195,990 Commits over 4,110 Days - 1.99cph!
Update: BiomeBEnchmark - minor progress
- Fix invalid biome assignation per island
- Submerge the terrain
- Get rid of terrain setup in scene
- Fixed terrain heightfield to generate non-ocean topology, but the scale of the resulting terrain is too big.
Still investigating how to make topo better without inflating terrain too much.
Tests: BiomeBenchmark in editor
Store analytics wip, restored old events
Bunch of refactor, improvements, pooling.
Nicer boat station entity detection and handling.
Keep notifications window closed by default
Add a clear all button to the notifications
Created a small rounded button image
Update: BiomeBenchmark - disable rock scattering to speed up iteration
Will re-enable later
Tests: BiomeBenchmark in editor
Show red dot above notifications if we have them
Tween it there and away
Better red colour
bumper tire bags progress
tires_pile tileable textures
Merge: from main
Tests: none, no conflicts
Update: BiomeBenchmark - first baby steps
- Generates empoty row-islands + biome map for these islands
- Generates biome map for row-islands
Confused why I get beach texture everywhere. Need to sort that next.
Tests: ran the BiomeBenchmark scene in editor
Reparent notifications window
Fix bug that wasnt showing link icon when a link was provided to the notifications
Convar to add test notifications
Setup Notification prefab
4 Notifications each with different icons
Notification pooling system
Notifications can link to steam external or internal URLS
Properly overlay notifications canvas over everything else
Updated Banana Bunch Albedo Texture Map
Added missing SFX when opening/closing the fuel engine and ore pile on Giant Excavator
Fix exceptions caused by removal of meshes with less materials than submeshes
Quick hack to test ways to not aggro all the oilrig scientists on the same floor when they hear the gunshots
Working debug commands to test any items
Refactoring and cleanup
Remove small navmesh islands on top of containers etc on small oilrig, prevents costly unsuccessful pathfinding to reach player standing on them, or useless eqs samples
adjusted fairy light scale and emission
Floating cities progress / security tower b
Fix scientist returning to fast to patrol when enemy is still nearby
Add classic headshot crosshair and audio notify to new scientists
Allow other classes than BasePlayer to use headshot crosshair and audio notify
Updated Banana Bunch AO and Albedo Texture Map
Replace T2 loadout editor preset gloves with bandana, put syringe in more sensible slot
Project lkp to navmesh before flanking, in case player is standing on a container or something else
Update: BenchScene - StartBenchmark is now a coroutine
Helpful to make BiomeBenchmark setup straighforward
Tests: autobench in editor
Capsule SDF setup for shadowing foliage out of shadow range
naval update > floating cities
Decrease cell size, increase cells per compute
Featured weekly skin item system
Added convar to simulate featured items
Revert
123163, was not a good idea
merge from lr300_skinnable_fix
Fixed LR 300 skinnable asset using the wrong item name, causing issues with descriptions when generating skins
merge from main -> party_system
- Makes it easier to change a scientist's weapon
- Equip oilrig scientist with classic mp5
Split into multiple windows so the inspector and preview window can be resized instead of being a fixed size
- allow skins to be selected with a dedicated "Preview" button until I find a hook for the ObjectFields being clicked
F1 console no longer saves the `quit` command after it's entered. Prevents you loading the game up again and accidentally quitting because it was your last-used command - I did this twice now whilst playing and trying to access combatlog!
Store featured items loaded from the manifest
Fixed changing video settings always forcing map reload
Improve performance of ToGMODPlayer clientside
Matches serverside implementation now
Optimize player.Get* functions a bit
Optimize ents.Get* and ents.Find* functions
Remove -preload as well
Use safer Entity push function for recent changes to player/ents libs