126,027 Commits over 4,171 Days - 1.26cph!

7 Minutes Ago
Optimize query vis job runner: - Enable burst on existing query vis jobs - Don't immediately complete jobs, let query vis be delayed by a frame.
15 Minutes Ago
harbor_2 puzzle update
19 Minutes Ago
harbor_1 puzzle update
24 Minutes Ago
Added mountable versions of seats and replaced static ones in floating city (WIP)
28 Minutes Ago
hurt_overlay_nvg_fix -> main
28 Minutes Ago
Dont show the hurt overlay if we have NVG's on. This is because the hurt overlay would brighten up the NVG effect - letting you see more. This would give an advantage to people who have NVG's on.
30 Minutes Ago
airfield fragment puzzle spawn setup
34 Minutes Ago
Hack: skip explicitly loading ui/store.bundle at boot Using this to check if we no longer have a bunch of media textures loading in. Memory Profiler shows -87 textures/-1.2GB loaded. Need to implement dynamic bundle loading, and see if it breaks anything else. Tests: memory profiled a standalone client. Couldn't get to Abyss page (but that's expected).
37 Minutes Ago
merge from main
40 Minutes Ago
Update: assign UI store overlay page prefabs to ui/store.bundle - Ensure when we generate bundles, we chuck the assigned assets to ui/store.bundle Tests: generated bundles, used bundle mode in editor and was able to navigate to the Abyss store page.
43 Minutes Ago
airfield puzzle update
46 Minutes Ago
▆█-▋▅▌█▅ ▍▉▌▊▆▌ ▅▊ ▍▇█▌▄▌▌▌▋█▇ ▊▊▉█▌█ ▅▍ ▇▇▄▅▋-▉▇ ▌▇▄▉▅▋ ▉▉▊▊▍▆▆▊█ ▊▄▋█ ▌▉▇▄▄▅▅▍▌▆ - ▌▆ ▊▇▋ ▄▉▌ ▅▇▊▅▅▍▋ ▌▆▍▇▍▋ ▄█ ▆▋▌█▆▍ █▍▌ ▊▆▋█▇▍█ ▉▌▋▍█, ▌▊▇█ ▇▅▍ ▆▉▌▉ ▌▌█▊▌▊ ▇▌ ▊▇▋ █▌▅▆▉▆█▋▄ ▍▅▍█▄ - █▍ ▍▋▉▊▆▌▊ ▍▊▌▇▊▍▉▍▆▄ ▅▅█▇ ▄▊▊▌▋▌▉ ▊▌▍▉ █▊ ▇▄▅▋█▊▆ -> ▅.▊ ▊▍▋▌█▄▌ (▍▇▌▍▊▌▅▌ ▌▉▄▄▆▌▍▋▅ ▇▅▌▄ ▇▊▉▆ ▅▇▄▊ ▄▍▇ ▉▋▌▊▊█▍ ▉▍▇▌ ▍▊▅▍▌ ▋▅▉█▇▅▌▊ ▊▇▊█▉▄▅▋▉)
47 Minutes Ago
test_generator_more_snapping_fixes -> main
48 Minutes Ago
Fix weird collider on test generator Fix weird deploy volumes on test generator
47 Minutes Ago
▋▉▊▉█ ▌▋█▅ ▋▇ ▍▌▊▉▄▅▉▋ ▍█ ▅▇▊▅█▄▋ ▋▄▋ ▊▍▌▇▆ ▉▅▆▌▄▍▉▊
51 Minutes Ago
ferry terrminal basic puzzle ferry terrminal loot when in T1 now has slightly better loot
55 Minutes Ago
Set sprite packing mode to enabled again, ffs
1 Hour Ago
more_video_optims -> main
1 Hour Ago
Save 5MB constantly being taken by the store modal - take the whole video out of memory when you go off the page
1 Hour Ago
floating city 2 layout polish, better connection to casino barge
1 Hour Ago
updated arctic base puzzle respawn for fragments s2p
1 Hour Ago
sphere tank s2p
1 Hour Ago
Only load in the shockbyte modal when we need it, not at initialisation
1 Hour Ago
Code improvements: - Config asset now inherits from BaseScriptableObject - Better handling for invalid serialized data
1 Hour Ago
Update sail prefab with rig
1 Hour Ago
Anchor timed action Codegen
1 Hour Ago
Merge from naval_update/sails
2 Hours Ago
Sphere tank and radtown now have a basic green card puzzle
2 Hours Ago
merge from hackweek_crosshair_customization
2 Hours Ago
merge from main
2 Hours Ago
Fix crosshair being visible in main menu
2 Hours Ago
exported large sail animations
3 Hours Ago
Sort steering wheel menu priorities
3 Hours Ago
Trying another approach to compare with atlases: disable mipmaps on all store ui media
3 Hours Ago
Water bucket and jerry can entity, hold type and anim update
3 Hours Ago
merge from burst_1_8_25
3 Hours Ago
Sails and steering wheel can only be placed on construction
3 Hours Ago
Empty more store pageoverlay texture refs
3 Hours Ago
Basic fragment always spawn at blue card desk, remove from green manifest
4 Hours Ago
More store texture refs moved to sprites
4 Hours Ago
added lod setup for cannon
4 Hours Ago
manifest
4 Hours Ago
Merge from parent
4 Hours Ago
Merge from main
4 Hours Ago
greencard desk always spawns a single basic blueprint fragment
4 Hours Ago
supply drop always spawns basic fragments
4 Hours Ago
Lowerd chance of blueprint fragments in elite crates 20 basic blueprint fragments can now be upgraded to advanced
5 Hours Ago
floating city 2 layout polish
5 Hours Ago
merge from meta_shift
6 Hours Ago
Medical barge, shifted location of security tower a bit for better flow