156,661 Commits over 4,536 Days - 1.44cph!
Biofuel rig fixing liquid joint not being centered
Make remote controlled entities (turrets, drones, cameras) have base occlusion disabled
- will enable it for RC entities when we do the push to get rid of the minimum 30m occlusion distance to make it work for anti-ESP, for now lets keep it simple and skip since RC entities are used for <1% of gameplay
Optim: convert overlay's carousel buttons to lazy load missing sprites
- also cleaned some now-dead properties
Tests: navigated to pack overlay page with both failloads 0 and 1
merge from base_occlusion -> main
500 extra bases from the server save
- add room.exportpastes <folder> to convert a folder of copy paste files (aka the server save) to the test format base occlusion expects
- add support for base occlusion tests to work across multiple directories of test files (so we can keep the test bases organized)
merged 3p_melee_animsystem_updates
Fix refreshing faces being able to go above 1,000 depth, use a queue instead because initializing a large base can go over the limit
removed 9 further orphaned holdtype controllers no longer needed
removed old unneeded holdtype controllers
merge from critter_animals -> Livestock_animals
Fix unity toolbar extender ui toolkit causing focus as well on domain reload
merge from render_pipeline_testing
fix atmosphere volume NREs for reals
Fix missing decor and foliage prefab references on MonumentIsland scene, fixes grass and decor not appearing
main -> character_customisation
added WIP viewmodel unity camera anim
- set avatar on rig file
- adding wip anims
- added controller with param
Fix fractional reloads not working properly (mini crossbow)
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Fixed the game window grabbing mouse + keyboard focus when running tests
- should only show the window, not grab focus
Fixes for latest art assets
- Scale low grade + process time with food calories
- Cache consumable component
Wires and decals for small room G
better rabbit animation/speed sync
Improve base splitting
- filter out external TCs and small structures so it only exports proper bases
fixed lods visual and sounds for all ladder hatches.
added workshopscreenshotsettings.cs script that lets me control the height and rotation of camera during workshop export screenshot, per item.
tweaked script so if a workshop prefab has animation toggle, it will cycle through the toggle for screenshots to shope open/close in steam screenshots
workshop icon will always default to default animation setting
applied to all ladder hatches, and bbq
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sheep mount animation update with root motion
- 30 mins between stirs
- blanket 60 fuel required before each stir
Merge from render_pipeline_testing
Added sheep trophy head to hunting trophy prefab. Fixed issue displaying male calf in female ragdoll.
Fixed NaN values coming from the low quality shadow sampling
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- Filling/draining bar
- Better electric port setup
- Minor colour changes