202,283 Commits over 4,171 Days - 2.02cph!

6 Minutes Ago
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12 Minutes Ago
set pose to loop
31 Minutes Ago
Larger prevent building volume for the mannequin, so we cant deploy stuff on its head
36 Minutes Ago
syncvar_loading_fix -> main
38 Minutes Ago
Spas12 weapon anim updates
39 Minutes Ago
Merge from /indirect_instancing
40 Minutes Ago
Rebase on /main
40 Minutes Ago
Remove unused compute shader from indirect instancing
42 Minutes Ago
burstcloth sims for small time period after pose/clothing changes to mannequin so it can come to natural rest but not always simulate
44 Minutes Ago
- added beanbag sit mountpose enum - added player sitting pose - updated player animator - set fabric and leather beanbag deployables to use pose - removed mount position offsets
44 Minutes Ago
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46 Minutes Ago
merge /main/glass_fix_resourcerefs to main
48 Minutes Ago
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50 Minutes Ago
Stop syncvar autoload only running on the client
1 Hour Ago
update from main
1 Hour Ago
Ensure the deferred indirect lighting active property flag gets set in builds
1 Hour Ago
Fix query vis glass being broken in builds, add [GuidRef] attribute to draw a property drawer for generic ResourceRef fields.
1 Hour Ago
added updated icons for fairy lights and string bulb lights
1 Hour Ago
merge from ui_mipmaps_fixes
1 Hour Ago
Tagged more UI assets to use the UI mip map group
1 Hour Ago
merge from main
2 Hours Ago
merge from main
2 Hours Ago
merge from decor_lighting_dlc
2 Hours Ago
Small y offset on the bulb string light point lights
2 Hours Ago
Add info to partial paths
2 Hours Ago
viewmodel chainsword update animation edits
2 Hours Ago
Enabled pickup on bulb string lights
2 Hours Ago
Tweaked spotlight yaw range
2 Hours Ago
Removed collider from mannequin corpse
2 Hours Ago
Merge Indirect Instancing
2 Hours Ago
update with latest assets
3 Hours Ago
Merge: from baseplayer_serverupdateparallel - Fixes NRE when UsePlayerUpdateJobs 1/2 is enabled Tests: unit tests
3 Hours Ago
Merge: from main Tests: compiles in editor, player cache unit tests
3 Hours Ago
Removed LightOccludee on chandelier lights, not supported on dynamic lights
3 Hours Ago
Changed chandelier protection
3 Hours Ago
Bugfix: UsePlayerUpdateJobs 1/2 - use correct indices when filtering out disconnected players - Added a unit test to validate BasePlayer.FilterInvalidPlayers works correctly Tests: ran new unit test
3 Hours Ago
Ceiling light and ceiling fluorescent light use the same max deploy angle and deploy layers
3 Hours Ago
Merge from indirect_instancing (quick build smoke test)
3 Hours Ago
Fix indirect instancing tools never actually applying material changes. (Again, because I love Plastic but it doesn't love me back)
3 Hours Ago
Added farm sign to farm kiosk
4 Hours Ago
Remove Standard+Wind from the list of supported shaders for indirect instancing as it caused some foliage to be rendered white.
4 Hours Ago
Revert instancing flags on materials that were using Standard+Wind to their original state.
4 Hours Ago
merge from decor_lighting_dlc
4 Hours Ago
merge from main
4 Hours Ago
Fixed chandelier bounds issue preventing wiring
4 Hours Ago
Added a game tip explaining you can adjust the spotlight rotation using a hammer
4 Hours Ago
merge from buried_item_null_checks
4 Hours Ago
Add null checks for buried item creation.
5 Hours Ago
Anim update for sks and l96