138,850 Commits over 4,474 Days - 1.29cph!

12 Minutes Ago
merge from demo_ui_2
18 Minutes Ago
Add demo timeline zooming, horizontal scrolling, re-ordering tracks with click + drag, make animation tracks work with rectangle selection.
24 Minutes Ago
fixed missing attribute on event methods breaking undo/redo in build
32 Minutes Ago
AKs now come with 4 rifle bullets in the magazine by default again (this was removed more than 4 years ago due to a bug)
33 Minutes Ago
masterkey anim updates
1 Hour Ago
Bugfix(editor): WhatUsesThis - don't require a whitespace after m_EditorClassIdentifier - wrap the serach into a try-catch-throw block so we can quickly check if there's anything wrong with the prefab Whitespace got lost in the prefab asset, causing the tool to trip up Tests: ran it, got results
1 Hour Ago
WIP industrial crafter support
1 Hour Ago
merge from demo ui 2
1 Hour Ago
Fix demo ui 2 rendering over pause menu.
1 Hour Ago
Merge from main
1 Hour Ago
Updated satellite.trigger to take an optional mass parameter, for easy test of the same mass-based loot used when triggered by a control computer (higher mass satellite = more loot)
1 Hour Ago
Rework satellite loot setup to be inspector driven
1 Hour Ago
merge from game_room_dlc
2 Hours Ago
Merge from PlayerMaintainedMonuments/powergrid
2 Hours Ago
S2P launch site
2 Hours Ago
Merge from PlayerMaintainedMonuments
2 Hours Ago
Fix supermarket loot fridge not refreshing contents after a server restart Fix issue with other loot containers not saving their current refresh countdown, meaning they restart rather than resume their countdowns on server reboot Remove unused ProtoBuf.Loot definition, replaced with ProtoBuf.LootContainer
2 Hours Ago
Pressing escape when in the satellite UI dismounts from the computer and closes the UI
3 Hours Ago
Compile fix
3 Hours Ago
Merge from PlayerMaintainedMonuments/blockerssubtract
3 Hours Ago
Subtractive merge from changeset 155689 Merge from MonumentBlockers
3 Hours Ago
Merge from PlayerMaintainedMonuments
3 Hours Ago
Merge from main
Rin
3 Hours Ago
network++
3 Hours Ago
Improved volume slider UI Added "can close" support to `playvideo` (2nd bool argument, defaults to false) https://files.facepunch.com/raul/1b2011b1/20_13-52-FixedHoneybee.mp4
4 Hours Ago
Adjust walk speed and accel/deccel
4 Hours Ago
Fix old AIs not fleeing when player is unreachable
4 Hours Ago
Fix old AIs not fleeing when the player is unreachable
4 Hours Ago
Fix scientists not moving or spawning in multiple locations when new navmesh is enabled, also fix old AIs moving slower
5 Hours Ago
Fix old AIs being slower when new navmesh is enabled
5 Hours Ago
Merge from WolfHeaddress_Workbench
5 Hours Ago
Merge from satellite_crash
5 Hours Ago
S2P launch site to get control computer changes
5 Hours Ago
fix minor hitguide issues, doubled up additive cylinder, capsule not matching height
5 Hours Ago
Enable saving on static control computer
6 Hours Ago
Merge: from mt_snapshot_saving - Bugfix for duplicate field serialization - Bugfix for unsafe Time access on worker thread Tests: Booted into craggy
6 Hours Ago
Bugfix: remove duplicate transformHandle property Prevents error in editor about duplicate serialization. Though the member is private and shouldn't serialize anyway? Tests: tried opening & saving the rpefab, but couldn't cause original error
6 Hours Ago
Bugfix: use cached time snapshot for server occlusion snapshot sending Prevents Time usage in worker threads Tests: none, trivial change
Today
Merge from PMM
Today
merge from main
Today
setup prefab for pedestal instead of direct reference to model, doesn't get caught in manifest build - built manifest
Today
Merge: from main
Today
M92 refresh animation polish
Today
Unsaved
Today
Replaced the oil rig pump switch with a 10 minute timer, should produce plenty of oil S2P oil rig
Today
Added volume slider to VideoPlayer (`playvideo` command panel) Added `audio.videoplayer` ConVar, Codegen https://files.facepunch.com/raul/1b2011b1/20_03-07-QuizzicalAsiaticwildass.mp4
Today
Merge from main
Today
Make the editor-only feature available for admins too - NOT FOR NORMAL PLAYERS - press Z (can rebind) to swap to a second hotbar - enable "drawsecondhotbar" to render the second hotbar above the first
Today
Merged admin status indicators (god, creative, invis) into one UI component Added `global.forceOffAdminStatusOverlay` which hides / shows all indicators at once Removed older commands (`godforceoffoverlay` and `creativeforceoffoverlay`) Shrunk admin status indicators by a bit, moved them behind the inventory, put them in a grid so there are no empty gaps https://files.facepunch.com/raul/2026/July/20_01-06-DependableArrowcrab.gif