202,422 Commits over 4,171 Days - 2.02cph!

Just Now
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22 Minutes Ago
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27 Minutes Ago
4k textures for spotlight and tripod
40 Minutes Ago
merge glass_fix_resourcerefs to main
50 Minutes Ago
Remove refs, compare physics materials by name instead. (physics materials don't have guid to paths baked.)
1 Hour Ago
Improve mannequin model part hiding with skin overrides
1 Hour Ago
Implement pathfinding iteration limit, so that paths to unreachable polys waste less budget
1 Hour Ago
Fixed cl_software_cursor
1 Hour Ago
- Fix chunks not being correctly processed - Add budget queue when rebuilding tiles at runtime - Add command to test rebuild of tiles
1 Hour Ago
Jungle ak viewmodel - fix for ads dryfire
1 Hour Ago
Merge fixes from /indirect_instancing
1 Hour Ago
Rebase on /main
1 Hour Ago
- Don't perform `graphics.aggressiveshadowlod` optimisation on shadow proxies. - Only respect `indirect_instancing.shadows` when Indirect Instancing is enabled.
1 Hour Ago
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1 Hour Ago
decor_lighting_dlc -> main
1 Hour Ago
Deployable snapping for the table lamp
1 Hour Ago
Deployable snapping for the Mannequin
2 Hours Ago
Added snapping to the spotlight
2 Hours Ago
Added snapping support to the two types of beanbag
2 Hours Ago
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2 Hours Ago
merge from decor_lighting_dlc/gameplaypass
2 Hours Ago
merge from decor_lighting_dlc
2 Hours Ago
viewmodel chainsword update attack animation edits
3 Hours Ago
merge from ui_mipmaps_fixes
3 Hours Ago
Wheat icon mipmap group set to UI
3 Hours Ago
merge from main
3 Hours Ago
Merge: from baseplayer_serverupdateparallel - Bugfix: UsePlayerUpdateJobs 1/2 - players no longer randomly start swimming when parented to entities Tests: loaded map from AU Prem 1 and went on to excavator - no longer swimming
3 Hours Ago
Merge: from main
3 Hours Ago
merge from decor_lighting_dlc
3 Hours Ago
Fixed string lights with no wire slack looking terrible
3 Hours Ago
merge from stringpool_warnings_investigation
3 Hours Ago
More farm barge set dressing
3 Hours Ago
Apply the stringpool fix to ~20 more entities
3 Hours Ago
merge from main
3 Hours Ago
Fixed fairy and string lights wire thickness causing issues when not using wire slack
4 Hours Ago
merge from naval_update/deep_sea
4 Hours Ago
Fixed deep sea spawning erroring on other scenes
4 Hours Ago
Clean: Replace persistent native WaterFactorCache with transient native allocs This is slower, but it's not the hot path and it simplifies code and avoids polluting intellisense. Tests: ran unit tests
4 Hours Ago
Disabled deep sea island spawning on that branch, its causing errors when entering play mode from other scenes than Craggy
4 Hours Ago
merge fix_static_respawn_areas to main
4 Hours Ago
Bugfix: UsePlayerUpdateJobs 1/2 - use world pos/rots when running water queries Previously it used local pos/transf, which was incorrect when parenting happened (excavator as example). Tests: jumped on excavator, validated that the water queries are running in the right location with UsePlayerUpdateJobs 2
4 Hours Ago
Removed sound player on chandelier guide
5 Hours Ago
stricter table lamp placement Prevent table lamp roof camping https://files.facepunch.com/Alistair/127/08/2025/7I75/Unity_tijA5LpN32.png
5 Hours Ago
merge from main
5 Hours Ago
Fix static respawn areas no longer showing up after optimizing player bags.
5 Hours Ago
Set dressing on farm barge WIP. Static version of lantern prefab.
5 Hours Ago
candeller crafting pass
5 Hours Ago
Added a collider on the game trace layer to spotlights
5 Hours Ago
Chandelier world model fixes
5 Hours Ago
Chandelier not deployable on deployed layer Some tweaks to fluorescent light deploy volumes