159,582 Commits over 4,566 Days - 1.46cph!

18 Minutes Ago
merge from weapon_refresh_nailgun
26 Minutes Ago
Checked if Updated Nailgun works and can be skinned properly. Updated Nailgun Workshop Source Obj
27 Minutes Ago
Merge from mixingcooking_ui
27 Minutes Ago
Merge from main
28 Minutes Ago
pt_boat_turret_rewrite -> main
31 Minutes Ago
Icon change
35 Minutes Ago
Add separate currently craftable list. Added all button. Changed behaviours.
39 Minutes Ago
Remove re-declarations of state recently hurt
40 Minutes Ago
Disabled shadows on lights via AmbientLightLOD as a fail-safe for lights that should have shadows disabled but had them left on
50 Minutes Ago
Beehives are poolable
56 Minutes Ago
Merge from main
56 Minutes Ago
Planters are poolable
59 Minutes Ago
Disabled shadows on the tuna can light's bounce lights
1 Hour Ago
fix for the 3p crossbow mesh shading being broken.
1 Hour Ago
More merge cleanup
1 Hour Ago
Storage adaptors are now poolable (were the biggest spawn cost when streaming in a base with a lot of them)
1 Hour Ago
Updating nailgun viewmodel with newest mesh
1 Hour Ago
merge from lighting pass
1 Hour Ago
Merge from main
1 Hour Ago
Change category button behaviour: By default all items are shown in a single list. The category buttons are now a toggle group and switch to that category only. Added an All button.
1 Hour Ago
Multiple lighthouses share resource/repair progress
2 Hours Ago
rotated lever action rifle to face the proper direction
2 Hours Ago
merge from main
2 Hours Ago
merge from main
2 Hours Ago
merge from parent
2 Hours Ago
reduced scale of the flail by 15%
3 Hours Ago
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5 Hours Ago
Merge from minigun_vfx_fix
5 Hours Ago
Fixed visual only minigun bullets shooting through surfaces that are within 2m of the players eye point (server side damage logic was fine)
5 Hours Ago
Some misc cleanup
5 Hours Ago
Merge fixes
Today
Merge from main (many conflicts, likely many errors)
Today
Merge from headshot_spread_sfx_fix
Today
Fixed headshot sfx marked as 360 spread, effectively flipping it's audio direction Now 0 spread, so a headshot that happens to your left will no longer sound like it came from the right
Today
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Today
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Rin
Today
merge from QualiTeaOfLife_Nerf
Today
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Today
Fixed seeds planted outside of planters displaying incorrect genes in UI
Today
Fixed not being able to load a sheep onto a small module if we are also leading a cow
Today
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Today
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Today
Merge from livestock_petting
Today
Fixed up merge issues
Today
Merge from main (sheep.anim.controller merge issues)
Today
Fixed some stranslation strings
Today
Re-exported the dismount root motion clips
Today
Merge from animal_jumping
3 Days Ago
Somewhat experimental optimisation pass: Tattoo textures are compressed and generate mipmaps. Reduces a tattooed player's cost from +8.4mb in ram and +8.4mb in vram to +2mb (just in vram) compared to non-tattooed players