160,083 Commits over 4,566 Days - 1.46cph!

23 Minutes Ago
Tests
23 Minutes Ago
Codegen
23 Minutes Ago
Fixed building blocks being destroyed causing doors to be recalculated when they didn't need to be
40 Minutes Ago
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42 Minutes Ago
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44 Minutes Ago
scrap king - updated frames and their gibs, blocks import settings, foundation steps movement collider
49 Minutes Ago
merge from dynamiclod_parenting_fix
50 Minutes Ago
Fixed lights staying off after being reused from the pool or switched back on, when they were occlusion culled at the time (from 163706)
53 Minutes Ago
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54 Minutes Ago
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56 Minutes Ago
Fixed quit button
56 Minutes Ago
merge from updaterequired_improvements
59 Minutes Ago
Tweaked wording, translations
1 Hour Ago
merge from main -> base_occlusion
1 Hour Ago
Disable some unused Bootil stuff that spits out warnings Reduced compile log noise on Linux Removed unused libraries from lib/ Handle 0 byte model files crashing the game Fixed some compile warnings Linux64 build progress Rename some tool project internal names
2 Hours Ago
Add fsm graph window for viewing/debugging/editing npc fsms.
2 Hours Ago
fix demo export in builds
2 Hours Ago
merge from main -> fix_sail_guide_mismatch
2 Hours Ago
Add automated tests for placing foundations in rocks
3 Hours Ago
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3 Hours Ago
tone down eye lid opening bounce
3 Hours Ago
Changed "Client update required" kick message wording. Can be translated too
3 Hours Ago
merge from skinviewer_waterpurifier_fix
4 Hours Ago
merge from tattoos/art_pass
4 Hours Ago
Fixed water purifier showing its viewmodel in the skin viewer (its using the old deployer still)
4 Hours Ago
merge from main
4 Hours Ago
Play eye movement and blinks from the customiser anims - updated blink anims - each clip's mask is the v4RustPlayerMask bones plus l_eye, r_eye, l_eyelid, r_eyelid - UI_CharacterPreview - removes the procedural eye look-at and blink in the preview - PlayerModel.ApplyHeadEyePositions - the preview re-applies each head's eye positions after the animation, to fix eyeballs sinking into skull - self contained eye code changes in the customiser, In-game eye behaviour is unchanged
4 Hours Ago
merge from main -> ugc_censor_option
5 Hours Ago
merge from main -> fix_foundation_clipping_rocks
5 Hours Ago
apply tattoo material properties to viewmodel material
5 Hours Ago
Update viewmodel arms with UV1 that matches the body UV1
5 Hours Ago
adjust hands.male bounds so they don't disappear in the tattoo tpose
5 Hours Ago
- Use idle breathing instead of regular idles when up close. - Dont use idle 2 and 7
5 Hours Ago
5 Hours Ago
Remove the temporary pivots used for positioning, calculate it all instead. Removes some unecessary gameobjects. Fix a couple of minor display bugs too.
6 Hours Ago
Add support to be able to skip certain clips when zoomed in on the head so we can bypass larger head movements when zoomed right in
6 Hours Ago
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6 Hours Ago
merge from optimize_decay_frame_budget -> main
Today
merge from softcore_disable_corpses -> main
Merge from npc_phone_debug_fix
Fix convar for accessing test NPC phone conversations
Today
set up tattoo gun prefabs/anims in tools folder
More merge fixes - Codegen
Merge fixes
Today
Disable deployable corpse system in softcore Increase max TCs in softcore from 3 -> 6 - fix "changelog" in main menu not reflecting the max TC count when convar is changed
Today
Removed the fail-safe that disables shadows for lights with an AmbientLightLOD component on awake as the components have been set up wrong for a lot of lights, meaning this just causes more issues
Today
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Fix entering play mode trying to change generate biome/place monument settings
simple_creator_v2 -> main