157,568 Commits over 4,536 Days - 1.45cph!

16 Minutes Ago
Added sound events to viewmodel reload
22 Minutes Ago
Merge from airwolf_repairable_pad
22 Minutes Ago
Remove serialized field for vehicle spawner repairable pad, now finds nearby pad when spawned
24 Minutes Ago
set up new worldmodel prefab
42 Minutes Ago
Ton of refactor/rework for new centralised system for food, cooking and pie visual config - now all configured on the item definition instead of a bunch of place.
43 Minutes Ago
Adjust UI inventory blur to use new grabpasses
47 Minutes Ago
Merge from main
1 Hour Ago
merge from analytics_signs -> main
1 Hour Ago
Add "frame number" so we know which frame of a neon sign is being modified
1 Hour Ago
added and edited ultra wide screen component to nailgun viewmodel prefab. removed old gun mesh
1 Hour Ago
Harbor 2 - boarded up more windows that allowed to see into the loot room
1 Hour Ago
Add analytics for signs being painted
1 Hour Ago
merge from sentry_background_thread_errors -> main
1 Hour Ago
Tag background thread errors as "background thread" so we can filter them in sentry
Rin
2 Hours Ago
merge from jungleanimals_spawn_fix
2 Hours Ago
fix for cinematic idle prop rotation + sprint idle arm fix
2 Hours Ago
Comments
2 Hours Ago
merge from sentry_background_thread_errors -> main
2 Hours Ago
Remove downsampling from explosion overlay
2 Hours Ago
Merge from main
2 Hours Ago
Merge from main
Rin
3 Hours Ago
merge from terrain_hole_depth_fix
3 Hours Ago
Client timeout 20m, server timeout 5m
3 Hours Ago
Give background thread errors a larger time window so we can guard more against spam
3 Hours Ago
cherry pick DefaultVolumeProfile change, fix for deep sea color grading in RRP
3 Hours Ago
Cleanup
3 Hours Ago
Merge from main
3 Hours Ago
Fix lamb wool
3 Hours Ago
Tunnel materials
3 Hours Ago
fix missing HSVRemap from DefaultVolumeProfile
3 Hours Ago
Bunch more fixes
3 Hours Ago
Merge from lightingexclusion
4 Hours Ago
Fix failing tests, some setups were fragile / incorrect, one regression now fixed
4 Hours Ago
Bunch more work/fixes including: Added dedicated crafting screen action. Holding inventory button displays the crafting screen directly. Bunch of vdf & mapping/config updates. Deploy active gamepad config too to make update/testing easier. Convar/command updates/additions. Test updates & fixes. Better debugging output.
4 Hours Ago
triangle ladder hatch workshop icon fix
4 Hours Ago
Show genes on sheep only (didn't have time to make them show up in appearance)
4 Hours Ago
Fixed jungle animals failing to spawn: they always had a 300m check preventing them to spawn close to any other BaseNPC2 Now that all the animals (and critters) are converted to BaseNPC2, they fail to spawn constantly Changed this check to only look for the BaseNPC2 at the time of jungle release (crocs, tiger panther and wolves)
4 Hours Ago
Fix "missing tree at index 0" error when opening jarrydtestmap
4 Hours Ago
Updated sheep textures
4 Hours Ago
Add blue cream and green skimmed milk lid variants and hook up item world models
4 Hours Ago
merge from main
4 Hours Ago
ladder hatches new icons
4 Hours Ago
merge from main
5 Hours Ago
Fixing sheep leg skinning
5 Hours Ago
Halloween Wallpapers - texture updates
5 Hours Ago
Fixed skin viewer background issues with rrp enabled. This one didnt need a grabpass blur anyway, its now blurred in place with a UI shader
5 Hours Ago
Merge from TroughDescLivestock
5 Hours Ago
Merge from PureCreamyCooling
5 Hours Ago
Merge from render_pipeline_testing
5 Hours Ago
Updated Trough description to reference Livestock