197,462 Commits over 4,110 Days - 2.00cph!

10 Minutes Ago
fixed abyss skin item def being null (wrong reference name)
13 Minutes Ago
Fixed store overlay cart button styling when the pack is owned
35 Minutes Ago
rebake CraggyIsland water and height maps - resolves "water holes"
44 Minutes Ago
Store overlay pages auto cycling
54 Minutes Ago
phrases
1 Hour Ago
merge from autoturret_optim (fixes)
1 Hour Ago
Move SH calculations to vertex shader, use Unity shadow fade function for shadow to SHDO transition/blending, remove unneeded interpolators, fixed precision issue causing SHDO flickering when in shadow range.
1 Hour Ago
merge from FrontierGate_Token
1 Hour Ago
merge from store-june-2025
1 Hour Ago
"View in inventory" button leads to the new item after opening a crate
1 Hour Ago
Merge: from main
1 Hour Ago
Update: AutoTurret.ProcessInterferenceQueue - remove last float time calc Think all server-side logic has been ammended Tests: builds in editor C+S
1 Hour Ago
Added navigation url support to steam inventory
2 Hours Ago
Update: AutoTurret.nextAmmoCheckTime -> double Tests: builds in editor C+S
2 Hours Ago
Update: AutoTurret.nextForcedAimTime -> double Tests: builds in editor C+S
2 Hours Ago
Merge from parent
2 Hours Ago
added workshop source locker that has shelves and doors
5 Hours Ago
Reduced flickering from dropped flares Completely remove flickering if limit flashing option is enabled
5 Hours Ago
Remove temp testing walkways
5 Hours Ago
Re pivoted all of the floating walkway prefabs and adjusted the buoyancy points for better movement
6 Hours Ago
Possibly fixed simple floating platforms flipping
Today
Fixed SimpleFloatingEntity running logic if no players are nearby
Today
Copy the terrain water system over to the floating city system so that water level queries work as expected (copied from craggy) Added a new ForceSpawnPoint component, if this is present in a scene the player will always spawn there (editor only)
Today
Merge from parent
Today
Merge from main
Today
Fix out of range exception in PlayerModelCinematicList.UpdateCinematicAnimations when running with bundles in editor
Today
Fix some collision meshes not being R/W
Today
Fixed NREs when opening crate in steam inventory
Yesterday
Switch to loading/unloading scenes async so we can always do it additive Fixes to get almost in game
Yesterday
Merge from main
Yesterday
WIP using scenes to speed up asset warmup
Yesterday
Arctic value compensation for new haze falloff curve.
Yesterday
Merge from /compass
2 Days Ago
merge from new_menu
2 Days Ago
TMP soft mask shader added to always included shaders
2 Days Ago
Cloud depth and brightness enhancements on clear.
3 Days Ago
Added takeover system for steam inventory items
3 Days Ago
3 Days Ago
Fix attempt for the missing photoseizure warning text on bootstrap in builds
3 Days Ago
merge from indirect_instancing
3 Days Ago
native libraries
3 Days Ago
- Found a way to unity instance adding/removal code under InstancedLODComponent. This is starting to look very solid now. - Started extending BufferList to work with Span<T> - Added ArrayPoolBufferList as an experiment
3 Days Ago
Subtract 124593 - dont need it
3 Days Ago
merge from new_menu
3 Days Ago
Updated SoftMask
3 Days Ago
merge from fogmethod1
3 Days Ago
scrap_heli_gibs_fix -> main
3 Days Ago
Make the base mesh readable and try that
3 Days Ago
Temperate twilight adjusted for new haze falloff.
3 Days Ago
merge from fogmethod1