158,214 Commits over 4,566 Days - 1.44cph!

15 Minutes Ago
merge from tattoos_revived -> tattoos
16 Minutes Ago
First pass at working tattoos again - Had to change UVRender shaders "ObjectId" to "PaintObjectId" to avoid Unity conflict to fix face tattoos - Face tattoos use UV1 instead of UV0, for after the player update - set resolutions to 512x512 for face and 2048x1024 for body tattoos
16 Minutes Ago
Fixes
16 Minutes Ago
Fix TerrainTexturing.OnEnable NRE when opening scenes in editor
19 Minutes Ago
merge from boar_healthThresholdForFleeingFix
19 Minutes Ago
Bugfix: also include level size in reload req, otherwise client gets confused about world loading Tests: client was able to load from Craggy into procgen map while server is still on craggy
22 Minutes Ago
merge firecracker update to grenade drop animations
27 Minutes Ago
setup firecracker vm camera anims
28 Minutes Ago
Optimized entities with flag toggles spawning: EntityFlag_Toggle now bakes its listeners at prefab preprocessing and calls them directly instead of invoking its UnityEvent The first UnityEvent invoke on every new instance looked its listeners up by reflection. Rough profiling from the editor, loading in a mix of 248 entities (io, locks, doors and some random deployables) EntityFlag.DoUpdate 26ms -> 2ms total ~100us -> ~9us per entity ~940 KB -> ~231 KB total
32 Minutes Ago
Merge from main
39 Minutes Ago
Merge from main
40 Minutes Ago
Merge from main
40 Minutes Ago
- Vingette - Minor adjustments/cleanup
43 Minutes Ago
Update: more progress on loading to a different level - refactored some of testing code - client doesn't send tick while loading - server delays client entering game till they're marked as connected Tests: tried to load from craggy to procgen, but got stuck on recieving data. also triggerd a bunch of asserts in the process
43 Minutes Ago
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52 Minutes Ago
merge from sv_console_terminal_fix
56 Minutes Ago
Format ConsoleInput numbers with invariant culture so a culture's multi-character negative sign can't overflow the stack buffer
1 Hour Ago
Reduce the amount and size of comments in livestock fsm, instead move them to a separate document file
1 Hour Ago
Added Tattoo Gun
1 Hour Ago
Merge from main
1 Hour Ago
- Added the RRP asset to the graphics settings as the default - Removed the rrp.enabled convar - Added the rrp.disabled convar which is dev only and isn't saved
1 Hour Ago
updated firecracker anims exported.
1 Hour Ago
Silence threaded IOException spam coming from rcon and companion server sockets
1 Hour Ago
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1 Hour Ago
Fix agent velocity not always being accurate
1 Hour Ago
Merge from livestock_hotfixes
1 Hour Ago
- Fix fading issue - Fix underwear prompt text appearing when it shouldnt - Reduce the amount of skin tones available per skin color - Fix character teleporting back to the start when first opening the menu
1 Hour Ago
Fix a few allocs caused by unconditionnal string.format, and a boxed action
1 Hour Ago
Add an assert when trying to use save cache on unsupported entity
1 Hour Ago
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1 Hour Ago
Merge (and resolved) from deadzones
2 Hours Ago
merge from main
2 Hours Ago
Convert SkyboxPass to a RasterRenderPass
2 Hours Ago
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2 Hours Ago
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2 Hours Ago
Move crafting to dpad down in all action sets.
2 Hours Ago
merge from distanceflareorientationfix
2 Hours Ago
Fix error in the shader after main merge
2 Hours Ago
merge from main
2 Hours Ago
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3 Hours Ago
Key suppression timing bug fix
3 Hours Ago
Reduced fleeBelowHealthFraction from 0.75 to 0.3
3 Hours Ago
Add a deterministic mode to NPCs for tests: - one rng generator per npc, use it everywhere there is a random draw - infinite budget and fixed time step during AI test - fix warp causing an agent speed spike - fix melee / voice sens lookups not checking their age - fix tiger / croc / grenade using deltaTime instead of fsm time, or not respecting timescale
3 Hours Ago
Fix for resulting menu drift
3 Hours Ago
Fix background not rendering through glass in skin viewer with RRP enabled
4 Hours Ago
- Fix character creator lighting not working when you leave/connect - Hide the character customisation screen when already in game - Hide the map and the 'choose your character slot' in the session modal once in game - Make UI panels fade in - Add save button flash and icon rotation
4 Hours Ago
Merge from wool_dialogue_fix
4 Hours Ago
Post merge fixes
4 Hours Ago
Left stick too. Updated steam input config tool to kill and restart Steam client too (needed for config reload)
4 Hours Ago
Merge from main