141,223 Commits over 4,505 Days - 1.31cph!

13 Minutes Ago
fix animations of frogs not playing, skating sideways, and movement speed issues
1 Hour Ago
merge from main -> fix_hotbar_swap_overstack
1 Hour Ago
Fix hotbar swapping not working with overstacks - move the RPC completely serverside so it can swap overstacks (thinking was we didn't need a network++ originally if we kept it clientside but forgot swapping overstacks is awkward) - keep existing admin checks
1 Hour Ago
optimised props ao textures as it was the same issue with 227 of them, most carrying sources far bigger than they ship at and storing a single channel as rgb. resized to existing max cap 110 files rgb -> 8-bit grey 183 files halved 2k -> 1k 24 files 146.3 MB -> 96.3 MB vram
1 Hour Ago
merge from main -> base_occlusion
1 Hour Ago
Small buffs for unused pies, doubled the bonus duration for: bigcat, hunters, pork (900→1800), fish (600→1200), chicken (300→600) Hunters pie bleed reduction up to 90% from 75%
2 Hours Ago
optimised deployable ao textures where applicable. 245 of them, most carrying sources far bigger than they ship at and storing a single channel as rgb. resized to existing cap 126 files rgb -> 8-bit grey 148 files halved 2k -> 1k 47 files 186.6 MB -> 92.6 MB vram ao is sampled from the green channel so rgb storage was never doing anything.
2 Hours Ago
Refactor and cleanup of code
3 Hours Ago
Clean: remove PathProxyFor - update StoreBundleTool to work with DynamicResourceRef Tests: none, not in use yet
3 Hours Ago
hab armour split off into chunks so they can break off individually. when all chunks are gone, it leaves the frame of the armour. re-exported hab armour and added armour chunks.
3 Hours Ago
Merge from sam_vs_drone
3 Hours Ago
optimised weapon ao textures. 68 were oversized on disk and nearly all were storing a single channel as rgb. no weapons ships above 1024 now. max size 2048 -> 1024 (52 files) on disk 4096/2048 -> 1024/512/256 (68 files) bit depth rgb -> 8-bit grey (58 files) vram 114.8 MB -> 28.6 MB ao convention on weapons is half the albedo, so 1024 against the usual 2048 albedo. 80 already did this, we were just inconsistent about it. we could half again on a per asset basis depending on size of object.
3 Hours Ago
Update: Add DynamicResourceRef<T> to replace PathProxyForAttrib Allows us to both automate more of the dynamic bundle assignment as well as help with future merge conflict resolution Tests: added it to UI_StoreTakeover and it's drawer
3 Hours Ago
Glass AR - texture, material, naming updates, experimental SSS shader
3 Hours Ago
Add tunble drone detonate distance convar.
4 Hours Ago
possible NRE fix for mannequins
4 Hours Ago
optimised darts textures and max sizes. we were shipping the radiation dart at 4k on all textures. RadiationDart_AO 4096 -> 512 RadiationDart_bc 4096 -> 1024 RadiationDart_mg 4096 -> 1024 RadiationDart_nrm 4096 -> 1024 42.7 MB → 2.17 MB VRAM looking at other textures that are unnecessarily big too to optimise where applicable.
5 Hours Ago
Fix prevent building volumes being baked into the navmesh instead of ignored
5 Hours Ago
Medkit now gives -20 radiation, same as two individual syringes Boat Planner tech tree cost down from 120 to 30 Longsword swing radius 0.3 > 0.4, swing delay 2 > 1.5. Slightly more accurate swings and less time between swings.
5 Hours Ago
merge from vehicle_pooling
5 Hours Ago
Add a "restoreHierarchy" field to poolables, flip it only on vehicles to minimize the amount of affected features by vehicle pooling - fixes UI pooling issues.
5 Hours Ago
Codegen
5 Hours Ago
Merge from render_pipeline_testing
5 Hours Ago
Merge from main
5 Hours Ago
animation imports + keyframe curve editor
6 Hours Ago
Deleted old prefab location
6 Hours Ago
Ladder collision and LOD setup
6 Hours Ago
Merge from main
6 Hours Ago
Merge from hackweek_random_skin_crafting
Today
GC optim
Today
Bugfix(editor): fix store prop drawer failing to draw - added a fallback path for original image property Cuased by missing path proxy field that I ripped out during merge Tests: inspected JungleShowcase ui prefab
Today
Merge from main
Today
Adjusted frame for triangle top tier hatch
Today
Fixed an issue where the Deferred+ lighting toggle wasn't been set currently when entering playmode due to the way we copy the pipeline asset
Today
Buildfix: fix merge issues Tests: editor opens
Today
Merge: from main
Today
Merge: from hackweek_unsafescriptingaccess - Bugfix for exception on boot for missing DLL entrypoint Tests: booted into craggy on windows
Today
Bugfix: grab latest binaries for Rust.Native One of them was stale, breaking the feature Tests: booted into craggy on windows - no more exception
Today
Arrow Revamp Icon fixes
Today
Enabled Deferred+ by default and fixed he BillboardLight-RRP.cginc file to be compatible with the new Deferred+ code
Today
Merge: from main
Today
Merge from main
Today
Added changes that should have been checked out with the last commit
Today
Added support for Deferred+ lighting
Today
Repair bench fix
Today
SAM site vs drone buffs wip: Missiles use a proximity fuse against drones (reusing the MLRS trigger), lead vs them without aim error at 2.25x speed, and destroy drone-dropped explosives mid-air (no fireballs)
Rin
Today
merge from swamp_tree_buff
Rin
Today
Increase all swamp tree wood harvest from 300 to 1000
Today
Random includes the default skin now too