146,389 Commits over 4,444 Days - 1.37cph!

4 Minutes Ago
Bugfix: StringView.IndexOf - handle seraching for empty same way as string - amended unit tests to enforce mathicng results check Tests: ran unit tests
4 Minutes Ago
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5 Minutes Ago
merge from storepage_industrial
8 Minutes Ago
Added ConVar.Satellite.show_thruster_effects to toggle editor debug display. Some wip refactor/cleanup.
8 Minutes Ago
Added branded 9x16 media for pack showcase
13 Minutes Ago
edited vm empty magazine reload animation so it looks like the mag release button is pressed
17 Minutes Ago
Industrial decor pack showcase
36 Minutes Ago
Update: StringView - add StringOptions overloads to StartsWith, EndsWith - added unit tests to cover new methods Tests: ran unit tests
45 Minutes Ago
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1 Hour Ago
bunch of small shadow casters optims around apartment complex monument props experimenting with shadows off on overgrowth prefabs. Visual difference minimal so far, decent savings in places
1 Hour Ago
Updated conditional mesh to improve clipping issues on vagabond jacket.
1 Hour Ago
Update: StringView now supports StringComparisons when comparing to other StringViews - expanded unit tests to cover this Tests: ran unit tests
1 Hour Ago
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1 Hour Ago
Quick fixes to playground assets
1 Hour Ago
Industrial decor pack store page
1 Hour Ago
Bugfix: StringView - ensure defaulted string view can compare to empty string as equal - left a note about string.Equals(object) not recognizing StringView - reorganized comparisons in Ranges test to make them pass Tests: ran unit tests
1 Hour Ago
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1 Hour Ago
Skin bundle update
1 Hour Ago
Use HasGreatlyChanged() for wetness, calories and hydration
2 Hours Ago
first pass of the monument blocker-collapse
2 Hours Ago
merge from main
3 Hours Ago
fixing coconut underwear skinning
3 Hours Ago
merge from industrial_dlc
3 Hours Ago
cleaned up single shalllow wall shelves naming so it isnt so granular - set to "wall shelves", set one as industrial and the other as bamboo
3 Hours Ago
Update(tests): add a bit more coverage to IndexOf and IndexOfAny null tests Tests: ran tests
3 Hours Ago
reduced time of bowless crossbow reload vm, 3p and w model anims by 25 frames. Deleted unused bowless crossbow old rig 3p anims
3 Hours Ago
merge from workshop_legacy_pose_client_fix
3 Hours Ago
added torch image to industrial dlc sitem
4 Hours Ago
Thruster UI button tweak to allow for the extra text
4 Hours Ago
Show the thruster effect type in thruster UI when client+server for easier testing. Don't seen anything at all except thruster labels to the client for consistency + security.
4 Hours Ago
new sounds for the bdu helmet and vest
4 Hours Ago
fix some warning spam in the iconrender scene in editor
4 Hours Ago
Merge: from main
4 Hours Ago
Do not perform dithering unless any form of anti-aliasing is active
4 Hours Ago
Fixed use legacy bind pose being editor only
4 Hours Ago
Merge from main
4 Hours Ago
Merge: from tovector3_parse_format_fix - Bugfix: fixes another edge case of weirdly formatted vec3 using StringView.ToVec3 Tests: unit tests
4 Hours Ago
Merge: from main
4 Hours Ago
Bowless crossbow store page media
4 Hours Ago
Bugfix: StringView.ToVec3 - ensure we grab first-of-a-set separator Tests: ran StringView and Command unit tests
4 Hours Ago
Update: add StringView.IndexOfAny - expanded unit test to cover Will need it to bugfix ToVec3 again Tests: ran unit test
4 Hours Ago
Refactor/rename for more obvious separation of targeting and final calculation positions.
5 Hours Ago
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5 Hours Ago
Merge from main
5 Hours Ago
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5 Hours Ago
Update(editor): add a couple more ToVec3 Tests: catches failing cases
5 Hours Ago
Added support for the shadow filtering dev convar in RRP
5 Hours Ago
Update: StringView now allows construction from null strings - expanded unit tests This brings it closer to ReadOnlySpan semantics. Tests: some unit tests failing, will investigate later
5 Hours Ago
- Fixed the shadow filtering on the lowest shadow preset on RRP - Updated the RRP directional shadow bias to be closer to Unity's BiRP implementation - Updated the RRP asset to add the warning for editing it during play mode
5 Hours Ago
Fix buttons always showing as red at lower LOD