128,201 Commits over 4,201 Days - 1.27cph!

25 Minutes Ago
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55 Minutes Ago
▊▋█ ▍▍▋▋▍▉-▆█▅▌ ▇▌▆▍▄▋▋▄ ▅▉ ▊▉▇▄▊▌▆ ▄▉▌▋▅▅, ▍▍▅ ▅▊▊ █▋ ▉▊ ▋█▉ "▆▆ ▍█▅ ▉█▆▌▇▊▊▄▅" ▇▆▌▆ (▄▅▊ ▇▄ ▌▊▅█▋▌▄▌▊▉▅ ▉▄▄▄▋ ▆▋'▍ ▅▉ ▉█▉▉▅▉▋█ ▊▇▌▍ ▆▅▌▍▅▋ █▌ ▉▍▅▍▊▆-▅▋█▌)
1 Hour Ago
Fix oilrigs spawning old scientists after bad merge
1 Hour Ago
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1 Hour Ago
Fixed missing material reference on dilapidated elevator
1 Hour Ago
block damage redirect wip tests
1 Hour Ago
merge from Halloween_25_Update (network++)
1 Hour Ago
network++ Halloween event enabled scarecrowpopulation = 2 Enabled halloween dungeon Updated collectables frank table default bp frank table craftable Dungeons gen allows Jungle
1 Hour Ago
merge from naval_update/deep_sea
1 Hour Ago
fix for "Cannons have aggressive LODs on most graphics presets "
2 Hours Ago
Fuelbox LODs
2 Hours Ago
merge from main
2 Hours Ago
merge from steam_item_move
2 Hours Ago
steam item cleanup #7
2 Hours Ago
steam item cleanup #6
2 Hours Ago
steam item cleanup #5
2 Hours Ago
steam item cleanup #4
2 Hours Ago
steam item cleanup #3
2 Hours Ago
steam item cleanup #2
2 Hours Ago
big cleanup of pack and and building skin steam items, moved them all to a master folder so they're easier to find and for store use #1
2 Hours Ago
Use the temperate biome accross the entire deep sea, will be replaced with Tropical later once thats added
3 Hours Ago
Replaced the deep sea massive prevent building volume for a simple bound check Allow building in your boat while in the deep sea Added deepsea.block_building convar
3 Hours Ago
compile fixes
3 Hours Ago
Added lighting scripts and light group to walkways bounce lighting
3 Hours Ago
Allow regular window frames and embrasures in boat windows.
3 Hours Ago
compositing for SlopeData
3 Hours Ago
re-baked tropical1 and tropical2 to include slopedata
3 Hours Ago
converted embrasures and reinforced window frame to convex colliders
3 Hours Ago
Added forceEntrancePortalDirection convar to force the deep sea entrance portal direction
4 Hours Ago
converted all window frames tiers to convex colliders
4 Hours Ago
RPG7 - updated worldmodel mesh name, updated textures
4 Hours Ago
adding missing 50cal animator files
4 Hours Ago
Some cleanups
4 Hours Ago
Front 50cal 3p animation set
4 Hours Ago
Fuelbox LOD0 rename
4 Hours Ago
DrawInspectorTextureAttribute folds with the field name
4 Hours Ago
initial coarse height baking
4 Hours Ago
Imported and implemented sounds for the plank item
4 Hours Ago
Fix burst compile issues by bringing back `DamageRegion` struct
4 Hours Ago
Fuelbox for Boats
4 Hours Ago
Add a delay before invoking the deep sea server tick after a server restart
5 Hours Ago
Merge from parent
5 Hours Ago
boat_fixes -> naval_update
5 Hours Ago
Potential fix for IsDriverDead - Don't rely on a reference to dead driver (work with nulls) - Gate checks between has spawned
5 Hours Ago
updated vm rpg skin anims
5 Hours Ago
Prevent on killed from firing an nre during server restarts Dont save boat ai
5 Hours Ago
Post merge fixes: - Fix phrase conflict - Rebuild manifest
5 Hours Ago
merge from deep_sea
6 Hours Ago
Restore /rpg folder in RocketLauncher, fixes broken vanilla rocket launcher caused by 133429
Today
merge from floating cities