255,955 Commits over 3,990 Days - 2.67cph!
nucleus fix for lods
set to meshlod
fixed .worldmodel incorrectly referrencing beehive mesh
single plant pot gibs and gibs hookup
rendered icon and hooked up .item with new icon.
Meat sizzling sound and effect spawning logic, wip
Fixed armor insert icon alignment
fridge power mesh
set to mesh cull
updated fridge deploy with new mesh
added on/off material to be hooked up
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Added position / rotation information to debugboatissue
Jungle avoids even more transition areas from temperate to other biomes
Added another validation check to the DeferredIndirectLightingPass
Bumped all pie calories from 30->150
Show consumable info panel for pies
Move killfeed further up
Use vertical fov
Scale hud for screensize
Position chat consistently
Gluon beam does splash damage
Trigger network refresh when taking pickup
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Fixed missing small water catcher from io workbench
Update protocol, snapshot in refresh, cleanup
reconfigure vehicle substeps again when re-enabling wheels as the internal physx vehicle may have been destroyed from disabling them
Merge from crafting_update
ScientistSuitNVGM prefab fix
Unshelved petur's meat cooking effects
bulkbag update
added brick bodygroup for bulkbag_a2
https://files.facepunch.com/jason/1b2711b1/sbox-dev_ncBb4lsGcj.jpg
Deleted all the commented out graphics quality settings I initially exposed incase we wanted/needed them but ultimately became redundant.
No functionality change, removing commented out code only.
Replace whitespace in the SM key with underscores
Cooking workbench bbq meat position tweaks
merge from from fix_camper_map_marker_unclaim -> main
Reimport croc intimidate and turn
Fixed a bug which was causing the environment volumes to flicker
Tweak croc biome preference
Fix only updating map markers when deleting your own bag and not others
tiger tree finish rm anim edited
Smarter pattern matching; Added Patch Generation & Application
Submitting clothing skin updates for PlayerRigUpdate
merge from main -> fix_camper_map_marker_unclaim
Increase attack range when dragging a corpse
exported updated tiger climb animations
Potential fix for sudden very high speeds
merge from fix_protobuf_model_state_pooling -> main
Fix pooling error for client model state causing player to not jump when standing still