126,425 Commits over 4,171 Days - 1.26cph!

10 Minutes Ago
Splatting & sculpting
1 Hour Ago
Defer deleting images from HttpImage cache so we don't unload and then immediately load when refreshing UI (friends list, etc)
5 Hours Ago
merge from clamp_mipmap_reduction -> main
6 Hours Ago
Clamp max mipmap reduction from 7 -> 3 (1/8th resolution) to match the lowest texture quality we expose in settings and prevent all textures from turning blurry when we run over our texture streaming budget
6 Hours Ago
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6 Hours Ago
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6 Hours Ago
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Today
merge from fix_analytics_twig_cost
Today
Fix wood spent on twig not included in analytics
- Various fixes for oil rig mission - Bonus rewards are now displayed in the mission complete screen if you achieved them - Various fixes and improvements for how rewards are displayed in the editor mission preview window~ - Bonus rewards can now also be non-items - Cleanup bits of MissionsHUD, moved UpdateTImeText to InvokeRepeating
Today
merge from fix_turret_ddraw -> main
Today
Remove ddraw left in when debugging
Today
merge from main -> fix_turret_ddraw
Today
merge from qol_scale_command -> main
Today
Add `ent scale` command to test scaling of entities on vanilla servers
Today
Reference count textures loaded by HttpImage, unload them when no longer referenced
metabolism_fast_fix -> main
Attempted fix for metabolism ticking too fast Swapped over to a double rather than a float
Today
merge from modding_community_merges -> main
Today
Fix compile errors again
Today
merge from modding_cui_merges -> main
Today
Fix incorrect codegen (I tested for compile errors before merging but ok)
Today
merge from crosshair_customization
Today
Fix import popup not being centered
Today
Fixed sleeping players above-ground being killed by train tunnel PuzzleReset volumes by applying "Ignore Above Ground Players" bool to more prefabs. Prefabs changed: - corridor_straight_a_18m - corridor_straight_a_36m - corridor_straight_a_72m - train_tunnel_double_stop_a - train_tunnel_double_straight_a
Today
merge from modding_cui_merges -> main
Today
Add BasePlayer to front of `DragRPC()` and `DropRPC()` modded server hook methods
Today
merge from modding_cui_merges -> main
Today
Expose ability to set scroll view normalized position - horizontalNormalizedPosition - verticalNormalizedPosition
Today
Only allow spaces between padding to follow with how Vector2Ex.Parse() works
Today
Merge layout group PR #75
Today
Allow the other way around and let any graphic object declare itself as the placeholder - a Text object sent after an InputField can define `placeholderParentId` with the ID of the input field to make itself the placeholder without having to ensure the child text is sent before the input field Rename placeholder -> placeholderId
Today
Add support for input fields to assign a placeholder graphic manually - up to the server to ensure they send the placeholder text (or image?) before the input field is sent (can be same RPC, needs to be ordered correctly or will print warnings)
Today
Update from github repo
Today
Ignore debug.invis admins when checking PuzzleReset (contains compile errors from /main)
Today
merge from /meta_shift/loot
Today
Players no longer spawn river side - resolves spawning inside rivers on all known problematic seeds+worldsize
Today
updated shore_crate to match player spawn locations
Today
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Today
Combine duplicate HTTP headers with a comma Added Panel.SetTextHidden
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Today
Add `debug.print_topologies` command to print out which topologies are present at the location of the player
Today
Exception logging change
scientist_boat_ai -> naval_update
Today
Add 'effectquality' convar to set the mipmap override level for the "Effects" mipmap group - add simple wrapper for all mipmap groups
Apply shelf 11387 for Flavien
Today
Assign all textures in the effects folder to the "Effects" mipmap group and enable texture streaming
Today
Add mipmap group for effects
Today
Time slice tile rebuilding that happens on main thread