199,164 Commits over 4,140 Days - 2.00cph!
Update: DemoBuildingsViewer - can now recreate entities that have been deleted
Tests: spawned a base, deleted a bunch of walls, reimported - all back to normal
Feedback tweak: Color nudging some things, based on averaged feedback. Redness & overexposure.
Settings dropdown direction improvements
Fixed gesture buttons spawning disabled in builds
Right click to clear bump the gesture widget
Added Viewmodel Shotgun Shells Model, Textures
Setup Viewmodel Shotgun Shell Material
Client can now support server listing up to 80 characters long
Add non drawing backing graphic to notifications, so you cant easily get rid of the menu without pressing totally outside of it
Merge from decor_rock_pooling
Fixed skinviewer sleeping bag not disabling itself
merge from projectile_jobs
handle null localplayer properly for demo playback
Pressing the website button in the connect modal will open up the webpage, not just close the modal
Fixed color value not showing on dropdown setting
Fixed dropdown content rect secretly flying to the moon when hidden (??)
Bugfix: DemoBuilidngsViewer - ensure first building block instances have skin applied to them
- caused by invalid stability triggering early skin change, instead of deferring it till after we preprocess skins
Tests: imported base, looked the same as in demo
Improve contrast on connection modal backing
Improve contrast on rust plus modal backing
Fix loading scene not giving any details when joining
loading screen now tries to preload a few images and picks a different one each time it opens so its not as boring
Restored soundtrack dlc audio files
Update: DemoBuildingsViewer - support reimport of building blocks from base json
Takes us closer to being able to edit bases and export. Spotted it failing to create a correct wall (even though other same prefabs are okay).
Tests: used the tool
Some store refactoring and fixes, showcase cart button wip
merge from fogmethod1 (clouds/fog/sky)
merge from dpv_bone_error
re-assigned model root to correct transform
clear out all global textures for clouds/fog after main camera finishes rendering, fixes several scene view issues from lingering textures
Nuked some low bitrate background videos
Fixed clunky animations in the skin viewer when entering and exiting fullscreen repeatedly
Tweaked cart item remove button padding
Feedback tweak: Cloud shapes
Store cart:
- Updated button wording and style
- Clicking away from the window closes it
- Cart item are clickable and open their respective pages
- Delete button style
Centre connection modal inside the play menu properly
Fix notifications blur
Fix connection modal blur being a bit strange
General tab dividers + add to cart on packs
merge from ambiencezone_nre_fix
check AmbienceManager instance is valid for AmbienceZone triggers (can NRE when leaving server)
setting up 3p thompson anims,entity and and override controller.
don't serialize shoreVectorTexture
add command to clear report counts
merge from projectile_jobs
fixed deferred schedule issue in OceanTrace path for when there is no water instance (basically just an issue in the Playground scene)
adjusted batch sizes for ocean traces as deferred scheduling seems to act on the capacity of the entire list rather than the count
- Removed the Grab Pass from the Lake, Moonpool, Ocean, Ocean Fallback, and River shaders. The _BackgroundColorTexture already gets set for these via a blit in the WaterCamera script.
- Fixed shader warnings in the WaterShore and WaterDepthNormals cginc files.
WIP handling of trigger parenting between edit/final modes
Friends List colour match to UI + blur
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Bugfix: DemoBuildingsViewer - tag imported spawn markers to allow export
Tests: ran the tool
Merge from ai_scientist_iteration, fix more compile errors