255,116 Commits over 3,990 Days - 2.66cph!
Merge from crafting_update
Merge from cookingv2 (new meat models)
Revert w_food_pies guid, fixes pie NRE's
Merge from crafting_update
Updated icons for interaction prompts - chicken petting and hide/show growable UI
Merge from crafting_update
Applied new chicken avatar, deleted old one
Merge from chicken_update_avatars
New chicken avatar images for death screen - includes all 3 material versions. Updated chicken AI prefab info with new avatar image.
Hooked up all of the new idle animations, use an animation shuffler like the horses
Farm chickens now move less frequently, gives more time to play idle animations
Pass number of dynamic lights in tile rather than all light counts, fixes Light::From() giving wrong results ( #7712 )
Rebalance chicken coop need rates
Add farmableanimal.simhours, applies the provided number of hours to all chickens within 10m (note that this won't simulate them eating/drinking, but just decays their needs like X hours have passed)
Don't delete saved child game objects of map instance on map unload while in editor
Merge from crafting_update
Merge from media_projects
Merge from crafting_update
Fixed orchid and rose seed not being hittable when in a planter
Can no longer pet chickens if blocking with a shield or mounted
Source anim & project backups
Don't close replace component menu on key press, fixes enter key not confirming selection
Merge from crafting_update
Remove the fx hierarchy from the server
Merge from crafting_update
Reapply hopper prefab changes, merge deleted a component somewhere
Adjusted prevent building on hopper, fixes being able to build a half height floor through a hopper mounted on a storage barrel
Added debug.clearPlayerModfiiers, clears all tea effects
Upload symbols with parallel streams instead of a single stream per file (via TransferUtilility))
Update to net8
Merge branch 'parallel_upload'
Fixed chicken materials
Remove old chicken rig from chicken prefabs (still in project, can remove next month)
Adjusted chicken coop deploy volume
Fixed being able to receive multiple skulls from a single corpse while the harvesting modifier is active
merge from faster_il2cpp_compilation -> main
Instead apply the IL2CPP arguments via `IPreprocessBuildWithReport` which allows you to override IL2CPP arguments per platform
- only apply to windows
Revert the project wide IL2CPP arguments since it doesn't work on OSX with clang
merge from faster_il2cpp_compilation -> main
Pass argument to IL2CPP to increase number of cores Link.exe uses
- reduces IL2CPP linking step by 22 min
player death networking fixes
enemy spawning, fix enemy hp networking
collision fixes
enemy spawn clouds
Tweak player movement, a little more weighty, reduced movement speed by 12.5%