126,267 Commits over 4,171 Days - 1.26cph!

1 Hour Ago
Remove old, unused singular parenting trigger. Now cache all block parenting triggers. Update AnyPlayersOnBoat to check all the individual triggers.
1 Hour Ago
naval_update -> scientist_boat_ai
2 Hours Ago
Better spacing values Disable RHIBs spawning in the deepsea for now
3 Hours Ago
Temp hull.triangle.wood collision
4 Hours Ago
Ent killing a boat block now kills the boat.
4 Hours Ago
Merge from parent
4 Hours Ago
Cannon icon
4 Hours Ago
Merge from boat_building
4 Hours Ago
Merge from block_collision
4 Hours Ago
Plank, sail, steering wheel icons. Misc asset deletion.
4 Hours Ago
Steering wheel description and item changes.
5 Hours Ago
Correctly reset BoatBuildingBlock state for pooling to fix some deployment issues when using a pooled block.
5 Hours Ago
Merge from parent
5 Hours Ago
Merge from parent
5 Hours Ago
Merge from main
Today
Fix colored chat messages not being queued to the console thread - simpify chat messages in console from being half yellow & half green -> fully green
Messing with deepsea values
Added AI RHIBs to the deep sea Codegen General cleanup
Deep sea specific RHIB prefab
Today
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Today
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Today
merge from optimize_windows_console -> main
Stop the boat driving if the driver gets doinked
Driver no longer has a gun out
Reduce number of feelers Prioritise forward direction Try to avoid flicking between similar directions
Floating city casino progress / finalized LOD0 Split the casino into multiple objects and setup prefabs for them Updated casino barge
Today
Fix commands being sent from the console thread instead of being queued to the main thread
Today
merge from main -> optimize_windows_console
Fifth attempt at avoidance logic
Fix broken bounds on the rhib storage drybox
Remove mounting debug code
Setup RHIB specific scientists Fix bounds on the new RHIB (actually play impact effects) Manifest
Today
Merge from parent
Today
Cherry pick boatai ddraw compile fixes
Today
BoatAI ddraw compile fixes
Today
Add override for custom workshop icon, more UI tweaks to update styling and improve UX
Today
Compile warning fixes More compile warning fixes Fix IgnorePlayers acting as DisableAI for strider Fix AR2 impact effects appearing when shooting the skybox Added MATERIAL_CULLMODE_NONE for render.CullMode Increase MAX_LIGHTMAP_DIM to 256 MAX_BRUSH_LIGHTMAP_DIM_INCLUDING_BORDER 32=>256 MAX_DISP_LIGHTMAP_DIM_INCLUDING_BORDER 128=>256 TTT: Updated Russian localization (Community Contribution) * Also made radio buttons slightly wider Spawnmenu/contextmenu toggle mode * If the associated key is released within 200 ms, the associated menu will not close. Holding behavior unchanged otherwise Some OOB checks Main menu start new game options changes (Community Contribution) * Fixed P2P: Friends only resetting after starting a game * Visual adjustments to alignment of certain elements in the start new game options menu Fix 'status' showing IP address for -p2p dedicated servers * For listen servers it was already not a thing
Today
Remove VehicleWorld colliders from hull pieces
Today
merge from meta_shit/loot
Today
Sculpts & clifffs. Backup.
Today
Fixed small spike trap desc typo
Today
Fixed clipping fuse at ferry terminal s2p
Today
merge from ui_animators_optims
Today
Compile fix
Today
merge from main
Today
merge from ui_animators_optims
Today
Death screen toggles its animators when not visible
Today
anim event updates
Today
Bugfix: ensure ui/store.bundle gets unloaded after all changes - UI_Store opens the first tab during warmup, outside of OnOpen, which unbalanced subscribe/unsubscribe calls. It also never closed the tab when itself being closed. Addressed both. Tests: clicked through tabs, then closed shop - no asserts fired. Need to test in bundle mode, that'll be next.