145,783 Commits over 4,413 Days - 1.38cph!

4 Minutes Ago
merge from skinviewer_viewmodel
10 Minutes Ago
Fixed viewmodel camera missing depthTextureMode swap based on Effects.requireMotionVectors
11 Minutes Ago
Glass AR - final bake, wip textures, material tweaks
15 Minutes Ago
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17 Minutes Ago
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18 Minutes Ago
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19 Minutes Ago
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37 Minutes Ago
Industrial Torch - Updated view and world models with new UV2 and misc geo changes for better support of emmissive effects
59 Minutes Ago
Manifest update for apartment stool
1 Hour Ago
Update: resave after unity 6 upgrade Tests: ran benchmark
1 Hour Ago
merge from kick_off_2_wallpapers
1 Hour Ago
Polish to large apartment FBXs, bit more set dressing in prefab
1 Hour Ago
set all crouch anims to time scale 1 on playeraniamtion.controller amd exported updated 3p crouch anims
1 Hour Ago
Fix compile simulator not catching all errors (only catching CS errors, not MSBuild errors) Fix compile simulator leaving 10-12 dotnet processes in background for 15m because "-nodeReuse:false" wasn't passed in
1 Hour Ago
merge from skinviewer_viewmodel
2 Hours Ago
Fixed some skin viewer regression - Frog boots - Clatter helmet - Silly horse mask - Horse mask - Egg suit - Wellipets Hat - Chicken Costume - Bunny Costume - Horse Costume - Hockey Mask
2 Hours Ago
Mortar animation updates
2 Hours Ago
main -> 50cal_animation_improvements
2 Hours Ago
mountable_rollback -> main
2 Hours Ago
Fix compile error
3 Hours Ago
re exported a bunch of assets, fixed some holes. Submitting for LOD tests (can't get it to work properly on my machine)
3 Hours Ago
Fixed typo in description
3 Hours Ago
Added more sound variations to bowless crossbow
3 Hours Ago
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3 Hours Ago
Refactor tick parent history into TickHistory
3 Hours Ago
Merge from render_pipeline_testing
3 Hours Ago
merge from body_hair
4 Hours Ago
Set dressing in large apartment
4 Hours Ago
Merge: from main
4 Hours Ago
Increase bounds of the apartment building entity to the size of the apartment complex building (so it doesn't touch the scene)
4 Hours Ago
Merge: from player_benchmark_improvements
4 Hours Ago
Clean: remove naked player bench from ClothingBenchmark Superceded by PlayerModelBenchmark Tests: none, trivial change
4 Hours Ago
Bugfix: avoid NRE when no recorders are requested by a benchmark Tests: ran ClothingBenchmark
4 Hours Ago
Adjusted deploy guide scale for Wanted Posters 1, 2, and 3 to match their deployed size
4 Hours Ago
Update: PlayerModelBenchmarkScene - record bone count of spamed player models Tests: ran benchmark
5 Hours Ago
Build and ship srcds_console.exe (Windows only) * It is a console app, so it will not spawn a new console window. Does NOT require `-console` launch param, and can just be ran from the .exe directly. Remove engine_no_focus_sleep, add fps_max_menu, fps_max_nofocus * Easier to understand "Max FPS" than "sleep time". Defaults to 60 in menus, 20 no focus (same as 50ms no focus before) Hopefully fixed "tried to create stringtable twice" Fixed Hammer crashing on exit with DX8 rendering Force Hammer to mat_dxlevel 95 Fix resource files? again? They had UTF16-BOM encoding? somehow? CR => CRLF line ending for the broken resource files * Why did it even change by itself? What's going on??
4 Hours Ago
Female body hair
4 Hours Ago
Set parenthistory to false as default
4 Hours Ago
update apartment_complex_monument/prototype
4 Hours Ago
Subtract 152447 merge from unity_6.3.15/ddraw_text_spacing_fix
4 Hours Ago
Fix 50cal idle animations being set with ammo or no ammo incorrectly when sitting idle
5 Hours Ago
merge from skinviewer_viewmodel
5 Hours Ago
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5 Hours Ago
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5 Hours Ago
Fixed MainCamera.get_position skin viewer nre
5 Hours Ago
Update: BenchmarkScene - add support for selecting which recorders to activate - added Scripts and Physics recorders - PlayerModelBenchmark uses only Rendering + Animation ones Tests: ran benchmark with various category bitfields
5 Hours Ago
Merge from rain_grace_fixes2
6 Hours Ago
Fix rear turret having incorrect animator time setting
6 Hours Ago
Update: add "CPU Total Frame Time" recorder Tests: ran baseline
6 Hours Ago
Update: add mainthread-only Camera.Render recorder Tests: ran baseline