159,490 Commits over 4,566 Days - 1.46cph!
Tattoo fading pass
Irritation converts to blur over fade to reuse existing samples
This is baked in the tattoo compositor (on the GPU if possible) so old tattoos stay blurred while new tattoos are sharp
Faded tattoos also gain a blue/green tint as if the pigment has faded
All somewhat experimental and subject to performance benchmarks
fix jobs errors for crabs and jellyfish
3-solver mixed-BC setup on plague hazmat for testing
fix rabbits animation transition from interested to startled
fix jellyfish prefab name being "crabs"
Cleanup unused frog assets
rust 13th balloons
- updated crate clumped balloon texture
- updated material
- updated mixed clump icon
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Merge from gamemode_clans_restrictions
Merge from gamemode_clans_restrictions
Warhead Garage Door - Updated prefab with new busy colliders, fixed LODs, updated prefab scripts with new changes, clean up
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Fix invisible renderers after toggling BRG
Stop UI_Hero_Twitch drops allocating 60B/s whilst the menu is open
Fix client join resetting server convars (like gamemode settings) to defaults when running C+S
Fix tropical3 terrain ref
Don't strip BRG shader variants from builds
Use only one instancing method at a time and begin deprecating RenderMeshIndirect() path by toggling it via a uniform. (not a keyword)
Give live and old layers seperate visibility values (fixes fade applying to new tatto ink in live painting)
Cleanup softcore and hardcore changelogs
rust 13th birthday cake
- lods added
- prefabs updated
exported 3p attach anims for grenade, smoke grenade, flare, crackers and beancan grenade
Min fade value so even brand new tattoos are slightly transparent
Updated skinviewer nailgun to use the rigged VM
- added updated seagull model, textures and materials
Updating warhead garage door rig and open mesh
first pass, experimenting
merge from weapon_refresh_nailgun - updated viewmodel and workshopsource model
updated nailgun workshopsource model
Make wind shaders SRP batcher compatible
Updated default view so it's not your bare ass
Fix possible race condition when reordering pre_culled_mask
Adding new cow and sheep turn 180 animations
Make leading still the default interaction before petting
merge from MiltunsBlockers
merge from 3p_cleaver_resize
merge from Item2FunCraftingMenu
Fix animals not attacking players standing next to vehicles
merge from Livestock_animals
Cherrypick
168240 dungeon_fixes
Updating nailgun viewmodel rig with correct model