161,841 Commits over 4,597 Days - 1.47cph!

51 Minutes Ago
Empty input boxes one at a time, nearest the conveyor first
51 Minutes Ago
Keep min & max filter per entity (furnaces) and per block of sequential filling (chests)
51 Minutes Ago
Split storage entities into blocks of splitting (furnaces) and blocks of sequential filling (chests)
1 Hour Ago
Merge from foliage_shadows_optim
1 Hour Ago
Allow thrown pies to be eaten in the air
3 Hours Ago
Font specimen and component specimen pages
3 Hours Ago
Search bar component
3 Hours Ago
Toggle tweaks
3 Hours Ago
Better button preview content
3 Hours Ago
Button component
3 Hours Ago
Toggle component
3 Hours Ago
Scrollbar component
3 Hours Ago
Panel can specify a parent they need to be previewed in
3 Hours Ago
Preview window can play sounds in animations
Jen
5 Hours Ago
Fixed nail gun rotation
5 Hours Ago
Make the television a proper placeable item
5 Hours Ago
Add the built RustVideo plugin for 64-bit Windows
5 Hours Ago
Encode video camera recordings with VP8
5 Hours Ago
Play video tapes through Unity's video player
5 Hours Ago
Store video tapes as VP8 frames behind a format header
5 Hours Ago
Record video at 30 frames a second
5 Hours Ago
Fit the television picture to its glass
5 Hours Ago
Add video tape tests
5 Hours Ago
Add generated code and strings for the video camera, tape and television
5 Hours Ago
Add television that plays a video tape
5 Hours Ago
Add video camera that records on to a video tape
5 Hours Ago
Add video tape item that stores a recording
5 Hours Ago
Only stop doors at walls and foundations
5 Hours Ago
Resave wall and foundation prefabs
5 Hours Ago
Show seamless neighbor islands as terrain HLODs
5 Hours Ago
Add terrain HLOD
5 Hours Ago
Commit transferred entities to SQLite on the transfer thread instead of waiting for main thread
5 Hours Ago
Prevent server from sending delete message to client after transferring
5 Hours Ago
Put items into partial stacks before using empty slots in the first box
5 Hours Ago
Add tests for a box in front of furnaces & test for nearly full box
5 Hours Ago
Fix stack of 20 aks instead of 20x aks
5 Hours Ago
Record each conveyor movement so we can visualize the movements of the industrial system step by step
6 Hours Ago
Merge branch 'main' into water_light_sources
Jen
Today
Bake missing sprite import metadata (first Unity import on fresh git clone)
Today
Added some noise and speed variance to pfx and wall/floor effects * https://files.facepunch.com/jarryd-campi/2026/November/Unity_PzCYQtMcz1.mp4
Today
Lower rain drop collisions to low quality, just use the rain collision grid we made yesterday (saves CPU time)
Today
Rain drops pick up lighting around them * https://files.facepunch.com/jarryd-campi/2026/November/Unity_dwa0rv3Zt0.mp4 https://files.facepunch.com/jarryd-campi/2026/November/Unity_Hf2pPVSJgl.mp4
Today
Make the rain particles themselves a bit longer and more visible
Jen
Today
Ability to pull latest skins was connected to plastic so this just connects it to github
Today
Skip the boot when reopening a station within 3 minutes
Today
Sit down straight into the last viewed camera
Today
Restyle computer station camera menu
Today
Add Cobalt boot sequence to the computer station
Today
Resave computer station menu prefabs