195,246 Commits over 4,079 Days - 1.99cph!

54 Minutes Ago
water light/med footsteps use foostep-med sound template
58 Minutes Ago
fix water jump start/land effect prefabs not playing sounds
1 Hour Ago
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1 Hour Ago
Merge from catabees
1 Hour Ago
Fixes
1 Hour Ago
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1 Hour Ago
remove Bush from validImpactLayers on player_model BaseFootstepEffects (fixes wood footsteps playing when ray trace hits the collider that hides bushes under construction)
2 Hours Ago
Fix compile errors
3 Hours Ago
UIVol mixer parameter (missed file for CS 122467)
3 Hours Ago
reduce falloff distance on compound bow handling sounds
3 Hours Ago
molotov uses correct 3p deploy and aim sounds
3 Hours Ago
Prototype showing party members at the top of the friends menu - hacked friend code slightly to make it work - will integrate with friend code properly if it's confirmed to live in friend menu - subscribe to a bunch of "OnLobbyMemberChanged" hooks to ensure the UI updates when players join / leave the party - refactor LobbySystem class so all logic has to pass through it instead of directly accessing steam's lobby class
3 Hours Ago
game volume slider also affects ui sounds
3 Hours Ago
merge from main
4 Hours Ago
Menu header buttons juice
4 Hours Ago
Abyss Containers - Tweaked textures and seaweed on the vertical version. Added horizontal version as a copy of wicker barrel, updated model and textures to the proper ones, setup prefab with materials and seaweed, setup wind shader support for both variants, created new seaweed material with different wind shader parameters, re-ran manifest
4 Hours Ago
Added support for animation curve easing in FlexTransition
4 Hours Ago
Floating city greybox progress
5 Hours Ago
Update RPG Launcher model Added a few new sequences to map to view model activities, fixing the muzzle flash when drawing the weapon or when player shoots it Remove game_text debug prints Added Color:Copy method (Community Contribution) Truncate killfeed names to 512 bytes to prevent overflows Lets try registering private animation events as client events too Removing more unused convars mp_autocrosshair, mp_allowspectators, mp_friendlyfire, mp_fadetoblack Removing more unused convars mp_chattime, mp_waitingforplayers_time, mp_waitingforplayers_restart, mp_waitingforplayers_cancel, mp_clan_readyrestart, mp_clan_ready_signal, mp_readyrestart, mp_ready_signal Remove more unused convars mp_forcerespawn, mp_fraglimit
5 Hours Ago
Catapult bee impact
Today
Setup collision & layers when finishing boat building, fixes a bunch of issues and player built boats now interact with other physics vehicles. Test changes on just hull_square for now. Added BoatBuildingBlock.
Today
Refactoring, added store item grid
Today
Code refactor: - Changed to using string interpolation instead of concatenation. - Use StreamWriter instead of File.appendAllText. - Moved string creation process from LateUpdate to StopLogging to reduce GC. - Call StopLogging in OnDestory().
Today
updated small bullet container now has lods - uses MeshLod Reduced texture sizes
syncvar_fixes -> main
Today
Added back SpatialEnvironmentVolumePass changes after merge
Today
added new spoiled produce model, lods and textures updated prefab
Today
Continung placing floating walkways into level
Today
Merge from main
Today
Continuing work on floating walkways kit. Adding floats, first pass texture exploration.
Today
Subtractive Merge: 122426 (New environment volume lodding was causing issues on world gen, reverting for now)
Floating city greybox update
Today
missed some files
Today
Changed EnvironmentVolume back to a MonoBehaviour and added a separate component EnvironmentVolumeLOD to control the culling
Today
spotlights blockout and prefabs
Today
General store grid setup, overlay page spawn
Setter protection (catches null value set on the client)
Today
iv stand meta files and texture tweaks
Today
Enable convex colliders and create custom placeholder collision where needed, to eliminate rigidbody issues/warnings.
Today
Spamming wooden barriacdes in front of trains no longer grinds them to a hault
More intelligent weaving behaviour - if in client mode then skip the process entirely.
New reset method to reset syncvars back to their default values Called on ResetState (when entering pool)
Today
merge from industrial_blue_light (phrases)
Today
added blue light to industrial lights sitem description and updated phrases
Today
General store grid
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Today
merge from main
Today
shotgun ammo crate and rifle ammo crates prefabs, lods and collision now using the relief mapping technique
Today
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