131,088 Commits over 4,232 Days - 1.29cph!
replaced enough of the old point grid into SDF to be able to place it in-game and get the default looking ice block back
merge from hbhf_deployvolume_fix
Fixed HBHF sensor being deployable through constructions
Added a mask to dev tool body, changed the height to match the old one
Fixed dev tools open by default
Shirt and tshirt were using the same protection properties asset so they always had the same stats, made a new one for the tshirt. Wolf headdress added to techtree. Protection value changes, WIP
Clean: remove binary dumping debug code
Mystery byte was caused by fopen using "w" mode isntead of "wb", which allows windows to handle special characters. In our case it was injecting an extra byte that was screwing over jumps. But it was all debug code anyway.
Tests: none, trivial change
Wooden pants repose/lods - added female version
Bugfix: treat instruction stream as 64bit, not 32bit
- ServerProfiler built from 6c5c94dd
Got mislead by Unity's mono --version reporting it as x86. Last bug left - an unexpected byte appearing mid instruction stream when copying from unmanaged, but missing on managed side
Tests: viewed BasePlayer::ServerUpdateParallel
Item buttons are working, added styling etc
Restore engine ui blur background
Wood chestplate pose/lods male/female
Bugfix: use ListView+labels intead of multiline TextField
Fixes weird disappearing text and gets rid of the vertex limit for text
Tests: viewed BasePlayer.ServerUpdateParallel
Hackweek XIV FPV Drone - Added explosion on impact/death, finetuned flight model, added rotor tilt-like movement on shift and ctrl
wood armour helmet repose
Terrain configuration, textures & related.
Update: display 32-bit disassembled instruction stream in editor window
- ServerProfiler built from 5bff6c48
Couple weird issues - textfield goes invisible half-way through (but can copy the text out of it and goes back visible before end), binary stream differs between managed and unmanaged sides. Will chase up next
Tests: viewed BasePlayer::ServerUpdateParallel
Fix console not working on first open (eg youd open it to a blank screen)
Group buckets via log type (log types that are different from the 'running log' will create a new bucket
Setup correct warning colour
- Setup virtual flex
- Got something printing, buffer is working
sea netting textures added
Initial console page backend work:
- Timestamp bucketing system
- Fixed size queue system
- Simple rewrite of console
Check auth for finish building
Player blink updates (for media team)
- Re-exported the anim with no baked keys on any of the skeleton except eyes & lids
- Added BlinkMask avatar
- Added 3p_eye_anims_add (additive animation)
Check for auth when trying to clear build area
Large Backpack female pose/lods
Savas-specific terrain config (WIP)
Fix collection modified exception in MissionEnded
Jumpsuits male/female/lods repose
Item tab is populated by items, can switch categories
Some layout changes
Hackweek XIV FPV Drone - Changed torque alignment from worldspace to local space, no longer looses control at extreme incline angles, removed some storage remainings in prefab
Fix issue with potential null boomboxes on underwater labs mission start
Vagabond jacket repose/lods
Added female version
Added conditional meshes
Updated AO map/material
Changed the simulation steps to be multiple compute dispatches to fix collisions on the GPU