159,190 Commits over 4,566 Days - 1.45cph!
rust 13th birthday cake
- game model added
- material added
- prefabs setup
- viewmodel setup
adding extra chain joints
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Fix deploy state not being correct for spectators
Anim controller fixes
ADS fixes
Adjust mag capacity and fire rate
More missing UnityEvent attributes, fixing ballista broken down anim, quarry bucket drop effects and metal detector swing sounds
Fix colliders in a nested BaseEntity being attributed to the wrong Model component
Fix / improve existing "Resolve duplicate Bone Names" tool to target the exact issue
Used it on the 39 flagged prefabs, renamed 194 bones in total
S2P oil rigs, junkyard, outpost
All tests pass
Add a default shot to charactershotsettings
Add fov settings to charactershotsettings
Value tweaks
Tidied up the Items category in the crafting menu by moving 62 craftables from 'Items' to 'Fun' (painting canvases, trophies etc)
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Fixed ballista and catapult sounds not playing in builds, missing unity event attribute
Skull Wall Lamp - hooked worldmodel prefab up (didnt merge properly)
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fixed annoying mvoement issues with xmas and halloween lights so you dont get stuck walking on them. Applied wood phys material to skull lamp gibs
Use newer gcc for chromium process
merge from Halloween2026DLC
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Disable turn in place on NPCs
exported updated warhead garage door anims
merge from modulator_as_struct
Disable panel drag'n'drop with mouse 3/4/5
Fixed Hacked Rollermines ignoring Combine Hunters
Allow setting filters via Entity:SetSaveValue
Added a few more entities to override whitelist
* info_player_teamspawn, info_vehicle_groundspawn
* Placeholder entities based off of prop_dynamic and prop_physics
Fixed various potential crash issues when creating entities
More potential crash issue fixes when creating entities
Even more potential crash fixes around entity search
Fixed a couple instances of \b used instead of \n
Bandaid fix for GetBoneTransform returning garbage
* This needs investigating further
Added p2p_force_reliable convar
* Defaults to 0, forces all packets to be sent over reliable P2P channel.
* Stop using k_EP2PSendUnreliableNoDelay for all small packets, use the more reliable k_EP2PSendUnreliable
Attempt a different fix for overlay layers resetting on server join
Added feedback message to host_writeconfig_lua
Added ability to load Srcds Workshop Ids from a file
* It can be used alone or in conjunction with a collection. Documented on wiki
* Moved srcds workshop cache file from `cfg/srcds_addons.txt` (too generic) to `cache/srcds_addon_list_cache.txt`
Remove CExampleEffect screen space effect from builds
* I don't think it was ever accessible from Lua/whatever
Prevent Lua errors when using prop_effect in base gamemode
* I don't know why this Sandbox specific entity is in the base gamemode, but it is, so we gotta deal with that now.
Add UpdateScreenEffectTexture matproxy, use it for that PHX screen
* Basically it forces _rt_FullFrameFB texture to update (at the end of the frame), meant to be used on model materials that make use of this texture.
Fixed SWEP:CustomAmmoDisplay causing UI overlaps sometimes
Fixed normals on a few more built-in models
* prison_padlock001b.mdl
* de_inferno/goldfish.mdl, claypot01.mdl & its gibs, claypot02.mdl
Fixed normals on more built-in models
* de_tides signs
* fanhousing models (CS:S and EP2)
* "Thrown" versions of CS:S grenades + the holster without a gun
* furnitureArmchair001a.mdl
Add fallback CS:S hostage pain sounds
* For TTT, but also any other addon out there
* The sounds are just the citizen ones
Force panels to think & enable clipping when main menu is open
Get rid of some usages of Bootil::BString from lua_shared
* ILuaShared unchanged
Minor cleanups
Reduce code duplication when calling Lua functions from C
Recompile cargo container props to fix tangents + add 3 new props
Update default spawnlists
* Added the 3 new cargo container related props
* Rearranged CS:GO map props spawnlist
Updated spawnicons associated with the recently changed spawnlists
Update L4D1 spawnlist to have more props
Minor cleanup with saverestore.Pre function calls
Prevent gmod_tool error when having addon tools in non Sandbox GM
Fix ammo hud spamming animations
* Makes HUD switching from Lua's custom ammo display hook smoother
Resolve nullptr crash with SourceTV/HLTV
Fixed a regression with vehicles due to recent changes
Stop HLTV running "spectate" concmd
Fix bone cache always caching root bone but not calculating it sometimes
Add some bone cache bounds checking
Fixed Zombies creating double ragdolls with keep corpses on
Fixed Spawnmenu middle mouse click regression
Handle addons not providing complete data for NPC weapons
* So spawnmenu doesn't get bricked entirely
Use more dynamic fallback for Infected shader
* Instead of shipping edited materials, we do it in code
Fix false positive with "Out of bounds bone in CIKContext"
Fixed potential npc_alyx related crashes
Potential fix for a crash on that one CS:S map
Update Windows symstore path
Lighting balance in characterstage, room is a bit darker
Disabled ~20 lights that weren't really doing anything
Some charactershotsettings tweaks
ResetStaticFields on UIInventory, fixes get_Eventsystem error when entering playmode
Fix sam site server targets list not getting reset, causing error spam on subsequent play mode sessions
Updating viewmodel skinning
Same deal with adrip1, removed duped font and made a material
S2P apartment complex
Fix another "Some objects were not cleaned up when closing the scene"
Set NotoSans to non readable
Fix the "Leak Detected : Persistent allocates 4 individual allocations. To find out more..." logs that appear after every recompile
Came from TerrainTexturing, AtmosphereRendererAmbientPass and VolumeClouds
Regenerated NotoSansCJKsc-Bold SDF to extended ascii only, CJK is covered by other fonts already
Disable pool.debug by default in editor
Fixed duped NotoSans fonts used for apartment mailboxes and doors
Apartment complex S2P
Restored TMP missing font log warning on the client
Restored TMP missing font log warning on the client
Skull Wall Lamp - added worldmodel prefab
merge from skinviewer_bg_fix
Fixed skin viewer backgrounds compression
Scrap king / updated half height texture with some more dirt and details
Fixed pickup and move sounds for tuna can skull lamp.
Hide "Indirect Instancing: Assuming unit cube..." debug logs behind instancing being enabled
Hide "Prefab has a Poolable component..." logs behind pool.debug
Remove "Threaded texture creation has been enabled!" debug logs, not needed anymore
Fix another "Some objects were not cleaned up when closing the scene" error when exiting play mode
Fix scene loading and steam platform log handlers accumulating every session with skip domain reload enabled, spamming logs when entering / exiting play mode