256,039 Commits over 3,990 Days - 2.67cph!

4 Minutes Ago
Merge from main
5 Minutes Ago
Disable rich text on the chicken coop, don't show chicken name on health bar (it's already on the popup widget)
7 Minutes Ago
Merge from main
11 Minutes Ago
Added the new modifier effects to the consumable panel
11 Minutes Ago
Wheat seed icon
18 Minutes Ago
Started writing tests Only reference tracks need IDs
24 Minutes Ago
Fix plantpot soil renderer pointing to an asset in the project not the prefab.
29 Minutes Ago
merge from icon_mipmaps
43 Minutes Ago
Update bear pie description
46 Minutes Ago
CommandList has parameter to grab texture with mips
48 Minutes Ago
Iterate Bloom2, use command lists, implement all 3 composite modes correctly (they're all wrong on our current postprocess)
54 Minutes Ago
Merge from plantpot_gibs
1 Hour Ago
Merge from cookingv2
1 Hour Ago
Merge from armor_slots
1 Hour Ago
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Rotated all pie projectile visuals 90 degrees
1 Hour Ago
Remove armor slots from burlap shirt. Remove armor slots from hide pants (old test data)
1 Hour Ago
Optim: Pool internal lists - This is a breaking change - can no longer double call `ToJson` or `ToString` as we clean up resources during it New version is 12k allocs at 4k records test vs 16k allocs. Still loosing on time, but hoping future serialization streaming changes will catch us up. Tests: ran the unit tests
2 Hours Ago
initial lod baking tool
2 Hours Ago
Enabled mipmaps on more icons (mixed bag of everything: vehicles, clothes, and dlc stuff)
3 Hours Ago
Update: store type unions instead of strings as row cell Right now this is a pessimization(-25% perf on 4k "Record" test) - we do more work to manage it, but it should open up more optim opportunities. Tests: ran the now correct unit tests
3 Hours Ago
Enabled mipmaps on recent new item icons we missed (wallpaper, new guns, IO)
3 Hours Ago
Enabled mip maps on all the new food icons
3 Hours Ago
merge from crafting_update
3 Hours Ago
merge from crafting_update/visual_cooking
3 Hours Ago
Updated SpriteTools Fix Tileset Object Layers in Game scene Fix NRE in PinnedContentPanel when joining a multiplayer game before choosing a character Updated Logo + Minor Main Menu styling Updated the Character Select and Character Create menus Game UI and HUD styling tweaks Added Recommended Quests, which show by default in the PinnedContentPanel if no quests are currently pinned Quest UI fixes and fix item quests not marking complete when inventory is full Added some more starter quests
3 Hours Ago
Compile fixes
4 Hours Ago
Cooking workbench: Show oven fire effects when cooking pies or bread Disabled 'only one user' Put bread on top of the recipe list so its not in the middle of the pies
4 Hours Ago
Bugfix: fixing unit tests Rip. Missed the fact that unit tests were runnin on empty data. At least there weren't any issues with previous optims. Tests: rajn the unit tests
4 Hours Ago
Cooking wb oven ignite, extinguish and cooking sounds
4 Hours Ago
Remove need for an intermediate data type when declaring fsms (previous commit didn't go through)
4 Hours Ago
Restored mixing table VFXs
4 Hours Ago
Remove need for an intermediate data type when declaring fsms
4 Hours Ago
Cooking wb meats and effects pos
5 Hours Ago
Fix some things missing from TypeLibrary in unit test projects
5 Hours Ago
Optim: avoid row allocations Tests: ran unit tests
5 Hours Ago
Meat pos tweaks Particle setup, play and stop when the meat starts and stops cooking
5 Hours Ago
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Optim: get rid of small Column allocs - also removed all private qualifiers Tests: ran unit tests
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blowpipe icon and hookup
5 Hours Ago
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Update: set out optim plans - reuse string builder via pool - Renamed TextTableOriginal to TextTableNew (otherwise I'll accidentally break the game before I mean it) Tests: none, trivial changes
5 Hours Ago
lr300 holster position updates
5 Hours Ago
updated wip v4 player loadout
5 Hours Ago
Separate slots for Pos,Rot,Scale
5 Hours Ago
Portals Update Yoga, add support for `display: contents` PortalTarget uses display: Contents