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Merge from satellite_internal_meshfix
Merge from thruster_module:
Adds a new Thruster Module item. 3 salvagable from the satellite remains. Recyclable only.
Item has condition level based on remaining satellite fuel at target lock-in.
Recycles to explosives based on condition. More fuel = more explosives.
Change local parallax keywords to global
Map to terrain quality setting
Adjust terrain material parallax values
Gate debug dot to editor only
merge from hackweek_sv_pie_menu
Added back inventory tab checks
Run the custom pie close command (if available) if it cannot be opened due to dialogs
adding tripple transition train tunnel part
Updating Jenkinsfile to match required params for build step with latest FPBuild
adding small modular train tunnels
removing unused station blockouts
Merge from playermaintainedmonuments
merge from water_wheel_gibs
Unsaved changes to animator
Add master key to icon generator manifest
Update master key icon
Animation code hooked up for master key
- uses a custom AnimationSubSystem before we figure out how to simplify it to the OverrideAnimationSubSystem
Add dev only terrain depth prepass convar for testing
Stop terrain hole mask sampling when no terrain holes are registered
Split TerrainHoleRenderer into TerrainHoleCamera for per camera textures
Fix inconsistent terrain queue order across subshaders
Fixes after converting ItemManager.Items static -> instance
Switch ItemManager.Items from a static class to a instance
- fixes it not being reset by ResetStaticFields (and this being the easier way to do so)
- add master key item too
Make the balls drop into the pockets rather than instantly teleporting
Fixed laggy left/right movement in the pool mountable
Fix having to re-rack a pool table to make the balls reappear
merge from main -> masterkey
Fixed loot satellite clan event
Setup pool components on modular vehicles too
Setup pooling on all seats
Keep the dialog window open right up until you dismount
Stop left/right doing anything whilst frozen on the table
merge from water_treatment_plant_maintainables
Waterpipes now avoid monuments when trying to place, by checking against 2x Bounds, so they won't be inside preventBuilding zones
Increased spawning of waterpipes to compensate for no monument ones, made more consistent: 50+30dither -> 25+10dither
Fix watercatcher flag conflict
added convar that prints how many water catchers are registered to the WTP broadcaster "watertreatmentswitchbroadcast.get_num_listeners"
Merge from PlayerMaintainedMonuments
Merge from PlayerMaintainedMonuments/powergrid
Add poolable component to kayak/bike/rowboat/horse
Merge from PlayerMaintainedMonuments
Merge from powergrid_demo_fix