161,574 Commits over 4,597 Days - 1.46cph!

14 Minutes Ago
Skip environment volume pass when there are no visible volumes
15 Minutes Ago
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17 Minutes Ago
Tattoos survive shuffleplayerseed, to make testing a bit easier (and they mostly transfer between male/female)
25 Minutes Ago
fix/restore disabled blueprint "cannt learn" tooltip
29 Minutes Ago
Don't rebuild mesh decal batches every frame
30 Minutes Ago
Tattoos get applied to clothing renderers with playermodelskin components
33 Minutes Ago
fix watercatcher loot panel not selecting bucket when in belt (also applied to chicken coop for trough)
42 Minutes Ago
fix airfield terminal audio error
45 Minutes Ago
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54 Minutes Ago
Flamethrower: fix fuel gauge needle not tracking fuel - updated dial anims - Added needle_wobble layer (additive, synced to base, weight 0.2) to keep the fire anim's needle wobble on top of the fuel reading - New flamethrower_needle_wobble_mask (gauge_arrow only)
1 Hour Ago
fix shutter frames in wrong state when entering network range
1 Hour Ago
fix Skins forcing sprites to 512x512 instead of matching texture resolution
1 Hour Ago
Don't fade LightLODs forever. Let them settle eventually.
1 Hour Ago
Update: allow clientvars to bypass admin requirement if they allow and do run from server Tests: none
Rin
1 Hour Ago
merge from reloadmap_bugs
Rin
1 Hour Ago
merge from get_networklodcell_fix
Rin
1 Hour Ago
merge from painting_tablet_fix
Rin
1 Hour Ago
merge from sound_errors_fix
1 Hour Ago
Updating viewmodel arms mesh
1 Hour Ago
adding collision meshes
1 Hour Ago
Fixed crabs and bird flocks NRE when a movement sound was destroyed
2 Hours Ago
Fixed KeyNotFoundException in SoundManager.RecycleSound when a script recycles a sound that was already recycled Reverted 167357, modulators don't allocate since 167855
2 Hours Ago
Female body UV1 for tattoos
2 Hours Ago
Fix the content visuals of harbor containers sometimes floating when on cargo ship Add StripBatchingComponents so it removes the RendererBatch, fix StripComponents<T> not working on inactive children
2 Hours Ago
Bugfix: fix invalid level unloading order Tests: reloaded map on Craggy
2 Hours Ago
Guard a BasePlayer.SendPingsToClient NRE
2 Hours Ago
Added a lock on character creator tiles for DLC and Steam item underwear the player doesn't own They used to be hidden, now they show locked and can't be picked - Removed the DLC badge from the tiles, along with the SteamDLCItem icon it was the only user of
3 Hours Ago
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3 Hours Ago
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3 Hours Ago
Bugfix: cl_loadmap - make sure inventory player preview is recreated after reload Tests: reloaded a couple times, player was visible
3 Hours Ago
worldmodel updates w_uzi (used for the dropped worldmodel only) is now: - folded - one combined mesh ( body & mag) - uses naming convention - static (non skinned mesh)
4 Hours Ago
main -> character_customisation
4 Hours Ago
Fixed client NREs when network LOD reads the position of a destroyed entity GetNetworkLodCell now returns 0 for destroyed entities instead of throwing which was happening with disconnected players holding a dead boat in the PlayerBoat fx queue
4 Hours Ago
merge from Uzi texture fix branch
4 Hours Ago
Fixed tablet pen strokes breaking into dots when painting quickly Since Unity 6000.3.20f1 every pen event also moves the mouse with its button up, and the painting code read that as the pen lifting
4 Hours Ago
Fixed PlayerBoat wake effects NRE spam when network LOD is on - Boats destroyed outside NetworkDestroy stay in the fx queue, and network LOD made GetWorldVelocity read their destroyed transform
4 Hours Ago
Bugfix: cl_loadmap - nuke all map networkables after loading map Tests: reloaded map
4 Hours Ago
main -> get_networklodcell_fix
4 Hours Ago
Fix pooling bug causing io wires while actively using the wire tool to sometimes be thicc
4 Hours Ago
Attempt cleanup of considering backpacks when searching for items in player inventory Looks like we forget to consider backpacks in lots of places. Item lookups are now opt out for checking backpacks Crafting, building, weapon reloads still don't look in backpacks like before Mission items, tech tree unlocks, vending machines, and many more now look in backpacks for required items
5 Hours Ago
LODs and collision meshes for Train Tunnels - Randomised Room A. Prefabbed up submeshes and setup. LOD3 bake. Rejigged folder organisation to be more room specific, for clarity.
Today
UZI texture issue fix.
Today
Merge from main
Rin
Today
merge from scientist_boat_overworld_passive_fix
Rin
Today
merge from vclouds_kernel_not_set_error
Rin
Today
merge from projectile_hide_world_invalids
Rin
Today
merge from demoui2_nametags
Rin
Today
merge from tri_frame_deployables_bounds
Rin
Today
merge from mirroredstairs_gametip
Rin
Today
merge from windmill_highlight_fix