145,401 Commits over 4,413 Days - 1.37cph!
Fix TMP door decal not being disabled by default on apartment door C
Update apartment elevator prefab with new lift prefab
Make separate prefab for the elevator lift
- swap the buttons to "+1, -1 floor" so they respond when the flags are changed by the radial menu floor selector
merge from unity_6.3.15/keyboard_layouts_fix
Detect keyboard layout changes at runtime and refresh registered buttons
Switch apartment elevator doors from the rusty ones -> normal ones
Radial menu functionally works, need better floor icons than "up" and "down"
- or maybe we put a keypad in, we shall see
Register button namse using the actual display name, so they're keyboard layouts aware
merge from fix_industrial_efurnace_io_port
Change the RPCs for elevator
- reimplement old -1,+1, bottom, top with relative & absolute floor parameteters
- implement new target floor with absolute floor parameter
merge from fix_industrial_efurnace_io_port
fix industrial electric stove ports, by making new io subent variant.
changed the reskinning logic to work with new io subent (copied from computer station)
Merge from powerplant_powergrid
Separate out settings for requiring power to be functional and having different stats with power on recycler
Start adding support for elevators to go to a specific floor instead of being limited to -1, +1, bottom, top)
- send lift of floors available in the elevator shaft so the client can create a radial menu
rebuilt industrial auto turret as prefab variant , still needs lods of ent toggle cover
tweaked turretmountpoint on bow entities
Fix Linux SRCDS compile error
Removing duplicate anims from player animator - delicate process so doing in stages
Sized down because not used.
Industrial furnace lighting & material stuff.
Disable flashlight offsets for viewmodel when using attachments
Make vcr_verbose blocked and a cheat + Minor cleanups
Fixed potential crashes with stringtables
Fix double "scripted_ents library is not a table." warnings
Fix couple of compile warnings in tools
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update apartment_complex_monument/prototype
Fix interior apartment doors showing the room number on the door when they weren't the front foor of the apartment
Fix apartment doors having a TMP submesh inside causing errors at runtime
industrial garage door;
- Assign panner chain material to busy state model
Fixing skinning and position offset for industrial door LODs
industrial garage door;
- created panner material for the chain
Adding extra chain material for industrial garage door
Merge from main
Conflicts on sphere_tank scene, chose PlayerMaintainedMonuments version. Will redo changes from main
setting up 3p M16a2 anims
disable_ping_estimation_again -> main
Turn off ping estimator again. Will prevent ICMP tranmssion errors on some Windows Servers. Unix is unaffected.
merge from drawcolliders_improvements
Fixed skinning for industrial garage door
Extracted item/skins info from the item modal into its own component
Added skin info to fullscreen skin viewer
Subbing industrial torch burst cloth mat(missed from my last checkin)
merge from barrel_conveyor_fix
Fix forceShowInConveyorFilters not overriding redirect check
Show industrial barrels too