160,290 Commits over 4,566 Days - 1.46cph!
scrap king - adjusted roof colliders
- Fixed sprinklers sometimes skipping splashes when their barrel rechecks its drain
- Fixed sprinklers sometimes having a null fuel type for .1 seconds
- Fixes radwater tint flicker on circuit and output changes
updated seagull flock with new LODs, added lod mesh to seagull flock prefab.
merge from animal_fence_deployment
Relaxed animal fence & gate deployment, easier to place on sloped terrain
Radwater splashes use green effect variants; sprinklers no longer start with plain water
- Viewmodel support
- Water gun/pistol support
- ParticleSystemTint is no longer an IEffect
Add "Strafe Angle" option to gamepad options UI. Controls the point at which the left stick changes from sprint to strafe.
Updating uzi viewmodel rig
Increase crate_normal_2 and underwater varient blueprint fragment 1 > 2
Set create mesh flag and set up viewmodel renderer
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main -> network_lods (breaking)
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Updated mac and windows local server handler to use the new NativeProcess generic handler
Fixed the lighting on the PixelLit 6-Point shader
Fixed visual issues on the water purifier/desalinator caused by using a specular material with metalness textures.
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merge from bagmarkers_fix
merge from adminui_ugc_scrollbarfix
merge from ramp_deploy_fix
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merge from vm_t1_smg_firing_anim_fix
merge from procgen_fix_NMS
merge from PumpkinLockFix
merge from sleepingbag_overlap_deathscreen_fix
Added additional LOS pos for the ramp, fixes blue Line of sight blocked
Fix sleeping bag buttons on the death screen sometimes not getting sized correctly and overlapping, snapping back into place on hover and causing misclicks
Fixed bags assigned to you while dead not showing on the map until another bag changed
This could hide all your bags after rejoining a server you died on
Fixed admin UI's UGC history scrollbar layout issues
Disabled Halloween features
Fix dungeon spawning dark square
Fixed ExplosionScreenBounceFade sampling it's curve the wrong way around (1 was close to explosion, it should be 0)
Also fixed all screenshake via this component not being applied if sip domain reload is enabled
Adjusting Catfish, Orange Roughy, Salmon, Small shark random gutting bonus
Replace 20% chance to get 8 cloth, with a 20% chance to get a bluepfrint fragment
Add a 50% chance for a blueprint page to Large Barn/Ranch Hunter treasure mission box
Add a 20% chance of blueprint fragment in Crate_basic
Add blueprint fragment and blueprint page to underwater crates to match other loot pools
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Hooked up new Blueprint Book
File renaming
Adjusted the sunflowers seed stage collider so it can be cleared by a melee weapon reliably
Fixed wrapping paper item accepting water