LOD chain fixes from across 57 prefabs
6 meshes left in the cull slot now cull: snow mound, launch site floodlights, office block, planter soil, debris pillar, xmas coal pile
2 assets had holes in their lod chain meaning they would pop out of existence, now filled: wall.third.stone showed nothing 25-45m, junkyard bradley had no LOD0
12 out-of-order chains: cave gravel + 19 ruins copies, excavator railings, sphere tank pipes/core/ropes, launch site stairs, ziggurat pipes, trawler guard rails
34 last LODs that never drew given their own band: fridge, fuel tank, plant pots + 9 cabin copies, cooling tower rubble, powerline platforms, carpark, crew building, range bridges, oilrig top, gun racks, medieval doors
3 duplicate states that did nothing removed: hanging tarp, casino signs
will need someone to check over and do a s2p