129,414 Commits over 4,201 Days - 1.28cph!

17 Minutes Ago
Remove unncessary vehicle seats/mount point spawning
19 Minutes Ago
PT Boat collision fix and Fuelbox addition
20 Minutes Ago
Massive changes and rewrites to player model: - Rewrite all animator calls as _animationControllerPlayable where needed - Seems to work - Finally stopped the warnings and the errors
23 Minutes Ago
Update: minor ServerProfiler function filtering adjustment - built from b90a83e5 Was annotating everything from SubGrid, instead of ignoring everything Tests: unit tests
30 Minutes Ago
GetPlayerBoats can now see boats clientside.
41 Minutes Ago
Updating 50 cal single rig
42 Minutes Ago
Front 50cal animation polish pass
52 Minutes Ago
More predictable behaviour. Attempt to prevent it from breaking 20% of the time
57 Minutes Ago
Removed extra obsolete LODgroup from mannequin prefabs
1 Hour Ago
Fix menu player being borked - dont need playables there
1 Hour Ago
playables_fixes -> naval_update
1 Hour Ago
Updated Rear Single 50 Cal Model to fix shading error
1 Hour Ago
Fixed broken LODgroup references in mannequin prefabs due to hierarchy change
1 Hour Ago
playables_fixes -> naval_update
1 Hour Ago
Fix hold poses being screwed
1 Hour Ago
Dont setup the playable graph for ragdolls. Stops an NRE when getting near a ragdolled player or killing one
1 Hour Ago
Updated Flashlight Remake Folders to Follow Other Remake Folder Structures
1 Hour Ago
merge from Halloween_25_Update
1 Hour Ago
Possible MapView NRE fix
1 Hour Ago
sequential commit on paintball_gun rename
1 Hour Ago
added underscores to spaces in paintball_gun work files
2 Hours Ago
Beenie hat repose
3 Hours Ago
Test run the manifest with my latest improvements, commit manifest file and changed .meta files This removed incorrect entity labels on 404 entities
3 Hours Ago
Test run the entity label cleaner, removed leftover entity labels from 47 prefabs that are no longer entities
3 Hours Ago
Also include cleaning leftover GlobalBroadcast labels in the tool
4 Hours Ago
merge from boat_building
4 Hours Ago
Merge from parent
6 Hours Ago
Fixed player placed markers not working in the deep sea The HUD compass will now no longer show a marker if it isn't the same zone as the player (ei. deep sea/mainland) This is applied across all markers - death, mission, team mates, etc
6 Hours Ago
Merge from parent
Today
Merge from fog_fixes
Today
If the player isn't in the deep sea and they swap to it on the map, focus on the exit portal as that's most likely to have some revealed space
Today
Fix NRE when spawning deep sea with no cities
Today
Switch fog of war drawing to main thread, seems to resolve loading issues Don't allow fog updates until we've received the current state from the server
Today
merge from naval_update/deep_sea
Today
merge from deep_sea/billboards
Today
Reduced main island billboard default scale, tweaked fog
Today
Added a billboard for the main island when you're in the deep sea
scientist_boats_gameplay_2 -> naval_update
Dont turn the leg animators on for NPCs - its glitchy right now
Add PT loot spawning
Today
merge from naval_update
Do RHIB/PT Boat loot spawning from static spawn methods instead
scientist_boats_gameplay_2 -> naval_update
Fixed somne bugs with scientist boat oil rig manager
Today
Mark TC as static
A group of scientist boats will now spawn at large oil rig: - On puzzle reset we will check how many are at oil rig and ensure we are <= 3 - If not captured these boats will be deleted on save/load - Will stay around oil rig in a 100 meter radius
Today
Tweaked deep sea fog
Today
Prevent open and close commands when the deep sea is busy (opening or closing)