255,616 Commits over 3,990 Days - 2.67cph!

6 Minutes Ago
Add `browser_premium_tab` convar to control if the premium tab is shown
31 Minutes Ago
Add new tab to the server list for premium servers - similar to how official servers show in their own tab Add filtering for the premium server tag - like how you can filter by monthly, weekly, etc
32 Minutes Ago
Add premium server tag to tag list prefab
32 Minutes Ago
Add ability for servers to stay inside the same server list when forwarded from one server list to another - allows us to forward servers from official list while keeping them in the official list
33 Minutes Ago
Refactor how the premium tag is added
35 Minutes Ago
Add `premium` server tag when `server.premium` convar is set Ensure `premium` tag gets compressed
1 Hour Ago
Merge from main
1 Hour Ago
Backup
2 Hours Ago
Wip Bloom2 https://files.facepunch.com/sampavlovic/1b2611b1/qZdKJjLQSC.png
3 Hours Ago
Fixed kickall command using the second argument instead of the first for the kick reason
3 Hours Ago
merge from crafting_update
3 Hours Ago
merge from crafting_update/visual_cooking
3 Hours Ago
Fixed player buff UI not ticking down Tooltip also count down when hovering now
3 Hours Ago
Cooking workbench physic materials
3 Hours Ago
Remove msaa_resolve tonemap_resolve too, not used Removed unused stuff from pipeline
4 Hours Ago
Remove legacy tonemap, default those that used it to HableFilmic Remove Valve's post_process and gaussian blur shader
4 Hours Ago
merge from crafting_update
4 Hours Ago
merge from crafting_update/visual_cooking
4 Hours Ago
Compile fixes Hobo barrel cooking visuals fixes ParticleSystemContainer support in food model
4 Hours Ago
Remove all mentions of stage1/stage2, copy HDR intermediary texture back to SDR if formats are different
4 Hours Ago
bee grenade sounds bee swarm & hive sounds
4 Hours Ago
Remove stage2 rts from camerarenderer, pointless now, remove parts of postprocess pipeline from it Remove RenderingPipelinePostprocess Start removing PostProcessingSystem Get rid of native PostProcessSystem entirely, current components need reimplementation now
4 Hours Ago
Fixed cooking visual model not being destroyed after starting another recipe Tweakls
5 Hours Ago
Fixed the bees occasionally burping fire. Fixed smoke being rigid. Bee resolution increased a bit.
5 Hours Ago
Impact with debug gizmo. Converted 10 of the blunt damage (half) into slash damage because glass shards.
5 Hours Ago
Pies cooking animation
5 Hours Ago
Bread cooking visuals Loaf gradually inflates while cooking
5 Hours Ago
More backups
5 Hours Ago
Prop backups 2
5 Hours Ago
Breaks on contact instead of bouncing off walls with a timer.
5 Hours Ago
Grenade impact FX
5 Hours Ago
Merge from shield_repair_fix
5 Hours Ago
Merge from prim_rust+_shop_fix
5 Hours Ago
Client compile fix
5 Hours Ago
Fixed items that are banned in a server due to era restrictions being sent to rust+, fixes them appearing in the shop view in app
6 Hours Ago
Prop backups 1
6 Hours Ago
Merge from minicrossbow_sight_fix
6 Hours Ago
Merge from crafting_update
6 Hours Ago
2K upscale for new meat textures
6 Hours Ago
Apply extra sunlight
6 Hours Ago
Cherrypick Bee_Grenade_4K_Media + material setups
6 Hours Ago
Merge from crafting_update
6 Hours Ago
Merge from cookingv2
Today
Added new harvesting tea - increases resources from harvesting corpses by 50%
Today
Unsaved mat change
Today
Cherrypick Bread_4K_Media
Today
Kettle when preparing teas
Today
Hunter pie now now apples a new clotting bonus - all bleed damage is reduced by 75% Damage reduction is applied prior to applying to player, so if a player was going to receive 7.6 bleed damage, that would be reduced to 1.9, resulting in the player only seeing 2 bleed damage on the health bar
Today
Cherrypick Pie_4K_Media + material setup
Today
Cherrypick io_research_table_4ktextures