126,815 Commits over 4,171 Days - 1.27cph!

31 Minutes Ago
merge from analytics_puzzle_reset -> main
34 Minutes Ago
some weak artificial separation forces between boats for a short period, needs more work and some mass involved as it's too simple
46 Minutes Ago
▍▌▇▊ ▌▇█/▅▆▋ ▊▋▋▄█▍▋▇█▆ ▄▊▍▅▊ ▅▍▊█▄▊ ▊▊▄█▇▄▊/▌▋▊▇ ▅▅▄▄ ▌▉ ▄▇▉▆▄▍ ▉▆ ▍▅▍'▊ █▋▋▆ ▄▍▄▊▉▅▍▄ ▉▋▉▋█▋▅, ▉▇█▊▅██▊▋▉ ▆▇▍▊ ▅▆▍▉ ▍▄▄/▄▅▄ ▌▇▉▊▆ ▇▋▌ ▅▍▇▆ ▄▅▊. ▋▊▆▇▅▇▌ ▍▇▇█▊ ▆▉▊▅ ▉▅ ▇▋▋▍'▋ ▇▇▋█ ▆▍ ▆▌▆ ▌ ▍▅█-▋▊▄▋▄█▅ ▇▌▋▉▆▉▌▌▅▊ ▇▌▌▌▌, ▄▇▍▉▄▄█▅▋▆ ▇▅▇▌ ▄▊▊▇ ▋█▉ ▉▆▅▋▄█▋▊. █▄▇▊▌▊▊ ▌█▇ ▄▌▋▍▆▍ ▇▉ ▍▄▄▊ ▉▄▇ ▇█▅-▌▌▄ ▊▋▉▇▆▄ ▉█ ▆█▋▆▄▊▉▌▉ ▄▅▇ > ▉█▊. ▊▌█▆▆ ▉▅▉▄ ▉▆█▅ "▅▊▍▍▌▄▋▊▆█ ▉█▌▉▌▄▊▉ ▉▅▄ ▍█▋" ▌▆▍▄▌▋▊▋
47 Minutes Ago
merge ghostship_npcs to naval_update
49 Minutes Ago
MountedWeaponSeat is now a generic style of seat that can be used with any attached turret Create ServersideMountedWeapon, borrowing a lot of code from the attack helicopter turret Setup interfaces to facilitate the generic seat Add Check.IsValidWeapon to check if an Item is a valid weapon
49 Minutes Ago
Setup enemy spawners for all ghost ship variants
52 Minutes Ago
Merge from main
1 Hour Ago
Use list of spawn groups as the "name" of the puzzle being reset - cache list of SpawnGroup instead of repeating the Vis.Components() each reset (since the monument + spawn groups will always be loaded before entities or the first reset could occur - don't log puzzles with zero spawn groups, since any important puzzle will respawn some type of loot
1 Hour Ago
Merging /main to /main/fpbuild
1 Hour Ago
Added new livestock mesh and textures. created new material for newest livestock.
1 Hour Ago
some detection and pushing to stop crewed playerboats from beaching themselves too badly
1 Hour Ago
Ignore some of the dummy puzzle resets by ignoring ones that don't check for players & ones that have infinity timeBetweenResets
1 Hour Ago
Mounted weapon seat and mounted weapon owner system
1 Hour Ago
String liights / added fill lights and tweaked string_light_300_a
1 Hour Ago
more minor worskhop fixes - fixed nighttime causing rain?? - fixed color sliders inconsitent behaviour - fixed hige player button resetting player seed
1 Hour Ago
Setup navigation for all ghostship variants
2 Hours Ago
Moved static driftwood out of autospawn folder to fix log spam
2 Hours Ago
Setup new cannon models
2 Hours Ago
▋▅▆▊▍▉▊ ▊▅▉▇▍▄▌ ▇▇▌▌▉, █▋▉▇▊█▍ ▉▆▇██▄█▆ ▍▌ ▋▅▅▍▇▅▇ █▊▄▊ ▄▌▍ ▋▇▄▆▍ ▅▌▊▅▍▍█▇
2 Hours Ago
merge from analytics_puzzle_reset -> main
3 Hours Ago
Update: testing code to try to trigger NREs. so far unsuccessful Need to switch away from the task for a bit, will get back to it later today Tests: 2p session, used spectate_loop to see what happens on 2nd player end - no NREs
3 Hours Ago
exported/setup small engine anims with updated rig
4 Hours Ago
merge from garagedoor_optims
4 Hours Ago
Match LOD settings with skinned mesh
4 Hours Ago
smoothing groups from uv islands on garage door blocks unskinned
4 Hours Ago
Changing Jenkinsfile step flow to match original Rust Pipelines
4 Hours Ago
Closed and open garage door meshes impl
4 Hours Ago
prison barge, environment volumes polish
4 Hours Ago
▉▊▄█▌▆ ▊▄▉▌▍▇▄▋▄▆▊ ▌▋▆▌ ██▉▉▇▊_▆▇▄▋▇▋_█▌▊▋█▅█▄ ▄▋▅▇█▋, ▉▍ ▅▇ ▆▍▇▅▅▆ █▌▉▉▇ ▋█ ▄▊▉▉▍ █▉▆▋▆ ▅▋▋▆ ▆▄▉ ▄▆▅▋▉█ █▇▋█▆▉ ▊▍▋▇▆▄▋ ▍▅ ▊▉▉▅ ▉▋▅▇▇▍ ▆▋ ▍█▅▉▋ ▉▆▅▆ ▅▄ ▇▊▄▆██ ▉▆ █▅▇█▋▊▉▍ ▋▆ ▄ ▇█▍▌▋█ ▊▋███▋▍ ▉█▆█▉ (█▋▌▌▊▋▉▉▄▇▍ ▅▊ █▍▅▋▉ ▇▋▇▋▌▋▄▋ ▍██▌▆▇▅█▆▉ ▅▉▌▅▇▅█ ▆▌ ▆▌▄▋▋▋)
4 Hours Ago
food barge, environment volumes polish
4 Hours Ago
Merge from vram_monitoring
4 Hours Ago
Merge from main
4 Hours Ago
Recalculating UV distribution metrics correctly for path lists to fix mipmip streaming issues with roads and rails
4 Hours Ago
medical barge, environment volumes polish
5 Hours Ago
supplies barge, simplified environment volumes down to 3
5 Hours Ago
Manifest
5 Hours Ago
Code gen
5 Hours Ago
Very initial setup for small engine deployable
5 Hours Ago
RPG HV Ammo - Reduced max texture size to 1k
5 Hours Ago
Revert change to EditorSettings
5 Hours Ago
Adding extra joints to small engine rig
5 Hours Ago
Merge from naval_update
5 Hours Ago
merge from deployable_cannon
5 Hours Ago
▄▅▊▋▌▍▋ ▄▌▋ ▋▅▍▇▊▉▇▆▅▋▍ ▄▋▌█▅▋▊▆▇▊
5 Hours Ago
string lights red and green materials bunch of lighting on barges and docks
5 Hours Ago
Add "wait" command support, to help test an unrelated bug. Allows for chaining commands, waiting x frames, then chaining another set. for e.g. "teleportpos; wait 3; teleportpos;"
6 Hours Ago
pt_boat_gun_setup -> naval_update
6 Hours Ago
Turret placement setup
Today
merge from main