200,455 Commits over 4,140 Days - 2.02cph!

27 Minutes Ago
Merge from ammocontainer_garbage
1 Hour Ago
phrases
1 Hour Ago
merge from save270
1 Hour Ago
merge from hardcore_refresh
1 Hour Ago
Removed the 20%, 40% and 60% scrap cost increase in hardcore, tech tree costs should match vanilla (just without guns)
1 Hour Ago
Explosive ammo shares the same hardcore game mode costing behavior as other ammo types (Subject to change)
1 Hour Ago
Merge from main
3 Hours Ago
Readd wearable randomisation component, add a toggle that controls whether it runs, turned it off on the pilot hazmat Added debug.blockWearableMaterialRandomisation admin convar for media that will block the randomisation process entirely
3 Hours Ago
Merge from main
5 Hours Ago
Fixed NVG looping sfx getting lost when modifying other clothing
6 Hours Ago
Updating from media_projects
Today
Updating media_projects with latest changes
Today
merge from new_menu
Today
Chat menu mask fixes
Today
Update spawned viewmodel with same skin colour as preview model
Today
Footer party can only draw a maximum of 6 party members
Today
Spawn a player model instead of a BasePlayer Spawn the associated entity via ItemModEntity and equip it via WorkshopPlayerPreview Turn the spawned player model 180 degrees Add an Image component to the button used in this scene and populate it with the item icon Codegen so that the static fields in this scene are handled by domain reload
Today
Friend menu sections try to recycle existing items instead of flushing everything, reduces the flickering Can click on party member to DM them
Today
▆▉▄ ▉▆▊▄█▆▆▇▊▅▍▄ ▅▌▄▊▍▉█▅ ▇▋▌▄▆ ▊▍▍▇▍▌▊▉▇▇: - █ ▅▊ ▋▆▍▅▉▅▍▄█▆ ▆▆▇▍▋▇▊▋▇▊▋ ▌▇▇▍▊▇▆▉ (▋▉ ▊█▇▌ ▆▆ ▅▆ ▋▄▆▆▊▊▅▊▍▍, ▅▊▉ ▄█▌▍▌▊▆▌▌▊█ ▊▋▊▋▄ ▄█ ▅▉▉ ▊▊▉ ▉▊ ▊▌ ▄█▇█▄▍▉▄█▍ █▊ ▍ █▌ ▇▋▊▍▄) - ▇▊▌█▍▅▄█▌ ▆▇▅▍ █▋▇▆▄ ▉▋▅▋▉▅ ▄▉▊ - ▄▋▆▌▍▋▉██▉▍ █▍▍▄▅▆▉ ▆▊█▊▉▄ ▊▄▅▍▉ ▄▋▇█▉▍▋▊. - ████▍ ▇▌▇▊▊▌▄ ▉▇▊ ▌▌▅▇ ▆▅▅▌▊▊▌▇. - ▌▉▍▇ ▄▇▉▋▄▌▆ █▇▋ ▋▄█▆ ▌▄▋ ▄▉▊█ ▉█▉▆▉. - ▋▋▅▍ ▍▌▋▆/▌▊▄ ▉▉▄▊▊▄ ▉█▅█ ▇▌▌ ▊▌▄ ▇▍█▌▄▉. - █▄█▇ ▇▋▌▆▅ █▅▍ ▆█ █▍▋▉▍▄ ▄▅▇▍▆▇ ▅▌▇▇▇▌. - ▍▍▅▍▅ ▇▊▋▉▌▇'▍ ▊▌▇▇▉▇ ▆▍▍▍ █▇▋▉. - ▄▄▊▍▌▌ ▄▇▍▆ ▇▉▋▇▌▆ ▉▆▌█▆ █▍▌▇. ▄▄█ ▍▄▉▋ ▆▊▇▊▄▊▍█.
Today
Move EmissionScaledByLight out of Update into a work queue capped at 0.01ms/frame, should save around 0.05ms a frame on a proc gen map
Add a loading wheel in the connection modal when you click on a server (for the image) Optimise connection modal - only regrab data if its a different server to the one you currently have loaded in the modal
Today
PlayerBoatLock cleanup
Today
Merge from wheel_lock
Today
Don't show enter code option if already authed. Lock now shares auth list instead of separate list. Transfer code with auth list.
Can now see how many players are in a servers queue in the browser list
Today
Merge from main
Today
Compression and mipmaps on UI.FriendAvatarGradient so the avatar masks look better
Today
If the party changed, update the party footer even when the friend list is not visible Added a leave button when right clicking on yourself
Add some extra padding
new_menu -> main
Better rustplus button
Today
Add PooledArray and ToPooledArray extensions. (shelving the rest of my changes, this part was useful tho so I might pick it into another branch)
Today
merge from new_menu
Today
Compile fix again
Today
merge from new_menu
Today
Compile fix...
Today
Deleted duplicated textures
Today
merge from new_menu
Today
Fixed store timer saying "refreshes today" when its in less than 24h but not actually today
Today
Restored F7 defaulting to player report (when ingame)
Today
Use InstalledUICulture for everything instead of a culture based on the game chosen language
Today
Silenced the 429 too many requests error when requesting too many market prices Also added a phrase stating the price fetch fail (as it'll block the breakdown button)
Today
Fixed not being able to scroll down through all the console commands auto completion list
Today
Auth player on wheel unlock
Today
merge from new_menu
Today
Fixed some NPC drops not calling OnNPCDropItem Add CSS thruster models without mounting CSS` (Community Contribution) Fixed server crash when mounting ladders at edict limit Minor cleanup Improve free edict detection
Today
Translate.GetCurrentCulture can be overriden by overrideCulture
Today
Use Translate.GetCulture instead of CultureInfo.CurrentCulture when formatting prices, as it always return invariant culture Moved the culture convar inside Translate Removed a log in GetMarketPriceImpl
Today
Prevent keyboard shortcuts for randomising player seed and clearing wearables being triggered when typing in filter input boxes. Ignore shortcuts when filter input boxes are in focus
Today
Randomising the player seed preserves selected clothing