140,439 Commits over 4,505 Days - 1.30cph!

18 Minutes Ago
merge from fix_airfield_powergrid_indicators
38 Minutes Ago
Merge from main
40 Minutes Ago
More automated tests for croc/wolf/tiger foundation jump/destroy behaviors, fix bug where cancelled/stale tile request would delete the tile after failing
43 Minutes Ago
Misc code improvements for StagedRendererLOD
47 Minutes Ago
S2P airfield
49 Minutes Ago
fix offcenter and upsidedown airfield powergrid indicators
1 Hour Ago
Updated gate to look more "gate-y"
1 Hour Ago
merge from medical_honey_bandage
1 Hour Ago
fixed muzzle brake flash offset after 3p position corrections for: SKS, HMsmg, HMlmg, m92, mp5 and m4 shotgun now matches assault rifle position
1 Hour Ago
square steam images for ice king set
2 Hours Ago
merge from main
2 Hours Ago
merge from main
2 Hours Ago
Instant health 8 -> 10 Healing over time 0 -> 4
2 Hours Ago
new store description for ice king pack, and square steam images for patterned sofa
2 Hours Ago
Add ability to test mutiple virtual clients through just one editor, meaning we no longer need to maintain multiple projects to test multiplayer. Uses the Unity multiplayer playmodepackage. - Setup scenarios for 2,3 and 4 players - Guard a bunch of steam stuff that results in NREs on multiplayer playmode
2 Hours Ago
Test list Reapplied discarded network range changes
3 Hours Ago
merge from main
3 Hours Ago
merge from io_networkrange
3 Hours Ago
Updated the network range of most player deployed IO prefabs, reduced network distance on 48 prefabs
3 Hours Ago
Flare animation updates
3 Hours Ago
Converted card reader, added new tests BaseDetector cleanup
4 Hours Ago
Merge from main
4 Hours Ago
Added fence mesh for deployable and a fence gate mesh for testing.
4 Hours Ago
Fix sprinklers not spraying after a restart, and spraying without watering One behaviour change - a sprinkler now needs water >= 2 to run. It has always needed that to actually water things but previously it would still show the water spraying pfx if the sprinkler was receiving one water
4 Hours Ago
Merge from PlayerMaintainedMonuments
4 Hours Ago
Merge from main
4 Hours Ago
Added a missing stencil block to the Generic shader's deferred pass
4 Hours Ago
Merge from pole_entity_delete
4 Hours Ago
Manifest Commit meta files from new recycler variant prefabs
4 Hours Ago
Made the Stone Sculpture shader work with RRP and removed some unnecessary shader passes that would have caused the shader to generate more variants
4 Hours Ago
Delete powerline pole entity Add comment component to powerline_pole_a
4 Hours Ago
merge from creative_indicator_fix
4 Hours Ago
Fixed creative mode UI indicator persisting in demos when disconnecting from a server while being in creative mode
4 Hours Ago
Merge from command_buffer_names
4 Hours Ago
update from main
5 Hours Ago
merge from main
5 Hours Ago
Prevent pool table debug logs from spamming constantly
5 Hours Ago
merge from static_chair_variant
5 Hours Ago
Reapply gas station chair fileID change
5 Hours Ago
Merge from powergrid/tentative_recycler_fix
5 Hours Ago
Added some checks to the SpatialBiomeFogCamera to prevent a command buffer warning from appearing
5 Hours Ago
merge from espcanvas_autosize_clan_fix
5 Hours Ago
Fixed clan text not being affected by the ESPCanvas auto-sizing setting
5 Hours Ago
merge from main stomp gas station
5 Hours Ago
merge from train_tracks_not_connecting_fix
5 Hours Ago
merge from automated_testing
5 Hours Ago
merge from misc_fixes_aug_26
5 Hours Ago
merge from fix_spectate_chat
5 Hours Ago
Merge: from main
5 Hours Ago
merge from kickwallpaper_drop_fix