201,295 Commits over 4,171 Days - 2.01cph!
RHIB maps move to follow RHIB position
merge from voicevolume_slider_fix
Restored voice slider range 0-5
Clean: OcclusionSendUpdates - factor out SendEntitySnapshotsWithChildren
Decided against merging SendEntitySnapshotsWithChildren and SendEntitySnapshots, as -WithChildren relies on grouped sending - it would complicate the code unnecessarily.
Tests: 2p session on Craggy with UsePlayerUpdateJobs 2
merge from ui_mipmaps_fixes
Clean: SendEntityUpdates - refactor out SendEntitySnapshots
Prepping for server occlusion unification
Tests: none, simple change
merge from ddraw_menu_hide
Update: SendEntityUpdates - add parallel sending of snapshots
It's incomplete, but now the similarities with OcclusionSendUpdates are more clear and can be unified. Also revelaed a bunch of concerns with ShouldNetworkTo and deferring to parent choice.
Tests: 2p on Craggy with UsePlayerUpdateJobs 2. Observed animal desync, but weirdly it was still there after setting UsePlayerUpdateJobs 0 and reconnecting - will investigate later.
More icons tagged as UI mipmap group
Contact menu mugshots ignore mip maps limit
Removed mip maps generation on server map image
Removed mip maps generation on server image in the browser
Bugfix: OcclusionSendUpdates - fix up wrong last batch size calculation
- also removed dead variables
- removed FoundMain/Worker to SendAsSnapshotMain/Worker
Tests: none, trivial changes
Loading screen images are ignoring mip map levels
broke mannequin even further by updating individual body part prefabs
merge from particlesystem_warnings_fix
Merge from spraycan_toast
Update: SendEntityUpdates - plug in occlusion fast path
- use-after-free bugfix
Tests: 2p on Craggy with UsePlayerUpdateJobs 2
Merge from gamemodes_workbench_fix
clothing mannequin updated model and material
Tagged all icons to use the UI mipmap group
Merge from fix_uselegacyworkbenchinteraction
Added a new mipmap group for UI assets, unaffected by global mipmap limit
Fix convar server.uselegacyworkbenchinteraction
merge from new_menu2/pilotpack_storepage
merge from horse_grounded_fix
Update store prefab too for tile videos
Add the pilot pack video media
▆▋▊▉▆▋█ - ▋▄█▉ ▋▇ ▅▍▍▄▌▌▋▊▆▊ █▅▋▅▉▋▅▊▇▌█▉ ▉▇▉▍▍▇▄
Fix workbench tech trees being wrong in softcore.
Reverts previous change to vanilla gamemode, should no longer be neccessary. All gamemode tech trees should now be functioning correctly.
Extend SpecialPurposeCamera to optionally use material render pass instead of clear, and add new subtractive shader for displacement reduction over time instead of instantaneous
Searchlight static updates.
Relevant monument scenes S2P.
Various changes to fix the LaserLight colours.
Cherrypicking:
128341 merge from batched_water_trace_topology_fix
128342 merge from streamermode_respawn_fix
128343
128345 merge from reduce_store_hero_traffic
128346 merge from friends_fix
128349 merge from twitch_feature_img
Fix servers in modded tab "randomly" not appearing in server browser
merge from twitch_feature_img
Added a dedicated home brewed 3 branded twitch feature img
merge from reduce_store_hero_traffic
merge from /refresh_sorting_bug/community_prioritise_premium
▉▇▆▋▋ ▋▄▊▅ ▊▍▌▇█▉_▍▊▄_▄█▇