158,137 Commits over 4,566 Days - 1.44cph!

11 Minutes Ago
Fixed QuickCraft.FindItems spending ~2ms checking if you own a dlc after looting an item, SteamDownloadableContent now caches the answer for each DLC
14 Minutes Ago
Merge from main
24 Minutes Ago
merge from teamui_optims
24 Minutes Ago
Fixed the player name cache being cleared on every team update, causing the team UI to refilter every name through Steam (~1.5ms every 4s with 7 teammates)
29 Minutes Ago
Merge: from mt_snapshot_saving - Bugfix for Helicopter Flare saving corrupting InvokeHandler in Jobs 4 Tests: spawned mini copter, fired off a stack of flares, couldn't fire anymore
29 Minutes Ago
merge from main
31 Minutes Ago
Bugfix: fix not MT safe saving of helicopter flares Helicopter flares are cached on use/inv change Tests: got into a minicopter on craggy, fired a stack of flares, couldn't fire anymore
39 Minutes Ago
flail blockout
60 Minutes Ago
1 Hour Ago
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1 Hour Ago
Merge: from main
1 Hour Ago
Merge from main
3 Hours Ago
Fix BillboardLight-RRP addtional lights in vertex lighting path
4 Hours Ago
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5 Hours Ago
Merge from painting_fixes
5 Hours Ago
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6 Hours Ago
Merge from animal_anim_compression
6 Hours Ago
Merge from legacy_anim_deletes_oct_2026
6 Hours Ago
Merge from fluidswitchlodfix
6 Hours Ago
Disable duplicate main camera in test scene
6 Hours Ago
Merge from distanceflareorientationfix
6 Hours Ago
Merge from menuvideo_nre_fix
Today
Merge from meshlod_updaets_oct_26
Today
S2P apartment complex again
Today
Merge from binbagpile_optimisation
Today
Also fixed up 31 clutter and collectable prefabs
Today
Update the rest of the code to work with the new NativeArrays for mapdata
Today
Add support to TerrainMap to return a NativeArray
Today
Fixed a few more S2P apartments, bandit and fishing villages
Today
Switch WorldSerialization to use NativeArray - make sure it frees the MapData explicitly as normally the GC is collecting the managed arrays
Today
Codegen
Today
Switch the MapData protobuf from managed -> NativeArray<byte>
Today
Add support for NativeArray<byte> in protobuf codegen - instead of byte[]
Today
MeshLOD converter now copies across motion vector settings Converted all of the RendererLODs/LODGroups to MeshLODs on 61 prefabs Notably a lot of seasonal stuff was affected
- More RRP support - Really lightened the scene
Today
Merge from livestock_shader_review
Today
Merge from depth_egg_fix
Today
Merge from rrp_ore_marker_fix
Today
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Today
Add support for clearing Rust+ auth to smart entities from in game
Today
merge from animalanimation_optims
Today
Fixed AnimalAnimation out of range errors
Today
merge from notices_rtl_fix
Today
Fixed item dropped and item pickup notices not working with RTL languages
Today
Enabled animation compression on squirrel, sheep, frog, cow, sea turtle anims
- Dont send back the character proto on character lock, it's pointless - Better splitting and safety nets with 'requested appearence' vs 'accepted appearence'
Today
Fixed CraftingNotice allocating every frame when crafting an item Also converted them to RustText so they can display RTL languages
Today
Fixed conversation panel reappearing if we exit play mode mid conversation with domain reload disabled
Today
Merge from HotbarScrollSaveZone
Today
merge from boateffects_optims