202,396 Commits over 4,171 Days - 2.02cph!
Merge: from baseplayer_serverupdateparallel
- Bugfix: UsePlayerUpdateJobs 1/2 - players no longer randomly start swimming when parented to entities
Tests: loaded map from AU Prem 1 and went on to excavator - no longer swimming
merge from decor_lighting_dlc
Fixed string lights with no wire slack looking terrible
merge from stringpool_warnings_investigation
More farm barge set dressing
Apply the stringpool fix to ~20 more entities
Fixed fairy and string lights wire thickness causing issues when not using wire slack
merge from naval_update/deep_sea
Fixed deep sea spawning erroring on other scenes
Clean: Replace persistent native WaterFactorCache with transient native allocs
This is slower, but it's not the hot path and it simplifies code and avoids polluting intellisense.
Tests: ran unit tests
Disabled deep sea island spawning on that branch, its causing errors when entering play mode from other scenes than Craggy
merge fix_static_respawn_areas to main
Bugfix: UsePlayerUpdateJobs 1/2 - use world pos/rots when running water queries
Previously it used local pos/transf, which was incorrect when parenting happened (excavator as example).
Tests: jumped on excavator, validated that the water queries are running in the right location with UsePlayerUpdateJobs 2
Removed sound player on chandelier guide
stricter table lamp placement
Prevent table lamp roof camping https://files.facepunch.com/Alistair/127/08/2025/7I75/Unity_tijA5LpN32.png
Fix static respawn areas no longer showing up after optimizing player bags.
Set dressing on farm barge WIP. Static version of lantern prefab.
Added a collider on the game trace layer to spotlights
Chandelier world model fixes
Chandelier not deployable on deployed layer
Some tweaks to fluorescent light deploy volumes
additonally wall cabinet socket check to prevent placement/blocker windows
wall cabinet not in water check
wall cabinet:
stricter placement
Ground watch update - missing vehicle large
No longer researchable
Updated leather beanbag chair pickup, no longer fabric
beanbag crafting pass
beanbag volume updates
▌▅▉▍▆▆▉ ▉▌▅▍▌▊ ▍▌▄▇▊▆ (▅███▌▄▆▉▋ ▊▋▅▉▇▋▆▊▌▋▋ ▍▌ █▇▋/▋▇▉▆▉ █▇▄▆ ▇▅█▋▋▌ ▄▋▌▌▅▄█)
mannequin:
low health
Slightly more agressive placement checks
crafting pass
desc update
No longer researchable
merge from naval_update -> deep_sea
merge from main -> naval_update
- stomped mannequin material changes on naval_update branch
Fix portal teleport logic and add debugging of portal teleport attempts to ensure it's trying the right locations
merge from ui_mipmap_fixes
Tagged more item icons to use the UI mipmap group
Fixed mannequin losing its skins
Bolty, HMLMG, L96, M249 and Minigun can be heard from 600 meters away
LR and AK can be heard from 500 meters away
Try to find a free spawn location when entering the portal
- keep trying spots alongside the portal until a free one is found
Fix map not working when deep sea islands are spawned because the tutorial island map marker covers the entire map with a layer of water
Shrunk the Prevent Building volume on the attack heli, should stop deployables being blocked through nearby walls
Added LODs and COL for farm barge kiosk