130,297 Commits over 4,201 Days - 1.29cph!

Just Now
Aniso angle improvements on the nets. PFX pass.
7 Minutes Ago
Tweaks
12 Minutes Ago
Merge from naval_missions
13 Minutes Ago
Deep sea prefab variants missing from manifest entity list
15 Minutes Ago
Post merge fixes
14 Minutes Ago
Improve the carousel button behaviour in the full screen store page, now matches the web store
20 Minutes Ago
Blowpipe - added SFX anim events, set up override controller correctly
21 Minutes Ago
SAP - updated sfx anim event placement
30 Minutes Ago
Disable RendererBatch for any doors or windows added to boats.
31 Minutes Ago
Merge from naval_update
33 Minutes Ago
Moved food market vendor further back. More geo reduction to floating walkway piece.
36 Minutes Ago
- Setup metal detector source spawn points for rest of the deep sea islands - Remove NPC name from ConversationData and added to NPCTalking, prevents some NPC's from having names defined in different places - Made placeholder floating city mission provider look not placeholder - Improved how we retrieve conversation data node names
42 Minutes Ago
Add debug server command to send a convar to a client Fix the log that prints when the client blocks such commands not including the full command string
42 Minutes Ago
wrong branch! Merge to building_planner_viewmodel
43 Minutes Ago
viewmodel animations on wallpaper planner never call the base animations (locked behind an override)
53 Minutes Ago
main -> building_planner_viewmodel
55 Minutes Ago
Flare improvements.
56 Minutes Ago
Various LOD popping tweaks.
1 Hour Ago
S2P and rebaked HLODs for FC 1-4
1 Hour Ago
1st pass updated binocular anims
1 Hour Ago
Merge: from analytics_v2_expose_telem - Fixes CLient crash when running analytics.tablestats or uploaderstats Tests: built standalone and ran the commands - no crash
1 Hour Ago
▆▌▍▋▆▋▌▍▄ ▄▉▉▆▆▊▋▊ ▉▇▄▍▌▄▊ █▇ ▊█▌▉▋▄ ▄█ ▉▉▋▅▊ ▅▉▌▊▉▇██▊▄▄ ▇▋▉▍▍
1 Hour Ago
▊▉▆█▋▌: ▇█▍▊ ▌▋▉▋▍▅▆▍▇▊▌▊▌▇▇▊▋▌▉▋▇▋ ▊█ ▅▉▍██▉▋▉▄ █▌▉▅▊▍▍▆▆▌▋ ▋▄▊▌▅ ▄▄█▌▅▇▄ ▅▅▊▇▆▌, ▉▋▌▆▉ ██▋▉▅ ▍▊█▄▍ ▌▊▄▌▄ ▆▇ █▆ ▊▌▅▌█▍ ▄▉▋█▋▅▌ █▉▆█ █▉▍ ▉▅▋▆▅▆█▉█▅ ▉▅▇▉ ▊▊▆▊▆▉▄▇▍. ▄▆▌▄▆: ▉▊▊▌▌ █▋█▅▌▋▆▉▉▄ ▉▍▊▋▆▌, ▌▍▌ ▅▍▌▆▆▊▍▇▆.▅▍▌█▊▇▌▌▅▉ - █▍ ▄▄▉▆ ▇▅▊▄▋█▋
1 Hour Ago
shadow proxies for prison and sec tower
1 Hour Ago
Fix bot_exec commands in builds
1 Hour Ago
Added RPG to weapons category Fixed some owned tag issues
1 Hour Ago
merge from rpg_storepage
1 Hour Ago
More geo reduction and hole removal on floating walkway kit pieces (WIP)
1 Hour Ago
65 million cull volumes to deal with bleed on the paperthin walls and floors. Cool spotlight flare improvements. Fluor bulb material tweaks for updated tonemapping.
2 Hours Ago
merge from naval_update
2 Hours Ago
Merge from parent
2 Hours Ago
All scientist LODs + prefab updates
2 Hours Ago
Anchor can't be deployed where the anchor point can't see the sea/netting. Added SocketMod_Anchor, checks for LOS to sea/netting. Remove a bunch of anchor debug logs. Move a bunch of sockets that weren't getting checked correctly before, fixes a bunch of issues.
Rin
3 Hours Ago
persistance++ blueprint wipe
3 Hours Ago
RPG launcher store page
3 Hours Ago
flipped steering wheels can't be mounted and flipped playerboats dismount all steeringwheels as well
3 Hours Ago
merge from boat_flipped_wheel_mounting
3 Hours Ago
shadow proxies for meshes with over 1 material in FCs
3 Hours Ago
latest medical syringe anim updates
3 Hours Ago
▉▊▇ ▋▉▆ ▆▌ ▉▋▍▊ ▄▋▄▇▍▆▉▆
3 Hours Ago
Move boat related socket scripts to a Boats subfolder now there's a few of em
3 Hours Ago
Tshirt.Long repose (female)
3 Hours Ago
Removing holes from floating walkway kit pieces to optimise geo (WIP)
3 Hours Ago
Add SocketMod_BoatBuildingEntityLimit, limits number of entities of specified type to the specified count. Limit steering wheel deployment to one.
4 Hours Ago
Merge from render_pipeline_testing
4 Hours Ago
Added support for light cookies in RRP
4 Hours Ago
Merge from main
4 Hours Ago
miner hat repose
4 Hours Ago
merge from elevator_power_qol
4 Hours Ago
Remove leftover ItemModChildIO component on the elevator item