161,674 Commits over 4,597 Days - 1.47cph!

39 Minutes Ago
Fixed vending machine admin UI "Remove All" popup unable to be interacted with
52 Minutes Ago
Merge branch 'apartments_roomcount_fix'
59 Minutes Ago
Merge branch 'wiretool_nre_fix'
1 Hour Ago
Fixed WireTool.ShowSavedWire NRE
1 Hour Ago
Unstucking editor tests in CI pipelines
1 Hour Ago
Undo support in panel preview editor window
1 Hour Ago
Codelock screen converted to panels
1 Hour Ago
Put generated razor files in a Generated folder
Rin
2 Hours Ago
Conditional hull shapes to make boats look more like boats
4 Hours Ago
Wetness and rain drops on viewmodels, looks a bit jank
4 Hours Ago
More perf work, rain calc now costs less than 0.01ms when camera is moving, free if stationary
4 Hours Ago
Perf improvements
5 Hours Ago
Panels preview window
6 Hours Ago
Merge branch 'render_pipeline_testing'
Today
Merge branch 'indirect_instancing'
Today
Revert "Render shadows via BRG (Experimental)"
Today
Merge branch 'entity_id'
Today
testing123 *teeeest test 1 2 3
Today
big testing
Today
Use lower LODs for foliage shadows
Today
Added a RainShadowGrid - a grid of cells around the camera that store where the rain is hitting
Today
Merge pull request #3 from Facepunch/helk/steam-inventory-halloween-icons
Today
Add Steam inventory items 71400-71413 and update Halloween store categories
Today
Create a new rain wetness feature on the standard rust shader
Today
Merge from main
Today
Updated PoseTools for generic compatibility
Today
Fixed missing foot IK on unarmed stand anim (presumably lost in player model update?)
Today
Fix turn in place, warping on leg bones while sprinting
Today
Create PanelsGameHost during bootstrap/gamesetup
Today
Started exploring using s&box panels to draw our UI. Added DLLs and unity bridge
Today
Converted the player model to use generic animations
Today
Let -nosteam keep a server's Steam off
Today
Stop RustNav's tile builders when the application quits
Today
Remove BaseNavigator's unused WindowsRuntime using
Today
Marshal the navmesh save and load paths as UTF-8
Today
Install ServerProfiler's native profiler only on Mono
Today
Keep UniTask's pooled thread-pool runners off outside Mono
Today
Give TextTable's string its own field offset
Today
Fix worldmodel outline not working for 5 prefabs
Today
Merge branch 'main' into automated_testing
Today
Replace delegate BeginInvoke/EndInvoke with Tasks
Today
Don't set the GC mode when running on CoreCLR
Today
Disable Discord in CoreCLR builds
Today
Keep fields Unity can't serialise out of Unity's serialisation
Today
Remove unused usings of namespaces .NET doesn't have
Today
Replace BinaryFormatter with BinaryReader/Writer in WhatUsesThis caches
Today
Remove MaterialConfig's conflicting FormerlySerializedAs attributes
Today
Hash the server assembly from GetLoadedAssemblyPath on Unity 6.7 and later
Today
Mark runtime-only fields of serialisable types [NonSerialized]
Today
Load Harmony mods with CurrentAssemblies on Unity 6.7 and later