138,746 Commits over 4,474 Days - 1.29cph!

32 Minutes Ago
Merge from satellite_crash
49 Minutes Ago
51 Minutes Ago
Embed rust utk
1 Hour Ago
Merge from PlayerMaintainedMonuments
1 Hour Ago
Merge from pmm
1 Hour Ago
Maintained monuments related .meta changes from running manifest
1 Hour Ago
Manifest
1 Hour Ago
Restore changes to large Oilrig Run testlists, codegen, localization
1 Hour Ago
Merge from playermaintainedmonuments
1 Hour Ago
Change from Property -> Method so it's more clear it's doing work
1 Hour Ago
Merge from main Took large Oilrig version from main
1 Hour Ago
dartboard - added coloured markings to dart
1 Hour Ago
Fix sleeping bags showing the old name by getting rid of the caching of player name on the client for bags and instead looking up the name via NameHelper.Get() every time it's polled (when looking at it with a hammer)
1 Hour Ago
Bar Stools - Updated models with LODs, added GIBs, updated textures, updated texture sizes, rendered icons, icon manifest, finished the rest of the prefab setup
2 Hours Ago
Fix issues with deploying ladders on powerlines S2P powerplant, outpost, launch site. Can stomp changes and run S2P again in case of conflict
2 Hours Ago
merge from sv_console_history
2 Hours Ago
Compile fix
2 Hours Ago
merge from sv_console_history
2 Hours Ago
Adjusted `consolehistorysize` default value to 50, fixed it being off by one Adjusting the convar will now trim the history entries if the convar is smaller than the history count
3 Hours Ago
fix not being able to shoot dartboard fix dart scoring offset by 9 degrees added more debug logs (behind convar) to track down multiplayer build issues
3 Hours Ago
Replaced .png detail normals to .tga among minor tweaks to the rubble materials
3 Hours Ago
Fix for very long strings moving alongside the caret when moving it to the left, making it seem like the characters are being erased Only drag the string along if the caret is reaching the left or right edges of the console window
4 Hours Ago
Merge from analytics_apartment_events
4 Hours Ago
merge from main
4 Hours Ago
merge from game_room_dlc
4 Hours Ago
Merge: from mt_snapshot_saving - Bugfix for ExactArrayPool not being thread-safe Tests: TestMTSave
4 Hours Ago
Bugfix: rewrite ExactArrayPool to be a ConcurrentDictionary Was not MT safe for Jobs 4 parallel serialization as it could lazy initialize Tests: TestMTSave
4 Hours Ago
merge from water_treatment_plant_maintainables
4 Hours Ago
add grass displacement to pipes
4 Hours Ago
merge from water_treatment_plant_maintainables
5 Hours Ago
Update(tests): make SendEntityUpdates perf test spawn as many recievers as threads available Allows to fully saturate the CPU in a test, giving a bit fairer comparison between Jobs 3 and 4 Tests: ran new test
5 Hours Ago
merge from ragdoll_selfcollision_fix
5 Hours Ago
re-enabled ragdoll<->ragdoll collision
5 Hours Ago
merge from PlayerMaintainedMonuments
5 Hours Ago
Merge: from mt_snapshot_saving - Optim: in UsePlayerUpdateJobs 4 entitiy saving for network is done in parallel. Use server.ParallelNetworkQueueBatchSize to tweak number of tasks Tests: 2k procgen, built a base and a boat, rode vehicle, heli, zipline, boat, horse, fly across the world. ran all TestMTSave unit tests
5 Hours Ago
merge from demo_browser_search
5 Hours Ago
Clean: fixed whitespacing Tests: none, trivial change
5 Hours Ago
Added a search bar to the demo browser window
5 Hours Ago
Merge: from main
6 Hours Ago
merge from siegeweapon_firedamage
6 Hours Ago
Buildfix: add missing server guard Tests: compile sim
6 Hours Ago
Compile fix
Today
Different approach so it doesnt impact incendiary ammo damage on vehicles: - FireBall can only damage vehicles of type BaseSiegeWeapon - Revert the vehicles heat protection changes
Today
Update: add an default TransformHandle check to TransformEx.Unsafe.ExtractTranformAccess Better we lose a smidge of perf than have a native crash Tests: ran all TestMTSave
Today
Update: add GetPosMT and GetRotMT to TransformEx - bugfix Elevator Save accessing transform chcked internals, should be safe Tests: fly across all of 2.5k procgen, no errors triggered
Today
dartboard - updated icon (made icon a bit brighter) - updated prefab
Today
Bugfix: avoid resolving transformHandle on an optional BatteringRam.doorPhysicsHinge Checked other cases I've modified, rest are required Tests: none, trivial change
Today
Bugfix: resolve game controlelr at init of BaseCardGameEntity - use cached controller instead of trying to lazy create it in Save Avoids invoking non MT-safe APIs in save Tests: visited bandit camp on procgen, no errors. Ran TestMTSave tests
Today
Bugfix: avoid NRE if bike doesn't have a sidecar Tests: spawned a motorbike