157,112 Commits over 4,536 Days - 1.44cph!

15 Minutes Ago
Merge: from main
31 Minutes Ago
Continued WIP on the server room (random rooms) - still WIP, needs pipe and decal pass, and some UV cleanup on ceiling from where I was lookdeving
1 Hour Ago
Adjust timings for clear_holdtype events on 3p grenade anims
1 Hour Ago
Merge from render_pipeline_testing
1 Hour Ago
Merge from rrp_prop_rendering
1 Hour Ago
Add new animation susbystems for Grenade and HeldEntity. HeldEntity subsystems supports animations for picking up and dropping other items whilst holding the entity. Grenade subsystem inherits from HeldEntity Convert F1 Grenade to use Grenade subsystem
1 Hour Ago
merge from critter_animals
1 Hour Ago
improve frog hopping ends using distance syncvar, to stop the final hop when not necessary
1 Hour Ago
Part2
1 Hour Ago
Part3
1 Hour Ago
More LOD texture optimizations
1 Hour Ago
Loading the icon renderer asset via resources when needed and updated the IconOutline render pass to the new raster pass API
1 Hour Ago
merge from main -> base_occlusion
1 Hour Ago
Added a custom renderer for the prop renderer and a renderer feature for the icon outline effect
1 Hour Ago
1 Hour Ago
add singular crab prefab (mostly for media capturing)
2 Hours Ago
- eye centre fix
2 Hours Ago
merge from critter_animals
2 Hours Ago
fix crabs LOD add physics materials to critters exclude player movement and player (server) from collision layers so critters dont move players around
3 Hours Ago
Add stir lock convar
3 Hours Ago
Better colliders
3 Hours Ago
Re-export tests after merge from main
3 Hours Ago
Part2
3 Hours Ago
Part3
3 Hours Ago
LOD texture optimizations Rebaked some LOD textures and adjusted LOD distnaces
3 Hours Ago
medium train station update adding signal light which are off adding large ac with moveable fan blades
3 Hours Ago
Fixed LODs on gate and fence
3 Hours Ago
Update: make StoreFlashlightReveal support dynamic refs and httpimage - OverlayPage now controls flashlight reveal - ran update image urls Tests: opened glowing wallpaper page, works with blur hashes and fallback loads, but doesn't look exactly as before
3 Hours Ago
biofuel_generator -> main
3 Hours Ago
biofuel_generator -> main
3 Hours Ago
Merrge from main (need to regen test list, not done yet)
3 Hours Ago
merge from automated_testing
3 Hours Ago
Test framework cleanup following livestock merge
3 Hours Ago
Compile errors
3 Hours Ago
merge from main
4 Hours Ago
Commit the sheep blendshapes instead of everyone having to regenerate and cache them on asset import
4 Hours Ago
Bugfix(editor): StoreBundleTool - update stale blurhashes when using an already uploaded image Tests: ran Update Image Urls for a prefab where I setup some new fields
4 Hours Ago
merge from JellyfishShader_edit
4 Hours Ago
main -> biofuel_generator
4 Hours Ago
Fixed topper materials
4 Hours Ago
merge from Livestock_animals
4 Hours Ago
Fixed GIBs for fence and fence gate, removed crazy offset in fence prefab
4 Hours Ago
Lods gibs and col
4 Hours Ago
Pie topper entity and viewmodel hook up Fixed rich mutton pie name
5 Hours Ago
Updated Nailgun World Model and Viewmodel to include magazine follower
5 Hours Ago
merge from main
5 Hours Ago
Fix demoui2 scenes not saving
5 Hours Ago
throwable_prediction_fixes -> main
5 Hours Ago
- Fix beancan throw looking a little wonky - Fix molotov not showing gibs on hit
5 Hours Ago
Update: HttpImage now calls OnLoad callback with resulting texture/sprite Needed for upcoming flashlight effect Tests: naveigated through store