159,856 Commits over 4,566 Days - 1.46cph!

41 Minutes Ago
Merge from poolable_wearables
42 Minutes Ago
Add poolable components to a bunch of wearables, in most cases this brings the cost of creating that wearable from over 1ms to under 0.1ms, we'd pay this cost any time a player with this clothing entered network range or changed clothing Affects: buzzcut hair style (m+f), wolf headress, diving fins (m+f), wearable crate, gas mask, knight armour hat, metal mask and chest, nvg, ninja suit (m+f), paintball overalls, female cloth sash, bandit guard suit, clothing mannequin, nomad+space hazmat, nvg scientist suit, all jumpsuits, outbreak scientist suit
2 Hours Ago
Merge from livestock_vendor_young_animal
2 Hours Ago
Added some more information to the livestock vendor conversation, explaining the potential system
2 Hours Ago
Update a test that now fails
2 Hours Ago
Added a dialogue stage to the livestock vendor if you bring them a young animal
2 Hours Ago
Swap tick based LOD to a time based one so we can support running on low fps servers
3 Hours Ago
Make search after wall is destroyed stop once both sides reach eachother
3 Hours Ago
Fix rooms being regenerated when changes were made instead of only regenerating the modified parts
3 Hours Ago
Fixed decals not working on some collapsed renderers
4 Hours Ago
Fixed low ramps being blocked by deployables in the room below when placing or upgrading them Added a setting on deploy volumes to skip them when the block is attached at given sockets Before: https://files.facepunch.com/Flavien/ramp_before2.png After: https://files.facepunch.com/Flavien/ramp_after.png
4 Hours Ago
Possible fix for build only issue where players can't mount a car after mounting a vehicle Doubled dismount rotation speed
4 Hours Ago
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4 Hours Ago
Fixed horse losing its towed entity after a server restart
4 Hours Ago
Switch to IList to prevent boxing
5 Hours Ago
Fixed siege weapon keeping their pulling flag if the server restarts while pulled Fixed catapult reload progress bar staying on screen if the catapult dies mid reload
5 Hours Ago
Fixed a crash with inputs firing from removed triggers Fixed wrong lookup function used in Hunter NPC code Add m_hStoredPathTarget to SetSaveValue whitelist VPC builds for Linux64 gmad/gmpublish build for Linux64 VPC can build and run for Win64 + compile warning fixes Disable VPC writing CodeLite projects on Linux Implement VPC colors for Linux so I can see what's going on Get rid of usages of lowercase min/max macro * So it doesn't interfere with c++ headers for 64bit builds on Linux * Also lets us get rid of some include hacks Minor Hammer code fixes
5 Hours Ago
Added unfiltered option for the microphone stand
5 Hours Ago
Fixed building skins roof overhangs collider inconsistencies blocking blocks placement Before: https://files.facepunch.com/Flavien/roof_before.png After: https://files.facepunch.com/Flavien/roof_after.png
5 Hours Ago
radwater_color -> main
5 Hours Ago
Minor colour changes
5 Hours Ago
Check the 2d spatial index for rooms first before using Vis.Entities() to find a player's nearby room
5 Hours Ago
merge from fix_tc_upkeep_spacing -> main
5 Hours Ago
Merged shelved code review changes. Removed duplicated code.
5 Hours Ago
Set horizontal spacing to 12px
6 Hours Ago
Fixed more parented wire issues on boats when leaving edit mode
6 Hours Ago
Improvements on top of those fixes to bring the object count back down to where it was before
6 Hours Ago
Tint radioactive water a slight green colour Affects: throws, sprinklers, etc
6 Hours Ago
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Today
Fix reload sound events missing from mortars
Today
Fixed glitchy blur with pedal bike rear wheel.
Today
merge from vine_null_invoke_fix
Today
merge from tv_error_spam_fix
Today
Fix vine mountable "DeferredStopReplicatingPos invoke with null action" error Happened after a server restart if a vine was saved while swinging Fix vines not correctly resetting to their default state on server restart
Today
Fixed the neon being overly red and blobby.
Today
Fix TravellingVendor.IsPlayerIgnored NRE spam
Today
Fixed some old effects that were blanket receiving every external force on all layers.
Today
scrap king - all gibs
Today
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Today
Increased the bounds of some monuments to match their terrain pad so they can't spawn too close to eachother and overlap terrain. S2P on all. Tested a previously problematic seed in editor - Military tunnels - Powerplant - Trainyard - Water Treatment Plant - Launchsite
Today
merge from io_optims
Today
Fixed AmbientLightLOD lights staying dark when their entity is reused from the pool next to the player, like after teleporting or respawning in your base Regression from 168517
Today
merge from battery_vfx_fix
Today
merge from repairbench_charms_fix
Today
merge from tutorialvideos_fix
Today
merge from menuchat_blur_fix
Today
merge from stairs_los_improvements
Today
merge from safezone_warningpopup_fix
pt_boat_scientists_ignoreplayer -> main
Today
merge from f7dialog_title_fix