139,445 Commits over 4,474 Days - 1.30cph!

11 Minutes Ago
Fix sound positions
14 Minutes Ago
Ensure cue follows hand prop position + rotation given in animations
21 Minutes Ago
Fix timesince and car audio not being reset properly
31 Minutes Ago
Adding initial events for power grid state, fuses, and garages.
36 Minutes Ago
Improve sound loop stop
41 Minutes Ago
Add simple clientside component for playing powergrid startup/loop/winddown sound
1 Hour Ago
Merge from terrain_renderer
1 Hour Ago
merge from terrain_parallax_fix
1 Hour Ago
Merge from main
1 Hour Ago
Merge from PlayerMaintainedMonuments
1 Hour Ago
Merge from satellite_crash
1 Hour Ago
Merge from satellite_internal_meshfix
1 Hour Ago
Merge from thruster_module: Adds a new Thruster Module item. 3 salvagable from the satellite remains. Recyclable only. Item has condition level based on remaining satellite fuel at target lock-in. Recycles to explosives based on condition. More fuel = more explosives.
1 Hour Ago
revert quality mapping
1 Hour Ago
Change local parallax keywords to global Map to terrain quality setting Adjust terrain material parallax values
1 Hour Ago
Gate debug dot to editor only
1 Hour Ago
merge from hackweek_sv_pie_menu
1 Hour Ago
Added back inventory tab checks
1 Hour Ago
Run the custom pie close command (if available) if it cannot be opened due to dialogs
1 Hour Ago
Manifest
1 Hour Ago
1 Hour Ago
Thruster item setup
2 Hours Ago
adding tripple transition train tunnel part
2 Hours Ago
merge from main
2 Hours Ago
2 Hours Ago
Fix grass
3 Hours Ago
Updating Jenkinsfile to match required params for build step with latest FPBuild
3 Hours Ago
adding small modular train tunnels
3 Hours Ago
removing unused station blockouts
3 Hours Ago
initial/wip
3 Hours Ago
Merge from playermaintainedmonuments
Rin
4 Hours Ago
merge from water_wheel_gibs
4 Hours Ago
Unsaved changes to animator
4 Hours Ago
Add master key to icon generator manifest Update master key icon
4 Hours Ago
Update manifest
4 Hours Ago
Animation code hooked up for master key - uses a custom AnimationSubSystem before we figure out how to simplify it to the OverrideAnimationSubSystem
5 Hours Ago
Merge from main
5 Hours Ago
Add dev only terrain depth prepass convar for testing
5 Hours Ago
Stop terrain hole mask sampling when no terrain holes are registered Split TerrainHoleRenderer into TerrainHoleCamera for per camera textures Fix inconsistent terrain queue order across subshaders
Today
Fixes after converting ItemManager.Items static -> instance
Today
Switch ItemManager.Items from a static class to a instance - fixes it not being reset by ResetStaticFields (and this being the easier way to do so) - add master key item too
Make the balls drop into the pockets rather than instantly teleporting
Fixed laggy left/right movement in the pool mountable
Fix having to re-rack a pool table to make the balls reappear
Today
merge from main -> masterkey
Today
Fixed loot satellite clan event
Today
Setup pool components on modular vehicles too
Today
master key sounds
Today
Setup pooling on all seats
Keep the dialog window open right up until you dismount Stop left/right doing anything whilst frozen on the table