126,273 Commits over 4,171 Days - 1.26cph!

1 Hour Ago
Fixes
1 Hour Ago
Scene backup
Clamp danger values Local to world (not the other way around)
Increase context resolution Harder steering over lower values
Rip out the old boat ai steering behaviour and fully replace it with a context driven version| Retain a map of interest and danger that correlates to a fixed set of directions around the boat Weight everything up and take the path of most interest + least danger
Today
Move saving/loading code to c#, fix potential issue when some tiles are null
Today
Remove old, unused singular parenting trigger. Now cache all block parenting triggers. Update AnyPlayersOnBoat to check all the individual triggers.
naval_update -> scientist_boat_ai
Better spacing values Disable RHIBs spawning in the deepsea for now
Today
Temp hull.triangle.wood collision
Today
Ent killing a boat block now kills the boat.
Today
Merge from parent
Today
Cannon icon
Today
Merge from boat_building
Today
Merge from block_collision
Today
Plank, sail, steering wheel icons. Misc asset deletion.
Today
Steering wheel description and item changes.
Today
Correctly reset BoatBuildingBlock state for pooling to fix some deployment issues when using a pooled block.
Today
Merge from parent
Today
Merge from parent
Today
Merge from main
Today
Fix colored chat messages not being queued to the console thread - simpify chat messages in console from being half yellow & half green -> fully green
Messing with deepsea values
Added AI RHIBs to the deep sea Codegen General cleanup
Deep sea specific RHIB prefab
Yesterday
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Yesterday
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Yesterday
merge from optimize_windows_console -> main
Yesterday
Stop the boat driving if the driver gets doinked
Yesterday
Driver no longer has a gun out
Yesterday
Reduce number of feelers Prioritise forward direction Try to avoid flicking between similar directions
Yesterday
Floating city casino progress / finalized LOD0 Split the casino into multiple objects and setup prefabs for them Updated casino barge
Yesterday
Fix commands being sent from the console thread instead of being queued to the main thread
Yesterday
merge from main -> optimize_windows_console
Yesterday
Fifth attempt at avoidance logic
Yesterday
Fix broken bounds on the rhib storage drybox
Yesterday
Remove mounting debug code
Yesterday
Setup RHIB specific scientists Fix bounds on the new RHIB (actually play impact effects) Manifest
Yesterday
Merge from parent
Yesterday
Cherry pick boatai ddraw compile fixes
Yesterday
BoatAI ddraw compile fixes
Yesterday
Add override for custom workshop icon, more UI tweaks to update styling and improve UX
Yesterday
Compile warning fixes More compile warning fixes Fix IgnorePlayers acting as DisableAI for strider Fix AR2 impact effects appearing when shooting the skybox Added MATERIAL_CULLMODE_NONE for render.CullMode Increase MAX_LIGHTMAP_DIM to 256 MAX_BRUSH_LIGHTMAP_DIM_INCLUDING_BORDER 32=>256 MAX_DISP_LIGHTMAP_DIM_INCLUDING_BORDER 128=>256 TTT: Updated Russian localization (Community Contribution) * Also made radio buttons slightly wider Spawnmenu/contextmenu toggle mode * If the associated key is released within 200 ms, the associated menu will not close. Holding behavior unchanged otherwise Some OOB checks Main menu start new game options changes (Community Contribution) * Fixed P2P: Friends only resetting after starting a game * Visual adjustments to alignment of certain elements in the start new game options menu Fix 'status' showing IP address for -p2p dedicated servers * For listen servers it was already not a thing
Yesterday
Remove VehicleWorld colliders from hull pieces
Yesterday
merge from meta_shit/loot
Yesterday
Sculpts & clifffs. Backup.
Yesterday
Fixed small spike trap desc typo
Yesterday
Fixed clipping fuse at ferry terminal s2p
Yesterday
merge from ui_animators_optims