158,335 Commits over 4,566 Days - 1.44cph!

13 Minutes Ago
Merge fixes
Rin
16 Minutes Ago
merge from staging_release_client_enforcement
17 Minutes Ago
Delete unused firecrackers viewmodel prefab
18 Minutes Ago
merge from map_optims
19 Minutes Ago
Removed so dead code in TerrainConfig following 167041
24 Minutes Ago
merge from posing_tooling
28 Minutes Ago
LegsAnimator optim: legs that haven't moved reuse their last ground hit instead of raycasting every frame, with a fresh raycast at least every 30 frames
31 Minutes Ago
Reduced the legs animator culling distance if the horse is not ridden. Force fade out when stationnary
31 Minutes Ago
Firecracker updates - Add grenade animation subsytem, remove the hold type override controller - Add missing events to 3p drop anim - Setup viewmodel anim controller for drop anims - Fix not hooked up viewmodel camera anims - Increase throw velocity
31 Minutes Ago
update from main
33 Minutes Ago
Add config block for all gamepads so we can bundle configs with the game per release/branch and keep them in Plastic. Update tests/validator.,
37 Minutes Ago
main -> character_customisation
43 Minutes Ago
Swap over to new vertical design
51 Minutes Ago
Add missing gamepad type config files
58 Minutes Ago
merge from main
1 Hour Ago
Added RRP initialization to the bootstrap as it was previously only initialized when the rrp.enabled convar was set
1 Hour Ago
Bump all controller config revision numbers
1 Hour Ago
Disable GPU instancing on another 9 materials which are problematic for motion vectors
1 Hour Ago
Skip animator updates once settled, ScaleBySpeed stops rewriting its scale while standing still
1 Hour Ago
merge from main to high_stakes_dlc
1 Hour Ago
corrected simulation space not being handled by held items
1 Hour Ago
don't gather colliders if collision is disabled
1 Hour Ago
Merge from audio_compression_oct_26
1 Hour Ago
Revert loadtype of bicycle-pedal-click-grains-01 and bradley-tread-grains to decompress on load
1 Hour Ago
Fix harbor bridge and cranes playing a sound on initial load
1 Hour Ago
electronic chessboard; - bc and em texture
1 Hour Ago
electronic chessboard; - updated model - material updates - add textures wip
2 Hours Ago
Merge from rrp_ore_flare_crash_fix
2 Hours Ago
Cherrypick 167055 Flare fix test 2
2 Hours Ago
Merge from main
4 Hours Ago
Merge from rccomputer_blur_fix
5 Hours Ago
Fix rccomputer blurring screen
6 Hours Ago
Merge from livestock_tea_recipes
6 Hours Ago
Merge from fix_shield_footsteps
6 Hours Ago
Merge from SpiralStaircaseDecay
6 Hours Ago
Merge from auto_turret_pitch_cover_lods
6 Hours Ago
Merge from terrain_config_load
6 Hours Ago
Merge from audio_compression_oct_26
Today
Marked some longer loops as streaming
Today
Applied standard compression to 6410 audio clips
Today
Deleted 26 unused animal audio clips
Today
▉▋▋▅▌ ▊▄▌▋ ▌▊▆█▋▄ ▉▊ ▍▉▋▆▌ █▉ ▋▉▊ ▇▍█▄ █▅▄▊▊▄▍▋▋██
Today
Disable the 4 RotationConstraint on horses when not wearing the LNY armour
Today
Fixed map UI allocating 2.5KB per frame when open, UpdateTerrainShaderConstants now reads the splat settings directly instead of going through the TerrainConfig getters
Today
Adjusted compression settings on a few high memory audio files to save memory: Candy cave sfx NMS sfx MIssion sfx Deleted some unused scientist barks
Today
merge from main
Today
merge from entityflagtoggle_skipsounds
Today
Compile fix
Today
Fixed the map fade never settling after closing it, every frame for ~4s it was notifying all its children UI behaviours (0.3ms/frame)
Today
Disable r/w on small kitchen cabinet textures, halves memory cost Fixed biofuel generator emission textures missing compression