141,471 Commits over 4,505 Days - 1.31cph!
Fluidic items work in a hybrid way for now
merge animation subsystem/held entity sprint modifier nre fixes.
merge from Monument_Blocker_Balance
Fix scientist2 corpse not being on the ragdoll layer and thus blocking movement and projectiles
Small oil rig blocker
Minor adjusted large rig blockers
Minor adjusted launch site blockers
S2P
made windmill_main and lift_shaft_top gibs ReadWrite enabled
merge shield fixes to main
Lower monument blocker HP. 1 C4 or 5 satchels.
Manifest
add a timeline view for the player model animation inspector
Updated 3p flashlight anims, updates to blending on 3p controller
- fixed wood armour gloves viewmodel skinning issue.
Merge from marketplace_power
Converted OilSwitchBroadcast and WaterTreatmentWaterTank
AI select/move commands now work on multiple animals
Added ai.selectinrange convar
Added ai.deselectnpc convar
When ordering multiple NPC's to a location they all receive an offset so they don't all pathfind to the exact same spot
Reduce HQM node spawn by 66%
Reduce HQM collectable spawns by 75%
merge from heavy_helmet_crafting
Increased crafting cost for the heavy pot helmet:
1 -> 2 sheet metal
4 -> 8 hqm
Merge from render_pipeline_testing
Added support for Deferred+ lighting on Core type materials
removed mesh collider from HAB armour frame and replaced with box colliders so it can work properly
Added a stencil block to the deferred plus shader pass to ensure we only apply lights to opaque surfaces
merge from automated_testing
merge from texture optimisations
Fixed the test list CI ordering issues
allNonGlobalBaseEntityPrefabs just look for the GlobalBroadcast label, saves 10s
Updated the spot and point light attenuation and light cookies to perfectly match BRP's lighting
Scale blockout and prefab setup
Memoized the test paremeters resolution, so we aren't resolving the same parameters multiple times when many tests are using the same source
Merge from render_pipeline_testing
Remove the client colliders, not needed
merge from submarine_looting_fix