158,226 Commits over 4,566 Days - 1.44cph!

13 Minutes Ago
Fixed wind motion vectors for AnimalFur shader
28 Minutes Ago
Removed the pref to skip unity event listener baking in editor, wasn't necessary (renamed the branch to entityspawning_optims)
29 Minutes Ago
Added entity/item autocompletion to more commands
36 Minutes Ago
merge from main
37 Minutes Ago
merge from ferry_ladder_fix
37 Minutes Ago
Fix ferry terminal rope ladder being annoying to climb up - triggers with multiple colliders do not work correctly. Split into two triggers, S2P Fix player movement not updating the current ladder when transitioning from one ladder trigger to another, fixes still playing rungs / rope animation even though you are now on a different ladder
39 Minutes Ago
Merge from ez_pie_food_config
46 Minutes Ago
spawngrid and teleportany autocomplete entity names
46 Minutes Ago
merge from console_autocomplete_improvements
46 Minutes Ago
Compile fix
49 Minutes Ago
Fix wind motion vectors on ferns, pine trees, bushes, etc.
1 Hour Ago
Fix "death while running" anim never playing because speed was measured after stopping
1 Hour Ago
merge from tattoos_revived -> tattoos
1 Hour Ago
First pass at working tattoos again - Had to change UVRender shaders "ObjectId" to "PaintObjectId" to avoid Unity conflict to fix face tattoos - Face tattoos use UV1 instead of UV0, for after the player update - set resolutions to 512x512 for face and 2048x1024 for body tattoos
1 Hour Ago
Fixes
1 Hour Ago
Fix TerrainTexturing.OnEnable NRE when opening scenes in editor
1 Hour Ago
merge from boar_healthThresholdForFleeingFix
1 Hour Ago
Bugfix: also include level size in reload req, otherwise client gets confused about world loading Tests: client was able to load from Craggy into procgen map while server is still on craggy
1 Hour Ago
merge firecracker update to grenade drop animations
1 Hour Ago
setup firecracker vm camera anims
1 Hour Ago
Optimized entities with flag toggles spawning: EntityFlag_Toggle now bakes its listeners at prefab preprocessing and calls them directly instead of invoking its UnityEvent The first UnityEvent invoke on every new instance looked its listeners up by reflection. Rough profiling from the editor, loading in a mix of 248 entities (io, locks, doors and some random deployables) EntityFlag.DoUpdate 26ms -> 2ms total ~100us -> ~9us per entity ~940 KB -> ~231 KB total
1 Hour Ago
Merge from main
1 Hour Ago
Merge from main
1 Hour Ago
Merge from main
1 Hour Ago
- Vingette - Minor adjustments/cleanup
1 Hour Ago
Update: more progress on loading to a different level - refactored some of testing code - client doesn't send tick while loading - server delays client entering game till they're marked as connected Tests: tried to load from craggy to procgen, but got stuck on recieving data. also triggerd a bunch of asserts in the process
1 Hour Ago
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1 Hour Ago
merge from sv_console_terminal_fix
1 Hour Ago
Format ConsoleInput numbers with invariant culture so a culture's multi-character negative sign can't overflow the stack buffer
2 Hours Ago
Reduce the amount and size of comments in livestock fsm, instead move them to a separate document file
2 Hours Ago
Added Tattoo Gun
2 Hours Ago
Merge from main
2 Hours Ago
- Added the RRP asset to the graphics settings as the default - Removed the rrp.enabled convar - Added the rrp.disabled convar which is dev only and isn't saved
3 Hours Ago
updated firecracker anims exported.
3 Hours Ago
Silence threaded IOException spam coming from rcon and companion server sockets
3 Hours Ago
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3 Hours Ago
Fix agent velocity not always being accurate
3 Hours Ago
Merge from livestock_hotfixes
3 Hours Ago
- Fix fading issue - Fix underwear prompt text appearing when it shouldnt - Reduce the amount of skin tones available per skin color - Fix character teleporting back to the start when first opening the menu
3 Hours Ago
Fix a few allocs caused by unconditionnal string.format, and a boxed action
3 Hours Ago
Add an assert when trying to use save cache on unsupported entity
3 Hours Ago
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3 Hours Ago
Merge (and resolved) from deadzones
3 Hours Ago
merge from main
3 Hours Ago
Convert SkyboxPass to a RasterRenderPass
3 Hours Ago
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3 Hours Ago
Move crafting to dpad down in all action sets.
3 Hours Ago
merge from distanceflareorientationfix
3 Hours Ago
Fix error in the shader after main merge