139,234 Commits over 4,474 Days - 1.30cph!

Rin
36 Minutes Ago
network++ save++ persistance++
Rin
1 Hour Ago
merge from sculptures
Rin
1 Hour Ago
merge from game_room_dlc
1 Hour Ago
merge from main
Rin
1 Hour Ago
No longer hidden 100 Wood 200 Stone Increased protection values (Subject to change)
1 Hour Ago
Removed strings in entity names of airdrop rate terminal and chinook call terminal This will break saves, better to do it before force wipe Demo compatibility layer should ensure demo compatibility
1 Hour Ago
Doubled cull distance of airfield terminals
1 Hour Ago
Merge from water_treatment_plant_maintainables
Rin
1 Hour Ago
Dart board HP 200 > 100 150 wood Pool Table HP 400 > 150 200 wood
2 Hours Ago
Merge from main
2 Hours Ago
Expose where to implement an analytics event for fuse inserting
3 Hours Ago
merge from editor_cfg_parallel_import -> main
3 Hours Ago
Set standby import worker count to 0 and set shutdown delay to 10s - prevents out of process import processes from sticking around and eating RAM
3 Hours Ago
Add some better tooltips depending on what you pot
3 Hours Ago
Minor colour changes
3 Hours Ago
merge from waterwell_stock_decrease -> main
3 Hours Ago
Pool ui: - Fixed tooltips showing incorrect colour depending on if it was a successful or unsuccessful shot - Always show your side to the left - Various fixes - Add two avatar icons: 1 for each player
3 Hours Ago
Create tests to confirm waterwell stock is correct
4 Hours Ago
Cleanup method that returns max stock
4 Hours Ago
Fixed fuel tanks missing from HLOD at dome S2P SceneToPrefabTag inspector will now only show the SpecificLOD field if UseSpecificLOD mode is enabled
4 Hours Ago
Fix the maxStock for NPC vending orders being confusing - it used to only change the initial stock and then refill to the maximum of the vendor - now it just sets a different max stock for that individual vending order
4 Hours Ago
Poolball Shadows, highlights, stripes etc
4 Hours Ago
Merge from boombox_volume_interact
4 Hours Ago
Icons
4 Hours Ago
Codegen
4 Hours Ago
Added a raise/lower volume interact prompt to deployed boomboxes Moves in 20% increments, can't go lower than 20% volume, starts at 100%
4 Hours Ago
Add "spawnvendor" command to spawn vendors in the editor (they are two different prefabs glued together)
5 Hours Ago
dartboard bullseye and win effect sounds
5 Hours Ago
fix missing pool table deploy sound
5 Hours Ago
Unsaved wip from yesterday
5 Hours Ago
merge from game_room_dlc , updated jukebox, wooden panels wallpaper, names, lod distances etc
5 Hours Ago
merge from sculptures - stone sculpture update
5 Hours Ago
stone sculpture icon
6 Hours Ago
Merge: from mt_snapshot_saving - Bugfix for invalid-api exception when trying to save attackheli turret with ammo/gun Tests: spawned one, loaded it up and shot all while in Jobs 4 mode
6 Hours Ago
Bugfix: cache ammo for heli turret, avoid TryGetComponent in Save which is not safe in MT Tests: spawend a heli, setup an ak turret with 100 bullets, shot in Jobs 4 mode - no errors
Today
better lod distances on dartboard and pooltable
Today
Merge: from main
Today
bar games sprays icons
Today
merge from PlayerMaintainedMonuments/powergrid
Today
More adjustments to powerline pole ladder - now more forgiving, able to climb the IO box and made the radius wider, so it's harder to lose grip https://files.facepunch.com/raul/1b3011b1/30_00-03-EnormousElephantbeetle.mp4
Today
Merge from satellite_crash
Today
Fix barricades placeable on top of water treatment tank, fix physics material Fix barricades not placeable on terrain next to water pipe outlet
Today
Merge from rb_oofed
Today
Remove rigibody altogether and just use velocity stand in along same path. Implementation has evovled to the point it's not even needed now (probably).
Today
create mip-filtered refraction texture before transparent geometry pass
Today
Keep the trail in place after impact and shrink it over 45 seconds so players can still see the impact trajectory
Today
Fixed Lua errors when auto refreshing SWEPs with some addons Partially fix up ToGL builds on Windows (from x86-64) Fixed alignment of textures in mat_texutre_list tiles Potential ToGL crash fixes for community shaders Cleanup: Removed 2 unused (C++) globals More hook return value optimizations * Stop reading those bools from Lua and then do nothing with them! This should be the last batch of them
Today
add override water blend slider and toggle
Today
Merge from align
Today
Merge from demos