202,387 Commits over 4,171 Days - 2.02cph!

7 Minutes Ago
merge from naval_update/deep_sea
8 Minutes Ago
Fixed deep sea spawning erroring on other scenes
22 Minutes Ago
Clean: Replace persistent native WaterFactorCache with transient native allocs This is slower, but it's not the hot path and it simplifies code and avoids polluting intellisense. Tests: ran unit tests
33 Minutes Ago
Disabled deep sea island spawning on that branch, its causing errors when entering play mode from other scenes than Craggy
37 Minutes Ago
merge fix_static_respawn_areas to main
38 Minutes Ago
Bugfix: UsePlayerUpdateJobs 1/2 - use world pos/rots when running water queries Previously it used local pos/transf, which was incorrect when parenting happened (excavator as example). Tests: jumped on excavator, validated that the water queries are running in the right location with UsePlayerUpdateJobs 2
52 Minutes Ago
Removed sound player on chandelier guide
1 Hour Ago
stricter table lamp placement Prevent table lamp roof camping https://files.facepunch.com/Alistair/127/08/2025/7I75/Unity_tijA5LpN32.png
1 Hour Ago
merge from main
1 Hour Ago
Fix static respawn areas no longer showing up after optimizing player bags.
1 Hour Ago
Set dressing on farm barge WIP. Static version of lantern prefab.
1 Hour Ago
candeller crafting pass
1 Hour Ago
Added a collider on the game trace layer to spotlights
1 Hour Ago
Chandelier world model fixes
1 Hour Ago
Chandelier not deployable on deployed layer Some tweaks to fluorescent light deploy volumes
1 Hour Ago
additonally wall cabinet socket check to prevent placement/blocker windows
1 Hour Ago
wall cabinet not in water check
1 Hour Ago
wall cabinet: stricter placement Ground watch update - missing vehicle large No longer researchable
1 Hour Ago
rhib crane wip textures
2 Hours Ago
Updated leather beanbag chair pickup, no longer fabric
2 Hours Ago
beanbag crafting pass beanbag volume updates
2 Hours Ago
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2 Hours Ago
mannequin: low health Slightly more agressive placement checks crafting pass desc update No longer researchable
3 Hours Ago
merge from main
3 Hours Ago
Merge from parent
Today
More/Backup
Today
update deep_sea/portals
Today
merge from naval_update -> deep_sea
Today
merge from main -> naval_update - stomped mannequin material changes on naval_update branch
Today
Fix portal teleport logic and add debugging of portal teleport attempts to ensure it's trying the right locations
Today
Backup
Today
merge from ui_mipmap_fixes
Today
Tagged more item icons to use the UI mipmap group
Today
Null check just in case
Today
Fixed mannequin losing its skins
Bolty, HMLMG, L96, M249 and Minigun can be heard from 600 meters away
LR and AK can be heard from 500 meters away
Today
Try to find a free spawn location when entering the portal - keep trying spots alongside the portal until a free one is found
Today
Fix map not working when deep sea islands are spawned because the tutorial island map marker covers the entire map with a layer of water
Today
Shrunk the Prevent Building volume on the attack heli, should stop deployables being blocked through nearby walls
Today
Added LODs and COL for farm barge kiosk
Today
Shrunk the Prevent Building volume on the attack heli, stops deployables being blocked through nearby walls
Today
cineamtic textures for clothing_mannequin and wall cabinet
Today
Fixed server crashes to do with Gonarch NPC Fixed StudioMDL crashes due to $maxverts Restore default FindUseEntity behavior Fixed CBaseFileSystem::ReadLine not working for workshop files Minor VPK support changes from CS:GO Fixed addon dependencies not showing due to regressive Pull Request Change ents.CreateClientRope slack param to work better Make ents.CreateClientRope despawn if any of its entities are removed
Today
merge from decor_lighting_dlc
Today
uncheck chicken costume blocked from mannequin, add rpc call limit for changing pose
Today
merge compile error fixes to naval update
Floating city medical bay progress Merged rope bridge Lowered SSS on tarps
Today
Fix server restart warning NRE
Today
merge from deep_sea/portals -> deep_sea