195,413 Commits over 4,110 Days - 1.98cph!

Just Now
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Just Now
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1 Hour Ago
Possibly fixed some inconsistent behaviour with the vine tree building blocked visualisation
2 Hours Ago
Merge from fix_protobuf_field_0 (fix for loading older saves)
2 Hours Ago
Remove runtime error when encountering field ID 0 for now because we missed staging wipe
4 Hours Ago
Rename menu item so it's clear that Rust+ needs it for item icons
4 Hours Ago
Disable lights on rechargable batteries when > 15m away
5 Hours Ago
Better grid filtering system, custom inspectors
5 Hours Ago
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6 Hours Ago
Merge from teslacoilfix (distance culling inconsistencies)
6 Hours Ago
LOD changes to TeslaCoil FX.
6 Hours Ago
Merge from fix_protobuf_field_0
6 Hours Ago
Protos codegen after merge
6 Hours Ago
Merge from main
Today
Update to Discord SDK 1.2.8730 Set up calls to SetShowingChat so Discord desktop notifications don't show when you're seeing the messages in game already
Today
Item grid refactoring, started store featured tab
is_producing_fix -> main
Fix is producing logic issue on beehives
Today
merge from party_system -> aux
bee_bomb_distance_changes -> main
Today
Comment
bee boulder now matches the speed and distance of other catapult projectiles
Today
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merge from main -> party_system
instant_camera_ui_fix
Ensure set flash is set to appropriate light state on deploy
Ensure correct flash fx is played
Today
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Today
Run PlayerBindPress for unbound keys too The binding will be an empty string. This is consistent with the pre-existing behavior of the hook running after running "unbind <key>" even though the key is technically no longer bound. Update misleading message "Can't save unknown type" Update "Field %s is using the wrong FIELD_ type" warning Test for unclosed Lua ISave/IRestore blocks Add internal note about 64bit engine save warning Saverestore Lua lib: Close started block on early return Not sure if this is the correct approach, so also prints an error if it is hit.
Today
Admin command to kill all bees
Today
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Update: ContinuousProfiler now has TotalAlloc and AllocCount metrics for allocation snapshotting - Release binary build with 27d643a3 - exposed via NotifyOnTotalMemKB and NotifyOnAllocCount (set to 0 to disable) Tests: tested both on Craggy in editor. Helped spot a potential small leak in PerformanceLogging
Today
Do not try to run HTTP requests with invalid URLs Fix OSX not building
Today
Update the DebugLuxel with actual vertex color support Speculative improvements for >2GB file support Reject empty or near empty .gma files More improvements to file support for >2GB Fixed crashes with point_worldtext for good
Today
fix missing cloud layer, also respect weather overrides from editor when live editing
Today
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Remove the ability to rotate local by Z
Today
Health forwarding
Today
Store item grid refactoring
Today
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added camera animation sync component to attacks in mace animator
Today
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Merge from dlss_texture_creation_crash