160,153 Commits over 4,566 Days - 1.46cph!

14 Minutes Ago
add LOD support for the flocks, with a "far mesh" coming in at a certain distance (600m), and with culling as well
23 Minutes Ago
add populations - set to approx 4 of each type (crows, seagulls) in a 3k map - low pop set bc they can't be shot down, and will roam long distances, everyone should see one eventually
40 Minutes Ago
switch flock interest from prefab+component to event+manager (with priority) system
40 Minutes Ago
Update: new fleck with client websocket support - release bins from 7093f4c9 Tests: ran auto tests
44 Minutes Ago
Don't allow rotation or flip when a deployable is on the stairs, to avoid accidental destroys Its using the shelves pickup volume stuff
46 Minutes Ago
Scrap king building skin enabled in standalone
49 Minutes Ago
merge from livestock_petting
51 Minutes Ago
Remove the animal turning towards the player when petted, can get you stuck since they have colliders now
1 Hour Ago
merge from first_join_default_skins_fix
1 Hour Ago
Fixed the rock and torch you spawn with always being the default skin (instead of your selected one) the first time you joined a server in a wipe
1 Hour Ago
Enabled fade to depth on the Ice AK particles
1 Hour Ago
merge from fsm_optim
1 Hour Ago
Minor code cleanup
1 Hour Ago
Workshop Camera Position - Replaced zoom and rotation offset values for new vector3 position and rotation values, allowing to focus the camera in the object without it always pointing at the playermodel's center. Fixed all dependencies that called the old values.
1 Hour Ago
Merge from render_pipeline_testing
1 Hour Ago
Added a fix for soft particles and billboard view model particles in RRP
2 Hours Ago
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2 Hours Ago
Cleanup, fixes, tests
2 Hours Ago
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2 Hours Ago
Taper river terrain with smooth slopes when monument terrain blend would otherwise dig terrain out
3 Hours Ago
merge from updaterequired_improvements
3 Hours Ago
merge from main
3 Hours Ago
Tweaked wording
4 Hours Ago
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4 Hours Ago
L and U stairs rotatable after placement
4 Hours Ago
Add state deleting + better state add popup
4 Hours Ago
Merge from weaponrack_posing_optim. Flatter hierachies, less parent switching, less gameobjects. Misc fixes
4 Hours Ago
meta file
4 Hours Ago
merge from scrap_king_buildingskin_dlc
4 Hours Ago
Fixed rotation and flip checks not taking final rotation into account Fixed flip resetting the 10min window Demolish option now says You need building privilege when trying to demolish a block in a building with no TC
4 Hours Ago
Fixed skull trophies invisible in the skin viewer
Rin
4 Hours Ago
Improved DPV radial menu. Now shows Mount, Fuel, Pickup Condition isn't removed when picked up Doubled acceleration speed Reduced fuel per second 0.15 > 0.08 Reduced idle fuel per second
4 Hours Ago
merge from main
4 Hours Ago
merge from main
4 Hours Ago
fixed camera anims not working
4 Hours Ago
Fixed demolish option showing Building blocked when you can still build Now shows a toast like the other option when selected when disabled
5 Hours Ago
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5 Hours Ago
Merge from main
5 Hours Ago
Recreating the render pipeline on a graphics device reset to prevent issues with render textures being uninitilized when loading RenderDoc
5 Hours Ago
Predicted dropped grenades now inherit velocity and spin from the viewmodel
5 Hours Ago
polish pass on customiser walk in animation
Rin
5 Hours Ago
Updated Alien Costume description Swapped Manor and Cultist tile descriptions
5 Hours Ago
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Rin
5 Hours Ago
committing a bunch of .meta files that won't go away
5 Hours Ago
merge from vcc
5 Hours Ago
Fixed an issue with AutoExposure that was causing the scene view to go black in the editor when loading RenderDoc
5 Hours Ago
Additional diagnostics
6 Hours Ago
Collapse odd verts on LOD borders to handle seams, removes need for multiple meshes Give terrain inspector better sliders per LOD and more info Improve terrain cell snapping and padding with the other mesh topologies
Today
Merge from hempcolourblind
Today
Inverted the mask of the hemp accessibility tint, only affects the bud now Did a big clean up, impostors don't show the bud so we no longer need an impostor baked per colour setting