196,826 Commits over 4,110 Days - 2.00cph!

11 Minutes Ago
merge from party_system -> main
12 Minutes Ago
Add leave party button
1 Hour Ago
fix missing shader input on scene load
1 Hour Ago
merge from party_system -> main
1 Hour Ago
Fix scientists still reacting too fast, especially when seeing player through pixel gaps for a microsecond
1 Hour Ago
shadow map cheapification
1 Hour Ago
First pass on generating cfg/serverdefault.cfg on server startup. This is considerably bigger than serverauto.cfg so some more changes may need to be made
1 Hour Ago
merge from indirect_instancing
2 Hours Ago
Some .FBX.meta I didn't catch because they were uppercase
2 Hours Ago
Fix legacy hooks for entity iterators feeding entities to the callback Minor cleanups in gl_util.cpp Merge Pull Requests * Remove duplicate "Black and White" color modify preset (Community Contribution) * Use player.iterator over player.GetAll in some base game functions (Community Contribution)
2 Hours Ago
Revert even more .fbx.meta and .mat files to the state they have on /main
2 Hours Ago
Merge Pull Requests * Remove duplicate "Black and White" color modify preset (Community Contribution) * Use player.iterator over player.GetAll in some base game functions (Community Contribution)
3 Hours Ago
Subtract all .mat changes to investigate artifacting issues
3 Hours Ago
Subtract all .fbx.meta changes to investigate artifacting issues
3 Hours Ago
Merge from parent
3 Hours Ago
Merge from m ain
3 Hours Ago
Merge from placement_improvements
3 Hours Ago
Deployables can now be deployed on boats at sea
4 Hours Ago
Fixed crash issues with VPC.exe on windows Carefully updating win32 side of VPC scripts Update windows built scripts a bit Minor cleanups in gl_util.cpp VPC Cleanups
4 Hours Ago
Minor VPC cleanups More VPC Cleanups
4 Hours Ago
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4 Hours Ago
Construction setup. Block fixes.
4 Hours Ago
Fixed InstancedDebugDraw instance and command buffers initially bound to zero
4 Hours Ago
Fixed InstancedDebugDraw instance and command buffers initially bound to zero
4 Hours Ago
Fix peripheral vision being too strong in combat
4 Hours Ago
Reduce scientist health
5 Hours Ago
Merge: from autoturret_optim - Fix to auto turret not responding to shots outside of firing arc - Fix to turret not reacting to shots if it got depowered then powered up again - Fix to turret snapping to hostiles outside of it's default firing arc when powering up Tests: shot it, ran around and powered it up and down using infiniteiopower in various combinations
5 Hours Ago
Bugfix: prevent turret snapping to a hostile outside of the default firing arc when powering up Tests: while hostile, depowered turret, got behind it and powered it up - it didn't snap on me until I shot it again
5 Hours Ago
Bugfix: reset turret's cached visibility when unsetting the target This could cause the turret to think it doesn't have a target, yet has a visible target(unpowering the turret would cause this, for example). It prevents damage reaction. Tests: while the turret was aiming at me, disabled io power cheat. re-enabled - now responds to shots. Spotted another bug though
5 Hours Ago
use soft mask instead of uigradient because its poopie
5 Hours Ago
Bugfix: turret will respond to sneak attacks - takes 3 seconds to drop aggro that forces aiming Spotted another bug - target and targetVisible can desync Tests: spawned a turret, snuck behind, powered up, shot at it - it rotated
5 Hours Ago
Linking Graffiti pack and video on medieval
5 Hours Ago
Nicer fade ramp on store items
5 Hours Ago
Change overlay base to use new sliced downwards gradient
5 Hours Ago
More store views
5 Hours Ago
trying out lerp transition again
6 Hours Ago
Merge: from main
6 Hours Ago
Increase reaction time, reduce damage, simplify accuracy formula
6 Hours Ago
Prevent sun banding at twilight.
Today
Have scientists always be surprised when first hearing or being hurt by a player
Today
Preventt scientists from looking at bullet impact instead of bullet origin, even if the bullet origin is out of hearing range
Today
configurable horizon buffer
Today
Fix scientists being able to shoot through solid colliders when hearing the player
Today
trawler ship hull material vcol blends progress, more uving
Today
Even more store work
Today
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Today
Today
performance tuning, cleanup
snap_deployables -> main
Compile fix