160,836 Commits over 4,566 Days - 1.47cph!

23 Minutes Ago
merge from vclouds_optim
25 Minutes Ago
vclouds optimizations: - move ExecuteCommandBuffer() call to generate weather textures from LateUpdate() into rendering code callback, calling it in LateUpdate() created a thread sync point - completely skip rendering the cirrus cloud layer as it's unused (wasted some GPU time) - fix rounding math for compute group sizes, also add a bounds check in the main CloudMarch shader
55 Minutes Ago
Merge from wolf_eye
56 Minutes Ago
Adjusted the wolf night time eye effect to be more of a pale white instead of green Didn't change the other animal eyes visually but improved the LOD behaviour
1 Hour Ago
- viewmodel anim updates - controller updates (no need for sep ADS fire and dryfire with no stock mode) - anim event timing tweaks
1 Hour Ago
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1 Hour Ago
Rename hl2_linux to gmod_linux Fix VPK/StudioMDL outputting to wrong folder on Linux32 Apply correct RPATH to Linux exes and so's, so no launch script needed * Still need the launcher for Steam though.. * 64bit Linux Dedicated Server runs and can be joined Delete unused src/linux/ folder Linux64 bit client progress * Disable Awesomium for 64bit Linux client builds * 64bit gmod_audio builds * Fixed some compile warnings Remove some pointless/broken options from StudioMDL * -x360, -nox360, -nop4 and -ihvtest Minor cleanups CmdLib implementations for Linux * StudioMDL builds fully for Linux Implement correct Sys_GetExecutableName for Linux * StudioMDL does not require manual -game parameter on Linux
1 Hour Ago
Merge from livestock_animals (shears animations)
1 Hour Ago
Merge from box_collider_authoring
1 Hour Ago
Revert all biofuel asset changes and remove the test asset
2 Hours Ago
Allow fog density convars to be sent from server again
2 Hours Ago
Merge from main
2 Hours Ago
Deleted 25 rocks placed 2.5km under the terrain in the excavator monument S2P excavator
2 Hours Ago
Disable researchable and craftable Fix sight mod overriding ADS values when stock is collapsed
2 Hours Ago
Restored codegen
2 Hours Ago
Preload 324 cow and sheep sounds like the other animals Avoids a ~1.2ms hitch the first time each clip plays, memory impact is only around 3MB
3 Hours Ago
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3 Hours Ago
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3 Hours Ago
Update individual room test data for base occlusion - this is a random selection of bases from the full map data that was also have, will explore a better way to store it in future but for now it's fine
3 Hours Ago
increase seagull flapping rate
3 Hours Ago
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3 Hours Ago
merge from bird_critters
3 Hours Ago
more tweaking for flock patterns
3 Hours Ago
Don't allow monument placement where the terrain blend map will overlap river topology - prevents a rare issue where a monument spawns too close to a river and the water floats
4 Hours Ago
scrap king - updated collider and gibs sounds
4 Hours Ago
mess with some values to make flocks move more like scavenger birds, with flitting movements and less obvious circling
4 Hours Ago
Add shield compatibility when stock is folded
5 Hours Ago
merge from bird_critters
5 Hours Ago
code clean up, added server convar commands for forcing gull groups to startle, and to land added prefab for Seagull Land Point fixed birds sometimes flying through obstacles
5 Hours Ago
S2P both oilrigs, both harbors
5 Hours Ago
add seagull flock interest zones to coastal monument scenes - both oilrigs - both harbor variants
5 Hours Ago
add hook-ins for flock interest & fleeing - bird interest zones can be placed in monument scenes to attract flocks "active" monuments - corpses attract crow flocks (low priority) for a short time - timed explosives make bird flocks flee the area
5 Hours Ago
merge from bird_critters
5 Hours Ago
move all "swarm" critter jobs to static classes marked with [BurstCompile]
6 Hours Ago
merge from more_lod_optims
6 Hours Ago
merge from main
6 Hours Ago
merge from main -> base_occlusion
6 Hours Ago
Use a hashset for the combined mesh lookup from 169597, Contains was slow on big ass bases
Today
Set dressing, shell polish, wires added to Random Room Small A. Updated mani so CCTV console would work.
Today
Cherry Picked 169677 to fix an issue with contact shadows
Today
Merge from render_pipeline_testing
Today
merge from loadoutsui_delete_fix
Today
Fixed loadouts UI deleting popup being uninteractible
Today
Fix nightvision goggle sound restarting when gesturing
Today
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Today
Fix mortar ammo indicator not updating
Today
Use monster meshes for BRG
Today
Change mac build to arm64-only
Today
merge from swarm_fixes
Today
other swarm fixes - crab and jellyfish jobs fixes - crabs random colour tints are stronger, rare blue far more noticeable