146,904 Commits over 4,444 Days - 1.38cph!

49 Minutes Ago
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1 Hour Ago
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2 Hours Ago
fix shader bug causing GPU crash (RRP)
2 Hours Ago
Lighting prefab & related files
2 Hours Ago
Increase mailbox texture size from 1k -> 2k
3 Hours Ago
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3 Hours Ago
Undo 153739 "subtract 153677 areacheck_parent_fix"
3 Hours Ago
merge from streamermode_fix
3 Hours Ago
merge from bradley_inactive_error_fix
3 Hours Ago
merge from large_furnace_place_effect_fix
3 Hours Ago
merge from spawngrid_spacing_fix
3 Hours Ago
merge from catapult_ragdoll_error_fix
3 Hours Ago
merge from spraycan_reskin_refactor
3 Hours Ago
merge from pool_analyzer_non_caching_methods
4 Hours Ago
update apartment_complex_monument/prototype/mailbox
4 Hours Ago
update apartment_complex_monument/prototype
4 Hours Ago
merge from main -> apartment_complex_monument
4 Hours Ago
Cherrypick CS 153556 (compile simulator fix)
5 Hours Ago
Update manifest
5 Hours Ago
Debug position dot now shows on the map during control, not just when locked in.
5 Hours Ago
Modified cap hair conditional to work with miners hat
5 Hours Ago
Codegen
5 Hours Ago
Cache last successful sample position, check it first on next thruster fire.
5 Hours Ago
Codegen
5 Hours Ago
Fix scientist chasing into water
5 Hours Ago
merge from main
5 Hours Ago
merge from skinmodal_fix
5 Hours Ago
merge from skinviewer_fixes_june26
5 Hours Ago
merge from store_background_fixes
5 Hours Ago
merge from cartbutton_friendlist_fix
5 Hours Ago
5 Hours Ago
Include sample count
5 Hours Ago
merge from menu_notifications
5 Hours Ago
Compile fix
6 Hours Ago
Modified conditionals to not clip with certain hats
6 Hours Ago
merge from main
6 Hours Ago
merge from console_focus_fix
6 Hours Ago
merge from strobelight_flags_fix
6 Hours Ago
debug logs
6 Hours Ago
Fixes to barricade blocker hierarchy so get rid of permanent stage 1 mesh.
6 Hours Ago
Experimenting with sampling TCs and checking those areas last so we're more likely to find a clear spot first.
Today
Add missing swiftsader libs for Linux 64bit Do not try to init vaudio_speex when using Steam voice Removed a bunch more Xbox360 GameUI code * Removes point_bonusmaps_accessor entity Update Workshop stats in Steam according to Steam constraints Prevent player.CreateNextBot and `bot` command in singleplayer Fixed SpawnIcon positioning for certain models (Community Contribution) Crossbow bolts tweaks * Fixed crossbow bolts hitting surrounding bounds of weapons and ammo/etc entities * Make hitting invulnerable props apply physics force to them. This was partially a bug with changes to being able to reflects bolts off of props. Fixed potential crashes in material system Minor fixes * weapon_flechettegun.lua cleanup * npc_hunter & env_spritetrail save restore fix due to double curtime changes Enable phys_slideconstraint notifications Mark g_debug_* as cheats consistently Remove player_limit_jump_speed (unused) 64bit saverestore fixes Fixed npc_turret_floor dying multiple times when shot Added cam.GetProjectionMatrix and cam.GetViewMatrix Minor cleanups * Get rid of GMOD_Player::PlayStepSound (pointless override) Fix prop_effect not being affected by color tool's alpha setting Minor changes * Micro optimizations for footstep sound playing Fix SuperDOF tiling with poster (will still be blurry as it just stretches the texture) * Also fixed SuperDOF result texture not rendering while main menu is open Automate Lua IMaterial refcounting * Push_IMaterial ups the refcount, not each individual Lua binding. Now works exactly like ITexture bindings do. Stop some pointless materials being loaded on game start up * Delete CHudVoiceSelfStatus * Fixed legacy server browser launching server refresh on game start if last tab was not "Internet" Minor cleanups * Delete hud_drawhistory_time convar (unused) * Disable loading of certain weapon textures that are unused, such as ammo icons
Today
Final LOD fix Spotlight
Further cleanup, boolean gating for lookup creating
Today
Fix animals attacking through walls, or getting stuck when player is on foundation, also fix some "can't move / resetPath when not on navmesh" errors
Today
Fix "can't move / resetpath on agent outside on navmesh" error when wolf or tiger jumps at player on foundation
Today
Fixed skin item modal not updating when using the arrow buttons to navigate
Today
Fix wolf tiger etc not fleeing / jumping on unreachable players, instead just charging and getting stuck / attacking throw walls
Compile fix
Cleanup, rewrites