146,290 Commits over 4,444 Days - 1.37cph!

4 Minutes Ago
shadow fix's for new anim content
15 Minutes Ago
move scoring to in-world screen to prepare for chalkboard, scoreboard working for 1p and 2p games, - refactored to keep track of scores per turn, for better easier handling on scoreboard and coming in/out of network range fixes to 2player games - no longer have to wait for both players to register to the game, only 1 is needed. - 1st player takes their turn, then the next player to mount registers as 2nd player and takes their turn afterwards - fixed nonregistered players being able to play/mount, and added convar for being able to play 2p against yourself (for debugging) - various other fixes
15 Minutes Ago
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22 Minutes Ago
Removed non HeldEntity error log from ItemModEntity::OnRemove, we have a few legit non HeldEntity using this (weapon attachments)
22 Minutes Ago
merge from main
28 Minutes Ago
Setup Keyboard Folder Structure Imported Keyboard Viewmodel and Textures Setup Keyboard Materials and Viemodel FBX
29 Minutes Ago
merge from pool_analyzer_non_caching_methods
29 Minutes Ago
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34 Minutes Ago
Update Rust.CodeAnalyzer again - switched the way methods are marked to an attribute [PoolAnalyzerNonCaching] Mark all RPC method overloads with it Update Rust.SourceGenerator.Rpc to add it to the autogenerated RPC methods too
35 Minutes Ago
Clean: remove NetWrite.BytesWithSize(byte[]...) overloads Tests: editor compiles
44 Minutes Ago
Clean: remove acouple obsolete things - Get rid of IStreamReader/Writer - they're not used anywhere - get rid of NetWrite.Bytes(byte[]) overload - superceded by Bytes(ReadOnlySpan<byte>) Tests: editor compiles
45 Minutes Ago
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53 Minutes Ago
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58 Minutes Ago
- renamed wordmodel - added static (linked) mesh to worldmodel prefab - removed rail from renderers (hidden) in worldmodel prefab - updated weapon rack to large pegs
1 Hour Ago
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1 Hour Ago
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1 Hour Ago
Industrial Storage - closed gaps under barrels and adjusted distance to floor
1 Hour Ago
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2 Hours Ago
More fixes to viewmodel mag & shell visibility
3 Hours Ago
Update Rust.CodeAnalyzer Brings an upgrade to the pool static analyzer, letting us mark certain methods as "non-caching" via .editorconfig - for example ClientRPC / ServerRPC are guaranteed to not cache or free pooled arguments. Doing so tells MissingFree to keep analyzing after calls to that method (instead of treating the pooled variable as escaped). This found 6 pool leaks which are also fixed in this commit (inside BasePlayer-Spectating, BasePlayer-MapInfo, DisplayingBoxStorage, GrowableEntity-Server, WireTool, IndustrialConveyor).
3 Hours Ago
Cleanup, remove legacy IO code of already converted entities
3 Hours Ago
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3 Hours Ago
Converted NeonSign to the new IO system
3 Hours Ago
Merge from m16a2
3 Hours Ago
- Fix simple handmade sight not enabling sight rail - Fix some sights not always enabling sight rail on viewmodel - Fix sight rail not always showing when holstered on back - Fix worldmodel using the LR300 mesh
3 Hours Ago
merged from tovector3_parse_format_fix
3 Hours Ago
Viewmodel fixes - re-added shell to chamber - adjusted visibility settings of mag1 during alt reload
4 Hours Ago
Deploy animation updates
4 Hours Ago
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4 Hours Ago
merge from additional_hairstyles
4 Hours Ago
Tied back capmask fixes
4 Hours Ago
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4 Hours Ago
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4 Hours Ago
Client compile fix.
4 Hours Ago
Reduced the extra Replace alloc as suggested by Dan, added instead a fallback indexof lookup
4 Hours Ago
Hair colour balance pass
4 Hours Ago
merge from industrial_dlc
4 Hours Ago
Use HasGreatlyChanged() for temp and comfort
4 Hours Ago
Removed the legacy electricity IO queue
4 Hours Ago
Charity Plushie setup
5 Hours Ago
Adjusted auburn crewcut material
5 Hours Ago
Only set metabolism has changed provided there has been a slight variation rather than an exact one. This prevents HasChanged() from firing if its like a 4th decimal place that changes
5 Hours Ago
Fixed Vector3 parsing in formats such as "10 10 10" (it's now 1:1 to the old behaviour) https://files.facepunch.com/raul/1b0111b1/vec3_parse_test.png
5 Hours Ago
Update vm attachment prefab to use complete new FBX asset
5 Hours Ago
edited 3p relaxed gun pose on weapons that spawned npc's use. Lr300, M429, military flame thrower, minigun, mp5,sap, spas,
5 Hours Ago
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