147,374 Commits over 4,444 Days - 1.38cph!

Just Now
Empty compat file so it gets included in builds
Just Now
Set bowless crossbow item category so its correctly set as a store item by the repair bench external link button
6 Minutes Ago
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7 Minutes Ago
Set fridge as powered by default inside apartments
8 Minutes Ago
Prevent players from picking up deployables inside monuments when they require building permission to pickup (aka all the beautiful entities I spawned inside apartment rooms)
27 Minutes Ago
Bugfix: missed a couple places where ModelState.Blocking is updated Tests: none, trivial change
29 Minutes Ago
merge from attachment_charms
29 Minutes Ago
Fixed skinviewer vertical drag clamping not clamping for real Tweaked charms lighting
39 Minutes Ago
vending_stats_text_fix -> main
39 Minutes Ago
Stop the text going blurry in the vending stats page
40 Minutes Ago
office light prefab & related files
42 Minutes Ago
Clean: fix up formatting crimes in BasePlayer-SaveLoad.cs Tests: none, trivial change
42 Minutes Ago
Update: duplicate ModelState.flags and ducking properties into their own arrays, keep them in sync with incoming model states Will allow me to removed caching of 5 properties in ServerCachePlayerInfo Tests: booted craggy
45 Minutes Ago
Keep the 'change accessory' button on selected items even if you dont have any charms unlocked So you can remove a charm on a picked up gun
46 Minutes Ago
- Rewrite of the demo compat system - General cleanup - Couple of weird editor only bugs fixed
54 Minutes Ago
Fix new mountable tests having the "Deployables" category, breaking deployable tests Minor cleanup, testlist
58 Minutes Ago
Set up (empty) camera motion vector pass
59 Minutes Ago
Merge from satellite_crash
1 Hour Ago
Enable map zooming on the targeting map. Codegen.
1 Hour Ago
Fix per-object motion vector pass
1 Hour Ago
Add teleport2satellitecrashsite
1 Hour Ago
main -> demo_compatability_layer
1 Hour Ago
merge from main
1 Hour Ago
Glowing Wallpapers - Ceiling stars WIP
1 Hour Ago
camera_flash_fixes -> main
1 Hour Ago
Optim: ServerCachePlayerInfo - don't cache IsCrawling, it can be deduced from PlayerFlags Tests: ran speed consistency unit test, ran around craggy, crawled while wounded - all's gud
1 Hour Ago
Compile errors
1 Hour Ago
Assign bed to apartment owner after the furniture is spawned in the room (when room is rented)
1 Hour Ago
Minor 64bit compile warning fixes Remove test_freezeframe concommand Consistent usage of "64-bit" formatting in window titles Fixed a crash with TextEntry when going to the next word to the left Add some more map loading & other self checks Fix Airboat wake effect drawing in depth pass Remove FCVAR_ARCHIVE from sv_loadingurl * Don't want this to be saved on game clients. Fixed a bunch of unreferenced function warnings Fixed some minor compile warnings Completely remove the disabled Valve's ancient phonehome stuff Minor changes * Fixes for VS analysis warnings * Some merges from TF2 SDK VPC scripts Hammer tweaks * Minor fixes to layout of loading dialog * Prompt the user for a new name if picking an entity that has no name * Fixed "Make hollow" spin control not doing anything Minor cleanups * func_tank FGD descriptions Make Player:UnSpectate() clean up value set by Player:Spectate() * remove FSOLID_NOT_SOLID, remove EF_NODRAW, unhide HUD, enable damage. Only does this if observer mode was not already OBS_MODE_NONE * Prevent Player:Spectate() sending 3 useless usermessages to the player Minor cleanups + studiomdl.exe overflow checks Fixed MaxHealth not updating correctly in singleplayer for local player clientside Minor cleanups Update HLMV control panel layout to be less claustrophobic Fix HLMV crashes when no hitbox sets Potential crash fixes * Fixes a crash issue with HLMV, possibly some Hammer ones More potential crash fixes * probably a nothing burger, but maybe will catch one or two Hammer crashes Add addon ID to "Hidden Addon" title fallback Micro optimization for halo when rendering models with decals (PR) Fixed PlayerStartVoice not running for local player * Fixed local player volume being NaN for a split second when starting to talk Make mxSlider respect the tick count under modern v6 windows styles Make util.KeyValuesToTablePreserveOrder's all 0 keys check work like intended * make it only apply key replacement when ALL the keys are 0s, not just some keys. Maybe should delete this code entirely though? Remove trailing newline from certain disconnect messages Fix weapon_pistol prediction errors * its weird how it only happens on dedicated servers, but ANYWAY, fixed now. Mark some NPC related debug commands as cheats for consistency * Also fixes a crash with `ai_test_los`
1 Hour Ago
Use the new method in SleepingBagCamper too
1 Hour Ago
Refactor SleepingBag so code can reassign bags outside of RPC calls
1 Hour Ago
Set upkeep terminal to only accept scrap (in the prefab)
1 Hour Ago
Fix NRE from static list of client apartment buildings not being cleared when disconnecting - put it inside EntityRealmClient so it's cleared along the main list of entities
1 Hour Ago
apartment_complex_core prefab set dressing progress
1 Hour Ago
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1 Hour Ago
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1 Hour Ago
merge from main
1 Hour Ago
simpler solution using space transformation without creating a new sim-space - root motion stored as a snapshot and lerped rather than using accumulated deltas, true stability - root motion of 0 now behaves perfectly with rotation, helping keep VM much more stable
2 Hours Ago
merge from automated_test_entity_bounds_fixes
2 Hours Ago
Refresh test list for merge
2 Hours Ago
Clean: remove JobHandle IsValid extension This was a workaround for a Unity issue that was fixed in 6.3.14f1 Tests: none, trivial change
2 Hours Ago
Optim: ServerCachePlayerInfo - only recache positional state if position changed from last call Tests: ran around on craggy, sawm, crouched. retried connecting couple times
2 Hours Ago
Merge from main
2 Hours Ago
Play a sound when you toggle the flash mode on the camera
2 Hours Ago
Commenting out newer RRP bloom code that isn't currently in use and converted BRP Bloom's intensity from a clamped float parameter to a regular float parameter
2 Hours Ago
Configured bloom settings for all RRP volumes
2 Hours Ago
merge from fix_baseentity_query_nre -> main
2 Hours Ago
monument blocker vent - renamed collision meshes, removed non-entity object
3 Hours Ago
Added support for BRP bloom in RRP