156,248 Commits over 4,536 Days - 1.44cph!

13 Minutes Ago
sea turtle anim update
38 Minutes Ago
Add bloom low filter option in uber
42 Minutes Ago
Merge from main
2 Hours Ago
Fixed tests
2 Hours Ago
Unsaved changes
3 Hours Ago
New clothes for livestock vendor S2P stables
3 Hours Ago
Implement OutlineRendererFeature
3 Hours Ago
Merge from toggle_duck_mini_fix
3 Hours Ago
Fixed toggle duck option not working as expected on non modular car vehicles
4 Hours Ago
Fixed up colliders on sheep corpse
5 Hours Ago
Fix gender of bought animals not assigning properly
5 Hours Ago
Don't show auction results until the dialogue text has displayed
Today
Sheep now gives wool when sheared
Today
Added new wool item Added wool selling to stables vendor, works with the same auction system as selling livestock but uses a different selection of rewards (WIP) Has the same three strike system - three different rewards are offered one at a time, if you reject all three the vendor won't accept wool for 15 minutes Rewards are based on amount of wool out of 1000, so you are incentivised to bring more in a single visit Wool stacks to 100 Fixed a bug in ItemContainer.UseAmount that prevented it from deducting multiple stacks
- Fix automatic row not beign the same width as the country rows - Fix numerous bugs with selecting region then turning on automatic again/removing it etc
- New country selection UI - Split countries into continents - Add tab based movement/highlighting
Today
Fixed some quirks with multiple players interacting with a vendor and animal Only show animals in the list that are following the conversing player Key annoyance state to the animal - not the player. This prevents multiple players taking turns leading an animal and getting twice the rolls
Today
Merge from main
Today
Manually copy over the milk world model assets from the /Milk branch (it was intermingled with a bunch of code changes that we don't want for perf reasons) Set up world model for milk
- Fix auto detect not working properly sometimes - Replace selected country with auto detected if they mis-match and you have auto mode on - Add a few missing country centres
Today
merge from parent
Today
- Fix head jitter while aiming - Heavily reduce head movements while doing turns - Fix forearm jitter when looking down - Fix remote players taking the shortest turn instead of a full rotation. - Some more general tuning based on feedback
Today
merge from main -> base_occlusion
Today
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Today
turtle anim controller update
Today
hookup sea turtle death anims with root motion
Today
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Today
sea turtle animation update adding death anim block out
Today
merge from fix_automated_test_game_view -> main
Today
Fix automated test runner not working if the test runner window is open when play mode is entered - caused by WaitForEndOfFrame() in a coroutine stalling until the game renders the next scene - instead of chaing every usage of that in the project (and the side effects it may cause) make the test runner window focus game view
Trainyard, water treatment and sewer branch loot tweaks Scene2prefab
Today
merge from critter_animals
Today
disable debug cubes
Today
Cow animation polish pass
Today
merge from critter_animals
Today
better water avoidance
Today
Add water avoidance or preferance to roam and flee states
Today
Clean(editor): StoreBundleTool - get rid of last Task usage Tests: ran Update Urls (force)
Today
add frog and squirrel death anims, no corpses
Today
merge from Frog_Branch
Today
Update: StoreBundleTool - improvements and optims - add a "force" version of Update Urls, incase we got desync between local and remote states - only run blurhash generation for invalid(or bypassed) image hashes - shuffle task scheduling to run as much as possible in the background - support multiple asset path prefixes for cases not in the store folder Tests: ran Update Urls (force), most upload tasks timeout (rip)
Today
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merge from render_pipeline_testing
Today
fix mangled merge conflicts, refactor turns to animation ik jobs
Today
set up proper renderer data for stone sculpture painting scene
Today
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Updated projectile,entity and worldmodel with updated model
Today
Fix mesh painting in RRP (🥚🧥)