140,631 Commits over 4,505 Days - 1.30cph!

18 Minutes Ago
beardLOD correct size import settings
23 Minutes Ago
merge from main
29 Minutes Ago
Added monument blockers to monuments
38 Minutes Ago
square steam images for all missing steam items
39 Minutes Ago
merge from fix_threaded_logs -> main
40 Minutes Ago
Update test list
54 Minutes Ago
1 Hour Ago
merge from main -> fix_threaded_logs
1 Hour Ago
Bridge greyboxes
1 Hour Ago
Small vendor rooms added + vendor NPC setup (just testing idea)
1 Hour Ago
Remove hold to place
1 Hour Ago
Fence gate tweaks
1 Hour Ago
adjusted minifridge.deployed prefab gibbable settings
1 Hour Ago
fixed minifridge console error that couldn't generate normals for gib part 28 reason? there was no mesh within part 28. re-exported without it.
1 Hour Ago
merge from texturecompression_pass_aug26
1 Hour Ago
horse client pooling fixes
1 Hour Ago
fix catapult loaded ammo pooling bug
1 Hour Ago
reset heli rotor speed on init
1 Hour Ago
clear the cached vehicle owner when a seat is pooled
1 Hour Ago
Tugboat UI assets compression
1 Hour Ago
Enabled compression and streaming on 18 charm textures
2 Hours Ago
fix siege weapons not being reset properly
2 Hours Ago
Fix wheel collider warnings
2 Hours Ago
main -> character_customisation
2 Hours Ago
- Disable bonus resource rate gathering on monument blockers. This is not setup for satellite or helicopter debris, can't tell if that was ever deliberate but making it consistent. - Make time to kill on monument blockers when using melee weapons more consistent regardless of whether it's dispensing resources or not - Adjust time to kill rates and resource outputs on all the blockers
2 Hours Ago
placed the entity flag_toggle onto the prefab mesh parent like the original flashlight setup
2 Hours Ago
merge from woodarmour_skinnable
2 Hours Ago
updated workshop source wood armor hat with correct sharp edges version
2 Hours Ago
merge from iconfonts_optims
2 Hours Ago
Auto clean dynamic icon fonts when exiting playmode Increased atlas sized to 1024x1024, was missing some icons
2 Hours Ago
include ao
2 Hours Ago
reset animators
2 Hours Ago
updated new flash light refresh .entity to reference the new model Rotated the flashlight slightly in 3p so that it matches the orientation of the viewmodel so looks more coherent Added entity flag_toggle on the .entity so that it can be turned on/off in 3p resized flashlight ao from 1k->512 renamed flashlight convention to match the new convention
2 Hours Ago
Fix independant navmesh bounds not using the monument bounds, and always being fixed with the default values from AddComponent, fix AIs spawned before an independant navmesh is built being unable to find it
3 Hours Ago
Test with new model
3 Hours Ago
Merge from powerline_power_change
3 Hours Ago
Merge from DeployableFenceGate
3 Hours Ago
Animal fencing alternate implementation.
3 Hours Ago
merge from tutorialmodal_fix
3 Hours Ago
Fix cargo scientists not moving
3 Hours Ago
Fixed tutorial modal size, removed unsused bg asset
3 Hours Ago
fixed pooled strings
3 Hours Ago
restore child transforms too
3 Hours Ago
merge from medical_honey_bandage (again)
3 Hours Ago
Fixed connection modal default description being adasd asdasfad sadg asdgasdg ash asdg sda ghash sa dh asfh asdgh sda h sH SDG ASF H ASFH ASH ASHF SDGSDG SDAG S DAG SAGD ASG AS DG ASDG SADG ASD G SADG ASDG AGSD GSD SAGD ASD in editor 🙃
3 Hours Ago
Fix old scientists trying to steer instead of turning instantly
3 Hours Ago
merge from supermarketceiling_lowobjectquality_fix
3 Hours Ago
merge from medical_honey_bandage