124,995 Commits over 4,171 Days - 1.25cph!

22 Minutes Ago
merge from physics_bounds_commands
25 Minutes Ago
server commands to set and get physics world bounds for profiling purposes
28 Minutes Ago
Completely hide shadow-proxy states affected by agressiveShadowLOD to improve performance
28 Minutes Ago
Completely hide shadow-proxy states affected by agressiveShadowLOD to improve performance
39 Minutes Ago
Update: augment serverocclusiondebug command to draw the path of occlusion query Written as throw-away code, will clean-up later Tests: used the command to debug, works with disabled ddraw instancing, but the data it displays looks wrong - investigating
1 Hour Ago
Rebase on /main
1 Hour Ago
LODs, prefab, collision for food barge checkout counter
2 Hours Ago
merge from naval_update
2 Hours Ago
Supplies barge store LODs and collision. Enabled GPU instancing on some mats.
2 Hours Ago
Neutralized the tint on the sand footprints.
3 Hours Ago
Scene backup
3 Hours Ago
merge from batteringram_impacteffect_fix
3 Hours Ago
merge from chandelier_fixes
4 Hours Ago
Don't show raise/lower action on chandelier if you dont have building privilege
4 Hours Ago
Adding missing bottom mesh to triangle hull prefab
4 Hours Ago
fixed boat door pickup and repair, added guide mesh for door
4 Hours Ago
Generate proto
5 Hours Ago
subtract 130129 decay_scale_ui_fix
5 Hours Ago
merge from main
5 Hours Ago
split the glass part from boat door mesh to enable convex collision baker to work there
6 Hours Ago
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6 Hours Ago
merge from emission_queue
6 Hours Ago
merge from trailtail
6 Hours Ago
merge from fix_artificalwater_flow
6 Hours Ago
merge from fix_corpse_storageboxes
6 Hours Ago
merge from workshop_wearable_icon_fix
6 Hours Ago
Merge from quicksave_to_gamesetup_save
Today
Socket name fixes. Manifest Prefab updates.
Today
Fixed battering ram impact effect string pool warning
Today
merge from steaminventory_descriptions_fix
Today
merge from store_typo_fix
Today
Fixed a typo in the legacy wood store page Updated shipping container store page desc
Today
Fixed steam inventory item modals failing to find a fallback description and ending up using the prefab placeholder description
Today
Stair localization fixes. Stair wood setup. Initial stair prefab setup. Test save update.
Today
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Today
merge from baseplayer_serverupdateparallel
Today
merge from indirect_instancing_fixes
Today
merge from s2p_flatten_fixes
Today
Less hacky shoreline wetness fix using 2D distance instead
Today
wip stairs setup
Today
Merge from parent
Today
Merge from main
Today
Merge from naval_update
Today
Merge from naval_update
Today
Fix terrain shadows, add vertex normal map sampling, use terrain heightmap instead of height slope map, change LOD slider into min/max slider for more control, and add convar for terrain renderer toggling.
Today
Run scene2prefab (skip hlod)
Today
SceneToPrefab flattening bug fixes * Don't flatten UI objects * Don't flatten anything under AIInformationZone
Today
Log commands ran by admins to a log file - rotate daily log files - log any command ran by admins (including useless commands like "swapseats") so it works with modded servers as well where permissions can be all over the place - mark how each command was ran (server console, rcon, player) as well as some information about the user who ran it - enabled by default, can be disabled with startup parameter `-disableconsolelog`
Yesterday
Fix issues with `catapult.reload` admin command Previously passing "5" to load a player didn't work correctly with multiple catapults in the world as well as some other minor inconveniences Add descriptions
Yesterday
New `debug.fillmounts` command - spawns and mounts a player on every mount point in a radius for testing https://files.facepunch.com/cipeaX/2025/September/06_21-05-CharmingCanine.mp4