142,244 Commits over 4,536 Days - 1.31cph!

45 Minutes Ago
Fix broken livestock tests that always return red because behaviour changed / were non-deterministic and would fail sometimes
4 Hours Ago
Merge from main
4 Hours Ago
FIx no navmesh in underwater labs and parts of underground tunnel
4 Hours Ago
Merge from main
Rin
5 Hours Ago
merge from terrain_mac_fix
Today
Fix lod extent field not being set
Rin
Today
merge from monumentblocker_fixes
Rin
Today
merge from powergridenginefx_nrefix
Rin
Today
merge from monumentblocker_preventmovement
Rin
Today
merge from arrowhead_fix_3
Rin
Today
merge from contact_list_note_fix
Rin
Today
merge from fix_rendererlod_mats
Today
Fixed an issue with usermessage hooks Do not clamp flexes of C_BaseFlex when set from Lua
Today
- Prevent child state from re-entering itself from parent transition (common cause of bugs) - Fix croc never entering onNavmesh state - Fix pendingStates not working when logIssues is disabled - Fix livestock fixtures being broken when using new navmesh
Today
Merge from main
Today
updated building skin testing save file
Today
scrap king - building grade, localization, upgrade command
Today
scrap king building skin - wip models, prefabs setup, conditionals
Today
cherry pick from planters_guide_fix
Today
cherrypick 21 various guide mesh fixes from prop_optimisations
Today
cherrypick tier 3 workbench guide mesh fix from prop_optimisation
Today
cherrypick small engine guide mesh fix from prop_optimisation
Today
cherrypick tripod spotlight guide mesh fix from prop_optimisation
Today
cherrypick wind turbine guide mesh fix from prop_optimisation
Today
2nd pass cherry pick on boat building station
Today
cherypick boat building station guide mesh fix from prop_optimisation
Today
cherry pick chanelier guide mesh fix from prop_optimisation
Today
chery pick sail guidemesh optimisation fix from prop_optimisation
Today
cherrypick cannon guide mesh fix from prop_optimisation
Today
merge from main
Add achievement for killing a player with a mortar shell
Add achievement for renting an apartment
- Add new achievement for inserting a heavy fuse into the power plant - Can now get the player responsible for item moves in an ItemContainer. Needed for this achievement and also fixes the analytics event for inserting heavy fuses sometimes using the wrong player - Cleanup some of the new clan achievements code
Today
- Fix ai.showstate text being on a single line - Fix kicking not working
Today
- Worldmodel set up - Added placeholder sound events to viewmodel anims
Today
fixed pooled renderer lods using lod0 materials on other lods. refactor toSet param since its no longer used.
Today
- Hook new cow stomp, sheep turns, happy canter - Calves now do the opposite of old cows, they always move faster (it helps them keep up with their mom despite their smol legs) - Cows now remember if you attacked them, and don't just get chill towards you instantly after fleeing - Cows can kick if you run after them too close while they flee - Baby now spawns laying down, and slowly gets up while the mom looks at it - Fix bull turning its back to you when you approach it and it's defending a cow, it should just stand its ground - Fix all cows fleeing when you shoot near them, but the bull keeping grazing as if nothing happened, now he should attack - Fix cows stopping flee despite the threat still being close
Today
Wire pass on the 4x small randomised rooms so far
Today
nailgun refresh latest vm anims exported
Today
merge from lod leak fix
Today
Cherry-pick: Add dedicated depth texture for motion vectors
Today
Add dedicated depth texture for motion vectors
Today
fix staying lods staying active when pooling
- Fix rendered icons not using the same cubemap
Today
Merge from main (discarded entity rig update from main)
Yesterday
Fixed super tight fov on character creator
Yesterday
- Bake a reflection probe inside the customisation scene - Setup new cubemap as environment default
Yesterday
Added AudioSourceEntity tests, download timeout Improved client playback time synchronization and URL validation Polishing pass
Yesterday
manually reverted 161177 and tied it to a poolable.cachestatesoninit convar for further testing, stops the jungle fps drop
Yesterday
Add special transparent motion vector pass to view model This new pass is used for transparent-yet-solid objects like the Crystal AR skin. I also moved the view model's motion vector pass to OnBeforeImageEffects (after transparent) where writing to the depth buffer has fewer consequences.