146,006 Commits over 4,413 Days - 1.38cph!

9 Minutes Ago
more skinset balance
10 Minutes Ago
uncouple skinNumber and meshNumber, so skin brightness doesn't correlate with the subset
11 Minutes Ago
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37 Minutes Ago
Merge from props_usage
36 Minutes Ago
Try changing LZMA compression length calc again so its good on 64bit
54 Minutes Ago
Mat tweaks.
56 Minutes Ago
Light fix
57 Minutes Ago
Various torch related.
1 Hour Ago
add RRP billboard lighting to Particle AddSmooth, fix error in PixelLit 6-Point
1 Hour Ago
Industrial Torch - Updated textures, rendered icon, updated icon renderer script in entity prefab
1 Hour Ago
Fixed IconRender scene using the old UI input system module
1 Hour Ago
merge from keyboard_layouts_fix
1 Hour Ago
Fix bind_default stomping player rebinds when the default command was left unbound
2 Hours Ago
Minor changes Try to scale NPC eye pupils with head/model scale * Seems to kinda work? Inflator tool tweaks * "Fixed" it being able to hit NPC bounding box (Made it ignore hull traces entirely) * Added replacement material for the effect that supports transparency * Updated the inflator effect so you are able to see what you are doing. It will also look different between inflating/deflating TTT: Use replicated convars instead of global nwvars (Community PR) Add another text step in loading when connecting to servers Mine changes with font code Update fps_max_menu and nofocus logic a bit (and block them from Lua) Many minor merges from TF2 SDK * Fixed minor compile warnings, removed unused variables, etc. More minor changes Remove usages of FIELD_CLASSPTR Initialize GCudata::unused2 with 0 Added new optional argument to steamworks.GetList - search string * Also makes "userID" argument optional. (Can give it nil) Fixed LZMA decompression size calc on 64bit
2 Hours Ago
merge from premium_rebrand
2 Hours Ago
Compile fix
2 Hours Ago
merge from premium_rebrand
2 Hours Ago
Tweaks, deleted old premium modal
2 Hours Ago
Updating burstcloth constraints for industrial torch
2 Hours Ago
Deleted some old assets Reserialized a bunch of menuui2 prefabs
2 Hours Ago
Updated premium server browser tag
2 Hours Ago
Broken tile prop set
3 Hours Ago
Update fps_max_menu and nofocus logic a bit (and block them from Lua) Many minor merges from TF2 SDK * Fixed minor compile warnings, removed unused variables, etc. More minor changes Remove usages of FIELD_CLASSPTR 64bit saverestore fixes Windows SRCDS console changes * Do not call AllocConsole or SetWindowPos when Windows SRCDS is ran from the console exe Initialize GCudata::unused2 with 0 Added new optional argument to steamworks.GetList - search string * Also makes "userID" argument optional. (Can give it nil) Fixed LZMA decompression size calc on 64bit
3 Hours Ago
more skin set balance
3 Hours Ago
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3 Hours Ago
RRP BillboardLight logic consistency fix with BRP
3 Hours Ago
Swapped premium logo in main menu footer
3 Hours Ago
Added UIBorder and UIRoundedCorners
3 Hours Ago
Rebuilt the premium modal
4 Hours Ago
SRCDS: Do not call SetWindowPos if within console app, apply SWP_NOMOVE
4 Hours Ago
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4 Hours Ago
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4 Hours Ago
Full remake of the network analyser UI. Supports: - looking at a delta (last x seconds) - Pin/Compare snapshots side by side - Anomaly Highlighting (needs more work), highlights rows that are particularly expensive considering our bandwidth
4 Hours Ago
50cal_animation_improvements -> main
5 Hours Ago
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5 Hours Ago
merge from main -> optimize_train_track_meshes
5 Hours Ago
Remove another call to AllocConsole()
5 Hours Ago
update apartment_complex_monument/prototype
5 Hours Ago
merge from main -> apartment_complex_monument
5 Hours Ago
Optim: Replace Physics.OverlapBox with Physics.CheckBox in BaseVehicle.VehicleFixedUpdate Saves allocating the results array, and should be cheaper as well Tests: none, trivial change
5 Hours Ago
Allow toggling more than one gameobject based on ammo > 1
5 Hours Ago
merge from fix_additional_projects_slnx -> main
5 Hours Ago
Optim: get rid of string alloc in BaseCombatEntity.Hurt 1alloc/32b Tests: none, trivial change
5 Hours Ago
Add horse triggers at front door of apartment to prevent people smuggling horses into their hotel rooms
5 Hours Ago
Forgot the M16
5 Hours Ago
female/light skin brightness balance pass
5 Hours Ago
Better fix, make setting ammo_true false params its own option on the component
5 Hours Ago
Merge: from main
5 Hours Ago
Optim: SpawnGroup - SpawnInstances not returns a List instead of IEnumerable Allows to save on iterator allocation, 40b Tests: none, trivial change
5 Hours Ago
Fixed crosshair popups regression from my recent generic popup changes