161,492 Commits over 4,597 Days - 1.46cph!

12 Minutes Ago
Uzi: stock always folded when holstered, unfolds on deploy - new w_uzi deploy_stock anim with the stock unfold, hooked up in w_uzi controller - 3p deploy_stock updated to match the viewmodel unfold - Uzi.cs: holstered world model always shows the stock folded (visual only, still in rifle mode) - updated 3p aniims to match correct bolt position, fix out of sync issues
23 Minutes Ago
Door.SetSwingDynamic NRE guards
1 Hour Ago
merge from f1items_nre_fix
1 Hour Ago
merge from gamepad_focus_nre
1 Hour Ago
merge from get_networklodcell_fix
1 Hour Ago
merge from drop_bind_fix
1 Hour Ago
merge from pickupnotice_nre_fix
1 Hour Ago
merge from LightHouse_Cratefix2
1 Hour Ago
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1 Hour Ago
merge from bird_critters
1 Hour Ago
merge from melee_nre_fix
1 Hour Ago
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1 Hour Ago
merge from distanceflaregammafix
1 Hour Ago
merge from laserstretching_fix
1 Hour Ago
merge from npcencountertimer_fix
1 Hour Ago
merge from nameplates_maxnameplates_hotfix
1 Hour Ago
merge from netread_nre_fix
1 Hour Ago
Merge fix
3 Hours Ago
Fixed CAI_BaseNPC::IsPlayerAlly in multiplayer * Fixes Alyx not picking up shotgun in multiplayer in a scripted scene on ep1_c17_02a Potential crash fixes & cleanups More potential crash fixes & cleanups with various entities Final set of entity related fixes for now Remove some unused C_Team related stuff Try to prevent more matproxy related crashes
1 Hour Ago
- New AttachmentMountScale component: client-only, resets parented mods to localScale 1 so they inherit the mount's scale - Entity parenting uses worldPositionStays, which counter-scales mods and cancelled or skewed any mount scale in 3p - Added to uzi.entity.prefab flashlight.attachment and barrel mounts, scales tuned for the uzi
1 Hour Ago
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2 Hours Ago
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3 Hours Ago
NPC phone calls ignore the MaxConcurrentCalls cap
4 Hours Ago
fix NPCEncounterTimer error
4 Hours Ago
fix vclouds "kernel not set" error sometimes showing up
5 Hours Ago
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5 Hours Ago
OnClothingItemContentsChanged no longer calls OnClothingChanged Looks like it was doing this for recalculating protection from armour inserts, but this only needs to call SV_ClothingChanged Fixes a bug where items moved to/from slot 7 of a backpack were being treated as equipping/unequipping a backpack. Also removes some redundant inventory server updates on every item moved to/from a piece of clothing
6 Hours Ago
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6 Hours Ago
Contact list note saving fix
6 Hours Ago
some setting up lever action rifle anims/anim controller
6 Hours Ago
Fix demo name overflowing when its 16 characters or more.
6 Hours Ago
Updated softcore modal to match the recent softcore changes
6 Hours Ago
Fix demo export being clamped at 240fps, fix demo timescale stuttering at values below 0.2
6 Hours Ago
Fix sorting order for demoui2 being under community ui
Force coast runs to work properly. Force the group comes in close and drives along the shore in formation a couple times during the event
Today
Accompanying code changes to ensure the new rail gravel meshes are still placed with the pivot on the rail line so the extended mesh goes into the terrain
Today
Fixed supply drop on Primitive game mode not having blueprint pages
Today
Removed reference to deplkoyable corpses from softcore Information panel since it was removed
Today
Changed train track procgen material to be opaque to get more UV space out of the gravel part (don't need visual blend on the gravel skirt now as it should always be well under terrain)
Today
Fixed the new DistanceFlareRenderer converting already linear space HDR as if it was Gamma. Fixes blown out distance flares.
Today
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Today
Update: replicate AssetSceneManifest from current asset scene states when building ContentDir Temp version to avoid constant asset scene rebuilds while iterating Tests: none
Today
Update(editor): expose "Use ContentDir" toggle Tests: toggled on/off, used the path override
Today
Update: pipe AssetSceneManager's scene un-/load requests back to FileSystem Allows ContentDir to load via LoadableSceneId Tests: none
Today
Merge from main. Conflicts on train tunnel double switch and single corner, accepted main version so needs redoing locally with any changes
Today
Bugfix(editor): update unity version check for 6.7 Tests: script recompile - no more errors
Today
Update: separate out AssetScene logic from AssetBundleBackend - plug it into ContentDirBackend as well Simplifies integration into ContentDirBackend Tests: none
Today
merge from main
Today
merge from main
Fix PT Boat Turret viewmodels not showing empty magazines when totally empty