158,347 Commits over 4,566 Days - 1.44cph!
Merge: from netmsg_loadmap
- Update: ServerMgr.ChangeLevelFor - for modders, new way for servers to dictate map on the client
Tests: built standalone client and connected to editor server with Craggy. reloaded into procgen then back a couple times in a row
Clean: remove unnecessary changes, todos
- codegen
Tests: none, trivial changes
added `alias` command that works the same as input.bind but with a custom command name instead
Clean: remove reauth debug convar
- go back to allowing repeated auth messages, but log a deprecation warning
Tests: compiler sim passes
LegsAnimator batched raycast commands
50 moving horses: server legs 4.5 ms down to 2.1 ms per frame in the editor (still too much)
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Bugfix: skip deinitialization when unloading scenes before loading next one
Previously it was only skipping when returning to main menu
Tests: loaded from craggy to procgen a couple times, no more asserts
More prefab changes to support grids with no fixed size elements
Remove all support for fixed size (square) elements in FlexGrid + FlexGridElement (as well as dynamic extra row gap changes etc)
Revert all character customisation grids to use column + row elements
Use an inactive row prefab to hide unused rows instead
merge from staging_release_client_enforcement
Delete unused firecrackers viewmodel prefab
Removed so dead code in TerrainConfig following
167041
merge from posing_tooling
LegsAnimator optim: legs that haven't moved reuse their last ground hit instead of raycasting every frame, with a fresh raycast at least every 30 frames
Reduced the legs animator culling distance if the horse is not ridden. Force fade out when stationnary
Firecracker updates
- Add grenade animation subsytem, remove the hold type override controller
- Add missing events to 3p drop anim
- Setup viewmodel anim controller for drop anims
- Fix not hooked up viewmodel camera anims
- Increase throw velocity
Add config block for all gamepads so we can bundle configs with the game per release/branch and keep them in Plastic.
Update tests/validator.,
main -> character_customisation
Swap over to new vertical design
Add missing gamepad type config files
Added RRP initialization to the bootstrap as it was previously only initialized when the rrp.enabled convar was set
Bump all controller config revision numbers
Disable GPU instancing on another 9 materials which are problematic for motion vectors
Skip animator updates once settled, ScaleBySpeed stops rewriting its scale while standing still
merge from main to high_stakes_dlc
corrected simulation space not being handled by held items
don't gather colliders if collision is disabled
Merge from audio_compression_oct_26
Revert loadtype of bicycle-pedal-click-grains-01 and bradley-tread-grains to decompress on load
Fix harbor bridge and cranes playing a sound on initial load
electronic chessboard;
- bc and em texture
electronic chessboard;
- updated model
- material updates
- add textures wip
Merge from rrp_ore_flare_crash_fix
Cherrypick
167055 Flare fix test 2
Merge from rccomputer_blur_fix
Fix rccomputer blurring screen
Merge from livestock_tea_recipes
Merge from fix_shield_footsteps
Merge from SpiralStaircaseDecay
Merge from auto_turret_pitch_cover_lods
Merge from terrain_config_load
Merge from audio_compression_oct_26