195,266 Commits over 4,079 Days - 1.99cph!

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Today
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Today
merge from wallpaper_nre_fix
Today
Fixed wallpaper switching to mode 0 when deployed looking at an invalid block
Today
merge from swapseat_hotbar_fix
Today
Compile fix, forgot to save a file
Today
merge from swapseat_hotbar_fix
Today
Block belt input if you're swapping seats. Prevents seat switching keybinds triggering the hot bar selection Also fixes a longstanding double viewmodel issue when switching to the driver seat and deploying an item at the same time
Today
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Ensure assembly resolver is disposed of properly. Prevents our stream from staying open and throwing copy errors.
New Weaver (Build & Editor) More reliable editor behaviour when swapping between build define symbols and scripts Some weaver cleanup and renaming
Today
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Today
Store progress: pack pages, featured pack system
Today
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Today
merge from main/sound_misc_may_2025
Today
merge from main
Yesterday
water light/med footsteps use foostep-med sound template
Yesterday
fix water jump start/land effect prefabs not playing sounds
Yesterday
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Yesterday
Merge from catabees
Yesterday
Fixes
Yesterday
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Yesterday
remove Bush from validImpactLayers on player_model BaseFootstepEffects (fixes wood footsteps playing when ray trace hits the collider that hides bushes under construction)
Yesterday
Fix compile errors
Yesterday
UIVol mixer parameter (missed file for CS 122467)
Yesterday
reduce falloff distance on compound bow handling sounds
Yesterday
molotov uses correct 3p deploy and aim sounds
Yesterday
Prototype showing party members at the top of the friends menu - hacked friend code slightly to make it work - will integrate with friend code properly if it's confirmed to live in friend menu - subscribe to a bunch of "OnLobbyMemberChanged" hooks to ensure the UI updates when players join / leave the party - refactor LobbySystem class so all logic has to pass through it instead of directly accessing steam's lobby class
Yesterday
game volume slider also affects ui sounds
Yesterday
merge from main
Yesterday
Menu header buttons juice
Yesterday
Abyss Containers - Tweaked textures and seaweed on the vertical version. Added horizontal version as a copy of wicker barrel, updated model and textures to the proper ones, setup prefab with materials and seaweed, setup wind shader support for both variants, created new seaweed material with different wind shader parameters, re-ran manifest
Yesterday
Added support for animation curve easing in FlexTransition
Yesterday
Floating city greybox progress
Yesterday
Update RPG Launcher model Added a few new sequences to map to view model activities, fixing the muzzle flash when drawing the weapon or when player shoots it Remove game_text debug prints Added Color:Copy method (Community Contribution) Truncate killfeed names to 512 bytes to prevent overflows Lets try registering private animation events as client events too Removing more unused convars mp_autocrosshair, mp_allowspectators, mp_friendlyfire, mp_fadetoblack Removing more unused convars mp_chattime, mp_waitingforplayers_time, mp_waitingforplayers_restart, mp_waitingforplayers_cancel, mp_clan_readyrestart, mp_clan_ready_signal, mp_readyrestart, mp_ready_signal Remove more unused convars mp_forcerespawn, mp_fraglimit
Yesterday
Catapult bee impact
Yesterday
Setup collision & layers when finishing boat building, fixes a bunch of issues and player built boats now interact with other physics vehicles. Test changes on just hull_square for now. Added BoatBuildingBlock.
Yesterday
Refactoring, added store item grid
Yesterday
Code refactor: - Changed to using string interpolation instead of concatenation. - Use StreamWriter instead of File.appendAllText. - Moved string creation process from LateUpdate to StopLogging to reduce GC. - Call StopLogging in OnDestory().
Yesterday
updated small bullet container now has lods - uses MeshLod Reduced texture sizes
Yesterday
syncvar_fixes -> main
Yesterday
Added back SpatialEnvironmentVolumePass changes after merge
Yesterday
added new spoiled produce model, lods and textures updated prefab
Yesterday
Continung placing floating walkways into level
Yesterday
Merge from main
Yesterday
Continuing work on floating walkways kit. Adding floats, first pass texture exploration.