255,105 Commits over 3,990 Days - 2.66cph!

8 Minutes Ago
New chicken avatar images for death screen - includes all 3 material versions. Updated chicken AI prefab info with new avatar image.
1 Hour Ago
Merge from mapmerge_2503
1 Hour Ago
Maps for build
1 Hour Ago
Hooked up all of the new idle animations, use an animation shuffler like the horses Farm chickens now move less frequently, gives more time to play idle animations
1 Hour Ago
Pass number of dynamic lights in tile rather than all light counts, fixes Light::From() giving wrong results ( #7712 )
1 Hour Ago
Rebalance chicken coop need rates Add farmableanimal.simhours, applies the provided number of hours to all chickens within 10m (note that this won't simulate them eating/drinking, but just decays their needs like X hours have passed)
1 Hour Ago
Don't delete saved child game objects of map instance on map unload while in editor
2 Hours Ago
Merge from crafting_update
2 Hours Ago
Merge from media_projects
2 Hours Ago
Merge from crafting_update
2 Hours Ago
Parent merge
2 Hours Ago
Fixed orchid and rose seed not being hittable when in a planter
3 Hours Ago
Can no longer pet chickens if blocking with a shield or mounted
3 Hours Ago
Source anim & project backups
3 Hours Ago
Unsaved scene change
3 Hours Ago
Merge from main
3 Hours Ago
Don't close replace component menu on key press, fixes enter key not confirming selection
3 Hours Ago
Codegen
3 Hours Ago
Merge from crafting_update
3 Hours Ago
Merge from hopper
3 Hours Ago
Remove the fx hierarchy from the server
3 Hours Ago
Merge from crafting_update
3 Hours Ago
Reapply hopper prefab changes, merge deleted a component somewhere
4 Hours Ago
Merge from parent
4 Hours Ago
Codegen
4 Hours Ago
Merge from cookingv2
4 Hours Ago
Adjusted prevent building on hopper, fixes being able to build a half height floor through a hopper mounted on a storage barrel
4 Hours Ago
Added debug.clearPlayerModfiiers, clears all tea effects
4 Hours Ago
Upload symbols with parallel streams instead of a single stream per file (via TransferUtilility)) Update to net8 Merge branch 'parallel_upload'
4 Hours Ago
Fixed chicken materials Remove old chicken rig from chicken prefabs (still in project, can remove next month)
4 Hours Ago
Adjusted chicken coop deploy volume
5 Hours Ago
Fixed being able to receive multiple skulls from a single corpse while the harvesting modifier is active
5 Hours Ago
merge from faster_il2cpp_compilation -> main
5 Hours Ago
Instead apply the IL2CPP arguments via `IPreprocessBuildWithReport` which allows you to override IL2CPP arguments per platform - only apply to windows
5 Hours Ago
Revert the project wide IL2CPP arguments since it doesn't work on OSX with clang
6 Hours Ago
merge from faster_il2cpp_compilation -> main
6 Hours Ago
Pass argument to IL2CPP to increase number of cores Link.exe uses - reduces IL2CPP linking step by 22 min
6 Hours Ago
player death networking fixes enemy spawning, fix enemy hp networking collision fixes enemy spawn clouds
Tweak player movement, a little more weighty, reduced movement speed by 12.5%
Today
fixed raw fish having incorrect material
Today
relinked up small_junk human meat prefabs with new meat models and applied to underwater_labs module_1200x1200_4way_ladder prefab table and shelves
Today
manual merge from cookingv2/meat #6 114426
Today
manual merge from cookingv2/meat #5 114423
Today
manual merge from cookingv2/meat #4 114422
Today
manual merge from cookingv2/meat #3 114419
Today
manual merge from cookingv2/meat #2
Today
manual merge from cookingv2/meat #1
Today
Fix weirdness when recording after the end of an existing clip
Today
Motion editor recording polish https://files.facepunch.com/ziks/2025-02-23/sbox-dev_AnJWdmW47A.mp4
Today
reduced all meat textures to be no bigger than 512x512