160,211 Commits over 4,566 Days - 1.46cph!

4 Hours Ago
prefab updates
4 Hours Ago
prefab updates
4 Hours Ago
Shears balance - files missing from cs:169063 (fixes branch compile error) - new ItemModShearTool on shears.item: 25% more wool than a knife - shears.item: durability 200 (2x the knife) - shears.entity: damage 4 slash + 4 stab (half the knife) - Sheep.cs: applies the shear tool wool bonus, other blades unchanged Added: - Assets/Scripts/Item/ItemDef2/ItemModShearTool.cs (+ .meta)
6 Hours Ago
Store bundles show as owned when you own everything in them
6 Hours Ago
merge from store_bundle_owned
Today
Fixing camera bone position for viewmodel
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- Net LODs use 16m position cells for all ranges instead of cached group lists - Set network lods to be off by default - Profiling - Code cleanup
Today
merge from scrap_king_buildingskin_dlc
Today
Fixed roof overhangs collider info using OnlyBlockBuildingBlock instead of OnlyBlockDeployables
Today
merge from main
Today
Fixed entity spawning renderers after it was parented not setting them as dynamic (plants) Fixes plants growing on boats disappearing after sailing
Today
merge from plants_dynamicculling_fix
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Today
Shears balance - 25% more wool than a knife (12-13 per sheep instead of 10, before Yield gene) via new ItemModShearTool on the shears item - 200% durability of the knife - 50% damage of the knife - accidental hits or using on a lamb hurts the animal less - other blades shear exactly as before - added Shears_TakeMoreWoolThanAKnife test
Yesterday
Fix adding a state jumping to a random level in the FSM. Add support for success/fail transitions rather than just ignoring them.
Yesterday
Merge from grenade_drop_animations
Yesterday
Setup nicer drop predictions for all grenade types
Yesterday
Fix crashes related to recent changes, including saves Minor cleanup Allow m_hGoalEnt in SetSaveValue Try to account for info_ladder_dismount inside ground Fixed VPC spitting debug files into release config on Linux Allow m_hPhysicsEnt in SetSaveValue * hEnemy is replaced by NPC:SetEnemy
Yesterday
Yesterday
Fixed RRP particle lighting and shadow flicker Added shadow strength to 3P shader
Yesterday
merge demo_export_fix to main
Yesterday
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Yesterday
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Yesterday
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Yesterday
merge from mirrored_stairs
Yesterday
merge from scrap_king_buildingskin_dlc
Yesterday
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Yesterday
Generated scrap king mirrored stairs
Yesterday
- fixed entity errors - removed old linedk mesh in viewmodel prefab - removed throw and other no used states from viewmodel aniimator - renaming - deleted unneeded v_shears prefab (just a model)
Yesterday
Merge: from websocket_merge_write - Update: replace websocket-sharp with Fleck, should reduce websocket bandwith overhead Tests: profiled server sending packets, saw no allocs
Yesterday
Update: update Fleck bins - Release bins from commit 3b1b9e08 Tests: none
Yesterday
Updated all skinnable files with new default camera positions
Yesterday
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Yesterday
Fixed boat building block showing wrong toast when rotating them
Yesterday
Fix attach animations not playing in spectator mode
Yesterday
Clean: delete websocket-sharp.dll & license note from project Tests: editor compiles
Yesterday
Fix crashes related to recent changes, including saves
Yesterday
Update: replace websocket-sharp with fleck in RustRelay Tests: profiled in editor, no allocs during packet sending
Yesterday
Cleanup
Yesterday
merge from main
Yesterday
Broken light casing (stage 1) for lighthouse blocker
Yesterday
Fix building split every time a block is flipped
Yesterday
exported updated 3p jog anims
Yesterday
update from main
Yesterday
update from main
Yesterday
Cleaner way for the client to grab lod ring on its side
Yesterday