155,800 Commits over 4,536 Days - 1.43cph!

17 Minutes Ago
- Large code cleanup - Remove a bunch of unneeded, over engineered crap - Move HideUntilMobile preprocess into throwghost
36 Minutes Ago
Merge from wr_visual_config
1 Hour Ago
merge from rail_junction_improvements :railway_track:
1 Hour Ago
merge from typo_fixes
1 Hour Ago
merge from arrow_gibs_fix
1 Hour Ago
subtracting 163933
1 Hour Ago
Merge from loading_analytics
2 Hours Ago
- fixed missing arms on boatplanner prefab - deleted redundant files - renamed f1 grenade and anims to match v_ convention
2 Hours Ago
cherrypicked ladder fix from biofuel branch
2 Hours Ago
Initial light depth binning implementation
2 Hours Ago
Improve rail junctions at procedural branchings and connections to monuments - Fixes branch junctions still rarely being impassable by train due to generating with more than the max of 10° tangent difference allowed by collation - Improves general smoothness of junctions, also fixing cases where they would start off onto the wrong side of the parent rail, then crossing right after, causing confusion when driving over them because you press LEFT but end up going RIGHT - Tries to untangle parallel tunnel entrance connections that sometimes like to cross over each other - falls back to doing nothing if it can't improve it Before | After: https://files.facepunch.com/cipeax/2026/September/example1.png https://files.facepunch.com/cipeax/2026/September/example2.png https://files.facepunch.com/cipeax/2026/September/example3.png
2 Hours Ago
fixed ladder worldmodel outline from disappearing after a second. cause: child object of the prefab was off center. Zeroing transforms fixed it.
3 Hours Ago
Add milk jar with sloshing liquid and improved glass - Milk moves with the jar and gradually settles - Keeps the same amount when tilted or upside down - Softer liquid surface edge and clearer glass - Includes a preview prefab for testing and tuning
3 Hours Ago
Merge from render_pipeline_testing
3 Hours Ago
Adding new frog rig
3 Hours Ago
Merge from main
3 Hours Ago
Updated second UV channel on calf,cow and bull
3 Hours Ago
use nonjittered matrix for water reflection sampling to fix flickering with DLSS
3 Hours Ago
merge from sv_console_terminal_fix
3 Hours Ago
Fix decal screen UVs on RRP DLSS
3 Hours Ago
Merge: from serverprofiler_disablememtracking - Bugfix for WatchAllocs failing to export snapshot almost always Tests: none, trivial change
3 Hours Ago
NRE fix for step 3, applying to prefabs
3 Hours Ago
Bugfix: ServerProfiler - don't record WS/VS system memory, as there's an untracked data corruption Was causing WatchAllocs to fail to export 80% of the time Tests: none, trivial change
4 Hours Ago
merge main -> rust_relay_server
4 Hours Ago
Cleanup, refactor, bug fixes.
4 Hours Ago
Merge: from main
4 Hours Ago
Cleanup/refactor
4 Hours Ago
Removed harvesting wolf skull from all farm animals
4 Hours Ago
Fixed duplicate LODGroups on Bull, cow, lamb and sheep ragdolls
4 Hours Ago
Enable r/w on fence_gate_col
4 Hours Ago
Fix animation NRE in Trans_ChasedFromBehind Fixed labels on livestock prefabs Add new meat to manifest Fixed missing parameter on sheep state machine
5 Hours Ago
merge from main
6 Hours Ago
Fix ViewModelCamera null rendertarget on BIRP
6 Hours Ago
Fix DeferredMeshDecals null rendertarget on BIRP
6 Hours Ago
Update raditation RRP volume vignette values
Today
Merge from blue_noise_dithering
Today
Removed the space from the items shortname, minifridge can now be used as an emoji in chat
Today
Disable RRP water additional lights for parity
Today
- Fixed coloured sky lanterns missing descriptions - Removed outdated research table warning - Fixed boltie description typo
Today
Implement upscaling method options (nearest, linear, bicubic, biquadratic, catmull-rom) and move sharpening pass to after upscale
Today
Hacky compile fix to get builds working
Today
Merge from main
Require manual periodic stirring of the bio mixture to ensure its turned into low grade
- Setup biofuel generator ui - Takes in food, converts to low grade
Today
add turn settle/slide/spin. (spin needs gain controls, basically useless for now - so off.)
Today
Stripped interlocked usage, more cleanup
Today
move convars around
Today
add gizmos, convars for tuning, rewrite to use anim clips rather than blending between them. looks a lot better but still needs to handle slide + extra step and direction switching
Today
Merge from sep_2026_mesh_checks
Today
Merge from main