162,349 Commits over 4,597 Days - 1.47cph!

1 Hour Ago
Fixed F1 opening the old dev tools instead of the panels ones when ui.panels is on
1 Hour Ago
Keep background sounds out of the simulated reverb, and the waves out of the hub
1 Hour Ago
CI fixes
1 Hour Ago
CI setup
1 Hour Ago
Merge remote-tracking branch 'origin/hackweek_project_outpost' into hackweek_project_outpost
1 Hour Ago
Simulate acoustics: a reverb from the space, sound traced through and round walls
2 Hours Ago
Merge branch 'hackweek_project_outpost' of rust into hackweek_project_outpost
2 Hours Ago
Updated Extraction Hub Recycler Area with Set Dressing
2 Hours Ago
FPV Goggles and FPV Drone - Made the FPV Goggles function as intended; they allow the user wearing them to control RC units as long as the battery isn't empty. Spawns a ComputerStation parented to the player, so the distance to the drone is computed every time. Adjusted a bunch of files that required the player to be mounted in order to use a computerstation, plus many other small changes to allow this to work. *https://files.facepunch.com/mauroavalos/2026/November/13_16-00-SociableDodo.mp4
3 Hours Ago
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3 Hours Ago
Server compile fix
3 Hours Ago
Added a convar for worldmodel outline so you can more easily see which props/entities can be destroyed. Added a manual 'deposit' mechanic to the dump truck to deposit components. Added some dialogue to the scientist NPC to explain progression.
3 Hours Ago
Fixed hackweek_panels not compiling without local changes: regenerated the panel types and added the MenuPopup and RustSearchBar members the committed screens use
3 Hours Ago
Inventory, hotbar, lootpanels converted to panels
3 Hours Ago
Hold F to 'give up' whilst wounded https://files.facepunch.com/jacob/2026/November/13_11_17-56-CloudyIndianabat.mp4 * 'Time Remaining' and 'Recovery Chance' drain speeds up the longer F is held * Stop holding F locks the recovery chance in place and continues the time remaining from where it left off
4 Hours Ago
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4 Hours Ago
moved recycler and vending machine to an easier spot, show the health UI when breaking items, made the entire truck a loot container to deposit items into, shrunk the truck so its easier to access. Removed puzzlereset, monuments dont reset/respawn loot anymore. Removed all NPCs
4 Hours Ago
Put hackweek_project_outpost on Aux3 again
5 Hours Ago
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5 Hours Ago
Give scout drones a light they see by, a search, and a nuisance's health
5 Hours Ago
Have guards take time to notice a raider
5 Hours Ago
Removed dead post process volumes from prefabs and scenes and replaced them with RRP volumes
5 Hours Ago
Animation preview: show the player body on player anim FBXs with no rig beside them
5 Hours Ago
3p_media_poses
6 Hours Ago
R.U.S.T Cleanup V0.0001. PvE cleanup gamemode, break down props in monuments, recycle them for junk, load up the truck with junk, earn your freedom. Use the junk to craft better tools to break more props and clean up the entire island.
6 Hours Ago
Add scout drones that patrol small monuments and raise the alarm
6 Hours Ago
Leave Outpost off the raid map
Today
Merge branch 'main' into hackweek_panels
Today
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Devtools command list tweaks
Today
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Further improved on light leaking issues
Today
merge from elevator_door_animator_on_model
Today
Added the ability for Community UI to request mipmapped images (to maintain consistent visual quality; fixes sharp edges or small on-screen icons with large source resolution)
Today
Move the elevator doors' Animators onto their models, remove the silo's dead post-process volumes and rerun s2p
Today
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