155,717 Commits over 4,536 Days - 1.43cph!

19 Minutes Ago
merge from main
27 Minutes Ago
Update: convert store's general tab background images to be dynamically loaded from bundles and backend Tests: navigated to general tab and scrolled by. flipped between tabs
30 Minutes Ago
added new textures for the cow calf and bull. Bias maps and plain maps to drive the procuderal system. Added male calf proc mat. Updated other cattle materials.
31 Minutes Ago
Implement SMAA 1x in RRP
38 Minutes Ago
Added dedicated gibs for driftwood sets 1, 2 and 3. All ground wood resources now have gibs, except the wood pile, which uses staged destruction as it is harvested. https://files.facepunch.com/pilgrim/2026/September/10_16-46-DeepHochstettersfrog.mp4
38 Minutes Ago
Merge from rustplus_custom_monument_markers
41 Minutes Ago
Send custom monument marker names to Rust+ properly
42 Minutes Ago
exported/setup nailgun refresh anims and set up entity with latest w model
51 Minutes Ago
Move the expand button over to the right
52 Minutes Ago
Merge from render_pipeline_testing
58 Minutes Ago
Client caches rendered icons before joining
59 Minutes Ago
- Attach characters to specific servers (so on joining that character is bound until next wipe), subsequent changes wont affect the character on the server - Modal improvements
1 Hour Ago
Barrel Tarp Wind material
1 Hour Ago
added barrel tarp wind material and updated bradley flatbed ladder volumes to be smaller.
1 Hour Ago
Fixed hash warning when hitting an object with a torch
1 Hour Ago
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1 Hour Ago
Remove tangents, blend shapes from 2716 collision fbx's The tangent change might actually be a decent memory saving, in some cases removing this halves the memory size of the mesh Collision meshes aren't big so we're talking a couple of kb's
1 Hour Ago
Merge from complicated_livestock_merge (indirect merge from main)
1 Hour Ago
Merge from livestock_animals
1 Hour Ago
1 Hour Ago
add deactivated state for critters and sea turtle, if no player is in connection range, go to a special deactivated FSM state for turtles this also disables their special water locomotion
1 Hour Ago
Add dedicated gibs for driftwood clutter 1–5
1 Hour Ago
Bunch more work: improvements, usability, config, add buttons to relevent components, etc.
1 Hour Ago
Bugfix: fix pack overlay missing images for buttons or main section Tests: clicked through a couple packs, clicked on all carousel buttons
2 Hours Ago
- Setup sever character selector - Can pick your caharacter before joining a server
3 Hours Ago
Update: start saving image StoreITemOverlay's image URLs - adjust field naming so automation can find and fill in urls - ran automation Tests: navigated to bowless crossbow page, some textures are missing (expected)
3 Hours Ago
Updating bull and calf with new mesh
3 Hours Ago
update from main
3 Hours Ago
hopefully a fix for Bradley flatbed ladder climbing and moving-train boarding - Separate ladder and parenting triggers onto individual colliders. - Enlarge parenting volumes to capture players earlier and overlap deck parenting. - Widen and raise all four ladder volumes for easier access and deck transitions. - Preserve the original ladder bottom height. - Add Bradley flatbed to the manifest entity list and prefab hash lookup.
3 Hours Ago
Better framing for test video recorder, fix network range problems causing test to be invisible at the start + attach light to camera at night
4 Hours Ago
Fix cows sliding away when hurt / dying, they now get up properly (and play the scrambleFromSleep authored anim when applicable)
4 Hours Ago
merge from main
4 Hours Ago
Merge from editor_jump_hitch
4 Hours Ago
Editing an item with existing WR setup auto loads it with previews.
4 Hours Ago
Bugfix: ensure CoverImage is active when we succesfully load the image This makes FactoryDoor render correctly Tests: checked store for factory door
4 Hours Ago
missing gib for cactus_01
4 Hours Ago
Texture resizes
4 Hours Ago
Add dedicated cactus gibs and plant break effects and enable wet log B and C gibs
5 Hours Ago
Better spotlight setup
5 Hours Ago
Update: fixup SkinTile to use CoverImage instead of RawImage - get rid of SkinTile_General that did above but used in only couple places Tests: navigated through all of store, everything looks correct, only barn door is missing (y tho)
5 Hours Ago
-Reduce portrait background opacity - New cancel colour
5 Hours Ago
- Fix bull only defending herd from players, can now defend against other animals, and also defend it's owner base against other players - Add tools to render automated tests with captions to videos
5 Hours Ago
Added editor-only Rust Editor option to preload the jump sound class to avoid the first jump hitch in editor.
5 Hours Ago
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5 Hours Ago
Military tunnels loot room
6 Hours Ago
Live edit/reload fixes
6 Hours Ago
merge from main
6 Hours Ago
WIP weapon rack visual config tool
6 Hours Ago
Fix codegen baking runtime statics into ResetStaticFields and fixed the uncompilable resets it emitted for delegates and null strings
Today
wip textures for generator