158,165 Commits over 4,566 Days - 1.44cph!

13 Minutes Ago
Merge from main
15 Minutes Ago
merge from map_optims
16 Minutes Ago
Fixed deep sea layer nuking all the monument markers Fixed shop markers cache being filled with junk when disconnecting/reconnecting
16 Minutes Ago
Fixed mild allocation in ConsoleInput.AppendMoveTo
20 Minutes Ago
Merge from main
21 Minutes Ago
merge from main
23 Minutes Ago
Wip/testing
24 Minutes Ago
merge from procgen_optim
27 Minutes Ago
Merge from lootmenu_distance_close
38 Minutes Ago
Merge from main
40 Minutes Ago
Merge from prisonerhood_audio_muffle
57 Minutes Ago
Merge from main
57 Minutes Ago
Merge from white_beegrenade_fix
58 Minutes Ago
Delete the disabled mesh renderer component on VM Jar Bees. Can't find any usages of it
59 Minutes Ago
PredictedThrowGhost no longer enables renderer components which are saved as disabled on the prefab of the poolable grenade Fixes bee grenade appearing as white with throw prediction enabled
1 Hour Ago
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1 Hour Ago
Sprint toggle works when stationary
1 Hour Ago
Add experimental tracks for emotions in demoui2
1 Hour Ago
Merge from split_axis
1 Hour Ago
Run toggle persists between movement sprints
1 Hour Ago
Restore changes from 166730
1 Hour Ago
Prevent cows from picking destinations where they will clip with each other
1 Hour Ago
merge from quickcraft_optims
1 Hour Ago
Partial fix for cows not eating properly at trough or grass in a pen, full fix is a bit riskier and for next patch potentially
1 Hour Ago
Optimized prefab lookups by path, we now cache exact spelling hits. Makes each FindPrefab ~7x faster on repeat calls (was around 6us per call in builds, up to 0.5ms in frames that spawn a lot when entering network range of a base) We could make prefab paths case sensitive instead, but I'm not gonna change the million callers and that could break plugins
1 Hour Ago
Merge from rrp_ore_marker_fix
2 Hours Ago
Fix NaN in vertex lighting causing crash
2 Hours Ago
Merge from main
2 Hours Ago
Fixed QuickCraft.FindItems spending ~2ms checking if you own a dlc after looting an item, SteamDownloadableContent now caches the answer for each DLC
2 Hours Ago
Merge from main
2 Hours Ago
merge from teamui_optims
2 Hours Ago
Fixed the player name cache being cleared on every team update, causing the team UI to refilter every name through Steam (~1.5ms every 4s with 7 teammates)
2 Hours Ago
Merge: from mt_snapshot_saving - Bugfix for Helicopter Flare saving corrupting InvokeHandler in Jobs 4 Tests: spawned mini copter, fired off a stack of flares, couldn't fire anymore
2 Hours Ago
merge from main
2 Hours Ago
Bugfix: fix not MT safe saving of helicopter flares Helicopter flares are cached on use/inv change Tests: got into a minicopter on craggy, fired a stack of flares, couldn't fire anymore
3 Hours Ago
flail blockout
3 Hours Ago
3 Hours Ago
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3 Hours Ago
Merge: from main
4 Hours Ago
Merge from main
5 Hours Ago
Fix BillboardLight-RRP addtional lights in vertex lighting path
6 Hours Ago
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Today
Merge from painting_fixes
Today
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Today
Merge from animal_anim_compression
Today
Merge from legacy_anim_deletes_oct_2026
Today
Merge from fluidswitchlodfix
Today
Disable duplicate main camera in test scene
Today
Merge from distanceflareorientationfix
Today
Merge from menuvideo_nre_fix