156,721 Commits over 4,536 Days - 1.44cph!
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merge from improved_event_saveloading
Fix an edge case where oil rigs would start radiation even though the locked crate was still untouched
Check saved locked crate has been hacked when restarting radiation during force reset after server restart
Merge from render_pipeline_testing
Fixed a NaN value in the MeshGuideRender shader caused by a power with a negative exponent
Hunting trophy sheep model updated
merge from vending_fontsize_fix
Fix a fontsize inconsistency in the vending machine purchase UI
merge from skinnable_ladder_hatches, new art/rebuilt all 4 ladder hatches, added workshop script for camera controls and open/close toggle, tweaked workshop export code to allow for differernt animation states and camera positions for screenshots/icon. Checked over by Elliot
merge from single_door_controller_reskin_fix
Fix incorrect rotation being used for reskin child entity repositioning, causing door controllers to rotate 90 degrees on single doors
Add regression test
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Chicken eggs are now dropped flush with the terrain and with phsyics disabled (if terrain can be found)
Possibly fixes eggs sometimes falling through terrain and getting killed by OOB
Hooked up mount/dismount animations for cow
Fixed cow using croc protection
Hooked up temp icons for new pies
Added visual food entries for the cooking workbench for the new pies
Swapped icon for milk interaction
Removed the list of ovenCookingFlagItems from CookingWorkbench, replaced with a new ItemModCookingWorkbench
Makes it easier to setup new items and removes a big string comparison client side
Swapped the eat sfx for drink on milk
Shave two pixels off each category button in the crafting menu, fixes categories overflowing
- Fix hair and eyebrows being overriden
- Support charater slot in connections trings
Harvesting a sheep will now reward you with the wool that was on it at the time of death
Fixed server compilation causing the visible lead mechanic not working in builds
Fix debug collider shader only drawing one pass
Lambs no longer drop dung (syncs them up with calves)
Fix sheep not dropping dung
New mutton pie with rich version
Increases the speed that livestock animals bond to the player, also prevents bulls from charging
Regular pie halves time to reach Bonded status (can be led), rich pie reduces takes another 30s off the time it takes to reach bonded
Added an equivalent to skins.asset for steam skin bundles, makes it easier for the client to pull info from them
New beef pie
Increases the maximum amount of food that can be consumed by a player for a duration by +75% (875 calories)
More food = more chance to recover when downed, if hunger bar is full after eating a beef pie recovery chance is 75% (calculated after medkit which still guarantees recovery)
Also included a rich verison, can go up to 1000 calories and takes recovery chance to 100%
- Pass appearance in client ready
- Save everywhere as character appearance proto rather than a string representation
- More code cleanup
also disable head ik when turn in place is off
Don't show the mount animal prompt if no animal is being led by the player
Allow a mounting slot to control which animal type it supports (large/small)
Cows no longer fit in the small flatbed, need to use the large flatbed
merge from animation_jobs_ik
Fix limb twisting on the wrong axis
- Ability to limit changing race/gender from predefined steam id original
- Add a 'connect to development server' in the browser for any developers playing on unity so we can easily go main menu -> test server
- Ownership checks
- Greatly clean up the player customisation backend
Hooked up mounting animations
merge from store_emptyinv_fix