127,112 Commits over 4,171 Days - 1.27cph!
drone camera view can look further down (60->80)
Fixed portal width extending over the terrain margins
require drones to be marked hostile for sentry and SAM targetting
building plans prop anims edited
blueprint fragment backface fix
blueprint world model fix (changed to optimized LOD components)
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merge from supply_drop_fragment_fix
fixed basic fragments not spawning in supply drops, Was only spawning during primitive
merge from naval_update/deep_sea
Merge: from baseplayer_vis_nre
- Potential(low chance) bugfix for NRE on spectate end
- Breadcrumbs in case it's not fixed
Tests: editor and standalone build spectating loop
Clean: remove hacky testing code changes
Tests: editor compiles
Bugfix: potentially fix BasePlayer Vis NRE
- Added extra logs to catch other sources
- Refactored code to extract invariant checks
Not confident it'll actually solve it, if it does - can remove extra logs
Tests: using spec_loop command to force client to quickly spectate-then-stop in a loop. Tried both in editor and standalone builds - no issues(though I couldn't repro it originally this way anyway)
merge from naval_update/deep_sea
Removed beach entities on tropical1, kept the meshes only for now
S2P
merge from naval_update/island_scenes
Renamed deep sea tutorial island
Changing number of threads via convar will properly end the active threads and create new ones, remove unused fields, re-hook loading from save if it exists
Disable 50 cal colliders for now
Was intersecting with the PT Boat
Fix bone name collisions with my crappy year old tool
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Merge from naval_missions
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tarp fixes and added new variations
Further pivot point and spawn point refinements
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Merge from /main/vm chainsaw update
Improvised walkway LOD/COL/Prefab progress
Make an actual item for the 50cal turret rather than using an m249
merge tropical1_prefab to deep_sea
Setup s2p for tropical1, bake the prefab
Imported audio files for the boat wheel deployed,ui grab, ui drop, turn loop, start turning, stop turning. Implemented those in code into the file SteeringWheel.cs.
Bake terrain mesh with LODs for tropical_1
Shadow cascades are now set to a minimum of 2 to minimize light leaking
Disabled map in the deep sea
merge terrain to mesh utility into deep_sea