126,349 Commits over 4,171 Days - 1.26cph!

Just Now
merge from main
4 Minutes Ago
Fix loading code not assigning navmesh wrapper to the ptr after creating it, fix null tiles not being handled properly
4 Minutes Ago
supplied collision mesh for triangle hull block, updated prefab collision scripts
14 Minutes Ago
Implemented code review feedback, including - Swap cancel & action button positions - Put Crosshair settings above Interaction in the UI settings - Fix code being uppercased in the text field when exporting - Various smaller cleanup bits
22 Minutes Ago
merge cherry_pick_iteration_speed to main
22 Minutes Ago
Cherry pick interation speed prefs
32 Minutes Ago
merge from meta_shit/loot
32 Minutes Ago
updated powerplant BP fragment spanw location, no longer dorps to floor s2p
33 Minutes Ago
Restored cargo ship deep sea avoidance following main merge
32 Minutes Ago
merge from naval_update/deep_sea
38 Minutes Ago
merge from naval_update
40 Minutes Ago
Obfuscation changes recommended by Rohan
44 Minutes Ago
Load balanced the deep sea spawning so it doesnt slow down the server
45 Minutes Ago
merge iteration_time_improvements to naval_update
49 Minutes Ago
Disable deep sea in playground
50 Minutes Ago
Add settings on Editor Preferences to speed up entering playmode
52 Minutes Ago
BBS fix
54 Minutes Ago
Fixed blunders in deep sea commands
1 Hour Ago
Ensure a full 360 degrees of directions are generated
1 Hour Ago
Add proper support for reversing - use the dot product to determine when behind Fix a bunch of incorrect vector space translations More debugging
1 Hour Ago
merge from ui_animators_optims
1 Hour Ago
Removed death screen animator optims, its causing issues and it doesnt have any significant impact
1 Hour Ago
merge from main
1 Hour Ago
Mannequin Mat
1 Hour Ago
Added mannequin Male and Female
1 Hour Ago
merge from naval_update
1 Hour Ago
merge from main
1 Hour Ago
Fixed medical bay props to reduce LOD distances and assign to world layer. Minor set dressing tweaks in food market barge, and recolouring dirt piles to match barge surface
1 Hour Ago
Missing faces fixed on lobster trap LOD1. Fixed some zfighting and missing internal faces on top food market structure.
3 Hours Ago
Merge from main
3 Hours Ago
Merge from material_reserialization_tool
4 Hours Ago
Added a tool for forcing reserialization on materials for a specified shader
4 Hours Ago
Mountable version of static beach chair added and replaced proxy versions in floating city. Updated manifest.
4 Hours Ago
merge from main
4 Hours Ago
merge from cargo_oilrig_path_fix
4 Hours Ago
halloween bats and muertos wallpaper icons
4 Hours Ago
When picking the initial node index, make sure it wont intersect with oil rigs
4 Hours Ago
Updated common foods loot to include corn, honey and potato
4 Hours Ago
updated crate_shore spawn rules to prevent spawning in-land
4 Hours Ago
Codegen and localization rebuild
4 Hours Ago
Merge from naval_update
4 Hours Ago
Restore mission rewards rebalance lost in merge
4 Hours Ago
Updating large sail rig with LODs
4 Hours Ago
fixed incorrect token name in dia de los muertos wallpaper, tweaked bats emissive
4 Hours Ago
meta_shift/loot -> main
5 Hours Ago
Trainyard - fixed clipping create Powerplant - fixed clipping BP spawn Silo - fixed overlapping keycard s2p
5 Hours Ago
Better oil rig avoidance when exiting the map
5 Hours Ago
Merge from parent
5 Hours Ago
Merge from main
5 Hours Ago
merge from main