196,211 Commits over 4,110 Days - 1.99cph!

9 Minutes Ago
Update: BiomeBenchmark - introduce a delay when starting and teleporting the camera to islands Helps with asset pop-in. Tests: benchmark in editor
14 Minutes Ago
System to hide and show navigation links dependant on in game state
24 Minutes Ago
Missing open/close sounds for abyss barrel corpses
27 Minutes Ago
merge from new_menu
28 Minutes Ago
Missing codegen
31 Minutes Ago
Update: BiomeBenchmark - snap camera to player height above ground Tests: benchmark in editor
39 Minutes Ago
Prevent water purifiers trying to convert more water than what fits into the output Fixes losing salt water when the output is nearly full
41 Minutes Ago
merge from new_menu
42 Minutes Ago
Removed the ItemDefinition label from the store UI prefab (wtf)
48 Minutes Ago
Bugfix: BiomeBenchmark - put procedurally created terrain on Terrain layer This caused foliage/clutter to not spawn as much as it could, leaving islands barren. Tests: benchmark in editor
50 Minutes Ago
Fix Linux/OS X not building due to duplicate source files
57 Minutes Ago
Feature store tile text wrapping fixes
1 Hour Ago
New loading screen
1 Hour Ago
M15 Pistol - Fixed viewmodel prefab material, updated WIP textures
1 Hour Ago
Added an editor convar to load ALL the game items in the steam inventory menu. Didnt go well
1 Hour Ago
Update: BiomeBenchmark - switch to custom topology generation - Added extra info about under-camera topology to help investigate things further Still not getting the effect I want Tests: benchmark in editor
1 Hour Ago
Viable fogging.
1 Hour Ago
setup semi auto m15 skin with latest mesh
3 Hours Ago
merge from new_menu
3 Hours Ago
Client compile fix
3 Hours Ago
Progress backup.
3 Hours Ago
Update: BiomeBenchmark - debug mode - Freezes camera on a specified island at specified flight pos Tests: benchmark in editor
3 Hours Ago
merge from new_menu
3 Hours Ago
Assigned but its value is never used compile fixes
3 Hours Ago
merge from new_menu
4 Hours Ago
Made the store debug commands not editor only for now
4 Hours Ago
Bunch of server compile fixes to get ready to merge
4 Hours Ago
Store medieval pack section
4 Hours Ago
Gesture wheel compile fix
4 Hours Ago
Update: BiomeBenchmark - control the size of biome islands isntead of entire map Makes this easier to control the benchmark Tests: benchmark in editor
4 Hours Ago
Changed item drop sfx on combat knife as well as sunken knife so they no longer sound like a launcher
4 Hours Ago
Minor animation changes and scrollbar sizes
5 Hours Ago
Fix horse heads on trophys not reflecting the breed (another thing referencing the old horse prefab)
5 Hours Ago
Fix not being able to reskin a twitch rivals computer station via spray can
5 Hours Ago
Block placement rules wip
5 Hours Ago
Fixed weekly skin modal not opening
6 Hours Ago
Fixed VoicemailDialog NRE when opened and closed multiple times
6 Hours Ago
Missing files
6 Hours Ago
Update: BiomeBenchmark - add clutter spawning - Runs a copy fo server-side hacked-together logic I can see various trees spawning on islands, but the rocks block too much of area - going to try to reduce that next. Tests: benchmark in editor
Today
merge from /MiscMissingSounds
Today
merge from add_missing_excavator_sfx
Today
merge from codeanalysis_build_stripping
Today
merge from OpenCloseSoundsForCorpses (deployables)
Today
merge from abyss_storage_fix
Today
Restore settings gesture wheel prefab guid
Today
Remove RendererBatch from whitebox pieces
Today
Manifest
Today
Merge from parent
Today
merge from mo' env volume changes
Today
extended some train tunnel segments env volumes to prevent cut lines with lighting