197,320 Commits over 4,110 Days - 2.00cph!

Just Now
snap_deployables -> main
Just Now
fix chippy arcade machine snapping and corner snapping Fix twitch rivals desk snapping and corner snapping
8 Minutes Ago
main -> snap_deployables
13 Minutes Ago
Fixed bed corner snapping and regular snapping issues Fixed legacy furnace corner snapping Fixed repair bench placing and corner snapping Fixed composter snapping and corner snapping Fixed mixing table corner snapping Fixed electric furnace snapping and corner snapping Fixed cooking workbench snapping Fixed large battery snapping and corner snapping Fixed small battery snapping and corner snapping Fixed small generator snapping and corner snapping Fixed abyss barrels snapping and corner snapping Fixed bamboo barrel snapping and corner snapping Fixed wicker barrel snapping and corner snapping Fixed storage barrel b&c snapping and corner snapping Fixed sofa corner snapping on the right side
15 Minutes Ago
Rain profiles. Cloudy/Overcast improvements. Cleaned up obsolete profile files. Set a default invisible cirrus to climate for error purposes. More stuff I'm forgetting.
22 Minutes Ago
Fixed demolish timer restarting after using the simple upgrade menu on an external wall/gate
33 Minutes Ago
Merge from main
37 Minutes Ago
Merge from workshop_render_fixes
38 Minutes Ago
Reimplement settings switcher as it looked like I didn't commit it and it got deleted?
42 Minutes Ago
Merge from main
47 Minutes Ago
Various fixes & consistency tweaks.
1 Hour Ago
Iterating Moved underground neutral to custom tonemapper for better blending.
1 Hour Ago
Merge from softcore_respawn_fix
1 Hour Ago
Disable saving on the softcore respawn zones, fixes them duplicating on server restarts Added debug.removeOverlappingStaticSpawnPoints convar to clean up any duplicates
1 Hour Ago
Remove 'exact' corner snapping for the sleeping bag - works way better
1 Hour Ago
Greatly improved corner snapping when trying to put 4 boxes in a 4 by 4
2 Hours Ago
abyss storage container deploy and interaction sounds
4 Hours Ago
4 Hours Ago
Merge from main
4 Hours Ago
▌▌▇▌▍ █▍▉▇ █▄▊_▄▍█▉▇▇▇_▋▍█▇▉██▊▇▉ -> ▌▅▊▇
4 Hours Ago
merge from QA_Island
4 Hours Ago
▋▆▍ ▇▄▋▄▉▅▋▉▅ ▊▌▄ ▆▉ ▅▇▍▋▍▍▌▆▅▍▄▍▆▇▅▉▊() ▇▆ ▆▌▇ ▄▄▊█▆▋ ▍▅ ▆▋▉▇▊▍▌▄▌ - ▆▄▅▌▌ ▍▊ ▌▇█▉▍█ ▋▄ ▋▋▆▌▄▉▊▅▇ - ▍▊▇█▍▋ ▅▋▉▉▄▅▋█▆▅▄▉▍▇▇▅▋() ▍█▊▌ ▊▍▍ ▇▊▍▋▌▅ ▉▅▍▉▆▌ ▇▍ ▋▌▍▆▄▋▄▍▊
4 Hours Ago
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4 Hours Ago
▊▄▅▉▆ ▆▆▉▊ ▆▊▍▍ -> ▋▆▋_▌▊▆█▅▍▆_█▌▉█▉▌▄▍▄▍
5 Hours Ago
Add QA Island to scene loader
5 Hours Ago
merge from party_system -> main
5 Hours Ago
Fix joinKey not being reset when team enters pool
5 Hours Ago
Update build settings
5 Hours Ago
merge from party_system -> main
5 Hours Ago
subtract 124432 - restore CraggyIsland
5 Hours Ago
Cherrypick 123243 which was commited on wrong branch (fix reconnecting to same server as party leader not prompting other users to connect)
5 Hours Ago
Mitigated the over-bright arid atmosphere haze in certain lighting conditions.
5 Hours Ago
merge from party_system -> main
5 Hours Ago
Fix party invites that arrived before the main menu was fully setup not being shown
5 Hours Ago
fix editor error
5 Hours Ago
Merge from fix_eager_cctor
6 Hours Ago
fix merge to main
6 Hours Ago
merge from party_system -> main
6 Hours Ago
Merge: from autoturret_optim - switch timing variables from float to double Tests: editor builds C+S + confirmed deployed turret scans & detects, shoots, reacts to flank shots
6 Hours Ago
Update: AutoTurret.nextShotTime -> double Tests: editor builds C+S
6 Hours Ago
Update rich presense for party members at the same time the rich presense is updated for a friend
6 Hours Ago
Update: AutoTurret.nextIdleAimTime -> double Tests: editor builds C+S
6 Hours Ago
Clean: delete AutoTurret.lastShotTime Was never set, and the code that depended on it had to do extra calcs, only to discard results. Tests: editor builds C+S
Today
Update: AutoTurret.nextVisCheck -> double Tests: editor builds C+S
Today
Fix rich presence not updating for friends inside your party
Today
Update: AutoTurret.lastDamageEventTime -> double Tests: editor builds C+S
Today
Update: AutoTurret.lastTargetSeenTime -> double Tests: editor builds C+S
Today
Update: AutoTurret.lastScanTime -> double Tests: builds in editor C+S
Today
Sanity checks for VTF loading Minor cleanups Fixed some issues with save/load system UniqueID/SteamID consistency for multirun clients UniqueID will still be inconsistent for multirun clients because its based on data clients can't know Only allow sound precache on level transitions/game load Should help with singleplayer players and addons with hundreds of sounds per weapon