137,001 Commits over 4,444 Days - 1.28cph!

12 Minutes Ago
New, decently cleaned up test pool ui
13 Minutes Ago
Added rentable shops to apartment complex computer (wip)
33 Minutes Ago
merge from main
48 Minutes Ago
Fixed the low framerate shadow issues with shadow caching enabled
1 Hour Ago
Disable wielding items on swings/roundabout
Rin
1 Hour Ago
phrases part2
Rin
1 Hour Ago
phrases
1 Hour Ago
exported updated crouch anims
1 Hour Ago
Bugfix: add using on actionResult to avoid leaking Tests: none, trivial change
2 Hours Ago
merge from glowing_wallpapers - correct steam icon for glowing wallpaper pack
2 Hours Ago
Fixed zfighting vent in large apartment, ran s2p
2 Hours Ago
Scaled down the Darts Mat to fit inside a 1x1 foundation
2 Hours Ago
First pass animation set for smoke signal refresh
3 Hours Ago
Fixed colliders on penthouse mezzanine to smooth movement on stairs
3 Hours Ago
Fixed the tooltip for the experimental shadow caching setting
3 Hours Ago
glowing wallpaper pack final store icon - still need to plug in rest of media
3 Hours Ago
player maintained water holes - added a spigot coming up from the pipes
3 Hours Ago
Merge from PlayerMaintainedMonuments
3 Hours Ago
Rebuild phrases
3 Hours Ago
Merge: from jobs3_as_default - Update: UsePlayerJobs is set to 3 by default Tests: booted craggy and verified server var
3 Hours Ago
Merge from main
3 Hours Ago
Update: default UsePlayerUpdateJobs to 3 - codegen Tests: booted craggy, console returned 3
3 Hours Ago
Added LODs and WM to the halloween costume
4 Hours Ago
Fixed Rentable Shop B incorrect door rotation when shop is closed (again) https://files.facepunch.com/raul/1b3011b1/Unity_PwpiplugHe.mp4
4 Hours Ago
merge from main
4 Hours Ago
attempt to fix tarp draw distance by reverting non changes on prefabs in scene - displayed draw distance was correct apartment complex s2p
4 Hours Ago
Fix playground entities not immortal S2P apartment complex
4 Hours Ago
Added an extra ladder on the apartment demolished side to make going up more obvious Fixed some potential zfighting in marketplace ground mesh Nudged road node connections inward toward the monument to favor a more seamless look in procgen Apartment complex s2p
Today
Merge from apartment_complex_monument
Today
Send network updates for all apartment rooms when a player joins or departs a team Affects the player joining/leaving and all of the rooms of players in that team Fixes needing to leave and re-enter network range when joing a team if you already own an apartment
Today
Merge from apartment_complex_monument
Dart and Pool CLIENT/SERVER compile fixes
Today
Can no longer ent kill apartments
Today
Any players that are not authed to go through the invisible barrier are removed from an apartment when the break in ends (otherwise they would be trapped)
Missed files
- Codegen
pool -> game_room_dlc
- State refresh improvements - Fix a bunch of ? checks on Unity objects
Use player id 0 to as an error fallback
Add substeps to the pool physics system for better performance at low fps
More compile fixes
Today
Merge from apartment_complex_monument
Serializer fix
Today
Intruders no longer have access to a shop inventory if it gets taken over or closed Fixed scrap upkeep terminal not getting cleaned up when checking out of a room
Compile errors
Today
Remove master key from bandit town vendor
Today
Fixed door zfighting on Rentable Shop B
Today
merge from apartment_complex_monument
Today
NPC in the basement sells master keys Added apartment.masterkeyprice convar, set to 1000 scrap for now
Fix not being able to respawn on a bed corpse in Softcore (the same way you can respawn on a bag)