138,357 Commits over 4,324 Days - 1.33cph!
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main -> sendmodelstate_optim
playerboat_deployable_snapping -> main
Dont use root - was grabbing the boats rotation
Snapping now works as well on boats as it does on land.
Boat snapping has slight spacing between it when compared to land spacing, this is to accomodate the up and down motion of the waves
- TerrainHoles support
- Add compute blit when using R16 format
- Only create R16 map when enabled
- Change low res heightmap to use full uint16 range
- Initialise groupthread min and max at texture bounds to fix border values
Revert to version of NMS scene from
140572 (with broken rock references)
Reapply no respawn zone
Fixes NMS not spawning
Project y directions rather than assuming y = 0
Reduced magnet force
Only apply magnet force on one boat at a time, the closest
Turn other instances of Vector3.up into ent up
Static boat stations won't pull in anchored boats
Very basics to setup deployable snapping on player boats.
Still hard to do anything in large waves
Prefix the frame count in all midi debug messages
Added midiconvar.bufferProtection, prevents more than one identical midi binding firing in a single frame
May help midi bindings/stream decks continue to work after the MIDI changes in Win11 25h2
Fix save corruption issue
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merge from indirect_instancing
merge from componentbox_authcheck_refactor -> boxes_dlc
improve performance + review changes from flavien
Merge from naval_missions
Don't add tutorial missions to the revalidate missions work queue
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Remove unnecessary extra field recently added to Item, use existing instanceData on the item instead
Bumps network protocol due to updated protobuf definition
Should only be merged with next wipe
merge from ambient_light_fix
fix hair raycasting shadows in deferred
menu2_play_warmup_fix -> main
We dont need readonly anymore - drop it
syncvar_traincoupling_fix_2 -> main
Fix wagons changed syncvar not starting audio
Subtract
143408 - temporarily disable prevent building volume on floating city 1
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Changes on Bone knife pitch variation audio values
Add support for having held entity viewmodels stay active after the entity has been destroyed due to using the last item in a stack, fixes viewmodel animations stopping early
Setup for beancan grenade as a demo