125,384 Commits over 4,171 Days - 1.25cph!

29 Minutes Ago
blueprint fragment world model setup
38 Minutes Ago
PT LOD Progress
46 Minutes Ago
Remove decals from server ghostship prefab
59 Minutes Ago
merge from main
1 Hour Ago
basic and advanced blueprint world models
1 Hour Ago
Optim: ServerOcclusion - convert rest of narrowphase to Burst - Replaced couple NativeList inside TestInsideTerrain with NativeArray to avoid 2GB limitation. Need a different solution for 7k maps 4.7k world generation time went from 130s -> 69s. Longest part is OcclusionIncludeRocks now (47s) Tests: regenerated occlusion on 4.7k world, then visualized the grid
1 Hour Ago
Merge from naval_update
1 Hour Ago
Replace all ghost ship line IO entities with static wires
1 Hour Ago
merge form meta_shift
1 Hour Ago
potental fix for spike trap ground watch not working in standalone but working in editor
2 Hours Ago
meta_shift -> main
2 Hours Ago
Switched military tunnel no build to sphere Added more loot spawn variation, compared to other monument, it was always the exact same spots Loot location shuffle Elite loot unaffected s2p
3 Hours Ago
When changing into wait state then take the foot off the throttle
3 Hours Ago
Compile fixes
3 Hours Ago
Pursue target aquisition Target validity methods Run thought logic at a lower frequency to action logic
3 Hours Ago
Merge from sails
3 Hours Ago
merge ghostship_bug_fixes to naval_update
3 Hours Ago
Bump cull range on buoyancy, raise buoyancy to make it easier to climb ghost ship ladders.
3 Hours Ago
Compile fixes
3 Hours Ago
New wait state MAX/MIN times to be in wander and wait Move between wandering and waiting if you've been stuck in a state too long
4 Hours Ago
fixed undefined surface type of corrugated sheets prefabs as well as an incorrect box collider
4 Hours Ago
naval_update -> scientist_boat_ai
4 Hours Ago
Add another pref for disabling the companion server
4 Hours Ago
Lower yaw/pitch clamps on the cannon
4 Hours Ago
Fix Radtown sign by manually disabling mipmap streaming.
4 Hours Ago
merge from main
4 Hours Ago
New: TestInsideTerrain - Burst version - added unit test Tests: ran unit test
4 Hours Ago
Properly fix brightness flicker by using a GlobalKeyword instead of a string
4 Hours Ago
merge from naval_update/deep_sea
4 Hours Ago
merge from naval_update/deep_sea/wipe
4 Hours Ago
merge from test_generator_snapping
4 Hours Ago
merge from hide_combatlog_network_ids
4 Hours Ago
merge from fillmounts_command
4 Hours Ago
merge from catapult_adminreload_fix
4 Hours Ago
merge from military_tunnels_radiation_consistency_remerged s2p
4 Hours Ago
Command to print deep sea content
4 Hours Ago
dome monument loot shuffle s2p
5 Hours Ago
light house monument pass, very minor loot placement changes
5 Hours Ago
UV Fix for spike trap
6 Hours Ago
merge from main
Today
fixed boat wall.window dimensions, made colliders snug
Today
Merge from main and parent
Today
Merge from main
Today
elite crates have a chance to generate advance blueprint fragment loot lowerd chance of MLRS ammo