156,048 Commits over 4,536 Days - 1.43cph!
Update: StoreBundleTool improvements
- deduplicate serialized objects to reduce number of saves
- deduplicate ProxyPaths to reduce number of field-callback invocations
- document loss of data and why it happens
Tests: ran the script
exported updated frog anims
main -> grenade_client_prediction
merge from render_pipeline_testing
work around weird skinviewer viewmodel errors
Another fencing deployment pass
Fix them being sunk into terrain quite a bit by default, prevent sinking them further in while connecting to another fence
Slightly improve placement on sloped terrain, allowed them to be placed at an angle (within 20°)
Got rid of a baked in rotation in all of the sockets
Water treatment plant and sewer branch loot rooms
updated lamb model with new lods. added and updated new lamb fur textures. added lamb fur lod material.
exported updated frog anims
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Bit more polish on randomised room L wires + pipes
report_player_bots_fix -> main
Add textured milk jar with volume-preserving slosh, faster liquid updates and pooled surface meshes - will need a programmer to look over
added milk icon
https://files.facepunch.com/pilgrim/2026/September/15_15-39-VioletSapsucker.mp4
pefab explosive setup on some weapons
explosive crater definition support, reworked shapes to apply in 3D space with respect to blocking objects
Glyph/bind resolution cleanup
Move a bunch of gamepad source file locations so I can remove a chunk of shitty bridging code between assemblies
merge from hazmat_trophy_fixes
added missing BC component to froniter and pilot hazmats, lost when they were rerigged
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Updated Beef Prefabs to have world models linked
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Refactor duplicate stick suppression calls
Added new frog textures and materials. applied them to the frog_rig.fbx
Polish to small randomised room L + wires and decals added
merge from render_pipeline_testing
server_browser_filter_fix -> main
Remove dead phrases and input axes
Reapply sheep mark attacker hostile
Fix beef spoil item not assigned
Couple of performance improvements.
Fix black paintballs in third person in RRP
Workaround to preserve previous heli-specific input cancelling
Fixed player count of gamemodes changing when you click on different game modes
Rename some gamepad binds to action names not physical button names, for consistency.
Add new bind command for gamepad defaults.
Fixes regular binds not correctly reseting to defaults when no mouse/keyboard is bound, if a gamepad button is also bound to that key.
Update keys_default
foliage deformation experimental modes
0: invalidate cell and re-place foliage
1: acts as foliage displacement with convar for displacement/depth mod
2: acts as a mask to remove foliage from deformed areas
Squirrel animation content updates
dairy metal churn container (may not be used but it's available any time, just give me a call)
Refactor two separate bind registration locations into one.
Revert guid of Assets/Rust.Ai/Agents/Sheep/Model/Sheep.fbx
Quick and dirty rehook of most sheep stuff that I can see, verified sheep walks around, attacks me and dies as expected in editor
Upgrade SMAA in-place to SMAA T2x
Fixed battering ram flaky tests
Disable debug overlay by default