129,354 Commits over 4,201 Days - 1.28cph!

21 Minutes Ago
Extra check to make sure tutorial islands bounds can't spawn inside the deep sea bounds
21 Minutes Ago
Switch index -> i
24 Minutes Ago
24 Minutes Ago
When you hack the ghost ship crate: - A group of scientist boats will spawn nearby - Drive to the ghost ship and mark it as a protected area - Will attempt to engage the players who just hacked the crate
29 Minutes Ago
Apply shelf 11708 from aron.s, fixes growable interactions in floating city
42 Minutes Ago
Fix being able to open farm door from below
60 Minutes Ago
Merge from naval_missions
1 Hour Ago
Codegen, rebuild phrases, update manifest Run FishingVillageB S2P
1 Hour Ago
merge from fix_impostors_not_deleting -> naval_update
1 Hour Ago
Merge from naval_update
1 Hour Ago
Fixed small ramp getting destroyed when entering/exiting build mode
1 Hour Ago
- Add support for incremental bonus rewards, to dispense a reward depending on how close we got to the objective target. Setup for underwater labs bonus objective - Add option for distance threshold for kills from team members on KillEntity objective types. Enabled this and set to 50m for the scientist boat hunt mission objective - Decreased scientist boat hunt target amount to 8 and updated mission phrases to be specific to RHIB - Increased wood item amount for floating city wood delivery mission
2 Hours Ago
Add in methods to find free positions (for boat spawning) in radius's around centre point Fix more mounted weapon set NREs
2 Hours Ago
Fix trees impostors in the deep sea getting stuck showing after resetting the deep sea and reconnecting - switch TreeManager from using local position when registering trees to using world position - fixes trees spawned parented to the island (before they are unparented) from being spawned in one tree grid but deleted from a different one - add ServerWorldPosition to keep existing behavior until we figure out if we are renaming ServerPosition
2 Hours Ago
Partially reverted 134856, causing some issues
3 Hours Ago
Refactor boat spawning code into a generic static method so I can spawn boat groups from anywhere
3 Hours Ago
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3 Hours Ago
naval_update -> scientist_boats_gameplay_2
3 Hours Ago
naval_update/deep_sea -> naval_update
3 Hours Ago
Increased player search range of PT Boat and RHIB PTBoat has much higher range. This means that a PT Boat will be most likely find a target and inform the group Its in the players best interest to kill the PT Boats, preventing groups from coming at them
4 Hours Ago
scientist_boats_gameplay_2 -> naval_update
4 Hours Ago
Made RHIB scientists way less tanky
4 Hours Ago
Merge from boat_building
4 Hours Ago
Merge from parent
4 Hours Ago
Destroy all windows and doors when a boat is destroyed and starts to sink
4 Hours Ago
Fix SetGesture() not working right with the new playables system. After recreating the playables graph animation controller we need to wait a full frame to allow the animator to be properly relinked. We can then apply weights as normal. Sleeping gestures etc were being ignored before: should now be back to normal
4 Hours Ago
merge from fix_team_chat_carryover -> main
4 Hours Ago
potential fix for staying in team chat after switching servers
4 Hours Ago
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4 Hours Ago
Also show block health if damaged or player is holding hammer
5 Hours Ago
disable biome fog when in deep sea
5 Hours Ago
remove redundant SprayFailReason.MountedBlocked debug log
5 Hours Ago
Force animator warmup to wait a frame for playables to intiialise first. This prevents calls to animator.Update() without a frame buffer in the middle
5 Hours Ago
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Today
Fixed some DoD materials * Fixed excessive reflections on that one map, fixed footstep sounds mostly, fixed that one missing texture on that one prop Fixed some unlocalized strings in spawnmenu DBinder improvements * Added localization (NONE, PRESS A KEY), added a tooltip that explains its usage (right click to clear), added ability to middle click to reset to default, just like sliders. Added ability to randomize/clear only one category in Faceposer
6 Hours Ago
scientist_boats_gameplay_2 -> naval_update
6 Hours Ago
compile fixes
6 Hours Ago
Removed gibbable script from barricade stones in casino barge
6 Hours Ago
Re trigger animator to fix issues with mounting helis.
6 Hours Ago
merge from deployguide_swamp_brightness_fix
6 Hours Ago
fix deploy guide darkening when entering swamp
Today
Destroy graphs on disable and recreate them
Today
merge from naval_update
Today
Toned down the waves when crossing the portal as its client only
Today
Merge: from baseplayer_serverupdateparallel - Optimizes ServerOcclusion by reordering work and reducing number of pairs considered - Optimizes parallel snapshot send out by reducing Pool contention - General optims via reduced profiler instrumentation (new ServerProfiler.Core binaries) Tests: 2p session on craggy with teleporting around and various occlusion scenarios (invis, dead, normal occluded, in view)
Today
Merge: from main
Today
merge from naval_update/block_items_boats
Today
Setup playable graph for other players after animator warm up to fix crash during animator.update.
Today
Block all items not deployable on tugboats on player boats as well
Wolf Headdress improved skinning