127,706 Commits over 4,201 Days - 1.27cph!

13 Minutes Ago
updating the colliders for the diy hammock
18 Minutes Ago
PT Update to remove moving turret parts ready for 50cal.
58 Minutes Ago
merge from deep_sea
58 Minutes Ago
Tropical2 terrain set to the terrain layer
58 Minutes Ago
Added deep sea prevent building volume Changed SocketMod_TerrainCheck to look for deep sea island terrain when out of bounds
1 Hour Ago
clean up discarded changes
1 Hour Ago
merge from fix_non_harvestable_trees -> naval_update
1 Hour Ago
Added IGModAudioChannel:GetTagsWMA/GetTagsMP4 (.m4a) * Also some kind of ID3v2 implementation, but not confident enough to make it available yet Added "Restore" input to func_breakable_surf entity
1 Hour Ago
Fix HttpImage attempting to delete asset/builtin textures when the remote image fails to load
1 Hour Ago
small engine mesh and textures update
1 Hour Ago
pt_boat_gameplay_pass -> naval_update
2 Hours Ago
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3 Hours Ago
xmas floorpapers wip, some more minor tweaks
3 Hours Ago
AI aim direction translation fixes Aim pivot fixes AI will only fire if its aim is within 5 degrees of the target
3 Hours Ago
AI can now point the boat turrets at players (their current target) Remove items from PT boat turret operators AI support setup for PT turrets
3 Hours Ago
bouncing planks setup
3 Hours Ago
Fixed cargoship oil rig avoidance
3 Hours Ago
Added basic blueprint fragment chance to military crate, large underwater crate, junkpile scientists, and roadside metal detecting
4 Hours Ago
Update: if either logging or dry run is enabled, log uploader activity Previously it was editor only, and you had to enable dry-run specifically to get those logs. This makes it easier to work with. Tests: none, trivial change
4 Hours Ago
Bugfix: in editor with SERVER+CLIENT send client records to client gameplay AnalyticsTable Not sure if it's technicall bug, but it did differ from original logic Tests: logged activity in the editor
4 Hours Ago
SAP anim and audio updates
4 Hours Ago
4k cannon textures
4 Hours Ago
Optim: wind down AzureAnalyticsUploader when UseV2 is active Gets rid of async tasks that are generating allocs while waiting for work Tests: in editor activated v2, waited till upload happens, then disabled and waited for normal upload
4 Hours Ago
Fix buried items error when loading a save file
5 Hours Ago
Removed floating behaviour from floating walkway chunk. Added ladder volumes to floating city 3.
5 Hours Ago
rpg skin prefab gun scale set to 7.5 in z and latest anims exported
5 Hours Ago
pt_boat_gameplay_pass -> naval_update
5 Hours Ago
Disable BoatAI debug.log
5 Hours Ago
Update: name the analytics thread Tests: dry run in the editor
5 Hours Ago
Optim: reduce allocations by relying less on async/await - Use a Thread instead of a Task for internal AnalyticsManager work (this also fixed editor 10s shutdown delay) - Allow internal upload tasks to run in parallel instead of waiting on sequential completion Previously it would frequently GC, now it's back to normal Tests: ran in editor in dry run mode. ran unit tests
5 Hours Ago
Fixed LOD materials on farm barge tarps
5 Hours Ago
Static versions of boogie board, paddle, etc. Replaced deployable proxies in scene and food market barge prefab with static versions.
6 Hours Ago
Add section for uploading custom preview images to the workshop directly, rework publish tab to use scrolling + flex elements
6 Hours Ago
naval_update -> pt_boat_gameplay_pass
6 Hours Ago
Spawn PT boat in the deepsea alongside a couple of the smaller boats
6 Hours Ago
PT Mesh update
6 Hours Ago
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6 Hours Ago
Removed old placeholder prefabs from BBS. Deleted previous BBS blockouts.
Today
Merge from naval_update
Today
Setup boat building station prefab with art prefabs, modified colliders. Applied materials.
Today
Update: add profiling markers to AnalyticsManager and it's uploaders Tests: ran in editor
Today
Merge bitmapped_damage_tracking → indirect_instancing
Today
Implement bitmapped damage tracking
Today
Tropical1 tree fixes
Today
commit _b material for platform
Today
Update: FPUploaderImpl - add a warning in case someone attempts to feed it non-json AnalyticsTable Tests: none, trivial change
Today
Boat ladder prefab tweaks
Today
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Today
merge from naval_update