200,714 Commits over 4,171 Days - 2.01cph!
Update: early out from running occlusion checks if no players to process
Tests: none, trivial change
Bugfix: use cached network time of one player to avoid worker thread calls to script api
Tests: none, one more to fix
Merge from hardcore_refresh
Clean: wrap Task.Wait into a named lambda
This will make it appear in server snapshots
Tests: none, trivial change
Update: main thread now participates in occlusion task processing
Tests: none, as I need to adapt more code to make it friendly to running on workers
merge from pilot_hazmat_dlc
merge from new_menu2/uishadows_optim
merge from fix_terrain_hole_clipping
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merge from fogmethod1 (sky branch) - atmosphere fog brightness fix and value compensation
put foregroundfog shader in bundle
Very minor tweak to underground after the shading formula fix.
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Update of hazmat pilot world model
Tweaked more things to compensate for the fixed fog calculation.
Fixed the odd purple at dead twilight.
Various. Fog tweaks. Polish pass & consistency between weather types.
Mitigated snow flake redness at twilight.
merge from new_menu2
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127788 Fixed social context menu appearing under the friend list
Restored EditorSettings.asset, ffs Plastic why do you select hidden changes by default
Fixed social context menu appearing under the friend list
Moved TrueShadow OnWillRenderCanvas calls to the TrueShadowManager
Tagged 2 TrueShadows missing their update group
merge from fix_hardcore_spawning_mlrs -> main
Fix SpawnIndividual respawning the MLRS after 5 minutes by removing the MLRS from the SpawnIndividuals list as well
Chandelier - Missing metallic texture (thanks unity)
Chandelier - Replaced basemesh with baked lowpoly, corrected lightbulb positions
merge from new_menu2
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127778 Fixed CUI not hidden when opening the main menu
Fixed CUI not hidden when opening the main menu
Add new toast types when you are kicked or banned
Fix issues with notification icon popping up whne it shouldn't be
Remove rendundant code
Added dedicated name support to store heros
Security speakers and spotlights
- render foreground atmosphere fog occlusion of clouds in reflection probe
- fix mistake in atmosphere fog integration math causing it to appear darker than it should (fixes the ocean reflection discrepency, will need some retuning to compensate)
Make 64bit srcds build as srcds_win64
Add SteamID64 to "Dropped %s player from server" console message
Remove "PREP OK" from console map loading log
Also change "PREP FAILED" to "AddMapPackFile failed", and make it a warning.
Adjust recent changes to IMaterial functions for multicore
Block editdemo concommand just in case
Added NPC:IsCrouching
Combine/Citizens can do this.
Setup Animations button in the bottom left to open a collapsable scroll view. Works harmoniously with the Items and Wearables select collapsable scroll view - animations button forces collapse of select scroll view, items/wearables button forces collapse of animations scroll view.
Update: work-in-progress task splitting for server's occlusion checks
Rewrote the high level code to be able to run PlayerFound/Lost in batches on worker threads - need to confirm if it's legal
Tests: none
merge from add_pumpkin_lowgradefuel -> main
Pilot Ejector Seat - Updated 4K textures for Media Team (I'm so sorry)
Pilot Ejector Seat - Updated LODs, updated textures, updated icon
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merge from fix_hardcore_spawning_mlrs -> main
Sort categories and entities alphabetically in ai demos viewer
Fix heavy not repositionning when the minigun muzzle is blocked but his eyes are not