158,053 Commits over 4,566 Days - 1.44cph!

11 Minutes Ago
biofuel_idle_fix -> main
11 Minutes Ago
Only consume electricity when actively generating fuel
19 Minutes Ago
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35 Minutes Ago
Fix livestock age regressing when calf grows up into adult, and age being more and more incorrect over time because of the random variance
37 Minutes Ago
merge from drinkingpoint_optims
37 Minutes Ago
merge from drinkingpoint_optims
57 Minutes Ago
Fixed Spawnmenu middle mouse click regression Handle addons not providing complete data for NPC weapons * So spawnmenu doesn't get bricked entirely Fixed -force32bit trying to launch 64bit CEF Use more dynamic fallback for Infected shader * Instead of shipping edited materials, we do it in code Fix false positive with "Out of bounds bone in CIKContext" Fixed potential npc_alyx related crashes Potential fix for a crash on that one CS:S map Update Windows symstore path
60 Minutes Ago
Bring back multiline input support to the console
1 Hour Ago
merge from qol_loadout_inventory_preview -> main
1 Hour Ago
Fixed UpdateWaterDrinkingPoint running when not needed: - now runs in the entity looking at tick every 0.1s - skipped when mounted, or when move speed is above drinkMovementSpeed Its a trace so it wasnt scaling well in big bases
1 Hour Ago
merge from map_optims
2 Hours Ago
Cache vending machines and skip rebuilding all their markers when opening the map Saves around 80ms on a server with 170 vending machines
2 Hours Ago
merge from fix_apartment_teammate_door -> main
2 Hours Ago
Update test list
2 Hours Ago
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2 Hours Ago
Codegen
2 Hours Ago
merge from fix_apartment_transfer_items -> main
2 Hours Ago
merge from main -> fix_apartment_teammate_door
2 Hours Ago
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3 Hours Ago
merge from fix_custom_item_drag -> main
3 Hours Ago
merge from fix_jungle_plant_water -> main
3 Hours Ago
merge from fix_sentry_modded_tag -> main
3 Hours Ago
merge from fix_motorcycle_dismount_order -> main
3 Hours Ago
merge from fix_client_sail_wind -> main
3 Hours Ago
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3 Hours Ago
merge from netgraph_fix
3 Hours Ago
Reapplied the fix after the post-merge conflicts
3 Hours Ago
merge from main
3 Hours Ago
merge from prototype_arctic_trail_path_fix
4 Hours Ago
- New Character Creator Layout - Stop the icon preview characters looking dead (they had no eyes in their sockets) - Fix numerous build errors - Remove eyebrows category - Add underwear category
4 Hours Ago
Missed files
4 Hours Ago
merge from console_autocomplete_improvements
4 Hours Ago
merge from lookatboat_optim
4 Hours Ago
Clean: remove stale todo Don't think I need to fiddle with asset scenes in this case Tests: none, trivial change
4 Hours Ago
Cache LandmarkInfos so we only rebuild them when necessary
4 Hours Ago
Update: ignore auth messages if already authed Tests: using a temp servervar triggered reauth while on Craggy - got rejected
4 Hours Ago
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4 Hours Ago
Fix after merge
5 Hours Ago
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5 Hours Ago
Increase livestock lead break distance from 7 to 15m, show familiarity and gender by default
5 Hours Ago
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5 Hours Ago
Add logging to memsnap commands - indicate if you are on a release builds and they won't work (keep the commands listed though instead of removing them) - log a message after they run - print to server console / logfile / rcon if the dump worked
5 Hours Ago
merge from main -> qol_loadout_inventory_preview
5 Hours Ago
Split sensitivity per axis
6 Hours Ago
Merge from main
6 Hours Ago
Merge from pre_merge_review
Today
When opening the map, only rebuild the mission provider states when they changed, saves ~100ms when opening the map on my machine
Today
Fix broken test
Today
merge from main
Today
merge from halloweencostume