135,879 Commits over 4,444 Days - 1.27cph!

13 Minutes Ago
Switch the large apartment fridge from the normal deployable fridge -> apartment specfic one
17 Minutes Ago
Fix drink priority being backwards
24 Minutes Ago
29 Minutes Ago
Add sink water source in small and medium apartments
31 Minutes Ago
Allow apartment sinks to show "Drink" first
31 Minutes Ago
Add code to show "Drink" as the first menu option instead of "Open"
33 Minutes Ago
games minifridge - textures updated - glass material update
40 Minutes Ago
Fixed above ground pool being able to be clipped into construction on placement
46 Minutes Ago
Add water source to the apartment kitchen sink
46 Minutes Ago
Add basement laundry sink and apartment water source prefabs - putting invisible 'water catcher" inside the apartment sinks so you can fill containers or drink from them & the plumbing sucks so it slowly fills
47 Minutes Ago
Fix PrefabPreProcess.RemoveChildEntities() throwing an NRE for double nested child entities
54 Minutes Ago
Fixed DeployVolumeOBB on the paddling pool - Only use 1 volume rather than 2. 1 volume now covers the base and slightly above the pool to prevent clipping into construction - Added vehicle large to the layers
1 Hour Ago
Tidied up DeployVolumeOBBs and added the Construction layer on the fireplace so the left/right sides cannot clip through walls when placed
1 Hour Ago
merge from prototype -> apartment_complex_monument
1 Hour Ago
Fixed ancient floor spike setup that used 4 spheres for placement checks that had many gaps, allowing you to place spikes over small items. Now using a single box for the check.
1 Hour Ago
Rename bathroom sink to bathroom vanity
1 Hour Ago
Fix bounds of double bathroom vanity
1 Hour Ago
merge from prototype -> apartment_complex_monument
1 Hour Ago
Make the small apartment camper stove ready to be an entity too
1 Hour Ago
Assign names to small apartment storage
1 Hour Ago
Fixed triangle planter and triangle railroad planter variant deploy bounds. - Increased height of existing edge bounds so it can't be placed over small items - Repurposed and fixed old deactivated centre bounds to cover the gap - Renamed/reorganised the objects in Unity - Tested in editor. Snapping, planting and other behaviour is preserved
1 Hour Ago
Compile fix
1 Hour Ago
Assign fridge in medium apartment to entity
1 Hour Ago
Create apartment fridge entity
1 Hour Ago
Add names to the storage entities in medium apartment
1 Hour Ago
merge from automated_testing
2 Hours Ago
Set loot panel names for large apartment lootable entities (instead of Large Wooden Box)
2 Hours Ago
Merge: from fullserverdemo_removal - Clean: Remove FullServerDemo implementation (RustRelay will take us to the promised land) Tests: compiles, recorded client and server demos and was able to play them back
2 Hours Ago
Merge: from main
2 Hours Ago
Clean: get rid of Network.ServerInfo Was added for FullServerDemo support, no longer needed Tests: compiles
2 Hours Ago
Fixed UI_StoreCheckoutResultPage NRE
2 Hours Ago
merge from checkout_nre_fix
3 Hours Ago
merge from skinviewer_metalshopfront
3 Hours Ago
Manually adjusted christmas lights (xmas.lightstring) bounds to only cover the collider. Tested in editor, no behaviour change. Test passes
3 Hours Ago
Add outbound message bytes to runtime network profiling
3 Hours Ago
Added metal shop front to skin viewer Added a feature to lock vertical/horizontal rotation on items, enabled for the metal shop front and a few others
3 Hours Ago
Codegen
3 Hours Ago
Clean(editor): rip out DemoSever framework It could technically emulate server state from client demos, but required too much compromising, so not worth it. Tests: compiles
3 Hours Ago
fix merge to apartment complex
3 Hours Ago
MIP leak fix.
3 Hours Ago
merge from prototype -> apartment_complex_monument
3 Hours Ago
Convert apartment stove from prop -> entity (still needs entity implemented) - update the stove prop inside the large apartment
3 Hours Ago
Changes to phrases of the apartment vendor
3 Hours Ago
It keeps wanting to reserialize the concierge conversation asset
3 Hours Ago
Lighting progress
3 Hours Ago
Clean: delete Demos folder from Facepunch.Network Tests: compiles
3 Hours Ago
Clean: delete full-server-demo convars Tests: compiles
3 Hours Ago
merge from prototype -> apartment_complex_monument
3 Hours Ago
Fix compile errors
3 Hours Ago
Set door by front concierge locked so players can't get behind the glass with the apartment vendor