127,299 Commits over 4,171 Days - 1.27cph!
Merge from monument_notification_sounds
Cancel running tile building operations if the tile is re-queued
set up ak variant entities and masks
Update: AnalyticsUploader - implement FPUploaderImpl
- add editor-only DryRun switch to log everything instead of actually sending it
- IUploader.Upload is now async
Tests: none, not hooked up to anything yet, that'll be next experiment
Fix notification 'red bubble' not appearing when we have unread notifications on launch
merge from mesh-guide-shader-improvements (further fixes)
Global network the floating island entity, now that we split the children
Pick axe animation and entity updates
Fixed contact menu button sizing issues, moved it to flex
Fix flickering block spiral stair guide
Fix twitch drop background NRE
exported updated dragon rpg anims and created/added world model rig it to dragon rpg entity
fix door wreath/knocker guides not rendering
Add convar functions for setting favourite colours with one list command, improve help text for convars
Added Single 50 Cal Bullet, Empty Bullet and Ammo Link Model
properly render multiple guides at once with different states
fix_dumb_name -> naval_update
Rename 'Mouted' to 'Mounted'
Move useable by turret check to the serverside
Lower wander strength to stop them running into walls
Update 50 Cal Model to include updated bullet belt
Added a "Clear Building Area" radial option to the boat building station. Destroys all boat blocks and deployables in the building area. Only usable when there are no players or finished player boats in the build area.
TODO: Make sure to check for auth when I merge it.
Merge from monument_notification_sounds
Fix for oil rig notification not working on server restart
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r/w and prefab LOD distance tweaks, enabling batching on props that can use it
merge from charity_plushies_2025
New avoidance update interval convar
Codegen
Fix client sails not correctly restoring sail visual state.
Change sail to use high wind anim.
Iterations on the wheel movement sounds(start, stop, and moving loop) and rename file names.
r/w and prefab LOD distance tweaks, enabling batching on props that can use it
Adding blockout rpg world model rig
merge from naval_update/deep_sea
merge from naval_update/deep_sea/map_marker
Text and icon stays at the center of screen
Removed 50 Cal Dual Prefab
Added and Setup Right Hand Side 50 Cal Prefab
merge fix_invisible_nametags to main
Added armor parts to the mannequin
MemClear query vis arrays before scheduling new jobs to fix nametags sometimes staying invisible after teleporting.
Merge from monument_notification_sounds
All mannequin parts, prefab tweak and added clothes
Update: AnalyticsTable - return EventRecord back to pool
- amended test to check for pool usage
Tests: ran unit tests