135,913 Commits over 4,444 Days - 1.27cph!

11 Minutes Ago
Blocked tin can alarm in the apartment complex monument S2P
37 Minutes Ago
merge from apartment_complext_monument/stove
38 Minutes Ago
Merge from main
40 Minutes Ago
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43 Minutes Ago
Some cleanup, layers etc
44 Minutes Ago
Merge from inventoryidle_animfix
45 Minutes Ago
Another 32bit OSX compile error
48 Minutes Ago
Fixed 32bit OSX compile error (probably)
51 Minutes Ago
Small stove effects
55 Minutes Ago
Small stove entity Some prep work for visual food
57 Minutes Ago
fixed materials on workshopsource metal shop front
56 Minutes Ago
merge from workshopskinnable_metal_shop_front
1 Hour Ago
Improve game server Steamworks error handing * "Unable to load Steam support library" should now tell you why * dedicated server workshop support now does some more failure checks Use new Steamworks API Init func on client that tells us what's wrong Rip out the HL2/Portal demo stuff * It was called some client Steamworks APIs on the game server, and just screw all that in general Fixed instances of SRCDS trying to use clientside Steamworks APIs * Fixes [SAPI FAIL] messages Disable MMX and 3DNow code * MMX was never used but still reported support, 3DNow is obsolete for 10+ years now * 3DNow was also only ever implemented on 32bit Windows builds * Removes r_sse2 concommand as well, no reason to allow disabling it really * Adds enable_fast_math from CS:GO (enabled by default) Splish splash some colors from x86-64 VPC to main * Easier to see what projects changed now
1 Hour Ago
merge from prototype -> apartment_complex_monument
1 Hour Ago
Fix bucket placement finally, so finicky
1 Hour Ago
Filter clan names on the leaderboard
2 Hours Ago
Added stove entity, basically an electric BBQ that starts cooking when theres food to cook. No need for power
2 Hours Ago
Low dismount ddraw duration from 1000s -> 30s - add convar `debugdismountduration` to control how long the ddraw is shown
2 Hours Ago
Implement multi-pass motion blur to match BiRP
2 Hours Ago
Fix motion vector global texture name to match BiRP
2 Hours Ago
Make CopyAttachmentsPass use AddUnsafePass and publish the result as global textures
2 Hours Ago
Merge from clan_bugfixes
2 Hours Ago
Also fix for CheckSphere( Realm )
2 Hours Ago
Fix BaseMountable CheckCapsule( Realm ) check not correctly filtering entities in CLIENT + SERVER mode - will ignore all entities in client mode instead of only skipping server entities
2 Hours Ago
Allow clan members to view score events in the default member role
2 Hours Ago
change how we're tracking viewmodel prev viewproj to not rely on BRP camera component
2 Hours Ago
implement the pass that composes the water motion vector texture with the camera's motion vector texture as we now have a camera motion vector texture in RRP also properly track the prev viewproj for water in RRP
2 Hours Ago
Disable rich text and escape characters in a bunch of places
3 Hours Ago
More helpful error messages for invalid text given as clan name, rank name, and player notes
3 Hours Ago
Add 'raiding enabled' and 'raiding disabled' vitals
3 Hours Ago
Make bucket chair use different mount pose
3 Hours Ago
Fix Player gizmo when sitting on chair not working for rotation
4 Hours Ago
Make the shit bucket in the small apartment mountable - make a new prefab for the chair
4 Hours Ago
Swap the prop in the small apartment
4 Hours Ago
Switch the large apartment fridge from the normal deployable fridge -> apartment specfic one
4 Hours Ago
Fix drink priority being backwards
4 Hours Ago
5 Hours Ago
Add sink water source in small and medium apartments
5 Hours Ago
Allow apartment sinks to show "Drink" first
5 Hours Ago
Add code to show "Drink" as the first menu option instead of "Open"
5 Hours Ago
games minifridge - textures updated - glass material update
5 Hours Ago
Fixed above ground pool being able to be clipped into construction on placement
5 Hours Ago
Add water source to the apartment kitchen sink
5 Hours Ago
Add basement laundry sink and apartment water source prefabs - putting invisible 'water catcher" inside the apartment sinks so you can fill containers or drink from them & the plumbing sucks so it slowly fills
5 Hours Ago
Fix PrefabPreProcess.RemoveChildEntities() throwing an NRE for double nested child entities
5 Hours Ago
Fixed DeployVolumeOBB on the paddling pool - Only use 1 volume rather than 2. 1 volume now covers the base and slightly above the pool to prevent clipping into construction - Added vehicle large to the layers
5 Hours Ago
Tidied up DeployVolumeOBBs and added the Construction layer on the fireplace so the left/right sides cannot clip through walls when placed
5 Hours Ago
merge from prototype -> apartment_complex_monument
5 Hours Ago
Fixed ancient floor spike setup that used 4 spheres for placement checks that had many gaps, allowing you to place spikes over small items. Now using a single box for the check.
5 Hours Ago
Rename bathroom sink to bathroom vanity