140,449 Commits over 4,352 Days - 1.34cph!

51 Minutes Ago
Fixed some interpolation code still using floats SimulationTime and NPC shooting to doubles Turn more things to doubles * C_BaseAnimating.ForceSetupBonesAtTime & C_BaseEntity.LastBoneChangedTime * CAnimationLayer.GetFadeout, m_flLayerAnimtime Health charger and headcrab canisters now use doubles env_wind near infinite loop fix CEnvWindShared::ComputeWindVariation, m_flVariationTime are now doubles Switch client thinking to doubles Fix clientside ragdolls update rate * SetupBones now use double precision time FOV transitions now also use doubles HL2 Intro entity uses doubles for timing More conversions to double * CTriggerHurt, Airboat, CViewEffects Fade and ScreenShake , Geiger counter, temp entities delays Fixed airboat wake trail * Fixes the die time, and fixes the color, fixed first entry to water creating trail from Z pos of 0 SpriteTrails use doubles Bone cache and dlights use doubles Fixed NPC look targets spazzing out due to high curtime Switch CAI_Senses::GetTimeLastUpdate to use doubles
39 Minutes Ago
New tooltip prefab for f1 UI Some color fixes in command list
1 Hour Ago
music for new rustige egg
1 Hour Ago
Remove poolable from scientist suit NVGM (matches main)
1 Hour Ago
fix manifest after merge squashed
1 Hour Ago
move in checks for placement, should be even easier to place on sloped surfaces
1 Hour Ago
merge from waterwheel_deployable
1 Hour Ago
Added a scrollbar to the command list Some layout tweaks and fixes
2 Hours Ago
merge from hamster_water_wheel
2 Hours Ago
merge from main
2 Hours Ago
merge from main
2 Hours Ago
get RRP running on unity 6
2 Hours Ago
grid fixes, added prefab and hooked everything up, marked junk items as junk, convars are saved now added convar for debugging logs
3 Hours Ago
Fixed item and vehicle list flex scroll gap
3 Hours Ago
When clicking on a server command that also exists on the client, auto add 'sv'. Otherwise it just fired the client one
3 Hours Ago
Merge from main
3 Hours Ago
Checkpoint for Flavien test.
4 Hours Ago
Fix missing HasFlag swaps
4 Hours Ago
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4 Hours Ago
Refactor all fsms, wip
4 Hours Ago
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4 Hours Ago
new mocap for shrug, thumbs up and thumbs down updated
4 Hours Ago
merge from main
4 Hours Ago
add convars for: disabling completely, area radius, duration, # of successes until overfished
5 Hours Ago
merge from new_console-ui
5 Hours Ago
Compile fix
5 Hours Ago
merge from render_pipeline_testing
5 Hours Ago
oops
5 Hours Ago
Fixed double select none buttons in the tools tab
5 Hours Ago
exported/setup M16a2 3p anims, set up overide controller and entity. Set holster/backpack and attachment positons
5 Hours Ago
Start breaking apart LimitedTurnNavAgent and moving its functionnality to the shared rust nav agent
5 Hours Ago
merge from hasflag_replacement
5 Hours Ago
merge from new_console-ui
5 Hours Ago
Fixed loadouts not loading in non debug builds
5 Hours Ago
Clean(tests): rename DummyServer -> TestServer Tests: compiles
5 Hours Ago
RidableHorse.prefab really wants to be reserialized
6 Hours Ago
Fixed text layout issues in auto complete buttons when increasing console text size Fixed auto complete still visible after closing the console
6 Hours Ago
Clean(tests): consolidate various test entities/systems Tests: none, going to happen later
6 Hours Ago
FlexVirtualScroll can now use GameObjectRef Use refs when spawning UGC stubs, hopefully fixes the engineui2_serveradmin_ugcplayerhistoryentry error
6 Hours Ago
rust_relay_server -> main
6 Hours Ago
main -> rust_relay_server merge
6 Hours Ago
offset packetType by lowestUserPacket
6 Hours Ago
Can copy error by clicking on them
Today
Clean(tests): Move test utilities to Tests and Tests.Perf namespaces - replaced manual measurement loops with Test.Perf.MeasureAndPrint Tests: none, leaving till later
Today
Replace PoolAnalyzer -> CodeAnalyzer - apply HasFlag -> bitwise change across codebase
Today
merge from main
Today
merge from render_pipeline_testing
Today
probable fix for flickering fog
Today
Fixed open folder button showing out of editor I was hiding the 'save current loadout' button instead.....
Today
merge from waterwheel_deployable