255,078 Commits over 3,990 Days - 2.66cph!

Just Now
Added debug.clearPlayerModfiiers, clears all tea effects
12 Minutes Ago
Upload symbols with parallel streams instead of a single stream per file (via TransferUtilility)) Update to net8 Merge branch 'parallel_upload'
16 Minutes Ago
Fixed chicken materials Remove old chicken rig from chicken prefabs (still in project, can remove next month)
38 Minutes Ago
Adjusted chicken coop deploy volume
45 Minutes Ago
Fixed being able to receive multiple skulls from a single corpse while the harvesting modifier is active
58 Minutes Ago
merge from faster_il2cpp_compilation -> main
1 Hour Ago
Instead apply the IL2CPP arguments via `IPreprocessBuildWithReport` which allows you to override IL2CPP arguments per platform - only apply to windows
1 Hour Ago
Revert the project wide IL2CPP arguments since it doesn't work on OSX with clang
1 Hour Ago
merge from faster_il2cpp_compilation -> main
1 Hour Ago
Pass argument to IL2CPP to increase number of cores Link.exe uses - reduces IL2CPP linking step by 22 min
1 Hour Ago
player death networking fixes enemy spawning, fix enemy hp networking collision fixes enemy spawn clouds
2 Hours Ago
Tweak player movement, a little more weighty, reduced movement speed by 12.5%
3 Hours Ago
fixed raw fish having incorrect material
4 Hours Ago
relinked up small_junk human meat prefabs with new meat models and applied to underwater_labs module_1200x1200_4way_ladder prefab table and shelves
4 Hours Ago
manual merge from cookingv2/meat #6 114426
4 Hours Ago
manual merge from cookingv2/meat #5 114423
4 Hours Ago
manual merge from cookingv2/meat #4 114422
4 Hours Ago
manual merge from cookingv2/meat #3 114419
4 Hours Ago
manual merge from cookingv2/meat #2
4 Hours Ago
manual merge from cookingv2/meat #1
5 Hours Ago
Fix weirdness when recording after the end of an existing clip
5 Hours Ago
Motion editor recording polish https://files.facepunch.com/ziks/2025-02-23/sbox-dev_AnJWdmW47A.mp4
Today
reduced all meat textures to be no bigger than 512x512
player_preview fixes
Today
removed placeholder items from craggy
Today
updated existing prefabs
Today
overhauled meat prefabs, rebuilt all with updated meshes and textures, moved all meats to specific folders, tidied up folders, removed old and unused assets
Today
Sync toolbar widgets with player in play mode, fix animation scrubbing https://files.facepunch.com/ziks/2025-02-23/sbox-dev_wpF9NmQARK.mp4 https://files.facepunch.com/ziks/2025-02-23/sbox-dev_TAEzqk2R2v.mp4
Today
Missed Bee Grenade Texture Files
Today
Work In Progress of Bee Grenade Material setup
Today
Tweak mobile layout Forum index Reduce payment onboard threshold
Today
Fix stats not sending when updating daily ranks Tweak onboarding process Fix iframe transparent on mobile
Today
Additional rows on User More TipaltiService api UserPage - allow manual updating Add user money settings, onboarding process Onboarding tweaks Use iframe for onboarding instead
Today
dash invuln game over panel game over panel delay
Leaderboard backup, run #17813
Today
magnet pickups disappear revive soul player death/revive restart
Today
more coin stuff coin fly perk pickup fix perk pickup networking can drop perk choices perk pickup rotation tweak health pack floater number tweaks
Today
missing files
Today
added meshes and materials for all new meat items, sss profiles
Today
A bit more renaming Re-implement additive blending
Today
Track modification refactor
Today
Streamline copying a bit
Today
Don't snap TimeSelectionPeakItem to PasteBlocks
Today
Snapping polish Fix stitching logic, some sampling safety
Yesterday
Correct eye bone positions/skinning on all current player seeds
Yesterday
merge from autoturret_servertick_optim
Yesterday
Toggle the client warning zone trigger based on the peacekeeper flag Set the exclude layers
Yesterday
Reduce notification history auto refresh rate Updated protos to handle fields with C# default values being skipped by the Rust server Sync protobuf changes from Rust, fix entities with IDs bigger than 32bit IDs Missed some fields Add radtown and travelling vendor map markers (but rotation isn't sent from the game for some reason) Updated translations Update items Minor dependency updates Merge branch 'master' into release
Yesterday
Strip the massive target detection trigger from the client Set the exclude layers
Yesterday
Update to latest node version in actions