201,669 Commits over 4,171 Days - 2.01cph!

32 Minutes Ago
Return spans for sleeping bags.
1 Hour Ago
Cherry pick sleeping bag optimization to its own branch and update from main
1 Hour Ago
WIP changes to mission editor. Changes summary: - Created new TutorialMission type, removed some fields that were no longer needed and moved some things pertaining only to tutorial missions to these. Updated tutorial mission assets to be of this type. - Renamed some fields on BaseMission and added tooltip descriptions. - Removed simple mission provider field from missions. Missions which belong to a simple mission provider are now defined on the provider. - Added FilteredEnum attribute which allows for the inspector to omit drawing one enum value and for defining a new default value for the field on int-backed enums.
1 Hour Ago
Unsubtract nametag/terrain hole fixes. Only invalidate terrain hole raycasts if a raycast hits terrain.
1 Hour Ago
team_bag_labels -> main
1 Hour Ago
Compile fix
1 Hour Ago
team_bag_labels -> main
1 Hour Ago
We dont need to use id's scrap them and just forward the display name. Dont work if we are using streamermode
1 Hour Ago
Fix bug preventing sleeping bag from receiving the RPC call Use get for encrypted value Layout changes Add a popup animation
1 Hour Ago
Include lastPlayerID in command block save / load
2 Hours Ago
Allow nexus.redirect with port <= 0 to infer the port from an SRV record (or default port)
3 Hours Ago
When looking at a bag: display the owners name above the tooltip provided its a teammate
3 Hours Ago
Uncommited stuff
3 Hours Ago
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4 Hours Ago
replaced deck crane fbx with the correct version
4 Hours Ago
merge from localization_improvements/fixes
4 Hours Ago
Compile fix
4 Hours Ago
cherrypicking 128724 friendsmenu_fix, 128620 store_newitems_fix
5 Hours Ago
merge from localization_improvements/fixes
5 Hours Ago
Cleanup, comments
5 Hours Ago
merge from fix_facepunchsteamworks_build
5 Hours Ago
Update Facepunch.Steamworks to GitHub actions release build (was debug)
5 Hours Ago
merge from naval_update
5 Hours Ago
Restored naval phrases
5 Hours Ago
merge from naval_update
5 Hours Ago
Codegen
6 Hours Ago
Update pooled list renting to new API
6 Hours Ago
merge from main
6 Hours Ago
Don't apply item ownership when opening loot containers in invis
6 Hours Ago
Added a button in the phrase property drawer to migrate any old data, just in case it wasn't added to the engine.json before the loc changes
6 Hours Ago
New naval phrases (so they arent lost after merging main)
6 Hours Ago
- Add support for material property blocks in the fallback renderer - Fix retro tool cupboard transparency-related rendering issues
6 Hours Ago
Leftover demo UI changes from hackweek
Today
merge from naval_update
Today
merge from localization_improvements/fixes
Today
Servers now load and cache the english strings, so the phrase english fields can return something
Today
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Today
merge from main
Today
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Today
merge from storepreload_nre_fix
Today
Store preload NRE fix attempt
Today
merge from friendsmenu_fix
Today
Fixed friend menu being considered opened all the time
Today
Merge from underwater_lab_windows_fix
Today
Update the Standard Refraction Underwater Labs shader to have its own pass that accounts for underwater fog
Stop Linq allocations on LootSpawn::EnsureFilterUpdated() Stop Linq allocations in Client.Connection::DoClientConnected()
Missed file
Today
merge from localization_improvements/fixes