145,783 Commits over 4,413 Days - 1.38cph!
merge from skinviewer_viewmodel
Fixed viewmodel camera missing depthTextureMode swap based on Effects.requireMotionVectors
Glass AR - final bake, wip textures, material tweaks
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Industrial Torch - Updated view and world models with new UV2 and misc geo changes for better support of emmissive effects
Manifest update for apartment stool
Update: resave after unity 6 upgrade
Tests: ran benchmark
merge from kick_off_2_wallpapers
Polish to large apartment FBXs, bit more set dressing in prefab
set all crouch anims to time scale 1 on playeraniamtion.controller amd exported updated 3p crouch anims
Fix compile simulator not catching all errors (only catching CS errors, not MSBuild errors)
Fix compile simulator leaving 10-12 dotnet processes in background for 15m because "-nodeReuse:false" wasn't passed in
merge from skinviewer_viewmodel
Fixed some skin viewer regression
- Frog boots
- Clatter helmet
- Silly horse mask
- Horse mask
- Egg suit
- Wellipets Hat
- Chicken Costume
- Bunny Costume
- Horse Costume
- Hockey Mask
main -> 50cal_animation_improvements
mountable_rollback -> main
re exported a bunch of assets, fixed some holes. Submitting for LOD tests (can't get it to work properly on my machine)
Fixed typo in description
Added more sound variations to bowless crossbow
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Refactor tick parent history into TickHistory
Merge from render_pipeline_testing
Set dressing in large apartment
Increase bounds of the apartment building entity to the size of the apartment complex building (so it doesn't touch the scene)
Merge: from player_benchmark_improvements
Clean: remove naked player bench from ClothingBenchmark
Superceded by PlayerModelBenchmark
Tests: none, trivial change
Bugfix: avoid NRE when no recorders are requested by a benchmark
Tests: ran ClothingBenchmark
Adjusted deploy guide scale for Wanted Posters 1, 2, and 3 to match their deployed size
Update: PlayerModelBenchmarkScene - record bone count of spamed player models
Tests: ran benchmark
Build and ship srcds_console.exe (Windows only)
* It is a console app, so it will not spawn a new console window. Does NOT require `-console` launch param, and can just be ran from the .exe directly.
Remove engine_no_focus_sleep, add fps_max_menu, fps_max_nofocus
* Easier to understand "Max FPS" than "sleep time".
Defaults to 60 in menus, 20 no focus (same as 50ms no focus before)
Hopefully fixed "tried to create stringtable twice"
Fixed Hammer crashing on exit with DX8 rendering
Force Hammer to mat_dxlevel 95
Fix resource files? again? They had UTF16-BOM encoding? somehow?
CR => CRLF line ending for the broken resource files
* Why did it even change by itself? What's going on??
Set parenthistory to false as default
update apartment_complex_monument/prototype
Subtract
152447 merge from unity_6.3.15/ddraw_text_spacing_fix
Fix 50cal idle animations being set with ammo or no ammo incorrectly when sitting idle
merge from skinviewer_viewmodel
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Fixed MainCamera.get_position skin viewer nre
Update: BenchmarkScene - add support for selecting which recorders to activate
- added Scripts and Physics recorders
- PlayerModelBenchmark uses only Rendering + Animation ones
Tests: ran benchmark with various category bitfields
Merge from rain_grace_fixes2
Fix rear turret having incorrect animator time setting
Update: add "CPU Total Frame Time" recorder
Tests: ran baseline
Update: add mainthread-only Camera.Render recorder
Tests: ran baseline