196,701 Commits over 4,110 Days - 1.99cph!
More VPC merges from x86-64
M15 Pistol - Small texture tweak
Fixing more VPC script issues for Linux
Can almost build 64bit vrad
Fix legacy hooks for entity iterators feeding entities to the callback
Prevent scientist from sprinting when dogfighting from upclose, wasting time where they can't shoot
Fix scientists sometimes facing away from their target lkp when in cover
Prevent scientists from throwing grenades instantly when they lose los
Update: started work on projectile unit tests
Incomplete, will continue tomorrow.
Tests: none, it's too derpy
M15 Pistol - Added icon, final texture tweaks, updated rack position
Better debug vis for scientist accuracy
Wall Storage - Added icon and corpse, tweaked collisions for proper material separation, tweaked alot of small prefab stuff, removed support for most adaptors, tweaked deploy volumes for shelf
Applied same to temaining hull block types.
VPC script updates/fixes
Fixing Linux VPC scripts
- Fix scientists being able to shoot when sprinting
- Allow scientist to shoot when surprised and offscreen, but not being accurate (to help players pinpoint where they are before getting beamed)
- Fix scientist being able to land a shot when they are supposed to be inaccurate, if they are doing suppressive fire
merge from outpost_spawning -> main
Adding missing items to dlc packs that need media
added lods to hanging bulbs
steam dlc pages and soundtrack page
Fix resetsleepingbagtimers to reset cooldown on static spawn points as well
Construction can now be forced a specific Y value.
Force Y placement of hull block types to 1.
Setup hull_square sockets to prevent offsetting.
merge from main -> outpost_spawning
merge from party_system -> main
Fix NRE when connecting to server in party (again)
Allow setting developer convar in editor when not an admin
- fixes developer convar not printing errors when connecting to server in editor
Adding brick images please work
Brick building skin moved items
Add and setup all the building skin views (minus brick)
Allow scientist to shoot briefly even after they lose LoS
setup m15 entity, added m15 world model rig/anim controller and anims
Fix being able to see scientist feet through the oilrig floor
Fix missing collision on oilrig
Fix scientist hearing working counter-intuitively when being sniped
Fix headshot damage multiplier not working on new scientists
textured and setup orientable spotlight.
Merge: from autoturret_optim
- Speeds up AutoTurret::ServerTick by not updating nested transform hierarchy (gun_yaw and gun_pitch)
Tests: deauthed gun turret shooting me from different positions/angles
Optim: avoid requiring position from a transform in AutoTurret.ServerTick
Minor change, but should be helpful either way
Tests: none, trivial change
Merge: from main
Tests: editor builds
Clean: remove unused Transform param on AutoTurret.FireAttachedGun
Tests: editor builds
Bugfix: AutoTurret now shoots in all directions
Tests: gun turret with deauth
ian_serializable_field_cleanup -> main
Fix siege weapon vehicle audio compile error
- When a scientist is hit, it'll warn unaware allies
- Replace sightRangeMultiplier with IsInCombat check
Clean: simplify code
Tests: gun turret being deauthed
Bugfix: AutoTurret now correctly detects player in front of it
Still need to fix shooting code.
Tests: gun turret on craggy being deauthed