255,112 Commits over 3,990 Days - 2.66cph!

1 Hour Ago
Merge from crafting_update
1 Hour Ago
Merge from cookingv2
1 Hour Ago
Updated icons for interaction prompts - chicken petting and hide/show growable UI
1 Hour Ago
Merge from crafting_update
1 Hour Ago
Merge from cookingv2
1 Hour Ago
Applied new chicken avatar, deleted old one
1 Hour Ago
Merge from chicken_update_avatars
2 Hours Ago
New chicken avatar images for death screen - includes all 3 material versions. Updated chicken AI prefab info with new avatar image.
3 Hours Ago
Merge from mapmerge_2503
3 Hours Ago
Maps for build
3 Hours Ago
Hooked up all of the new idle animations, use an animation shuffler like the horses Farm chickens now move less frequently, gives more time to play idle animations
4 Hours Ago
Pass number of dynamic lights in tile rather than all light counts, fixes Light::From() giving wrong results ( #7712 )
4 Hours Ago
Rebalance chicken coop need rates Add farmableanimal.simhours, applies the provided number of hours to all chickens within 10m (note that this won't simulate them eating/drinking, but just decays their needs like X hours have passed)
4 Hours Ago
Don't delete saved child game objects of map instance on map unload while in editor
4 Hours Ago
Merge from crafting_update
4 Hours Ago
Merge from media_projects
4 Hours Ago
Merge from crafting_update
4 Hours Ago
Parent merge
4 Hours Ago
Fixed orchid and rose seed not being hittable when in a planter
5 Hours Ago
Can no longer pet chickens if blocking with a shield or mounted
5 Hours Ago
Source anim & project backups
5 Hours Ago
Unsaved scene change
5 Hours Ago
Merge from main
5 Hours Ago
Don't close replace component menu on key press, fixes enter key not confirming selection
5 Hours Ago
Codegen
5 Hours Ago
Merge from crafting_update
5 Hours Ago
Merge from hopper
5 Hours Ago
Remove the fx hierarchy from the server
5 Hours Ago
Merge from crafting_update
5 Hours Ago
Reapply hopper prefab changes, merge deleted a component somewhere
6 Hours Ago
Merge from parent
6 Hours Ago
Codegen
6 Hours Ago
Merge from cookingv2
6 Hours Ago
Adjusted prevent building on hopper, fixes being able to build a half height floor through a hopper mounted on a storage barrel
6 Hours Ago
Added debug.clearPlayerModfiiers, clears all tea effects
Today
Upload symbols with parallel streams instead of a single stream per file (via TransferUtilility)) Update to net8 Merge branch 'parallel_upload'
Today
Fixed chicken materials Remove old chicken rig from chicken prefabs (still in project, can remove next month)
Today
Adjusted chicken coop deploy volume
Today
Fixed being able to receive multiple skulls from a single corpse while the harvesting modifier is active
Today
merge from faster_il2cpp_compilation -> main
Today
Instead apply the IL2CPP arguments via `IPreprocessBuildWithReport` which allows you to override IL2CPP arguments per platform - only apply to windows
Today
Revert the project wide IL2CPP arguments since it doesn't work on OSX with clang
Today
merge from faster_il2cpp_compilation -> main
Today
Pass argument to IL2CPP to increase number of cores Link.exe uses - reduces IL2CPP linking step by 22 min
Today
player death networking fixes enemy spawning, fix enemy hp networking collision fixes enemy spawn clouds
Tweak player movement, a little more weighty, reduced movement speed by 12.5%
Today
fixed raw fish having incorrect material
Today
relinked up small_junk human meat prefabs with new meat models and applied to underwater_labs module_1200x1200_4way_ladder prefab table and shelves
Today
manual merge from cookingv2/meat #6 114426
Today
manual merge from cookingv2/meat #5 114423