199,600 Commits over 4,140 Days - 2.01cph!

Just Now
Now generating a struct of ItemDefinition and GameObjectRef to the viewmodel and worldmodel, only adding items with a viewmodel and worldmodel to the list
13 Minutes Ago
Fixed store overlay page not blocking clicks
1 Hour Ago
Implement texture streaming support for the instanced fallback renderer
1 Hour Ago
Implement texture streaming support for the instanced fallback renderer
1 Hour Ago
Tweak voicelines
1 Hour Ago
Add a domain reload toggle to the toolbar, add editor settings to disable both compiler simulator and domain reload toolbar buttons.
1 Hour Ago
Merge from ai_scientist_iteration
1 Hour Ago
Fix compile error
1 Hour Ago
Improve lkp vislog
1 Hour Ago
Pilot Ejector Seat - Updated WIP model and textures
1 Hour Ago
Fix target position guess not working properly
1 Hour Ago
merge from new_menu
1 Hour Ago
TrueShadowManager NRE fix + another attempt at fixing shadows not spawning
1 Hour Ago
merge from max_health_debug
1 Hour Ago
Updated Pilot Hazmat AO texture
1 Hour Ago
new_menu -> main
1 Hour Ago
- added ejectseat sit mountpose enum (attempt number 2) - added placeholder player sitting pose - updated player animator - set deployable to use pose
1 Hour Ago
Remove shadow from interaction modal in bootstrap
1 Hour Ago
Make visual logger save faster, making it more usable on large numbers of NPCs
1 Hour Ago
Pilot hazmat cleanup
1 Hour Ago
Add vislog for lkp
1 Hour Ago
Fix srcds regressive crash to do with SnapshotManager changes from csgo
1 Hour Ago
Merge from ai_scientist_iteration
2 Hours Ago
Backpack Texture update
2 Hours Ago
Set up semi auto pistol entity and override controller
1 Hour Ago
Fix srcds regressive crash to do with SnapshotManager changes from csgo
2 Hours Ago
merge from pilot_hazmat_dlc
2 Hours Ago
new_menu -> main
2 Hours Ago
Interaction toast now uses the correct icons no matter where it lives Interaction toast supports passed in icons Interaction toast animations and polish
2 Hours Ago
Set up a selection of rifle and shotgun anims, entity and override controllers
2 Hours Ago
updated playerModel.cs with new sitting enum
2 Hours Ago
- Replaced the Grab Pass in the UnderWater shader with a texture copy during the Before Forward Alpha stage. - Updated the Water and WaterStandardCore shader files to support adding their own under water fog to account for the Grab Pass changes. - Fixed a OnRenderImage warning that wouldn't go away.
3 Hours Ago
Fix srcds regressive crash to do with SnapshotManager changes from csgo
3 Hours Ago
reverted playermodel.cs
3 Hours Ago
PurchasedItem overlay design
3 Hours Ago
merge from main
3 Hours Ago
revert ak prefab changes from old commit
3 Hours Ago
new_menu -> main
3 Hours Ago
Compile fixes
3 Hours Ago
- added ejectseat sit mountpose enum - added placeholder player sitting pose - updated player animator - set deployable to use pose
3 Hours Ago
Remove CombineTrivialDistancesJob
3 Hours Ago
Set up waterpistol anims, entity and override controller
3 Hours Ago
Also add bought items to the inventory, just to make sure players can see their recent purchase
3 Hours Ago
merge from new_menu
3 Hours Ago
fix compile error
3 Hours Ago
Checked out items are considered owned locally regardless of what steam returns Added editor debug command to fake checkouts
4 Hours Ago
Fix conbutton states not getting reset.
4 Hours Ago
Tidied up the interaction toast - still needs the icons sorted
4 Hours Ago
Add graphic raycaster to the bootstrap scene to fix the button not working
4 Hours Ago
Ensure joining with the console fills out the same join details as seen when joining via the button Split of connection logic into a static class that will keep all the UI updated as normal