200,599 Commits over 4,171 Days - 2.00cph!

Just Now
Fixed ambient lighting when switching between items in your hotbar
Just Now
Merge from main
6 Minutes Ago
Merge from compass
6 Minutes Ago
Added Pilot Hazmat Cinematic Textures and Materials
7 Minutes Ago
Needle now moves when tapped during admire animation
28 Minutes Ago
Pilot helmet cinematic materials, backpack cinematic materials set to 4k in editor
34 Minutes Ago
Added cinematic textures and material for the pilothazmat backpack
41 Minutes Ago
subtracting 127585, caused worldgen turned into an Accordion - "Replace our custom Parallel.For and Parallel.ForEach with the standard .NET one" https://files.facepunch.com/Alistair/101/08/2025/6A09/RUST%20Screenshot%202025.08.01%20-%2009.45.39.95%20%281%29.png https://files.facepunch.com/Alistair/101/08/2025/2c38/RUST%20Screenshot%202025.08.01%20-%2009.47.47.40%20%281%29.png
1 Hour Ago
update from main
1 Hour Ago
Updated patterns
1 Hour Ago
updated pilot hazmat lod albedo texture
1 Hour Ago
pilot hazmat icon update with latest textures
1 Hour Ago
Patterns update, removed old materials/textures - added 3 muted patterns that share the same palette. Updated pilot prefab but not enabled
1 Hour Ago
menu UI sounds decent WIP
1 Hour Ago
Pilot helmet texture updates, cleanup
2 Hours Ago
Updated material lods with latest textures
3 Hours Ago
merge from tugboat_toot
3 Hours Ago
merge from pilot_hazmat_dlc
4 Hours Ago
Merge from foliage_transmission_shadowing
4 Hours Ago
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4 Hours Ago
Merge from main
5 Hours Ago
Wait for the map file to finish uploading before allowing players to connect to the server Before this players who connect in the first moments of the server opening would need to generate the map, so they'd load in a lot slower even though they were first to connect
6 Hours Ago
Trying out Unity's VHACD convex collider generator, might help with generating convex colliders for objects deployed on boats (going to be an issue going forwards) Seems to work reasonably well on some meshes, not at all on others. Needs more investigation Set up an editor window to expose the settings and spawn the colliders in the scene for testing
Today
update to ejector chair
Today
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Today
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Today
Merge from foliage_transmission_shadowing
Today
Update from main
Today
Foliage rebake (encoding fix)
Today
Fix encoding issue, remove no longer used shaderglobal
Today
merge from new_menu
Today
Codegen
Today
Fixed the store general tab messed up nav buttons Updated the scroll selection to a 'most visible section' approach, feels better in most cases
Today
Merge from hardcore_refresh (no build as there are menu compile errors that need to be merged)
Today
Fixed not being able to assign another player their full bag limit on vanilla servers (this behaviour now only kicks in when a server is running fog of war or no map) Fixed incorrect bag count being sent to player when they assign one of their bags to another player
Today
Update from /main
Today
Possibly fixed some issues with modifiers not calculating time properly
Today
compass sounds
Compile fix
Today
Codegen to fix compile errors
Today
Merge from main
Test convars to try and track down bugs with notifications (in builds only) Safely await notification handling rather than fire and forget Better hashcode to test ui notificiations against Properly await backend updates Fix notification empty icon not centering after empting a set of notifications
Today
Added new store content Some localization fixes
Flip notfications so the latest notification is at the top and not the bottom
Convar fix
new_menu -> main
Introduce a new Rust Plus modal rather than trying to do everything with a single button Pipe existing systems to the new button Remove old button and code
Today
Fixed placeholder texts in the gesture menu Removed the shadows from the wheel sprite and use trueshadow instead
Today
Steam inventory text wrapping fixes
Today
Fixed store featured extending when the timer texts are too long