141,225 Commits over 4,352 Days - 1.35cph!
prefabs/ammo ok
prefabs/building ok
Updated Electric Furnace Skinnable Asset
Updated Skin List and Manifest
Created Electric Furnace Workshop Deployable
Added Electric Furnace Workshop OBJ
Scientist2 and ragdoll now use PlayerModel.fbx as their base for better future compatibility
added test to see if pasted boats are positionally stable to check assumption of other tests (they aren't)
added simple drag-by-angle consistency tests
- replaced galleon copypaste data with square/rectangle/triangle simple boat shapes
Fixed non pooled WireLineAnchorInfo being returned to the pool in ClientIOLine and IOEntity
industrial shelves
- models updated
- added lods for all shelves
- updated prefabs
- updated icons
industrial shelves
- created shelf material colour variations.
industrial shelves
- moved textures to its own folder.
Created Electric Furnace Skinnable Asset
Basic Setup of Electric Furnace Skinnable Asset
basic test that boat can be pasted and is floating in water
▇▍▇▇▆▌▉▇ █▉▍▉▆ ▌▉▊▌▅ ▉▄█▌▋▄▊▇ ▍▅▄▇▍ ▋▋ ▄▄▇▊ ▆▊▊
▇▇▍▌▇▄▊▇▆▌▉▍ ▍▌▅ ▇▄▌▉▆▆▇█
Setup all three workbench upgradeVisualPoints.
Set as servercull.
Add placeholder placement transforms to Workbench1
Create placeholder visual prefabs for all upgrades.
Link to them in their upgrade items.
Started adding support for cached spot light shadows
renaming some outliers left from previous folders, mostly _displ and _transmission types
merge from automated_testing
Fix repair item target for the base industrial wall light (only did the variants before)
▍▄█▄▆▇▉▇▄ ▅▆▌▉ █▉▅█ ▋▄▆▌ ▍▇▄▋█▋ ▋█▆▊ █▋▉▄█▄▉▆ ▆▌▆▌▋▌▍▊▅ ▆▌ ▇▌▋▊ ▋▍▊▇▇ ▋▉▌▌ ▋▉ ▌▅▄ █▅ ▄▌█ ▋█ ▊▄▊ ▅▌▌▊ █ ▉▌▋▋▅▋ ▄▌▊
merge from new_console-ui
Allow TAB to cycle tabs from the console if the auto complete is hidden
Fixed console never creating new bucket entries based on time
Fixed UICompass.CompassUpdate NRE when disabling the compass via tools tab
Fixed info not being copyable in the player info panel
Fix recycler not unpacking any attachments/ammo if a weapon was inserted while a recycler was already on (already happens when recycler is turned on)
Merge from paint_pool_fix2
Possible pooling fix for MeshPaintableSource showing the wrong texture after being popped from the pool