128,273 Commits over 4,201 Days - 1.27cph!

Just Now
Spawning progress/backup
17 Minutes Ago
main -> unskinned_windmill
21 Minutes Ago
scientist_boat_fixes -> naval_update
36 Minutes Ago
Up scientist boat count from 12 to 36 (might scale with server pop in the future)
48 Minutes Ago
Dont global breadcast deep sea boat spawning - should prevent weird issues... scientists being without the boat?
1 Hour Ago
merge from main
1 Hour Ago
Now disable their canvas when invisible: - Reticle - Player names - Demo recorder saved - Vital notices Removed canvases on farmable animal, sleeping bag name, io entity
1 Hour Ago
merge from fix_workshop_dof -> main
1 Hour Ago
cherry pick: fix workshop DepthOfField inconsistencies
1 Hour Ago
DepthOfField workshop fix
1 Hour Ago
Fix crash when changing mesh quality levels near a ghost ship
1 Hour Ago
Fixed TreeSway causing graphical glitches with Flashlight * The core issue was that value of `pShaderAPI->CurrentTime()` changed mid-frame, so some mesh would render with one time value, and then depthWrite shader would render the shadows for that mesh with a different timestamp, all within the same frame. Now we cache the time at frame start, fixing this and possibly other issues. $basetexturetransform support for DepthWrite (alpha tested materials) Prevent potential crashes on changelevel to do with color correction Pull request: Minor loading screen cleanups Disallow spawning SWEPs without models via spawnmenu * Weapons like the built-in fists, that are just invisible when spawned in (middle mouse click) Allow duplicating HL2 weapons from spawnmenu via duplicator as non admin Speed up entry animations for the 3 PHX seats * From 3 seconds to 1 second, like the other seats Fixed 2D skybox not rendering in water reflections without 3d skybox * When the water material specified "render 3D skybox", but map has no 3d skybox.
1 Hour Ago
Removed canvas on health vital, use a canvas group instead
1 Hour Ago
Merge from sail_rotate
1 Hour Ago
Casino bugfixes Interior bounce lights will again be always on Tweaked padding pool area to make it possible to access and leave the padding pool easier Static discoball prefab Progress on the static pool / not fully functional yet Added bar shopkeeper
2 Hours Ago
Loading screen and developer tools (console) toggle their canvases Removed the old "UI - Scaled" canvas in EngineUI, has been replaced by "UI - Scaled_1080p"
2 Hours Ago
RPG7 - updated sling in world model
3 Hours Ago
Now disable their canvas when invisible: - Net graph - UI background - Demo playback UI - Tutorial help popups
3 Hours Ago
merge from fix_workshop_bodypart_clipping -> main
3 Hours Ago
- Added anims and controller for boat building station - swapped out static for rigged mesh in .deployed - deleted blockout mesh
3 Hours Ago
Workshop fix censored player model parts causing clipping
3 Hours Ago
Allow diving tank to be refilled and repair bench
3 Hours Ago
merge from boat_engine_fuel
3 Hours Ago
fixed merge change
4 Hours Ago
merge from boat_building
4 Hours Ago
Added a sail interaction option to rotate the sail 180 degrees if it's not lowered.
4 Hours Ago
merge from boat_physics_pass - generally made boats much faster but retained control on acceleration so they don't go crazy
4 Hours Ago
buffed boat propulsion sails 2000 -> 2500 engine 5000 -> 10000 (4x sails)
4 Hours Ago
increase accel again
4 Hours Ago
merge from fog_drawdistance_fix
4 Hours Ago
fix apparent fog density being affected by draw distance
4 Hours Ago
Fixed IO texts not being set as dynamic Also toggle the canvas when invisible
4 Hours Ago
added wallpaperbase.sav craggy file to make wallpapering easier
4 Hours Ago
boomerang anim updates
4 Hours Ago
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5 Hours Ago
Merge: from main Didn't refresh and missed the desired fixes
5 Hours Ago
Merge: from main
5 Hours Ago
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5 Hours Ago
increased max acceleration
5 Hours Ago
setup 3p rpg skin anims
5 Hours Ago
removed boat<->boat separation forces because they did more harm than good, especially with more than 2 boats in the mix
5 Hours Ago
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5 Hours Ago
Community UI canvases are toggled off when they're empty
5 Hours Ago
height based tropical shore
5 Hours Ago
better control over max acceleration of the playerboats, needs tuning still
5 Hours Ago
merge from twitchdrop_mipmaps_fix
5 Hours Ago
Fixed twitch drop campaign image generating mip maps
5 Hours Ago
fix workshop favourite paths save button sizing issue, lost file from merge
5 Hours Ago
Fixed shockbyte texts not set as dynamic
6 Hours Ago
merge from unpooled spiketrap fix