160,914 Commits over 4,566 Days - 1.47cph!

15 Minutes Ago
Migrate to EntityIDs properly 6.7-style (⁶🤷⁷)
20 Minutes Ago
Add more serialisation attributes for Unity 6.7
20 Minutes Ago
Weapon addon points.
23 Minutes Ago
Handle 64-bit entity IDs in terrain editor
24 Minutes Ago
Replace deprecated `AdvancedDropdownItem.children` with `.childList`
25 Minutes Ago
Removed "import blend shapes" from collider meshes for lighthouse lamp damage stages - collider import settings may need checking as this got autoenabled via those.
31 Minutes Ago
Replace DEVELOPMENT_BUILD → UNITY_ENABLE_CHECKS in iteration profiler.
32 Minutes Ago
codegen
35 Minutes Ago
FX PostIK tweak to facilitate very brief flashes.
35 Minutes Ago
FX improvements and fixes.
36 Minutes Ago
Replace renamed enum in TerrainTextureExporter
37 Minutes Ago
Fixed UI_Store formatting
37 Minutes Ago
cache transforms alongside flock registry to save extra time add read/write to flock particle models
40 Minutes Ago
Hack 6.7 compatibility into Hot Reload (and leave comments about it)
41 Minutes Ago
1st pass of erosion improvements - fixed various issues with erosion implementation and retuned to give better but similar results to previous - new erosion splat map implementation based on soil removal, tuned per-biome
44 Minutes Ago
Use newer LoadFromBytes API for Harmony
46 Minutes Ago
merge from store_notif_fix
47 Minutes Ago
switch StartleFlocks away from Query.Server, use registry list since populations are low
47 Minutes Ago
Debug convar to reset the NEW notif
48 Minutes Ago
Replace deprecated DEVELOPMENT_BUILD with newer defines where possible
49 Minutes Ago
tattoo chair blockout
53 Minutes Ago
Tweaks to the seagull group sounds for take off and landing
55 Minutes Ago
Fixed store NEW notification when skins are released
1 Hour Ago
Reduced the range of 62 lights in the caboose from 80 to 15 meters (they have a 1m range) Saves aroud 0.1ms when close to outpost with the caboose switched on S2P outpost
1 Hour Ago
Upgrade Hot Reload to 1.13.25
1 Hour Ago
Warhead Small Box - Added attachment-based conditional mesh visibility script (AttachmentPartVisibility.cs). Updated conditional meshes, updated prefab setup
1 Hour Ago
Replace APIs obsolete in Unity 6.7
1 Hour Ago
Fixed Linu32 SRCDS not starting up
1 Hour Ago
Backport *some* uGUI 2.7 changes for Unity 6.7 compatibility
2 Hours Ago
Add audio for demo export
2 Hours Ago
Lighthouse - Set repairable and repaired lamp meshes to not cull
2 Hours Ago
Fix halloweenhunt pumpkin artifacting
2 Hours Ago
Consistent map movement at any zoom level
3 Hours Ago
Add IFlattenKeepsDescendants to PropSway, HideIfAiming and MeshTerrainRoot
3 Hours Ago
Merge from UZI 9mm
3 Hours Ago
Fix stock on the world model sometimes being in the wrong state
3 Hours Ago
merge from main
3 Hours Ago
Right stick can now activate the cursor
3 Hours Ago
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3 Hours Ago
merge from main
3 Hours Ago
Merge from main
3 Hours Ago
Changed back to having the light shadow strength control the kernel scale
3 Hours Ago
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Snapping
3 Hours Ago
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3 Hours Ago
Merge from entity_id
4 Hours Ago
Merge from main
4 Hours Ago
Merge from main