137,486 Commits over 4,474 Days - 1.28cph!
Preserve order of cliff prefab operations. Run a pre-cliff baseline on the real procgen pipeline to get the state of terrain before cliffs are placed for accurate runtime recalculations. Don't move the camera when recalculating terrain
Whitebox progress
Added NPC dwelling component for testing room randomization
▆▍▉▊▍▌▇▌▄▊▉ ▇█▅▅▍▊▅█ ▍▊▋▌█ ▉▅▍▅▇▍▊ ▊▊▇▉ ▅▊▊▊ █▋▋▇▅▊▇
Update: ensure PlayerPos/LocalPos/Rot/... caches are initialized to accurate values when player connects
Tests: none, trivial change
Clean: minor refactors
- codegen
Tests: none, trivial changes
gamesroom shotgun trap
- textures updated
- material updated
Remove a redundant copy when serializing messages to be sent to Rust+
Should fix "IOException: Tried to write beyond the buffer bounds" when sending clan info to Rust+
Added apartment.adminapartmentnoclip (replicated + enabled by default), allowing admins to noclip freely inside rented apartments
https://files.facepunch.com/raul/2026/July/07_21-15-WavyBarnacle.mp4
Clean: remove last Jobs 2 code and branches
Tests: compiles
Clean: remove all speed and flyhack state fields on BasePlayer, rely on AH counterparts
Tests: ran unit tests
Renamed ConVar to apartment.adminapartmentbypass
Moved the entire logic into IsAuthed
Switched the variable to a replicated var for invisible blocker synchronisation
Codegen
Merge from m16a2_viewmodel_fix
merge from PlayerMaintainedMonuments -> water_treatment_plant_maintainables
Added apartment.adminauthbypass ConVar (unsaved, disabled by default) which when true, it grants access to admins to rented rooms (walk in, open doors and containers)
https://files.facepunch.com/raul/2026/July/07_19-40-StarryBumblebee.mp4
Disable saving on static control computer prefab
Merge from monumentisland_apartments_fix
Fix empty monument island loading apartments
Recalculate button keeps cliffs in the same location
2 gizmo options:
1. Distance culling
2. Select what cliffs to show gizmos for by clicking them
Founders Door - added gibs, double door variant
merge from m16a2_viewmodel_fix
Clean: use AH states in unit test logic
Eliminates a chunk of BasePlayer AH field usage, can remove them next
Tests: ran unit tests
Improvements to the CliffSandbox dev scene
- Select cliff prefabs from inspector dropdown
- Can provide a real `.map` file, coordinate and region size to instantly generate the real terrain and cliff data from a live map for debugging
- Toggleable prefab gizmos in playmode
- Spawnable player-sized capsule for sense of scale
Merge from PlayerMaintainedMonuments/powergrid
Supermarket scene playable in editor
exported deer anims and rig
Try to exclude the GrabPass-SubShader of the "Standard Refraction" shader from RRP and causing error spam
adding new areas for trainstations, submitting for Damian to check randomization
Clean: rewrite internal unit test methods to use PlayerServerState struct
Done in prep to switch to custom AH states from Jobs 3
Tests: ran unit tests
Deleted first version of the backpack and reorganized folders
Further lower the pooltable
Clean: got rid of Jobs 2 branches in AntiHack code
- also moved serial IsSpeeding and IsFlying from AntiHack to Test.AntiHackTestsSetup
Keeping them so that we can still use those to validate batched logic
Tests: ran unit tests
Merge from PlayerMaintainedMonuments/powergrid
Update supermarket freezer so new effects are toggled on/off with power
S2P supermarket
- Add mouse instructions to the ui
- Minor ui changes
Fix pool balls not rolling when they get slow enough
Fix the fuse gib being created every time a fuse would leave its item slot for any reason
Stop dismounting from the pooltable ending up killing you
Darts QoL
- viewmodel rotates to aim at reticle position smoothly
- leaderboard menu is hidden in multiplayer (it's a singleplayer only feature)
- mountable headlook clamps to not look through viewmodel
pool: Resetting the game now takes a few seconds rather than instantly being able to do it
Fix darts game board breaking aux1 builds
gamesroom shotgun trap
- fix ansio setting for specgloss texture map
Enabled/Disabled states for freezer
gamesroom shotgun trap
- added guide model for consistancy
- updated prefab
- updated game model