161,469 Commits over 4,597 Days - 1.46cph!
fix NPCEncounterTimer error
fix vclouds "kernel not set" error sometimes showing up
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OnClothingItemContentsChanged no longer calls OnClothingChanged
Looks like it was doing this for recalculating protection from armour inserts, but this only needs to call SV_ClothingChanged
Fixes a bug where items moved to/from slot 7 of a backpack were being treated as equipping/unequipping a backpack. Also removes some redundant inventory server updates on every item moved to/from a piece of clothing
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Contact list note saving fix
some setting up lever action rifle anims/anim controller
Fix demo name overflowing when its 16 characters or more.
Updated softcore modal to match the recent softcore changes
Fix demo export being clamped at 240fps, fix demo timescale stuttering at values below 0.2
Fix sorting order for demoui2 being under community ui
Force coast runs to work properly. Force the group comes in close and drives along the shore in formation a couple times during the event
Accompanying code changes to ensure the new rail gravel meshes are still placed with the pivot on the rail line so the extended mesh goes into the terrain
Fixed supply drop on Primitive game mode not having blueprint pages
Removed reference to deplkoyable corpses from softcore Information panel since it was removed
Changed train track procgen material to be opaque to get more UV space out of the gravel part (don't need visual blend on the gravel skirt now as it should always be well under terrain)
Fixed the new DistanceFlareRenderer converting already linear space HDR as if it was Gamma. Fixes blown out distance flares.
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Update: replicate AssetSceneManifest from current asset scene states when building ContentDir
Temp version to avoid constant asset scene rebuilds while iterating
Tests: none
Update(editor): expose "Use ContentDir" toggle
Tests: toggled on/off, used the path override
Update: pipe AssetSceneManager's scene un-/load requests back to FileSystem
Allows ContentDir to load via LoadableSceneId
Tests: none
Merge from main. Conflicts on train tunnel double switch and single corner, accepted main version so needs redoing locally with any changes
Bugfix(editor): update unity version check for 6.7
Tests: script recompile - no more errors
Update: separate out AssetScene logic from AssetBundleBackend
- plug it into ContentDirBackend as well
Simplifies integration into ContentDirBackend
Tests: none
Fix PT Boat Turret viewmodels not showing empty magazines when totally empty
Train tracks - added bottom faces to procgen rails LOD0. Added deeper gravel skirt to all LODs to improve embedding in terrain.
experiment with ui to show everything you can craft with a specific item (mostly to save new players having to look it up)
https://files.facepunch.com/adam-k/crafting_recipe_ui.mp4
fix rockets hitting large seagull group collider
fix gulls disappearing when they cant find a landing spot
Regenerate settings preset defaults, fixes various outdated convars and max shadow quality being the default
Fix an unlocked locked crate showing the wrong time on the laptop screen after a restart
Clean up debug options and convars, improve foliage shadow block culling, reduce cell padding
Clean up DrawDecals() a bit
Disable RRP for twitchrenderer tool
Don't run decal pass when there are no decals.
Info and net panels only slide out when their button is clicked, not when F1 opens or you switch back to the console
Remove requirement to hold firemode button to change stock, now a single press
Fix skins not applying on thrown weapons whilst in flight
Fix workshop skins still being applied if the skin application was reset during an in progress skin load
Player/horse modifier pooling.
Bunch of related fixes.
Missed lake blend texture
Merge from gamepad_focus_nre
Increased radius of Lake C slightly to include blends and terrain splat/sculpt. Regenerated terrain anchors with new blend based script. Slightly gentler tolerances now.