133,535 Commits over 4,262 Days - 1.31cph!

4 Minutes Ago
Bugfix: fix spawn ticks counting non-max pop as a fail, instead of requested spawn count Tests: none, trivial change
12 Minutes Ago
Update: add ability to dump pngs of simulated spawning of a population Tests: used locally
49 Minutes Ago
merge from birthday2025 -> main
50 Minutes Ago
merge from fix_balloon_error_log -> birthday2025(main)
50 Minutes Ago
merge from fix_balloon_lock -> birthday2025(main)
52 Minutes Ago
First pass of gallery view for limited items with more than one image
1 Hour Ago
updated manifest
1 Hour Ago
network_profiler -> main
1 Hour Ago
Compile fix (random include statement)
1 Hour Ago
network_profiler -> main
1 Hour Ago
Fixed inaccurate log
1 Hour Ago
- Unity editor check and compile fixes on CLIENT/SERVER
2 Hours Ago
merge from fix_texture_compression_npot -> main
2 Hours Ago
- Swapped to Newtonsoft rather than JsonUtility - actually serializing the json properly now - Expanded the name box
2 Hours Ago
Cherrypick 139365 "Space LR skin viewer polish"
2 Hours Ago
merge from spacestation_storepages
3 Hours Ago
merge from spacestation_storepages
3 Hours Ago
Update: spawn.report now also reports failed tick and how much were spawned recently on average when failing Can use this as a further estimate which population is costing us when trying to spawn full pop Tests: used in editor
3 Hours Ago
Cherrypick 139361 "Added Space LR store video"
3 Hours Ago
very slow starting point for censored mesh creation for HideSigns mode - break down chunks into set of local bounds - approximate bounds with sphere SDFs - single 3D gaussian blur step to crunch up the spheres
3 Hours Ago
exported latest vm paintabll gun rig and anims
4 Hours Ago
merge from main (will need manifest rebuild)
4 Hours Ago
- Add import and export buttons to the ui. imported network data fills out the profiler as you'd expect - Add names to serialized data so save/load profiles can support naming (as the ids will be invalid when loaded) - Fix some incorrect server/client entity usages - Cleanup - Some clamping to avoid the server exploding
4 Hours Ago
- added space lr specific effects folder - added 3p mag drop (using bespoke space LR model)
4 Hours Ago
Update: spawn.report now outputs max attempts it can do for next tick Helps quickly spot what's the worst contributor to spawn overhead Tests: used in editor on Craggy
4 Hours Ago
Easter onesie reposed
4 Hours Ago
merge from (main)birthday2025 -> main
4 Hours Ago
fixed 3p mag drop not working
4 Hours Ago
Cherry pick from 139348
4 Hours Ago
merge from main
5 Hours Ago
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5 Hours Ago
set repair and pickup to twitch rivals sofa
5 Hours Ago
world model outline for candle hat
5 Hours Ago
Adding more player update anim transfers
5 Hours Ago
Handle textures that are clamped to a maximum size from being falsely flagged as NPOT
5 Hours Ago
Chicken costume setup
6 Hours Ago
Merged main to build_cache_redirect
6 Hours Ago
Metal shield reposed
6 Hours Ago
fixed mag not hiding/showing during 3p reload
6 Hours Ago
- Set detailed packing data as serializable so its included in the export - Dont export with pretty print (to save space) brings a 10 second sample from 7MB down to 3MB - Codegen
6 Hours Ago
Horse costume setup
Network Profiler - Can now profile for x seconds via command line - Export to JSON file - Import from JSON file
Today
Add modified script for generating a list of Job Safe Unity APIs.
Merge from main
Today
merge from parent
Today
fixed all the snapping between fire anims due to no matching poses (masked by long blend times), this was also apparant on the base LR300 which is also now fixed
main -> network_profiler
ScientistBoatOilrigManager: Fix collection was modified error.
Today
Glow eyes repose - added new mesh for the glowing eyes
Today
handle height comparison on all bake shore vector data when applying, only 1 of the 4 data arrays was doing it correctly