157,429 Commits over 4,536 Days - 1.45cph!

17 Minutes Ago
merge from sv_console_terminal_fix
25 Minutes Ago
Make livestock match the player speed when being led, avoid annoying lead breaks / having to wait for them all the time
28 Minutes Ago
Fix floating animals, improve idle performance
53 Minutes Ago
Sheepwool settings adjusted to minimise LOD popping. and changed sheepfur lod shader type and settings to help minimise LOD popping
54 Minutes Ago
Reduced the number of shadow map samples during the blocker search and added an early out for fragments with no blockers to avoid the PCF loop
1 Hour Ago
Added destroy sounds to sandbag barricades
1 Hour Ago
merge from main
1 Hour Ago
merge from biofuel branch with stirring idle anim update
1 Hour Ago
Added some open fence gates to ranch and large barn so you can get to and from the vendor better
Rin
1 Hour Ago
merge from sandbagbarricade_monument_fix
1 Hour Ago
fix frog long first jump fix pooled frog stuck in dead animation
1 Hour Ago
merge from main
2 Hours Ago
merge from main
2 Hours Ago
stirrer position fix
2 Hours Ago
Fix one more case of incorrect pool usage
2 Hours Ago
frog size x1.2
2 Hours Ago
reduce critter health 200 -> 60(frogs) - 100(rabbits) turtles unchanged, they have a shell
3 Hours Ago
disabled stream mipmaps on crab, jellyfish and all fish textures that use the swim shader
3 Hours Ago
merge from skinviewer_ladderhatches
3 Hours Ago
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3 Hours Ago
Added all ladder hatches to the skin viewer
4 Hours Ago
Merge: from poolanalyzer_ifempty_support - Bugfix for analysis NREs in editor - Allows to write "if(isEmpty) free" patterns Tests: removed workaround, editor code compiles
4 Hours Ago
Update(editor): Rust.CodeAnalyzer - support "if(obj.IsEmpty or obj.Count == 0) Free" patterns - bugfix variable scope search throwing NREs for out param declarations - release binary from 57e96efa Tests: removed my workaround and it no longer trips up analyzer. editor boots
4 Hours Ago
Fix look rotation viewing vector zero when bull loses its target mid observe
4 Hours Ago
Fix rotations on ladders
4 Hours Ago
Fix ladder hatches so they pull skins properly
4 Hours Ago
Merge from livestock_animals (new icons)
4 Hours Ago
Tea icons
4 Hours Ago
Pie icons
4 Hours Ago
hooked up workshop render settings scripts
4 Hours Ago
biofuel_generator_sounds_fix -> main
4 Hours Ago
Fixed skin viewer and steam inventory not loading anything in editor since 163749
5 Hours Ago
twitchdropsrender ladder hatches
5 Hours Ago
Fix for the server console logs writing incorrectly in community hosted panels through docker, fixed duplicate logging due to stdout in Linux (affecting docker panels) Sanity checked and tested all four scenarios and they work correctly; Windows console (host & terminal), Linux terminal and panels
5 Hours Ago
sandbag barricade static prop - LODs on the sandbag material + MeshLOD fixes monuments drawing the new LOD1/2 with the old atlas past 20m static prop + BunkerCannon: 3 renderers -> 1 MeshLOD 20 monuments + 4 floating cities re-baked, 504 barricade copies fixed HLOD lists repointed to the MeshLOD, barge cull distances kept bandit town + tropical islands: material swap only, not re-baked
5 Hours Ago
Ensure Biofuel generator is silent at idle
5 Hours Ago
Fixed the issue where skins wouldn't load when recording in the twitch drops scene
5 Hours Ago
merge from main
6 Hours Ago
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Rin
6 Hours Ago
merge from Crossbow_Arrow_Fix
Rin
6 Hours Ago
merge from PregnantUI
Rin
6 Hours Ago
merge from pickupnotices_flex
Rin
6 Hours Ago
merge from cold_overlay_lingering_fix
6 Hours Ago
Merge from main
Rin
6 Hours Ago
merge from Machete peg adjust
6 Hours Ago
Machete refresh weapon rack peg adjustment
Today
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Today
merge from main
Today
merge from Livestock_animals
Today
merge from main