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Fixed issue allow random position to fall outside of the targeting radius. Reworked to also be more random and less weighted around center of targeting radius.
5 Minutes Ago
Cherrypick 152932, 153053, 153256, 153278, 153279 onto new branch
6 Minutes Ago
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14 Minutes Ago
merge from main -> apartment_complex_monument
15 Minutes Ago
merge from main -> PlayerMaintainedMonuments
17 Minutes Ago
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26 Minutes Ago
DLC industrial light recovery. Fixed skewed tones.
36 Minutes Ago
Glass AR - texture update
56 Minutes Ago
Updated AO resolution for all bdu and ballistic items
1 Hour Ago
Updated textures resolution for ballistic leg armour and ballistic helmet.
1 Hour Ago
CR fix
1 Hour Ago
Fix rotation/offset bug now I can actually see what the thrusters are meant to be doing.
1 Hour Ago
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1 Hour Ago
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1 Hour Ago
m92 charm anchor tweaks
1 Hour Ago
removed corridor fbx from blockers folder
1 Hour Ago
Static version of industrial barricade for material checking
1 Hour Ago
Add ability to send and load delta changes in the player metabolism system. Use a header mask bit to discern whats in the proto
1 Hour Ago
Bugfix: StringView.IndexOf - handle seraching for empty same way as string - amended unit tests to enforce mathicng results check Tests: ran unit tests
1 Hour Ago
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1 Hour Ago
merge from storepage_industrial
1 Hour Ago
Added ConVar.Satellite.show_thruster_effects to toggle editor debug display. Some wip refactor/cleanup.
1 Hour Ago
Added branded 9x16 media for pack showcase
1 Hour Ago
edited vm empty magazine reload animation so it looks like the mag release button is pressed
2 Hours Ago
Industrial decor pack showcase
2 Hours Ago
Update: StringView - add StringOptions overloads to StartsWith, EndsWith - added unit tests to cover new methods Tests: ran unit tests
3 Hours Ago
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3 Hours Ago
bunch of small shadow casters optims around apartment complex monument props experimenting with shadows off on overgrowth prefabs. Visual difference minimal so far, decent savings in places
3 Hours Ago
Updated conditional mesh to improve clipping issues on vagabond jacket.
3 Hours Ago
Update: StringView now supports StringComparisons when comparing to other StringViews - expanded unit tests to cover this Tests: ran unit tests
3 Hours Ago
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3 Hours Ago
Quick fixes to playground assets
3 Hours Ago
Industrial decor pack store page
3 Hours Ago
Bugfix: StringView - ensure defaulted string view can compare to empty string as equal - left a note about string.Equals(object) not recognizing StringView - reorganized comparisons in Ranges test to make them pass Tests: ran unit tests
4 Hours Ago
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4 Hours Ago
Skin bundle update
4 Hours Ago
Use HasGreatlyChanged() for wetness, calories and hydration
4 Hours Ago
first pass of the monument blocker-collapse
4 Hours Ago
merge from main
4 Hours Ago
fixing coconut underwear skinning
4 Hours Ago
merge from industrial_dlc
4 Hours Ago
cleaned up single shalllow wall shelves naming so it isnt so granular - set to "wall shelves", set one as industrial and the other as bamboo
5 Hours Ago
Update(tests): add a bit more coverage to IndexOf and IndexOfAny null tests Tests: ran tests
5 Hours Ago
reduced time of bowless crossbow reload vm, 3p and w model anims by 25 frames. Deleted unused bowless crossbow old rig 3p anims
5 Hours Ago
merge from workshop_legacy_pose_client_fix
5 Hours Ago
added torch image to industrial dlc sitem
6 Hours Ago
Thruster UI button tweak to allow for the extra text
6 Hours Ago
Show the thruster effect type in thruster UI when client+server for easier testing. Don't seen anything at all except thruster labels to the client for consistency + security.
6 Hours Ago
new sounds for the bdu helmet and vest