138,763 Commits over 4,474 Days - 1.29cph!

54 Minutes Ago
Fix NRE in FinishLoadingRoutine
1 Hour Ago
Remove debug logging "Debug.Log("Hit client yield");"
1 Hour Ago
Fix attempt for the flaky rocket splash tests, added damage tolerance for blocks taking very low damage due to physics not being deterministic
1 Hour Ago
merge from fix_elevator_button_restart -> main
1 Hour Ago
Fix elevator buttons not working after server restart until the elevator is used - store elevator floors as EntityRef and only resolve them when building radial menu - remove TopFloor from being networked (keep proto field) as it wasn't used for the final radial menu implementation
1 Hour Ago
Bump CPS
1 Hour Ago
Additional potential UI state/race fix
1 Hour Ago
Merge from satellite_crash
1 Hour Ago
Fixed a tricky save/load bug for non-locked in targets. Also removed some specific-player control tracking that we don't need any more.
1 Hour Ago
merge from game_room_dlc
1 Hour Ago
fix darts animationevent tag
2 Hours Ago
fix airfield having 2 duplicate doors at the bottom S2P for airfield
2 Hours Ago
fix watertreatmenttank.debug_wtp_pressure convar not printing to args
2 Hours Ago
fix manifest missing wtp & gas station entities
3 Hours Ago
merge from fix_bag_nickname -> main
3 Hours Ago
merge from game_room_dlc
4 Hours Ago
merge from darts_game
4 Hours Ago
Merge from satellite_crash
4 Hours Ago
4 Hours Ago
Embed rust utk
5 Hours Ago
Merge from PlayerMaintainedMonuments
5 Hours Ago
Merge from pmm
5 Hours Ago
Maintained monuments related .meta changes from running manifest
5 Hours Ago
Manifest
5 Hours Ago
Restore changes to large Oilrig Run testlists, codegen, localization
5 Hours Ago
Merge from playermaintainedmonuments
5 Hours Ago
Change from Property -> Method so it's more clear it's doing work
5 Hours Ago
Merge from main Took large Oilrig version from main
5 Hours Ago
dartboard - added coloured markings to dart
5 Hours Ago
Fix sleeping bags showing the old name by getting rid of the caching of player name on the client for bags and instead looking up the name via NameHelper.Get() every time it's polled (when looking at it with a hammer)
6 Hours Ago
Bar Stools - Updated models with LODs, added GIBs, updated textures, updated texture sizes, rendered icons, icon manifest, finished the rest of the prefab setup
6 Hours Ago
Fix issues with deploying ladders on powerlines S2P powerplant, outpost, launch site. Can stomp changes and run S2P again in case of conflict
6 Hours Ago
merge from sv_console_history
6 Hours Ago
Compile fix
6 Hours Ago
merge from sv_console_history
Today
Adjusted `consolehistorysize` default value to 50, fixed it being off by one Adjusting the convar will now trim the history entries if the convar is smaller than the history count
Today
fix not being able to shoot dartboard fix dart scoring offset by 9 degrees added more debug logs (behind convar) to track down multiplayer build issues
Today
Replaced .png detail normals to .tga among minor tweaks to the rubble materials
Today
Fix for very long strings moving alongside the caret when moving it to the left, making it seem like the characters are being erased Only drag the string along if the caret is reaching the left or right edges of the console window
Merge from analytics_apartment_events
Today
merge from main
Today
merge from game_room_dlc
Today
Merge: from mt_snapshot_saving - Bugfix for ExactArrayPool not being thread-safe Tests: TestMTSave
Today
Bugfix: rewrite ExactArrayPool to be a ConcurrentDictionary Was not MT safe for Jobs 4 parallel serialization as it could lazy initialize Tests: TestMTSave
Today
merge from water_treatment_plant_maintainables
Today
add grass displacement to pipes
Today
merge from water_treatment_plant_maintainables
Today
Update(tests): make SendEntityUpdates perf test spawn as many recievers as threads available Allows to fully saturate the CPU in a test, giving a bit fairer comparison between Jobs 3 and 4 Tests: ran new test
Today
merge from ragdoll_selfcollision_fix