136,299 Commits over 4,444 Days - 1.28cph!

11 Minutes Ago
Arrow Icon Pass
38 Minutes Ago
carve mode hotkeys
49 Minutes Ago
exported edited 3p swim anims and set swim N timescale to 1 in playeranimtion.controller
54 Minutes Ago
fixed serialization buffers not being initialized correctly in all cases
1 Hour Ago
Make roundabout functional, rebuild manifest
1 Hour Ago
merge from apartment_complex_monument
1 Hour Ago
Subtract 155581, changed SFX on wrong prefab
1 Hour Ago
Swapped open and close sounds on industrial doors in apartment complex to wood, parity with existing SFX at Launch Site etc that use wood on this door . S2P apartment complex
1 Hour Ago
Widescreen monitor
1 Hour Ago
Screen zoom, focus targeting location, viewpoer + mask
2 Hours Ago
2 Hours Ago
Fixed painting the clan logo drawing a straight line unintentionally as you click the Edit Logo button https://files.facepunch.com/raul/1b2311b1/23_15-06-OrnateFlyingsquirrel.mp4
2 Hours Ago
Remove debug. Screen pos/scale tweaks
2 Hours Ago
World-space monitor UI experiments. Show targeting map and locations.
2 Hours Ago
Arrow prefab updates and poison arrow prefab setup
3 Hours Ago
raid_window_fixes -> main
3 Hours Ago
Remove recycler powergrid settings per recycler, now setup per recycler zone in the RecyclerConfig asset Set all standard recyclers to be powered off without an online powergrid, safezone recyclers unaffected Fix the recycler light being in the wrong state when entering network range
3 Hours Ago
merge from main
4 Hours Ago
Update sharpen_vignette, radiation, and cctv RRP volumes
4 Hours Ago
removed duplicated mushrooms wallpaper spec. added glowing space carpet. tweaked emissive textures on all glowing carpets with slight hue shift
4 Hours Ago
Fix tugboat doors or siegetower doors not being raidable outside raid window
4 Hours Ago
Glowing wallpapers - texture update second try please unity
4 Hours Ago
Glowing Wallpapers - texture and config updates
4 Hours Ago
WIP meshes of other stacked terminal stages - not finished, will resume after hols
4 Hours Ago
Fixed softcore modal typos
4 Hours Ago
raid_window_fixes -> main
4 Hours Ago
Fixed a loophole allowing frame insert items to be damaged
4 Hours Ago
merge from main
5 Hours Ago
Glowing Wallpapers - initial config for graffiti walls, updates to foxfire wall and ceiling
5 Hours Ago
Null guard raid status window
5 Hours Ago
Show a toast when MLRS can't be fired (due to softcore)
5 Hours Ago
Fix SiegeTowerDoor not being breakable in softcore outside a raid window
5 Hours Ago
WIP new 3p anims setup
5 Hours Ago
hooked up steamid unlock
5 Hours Ago
Change instantiate approach so the script can be removed from rack-mounted world models too
5 Hours Ago
sprays
5 Hours Ago
adding trolley monument blocker
Rin
6 Hours Ago
merge from clan_bugfixes
Rin
6 Hours Ago
merge from m16a2_bullet_eject
6 Hours Ago
Converted WorldModelRackMountConfig to a PrefabAttribute. World models no longer all have their own instance of this script at runtime.
Today
merge rust_relay_server -> main
Today
Add additional details to websocket connection url
Today
CRLF to LF for Grain.hlsl, GrainBaker.hlsl, and ScreenOverlay.hlsl
Today
Moving all calls to VolumeStack.GetComponent from the Render method to the Record method of the ColorLutPass
Today
Setup postprocess render scale and change passes to use scaled buffer size
Today
Deinitializing the VolumeManager instance on the RustRenderPipeline Dispose method
Today
Exporting prototype turn animations
Today
merge rust_relay_server -> main
Today
removed duplicated startup logic
Today
Enabled GPU instancing for blocker materials. More work on stacked terminals stage 1