156,226 Commits over 4,536 Days - 1.44cph!

12 Minutes Ago
merge from main -> base_occlusion
25 Minutes Ago
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28 Minutes Ago
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56 Minutes Ago
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1 Hour Ago
turtle anim controller update
1 Hour Ago
hookup sea turtle death anims with root motion
1 Hour Ago
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1 Hour Ago
sea turtle animation update adding death anim block out
1 Hour Ago
merge from fix_automated_test_game_view -> main
1 Hour Ago
Fix automated test runner not working if the test runner window is open when play mode is entered - caused by WaitForEndOfFrame() in a coroutine stalling until the game renders the next scene - instead of chaing every usage of that in the project (and the side effects it may cause) make the test runner window focus game view
1 Hour Ago
Trainyard, water treatment and sewer branch loot tweaks Scene2prefab
2 Hours Ago
merge from critter_animals
2 Hours Ago
disable debug cubes
3 Hours Ago
Cow animation polish pass
3 Hours Ago
merge from critter_animals
3 Hours Ago
better water avoidance
3 Hours Ago
Add water avoidance or preferance to roam and flee states
4 Hours Ago
Clean(editor): StoreBundleTool - get rid of last Task usage Tests: ran Update Urls (force)
4 Hours Ago
add frog and squirrel death anims, no corpses
4 Hours Ago
merge from Frog_Branch
4 Hours Ago
Update: StoreBundleTool - improvements and optims - add a "force" version of Update Urls, incase we got desync between local and remote states - only run blurhash generation for invalid(or bypassed) image hashes - shuffle task scheduling to run as much as possible in the background - support multiple asset path prefixes for cases not in the store folder Tests: ran Update Urls (force), most upload tasks timeout (rip)
4 Hours Ago
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4 Hours Ago
merge from render_pipeline_testing
4 Hours Ago
fix mangled merge conflicts, refactor turns to animation ik jobs
4 Hours Ago
set up proper renderer data for stone sculpture painting scene
4 Hours Ago
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5 Hours Ago
Updated projectile,entity and worldmodel with updated model
5 Hours Ago
Fix mesh painting in RRP (🥚🧥)
5 Hours Ago
- re-exported viewmodel with correct naming - removed old rig/model links in prefab - model file moves
5 Hours Ago
c4_client_prediction -> main
5 Hours Ago
Missing files
5 Hours Ago
Rollback changes to addon whitelist * It caused issues on Linux builds with addons that use non English characters Add some panel related hacks to account for community made addons
5 Hours Ago
exported latest frog anims
5 Hours Ago
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5 Hours Ago
- Add support to satchels - Clean up ugly requirement for hideuntilmobile - Auto handle visual grabbing in preprocess step
5 Hours Ago
added file
5 Hours Ago
Updated lamb fur textures
5 Hours Ago
merge from render_pipeline_testing
5 Hours Ago
merge from main
5 Hours Ago
fix atmosphere fog not working if game was launched with RRP enabled
5 Hours Ago
- moved files around - deleted refresh folder and duplicate files - updated viewmodel prefab
5 Hours Ago
FIx cow eating from trough by telepathy when blocked by other cows
6 Hours Ago
merge from automated_testing
6 Hours Ago
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6 Hours Ago
Rename editor TestBaseCombatEntity, was confusing to have two classes with the same name and produced some warnings
6 Hours Ago
Merge from main
6 Hours Ago
Merge from stacking
Today
better startle, critters dont startle other critters
Today
Simplify old animals, remove all the piping and states where they could be aware of a target but not attack/flee, and reduced sight range to compensate
- Much better c4 prediction settings - Changes to hide/show events on c4 - Fix prediction rotation blending not taking place across the whole allocated distance