147,451 Commits over 4,444 Days - 1.38cph!

Just Now
Fixed not being able to place wallpaper on finished boats
24 Minutes Ago
Glowing wallpapers sitem setup, skins list, manifest, localization. WIP neon carpet textures, material, skin asset.
24 Minutes Ago
merge from computerstation_uiscale
25 Minutes Ago
Fixed escape not closing the console when mounted to a computer station
28 Minutes Ago
Computer station UI is now scaled by the UI scale convar
30 Minutes Ago
merge from vending_purchase_clamping_fix
30 Minutes Ago
Another vending machine clamping consistency fix
36 Minutes Ago
merge from paintingui_fixes
37 Minutes Ago
Fixed painting mode not switching back to brush after picking a color at low FPS
49 Minutes Ago
Another fix
50 Minutes Ago
MeshPaintController.cs file formatting
50 Minutes Ago
Fixed random lines at low fps
50 Minutes Ago
merge from main
1 Hour Ago
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Optim: ServerCachePlayerInfo - don't cache isRunning Time to clean up all the extra args everywhere, having 10 param funcs is no bueno Tests: consistency tests
1 Hour Ago
Optim: ServerCachePlayerInfo - don't cache onground and isflying Tests: ran unit consistency tests
1 Hour Ago
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Merge from mfm_u6
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merge from skinviewer_turret
2 Hours Ago
Fixed auto turret missing cover in the skin viewer
3 Hours Ago
Merge from main
3 Hours Ago
Merge from main
5 Hours Ago
Merge from parent
5 Hours Ago
Handle non-deferred cases Validate options against different renderpaths Make MotionVector AO settings consistent Use shared statics with original AO
Today
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Lighting WIP
Today
Only allow one shop at a time
Today
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Fixed currency not being deposited in vending machine inventory
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Remove duplicate COMPILE_TIME_ASSERT macro (oopsie)
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Implement partial prediction latch resets from TF2 SDK/CS:GO * Makes prediction errors with weapons not reset every predictable variable, causing player position jolt. This is what HL2DM does now. Make player health non predictable * This makes sense, right? No other health/armor related variable is predicted, and you can't really predict health changes since they come from serverside only events. Fixed status bar scaling in Hammer Minor cleanups Fixed PCF particle colors using swapped endian-ness + Minor cleanups Fix ammo/net library not resetting serverside on disconnect Added cyclic reference test to net.WriteTable and util.TableToKeyValues Implemented chained command auto complete (Community Contribution)
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Cobalt Statue - Added cobwebs and foliage to the prefab
Today
merge from airfield_maintainable_features -> PlayerMaintainedMonuments
Today
airfield scene to prefab - added mockup maintanables to monument for playtesting
Today
merge from fix_compile_sim_parallel -> main
Today
Fix compile simulator being slower after adding props file - rewriting prop file each time causes every project to be marked as dirty
Today
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Today
fixes and improvements, created mockup prefab for playtesting