202,599 Commits over 4,171 Days - 2.02cph!
Make sure to reset ceiling light joints after a entering network range
mannequin updates
- updated all poses to have same hip height, widened stance
- tweaked spawn point to remove floating feet
- renamed altPose to idlePose
merge from mil_tunnel_terrain_ignore_fix3
merge from decor_lighting_dlc/storepage
Added wall cabinet to the storage category
Updated pack description
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Fix any extra issues with auth (should've been using CanBuild)
merge from gutting_stacksize_fix
merge from tool_storage_phrase
merge from spas12_vm_ironsights
merge from homing_gesture_fix
merge from Ak_Missing_dryfire_sounds
merge from store_double_fix
merge from decor_lighting_dlc/fluorescentlight_skin
linked up beanbag chair skinnables to exhibit decor sitem, changed description on exhbit decor sitem as it was using the jungle packs'
Merge from foliage_displacement_improvements
Adjust circle displacement output to make displacement animation less linear
try/catch our save method
Preserve scale from blackjack screen prefabs so they don't spawn in huge
Ensure labels work for offline members as well (of course they should)
Switch the deep sea island test prefab to only network to deep sea
Keep the `globalBroadcast` bool the same instead of switching to a "SpecialNetworkGroup" bool, instead make the enum "GlobalNetworkBehavior"
- switch between 3 network groups (global, main island, deep sea) based on the enum
- add the correct network group to subscriptions based on the bounds of the network group you are part of
- re-add tooltip to `globalBroadcast` we removed
Ensure team member name is valid before trying to load it
Add multiple global network groups
- entire server
- main island only
- deep sea only
Set global network group ids as constants
Create enum to represent different types of global network groups
Add enum to BaseEnitty (but keep globalBroadcast bool)
merge from decor_lighting_dlc/storepage
Cherrypick
129636, went to the wrong branch
Minor cleanup
64bit compile fixes
Prevent misleading "X used to create wrong class type" warning
Happened at edict limit when spawning gibs
Give prop_active_gib* descriptions and more sane values
* 100 active gibs should be plenty (was 999999)
Fixed server crashes when trying to spawn gibs at edict limit
Try to prevent HL1 gibs from falling out of the world
Try to add a better crash message when getting vertex size 0
Remove temp changes from sv_ents_write
update deep_sea/networking
Medical bay progress
Tent tarp fixes
Additional 3.5m tall tarp
Enabled GPU instancing on a bunch of materials
merge from decor_lighting_dlc
better fluorescent light icons
exhibit decor wallpapers setup, icons etc
merge from fix_metalplate_icon --> main
Enable read/write for metal plate torso model