145,401 Commits over 4,413 Days - 1.37cph!

6 Minutes Ago
Fix TMP door decal not being disabled by default on apartment door C
8 Minutes Ago
Update apartment elevator prefab with new lift prefab
8 Minutes Ago
Make separate prefab for the elevator lift - swap the buttons to "+1, -1 floor" so they respond when the flags are changed by the radial menu floor selector
12 Minutes Ago
merge from unity_6.3.15/keyboard_layouts_fix
13 Minutes Ago
Detect keyboard layout changes at runtime and refresh registered buttons
25 Minutes Ago
Switch apartment elevator doors from the rusty ones -> normal ones
32 Minutes Ago
Radial menu functionally works, need better floor icons than "up" and "down" - or maybe we put a keypad in, we shall see
40 Minutes Ago
Register button namse using the actual display name, so they're keyboard layouts aware
47 Minutes Ago
merge from fix_industrial_efurnace_io_port
48 Minutes Ago
fix pooling leak
53 Minutes Ago
Improve comment
54 Minutes Ago
Change the RPCs for elevator - reimplement old -1,+1, bottom, top with relative & absolute floor parameteters - implement new target floor with absolute floor parameter
1 Hour Ago
merge from fix_industrial_efurnace_io_port
1 Hour Ago
fix industrial electric stove ports, by making new io subent variant. changed the reskinning logic to work with new io subent (copied from computer station)
1 Hour Ago
Merge from powerplant_powergrid
1 Hour Ago
Merge from main
1 Hour Ago
Separate out settings for requiring power to be functional and having different stats with power on recycler
1 Hour Ago
Start adding support for elevators to go to a specific floor instead of being limited to -1, +1, bottom, top) - send lift of floors available in the elevator shaft so the client can create a radial menu
1 Hour Ago
rebuilt industrial auto turret as prefab variant , still needs lods of ent toggle cover
2 Hours Ago
tweaked turretmountpoint on bow entities
3 Hours Ago
Fix Linux SRCDS compile error
3 Hours Ago
Removing duplicate anims from player animator - delicate process so doing in stages
3 Hours Ago
Sized down because not used.
3 Hours Ago
Industrial furnace lighting & material stuff.
4 Hours Ago
Disable flashlight offsets for viewmodel when using attachments Make vcr_verbose blocked and a cheat + Minor cleanups Fixed potential crashes with stringtables Fix double "scripted_ents library is not a table." warnings Fix couple of compile warnings in tools
3 Hours Ago
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3 Hours Ago
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4 Hours Ago
update apartment_complex_monument/prototype
4 Hours Ago
Fix interior apartment doors showing the room number on the door when they weren't the front foor of the apartment
4 Hours Ago
Fix apartment doors having a TMP submesh inside causing errors at runtime
4 Hours Ago
industrial garage door; - Assign panner chain material to busy state model
4 Hours Ago
Skinning industrial door
4 Hours Ago
Fixing skinning and position offset for industrial door LODs
4 Hours Ago
industrial garage door; - created panner material for the chain
5 Hours Ago
Adding extra chain material for industrial garage door
5 Hours Ago
Merge from main Conflicts on sphere_tank scene, chose PlayerMaintainedMonuments version. Will redo changes from main
6 Hours Ago
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Today
setting up 3p M16a2 anims
disable_ping_estimation_again -> main
Turn off ping estimator again. Will prevent ICMP tranmssion errors on some Windows Servers. Unix is unaffected.
Today
Compile fix
Today
merge from drawcolliders_improvements
Today
Fixed skinning for industrial garage door
Today
Codegen
Today
Extracted item/skins info from the item modal into its own component Added skin info to fullscreen skin viewer
Today
Subbing industrial torch burst cloth mat(missed from my last checkin)
Today
Fix shader error
Today
merge from main
Today
merge from barrel_conveyor_fix
Today
Fix forceShowInConveyorFilters not overriding redirect check Show industrial barrels too