200,373 Commits over 4,140 Days - 2.02cph!

3 Minutes Ago
Close the menu chat when the menu is closed
16 Minutes Ago
MainMenu.Canvas extra null check, fixes UI_BackgroundAspectRatioFitter.Fit NRE
18 Minutes Ago
Added close button to the menu chat Mip maps on friend status circle sprite Some cleanup
20 Minutes Ago
exported 3p flame thrower anims, tweaked holster postion
21 Minutes Ago
Added mask clipping support to UIBackgroundBlur
30 Minutes Ago
Fix tugboat lights LOD settings
42 Minutes Ago
Fix Quick Join names taking ages to appear: Cache servername in the quick join disk data Put in a temp name (from disk) whilst we wait for the real data to come in
52 Minutes Ago
fix cloud transitions into weather profiles with overridden sun/moon color scales
1 Hour Ago
Add todo to remember accounting for ducking when estimating muzzle pos server side
1 Hour Ago
Add random pitch to backpack hit sound
1 Hour Ago
Prevent scientists shooting when their eyes are unobstructed but their weapon muzzle is. Some work is still needed to have them reposition to avoid the obstruction or take cover.
1 Hour Ago
Fixed rotation error on food market shell, added LOD3 textures
1 Hour Ago
Fixed more cases of overflowing padding on the interaction toast
1 Hour Ago
Added FPBuild config and Jenkinsfile
1 Hour Ago
new_menu -> main
1 Hour Ago
Add a few more common words to the error parsing for toast error pushed Add a max text of 650 on the interaction toast
1 Hour Ago
Add extra logs, and console commands to debug rust plus
1 Hour Ago
Add placeholder high pitch metal impact sound when heavy backpack weakspot is hit
2 Hours Ago
Rust plus button now does proper comparison check the first time its refreshed Now listens to invalid/empty app ids and handles cases where the player is in a demo or not connected to a server
2 Hours Ago
Clean: dead variable Tests: none, trivial change
2 Hours Ago
Updated Body and Gloves textures/mat
2 Hours Ago
Fix heavy facing wrong direction after clearing a corner, and staying far instead of constantly advancing
2 Hours Ago
Polished social open/close transition UI.AlphaMask can use vertex color, fixes avatar never fading out
3 Hours Ago
Hide 'friends' in connect modal when joining a development server
3 Hours Ago
Dont bother animating progress bar scale on the new hero
3 Hours Ago
Disable WearableRandomMaterial, was just an internal test
3 Hours Ago
merge from stringpool_warnings_investigation
3 Hours Ago
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3 Hours Ago
Clean: fix code formatting Tests: none, trivial change
3 Hours Ago
FriendsList is a UI_Window Added escape capture Cleanup
3 Hours Ago
Updating pilot hazmat burstcloth settings
4 Hours Ago
Merging food market barge shell meshes plus LODs
4 Hours Ago
Only apply black fog in environment volumes that have the Train Tunnel or No Sunlight types
4 Hours Ago
merge from stringpool_warnings_investigation
4 Hours Ago
Initial helmet variation setup
4 Hours Ago
Social prefabbing, cleanup ResetStaticFields on NameHelper
4 Hours Ago
Fixed checkout result layout issue
4 Hours Ago
merge from new_menu
5 Hours Ago
Removed log in UI_Settings Some skinviewer tweaks
5 Hours Ago
renamed pilot hazmat suit description to pilot suit
5 Hours Ago
Fixed some price formatting issues causing local market price to be multiplied by 100 Added printCultureInfo command
5 Hours Ago
Pilot hazmat burst cloth settings adjustments - collision on waist pipe, constraints on backpack bones to prevent clipping
5 Hours Ago
Separate heavy weakspot health from their main body health, makes it more intuitive
5 Hours Ago
Adding burstcloth setup to pilot hazmat
Today
network++ sav++
Today
merge from distanceglowfix
Today
merge from rainimprove
Today
Merge from foliage_transmission_shadowing
Today
merge from benchmark_fpslimit_fix