199,328 Commits over 4,140 Days - 2.01cph!

Rin
1 Hour Ago
Minor biome changes
Today
Merge from trimmed_asset_warmup/scene_warmup
Today
Fix player models not being removed from the instance list when disconnecting from servers
Today
Phrases
Today
merge from new_menu
Today
Store localization
Today
Steam inventory and workshop screens localization
Today
Scene now has scrollview populating with a button for every viewmodel in the game with an OnPressed event. Adjusted styling
Today
Settings: - Localization tidying, added new tooltips and fixed some typos - Renamed Texture Mipmaps -> Texture Quality - Medium graphics preset use full resolution textures instead of half
Today
Phrase property drawer fixes, added a revert button and RustText support
Rin
Today
Added varied crate spawner grid
Rin
Today
Restoring more Craggy Island features
Today
merge from new_menu
Today
Fixed remaining Application.isPlaying using the wrong namespace
Today
Restored FPS slider behaviour, show "unlimited" when set to 0
Today
merge from new_menu
Today
Fire store init NRE
Today
Merge from main
Yesterday
merge from main
Yesterday
merge from phrase_applybutton
Yesterday
Added a button on the phrase property drower to apply edit directly into the json without having to rebuild the whole thing for 5min
Yesterday
Settings: - Fixed submesh issue on the tooltips when switching language - Crowdin URL clickable - Updated some tooltips
Yesterday
Add -> TryAdd in BuriedItems
Yesterday
Fixed SettingsGestureDraggable.OnDropped NRE
Yesterday
Reduce texture size and/or enable compression on some textures
Yesterday
pilot hazmat storage renamed to black box, added lods and gibs, set correct position for codelock, storage adaptors
Yesterday
Premium icon doesnt use global mip map limits
Yesterday
New scene2prefab flatten hierarchy logic that actually flattens things
Yesterday
Fixed orientation breaking bits of it.
Yesterday
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Yesterday
merge from main
Yesterday
merge from new_menu
Yesterday
Added store static grids system, converted all the store static grids Refresh store on checkout Minor fixes
Yesterday
Let's actually aim the pistol muzzle flash outwards. Other minor tweaks.
2 Days Ago
Set generic popup ui escape capture as inserts Cart escape fixed too
2 Days Ago
Fixed skin viewer drawing on top of inventory modals Added a timer to delete and crafting warning popups Added an insert setting to UIEscapeCapture
2 Days Ago
Fixed editor perf issue with UI blur material
2 Days Ago
Restored sofa and retro toolcupboard store page assets
2 Days Ago
Store analytics, added sources on all item grids
2 Days Ago
Update FGD - light properties descriptions Merge Hammer .tga spew names from x86-64 albedo.tga -> hammer_rt_albedo.tga
2 Days Ago
Restored sofa store assets
2 Days Ago
don't interpolate atmosphere density stuff when live editing
2 Days Ago
Added store.printGeneralStore
2 Days Ago
More decal fixes Beersplash. blood and alienflesh decals Fix Impact.Sand not working correctly when applied to models Clamp T/S on model decal textures that we override This fixes decals repeating a million times on some models, going outside of their bounds. Try to mitigate glass impact having green tint on models when stacked Fixed the rest of decals from Paint tool not working, or working poorly
2 Days Ago
Rework how automatic workshop captures are taken, now pilots camera around the scene and takes screenshots using Screenshot.cs
2 Days Ago
Chandelier - Added blockout models to deployable prefab
2 Days Ago
merge from main
2 Days Ago
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2 Days Ago
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2 Days Ago
Let backpack weapons be buried after a backpack despawns, maintain item condition when digging the item back out, fix ownership not being set, handle duplicate expiry times.