197,164 Commits over 4,110 Days - 2.00cph!

20 Minutes Ago
snap_deployables -> main
21 Minutes Ago
Minor changes
22 Minutes Ago
Ensure corner pivot point is added, not subtracted
25 Minutes Ago
sleeping bag changes
28 Minutes Ago
main -> snap_deployables
29 Minutes Ago
merge from fogmethod1
30 Minutes Ago
Fixed sleeping bag corner snapping Fixed Furnace -> Furnace snapping Some tweaks to locker and fridge (needs more height)
47 Minutes Ago
remove debug print
51 Minutes Ago
Fixed issues snapping workbench 3 against the wall
52 Minutes Ago
avoid potential index out of range, report error if default cloud lists are empty (instead of mysteriously crashing)
55 Minutes Ago
snap_deployables -> main
56 Minutes Ago
Sofa corner padding to .02
1 Hour Ago
disable biome fog on craggy and playground as it doesn't make sense
1 Hour Ago
" Wicker Barrel Medieval Box Bamboo Barrel Twitch Rivals Desk
1 Hour Ago
merge from main
1 Hour Ago
" Workbench
1 Hour Ago
Computer station cant connect to other computer stations nearby Ensure sofa and patterned sofa can snap Turn on for: Retro TC Shockbyte TC Small Battery Medium Battery Large Battery Repair Bench Storage Barrels (inc abyss) Chippy Arcade Machine BBQ Water Barrel Small Generator Powered Water Purifier Composter Pressure Plate Disco Floor
1 Hour Ago
Have the ability to turn on and off corner/same deployable snapping on a per object basis
1 Hour Ago
merge from fogmethod1
1 Hour Ago
drop off biome fog density below the terrain/start height (fixes dark fog in train tunnels)
1 Hour Ago
Updated ReportType enum so BreakingServerRules is correctly marked as LAST. Fixes bug where non-player-specific BreakingServerRules F7 feedback reports are not ignored by server.reportsserverendpoint when this was the intended behaviour in CS:109053 04/12/24
2 Hours Ago
Update(wip): new comprehensive projectile test on craggy - spawns a bunch of players on craggy and drops projectiles on them Currently fails as majority of hits miss (but expect 100% hit rate) - likely bad test setup. Will investigate tomorrow Tests: ran unit tests
2 Hours Ago
2 Hours Ago
Resolved the compiler warnings flagged by the IDE as errors
3 Hours Ago
Changed 'heart' icon on server listings. Fixed server browser entries instantly opening when trying to scroll through listings with the mouse. Fixed new canvas mode causing issues with keyboard locking and buttons not working properly.
3 Hours Ago
Iterating Cirrus clouds zero'd out for now.
4 Hours Ago
fixed bugs with lods on dlc lights
4 Hours Ago
Setup UI_Window support for flex element state swapping Move Home and Session pages over to canvas alpha instead of GameObject setactive
4 Hours Ago
Fixed VRAD Lightmap crash due to static props using out of bounds skins Fixed VRAD always forcing verbose to true Fix "must be compiled with $staticprop" error in VRAD too (was VBSP only) Since `-allowdynamicpropsasstatic` is not a thing in VRAD, it will just always allow such props. VBSP controls whether such props are written to the .BSP file, so it should be all good anyway, since VRAD only loads the model list from the BSP.
4 Hours Ago
Fixed VRAD Lightmap crash due to static props using out of bounds skins Fixed VRAD always forcing verbose to true Fix "must be compiled with $staticprop" error in VRAD too (was VBSP only) Since `-allowdynamicpropsasstatic` is not a thing in VRAD, it will just always allow such props. VBSP controls whether such props are written to the .BSP file, so it should be all good anyway, since VRAD only loads the model list from the BSP.
4 Hours Ago
Update: projectile tests against players with shields Test: ran new unit tests
4 Hours Ago
Reducing material IDs in floating walkway kit. Added ubiquitous moss via blends.
4 Hours Ago
Have scientist only ask their closest ally to help in a rush, not the whole squad
4 Hours Ago
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4 Hours Ago
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4 Hours Ago
Setup Rust Plus modal, show when you press learn more
4 Hours Ago
wall strip light mount . Updated spotlight and added gibs.
5 Hours Ago
Crate crafting modal update
5 Hours Ago
Refactor to WindBlocked. Include clearance checks in front and behind of sails so that they need room to catch wind.
5 Hours Ago
A bit more cleanup
Today
refillvitals, refillvitalsall, heal will now also revive players if they are injured. This can be disabled by passing in "--no-recover" as the first argument.
Today
Sails only work if they're outside
Today
texture update
Today
floating city barge
Today
- Replace f1 grenade with smoke grenade - Add support for custom expiration time for blackboard facts
Today
- Add option to specify priority of voice lines - Encapsulate speaking logic into a separate component
Today
Update: rewrite TestProjectileWater to attempt to hit a player in water Tests: ran new TestProjectileWater - pass all
Setup development server logo
Today
Improve output formatting, use pooling