200,613 Commits over 4,171 Days - 2.00cph!

Just Now
Update: extract algorithm from ServerOcclusionJobs.CalculatePathBetweenGridsJob Tests: inspected asssembly
19 Minutes Ago
Cherrypicked 127704
33 Minutes Ago
restore m_EnterPlayModeOptions
34 Minutes Ago
Update: batched OcclusionLineOfsight skeleton Tests: none, not engaged yet
40 Minutes Ago
Update: refactor server occlusion job to take out grid definition Prep for adding a batch version Tests: on craggy in editor with 2 players, ran behind the hill and got despawned
43 Minutes Ago
Adding extra bone to pilot hazmat mask tube
44 Minutes Ago
Update from Pilot cinematic
44 Minutes Ago
Quick Join - Prevent local 'last connected' data from being overwritten by steam
48 Minutes Ago
Gameobjectlod burst cloth on pilot hazmat
54 Minutes Ago
Added helmet mat to lod3 of pilot hazmat
57 Minutes Ago
Merge from tugboat_toot
58 Minutes Ago
Configure max horn time and rate limit
60 Minutes Ago
helmet cinematic material fixes
1 Hour Ago
Reduce terrain alpha cutoff range to 400
1 Hour Ago
Fixed ambient lighting when switching between items in your hotbar
1 Hour Ago
Merge from main
1 Hour Ago
Merge from compass
1 Hour Ago
Added Pilot Hazmat Cinematic Textures and Materials
1 Hour Ago
Needle now moves when tapped during admire animation
1 Hour Ago
Pilot helmet cinematic materials, backpack cinematic materials set to 4k in editor
1 Hour Ago
Added cinematic textures and material for the pilothazmat backpack
1 Hour Ago
subtracting 127585, caused worldgen turned into an Accordion - "Replace our custom Parallel.For and Parallel.ForEach with the standard .NET one" https://files.facepunch.com/Alistair/101/08/2025/6A09/RUST%20Screenshot%202025.08.01%20-%2009.45.39.95%20%281%29.png https://files.facepunch.com/Alistair/101/08/2025/2c38/RUST%20Screenshot%202025.08.01%20-%2009.47.47.40%20%281%29.png
2 Hours Ago
update from main
2 Hours Ago
Updated patterns
3 Hours Ago
updated pilot hazmat lod albedo texture
3 Hours Ago
pilot hazmat icon update with latest textures
3 Hours Ago
Patterns update, removed old materials/textures - added 3 muted patterns that share the same palette. Updated pilot prefab but not enabled
3 Hours Ago
menu UI sounds decent WIP
3 Hours Ago
Pilot helmet texture updates, cleanup
3 Hours Ago
Updated material lods with latest textures
4 Hours Ago
merge from tugboat_toot
5 Hours Ago
merge from pilot_hazmat_dlc
5 Hours Ago
Merge from foliage_transmission_shadowing
5 Hours Ago
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5 Hours Ago
Merge from main
6 Hours Ago
Wait for the map file to finish uploading before allowing players to connect to the server Before this players who connect in the first moments of the server opening would need to generate the map, so they'd load in a lot slower even though they were first to connect
Today
Trying out Unity's VHACD convex collider generator, might help with generating convex colliders for objects deployed on boats (going to be an issue going forwards) Seems to work reasonably well on some meshes, not at all on others. Needs more investigation Set up an editor window to expose the settings and spawn the colliders in the scene for testing
Today
update to ejector chair
Today
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Today
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Today
Merge from foliage_transmission_shadowing
Today
Update from main
Today
Foliage rebake (encoding fix)
Today
Fix encoding issue, remove no longer used shaderglobal
Today
merge from new_menu
Today
Codegen
Today
Fixed the store general tab messed up nav buttons Updated the scroll selection to a 'most visible section' approach, feels better in most cases
Today
Merge from hardcore_refresh (no build as there are menu compile errors that need to be merged)
Today
Fixed not being able to assign another player their full bag limit on vanilla servers (this behaviour now only kicks in when a server is running fog of war or no map) Fixed incorrect bag count being sent to player when they assign one of their bags to another player
Today
Update from /main