136,284 Commits over 4,444 Days - 1.28cph!

41 Minutes Ago
raid_window_fixes -> main
41 Minutes Ago
Remove recycler powergrid settings per recycler, now setup per recycler zone in the RecyclerConfig asset Set all standard recyclers to be powered off without an online powergrid, safezone recyclers unaffected Fix the recycler light being in the wrong state when entering network range
52 Minutes Ago
merge from main
59 Minutes Ago
Update sharpen_vignette, radiation, and cctv RRP volumes
1 Hour Ago
removed duplicated mushrooms wallpaper spec. added glowing space carpet. tweaked emissive textures on all glowing carpets with slight hue shift
1 Hour Ago
Fix tugboat doors or siegetower doors not being raidable outside raid window
1 Hour Ago
Glowing wallpapers - texture update second try please unity
1 Hour Ago
Glowing Wallpapers - texture and config updates
1 Hour Ago
WIP meshes of other stacked terminal stages - not finished, will resume after hols
1 Hour Ago
Fixed softcore modal typos
1 Hour Ago
raid_window_fixes -> main
1 Hour Ago
Fixed a loophole allowing frame insert items to be damaged
1 Hour Ago
merge from main
1 Hour Ago
Glowing Wallpapers - initial config for graffiti walls, updates to foxfire wall and ceiling
2 Hours Ago
Null guard raid status window
2 Hours Ago
Show a toast when MLRS can't be fired (due to softcore)
3 Hours Ago
Fix SiegeTowerDoor not being breakable in softcore outside a raid window
3 Hours Ago
WIP new 3p anims setup
3 Hours Ago
hooked up steamid unlock
3 Hours Ago
Change instantiate approach so the script can be removed from rack-mounted world models too
3 Hours Ago
sprays
3 Hours Ago
adding trolley monument blocker
Rin
3 Hours Ago
merge from clan_bugfixes
Rin
3 Hours Ago
merge from m16a2_bullet_eject
3 Hours Ago
Converted WorldModelRackMountConfig to a PrefabAttribute. World models no longer all have their own instance of this script at runtime.
4 Hours Ago
merge rust_relay_server -> main
4 Hours Ago
Add additional details to websocket connection url
4 Hours Ago
CRLF to LF for Grain.hlsl, GrainBaker.hlsl, and ScreenOverlay.hlsl
4 Hours Ago
Moving all calls to VolumeStack.GetComponent from the Render method to the Record method of the ColorLutPass
4 Hours Ago
Setup postprocess render scale and change passes to use scaled buffer size
4 Hours Ago
Deinitializing the VolumeManager instance on the RustRenderPipeline Dispose method
4 Hours Ago
Exporting prototype turn animations
4 Hours Ago
merge rust_relay_server -> main
4 Hours Ago
removed duplicated startup logic
4 Hours Ago
Enabled GPU instancing for blocker materials. More work on stacked terminals stage 1
5 Hours Ago
Use lower network range on a bunch of apartment entities / furniture
Today
Merge from main
Today
re-add stomped audio prefabs
Today
Fixed merge from pre-merge commit
Today
subtract screwed up merge so we can try again (apartment_complex_core turned into a prefab variant of a water barrel??)
Today
Fixed VMO errors on server restart
Today
Added a close shop option to the rentable shop, immediately closes the shop and transfers all inventory to the player immediately
Today
merge from main/apartment_complex_monument
Today
Can now access admin panel from anywhere when looking at a rentable shop if the shop is open (still need to look at the contract sign to open a store)
Today
InitialScrapFee 260 -> 100 Required hours of rent upfront 24 -> 12 Default cost to open a store is now 220 (was 500) Fixed some inconsistencies on the open store dialog for hours of rent required
Today
merge from prototype -> apartment_complex_monument
Today
Fix the second safezone check inside Hurt() blocking damage when inside apartment room - the check that prevents players inside a safezone damaging players outside a safezone - this should be handled inside the first safezone damage check
Today
merge from cannon_mortars_subsystems
Today
Fix mortars getting stuck in firing loops in demos
Today
Make the safezone checks in OnAttacked() only run on the server in CLIENT + SERVER mode (as it's confusing when it runs on client entity but coincidentally does nothing)