156,613 Commits over 4,536 Days - 1.44cph!

11 Minutes Ago
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14 Minutes Ago
- Filling/draining bar - Better electric port setup - Minor colour changes
16 Minutes Ago
Ridable horse prefab 👀
16 Minutes Ago
Add ability to copy paste to import entire saves and output a different copy paste for each base
25 Minutes Ago
Merge from fusebox_inserted_item
27 Minutes Ago
Merge from main
28 Minutes Ago
S2P all the monuments containing fuseboxes
34 Minutes Ago
Squirrel hop animation updates
36 Minutes Ago
merge from pillbox_collision_fix
37 Minutes Ago
merge from boat_powerdown_fix
38 Minutes Ago
merge from unnecessary_item_condition
39 Minutes Ago
merge from simpleupgrade_convert
41 Minutes Ago
Refactor some of SimpleUpgrade to reuse the logic from the reskin system Fixes door controllers on external gates not being preserved nicely when upgraded, also just a lot cleaner code
50 Minutes Ago
merge from crab_swarms -> critter_animals
51 Minutes Ago
compiler fixes, disable debug cube
1 Hour Ago
- fix deployables clipping through doors being hidden when an exterior door closes - fix entity destroy message sometimes being sent before network group switch happens (when repartitioning base)
1 Hour Ago
Merge from monument_analytics
1 Hour Ago
Optim: have StoreItemOverlayPage load main image from bundle only on fail Tests: navigated to pack page with failload 1, clicked through buttons
1 Hour Ago
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2 Hours Ago
Merge from main
2 Hours Ago
Adding biofuel generator rig
2 Hours Ago
Merge from render_pipeline_testing
2 Hours Ago
Merge from main
3 Hours Ago
Fixed the shadow acne and bias issues when using low shadow quality
3 Hours Ago
Optim: HttpImage - only load dynamic sprites if HttpImage failed to fetch - converted UI_StoreBackground to use it Tests: navigated to general store tab, tested with delay, fail load and fail-then-succeed load
3 Hours Ago
Fix player boat power down mechanic sometimes not working when lowering sails and quickly jumping off, causing the boat to drive away on its own Includes some tests
3 Hours Ago
- Ensure you need to be super close to the generator to be able to stir
3 Hours Ago
Merge from oil_rig_pump_delay
3 Hours Ago
Added a 15 minute delay to the oil pump mechanic at oil rig Rig timer now runs for 20 minutes + WaterCatcher.OilProductionStartDelay convar (15 minutes)
3 Hours Ago
4 grenades set up with anim subsystems, holdtype controllers removed
3 Hours Ago
Broken helipad stages setup
4 Hours Ago
- Setup lewis's new UI - Stir is now a progress bar - Minor mount/dismount changes
4 Hours Ago
Bugfix: HttpImage prefers sprites for CoverImage, fixes atlas being drawn Tests: inspected spawned UI tiles, they used sprite instead of texture
4 Hours Ago
Remove unused clan score event on RespawnableLootFridge
4 Hours Ago
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4 Hours Ago
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4 Hours Ago
Bugfix: if 2 urls get requested and 1 throttled, make sure it goes via cache Tests: navigated to store -> general tab quickly, no exceptions
5 Hours Ago
Merge from Livestock_animals/critter_animals
5 Hours Ago
main -> biofuel_generator
5 Hours Ago
mask/blend/subsystem improvements for nailgun, syringe, eoka and spraycan
5 Hours Ago
computer_station_device_adder_fix -> main
5 Hours Ago
Fix computer station hiding the text in the identifier input box at different resolutions
5 Hours Ago
set up armored triangle ladder hatch workshop prefab with closed ladder hatch rig for icon rendering
5 Hours Ago
Merge: from main
5 Hours Ago
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5 Hours Ago
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6 Hours Ago
merge from main
6 Hours Ago
handling deformation with building - deployables have configurable tolerance of error between current deformation and original height - foundations can cover small, but always place casted against the original height of the terrain, disallowed over deep carves
6 Hours Ago
Merge from main
Today
merge from sprint_shoot_anim_fix