197,071 Commits over 4,110 Days - 2.00cph!

9 Minutes Ago
Remove some duplicated work done updating nameplates so it's only done once per frame Other optimizations to try and get nameplates to not be as slow
1 Hour Ago
merge from fogmethod1
1 Hour Ago
ensure shaders are included
1 Hour Ago
forgotten null check
2 Hours Ago
Cow animation update (walk)
2 Hours Ago
- When staying in cover, try to hold a likely angle the player could come from - Fix scientist sometimes leaving their zone for a cover super far away (when they use the old cover system as fallback) - More navmesh blockers on oilrig small to prevent scientists wasting their time testing destinations inside geo
2 Hours Ago
Fixed issues opening menu
2 Hours Ago
Fix a rare bug where F1 killing would start the 60s kill cooldown, but not actually kill the player. (could happen if the command is entered precisely while entering the incapacitated state)
2 Hours Ago
Missed files
2 Hours Ago
Save us 20 ms when leaving a server. Present in the current game. Split menu enabling/disabling across a few frames with a coroutine. Handling those UI elements is heavy. Throw 'disconnected' toast when leaving a server.
3 Hours Ago
deployable anchor update
3 Hours Ago
More arctic tuning for when the sun is low.
3 Hours Ago
Less fog overflow out of the arctic biome.
3 Hours Ago
Fix connecting to same server multiple times in a row not firing off "OnLobbyGameCreated()" callback
3 Hours Ago
Store, Inventory fixes for floating footer
3 Hours Ago
Remove allocs in flanking state
3 Hours Ago
Make leaving zone during rush more robust
4 Hours Ago
Overcast improvements. Minor SSS tweaks on clear.
4 Hours Ago
merge from print_light_counts -> main
4 Hours Ago
Fix "Print Lights" doing both ddraw and printing light count
4 Hours Ago
merge from main -> print_light_counts
4 Hours Ago
merge from party_system -> main
5 Hours Ago
Fix more spacing issues
5 Hours Ago
merge from jungle_update/spatial-biome-fog/fogmethod1
5 Hours Ago
move and fix home news
5 Hours Ago
Floating Header and Footer, inventory tweaks
5 Hours Ago
Merge from main
5 Hours Ago
subtract 124169 (vclouds/fog)
5 Hours Ago
- Remove nav blockers in small oilrig - Cache zone on spawn - Discard potential destinations out of zone when peeking or taking cover - Don't flank targets out of our zone, or rush them, unless they got injured or an ally asked for help - Add debug visualization for zone checks - When leaving the zone for any reason, scientists should not filter points outside the zone anymore, or they'll be stuck
5 Hours Ago
subtract 124170
5 Hours Ago
subtract 124178
5 Hours Ago
subtract 124192
5 Hours Ago
subtract 124209
6 Hours Ago
Various improvements to the `debug.lookingat` command - now works on more objects and displays more information.
6 Hours Ago
compile fix
6 Hours Ago
Pilot Hazmat - WIP helmet model/materials
merge from main
Floating cities greybox progress
Ensure they are both set to off
More dumb fixes
Today
Adding cow animation exports and clip set up
Fixes for the crafted item and new item blur backgrounds
Use Application integration instead of my rubbish pipeline for those notifications
Today
Inventory Modal
Today
Initial setup for new AI zones (zones they don't want to leave unless they have a very good reason like pushing an injured player) This is to avoid all the scientists going on the same floor to fight upon hearing the first shot, instead they should cover the entrances to their floor and only move between floors on special occasions Previously this was done with navmesh blockers, but they prevent the scientists to ever pushing in another floor
Fixed NRE when connecting to a server
Give the player a notification in the menu if a new rust version has been released on Steam. Pipeline to grab manifest changes with an event.
Today
Disabled the CameraAtmosphericScattering component on the Main Camera prefab temporarily to fix visual issues
Today
Fix scientists not shooting back when sniped from very very very far away
Hook up twitch drop data on the clientside