156,414 Commits over 4,536 Days - 1.44cph!

13 Minutes Ago
update to biofuel genertor - added LOD0 and texture progress (near complete) baked emission and fly particles around the food.
37 Minutes Ago
Buildfix: missing files Tests:none
37 Minutes Ago
Added gamepad binds to cover horn, secondary attack and voice binds in action sets. Stricter layout validation. Boat and Train sets replace FireMode with Horn on RB so tugboat and train horns can be used. Added voice action to all action sets on R3. Rejig some less important actions to make room for voice r3. Hide keyboard-only bind glyphs while a pad is active instead of showing a key hint.
38 Minutes Ago
Update: added assetbundles.listdynamic for debugging Tests: checked output as I navigated through menus and connected/disconnected to server
48 Minutes Ago
Merge from main
48 Minutes Ago
Cleanup
1 Hour Ago
nan_waterheight_fix -> main
1 Hour Ago
Merge from main
1 Hour Ago
Clean: get rid of forceOpen hack, use OnBecomeVisible instead Tests: clicked through store tabs, joined a server and toggled menu and various screens. disconnected
1 Hour Ago
Ladder hatch gibs
1 Hour Ago
merge from main
1 Hour Ago
merge from automated_testing
1 Hour Ago
Test runner now runs editor tests in batches The editor is now ticked manually so editor tests can still run at full speed when the editor window is not focused
2 Hours Ago
Removed 5 override controllers no longer needeed (using an anim subsystem)
2 Hours Ago
Animator window selector fix - Player Playable dropdown now resolves override controllers to the controller they sit on instead of throwing an error in game
2 Hours Ago
merge from main
2 Hours Ago
- 3p subsystem for pipe wrench
2 Hours Ago
Updated Beef Meat Icon
3 Hours Ago
frog anims updated
3 Hours Ago
merge from main
3 Hours Ago
Merge from render_pipeline_testing
3 Hours Ago
- Set up unique 3p subsystem for hammer
3 Hours Ago
Merge from main
3 Hours Ago
Merge from depth_based_light_binning
4 Hours Ago
mrege from main
5 Hours Ago
Merge from main
Today
Merge from render_pipeline_testing
Today
Merge from main
Today
Merge from coveragequery_nre_frame_fix
Today
CoverageQuery NRE fix when queries registered/unregistered multiple times on the same frame, check if pending removal first
Today
Merge from legacy_anim_deletes_oct_2026
Today
9 more fbx's deleted - space LR, HC revolver, minigun, blowpipe, blowpipe
Today
Added ai.debugMoveDraw - can be used to disable DDraw when using the move/select npc
Today
Merge from new_recipes
Today
Added temp icons
Today
merge from main -> base_occlusion
Today
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Today
Optimizations - add spatial grid for rooms (just like network grids) so we don't murder performance networking every room within 32m (because we actually testing this large scale now, not craggy) - fix every room being checked on the server instead of only the room that the entity was deleted from
Today
Created rich versions of all pies, all require cream to craft Rich Apple Pie - 4x cream, lasts +5 minutes Rich Bear Pie - 4x cream, +25% yield Rich Big Cat Pie - 4x cream, lasts +10 minutes Rich Chicken Pie - 4x cream, +16% chance for good genes Rich Fish Pie - 6x cream, no mushrom required, +5 minutes Rich Hunter Pie - 6x cream, no mushroom required, -10% bleed damage (now at 100%!) RIch Pork Pie - 4x cream, +50% healing Rich Pumpkin Pie - 4x cream, +5 max hp
Fix NaN values sometimes being generated for water level
Today
Fixed workbench recipes not resetting between domain reloads
Today
Fixed the item definition short name mismatch error on item definitions appearing while editing the shortname, as it would make you lose keyboard focus
Today
New recipe - brioche bread (25% buff on bread stats, also requires 2x eggs and 4x cream)
quick_join_fix -> main
Today
Merge from decal_renderlod_collapsing
Today
Merge from legacy_anim_deletes_oct_2026
Today
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Today
Remove paintball gun anims
Only use steam queries when we cant find the answer in our cached lookup (stops us flooding the initial network requests)
Today
Added subsystems to knives and one handed melee weapons