139,957 Commits over 4,505 Days - 1.29cph!

30 Minutes Ago
Added extra check
43 Minutes Ago
Always log render graph exceptions
55 Minutes Ago
fixing collision issues
60 Minutes Ago
Change powerline power output to be based on the percentage of inserted fuses rather than defined by the current power stage Maximum power (all fuses inserted) controlled by convar powergrid.powerlineMaxPowerOutput
1 Hour Ago
merge from airfield_maintainable_features
1 Hour Ago
apply prefab changes with S2P Airfield
1 Hour Ago
adjust door manipulator to connect to powergrid indicator wires
1 Hour Ago
exported/added 3p NW.NE,SE,SW swim anims to player animation controller blend tree
1 Hour Ago
fixed incorrect transform for world model outline on hide_shirt and hide_skirt
1 Hour Ago
merge from PlayerMaintainedMonuments
1 Hour Ago
Fix pool balls being missing on some clients that come back into range
1 Hour Ago
Flare 3p anim update and event change on vm throw
1 Hour Ago
merge from storepage_aug26 #2
1 Hour Ago
merge from storepage_aug26
1 Hour Ago
Add in missing null check in InspectUids Updated protobuf codegen executables
1 Hour Ago
Fixed grey backgrounds in builds
1 Hour Ago
set layer to World
2 Hours Ago
added 30 degree tunnel part made train spawn area go in opposite direction + attached new parts to tunnels
2 Hours Ago
setup proper world models for: small rechargable battery, smart alarm, RF Receiver, RF Broadcaster, RF Aerial and storage monitor custom mesh for aerial, collapsed.
2 Hours Ago
Added admin-only `global.perf_disable_gc_notif` ConVar for media which disables the perf text showing emergency GC collections
2 Hours Ago
Bind dummy buffers when not using RRP to avoid Unity skipping draw calls due to unbound buffers
3 Hours Ago
Removing bullet joints from glass ak rig
3 Hours Ago
Add ProfilerMarkers to all built-in RRP passes
3 Hours Ago
Fix
3 Hours Ago
merge from main
3 Hours Ago
all 3 single weapon racks + standing weapon rack now uses their own world model instead of a burlap sack.
3 Hours Ago
merge from game_pack_dlc - updated bar games pack steam icon with final art
3 Hours Ago
pooltable_dismount_kill_fix -> main
3 Hours Ago
updated bar games pack steam icon
3 Hours Ago
Add a ProfilerMarker to every custom RustRenderPass
3 Hours Ago
Merge from parent, including post merge fixes.
3 Hours Ago
Merge from /industrial_generator_audio_fix
3 Hours Ago
Single 50cal viewmodel animations
4 Hours Ago
Fixed audio attenuation curves for the industrial large generators
4 Hours Ago
small spike trap now uses world model instead of burlap sack
4 Hours Ago
Merge from PlayerMaintainedMonuments
4 Hours Ago
Merge from PlayerMaintainedMonuments
4 Hours Ago
Merge from PlayerMaintainedMonuments
4 Hours Ago
Merge from main
4 Hours Ago
Merge from powergrid/fuse_swap
4 Hours Ago
Merge from powergrid/fuse_deterioration
5 Hours Ago
landmine now uses a proper worldmodel instead of burlap sack hooked .item up.
5 Hours Ago
added worldmodels for floor spikes trap and tin can alarm hooked up .worldmodel to .item for each. now drop instead of using burlap sacks.
5 Hours Ago
Heavy fuse deterioration changes: - All inserted fuses deteriorate per tick rather than just the oldest - Fuses below 30% condition deteriorate faster - If no fuses are below 30%, then the weakest fuse deteriorates faster Adjustable by convars
Rin
5 Hours Ago
merge from sculpture_default_invis_fix
Rin
5 Hours Ago
merge from sculptures
Rin
5 Hours Ago
merge from game_room_dlc
6 Hours Ago
Fixed a floating wire in power plant Powerplant S2P
6 Hours Ago
renamed folders to remove artist names from name conventions, reorganised to separate randomised rooms into own folder structure
6 Hours Ago
prevernt breaking down stone sculpture