139,463 Commits over 4,474 Days - 1.30cph!

13 Minutes Ago
Audio file tweaks and voice count changes
18 Minutes Ago
merge from game_room_dlc
19 Minutes Ago
merge from main
22 Minutes Ago
Merge from PlayerMaintainedMonuments
33 Minutes Ago
33 Minutes Ago
merge the 3 watercatcher entities on the water pipes into 1 entity with 3 outputs tripled the water production stats to match
37 Minutes Ago
Added generator VFX to the powerplant.
38 Minutes Ago
Code audio fade tweaks and added sounds to the industrial generator
1 Hour Ago
missing mats
1 Hour Ago
update wooden crate 2 mesh so all usages update together like the other new loot crate revisions. Added new albedo variant for DM
1 Hour Ago
merge from PlayerMaintainedMonuments
1 Hour Ago
Fix pool cue placement again
1 Hour Ago
updated all instances that use the wooden crate 1 asset incl. mine crate, wagon crate, and also added texture variants for food and medical to match the original
1 Hour Ago
more pooling state resetting
2 Hours Ago
updated all instances that use loot crate for bradley and elite variations with new model and materials.
3 Hours Ago
jukebox - minor micro polish on game model
3 Hours Ago
Model, entity, and textures for halloween garland (WIP)
3 Hours Ago
more reset state fixes for heli, bike, ram, vehicle modules
3 Hours Ago
Fix sound positions
3 Hours Ago
Ensure cue follows hand prop position + rotation given in animations
3 Hours Ago
Fix timesince and car audio not being reset properly
3 Hours Ago
Adding initial events for power grid state, fuses, and garages.
4 Hours Ago
Improve sound loop stop
4 Hours Ago
Add simple clientside component for playing powergrid startup/loop/winddown sound
4 Hours Ago
Merge from terrain_renderer
4 Hours Ago
merge from terrain_parallax_fix
4 Hours Ago
Merge from main
4 Hours Ago
Merge from PlayerMaintainedMonuments
4 Hours Ago
Merge from satellite_crash
4 Hours Ago
Merge from satellite_internal_meshfix
4 Hours Ago
Merge from thruster_module: Adds a new Thruster Module item. 3 salvagable from the satellite remains. Recyclable only. Item has condition level based on remaining satellite fuel at target lock-in. Recycles to explosives based on condition. More fuel = more explosives.
4 Hours Ago
revert quality mapping
5 Hours Ago
Change local parallax keywords to global Map to terrain quality setting Adjust terrain material parallax values
5 Hours Ago
Gate debug dot to editor only
5 Hours Ago
merge from hackweek_sv_pie_menu
5 Hours Ago
Added back inventory tab checks
5 Hours Ago
Run the custom pie close command (if available) if it cannot be opened due to dialogs
5 Hours Ago
Manifest
5 Hours Ago
5 Hours Ago
Thruster item setup
5 Hours Ago
adding tripple transition train tunnel part
5 Hours Ago
merge from main
5 Hours Ago
5 Hours Ago
Fix grass
6 Hours Ago
Updating Jenkinsfile to match required params for build step with latest FPBuild
6 Hours Ago
adding small modular train tunnels
6 Hours Ago
removing unused station blockouts
Today
initial/wip
Today
Merge from playermaintainedmonuments
Rin
Today
merge from water_wheel_gibs