141,501 Commits over 4,505 Days - 1.31cph!

15 Minutes Ago
Initial general attempt at grenade client prediction. Works for drops as well as throws Works for both grenade weapons and thrown weapons
Rin
26 Minutes Ago
merge from main
27 Minutes Ago
Merge from render_pipeline_testing
28 Minutes Ago
Clamping spolight cookie UVs
40 Minutes Ago
merge from maintainables_fixes
40 Minutes Ago
S2P gas station, to apply prefab fixes
55 Minutes Ago
Megre from attackheli_armour_damge
56 Minutes Ago
Merge from modular_car_handling_improvements
1 Hour Ago
Merge from render_pipeline_testing
1 Hour Ago
Fixed an issue that was causing spotlights to project backwards
1 Hour Ago
Maintainables fixes - potential fix for water pipes spawning at strange angles - fix gas station loot spawners not returning after server restart
1 Hour Ago
Bugfix: dynamically load sprites in store's item overlay - converted some ugly safety code to new IsValid extension Tests: navigated and clicked through all the shop UI - stuff was there
1 Hour Ago
Ensure the occlusion culling convar gets disabled when RRP is active rather than just trying to disable it on the backend
1 Hour Ago
Bugfix: make shop tiles clickable - reassigned bundles to resources as some were stale and wrong - ripped out Update Dyn Ref action, as the data source is now not saved - also replaced manual FileSystem calls with Load method to keep it clean - improved dynamic resource logging to know which resource failed to load Tests: was able to navigate through all menus of shop. gotta fix missing icons in places
1 Hour Ago
Prevented occlusion culling running while RRP is enabled at the moment, as it was causing visibility issues
2 Hours Ago
More work on large boiler room (large randomised room). Reduced LOD distances on some very tiny debris meshes.
2 Hours Ago
Fixed burnout smoke playing when it shouldnt
Yesterday
Improve reliability of Voice Chat HUD * Adds util.IsPlayerSpeaking (internal really) * PlayerStartVoice & PlayerEndVoice now get called consistently even if the player entity does not exist. They also both get consistent PlayerIndex argument, which is now used in base gamemode to index voice panels Try to solve potential backwards compat issues w/ voice panel changes Do not play suit animation on spawn * This is apparently a thing where multiplayer gamerules force equip the suit on spawn, but with animation enabled
3 Hours Ago
Merge from main
3 Hours Ago
update from main
3 Hours Ago
Fix navmesh not being present in some rooms behind doors even if scientists can open them (potentially missile sillo and ghostship), the room navmesh a disconnected island because the door was baked into the navmesh, blocking the doorwash, and we prune disconnected navmesh regions
3 Hours Ago
merge from midi_warmup
3 Hours Ago
MIDI Plugin now warms up in the thread pool on game startup, fixing 10+ second freeze in-game when first deploying/mounting an instrument
3 Hours Ago
Adjusted armour fall off - 80% Left - 70% Right - 60% Front
3 Hours Ago
Updated Nailgun Remake FBX to fixed overlapped UV's
3 Hours Ago
Update: Mark all static asset props as NonSerialized This breaks asset dependency link, can test if everything correctly hooked up Tests: navigated shop ui - most tiles are there but some not clickable. dlc pages open but missing icons in detail view
3 Hours Ago
Skull Wall Torch - missing texture
3 Hours Ago
Added Nailgun Remake Viewmodel and Worldmodel FBX
3 Hours Ago
Skull Wall Torch - final textures, icon, material tweaks, prefab adjustments, gibs
3 Hours Ago
Added Nailgun Remake Textures Setup Nailgun Remake Materials and Folders
Rin
3 Hours Ago
merge from ArrowIcons
3 Hours Ago
Fluidic items work in a hybrid way for now
4 Hours Ago
merge animation subsystem/held entity sprint modifier nre fixes.
Rin
4 Hours Ago
merge from Monument_Blocker_Balance
4 Hours Ago
Fix scientist2 corpse not being on the ragdoll layer and thus blocking movement and projectiles
Rin
4 Hours Ago
Small oil rig blocker Minor adjusted large rig blockers Minor adjusted launch site blockers S2P
4 Hours Ago
made windmill_main and lift_shaft_top gibs ReadWrite enabled
4 Hours Ago
Run clean entity labels
4 Hours Ago
merge shield fixes to main
Rin
4 Hours Ago
Lower monument blocker HP. 1 C4 or 5 satchels. Manifest
4 Hours Ago
add a timeline view for the player model animation inspector
5 Hours Ago
Updated 3p flashlight anims, updates to blending on 3p controller
5 Hours Ago
- fixed wood armour gloves viewmodel skinning issue.
5 Hours Ago
Merge from marketplace_power
5 Hours Ago
Flag fix, tests now pass
5 Hours Ago
Converted OilSwitchBroadcast and WaterTreatmentWaterTank
Rin
5 Hours Ago
merge from hqm_ore
5 Hours Ago
AI select/move commands now work on multiple animals Added ai.selectinrange convar Added ai.deselectnpc convar When ordering multiple NPC's to a location they all receive an offset so they don't all pathfind to the exact same spot
5 Hours Ago
Merge from main
Rin
5 Hours Ago
Reduce HQM node spawn by 66% Reduce HQM collectable spawns by 75%