141,456 Commits over 4,505 Days - 1.31cph!

13 Minutes Ago
Converted OilSwitchBroadcast and WaterTreatmentWaterTank
Rin
20 Minutes Ago
merge from hqm_ore
22 Minutes Ago
AI select/move commands now work on multiple animals Added ai.selectinrange convar Added ai.deselectnpc convar When ordering multiple NPC's to a location they all receive an offset so they don't all pathfind to the exact same spot
22 Minutes Ago
Merge from main
Rin
22 Minutes Ago
Reduce HQM node spawn by 66% Reduce HQM collectable spawns by 75%
23 Minutes Ago
merge from heavy_helmet_crafting
24 Minutes Ago
Increased crafting cost for the heavy pot helmet: 1 -> 2 sheet metal 4 -> 8 hqm
27 Minutes Ago
Merge from render_pipeline_testing
27 Minutes Ago
27 Minutes Ago
Merge from main
28 Minutes Ago
Added support for Deferred+ lighting on Core type materials
34 Minutes Ago
removed mesh collider from HAB armour frame and replaced with box colliders so it can work properly
34 Minutes Ago
Added a stencil block to the deferred plus shader pass to ensure we only apply lights to opaque surfaces
Rin
38 Minutes Ago
merge from main
40 Minutes Ago
merge from main
41 Minutes Ago
merge from automated_testing
50 Minutes Ago
merge from texture optimisations
55 Minutes Ago
Fixed the test list CI ordering issues
1 Hour Ago
allNonGlobalBaseEntityPrefabs just look for the GlobalBroadcast label, saves 10s
1 Hour Ago
Updated the spot and point light attenuation and light cookies to perfectly match BRP's lighting
1 Hour Ago
merge from gibs_fix
1 Hour Ago
Scale blockout and prefab setup
1 Hour Ago
merge from main
1 Hour Ago
Memoized the test paremeters resolution, so we aren't resolving the same parameters multiple times when many tests are using the same source
1 Hour Ago
Gib improvements
1 Hour Ago
Codegen, test list
1 Hour Ago
1 Hour Ago
merge from main
1 Hour Ago
Merge from render_pipeline_testing
1 Hour Ago
Gib setup
1 Hour Ago
Merge from main
1 Hour Ago
merge from main
1 Hour Ago
Setup threshold toggles
2 Hours Ago
Remove the client colliders, not needed
2 Hours Ago
merge from submarine_looting_fix
2 Hours Ago
Disallow looting of clipping player bodies etc. while mounted to submarines, need to get out to loot - Added blockLooting field on base mountables
2 Hours Ago
WIP code
2 Hours Ago
merge from main
2 Hours Ago
Merge from main
2 Hours Ago
merge from livestockanimals
2 Hours Ago
Merge From Main
3 Hours Ago
ao rreduction & optimisation pass on some structure assets they were shipping 2k ao textures, now resized but visually no difference. 11 ao maps touched, 9 were shipping at 2k vram 25.3MB -> 2.2MB
3 Hours Ago
Merge from attackheli_armour_damage
3 Hours Ago
Collider r/w fixes
3 Hours Ago
merge from main
3 Hours Ago
Merge from main
3 Hours Ago
merge from medical_honey_bandage
3 Hours Ago
Instant health 10 > 8. Healing over time 4 > 6. Cloth craft cost 8 > 4.
3 Hours Ago
Batch add stencil block to common shaders
4 Hours Ago
Merge from main