196,665 Commits over 4,110 Days - 1.99cph!

17 Minutes Ago
merge from main
18 Minutes Ago
merge from main
19 Minutes Ago
Merge: from autoturret_optim - Speeds up AutoTurret::ServerTick by not updating nested transform hierarchy (gun_yaw and gun_pitch) Tests: deauthed gun turret shooting me from different positions/angles
22 Minutes Ago
Optim: avoid requiring position from a transform in AutoTurret.ServerTick Minor change, but should be helpful either way Tests: none, trivial change
27 Minutes Ago
Merge: from main Tests: editor builds
31 Minutes Ago
Clean: remove unused Transform param on AutoTurret.FireAttachedGun Tests: editor builds
32 Minutes Ago
Bugfix: AutoTurret now shoots in all directions Tests: gun turret with deauth
1 Hour Ago
ian_serializable_field_cleanup -> main
1 Hour Ago
Fix siege weapon vehicle audio compile error
1 Hour Ago
- When a scientist is hit, it'll warn unaware allies - Replace sightRangeMultiplier with IsInCombat check
1 Hour Ago
Clean: simplify code Tests: gun turret being deauthed
1 Hour Ago
WIP
1 Hour Ago
Bugfix: AutoTurret now correctly detects player in front of it Still need to fix shooting code. Tests: gun turret on craggy being deauthed
1 Hour Ago
Fix compile error
2 Hours Ago
Potential fix for scientists not reacting well to being sniped
2 Hours Ago
M15 Pistol - World model fixes and texture tweaks
3 Hours Ago
main -> snap_deployables
3 Hours Ago
ian_serializable_field_cleanup -> main
3 Hours Ago
Serializable field fix - BatteringRamVisuals
3 Hours Ago
Serializable field fix - SiegeWeaponVehicleAudio
3 Hours Ago
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3 Hours Ago
patrol_heli_revision_2 -> main
3 Hours Ago
Increased size of patrol helicopter map icon Made flee map marker more visible Made flee map path more visible
3 Hours Ago
Potential fix for scientists not opening doors sometimes
3 Hours Ago
merge from frontier_external_fixes
3 Hours Ago
main -> patrol_heli_revision_2
3 Hours Ago
populate_heli_path_nre_fix -> main
3 Hours Ago
Additional check in map view
3 Hours Ago
Fix scientists shooting super fast
3 Hours Ago
removed wire from wall_a
3 Hours Ago
removed stray damage volume
3 Hours Ago
moved Frontier gate sockets match closer to the model making wall placement easier and alinged added temporary barbwire and hurt volumes added prevent building volumes to walkways
4 Hours Ago
Dont render heli flee map path if the flee marker is useless Nuke flee marker if it still exists on heli death
4 Hours Ago
syncvar_none_compile_fix -> main
4 Hours Ago
Fix compile mode None throwing errors in syncvar generated classes
4 Hours Ago
merge from main
4 Hours Ago
WIP
4 Hours Ago
Spherical harmonics baker (L0, L1) to store self shadowing data in foliage vertices
6 Hours Ago
Merge from toolgun_deploy_fix
6 Hours Ago
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Today
Fixed missing toolgun deploy sfx
Today
Merge from nametag_streamer_fix
Today
Fixed nametags on top of players heads not updating if streamer mode was toggled mid game
Today
Merge from mission_create_streamlining/outpost_spawning
Today
Fix compile errors
Today
Converted the mission info panel to a flex element
Today
Add a mission complete screen (pretty wip right now)
Today
Created a drop down property drawer for position fields, makes hooking up mission positions a lot easier