201,536 Commits over 4,171 Days - 2.01cph!

39 Minutes Ago
Merge: from main
Rin
40 Minutes Ago
Rail progress
Rin
2 Hours Ago
Added biomes Added vine trees
Rin
3 Hours Ago
Updated splat
Rin
5 Hours Ago
Moved main camera
5 Hours Ago
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5 Hours Ago
Fix demo.timescale jittering below when set to a value below "0.2" (below 1ms delta), now its completely smooth even at "0.01" This unfortunately breaks demo compatibility.
Rin
Today
Fixed hole in HeightTexture Changed some text colour
Today
Crowdin download within unity, wip
Today
merge from skinviewer_woodendoubledoor_fix
Today
Fixed wrong material on skin viewer's wooden double door handles
Today
Fixed store new items sequence only showing one featured items
Today
merge from store_newitems_fix
Today
merge from glowdetection_tool_fix
Today
Fixed skin glow tester not keeping previous weeks results
Today
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Today
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Today
Cozy Beanbag Seat - Added new material variation, changed both materials to use met-smooth instead of spec-smooth, improved gibs, some other prefab configs
Today
Figure out why blocks don't want to connect to their opposite side
Today
merge from main
Today
Fixed phrase contexts update catching RustText set to localized false
Today
Updated phrase finder window
Today
Fixed phrases using the same key and english being ignored by the phrase update
Today
Fixed bbq loot panel title
Today
Connect together faces when entity links update
Today
Fix debug points for walls
Today
Bugfix: players go back to sleep on disconnect on a server with UsePlayerUpdateJobs 2 This looked scarrier than it ended up being. One concern left to investigate - looks like I'llbe able to merge it in tomorrow Tests: 2p session on craggy with UsePlayerUpdateJobs 2
Today
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Today
Fixed 4 conflictings phrases - setfreq_desc - spin_desc - drink_desc - open_loot
Today
Skip phrases in EntityMenu.cs, we catch these by attributes
Today
Added a check looking for unused phrases and conflicts Removed some unused/duped phrases
Today
Add debug points to faces so we can ddraw better visualizations for the faces
Today
Fix backface check for 180 degree faces not working due to needing a bigger offset with the normal
Today
Make logging "a little clearer"
Today
Enable more materials for instancing that weren't caught previously because of a buggy automation in indirect instancing tools
Today
Linearise colour values before storing them in the instance data buffer
Today
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Today
Some fixes for the phrase contexts update, it wasn't catching everything
Today
Cleanup/polish indirect instancing tools
Today
more WIP on bunker entrance
Today
Optim: NetworkPositionTick - skip transform access Tests: none, trivial change
Today
Optim: inline virtual calls in SendNetworkPositions and skip transform access Tests: 2p seesion on Craggy with UsePlayerUpdateJobs 2
Today
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Today
Tooltips now use phrases Converted and reserialized all UI prefabs using tooltips (~130 prefabs)
Today
Update: simplify SendNetworkPositions Decided against parallelizing with tasks as it looks to be taking only ~0.3ms on a 350pop server Tests: 2p session on Craggy with UsePlayerUpdateJobs 2