195,884 Commits over 4,110 Days - 1.99cph!

10 Minutes Ago
cave_entrance_a disabled no sunlight on a volume - too close to surface
14 Minutes Ago
increased culling distance on static doors
14 Minutes Ago
Fix scientists not reacting to loud gun sounds when patrolling
14 Minutes Ago
When checking out, fallback to browser if the steam overlay didnt open for whatever reason
18 Minutes Ago
Only create new stopwatch if we need to
19 Minutes Ago
Remove editor menu item - doesnt work well with il post processor (as expected)
21 Minutes Ago
Make stop watch static. Add editor menu item to show weaving performance information (time taken to weave etc)
24 Minutes Ago
Prevent scientist's eyes from staying at their standing height when they are crouching, potentially allowing them to see what's going on above their cover without peeking
32 Minutes Ago
- Fix scientists being able to see through some covers (pallets, pipe piles) - Better line of sight debugging
37 Minutes Ago
created new em_cold material for industrial wall light white (em_cold_dlc) and upped emissive from 2.3 to 3.3
44 Minutes Ago
syncvar_ilpostprocess_hook -> aux3
45 Minutes Ago
Cleanup, and more server defines checks
1 Hour Ago
Hooked up the sphere and capsule mesh to the SpatialEnvironmentVolumePass component on the Main Camera prefab
1 Hour Ago
spotlight_cleanup
1 Hour Ago
Merge from main
1 Hour Ago
Security Spotlight blockout update
1 Hour Ago
Fix new scientists not being able to open doors
1 Hour Ago
Fixed the ambient lighting when painting on signs at night
1 Hour Ago
Add some randomness to the way scientist sample candidate positions, so that they don't pick the same too often, or multiple scientists don't pick the same
1 Hour Ago
metabolism_compile_fix -> main
1 Hour Ago
Compile fix
2 Hours Ago
Client compile fixes
2 Hours Ago
player_metabolism_tick_accuracy -> main
2 Hours Ago
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2 Hours Ago
syncvar_demo_fix -> main
2 Hours Ago
shallow_water_slowmotion -> main
2 Hours Ago
chippy_repair -> main
2 Hours Ago
sleeping_bag_offcentre -> main
3 Hours Ago
Store progress, started featured tab
3 Hours Ago
Merge from naval update
3 Hours Ago
Merge from main
3 Hours Ago
Committing changes to update branch
3 Hours Ago
Steam inventory refresh button fix
3 Hours Ago
inreased culling distance of supermarket shelves
3 Hours Ago
fixed gaps in small oilrig structure top model and collider
4 Hours Ago
locker open lod1 shelves fix
4 Hours Ago
fixed flickering from env volume in gas station garage
4 Hours Ago
portacabin 600x900 env volume tweak to prevent flickering
4 Hours Ago
fixed sewer volume clipping in water treatment
4 Hours Ago
fixed flickering from env volume in oilrig computer room
4 Hours Ago
large oilrig env volumes slightly brighter
5 Hours Ago
Fixed delivery drones sometimes not making it to their destination
5 Hours Ago
Disabling graphics jobs on Mac builds
Today
Compile fix again
Today
Compile fixes
Today
Store fixes and tweaks, checkout flow
Today
merge from climate_volume_blending_fix
Today
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Today
merge from main
Today
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