254,989 Commits over 3,990 Days - 2.66cph!

Just Now
Bugfix: ProfileBinViewer - fix callstack depth calculation - Also replace RadioBoxGroup for threads with a Dropdown - turns out 50 threads radio buttons don't vertically fit my monitor. Who knew. Hoping it's the same issue in the json exporter. Tests: Opened a debug snapshot from official server.
23 Minutes Ago
Move Enemy Rebel to Combine tab, add icon & localization Move ammo localizations to .properties Hammer preview for point_worldtext https://files.facepunch.com/rubat/2025/February21-1113-CrowdedFoxhound.jpg Newline support in point_worldtext Fixed Hammer breaking VMF files if they contain \n in keyvalue values New point_worldtext features Text spacing X/Y, orientation
46 Minutes Ago
viewmodel prefab updates
53 Minutes Ago
slight shift in torch trans y entity position
57 Minutes Ago
add tipalti service
1 Hour Ago
Set IsBuildingBlockedByVehicle and IsBuildingBlockedByEntity cache time
1 Hour Ago
Merge: from main Tests: none, no conflicts
2 Hours Ago
Add warnings for invalid icons in Feed - should be able to track this down now Death messages are in everyone's console Add networkable version of suppressing pickup notices
2 Hours Ago
Up the pitch of the grenade clang sound, lot better
2 Hours Ago
Add trail to thrown hand grenade
3 Hours Ago
merge from main
3 Hours Ago
Missed some fields
3 Hours Ago
IsBuildingBlockedByVehicle merge fix
3 Hours Ago
Merge from app_skip_field
3 Hours Ago
Fix compile (some fields got stomped because these weren't in sync)
3 Hours Ago
- updated upperBodyAimMask (removed eyes/eyelids/jaw/eyetransform) - updated mask meta on anims
3 Hours Ago
added wooden_flooring_a https://files.facepunch.com/jason/1b2111b1/firefox_9cyHSIvkGY.jpg https://sbox.game/facepunch/woodenflooringa blends will come shortly
3 Hours Ago
Merge from fast_debug_draw
3 Hours Ago
merge from main
3 Hours Ago
Sync protobuf changes from Rust, fix entities with IDs bigger than 32bit IDs
3 Hours Ago
Updated Rust+ protos so they are compatible with other protobuf code generators
3 Hours Ago
Merge from /main
3 Hours Ago
Merge from /main
3 Hours Ago
Beeswarm progress.
3 Hours Ago
Beehive texture size / mat setting optimization.
3 Hours Ago
Merge from /main
3 Hours Ago
Change distance fade to fade to black instead of transparent, which was the original DDraw behavior.
3 Hours Ago
Added missing changes to material variant that Unity didn't save for some damned reason.
3 Hours Ago
merge from windmill_height_fix
3 Hours Ago
Compile fix
3 Hours Ago
Adding details to zigg bamboo stair piece
3 Hours Ago
Reduce notification history auto refresh rate Updated protos to handle fields with C# default values being skipped by the Rust server
3 Hours Ago
merge from crafting_update -> aux2
3 Hours Ago
Update manifest
3 Hours Ago
merge from windmill_height_fix
3 Hours Ago
Bugfix: CollectionUtil.SortInplace now correctly sorts - Also renamed these utils as previous names were confusing Tests: ran the old + new unit tests - all pass
3 Hours Ago
Update: Adding unit tests for CollectionUtil Discovered that my SortInplace is borked, so I'll fix it in the next update. Tests: ran the new unit tests
3 Hours Ago
Prefab cleanup, minor optims and stripping client stuff from server
3 Hours Ago
Various cleanups and fixes: - Add InstancedDebugDraw properly to the Main Camera Prefab instead of adding it from code. - Remove FastDebugLine from always included shaders, utilising shader variant stripping. - Add material(s) to ensure line shader is included in builds. - Work around Unity quirk: Can't set shader commands from material property blocks. - Add a define to avoid matrix packing for easily confused GPU drivers. - Clean up shader properties and exposed the actual distance for distance fade. - Expose _Color, _LineWidth, _DistanceFade and _TransformType for potential use without instancing.
4 Hours Ago
merge from cookingv2 -> crafting_update
4 Hours Ago
Fix modifiers being set to zero instead of fully removed - fixes yield bonus going to zero once digestion effect expired
4 Hours Ago
Imported Bee Grenade World Model Updated Bee Grenade View Model
4 Hours Ago
updated rust player mask (removed eyes/eyelids/jaw/eyetransform)
4 Hours Ago
Hornet gun tweaks (fire rate 0.15 -> 0.35), can hold left mouse to fire, turbo mode (0.15 -> 0.2)
4 Hours Ago
Updated and Imporved Bee Grenade Textures
4 Hours Ago
Replace Time.Now usage with GameManager.TimeSinceStartup Stashed because this doesn't work, it's a GameObjectSystem and you can't sync stuff - Needs more thought whether or not this is a good direction or not
4 Hours Ago
use a transform parameter to define the local bounds for clamping the wire position to, avoids issues with bounds being initialized differently with different door states
4 Hours Ago
Doubled footstep volume as a first step, let's see how that sounds next test
4 Hours Ago
Code cleanup
4 Hours Ago
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