255,988 Commits over 3,990 Days - 2.67cph!
merge from crafting_update
Explicity set wood and metal insert protection properties
merge from visual_cooking
merge from visual_cooking
merge from store-ui-frontiers-update
reduced amount rigidbody pos/rot is accessed when determining if a ModularCar is stationary, it was causing multiple unecessary transform syncs
use HasDriver flag instead of always searching for a driver seat for vehicles (reduces a lot of overhead from unoccupied vehicles, especially modular cars)
Hornet: decrease lifetime (4 -> 3) and damage (16 -> 10), make targeting more direct (avoid orbiting), fish die/munch sounds, fish are killable!
Fix gluon splash damage not being attributed to the killer
Increase nametag panel size, text-overflow
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Update: initial test setup to validate optimizations for TextTable
Tests: ran the new unit and perf tests
Meat now stops sizzling when fully cooked
Fixes
Add TrianglePlanter to Frontiers view
Committing missing foliage meta
Started adding in generic debris assets. Enabled terrain blend on zigg pipes.
Fix TextGradient parsing errors
exported crocodile swim sprint attack animation
Make sure when sending snapshot before owner change that its a full one not a partial one
merge from crafting_update
merge from crafting_update/fridge power indicator
Cooking workbench bbq doesnt block bullet
Static hobo barrel cooking visuals
Sizzling sounds for all ovens
VisualFood gameobject stripping
Tweaked bbq and camper bbq item overflow pos
Fixed cauldron and hobo barrel item overflow drop pos
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Fixed cooking workbench BBQ item drop position
Restored IO light mats looking super bright (caused by the new explosion effects branch)
Created material variant for C4s
added wooden_floor_herringbone_a_blend material
https://files.facepunch.com/jason/1b2711b1/sbox-dev_KStdfqYokx.jpg
https://sbox.game/facepunch/woodenfloorherringboneablend
Put LibraryDetail description in a ScrollArea. Resolves Facepunch/sbox-issues#7749
nucleus fix for lods
set to meshlod
fixed .worldmodel incorrectly referrencing beehive mesh
single plant pot gibs and gibs hookup
rendered icon and hooked up .item with new icon.
Meat sizzling sound and effect spawning logic, wip
Fixed armor insert icon alignment
fridge power mesh
set to mesh cull
updated fridge deploy with new mesh
added on/off material to be hooked up
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Added position / rotation information to debugboatissue
Jungle avoids even more transition areas from temperate to other biomes
Added another validation check to the DeferredIndirectLightingPass
Bumped all pie calories from 30->150
Show consumable info panel for pies