155,642 Commits over 4,536 Days - 1.43cph!
Merge from main (stomped test list)
Fixed an occasional NRE when running `ent` commands on entities that are dead but haven't been cleared from the client yet (eg. spamming the command on dropped items on lower server and client FPS)
Mild new list cleanup
Merge from itemdesc_alignment_fix
Change item description text horizontal alignment in GameUI.Inventory from Justified to Left
Fixes the characters looking stretched and inconsistent between item description strings. Justified also never applies to the last line, so only the last line would look normal
Before https://files.facepunch.com/martynchapman/2026/September/09_21-26-VitalXuanhuasaurus.png
After https://files.facepunch.com/martynchapman/2026/September/09_21-26-FractalSpidermonkey.png
Merge from headitem_overlays_fix
- Fix heavy plate helmet and diving mask screen overlays disappearing when downed or dead
- Fix heavy plate helmet audio muffling being cancelled by the wounded mixer snapshot. Muffling now has its own lowpass stage on the In Game and Player Voices groups, so it can mix with other snapshots instead of competing for the one snapshot slot
- Helmet muffling is inactive for snapshots like CCTV and Underwater as that felt correct
- Remove UIPrisonerHoodOverlay, it's overriden behaviour is what the base class UIBlackoutOverlay does by default now
Cherrypick CS
163721 (the command to test crash uploads) to the newer branch
- Make genes impact cow selling price
- Refine the test that compare if 32x speed matches 1x speed results, it failed, births are actually wrong I need to fix that
- Make better tests for livestock capture, including with the new pen
- Refine the test that compare if 32x speed matches 1x speed results, it failed, births are actually wrong I need to fix that
merge from Cow_pattern_testing
add admin convar to scale density of global atmophere fog
fix saturation difference in RRP due to incorrectly placed sharpen filter
added debug visualiser to fur shader
Added automated test to check collectable entities have a token and phrase
first pass at seaturtles, with ocean locomotion
turtles use movement similar to sharks, with their own budgeted queue for movement processing
fixed population convars for other critters
removed unnecessary timers from save/load of critters
Mesh library fixes
* Some copy paste mistakes in error messages
* Fixed BuildFromTriangles reading bone weights from the wrong table
Minor cleanups
* Deleted sensor_smooth cvar (unused)
Improve Kinect support error handling
Minor cleanups
Fixed missing Toggle input for func_nav_prefer/avoid entities
Mesh library fixes
* Some copy paste mistakes in error messages
* Fixed BuildFromTriangles reading bone weights from the wrong table
Minor cleanups
* Deleted sensor_smooth cvar (unused)
Improve Kinect support error handling
Minor cleanups
Fixed missing Toggle input for func_nav_prefer/avoid entities
Fix livestock fence being ignore by navmesh
Set up procedural materials on cow/bull/calf
Added temp pattern tester to LOD0 renderers
Move livestock convars out of ai. and into their own factory
Hair smears in bitangent direction instead of tangent
Further improved deployment
merge from fur_shader_improvements
Fix bullet and arrows sometimes passing through oilrig scientists upper body, or/and registering headshots when shooting the legs
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merge from MetalDetector_WorldmodelBulb
merge from LightHouseReverbFix
Fixed bbq radial menu referring to Campfire
merge from 3p_weapon_double_sounds_fix
merge from 2026_worldmodels
Increase padding on livestock UI
merge from wooden_loot_crate_gib_fix
merge from hqm_collectable_scale
merge from arrow_breaking_fix
merge from holsteredwep_chest_armour_fix
Fix for playing 3p sounds x2 on weapons
- applied glass ak specifc sounds to 3p weapon instead of base ak
- removed reload anim events in lr300 space, added correct space deploy sounds
- Stop carpet feet clipping
- Move title down a bit
- Reduce no color picker spacing
- Stop colour swatch's being squashed
- Stop colour swatches having thick borders
- Fix edit system not working
FIrst pass on the gene system, clean up the UI (right now I show everything in the UI, but we have convars to hide genes / recessive genes / age / trust etc which I want to explore)
- Make it so that we can run the livestock balance setup at 32x speed instead of only 2x, required a few logic changes like carryovers, but end results now match normal speed
- Fix time progressing between tests, causing some tests to suddenly run at night
enable mipmapping on tiger textures
Update: make store page fallback to assets from UI bundle if failed to load textures from backend
- item tile now only initializes once it's shown (as was intended this entire time)
- fixed duplicating OnImageLoaded callbacks
- reactive cover image if httpImage failed
Tests: navigated through store - right images are in place, but wrong layout. need to figure out how to unify it all
Squirrel new animation set
Added textures for procuderal calf patterns, set up new material.
enable mipmapping on polarbear textures
visual pass on existing fur materials
Apply GrabPass fix to 5 more shaders