124,996 Commits over 4,171 Days - 1.25cph!
Static versions of deployable prefabs added and replaced in scene. LOD3 of food market shell rebaked. Aircon with no bottom fixed.
merge from physics_bounds_commands
server commands to set and get physics world bounds for profiling purposes
Completely hide shadow-proxy states affected by agressiveShadowLOD to improve performance
Completely hide shadow-proxy states affected by agressiveShadowLOD to improve performance
Update: augment serverocclusiondebug command to draw the path of occlusion query
Written as throw-away code, will clean-up later
Tests: used the command to debug, works with disabled ddraw instancing, but the data it displays looks wrong - investigating
LODs, prefab, collision for food barge checkout counter
Supplies barge store LODs and collision. Enabled GPU instancing on some mats.
Neutralized the tint on the sand footprints.
merge from batteringram_impacteffect_fix
merge from chandelier_fixes
Don't show raise/lower action on chandelier if you dont have building privilege
Adding missing bottom mesh to triangle hull prefab
fixed boat door pickup and repair, added guide mesh for door
subtract
130129 decay_scale_ui_fix
split the glass part from boat door mesh to enable convex collision baker to work there
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merge from emission_queue
merge from fix_artificalwater_flow
merge from fix_corpse_storageboxes
merge from workshop_wearable_icon_fix
Merge from quicksave_to_gamesetup_save
Socket name fixes.
Manifest
Prefab updates.
Fixed battering ram impact effect string pool warning
merge from steaminventory_descriptions_fix
merge from store_typo_fix
Fixed a typo in the legacy wood store page
Updated shipping container store page desc
Fixed steam inventory item modals failing to find a fallback description and ending up using the prefab placeholder description
Stair localization fixes.
Stair wood setup.
Initial stair prefab setup.
Test save update.
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merge from baseplayer_serverupdateparallel
merge from indirect_instancing_fixes
merge from s2p_flatten_fixes
Less hacky shoreline wetness fix using 2D distance instead
Fix terrain shadows, add vertex normal map sampling, use terrain heightmap instead of height slope map, change LOD slider into min/max slider for more control, and add convar for terrain renderer toggling.
Run scene2prefab (skip hlod)
SceneToPrefab flattening bug fixes
* Don't flatten UI objects
* Don't flatten anything under AIInformationZone
Log commands ran by admins to a log file
- rotate daily log files
- log any command ran by admins (including useless commands like "swapseats") so it works with modded servers as well where permissions can be all over the place
- mark how each command was ran (server console, rcon, player) as well as some information about the user who ran it
- enabled by default, can be disabled with startup parameter `-disableconsolelog`
Fix issues with `catapult.reload` admin command
Previously passing "5" to load a player didn't work correctly with multiple catapults in the world as well as some other minor inconveniences
Add descriptions