126,566 Commits over 4,171 Days - 1.26cph!
Update: overwriting all modified assets with copy from main
Tests: none, will upgrade them next
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Merge: from main
Will need to copy all prefabs from main in next CL to ensure nothing's tarnished
Connect to the coordinator on init and leave on remove
When you find a target that you want - register it as yours, this prevents other boats from taking it
Boat coordination system setup
Provides an avenue for boats to claim/unclaim targets, this prevents lots of boats from dogpilling on a single target
If driver is killed - totally remove AI
Make RHIB scientists much weaker than regular scientists
Prevent overcorrection when approaching targets
Put debug drawing behind a variable
Move constants to BoatAI.Data
Prevent Reserializing fields when changing symbols
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Changed feedback for item refridgeration
- smaller snowflake icon
- blue-tinted Condition bar
merge from store_atlases/v2
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Merge from replace_parallel
Merge from httpimage_cache
Revert minimum mipmap level to 7
Alias sdk_lightmappedgeneric_dx9 to lightmappedgeneric
Change DHTML/HTML console message "source" color
Merge ConCommandHash stuff from x86-64
Pull Request: Fixed missing Server Browser localization
Main menu adjustments
* Use localized string for "server not responding" for favorites
* Adjust blue colors in server browser to be consistent with each other, including hover colors, and be slightly darker for better contrast with white text
* Adjust "Search servers by IP" menu in favorites tab
CurTIme to double
List of changed symbols: (float=>double)
* CBaseServer::GetTime, GetTickInterval, m_flTickInterval
* IServer::GetTime, GetTickInterval
* CClientState::GetTime, m_tickRemainder
* C_BasePlayer:GetTimeBase
* CPrediction::RunSimulation
* CBasePlayer::SetTimeBase, CBasePlayer::GetTimeBase
* CGlobalVarsBase::curtime, interval_per_tick
Fixed a bunch more compile warnings
Close spawn/context menus when main menu is open
Also disallow F1 to open spawnmenu in main menu
Call Remove instead of Close for toolstips, if Close is not defined
More compile warning fixes
Adding split up cannon mesh fbx to cannon branch
updates to various weapon entity positions
merge from fix_stability_cascading_updates -> main
Add optional logging incase it still occurs and we want to follow the logs to see what the source of the infinite stability updates is since it doesn't seem to repo when pasting the offending builds in the editor via copy paste
- convar `log_stability_updates (default disabled)
Add new SIMD terrain culling implementation (WIP) providing ~3x speedup (up to 30x in certain cases)
Only allow StartMotion() when IsDynamic is set
Fix up dismount points on cannons and cannonball LODs
change "GiveItem failed!" item pickup error to "Cannot take item: Inventory full!"
Try to fix infinite stability updates happening rarely on servers by not sending a stability update if the distance to the ground has changed but the stability is the same
Update: can now use PathProxyFor attribute to automatically show an asset picker for a string property
- converted StoreTakeoverDrawer to use it
Tests: enabled the path drawing paths and made sure it renders and interacts correctly
merge from clamp_mipmap_reduction -> main
Decreased minimum mipmap from 3 -> 4 (250MB -> 60MB reserved for lowest level mipmaps)
swapped the surface for the painted one
WIP game tip setup for bicycle sprinting, bell and bunnyhopping
boat building station lods
casino sign mesh and textures
supplies sign textures
fluorescent light e for casino
bargesurface medical added (painted verison)
grenade animation updates - throw anims
setup 3p player update minicrossbow animations
rotated cannon and removed lod setup on the prefab for now.
Removing split cannon fbx(subbed to wrong branch)
cleaned up some dead code in playerboat controls
Apply blurring over the whole context space to try and prevent oscillations between very similar states
Use scoring for picking context directions rather than lowest danger weighting