139,804 Commits over 4,505 Days - 1.29cph!

15 Minutes Ago
Texture update Machete Refresh
24 Minutes Ago
texture resizing and optimisation
29 Minutes Ago
Merge from PlayerMaintainedMonuments
30 Minutes Ago
Merge from PlayerMaintainedMonuments/powergrid
32 Minutes Ago
added world model+lods for door key added worldmodel prefab, hooked up to door_key.item now throws an actual door key instead of burlap sack
35 Minutes Ago
Readd powerline_pole_a to original folder path so older maps still have powerlines. Is variant of new climbable prefab
36 Minutes Ago
improved admin panel to have continuous click drag instead of buttons, also uses proper material
39 Minutes Ago
merge from sculptures
39 Minutes Ago
updated stone sculpture final icon and added square images to steam item
42 Minutes Ago
Fix stool chair anim mask being off when using items without a viewmodel/3p hold type
52 Minutes Ago
Skull Wall Torch - initial config
1 Hour Ago
forgot world model prefab
1 Hour Ago
cut holes in tunnels for spawnable train area to connect to
1 Hour Ago
fog machine now has a proper world model updated .item prefab updated fog machine lods
1 Hour Ago
Merge from PlayerMaintainedMonuments
1 Hour Ago
adding side tracks for spawnable trains
1 Hour Ago
pull specific pass out of material instead of drawing all passes
1 Hour Ago
Bigger env volumes for new station to fix visibility issues and errors
1 Hour Ago
Merge from PlayerMaintainedMonuments/powergrid
1 Hour Ago
Remove stale references to powerline entities in various scenes, WhatUsesThis now returns expected result
1 Hour Ago
Fixed missing station links
2 Hours Ago
Change water treatment plant spawn priority to highest
2 Hours Ago
Remove usages of now unused powerline entity from various scenes S2P harbor1, harbor2, trainyard, gas station, warehouse
3 Hours Ago
Updated store sculpture mdoels
3 Hours Ago
pool_tweaks -> game_room_dlc
3 Hours Ago
merge from Fixed SmallBackpack Workshop Model
3 Hours Ago
sensitivity changes
3 Hours Ago
Fixed SmallBackpack workshop model
3 Hours Ago
Crate spawn fixes
3 Hours Ago
Added stone sculpture to the skin viewer
4 Hours Ago
Change door in new power plant loot room to use new colourless security door Update the loot in the room
4 Hours Ago
merge from sculptures
4 Hours Ago
small optim for better cache friendliness
4 Hours Ago
merge from aiming_module_rename
4 Hours Ago
Rename aiming module name + desc
4 Hours Ago
LODs and gibs for Halloween Wreath
4 Hours Ago
Add soem softness to the corner movements
4 Hours Ago
Merge from PlayerMaintainedMonuments
4 Hours Ago
merge from main
4 Hours Ago
Make Rust/Standard SRP-Batcher compatible
4 Hours Ago
Ensure mouse movement cant move faster than A/D movement
4 Hours Ago
Stone sculpture store page wip
5 Hours Ago
added bobber.worldmodel fishing tackle now references proper worldmodel instead of burlap sack
5 Hours Ago
Fix pooltable playable NRE
5 Hours Ago
netting now has a proper world model and lods.
5 Hours Ago
Bar ganes pack store page wip
5 Hours Ago
Merge from main
5 Hours Ago
removed told prefab
5 Hours Ago
added a small tunnel section, did some cleanup of files, replaced old small tunnels with new ones
6 Hours Ago
Remove _RRP multi_compile keyword