145,605 Commits over 4,413 Days - 1.37cph!

Just Now
merge from main
45 Minutes Ago
merge from /unity_6.3.15/ddraw_text_color_fix
45 Minutes Ago
merge from unity_6.3.15/ddraw_text_spacing_fix
45 Minutes Ago
Bugfix(editor): silence UIBlackoutOverlay.Get error when running benchmarks in editor Tests: ran ClothingBenchmark in editor, no longer blasted by errors
49 Minutes Ago
Update: BenchmarkScene - add support to gather simple rendering and animation perf telemetry - ClothingBenchmark uses it for normal standing pass Tests: ran ClothingBenchmark, checked debug output
50 Minutes Ago
Fix compile error (UnityToolbarExtender)
1 Hour Ago
merge from main
2 Hours Ago
exposed pipes art and prefab
2 Hours Ago
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3 Hours Ago
Merge from main Conflicts on powerplant and sphere_tank scenes, chose PlayerMaintainedMonuments version
3 Hours Ago
Post merge fixes
3 Hours Ago
Re-run disable Bake on Scene Load for the cave
3 Hours Ago
merge from terrain_lowering_nms_large_cave Stomp cave scene
3 Hours Ago
merge from heli_crate_train_wagon_fix
3 Hours Ago
merge from industrial_torch_weaponrack_setup
3 Hours Ago
merge from bowless_crossbow
3 Hours Ago
merge from excavator_light_fix
3 Hours Ago
merge from industrial_dlc
3 Hours Ago
merge from main
3 Hours Ago
Merge from indirect_instancing (main)
3 Hours Ago
Merge from main
3 Hours Ago
merge from main
4 Hours Ago
merge from main 152363
4 Hours Ago
Re-ran disable automatic lightmap baking in floating city scenes (this can be overwritten in case of any conflicts in these in the future)
main -> mountable_rollback
Today
Re-enable wind on hemp collectable
Today
Able to name electrical branches. I Implented this in a previous hackweek but that branch was very old and plastic kept crashing when merging main into it. Will continue adding naming to other electrical components where it makes sense. (This is a hackweek project and not currently approved to go in game, just implenting for fun/learning)
Today
Fix elevator radial menu not using correct buttons
Today
Ridable horse
Today
update apartment_complex_monument/prototype
Today
math.sign => math.Sign, && => and
Today
m16a2 textures update
Today
math.sign => math.Sign, && => and
Today
Disable flashlight offsets for viewmodel when using attachments Make vcr_verbose blocked and a cheat + Minor cleanups Fixed potential crashes with stringtables Fix double "scripted_ents library is not a table." warnings Fix couple of compile warnings in tools Fix Linux SRCDS compile error Fixed Lua state corruption Minor cleanups + whitespace cleanups Make loading screen dialog have static height again * Simpler, fixes a few issues, potentially helps that one guy who would "Style around the box" on their loading screen. Minor cleanups Merged Pull Requests * Added env_detail_controller to FGD * Micro optimizations for Thruster effects * Added math.sign * string.ToColor can now accept inputs without alpha channel Swap colors in snd_show, add SV/CL prefix Implement fade time stuff for multiplayer client prop => ragdoll gibs * Also fixes them not being cleaned up on map cleanup Pull Req: Minor changes to prop_effect rendering (Community Contr) Added a safeguard when unable to allocate memory for map lighting
Today
Merged Pull Requests * Added env_detail_controller to FGD * Micro optimizations for Thruster effects * Added math.sign * string.ToColor can now accept inputs without alpha channel Swap colors in snd_show, add SV/CL prefix Implement fade time stuff for multiplayer client prop => ragdoll gibs * Also fixes them not being cleaned up on map cleanup Pull Req: Minor changes to prop_effect rendering (Community Contr) Added a safeguard when unable to allocate memory for map lighting
Today
Collect analytics on what prefabs from the props asset scene are being used so that we can optimize how they are bundled to reduce memory usage and load time
Today
remove extra semicolon
Today
Fixed a very rare bug - if patrol heli crashed on top of an unloadable train wagon, the heli crates would become locked and unlootable
Today
fix g-buffer inconsistency for skin shading between BiRP and RRP
Today
prefab merge fix, will need to redo this
Today
further fixes
Today
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Today
merge from tmp_validatehtmltag_nre_fix
Today
Merge from PlayerRigUpdate2 Keep source on floating city scenes
Today
fixes
Today
Clean up completed todos
Today
darts move ballistically when they dont hit the board
demo_breaking_fix -> main
Fix demos removing certain entities during initial playback Was most apparent with global broadcast entities and would often result in Cargo Ship not being there during playback