159,468 Commits over 4,566 Days - 1.46cph!

13 Minutes Ago
Don't strip BRG shader variants from builds Use only one instancing method at a time and begin deprecating RenderMeshIndirect() path by toggling it via a uniform. (not a keyword)
27 Minutes Ago
Undo snuck in files
32 Minutes Ago
Give live and old layers seperate visibility values (fixes fade applying to new tatto ink in live painting)
34 Minutes Ago
Cleanup softcore and hardcore changelogs
47 Minutes Ago
rust 13th birthday cake - lods added - prefabs updated
1 Hour Ago
exported 3p attach anims for grenade, smoke grenade, flare, crackers and beancan grenade
1 Hour Ago
Min fade value so even brand new tattoos are slightly transparent
1 Hour Ago
Updated skinviewer nailgun to use the rigged VM
1 Hour Ago
- added updated seagull model, textures and materials
1 Hour Ago
Updating warhead garage door rig and open mesh
1 Hour Ago
first pass, experimenting
2 Hours Ago
merge from weapon_refresh_nailgun - updated viewmodel and workshopsource model
2 Hours Ago
updated nailgun workshopsource model
2 Hours Ago
Make wind shaders SRP batcher compatible
2 Hours Ago
Updated default view so it's not your bare ass
2 Hours Ago
Fix possible race condition when reordering pre_culled_mask
2 Hours Ago
Adding new cow and sheep turn 180 animations
2 Hours Ago
Make leading still the default interaction before petting
3 Hours Ago
Merge: from main
3 Hours Ago
merge from MiltunsBlockers
3 Hours Ago
merge from TraincarSFX
3 Hours Ago
merge from 3p_cleaver_resize
3 Hours Ago
merge from Item2FunCraftingMenu
3 Hours Ago
Fix animals not attacking players standing next to vehicles
3 Hours Ago
merge from Livestock_animals
3 Hours Ago
Cherrypick 168240 dungeon_fixes
3 Hours Ago
merge from dungeon_fixes
3 Hours Ago
Updating nailgun viewmodel rig with correct model
3 Hours Ago
Restored tropical3 terrain
4 Hours Ago
Root motion fix up on jump down anims
5 Hours Ago
Remove HeightSlope slope only used by map rendering saves ~11MB, more in deepsea Use normals instead of slope for map rendering
6 Hours Ago
Add iso grid topology option
Today
Fix bases decaying despite TC having upkeep when the decay tick gets slowed down on very high entity count servers - change decay tick from being a hardcoded 5 entities per tick to budgetted to 0.25ms per tick - in practice most servers won't hit this: this is 200k decay entities & 10 server FPS to start reaching the budget - paces so we don't burn budget looping through the list too quickly
Today
Enable terrain normal mips and use for lower detailed lods Fix ring position rounding issues at lower cell sizes Remove terrain stencil material from terrainConfig (is now the default) Use y-distance from terrain to skip LOD rings
Today
Refactor how files (paintings, cassettes, etc) are keyed internally Fixes signs with the same contents (uploadsign) being cleared unexpectedly
Today
Switch batches from channel 1 -> channel 0 so it's ordered with all the other packets (since we no longer use unordered for position packets)
development_server_fix -> main
Cleanup cache query return
Today
Hooked up new mount forward animations (sheep still has issues)
Today
Merge from Animal_Jumping
Today
Merge from main
Today
Fixed failing NPC mounting tests (switched tests to use sheep and not cow)
MeshPaintable3D uses 16-bit unorm UV buffer instead of Half float. Increases precision up to 32x without increasing memory since all 3d painted meshes have UVs in the 0-1 space. Fixes blotchy and jagged brush strokes. Also effects egg suit.
Today
merge from main
Today
Cherrypick 168219
Today
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Restore opacity slider to tattoo UI Changed tattoo UI to sample colours from a .asset instead of colour picking from an image so we can use tattoo-appropriate colours (currently uses same colours as before except black)
Today
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Add bump effect to tattoos
Fix servers saying 'Development Server' in the pause menu when you're connected to a normal server