160,869 Commits over 4,566 Days - 1.47cph!

15 Minutes Ago
Snapping
16 Minutes Ago
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19 Minutes Ago
Merge from entity_id
20 Minutes Ago
Merge from main
21 Minutes Ago
Merge from main
21 Minutes Ago
merge from main
23 Minutes Ago
scrap king - interior texture tweaks, roof and floor blocks update wip
24 Minutes Ago
Remove unused field which can't be serialised
32 Minutes Ago
Merge from render_pipeline_testing
34 Minutes Ago
Added support for BiRP's hard shadows in RRP
35 Minutes Ago
merge from piemenu_icons_stacked_fix
35 Minutes Ago
Fix attempt for pie menu icons stacked top right and emojis offset
38 Minutes Ago
codegen
41 Minutes Ago
wip support for gamepad selection of button press belt items (food, etc)
43 Minutes Ago
Don't use AppDomain to get assemblies, use TypeCache instead
50 Minutes Ago
Fixed limited store grid NRE
50 Minutes Ago
merge from store_gridnre_fix
52 Minutes Ago
Merge from main
52 Minutes Ago
Remove deprecated UNITY_64 platform checks
1 Hour Ago
Testing rendering foliage cells for shadow areas vs culling per split
1 Hour Ago
Merge from main
3 Hours Ago
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Rin
6 Hours Ago
Increase wool armour insert cold protection from 3% to 4%
Today
Run full voxel based flooding of every single base to get a good source of truth of what every base's visibility should be, so we can then sus out faces of building blocks that have missing sockets & incorrect connections
Today
Fix full height walls sometimes having the bottom face connecting to the top face of a neighboring wall
Today
Starter car parts spawned in cars now spawn with 40-75% condition (was 15-50)
Rin
Today
Reduce blueprint fragment chance in barrels from 20% to 16.6% Reduce 2 blueprint fragment chance in crate_normal_2 from 25% to 20%
Merge from new_phone_conversations
Undo change to ApartmentBuilding
Codegen
Today
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Add phone conversations for - Weather forecast (stated forecast not always reliable by design) - Travelling vendor time remaining/time until - Power grid status - Apartment rooms available
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Today
merge from vclouds_optim
Today
vclouds optimizations: - move ExecuteCommandBuffer() call to generate weather textures from LateUpdate() into rendering code callback, calling it in LateUpdate() created a thread sync point - completely skip rendering the cirrus cloud layer as it's unused (wasted some GPU time) - fix rounding math for compute group sizes, also add a bounds check in the main CloudMarch shader
Today
Merge from wolf_eye
Today
Adjusted the wolf night time eye effect to be more of a pale white instead of green Didn't change the other animal eyes visually but improved the LOD behaviour
Today
- viewmodel anim updates - controller updates (no need for sep ADS fire and dryfire with no stock mode) - anim event timing tweaks
Today
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Today
Rename hl2_linux to gmod_linux Fix VPK/StudioMDL outputting to wrong folder on Linux32 Apply correct RPATH to Linux exes and so's, so no launch script needed * Still need the launcher for Steam though.. * 64bit Linux Dedicated Server runs and can be joined Delete unused src/linux/ folder Linux64 bit client progress * Disable Awesomium for 64bit Linux client builds * 64bit gmod_audio builds * Fixed some compile warnings Remove some pointless/broken options from StudioMDL * -x360, -nox360, -nop4 and -ihvtest Minor cleanups CmdLib implementations for Linux * StudioMDL builds fully for Linux Implement correct Sys_GetExecutableName for Linux * StudioMDL does not require manual -game parameter on Linux
Today
Merge from livestock_animals (shears animations)
Today
Merge from box_collider_authoring
Today
Revert all biofuel asset changes and remove the test asset
Today
Allow fog density convars to be sent from server again
Today
Merge from main
Today
Deleted 25 rocks placed 2.5km under the terrain in the excavator monument S2P excavator
Disable researchable and craftable Fix sight mod overriding ADS values when stock is collapsed
Today
Restored codegen
Today
Preload 324 cow and sheep sounds like the other animals Avoids a ~1.2ms hitch the first time each clip plays, memory impact is only around 3MB
Today
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