199,793 Commits over 4,140 Days - 2.01cph!

Just Now
merge from fix_buried_weapon_ownership
3 Minutes Ago
merge from compass
Just Now
merge from pilot_hazmat_dlc
3 Hours Ago
Merge from hardcore_refresh
3 Hours Ago
Death screen fade fix
4 Hours Ago
Reassign the read only death screen fog images every time we open the death screen
5 Hours Ago
merge from fogmethod1 (sky branch)
5 Hours Ago
fix debug_cloud_position not reporting the randomized offsets
5 Hours Ago
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5 Hours Ago
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6 Hours Ago
Iterating: - Exposure improvements. (Overexposed horizon fix). - Minor tonemapping tweaks for highlights (overexposed arctic fix). - Cloud shading improvements in tundra/arctic. Clouds blend in better with the sky. - Various related adjustments to keep harmony.
Today
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Today
Merge from main
Today
New setttings tooltips, re-organized some categories
Today
Merge from spraycan_codelock_reskin
Today
Merge from hardcore_refresh
Today
Add back in the option to make the player not show their direction on the map, show an empty circle Even if a player has a compass on the belt, they still need to to pull out the compass to figure out a direction
Today
Can no longer buy pistol ammo from npc vendors (affects waterwell mostly)
Today
Checkout result button cant be toggled off
Today
Fix monuments/vending machines briefly visible when map is fading in
Today
Fixed cart not clearing correctly from prefs after a checkout
Today
Fix game modes automatically spawning the player if they were killed while offline even if they have a sleeping bag (ie. when we would normally just show the death screen when connecting)
More robust map viewing system Shows the proper loading wheel
Today
Fix death screen fog not being applied if player leaves and joins another server in a single session
Today
Merge from main
Today
merge from new_menu
Today
Changed menu loading to make sure we aren't initializing disabled preprocessed prefabs Cache loaded pages
Today
Merge from main
Today
Fixed store subbing twice to steam purchase callback Double instance safeguard for all pages
Today
merge from new_menu
Safer home page singleton Bail out of server browser if instance is already found
new_menu -> main
NRE fix
compile fix
Proper method for formatting timespans as months,weeks,days,minutes and seconds in a translatable way Setup 'last joined' time for quick join and regular server entries Pack last joined time inside light server data we store in the menu json
Today
merge from new_menu
Today
Ultra wide fixes Always close the cart after a succesfull checkout
Today
Checkout result buttons not clickable during the opening sequence
Today
Added an horizontal scroll in the checkout result page for when you buy half of the store at once
Take a stab at fixing the rust plus button being unuseable when first joining a server
Setup quick join system Bypasses the history page (not super reliable), so we store the last connected server data locally Bit of work to ensure info is displayed properly More code cleanup throughout player join and connection classes
Today
update from main
Today
merge from main
Today
Primary green button styles tweaks, to match blue primary
Today
Bootstrap roboto sharpness tweak
Today
Checkout result page polish
Today
Equip the item on the player when a button is pressed
Today
Skin update
Today
Reset the vertical scrollbar position to the top when typing in the filter box
Today
Selecting item buttons from the scroll view now creates a worldmodel and a viewmodel, pressing a different item button replaces it. On player connection, the player's inventory is cleared in the case of having an editor loadout equipped - in preparation for giving the item to the player. Added a skydome to the scene from Playground to resolve lighting errors on some viewmodels