197,367 Commits over 4,110 Days - 2.00cph!
Turn on snapping for bamboo shelves (full size)
Fixed weird menu text error for deployable snapping
Turn on snapping for the command block
Turn on snapping for the beach towel
Breakdown buttons styling
added detail map to enhance deployable anchor material
Prevent pressure pads from being able to be placed on top of each other infinitely
Tests: new GameTrace tests - TestsTraceAll and TestsTraceAllBatched
TestTraceAllBatched is currently failing, as it's wip
Tests: ran new unit tests
Fix sprinting players not being noticed by scientists fast enough, and crouching players being noticed too fast
Balance scientists vehicle awareness
Fix twitch drops json model error
Enabled left and right triangle roof line conditional models on the server (for most skins)
Fixes flyhack kicks when climbing them
gibs and collision setup for deployable anchor
texture update
Make horse riding players more visible to npcs
Add convar to tweak npcs health
Restored TMP menu drop shadow preset
Tags styling, price is in the marketable tag
Potential fix for all scientist placeholder audio being feminine on some systems
Added IBoatBuildingPiece inteface.
Call IBoatBuildingPiece.OnAddedToBoat when pieces are parented.
Moved steering wheel and sail init logic to this implementation.
Close any open sails when finialising boat building at the boat building station, so that your boat doesn't sail off before you can get back on it.
Have scientists coordinate a push together when throwing a smoke grenade
Steam inventory twitch drop nicer view
Still shoot when panicking, just be inaccurate, looks less silly
- Have scientists notice a player 1.5 times faster based on playtest feedback
- Have scientists spot vehicles from further away
Show tick for valid required items
Improve placement of boat building station
Non tradeable and non marketable tags
Assets for External Walls page and fix weekly skin tile long names
Show required item status.
UI fixes.
Steam inventory item tags system
Deployable anchor
merged mesh together into 1 object,
LODs
Show the reason why an item cannot be scrapped in the modal
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Hide another incorrect prefab id error
Fixed case senstivity causing editor to think entities are missing from the manifest
Syncvars and Protobuf, save into separate scene
First pass on a better onboarding demo
Don't show manifest info if entity is in a scene
Don't show manifest fix options if prefab ID is 0
Merge from frontier_external_fixes
fix chippy arcade machine snapping and corner snapping
Fix twitch rivals desk snapping and corner snapping