146,261 Commits over 4,444 Days - 1.37cph!

3 Minutes Ago
merged from tovector3_parse_format_fix
6 Minutes Ago
Viewmodel fixes - re-added shell to chamber - adjusted visibility settings of mag1 during alt reload
20 Minutes Ago
Deploy animation updates
22 Minutes Ago
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37 Minutes Ago
merge from additional_hairstyles
40 Minutes Ago
Tied back capmask fixes
40 Minutes Ago
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45 Minutes Ago
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49 Minutes Ago
Client compile fix.
52 Minutes Ago
Reduced the extra Replace alloc as suggested by Dan, added instead a fallback indexof lookup
57 Minutes Ago
Hair colour balance pass
59 Minutes Ago
merge from industrial_dlc
1 Hour Ago
Use HasGreatlyChanged() for temp and comfort
1 Hour Ago
Removed the legacy electricity IO queue
1 Hour Ago
Charity Plushie setup
1 Hour Ago
Adjusted auburn crewcut material
1 Hour Ago
Only set metabolism has changed provided there has been a slight variation rather than an exact one. This prevents HasChanged() from firing if its like a 4th decimal place that changes
1 Hour Ago
Fixed Vector3 parsing in formats such as "10 10 10" (it's now 1:1 to the old behaviour) https://files.facepunch.com/raul/1b0111b1/vec3_parse_test.png
1 Hour Ago
Update vm attachment prefab to use complete new FBX asset
1 Hour Ago
edited 3p relaxed gun pose on weapons that spawned npc's use. Lr300, M429, military flame thrower, minigun, mp5,sap, spas,
1 Hour Ago
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2 Hours Ago
.meta files
2 Hours Ago
Merge from M16A2
2 Hours Ago
Update manifest
2 Hours Ago
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2 Hours Ago
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2 Hours Ago
plywood painted tile fix
2 Hours Ago
Fixed float, int, long and decimal parsing not using the default argument value when providing a blank or non-numeric input (always returning zero)
2 Hours Ago
Merge from main
3 Hours Ago
Set parent history projectile validation default to true
3 Hours Ago
merge from wiretool_cave_fix
3 Hours Ago
Added network override volume to cave_medium_hard as well, to fix wiring from underground to surface SP2 cave_medium_hard
3 Hours Ago
hanging tarp polycount reduction
3 Hours Ago
merge from crew_cut_setup
3 Hours Ago
Merge from main
3 Hours Ago
split the rail off the holo sight to a separate mesh
3 Hours Ago
Merge: from main
3 Hours Ago
Merge: from player_benchmark_improvements - Bugfix for PlayerModelBenchmark scene missing from builds Tests: none, trivial change
3 Hours Ago
Bugfix: mark PlayerModelBenchmark.unity for maps bundle Tests: none, trivial change
3 Hours Ago
manifest
3 Hours Ago
Updated crewcut materials and textures to match beards. Also adjusted to feel slightly more realistic.
4 Hours Ago
Fixed torch attack animations not working on non local players
4 Hours Ago
updated industrial decor pack steam item with new icon, hooked up steam item as unlock to industrial wallpapers as they were missing
4 Hours Ago
merge from main
4 Hours Ago
Added logs to ItemModEntity::OnRemove to help tracking down stale heldEntity refs killing the wrong entity
5 Hours Ago
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5 Hours Ago
naming convention tweaks
5 Hours Ago
Fix scientists appearing on roofs