158,347 Commits over 4,566 Days - 1.44cph!

12 Minutes Ago
Merge: from netmsg_loadmap - Update: ServerMgr.ChangeLevelFor - for modders, new way for servers to dictate map on the client Tests: built standalone client and connected to editor server with Craggy. reloaded into procgen then back a couple times in a row
17 Minutes Ago
Clean: remove unnecessary changes, todos - codegen Tests: none, trivial changes
21 Minutes Ago
added `alias` command that works the same as input.bind but with a custom command name instead
30 Minutes Ago
Clean: remove reauth debug convar - go back to allowing repeated auth messages, but log a deprecation warning Tests: compiler sim passes
48 Minutes Ago
LegsAnimator batched raycast commands 50 moving horses: server legs 4.5 ms down to 2.1 ms per frame in the editor (still too much)
60 Minutes Ago
Merge: from main
1 Hour Ago
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1 Hour Ago
Bugfix: skip deinitialization when unloading scenes before loading next one Previously it was only skipping when returning to main menu Tests: loaded from craggy to procgen a couple times, no more asserts
1 Hour Ago
More prefab changes to support grids with no fixed size elements
1 Hour Ago
merge from main
1 Hour Ago
Remove all support for fixed size (square) elements in FlexGrid + FlexGridElement (as well as dynamic extra row gap changes etc) Revert all character customisation grids to use column + row elements Use an inactive row prefab to hide unused rows instead
1 Hour Ago
merge from trop1_fixes
1 Hour Ago
Merge fixes
Rin
1 Hour Ago
merge from staging_release_client_enforcement
1 Hour Ago
Delete unused firecrackers viewmodel prefab
1 Hour Ago
merge from map_optims
1 Hour Ago
Removed so dead code in TerrainConfig following 167041
2 Hours Ago
merge from posing_tooling
2 Hours Ago
LegsAnimator optim: legs that haven't moved reuse their last ground hit instead of raycasting every frame, with a fresh raycast at least every 30 frames
2 Hours Ago
Reduced the legs animator culling distance if the horse is not ridden. Force fade out when stationnary
2 Hours Ago
Firecracker updates - Add grenade animation subsytem, remove the hold type override controller - Add missing events to 3p drop anim - Setup viewmodel anim controller for drop anims - Fix not hooked up viewmodel camera anims - Increase throw velocity
2 Hours Ago
update from main
2 Hours Ago
Add config block for all gamepads so we can bundle configs with the game per release/branch and keep them in Plastic. Update tests/validator.,
2 Hours Ago
main -> character_customisation
2 Hours Ago
Swap over to new vertical design
3 Hours Ago
Add missing gamepad type config files
3 Hours Ago
merge from main
3 Hours Ago
Added RRP initialization to the bootstrap as it was previously only initialized when the rrp.enabled convar was set
3 Hours Ago
Bump all controller config revision numbers
3 Hours Ago
Disable GPU instancing on another 9 materials which are problematic for motion vectors
3 Hours Ago
Skip animator updates once settled, ScaleBySpeed stops rewriting its scale while standing still
3 Hours Ago
merge from main to high_stakes_dlc
3 Hours Ago
corrected simulation space not being handled by held items
3 Hours Ago
don't gather colliders if collision is disabled
4 Hours Ago
Merge from audio_compression_oct_26
4 Hours Ago
Revert loadtype of bicycle-pedal-click-grains-01 and bradley-tread-grains to decompress on load
4 Hours Ago
Fix harbor bridge and cranes playing a sound on initial load
4 Hours Ago
electronic chessboard; - bc and em texture
4 Hours Ago
electronic chessboard; - updated model - material updates - add textures wip
4 Hours Ago
Merge from rrp_ore_flare_crash_fix
4 Hours Ago
Cherrypick 167055 Flare fix test 2
4 Hours Ago
Merge from main
6 Hours Ago
Merge from rccomputer_blur_fix
Today
Fix rccomputer blurring screen
Today
Merge from livestock_tea_recipes
Today
Merge from fix_shield_footsteps
Today
Merge from SpiralStaircaseDecay
Today
Merge from auto_turret_pitch_cover_lods
Today
Merge from terrain_config_load
Today
Merge from audio_compression_oct_26