199,769 Commits over 4,140 Days - 2.01cph!

6 Minutes Ago
Merge from main
8 Minutes Ago
merge from new_menu
8 Minutes Ago
Changed menu loading to make sure we aren't initializing disabled preprocessed prefabs Cache loaded pages
26 Minutes Ago
Merge from main
32 Minutes Ago
Fixed store subbing twice to steam purchase callback Double instance safeguard for all pages
31 Minutes Ago
merge from new_menu
35 Minutes Ago
Safer home page singleton Bail out of server browser if instance is already found
40 Minutes Ago
new_menu -> main
41 Minutes Ago
NRE fix
42 Minutes Ago
compile fix
43 Minutes Ago
Proper method for formatting timespans as months,weeks,days,minutes and seconds in a translatable way Setup 'last joined' time for quick join and regular server entries Pack last joined time inside light server data we store in the menu json
50 Minutes Ago
merge from new_menu
51 Minutes Ago
Ultra wide fixes Always close the cart after a succesfull checkout
1 Hour Ago
Checkout result buttons not clickable during the opening sequence
1 Hour Ago
Added an horizontal scroll in the checkout result page for when you buy half of the store at once
1 Hour Ago
Take a stab at fixing the rust plus button being unuseable when first joining a server
1 Hour Ago
Setup quick join system Bypasses the history page (not super reliable), so we store the last connected server data locally Bit of work to ensure info is displayed properly More code cleanup throughout player join and connection classes
2 Hours Ago
update from main
3 Hours Ago
merge from main
3 Hours Ago
Primary green button styles tweaks, to match blue primary
3 Hours Ago
Bootstrap roboto sharpness tweak
3 Hours Ago
Checkout result page polish
3 Hours Ago
Equip the item on the player when a button is pressed
4 Hours Ago
Skin update
4 Hours Ago
Reset the vertical scrollbar position to the top when typing in the filter box
4 Hours Ago
Selecting item buttons from the scroll view now creates a worldmodel and a viewmodel, pressing a different item button replaces it. On player connection, the player's inventory is cleared in the case of having an editor loadout equipped - in preparation for giving the item to the player. Added a skydome to the scene from Playground to resolve lighting errors on some viewmodels
4 Hours Ago
Loading screen tweaks
5 Hours Ago
Fix code lock item being marked a redirect of itself, introduced in 124930
5 Hours Ago
Fix not being able to set a guest code after reskinning
5 Hours Ago
nullptr checks in particle rendering that really should've been in last commit Remove newline from "Disconnect by server." kick message So server console log is less messy. No other kick reason adds a new line at the end. Fixed a typo & add internal TODO Merge Pull Requests (Community Contributions) * Micro Nano optimization for GM:HUDDrawTargetID * Make default Sandbox fonts extended for better rendering of non Latin characters Make GM:ShowHelp & co also be called on client.
6 Hours Ago
Merge from main
6 Hours Ago
Merge from main
Today
More toggleables: merge_damage (fixed), motion_list, remove_queue
Today
Fixed menu having a 0.98 alpha while ingame
Today
Set up 3p hc revolver anims, entity and override controller
Today
Unhide CSS/Ep1/Ep2 spawnlists by default Improvements to multiplayer player getters * FindEntityProcedural `!pvsplayer` multiplayer support improvement * UTIL_GetLocalPlayer micro optimizations * UTIL_FindClientInPVS now tries to get the closest client Bump version number in DLLs/EXEs Change "exe version" to "network version" for version concmd Multiple improvements to error handling of particle sheet loading
Today
Change "exe version" to "network version" for version concmd Multiple improvements to error handling of particle sheet loading
Today
Limited item glow tweaks
Today
On checkout, clear the cart before creating a new journey ID
Today
Fixed scrollview position anchoring to remain consistent when maximised
Today
Session dialog styling
Today
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Today
merge from naval_update
Fix for the Steam auth ticket failing to return after lengthy client sessions
Today
Removed a mask on skin tiles, not needed Tweaks
Today
Updated Rust.RenderPipeline package to remove static references to pipeline resources as everything needs to be handled via the Render Graph
Today
Potential fix for "eject pistol shell not found" warning spam
Today
merge from fogmethod1 (sky branch)
Today
merge from main