137,555 Commits over 4,474 Days - 1.28cph!

23 Minutes Ago
merge from oldconsole_purge
23 Minutes Ago
More unused code
29 Minutes Ago
Manifest update and collision for lockers damage stages
32 Minutes Ago
Remove more old unused code Removed legacy_erroroverlay
33 Minutes Ago
Fix safety delay not working with a potential range
36 Minutes Ago
Fixed the satellite prefab path for test commands
37 Minutes Ago
Enable saving on Satellite.entity again
40 Minutes Ago
Fix potential issue with satellite being destroyed before impact leading to bricked flow. Should never happen, but worth covering.
49 Minutes Ago
Clean: minor refactor - remove dead prop - wrap unparentTime in prep for moving to it's own state array Tests: compiles
54 Minutes Ago
Manifest update
57 Minutes Ago
Monument blocker stacked lockers - stage 1 to 3 plus gibs, plus prelim entity setup. Material is placeholder test, will be replaced w/ retexture
59 Minutes Ago
Bugfix(tests): use passed in array instead of global static when checking overlap with player Same bug as before but on a batched path - guess I was sleep deprived yesterday. Tests: ran all AH perf and unit tests - they pass
1 Hour Ago
Bugfix(tests): use correct array when checking overlap with other player Fixes PerfIsFlying tests, gotta fix the batched now Tests: ran perf + unit tests
1 Hour Ago
Fixed crash when closing dev tools
1 Hour Ago
Move cathode volume component into project
1 Hour Ago
Clean: move noclip state from BasePlayer to AntiHack.PlayerNoclipState Tests: ran all AH tests, unit tests pass but perf tests fail (for flying checks, will fix next)
1 Hour Ago
Assigned material to halloween costume
1 Hour Ago
Fixing import warnings for haloween costume
1 Hour Ago
Added an extra check to the NightLightRenderPass to skip it if there are still issues with it
1 Hour Ago
merge from smallbackpack
1 Hour Ago
Added the lens dirtiness volume component
1 Hour Ago
Fixed downloadable backpack workshop model
1 Hour Ago
Cathode renderer feature Setup cctv, cctv_manpad, and attackhelicam RRP volumes and overlays
1 Hour Ago
Trying new impact detection method out
1 Hour Ago
Add debug drawing for impact
1 Hour Ago
Prevented the night light volume component from being null in a build
2 Hours Ago
Submitting alien costume with new mat names
2 Hours Ago
merge from main
2 Hours Ago
Removed old EngineUI prefab
2 Hours Ago
Yeeted and moved more stuff
2 Hours Ago
Clean: move IsNoClipping code to unit tests Tests: compiles
3 Hours Ago
Moved the supermarket freezer in a more logical position, more space all around. Supermarket S2P
3 Hours Ago
Removed old console code and prefabs
4 Hours Ago
First pass on cow prefab Basic FSM with idle and roam
5 Hours Ago
Merge from main
5 Hours Ago
Added debug.emptytankermodule and debug.filltankermodule commands
6 Hours Ago
Added some help to the water catcher panel
Today
Adjusted unlock behaviour for crude to only allow removal while the tanker is on a car lift
Today
Fixed an infinite GUILayout issue when inspecting modular vehicles Crude oil pump now requires powergrid to be active (level 1 for now) Adjusted rates, spawn less per tick but much faster ticks
Obfuscation fix
Today
Created a new GenericMountableAnimationSubSystem Designed for mountables that just use a single clip (ie. most of them) Plays a given clip on a loop and swaps avatar mask to lower body only when a player equips an item Updated chair_animtest to demo behaviour
main -> game_room_dlc
Compile fix
Today
Merge from satellite_crash, fixing static control computer not being mountable at launch site.
Today
Merge from playermaintainedmonuments
Today
Remove logging now.
Increase movement speed
Today
Merge from monument_cc_logging
Today
Remove control seeat from launch site s2p
Revert rolling changes Reduce stop threshold