255,353 Commits over 3,990 Days - 2.67cph!

27 Minutes Ago
Merge from crafting_update
27 Minutes Ago
Merge from cookingv2 to crafting_update
28 Minutes Ago
Compile fix
28 Minutes Ago
Fixed comfort never resetting back to 25 after standing on a rug while under the comfort boost effect (rounding issue in UI)
33 Minutes Ago
Merge from media_projects
42 Minutes Ago
Prop assets
1 Hour Ago
Merge from crafting_update
1 Hour Ago
Merge from crafting_update
1 Hour Ago
Cooking lerp, driven by the server for now
1 Hour Ago
Merge from main
1 Hour Ago
merge from fix_world_serialization_checksum -> main
1 Hour Ago
Fix test namespace
1 Hour Ago
Add simple checksum tests
1 Hour Ago
Fix world serialization checksum not handling -0f
1 Hour Ago
Adding or removing items to/from the cooking item stack updates the cooking visuals accordingly
1 Hour Ago
Added cooking workbench recipes for cooked deer, bear, fish and pork
2 Hours Ago
Fixed killing chickens via "ent kill" in the coop not properly removing them from the coop
2 Hours Ago
Fixed spoiled horse meat being cookable and usable as bait
2 Hours Ago
Merge from crafting_update
2 Hours Ago
Merge from crafting_update
3 Hours Ago
Merge from 1p_spectating_grenade_fix
3 Hours Ago
merge from bee_grenade2
3 Hours Ago
Assigned the grenade impact to bee-grenade-explode (placeholder)
3 Hours Ago
Merge from parent
3 Hours Ago
Made the 3p held grenade not so small.
3 Hours Ago
Grenade viewmodels now play the throw animation when first person spectating like they do in regular gameplay This was an old issue, but more noticeable with the bee grenades Had to upgrade grenade viewmodel handling to the new IViewmodelComponent system so had to apply this upgrade to every grenade. Affected: Throwable Firecrackers Flares Supply Signals Beancans Bee Grenades F1 Grenades Flashbangs
3 Hours Ago
3p held visual consistency fix.
3 Hours Ago
Fixed bee grenade worldmodel having two LOD scripts and some distance weirdness. Now only uses 3 LOD states instead of 5.
3 Hours Ago
Material tweaks.
4 Hours Ago
Merge from bee_grenade2
4 Hours Ago
VM Bees. Various mat tweaks.
4 Hours Ago
Merge from friend_chat_fixes
4 Hours Ago
Basic steam timeline support
5 Hours Ago
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5 Hours Ago
Changed the HttpImage component on friends list avatars to more closely match avatars next to chat messages Possible fix for Discord avatars disappearing only in builds of the game?
5 Hours Ago
Limit how long DMs coming from steam/discord can be when rendered in game
6 Hours Ago
Fix Steam friends refreshing every 15s even when UI isn't visible (menu is hidden but still interactable) Fix menu friends list not refreshing immediately when opening it Replace UIFriends.Update with a lower frequency invoke
6 Hours Ago
Merge from bee_grenade
6 Hours Ago
revert cirrus ms
Today
merge from autoturret_servertick_optim
Today
Fixed npc turrets erroring when finding a target, caused by 114404
Today
Fix chat message avatars not being aligned to the top of longer chat messages
Can now create Folders and JSON Files in the `Localization/` directory from the Asset Browser. Resolves Facepunch/sbox-issues#7492
crafting_update -> Aux2
bees -> crafting_update
Refined Egress Behaviour
Today
First pass of 'visual cooking': we now show food world models being cooked in barbecues and campfire
Reworked how BeeSwarm works: - Can now be set on fire - Slowed it down - Optimistaions and changes
Today
Update: ServerDemoPlayer - add Ready message logging Tests: none, trivial change
Today
Update: ServerDemoPlayer - log more message types Tests: ran demo from staging server