140,148 Commits over 4,505 Days - 1.30cph!

21 Minutes Ago
Taper and fade the last few seconds of satellite trail right before impact so that the trail looks nicer/more natural while it hangs around post-impact.
51 Minutes Ago
snow machine, discoball, strobe light and drone now proper have world models LOD0 optimised to be cheaper than burlap sack
1 Hour Ago
- added jellyfish test assets
1 Hour Ago
Small room i lookdeving
1 Hour Ago
Debug overlay
1 Hour Ago
- added seagull asset for testing
1 Hour Ago
Fixed a spelling mistake in the SpatialBiomeFogCamera's CommandBufferDesc name
1 Hour Ago
Added names for all CommandBufferDesc instances
1 Hour Ago
removed unused random rooms (broken links), added doors and puzzles to medium and small stations
2 Hours Ago
Use a NativeArray for lightShadowData
2 Hours Ago
- added frog store asset for testing.
2 Hours Ago
Added a way to name command buffers that are handled via the CommandBufferManager instead of just having a random hash at the end, this should make it easier to debug issues with command buffers that cause warnings or errors
2 Hours Ago
Add two PoolAnalyzerGetWrapper
2 Hours Ago
Continuing lookdev/theme exploration in small random rooms w/ set dressing. Added spawner scripts to ones so far.
2 Hours Ago
Fix swing seats marking attackers hostile
2 Hours Ago
Made anim effect test a bit stricter, found 8 more cases that would warn ingame Slightly less trivial to fix, for example C4 reuses satchel animations but doesn't have a throw effect, but can't get rid of it since satchel charge needs it Fixed by adding new ignoreInheritedEffectEvents in AnimationEvents, any effects added there will be ignored All tests pass
3 Hours Ago
Fix held entity sprint modifier NREs
3 Hours Ago
Fixed the issue where the night vision goggles would appear black with shadow caching enabled
3 Hours Ago
cherry picking from single shot world model
3 Hours Ago
cherry picking from door key world model 2
3 Hours Ago
cherry picking from door key world model
3 Hours Ago
cherry picking from fog machine world model 2
3 Hours Ago
cherry picking from fog machine world model
3 Hours Ago
cherry picking from fishing tackle world models
3 Hours Ago
cherry picking from small spike world models 2
3 Hours Ago
cherry picking from small spike world models
3 Hours Ago
cherry picking from weapon rack world models 2
3 Hours Ago
cherry picking from weapon rack world models
3 Hours Ago
cherry picking from small spikes worldmodel
3 Hours Ago
cherry picking from tincan alarm and floor spikes worldmodel
3 Hours Ago
Updated the LightingPass and Shadows to use the new RenderGraph API
3 Hours Ago
cherry picking from landmine worldmodel 2
3 Hours Ago
cherry picking from landmine worldmodel
3 Hours Ago
cherry picking from workbench worldmodels 2
3 Hours Ago
cherry picking from workbench world models
3 Hours Ago
cherry picking from netting world model
3 Hours Ago
cherry picking from netting world model
3 Hours Ago
cherry picking from ladder world model
3 Hours Ago
cherry picking from corn world model
3 Hours Ago
cherry picking from small shark 2
3 Hours Ago
cherry picking from small shark
4 Hours Ago
cherry picking from sleepingbag worldmodel 2
4 Hours Ago
cherry picking from sleepingbag worldmodel
4 Hours Ago
cherry picking from bandage worldmodel 2
4 Hours Ago
cherry picking from bandage worldmodel 1
4 Hours Ago
cherry picking from electrical worldmodels 8
4 Hours Ago
cherry picking from electrical worldmodels 7
4 Hours Ago
cherry picking from electrical worldmodels 6
4 Hours Ago
cherry picking from electrical worldmodels 5
4 Hours Ago
cherry picking from electrical worldmodels 4