141,679 Commits over 4,383 Days - 1.35cph!

Rin
12 Minutes Ago
merge from contact_image_rendering_fix
24 Minutes Ago
Gizmo drawer for hole shapes Fit to mesh function Improve inspector GUI Render in editor for easier testing
1 Hour Ago
Added a Clear active property block button to SkeletonSKin, will only appear at runtime
1 Hour Ago
Merge from parent
2 Hours Ago
Fixed end of tutorial cinematic
2 Hours Ago
Better button styling
2 Hours Ago
Fix search entry bp bug
2 Hours Ago
Minor existing orders polish: - Show 'no existing orders' if the vending machine is empty - Ensure deleting individual orders calls the proper method - Clear out the test entry - Remove all button turns on/off depending on the amount of entires - Fix remove all button not properly removing all the sell orders at once
3 Hours Ago
Fix tutorial NPC using cinematic avatar (might need to remove the cine avatar entirely)
3 Hours Ago
Minor polish on sell order creator section: - Clear buttons now work to clear each of the item/cost sections - Sell order button is now disabled if either of the item or cost sections are empty - No longer auto focus on search - instead focus on it when you select a sell or cost item - Empty the search area when you select on a sell or cost item - Minus buttons set themselves as disabled if the amount is == 1
3 Hours Ago
Increase walk speed animation to 1.5 (was 1.2)
4 Hours Ago
- Add a loading overlay to the existing sell orders when anything is pressed - Remove loading overlay after 200 ms (enough to cover most latency cases) - New existing order container - Setup remove all button
4 Hours Ago
Merge from main (no conflicts)
6 Hours Ago
Ensure the vending admin dialog can be closed
6 Hours Ago
- Various cleanup - Name changes - Remove a bunch of debugging crap
- Ensure Remove All existing orders button is not a toggle - Hooked up item search entry - Properly linked up selection slot buttons
- Fixed a bunch of NREs - Fix sell order creator amount boxes screwing the text when modifying the amounts (no need to allow change alignment)
Today
Mortar explosion. HDR tweak on explosion small for tonemap tweak.
Today
Fixed loop issue on small explosion.
Today
Attack prefab setup. Embedded on deployed like the cannon atm.
Today
More tuning. Backup.
Today
Mortar WIP.
Today
merge from nuke_distant
Yesterday
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Yesterday
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Yesterday
merge from main
Yesterday
merge from new_achievements_apr26
Yesterday
Fix BasePlayer.OnDied NRE
Yesterday
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Yesterday
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Yesterday
FX stuff
Yesterday
Run codegen
Yesterday
Merge from main
Yesterday
Taking ownership of pooled paths in SetPath is wrong, many callers store and reuse their own path instance between calls, so a path instance could end up having two owners that overwrite each other. To reduce surface area for bugs paths will not be pooled for now, and SetPath will copy into its own buffer not take ownership.
Yesterday
Display independant navmeshes with recast.draw
Yesterday
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2 Days Ago
update apartment_complex_monument/prototype
2 Days Ago
merge from apartment_complex_monument/prototype -> apartment_complex_monument
2 Days Ago
Fix finding unoccupied rooms not checking the size requested, only if they are free
2 Days Ago
Start of code to handle upgrading rooms - transfer items from one apartment to another one
2 Days Ago
Flesh out apartment conversations a bit more
2 Days Ago
Merge: from useplayerupdatejobs_purge - Clean: Removal of UsePlayerUpdateJobs 0 and 1 code - Optim: RelationshipManager now uses cached server occlusion results instead of running new ones - Bugfix: stop NPCs/Bots writing tick history, corrupting internal memory Tests: booted a server from a save and connected to it
2 Days Ago
Merge: from main
2 Days Ago
Bugfix: avoid invalid tick transformation from NPCs/bots that would corrupt array header - added an assert to GetPlayerTickIterator, only place where it's not checked by default Tests: booted a standalone server with a save - was able to connect and run around
2 Days Ago
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2 Days Ago
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2 Days Ago
merge from craftingqueue_blurrytexts_fix
2 Days Ago
Prevent turning furnaces & campfires on & off if there is a lock attached
2 Days Ago
Fix spawning of furniture inside apartment room
2 Days Ago
Add support for PreProcess to fully remove GameObjects from a prefab instead of simply nominating them for deletion if they are empty - allows us to remove all the child entities inside of the apartment room entity and only spawn them in when the room is rented