158,848 Commits over 4,566 Days - 1.45cph!
Reapply stomped code changes
Hook up petting react animations for cows and sheep
Add moo and baa sound events
Setup scratch gesture 1st / 3rd person (viewmodel doesnt work yet as it has an offset baked in)
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moved pipe mesh generation to use the MeshData native interfaces, including port of tangent calculation
- virtually 0 main-thread cost now, almost all of the work is done on job threads
- All magazine drops now land on the ground for a little while
- Add some random angular velocity to the magazine as its removed. Ensures mags dont land bolt upright
merge from main, stomp branch changes in LivestockAnimal
Add SetVehicleLoad and slightly retune vehicle haptics while I'm at it
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More specific vehicle seat check for haptics
Rename some cursor/inventory UI options to be more clear.
Play pick/drop inventory sounds when using virtual gamepad selection
Swap the rest of the mag drops over to the same system as the glass ak
merge from bone_retarget_optim
Fix lasers being broken in first person
pre-initialize found bones array with the extra bones that have already been moved as part of DoBoneRetargeting to avoid pointlessly recursive searching for them
- much more impactful for things like hazmat skins that have a lot of extra bones for skirts
- ~0.3ms now for BoneRetarget
fixed missing upkeep component for triangle spiral stairs
Debug overlay only created on demand when gamepad_debug_overlay is true
Remove the cachedPostIK system - its not needed after spine IK has been moved into jobs
- Cleanup mag drops
Don't calculate/trigger haptics/rumble if gamepad not current input device
Ignore all pad stick input when not the current input device used for play, fixes potential stick drift causing input for m/k play
russian roulette;
- item updated
- sitem updated
Fixed item stup for halloween DLC, (halloween lights not being craftable, having different stack size and crafting cost to xmas lights, and alien suit blocking torso instead of legs)
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revert accidental cloth asset change
optim bone retarget, cache the found bones on the first lod's search so following lods can just read the cache directly
~6.5ms -> ~1ms
high stakes pack;
- setup sitem for pack and contents
- updated skins and localization
electronic chessboard;
- polished textures
- updated prefab
- item updated
russian roulette;
- item updated
Rework gamepad duck-latching so it only touches gamepad logic, fixes potential escape menu not clearing input.
Increased the arctic biome threshold for refrigeration to 10%, should prevent refrigeration happening in strange places with little specks of invisible arctic
merge from railcolliders_optim
Rail segments now cook their collider mesh in a job instead of on the main thread
5.2ms -> 0.03ms on the main thread per segment
- Add badges to DLC
- Show badge on dlc bound items in the character creator
- Add crappy sunburn badge
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Standardise milk skimming and food spoiling - skimming used to require a powered fridge even in the arctic
Skimming timer will now increase any time an item is refrigerated, either via the environment or a fridge
Add per prefab timings to the dumpWarmup console command, measures how long each prefab takes to warm up
square steam images for halloween sitems
Merge from salvaged_ice_pick_wr_fix
Flail vm and 3p set up with placeholder animations
store icons for halloween limited items, plus set all to limited
Merge from render_pipeline_testing
merge from buildingprivilege_cache