255,460 Commits over 3,990 Days - 2.67cph!

Just Now
Radwater now destroys the nucleus inside beehives
Just Now
4k textures io research table
7 Minutes Ago
Beehives can now be heated with heaters - Split off GrowableHeatSource so it can support any object so long as it has a IHeatSourceListener interface - Clamped overall quality
8 Minutes Ago
Remove unused NavLinkUpdate callback
14 Minutes Ago
Hobo barrel visual cooking setup
22 Minutes Ago
Bugfix: ensure WaterCollision grid is setup with right terrain dimensions Tests: In editor, started on craggy - size matched. Started on procgen - matched. Played demo - matched. In all cases validated initialization order to confirm no colliders/volumes were added too early. Exported PNG of the grid.
23 Minutes Ago
Fireplace meat setup
32 Minutes Ago
Added Bread 4K Textures
38 Minutes Ago
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38 Minutes Ago
Cauldron and skull firepit meat setup
41 Minutes Ago
Cleanup UpdateLinkStatus + Cleanup & format
49 Minutes Ago
3p anim updates
55 Minutes Ago
Renamed rabbit meat icons
56 Minutes Ago
Campfire meat setup
1 Hour Ago
Bugfix: FullServerDemos - transient entity recording fixes - Use DemoCount instead of ChunkIndex when determing to send snapshots - ChunkIndices reset, so they can rarely overlap for an entity and cause it to not send a snapshot - Reset counter on prefab pooling - previously it could cause skipping of transient entity snapshotting Tests: recorded a bunch of demos in editor
1 Hour Ago
Updated honeycomb description
1 Hour Ago
Added Pie 4K Textures
1 Hour Ago
small correction on trigger static list initializing wrong with excludelayers optim disabled
1 Hour Ago
Fixed duplicate "Monetization" button in user sidebar
1 Hour Ago
merge from visual_cooking_conditionls_merge #114724
1 Hour Ago
Fixed LODs on: Honey Jar HiveNuclei Honeycomb
1 Hour Ago
Use same priority order for subgraph inputs. Facepunch/sbox-issues#7706
1 Hour Ago
Disable reload cancelling for USP, MP5, Python
1 Hour Ago
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1 Hour Ago
Doubled crossbow projectile speed (will make zoomed mode hitscan soon)
1 Hour Ago
added cooking contional textures, materials and prefabs for bread and pies - adding to branch cause im not sure i trust the shelf
1 Hour Ago
cherrypick 114515 - CoarseQueryGrid causing crash on server disconnect
1 Hour Ago
Horse meat icon mipmaps
1 Hour Ago
Updated Bee Grenade World Model to use correct materials
2 Hours Ago
Remove unused Preload GameResources with the Resource system - which preloads all the dependant resources, reducing hitches when spawning for the first time Fix crash
2 Hours Ago
food events wip
3 Hours Ago
viewmodel - added new base idle (no waving around of fingers that make the jar defy gravity)
3 Hours Ago
3p updates - added bespoke override controller - hooked up intial 3p anims (bigger grip and no pull pin action) in controller - set entity to use new override controller - scaled up mesh to match viewmodel sizing (1.3)
3 Hours Ago
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3 Hours Ago
update tech tree script for isSelected opacity
3 Hours Ago
bee grenade icon update
3 Hours Ago
Clear kill window instead of only removing stuff outside of the kill window
3 Hours Ago
- Prevent tiger reacting overly aggressively to fire - Simplify fsm
3 Hours Ago
Fix api section not loading
3 Hours Ago
Refined the honey SSS parameters to fix it sometimes glowing too hard in certain lighting conditions.
3 Hours Ago
merge fron crafting_update
3 Hours Ago
Setup all meat prefabs Setup BBQ cooking visuals
3 Hours Ago
Experiment for with other fire reactions to find most intuitive one
3 Hours Ago
move lock icon to top left on the tree
3 Hours Ago
Added Bee Grenade Glass Gibs
3 Hours Ago
Bugfix: ServerDemoPlayer - skip the auth flow when playing the demo - also index packet logging messages - makes it easier to sort out order of things in editor logs Seems the simpler thing to do for now. Tests: played back staging demo - much less error spam
4 Hours Ago
More consistent fire reaction
4 Hours Ago
Additional server-side pie consume check. Pie entity bounds fix.
4 Hours Ago
Fix bindless lightmap crashes why are we never checking nullptrs ( closes Facepunch/sbox-issues#7705 )
4 Hours Ago
Update collision matrix so you can shoot debris