124,808 Commits over 4,171 Days - 1.25cph!

16 Minutes Ago
- Fix chunk bounds being incorrect - Add option to debug sample the detail mesh height (it seems to not be working)
16 Minutes Ago
Merge from main
28 Minutes Ago
merge from boat_building
29 Minutes Ago
third option on rudder control, bit of debug vis cleanup
32 Minutes Ago
- Multithread in C++ instead of C# as it's simpler to avoid allocs - Make navmesh build not generate any garbage - Add option to sample detail navmesh height - Tick navmesh from ServerMgr instead of letting unity decide
34 Minutes Ago
Fix wall cabinet not showing media
55 Minutes Ago
modular boats building blocks, wood tier art files including textures, materials, models/gibs/colliders
1 Hour Ago
Add parenting trigger to plank so you don't instantly drop off the boat when walking on a plank
1 Hour Ago
Much better avoidance results - higher speed in general
1 Hour Ago
manifest
1 Hour Ago
Desired gas pedal now goes through a processing layer to stop values that would intentionally crash us into obstacles
1 Hour Ago
Fixed server compiler errors
3 Hours Ago
Merge from main
3 Hours Ago
Setup triangle floor block and add to boat building planner.
3 Hours Ago
Added new default texture streaming settings in the Quality Settings
3 Hours Ago
Added a new way to calculate the texture streaming memory budget to prioritize caching efficiency on devices with higher VRAM and to reduce paging on devices with lower VRAM
4 Hours Ago
naval_update -> scientist_boat_ai
4 Hours Ago
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4 Hours Ago
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4 Hours Ago
PT Collision update
4 Hours Ago
v4 explosives entity, hold type and animation updates
5 Hours Ago
Only tick steering update when a player is mounted to the wheel
5 Hours Ago
Optim: UsePlayerUpdateJobs - limit duplicate snapshot check to per-player only Snapshot queues can grow up to 1k per player, so this should reduce the lookup overhead a smidge. Tests: 2p session on Craggy with UsePlayerUpdateJobs 2
5 Hours Ago
merge from indirect_instancing_toggle
5 Hours Ago
Restrict Indirect Instancing ConVars to debug builds only
6 Hours Ago
Add the video for the pack
Today
merge from store-updates-sept2025
Today
Progress
Today
Removed Default Blueprint flag flag from mannequin, preventing it from being made into a blueprint (Now matches other DLC behaviour)
Casino progress
Add support to team bag labels provided you have building priv from a tugboat or shelter
Add support for entity building priv Eg if you have priv on a tugboat or a shelter
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Today
Set dressing supplies barge VERY WIP
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Change it to as attachment - to match the storage containers
Today
move sleeping player collider out of the ground (TENTATIVE), fix waterlevel capsule math with small height values
Moved casino barge to make gaps between barges larger Modified casino layout / removed shipping containers Some modelling progresss on the casino mesh Moved supplies barge and connecting docks and fixed all bridge connections
Today
Fixed an issue with HUDShouldDraw Do not try to load VTF sphere maps for VTF 7.4 Apparently some 7.4 cubemap textures do not have it, from CS:GO probably Alias dz_door to prop_door_rotating Added NPC:ConditionID (Opposite of NPC:ConditionName) Added NPC:IsUnforgettable and NPC:MoveGroundStep ClientsideModel sets collision group to DEBRIS Minor cleanups Fixed clientside prediction breaking hull traces against local player Prevent item_item_crate from spawning certain entities Made Entity:PhysicsInitBox/Sphere set solidity before the physics object * This improves behavior for those functions with ClientsideModel and is consistent with PhysicsInit() Added sequence events to util.GetModelInfo Events table in each of the Sequences tables, each having the following: * Cycle * Event - ID * Name * Type * Options Added effects.TracerSound Remove fallbacks for CSS player models Update DoD:S player model fallbacks
Today
Restore stomped killbees command
Today
Progress backup
Today
Some wip placement checks