200,242 Commits over 4,140 Days - 2.02cph!

14 Minutes Ago
Security tower material fixes
26 Minutes Ago
Compile fix
26 Minutes Ago
merge from new_menu
29 Minutes Ago
Cleanup
30 Minutes Ago
Improvised walkway clean up
33 Minutes Ago
merge from new_menu
36 Minutes Ago
Merge from main
43 Minutes Ago
Fixed the rendering of the scene view when searching for an object in the hierarchy window
49 Minutes Ago
- Better store price localization and formating - Fixed item breakdown testing local price value instead of USD price Added overrideCulture debug command
57 Minutes Ago
Also reset entity slots when spawning (future proofing)
1 Hour Ago
merge from god_indicator
1 Hour Ago
NRE fix for UIGodOverlay Instance not being initialised yet when saved convars are loaded. Tested in editor.
1 Hour Ago
Merge: from camerarenderer_leak - Fixes memory leaks related to Rust+'s camera renderer and Nexus mugshot savings Tests: print_arraypool when connected to turret - before ProtocolParser 16KB set would grow, now stays constant
1 Hour Ago
Bugfix: properly recycle mugshot data pooled array on nexus servers Tests: none, same type of change as previous
1 Hour Ago
Bugfix: properly recycle pooled array for camerarenderer Tests: connected to a turret, printed array pool - before ProtocolParser 16KB pool would grow, now stays constant
2 Hours Ago
Fixed flickering when viewing a prefab
2 Hours Ago
new_menu -> main
2 Hours Ago
Sails and anchors are now only usable if authd
2 Hours Ago
Fix for rust plus button infinte loading v2
2 Hours Ago
Localization fixes
2 Hours Ago
Added some missing country to currency code for the item marketplace price requests
3 Hours Ago
Update: rewrite print_arraypool to support multiple array pool output - also added logic to take into account T size Useful to validate we're not leeking across pools Tests: used in editor, both text and json options
3 Hours Ago
Spawn player example
3 Hours Ago
Handle auth transfering between bbs and boat
3 Hours Ago
Close shockbyte and connection modal automatically if you move off the play page
3 Hours Ago
Ported shockbyte modal over to our new menu framework Refresh all server listings in the warmup instead Ensure background video uses URL
3 Hours Ago
Add heavy voicelines to ask his teammates to flank when players waste their time shooting his front armor, not hooked yet
3 Hours Ago
Additional safety on steam inventory crafting InitAsync
3 Hours Ago
New scene, no gameplay
3 Hours Ago
merge from main
4 Hours Ago
Do not send RPCs for bullets bouncing off heavy's armor. It'll add unecessary network overhead and delays, just do it on the clients. This requires forwarding OnAttacked to EntityComponents and renaming resource dispenser's OnAttacked.
4 Hours Ago
More profiling
4 Hours Ago
merge from new_menu
4 Hours Ago
Cart button fixes again
4 Hours Ago
Merge from naval_update
4 Hours Ago
Rewrite of the DeferredIndirectLightingPass class to make it more robust and prevent it from being disabled when it shouldn't be
4 Hours Ago
Optimised the rest of the empty pools in the play page
4 Hours Ago
Merge from main
4 Hours Ago
Prewarm flex virtual scrolls in Bootstrap to prevent most of the stutters once you first load up
4 Hours Ago
Fix typo in primitive changelog Workbnech is no more. Rust is once again playable
4 Hours Ago
Tweaked limited tab scroll hitbox
4 Hours Ago
Fixed cart button issues on owned pack
5 Hours Ago
Remove sunset background video (looks bad)
5 Hours Ago
Remove water treatment background video
5 Hours Ago
Removed all the remaining FlexGraphicTransform on texts
5 Hours Ago
Preload 20ish server entries for the busiest server categories (stutter not totally resolved) FlexVirtualScroll can now preload objects IsBanned uses a Trie map to improve its performance
5 Hours Ago
Removed localization on bootstrap texts, causing NRE as its not accessible yet
5 Hours Ago
merge from main
5 Hours Ago
Fixing modals