158,842 Commits over 4,566 Days - 1.45cph!

11 Minutes Ago
mag_drop_fixes -> main
34 Minutes Ago
- All magazine drops now land on the ground for a little while - Add some random angular velocity to the magazine as its removed. Ensures mags dont land bolt upright
48 Minutes Ago
merge from main, stomp branch changes in LivestockAnimal
53 Minutes Ago
Add SetVehicleLoad and slightly retune vehicle haptics while I'm at it
55 Minutes Ago
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59 Minutes Ago
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1 Hour Ago
More specific vehicle seat check for haptics
1 Hour Ago
Rename some cursor/inventory UI options to be more clear. Play pick/drop inventory sounds when using virtual gamepad selection
1 Hour Ago
Swap the rest of the mag drops over to the same system as the glass ak
1 Hour Ago
merge from bone_retarget_optim
1 Hour Ago
Fix lasers being broken in first person
1 Hour Ago
pre-initialize found bones array with the extra bones that have already been moved as part of DoBoneRetargeting to avoid pointlessly recursive searching for them - much more impactful for things like hazmat skins that have a lot of extra bones for skirts - ~0.3ms now for BoneRetarget
2 Hours Ago
fixed missing upkeep component for triangle spiral stairs
2 Hours Ago
Debug overlay only created on demand when gamepad_debug_overlay is true
2 Hours Ago
Remove the cachedPostIK system - its not needed after spine IK has been moved into jobs - Cleanup mag drops
2 Hours Ago
Don't calculate/trigger haptics/rumble if gamepad not current input device
3 Hours Ago
Ignore all pad stick input when not the current input device used for play, fixes potential stick drift causing input for m/k play
3 Hours Ago
russian roulette; - item updated - sitem updated
3 Hours Ago
Fixed item stup for halloween DLC, (halloween lights not being craftable, having different stack size and crafting cost to xmas lights, and alien suit blocking torso instead of legs)
3 Hours Ago
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3 Hours Ago
revert accidental cloth asset change
3 Hours Ago
optim bone retarget, cache the found bones on the first lod's search so following lods can just read the cache directly ~6.5ms -> ~1ms
3 Hours Ago
high stakes pack; - setup sitem for pack and contents - updated skins and localization electronic chessboard; - polished textures - updated prefab - item updated russian roulette; - item updated
3 Hours Ago
Rework gamepad duck-latching so it only touches gamepad logic, fixes potential escape menu not clearing input.
3 Hours Ago
Merge from skim_changes
3 Hours Ago
Increased the arctic biome threshold for refrigeration to 10%, should prevent refrigeration happening in strange places with little specks of invisible arctic
3 Hours Ago
merge from railcolliders_optim
3 Hours Ago
Rail segments now cook their collider mesh in a job instead of on the main thread 5.2ms -> 0.03ms on the main thread per segment
3 Hours Ago
- Add badges to DLC - Show badge on dlc bound items in the character creator - Add crappy sunburn badge
3 Hours Ago
Merge from skim_changes
3 Hours Ago
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3 Hours Ago
Standardise milk skimming and food spoiling - skimming used to require a powered fridge even in the arctic Skimming timer will now increase any time an item is refrigerated, either via the environment or a fridge
4 Hours Ago
Merge from main
4 Hours Ago
Add per prefab timings to the dumpWarmup console command, measures how long each prefab takes to warm up
4 Hours Ago
square steam images for halloween sitems
4 Hours Ago
Merge from salvaged_ice_pick_wr_fix
4 Hours Ago
Fix alignment
4 Hours Ago
Flail vm and 3p set up with placeholder animations
4 Hours Ago
store icons for halloween limited items, plus set all to limited
4 Hours Ago
Fix compile
5 Hours Ago
Merge from main
5 Hours Ago
Merge from render_pipeline_testing
5 Hours Ago
merge from buildingprivilege_cache
5 Hours Ago
Comment
5 Hours Ago
Fixed regression with player boat privs when using the cache
5 Hours Ago
merge from gate_speed_fix
5 Hours Ago
Cleaned up building priv cache vs vis tests
6 Hours Ago
Merge from main
Today
update from main
Rin
Today
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