141,928 Commits over 4,536 Days - 1.30cph!

21 Minutes Ago
Bugfix: avoid thread race modifying same list when saving DisplayBoxStorage - cache is now an array rather than a list Tests: setup a display box storage, showed items in it, could see contents inside change
25 Minutes Ago
Crystal AR page media
29 Minutes Ago
Driving controls wip
43 Minutes Ago
Arrow world model colider change
53 Minutes Ago
Bugfix: eagerly instantiate PaintballColorLookup to avoid it happening on Save, which is not mt safe Tests: spawned on craggy, switched on jobs 4 and shot with a paintball gun
54 Minutes Ago
merge from main
57 Minutes Ago
merge from main
59 Minutes Ago
champagne mortar icon tweak
1 Hour Ago
merge from main
1 Hour Ago
Revert Bootstrap, commited by accident in 162774
1 Hour Ago
Double radiation output of sprinklers with radwater
1 Hour Ago
Fixed settings menu dropdown text not being marked as dynamic Updated the colors to match the rest of the screen while I'm there
1 Hour Ago
WIP control sets. Added initial code support and specific controls sets for: Car / Boat / Heli / Sub / Horse / Train
1 Hour Ago
Fix manifest
1 Hour Ago
Second part missing from the initial commit
2 Hours Ago
statesync tests for events not firing if they're on frame 0
2 Hours Ago
merge from glass_ar - square steam images, pack icon, naming tweaks
2 Hours Ago
added square steam images to crystal ar pack, updated store icon, changed instances of "AR" to "Assault Rifle"
2 Hours Ago
merge from main
3 Hours Ago
First step to port old animals to new AI system (no behaviour change, it just makes them easier to maintain, we'll do proper behaviour rework in the future)
3 Hours Ago
Merge from effect_recycle_glass_fix
3 Hours Ago
detachTime and recycleTime is no longer read only Don't set those times to 0 at build time if no particle system is present Temporary fix for this month, needs a nicer fix next month as those fields should be readonly
Rin
4 Hours Ago
merge from underwaterlabs_monument_blockers
4 Hours Ago
russian roulette; - gibs added - guide prefab - prefab updated - icon updated
4 Hours Ago
merge from medical_honey_bandage
4 Hours Ago
Added missing teas to the cooking workbench cooking visuals All teas spawns the kettle now
4 Hours Ago
Adjusted the world model LODS to match the regular bandage
4 Hours Ago
fix for missing colliders on the frame of the attack heli, allowing unnecessary damage
4 Hours Ago
Moved the NPC spawner slightly away from the monument blocker in one of the modules
5 Hours Ago
Added monument blockers to underwater labs red key card doors
5 Hours Ago
fixed missing back faces of hide poncho world model and optimised lods so last lod is sub 100 triangles
5 Hours Ago
fix to recycle and efficiency worldmodel upgrades for missing faces
5 Hours Ago
rebuilt skins list with crystal ARs
5 Hours Ago
main -> radwater_buff_2
6 Hours Ago
merge from main
6 Hours Ago
Updating skinning for bull/calf
6 Hours Ago
merge from advanced_wooden_crate_gib_fix
6 Hours Ago
fixed loot crate gibs spawning with way too small colliders - although its a temporary fix until other issues can be ironed out.
Today
Merge: from main
Today
crystal ar final store icon
Today
Merge from main
Today
Merge from main
Today
Hooked up randomisation on alien costume vm
Today
Merge from vm_randomisation
Today
Merge from main
Today
New milk item placeholder
Today
If an item id doesn't match the shortname, show an error in the inspector with a fix button
Today
merge from render_pipeline_testing
Today
client guard