199,522 Commits over 4,140 Days - 2.01cph!

6 Minutes Ago
merge from new_menu
16 Minutes Ago
Keybind reset button loc
16 Minutes Ago
Settings slider option now have an input field that can be used to enter exact values Fixed framerate slider clunkiness
16 Minutes Ago
Shadow update group execution order
29 Minutes Ago
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39 Minutes Ago
Fix flashlight and laser sight attachment effects getting stretched when toggled during inspect animation or by unequipping/equipping the weapon.
42 Minutes Ago
Potential fix for scientists sometimes not reacting to being shot when hunkered down in cover
43 Minutes Ago
successful purchase item overlay
45 Minutes Ago
update favourites page when you unfavourite a server as well
57 Minutes Ago
Fix toast second button not working properly
58 Minutes Ago
Fix copy button copying multiple times
60 Minutes Ago
new_menu -> main
60 Minutes Ago
Fixed get premium button showing up for every server
1 Hour Ago
Rust plus button changes
1 Hour Ago
Merging latest Pilot Hazmat
1 Hour Ago
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1 Hour Ago
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1 Hour Ago
Fix client compile error
3 Hours Ago
Auth wip
3 Hours Ago
Set up eoka anims, entity and override controller
3 Hours Ago
merge from main
3 Hours Ago
merge from stability_stat_fix
3 Hours Ago
merge from fix_attackheli_headlights
3 Hours Ago
merge from max_health_debug
3 Hours Ago
merge from legacy_high_wall_fix_2
3 Hours Ago
merge from fix_heavymovement_refs
3 Hours Ago
merge from no_build_zone_height_visual
3 Hours Ago
merge from metal_detector_dropped_items
3 Hours Ago
Removing end frame offset so that camera loops correctly on inject self
4 Hours Ago
merge from main
4 Hours Ago
Revert other assets
4 Hours Ago
Revert materials and models
Today
Climate for new falloff
Today
Merge from foliage_transmission_shadowing
Today
Weather updates
Today
Remove debug code
Today
Optimize TryGetDefinitionFromEntityName by building a mapping for it at build time Editor falls back to building the map on first reference to not slow down booting Might help reduce the lag spike when the local player dies
Today
Merge from hardcore_refresh
Today
Alow greater SHDO intensity values, bring fade distance a little closer
Today
Baselines for new atmosphere distance ramping
Today
Remove outpost respawn point mission provider from hardcore (he had no missions to provide anyway)
Today
Fixed floating lights in bandit town when marketplace is deleted due to a game mode
NRE fix
Initial work for Rust Plus hookup
main_menu -> main
Compile fix
new_menu -> main
Today
Horses for sale are now immortal (not an issue in vanilla due to safe zones)
Today
Halved all ammo drops from killing NPC's (see server.npcAmmoLootMultiplier, set to 0.5 for hardcore)