160,978 Commits over 4,566 Days - 1.47cph!

25 Minutes Ago
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50 Minutes Ago
merge from main
52 Minutes Ago
Fixed the apple item UI extending too far down into the 'Split item' panel below. (Clears the empty space in other consumables as a result)
1 Hour Ago
Try to compile VBSP for Linux Updated LibCURL to v8.23 (Windows, Linux) * So it's able to link on SteamRT4, uses newer OpenSSL * No HTTP2 on Windows (because no libs and I cba to get them for now) Build Linux32 using SteamRT4
1 Hour Ago
Scrap king store page wip
1 Hour Ago
Reapply harbor change
2 Hours Ago
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merge from bird_critters
2 Hours Ago
merge from main
2 Hours Ago
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2 Hours Ago
fix seagullgroup population stringId
2 Hours Ago
add an ignore list for baking terrain height, add bbs in tropical islands to it
2 Hours Ago
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2 Hours Ago
Add seagull group spawn points, interest zones, and flock spawners (in deeps sea) to monument scenes S2P fishing villages, harbors, ferry terminal, oilrigs, floating cities
3 Hours Ago
merge from storepage_oct26
3 Hours Ago
Updated sunburn media
3 Hours Ago
add deep sea support for bird flocks
3 Hours Ago
Append hash to uploaded store media URLs, so an updated image gets a different URL
3 Hours Ago
anim updates
3 Hours Ago
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3 Hours Ago
remove non-jobified code path from laserbeams
4 Hours Ago
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4 Hours Ago
Fix harbors not spawning any crates when in tier 2 (mainly custom maps), S2P
4 Hours Ago
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Optimize the player room detection code - only invalidate a deployable & player's cached room when the rooms near it are rebuilt
4 Hours Ago
Add way to simulate player load (subscriptions, room detection)
4 Hours Ago
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4 Hours Ago
Fix turn in place not respecting parent yaw
5 Hours Ago
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merge from demo_audio_export
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Merge `Rust.Editor` class into `EditorUtils` because it conflicts with `Rust.Editor` namespace and Unity 6.7's serialisation code gen didn't like that.
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Scrap King Ramps - Fixed UVs for both ramps LODs and Gibs
5 Hours Ago
Final FX fixes.
5 Hours Ago
Use Unity APIs for assembly loading
5 Hours Ago
switch population for seagull groups to ConvarControlledSpawnPointPopulation, add population to procgen registers
5 Hours Ago
Added mesh decal component back on to lighthouse exterior to un-break edge decals. S2P.
5 Hours Ago
Various fixes & iterations
5 Hours Ago
exported updated seagull takeoff and land anims
5 Hours Ago
Quick craft focusable/usable in dpad navigation mode
6 Hours Ago
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6 Hours Ago
Merge from main
6 Hours Ago
decouple seagull groups from Critters scripts, and remove the NavMeshAgent since they dont use it anyways