160,317 Commits over 4,566 Days - 1.46cph!

19 Minutes Ago
commit remaining textures that were for some reason not included
19 Minutes Ago
added new milk icons so its clearer what they are when in fridge. updated asset textures accordingly
24 Minutes Ago
Optim: use IndexOf to avoid double scan in ItemContainer.Remove Tests: ran unit tests
29 Minutes Ago
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31 Minutes Ago
Bugfix: reimplement ItemContainer.Clear loop to invalidate items at the end of iteration - removed couple cases of dead code Tests: unit tests + server automated tests, down to 1 failing
33 Minutes Ago
If the target is no longer valid then move on to someone we can see, or bail out
35 Minutes Ago
Workshop Downloadable Source - Default name for files now uses dashes instead of dots. "rifle.ak.obj" would now be "rifle-ak.obj" to prevent issues
38 Minutes Ago
Workshop Downloadable Source Models - Updated all files, adding a (correctly shaded) _triangulated mesh for every quadded mesh. Kept the quadded meshes when they existed for skinners to choose. Downloading meshes now downloads one file with all the meshes inside instead of one mesh per file. Updated .skinnable files to match the new file names. Removed old files
40 Minutes Ago
exported seagull take off anim
55 Minutes Ago
merge from main
59 Minutes Ago
Fix water junkpile queue leaking at about 150 entries/hour, causing budget to max out pretty quickly - also introduce concept of work queue intervals, allowing the enforcement of min seconds between two passes, UpdateNearbyPlayers only runs every 0.5-1 second so queue has been changed to match this
59 Minutes Ago
Allow cows light need to be fulfilled by lamps
59 Minutes Ago
If none of the crew of a scientist boat can see the target player then turn the boat around so it can face them
1 Hour Ago
Swap 'Replicated convar not found on client' to a warning for this patch I previously marked replicated convars as saved, so everyone will get replicated errors the first time they join a staging server as everything regenerates (fine to swap back to an error next patch)
1 Hour Ago
Bugfix: ItemModCookable - cache relevant information before destroying item Tests: cookign tests pass
1 Hour Ago
Update: add ItemManager.RemoveImmediate to validate removing DoRemove Temp set to true, will revert back to default false before merging Tests: ran automated tests - a bunch of failures
1 Hour Ago
Fix cows still clipping through walls when lying down
1 Hour Ago
Item pool 512 -> 2,048 We really should have a bigger default item pool. We are consistently overflowing it. - Do Remove works in batches - Loot container resets in batches
2 Hours Ago
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2 Hours Ago
Fixed io infinite power convar breaking static cctv cameras
2 Hours Ago
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3 Hours Ago
fix missing soil and soil textures in Frontier, minecart and bathtub planter deploy guides.
3 Hours Ago
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3 Hours Ago
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3 Hours Ago
Set up carvable pumpkin inner LOD0/1/2 and fix prefab LOD assignments. This doesn't solve Object quality level 0 issues - for this just use existing carving materials on pumpkin LOD1 to keep the interior visible at low Object Quality.
3 Hours Ago
Merge from render_pipeline_testing
Rin
3 Hours Ago
Add 2 blueprint pages to Christmas event Santa's present supply drop. Missed last year.
4 Hours Ago
scrap king - adjusted roof colliders
4 Hours Ago
- Fixed sprinklers sometimes skipping splashes when their barrel rechecks its drain - Fixed sprinklers sometimes having a null fuel type for .1 seconds - Fixes radwater tint flicker on circuit and output changes
4 Hours Ago
updated seagull flock with new LODs, added lod mesh to seagull flock prefab.
4 Hours Ago
merge from animal_fence_deployment
4 Hours Ago
Relaxed animal fence & gate deployment, easier to place on sloped terrain
4 Hours Ago
Radwater splashes use green effect variants; sprinklers no longer start with plain water - Viewmodel support - Water gun/pistol support - ParticleSystemTint is no longer an IEffect
4 Hours Ago
Merge from vcc
4 Hours Ago
Add "Strafe Angle" option to gamepad options UI. Controls the point at which the left stick changes from sprint to strafe.
5 Hours Ago
Updating uzi viewmodel rig
Rin
5 Hours Ago
Increase crate_normal_2 and underwater varient blueprint fragment 1 > 2
5 Hours Ago
Set create mesh flag and set up viewmodel renderer
5 Hours Ago
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6 Hours Ago
Merge fixes
6 Hours Ago
main -> network_lods (breaking)
Today
testing setup
Today
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Today
Merge from main
Today
Updated mac and windows local server handler to use the new NativeProcess generic handler
Today
Fixed the lighting on the PixelLit 6-Point shader
Today
Fixed visual issues on the water purifier/desalinator caused by using a specular material with metalness textures.
Today
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Today
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Today
merge from bagmarkers_fix