158,053 Commits over 4,566 Days - 1.44cph!
Only consume electricity when actively generating fuel
██ ▌▅▋▊▉ ▄▌▇▅▅▆ ▋▊ ▇▌▌▆▆▌ ▄▆▊█▅▊█▄ ▆▇▌ ▇▊▌▆▉▊ ██▋ ▋▄▉▋▉▉▇▄▌▊▆▆ ▌█▇▅ ▅▊▊▄ ▅▍▊▄▆▌ ▉▌▇▋▆▇▌█ ▅▄▋▍ ▍▉▆ █▆▉▅ ▉█▆▉ ▅▇▍▌▇▊▌▇▉█▊▄█ ▊▄█▌█▇ ▆▆█▅ ▊▅▌▊▋ ▄▍▋ ▇▆▇▆▇▆▉█▌ ▆▋ ▅█▆▉▋▋▅▅▆ ▄▅▍▆ ▋▆▇ ▋▉ ▍▄▆▊ ▋▇▋▄█ ▊▅▇▍ █▍▉ ▆▊ █▉▄▌ ▉▍▊▊▆▆▅█▅
Fix livestock age regressing when calf grows up into adult, and age being more and more incorrect over time because of the random variance
merge from drinkingpoint_optims
merge from drinkingpoint_optims
Fixed Spawnmenu middle mouse click regression
Handle addons not providing complete data for NPC weapons
* So spawnmenu doesn't get bricked entirely
Fixed -force32bit trying to launch 64bit CEF
Use more dynamic fallback for Infected shader
* Instead of shipping edited materials, we do it in code
Fix false positive with "Out of bounds bone in CIKContext"
Fixed potential npc_alyx related crashes
Potential fix for a crash on that one CS:S map
Update Windows symstore path
Bring back multiline input support to the console
merge from qol_loadout_inventory_preview -> main
Fixed UpdateWaterDrinkingPoint running when not needed:
- now runs in the entity looking at tick every 0.1s
- skipped when mounted, or when move speed is above drinkMovementSpeed
Its a trace so it wasnt scaling well in big bases
Cache vending machines and skip rebuilding all their markers when opening the map
Saves around 80ms on a server with 170 vending machines
merge from fix_apartment_teammate_door -> main
merge from fix_apartment_transfer_items -> main
merge from main -> fix_apartment_teammate_door
▊▌▊██▆█▍ █▅▊▄█▄█ ▌▋▉▆▆▄ ▆▅▅▍ ▍ ▊▅▅▆▄▇▌ ▋▇▋▋▄▇ ▍▄▋██▋ ▌▇▋▉▄ █▄▅▉▅█▊▉█▉▉ ▆▌▅▄▆▆▊ ▋▋▅▊▆▆▅ ▇▌▋▇▅▊▌ ▊▄▋▄▆▇▉▍ ▄▅▊ ▋█▋▍▆█▉▊▊
merge from fix_custom_item_drag -> main
merge from fix_jungle_plant_water -> main
merge from fix_sentry_modded_tag -> main
merge from fix_motorcycle_dismount_order -> main
merge from fix_client_sail_wind -> main
█▍ ▊▇▍█▍ ▍▅█▆ ▆▊▌█▉▉▇▄█▋▌█▊▍▉▄▍▇▅▇▋▌▉ ▌▆ █▆▊▇
Reapplied the fix after the post-merge conflicts
merge from prototype_arctic_trail_path_fix
- New Character Creator Layout
- Stop the icon preview characters looking dead (they had no eyes in their sockets)
- Fix numerous build errors
- Remove eyebrows category
- Add underwear category
merge from console_autocomplete_improvements
merge from lookatboat_optim
Clean: remove stale todo
Don't think I need to fiddle with asset scenes in this case
Tests: none, trivial change
Cache LandmarkInfos so we only rebuild them when necessary
Update: ignore auth messages if already authed
Tests: using a temp servervar triggered reauth while on Craggy - got rejected
▉ ▍▌▊ ▇▊▇█▄▅▋ ▍▍▍▉▍▇▌▉▌ ▉▊▊▊▇▉█ █▊█▅▆▍▅▌ ▉▇▊▋ ▊▇▆ ▍█▉ ▄▅ ▇▌ ▉▇▌▉▄ ▋▍▇ ▅▇▋▅▍▋▉ ▄█▍▌▅▄ ▊▊ ▅▌█ ▆▊▅▅▆█▄▉▅▅▆▋▍▇▍▆▆▇▍█
▇▍▌▉▋▌▌ █▌█▇ ▅▄▋▉▋▅▊▆▍▅▅▍▅▇▅▌▆▍██▊▍▌▇▅▄▌▍▍▊█ ▆▆▆▆▋▆▌▅▅ ▇ ▆▍▋▅▄ ▊▆ ▊▄▊▉█▄ ▋▅▅▇█ ▊▆▊▇▆▊ ▍▊▍▄█▊▇▋▆▄▇ ▍▄▆ ▄█▊▇▍▄ ▍▌▆▉▄▉▌█▉▌▋▍▋▄▅█▊▅▆█▇ ▋▅▍▇▅▅▅▇ ▆▊▆▇▆▋ ▅▇█ ▄▌▌▌▅▇ ▇█▆▍▄▊▋ ▉▅▉▋▆▊▆▅▌ █▊ ▄▇▆█▉█▇ ▄▄▆ ▄▇▉█▉▋▊▌ ▍▅▄▋█▄▅▌███▅▆▅█▅ ▋▌▅▌▌▋▉ ▍▊▉█▋▍▇ ▊▍▊▆▍
Increase livestock lead break distance from 7 to 15m, show familiarity and gender by default
▋▅▋▍█▆▉▍ █▇ ▅▌▍▆█▌▍▋ ▆▋▋██ ▅▄▆▆ ▇▄▄▇▌▋▋▇ ▍▉▌█▆ ▇▊▉ ▍▊▉▋▅ ▊▋▌▄▄▇▅▇▊▉▌▆▍▅▌█ ▄▇ ▄▅▌█▆▄▆ ▍█▅▍███ ▉▅▋▆▅▇▋ █▊▄▇▄ ▍▆▆▆▌▄▍▇▉▉▆ ▅▉▋ ▋▅▍▄▇▆▄█▊▌▇▉▆▋▉ ▊▉▌▅ ▆▅▄▊▅▆▌ ▉▅▌▄▌▊ ▋█▉▊█▉▊ ▄▍▉▉▇
Add logging to memsnap commands
- indicate if you are on a release builds and they won't work (keep the commands listed though instead of removing them)
- log a message after they run
- print to server console / logfile / rcon if the dump worked
merge from main -> qol_loadout_inventory_preview
Split sensitivity per axis
Merge from pre_merge_review
When opening the map, only rebuild the mission provider states when they changed, saves ~100ms when opening the map on my machine
merge from halloweencostume