200,457 Commits over 4,140 Days - 2.02cph!
Context menu changes so it doesnt spawn offscreen when right clicking party member
Also gave it a min size so it doesnt shrink too much
Merge from ammocontainer_garbage
merge from hardcore_refresh
Removed the 20%, 40% and 60% scrap cost increase in hardcore, tech tree costs should match vanilla (just without guns)
Explosive ammo shares the same hardcore game mode costing behavior as other ammo types (Subject to change)
Readd wearable randomisation component, add a toggle that controls whether it runs, turned it off on the pilot hazmat
Added debug.blockWearableMaterialRandomisation admin convar for media that will block the randomisation process entirely
Fixed NVG looping sfx getting lost when modifying other clothing
Updating from media_projects
Updating media_projects with latest changes
Update spawned viewmodel with same skin colour as preview model
Footer party can only draw a maximum of 6 party members
Spawn a player model instead of a BasePlayer
Spawn the associated entity via ItemModEntity and equip it via WorkshopPlayerPreview
Turn the spawned player model 180 degrees
Add an Image component to the button used in this scene and populate it with the item icon
Codegen so that the static fields in this scene are handled by domain reload
Friend menu sections try to recycle existing items instead of flushing everything, reduces the flickering
Can click on party member to DM them
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Move EmissionScaledByLight out of Update into a work queue capped at 0.01ms/frame, should save around 0.05ms a frame on a proc gen map
Add a loading wheel in the connection modal when you click on a server (for the image)
Optimise connection modal - only regrab data if its a different server to the one you currently have loaded in the modal
Don't show enter code option if already authed.
Lock now shares auth list instead of separate list.
Transfer code with auth list.
Can now see how many players are in a servers queue in the browser list
Compression and mipmaps on UI.FriendAvatarGradient so the avatar masks look better
If the party changed, update the party footer even when the friend list is not visible
Added a leave button when right clicking on yourself
Add PooledArray and ToPooledArray extensions. (shelving the rest of my changes, this part was useful tho so I might pick it into another branch)
Deleted duplicated textures
Fixed store timer saying "refreshes today" when its in less than 24h but not actually today
Restored F7 defaulting to player report (when ingame)
Use InstalledUICulture for everything instead of a culture based on the game chosen language
Silenced the 429 too many requests error when requesting too many market prices
Also added a phrase stating the price fetch fail (as it'll block the breakdown button)
Fixed not being able to scroll down through all the console commands auto completion list
Auth player on wheel unlock
Fixed some NPC drops not calling OnNPCDropItem
Add CSS thruster models without mounting CSS` (Community Contribution)
Fixed server crash when mounting ladders at edict limit
Minor cleanup
Improve free edict detection
Translate.GetCurrentCulture can be overriden by overrideCulture
Use Translate.GetCulture instead of CultureInfo.CurrentCulture when formatting prices, as it always return invariant culture
Moved the culture convar inside Translate
Removed a log in GetMarketPriceImpl