156,498 Commits over 4,536 Days - 1.44cph!

47 Minutes Ago
Another iteration on avoidance, bad perf but looks good so we'll optimize from there
55 Minutes Ago
Fix some non-deterministic tests sometimes failing, remove super long tests from CI
1 Hour Ago
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1 Hour Ago
More comments improved
1 Hour Ago
merge from skinviewer_hands_fix
2 Hours Ago
Fixed hands disappearing from the skin viewer when inspecting the viewmodel (hands are now out of the vm prefab and instantiated, they needed their layer swapped to UI)
2 Hours Ago
Adding LODs for the biofuel generator
2 Hours Ago
Better comments
2 Hours Ago
Add more entities to Lua override-able list * filter_activator_context, game_player_equip, trigger_push, ambient_generic Fix double notifications when hitting Sandbox vehicle limit Updated a whole bunch of built-in spawnicons * About 600 of them * Touches some PHX props, a few HL2 props, most of the TF2 props in the default spawnlist Update default spawnlists * Rearranges some stuff to better group similar items Update TF2 weapons spawnlist Slightly adjust L4D1 and Portal spawnlists Added more allowed entity overrides * item_battery, item_healthkit, item_suit, item_longjump * func_pushable, func_healthcharger, func_recharge * Half-Life: Source ammo entities * weaponbox, speaker Added Satchel entities to override whitelist + func_tankmortar
2 Hours Ago
merge from base_occlusion -> main
2 Hours Ago
Fix compile error (even though it's editor only it still can mess up editor if it switches realms)
3 Hours Ago
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3 Hours Ago
Item schema generation collects bundles
3 Hours Ago
merge from base_occlusion -> main
3 Hours Ago
Fix formatting of Visibility.cs
3 Hours Ago
Adjustment so that respawnable fridges can have a new "first" looter when the items are respawned
3 Hours Ago
Merge from main
3 Hours Ago
Merge from livestock_sheep_shearing
3 Hours Ago
- Medical tool setup - Global mask support
3 Hours Ago
merge from main -> base_occlusion
3 Hours Ago
fixes to ladder hatches , still need to sort armored triangle icon, render scene images
3 Hours Ago
Add mask support for grenades
3 Hours Ago
Various sheep shearing fixes: - Fleece no longer disappears after a server restart - Shearing no longer counts as a shot hit or goes through the combat path - Thrown knives wound instead of shearing - Four quarters pay exactly the authored wool amount - Timers that ran out during a save now fire on load, so sheep and cows cannot get stuck - Wool counts as a harvest and overflows into the backpack - Fur bake only runs on models labelled Fleece and re-runs when its version changes - Debug shave scan compiles out of fur materials that do not use it - Regenerated the manifest, livestock prefabs are back - Tests updated for wild sheep rule, plus new tests for all of the above
3 Hours Ago
Fix room export tool not writing to the temp directory in the editor
3 Hours Ago
Redesign livestock popup UI so that it's more consistent with plant popup UI
4 Hours Ago
Mark the room exporter (base -> JSON) as editor only - used so we can run tests on bases without having to spawn the entire base (which is slow)
4 Hours Ago
Fuseboxes now show the worldmodel for whatever the currently inserted item is They now show a heavy fuse if one is inserted rather than a regular fuse
4 Hours Ago
merge from render_pipeline_testing
4 Hours Ago
avoid atmosphere volume NRE
4 Hours Ago
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4 Hours Ago
- unique subsystems for water pistol and keycard - deleted holdtypes for them as not needed
5 Hours Ago
Forgot to push localization changes
5 Hours Ago
Disable TCs from room occlusion - if you hide the TC from the client then you don't know if your authed on the base - re-enable later once we move auth networking out of the TC itself (we could only network to players authed but then we still need to know if a TC is attached to a building)
5 Hours Ago
muzzle_flash_optimisations -> main
5 Hours Ago
Fix line endings
5 Hours Ago
Save and restore item positions when creating or deploying loadouts
5 Hours Ago
merge from render_pipeline_testing
5 Hours Ago
More cleanup
5 Hours Ago
Codegen again
5 Hours Ago
Codegen
5 Hours Ago
Set room occlusion and the admin bypass for it to be saved in editor - avoid us having to keep turning it on & disable the admin bypass every time we enter play mode but keep the feature disabled by default in standalone builds
5 Hours Ago
Add support for convars to only be saved in the editor
5 Hours Ago
Connect sheep coat material parameters and genes
5 Hours Ago
Sheep anim update and adding new eat animations
6 Hours Ago
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6 Hours Ago
Merge from main
Dont spawn muzzle flash for distance gunshots (I was showing flash as well as sound for all distant gunshots) - Caused some un-needed CPU overhead for distant shots since they had particle systems
Today
added Bull and Cow trophy models. added new trophies to the huntingtrophylarge prefab
Today
Can still try to shave wild sheep, they just run away
Today
Merge from livestock_animals