139,950 Commits over 4,352 Days - 1.34cph!

9 Minutes Ago
merge from main
9 Minutes Ago
merge from memcell_shortcircuit_tests
9 Minutes Ago
Added new memory cells tests to cover short circuits
57 Minutes Ago
merge from itemicons_compression_fix
58 Minutes Ago
All item icons tagged with the ItemIcon label + changed all their compression format to DXT5|BC3 (from BC7), fixes the compression artifacts
1 Hour Ago
ItemDefinition DoPrepare now adds the ItemIcon label to its icon sprite
1 Hour Ago
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1 Hour Ago
merge from skinviewer_easter
1 Hour Ago
Skin viewer resolution is now matching the resolution set in the graphics settings (clamped to 4K)
1 Hour Ago
Fixed skin viewer lighting rig not toggling themselves correctly sometimes
2 Hours Ago
Updated bunny costume in the skin viewer
2 Hours Ago
merge from main
2 Hours Ago
merge from new_console-ui
2 Hours Ago
merge from main
2 Hours Ago
Compile fixes
3 Hours Ago
Fix error from changing quality when terrain buffers have not been created
3 Hours Ago
Merge from egg_demo_fix
3 Hours Ago
Easter and halloween event UI can now be left active, the appropriate UI will turn on based on the active event Saves us switching them over twice a year
4 Hours Ago
Merge from egg_demo_fix
4 Hours Ago
Better fix for Top bunnies leaderboard in demo
5 Hours Ago
Make errors more see-through
5 Hours Ago
Merge from egg_demo_fix
5 Hours Ago
Remove EggUpdater, replace with a PersistentObjectWorkQueue Unsure how this is breaking in builds, at lteast this is a simpler approach
5 Hours Ago
Error UI: - Dont force uppercase - Allow turning off amount object again
5 Hours Ago
Ensure new error panels alpha is auto set to 1
5 Hours Ago
Attempt to scroll auto complete when navigating
5 Hours Ago
Prevent new error ui from autowiping its errors depending on alpha state
5 Hours Ago
Autocomplete now shows in a scroll
6 Hours Ago
Added an Attachment label, use this to populate the Icon Renderer
6 Hours Ago
- Enter only intercepts if the user has navigated to a suggestion with the arrow keys. If they just typed a command and hit Enter directly, it submits as normal. - Added a console command to test NRE's
6 Hours Ago
Pressing enter on autocomplete entries submits them to the console input field
Add light/dark rows to the command list
Today
Fix missing attachment slot on manager Add ownership check to Picker
- Mark convars that are methods with [METHOD] in autocomplete + Command List - Add a scrollbar to console - Clamp command list scroll instead of elastic - Refactor autocomplete logic - put it all in a single script - Reposition auto completes so they go top to bottom now
Today
Update attachment visibility if player changes perspective
Today
Fix height sample double scaling
Today
Add TerrainData static property on TerrainMeta Remove the Terrain static property Fix server nre Add heightsampling method with terraindata Simplify TerrainRenderer operations
Today
Cache animation clip values on the RootMotionData class, access those instead of the direct animation clip at runtime Strip all AI meshes from the server (including animations)
Today
Merge from hackweek_server_mesh_cull
Today
Compile fix
Today
Commit 2/2
Today
Added an editor test to check all mesh colliders on every prefab in the project for the r/w flag This is going to be a trickier issue to debug now that non r/w meshes are being stripped from the server - in the past they would throw an error on startup which would make it easy to find offending meshes, but now they will just not collide with anything Checks 4095 prefabs, takes about 10 minutes Enabled r/w on 32 meshes, test passes Commit 1/2 because of plastic
Today
merge from store_steamdown_fix
Today
Show store connection issue modal if GetItemDefinitionsWithPrices returned null
Today
Merge from main
Today
ignore .DS_Store in Rust.RenderPipeline git repo
Today
Merge from egg_demo_fix
Today
Fixed easter eggs not rotating in demos
Today
update player_preview prefab
Today
implement optional per-camera lighting overrides (reflection probe, main light exclusion, etc), to support player preview camera