201,635 Commits over 4,171 Days - 2.01cph!
merge from localization_improvements/fixes
Servers now load and cache the english strings, so the phrase english fields can return something
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merge from storepreload_nre_fix
Store preload NRE fix attempt
merge from friendsmenu_fix
Fixed friend menu being considered opened all the time
Merge from underwater_lab_windows_fix
Update the Standard Refraction Underwater Labs shader to have its own pass that accounts for underwater fog
Stop Linq allocations on LootSpawn::EnsureFilterUpdated()
Stop Linq allocations in Client.Connection::DoClientConnected()
merge from localization_improvements/fixes
Stop allocations on ItemContainer::SetOnlyAllowedItems
Micro optimisation
Fixed conveyor filtering errors
Optimise ItemManager::Initialize Linq Queries
Fixed empty tooltips NREing
Fixed workshop scene localization (was wiped after removing the english field because the phrase update never picked it up before)
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Adding deployable rig anchor
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Downloaded last translations
Merge from prefabmode_lighting_fixes
Implement wrapping displacement map and multi viewport rendering in SpecialPurposeCamera
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Fix wrong blendmode for new displacement clearing
Better snow blending with terrain, displacement effects colour, reworked displacement manager to allow for continuous displacement (trails instead of discrete steps), displacement rendering now wraps around the map through multiple viewports, and added snow footstep prefab.
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merge from localization_improvements
Better phrase conflicts detection
Fixed 5 conflicts
Some phrase update fixes/clean up
merge from localization_improvements
Added an AssetPostprocessor that reloads the languages and refreshes the texts when a loc file changed
Fixed PhraseEditWindow dumping all engine-generated.json into engine.json when applying
Updated contexts
merge from localization_improvements