138,420 Commits over 4,474 Days - 1.29cph!

20 Minutes Ago
Update: make ItemBlueprint.FindBlueprint MT friendly GetComponent is not thread safe, so caching item->blueprint pairs at init time Tests: setup TC, made sure it has right upkeep calculated
27 Minutes Ago
merge from snapping_bind
34 Minutes Ago
Added snapping to the keybinds menu
35 Minutes Ago
Added a dedicated realmed bind for snapping, used by the wire tool and deployable snapping Fixed autorun causing issues with wire tools
55 Minutes Ago
First pass on adding events to cover apartment and shop usage
59 Minutes Ago
merge from cui_updates
59 Minutes Ago
Fix for Tooltip references breaking on Jenkins builds
1 Hour Ago
Fixed no domain reload editor topbar button disappearing constantly
1 Hour Ago
merge from defaultbinds_fix
1 Hour Ago
Fixed bind_default not being bind realms aware (fixes +prevskin and +nextskin not bound by default)
1 Hour Ago
Added some visual electric cables in airfield tower to display current flow to fuseboxes, computers airfield S2P
1 Hour Ago
Added information sign in airfield tower to explain the computers drop logic
1 Hour Ago
set up material randomiser for spray
2 Hours Ago
merge from main
4 Hours Ago
Calf initial setup
4 Hours Ago
Hooked up testing patrol path Update walk states
4 Hours Ago
Dolly edit context menus, clean up transitions, a bunch of ux improvements
4 Hours Ago
New LIvestockAnimal class, Cow now derives from that
4 Hours Ago
Merge from skin_randomiser
4 Hours Ago
Some checks
5 Hours Ago
Added support for builtin skins to have a random selection of materials Exposed as MaterialRandomSet, stores an array of material arrays Randomised based on world position so it should consistent between clients
5 Hours Ago
Add gradients for rust utk, add them to timeline/options panel
5 Hours Ago
Merge from attachment_fx_fix
5 Hours Ago
Refactor ItemModSound to apply it's sounds client side based on UI drag/drop as opposed to after the fact on the server side Fixes attachment equip/unequip sounds being audible by other players - no other item movement logic in the inventory causes sounds like this Also saves a message being sent from the server every time an attachment is equipped so a mild bandwidth improvement as well
6 Hours Ago
Fix puppets not compiling in client-only mode
Today
merge from shield on back
Today
Turn shield on back into a bind
Today
merge from shield_on_back
Today
...don't allow for toggling it too quickly.
Today
Add `client.shieldonback` setting to keep your shield always on your back rather than taking it out.
Today
Merge from bag_compass_marker
Today
Add the option to display a sleeping bag/bed/etc on the compass Only one can be shown on the compass at once, can be toggled by looking at the bag (not via the map)
game_room_dlc -> main
Today
Increased stack size 10 > 20
Today
Disable gestures on roundabouts/swings
Pool: fix the cue not sitting properly in 3p (right hand) (again)
Today
Fixed loadout not refreshing correctly when deleted/created by another admin when the f1 menu is closed
Today
update from main
Today
Add decal related safeguard * Some people apparently crash there sometimes? Don't know how, so this is the best I can do for now Enforce NOLOD and NOMIP for .vtf files without mipmaps Minor cleanups Fixed complains about LuaParticles refcount Minor compile warning fixes
Today
Phrases
Today
merge from steaminventory_nre_fix
Today
Fixed Steamworks.SteamInventory.GetAllItems NRE Steam inventory screen fails gracefully when Steam is not reachable
Today
merge from demofolder_macos_fix
Today
merge from main
Today
Add UV1 channel to the 100x450 barrels blocker for use with a new beveled rubble detail normal, to reduce low poly look on the rocks
Today
merge from darts_game
Today
remove SyncVar checking against Vector3 zero, breaks coming into network range
Today
merge from cui_updates
Today
merge from hackweek_sv_pie_menu
Today
Added pie test commands (`pietest`), closing callback to ContextMenuUI Updated CommunityEntity.OpenPie to use disposed pooling