195,353 Commits over 4,110 Days - 1.98cph!

9 Minutes Ago
floating cities walkway and greybox progress
12 Minutes Ago
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36 Minutes Ago
Continuing on with floating walkways
39 Minutes Ago
Don't add scientist brain twice
40 Minutes Ago
Fix compile errors
51 Minutes Ago
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59 Minutes Ago
Changed how the EnvironmentVolumeLOD component gets added to EnvironmentVolume objects by using IPrefabPreProcess instead of Awake as this could have caused issues with object pooling
1 Hour Ago
merge from S2P_bugfixes_for_quickfire
1 Hour Ago
S2P all
2 Hours Ago
Wire back up the refresh button properly
2 Hours Ago
fixed a hole in stairwell_bottom_360 collider
2 Hours Ago
Prevent server listings from being added to the browser twice if they have a tag
3 Hours Ago
smoother transitions out of mine tunnels in military tunnels
3 Hours Ago
improved env volume accuracy in sewer tunnel prefabs
3 Hours Ago
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3 Hours Ago
Changed spoiled produce consume sound
3 Hours Ago
Merge from main
3 Hours Ago
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3 Hours Ago
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3 Hours Ago
Added a prevent movement volume near a fence in powerplant in attempt to fix a terrain glitch
3 Hours Ago
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3 Hours Ago
Re add open animations between the pages Added editor support for play on awake
3 Hours Ago
fixed the culling zone missing a cave segment in cave_large_sewers_hard
3 Hours Ago
Tweaked barricade cover barricadeDamageMultiplier
3 Hours Ago
Merge from foliage_instancing
3 Hours Ago
Added play on awake to flex transitions
4 Hours Ago
Schizlobium - added padding to bark texture and fixed UVs to remove seam on lower LODs
4 Hours Ago
Fixed wallpaper clipping on legacy wood floor, triangle floor, foundation and triangle foundation
4 Hours Ago
speaker blockout prefabs
4 Hours Ago
Speaker blockout. Spotlight adjust.
4 Hours Ago
split off wood beam on edge of stone tier roof
4 Hours Ago
Set constant for max refresh distance for now
4 Hours Ago
Merge from main to jungle update improvements
4 Hours Ago
Checking in floating walkway progress to switch branch
5 Hours Ago
Merge from environment_volume_lods
5 Hours Ago
Fix issue with max refresh value causing foliage to stop rendering at some locations/angles
5 Hours Ago
Only adding the EnvironmentVolumeLOD component on the Client and changed it to add and remove the component from the enabled spatial volumes set rather than enabling and distabling the EnvironmentVolume component
5 Hours Ago
fixed missing material reference on gibs on jungle floor prefab
5 Hours Ago
Merge from naval update
5 Hours Ago
Merge from main to naval update
5 Hours Ago
Deleted obsolete metas. Submitting continued work to floating walkways.
5 Hours Ago
Improved transition into train tunnels by a dozen meters - more work is needed for a complete solution
5 Hours Ago
Removed driftwood from buildable caves as it interferes with small deployables
6 Hours Ago
missed a part of the cooling towers earlier. Will get batched into a global S2P later on as more fixes are coming
6 Hours Ago
split the frontier floor planks as detail to allow hiding when wallpaper
Today
merge from cooling_towers_volumes_fix
Today
powerplant S2P
Today
disabled spatially aware feature on powerplant cooling towers prefabs
Today
merge from jungle_update/jungle_update_improvements (fix - Reduced specular on schizolobium billboards, updated LOD distances to be more in line with other jungle)