195,918 Commits over 4,110 Days - 1.99cph!

7 Minutes Ago
tube lights wip implementation
13 Minutes Ago
Merge from main
14 Minutes Ago
Merge from trimmed_asset_warmup
15 Minutes Ago
Include fx prefabs in warmup too
28 Minutes Ago
removed old bullet_container folder and contents as it's no longer needed
33 Minutes Ago
Security Spotlight Prefab update
34 Minutes Ago
cherrypicking 123058
39 Minutes Ago
atmosphere height falloff
40 Minutes Ago
Prefab update speakers
44 Minutes Ago
WIP propper build area check using bounds instead of the temporary radius test
45 Minutes Ago
cherrypicking 123053 123054 123059 123083 123102 123106
49 Minutes Ago
Speaker blockouts update
53 Minutes Ago
hanging fish LODs complete for 3 variants. prefabs updated
55 Minutes Ago
ship_searchlight textured
1 Hour Ago
Spawn new scientists on small oilrig
1 Hour Ago
Reduce odds of scientists charging
1 Hour Ago
- Vary angles, don't be predictable and peek from the same place twice - Improve and simplify the way we measure the quality of a flanking path, prevent very direct paths being accepted as "flanking" paths
1 Hour Ago
syncvar_ilpostprocessor_hook -> main
1 Hour Ago
Update: Merge Terrain and FoliageGrid benchmarks - Re-enabled terrain rendering in FoliageGridBenchmark - Delete TerrainBenchmark Tests: autobench in editor
1 Hour Ago
Revert file change
1 Hour Ago
Dont print anything on weaving success - only failure Wrap lots of weaver variables in using statements to help prevent any leaks/issues in the future
1 Hour Ago
Merge from additional_environment_volume_shapes
1 Hour Ago
Merge from main
1 Hour Ago
Do not highlight cart button on owned items
3 Hours Ago
codeanalysis_build_stripping -> aux3
3 Hours Ago
Include editor
3 Hours Ago
merge from j25_monument_fixes
3 Hours Ago
codeanalysis_build_stripping -> aux3
3 Hours Ago
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3 Hours Ago
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3 Hours Ago
Bugfix: MonumentBenchmark - don't clean up reflection probes between monument spawns This would cause sporadic exceptions during benchmark run. Tests: autobench in editor
3 Hours Ago
S2P all
3 Hours Ago
jungle_floor_shadow_proxy -> main
3 Hours Ago
Fixed jungle floor shadow proxy. Parse object name in highlights to remove the shadow proxy cube
3 Hours Ago
cave_entrance_a disabled no sunlight on a volume - too close to surface
3 Hours Ago
increased culling distance on static doors
3 Hours Ago
Fix scientists not reacting to loud gun sounds when patrolling
3 Hours Ago
When checking out, fallback to browser if the steam overlay didnt open for whatever reason
3 Hours Ago
Only create new stopwatch if we need to
3 Hours Ago
Remove editor menu item - doesnt work well with il post processor (as expected)
4 Hours Ago
Make stop watch static. Add editor menu item to show weaving performance information (time taken to weave etc)
4 Hours Ago
Prevent scientist's eyes from staying at their standing height when they are crouching, potentially allowing them to see what's going on above their cover without peeking
4 Hours Ago
- Fix scientists being able to see through some covers (pallets, pipe piles) - Better line of sight debugging
4 Hours Ago
created new em_cold material for industrial wall light white (em_cold_dlc) and upped emissive from 2.3 to 3.3
4 Hours Ago
syncvar_ilpostprocess_hook -> aux3
4 Hours Ago
Cleanup, and more server defines checks
4 Hours Ago
Hooked up the sphere and capsule mesh to the SpatialEnvironmentVolumePass component on the Main Camera prefab
5 Hours Ago
spotlight_cleanup
5 Hours Ago
Merge from main
5 Hours Ago
Security Spotlight blockout update