146,408 Commits over 4,444 Days - 1.37cph!
Fixed issue allow random position to fall outside of the targeting radius.
Reworked to also be more random and less weighted around center of targeting radius.
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merge from main -> apartment_complex_monument
merge from main -> PlayerMaintainedMonuments
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DLC industrial light recovery. Fixed skewed tones.
Glass AR - texture update
Updated AO resolution for all bdu and ballistic items
Updated textures resolution for ballistic leg armour and ballistic helmet.
Fix rotation/offset bug now I can actually see what the thrusters are meant to be doing.
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removed corridor fbx from blockers folder
Static version of industrial barricade for material checking
Add ability to send and load delta changes in the player metabolism system. Use a header mask bit to discern whats in the proto
Bugfix: StringView.IndexOf - handle seraching for empty same way as string
- amended unit tests to enforce mathicng results check
Tests: ran unit tests
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merge from storepage_industrial
Added ConVar.Satellite.show_thruster_effects to toggle editor debug display.
Some wip refactor/cleanup.
Added branded 9x16 media for pack showcase
edited vm empty magazine reload animation so it looks like the mag release button is pressed
Industrial decor pack showcase
Update: StringView - add StringOptions overloads to StartsWith, EndsWith
- added unit tests to cover new methods
Tests: ran unit tests
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bunch of small shadow casters optims around apartment complex monument props
experimenting with shadows off on overgrowth prefabs. Visual difference minimal so far, decent savings in places
Updated conditional mesh to improve clipping issues on vagabond jacket.
Update: StringView now supports StringComparisons when comparing to other StringViews
- expanded unit tests to cover this
Tests: ran unit tests
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Quick fixes to playground assets
Industrial decor pack store page
Bugfix: StringView - ensure defaulted string view can compare to empty string as equal
- left a note about string.Equals(object) not recognizing StringView
- reorganized comparisons in Ranges test to make them pass
Tests: ran unit tests
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Use HasGreatlyChanged() for wetness, calories and hydration
first pass of the monument blocker-collapse
fixing coconut underwear skinning
merge from industrial_dlc
cleaned up single shalllow wall shelves naming so it isnt so granular - set to "wall shelves", set one as industrial and the other as bamboo
Update(tests): add a bit more coverage to IndexOf and IndexOfAny null tests
Tests: ran tests
reduced time of bowless crossbow reload vm, 3p and w model anims by 25 frames. Deleted unused bowless crossbow old rig 3p anims
merge from workshop_legacy_pose_client_fix
added torch image to industrial dlc sitem
Thruster UI button tweak to allow for the extra text
Show the thruster effect type in thruster UI when client+server for easier testing.
Don't seen anything at all except thruster labels to the client for consistency + security.
new sounds for the bdu helmet and vest