196,701 Commits over 4,110 Days - 1.99cph!

13 Minutes Ago
More VPC merges from x86-64
21 Minutes Ago
M15 Pistol - Small texture tweak
36 Minutes Ago
Fixing more VPC script issues for Linux Can almost build 64bit vrad Fix legacy hooks for entity iterators feeding entities to the callback
51 Minutes Ago
Prevent scientist from sprinting when dogfighting from upclose, wasting time where they can't shoot
56 Minutes Ago
Fix compile error
59 Minutes Ago
Fix scientists sometimes facing away from their target lkp when in cover
1 Hour Ago
Prevent scientists from throwing grenades instantly when they lose los
1 Hour Ago
Update: started work on projectile unit tests Incomplete, will continue tomorrow. Tests: none, it's too derpy
1 Hour Ago
M15 Pistol - Added icon, final texture tweaks, updated rack position
1 Hour Ago
Better debug vis for scientist accuracy
1 Hour Ago
Wall Storage - Added icon and corpse, tweaked collisions for proper material separation, tweaked alot of small prefab stuff, removed support for most adaptors, tweaked deploy volumes for shelf
1 Hour Ago
Applied same to temaining hull block types.
1 Hour Ago
VPC script updates/fixes Fixing Linux VPC scripts
1 Hour Ago
Fix compile error
1 Hour Ago
- Fix scientists being able to shoot when sprinting - Allow scientist to shoot when surprised and offscreen, but not being accurate (to help players pinpoint where they are before getting beamed) - Fix scientist being able to land a shot when they are supposed to be inaccurate, if they are doing suppressive fire
1 Hour Ago
merge from outpost_spawning -> main
1 Hour Ago
Adding missing items to dlc packs that need media
1 Hour Ago
added lods to hanging bulbs
1 Hour Ago
Fix compile errors
1 Hour Ago
steam dlc pages and soundtrack page
2 Hours Ago
Fix resetsleepingbagtimers to reset cooldown on static spawn points as well
2 Hours Ago
Construction can now be forced a specific Y value. Force Y placement of hull block types to 1. Setup hull_square sockets to prevent offsetting.
2 Hours Ago
merge from main -> outpost_spawning
2 Hours Ago
merge from party_system -> main
2 Hours Ago
Fix NRE when connecting to server in party (again)
2 Hours Ago
Allow setting developer convar in editor when not an admin - fixes developer convar not printing errors when connecting to server in editor
3 Hours Ago
Adding brick images please work
3 Hours Ago
Brick building skin moved items
3 Hours Ago
Add and setup all the building skin views (minus brick)
3 Hours Ago
Allow scientist to shoot briefly even after they lose LoS
3 Hours Ago
setup m15 entity, added m15 world model rig/anim controller and anims
3 Hours Ago
Fix being able to see scientist feet through the oilrig floor
3 Hours Ago
Fix missing collision on oilrig
3 Hours Ago
Fix scientist hearing working counter-intuitively when being sniped
3 Hours Ago
Fix headshot damage multiplier not working on new scientists
3 Hours Ago
textured and setup orientable spotlight.
4 Hours Ago
merge from main
4 Hours Ago
merge from main
4 Hours Ago
Merge: from autoturret_optim - Speeds up AutoTurret::ServerTick by not updating nested transform hierarchy (gun_yaw and gun_pitch) Tests: deauthed gun turret shooting me from different positions/angles
4 Hours Ago
Optim: avoid requiring position from a transform in AutoTurret.ServerTick Minor change, but should be helpful either way Tests: none, trivial change
4 Hours Ago
Merge: from main Tests: editor builds
5 Hours Ago
Clean: remove unused Transform param on AutoTurret.FireAttachedGun Tests: editor builds
5 Hours Ago
Bugfix: AutoTurret now shoots in all directions Tests: gun turret with deauth
6 Hours Ago
ian_serializable_field_cleanup -> main
6 Hours Ago
Fix siege weapon vehicle audio compile error
6 Hours Ago
- When a scientist is hit, it'll warn unaware allies - Replace sightRangeMultiplier with IsInCombat check
6 Hours Ago
Clean: simplify code Tests: gun turret being deauthed
6 Hours Ago
WIP
6 Hours Ago
Bugfix: AutoTurret now correctly detects player in front of it Still need to fix shooting code. Tests: gun turret on craggy being deauthed
Today
Fix compile error