128,172 Commits over 4,201 Days - 1.27cph!

28 Minutes Ago
converted all window frames tiers to convex colliders
33 Minutes Ago
RPG7 - updated worldmodel mesh name, updated textures
33 Minutes Ago
adding missing 50cal animator files
43 Minutes Ago
Some cleanups
47 Minutes Ago
Front 50cal 3p animation set
54 Minutes Ago
Fuelbox LOD0 rename
55 Minutes Ago
DrawInspectorTextureAttribute folds with the field name
55 Minutes Ago
initial coarse height baking
1 Hour Ago
Imported and implemented sounds for the plank item
1 Hour Ago
Fix burst compile issues by bringing back `DamageRegion` struct
1 Hour Ago
Fuelbox for Boats
1 Hour Ago
Add a delay before invoking the deep sea server tick after a server restart
1 Hour Ago
Merge from parent
1 Hour Ago
boat_fixes -> naval_update
1 Hour Ago
Potential fix for IsDriverDead - Don't rely on a reference to dead driver (work with nulls) - Gate checks between has spawned
1 Hour Ago
updated vm rpg skin anims
1 Hour Ago
Prevent on killed from firing an nre during server restarts Dont save boat ai
1 Hour Ago
Post merge fixes: - Fix phrase conflict - Rebuild manifest
2 Hours Ago
merge from deep_sea
2 Hours Ago
Restore /rpg folder in RocketLauncher, fixes broken vanilla rocket launcher caused by 133429
3 Hours Ago
merge from floating cities
3 Hours Ago
FC1,2,3 HLOD refresh and S2P
4 Hours Ago
re-enabled some shadows in med barge
4 Hours Ago
disabling shadow casting on prefabs, floating city walkways prefabs and casino barge shadow casters
6 Hours Ago
Merge from scene_holster_tools
6 Hours Ago
Move the scene based holster tool buttons into the scene view and not the inspector
Today
Merge from water_pump_power_fix
Today
Removed a couple of server allocations when firing events on Water pumps and Fluid Switches
Today
Another potential fix for sprinklers still spraying when connected to a water pump with a large height difference and the pump loses power
Today
Fix scientists moonwalking on ghost ships
Today
Fix InfoZone NRE from scientists on ghostships
Today
Mark two more collision meshes r/w
Today
merge npc parenting to naval update.
Today
merge back cannon and player animator fixes to naval_update
Today
Embed playable graph tooling
Today
Reset base animator layer weight whenever we're not playing one shots.
Try to fix black bars on RHIB (that can show up at certain angles)
mounted_turret_reloading -> naval_update
naval_update -> mounted_turret_reloading
Fix some more dodgy angles on the front seat
- Swap front turret to correct mount pose (standing) - Fixed problems with front turret being unable to progress its reload bar properly - Adjust eye position on front turret - Remove logs
Today
Today
Add server convar to allow mounting the cannons outside of boats
Fixed AI turrets not shooting at the players (incorrect dot calculation)
Today
Topologies
Better driver caching, prevents a random other npc on the boat from being marked as the driver
Today
Fixaroo
Today
Final cliffing
Fixed ai mounted weapon controller so it points at the right location again