157,096 Commits over 4,536 Days - 1.44cph!

12 Minutes Ago
- eye centre fix
16 Minutes Ago
merge from critter_animals
18 Minutes Ago
fix crabs LOD add physics materials to critters exclude player movement and player (server) from collision layers so critters dont move players around
27 Minutes Ago
Add stir lock convar
35 Minutes Ago
Better colliders
35 Minutes Ago
Re-export tests after merge from main
42 Minutes Ago
Part2
42 Minutes Ago
Part3
43 Minutes Ago
LOD texture optimizations Rebaked some LOD textures and adjusted LOD distnaces
44 Minutes Ago
medium train station update adding signal light which are off adding large ac with moveable fan blades
54 Minutes Ago
Fixed LODs on gate and fence
1 Hour Ago
Update: make StoreFlashlightReveal support dynamic refs and httpimage - OverlayPage now controls flashlight reveal - ran update image urls Tests: opened glowing wallpaper page, works with blur hashes and fallback loads, but doesn't look exactly as before
1 Hour Ago
biofuel_generator -> main
1 Hour Ago
biofuel_generator -> main
1 Hour Ago
Merrge from main (need to regen test list, not done yet)
1 Hour Ago
merge from automated_testing
1 Hour Ago
Test framework cleanup following livestock merge
1 Hour Ago
Compile errors
1 Hour Ago
merge from main
1 Hour Ago
Commit the sheep blendshapes instead of everyone having to regenerate and cache them on asset import
1 Hour Ago
Bugfix(editor): StoreBundleTool - update stale blurhashes when using an already uploaded image Tests: ran Update Image Urls for a prefab where I setup some new fields
1 Hour Ago
merge from JellyfishShader_edit
1 Hour Ago
main -> biofuel_generator
1 Hour Ago
Fixed topper materials
1 Hour Ago
merge from Livestock_animals
2 Hours Ago
Fixed GIBs for fence and fence gate, removed crazy offset in fence prefab
2 Hours Ago
Lods gibs and col
2 Hours Ago
Pie topper entity and viewmodel hook up Fixed rich mutton pie name
2 Hours Ago
Updated Nailgun World Model and Viewmodel to include magazine follower
3 Hours Ago
merge from main
3 Hours Ago
Fix demoui2 scenes not saving
3 Hours Ago
throwable_prediction_fixes -> main
3 Hours Ago
- Fix beancan throw looking a little wonky - Fix molotov not showing gibs on hit
3 Hours Ago
Update: HttpImage now calls OnLoad callback with resulting texture/sprite Needed for upcoming flashlight effect Tests: naveigated through store
3 Hours Ago
Updated jellyfish shader to allow sway to run seperately to pulse - added new optimised jellyfish model - added new mesh to prefab - changed settings in jellyfish movement material
3 Hours Ago
▅▊█▇ ▍▇▉▋▊ ▆▆▆▄ ▆▅▉▋ ▇▇▅▍ ▆▍█ ▍▋▊▅▇ ▄▌▆█▄▅ ▆▅▄▅▊▋▍▊█ ▆▄▍▅█ ▄▄ ▍▋▉▄▌▋▍▇ ▅▋██▊ ▇▍▌▍▄▌ ▇▊ ▆▊█▍▊█ ▅▌▌█▊▆▍▍ ▉▍▍▆▉▆ ▊▍▍▆▉▍▄▆ ▆▍▅▊▊▇▋▄▄▅▆▆▋ ▉▇▆▋ ▅▋██ ▍▄▋▆▅▍ ▇▋▆█▊ ▇▌▊▌▇▄ ▉▉▅ █▌▌▄▇█▅▉ ▊█▇▆▊▌ ▇▍▇▇▉ ▇█▇▌▊ ▉▌ ▍▍█ ▍▋▊▆▆ ▍▄▆▋▍▋ ▌▋▄▋▅█▋▄▆▍
3 Hours Ago
Client predict molotov breaking - would rather see broken fx and then have the fireballs spawn elsewhere than the molotov just not breaking
3 Hours Ago
Fix incorrect rounding on vendor auction hqm ore
3 Hours Ago
fix aiming not being accurate when using turn in place
3 Hours Ago
Merge from new_achievements_oct26
4 Hours Ago
merge from automated_testing
4 Hours Ago
Fix machete worldmodel outline, add error message if theres stale entity type names in the testlist
4 Hours Ago
Merge: from main
4 Hours Ago
Merge from main
4 Hours Ago
Merge from main
4 Hours Ago
Mergee from heldentity_persist_anims_subsystems_fix
4 Hours Ago
Instantly release handles if no clear event is coming rather than doing fades, matches previous behaviour
4 Hours Ago
merge from main
5 Hours Ago
Merge from main
5 Hours Ago
merge from main