126,309 Commits over 4,171 Days - 1.26cph!

4 Minutes Ago
Merge from naval_update
7 Minutes Ago
Restore mission rewards rebalance lost in merge
7 Minutes Ago
Updating large sail rig with LODs
14 Minutes Ago
fixed incorrect token name in dia de los muertos wallpaper, tweaked bats emissive
15 Minutes Ago
meta_shift/loot -> main
15 Minutes Ago
Trainyard - fixed clipping create Powerplant - fixed clipping BP spawn Silo - fixed overlapping keycard s2p
25 Minutes Ago
Better oil rig avoidance when exiting the map
31 Minutes Ago
Merge from parent
31 Minutes Ago
Merge from main
33 Minutes Ago
merge from main
55 Minutes Ago
Watertreatment plant Updated Diesel Spawner locations due to ninjas Updated SimpleSwitch location due QA keeps telling me players report they're getting stuck inside the puzzle, although they're not stuck, just unable to locate the switch, the one with bright LEDs in an open room, that one
Rin
56 Minutes Ago
Finalise deep lake
57 Minutes Ago
Clicking anywhere outside the popup closes it
1 Hour Ago
Improve responsiveness of crosshair popup
Rin
1 Hour Ago
Large waterbody progress
1 Hour Ago
Improved traversal up floating stairways
1 Hour Ago
subtract 131590 editor_force_on_helicopter
1 Hour Ago
radtown puzzle bypass fix
1 Hour Ago
merge from main
1 Hour Ago
Redid manifest update after merge
2 Hours Ago
merge from main
2 Hours Ago
Workbench tier 2 scrap cost 500 -> 250 Workbench tier 3 scrap cost 1250 -> 500
2 Hours Ago
merge from radtown_scene_select
2 Hours Ago
Fix radtown not in editor scenes menu
2 Hours Ago
merge from editor_force_on_helicopter
3 Hours Ago
merge from marker_teleport_underground
3 Hours Ago
merge from HighWallCollision
3 Hours Ago
Merge from parent
3 Hours Ago
merge from bicycle_bunnyhopping
3 Hours Ago
Replace circle displace textures with radius, change displacement map to halfs (for now) to avoid precision issues when encoding, fix grass displacement issues with directional system, adjust blendmodes and use color mask to avoid blending height.
Rin
3 Hours Ago
Merge from main
Today
Split refinement.
Today
Split procedure.
Today
Splitting this sculpt into two different islands, because big.
Today
Splatting
Yesterday
Island sculpts/cliffs.
Yesterday
Fixes
Yesterday
Scene backup
Yesterday
Clamp danger values Local to world (not the other way around)
Yesterday
Increase context resolution Harder steering over lower values
Yesterday
Rip out the old boat ai steering behaviour and fully replace it with a context driven version| Retain a map of interest and danger that correlates to a fixed set of directions around the boat Weight everything up and take the path of most interest + least danger
Yesterday
Move saving/loading code to c#, fix potential issue when some tiles are null
Yesterday
Remove old, unused singular parenting trigger. Now cache all block parenting triggers. Update AnyPlayersOnBoat to check all the individual triggers.
Yesterday
naval_update -> scientist_boat_ai
Yesterday
Better spacing values Disable RHIBs spawning in the deepsea for now
Yesterday
Temp hull.triangle.wood collision
2 Days Ago
Ent killing a boat block now kills the boat.
2 Days Ago
Merge from parent
2 Days Ago
Cannon icon
2 Days Ago
Merge from boat_building