126,309 Commits over 4,171 Days - 1.26cph!
Restore mission rewards rebalance lost in merge
Updating large sail rig with LODs
fixed incorrect token name in dia de los muertos wallpaper, tweaked bats emissive
Trainyard - fixed clipping create
Powerplant - fixed clipping BP spawn
Silo - fixed overlapping keycard
s2p
Better oil rig avoidance when exiting the map
Watertreatment plant
Updated Diesel Spawner locations due to ninjas
Updated SimpleSwitch location due QA keeps telling me players report they're getting stuck inside the puzzle, although they're not stuck, just unable to locate the switch, the one with bright LEDs in an open room, that one
Clicking anywhere outside the popup closes it
Improve responsiveness of crosshair popup
Improved traversal up floating stairways
subtract
131590 editor_force_on_helicopter
radtown puzzle bypass fix
Redid manifest update after merge
Workbench tier 2 scrap cost 500 -> 250
Workbench tier 3 scrap cost 1250 -> 500
merge from radtown_scene_select
Fix radtown not in editor scenes menu
merge from editor_force_on_helicopter
merge from marker_teleport_underground
merge from HighWallCollision
merge from bicycle_bunnyhopping
Replace circle displace textures with radius, change displacement map to halfs (for now) to avoid precision issues when encoding, fix grass displacement issues with directional system, adjust blendmodes and use color mask to avoid blending height.
Splitting this sculpt into two different islands, because big.
Clamp danger values
Local to world (not the other way around)
Increase context resolution
Harder steering over lower values
Rip out the old boat ai steering behaviour and fully replace it with a context driven version|
Retain a map of interest and danger that correlates to a fixed set of directions around the boat
Weight everything up and take the path of most interest + least danger
Move saving/loading code to c#, fix potential issue when some tiles are null
Remove old, unused singular parenting trigger.
Now cache all block parenting triggers.
Update AnyPlayersOnBoat to check all the individual triggers.
naval_update -> scientist_boat_ai
Better spacing values
Disable RHIBs spawning in the deepsea for now
Temp hull.triangle.wood collision
Ent killing a boat block now kills the boat.