124,739 Commits over 4,171 Days - 1.25cph!

41 Minutes Ago
Splat stuff
1 Hour Ago
Splat blockout
1 Hour Ago
Fix wearables with random parts/colours not working on mannequins
1 Hour Ago
Prefabbed supplies barge for working on
1 Hour Ago
merge from floating cities into medical bay props subbranch to get everything up to date
1 Hour Ago
Fix the translation changes breaking some mods Fix ammo.snowballgun is missing a display name translation
1 Hour Ago
Minor cleanup Remove DDraws
1 Hour Ago
Food market barge - Replaced various placeholder world models with new static versions. Reduced AO on food market boxes. Removed bridge blockers from bar area.
1 Hour Ago
Wall light will now allow you to grow plants Currently at a lower rate than ceiling lights
2 Hours Ago
better defaults for pos/dir influences vars
2 Hours Ago
per-sail force application and steering test - convars for force application point/direction modifiers - brought PlayerBoat back down to derive from BaseBoat rather than MotorBoat, though we still handle forces propulsions separately
2 Hours Ago
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3 Hours Ago
Medical bay container collision
3 Hours Ago
Fix being able to see nametags through water.
3 Hours Ago
Merge from boat_building
3 Hours Ago
medical bay container LODs
4 Hours Ago
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4 Hours Ago
Apply new changed script to the wall fluorescent light
4 Hours Ago
Walllight now refreshes growables
4 Hours Ago
merge from string_lights_fix_2
4 Hours Ago
Remove rounded foundaction block from planner list
5 Hours Ago
updated wallcabinet lock positon
5 Hours Ago
Undo: Enable more materials for instancing that weren't caught previously because of a buggy automation in indirect instancing tools
5 Hours Ago
Undo setting instancing flags on additional materials because the automation seems to be still incorrect
5 Hours Ago
Add snapping to the test generator Setup ranges on the snapping values so its a little easier to tune
5 Hours Ago
- Initial setup of oil rig mission - More small misc changes to mission editor
5 Hours Ago
Tweak dismount positions for steering wheel for more lenient mounting
5 Hours Ago
First pass medical bay container shell plus materials
6 Hours Ago
Cherry pick quick-save to GameSetup specified save file so I can merge to main after lockdown.
6 Hours Ago
Added an option to the Game menu to quick save to the savefile specified on the GameSetup object, without the need to deal with the file dialog.
6 Hours Ago
RPC Build
Force 32 bit index space everywhere (for now)
Today
Fixed node visuals not chaning while harvesting them
Today
Merge from naval_update
Today
Merge: from baseplayer_serverupdateparallel - Bugfix for frequently disabling UsePlayerUpdateJobs leading to player cache desync Tests: wrote a unit test that confirms the bug and confirms the fix
Today
Merge: from main
Today
Disable my test scene loading in craggy
Today
Update: move OcclusionCache reset to always happen for disabled UsePlayerUpdateJobs Don't think this fixes anything, but helps avoid invalid emergency shutdown fallout if it happens in the future. Tests: none, trivial change
Today
Merge from boat_building
Today
Compile fixes
Today
Bugfix: StableObjectCache - properly drop references when clearing - PlayerCache emergency shutdown logic inspects internal buffer, which tripped up. Change also allows GC - Added a unit test that validates Clear call. Tests: Ran the new unit test - it was borked before the fix, gud afterwards
Today
Renamed all of the floating city container materials to be more standardised
Today
Merge from boat_building
Today
Merge from parent
Today
Merge from main
Today
merge from sky_circle_fix
Today
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