127,888 Commits over 4,201 Days - 1.27cph!
deep sea shorevector map initializes as ocean
Prevent fire extinguisher from dismounting the current player on the pt boat
hull.triangle sockets setup
Initial setup to fix scientists trying to shoot through glass
Fix scientist corpses showing "ScientistNPC2" in the loot panel, instead of the localized name for (previous commit didn't go through)
▆▌▄▍ ▅▅▉▊▇▊▊▍ ▄▍▍▅▆▄ ▉▆▇▋▆█ ▌▅ ▇▍▇▄ ▆▆ ▄▉▅ ▄▉▄▋▊▋▇▌▊ ▌▌▄
Add debug.debugclippingchecks:
- Prints out what colliders are causing cllipping to fail
- Still keep the performant route for regular gameplay
Fix scientist corpses showing "ScientistNPC2" in the loot panel, instead of the localized name for scientists
Fixes, improvements, socket tweaks.
Rejigged LODs in mannequin variants
re-attached baked shore vectors after accepting source from last merge, reran s2p
Fix player model playable graph NRE on other players.
Removed the menu code caching and unregistering texts from TMP DoRebuild, not needed anymore
Backported m_IsTextObjectScaleStatic field from newer TMP versions, that let us avoid the slow and useless (99% of the time) TMP_DoRebuild checking the scale of every registered texts every frame. Saves ~0.3ms every frame
Default to true, we'll have to manually update all the texts getting their scale updated at runtime, don't think we have a lot of them
Add more descriptive error logs to help find cause of NRE NpcBarkComponent.PlayConversation
Fix Cannon.adminfire dict same key add error, ai noises now have a unique id for comparison purposes
Set-up some prefab variants of mannequin for set dressing, replaced placeholder in supplies barge.
▅▉▉▊▌ ▆▇▅▆ █▅█▌▍_█▉▋▉▌_▉▄▉▄▋▇▄▌_█▇▍▄▋▍
▊▆▌█▇ █▌▊▅▄█▊▅ █▋▍▇▍▌▅▍ ▇▌▇▆█▍ ▌▅▅▊█, ▉▌▄▍ ▄ ▇▇▌▌▅▍▊ ▅▍▅███ ▊▋ ▊▉ ▌▇██▅ ▍█▄█ ▍█▄ ▄▆▇▌▌▍-▊▄▇▋█▅▆▇ ▆▉▇▊█ ▌▋▍▄▋▉▉▅ ▇█▋ ▊▍▆▅▌▍▄ ▊▉▊▅▊▆▄▍▆ ▆▌▋ ▌▊▌ █▉▆▄ ▆▊ ▇▇▋▆ ▊▉▅█▍▅ █▇█▋▄▌ ▋▅▋▄▌ ▆▇▇▊▉▄▌█ ▊▌ ▌▊█ ▆▆▌ ▌▄▊▍ █▇▄▇▇▇▌ ▋▊▌▅▇/▅▌▄▄█
Better soft mask canvas caching
Set boat scientist mission hunt objective to only progress if the objective has started
More work arounds for dodgy clipping checks on the pt boat
SoftMask uses graphic's canvas when possible instead of polling the nearest canvas
Toggle the canvas component of the menu UI when its not visible
Causes a small spike when opening it, but saves us some UI overhead when its not visible
Also causes a 40b alloc every frame because of SoftMask, need to look at it next
Fix potential index out of range exception when displaying mission rewards during conversation
disabled relief mapping on fish piles material
fixed zfight on boat low wall posts when adjacent
Fix clipping mount positions on the pt boat (was causing the scientists to be booted from the boat)
Delay spawn scientist invoke by 100 ms
Fix mission item pickup being setup wrong on small oil rig
RPG7 - updated viewmodel, WIP textures
Merge from naval_missions
▆█▍▅▇ ▍▍▉▊▋▋▄▇▄▋█▍ ▉▇▇▆ ███▆▉▋█▉ ▄▆ ▅▉▇▄ ▄█ ▋▍██▉█▇▉▆▇▅ █▌▆▋▅▉ ▋▋▍▉▌▋ ▅▉▍▊█
- ▉█▄▍▋▍▅++
Merge from /indirect_instancing/layers
push up 2nd half of the asset
Push up new meshing asset with source
▄▊▋▌▊▋▆ ▉▌ ▉▇▇ ▆▌▉▊▇▌▅▄█▍ █▇▋▋▊▋▍ ▅▄▉▅▆▍▌ █▊▌▄▌
Tac Gloves texture update
Better eye setup (expose in weapon transform)
Allow AI a wider angle before firing (15 degrees)
Spawn turret with 1 hp and set immortal protection instead