128,195 Commits over 4,201 Days - 1.27cph!

23 Minutes Ago
merge from Halloween_25_Update (network++)
27 Minutes Ago
network++ Halloween event enabled scarecrowpopulation = 2 Enabled halloween dungeon Updated collectables frank table default bp frank table craftable Dungeons gen allows Jungle
37 Minutes Ago
merge from naval_update/deep_sea
41 Minutes Ago
fix for "Cannons have aggressive LODs on most graphics presets "
51 Minutes Ago
Fuelbox LODs
56 Minutes Ago
merge from main
1 Hour Ago
merge from steam_item_move
1 Hour Ago
steam item cleanup #7
1 Hour Ago
steam item cleanup #6
1 Hour Ago
steam item cleanup #5
1 Hour Ago
steam item cleanup #4
1 Hour Ago
steam item cleanup #3
1 Hour Ago
steam item cleanup #2
1 Hour Ago
big cleanup of pack and and building skin steam items, moved them all to a master folder so they're easier to find and for store use #1
1 Hour Ago
Use the temperate biome accross the entire deep sea, will be replaced with Tropical later once thats added
1 Hour Ago
Replaced the deep sea massive prevent building volume for a simple bound check Allow building in your boat while in the deep sea Added deepsea.block_building convar
1 Hour Ago
compile fixes
1 Hour Ago
Added lighting scripts and light group to walkways bounce lighting
1 Hour Ago
Allow regular window frames and embrasures in boat windows.
1 Hour Ago
compositing for SlopeData
1 Hour Ago
re-baked tropical1 and tropical2 to include slopedata
1 Hour Ago
converted embrasures and reinforced window frame to convex colliders
1 Hour Ago
Added forceEntrancePortalDirection convar to force the deep sea entrance portal direction
3 Hours Ago
converted all window frames tiers to convex colliders
3 Hours Ago
RPG7 - updated worldmodel mesh name, updated textures
3 Hours Ago
adding missing 50cal animator files
3 Hours Ago
Some cleanups
3 Hours Ago
Front 50cal 3p animation set
3 Hours Ago
Fuelbox LOD0 rename
3 Hours Ago
DrawInspectorTextureAttribute folds with the field name
3 Hours Ago
initial coarse height baking
3 Hours Ago
Imported and implemented sounds for the plank item
3 Hours Ago
Fix burst compile issues by bringing back `DamageRegion` struct
3 Hours Ago
Fuelbox for Boats
3 Hours Ago
Add a delay before invoking the deep sea server tick after a server restart
3 Hours Ago
Merge from parent
3 Hours Ago
boat_fixes -> naval_update
3 Hours Ago
Potential fix for IsDriverDead - Don't rely on a reference to dead driver (work with nulls) - Gate checks between has spawned
4 Hours Ago
updated vm rpg skin anims
4 Hours Ago
Prevent on killed from firing an nre during server restarts Dont save boat ai
4 Hours Ago
Post merge fixes: - Fix phrase conflict - Rebuild manifest
4 Hours Ago
merge from deep_sea
4 Hours Ago
Restore /rpg folder in RocketLauncher, fixes broken vanilla rocket launcher caused by 133429
5 Hours Ago
merge from floating cities
6 Hours Ago
FC1,2,3 HLOD refresh and S2P
6 Hours Ago
re-enabled some shadows in med barge
6 Hours Ago
disabling shadow casting on prefabs, floating city walkways prefabs and casino barge shadow casters
Today
Merge from scene_holster_tools
Today
Move the scene based holster tool buttons into the scene view and not the inspector
Today
Merge from water_pump_power_fix