130,460 Commits over 4,232 Days - 1.28cph!

48 Minutes Ago
Ghost ships now show a map marker Fixed rotation of deep sea island icons
1 Hour Ago
Merge from floating_cities
1 Hour Ago
S2P all FC's + HLOD
1 Hour Ago
Fixed some missing farm access dialogue
2 Hours Ago
Missing file
3 Hours Ago
Disable the disco ball light emitters entirely with a tight LOD range, saves around 200k triangles, 300 shadow casters and a few hundred batches
3 Hours Ago
Merge from parent
3 Hours Ago
HLOD will no longer modify LODComponents at runtime that are controlled by culling volumes These two systems were fighting for ownership of components which was resulting in some objects that should be culled being displayed, this would occur inconsistently as the HLOD staggers it's work over multiple frames but the culling volume is instant This commit doesn't actually fix the issue on prefabs, will require S2P and regeneration of HLODs on floating cities (and possibly other monuments)
4 Hours Ago
Merge from hackweek_boxsorting (last UI pass)
4 Hours Ago
Merge from box_sorting_ui
5 Hours Ago
Merge from main
6 Hours Ago
Merge from main Automatically resolved conflicts in flare.weapon, planner.prefab, chainsaw.entity, HeldEntity.cs, PlayerModel.cs
Today
Fix bot_exec no longer working in builds
Today
minifridge progress lods texture and material wip .deployed/corpse/icon/item prefabs basic setup
Today
fixcars command now fills the rockets continer with incen, flares and HV's.
Yesterday
Editor tool to copy paste terrain sections around
Yesterday
Fixed remaining spinners.
2 Days Ago
Make certain NPCs appear in killfeed * Helicopter, Combine Ceiling Turret and Camera and Antlion Grub Fix inverted null check from yesterday Fixed regression with clientside entity removal
2 Days Ago
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2 Days Ago
Birthday hat icon updated and prefab adjustment, ran icon manifest
2 Days Ago
Clean: post-submit feedback - rename entity_prefabId field to entity_prefab_id - rename AddShortEntity to AddShortEntityField More consistent with other examples Tests: compiles in editor
2 Days Ago
Merge: from analytics_entity_createdestroy - minor code clean Tests: editor compiles
2 Days Ago
merge from helicopter_flare_balance_pass -> main
2 Days Ago
burlap gloves repose
2 Days Ago
Merge: from analytics_entity_createdestroy - we now collect entity spawn and destroy events once the server has started up (part of `gameplay_analytics` servervar) Tests: observed logs of analytics in CLIENT+SERVER editor
2 Days Ago
Merge: from main
2 Days Ago
Clean: fix formatting in Analytics.Azure.cs Most of file was offset with 2 tabs. Sorry to anyone who has conflicting changes in same file (hopefully no-one) Tests: editor compiles
2 Days Ago
Added front controllers
2 Days Ago
Update: Analytics - track all entity spawn/destroy events after server initializes - change the format of these events to only send vital data - HackableLockedCrate no longer has it's own EntityCreated event Tests: logged analytics on Craggy - saw events being appended after server initialized
2 Days Ago
minor tweaks
2 Days Ago
creating flashlght refresh vm anims
2 Days Ago
Head animation system for turrets Reloading turret starts head anim Crappy test animation
2 Days Ago
merge from rpg_storepage
2 Days Ago
Close button stays in front of the skin viewer Fixes
2 Days Ago
skinnable asset file for tactical gloves
2 Days Ago
Adding new sitting animations for v4 update
2 Days Ago
Added skin viewer in the RPG store page
2 Days Ago
Fixing spinner light fixtures that got broken by shader modifications, part 1
2 Days Ago
Missing files
2 Days Ago
More leg fixes
3 Days Ago
Fixing offset in cake candle hat rig
3 Days Ago
birthday hat wearable prefab setup
3 Days Ago
Disable leg animator to stop hand IKs going crazy
3 Days Ago
Fix broken animations on players/NPCs when taken from a pool.
3 Days Ago
Added more ladders in the spots (FC1/FC2) suggested by QA
3 Days Ago
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3 Days Ago
Correctly estimate the right prediction time (wasn't taking timeline difference into consideration)
3 Days Ago
Updated material Tactical Gloves
3 Days Ago
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3 Days Ago
Enable arms on both turret seats