196,523 Commits over 4,110 Days - 1.99cph!

27 Minutes Ago
main -> patrol_heli_revision_2
28 Minutes Ago
syncvar_vector_fix -> main
29 Minutes Ago
Fix errored netread logic
31 Minutes Ago
merge from erosion
31 Minutes Ago
moved some TerrainTopologyMap job utility methods into own class and also promoted local function to a static method, burst seems to hate local functions in this case
34 Minutes Ago
syncvar_vector_fix -> main
34 Minutes Ago
Cherrypick syncvar vector fix
36 Minutes Ago
Ensure the same references are generated throughout
37 Minutes Ago
Fix syncvar generator not working properly with Vector3 and Quaternion
38 Minutes Ago
WIP
48 Minutes Ago
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49 Minutes Ago
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1 Hour Ago
merge from main
1 Hour Ago
Changed wood teas slurp SFX to match other teas
1 Hour Ago
M15 Pistol - updated textures
1 Hour Ago
viewmodel m15 pistol rig skinning and animation edits
2 Hours Ago
merge from erosion (burst aot fixes)
3 Hours Ago
removed uneeded burst compatibility test attributes from methods, caused the owning class to be tested for burst compatibility
3 Hours Ago
fixed editor-only memory leak in shorevectors that would happen with domain reload
3 Hours Ago
Wheel
3 Hours Ago
merge from erosion
4 Hours Ago
merge from main
4 Hours Ago
Merge from steering_wheels
4 Hours Ago
Merge from parent
4 Hours Ago
Merge from main
5 Hours Ago
Added ability to adjust weighting of items globally in loot spawns per game mode
6 Hours Ago
Fixed vending machine restrictions not being properly applied if era is default
Today
Add ability for items to have a restriction per game mode, extending the era restriction field These restrictions are stored on the game mode instead of the item but are displayed on the item via a custom inspector Game mode restrictions are applied prior to the era restrictions Allows us to restrict items per game mode using the same set of tools we used for the primitive mode (eg. disallow crafting but still allow looting) Disabled the ak from being crafted as a test
Today
Cloud profiles & related tweaks.
Today
Merge from main
Today
ForceDeployableSetParent returns true on BoatBuildingBlock
Today
Fixed a buncha edge cases and the moon weirdness when day first turns to night
Today
Merge from naval_update
Today
Merge from parent
Today
Merge from main
Token changes
Create flee map markers
Compile fix
Don't flee if the target is close to a monument (within 50 meters of the centre)
Always try and flee in the direction of a monument Cap flees to around 1~ grid maximum
Today
Reserialize existing static respawn points
Today
Round to nearest minute instead of rounding down so it shows 30m after respawning at outpost instead of 29m
main -> new_menu
Today
Update - Modular boats steering wheel tier 2 (mesh and textures)
Today
Show the number of minutes left if a spawn point has >5m left - "24m" instead of 1420s - once it goes under 5m it will switch back to seconds - only affects static respawn point cooldown since all bags have 5m cooldown
Today
Add commands to unlock & lock every respawn point that requires some kind of unlock - `unlockrespawns` - `resetrespawns`
Today
S2P outpost
Today
Fix not setting cooldown when respawning at outpost after changing other cooldown code
Today
Don't require unlocking outpost spawning while testing
Today
Requring being authed (unlocking) outpost spawn in vanilla, don't require for softcore