161,436 Commits over 4,597 Days - 1.46cph!
Clean up debug options and convars, improve foliage shadow block culling, reduce cell padding
Clean up DrawDecals() a bit
Disable RRP for twitchrenderer tool
Don't run decal pass when there are no decals.
Info and net panels only slide out when their button is clicked, not when F1 opens or you switch back to the console
Remove requirement to hold firemode button to change stock, now a single press
Fix skins not applying on thrown weapons whilst in flight
Fix workshop skins still being applied if the skin application was reset during an in progress skin load
Player/horse modifier pooling.
Bunch of related fixes.
Missed lake blend texture
Merge from gamepad_focus_nre
Increased radius of Lake C slightly to include blends and terrain splat/sculpt. Regenerated terrain anchors with new blend based script. Slightly gentler tolerances now.
Reduced blend and increased radius of Oasis B slightly so that they marry up better. Regenerated terrain anchors with new blend-based script, should be better in super hilly spots now. S2P.
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BaseProjectiles will now always reset the hold type (and trigger the deploy animation) in third person when equipped, even if the player already had a matching weapon with the same animations equipped
Fixes the reload continuing in third person when switching between identical guns
Reworked sprint metabolism system (for next wipe, todays wipe is just the flat 10% penalty)
Increased sprintmetabolismscale to 1.3 (30%)
Scale is now decided by a new stat on armour - Sprint Effort
Added Sprint Effort to the more effective armour items - Roadsign, Heavy plate, ballistic
WIP values for now:
Metal facemask + chest plate + roadsign kilt + roadsign gloves = 100%
Heavy Plate set = 100%
Ballistic set (helmet + vest + legs) = 75%
Wood set = 40%
Naked, burlap or cloth basics = no penalty at all
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Fixed Tomaha snowmobile throwing an Unsupported Type error when geetting prepared
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Testing out converting our voice and radio streaming process to use Unity's new IAudioGenerator interface, performance seems underwhelming (our existing implementations are pretty fast)
Just parking on a branch for posterity
Fixed hoppers not collecting body bags
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Fix harmless ch47 sounds NRE when disconnecting from a server
fix laser stretching in laserjobs
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Merge from ballista_bolt_fix
Fixed ballista bolts not working (regression)
remove stray sound anim event with no sound assigned from shears deploy
Add search utility to tech trees
https://files.facepunch.com/martynchapman/2026/November/04_22-38-LuxuriousHydatidtapeworm.mp4
Merge from audio_import_changes
Mark all animal footsteps and cow moos as decompress on load
Add dynamic monument map marker entity, which can change label text and position at runtime
Merge from rustplus_remove_direct
Linux64 client progress
* 64bit Linux clients runs
Keep Linux32 client working for SteamRT4 for now
* To be removed, probably next year
Cleanup Steamworks deploy scripts
Delete vidcfg.bin
* This file is supposed to be auto generated, and the whole system involving it is disabled anyway
Delete basehaptics.txt
* Only used for Novint Haptics system, which was removed from GMod
Remove some client related files from SRCDS distributions
* Remove bin/*.bin and bin/*.txt
* Get rid of settings/presets/ and settings/spawnlist_default/ as they serve no purpose on dedicated servers
* 360 controller cfgs, lights.rad, detail.vbsp, resources/fonts/
Added some more fields to SetSaveValue whitelist
* m_hKiller, m_hZoomOwner
early out water caustics where surface mask is 0 (no water)