ALL the game items in the steam inventory menu. Didnt go well
Update: BiomeBenchmark - switch to custom topology generation
- Added extra info about under-camera topology to help investigate things further
Still not getting the effect I want
Tests: benchmark in editor
setup semi auto m15 skin with latest mesh
Update: BiomeBenchmark - debug mode
- Freezes camera on a specified island at specified flight pos
Tests: benchmark in editor
Assigned but its value is never used compile fixes
Made the store debug commands not editor only for now
Bunch of server compile fixes to get ready to merge
Store medieval pack section
Gesture wheel compile fix
Update: BiomeBenchmark - control the size of biome islands isntead of entire map
Makes this easier to control the benchmark
Tests: benchmark in editor
Changed item drop sfx on combat knife as well as sunken knife so they no longer sound like a launcher
Minor animation changes and scrollbar sizes
Fix horse heads on trophys not reflecting the breed (another thing referencing the old horse prefab)
Fix not being able to reskin a twitch rivals computer station via spray can
Block placement rules wip
Fixed weekly skin modal not opening
Fixed VoicemailDialog NRE when opened and closed multiple times
Update: BiomeBenchmark - add clutter spawning
- Runs a copy fo server-side hacked-together logic
I can see various trees spawning on islands, but the rocks block too much of area - going to try to reduce that next.
Tests: benchmark in editor
merge from /MiscMissingSounds
merge from add_missing_excavator_sfx
merge from codeanalysis_build_stripping
merge from OpenCloseSoundsForCorpses (deployables)
merge from abyss_storage_fix
Restore settings gesture wheel prefab guid
Remove RendererBatch from whitebox pieces
merge from mo' env volume changes
extended some train tunnel segments env volumes to prevent cut lines with lighting