146,217 Commits over 4,444 Days - 1.37cph!

6 Minutes Ago
Added logs to ItemModEntity::OnRemove to help tracking down stale heldEntity refs killing the wrong entity
26 Minutes Ago
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27 Minutes Ago
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27 Minutes Ago
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35 Minutes Ago
naming convention tweaks
36 Minutes Ago
Fix scientists appearing on roofs
38 Minutes Ago
merge from tied_back_hair_setup
46 Minutes Ago
Ponytail Mat updates and cap
48 Minutes Ago
Add free fuel servervar for easier testing. Codegen.
49 Minutes Ago
apartment complex lived wing prefab, killed shadows on lights, disabled shadow casting on some of the set dressing props
57 Minutes Ago
Merge from main
58 Minutes Ago
Make UI_PremiumModal partial so it doesn't break codegen.
1 Hour Ago
set industrial barrels and shelves to require steam unlock so they do not appear as default in crafting menu
1 Hour Ago
Merge: from main
1 Hour Ago
little mesh cull pass on wip playground art
1 Hour Ago
Update: in progress work to support ReadOnlySpan<byte> in NetWrite - Rust.SourceGenerator updated to support ReadOnlySpan<byte>-like types in RPC sigs - NetWrite pipes most byte[] calls to ReadOnlySpan overload Still need to cleanup and figure out if IStreamWriter is needed Tests: editor compiles
1 Hour Ago
apartment_complex_b_large interior props shadow casters optim
1 Hour Ago
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1 Hour Ago
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1 Hour Ago
updated admin visuals on closed status in rentable_shop_A prefab
1 Hour Ago
rentable shops notice box art (displayed on closed shops to visualise admin options)
1 Hour Ago
bdu protection pass
3 Hours Ago
added m16a2 icon
3 Hours Ago
Determine the exact crash location within the radius as soon as target is locked. Initial avoidance wip.
3 Hours Ago
Ballista and 50cal animation updates
3 Hours Ago
Matching RRP shadow resolution to BRP shadow resolution when setting shadow quality presets
3 Hours Ago
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3 Hours Ago
Added hair Dyes
3 Hours Ago
m16 3 round burst fire only
3 Hours Ago
merge from shelves_fixes
3 Hours Ago
Moved conditional meshes to it's own folder
3 Hours Ago
Small fixes ponytail/bun
3 Hours Ago
Fixed the depth bias for directional shadows on RRP
3 Hours Ago
m16 and bdu loot
4 Hours Ago
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4 Hours Ago
merged 2 objects for LOD0
4 Hours Ago
Added hairstyles to the hair pool
4 Hours Ago
Ponytail/Bun conditionals setup
4 Hours Ago
Ponytail/Bun setup
4 Hours Ago
merge from hackweek_map_incomplete_dl_fix
4 Hours Ago
merge from nvidia_reflex_support_check_fix
4 Hours Ago
merge from static_instruments_offset_fix take source on floating city prefabs
4 Hours Ago
Loot spawn gen: bdu pants m16
5 Hours Ago
Fixed torch using the industrial torch attack sound
5 Hours Ago
fixed supply drop ballistic era
5 Hours Ago
merge from wiretool_cave_fix
5 Hours Ago
Reduced the amount of network override volume added on 152989, for performance reasons S2P cave_small_hard and cave_large_sewers_hard
5 Hours Ago
Lots of boilerplate for shop renting system Expose a scrap cost per real time hour and initial fee for opening a shop Require initial fee and 24 hours of rent to open the store Deduct rent each hour, evict owner if can't make rent Rent is stored in VM storage, so successful sales will extend tenancy Added RentableShop.ProcessRentTick convar that makes all shops pay rent straight away
Today
Merge from main
Today
Automatically add geoclip component when switching terrain renderer enum in editor