145,291 Commits over 4,413 Days - 1.37cph!

Just Now
merge from mfm (merge from main)
6 Minutes Ago
Industrial Storage - added missing physics material to horizontal variant
16 Minutes Ago
Merge from main Manually resolve merge hell in SprayCan.cs
43 Minutes Ago
Merge: from jobs3_skip_preallocnetwrites - Optim: Jobs 3 - move netwrite pooling to all threads Tests: ran around craggy with Jobs 3
47 Minutes Ago
Optim: Jobs 3 - skip running PreallocNetWrites On a busy server we can end up sending 1.5k entities in a frame, and it can cost us 0.7ms total on preallocation. With recent pool rewrite we should be able to allocate on demand. Tests: On Craggy ran around/broke stuff/ziplined with Jobs 3
54 Minutes Ago
Full screen skinviewer layout/transition changes
58 Minutes Ago
Collision for large apartment
58 Minutes Ago
Adding new world model rig for m16
1 Hour Ago
Merge from industrial_dlc
1 Hour Ago
Reorder industrial shelf colours to match shipping container
1 Hour Ago
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1 Hour Ago
Remove legacy built-in instancing support from Rust/Standard shader. We're all-in on RRP, SRPB, BRG and all the other fancy acronyms.
1 Hour Ago
Fix rare NRE from missing player models when creating sweep handles
1 Hour Ago
update from main
1 Hour Ago
merge from PlayerRigUpdate2
1 Hour Ago
Fix burst cloth when spawning in near sleeping players
1 Hour Ago
Updated shorts to eliminate transparency bleed in some skins
1 Hour Ago
Caching m16 viewmodel textures
1 Hour Ago
Show faded fuel blocks when consumed instead of hiding them.
1 Hour Ago
Mortar animation update
1 Hour Ago
linked 5.56 bullet prefab M16a2 bullet bone in viewmodel prefab and vm anims updated
1 Hour Ago
merge from dont_bake_on_load2 just tool: `Tools/Lighting/Disable Bake On Scene Load (All Scenes)`
1 Hour Ago
Merge from lockin
1 Hour Ago
1 Hour Ago
FIx map not appearing
1 Hour Ago
compile fix
1 Hour Ago
set serialized version as well
1 Hour Ago
wip keep locked trajectory visible but allow now control after locking in.
1 Hour Ago
tool just injects the property into the .unity file instead of opening and saving it
1 Hour Ago
testlist
1 Hour Ago
updated m16a2 world mesh material order issue
2 Hours Ago
initial tool
2 Hours Ago
Fuel UI tweaks
2 Hours Ago
added /ProfilerCaptures to ignore.conf
2 Hours Ago
Add fuel related UI prefabs. Refactor/move UI fuel code.
2 Hours Ago
Merge: from buildcommand_allocs - Optim: reduce alloc count from building Arg commands from 20+ to 2 on average - Update: expanded StringView API, Tests: unit tests and running a bunch of different console commands
2 Hours Ago
added prefab exporter
3 Hours Ago
m16a2 textures update
3 Hours Ago
Mortar animation update to use the player update content
3 Hours Ago
update: m16a2 textures , shading fixed on worldmodel
3 Hours Ago
Merge: from main
3 Hours Ago
Initial conversion of fuel count display from just text to blocks.
3 Hours Ago
Fixed drone config screen inputfield config type
3 Hours Ago
some more set dressing, some foliage culling around the marketplace to aerate a bit material tweaks to sign
3 Hours Ago
Merge from main
3 Hours Ago
Prefabbed up larged apartment parts for nesting and replaced over meshes in main prefab. Baked LODs for large apartment parts, plus LOD setup (transitions need testing once my play mode works)
3 Hours Ago
Trigger an explosion at state transition too.
3 Hours Ago
Disable gravity for satellite. Set free_power to true in the editor. Heavier (more loot) satellites have less fuel available to make them harder to target than smaller (less loot) satellites. Control vs reward.
3 Hours Ago
merge rust_relay_server -> main
3 Hours Ago
merge main -> rust_relay_server