157,872 Commits over 4,566 Days - 1.44cph!

49 Minutes Ago
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49 Minutes Ago
merge from 3p_rifle_sprint_fix
53 Minutes Ago
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1 Hour Ago
LocalPlayerTestFixture cleanup
1 Hour Ago
Water jug category Food -> Items - fixes not being able to recycle it after a recent change Adjust fridge & minifridge so you can still store water jugs in them
1 Hour Ago
Updated realm for all TestClass attributes
1 Hour Ago
Added test realm attributes, TestClass now takes a parameter: editor client or server TestRunnerWindow gets a Client tab
2 Hours Ago
merge from livestock_leading_improvements
2 Hours Ago
merge from Livestock_animals/livestock_hotfixes
2 Hours Ago
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2 Hours Ago
merge from minicrossbow_3p_fix
2 Hours Ago
merge from vehiclespawner_auto_fetch
2 Hours Ago
merge from cui_blur_fix
2 Hours Ago
merge from crash_duped_crates_fix
2 Hours Ago
merge from crabs_jellyfish_invisible_fix
2 Hours Ago
merge from Livestock_animals
2 Hours Ago
merge from main
2 Hours Ago
Hook sheep shaving vfx, and tint vfx properly
2 Hours Ago
merge from vclouds_perf_fix
2 Hours Ago
fix bad vcloud perf, reprojection was mistakenly being disabled
3 Hours Ago
electronic chessboard; - game model updated
3 Hours Ago
Added autotest.client command line
3 Hours Ago
Fixed UI_MenuBackgroundVideo.Update NRE
4 Hours Ago
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4 Hours Ago
remove option to disable volumetric clouds
4 Hours Ago
Client can run tests Added +autotesthost for server hosting client tests
4 Hours Ago
Reduce livestock clipping when leading multiple, and at trough
4 Hours Ago
Fix livestock attacking players in vehicles
4 Hours Ago
bug fix for broken rifle orientation when sprinting - Added sprint modifier to the med/jungle/diver ak's
5 Hours Ago
Update: clear more of the world state - don't change nexus state - abort if player isn't fully connected Abandoned trying to support reload in C+S editor, it's a gian can of worms Tests: reloaded on playground
5 Hours Ago
OS/rust/gamepad cursor state fix
5 Hours Ago
main -> character_customisation
5 Hours Ago
Fix potential NRE in codelock inside Codelock.Load()
5 Hours Ago
Fix for head swinging on melee weapons when moving - spine IK override is now a 0-1 rather than a bool - stays so it stays at 1 when standing and aiming, fades out with speed. - fix for IK fighting with base locomotion on subsystem melee weapons - tweaked to keep head lead on turns
5 Hours Ago
Fix lamb and calf colliding with travelling vendor
5 Hours Ago
Fix custom items dragged from vending machine not using the custom icon
5 Hours Ago
fix SSAO applying on top of fog in RRP
5 Hours Ago
Dont mark every replicated convar as saved
5 Hours Ago
Fix minicrossbow playing full reload even for a single partial reload in 3p
6 Hours Ago
Fix mannequin arms on minicrossbow 3p
6 Hours Ago
merge from automated_testing/optims
6 Hours Ago
Cleanup
6 Hours Ago
WIP on Small Random Room K (dorm room) so far - WIP!!
Today
- fix bull still sometimes spamming headbutting on unreachable players - fix bull sometimes stopping entirely and getting stuck when charging a close player - fix rams not aiming their headbutt and charging in random directions - fix rams using the wrong stomp anim - fix procedural look at not being enabled for most anims, which looks off especially with stomp being aimed at the void instead of the target
Fix biofuel generator snapping backwards
Today
AI test category 38min→ ~18min
Fix quick join menu not updating
Today
bean can anim updates. added drop and vm finger positions updated. Also idle to ignite vm anim controller blend edited
Today
Implement proper motion vectors for wind-affected materials like grass, bushes and hair for improved image clarity.
Today
Add initial implementation for AMD FSR 3.1