156,277 Commits over 4,536 Days - 1.44cph!

12 Minutes Ago
country_selection_refresh -> main
21 Minutes Ago
Folder cleanup - Deleted old materials/model/rig/anim files - Moved materials/model/rig/anim files to the original folder - Deleted 'New' folder - Sword references correct files, testing and working
25 Minutes Ago
Better ui again (v3.5?)
28 Minutes Ago
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31 Minutes Ago
Fix navmesh sometimes building on top of fences, fix rustNavmeshVolumes not working on new navmesh
47 Minutes Ago
- v3 country selection screen - Better handling for automatic country finding
58 Minutes Ago
merge from reactivetarget_rcturret_fix
1 Hour Ago
Remotely controlled turrets can now hit reactive targets It needed a hack because they could only react to client projectiles and RC turrets are using ServerUse
1 Hour Ago
Re-connected sword anim files (shared with old machete)
1 Hour Ago
Merge from main/Livestock_animals/critter_animals
Rin
1 Hour Ago
merge from sandbag_barricade_variants
Rin
1 Hour Ago
Reduce crafting recipe and time 100 > 50 stone 10 > 5 cloth 30 > 10 seconds
1 Hour Ago
Ensure all haptic feedback is stopped on application quit, just incase. Move intensitiy settings to their own new UI sub-category.
1 Hour Ago
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1 Hour Ago
Tweak low health heartbeat. More noticeable in strength but fades out after 3 seconds of health loss at low health.
2 Hours Ago
merge from main, will need to rebuild phrases
2 Hours Ago
Anim fix for sheep charge attack
2 Hours Ago
merge from main
2 Hours Ago
merge from main
2 Hours Ago
Restore some spacing gaps in gamepad UI
3 Hours Ago
Fix pt boat turrets not showing up correctly on the death screen
3 Hours Ago
Update root motion data for cows so animaiton updates are visible in game
3 Hours Ago
Implement HapticSource to track where the rumble is coming from. Add per-source haptic intensity convars so each can be customised. Add sliders for them all to gamepad options UI.
3 Hours Ago
Merge from main
3 Hours Ago
added viewmodel deploy events
3 Hours Ago
Merge from main
4 Hours Ago
Major haptics refactor/improvements. Added a dedicated rumbler mixer to support multiple sources/blending. Added a bunch of extra rumble features, piggy backing existing call sites where possible to minimise gameplay code intrusion. Added vehicle based rumble, running off their audio systems. Added light horse hoof rumble. Added impact/explosion rumble. Added generic HapticPulseEffect component ready for other uses.
4 Hours Ago
Better avoidance stop behaviour, don't congo line to the trough, instead fan out
4 Hours Ago
merge from main
4 Hours Ago
sea turtle anim update
5 Hours Ago
Add bloom low filter option in uber
5 Hours Ago
Merge from main
Today
Fixed tests
Today
Unsaved changes
Today
New clothes for livestock vendor S2P stables
Today
Implement OutlineRendererFeature
Today
Merge from toggle_duck_mini_fix
Today
Fixed toggle duck option not working as expected on non modular car vehicles
Today
Fixed up colliders on sheep corpse
Today
Fix gender of bought animals not assigning properly
Today
Don't show auction results until the dialogue text has displayed
Today
Sheep now gives wool when sheared
Today
Added new wool item Added wool selling to stables vendor, works with the same auction system as selling livestock but uses a different selection of rewards (WIP) Has the same three strike system - three different rewards are offered one at a time, if you reject all three the vendor won't accept wool for 15 minutes Rewards are based on amount of wool out of 1000, so you are incentivised to bring more in a single visit Wool stacks to 100 Fixed a bug in ItemContainer.UseAmount that prevented it from deducting multiple stacks
- Fix automatic row not beign the same width as the country rows - Fix numerous bugs with selecting region then turning on automatic again/removing it etc
- New country selection UI - Split countries into continents - Add tab based movement/highlighting
Today
Fixed some quirks with multiple players interacting with a vendor and animal Only show animals in the list that are following the conversing player Key annoyance state to the animal - not the player. This prevents multiple players taking turns leading an animal and getting twice the rolls
Today
Merge from main
Today
Manually copy over the milk world model assets from the /Milk branch (it was intermingled with a bunch of code changes that we don't want for perf reasons) Set up world model for milk
- Fix auto detect not working properly sometimes - Replace selected country with auto detected if they mis-match and you have auto mode on - Add a few missing country centres
Today
merge from parent