136,206 Commits over 4,444 Days - 1.28cph!

18 Minutes Ago
Get rid of autoclosing when owner opens their door, I thought it would be better but it's so annoying - you will remember to close your doors behind you once you live in the apartments for a bit
20 Minutes Ago
Switch to having combat zone driven by a player flag instead - was akward having the server metabolism driving the safezone flag but the client using the hostile zone triggers - wasn't syncing properly when leaving the hostile area and entering safezone again because the server would wait up to 2 seconds to tell you were in a safezone again so you wouldn't see safezone or combatzone vital
25 Minutes Ago
Delete leftover bulky sofa prefab, replace with a regular static sofa
27 Minutes Ago
Fixed gestures and misc animations not working
38 Minutes Ago
Fixed all old controls now that we're using the new input system. Only allow freecam when we don't have any camera options toggled
42 Minutes Ago
Fixed pixel thin gaps between geometry
44 Minutes Ago
49 Minutes Ago
Buildfix: expose NetworkPosTickCallback setter Tests: none, trivial change
52 Minutes Ago
Merge: from cargoship_bot_replication_fix - Bugfix: fix bots/sleepers disappearing from cargoship Tests: spawned cargoship event, spawned bot, followed them for a couple mins - no houdini
53 Minutes Ago
Bugfix: ensure netgroup of sleepers/bots is updated when parented to a moving global entity Tests: spawned cargo ship, spawned a bot and moved through net grid for a minute - bot didn't disappear
1 Hour Ago
Fix pan clipping into kettle on the large apartment stove Fix incorrect bear meat visual food setup on small stove
1 Hour Ago
Fix hostile zone trigger not being a trigger
1 Hour Ago
Show "Combat Zone" vital instead of "Safe Zone" when inside your room so it's clear you can take damage
1 Hour Ago
- Swap over to new pool table model - Cleanup - Temp colliders
1 Hour Ago
score rows show a max of 10 rows, with wrap around at max
1 Hour Ago
Fixed player not spawning
1 Hour Ago
Fixed window holes in apartments complex b
1 Hour Ago
Fix various static entities in the apartment complex marking the player as hostile when hit (+general solution for all furniture) S2P (feel free to stomp)
1 Hour Ago
Fixed crafting menu accessory tab remaining open when selecting a skin-only compatible blueprint Update charms UI when selecting blueprints (also fixes crafting items with pre-selected charms using incorrect attachment IDs / wrong charms) https://files.facepunch.com/raul/1b2211b1/22_19-44-GlisteningLightningbug.mp4
1 Hour Ago
Fix NRE when selecting the security guard conversation option - either by updating phrases or by changing the code, unsure which
1 Hour Ago
1 Hour Ago
merge from main
1 Hour Ago
merge from main
1 Hour Ago
move zoom input toggle from reticle to mountable fix dart hovering in front of face in viewmodel fix double throw in local debug cam
2 Hours Ago
Move security guard room from the damaged wing -> basement apartments (so it's easier to find)
2 Hours Ago
Fixed broken grass displacement on the bear trap (snap trap) and landmine
3 Hours Ago
Charity Plushies Outline
3 Hours Ago
local 3p model also gets animation events for dart when viewmodel throws dart model now sticks to 3p hand without held entity
3 Hours Ago
merge from prototype -> apartment_complex_monument
3 Hours Ago
Override safezone behavior with the new TriggerSafeZoneOverride, returning "not in a safezone" if they are inside a safezone trigger & non-safezone trigger at the same time
3 Hours Ago
Made it so you can move whilst being in the clan window (matching crafting, contacts and inventory behaviour) Applied HudMenuInput across all clans input fields to prevent movement when they are in focus https://files.facepunch.com/raul/1b2211b1/22_18-21-JuicySeamonkey.mp4
3 Hours Ago
Add TriggerSafezoneOverride to all the apartment prefabs
3 Hours Ago
Create SafeZoneOverride trigger - allows damage inside a set area in a safezone
3 Hours Ago
Fix "DisableSave is attached to a GameObject but can't find entity" warning spam when opening oilrig scenes and in builds
3 Hours Ago
testlist
4 Hours Ago
Elevator bleed fix
4 Hours Ago
Merge from main
4 Hours Ago
Merge from multiframe_targeting
4 Hours Ago
4 Hours Ago
Auto lock count down
4 Hours Ago
Saved prefab for the damaged wing apartment complex audio
4 Hours Ago
merge from main
4 Hours Ago
merge from game_room_dlc
4 Hours Ago
Bunch of anti-bleed
4 Hours Ago
add cooldown to activation, replace placeholder models with different placeholders that look more like airfield props
4 Hours Ago
testlist, ran clean entity labels
4 Hours Ago
Fix "rent due" vitals after merge
5 Hours Ago
update apartment_complex_monument/prototype
5 Hours Ago
merge from main -> apartment_complex_monument
5 Hours Ago
Double the move and nudge distances