127,921 Commits over 4,201 Days - 1.27cph!

8 Minutes Ago
Single 50cal anim update
16 Minutes Ago
Add large vehicle colliders to the outside of boat building area to prevent other boats entering when in edit mode. Extra safety check for parent when destroying blocks/deployables in BBS menu option.
22 Minutes Ago
- fixed deep sea default ocean values - take shortest distance to shore when copying into overlapping data
27 Minutes Ago
Fixed another issue with boat items not being placeable in certain situations. Added option to Area/Sphere checks to ignore the forced large vehicle vicinity check.
28 Minutes Ago
Merge: from main
32 Minutes Ago
Casino remaining LODs CH47 static variant prefab Casino prefab fixes
33 Minutes Ago
LoadingScreen toggles its soft mask
33 Minutes Ago
DeathScreen toggles its canvas too
33 Minutes Ago
exported latest rpg skin anims and rig
38 Minutes Ago
Crafting, inventory, contacts, conversation and clan screens toggle their canvas when hidden Saves an extra ~0.05ms per frame
45 Minutes Ago
Buildfix: add missing namespace using Tests: none, trivial change
52 Minutes Ago
Merge: from analytics_track_menu_times - Client analytics now aggregates frametimes, lag spikes and gc events into InGame, MainMenu, Inventory, Crafting, Contacts and Map groups - Skip sending lag spikes and gc counts if there were none during performance logging tick Tests: observerd client_perf analytics ticks in editor with debug code
58 Minutes Ago
Clean: remove unused namespace using Tests: none, trivial change
1 Hour Ago
Add bulk texture importing, to quickly load a skin within the workshop scene
1 Hour Ago
Clean: remove debug logging Tests: compiles in editor
1 Hour Ago
Optim: don't emmit lag spikes and gc counts if there weren't any during analytics ticks Tests: observed couple client_perf ticks in editor
1 Hour Ago
Set some texts as non static in the server browser Restore the text caching in UI_Page, but only for non static texts
1 Hour Ago
Fixed soft masks still wasting time masking when their root canvas is toggled
1 Hour Ago
Merge from anchor_sockets
1 Hour Ago
Using sight and flip pitch support for the rear turret Lets the rear sight skip by the ballistics check
1 Hour Ago
Final tweaks and usability
1 Hour Ago
Bugfix: no more use-after-free for Frametimes - also reimplemented the fix from previous CL, as it was part of the problem Tests: in editor spawned on craggy and opened main menu for multiple client analytics ticks - no more exceptions
2 Hours Ago
Disable overlay canvas when the menu is not visible
2 Hours Ago
Commented UIExtraCallbacks, not used as UI particles aren't working in builds
2 Hours Ago
Disable the loading spinner gameobject in the home hero modal when its hidden, was causing canvas rebuilds
2 Hours Ago
Update: Client Analytics - categorize client frametimes, gc_count and lagspikes - Bugfixing leaking a couple List<TimeSpan> containers We now filter those out to InGame, MainMenu, Inventory, Crafting, Contacts and Map frame types and aggregate per type. Everything apart from InGame aggregates slightly reduced info set. New analytics is backwards compatible. Tests: left it running with debug logging. relevant info seems to come through. There's a bug with use-after-free of List<TimeSpan> - will fix next
2 Hours Ago
First implementation of hybrid monster meshes
2 Hours Ago
Ballistics::GetBulletHitPoint now supports an ignore entity, so that I dont need to make sure it has a clear LOS Minor rear PT Boat turret changes
2 Hours Ago
tropical2 s2p
2 Hours Ago
baked tropical2 shorevectors
2 Hours Ago
handle inactive terrain in bakes
2 Hours Ago
deep sea shorevector map initializes as ocean
3 Hours Ago
Prevent fire extinguisher from dismounting the current player on the pt boat
3 Hours Ago
hull.triangle sockets setup
3 Hours Ago
Initial setup to fix scientists trying to shoot through glass
3 Hours Ago
Fix scientist corpses showing "ScientistNPC2" in the loot panel, instead of the localized name for (previous commit didn't go through)
3 Hours Ago
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3 Hours Ago
Add debug.debugclippingchecks: - Prints out what colliders are causing cllipping to fail - Still keep the performant route for regular gameplay
3 Hours Ago
Fix scientist corpses showing "ScientistNPC2" in the loot panel, instead of the localized name for scientists
3 Hours Ago
Fixes, improvements, socket tweaks.
3 Hours Ago
Rejigged LODs in mannequin variants
3 Hours Ago
re-attached baked shore vectors after accepting source from last merge, reran s2p
3 Hours Ago
merge from deep_sea
3 Hours Ago
Fix player model playable graph NRE on other players.
3 Hours Ago
Remove log
3 Hours Ago
Removed the menu code caching and unregistering texts from TMP DoRebuild, not needed anymore
3 Hours Ago
Backported m_IsTextObjectScaleStatic field from newer TMP versions, that let us avoid the slow and useless (99% of the time) TMP_DoRebuild checking the scale of every registered texts every frame. Saves ~0.3ms every frame Default to true, we'll have to manually update all the texts getting their scale updated at runtime, don't think we have a lot of them