125,712 Commits over 4,171 Days - 1.26cph!

Just Now
Added new emission features to the Standard (Specular Setup) shader and fixed a null ref
4 Minutes Ago
Serialize list of interfering turrets during save so we can restore the same state after restart
22 Minutes Ago
Add toggle for DepthOfField in workshop scene, add tooltips to all control toggles
30 Minutes Ago
Regenerate manifest
35 Minutes Ago
Added a generic await WaitForWarmedUp method in UI_Page
42 Minutes Ago
Fixed a tmp nre caused by UI_Page text caching
43 Minutes Ago
Added comments in store warmup methods
47 Minutes Ago
Anim updates for smg and l96
53 Minutes Ago
Rejigged barge prefabs to centre pivot at origin, fixed transforms in scene. Vert painted barge surfaces on supplies, farm, food market.
59 Minutes Ago
Convert prefab ship wires to new client IO wires, disable ship wires on the server in every variant.
1 Hour Ago
Hooked up the custom emission mask UV tiling and offset and made the emission scroll velocity only show the X and Y fields
1 Hour Ago
added some mannequin prefab variants for poses
1 Hour Ago
merge from workshop_colourpicker -> main
1 Hour Ago
fix compiler errors
1 Hour Ago
centered pivot of security barge and refactored prefab hierarchy. Merged the prison sub prefab into the sec barge prefab as it was a bit redundant
1 Hour Ago
Can attach boat AI to an existing RHIB Abstract out the bow and stern transforms to just Vectors (stops allocations for nothing)
1 Hour Ago
Added optional blinking and scrolling features for emission on the standard shader
1 Hour Ago
Merge from main
1 Hour Ago
re added skeletonjail prefab
1 Hour Ago
security prison lod distances and bug fixes. hanging tarp collision fixes. skeletonjail lods and prefab
2 Hours Ago
placeholder halloween wallpaper skin assets
2 Hours Ago
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2 Hours Ago
fixed incorrect name on LNY25 wallpaper folder, renamed temp halloween wallpaper, and rebuilt skins list
2 Hours Ago
Casino barge prrefab
3 Hours Ago
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3 Hours Ago
Gesture menu now reliably waits for the store to be 100% warmed up before being initialised Pages cannot be warmed up twice when using the skip main menu warmup editor setting Refactored pages warmup
3 Hours Ago
Manifest
3 Hours Ago
Add ClientIOLineEditor to allow for creating lines without requiring an entity.
3 Hours Ago
merge from hackweek_crosshair_customization
3 Hours Ago
Setup cannon pitch rotation, fix client side ammo display not resetting.
3 Hours Ago
floating city save cleanup of the floating walkways prefabs
3 Hours Ago
big tidy up of wallpaper folder so each pack has its own icons, materials, textures and skin assets folder. Removed any old now unsued folders. Renamed pack folders to include date of creation. Rebuilt skins list
3 Hours Ago
split floating walkway prefab into 4 separate ones, updated scene increased the no build zone to encompass all the level area
3 Hours Ago
Rejiigged hierarchy for barge painting
4 Hours Ago
Add huge 3d text to sails showing their current state (open/closed) until we have anims.
4 Hours Ago
Added WIP mannequin prop
4 Hours Ago
More sail setup to match art
4 Hours Ago
shifted t1 workbench around
4 Hours Ago
merge form meta_shift
4 Hours Ago
Remove a previous client side visual rotation hack for sail now we have art
5 Hours Ago
Player updates for M39 and spray can item updates
5 Hours Ago
Sail fixes
5 Hours Ago
More cleanup and removing old code.
5 Hours Ago
merge from drone_storage_slot
5 Hours Ago
Quick commit before vert painting barges
5 Hours Ago
Missed some files
5 Hours Ago
drone height limits matched with player helicopters, uses the same set of HotAirBalloon convars that are shared between player controlled air vehicles already
5 Hours Ago
- Added optional independent tiling and offset for the standard shader's emission map. - Added an emission mask with its own tiling and offset to determine where the emission should appear on a surface. - Improved formatting for the emission section of the material editor.