158,862 Commits over 4,566 Days - 1.45cph!

11 Minutes Ago
Merge from main
11 Minutes Ago
Merge from main
11 Minutes Ago
Fix main menu not rendering sometimes
13 Minutes Ago
Another order fix/improvement
14 Minutes Ago
Sound occlusion optims: - stop checking every wall between a sound and the camera once one wall muffles it - looping sounds occlusion rays are batched - virtualised sounds (sounds muted by unity) check occlusion every 1s instead of 0.25s Standing outside an average base with 40 looping sounds in range: ~0.65ms -> ~0.05 ms per frame
18 Minutes Ago
Gamepad building hints order optim fix
37 Minutes Ago
Scratch animation re-export at origin
42 Minutes Ago
Pie menu optim
42 Minutes Ago
pt_boat_target_fixes -> main
1 Hour Ago
merge from pipe_mesh_optim
1 Hour Ago
compile fix
1 Hour Ago
Fix bug causing PT boats to sometimes easily give up on targets up to 12 units above sea level. It should've been only 12 units below sea level
1 Hour Ago
Hidden players rank behind every visible one, but can still be picked if nobody is visible
1 Hour Ago
merge from pipe_mesh_optim
1 Hour Ago
anim setup updates
1 Hour Ago
Reapply stomped code changes Hook up petting react animations for cows and sheep Add moo and baa sound events Setup scratch gesture 1st / 3rd person (viewmodel doesnt work yet as it has an offset baked in)
2 Hours Ago
merge from main
2 Hours Ago
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2 Hours Ago
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3 Hours Ago
moved pipe mesh generation to use the MeshData native interfaces, including port of tangent calculation - virtually 0 main-thread cost now, almost all of the work is done on job threads
3 Hours Ago
mag_drop_fixes -> main
3 Hours Ago
- All magazine drops now land on the ground for a little while - Add some random angular velocity to the magazine as its removed. Ensures mags dont land bolt upright
3 Hours Ago
merge from main, stomp branch changes in LivestockAnimal
3 Hours Ago
Add SetVehicleLoad and slightly retune vehicle haptics while I'm at it
3 Hours Ago
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3 Hours Ago
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4 Hours Ago
More specific vehicle seat check for haptics
4 Hours Ago
Rename some cursor/inventory UI options to be more clear. Play pick/drop inventory sounds when using virtual gamepad selection
4 Hours Ago
Swap the rest of the mag drops over to the same system as the glass ak
4 Hours Ago
merge from bone_retarget_optim
4 Hours Ago
Fix lasers being broken in first person
4 Hours Ago
pre-initialize found bones array with the extra bones that have already been moved as part of DoBoneRetargeting to avoid pointlessly recursive searching for them - much more impactful for things like hazmat skins that have a lot of extra bones for skirts - ~0.3ms now for BoneRetarget
5 Hours Ago
fixed missing upkeep component for triangle spiral stairs
5 Hours Ago
Debug overlay only created on demand when gamepad_debug_overlay is true
5 Hours Ago
Remove the cachedPostIK system - its not needed after spine IK has been moved into jobs - Cleanup mag drops
5 Hours Ago
Don't calculate/trigger haptics/rumble if gamepad not current input device
5 Hours Ago
Ignore all pad stick input when not the current input device used for play, fixes potential stick drift causing input for m/k play
5 Hours Ago
russian roulette; - item updated - sitem updated
5 Hours Ago
Fixed item stup for halloween DLC, (halloween lights not being craftable, having different stack size and crafting cost to xmas lights, and alien suit blocking torso instead of legs)
5 Hours Ago
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5 Hours Ago
revert accidental cloth asset change
5 Hours Ago
optim bone retarget, cache the found bones on the first lod's search so following lods can just read the cache directly ~6.5ms -> ~1ms
5 Hours Ago
high stakes pack; - setup sitem for pack and contents - updated skins and localization electronic chessboard; - polished textures - updated prefab - item updated russian roulette; - item updated
5 Hours Ago
Rework gamepad duck-latching so it only touches gamepad logic, fixes potential escape menu not clearing input.
6 Hours Ago
Merge from skim_changes
6 Hours Ago
Increased the arctic biome threshold for refrigeration to 10%, should prevent refrigeration happening in strange places with little specks of invisible arctic
6 Hours Ago
merge from railcolliders_optim
6 Hours Ago
Rail segments now cook their collider mesh in a job instead of on the main thread 5.2ms -> 0.03ms on the main thread per segment
6 Hours Ago
- Add badges to DLC - Show badge on dlc bound items in the character creator - Add crappy sunburn badge
6 Hours Ago
Merge from skim_changes