160,302 Commits over 4,566 Days - 1.46cph!

11 Minutes Ago
Update: add ItemManager.RemoveImmediate to validate removing DoRemove Temp set to true, will revert back to default false before merging Tests: ran automated tests - a bunch of failures
38 Minutes Ago
Fix cows still clipping through walls when lying down
39 Minutes Ago
Item pool 512 -> 2,048 We really should have a bigger default item pool. We are consistently overflowing it. - Do Remove works in batches - Loot container resets in batches
1 Hour Ago
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1 Hour Ago
Fixed io infinite power convar breaking static cctv cameras
1 Hour Ago
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1 Hour Ago
fix missing soil and soil textures in Frontier, minecart and bathtub planter deploy guides.
2 Hours Ago
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2 Hours Ago
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2 Hours Ago
Set up carvable pumpkin inner LOD0/1/2 and fix prefab LOD assignments. This doesn't solve Object quality level 0 issues - for this just use existing carving materials on pumpkin LOD1 to keep the interior visible at low Object Quality.
2 Hours Ago
Merge from render_pipeline_testing
Rin
2 Hours Ago
Add 2 blueprint pages to Christmas event Santa's present supply drop. Missed last year.
3 Hours Ago
scrap king - adjusted roof colliders
3 Hours Ago
- Fixed sprinklers sometimes skipping splashes when their barrel rechecks its drain - Fixed sprinklers sometimes having a null fuel type for .1 seconds - Fixes radwater tint flicker on circuit and output changes
3 Hours Ago
updated seagull flock with new LODs, added lod mesh to seagull flock prefab.
3 Hours Ago
merge from animal_fence_deployment
3 Hours Ago
Relaxed animal fence & gate deployment, easier to place on sloped terrain
3 Hours Ago
Radwater splashes use green effect variants; sprinklers no longer start with plain water - Viewmodel support - Water gun/pistol support - ParticleSystemTint is no longer an IEffect
4 Hours Ago
Merge from vcc
4 Hours Ago
Add "Strafe Angle" option to gamepad options UI. Controls the point at which the left stick changes from sprint to strafe.
4 Hours Ago
Updating uzi viewmodel rig
Rin
4 Hours Ago
Increase crate_normal_2 and underwater varient blueprint fragment 1 > 2
4 Hours Ago
Set create mesh flag and set up viewmodel renderer
5 Hours Ago
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5 Hours Ago
Merge fixes
5 Hours Ago
main -> network_lods (breaking)
5 Hours Ago
testing setup
5 Hours Ago
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6 Hours Ago
Merge from main
6 Hours Ago
Updated mac and windows local server handler to use the new NativeProcess generic handler
6 Hours Ago
Fixed the lighting on the PixelLit 6-Point shader
6 Hours Ago
Fixed visual issues on the water purifier/desalinator caused by using a specular material with metalness textures.
6 Hours Ago
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Today
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Today
merge from bagmarkers_fix
Today
merge from adminui_ugc_scrollbarfix
Today
merge from ramp_deploy_fix
Today
merge from dpv_buff
Today
merge from fxlayerfix
Today
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Today
merge from vm_t1_smg_firing_anim_fix
Today
merge from procgen_fix_NMS
Today
merge from neonsignfix
Today
merge from PumpkinLockFix
Today
merge from sleepingbag_overlap_deathscreen_fix
Today
Added additional LOS pos for the ramp, fixes blue Line of sight blocked
Today
Fix sleeping bag buttons on the death screen sometimes not getting sized correctly and overlapping, snapping back into place on hover and causing misclicks
Today
merge from main
Today
Fixed bags assigned to you while dead not showing on the map until another bag changed This could hide all your bags after rejoining a server you died on
Today
Fixed admin UI's UGC history scrollbar layout issues