196,851 Commits over 4,110 Days - 2.00cph!

Today
add some per-weather+per-biome fog mults
Today
fix override/live edit weather not respecting cloud configs
Yesterday
Reduce noise made by melee and bow
Yesterday
Various consistency tweaks.
Yesterday
Meta for the RPC source generator too since it accidentally committed in 124029
Yesterday
Remove unnecessary things related to SyncVars source generator
Yesterday
Overcast profile RC
Yesterday
Clean up reaction time visualization code
Yesterday
Fix shooting scientists not making them aware after reaction time rework
Yesterday
Fix bow projectiles not making noise (regression)
Yesterday
- Fix hearing not working after reaction time rework - Make noise events readonly structs, they didn't really need to be classes and need all the pooling - Only simulate sighting once per noise
Yesterday
Fix hearing and being hit boosting scientist accuracy too fast
Yesterday
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Yesterday
merge from party_system -> main
Yesterday
Add `party_invites_enabled` convar to disable receiving party invites
Yesterday
Fix party invites not hiding names in streamer mode
2 Days Ago
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2 Days Ago
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2 Days Ago
▉▆▉ ▄▅▆▇▉▍██▍ ▍█▌ ▊▉▊▋▉▄ ▇██▆▄ ▋▆▌ ▌▇▄▇▊▆█ ▉▌▌▆▇▊▌▄▌ ▆▅▅▆▅▊▅ - ▋▍█ ▅▌▅▋▅ █▄▊ ▄▄▇▊▇ ▆█▅▋▌█ ▆█ █▇▊▍▌ ▊▄ ▋▅▅ ▇█▅▄▊▇ ▄▊▌▆▍▋▍ █▊ ▋▍▌ ▄▍▇▆▊▄▋ █▉▋▇▋▄▍▍▍ - ▍▅▅▅▌ ▋▊▅▊▄█▊ █▅▇▄▋ ▆▋▅▋▄▋▅ ▇▅▌▆▇ ▄▅▄▌▄█ █▊▋▍▇▇▅▊▊ ▊▄ ▄▇█▆▄ ▌▆▋ ▅▍█▄▋ ▊▌▇▌▉▌▇▌ ▇▊▌█▍▆ ▇▌▊█▄▉▆ ▅█ ▌▅▄▇ ▌▅▌ ▉▄▉▍ ▇█ ▍▇▅▌▆▆▊▋ - ▊▋▄▊▌ ▌▉▉▇▉ ▉▉▇▉▋▉ ▉▉▊█▄▋ ▌▄▌▍▌▇▇▆▆ ▄█▋▅▇▍▊▄▆ ▇▄ ▋▄█▌ ▄█▉ ▉▆▋▉▅▊ ▌▍▄▋▌ - ▍▅▆▄▆█ ▄▊ ▇█▉▌ ▉▇▅▄▄ ▋▉▄▌█ ▋▋ ▍▉█ ▇▄▆▇▍▍ ▅▆▅ ▌▊▌▍ ▋█▄ ▅▍█▅ ▅▄ ▉▌▅▉ ▊▍▉ ██▅▋ ▍▋▉▅▄▊▍▇▄ ▍▆ █▍▉ ▇█▇ ▊▋▉▇▆▆ ▉█▅▇ ▆▅▋▋▇█▅▄▄ ▌▍▄▇█▌ ▄▅▇▇▆▍▆ - █▅▋▋▉▇ ▋█ ▄▋▌▇▊▆ ▇▅ ▍▍▌ ▉▇▊█▉█▄▉ ▆▅ `▅▄▍▇▍▊▊_▍▊▍▋▆▉▋_▅▆▄▌▉▋▄▇█`
2 Days Ago
Clean: minor comment fix Tests: none, trivial change
2 Days Ago
Update: projectile-entity test now covers more internal code - cleaned dead code - not sure I'll need it in the future, so to the grave it goes Tests: ran the unit tests
2 Days Ago
Add: new Projectile vs world base entity tests Tests: ran the unit tests
2 Days Ago
merge from party_system -> main
2 Days Ago
Add leave party button
2 Days Ago
fix missing shader input on scene load
2 Days Ago
merge from party_system -> main
2 Days Ago
Fix scientists still reacting too fast, especially when seeing player through pixel gaps for a microsecond
2 Days Ago
shadow map cheapification
2 Days Ago
First pass on generating cfg/serverdefault.cfg on server startup. This is considerably bigger than serverauto.cfg so some more changes may need to be made
2 Days Ago
merge from indirect_instancing
2 Days Ago
Some .FBX.meta I didn't catch because they were uppercase
2 Days Ago
Fix legacy hooks for entity iterators feeding entities to the callback Minor cleanups in gl_util.cpp Merge Pull Requests * Remove duplicate "Black and White" color modify preset (Community Contribution) * Use player.iterator over player.GetAll in some base game functions (Community Contribution)
2 Days Ago
Revert even more .fbx.meta and .mat files to the state they have on /main
2 Days Ago
Merge Pull Requests * Remove duplicate "Black and White" color modify preset (Community Contribution) * Use player.iterator over player.GetAll in some base game functions (Community Contribution)
2 Days Ago
Subtract all .mat changes to investigate artifacting issues
2 Days Ago
Subtract all .fbx.meta changes to investigate artifacting issues
2 Days Ago
Merge from parent
2 Days Ago
Merge from m ain
2 Days Ago
Merge from placement_improvements
2 Days Ago
Deployables can now be deployed on boats at sea
2 Days Ago
Fixed crash issues with VPC.exe on windows Carefully updating win32 side of VPC scripts Update windows built scripts a bit Minor cleanups in gl_util.cpp VPC Cleanups
2 Days Ago
Minor VPC cleanups More VPC Cleanups
2 Days Ago
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2 Days Ago
Construction setup. Block fixes.
2 Days Ago
Fixed InstancedDebugDraw instance and command buffers initially bound to zero
2 Days Ago
Fixed InstancedDebugDraw instance and command buffers initially bound to zero
2 Days Ago
Fix peripheral vision being too strong in combat