127,313 Commits over 4,171 Days - 1.27cph!

35 Minutes Ago
merge from copy_paste_boats -> naval_update
36 Minutes Ago
Add `copyboat` command - functions identical to 'copybuilding' but has a bit of special handling for boats - add "GetRootParentEntity()" to BaseEntity to get the highest level parent - fix "snap to terrain" paste setting causing bases (and boats) to snap to the bottom of the ocean instead of top of the water
45 Minutes Ago
entity updates
1 Hour Ago
entity updates
1 Hour Ago
skinning knife and shovel entity updates (offsets to line up with pose)
1 Hour Ago
Added floating city 2 in the deep sea
1 Hour Ago
merge from naval_update
1 Hour Ago
merge from naval_update/floating_cities
1 Hour Ago
S2P floating city 1 and 2
1 Hour Ago
merge from naval_update
1 Hour Ago
merge from ghost_ship_parenting -> deep_sea
1 Hour Ago
Add "ShouldChildrenInheritNetworkGroup()" to allow a parent to prevent any of it's children from inheriting network group - set to false so ghost ships don't network children to the whole deep sea
1 Hour Ago
Preserve meshCache old behaviour by adding submesh tris to another field
1 Hour Ago
Reimplemented sail wind blocking: sails will only be blown by the wind if there is room behind the sail. Added list of points to check for clear LOS. Debug drawing of LOS points and status. Sail.Blowing now checks Flag_WindBlocked is false. Additional recache of value on sail raised/lowered.
2 Hours Ago
Merge from monument_notification_sounds
2 Hours Ago
2 Hours Ago
Cancel running tile building operations if the tile is re-queued
2 Hours Ago
set up ak variant entities and masks
2 Hours Ago
Update: AnalyticsUploader - implement FPUploaderImpl - add editor-only DryRun switch to log everything instead of actually sending it - IUploader.Upload is now async Tests: none, not hooked up to anything yet, that'll be next experiment
2 Hours Ago
Fix notification 'red bubble' not appearing when we have unread notifications on launch
3 Hours Ago
merge from mesh-guide-shader-improvements (further fixes)
3 Hours Ago
merge from main
3 Hours Ago
Global network the floating island entity, now that we split the children
3 Hours Ago
Manifest update
3 Hours Ago
merge from naval_update
3 Hours Ago
Pick axe animation and entity updates
3 Hours Ago
Fixed contact menu button sizing issues, moved it to flex
3 Hours Ago
Fix flickering block spiral stair guide
3 Hours Ago
Fix twitch drop background NRE
3 Hours Ago
exported updated dragon rpg anims and created/added world model rig it to dragon rpg entity
3 Hours Ago
fix door wreath/knocker guides not rendering
3 Hours Ago
Add convar functions for setting favourite colours with one list command, improve help text for convars
3 Hours Ago
Added Single 50 Cal Bullet, Empty Bullet and Ammo Link Model
4 Hours Ago
properly render multiple guides at once with different states
4 Hours Ago
fix_dumb_name -> naval_update
4 Hours Ago
Rename 'Mouted' to 'Mounted'
4 Hours Ago
Move useable by turret check to the serverside
4 Hours Ago
Compile fixes
4 Hours Ago
Lower wander strength to stop them running into walls
4 Hours Ago
Update 50 Cal Model to include updated bullet belt
4 Hours Ago
Added a "Clear Building Area" radial option to the boat building station. Destroys all boat blocks and deployables in the building area. Only usable when there are no players or finished player boats in the build area. TODO: Make sure to check for auth when I merge it.
4 Hours Ago
Merge from monument_notification_sounds
4 Hours Ago
Fix for oil rig notification not working on server restart 🤞
4 Hours Ago
r/w and prefab LOD distance tweaks, enabling batching on props that can use it
4 Hours Ago
merge from charity_plushies_2025
4 Hours Ago
Updated plushies desc
4 Hours Ago
New avoidance update interval convar Codegen
4 Hours Ago
Fix client sails not correctly restoring sail visual state. Change sail to use high wind anim.
4 Hours Ago
Codegen compile fix
4 Hours Ago
Iterations on the wheel movement sounds(start, stop, and moving loop) and rename file names.