200,842 Commits over 4,171 Days - 2.01cph!

9 Minutes Ago
(Test) set all meshes isReadable=0
11 Minutes Ago
Stop interaction toast clipping Setup button max sizes
12 Minutes Ago
Optim: use cached pos to avoid transform access Tests: none, trivial change
14 Minutes Ago
merge from main
17 Minutes Ago
(Test) set all meshes isReadable=0
17 Minutes Ago
Revert library setting
21 Minutes Ago
Remove top level token debug
21 Minutes Ago
Ensure map name is sanitised properly in streamermode
26 Minutes Ago
Fixed the gizmos that display the environment volumes and fixed the bounds on capsule type spatial volumes
27 Minutes Ago
Ensure session background isn't fully transparent
28 Minutes Ago
scene2prefab millitary_tunnel_1 (no hlod)
32 Minutes Ago
Fix scientists shooting before fully aligned to aim
35 Minutes Ago
adjusted terrain ignore volume
43 Minutes Ago
Subtract mesh and material changes
43 Minutes Ago
Remove excess logs
44 Minutes Ago
Add custom voicelines to heavy when surprised, and when player shoots their armor a lot, to hint at weakspot in the back and armored front
48 Minutes Ago
Fix spacing issue with queue icon
53 Minutes Ago
Fix server queues not detecting single person queues
1 Hour Ago
Dont adjust gamemode counts if you are on the wrong category
1 Hour Ago
Only delay heavy turning if surprised from behind, it looks odd pausing when the player is right in front
1 Hour Ago
cherrypick 127820
1 Hour Ago
Try and fix promo site not working
1 Hour Ago
Fix interaction toast sometimes running logic twice on a single button press
1 Hour Ago
Fix rust plus close button not working
1 Hour Ago
Update: UsePlayerUpdateJobs server var is now a mode, not a bool - rolled in UsePlayerTasks Will make it easier to test new modes in the future and avoid weird servervar dependency mess Tests: compiles in editor
1 Hour Ago
Restore old streamer mode server description
1 Hour Ago
added metal sounding open and close for black box
1 Hour Ago
Bugfix: cache missing state player analytics when jobs are disabled Tests: none, trivial change
1 Hour Ago
Update: take world pos out of CacheState This partially fixes cached state missing for players whos ticks weren't processed yet. Tests: 2p local session on craggy
2 Hours Ago
merge from main
4 Hours Ago
merge from /new_menu2/ian_hotfixes
4 Hours Ago
merge from buildingskin_tags
4 Hours Ago
merge from ejector_seat_collider_fix
4 Hours Ago
merge from pilot_hazmat_dlc
Today
Jungle haze intensity tweaks. Lowered a tad. Fixed twilight transition being too abrupt & related color gradient stuff.
Fix source generator not running on components Code cleanup
First attempt at a decent solution to entity components (in SyncVars) - hoisting: Grab a reference to all entity components Find SyncComponent attributes Extract all SyncVars from the 'component' Hoist them inside the parent with getters/setters that reference the components SyncVars Run through existing logic
Today
Added first pass of farm barge container shell no.1
Today
Pilot Ejector Seat - Improved gibs
Today
Spotlight icon
Today
l96 - removed anim events from aimed idle to fix sound issues
Today
Fix formatting in RebindSkinnedMeshRenderer
Today
work around unity_BaseCommandID not being set
Today
work around unity_BaseCommandID not being set
Today
m39 - removed anim events from aimed idle to fix sound issues, updated anim clip namings
Today
Fix heavy scientist sometimes still turning too fast to face player or noise
Today
Reduce heavy's magazine size and increase his reload time to create clearer opportunities for players
Today
merge domain reload codegen improvements back to main -- editor only code gen
Today
Improve static field codegen for collections, fixes editor errors when skipping domain reload is off.
Today
Blend player aim dir and player position when adjusting spotlight orientation Fixed spotlight placed on the ground or ceiling not having 360 yaw range Also aligned the model so its not biased towards a direction