255,295 Commits over 3,990 Days - 2.67cph!
removed copied model from world model prefab
set up viewmodel renderer - all working now but set to off until final model delivery
copyto now correctly recreates and copies armor slots and inserts for belt items too (mostly to stop the NRE)
adjustments, fix server compile errors
Update: ServerDemoPlayer - switch to control error reporting
Tried the demo from staging, the error spam is too much and not super helpful, so adding a toggle to disable it.
Tests: Played back the staging demo
player dash cloud
enemy clouds spawn multiple particles
bullet impact particle
impact particle size based on dmg
gibs
Created GamePackageControlWidget, used for Parent Game/Target Game/Supported Games properties. Resolves Facepunch/sbox-issues#7515
Remove eat sound effect from pie items and move to animation event.
fixed cooking workbench smoothing on cooker.
Potential fix for AIs sometimes suddenly zooming very fast
initial entity,worldmodel and deployed prefab setup with correct worldmodel
jar scaled up to 1.3, open hands layer set to 1
merge from crafting_update -> aux2
merge from cookingv2 -> crafting_update
Apply a bit of force to physics objects when shooting them
merge from fix_multiple_effect_expiry -> cookingv2
Improve tiger leap fidelity
Merge from amd_dlss_crash
Remove the disabled fog component from sweeper
Implement PlayerController.UseLookControls. Resolves Facepunch/sbox-issues#7715
Make Subgraph node Priority consistent with Material Editor Priority. Resolves Facepunch/sbox-issues#7706
Fix modifier removal not working when multiple effects of the same type are active
Simplified the code for processing the data and log path strings
Minor Sweeper project updates, cleans up the hierarchy and makes things more obvious/easy to navigate.
Fixed charge station NREs
merge from crafting_update -> aux2
merge cookingv2 -> crafting_update
merge fix_fridge_io_arrow -> cookingv2
Fix fridge not showing IO arrow
- enable main power slot
- set IO arrow direction
Optim: Avoid handling null cases in a batch with only non-null values
- Also updated the test to spawn entities, since now it's a requirement for the func.
This removes the need to juggle data to setup batch operations. Should save a bit of time.
Tests: Ran the updated unit tests
fix and recompile cable_reel_01
electrical enclosures - added tint masks
https://files.facepunch.com/jason/1b2411b1/sbox-dev_4nnX2xBEjM.jpg
Updated Bee Grenade Worldmodel FBX and Bee Grenade Worldmodel Material
Removed collider from Tripmine world model, resolves #160
Applied IsArmor flag to all armor slot container mods.
Fixed crossbow pickup worldmodel network mode being set to Never
MP5 uses a separate shoot delay, resolves #166
Up the 40mm grenade ammo pickup respawn time (5s -> 30s)
Crowbar: Swing delay is contextual, remove subsequent swing damage modifier
Fix for more consistent item swapping
Removed unused Bee Grenade Glass AO Map
Merge from hopper (new instance of human gib files)
Gluon gun: Take 2 ammo per tick, increased tick damage (7.5 -> 12.5)
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Added CameraComponent.FovAxis, can choose between `Horizontal` or `Vertical`. Field of View properties are hidden when Orthographic is true. Related to #1822