140,658 Commits over 4,352 Days - 1.35cph!

3 Minutes Ago
Fix for ocean topology missing around certain rivers
4 Minutes Ago
Bugfix(tests): CompanionServerTests - switch to persistent ClanManager - ClanManagedDB now also lives in a temp folder for tests - some tests now drain any backlogged traffic on the test socket Tests: all CompanionServerTests unit tests pass consistently (finally)
9 Minutes Ago
merge from main
9 Minutes Ago
Pack parallel flying results, only pass valid indices to flying checks, remove the now unused waterindices - consistency tests pass
36 Minutes Ago
54 Minutes Ago
Rename
56 Minutes Ago
bunny costume store icon and square images for steam
1 Hour Ago
move audio deploy to rpc (for now), code gen
1 Hour Ago
Unitask metas appeared only after opening editor, committing that
1 Hour Ago
Use bitwise and for entity flag checks like on main
1 Hour Ago
Started making model prefabs of rentable shop parts. Started replacing the meshes within the shop prefabs. Deleted obsolete blockouts.
1 Hour Ago
Merge from main
1 Hour Ago
Refactor path following, fix issues with animals, slow down after root motion anims remain, isReachable inconsistent, swim speed not handled
2 Hours Ago
setup salvaged hammer refresh world/projectile/entity prefabs
2 Hours Ago
Added container corpse tests Checks setup, pickup, repair, protection is correct All pass, but would have caught a recent issue
3 Hours Ago
roll back gestures in playeranimation controller
3 Hours Ago
Bugfix(tests): CompanionServerTests - use persistent RelationshipManager - house RelationshipManagerDB in a temp folder Tests: ran CompanionServerTests unit tests, 1 sporadically fails
3 Hours Ago
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3 Hours Ago
Re exporting anims with out of date hierarchy
4 Hours Ago
Codegen and made UI_Console_CommandList partial
4 Hours Ago
Fix armored ladder hatches being included in the convex collider test, they have an explicit socket blocking placement on boats
4 Hours Ago
Updating skinning and burstcloth for pilot hazmat
4 Hours Ago
Bugfix(tests): CompanionServerTests - setup player lookup map Broke since one of our optims way back. Tests: ran CompanionServerTests - now 2 failing
4 Hours Ago
4 Hours Ago
adjusted ao of water wheel
4 Hours Ago
setting up salvaged hammer refresh viewmodel prefab and anim events
4 Hours Ago
New deployable tests Check pickup item matches item definition Check redirect deployables have the same hp, protection, various pickup and repair properties as base deployable Finds 17 things to fix
4 Hours Ago
merge from playerrigupdate2
4 Hours Ago
More hair setup, dye sets
4 Hours Ago
Bugfix(tests): CompanionServerTests - use unique persistence database per test run If a test goes wrong, the cleanup doesn't happen, which borks all the subsequent tests in a run Tests: ran CompanionServerTests - 16 pass, 3 fail
5 Hours Ago
Bugfix(tests): rewrite GrowableGenesTests no allocs tests to use ServerProfiler new api Think my old hacky solution finally broke Tests: ran GrowableGenesTests test - it passes
5 Hours Ago
merge from main
5 Hours Ago
Committed 3p chair updates with sitting loop to show issue with transitioning from sitting to idle if 3p sitting is an anim and not a pose
5 Hours Ago
Bugfix(tests): workaround "don't add editor components" safety check when running editor unit tests Tests: ran GameTraceTests unit tests - they now all pass
5 Hours Ago
ElectricWaterWheel compile fix
5 Hours Ago
set rustige egg gems to be opaque
5 Hours Ago
Bugfix(tests): fix missing InvokeHandler in GamePhysicsTests Tests: ran GamePhysicsTests unit tests, now all pass
5 Hours Ago
Added shutters for rentable kiosk B. Tidied up prefab (removed missing refs etc).
Today
Merge from main
Today
merge from main
Today
merge from new_console-ui
Today
Tweaked shared convar colors again
Today
merge from waterwheel_deployable
Today
merge from new_console-ui
Today
Fixed inputfield culling issues after entering long strings
Today
Console command list is now a UI_Window, some refactoring and cleanup
Today
Added a fourth row to the hud components panel in the tools tabs
Today
Fix LOD extents validation, causing rendering issues.
Today
Changed color for shared convars
Today
Fixed additional space for commands with no default value to show Show [?] instead of nothing if the value is set by the server