158,834 Commits over 4,566 Days - 1.45cph!
Swap the rest of the mag drops over to the same system as the glass ak
merge from bone_retarget_optim
Fix lasers being broken in first person
pre-initialize found bones array with the extra bones that have already been moved as part of DoBoneRetargeting to avoid pointlessly recursive searching for them
- much more impactful for things like hazmat skins that have a lot of extra bones for skirts
- ~0.3ms now for BoneRetarget
fixed missing upkeep component for triangle spiral stairs
Debug overlay only created on demand when gamepad_debug_overlay is true
Remove the cachedPostIK system - its not needed after spine IK has been moved into jobs
- Cleanup mag drops
Don't calculate/trigger haptics/rumble if gamepad not current input device
Ignore all pad stick input when not the current input device used for play, fixes potential stick drift causing input for m/k play
russian roulette;
- item updated
- sitem updated
Fixed item stup for halloween DLC, (halloween lights not being craftable, having different stack size and crafting cost to xmas lights, and alien suit blocking torso instead of legs)
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revert accidental cloth asset change
optim bone retarget, cache the found bones on the first lod's search so following lods can just read the cache directly
~6.5ms -> ~1ms
high stakes pack;
- setup sitem for pack and contents
- updated skins and localization
electronic chessboard;
- polished textures
- updated prefab
- item updated
russian roulette;
- item updated
Rework gamepad duck-latching so it only touches gamepad logic, fixes potential escape menu not clearing input.
Increased the arctic biome threshold for refrigeration to 10%, should prevent refrigeration happening in strange places with little specks of invisible arctic
merge from railcolliders_optim
Rail segments now cook their collider mesh in a job instead of on the main thread
5.2ms -> 0.03ms on the main thread per segment
- Add badges to DLC
- Show badge on dlc bound items in the character creator
- Add crappy sunburn badge
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Standardise milk skimming and food spoiling - skimming used to require a powered fridge even in the arctic
Skimming timer will now increase any time an item is refrigerated, either via the environment or a fridge
Add per prefab timings to the dumpWarmup console command, measures how long each prefab takes to warm up
square steam images for halloween sitems
Merge from salvaged_ice_pick_wr_fix
Flail vm and 3p set up with placeholder animations
store icons for halloween limited items, plus set all to limited
Merge from render_pipeline_testing
merge from buildingprivilege_cache
Fixed regression with player boat privs when using the cache
merge from gate_speed_fix
Cleaned up building priv cache vs vis tests
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Merge from neon_sfx_occluded
Neon sign sounds are now occluded
Had to adjust their volume slightly
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Merge from solar_explosive_fix
Fixed attached explosives getting scaled incorrectly on the solar panel
Merge from spray_reskin_atlas_fix
Fixed incorrect material replacement when using the spraycan to reskin the double door at low quality