161,380 Commits over 4,597 Days - 1.46cph!

30 Minutes Ago
fix water wheel menu NRE
46 Minutes Ago
fix edge case swimmingNPC and simpleShark look rotation zero error
49 Minutes Ago
added "pinSlack" field to ragdolls/corpses to prevent small ragdolls stretching up to 1m past their pins seagull corpses can now float
58 Minutes Ago
Update: include assetscenes in contentdir build Back to 43k assets, 14.3GB output Tests: build server content dirs
1 Hour Ago
Fixed some compile warnings Rename some tool project internal names Minor cleanup Allow m_hGoalEnt in SetSaveValue Try to account for info_ladder_dismount inside ground Allow m_hPhysicsEnt in SetSaveValue * hEnemy is replaced by NPC:SetEnemy Fixed NPC related crashes Minor cleanups Added Player:RunConsoleCommand * It's serverside only, has the same limitations as Global.RunConsoleCommand Use Player:RunConsoleCommand in some sandbox tools Fixed citizen_sheet_bloody.vtf appearing blurry Added icons for the 5 new TF2 maps Only prompt quit confirm when using ALT+F4
1 Hour Ago
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1 Hour Ago
Update: use a whitelist to reduce the amount of rogue assets that make it into server ContentDir builds Shrinks builds from 16.5GB to 9.1GB (44k -> 32k assets) Tests: ran build
1 Hour Ago
Simpler fix for the lighthouse crate spawning inside the ground, S2P lighthouse
1 Hour Ago
Removed unused shaders and removed the GrabPass from the optimized blur shader
1 Hour Ago
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1 Hour Ago
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1 Hour Ago
merge from main
1 Hour Ago
Removed all BiRP only subshaders that previously handled GrabPasses
1 Hour Ago
added seagull head trophy to huntingtrophy small prefab. Added a head dispense to the seagull corpse prefab.
1 Hour Ago
Clear unused reloadSounds array Fix not always using intended automatic fire rate whilst placed in a turret
1 Hour Ago
fix tattoo file storage after merge from main
1 Hour Ago
Restore alien costume sitem meta guid, changed in 167536 making it uncraftable
2 Hours Ago
Add pause between being allowed to rename after petting livestock to prevent accidental double taps starting a rename
2 Hours Ago
Removed parts of the TOD system that are no longer needed in RRP
2 Hours Ago
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2 Hours Ago
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2 Hours Ago
exported tattoo gun vm anims and linked textures to rig
2 Hours Ago
let FSM graph debug selected client entities in the inspector (just find the server entity from the client one)
2 Hours Ago
Removed stray terrain tile from compound prefab. Softened splat blend slightly to improve transition in arid areas. Repainted blend to fall within radius/fade. S2P. Tested in proc map.
2 Hours Ago
Merge from main
3 Hours Ago
Fix NRE in Rust+ CameraInput when the target camera was destroyed
3 Hours Ago
update (added stand)
3 Hours Ago
- Removed more old image effects - Updated scenes and prefabs to remove old missing components
3 Hours Ago
merge from main
3 Hours Ago
Moved info and net into small icon buttons next to the console tab, matching the store's sub buttons - Green when open, tooltip on hover - Removed the main menu mask from them so the icons show the first time F1 opens - Graph dot size is now a setting, smaller dot in the f8 widget
3 Hours Ago
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3 Hours Ago
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3 Hours Ago
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3 Hours Ago
Updating branch; merge from main
3 Hours Ago
Fixed brown crate spawning inside the floor when lighthouse hasnt been repaired. S2P Lighthouse
4 Hours Ago
merge from main
4 Hours Ago
Fixed railway tracks getting buried by terrain from TerrainHeightSet smoothing of cliff backfaces as well as rail terrain and road terrain stages - new World Setup stage 80 `Rail Lift` to look for buried rail and gently raise. Overlapping rails/junctions/sidings are lifted together so junctions line up. Tested 5 seeds in editor, observing better rail visuals and no issues using the workcart. 0.4s stage time
4 Hours Ago
merge from stencil_changes
4 Hours Ago
expanded tattoo ink colours
4 Hours Ago
Merge from main
4 Hours Ago
Improve foliage shadow cells bounds calculations, try grouping shadow cells by cascade and shadow fading
4 Hours Ago
Merge from indirect_instancing/stable
5 Hours Ago
Procedural caves 7 - removes the old cave monument prefabs
5 Hours Ago
Procedural caves 6 - cave well prefabs from procedural_caves
5 Hours Ago
Procedural caves 5 - cave_entrance_c prefab in bundled caves
5 Hours Ago
Procedural caves 5 - removes the old cave segment prefabs from bundled caves
5 Hours Ago
Procedural caves 5 - cave segments batch 1 - moved from caves to autospawn cave-segment
5 Hours Ago
Procedural caves 4 - procedural entrance a scene and prefab
5 Hours Ago
Procedural caves 4 - ProceduralMapCave and test scenes, cave hull preset