141,317 Commits over 4,505 Days - 1.31cph!

18 Minutes Ago
made chanegs to the attack heli colliders left, front and right panels so tht they can be toggled off when removed.
40 Minutes Ago
merge from main -> fix_hotbar_swap_overstack
1 Hour Ago
merge from comfort_fixes
1 Hour Ago
Bear rug: 100% comfort within 2m of the comfort trigger spheres. Gradual falloff until 3m. Rug: 100% comfort within 1m of the comfort trigger spheres. Gradual falloff until 2m. Previous fixes would have meant these deployables would have only given a solo player 25% comfort. Boosted values to not destroy years long gameplay behaviour
1 Hour Ago
Update: add DynamicFullscreenSprite and DynamicGallerySprite to shadow respective fields on UI_StoreItemOverlayPage - updated StoreBundleTool to also inspect private fields marked with SerializeField - updated PageElementDrawer to render DynamicRef fields (and fix layout issues) - ran UpdateDynRefs Tests: inspected serialized prefabs
1 Hour Ago
merge from main (conflicts resolved)
1 Hour Ago
camera, obsidian knife, vampire stake texture reduction among others 11 maps 2048 -> 1024, vram 24.8MB -> 6.2MB
1 Hour Ago
Changed functionality of flashlight to be like the torch, now r/click to turn on/off (press f removed) - New flashlightWeapon.cs - Updated animator with new states (viewmodel wants_on/is_on/ignite/extinguish/lit_idle) - Added 1st pass anims (wip) - setup different admires based on state - 3p setup - updated 3p states, new child controller & anim for turning on/off - Tool tip updated to reflect changes = BasePlayer-Server.cs (extinguish on sleep/disconnect) - RpcCalls.cs (dispatch table for Ignite/Extinguish)
1 Hour Ago
Merge from main
1 Hour Ago
merge from more_cliff_fixes
1 Hour Ago
Merge from main
2 Hours Ago
Add HealthThresholdToggle
2 Hours Ago
set gib models to read/write enabled
2 Hours Ago
removed blocker assets from branch & split up train tunnel parts
2 Hours Ago
merge from demo_ui_2
3 Hours Ago
Update: Add DynamicPagePrefab to "shadow" PagePrefab field on ItemStoreTakeover - added default picker rendering to DynamicResourceRefDrawer - ran StoreBundleTool to auto-assign DynamicPagePrefab Tests: inspected the prefab changes
3 Hours Ago
Compile fix
3 Hours Ago
Remove debug logs, slight cleanup + formatting
3 Hours Ago
weapon + tool texture further reduction pass where applicable 45 ao maps 1024/2048 -> 512, reduced m15 worldmodel bc/nrm/sg 2048 -> 1024 (almost no visual difference for 3rd person) vram 44.1mb -> 11.8mb
3 Hours Ago
Hackable crate flag / visual fixes Skip puzzlereset alerts when force resetting after restart
3 Hours Ago
First lot of feedback applied - Decreased body roll - Stopped cars from spinning out, can now handle drifting at higher speeds (cant have both atm) - Smoothed out steering again, was aggressive on roads
3 Hours Ago
added missing rabbit files. Animation, model and prefabs now added.
3 Hours Ago
Glass AR - worldmodel texture rebake
Rin
4 Hours Ago
merge from More_SMGbodies
Rin
4 Hours Ago
Minor increase to SMG body spawn chance Minor decrease to Rifle body spawn chance Why? All rifle body weapons are Workbench Lvl 3, and most SMGs are Workbench Lvl 2. This should help the mid game.
4 Hours Ago
merge from authorize_friend_lag_fix
4 Hours Ago
Some market terminal UI to explain the system
4 Hours Ago
Fix session modal overflowing on long descriptions - preventing you from disconnecting
4 Hours Ago
Optimize SteamFriendsList.Refresh, fixing huge lag spikes when authorizing friends to turrets etc. when theres a lot of players in your team
4 Hours Ago
Merge conflicts
4 Hours Ago
reset locations of gibbable stages
5 Hours Ago
main -> character_customisation
5 Hours Ago
Merge from hackweek_random_skin_crafting
5 Hours Ago
New random icon. Swap material for icon. Cache some stuff.
5 Hours Ago
tuna and bean cans now drop open empty cans when eaten instead of unopened versions empty version are lower in triangle count for LOD0 than the previous world models https://files.facepunch.com/pilgrim/2026/August/25_10-09-GullibleBangeltiger.mp4
5 Hours Ago
Fix Assets/Scripts depending on the test framework, which could potentially break builds that exclude tests
5 Hours Ago
re exporting assets
6 Hours Ago
Merge from render_pipeline_testing
6 Hours Ago
Updated Deferred+ to be compatible with SSS
6 Hours Ago
Move SSAO (and motion vector) passes to before transparent
6 Hours Ago
Merge from main
Today
merge from main
Today
heavy fuse now has a world model updated .item to properly reference it instead of using the burlap sack
Today
Fix ambient light flickering
Today
Merge from launchsiren
Today
Fix the siren off state visibility
Today
Semi automatic pistol: - More damage falloff at range - HQM craft cost 4 -> 6
Today
Merge from main
Today
Fix depth assignment in terrain prepass
Today
merge from main