155,855 Commits over 4,536 Days - 1.43cph!
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Minor cleanup in cl_voice.lua
Wipe vertex buffers on lock
Fixed wood_spool01.mdl prop data and smoothing groups
Launch site, trainyard and radtown power grid rooms
Hide cow trust and gender by default (can be toggled by admin)
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fix turtle swimming movement (in a lot of ways)
fix not working in shallow waters
fix turtle swimming into terrain
- Stripped arm mesh from 148 viewmodel files
- Updated 169 viewmodel prefabs + remvoed dead mesh links
Update(editor): StoreBundleTool - add in logic to generate BlurHash for dynamic sprites
Tests: works, but slow and produces wrong hashes
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Fix runtime livestock pattern not matching the ranges Taylor designed (partial commit part 2)
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New CountBy admin command that returns the same count as DeleteBy but without deleting entities
bull/calf/cow use old bias map
Fix runtime livestock pattern not matching the ranges Taylor designed
- Fix inbred procedural texture being applied to healthy cows, and actually inbred cows looking healthy
- Disable srgb for cows bias maps
Re-add livestock pattern tester script (to add to cow lod 0)
- Gate all prediction errors behind a preafb
- if prediction fails, just dont bother with it
Converted the light bins into bitmasks that contain light indices to reduce the overall memory overhead of light binning
Merge from render_pipeline_testing (fixed)
Re-apply improved hair and beard rendering cleanly
Subtract borked changeset
Merge from fuse_analytics_fix
Merge from render_pipeline_testing
Pass on penned cow with unreachable distractors around:
- Fix curious cows being so curious they forget to eat
- Walk to herd now check multiple cows not just nearest one (else it gives up at first unreachable)
- Walk to trough now checks multiple troughs not just nearest one
- Prevent bull from charging unreachable targets
- Happy run wanders if player target is unreachable
Correction to the player element returned for fuses
Updated calf prefabs with new mesh and materials. updated bull bias map
merge from sv_console_terminal_fix
Update rust native for all platforms
Make server own visibility for the livestock status panel not client, so only server decide if we want to hide genes or not client has no say
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merge from sv_console_terminal_fix x2
Added more OS-specific guardrails and merged a few #ifs 🤞
RRP: Massively improved hair and beard rendering when TAA or DLSS are enabled. All other anti-aliasing modes now use simple cutout to appear less noisy.
Hopefully fixed cubemap issues on Linux and AMD GPUs
Temporarily disable (32bit) MacOS builds
* Maybe not so temporarily
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Merge from animal_fencing_v2
Animal fence inventory sounds.
Update: back every dynamic sprite url in store with a blur hash field
Going to setup data next
Tests: compiles
Put the livestock server code back behind #if SERVER
add nullcheck for `playable is invalid` error kicking players out
Fix throwing 3p anim still playing when switching between items
Update: license file for blurhash
Tests: none