202,562 Commits over 4,171 Days - 2.02cph!

3 Minutes Ago
merge from decor_lighting_dlc/storepage
4 Minutes Ago
Cherrypick 129636, went to the wrong branch
22 Minutes Ago
Minor cleanup 64bit compile fixes Prevent misleading "X used to create wrong class type" warning Happened at edict limit when spawning gibs Give prop_active_gib* descriptions and more sane values * 100 active gibs should be plenty (was 999999) Fixed server crashes when trying to spawn gibs at edict limit Try to prevent HL1 gibs from falling out of the world Try to add a better crash message when getting vertex size 0 Remove temp changes from sv_ents_write
46 Minutes Ago
update deep_sea/networking
53 Minutes Ago
Medical bay progress Tent tarp fixes Additional 3.5m tall tarp
55 Minutes Ago
Enabled GPU instancing on a bunch of materials
59 Minutes Ago
merge from decor_lighting_dlc
1 Hour Ago
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1 Hour Ago
better fluorescent light icons
1 Hour Ago
exhibit decor wallpapers setup, icons etc
1 Hour Ago
merge from fix_metalplate_icon --> main
1 Hour Ago
Enable read/write for metal plate torso model
2 Hours Ago
Create system to emulate if a 'MoveAllItems' call will pass or fail - ugly as hell Display a message to the user if the drone marketplace is full before attempting to do the transaction
2 Hours Ago
replaced wallpaper tool icon wot i accidently overwrote whoops
3 Hours Ago
merge from main
3 Hours Ago
merge nvg_fix to main
3 Hours Ago
Fix other people's night vision goggles glowing even if they're disabled.
3 Hours Ago
Updated spotlight assets
3 Hours Ago
team_bag_label_fixes -> main
3 Hours Ago
Rewrite team bag labels to just use save/load rather than bothering with RPC Refresh all team bags when someone joins or leaves the team Ensure building priv and hammer are required (this was stomped somewhere)
4 Hours Ago
merge from decor_lighting_dlc
4 Hours Ago
merge from main
4 Hours Ago
Fixed adobe and legacy wall and gate packs appearing twice in the store building skin category
4 Hours Ago
merge from respawn_wet_proposed_fix --> main
4 Hours Ago
merge from decor_lighting_dlc/storepage
4 Hours Ago
Hexagon tiles - Updated textures
4 Hours Ago
merge glass_fix_resourcerefs to main
5 Hours Ago
Addded mannequin to the store decor category
5 Hours Ago
Beanbag seat - Icon update again, and fuzz shader setup update again
5 Hours Ago
set up wallpapers for exhibit decor dlc - still need to do icons
5 Hours Ago
Beanbag seat - Updated icons with new textures
5 Hours Ago
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5 Hours Ago
m249 - updated weapon audio timings
5 Hours Ago
Update related monument prefabs
5 Hours Ago
Fix overlapping metal/glass colliders in shop fronts and security doors.
6 Hours Ago
spas12 - updated 3p anims to have -50 rot y on top spine control - set correct custom spine offset rot y on entity
6 Hours Ago
hierarchy generation actually applies the transforms it gathers (still adds all colliders to the root)
6 Hours Ago
Add small_glass to query vis job runner, only run terrain ignore checks if rays hit terrain, bump max hits to 4.
6 Hours Ago
Chandelier, Electric Table Lamp - Added cinematic 4k textures
Today
Beanbag Seat - Added fuzz shader to the cinematic materials, fixed them a bit and made them the default material for the prefab on this branch
Today
Block spray can reskinning of ceilinglight
Today
Wallpaper - tweaked carpet, added hexagon tiles
Today
Fixed store takeover editor following the localization changes
Today
updated timing of world sks reload weapon anim
Today
PT Boat Updates
Today
Merge from deep_sea
Today
- Move recast code to the rust native project - Rust native local DLL build to test