137,318 Commits over 4,474 Days - 1.28cph!

22 Minutes Ago
Bugfix: ensure rendering camera is facing same direction as apt cctv camera Tests: rented 602, looked into it - more stuff rendered
35 Minutes Ago
Implement ENTITY:OnTraceAttack for `ai` and `anim` type SENTs Minor cleanups Merged Pull Requests * Added dormancy check to gmod_light * Refactor cleanup tool UI to be more self contained * Update undo UI code to be more self contained and flicker less on refresh (not a PR) * TTT: Fix prepare state hooks running before map cleanup * Optimize path functions in string library * TTT: Use DistToSqr instead of Distance where possible * Micro optimizations for the menu * use ents.Iterator instead of ents.GetAll in a couple of places
1 Hour Ago
Founders Door - texture update, lods, icon
1 Hour Ago
Fix code files affected by the asset subtract
1 Hour Ago
Subtract changes to scenes and prefab, as it caused an error in deep sea creation
2 Hours Ago
Merge: from main
2 Hours Ago
Clean: get rid of OcclusionCulling.DebugFilter We already had DebugMask that represented exactly the same Tests: compiles
2 Hours Ago
Update: expose more of OcclusionCulling debug - got rid of original culling.debug clientvar (superseded by debugmask which accepts a bitmask value) - added debugscreenbounds (shows screenspace bounds + resolved LOD of hiz chain) - added printstats Most of this was available in the editor, should make it easier to sus out the specific conditions of bugs Tests: used all on craggy
2 Hours Ago
Codegen
2 Hours Ago
Fix raid window convars not persisting after restart
3 Hours Ago
Try doing it in post load
3 Hours Ago
Added materials for the Rubble on Barrels monument blockers
3 Hours Ago
merge from cui_fadeout_fix
3 Hours Ago
Possible fix for CUI fadeout not working
4 Hours Ago
Update: add debugshowoccluderid to help with filtering to specific occluder Tests: used on Craggy to look at boxes
4 Hours Ago
Attempt at also converting DungeonNavmesh, may need more work as it relies on massive bounds and passes the root objects to make the cost not balloon
4 Hours Ago
Update: couple more debug features for OcclusionCulling debug DebugLookingAt will try to resolve LODComponent (but our entity hierarchies are wild, so it fails frequently), DebugRange limits which occluders are debugged Tests: used both to target props on Craggy
4 Hours Ago
Make "IsBuilding" property behave correctly for MonumentNavmesh wrapping a new navmesh, allowing spawners to delay activating until the navmesh finishes building
4 Hours Ago
Remove independant navmesh component from oilrigs, tutorial island, and tropical islands. The old monument navmesh component will dynamically switch to building disconnected new navmesh when off the mainland.
4 Hours Ago
Flare rig assigned materials update
4 Hours Ago
Updating flare mesh
5 Hours Ago
merge from main
5 Hours Ago
Fix incorrect spawn navmesh sampling on tropical islands when using new navmesh
5 Hours Ago
merge from main
5 Hours Ago
Flare refresh animation 1st pass and set up for review
5 Hours Ago
Fix StagedResourceEntity not being able to retrieve which meshes to use if the source asset has no auto generated LODGroup component Instead just use first found renderer as LOD0
6 Hours Ago
Entity setup for stacked desks blocker
Today
stacked desk entity backup (no mani update yet)
Today
Stacked tables WIP (reverted entity due to bug, will remake)
Today
merge form hatchet_fixes
Today
merge from barrel_deploy_fit_shelves
Today
merge from Lootpanel_Upkeeptext
Today
merge from softcore_changelog
Today
merge from masterkey_ownership_fix
Today
merge from spraycan_reskin_refactor
Today
merge from shops_vis_number
Today
merge from demo_compat_bricking_fix
Today
merge from pickup_monument_fix
Today
Adding g skin ak anims
Today
merge from main
Today
satellite control room, some polish to set dressing
Today
satellite crates updates
Today
merge from apartment_disconnect_teleport_fix
Today
merge from rentableshop_item_move_fix
Today
merge from rust_relay_server
Today
merge from master_key_despawn_time_increase
Today
merge from charms_ownership_fix
Today
merge from apartment_door_teammate_fix_2
Today
merge from sleeper_safezone_turret_fix
Today
merge from apartment_estimatedvalue_fix