137,805 Commits over 4,474 Days - 1.28cph!

15 Minutes Ago
Add monumentblocker_barrels_100x300.entity and gibs
17 Minutes Ago
Fix bathroom door requiring apartment ownership to open & close - don't need to block access to the bathroom for non-tenants
24 Minutes Ago
merge from fix_apartment_fridge_transfer -> main
24 Minutes Ago
Fix compile error
53 Minutes Ago
merge fix for fridges to the correct branch
56 Minutes Ago
Bar stools - Added WIP lowpoly for both variants, added empty materials, updated deployed prefabs with new WIP art
58 Minutes Ago
Fix fridges not transfering their content when upgrading your room - caused by only checking for StorageContainer, not IItemContainerEntity which grabs IO entities like fridges - add 'printapartmentfurniture' command to print off all entities inside the room (which is how I spotted that fridges weren't considered storage)
1 Hour Ago
Fixed nametags showing through Short Ice Walls https://files.facepunch.com/raul/1b0911b1/09_19-29-WarmIndigowingedparrot.mp4
1 Hour Ago
Fixed inaccurate High Ice Wall collision Removed High External Stone Wall collider out of the ice wall prefab Added inner boundary collider for nametags
1 Hour Ago
Merge from PlayerMaintainedMonuments/powergrid
1 Hour Ago
S2P powerplant
1 Hour Ago
Merge from PlayerMaintainedMonuments
1 Hour Ago
When powergrid stage changes now notify all powergrid entities via a work queue instead of churning through them all in 1 frame Work queue process order is sorted by distance, entities closest to the powerplant receive notification of a stage change first Update powergrid.status convar
1 Hour Ago
Rock Sculpture - texture update and new shader features
1 Hour Ago
Powerplant exterior updates.
1 Hour Ago
game_room_dlc -> main (missed files)
1 Hour Ago
game_room_dlc -> main
1 Hour Ago
merge from darts_game
2 Hours Ago
monument blocker texture cleanup
2 Hours Ago
LOD3s for stacked terminals
3 Hours Ago
Boar animation exports and rig set up
3 Hours Ago
Added missing UnityEvent attributes in SkinViewerEvents
3 Hours Ago
Adding world model rig for m92
3 Hours Ago
New ladder hatches and prefab setup
3 Hours Ago
Clean up of now unused code + inspector hookups
3 Hours Ago
Added Entity:PlayFootstepSound * Also fixed NPC footsteps not using leg positions for trace start location, so now the footsteps should be more accurate to the surface under each foot * Also fixed NPC footsteps not respecting intended footstep sound volume resource.AddWorkshop bails when given empty/2char input * Also throws non halting error with `lua_strict` Make render.ComputeLighting normal optional * It's optional in engine, so Lua binding also has it optional Added CNavArea:GetLightIntensity * This commit also fixes `nav_update_lighting` not really doing much. This does mean that all existing nav meshes (that are generated by non L4D games basically) need to be updated to take advantage of this new function. Allow loading nav files from mountable games as fallback * Addons/BSP/local files will take precedence over mountable games. Yes, this also means slightly slower server map loads because we check more places now. Update flagrass/construct navmesh with lighting info Add VPROF scope to CBaseFileSystem::IsDirectory Try to cancel active WorkshopDL downloads when exiting mid-download * Steam has no direct API to do this, but was hinted that MarkDownloadedItemAsUnused may do it in the future. Do not search for spray cache in addons/mountable games Minor cleanups * Disable CNavMesh::GetPlacesFromNavFile (unused) * Remove Addon::FileHandle::FullFileName (unused) Lets try removing "addons" library * It just builds a subset of files from "addons_filesystem" and linked to menusystem.dll, which doesn't appear to need it Don't treat "workshop" and "" as valid addon names * For "files in this addon" search Fixed an infinite loop in the client shadow system Fixed MacOS & Linux SRCDS compile errors Improve error handling with missing data in <gamemode>.txt files Fixed procedural bones not working correctly * Hopefully without side effects. Basically I think they were applied twice because of changes before 2014, so idk what the purpose of these C_BaseAnimating::BuildTransformations changes where, but now it much more closely resembles regular Source Engine code Prevent main menu backgrounds scanning 2 paths on file open * Basically it was trying `materials/background` first, while the files are always in `background/`, so now it just checks the correct path immediately. Don't fruitlessly search workshop content for every mounted path * Only search in addons for each Workshop path Minor cleanups Do not mount gamemodes/ for menu state Lua Implement ENTITY:OnTraceAttack for `ai` and `anim` type SENTs Remove client/server linking against 'addons' lib on win32/posix builds Revert stripping player weapons on Sandbox spawn * This breaks existing addons
3 Hours Ago
Fixed recharge countdown display
4 Hours Ago
Rock Sculpture - added new material, shader, textures
4 Hours Ago
Correctly allow mounting the computer during final descent/impact. Fix countdown display issues. Switch instantly to the recharging/cooldown screen after impact.
4 Hours Ago
placeholder assets for HitGuide on all carve shapes - cone and capsule pretty shit
4 Hours Ago
Added open/close FX to apartment upkeep terminal. Fixed incorrect 'Decay' text string when terminal is empty.
4 Hours Ago
merge from apartment_s2p_spawner
4 Hours Ago
Remove rogue disabled small apartment in the scene S2P apartment complex
4 Hours Ago
Hide the timer when mounting after lockin
4 Hours Ago
Setup larger powerplant fusebox, placed in powerplant. S2P Reduce default fuse condition loss rate, was silly high for testing
4 Hours Ago
merge from automated_testing
4 Hours Ago
Fix small backpack broken world model outline Testlist
4 Hours Ago
fix UI controls to reflect new zoom key (Secondary fire instead of Use)
5 Hours Ago
merge from main
5 Hours Ago
Updating mini crossbow with new arrow meshes
5 Hours Ago
remove a bunch of ? nullable wrappers
5 Hours Ago
Baseline, added premium manifest and new SteamInventoryBundle item type
5 Hours Ago
merge from darts_game
5 Hours Ago
fix invokes from strings to actions
6 Hours Ago
Remove old slow mip map bias code
6 Hours Ago
merge from raid_window_door_melee
6 Hours Ago
Reduce noise locker retexture
6 Hours Ago
merge from AK_ReloadUpdate
6 Hours Ago
merge from metabolism_optimization_2
6 Hours Ago
Revert PlayerAnimation controller - merge issues