145,373 Commits over 4,413 Days - 1.37cph!

7 Minutes Ago
Fix interior apartment doors showing the room number on the door when they weren't the front foor of the apartment
7 Minutes Ago
Fix apartment doors having a TMP submesh inside causing errors at runtime
12 Minutes Ago
industrial garage door; - Assign panner chain material to busy state model
22 Minutes Ago
Skinning industrial door
43 Minutes Ago
Fixing skinning and position offset for industrial door LODs
51 Minutes Ago
industrial garage door; - created panner material for the chain
1 Hour Ago
Adding extra chain material for industrial garage door
1 Hour Ago
Merge from main Conflicts on sphere_tank scene, chose PlayerMaintainedMonuments version. Will redo changes from main
1 Hour Ago
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2 Hours Ago
setting up 3p M16a2 anims
2 Hours Ago
disable_ping_estimation_again -> main
2 Hours Ago
Turn off ping estimator again. Will prevent ICMP tranmssion errors on some Windows Servers. Unix is unaffected.
3 Hours Ago
Compile fix
3 Hours Ago
merge from drawcolliders_improvements
3 Hours Ago
Fixed skinning for industrial garage door
3 Hours Ago
Codegen
3 Hours Ago
Extracted item/skins info from the item modal into its own component Added skin info to fullscreen skin viewer
3 Hours Ago
Subbing industrial torch burst cloth mat(missed from my last checkin)
3 Hours Ago
Fix shader error
3 Hours Ago
merge from main
3 Hours Ago
merge from barrel_conveyor_fix
3 Hours Ago
Fix forceShowInConveyorFilters not overriding redirect check Show industrial barrels too
3 Hours Ago
merge from main
3 Hours Ago
Merge from indirect_instancing
3 Hours Ago
Merge from main
3 Hours Ago
merge from workshop_emission_fix_again
3 Hours Ago
Add WorkshopEmissionToggle to basic furnance Add guard in EmissionToggle to not work while in the workshop (breaks emission colour selecting) Added workshop emission controls for miner hat, fix error with miner hat in workshop not displaying player model
3 Hours Ago
Adjusting mannequin position to fix feet clipping
4 Hours Ago
Industrial Autoturret - Updated LOD0 with individual shield piece for bow support
4 Hours Ago
merge from spraycan_reskin_refactor 🎨
4 Hours Ago
Updating mannequin skinning
4 Hours Ago
Refactored the entire method / file now that reskinning is feature complete and all on the new system Clear steps, organized validation logic, comments, ripped out redundant stuff, etc. Allow reskinning while noclip flying
4 Hours Ago
Tank top mesh update to reduce clipping with pants
4 Hours Ago
start on 3p darts animation controller
4 Hours Ago
main -> custom_;loadingmessages_newlines
4 Hours Ago
\n is not working for loading messages. Support br and ensure its not stripped out as it was before
4 Hours Ago
Added subsytem setup for 3p industrial torch, added torch.player override controller
4 Hours Ago
industrial garage door; - fixed lock position
4 Hours Ago
Updating burst cloth settings for industrial torch
4 Hours Ago
kiosks and accessories shadow pass (might need to revisit to tweak casters if artifacts/acne)
4 Hours Ago
Examine button uses the bound key Fixes
5 Hours Ago
Merge from std_shader_compat
5 Hours Ago
merge from main
5 Hours Ago
Add some notes about newly added .cginc files and why they are there.
5 Hours Ago
cargo_map_marker_fix_2 -> main
5 Hours Ago
industrial shelves; - missed one, removing redundant material
5 Hours Ago
Fix cargo crates appearing underneath cargo map marker when joining games with a cargo ship already roaming around
5 Hours Ago
industrial shelves; - Tweaked the colour mask texture to reduce the washed out look a bit - Polish on colour lookup values, shelves now matches your shipping container colours accurately - Removed redundant material files since its using lookup table instead - Reassigned model to the single material
5 Hours Ago
5 Hours Ago
Restore built-in instancing compatibility of Rust/Standard shader because it's also required for non-BRG procedural instancing