195,930 Commits over 4,110 Days - 1.99cph!

23 Minutes Ago
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27 Minutes Ago
Fixed buttons not removing their pressed state correctly on pointer up (following the OnPointerClick changes)
54 Minutes Ago
Fixed the issue with sky turning black too early at train tunnel entrances
57 Minutes Ago
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1 Hour Ago
il_postprocessor_build_fix -> main
1 Hour Ago
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1 Hour Ago
main -> new_menu
1 Hour Ago
Manifest
1 Hour Ago
Clean: remove deleted TerrainBenchmark from the build settings Tests: none, trivial change
1 Hour Ago
Bugfix: FoliageGridBenchmark - FoliageGrid was destroyed without waiting for job completion This caused issues with native container cleanup Tests: autobench in editor
1 Hour Ago
tube lights wip implementation
1 Hour Ago
Merge from main
1 Hour Ago
Merge from trimmed_asset_warmup
1 Hour Ago
Include fx prefabs in warmup too
2 Hours Ago
removed old bullet_container folder and contents as it's no longer needed
2 Hours Ago
Security Spotlight Prefab update
2 Hours Ago
cherrypicking 123058
2 Hours Ago
atmosphere height falloff
2 Hours Ago
Prefab update speakers
2 Hours Ago
WIP propper build area check using bounds instead of the temporary radius test
2 Hours Ago
cherrypicking 123053 123054 123059 123083 123102 123106
2 Hours Ago
Speaker blockouts update
3 Hours Ago
hanging fish LODs complete for 3 variants. prefabs updated
3 Hours Ago
ship_searchlight textured
3 Hours Ago
Spawn new scientists on small oilrig
3 Hours Ago
Reduce odds of scientists charging
3 Hours Ago
- Vary angles, don't be predictable and peek from the same place twice - Improve and simplify the way we measure the quality of a flanking path, prevent very direct paths being accepted as "flanking" paths
3 Hours Ago
syncvar_ilpostprocessor_hook -> main
3 Hours Ago
Update: Merge Terrain and FoliageGrid benchmarks - Re-enabled terrain rendering in FoliageGridBenchmark - Delete TerrainBenchmark Tests: autobench in editor
3 Hours Ago
Revert file change
3 Hours Ago
Dont print anything on weaving success - only failure Wrap lots of weaver variables in using statements to help prevent any leaks/issues in the future
3 Hours Ago
Merge from additional_environment_volume_shapes
3 Hours Ago
Merge from main
4 Hours Ago
Do not highlight cart button on owned items
4 Hours Ago
codeanalysis_build_stripping -> aux3
4 Hours Ago
Include editor
4 Hours Ago
merge from j25_monument_fixes
4 Hours Ago
codeanalysis_build_stripping -> aux3
4 Hours Ago
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4 Hours Ago
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4 Hours Ago
Bugfix: MonumentBenchmark - don't clean up reflection probes between monument spawns This would cause sporadic exceptions during benchmark run. Tests: autobench in editor
5 Hours Ago
S2P all
5 Hours Ago
jungle_floor_shadow_proxy -> main
5 Hours Ago
Fixed jungle floor shadow proxy. Parse object name in highlights to remove the shadow proxy cube
5 Hours Ago
cave_entrance_a disabled no sunlight on a volume - too close to surface
5 Hours Ago
increased culling distance on static doors
5 Hours Ago
Fix scientists not reacting to loud gun sounds when patrolling
5 Hours Ago
When checking out, fallback to browser if the steam overlay didnt open for whatever reason