195,504 Commits over 4,110 Days - 1.98cph!

37 Minutes Ago
cache the terrain map preprocessing
39 Minutes Ago
added sync component to crossbow viewmodel animator
41 Minutes Ago
M15 Pistol - Greybox model and integration
1 Hour Ago
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1 Hour Ago
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1 Hour Ago
Merge: from parallel_validatemove - Additional debugging logic to help track down mystery NRE Tests: ran around in editor in SERVER+CLIENT mode with useplayerupdatejobs 1
1 Hour Ago
Merge: from main Tests: none, no conflicts
1 Hour Ago
Debug: add a latch to track player disconnects & removal during ServerUpdateParallel Tests: unit tests + craggy in editor
1 Hour Ago
Fix scientist not rushing to investigate noises when searching
1 Hour Ago
Abyss Containers - Changed UI sounds, tried to fix adaptors unsuccessfully :(
1 Hour Ago
Fix scientists getting stuck in search recursion
1 Hour Ago
Debug: adding progress tracking to FinalizeTickParallel to help track down origin of NRE - also couple formatting fixes Tests: used mode on Craggy in editor
1 Hour Ago
- Temp workaround to scientist not able to move on oilrig (oilrig thinks it's in water) - Fix getting stuck in search state - Fix scientist heading to a different floor when strafing
2 Hours Ago
merge from hackweek_newlights
2 Hours Ago
Abyss Containers - Fixed LODs and GIBs on vertical version
2 Hours Ago
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2 Hours Ago
- Make scientist head towards LKP instead of actual player pos - Add scientist search behavior when reaching LKP but no player is there - Simplify FindLKP - Fix FSM getting stuck in "roaming"
2 Hours Ago
Fixed missing "clone" and "clone all" radial menu option icons for all berries Fixed wheat, rose, sunflower and orchid using incorrect icons
3 Hours Ago
Added spherical spatial environment volume support for opaque objects
3 Hours Ago
- Adapt killscientists command to kill new scientists - Fix NRE on scientist death - Fix target lost transition not working properly - Simplify FSM
3 Hours Ago
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4 Hours Ago
Cleaned the mess in the advanced christmas light folder
4 Hours Ago
Merge from cavelargesewers fixes. (Fixed fume oddities and perf wasted on underground distance flares) cave_large_sewers_hard
4 Hours Ago
Fluorescent light prefabs
4 Hours Ago
Cleaned up neon light prefabs, renamed them to fluorescent lights Description and names
4 Hours Ago
Removed problematic FX from the old Cave Large Sewers. Also stripped distance flares from these. No need for them indoors.
4 Hours Ago
Merge: from main
4 Hours Ago
spotlight description
4 Hours Ago
Merge: from texttable_allocs - TextTable now pads the last column as before Tests: unit tests + editor test on 1-player team
4 Hours Ago
Abyss Containers - LODs GIBs Corpse Icon and Item setup for vertical variant
4 Hours Ago
Update: rewrite teaminfo to reduce allocs Tests: tested in editor
4 Hours Ago
Spotlight server tick only runs when its orientation changed, like the client Reset on deploy
4 Hours Ago
Spotlight: - IO handles tweaks - deployment tweaks - enabled pickup
4 Hours Ago
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4 Hours Ago
Update: bring back last column padding to TextTable.ToString This time, on the right branch Tests: unit tests
4 Hours Ago
Merge from dlss4_update
5 Hours Ago
Merge: from main
5 Hours Ago
Backout of 122696 - was meant to go into texttable_allocs branch
5 Hours Ago
Update: bring back last column padding to TextTable.ToString Tests: unit tests
5 Hours Ago
Updated the DLSS DLL from version 3.7.20 to 310.2.1
5 Hours Ago
Subtractive Merge (122597) Removing threaded texture creation test code
5 Hours Ago
Merge: from main
5 Hours Ago
Merge from naval update
5 Hours Ago
oil rig foot checkin
5 Hours Ago
Merge: from profiling_improvements - New server profiler allocation tracking mode, start with "watchallocs", stop with "stopwatchingallocs", control export via various NotifyOn... server vars - Json Snapshot compression is now streamed, saving 95% of memory in the process and reducing GC events Tests: unit tests in editor, all forms of profiling in editor on Craggy in Server+Client mode, all forms of profiling in standalone server on Linux WSL
5 Hours Ago
Connect modal mockup
5 Hours Ago
Merge: from main Tests: none, no conflicts
6 Hours Ago
Spotlight use invokes instead of unitys Update
6 Hours Ago
Missed files
6 Hours Ago
Server entries have buttons Setup simple button handlers