147,413 Commits over 4,444 Days - 1.38cph!

9 Minutes Ago
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43 Minutes Ago
Implement partial prediction latch resets from TF2 SDK/CS:GO * Makes prediction errors with weapons not reset every predictable variable, causing player position jolt. This is what HL2DM does now. Make player health non predictable * This makes sense, right? No other health/armor related variable is predicted, and you can't really predict health changes since they come from serverside only events. Fixed status bar scaling in Hammer Minor cleanups Fixed PCF particle colors using swapped endian-ness + Minor cleanups Fix ammo/net library not resetting serverside on disconnect Added cyclic reference test to net.WriteTable and util.TableToKeyValues Implemented chained command auto complete (Community Contribution)
38 Minutes Ago
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39 Minutes Ago
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50 Minutes Ago
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51 Minutes Ago
Cobalt Statue - Added cobwebs and foliage to the prefab
1 Hour Ago
merge from airfield_maintainable_features -> PlayerMaintainedMonuments
1 Hour Ago
airfield scene to prefab - added mockup maintanables to monument for playtesting
1 Hour Ago
merge from fix_compile_sim_parallel -> main
1 Hour Ago
Fix compile simulator being slower after adding props file - rewriting prop file each time causes every project to be marked as dirty
1 Hour Ago
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1 Hour Ago
fixes and improvements, created mockup prefab for playtesting
1 Hour Ago
merge from videoplayer_fix
3 Hours Ago
merge from fix_deepsea_terrain
3 Hours Ago
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3 Hours Ago
merge from fix_compile_sim_parallel -> main
3 Hours Ago
Time how long it takes to fetch define constants
3 Hours Ago
Cherrypick CS 152617 (prevent dotnet processes lingering & fix MSBuild error messages not being printed)
3 Hours Ago
Rename vent blocker entity for consistency Rebuild manifest
3 Hours Ago
Fix monument blocker resource dispenser not respecting its melee protection stats Fixes an explosive damage only monument blocker still being able to take melee hits
4 Hours Ago
Set correct motion vector shader in RRP settings
4 Hours Ago
force runtime lookups to rebuild from the updated asset
4 Hours Ago
Fix compile simulator not working in parallel mode - use CustomBeforeDirectoryBuildProps parameter to pass in a custom props file to overwrite BaseIntermediateOutputPath - accomplishes the same thing as passing in the BaseIntermediateOutputPath parameter used to - each platform is now in /Temp/CompileSimulation/{Platform} again like it used to be
4 Hours Ago
delete leftover file from tropical 4, plastic somehow forgot it
4 Hours Ago
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4 Hours Ago
Bugfix: accidentally used ducked instead of ducking modelstate, whoops Tests: ran consisntecy unit tests
4 Hours Ago
Cobalt Statue - Added colliders and modified prefab settings
4 Hours Ago
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4 Hours Ago
Optim: ServerCachePlayerInfo - stop caching isDucking Tests: AH consistency unit tests
4 Hours Ago
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4 Hours Ago
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4 Hours Ago
Add TerrainToMesh source, simplify terrain baking process for deep sea + add it to s2p.
4 Hours Ago
Fixed the final bloom pass's render texture size
4 Hours Ago
Optim: ServerCachePlayerInfo - don't cache isOnLadder Tests: ran AH consistency unit tests
5 Hours Ago
5 Hours Ago
demo_compatability_layer -> main
5 Hours Ago
merge from apartment_complex_monument/prototype -> apartment_complex_monument
5 Hours Ago
Also set telephones to be always powered - was setting them to not require power but that was only applying on the server
5 Hours Ago
Implement camera motion vectors
5 Hours Ago
Empty compat file so it gets included in builds
5 Hours Ago
Set bowless crossbow item category so its correctly set as a store item by the repair bench external link button
5 Hours Ago
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5 Hours Ago
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5 Hours Ago
Set fridge as powered by default inside apartments
5 Hours Ago
Prevent players from picking up deployables inside monuments when they require building permission to pickup (aka all the beautiful entities I spawned inside apartment rooms)
5 Hours Ago
Bugfix: missed a couple places where ModelState.Blocking is updated Tests: none, trivial change
5 Hours Ago
merge from attachment_charms
5 Hours Ago
Fixed skinviewer vertical drag clamping not clamping for real Tweaked charms lighting
6 Hours Ago
vending_stats_text_fix -> main
6 Hours Ago
Stop the text going blurry in the vending stats page