131,701 Commits over 4,232 Days - 1.30cph!

5 Minutes Ago
Npc aim refactor progress
31 Minutes Ago
naval_update -> scientist_boat_ai
1 Hour Ago
Check textures for null in ApplyMipLevels()
1 Hour Ago
Check textures for null in ApplyMipLevels()
1 Hour Ago
Merge Indirect Instancing Fixes
1 Hour Ago
* Store local bounds so that new world bounds can be derived when an instance moves * Emit a warning when a unit cube is assumed for bounds * Don't actually try calculating worldBounds for Unity, it gets really messy when things move around * Use the new local bounds for the debug overlay as well * Add some null checks in MotionList * Add BroadcastTransformUpdate() to force-update the instance transform regardless of motion state
1 Hour Ago
roof conditionals visual polish various fixes
1 Hour Ago
Cannon animation polish pass
1 Hour Ago
ak charm anchor position tweak
1 Hour Ago
Edit/finish cooldown is now handled by a flag, client UI menu options based on the flag.
1 Hour Ago
mp5 charm setup
2 Hours Ago
roof block model transforms reset, removed duplicate gibbable scripts
2 Hours Ago
Updated charm list
2 Hours Ago
AK charm setup
2 Hours Ago
backpack charm texture updates
2 Hours Ago
Updated deep sea map marker tooltip wording
2 Hours Ago
Merge from client_cache
3 Hours Ago
Wellipets hat repose
3 Hours Ago
Added deepsea.setTimeToNextOpening Lets you set the time before the next deep sea opening
3 Hours Ago
Adding space station building grade Added new skin blocks to master blocks Space station building block prefabs setup
3 Hours Ago
Abyss Hazmat repose/lods
3 Hours Ago
Init boat audio shortly after client boat is enabled so it can use cached data. Remove some debug logs.
3 Hours Ago
3 Hours Ago
Paintball Gun - split transparent parts into extra material, added backfaces for tape, WIP texture update
3 Hours Ago
Added BoatBuildingStation.Client partial, moved some code.
3 Hours Ago
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3 Hours Ago
IsBoatFullyContained uses cached blocks
4 Hours Ago
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4 Hours Ago
Created a command to fill the players inventory with random items. Its functional but still need some more work.
4 Hours Ago
Client part caching wip
4 Hours Ago
merge from main
4 Hours Ago
merge from naval_update
5 Hours Ago
Merge from parent
Today
network++
Today
merge from playable_monument_scenes
Today
birthday hat - fix / added ground light to illuminate the area when enabled by the player
Today
Compile fix
Today
merge from cannon_improvements
Today
Animate fuse burn, fix white fuse texture on cannons, temporarily disable fuse burn for merge.
Today
Add the ability to mark ConVars as "DeveloperOnly" (for graphics debugging stuff)
scientist_boat_ai -> naval_update
spawn setting change again
Today
Increase LOD0 distance on steering wheel
Today
Added another inside socket check to the steering wheel so it can't be placed on an overhang and end up with the player floating
Better scientist boat spawn settings
Today
Switch off the RHIB map canvas if the screen is underwater, the canvas can't render properly in those conditions
Today
Fixed RHIBVisuals and RHIBScreen serialization mismatch Fixed rhib screens not working correctly in deep sea Reduced LOD range on RHIB screens to 25m
scientist_boat_ai -> naval_update
Today
merge from naval_update