126,969 Commits over 4,171 Days - 1.27cph!

10 Minutes Ago
Fix tile never being removed from dict if using sync mode
37 Minutes Ago
merge from menu_stalls_fix
37 Minutes Ago
Tweaked the budget of the steam inventory recipe warmup, to avoid causing stalls after bootstrap is released
42 Minutes Ago
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52 Minutes Ago
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54 Minutes Ago
Reserve some background threads for the navmesh
1 Hour Ago
merge from mesh-guide-shader-improvements (fix missing shaders)
1 Hour Ago
subtract 132290
1 Hour Ago
Send steamId of teammate when sending player name (should only network to teammates / self) & lookup name with NameHelper if steam id is provided on client - allows steam nicknames to show instead of server names
1 Hour Ago
report error, abort rendering if shader missing
1 Hour Ago
add guide mesh shaders to always included list
1 Hour Ago
Update IME candidate menu size to fit new text Fixed respawning while driving while dead putting you to death position Respawning while driving will no longer snap eye angles to spawnpoint Minor cleanups Use consistent search paths for textures and some model code * Makes textures load from "GAME" path instead of NULL, so it is consistent with models and materials. * Changed some gmod code related to reading model files to also use "GAME" path instead of NULL for consistency with engine model loading Prevent potential server crash with npc_heli_avoidsphere at edict limit Fixed missing alpha channel on DoD:S playermodel fallbacks
2 Hours Ago
merge from marker_teleport_reset_fix
2 Hours Ago
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2 Hours Ago
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2 Hours Ago
merge from fix_custom_item_icon_description -> main
2 Hours Ago
Fix NRE when joining server with custom icon due to CommunityEntity not being networked yet
2 Hours Ago
Fix custom item icon from modding not showing the custom icon in the item's description
2 Hours Ago
subtract 132264 mesh-guide-shader-improvements
3 Hours Ago
Updated livestock textures. added new materials and renamed a livestock material. Updated model with rigged version
3 Hours Ago
Implement cannon reloading animations
3 Hours Ago
Implement animation handles for code driven player model animations, basically the same as one shots but with a way to control them after they get added to the mixer.
3 Hours Ago
added thumb bolt pullback anim to hc revolver shoot anims
3 Hours Ago
Floating city S2P, fixes a OOB error with static water catcher
3 Hours Ago
Merge from naval_missions
3 Hours Ago
Fix compile error
3 Hours Ago
Add mission to hunt deep sea RHIB scientists, given to placeholder floating city mission provider
3 Hours Ago
Fix all of the weird rotation issues
3 Hours Ago
Swap to quaternions - getting gimbal lock already
3 Hours Ago
Stop the turret from flipping the equipped weapon
4 Hours Ago
updates to apple visuals and mat settings on model
4 Hours Ago
Green hazmat model, wip mats/textures
5 Hours Ago
merge from boat_stability
5 Hours Ago
compile fix
5 Hours Ago
updated jungle storage horizontal barrel collision and volumes to be consisten with the other horizontal barrels
5 Hours Ago
merge from retrotc_lod_distancefix
5 Hours Ago
merge from marker_teleport_reset_fix
5 Hours Ago
mereg from boat_stability
5 Hours Ago
merge from bed_icon_fix
5 Hours Ago
use the same buoyancy sleeping behaviour as tugboat
5 Hours Ago
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5 Hours Ago
merge from meta_shift
5 Hours Ago
merge from mesh-guide-shader-improvements
5 Hours Ago
Using Syncvars - raw move the turret to be pointing the intended directin of the user
5 Hours Ago
merge from main
5 Hours Ago
merge from deployguidecolourtweaks
5 Hours Ago
client guards
5 Hours Ago
tweaked neutral guide colours to be more orange
5 Hours Ago
reduce anti-beaching accel
5 Hours Ago
- Adds additional mission from Lumberjack to pay a visit to a floating city - Update Lumberjack to support dispensing more mission types - Update Lumberjack dialogue tree, slightly better responses for having recently completed missions and having no missions available - Add temp new NPC on floating city for new missions - Update mission list dialogue tree node to support having different dialogue depending on the selected mission - Add option for kills from team members counting towards kill entity type mission objectives (does not affect existing missions)