136,195 Commits over 4,444 Days - 1.28cph!

15 Minutes Ago
Fix hostile zone trigger not being a trigger
15 Minutes Ago
Show "Combat Zone" vital instead of "Safe Zone" when inside your room so it's clear you can take damage
35 Minutes Ago
- Swap over to new pool table model - Cleanup - Temp colliders
36 Minutes Ago
score rows show a max of 10 rows, with wrap around at max
37 Minutes Ago
Fixed player not spawning
40 Minutes Ago
Fixed window holes in apartments complex b
41 Minutes Ago
Fix various static entities in the apartment complex marking the player as hostile when hit (+general solution for all furniture) S2P (feel free to stomp)
45 Minutes Ago
Fixed crafting menu accessory tab remaining open when selecting a skin-only compatible blueprint Update charms UI when selecting blueprints (also fixes crafting items with pre-selected charms using incorrect attachment IDs / wrong charms) https://files.facepunch.com/raul/1b2211b1/22_19-44-GlisteningLightningbug.mp4
48 Minutes Ago
Fix NRE when selecting the security guard conversation option - either by updating phrases or by changing the code, unsure which
50 Minutes Ago
51 Minutes Ago
merge from main
51 Minutes Ago
merge from main
53 Minutes Ago
move zoom input toggle from reticle to mountable fix dart hovering in front of face in viewmodel fix double throw in local debug cam
1 Hour Ago
Move security guard room from the damaged wing -> basement apartments (so it's easier to find)
1 Hour Ago
Fixed broken grass displacement on the bear trap (snap trap) and landmine
1 Hour Ago
Charity Plushies Outline
1 Hour Ago
local 3p model also gets animation events for dart when viewmodel throws dart model now sticks to 3p hand without held entity
2 Hours Ago
merge from prototype -> apartment_complex_monument
2 Hours Ago
Override safezone behavior with the new TriggerSafeZoneOverride, returning "not in a safezone" if they are inside a safezone trigger & non-safezone trigger at the same time
2 Hours Ago
Made it so you can move whilst being in the clan window (matching crafting, contacts and inventory behaviour) Applied HudMenuInput across all clans input fields to prevent movement when they are in focus https://files.facepunch.com/raul/1b2211b1/22_18-21-JuicySeamonkey.mp4
2 Hours Ago
Add TriggerSafezoneOverride to all the apartment prefabs
2 Hours Ago
Create SafeZoneOverride trigger - allows damage inside a set area in a safezone
2 Hours Ago
Fix "DisableSave is attached to a GameObject but can't find entity" warning spam when opening oilrig scenes and in builds
2 Hours Ago
testlist
3 Hours Ago
Elevator bleed fix
3 Hours Ago
Merge from main
3 Hours Ago
Merge from multiframe_targeting
3 Hours Ago
3 Hours Ago
Auto lock count down
3 Hours Ago
Saved prefab for the damaged wing apartment complex audio
3 Hours Ago
merge from main
3 Hours Ago
merge from game_room_dlc
3 Hours Ago
Bunch of anti-bleed
3 Hours Ago
add cooldown to activation, replace placeholder models with different placeholders that look more like airfield props
3 Hours Ago
testlist, ran clean entity labels
3 Hours Ago
Fix "rent due" vitals after merge
4 Hours Ago
update apartment_complex_monument/prototype
4 Hours Ago
merge from main -> apartment_complex_monument
4 Hours Ago
Double the move and nudge distances
4 Hours Ago
merge from main -> apartment_complex_monument
4 Hours Ago
pooltable -> pool
4 Hours Ago
game_room_dlc -> game_room_dlc/pooltable
4 Hours Ago
Lobby lighting progress
4 Hours Ago
merge from radtown_hlod_fix
4 Hours Ago
Merge from PlayerMaintainedMonuments
4 Hours Ago
Take compound scene from main, S2P
4 Hours Ago
Fix radtown not having an HLOD and looking bad from far away
4 Hours Ago
Scale sampling count. Set some new defaults.
4 Hours Ago
scene2prefab
4 Hours Ago
merge from PlayerMaintainedMonuments