201,122 Commits over 4,171 Days - 2.01cph!
merge from skinviewer_connect_fix
merge from bc_trophy_disabling_fix
merge from tutorial_webm_fix
merge from respawn_hide_cancel_button
merge from battlefield_tag_overflow_fix
Update VPhysics
Changes IPhysicsObject interface - Added `virtual float GetBuoyancyRatio( void ) const = 0;` at the end.
Adds PhysObj:GetBuoyancyRatio Lua function
Fix sorting by 'mode' not working
Sorting code cleanup
servers marked as 'battlefield' and 'build' will be battlefield servers
Stop Battlefield tag from overflowing
Bug fixes - ensure its hidden at the right point
Hide the cancel button when trying to respawn so players wont accidentally hide cancel
Fix tutorial modal video not playing correctly for some people
Improvised walkways progress
cleanup to try and find the bug
Hide ddraw when the main menu is opened
merge from fetchDLCprice_error_fix
merge from storesearch_fix
merge from rustbutton_nre_fix
Add damageFX for minicopter
merge from store_pilotpack_fix
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Replace twitch rivals old header with new generic header
Extra safety with JSON file handling. Nuke it if it looks funny.
Try run normally without blocking menu startup even if its corrupt.
Fixed missing media in store pilot showcase
merge from scene_warmup_fixes
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merge from connect_modal_nre
merge from pilotpack_storepage
merge from skinviewerquality_fix
merghe from christmaslights_fix
merge from skinviewer_connect_fix
merge from connect_modal_dont_cache
Prevent connect modal from ocassionally throwing an NRE
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Bugfix: Parallel Occlusion marks entity snapshots as out of order
Since we can send them from muiltiple threads, they are unordered - this would cause a client disconnect previously. Not anymore
Tests: none yet, need to try validating with server demos
Set the new map on the RHIB to use the same shader and basic setup as map views in the server browser
Update: Escape hatch for Server sending entity messages out of order
- Client skips ordering validation based on message contents
Needed for the parallel server occlusion, useful for other places
Tests: local SERVER+CLIENT session, though no code uses this yet
edited chainsaw anim.controller and added strike to chainsaw effects folder