195,225 Commits over 4,079 Days - 1.99cph!
Refactoring, added store item grid
Code refactor:
- Changed to using string interpolation instead of concatenation.
- Use StreamWriter instead of File.appendAllText.
- Moved string creation process from LateUpdate to StopLogging to reduce GC.
- Call StopLogging in OnDestory().
updated small bullet container
now has lods - uses MeshLod
Reduced texture sizes
Added back SpatialEnvironmentVolumePass changes after merge
added new spoiled produce model, lods and textures
updated prefab
Continung placing floating walkways into level
Continuing work on floating walkways kit. Adding floats, first pass texture exploration.
Subtractive Merge:
122426 (New environment volume lodding was causing issues on world gen, reverting for now)
Floating city greybox update
Changed EnvironmentVolume back to a MonoBehaviour and added a separate component EnvironmentVolumeLOD to control the culling
spotlights blockout and prefabs
General store grid setup, overlay page spawn
Setter protection (catches null value set on the client)
iv stand meta files and texture tweaks
Enable convex colliders and create custom placeholder collision where needed, to eliminate rigidbody issues/warnings.
Spamming wooden barriacdes in front of trains no longer grinds them to a hault
More intelligent weaving behaviour - if in client mode then skip the process entirely.
New reset method to reset syncvars back to their default values
Called on ResetState (when entering pool)
merge from industrial_blue_light (phrases)
added blue light to industrial lights sitem description and updated phrases
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shotgun ammo crate and rifle ammo crates
prefabs, lods and collision
now using the relief mapping technique
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▅▅▌ ▍▌▄▇▄█ ▇▌▌▆█ ▉▋ ▉▇▋▉ ▍▆▅▌▆▆▍▌▋▇ ▆▍▆▅█▍
merge from wallpaper/floor
added updated header webm video and pack icon for floor and ceiling pack to ingame store
Fix construction guide not appearing
Merge from environment_volume_lods
Only registering spatially aware environment volumes to be processed by the SpatialEnvironmentVolumePass
Converted the EnvironmentVolume class to a LODComponent rather than having a separate component for it
Reduced specular on schizolobium billboards, updated LOD distances to be more in line with other jungle
merge from wallpaper/floor
Localized store page desc, reenabled mask
Fixed HBHF config buttons not working, broken on
121245
Handle foliage grid in tutorial island
Reduced amount of rad pill in jungle crates
Waterwell vendor now sells advanced harvesting and crafting teas
Offically allow small wooden box placement on wall shelves, small box placement eased
MP5 durability/condition increased