200,657 Commits over 4,171 Days - 2.00cph!

5 Minutes Ago
Fixed the missing texts on store heroes (regression from the store)
12 Minutes Ago
Fixed editor PlaySoundFirstPerson NRE when there isn't a local player. Added a Sound Manager to this scene so sounds work
15 Minutes Ago
Add a message to the companion page to ensure you've signed into the app if its not installed (hopefully that encourages people to relog if having issues)
29 Minutes Ago
Added retro material to the helmet
46 Minutes Ago
Update: reimplement how occlusion treats overrides - this is a reimplementation of 118512 Allows to further simplify OcclusionLineOfSight code - enables removal of OcclusionPlayerFound/Lost Tests: on craggy with 2 players, ran behind the hill, disappeared, turned on occlusion override - player appeared
46 Minutes Ago
Updated pilot hazmat holster offsets
58 Minutes Ago
merge from new_menu2
1 Hour Ago
LODs and collision for food market display
1 Hour Ago
Updated featuring header style Black box and pistol in general store categories
1 Hour Ago
Updated pilot pack cover assets
1 Hour Ago
merge from pilotpack_storepage
1 Hour Ago
Fixed featured items ordering
1 Hour Ago
merge overflowing weapon stats fix
1 Hour Ago
Fix for overflowing weapon stat values
1 Hour Ago
setup t1 smg anims, entity and override controller
1 Hour Ago
Pilot pack store showcase Fixed some bugs preventing the extra items command to work properly
1 Hour Ago
new_menu2 -> main
1 Hour Ago
Pause and play the store hero video when you close and open the menu More logs for notifications
1 Hour Ago
Missed files
2 Hours Ago
Texture fix for Pilothazmat Backpack
2 Hours Ago
PilotHazmat backpack textures updated
3 Hours Ago
Implement indirect instancing without requiring monster meshes
3 Hours Ago
Set correct stencil states in all sub shaders that are used by indirect instancing in order to emulate what Unity normally does during the GBuffer pass
3 Hours Ago
updated cinematic backpack textures
3 Hours Ago
Implement indirect instancing without requiring monster meshes: - Use a command buffer to submit indirect draw calls referring to individual meshes - Monster meshes are disabled by default - Mesh Read/Write is no longer required - Should reclaim ~3 GB of VRAM and RAM - Calculate UV distribution metrics based on individual meshes rather than monster meshes
3 Hours Ago
Instancing shaders now always access the IndirectDrawIndexedArgs buffer in order to retrieve the startInstance parameter which is no longer passed to Unity.
3 Hours Ago
Fix MLRS spawning in hardcore mode - code was only looking for MLRS inside safezones - fix some entities being skipped over when deleting due to looping over entities while they are being removed / deleted
3 Hours Ago
Reset active item when disconnecting from the server.
3 Hours Ago
Update: plug in batched occlusion logic - fix early-disposed container Need to figure out how to factor out the OnPlayerFound/Lost, but getting close Tests: 2p on craggy in editor - walked behind the mountain and disappeared
3 Hours Ago
renamed flight recorder box to black box again
3 Hours Ago
Update some tooltips to the new menui2 ones
3 Hours Ago
▄▌▋ ▄▊ ▍▉▍ █▅▌▊▍ ▆▄▉ ▅▆▊▊▅▆
3 Hours Ago
Pilot pack store page
3 Hours Ago
Replaced blockout food display counter
4 Hours Ago
call init on vhacd Paramters props to get legit default values
4 Hours Ago
pilot pack sitem description
4 Hours Ago
Update: plug in new batched server occlusion job Tests: none, need to hook up the calling code
4 Hours Ago
new_menu2 -> main
4 Hours Ago
Proposed fix for notifications
4 Hours Ago
Remove logs for main
4 Hours Ago
Fix FlagsPropertyDrawer being wrong if the parent is disabled, leading to all flags property drawers being off by one.
5 Hours Ago
new_menu2 -> main
5 Hours Ago
Fix tutorial button not showing up when entering a tutorial Minor code cleanup Notification process wont skip all notifications if the data is incoprrect for one Disable top level rust plus button if in demo or not connected to a server (rather than inside modal)
5 Hours Ago
Added updated pilot hazmat backpack cinematic textures and cinematic worldmodel
5 Hours Ago
Update: extract algorithm from ServerOcclusionJobs.CalculatePathBetweenGridsJob Tests: inspected asssembly
5 Hours Ago
Cherrypicked 127704
5 Hours Ago
restore m_EnterPlayModeOptions
5 Hours Ago
Update: batched OcclusionLineOfsight skeleton Tests: none, not engaged yet
5 Hours Ago
Update: refactor server occlusion job to take out grid definition Prep for adding a batch version Tests: on craggy in editor with 2 players, ran behind the hill and got despawned
5 Hours Ago
Adding extra bone to pilot hazmat mask tube