127,410 Commits over 4,201 Days - 1.26cph!

Just Now
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6 Minutes Ago
Have DecayEntities affect navmesh at runtime when spawned and destroyed by default (remaining todo exclude IOEntity, AnimatedBuildingBlock, BaseTrap, etc)
7 Minutes Ago
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21 Minutes Ago
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24 Minutes Ago
created skins folder in rocket launcher folder, temp set up rpg as a spawnable weapon
25 Minutes Ago
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33 Minutes Ago
Boat building station is no longer a StorageContainer as it was never needed. Set Clear Area menu item to always be the lowest priority so it never appears as the default.
36 Minutes Ago
Tests: add all Analytics Uploader tests - Covers ClientFPUploader, ServerFPUploader, AzureBulkJsonUploader, AzureBulkCSVUploader with multithread data generation - Specialized editor logging for each uploader, as it doesn't make sense to emit compressed goup ClientFPUploader will need internet connection as it relies on steam Tests: ran unit tests
46 Minutes Ago
zero'd transforms in bandage entity
1 Hour Ago
xmas floorpaper setup, wip
1 Hour Ago
Follow Daniel's advice of merging two redundant code paths into one
1 Hour Ago
Added prevent movement colliders to all walkway floor meshes to smoothen out moving around
1 Hour Ago
server_refresh_budgeting_adjustments -> main
1 Hour Ago
Increase server processing budgeting up to 200 per frame Remove stop watch limitation
1 Hour Ago
add animator live-updating, refactor some code placement that didnt make sense
1 Hour Ago
Roof net mesh and prefab setup
1 Hour Ago
Update: AnalyticsUploader - refactor how we accumulate data - AnalyticsTable no longer serializes EventRecords, that's moved to IAccumulators - Implement serializers on top of IAccumulators (Csv, Json, CompressedCsv, CompressedJson) - Uploaders automatically create IAccumulators per AnalyticsTable Still missing an accumulator that would replicate how client analytics are serialized, but now it should be easy to do. Unit tests got simplified, need to expand coverage Tests: ran unit tests
2 Hours Ago
Hanging tarp 350_a LOD/COL/Prefab
2 Hours Ago
Restore some commented RPC checks.
2 Hours Ago
food barge and floating piers culling volumes for props
2 Hours Ago
Improvised walkways LODs/COL/Prefab setup Enabled batching and R/W on all improvised walkway meshes
3 Hours Ago
Adding browning single rig fbx
3 Hours Ago
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3 Hours Ago
farm barge culling volumes for props, full refactor of prefab groups
3 Hours Ago
Fix stairs server cull tag
3 Hours Ago
Individual parenting triggers for hull and floor pieces.
4 Hours Ago
re-populated unarmed player update anims
4 Hours Ago
commit of annoying material list that keep modifying until committed
4 Hours Ago
prison barge culling volumes for props
4 Hours Ago
Submitting progress on floating city 3 (still WIP)
4 Hours Ago
Update: implement AzureBulkUploaderImpl - uses UploadBlobAsync instead of OpenWriteAsync Not tested. Realized that current abstractions will not play well together, so gotta move a bit of stuff around. Tests: none, will do later once I start converting user-code
5 Hours Ago
replaced baked shore vector data being saved as a broken texture to storing the actual data in an SO (with some inspector texture vis for sanity checking) - adjusted blitting func, untested though
5 Hours Ago
GL anim updates
5 Hours Ago
merge from bed_improvements - skinners please review your submitted bed skins, possibly need resubmitting Unknown Error x4 The Method Unknown is not supported x4 Exiting connection was forciably closed by the remote host x2 Method 30834 is not supported x3 Method 14566 is not supported x2 Method 14898 is not supported x2
5 Hours Ago
iterations on the boat steering wheel start turning audio files
6 Hours Ago
Steering wheel prevent building volume.
6 Hours Ago
merge from main
Today
updated bed model with new model, new uvs, texture and material. Fixed a bunch of issues with the mesh and uvs so it can be better skinned in the workshop. Updated workshop mesh. Updated gibs, prefab and corpse prefab. Re-hooked up all references to bed in game including skinviewer2 prefab.
Today
Additional steering wheel dismount positions
Today
merge form underwaterlabs_bp_fragment
Today
half-broken application of baked shore vectors
Today
moved cooldown flag from storage to the drone entity so it's actually communicated for client feedback
Today
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Today
Merge from naval_update
Today
Updated charity plushie Icons
Today
prefab LOD distance tweaks some deletes of prefabs we don't use anymore
Today
prefab LOD distance tweaks re-factored oilrig leg prefabs to share a same nested prefab for the art
Today
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Today
Always enable the sleeping animator if the player is within 10m, lets the very subtle sleeping animation that I had never noticed before play as intended