125,180 Commits over 4,171 Days - 1.25cph!

1 Hour Ago
Update manifest (prefab files)
1 Hour Ago
Update manifest
1 Hour Ago
security barge lods, collision, bug fixes. new stair prefab added for barge
1 Hour Ago
hook into animator and animation events, use per-entity animation parameters
1 Hour Ago
▇▉▅▊▋ ▉▌▉▋ ▍▍▌_▅▆▊▄▆▌█▋█_▆▊▊▅▋_▅▉▇▄▇▍▅ -> ▇▉▉▍
2 Hours Ago
▌▆█ █▇▊▇▄▊ ▉▅▅▉ ▋▍ █ ▌▅█▇▇ ▄█▆▄▅▇▍ ▄▆ ▍▊▋ ▇▅▉▅▍▆▇▅▅ ▅▋█ ▍▍▌▉▅▆▉▉▌ ▄▋▋ ▅▇▅▆█ - ▍█▊ █▇▅▉█▇▌ ▍▄▅▆ ▌▋▋ ▅▆█▇▍▍█▄▍ ▆▇ ▋▍▊▄▅ ▋▅ ▋▅▍ ▊▋▇▅▋▇ ▊▉ ▊▌▍ ▄▇▅ ▍▌▄▄█▅▇ █▍ ▅▋█▅▍ ▍█▄▅
2 Hours Ago
merge fix_copypaste_clear_turrets -> main
2 Hours Ago
Fix turrets getting cleared when a base is copied using copypaste :( - fix pooling error that didn't copy users when saving turrets - remove old code that handled this by setting the list of users to null before returning data to the pool
2 Hours Ago
Attempt #2 to take into account decay.scale convar value when calculating upkeep time/cost in TC UI
3 Hours Ago
▅▅▉ ▍▅▉▆▉▋▄▄▊▊▄ "▄▄▍▌▆▊ █▇▆▌█ ▊▇" ▊▅▊ ▇▌▍▅▋▆▇▆▄█▋▅▅▍▋▋ ▉▋ ▍▅██▉ █▊ ▌▍▋▉▉▅, ▊█▅▊▅▊ ▉▇▌▋▊▌▌ ▌▆▅ ▇▄▊ ▄▉▊▍▅▍▇▉ █▌▆ ▉▋█▆▅▋▍▇▊ ▄▄█▄█▋▉▊ ▊█▊ @▉▊▌ █▊▍█▄
3 Hours Ago
merge from fix_admin_logging -> main
3 Hours Ago
Merge from parent
3 Hours Ago
merge from main
3 Hours Ago
More anchor wip. Anchor now checks it can see the water. Debug drawing. Test save update.
3 Hours Ago
▄█▇▊█ ▆▉▉▄ ▋▊▍▉_▍▌▇▇▅▅_▇▊▌▆▋▌ - ▋▅ ▌ ▉▋▅ ▆ ▉▄▊▍▇▅ ▍'▄ ▅▉▋▆ ▊█▉▊ ▇▇▋▋▅▆█ ▅▅% ▊▌ ▊▅ ▊▄▆▊▇█▉▇▍▄▆▅▅
3 Hours Ago
Fix log being restarted each time the server restarts instead of appending
3 Hours Ago
reapplying BowWeapon_cleanup
3 Hours Ago
reapplying hopper_corpse_harvest_fix
3 Hours Ago
Bugfix: ServerOcclusion - Save an extra grid chunk of data if our topside neighbor has terrain - Added versioning to the occlusion cache file This avoids the hollow terrain problem at the expense of a bit more memory use. Need to optim the impl - it doubles phys queries, so doubles generation time Tests: used custom_occlusion_query and validated cases that previously incorrrectly passed
3 Hours Ago
Debug: ServerOcclusion - for player_occlusion_subgrids, show cached info as well This shows the reason why it's possible to see through terrain at specific angles - our "narrow passages" approach get into hollow terrain Tests: used above to fly around and inspect the world
4 Hours Ago
Update how mission rewards are serialized to support having a choice of rewards Update all mission assets with ported over rewards data Update mission editor inspector for new rewards structure
4 Hours Ago
Manual impostors for curved palm variants.
4 Hours Ago
Fix logging all commands by normal users - need to check both ServerUser and !ServerAdmin
4 Hours Ago
If autoloading a property then invalidate the network cache - this ensures the first set of Autoloads will be replicated properly in all cases
4 Hours Ago
Updated charity plushie textures to reflect updated logo guidance. updated icon for charity plushie 01
4 Hours Ago
merge from drone_storage_slot - first pass for early testing
4 Hours Ago
Convared all the deep sea generation settings for debug purposes Added commands to spawn cities and ghost ship on current player position
4 Hours Ago
Don't want NuGet either in this case - just take the ZLinq and remove everything else
5 Hours Ago
▄▊▆▋▄▅▆▄▆ ▇▊▄▋▍_▋▍▋▌█▇▉▆_▇▊▉▍▇▊_▅▆▊
4 Hours Ago
Prevent startup commands from being captured before we read command line to determine if we want to disable the logging
4 Hours Ago
Integrate ZLinq instead
5 Hours Ago
Deep sea now spawns floating cities (the placeholder version)
5 Hours Ago
Anchor placement inprovements so it can be placed over water more easily. Added test point.
5 Hours Ago
reapplying train_disconnect_fix
5 Hours Ago
reapply tutorial_jungle_rock_fix
5 Hours Ago
reapply mixing_item_delete_fix
5 Hours Ago
reapply clone_icons_fix
5 Hours Ago
reapplying improve_rug_pickup
5 Hours Ago
More coconut palm stuff
5 Hours Ago
Fixed pivots on farm barge structure
5 Hours Ago
- fix unrestricted commands being logged as clientside - fix RCON using wrong empty field to identify rcon connections
5 Hours Ago
Fixed jungle animals not counting towards Wildlife Cull bandit camp quest.
5 Hours Ago
Debug: ServerOcclusion - add occlusion_blocked_cells and custom_occlusion_query editor convars - occlusion_blocked_cells visualizes all blocked cells nearby - custom_occlusion_query allows to setup a query via 2 gameobjects in the editor(in play mode) - restored player_occlusion_subgrids Tests: used the commands
6 Hours Ago
ignore collisions between dropped item and drone
6 Hours Ago
merge from main