159,530 Commits over 4,566 Days - 1.46cph!

1 Hour Ago
Somewhat experimental optimisation pass: Tattoo textures are compressed and generate mipmaps. Reduces a tattooed player's cost from +8.4mb in ram and +8.4mb in vram to +2mb (just in vram) compared to non-tattooed players
1 Hour Ago
Merge from orbitcam_scrollwheel_hog
1 Hour Ago
Zooming with scroll wheel whilst using the 3p orbit cam (holding alt in 3p) now consumes all scroll wheel input Stops inventory hotbar from being cycled whilst zooming the camera
1 Hour Ago
Setup 3p attach anims Beancan, bee, smoke, supply signal and flashbang now use the grenade animation subsystem
2 Hours Ago
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3 Hours Ago
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3 Hours Ago
Fix attached grenades having a delay until becoming visible Attached grenades are visible once a "attach_reveal" viewmodel anim event fires If the event happens before the actual grenade is spawned, show a predicted attached grenade until the real one spawns If the actual grenade is spawned before the event, hide the actual grenade until we get that event
3 Hours Ago
ToGL can now build using GCC14 * I pushed too soon accidentally Fixed FreeImage not building on Windows now (oopsie) Minor changes to build scripts * Can now almost build on vanilla SteamRT 4
3 Hours Ago
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4 Hours Ago
merge from fruit_trees
4 Hours Ago
merge from main
4 Hours Ago
merge from fruit_trees
4 Hours Ago
merge from render_pipeline_testing
4 Hours Ago
set up empty renderer data for chippy camera, fixes viewmodel rendering inside chippy
4 Hours Ago
S2P tropical Island 2 + 3
5 Hours Ago
Try to add the file path to CWin32ReadOnlyFile::FS_fread warnings LuaJIT and Bootil can build using GCC14 VPC builds using latest GCC, and does so successfully with GCC14 Game can now build using GCC14
5 Hours Ago
merge from main
5 Hours Ago
Update all skin materials with tattoo values, tattoo enabled defaulted to off
6 Hours Ago
fix the contact shadows option being removed by mistake
6 Hours Ago
Male body material setups
6 Hours Ago
add preview material tattoo option for easier testing
6 Hours Ago
merge from main -> optimize_position_update
6 Hours Ago
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Today
Add leans to cow and sheep
Branch with _HasTattoo so non-tattooed players don't cost any extra
Today
Cherrypick 167668 scarecrow error fix
Today
Share "wait for navmesh" between fsms
Today
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Today
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Today
Merge from main
Today
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Today
Fix wounded head IK not pointing up/down anymore, also fix pooling issues with players mid turns
Today
meta files that keep appearing
Today
Warhead Garage Door - Made busy colliders movement a lot more granuar and precise
Today
Shears animation polish pass
Today
merge from critters_cleanup
Today
add colour variations to crabs - with a very small chance at seeing a rare blue crab
Today
Start work to share states on fsms, share dead state, repellant flee state, and debug move state
Today
hide HP bar for dead critters
Today
warhead garage door anim improved
Tattoo fading pass Irritation converts to blur over fade to reuse existing samples This is baked in the tattoo compositor (on the GPU if possible) so old tattoos stay blurred while new tattoos are sharp Faded tattoos also gain a blue/green tint as if the pigment has faded All somewhat experimental and subject to performance benchmarks
Today
fix jobs errors for crabs and jellyfish
Today
fix jellyfish SSS
Today
3-solver mixed-BC setup on plague hazmat for testing
Today
debug tooling-
Today
fix rabbits animation transition from interested to startled fix jellyfish prefab name being "crabs"
Today
Cleanup unused frog assets
Today
rust 13th balloons - updated crate clumped balloon texture - updated material - updated mixed clump icon
Today
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Merge from gamemode_clans_restrictions