200,330 Commits over 4,140 Days - 2.02cph!

13 Minutes Ago
Separate heavy weakspot health from their main body health, makes it more intuitive
33 Minutes Ago
Adding burstcloth setup to pilot hazmat
1 Hour Ago
network++ sav++
1 Hour Ago
merge from distanceglowfix
1 Hour Ago
merge from rainimprove
1 Hour Ago
Merge from foliage_transmission_shadowing
1 Hour Ago
merge from benchmark_fpslimit_fix
1 Hour Ago
merge from car_radio_rpc_fix
1 Hour Ago
merge from weapons_attachment_stats_updating
1 Hour Ago
merge from fix_terrain_hole_clipping
1 Hour Ago
merge from fix_primitive_typo
2 Hours Ago
Re-encode foliage asset data
2 Hours Ago
update from naval_update
2 Hours Ago
Merge from tutorial_baked_foliage_removal
3 Hours Ago
Scene changes
3 Hours Ago
Update some outdated splats on tutorial island
4 Hours Ago
Merge from main
4 Hours Ago
Handle vertex compression by encoding unorms into compatible bits, and baker now handles rebakes better
4 Hours Ago
Don't allow non clothing or clothing that would be considered conflicting to be loaded onto the mannequin
5 Hours Ago
Update mannequin to mimic player part creation process using a new skin set, this will allow us to selectively disable the parts of the mannequin like we do player parts
5 Hours Ago
Allow the mannequin inventory to be opened
5 Hours Ago
Codegen
5 Hours Ago
Merge from pilot_hazmat_dlc
5 Hours Ago
Merge from main
new_menu -> main
Compile fix (remove old convar)
new_menu -> main
Today
Adjust the logic that triggers the WearableEyeViewAdjustment behaviour so that it happens when the player is killed (set isLocalPlayer on the corpse player model and check for First person view)
Any disconnection from a server now shows a 'reconnect' button Do some parsing for errors on the reason for leaving the server to try and show the right modal
new_menu -> main
Pipeline for prewarming modals Try to prewarm quick join box (needs to be even earlier)
New store modal: More responsive Shows a selection of randomised store items (up to 6) that the user doesnt currently have Can see time through each video Cached and downloaded videos
Today
Added new WearableRandomMaterial component, allows material randomisation per item
Today
Merge from main
Added helmet pattern tests
Much better front page store modal behaviour: Download and cache videos properly Fix broken re roll behaviour Better randomisation If a player owns everything then just show them whatever we can Reroll after first loop
Today
Added a camera offset setting to the skin viewer, tweaked some offcentered items Added some new halloween items
Today
Use SetPositionAndRotation when taking a prefab from a pool
Today
Fixed store "no connection" failure message using the wrong loc key
Today
Fixed empty store triggering the NEW notification
Today
UI_BackgroundAspectRatioFitter.Fit NRE fix
Today
MainMenu reset static fields
Today
merge from slot_pooling_fix
Today
Added a static event when the language changed Fixed store and steam inventory search not working after a language change
Today
Background aspect ratio fitter uses the cached main menu canvas
Cache Main Menu canvas
Today
Moved up the root bone for: all double doors, garage door, fence gate, cell gate, ladder hatches, shop front Observed the string pool warnings were resolved for all of them in editor
Today
Set word and character spacing to 0 when switching to a RTL language, it breaks the fonts
Today
Add API calls for additional workshop preview images, update Facepunch.Steamworks with new version
Today
Rebuild translations json (to fix server restart toasts)