139,928 Commits over 4,505 Days - 1.29cph!

10 Minutes Ago
Add a ProfilerMarker to every custom RustRenderPass
11 Minutes Ago
Merge from parent, including post merge fixes.
13 Minutes Ago
Merge from /industrial_generator_audio_fix
21 Minutes Ago
Single 50cal viewmodel animations
34 Minutes Ago
Fixed audio attenuation curves for the industrial large generators
35 Minutes Ago
small spike trap now uses world model instead of burlap sack
54 Minutes Ago
Merge from PlayerMaintainedMonuments
55 Minutes Ago
Merge from PlayerMaintainedMonuments
1 Hour Ago
Merge from PlayerMaintainedMonuments
1 Hour Ago
Merge from main
1 Hour Ago
Merge from powergrid/fuse_swap
1 Hour Ago
Merge from powergrid/fuse_deterioration
1 Hour Ago
landmine now uses a proper worldmodel instead of burlap sack hooked .item up.
1 Hour Ago
added worldmodels for floor spikes trap and tin can alarm hooked up .worldmodel to .item for each. now drop instead of using burlap sacks.
1 Hour Ago
Heavy fuse deterioration changes: - All inserted fuses deteriorate per tick rather than just the oldest - Fuses below 30% condition deteriorate faster - If no fuses are below 30%, then the weakest fuse deteriorates faster Adjustable by convars
Rin
2 Hours Ago
merge from sculpture_default_invis_fix
Rin
2 Hours Ago
merge from sculptures
Rin
2 Hours Ago
merge from game_room_dlc
2 Hours Ago
Fixed a floating wire in power plant Powerplant S2P
3 Hours Ago
renamed folders to remove artist names from name conventions, reorganised to separate randomised rooms into own folder structure
3 Hours Ago
prevernt breaking down stone sculpture
3 Hours Ago
salting the SculptFormat data with the entity ID to avoid collision with default data
3 Hours Ago
Merge from main
3 Hours Ago
Renamed Halloween Garland to Halloween String Lights and reran Mani
3 Hours Ago
merge from storepage_aug26
3 Hours Ago
Bar game branding power of two
3 Hours Ago
Bar games store page media
3 Hours Ago
Only allow breaking connections from powerlines if you have building auth over the entity at the other end of the connection
4 Hours Ago
merge from storepage_aug26 (stone sculpture page done)
4 Hours Ago
Video fix
4 Hours Ago
Updating uzi rig with new model and adding world model rig
4 Hours Ago
Gave sculptures bullet penetration again, but on the right branch
4 Hours Ago
merge from main
4 Hours Ago
Stone sculpture media video
4 Hours Ago
given bullet penetration to sculptures, takes 20% off the damage
4 Hours Ago
bar games pack square images, still waiting on thumbnail
4 Hours Ago
Merge from main
5 Hours Ago
Merge from terrain_hole_mask_res_fix
5 Hours Ago
Fix terrain hole mask with resolution scaling changes
5 Hours Ago
merge from PlayerMaintainedMonuments
5 Hours Ago
Fix splash-2 sound definition error S2P Dome
Today
Avoiding assigning camera.depthTextureMode when not needed to reduce camera serialisation bump
Rin
Today
Merge from pooltable_dismount_kill_fix
Added some instructions to pool
FInal new darts ui fixes
Today
Move "loading saves" from GameSetup -> EditorPref - fixes having to re-save the scene or juggle the file in PlasticSCM every time someone else has saves enabled/disabled or has set a custom save file to load - stores in EditorPrefs per-scene - follows existing behavior: defaults to false unless enabled in the scene - adds toolbar button similar to the "Skip Domain Reload" button
Today
Update default nexus endpoint
Today
add dolly preview window in the dolly editor
Today
Finally fixed the deployable netting sounding like chainlink fence when struck
Today
workbench upgrade world models each workbench upgrade item has its own world model now instead of a burlap sack in some cases, i've created simplified versions of an upgrade so they visually make sense as a dropped item