140,446 Commits over 4,352 Days - 1.34cph!

4 Minutes Ago
Remove poolable from scientist suit NVGM (matches main)
11 Minutes Ago
fix manifest after merge squashed
17 Minutes Ago
move in checks for placement, should be even easier to place on sloped surfaces
17 Minutes Ago
merge from waterwheel_deployable
36 Minutes Ago
Added a scrollbar to the command list Some layout tweaks and fixes
48 Minutes Ago
merge from hamster_water_wheel
49 Minutes Ago
merge from main
53 Minutes Ago
merge from main
59 Minutes Ago
get RRP running on unity 6
1 Hour Ago
grid fixes, added prefab and hooked everything up, marked junk items as junk, convars are saved now added convar for debugging logs
1 Hour Ago
Fixed item and vehicle list flex scroll gap
1 Hour Ago
When clicking on a server command that also exists on the client, auto add 'sv'. Otherwise it just fired the client one
1 Hour Ago
Merge from main
2 Hours Ago
Checkpoint for Flavien test.
3 Hours Ago
Fix missing HasFlag swaps
3 Hours Ago
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3 Hours Ago
Refactor all fsms, wip
3 Hours Ago
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3 Hours Ago
new mocap for shrug, thumbs up and thumbs down updated
3 Hours Ago
merge from main
3 Hours Ago
add convars for: disabling completely, area radius, duration, # of successes until overfished
3 Hours Ago
merge from new_console-ui
3 Hours Ago
Compile fix
3 Hours Ago
merge from render_pipeline_testing
3 Hours Ago
oops
3 Hours Ago
Fixed double select none buttons in the tools tab
3 Hours Ago
exported/setup M16a2 3p anims, set up overide controller and entity. Set holster/backpack and attachment positons
3 Hours Ago
Start breaking apart LimitedTurnNavAgent and moving its functionnality to the shared rust nav agent
4 Hours Ago
merge from hasflag_replacement
4 Hours Ago
merge from new_console-ui
4 Hours Ago
Fixed loadouts not loading in non debug builds
4 Hours Ago
Clean(tests): rename DummyServer -> TestServer Tests: compiles
4 Hours Ago
RidableHorse.prefab really wants to be reserialized
4 Hours Ago
Fixed text layout issues in auto complete buttons when increasing console text size Fixed auto complete still visible after closing the console
4 Hours Ago
Clean(tests): consolidate various test entities/systems Tests: none, going to happen later
4 Hours Ago
FlexVirtualScroll can now use GameObjectRef Use refs when spawning UGC stubs, hopefully fixes the engineui2_serveradmin_ugcplayerhistoryentry error
4 Hours Ago
rust_relay_server -> main
4 Hours Ago
main -> rust_relay_server merge
5 Hours Ago
offset packetType by lowestUserPacket
5 Hours Ago
Can copy error by clicking on them
5 Hours Ago
Clean(tests): Move test utilities to Tests and Tests.Perf namespaces - replaced manual measurement loops with Test.Perf.MeasureAndPrint Tests: none, leaving till later
5 Hours Ago
Replace PoolAnalyzer -> CodeAnalyzer - apply HasFlag -> bitwise change across codebase
5 Hours Ago
merge from main
5 Hours Ago
merge from render_pipeline_testing
5 Hours Ago
probable fix for flickering fog
5 Hours Ago
Fixed open folder button showing out of editor I was hiding the 'save current loadout' button instead.....
5 Hours Ago
merge from waterwheel_deployable
5 Hours Ago
Increased the error overlay size, reduced the max amount of entries
5 Hours Ago
Added close buttons to the error overlay Fixed fade out taking more time than expected
5 Hours Ago
Drain calories and hydration while running, when too low on calories prevent running on the wheel with a toast to show reason