155,826 Commits over 4,536 Days - 1.43cph!

11 Minutes Ago
Updated calf prefabs with new mesh and materials. updated bull bias map
12 Minutes Ago
merge from sv_console_terminal_fix
12 Minutes Ago
Added more guardrails
15 Minutes Ago
Update rust native for all platforms
17 Minutes Ago
Make server own visibility for the livestock status panel not client, so only server decide if we want to hide genes or not client has no say
28 Minutes Ago
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31 Minutes Ago
merge from sv_console_terminal_fix x2
33 Minutes Ago
Added more OS-specific guardrails and merged a few #ifs 🤞
35 Minutes Ago
RRP: Massively improved hair and beard rendering when TAA or DLSS are enabled. All other anti-aliasing modes now use simple cutout to appear less noisy.
38 Minutes Ago
Hopefully fixed cubemap issues on Linux and AMD GPUs Temporarily disable (32bit) MacOS builds * Maybe not so temporarily
40 Minutes Ago
Subtract 163953
41 Minutes Ago
merge from main
44 Minutes Ago
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56 Minutes Ago
Merge from animal_fencing_v2
59 Minutes Ago
Animal fence inventory sounds.
1 Hour Ago
Update: back every dynamic sprite url in store with a blur hash field Going to setup data next Tests: compiles
1 Hour Ago
WR config compile fix
1 Hour Ago
Put the livestock server code back behind #if SERVER
1 Hour Ago
add nullcheck for `playable is invalid` error kicking players out
1 Hour Ago
Fix throwing 3p anim still playing when switching between items
1 Hour Ago
Update: license file for blurhash Tests: none
1 Hour Ago
Update: HttpImage - add option to generate loading image from BlurHash - using bf58763 release dll from from https://github.com/MarkusPalcer/blurhash.net - add debug convar shop.loaddelay to test loading images - Stop UI_StoreItemTile from deactivating it's cover image - httpImage no longer hides it's targetted image when loading a texture if it has a loading texture Tests: navigated and clicked through various store views
1 Hour Ago
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1 Hour Ago
Cow knockdown and sheep stomp animations added
1 Hour Ago
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1 Hour Ago
Updated Calf model to have a male version.
2 Hours Ago
- Large code cleanup - Remove a bunch of unneeded, over engineered crap - Move HideUntilMobile preprocess into throwghost
3 Hours Ago
Merge from wr_visual_config
3 Hours Ago
merge from rail_junction_improvements :railway_track:
3 Hours Ago
merge from typo_fixes
3 Hours Ago
merge from arrow_gibs_fix
4 Hours Ago
subtracting 163933
4 Hours Ago
Merge from loading_analytics
4 Hours Ago
- fixed missing arms on boatplanner prefab - deleted redundant files - renamed f1 grenade and anims to match v_ convention
4 Hours Ago
cherrypicked ladder fix from biofuel branch
4 Hours Ago
Initial light depth binning implementation
4 Hours Ago
Improve rail junctions at procedural branchings and connections to monuments - Fixes branch junctions still rarely being impassable by train due to generating with more than the max of 10° tangent difference allowed by collation - Improves general smoothness of junctions, also fixing cases where they would start off onto the wrong side of the parent rail, then crossing right after, causing confusion when driving over them because you press LEFT but end up going RIGHT - Tries to untangle parallel tunnel entrance connections that sometimes like to cross over each other - falls back to doing nothing if it can't improve it Before | After: https://files.facepunch.com/cipeax/2026/September/example1.png https://files.facepunch.com/cipeax/2026/September/example2.png https://files.facepunch.com/cipeax/2026/September/example3.png
4 Hours Ago
fixed ladder worldmodel outline from disappearing after a second. cause: child object of the prefab was off center. Zeroing transforms fixed it.
5 Hours Ago
Add milk jar with sloshing liquid and improved glass - Milk moves with the jar and gradually settles - Keeps the same amount when tilted or upside down - Softer liquid surface edge and clearer glass - Includes a preview prefab for testing and tuning
5 Hours Ago
Merge from render_pipeline_testing
5 Hours Ago
Adding new frog rig
5 Hours Ago
Merge from main
5 Hours Ago
Updated second UV channel on calf,cow and bull
5 Hours Ago
use nonjittered matrix for water reflection sampling to fix flickering with DLSS
5 Hours Ago
merge from sv_console_terminal_fix
5 Hours Ago
Fix decal screen UVs on RRP DLSS
5 Hours Ago
Merge: from serverprofiler_disablememtracking - Bugfix for WatchAllocs failing to export snapshot almost always Tests: none, trivial change
5 Hours Ago
NRE fix for step 3, applying to prefabs
5 Hours Ago
Bugfix: ServerProfiler - don't record WS/VS system memory, as there's an untracked data corruption Was causing WatchAllocs to fail to export 80% of the time Tests: none, trivial change
6 Hours Ago
merge main -> rust_relay_server