126,937 Commits over 4,171 Days - 1.27cph!

10 Minutes Ago
merge from boat_stability
11 Minutes Ago
compile fix
12 Minutes Ago
updated jungle storage horizontal barrel collision and volumes to be consisten with the other horizontal barrels
22 Minutes Ago
merge from retrotc_lod_distancefix
23 Minutes Ago
merge from marker_teleport_reset_fix
23 Minutes Ago
mereg from boat_stability
23 Minutes Ago
merge from bed_icon_fix
23 Minutes Ago
use the same buoyancy sleeping behaviour as tugboat
25 Minutes Ago
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26 Minutes Ago
merge from meta_shift
27 Minutes Ago
merge from mesh-guide-shader-improvements
28 Minutes Ago
Using Syncvars - raw move the turret to be pointing the intended directin of the user
28 Minutes Ago
merge from main
31 Minutes Ago
merge from deployguidecolourtweaks
32 Minutes Ago
client guards
38 Minutes Ago
tweaked neutral guide colours to be more orange
47 Minutes Ago
reduce anti-beaching accel
48 Minutes Ago
- Adds additional mission from Lumberjack to pay a visit to a floating city - Update Lumberjack to support dispensing more mission types - Update Lumberjack dialogue tree, slightly better responses for having recently completed missions and having no missions available - Add temp new NPC on floating city for new missions - Update mission list dialogue tree node to support having different dialogue depending on the selected mission - Add option for kills from team members counting towards kill entity type mission objectives (does not affect existing missions)
1 Hour Ago
blunderbus 3p aim attack anim clip edited
1 Hour Ago
tweaking light int and radius, killing shadows
1 Hour Ago
Eoka anim updates
1 Hour Ago
assorted small fixes: - fix workshop weather spamming log - fix gun information header padding - fix "GUID is empty" error in workshop
1 Hour Ago
merge from deployguidecolourtweaks
1 Hour Ago
checking in floating city 2
1 Hour Ago
initial lighting pass on security prison barge
1 Hour Ago
Merge: from main
1 Hour Ago
added prop render script and aligned to old bed icon, re-rendered icon
1 Hour Ago
Forgot to hook LOD3 up in prerfab whoops
1 Hour Ago
LOD3s for casino elevator
1 Hour Ago
Rebase on /main (save 271)
1 Hour Ago
Move auth code to PlayerBoat.Auth partial
1 Hour Ago
Update: don't build UI bundle for server bundles Tests: none, trivial change
1 Hour Ago
Clean: get rid of StoreTakeover internal warmup count It never goes past 1 since we fixed open order of store Tests: stuck an assert and validated poked at different menus
1 Hour Ago
deploy guide asset colour and emissive tweaks
1 Hour Ago
1 Hour Ago
entity, hold type and animation updates for a selection of tool updates
1 Hour Ago
initial lighting pass on medical barge
1 Hour Ago
Fixed incorrect Go Fish mission desc "Fish for 5" -> "Fish for 3"
1 Hour Ago
Fix the seat mount spawning us at weird angles (removed eye override)
1 Hour Ago
watertreatment plant single pickup BP fix
2 Hours Ago
merge from boat_stability - anti-beaching forces - boat separation - general control improvements
2 Hours Ago
moved dome puzzle box blocking door
2 Hours Ago
improvements to sail performance
2 Hours Ago
Bugfix: ensure StoreItemGrid caches local source bundles Fixes wrong imges displayed in the shop for specific items Tests: navigated to store and clicked a bunch of pages. Compared before and after images
2 Hours Ago
initial lighting pass on farm barge
2 Hours Ago
retro toolcupboard crate and tool lod distance tweaks
2 Hours Ago
Update: reimplement UI_StoreItemGrid population - Warmup completelly skips initialization of tiles - Expanded the interface to permit existing custom usage (filtering via search, editor test tools) Tests: Clicked through a bunch of tabs and tiles, used search
2 Hours Ago
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3 Hours Ago
cleanup
3 Hours Ago
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