159,797 Commits over 4,566 Days - 1.46cph!

30 Minutes Ago
Repainted terrain at the exit computer room and at the truck blocked off garage area, S2P - prevents terrain clipping into underground rooms causing players to get stuck. Tested in-editor on a 6k map
41 Minutes Ago
Merge from render_pipeline_testing
43 Minutes Ago
Added the cinematic presets for contact shadows
44 Minutes Ago
Fixed tutorial welcome video not playing correctly, was a mp4
47 Minutes Ago
Fixed main menu chat hiding the rest of the screen with RRP enabled
51 Minutes Ago
Added additional LOS check pos to stairs (L, U, spiral and triangle spiral) Fixes Line of sight blocked errors when you have a clear line of sight
53 Minutes Ago
merge from analytics_apartment_breakin -> main
56 Minutes Ago
Send apartment contents every 1hr - also send when break-ins happen & when players are evicted for not paying rent
58 Minutes Ago
Fixed safe zone warning persisting on the main menu, also fixed missing title
58 Minutes Ago
Added contact shadow presets
59 Minutes Ago
Updated texture sizes for seagullflock textures
59 Minutes Ago
merge from main -> base_occlusion
1 Hour Ago
F7 dialog completion screen now thanks the player for their feedback instead of for reporting a player
1 Hour Ago
Add 4px spacing between the upkeep labels to fix large upkeep numbers overlapping
1 Hour Ago
Move upkeep value label 4px down after centering it
1 Hour Ago
Merge from lighthouse_deep_sea
1 Hour Ago
Fix mortar's snapping after a shot instead of playing the firing animation
1 Hour Ago
merge from mortar_firing_fix
1 Hour Ago
Hide movement speed modifier in the boosts UI in the inventory screen, was showing when leading animals or pulling siege weapons
1 Hour Ago
merge from leading_boostui_fix
1 Hour Ago
Revert my temp proc map changes
1 Hour Ago
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1 Hour Ago
Merge From Main
1 Hour Ago
Merge from main
1 Hour Ago
Console autocompletion fills entity name and path in lowercase, fixes some case sensitive commands
2 Hours Ago
Gamepad map zooming now centers around the crosshair
2 Hours Ago
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2 Hours Ago
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2 Hours Ago
- Increase interpolation delay the further away the object is instead of trying to predict lod based delay via changes in packet timings - Let clients drop the extra delay if the setting is off on the server
2 Hours Ago
dpad inventory behaviour improvements
2 Hours Ago
Fixed wires parented to doors stretching towards world origin after exiting/entering network range
2 Hours Ago
merge from parentedwires_fix
3 Hours Ago
merge from main
3 Hours Ago
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3 Hours Ago
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3 Hours Ago
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3 Hours Ago
merge from spine_fixes
3 Hours Ago
Fix crawling head IK being croooked. Fix spine IK not rotating fully when using held items (HasHoldTypeAnimations vs HasHeldItemAnimations)
3 Hours Ago
merge from main
3 Hours Ago
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3 Hours Ago
Merge from main
4 Hours Ago
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4 Hours Ago
adding war hammer blockout mesh
4 Hours Ago
Small 3x3 randomised rooms added (still WIP)
4 Hours Ago
Attempt at an experimental network LOD system - updates entities more or less often depending on how close they are to the player. Uses cell coordinates Doesnt affect players. Needs more work to stop affecting gameplay with animals etc. Initial experiments show a 75% decrease in entity position network traffic at high distances 50% reduction in entity position updates at medium distances
5 Hours Ago
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5 Hours Ago
Merge from render_pipeline_testing
5 Hours Ago
Added support for lens distortion and added cinematic volume profiles
5 Hours Ago
Experiment with moving the cargo plane movement to the clientside Circumvents 380 B/s per player when cargo plane is out