157,790 Commits over 4,566 Days - 1.44cph!

43 Minutes Ago
Reverting ClientVersion change that snuck in the previous changeset
45 Minutes Ago
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46 Minutes Ago
Merge from main
47 Minutes Ago
Fix decals on RRP->BIRP toggle
50 Minutes Ago
Merge from main
1 Hour Ago
Merge from render_pipeline_testing
1 Hour Ago
Fix global mip bias not being applied on startup, causing blurry foliage textures
1 Hour Ago
Merge from main
Rin
3 Hours Ago
merge from rrp_explosion_overlay_fix
Rin
3 Hours Ago
merge from hole_depth_fix
Rin
3 Hours Ago
merge from rrp_ui_grabpass
4 Hours Ago
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4 Hours Ago
Fix pie menu not updating the name or description labels at all if the new option has a null/empty name or description Can be seen on the gesture menu, starts with placeholder text and then will switch the surrender description and never switch away
5 Hours Ago
Comment out clouds debug log
5 Hours Ago
Merge from main
5 Hours Ago
Refraction viewmodel particles fix
6 Hours Ago
Increased bread/brioche dung boost time from 2/2 minutes to 6/10 (they were already much less effective on the new dung timescales) Modified animal eating behaviour - they will now prioritise the trough if there is food in there that gives them a boost
6 Hours Ago
Fix depth not being cleared correctly during hole pass
Today
Reduce minimum stack size of wool for vendor to 25 Reduce maximum size of wool for vendor to 400 400 wool will now get the top rewards
Today
Merge from main
Today
Trainyard scene is now playable in editor Fixed unloadable traincars not applying the softcore loot multiplier Also doubles the items found in the lootable train car (bonus - we could now apply this loot scaling to any loot container in the game?) Added a static ScaleGatherAmount method to BaseGameMode to reduce a bunch of copy pasted clamping logic everywhere
Today
merge from automated_testing (test fixes)
Today
Fixed Bull_ThreatOffToOneSide_TurnsToFaceBeforeStomping failing because of overgrazing leaking in between tests and changes in 166339
Today
Added a countdown timer to the pump at dome if the oil rig countdown is active
Today
Remove market place power tests
Today
Always spawn purchased animals in front of the vendor, not behind the player
Today
Map cursor implementation, added fixed center crosshairs. Can now add/remove map markers at the crosshairs
Today
Better approach - load the mainland texture assets into a bundle and the deep sea assets into a bundle, then dynamically load/unload them when we need to swich (usually behind a loading screen anyway) Verified can switch between deep sea and mainland in a build and memory profiler shows only one Texture2DArray loaded at any one time, saves 139mb Had to make actual asset changes for this
Today
fix vclouds not respecting render scale in RRP
Today
merge from automated_testing (test fixes)
Today
Testlist
Today
Restored some timeout attributes
Today
Fixed failing Livestock_PaintsTheColoursOfTheStageItGrowsInto Restored LambWool.asset
Today
electronic chessboard; - early initial art setup still very wip - prefab created - item created - material created - sitem created - ran manifest, localization, skins
Today
More editor test fixes Test list
Today
Fix SocketMod_TerrainCheck.cs after merge
Today
Codegen
Today
Fix Antihack.cs after merge
Today
Baked sheep fleece, was needed after 166175
Today
Client tests cleanup
Today
Master key tests cleanup
Today
Livestock test cleanup
Today
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Today
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Today
merge from main -> fix_foundation_clipping_rocks
Today
Fix player teams / invites / contacts being lost when server crashes / didn't get shut down correctly - another save cache issue Add ability for entities to opt out of using the save cache, enabled on RelationshipManager
Today
Fix medieval doors not counting as closed for base occlusion (they were prefab variants not straight skins)
Today
Some fixes/tweaks I found when playtesting earlier today, now I kinda have internet back.
Today
Bugfix(editor): fix net id desync after reloadmap Tests: threw a rock after reloadmap - no desync errors
Today
remove toggle option for neutral light, it's stuck on in rrp for now