128,287 Commits over 4,201 Days - 1.27cph!

7 Minutes Ago
merge from update_manifest_oct_25 -> main
8 Minutes Ago
Fixed farm barge NPC opening door too early
10 Minutes Ago
Prefab changes after generating manifest
11 Minutes Ago
Manifest after updating
11 Minutes Ago
Skin manifest
12 Minutes Ago
merge from ui_overhead_optimms
19 Minutes Ago
Merge from floating_cities
32 Minutes Ago
Delete client_modding ophaned prefab to fix GenerateManifest() throwing exception
39 Minutes Ago
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1 Hour Ago
Spawns. Splat polish.
1 Hour Ago
Fixed hudcomponent command messing with all these optims, we now toggle gameobjects only and keep the canvases untouched
1 Hour Ago
Crosshair disables its canvas when hidden
1 Hour Ago
floating city 4 latest
1 Hour Ago
Now disable their canvas when invisible: Rock paper scissors Camera overlay Scope overlay Fixed blackout overlays not turning off completely
2 Hours Ago
Spawning progress/backup
3 Hours Ago
main -> unskinned_windmill
3 Hours Ago
scientist_boat_fixes -> naval_update
3 Hours Ago
Up scientist boat count from 12 to 36 (might scale with server pop in the future)
3 Hours Ago
Dont global breadcast deep sea boat spawning - should prevent weird issues... scientists being without the boat?
4 Hours Ago
merge from main
4 Hours Ago
Now disable their canvas when invisible: - Reticle - Player names - Demo recorder saved - Vital notices Removed canvases on farmable animal, sleeping bag name, io entity
4 Hours Ago
merge from fix_workshop_dof -> main
4 Hours Ago
cherry pick: fix workshop DepthOfField inconsistencies
4 Hours Ago
DepthOfField workshop fix
4 Hours Ago
Fix crash when changing mesh quality levels near a ghost ship
4 Hours Ago
Fixed TreeSway causing graphical glitches with Flashlight * The core issue was that value of `pShaderAPI->CurrentTime()` changed mid-frame, so some mesh would render with one time value, and then depthWrite shader would render the shadows for that mesh with a different timestamp, all within the same frame. Now we cache the time at frame start, fixing this and possibly other issues. $basetexturetransform support for DepthWrite (alpha tested materials) Prevent potential crashes on changelevel to do with color correction Pull request: Minor loading screen cleanups Disallow spawning SWEPs without models via spawnmenu * Weapons like the built-in fists, that are just invisible when spawned in (middle mouse click) Allow duplicating HL2 weapons from spawnmenu via duplicator as non admin Speed up entry animations for the 3 PHX seats * From 3 seconds to 1 second, like the other seats Fixed 2D skybox not rendering in water reflections without 3d skybox * When the water material specified "render 3D skybox", but map has no 3d skybox.
4 Hours Ago
Removed canvas on health vital, use a canvas group instead
4 Hours Ago
Merge from sail_rotate
4 Hours Ago
Casino bugfixes Interior bounce lights will again be always on Tweaked padding pool area to make it possible to access and leave the padding pool easier Static discoball prefab Progress on the static pool / not fully functional yet Added bar shopkeeper
5 Hours Ago
Loading screen and developer tools (console) toggle their canvases Removed the old "UI - Scaled" canvas in EngineUI, has been replaced by "UI - Scaled_1080p"
5 Hours Ago
RPG7 - updated sling in world model
5 Hours Ago
Now disable their canvas when invisible: - Net graph - UI background - Demo playback UI - Tutorial help popups
5 Hours Ago
merge from fix_workshop_bodypart_clipping -> main
5 Hours Ago
- Added anims and controller for boat building station - swapped out static for rigged mesh in .deployed - deleted blockout mesh
5 Hours Ago
Workshop fix censored player model parts causing clipping
6 Hours Ago
Allow diving tank to be refilled and repair bench
6 Hours Ago
merge from boat_engine_fuel
6 Hours Ago
fixed merge change
6 Hours Ago
merge from boat_building
Today
Added a sail interaction option to rotate the sail 180 degrees if it's not lowered.
Today
merge from boat_physics_pass - generally made boats much faster but retained control on acceleration so they don't go crazy
Today
buffed boat propulsion sails 2000 -> 2500 engine 5000 -> 10000 (4x sails)
Today
increase accel again
Today
merge from fog_drawdistance_fix
Today
fix apparent fog density being affected by draw distance
Today
Fixed IO texts not being set as dynamic Also toggle the canvas when invisible
Today
added wallpaperbase.sav craggy file to make wallpapering easier
Today
boomerang anim updates
Today
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Today
Merge: from main Didn't refresh and missed the desired fixes