139,452 Commits over 4,474 Days - 1.30cph!

15 Minutes Ago
Fix pool cue placement again
22 Minutes Ago
updated all instances that use the wooden crate 1 asset incl. mine crate, wagon crate, and also added texture variants for food and medical to match the original
48 Minutes Ago
more pooling state resetting
59 Minutes Ago
updated all instances that use loot crate for bradley and elite variations with new model and materials.
1 Hour Ago
jukebox - minor micro polish on game model
1 Hour Ago
Model, entity, and textures for halloween garland (WIP)
1 Hour Ago
more reset state fixes for heli, bike, ram, vehicle modules
1 Hour Ago
Fix sound positions
2 Hours Ago
Ensure cue follows hand prop position + rotation given in animations
2 Hours Ago
Fix timesince and car audio not being reset properly
2 Hours Ago
Adding initial events for power grid state, fuses, and garages.
2 Hours Ago
Improve sound loop stop
2 Hours Ago
Add simple clientside component for playing powergrid startup/loop/winddown sound
3 Hours Ago
Merge from terrain_renderer
3 Hours Ago
merge from terrain_parallax_fix
3 Hours Ago
Merge from main
3 Hours Ago
Merge from PlayerMaintainedMonuments
3 Hours Ago
Merge from satellite_crash
3 Hours Ago
Merge from satellite_internal_meshfix
3 Hours Ago
Merge from thruster_module: Adds a new Thruster Module item. 3 salvagable from the satellite remains. Recyclable only. Item has condition level based on remaining satellite fuel at target lock-in. Recycles to explosives based on condition. More fuel = more explosives.
3 Hours Ago
revert quality mapping
3 Hours Ago
Change local parallax keywords to global Map to terrain quality setting Adjust terrain material parallax values
3 Hours Ago
Gate debug dot to editor only
3 Hours Ago
merge from hackweek_sv_pie_menu
4 Hours Ago
Added back inventory tab checks
4 Hours Ago
Run the custom pie close command (if available) if it cannot be opened due to dialogs
4 Hours Ago
Manifest
4 Hours Ago
4 Hours Ago
Thruster item setup
4 Hours Ago
adding tripple transition train tunnel part
4 Hours Ago
merge from main
4 Hours Ago
4 Hours Ago
Fix grass
5 Hours Ago
Updating Jenkinsfile to match required params for build step with latest FPBuild
5 Hours Ago
adding small modular train tunnels
5 Hours Ago
removing unused station blockouts
5 Hours Ago
initial/wip
5 Hours Ago
Merge from playermaintainedmonuments
Rin
5 Hours Ago
merge from water_wheel_gibs
6 Hours Ago
Unsaved changes to animator
6 Hours Ago
Add master key to icon generator manifest Update master key icon
Today
Update manifest
Today
Animation code hooked up for master key - uses a custom AnimationSubSystem before we figure out how to simplify it to the OverrideAnimationSubSystem
Today
Merge from main
Today
Add dev only terrain depth prepass convar for testing
Today
Stop terrain hole mask sampling when no terrain holes are registered Split TerrainHoleRenderer into TerrainHoleCamera for per camera textures Fix inconsistent terrain queue order across subshaders
Today
Fixes after converting ItemManager.Items static -> instance
Today
Switch ItemManager.Items from a static class to a instance - fixes it not being reset by ResetStaticFields (and this being the easier way to do so) - add master key item too
Make the balls drop into the pockets rather than instantly teleporting
Fixed laggy left/right movement in the pool mountable