126,937 Commits over 4,171 Days - 1.27cph!
merge from boat_stability
updated jungle storage horizontal barrel collision and volumes to be consisten with the other horizontal barrels
merge from retrotc_lod_distancefix
merge from marker_teleport_reset_fix
mereg from boat_stability
use the same buoyancy sleeping behaviour as tugboat
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merge from mesh-guide-shader-improvements
Using Syncvars - raw move the turret to be pointing the intended directin of the user
merge from deployguidecolourtweaks
tweaked neutral guide colours to be more orange
reduce anti-beaching accel
- Adds additional mission from Lumberjack to pay a visit to a floating city
- Update Lumberjack to support dispensing more mission types
- Update Lumberjack dialogue tree, slightly better responses for having recently completed missions and having no missions available
- Add temp new NPC on floating city for new missions
- Update mission list dialogue tree node to support having different dialogue depending on the selected mission
- Add option for kills from team members counting towards kill entity type mission objectives (does not affect existing missions)
blunderbus 3p aim attack anim clip edited
tweaking light int and radius, killing shadows
assorted small fixes:
- fix workshop weather spamming log
- fix gun information header padding
- fix "GUID is empty" error in workshop
merge from deployguidecolourtweaks
checking in floating city 2
initial lighting pass on security prison barge
added prop render script and aligned to old bed icon, re-rendered icon
Forgot to hook LOD3 up in prerfab whoops
LOD3s for casino elevator
Rebase on /main (save 271)
Move auth code to PlayerBoat.Auth partial
Update: don't build UI bundle for server bundles
Tests: none, trivial change
Clean: get rid of StoreTakeover internal warmup count
It never goes past 1 since we fixed open order of store
Tests: stuck an assert and validated poked at different menus
deploy guide asset colour and emissive tweaks
entity, hold type and animation updates for a selection of tool updates
initial lighting pass on medical barge
Fixed incorrect Go Fish mission desc "Fish for 5" -> "Fish for 3"
Fix the seat mount spawning us at weird angles (removed eye override)
watertreatment plant single pickup BP fix
merge from boat_stability
- anti-beaching forces
- boat separation
- general control improvements
moved dome puzzle box blocking door
improvements to sail performance
Bugfix: ensure StoreItemGrid caches local source bundles
Fixes wrong imges displayed in the shop for specific items
Tests: navigated to store and clicked a bunch of pages. Compared before and after images
initial lighting pass on farm barge
retro toolcupboard crate and tool lod distance tweaks
Update: reimplement UI_StoreItemGrid population
- Warmup completelly skips initialization of tiles
- Expanded the interface to permit existing custom usage (filtering via search, editor test tools)
Tests: Clicked through a bunch of tabs and tiles, used search
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