155,584 Commits over 4,536 Days - 1.43cph!

20 Minutes Ago
Add temporary tool for solving animal animation speeds exactly to match motion so there's no foot sliding Updated all critter animators and speeds with new values to better match each other
22 Minutes Ago
- Desaturate unselected slots - Fix dust not showing
39 Minutes Ago
Created Cow Meat Cooked, Raw and Spoiled Icon Created Lamb Meat Cooked, Raw and Spoiled Icon Hooked Up New Icons
50 Minutes Ago
merge from locomotive_bell_fix
50 Minutes Ago
Delete the now unused physics material
53 Minutes Ago
Fix the locomotive bell sound being clientside only, now other players can hear it
53 Minutes Ago
Fixed reverb in the lighthouse being heard outdoors near the ladder, S2P lighthouse
58 Minutes Ago
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Rin
59 Minutes Ago
Construction sockets Relaxed prevent building volumes for easier deployment
1 Hour Ago
Merge from render_pipeline_testing
1 Hour Ago
Merge from main
1 Hour Ago
Updated Lamb and Sheep Prefab to give Lamb Meat when harvested
1 Hour Ago
Merge from playerboat_wheel_codelock_change
1 Hour Ago
Added an option to change the steering wheel code lock for player boats
1 Hour Ago
Added Lamb Meat Model and Textures Setup Lamb Cooked, Raw and Spoiled Meat Materials Setup Lamb Cooked, Raw and Spoiled Prefabs Updated Lamb Meat item names and descriptions
1 Hour Ago
Merge glass AR motion blur fix
1 Hour Ago
Rebuild dll (will still need linux and mac built before we deploy, only windows for now)
1 Hour Ago
Keep the current slot icon rendered until its replacement is ready - Stops flip flopping between empty and full
2 Hours Ago
Updated fur shader to use the standard shading model, fixes broken specular path, broken fresnel, simplifies fur parameters.
2 Hours Ago
- UI tweaks
2 Hours Ago
Subtract the subtraction that nuked the navmesh doors
2 Hours Ago
- Reduced the thumbnail stage from 523 objects to 21 - Spread thumbnail work across frames - Stopped thumbnails forcing unrelated textures into full detail Overall reduction from 300 ish ms to 80ms
3 Hours Ago
Airfield and Harbor 1 loot rooms
3 Hours Ago
Merge from main (need to subtract navmesh doors deletion after + dll rebuild)
3 Hours Ago
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3 Hours Ago
Updated cow, bull and calf with new uv set and LODs.
3 Hours Ago
Add support for initiating NPC conversations over telephones
3 Hours Ago
Force a depth clear before rendering the GBuffer renderer list
3 Hours Ago
Texture Update Bradley flatbed
3 Hours Ago
Merge from directional_armour_changes
3 Hours Ago
Fix a save/load bug I found at the same time
4 Hours Ago
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4 Hours Ago
Fix cows healing when roaming, instead of when needs are met, causing walled in cows to do well
4 Hours Ago
Updated Cow, Bull, Calf Corpse Prefab to give Raw Cow Meat when harvested
4 Hours Ago
Update Cow meat item names and descriptions
4 Hours Ago
merge from misc_error_cleanup
4 Hours Ago
Manifest Update
4 Hours Ago
Improve warning when unable to connect to a radio station url instead of erroring RidableHorse.prefab
4 Hours Ago
Added Cow Meat Model and Textures Setup Cow Cooked, Raw and Spoiled Meat Materials Setup Cow Cooked, Raw and Spoiled Prefabs
5 Hours Ago
Updated Big Cat Meat Spoiled Material so it as showing the spoiled effect
5 Hours Ago
Remove "standard vis test" debug log when bradley targets non-players
5 Hours Ago
merge from main
5 Hours Ago
Fix "calling kill but already destroyed" warnings when cargo ship drives through junkpiles
5 Hours Ago
Add a pool attribute, fix some formatting
5 Hours Ago
Add editor tool to generate box colliders from DCC reference meshes Artists can build box collision in their preferred DCC, export an FBX, place it under the prefab’s collision object, then right-click to convert its boxes into individual BoxColliders. Object-name suffixes assign physics materials, e.g. _wood selects Wood, and are omitted from generated child names. Rotated boxes receive separate child GameObjects to preserve their orientation. Supports safe regeneration, Undo/Redo and automatic removal of the reference instance after conversion
5 Hours Ago
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5 Hours Ago
Applying shelved heli/hav direction based armour changes
5 Hours Ago
Brackets for pipes (room c)
5 Hours Ago
merge from main
5 Hours Ago
Fixed stag not responding to ai select/move commands