138,776 Commits over 4,474 Days - 1.29cph!

1 Hour Ago
Fix waiting for navmesh check on island being inverted (only trying to spawn scientists when no navmesh is there)
1 Hour Ago
Prevent ghostships from checking mainland navmesh
Today
merge from cui_updates
Today
Added blocksRaycast available for all CUI graphic components (included in PR 92) Use CanvasGroup fade routine when it's being created and faded-in
Today
merge from main
Today
merge from demo_ui_2
Today
Rename puppet mode to Sandbox, add hierarchy view + inspector panels, you can also add lights from the hierarchy now.
Today
Merged Pull Requests * Fixed spawnmenu Lua error * Removed unnecessary material override for Ep2 Antlion Guard Fix a crash with vehicles on level transitions
Today
merge from fix_itemmanager_domain_reload -> main
Today
Fix ItemManager not resetting it's newer static fields - caused NRE when entering certain scenes with SkipDomainReload enabled
Today
merge from demo_ui_2
Today
- Fixed time of day keyframes flickering when scrubbing the demo - Fixed developer console rendering under demo2 ui. - Allow typing values into demo options sliders by double clicking. - Re-open options when toggling UI - C key now cycles between the modes (the help menu) - Bump up max blur slider. - Tooltips (i did a bunch, i'll add more in the future)
Today
update from main
Today
Fix NRE in FinishLoadingRoutine
Today
Remove debug logging "Debug.Log("Hit client yield");"
Today
Fix attempt for the flaky rocket splash tests, added damage tolerance for blocks taking very low damage due to physics not being deterministic
Today
merge from fix_elevator_button_restart -> main
Today
Fix elevator buttons not working after server restart until the elevator is used - store elevator floors as EntityRef and only resolve them when building radial menu - remove TopFloor from being networked (keep proto field) as it wasn't used for the final radial menu implementation
Today
Bump CPS
Today
Additional potential UI state/race fix
Today
Merge from satellite_crash
Today
Fixed a tricky save/load bug for non-locked in targets. Also removed some specific-player control tracking that we don't need any more.
Today
merge from game_room_dlc
Today
fix darts animationevent tag
Today
fix airfield having 2 duplicate doors at the bottom S2P for airfield
Today
fix watertreatmenttank.debug_wtp_pressure convar not printing to args
Today
fix manifest missing wtp & gas station entities
Today
merge from fix_bag_nickname -> main
Today
merge from game_room_dlc
Today
merge from darts_game
Today
Merge from satellite_crash
Today
Embed rust utk
Yesterday
Merge from PlayerMaintainedMonuments
Yesterday
Merge from pmm
Yesterday
Maintained monuments related .meta changes from running manifest
Yesterday
Manifest
Yesterday
Restore changes to large Oilrig Run testlists, codegen, localization
Yesterday
Merge from playermaintainedmonuments
Yesterday
Change from Property -> Method so it's more clear it's doing work
Yesterday
Merge from main Took large Oilrig version from main
Yesterday
dartboard - added coloured markings to dart
Yesterday
Fix sleeping bags showing the old name by getting rid of the caching of player name on the client for bags and instead looking up the name via NameHelper.Get() every time it's polled (when looking at it with a hammer)
Yesterday
Bar Stools - Updated models with LODs, added GIBs, updated textures, updated texture sizes, rendered icons, icon manifest, finished the rest of the prefab setup
Yesterday
Fix issues with deploying ladders on powerlines S2P powerplant, outpost, launch site. Can stomp changes and run S2P again in case of conflict
Yesterday
merge from sv_console_history
Yesterday
Compile fix
Yesterday
merge from sv_console_history
Yesterday
Adjusted `consolehistorysize` default value to 50, fixed it being off by one Adjusting the convar will now trim the history entries if the convar is smaller than the history count
Yesterday
fix not being able to shoot dartboard fix dart scoring offset by 9 degrees added more debug logs (behind convar) to track down multiplayer build issues