196,703 Commits over 4,110 Days - 1.99cph!

28 Minutes Ago
spotlight gibs
56 Minutes Ago
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1 Hour Ago
More VPC merges from x86-64
1 Hour Ago
M15 Pistol - Small texture tweak
1 Hour Ago
Fixing more VPC script issues for Linux Can almost build 64bit vrad Fix legacy hooks for entity iterators feeding entities to the callback
1 Hour Ago
Prevent scientist from sprinting when dogfighting from upclose, wasting time where they can't shoot
1 Hour Ago
Fix compile error
1 Hour Ago
Fix scientists sometimes facing away from their target lkp when in cover
2 Hours Ago
Prevent scientists from throwing grenades instantly when they lose los
2 Hours Ago
Update: started work on projectile unit tests Incomplete, will continue tomorrow. Tests: none, it's too derpy
2 Hours Ago
M15 Pistol - Added icon, final texture tweaks, updated rack position
2 Hours Ago
Better debug vis for scientist accuracy
2 Hours Ago
Wall Storage - Added icon and corpse, tweaked collisions for proper material separation, tweaked alot of small prefab stuff, removed support for most adaptors, tweaked deploy volumes for shelf
2 Hours Ago
Applied same to temaining hull block types.
2 Hours Ago
VPC script updates/fixes Fixing Linux VPC scripts
2 Hours Ago
Fix compile error
3 Hours Ago
- Fix scientists being able to shoot when sprinting - Allow scientist to shoot when surprised and offscreen, but not being accurate (to help players pinpoint where they are before getting beamed) - Fix scientist being able to land a shot when they are supposed to be inaccurate, if they are doing suppressive fire
3 Hours Ago
merge from outpost_spawning -> main
3 Hours Ago
Adding missing items to dlc packs that need media
3 Hours Ago
added lods to hanging bulbs
3 Hours Ago
Fix compile errors
3 Hours Ago
steam dlc pages and soundtrack page
3 Hours Ago
Fix resetsleepingbagtimers to reset cooldown on static spawn points as well
3 Hours Ago
Construction can now be forced a specific Y value. Force Y placement of hull block types to 1. Setup hull_square sockets to prevent offsetting.
3 Hours Ago
merge from main -> outpost_spawning
3 Hours Ago
merge from party_system -> main
3 Hours Ago
Fix NRE when connecting to server in party (again)
3 Hours Ago
Allow setting developer convar in editor when not an admin - fixes developer convar not printing errors when connecting to server in editor
4 Hours Ago
Adding brick images please work
4 Hours Ago
Brick building skin moved items
4 Hours Ago
Add and setup all the building skin views (minus brick)
4 Hours Ago
Allow scientist to shoot briefly even after they lose LoS
4 Hours Ago
setup m15 entity, added m15 world model rig/anim controller and anims
4 Hours Ago
Fix being able to see scientist feet through the oilrig floor
4 Hours Ago
Fix missing collision on oilrig
4 Hours Ago
Fix scientist hearing working counter-intuitively when being sniped
4 Hours Ago
Fix headshot damage multiplier not working on new scientists
4 Hours Ago
textured and setup orientable spotlight.
5 Hours Ago
merge from main
5 Hours Ago
merge from main
5 Hours Ago
Merge: from autoturret_optim - Speeds up AutoTurret::ServerTick by not updating nested transform hierarchy (gun_yaw and gun_pitch) Tests: deauthed gun turret shooting me from different positions/angles
5 Hours Ago
Optim: avoid requiring position from a transform in AutoTurret.ServerTick Minor change, but should be helpful either way Tests: none, trivial change
5 Hours Ago
Merge: from main Tests: editor builds
6 Hours Ago
Clean: remove unused Transform param on AutoTurret.FireAttachedGun Tests: editor builds
6 Hours Ago
Bugfix: AutoTurret now shoots in all directions Tests: gun turret with deauth
ian_serializable_field_cleanup -> main
Fix siege weapon vehicle audio compile error
Today
- When a scientist is hit, it'll warn unaware allies - Replace sightRangeMultiplier with IsInCombat check
Today
Clean: simplify code Tests: gun turret being deauthed
WIP