197,013 Commits over 4,110 Days - 2.00cph!

9 Minutes Ago
Remove UI window and fix escape captures
10 Minutes Ago
Prevent shooting too long at where target was after it left
12 Minutes Ago
Bring scientist health back to what it was, hook hazmat protection values on top
12 Minutes Ago
add ui window script to modal on inventory
15 Minutes Ago
Prevent noise event boxing and allocation when used in hashset
16 Minutes Ago
pushing inventory changes, dialog still borked
21 Minutes Ago
Add Hidden/Rust/Spatial Biome Fog/Shadow Map Downsample and Hidden/Rust/Spatial Biome Fog/Terrain Maps Process to always included shaders (Project Settings -> Graphics)
24 Minutes Ago
Fixed connection modal not opening after my last set of changes Ensure modded references the correct category counter
30 Minutes Ago
Allow UI_Window base implementations
38 Minutes Ago
Fixed new crafted item popup throwing NREs Removed old new item popup
48 Minutes Ago
Updating cow fbx with bones
58 Minutes Ago
Changed verticle abyss mesh collider material from wood to metal
1 Hour Ago
Further session page and connection modal changes
1 Hour Ago
Attempt to fix crafting
1 Hour Ago
merge from main
1 Hour Ago
Don't fail builds when file timestamps could not be set
1 Hour Ago
Improve automated indirect instancing tools
1 Hour Ago
Crafting and New Item prefab redesign + setup
1 Hour Ago
Merge from naval_update
1 Hour Ago
Merge from main
1 Hour Ago
potential SpatialBiome shader fix
1 Hour Ago
merge from main
1 Hour Ago
Testing floating entity script
3 Hours Ago
Bring back compute changes
3 Hours Ago
merge from indirect_instancing (code, shaders, prefabs)
3 Hours Ago
Bring back supported shader changes and includes
3 Hours Ago
Bring back prefab changes
4 Hours Ago
merge from SmallBox_Shadows
4 Hours Ago
merge from /main/jungle_update/spatial-biome-fog/fogmethod1
4 Hours Ago
restoring 124061 merge from jungle_update/spatial-biome-fog/fogmethod1
4 Hours Ago
merge from abyss_containers
4 Hours Ago
Added server.pveBulletDamageMultiplier convar, set to 1.5x on hardcore, affects all damage going from a player -> npc
5 Hours Ago
Added server.respawnTimeAddition convar, adds the given amount of time to all respawn points (bags/beds/etc, won't apply to beach respawns) Set to 25m for hardcore, brings sleeping bag cooldown to 30m Subject to change!
6 Hours Ago
Reworked how we handle loot distribution changes, each item now has a loot distribution type and the game mode can raise or lower the weights of all items with that type. Only has a firearms options right now This is independent of the item category as we need to be a bit more fine grained, it's also a bit mask so an item could be in more than one category (eg. firearms and military) Added a 50 point modifier to all firearm spawns in loot containers, should double chance of finding guns (needs more testing) Added the firearms loot type and crafting restrictions to all firearms: Military Flamethrower P17 L96 Python Double barrel shotgun Pump Shotgun Homing missile launcher HC Revolver MGL HMLMG M4 Minigun Revolver Rocket Launcher Bolt Rifle Eoka Flamethrower M249 MP5 Waterpipe shotgun Spas12 AK LR300 M39 M92 Semi auto pistol Semi auto rifle SKS Custom SMG T1 SMG MP5
Today
Merge from main
Today
Merge from mission_create_streamlining/outpost_spawning
Today
Network++ save++
Today
Merge from frontier_external_fixes
Today
Even more strict handling of free spraying on frontier walls
Today
Merge from main
Today
Merge from teamui_switch_server_fix
Today
Fixed team UI not displaying members correctly when moving from a larger team to a smaller team (would also occur when switching between servers)
Today
Merge from scientist_spawners_enabled
Today
Fix underwater dwellers spawning while scientist_spawners_enabled is false
Today
Merge from mission_create_streamlining/outpost_spawning
Today
Fixed another way of transferring items into containers that are marked PlayerItemInputBlocked
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Today
Fixed bandit town softcore spawn point appearing in primitive mode S2P bandit town
Today
Fixed mission provider name not appearing on map in outpost Compound S2P