139,206 Commits over 4,474 Days - 1.30cph!
Merge from PlayerMaintainedMonuments/powergrid
- Revert making ladders deployable on powerline poles, instead powerlines have invisible ladders on them. Revert a bunch of changes to accomodate for ladder deploying including the folly of making powerline poles entities
- Keep powerline pole entity asset in project for now to not potentially brick any current demo saves
- Powerline poles cannot be climbed inside monuments. Can't plug into them there anyway
- S2P powerplant, launchsite, outpost/compound
Actually save my changes properly before committing this time, also moved the trash can so its not clipping into the fence.
Set the satellite remains to use the mesh as a collider for now
Fixed the bench mounting on the wrong axis (again) ran s2p
merge from terrain_anchor_tooling
TerrainAnchorRingGenerator tool to set up better rock prefab terrain anchors
- generates a silhouette ring of arbitrary set of meshes in prefab and then projects points onto it to get anchor placement with configurable backoff and spacing
merge from mission_screen_flicker_fix
Fixed compass clipping through shield when bracing
Fix screen flickering when starting a conversation with an NPC, caused by delayed position updates after the player gets frozen in place locally
Merge from PlayerMaintainedMonuments
added more gibs to collapsed debris monument blocker
Switch cooldown to use game hours not real minutes. Switched it to a range (satellite.cooldown_hours_min to satellite.cooldown_hours_max) and set it to 12-16 hours.
Merge: from fix_app_turretcontrol
- No changes, just plastic history graph cleanup
Increase descent time from 5 minutes to 10 minutes.
Remove old placeholder gibs (heli stuff) code and prefabs.
added new jukebox lowpoly
Upgrade "prefab not found in any asset scenes" log to a warning
Switch ItemAmount to ItemAmountRanged for computer powerup cost list.
Powerup cost is now 6-12 tech trash instead of a constant 10.
updates to new station blockouts
Bump thruster distance from 100 to 200
Randomise nudge direction when tightening radius, don't just use thruster directions, and vary (and increase) the direction moved.
Pick a random spot on the map for initial target location when taking control of a satellite instead of starting near the control computer.
Merge from gas_station_maintainables
Merge from rustnav_draw_fix
Fix missing tile ids and dynamic navmesh support
Fixed fuel pump amounts - they were being clamped and calculated incorrectly
Each pump now gets around 1000 crude each time the fuel switch is enabled, takes 10 minutes
Fixed liquid containers continuing to drain into a connected container if they are disconnected by clearing the input by right clicking on the source container
Merge from terrain_renderer
merge from fix_second_hotbar -> main
Remove warning spam from hole renderer
New water catcher test to detect the issue where a water catcher (or any liquid container possibly) would still pump water into a connected barrel if the connections was terminated from the output port of the catcher
Test fails for now
Fix not being able to drag icons into the bottom row of the main inventory (second hotbar) due to the main inventory being rendered on top of the hotbar
Fixed crude pumps not producing and storing oil locally if connected to a tanker with water
Tripled crude oil production rate at dome
Each pump should produce around 1600 crude over the whole 10 minutes
Powerline IO access points are no longer root entities, cannot be combined with other forms of power supply
Fix swaphotbar only working if ran from a bind, switch it to only running if the second hotbar is enabled / rendered
Fix keybinds showing under the second hotbar
merge from fix_highwall_decay_delay -> main