146,664 Commits over 4,444 Days - 1.38cph!

7 Minutes Ago
Possibly fix the server error "Coroutine couldn't be started because the the game object 'assets/prefabs/npc/m2bradley/bradleyapc.prefab' is inactive!"
9 Minutes Ago
Ponytail/bun lod2 conditional setup Also fixed missing references for ponytail/bun LOD0/1 conditional meshes
12 Minutes Ago
Client keeps track of seen notifications locally: - a notification is seen once the notif window is open - seen notifications are styled differently - they pop back after a client restart until cleared We now send v2/readall only when clicking on the clear all button. Client also keeps track of cleared notifications locally so global notifications can be dropped by the client (the backend keeps sending until they expire)
12 Minutes Ago
Added RRP volumes for every BRP post process volume that was missing one
12 Minutes Ago
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14 Minutes Ago
industrial barricades - test prefab setup, temp gibs for testing, mani update
22 Minutes Ago
Fix "missing effectrecycle" warning when deploying large furnce It was using an incorrect place effect (just pointing to the enabled effect prefab), made a new deploy effect prefab using the originally intended large furnace deploy sound
25 Minutes Ago
Updating smoke grenade rigs with updated mesh
26 Minutes Ago
Updated all of the biome RRP volumes to have the correct lift, gamma, and gain values
34 Minutes Ago
merge from main
39 Minutes Ago
Updated the lift gamma gain pass to work the way BRP does rather than URP as the trackball implementation has changed
47 Minutes Ago
Clean: Get rid of all manual BaseEntity.ServerRPC calls, rely on codegen instead - rewriten some calls to not rely on generic ServerRPC - Rust.SourceGenerator.Rpc from 9db9e963 (not merged to main yet) - has support for all NetWrite.Write types Tests: compiles
1 Hour Ago
replaced crc RPC-synced value with SyncVar, much cleaner
1 Hour Ago
set dressing progress in floor 3 and 4
1 Hour Ago
crew/pixie lod2 conditional setup
1 Hour Ago
fixed charm placement on semi auto pistol and m92 so they now move with the slide
1 Hour Ago
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1 Hour Ago
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1 Hour Ago
monument blocker-collapse: added lods
2 Hours Ago
First fix compile simulator first by making it run sequentially instead of in parallel (because it's now sharing a single .obj folder for all projects and conflicting)
2 Hours Ago
Update clipping issues on passenger seat left for modular cars
2 Hours Ago
update apartment_complex_monument/prototype
3 Hours Ago
Fix errors with server restoring save after restart
3 Hours Ago
added dartboard new model, lods and gibs added icon
3 Hours Ago
merge from main
3 Hours Ago
Fixed notification ids always being 0 client-side (NoticeId -> NotificationId)
3 Hours Ago
Deleted 4k folders Updated materials that were referencing 4k textures Naming Fixes Unity 6 meta changes
3 Hours Ago
Updated Supply Signal and Smoke Grenade View Model and World Model to have correct scaling
3 Hours Ago
Protos CodeGen
3 Hours Ago
When opening a demo check if the recorded manifest CRC is different than the one we have and if it is then ask the user if they want to use the comptability layer. Seperate client + server properly.
3 Hours Ago
Added some new debug convars
3 Hours Ago
Focus map on final targeting position when locking in.
4 Hours Ago
merge from decorative plants
4 Hours Ago
set dressing progress in floor 3 and 4
4 Hours Ago
Store a CRC check on the manifest - this can tell us if a demo was recorded with a different manifest, so we know when to optionally enable the compatability layer Add to the demo header
4 Hours Ago
parallel censor application by-slice using concurrent NativeStream readers
4 Hours Ago
merge from main
4 Hours Ago
Rework thruster debug labels so they fit nicely.
4 Hours Ago
Fixed cart button drawn on top of friend list
4 Hours Ago
Disable thruster UI buttons for tried & failed thruster actions. Synch when remounting too.
4 Hours Ago
Added support for lift, gamma, gain in RRP
4 Hours Ago
merge from main
4 Hours Ago
merge from main
4 Hours Ago
Cache failed thruster type attempts from current targeting location. Check cache before doing any thruster attempts (and the expensive checks) from the current location. Clear when moving to a new location. Add some super lenient dismount positions to targeting computer to make my life easier.
4 Hours Ago
Fixed loadout save popup cancel button not working
4 Hours Ago
fixed toxic and keepout spray name/descriptions
5 Hours Ago
Notification urls open in browser instead of steam overlay
5 Hours Ago
merge from main
5 Hours Ago
initial improvement to censor chunk generation, NativeStream to parallelize shape creation
5 Hours Ago
Added better null checking for safer failover