199,215 Commits over 4,140 Days - 2.00cph!

12 Minutes Ago
Bugfix: DemoBuildingsViewer - don't spawn extra building markers on import Tests: used the tool
22 Minutes Ago
Update: DemoBuildingsViewer - add debug toggle to spawn from source protobuf Helps validating that everything is spawning correctly Tests: used the tool in editor
25 Minutes Ago
clean up header on workshop
39 Minutes Ago
flexbox new ui tooltip
54 Minutes Ago
Add tooltips to play page prefabs for extra info
57 Minutes Ago
setting up 3p minigun anims,entity and and override controller.
3 Hours Ago
3 Hours Ago
Merge from parent
3 Hours Ago
Merge from main
3 Hours Ago
Setting up 3p SKS anims,entity and override controller
3 Hours Ago
merge from metal_detector_dropped_items
3 Hours Ago
merge from fix_attackheli_headlights
Today
compile fix
Today
merge from new_menu
Today
Added a close button to the skin viewer when full screen
Today
Fixed HttpImage GenerateMipmaps setting not working
Today
Fixed cart item not spawning in builds Added store.clearcart command
Today
Merge from mission_tutorial_reset_fix
Today
Skin viewer locker tweaks
Today
Added ScrollRectDisable to the store, settings and inventory scroll rects Some store optimisations
Today
Selectively reset mission state when starting a tutorial, prevents mission complete status of non-tutorial missions getting stomped
Today
merge from new_menu
Today
Tab button style update again
Today
Revert 126315, has dependencies to Facepunch.System
Today
Fixed workshop editor skybox slider regression
Today
Merge from hardcore_refresh
Today
merge from new_menu
Today
Deleted old workshop menu code and prefabs
Today
Another loot spawn change to try and resolve these game mode issues
Today
Fixed ingame post process messing with the skin viewer post process layer
Today
Tab button style update, plastic please
Today
Moved FlexGridsElement in flex folder
Today
Workshop - Lock page buttons accordingly - Added a confirmation popup before starting the workshop scene loading - Prevent the menu to close when pressing escape if the workshop editor is loaded
Today
Merge from main
Today
Workshop filtering dropdown
Today
Workshop window is closed correctly when switching tabs
Today
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Today
Fixed HttpImage not firing OnImageLoaded callback at all times
Today
Workshop scene linked, "my items" buttons
Today
Restored window states in main prefab
Today
Workshop menu baseline
Today
Enable Jalopy idle_running animation without hl2_episodic convar This applies to all vehicles, even modded ones, if they have an animation bound to ACT_IDLE_STIMULATED Fixed a regressive Lua error with Player:AddCount (Community Contrib) Minor cleanup Prevent certain code making shotguns emit a damage event for each pellet The "TraceAttackToTriggers" system for bullets would cause the shot entity to have a separate damage event for each pellet for a shutgun shot.
Today
Minor cleanups Move css/episodic VPKs to sourceengine/ and rename them more under friendly names, such as content_cstrike.vpk, and prevents unnecessary work on the build server Fixed regression with loading workshop saves
Today
Minor cleanups Move css/episodic VPKs to sourceengine/ and rename them more under friendly names, such as content_cstrike.vpk, and prevents unnecessary work on the build server Fixed regression with loading workshop saves
Today
Update: DemoBuildingsViewer - use processed protobufs, instead of raw demo protobufs, for scene spawning - Benchmark.Building no longer caches raw protobufs This standardizes logic between benchmarks and the viewer tool. Tests: opened a couple bases from a demo
Today
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Today
Minor cleanups Move css/episodic VPKs to sourceengine/ and rename them more under friendly names, such as content_cstrike.vpk, and prevents unnecessary work on the build server Fixed regression with loading workshop saves
Today
add two toggles to apply tod contrast and tod fogginess to cloud sun color