161,290 Commits over 4,597 Days - 1.46cph!

31 Minutes Ago
Add some resources to seagull corpses
48 Minutes Ago
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1 Hour Ago
Persist the UID water mark across server restarts, eliminating the risk of ever reusing a net id of a killed entity
1 Hour Ago
underground train station dressing update
Rin
1 Hour Ago
merge from hopper_backpack_fix
Rin
1 Hour Ago
merge from industrial_precheck_fix
Rin
1 Hour Ago
merge from deepsea_crash_fix
Rin
1 Hour Ago
merge from new_phone_conversations
3 Hours Ago
Cherrypick CS 170189 (set chainlink & prison gate cell as see through for base occlusion)
3 Hours Ago
Fixed ExplosionsOverlay never properly resetting Fixed viewmodel shake not being applied properly
4 Hours Ago
merge from base_occlusion/prison_gate -> base_occlusion
4 Hours Ago
Set the prison gate door & chainlink door to see through (opt-out of room occlusion system)
4 Hours Ago
Update tests
4 Hours Ago
Reserialize prison gate cell prefabs
4 Hours Ago
Remove split culling for now
5 Hours Ago
Merge from main
5 Hours Ago
Fixed going in and out of terrain editing mode causing changes to the scene terrain data asset Going into a mode and back out should no longer write anything to the disk at all if no changes were made
5 Hours Ago
Cleanup
6 Hours Ago
Reduced default calorie+water bonus consumption while sprinting to +10% (was 25)
6 Hours Ago
Fix shears causing blood fx to appear when hitting a sheep
6 Hours Ago
line up all the info in the net page
6 Hours Ago
New graph and ui setup for the info/net pages
6 Hours Ago
Applied spawn distances to physics impacts, animal footsteps, weapon deploys, 108 effects
Today
All deploy and door open/close effects now have MaxSpawnDistance components Most stop spawning around 40m 288 effects modified
Today
Fix allocations from anchoring of faces -> network groups
Today
Fixed deep sea water height update copying the whole texture into a temporary array when joining a server Drops a 256MB allocation, was the reason behind the third biggest client RATN crash
Today
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Today
merge from analytics_shield_damage -> main
Today
set foliage shadow blocks as default and enable behind grass quality level
Today
Fix line endings
Today
Testing out a test to find effects that are missing or having incorrectly configured MaxSpawnDistance Needs some manual configuring still, curerntly flagging 1818 misconfigured effects Added an inspector UI to automatically add the component with the alculated max distance it should be set to Noticed this becasue we were spawning door-open and close effects every time a door was opened or closed even if it was hundreds of metres away, costs 0.1ms each time
Today
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Today
Update: enable ContentDir build - use Uncompressed, loose output while iterating - clean up generated ContentDirRoot after build Tests: made a couple builds
Today
Fixed "Incorrect material array length" warning when opening some skins in the skin viewer
Today
Fixed binoculars screen effect not working with domain reload disabled
Added net tab to the F1 menu, to replace the one from the old F1 menu Shows ping, received and sent with graphs of the last 30 seconds, plus the client network stats - Added UI_HistoryGraph, a simple bar graph that other tabs can reuse
Today
Food spawned in loot containers will no longer spoil until the container is looted for the first time or the item is removed from the container (apple trees) Exposed as an option on the container entity Added tree.spawn_with_additions command that spawns a tree and forces it to spawn it's extras (honey + apples)
Today
Add analytics for damage blocked by shields when players take damage
Today
couple more attachment points zero'd
Today
Uzi viewmodel - added shell to top of mag - set up system to hide shell on zero ammo count - added events to show shell on return of new mag during reloads
Today
Add IFlattenKeepsChildren to CinematicScenePlaybackEntity, should fix broken camera position in tutorial cinematic in builds
Today
Merge from audio_import_changes
Today
Also applied to water footsteps
Today
Merge from audio_import_changes
Today
All footsteps + impact sfx are now decompressed in memory All ambience sfx is now streaming
Today
Increase apartment building bounds as it was slightly too small
Today
Serialize apartment building
Today
Fix apartment building serializing some client only fields
Today
Fixed deployables checking all changes to building blocks nearby instead of only the most recent ones
Today
Remove "No marker above the terrain to spawn a new marker from position" log