201,720 Commits over 4,171 Days - 2.02cph!

5 Minutes Ago
Rebase on /main
6 Minutes Ago
▍▉▇▋▉ ▆▋▅▋█▄▋ ▊▇ ▋▆▅▍▍ ▇▌▆▇▄█▍ ▌▋ ▊▆▉▅▋. █ ▌▋▆▊▆▌▌▅▊▋▄ ▋▄▌▊▇▆ ▍▇▋█ ▊▅ ▇▆▉ ▇▍▉█▌▍▄▆▉, ▄▄█ ▋▄▉ ▋▊ ▊▍▊▍ ▄▅ ▆▍▊ ▋▄▍▅▉▌█▊▉▌ ▉▅▌ ▅▋▌▇▊ ▆▌▆▆▅▋.
5 Minutes Ago
main -> team_bag_labels
6 Minutes Ago
Can now generate protobufs inside Unity rather than inside a seperate .exe externally. Befefits: Platform agnostic, no need for .BAT files Can run through our existing Codegen system No need for external or duplicate definitions of classes In the future can make in engine viewers/editors
19 Minutes Ago
Enable instancing on 3042 supported materials
60 Minutes Ago
security barge
1 Hour Ago
Test if my platform changes still build
1 Hour Ago
▊▉▇▊▄ █▆▅█▋▊▍▋▅▋ ▄▍▋▊▉▉▌▊▉ █▉ ▆▉ ▌▅▍█▋▅ ▇▆ ▍▌▉ ▆▅▇▍▉▌ ▍▊ ▊▊▄▄█
1 Hour Ago
▅▇▋▇▉ ▊▌▊.▇█▍▅▄▊▄ ▇█ ▅▊▅ █▉ ▉▅▇▍█▍ (▉▇▉▆▇ ▅▍▆▄, ▅▇▊▇▄▇█▆)
1 Hour Ago
▊▄▄▅▅ ▋▇▅▆▄▅ ▇▇▄▇▋▄▉▊▋▆▇▇▌ ▆▆▉▇ ▇▉▅▍▌▅ ▊▆ ▆▉▅▄▊▋▋ (▇▋▆▄▊█▋ ▌▉ ▊▆▄▇ ▊▅▌▌▅ ▄▌ ▊▌▆ █▆█+ ▅▉ ▉▇ ▉▅▉▉▍▄, ▄▆▍▌ ▉▊▊▇ ▊▄ ▇▉▄)
1 Hour Ago
▄▅▍▉▋▅-▄▊▌▍: ▍▄▇ ▉▆▌▌▊▉▉▌▉▌.▋▍▇▍█ █▅▄▅▊▄▉ ▄▋ █▊▇▇ ▍▄ ▄▅▉ ▍▉▅▇▉▅█▊██▆▅ ▉█ ▅▉▅▋▌▌▇/▆▍▅/▅▇▍▅▆/▍▉▌▊█▇/▇▇▄▊▌▋▄▉▄▋
1 Hour Ago
Add indirect instancing tools (modified to work standalone)
1 Hour Ago
Ignore glass in query vis jobs
1 Hour Ago
chicken_coop_indoor_sunlight -> main
1 Hour Ago
Swap to CanSee instead of IsVisible, which can return true sometimes
1 Hour Ago
- Make layers and build params match what's done in game - Add navmesh builder to ai singleton - Make static methods that use a lot of state instance method - Increase buffer size for nav tile rendering - Add command to rebuild whole navmesh - Display nav tile coords when using debug display in editor
2 Hours Ago
Chandelier - adjusted chain cable mesh size to be closer to default cable thickness
2 Hours Ago
Merge from main
2 Hours Ago
▆▋█▇▄▄-▇▅▄█ ▍▇▄▋▋▉█▇▅▋.▌▍▇▉▉ ▊▄▅
2 Hours Ago
▋█▋▅▉ ▅▌▊▌▄▅▉▇ ▆▄▌▄▋
2 Hours Ago
▅▅▄ ▍▅▆█▅▋▊█▋▊.▊▇▆▊▅ ▄▍▊█▍▌▇ █▇ ▍▋█▋ ▊▌ ▊▊▇ ▊▌▋▋▆▆▇▅▆▊▅▇ █▅ ▉▉▄▅▄▋▅/▅▉▊/▍█▇▇▌/▋▍▄▄▍▉/▋▇▇▋█▄▌▊▋▆
3 Hours Ago
screen_rocket_distortion_fix -> main
3 Hours Ago
Fix NRE
3 Hours Ago
Merge from /main
3 Hours Ago
Stop explosion effects staying on your screen after death in some cases
3 Hours Ago
exported deployable anchor anims
3 Hours Ago
naval_update -> scientist_rhib
3 Hours Ago
main -> naval_update
4 Hours Ago
▆▍▇█▊ ▍▄▉▅ ▍▍▇▆▋▊▅▌▄_▉▌▌_▆█▉▆▍▆▍_▍▉▄▅█▄
4 Hours Ago
▊▊▊ ▆▅▄▉▄▄▉▆_▊▉▆_▍▉████▋▄▆ ▅▅▆█▇▊ ▋▊ ▌▄▄▍▇█▌▍▆▇ ▅▋▊▊▆▋ ▍▇▆▍▊▄ ▋▊▊ ██▄▍▉▆▇
4 Hours Ago
Merge from underwater_lab_windows_fix
4 Hours Ago
Added a check to see if the underwater fog is rendering before attempting to apply it to the underwater lab windows
5 Hours Ago
Updated Shotgun Shell and Handmade Shell Viewmodel Prefabs
5 Hours Ago
Added spotlight guide mesh prefab, rotates itself depending on the surface
5 Hours Ago
Merge: from baseplayer_serverupdateparallel - Bugfix for not replicating npcs when UsePlayerUpdateJobs 2 is set - Bugfix for potential NRE for rare kick reasons when UsePlayerUpdateJobs 1 or 2 is set Tests: 2p session on Craggy with NPCs and bots and UsePlayerUpdateJobs 2
5 Hours Ago
Added support for guide mesh prefabs, spawns the prefab instead of a mesh Makes deployable guide less of a pain to implement
5 Hours Ago
Bugfix: avoid potential NRE after player kick for terrain violations - Rewrote logic to avoid extra IsRealNull checks - we now filter indices instead Tests: clipped in geometry with noclip
5 Hours Ago
Bugfix: player-like entities that don't support occlusion replicate correctly with UsePlayerUpdateJobs 2 Old way of filtering them allowed them to use cache, which never contained them, so they were culled. Tests: 2p session on Craggy with UsePlayerrUpdateJobs 2 - spawned NPC and a bot, it didn't despawn
6 Hours Ago
Merge from door_lock_pickup
6 Hours Ago
Doors with locks don't display pickup option, lock has to be removed first. This restores previous behaviour and no longer blocks the context menu from appearing on a door with a lock that can otherwise be picked up.
6 Hours Ago
Merge From Main
6 Hours Ago
Merge: from main
Today
added guide mesh for spotlight
Today
Added storage adaptor socket to wall cabinet
Today
Fixed spotlight rotation when placed on ceiling and floors Updated icon
Today
Tweaked spotlight colliders and volumes following the art update
Today
Update TC tool storage tooltip phrase
Today
Beanbag phrase
Today
Restored decor lighting dlc phrases
Today
merge from main