161,988 Commits over 4,597 Days - 1.47cph!

31 Minutes Ago
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31 Minutes Ago
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31 Minutes Ago
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1 Hour Ago
Add parallax mapping to bullet decals
1 Hour Ago
F1 console update - commands describe their arguments, so the UI can show the signature and suggest values as you type * Tells you exactly what parameters are expected in what order, their types and value ranges, whether they are optional or required, they can have added help texts * Custom autocomplete sources such as file names when loading configs, item or entity names https://files.facepunch.com/cipeax/2026/November/11_00-58-IntrepidGoldfinch.mp4
1 Hour Ago
Limit camera recordings to 60s and tapes to 5 minutes of demos
1 Hour Ago
Play back voice chat recorded on camera tapes
1 Hour Ago
share vclouds render between sun and sunless water reflection probe
3 Hours Ago
Implement rising rivers during rainfall, shelving here because it doesn't work very well * Server prebakes the lowest and highest river levels and lerps between them Problem is after a few proc gen tests in most cases this looks bad and results in a visible water edge We'd need actual water physics? Not worth it https://files.facepunch.com/jarryd-campi/2026/November/Unity_yXJIos8h4u.mp4
3 Hours Ago
don't run water window pass copy unless underwater
3 Hours Ago
Record EnvSync into camera tapes
3 Hours Ago
Added additional option to customise shaft style (i.e. skins) to fletching jig dialogue
3 Hours Ago
remove water ambient lighting interpolator on upward facing water surfaces
3 Hours Ago
Fix test runner getting tripped up by an empty string being used as a parameter
3 Hours Ago
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3 Hours Ago
implement proper ocean patch culling in ocean hull shader
4 Hours Ago
Expose wind turbulence to weather preset, raise it on heavy rain so we get more foliage movement
4 Hours Ago
Some randomisation to rain speeds
4 Hours Ago
Fixed small band of wetness in some base corners
4 Hours Ago
Fix water drops appearing to clip through the ceiling when standing underneath them
4 Hours Ago
Disable any wetness rendering in edit mode, better terrain falloff
4 Hours Ago
Added a new weather preset editing window, sets weather settings instantly bypassing any easing
4 Hours Ago
Changeset: 169668 Change mac build to arm64-only
4 Hours Ago
Rejigged the arrow customisation UI to be full screen and better match Rust's UI. Increased viewport size of arrow preview. More colours added.
5 Hours Ago
- Fixed wrong DLL being excluded from Win32 srcds (oopsie) - Merged Pull Requests - Check `AdminOnly` field when spawning vehicles - TTT: Ignore unknown modes in ttt_mute_team
5 Hours Ago
Fix more cases
5 Hours Ago
Fix up some bad cases when scientists would not flank properly
5 Hours Ago
fix missing render graph reads for water shadow stuff
5 Hours Ago
fix trunction of float4 lodInfo in WaterShore.cginc
5 Hours Ago
fix water sun shadow filter running twice per pixel
5 Hours Ago
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5 Hours Ago
Added arrow preview to fletching jig dialogue window so now you can preview your customisation
5 Hours Ago
Handle cases where the player is killed or dismounted while playing back a tape
5 Hours Ago
Run the manifest update so committed item ids match builds
5 Hours Ago
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5 Hours Ago
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5 Hours Ago
More escape capture stuff
5 Hours Ago
Updated gamepad escape calls
5 Hours Ago
Updated component specimen, added more button styles
5 Hours Ago
Added slider component
5 Hours Ago
Added draggable component
5 Hours Ago
Codegen
5 Hours Ago
Added InputField component
5 Hours Ago
Moved F7 pump out of Client.Input to a default bind like the F1 console
5 Hours Ago
Moved out global escape capture out of mainmenu manager because it never made sense. Added Client.Input
6 Hours Ago
Merge remote-tracking branch 'origin/hackweek-rain-benchmark' into hackweek-rainy-days
6 Hours Ago
Merge branch 'main' into hackweek-rainy-days
6 Hours Ago
Bring back camera parenting in demoui2
6 Hours Ago
Ignore all non-player packets when playing demo tape, send snapshot when done
6 Hours Ago
Ignore effect packets while playing back demo tape