137,671 Commits over 4,474 Days - 1.28cph!

17 Minutes Ago
merge from main
18 Minutes Ago
Merge from PlayerMaintainedMonuments/powergrid
19 Minutes Ago
New powerline effects turn on/off with powergrid
24 Minutes Ago
Add remaining Black Mesa map icons Some more Black Mesa entities Minor entity cleanups & fixes * Found some more necessary nullptr checks when at entity limit * Removed env_debughistory entity and its associated concommands (Already did nothing) Pull Request: Ability to hide disabled tools https://files.facepunch.com/rubat/2026/July09-2929-AlarmingJavalina.mp4
26 Minutes Ago
merge from ui_disconnect_cleanup
26 Minutes Ago
Fixed nameplates and pie menu not being cleared on disconnect
30 Minutes Ago
Merge from PlayerMaintainedMonuments
31 Minutes Ago
Manifest
39 Minutes Ago
merge from charm_craft_fix
40 Minutes Ago
When crafting an item, if the prefered charm id isnt a charm, set and save it to 0 (no charm) Fixes not being able to craft items sometimes
42 Minutes Ago
Merge from main
1 Hour Ago
Adjusted rock_formation_d some more to avoid gaps
1 Hour Ago
Whitebox progress
1 Hour Ago
Changed both cliff_tall_b and cliff_tall_slope_l_a 's TerrainHeightSet object properties to fix close-by cliffs sometimes carving out eachother's terrain corners and creating gaps between terrain and the cliff - Now using "Raise" mode instead of "Set" so overlapping radii take max and don't fight eachother - Increased Opacity from 0.5 -> 0.75 to make the terrain raising a little more harsh (changing to "Raise" alone didn't fix the gap completely)
2 Hours Ago
merge from water_treatment_plant_maintainables -> PlayerMaintainedMonuments
2 Hours Ago
tuned up pipe watercatcher: - added preliminary sound events - adjusted water generation rate - tweaked prefab
3 Hours Ago
invisible water producer variant, applied to pipes, manifest
3 Hours Ago
remove greyboxing from water pipe prefab w/ new asset
3 Hours Ago
added maintainables to WTP monument scene + S2P
3 Hours Ago
WTP maintainbles updates - gearboxes have max pwoer output optional setting - created new prefab for scene maintainables, with 3 gearboxes set to 75 max power each (200 is threshold to start tank spinning) - placeholder sound code - renamed WaterCatched debugging convar to reflect new general state - removed testing debug logs
4 Hours Ago
Slightly lowered the centre rock of rock_formation_d to prevent a terrain in the middle
4 Hours Ago
Fixed this mat being emissive on abandoned static env assets.
4 Hours Ago
Powerline indicator states, electrical FX, LODs & distance glow.
4 Hours Ago
Added player.adminsafezonelooting (disabled by default) which allows admins to loot wounded players, corpses or bags https://files.facepunch.com/raul/1b0811b1/08_19-35-CyanViperfish.mp4
4 Hours Ago
Removed redundant Unity tools entry
5 Hours Ago
Fixed cliff_hills_large_b poking out of terrain - Added a few more terrain anchors - Increased offset/extents of all anchors from 2 -> 2.5 to help with sloped placement (more anchors alone did not solve the example case)
5 Hours Ago
Added support to the CliffSandbox scene to recalculate prefab positions based on terrain anchors, specifying what prefab name to recalculate for
5 Hours Ago
Added missing UnityEvent attribute on RidableHorseAduio::PlaySound
5 Hours Ago
merge from shield_anim_subsystem
5 Hours Ago
Added active FX, sounds and env volume to the pipe hole.
5 Hours Ago
Restore player anim controller I went too far with deleting shield states, we still need `shieldBlocking` for lowering hands.
5 Hours Ago
designs for underground stations
6 Hours Ago
rock sculpture steam id and placeholder icon
6 Hours Ago
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6 Hours Ago
SDF generation from shape modifications is done in the background as well, sculpting has near-zero mainthread cost now
6 Hours Ago
fixed non-interacting single-press interactions triggering SDF rebuild
6 Hours Ago
merge from darts_game
6 Hours Ago
Move shields to subsystems
6 Hours Ago
placeholder sprays for games pack, set up steam ids and unlocks
Today
powerline indicator light material and textures added to powerline electric box prefab - needs hooking up
Today
Prevent error spam about _EnvVolumeBuffer
Today
placeholder games wallpapers
Today
Adding sheep rig and animation exports
Today
bar stool metal and bar stool wood initial prefab setup and skins, unlocks etc
Today
Prevent DoF from rendering on non-game cameras
Today
cleanup and fix mesh/material separation between sculpting dialog and entity
Today
Prevent the blur optimized effect from running on non-game cameras
Today
Bugfix: fix out of bounds write Tests: ran unit test combination that previously failed - now passes
Today
Fixed the blur issue on the skin viewer camera in RRP