130,444 Commits over 4,232 Days - 1.28cph!
Fixed remaining spinners.
Make certain NPCs appear in killfeed
* Helicopter, Combine Ceiling Turret and Camera and Antlion Grub
Fix inverted null check from yesterday
Fixed regression with clientside entity removal
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Birthday hat icon updated and prefab adjustment, ran icon manifest
Clean: post-submit feedback
- rename entity_prefabId field to entity_prefab_id
- rename AddShortEntity to AddShortEntityField
More consistent with other examples
Tests: compiles in editor
Merge: from analytics_entity_createdestroy
- minor code clean
Tests: editor compiles
merge from helicopter_flare_balance_pass -> main
Merge: from analytics_entity_createdestroy
- we now collect entity spawn and destroy events once the server has started up (part of `gameplay_analytics` servervar)
Tests: observed logs of analytics in CLIENT+SERVER editor
Clean: fix formatting in Analytics.Azure.cs
Most of file was offset with 2 tabs. Sorry to anyone who has conflicting changes in same file (hopefully no-one)
Tests: editor compiles
Update: Analytics - track all entity spawn/destroy events after server initializes
- change the format of these events to only send vital data
- HackableLockedCrate no longer has it's own EntityCreated event
Tests: logged analytics on Craggy - saw events being appended after server initialized
creating flashlght refresh vm anims
Head animation system for turrets
Reloading turret starts head anim
Crappy test animation
Close button stays in front of the skin viewer
Fixes
skinnable asset file for tactical gloves
Adding new sitting animations for v4 update
Added skin viewer in the RPG store page
Fixing spinner light fixtures that got broken by shader modifications, part 1
Fixing offset in cake candle hat rig
birthday hat wearable prefab setup
Disable leg animator to stop hand IKs going crazy
Fix broken animations on players/NPCs when taken from a pool.
Added more ladders in the spots (FC1/FC2) suggested by QA
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Correctly estimate the right prediction time (wasn't taking timeline difference into consideration)
Updated material Tactical Gloves
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Enable arms on both turret seats
fix dictionary duplicate entry
Adding birthday cake hat rig
Merge: from server_occlusion_poppin
- Reduce player poppin by making occlusion grid generation more conservative
- Bumped occlusion version, will cause regeneration on next server boot
Tests: visualized in editor, ran previously failed queries
Fixed more issues with shadow biases in the RRP shaders
Update: ServerOcclusion - only block occlusion cell if it's fully under terrain
- bumped occlusion file version
Previously we considered it was blocked if one of sample points was in terrain. This allows more occlusion queries to pass, which should reduce poppin.
Tests: visualized new grid, ran previously failing query - they now pass
PlayerBoat uses HasDriver to check AnyMounted, corrects flipped behaviour not running
merge from anchored_boat_mass
increase boat mass to arbitrarily high value when anchored, won't be pushed arround much but maintains buoyancy behaviour as it's acceleration based
fix display scaling and random rotation, assign a bunch of item category overrides
footer buttons on sorting
Final optimisation on floating walkway pieces
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