197,354 Commits over 4,110 Days - 2.00cph!

Just Now
Enabled left and right triangle roof line conditional models on the server (for most skins) Fixes flyhack kicks when climbing them
5 Minutes Ago
gibs and collision setup for deployable anchor texture update
8 Minutes Ago
Make horse riding players more visible to npcs
9 Minutes Ago
Add convar to tweak npcs health
13 Minutes Ago
Compile fixes
15 Minutes Ago
Restored TMP menu drop shadow preset
15 Minutes Ago
Tags styling, price is in the marketable tag
23 Minutes Ago
Potential fix for all scientist placeholder audio being feminine on some systems
25 Minutes Ago
Added IBoatBuildingPiece inteface. Call IBoatBuildingPiece.OnAddedToBoat when pieces are parented. Moved steering wheel and sail init logic to this implementation.
42 Minutes Ago
Close any open sails when finialising boat building at the boat building station, so that your boat doesn't sail off before you can get back on it.
47 Minutes Ago
Have scientists coordinate a push together when throwing a smoke grenade
48 Minutes Ago
Steam inventory twitch drop nicer view
52 Minutes Ago
Still shoot when panicking, just be inaccurate, looks less silly
54 Minutes Ago
- Have scientists notice a player 1.5 times faster based on playtest feedback - Have scientists spot vehicles from further away
54 Minutes Ago
Merge from parent
55 Minutes Ago
Merge from main
55 Minutes Ago
Merge from UI
56 Minutes Ago
Show tick for valid required items
1 Hour Ago
Improve placement of boat building station
1 Hour Ago
Non tradeable and non marketable tags
1 Hour Ago
1 Hour Ago
Assets for External Walls page and fix weekly skin tile long names
1 Hour Ago
Show required item status. UI fixes.
2 Hours Ago
Steam inventory item tags system
2 Hours Ago
Deployable anchor merged mesh together into 1 object, LODs
2 Hours Ago
merge from main
3 Hours Ago
Show the reason why an item cannot be scrapped in the modal
4 Hours Ago
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Today
Hide another incorrect prefab id error Fixed case senstivity causing editor to think entities are missing from the manifest
Today
Syncvars and Protobuf, save into separate scene
Today
First pass on a better onboarding demo
Today
Don't show manifest info if entity is in a scene
Today
Don't show manifest fix options if prefab ID is 0
Today
Merge from frontier_external_fixes
snap_deployables -> main
fix chippy arcade machine snapping and corner snapping Fix twitch rivals desk snapping and corner snapping
main -> snap_deployables
Fixed bed corner snapping and regular snapping issues Fixed legacy furnace corner snapping Fixed repair bench placing and corner snapping Fixed composter snapping and corner snapping Fixed mixing table corner snapping Fixed electric furnace snapping and corner snapping Fixed cooking workbench snapping Fixed large battery snapping and corner snapping Fixed small battery snapping and corner snapping Fixed small generator snapping and corner snapping Fixed abyss barrels snapping and corner snapping Fixed bamboo barrel snapping and corner snapping Fixed wicker barrel snapping and corner snapping Fixed storage barrel b&c snapping and corner snapping Fixed sofa corner snapping on the right side
Today
Rain profiles. Cloudy/Overcast improvements. Cleaned up obsolete profile files. Set a default invisible cirrus to climate for error purposes. More stuff I'm forgetting.
Today
Fixed demolish timer restarting after using the simple upgrade menu on an external wall/gate
Today
Merge from main
Today
Merge from workshop_render_fixes
Today
Reimplement settings switcher as it looked like I didn't commit it and it got deleted?
Today
Merge from main
Today
Various fixes & consistency tweaks.
Today
Iterating Moved underground neutral to custom tonemapper for better blending.
Today
Merge from softcore_respawn_fix
Today
Disable saving on the softcore respawn zones, fixes them duplicating on server restarts Added debug.removeOverlappingStaticSpawnPoints convar to clean up any duplicates
Remove 'exact' corner snapping for the sleeping bag - works way better
Greatly improved corner snapping when trying to put 4 boxes in a 4 by 4