201,644 Commits over 4,171 Days - 2.01cph!

5 Minutes Ago
merge from naval_update
4 Minutes Ago
Codegen
13 Minutes Ago
Update pooled list renting to new API
30 Minutes Ago
merge from main
30 Minutes Ago
Don't apply item ownership when opening loot containers in invis
31 Minutes Ago
Added a button in the phrase property drawer to migrate any old data, just in case it wasn't added to the engine.json before the loc changes
36 Minutes Ago
New naval phrases (so they arent lost after merging main)
41 Minutes Ago
- Add support for material property blocks in the fallback renderer - Fix retro tool cupboard transparency-related rendering issues
42 Minutes Ago
Leftover demo UI changes from hackweek
1 Hour Ago
merge from naval_update
1 Hour Ago
merge from localization_improvements/fixes
1 Hour Ago
Servers now load and cache the english strings, so the phrase english fields can return something
2 Hours Ago
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2 Hours Ago
merge from main
2 Hours Ago
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2 Hours Ago
merge from storepreload_nre_fix
2 Hours Ago
Store preload NRE fix attempt
3 Hours Ago
merge from friendsmenu_fix
3 Hours Ago
Fixed friend menu being considered opened all the time
3 Hours Ago
Merge from underwater_lab_windows_fix
3 Hours Ago
Update the Standard Refraction Underwater Labs shader to have its own pass that accounts for underwater fog
3 Hours Ago
Stop Linq allocations on LootSpawn::EnsureFilterUpdated() Stop Linq allocations in Client.Connection::DoClientConnected()
3 Hours Ago
Missed file
3 Hours Ago
merge from localization_improvements/fixes
3 Hours Ago
Stop allocations on ItemContainer::SetOnlyAllowedItems Micro optimisation
3 Hours Ago
Fixed conveyor filtering errors
3 Hours Ago
Optimise ItemManager::Initialize Linq Queries
3 Hours Ago
Workshop scene
3 Hours Ago
Fixed empty tooltips NREing
3 Hours Ago
Fixed workshop scene localization (was wiped after removing the english field because the phrase update never picked it up before)
3 Hours Ago
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3 Hours Ago
Adding deployable rig anchor
4 Hours Ago
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4 Hours Ago
Prefab setup
4 Hours Ago
Add Zlinq to the project
4 Hours Ago
Downloaded last translations
4 Hours Ago
Fixed borked NL jsons
4 Hours Ago
Merge from prefabmode_lighting_fixes
4 Hours Ago
Implement wrapping displacement map and multi viewport rendering in SpecialPurposeCamera
5 Hours Ago
Merge from main
5 Hours Ago
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Today
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Today
Fix wrong blendmode for new displacement clearing
Today
Merge from main
Today
Better snow blending with terrain, displacement effects colour, reworked displacement manager to allow for continuous displacement (trails instead of discrete steps), displacement rendering now wraps around the map through multiple viewports, and added snow footstep prefab.
Today
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