157,423 Commits over 4,536 Days - 1.45cph!

15 Minutes Ago
merge from main
19 Minutes Ago
merge from biofuel branch with stirring idle anim update
28 Minutes Ago
Added some open fence gates to ranch and large barn so you can get to and from the vendor better
Rin
30 Minutes Ago
merge from sandbagbarricade_monument_fix
32 Minutes Ago
fix frog long first jump fix pooled frog stuck in dead animation
43 Minutes Ago
merge from main
1 Hour Ago
merge from main
1 Hour Ago
stirrer position fix
1 Hour Ago
Fix one more case of incorrect pool usage
1 Hour Ago
frog size x1.2
1 Hour Ago
reduce critter health 200 -> 60(frogs) - 100(rabbits) turtles unchanged, they have a shell
1 Hour Ago
disabled stream mipmaps on crab, jellyfish and all fish textures that use the swim shader
1 Hour Ago
merge from skinviewer_ladderhatches
1 Hour Ago
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2 Hours Ago
Added all ladder hatches to the skin viewer
3 Hours Ago
Merge: from poolanalyzer_ifempty_support - Bugfix for analysis NREs in editor - Allows to write "if(isEmpty) free" patterns Tests: removed workaround, editor code compiles
3 Hours Ago
Update(editor): Rust.CodeAnalyzer - support "if(obj.IsEmpty or obj.Count == 0) Free" patterns - bugfix variable scope search throwing NREs for out param declarations - release binary from 57e96efa Tests: removed my workaround and it no longer trips up analyzer. editor boots
3 Hours Ago
Fix look rotation viewing vector zero when bull loses its target mid observe
3 Hours Ago
Fix rotations on ladders
3 Hours Ago
Fix ladder hatches so they pull skins properly
3 Hours Ago
Merge from livestock_animals (new icons)
3 Hours Ago
Tea icons
3 Hours Ago
Pie icons
3 Hours Ago
hooked up workshop render settings scripts
3 Hours Ago
biofuel_generator_sounds_fix -> main
3 Hours Ago
Fixed skin viewer and steam inventory not loading anything in editor since 163749
4 Hours Ago
twitchdropsrender ladder hatches
4 Hours Ago
Fix for the server console logs writing incorrectly in community hosted panels through docker, fixed duplicate logging due to stdout in Linux (affecting docker panels) Sanity checked and tested all four scenarios and they work correctly; Windows console (host & terminal), Linux terminal and panels
4 Hours Ago
sandbag barricade static prop - LODs on the sandbag material + MeshLOD fixes monuments drawing the new LOD1/2 with the old atlas past 20m static prop + BunkerCannon: 3 renderers -> 1 MeshLOD 20 monuments + 4 floating cities re-baked, 504 barricade copies fixed HLOD lists repointed to the MeshLOD, barge cull distances kept bandit town + tropical islands: material swap only, not re-baked
4 Hours Ago
Ensure Biofuel generator is silent at idle
4 Hours Ago
Fixed the issue where skins wouldn't load when recording in the twitch drops scene
4 Hours Ago
merge from main
5 Hours Ago
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Rin
5 Hours Ago
merge from Crossbow_Arrow_Fix
Rin
5 Hours Ago
merge from PregnantUI
Rin
5 Hours Ago
merge from pickupnotices_flex
Rin
5 Hours Ago
merge from cold_overlay_lingering_fix
5 Hours Ago
Merge from main
Rin
5 Hours Ago
merge from Machete peg adjust
5 Hours Ago
Machete refresh weapon rack peg adjustment
5 Hours Ago
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5 Hours Ago
merge from main
5 Hours Ago
merge from Livestock_animals
5 Hours Ago
merge from main
5 Hours Ago
merge from skinnable_ladder_hatch
5 Hours Ago
re-rendered ladder hatch and triangle ladder hatch icons now theyve been retextured
5 Hours Ago
Snap cold overlay to zero to fix lingering post effect
6 Hours Ago
merge from main
6 Hours Ago
Fix camera path spline getting desyncedm when moving keyframes around.
6 Hours Ago
fixed auto turret pitch cover not being in the lod component