146,432 Commits over 4,444 Days - 1.37cph!

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14 Minutes Ago
Fixed guitare skin viewer framing
19 Minutes Ago
Fixed table skins not loading in the skin viewer
23 Minutes Ago
Ground floor mesh decals
34 Minutes Ago
fix 3p animations facing sideways oddly (turn off SpineIK on animation subsystem, apply extra rotation to anims)
37 Minutes Ago
40 Minutes Ago
Merge: from stringview_indexof_fix
41 Minutes Ago
Phrase update
41 Minutes Ago
Merge: from main
47 Minutes Ago
Initial attempt at a Train Ai that can patrol our existing rail network: - Based off the backend systems for Boat AI - Will reverse at dead ends - Will only work if theres a driver in the train car
47 Minutes Ago
Bugfix: StringView.IndexOf - prevent skipping a character if we had to abour a sequence match This affects Contains, Replace and IndexOfAny as well, as they depended on IndexOf Tests: ran unit tests, they pass
47 Minutes Ago
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50 Minutes Ago
Update(tests): add a unit test case for StringView.IndexOf failing edge case Tests: test fails as expected
55 Minutes Ago
Setup components to allow for holosight to hide its sight rail depending on gun it is attached to
1 Hour Ago
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1 Hour Ago
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1 Hour Ago
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1 Hour Ago
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1 Hour Ago
Apartments compelx communal areas progress Ground floor lobby dressing and lighting
1 Hour Ago
Probably fixed CGameClient::Reconnect Combine APC vehicle tweaks * Replace the vehicle entity with the big gib in undo/cleanup systems when the APC explodes * APC can now explode without a driver * Prevent potential crashes at entity limit Fixed m_UseFastClipping being set to a pseudo-random value on game start DxSupport tweaks * Reduce cl_detaildist to 3k from 4k * Delete dxsupport_sp, dxsupport_episodic (unused files) * Load the dxsupport.cfg from bin/ always, not from bin/win64/ for 64bit and bin/ for 32bit * Disable support for dxsupport_override.cfg (unnecessary) Fixed DxSupport loader parsing numbers from hex to decimal twice * KeyValues system already magically parses 0xFFFF type strings into a float, so ReadHexValue doesn't need to exist anymore. Remove obsolete convars from dxsupport * mat_parallaxmap, r_decal_cullsize Fixes for 64bit Hammer displacement tools Fix annoying compile warnings about hiding global/member with same name Fixed VBSP not being able to "render" LightmappedGeneric_4WayBlend Hammer tweaks & fixes * Prevent spam about missing $spriteFrame * Fixed sprites with the same material only ever rendering with one render mode, even if different sprite entities use different render modes with the same material * Make env_sprite placeholder box different color from env_sprite_clientside * Sprite helpers inherit entity color, so env_sprite's show correct color Fixed Hammer carve wiping all overlay faces, even if they are not carved * Also fixed undo breaking info_decal preview (NOT OVERLAYS!!!) Delete dxsupport files from bin/win64/ (no longer used) Move vtex.ico into src/utils/vtex/ from game/bin/
2 Hours Ago
fix underwater post processing not working in proc map
3 Hours Ago
Flare fix
3 Hours Ago
Fixed issue allow random position to fall outside of the targeting radius. Reworked to also be more random and less weighted around center of targeting radius.
3 Hours Ago
Cherrypick 152932, 153053, 153256, 153278, 153279 onto new branch
3 Hours Ago
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3 Hours Ago
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3 Hours Ago
merge from main -> apartment_complex_monument
3 Hours Ago
merge from main -> PlayerMaintainedMonuments
3 Hours Ago
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3 Hours Ago
DLC industrial light recovery. Fixed skewed tones.
4 Hours Ago
Glass AR - texture update
4 Hours Ago
Updated AO resolution for all bdu and ballistic items
4 Hours Ago
Updated textures resolution for ballistic leg armour and ballistic helmet.
4 Hours Ago
CR fix
4 Hours Ago
Fix rotation/offset bug now I can actually see what the thrusters are meant to be doing.
4 Hours Ago
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4 Hours Ago
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4 Hours Ago
m92 charm anchor tweaks
4 Hours Ago
removed corridor fbx from blockers folder
5 Hours Ago
Static version of industrial barricade for material checking
5 Hours Ago
Add ability to send and load delta changes in the player metabolism system. Use a header mask bit to discern whats in the proto
5 Hours Ago
Bugfix: StringView.IndexOf - handle seraching for empty same way as string - amended unit tests to enforce mathicng results check Tests: ran unit tests
5 Hours Ago
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5 Hours Ago
merge from storepage_industrial
5 Hours Ago
Added ConVar.Satellite.show_thruster_effects to toggle editor debug display. Some wip refactor/cleanup.
5 Hours Ago
Added branded 9x16 media for pack showcase
5 Hours Ago
edited vm empty magazine reload animation so it looks like the mag release button is pressed
5 Hours Ago
Industrial decor pack showcase