197,320 Commits over 4,110 Days - 2.00cph!
fix chippy arcade machine snapping and corner snapping
Fix twitch rivals desk snapping and corner snapping
Fixed bed corner snapping and regular snapping issues
Fixed legacy furnace corner snapping
Fixed repair bench placing and corner snapping
Fixed composter snapping and corner snapping
Fixed mixing table corner snapping
Fixed electric furnace snapping and corner snapping
Fixed cooking workbench snapping
Fixed large battery snapping and corner snapping
Fixed small battery snapping and corner snapping
Fixed small generator snapping and corner snapping
Fixed abyss barrels snapping and corner snapping
Fixed bamboo barrel snapping and corner snapping
Fixed wicker barrel snapping and corner snapping
Fixed storage barrel b&c snapping and corner snapping
Fixed sofa corner snapping on the right side
Rain profiles.
Cloudy/Overcast improvements.
Cleaned up obsolete profile files.
Set a default invisible cirrus to climate for error purposes.
More stuff I'm forgetting.
Fixed demolish timer restarting after using the simple upgrade menu on an external wall/gate
Merge from workshop_render_fixes
Reimplement settings switcher as it looked like I didn't commit it and it got deleted?
Various fixes & consistency tweaks.
Iterating
Moved underground neutral to custom tonemapper for better blending.
Merge from softcore_respawn_fix
Disable saving on the softcore respawn zones, fixes them duplicating on server restarts
Added debug.removeOverlappingStaticSpawnPoints convar to clean up any duplicates
Remove 'exact' corner snapping for the sleeping bag - works way better
Greatly improved corner snapping when trying to put 4 boxes in a 4 by 4
abyss storage container deploy and interaction sounds
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Add QA Island to scene loader
merge from party_system -> main
Fix joinKey not being reset when team enters pool
merge from party_system -> main
subtract
124432 - restore CraggyIsland
Cherrypick
123243 which was commited on wrong branch (fix reconnecting to same server as party leader not prompting other users to connect)
Mitigated the over-bright arid atmosphere haze in certain lighting conditions.
merge from party_system -> main
Fix party invites that arrived before the main menu was fully setup not being shown
Merge from fix_eager_cctor
merge from party_system -> main
Merge: from autoturret_optim
- switch timing variables from float to double
Tests: editor builds C+S + confirmed deployed turret scans & detects, shoots, reacts to flank shots
Update: AutoTurret.nextShotTime -> double
Tests: editor builds C+S
Update rich presense for party members at the same time the rich presense is updated for a friend
Update: AutoTurret.nextIdleAimTime -> double
Tests: editor builds C+S
Clean: delete AutoTurret.lastShotTime
Was never set, and the code that depended on it had to do extra calcs, only to discard results.
Tests: editor builds C+S
Update: AutoTurret.nextVisCheck -> double
Tests: editor builds C+S
Fix rich presence not updating for friends inside your party
Update: AutoTurret.lastDamageEventTime -> double
Tests: editor builds C+S
Update: AutoTurret.lastTargetSeenTime -> double
Tests: editor builds C+S
Update: AutoTurret.lastScanTime -> double
Tests: builds in editor C+S
Sanity checks for VTF loading
Minor cleanups
Fixed some issues with save/load system
UniqueID/SteamID consistency for multirun clients
UniqueID will still be inconsistent for multirun clients because its based on data clients can't know
Only allow sound precache on level transitions/game load
Should help with singleplayer players and addons with hundreds of sounds per weapon