158,541 Commits over 4,566 Days - 1.45cph!

33 Minutes Ago
merge from main
38 Minutes Ago
electronic chessboard; - ran manifest and localization - ms texture
46 Minutes Ago
electronic chessboard; - textures updated - prefab updated - icon updated - converted to metalsmooth for transmission benifits - updated skins
46 Minutes Ago
merge from flexvirtualscroll_optim
46 Minutes Ago
merge from uicompass_optim
1 Hour Ago
boomerang_damage_fix -> main
1 Hour Ago
Fix boomerang not doing any real damage to BaseNPC2
1 Hour Ago
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1 Hour Ago
scrap king - updated colliders
2 Hours Ago
Small Cleanups
2 Hours Ago
Merge from render_pipeline_testing
2 Hours Ago
Moved the projection reset for the jitter code to happen before culling as it caused an issue where it would reset the physical camera projection matrix incorrectly
3 Hours Ago
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3 Hours Ago
Stop most server projectiles from colliding with the Ragdoll layer. Fixes shooting a rocket near a dead body and it exploding mid air because the collider on the server was in a position the client couldn't see
3 Hours Ago
pt_boat_turret_rewrite -> turret_viewmodels
3 Hours Ago
Revert CodeGen
3 Hours Ago
CodeGen
4 Hours Ago
Merge from terrain_config_load
4 Hours Ago
Compile fix
4 Hours Ago
pt_boat_turret_rewrite -> main
4 Hours Ago
Fixed animal footstep sounds not playing until its first idle animation finished
4 Hours Ago
merge setflags_fix
4 Hours Ago
enable for triangle frames and foundations as well
4 Hours Ago
Merge from render_pipeline_testing
4 Hours Ago
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4 Hours Ago
simplified 3-triangle closest point test to a single triangle for XZ and then clamping Y to the prismatic extents, more accurate and cheaper
4 Hours Ago
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4 Hours Ago
Fixed PT boat turrets not being able to be reloaded after rewrite
4 Hours Ago
10 year old bug: Call OnFlagsChanged if SetFlagLocal gets called from CLIENT only ifdefs, it already gets called in editor with CLIENT && SERVER which is causing bugs to only show up when the server code is missing.
4 Hours Ago
Merge from terrain_config_load
4 Hours Ago
Terrain config swap state debugging
5 Hours Ago
main -> pt_boat_turret_rewrite
5 Hours Ago
storage box - fix component storage box bounds causing block by wall
5 Hours Ago
Merge from batch_renderer_group
5 Hours Ago
Fixed boars bulls cows and wolves having 4 left foot
5 Hours Ago
merge from console_autocomplete_improvements
5 Hours Ago
Ignore actively animated building block entities when calculating headroom for player movement - fixes awkward autocrouch when overlapping on a closing door
5 Hours Ago
merge from main
5 Hours Ago
electronic chessboard - model updates - texture updates - prefab updates
5 Hours Ago
Rename ai.seed convar to ai.debug_seed so it doesnt clash with server.seed
5 Hours Ago
merge from main
5 Hours Ago
merge from automated_testing/client
5 Hours Ago
Compile fix
5 Hours Ago
Fix command autocomplete realm sometimes being wrong
6 Hours Ago
merge from automated_testing/client
6 Hours Ago
Updated new tests
6 Hours Ago
merge from main
Today
merge from main
Today
renamed skull wall light folder to skull wall lamp, rebuilt manifest, updated engine.json for spooky decor bundle, added temporary store icons