158,413 Commits over 4,566 Days - 1.45cph!

19 Minutes Ago
wip viewmodel anims, animator updates
30 Minutes Ago
electronic chessboard; - textures updated - material updated
30 Minutes Ago
More merge fixes
40 Minutes Ago
Post merge fixes
46 Minutes Ago
Some cleanup, converted some old tests
46 Minutes Ago
merge from PlayerTurning_Animations
47 Minutes Ago
fix gun jitter when turning anims are playing
54 Minutes Ago
Merge from main
55 Minutes Ago
Add clear anim events to flare
59 Minutes Ago
merge from PlayerTurning_Animations
59 Minutes Ago
enable tip by default again
1 Hour Ago
merge from main
1 Hour Ago
Fixed copypaste erroring when pasting invulnerable entities
1 Hour Ago
- Flare 3p anims now use the grenade animation subsystem - Flare player model controller is an override of the grenade controller - Add drop state to flare viewmodel anim controller - Survey charge player model anims gets its own controller rather than using the molotov controller - Add TwoHandMask to HeldEntity subsystem, which grenade subsystem inherits - Convert molotov to use grenade subsystem
1 Hour Ago
biofuel_generator_pool_fix -> main
1 Hour Ago
Fix biofuel generator pooling bug
1 Hour Ago
merge from horse_optims
1 Hour Ago
merge from main
1 Hour Ago
Compile fix
1 Hour Ago
merge from buildingplan_deploy_fix
1 Hour Ago
firecracker drop vm anim edited
1 Hour Ago
Fix incorrect shot settings
1 Hour Ago
merge from wounded_sound_fix
1 Hour Ago
update softcore_tc_limit/map_icons
1 Hour Ago
Minor shadow changes/fixes
1 Hour Ago
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2 Hours Ago
Some formatting
2 Hours Ago
Merge from livestock_animals
2 Hours Ago
Fix viewmodel drop animations not playing for spectators
2 Hours Ago
Merge from livestock_animals
2 Hours Ago
Merge from render_pipeline_testing
2 Hours Ago
Reapplied MenuUI2_Settings prefab changes as they were removed by the merge from main
2 Hours Ago
Update deploy tool
2 Hours Ago
Fix a 10 year old bug causing the wounded first person sound to never play in builds, only in editor outside the Bootstrap scene Caused by it getting requested before the SoundManager was initialized, since 2016 Lowered its volume by 50% because it was really loud https://files.facepunch.com/cipeax/2026/October/07_17-10-DesertedLimpet.mp4
2 Hours Ago
merge from main -> softcore_tc_limit
2 Hours Ago
Merge from main
2 Hours Ago
Removed the RRP option from the experimental tab, also removed the Shadow Caching disabled the shadow caching toggle, as it currently isn't supported on RRP
2 Hours Ago
merge from optimize_world_server_clear/maps -> main - only the server clearing WorldSerialization maps part, not the later NativeArray changes
2 Hours Ago
exported flare/molotov vm/3p drop anims
2 Hours Ago
Refactor world.maps.Clear() -> ClearMaps()
3 Hours Ago
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3 Hours Ago
Fix a rare BasePlayer.OnDied NRE when using the admin injure command
3 Hours Ago
Merge from wind_motion_vectors
3 Hours Ago
merge from baseplayer_ondied_nre_fix
3 Hours Ago
Merge motion vector fixes
3 Hours Ago
Fix artifacts at screen edges when motion blur is enabled
3 Hours Ago
Add `forceMotionVector` flag for view models to avoid smearing hairy things across the ground
3 Hours Ago
Add the new hair rendering to Core/Hair to make horse hair and other hairy things look better
3 Hours Ago
Fixed server hip movement causing the horse to never sleep (regression from 167107 Fixed dismounted horses keeping their head turned and hip braced
3 Hours Ago
- Remove supersampling when creating icons (huge performance boost) - Disable categories with no extra options