200,021 Commits over 4,140 Days - 2.01cph!

Just Now
merge from new_menu
27 Minutes Ago
merge from main
38 Minutes Ago
merge from new_menu/tmp_optimms
38 Minutes Ago
Added group based update for RectMask2D in ClipperRegistry Assigned all the main menu 2D masks to the mainmenu group, skipping mask updates when its closed Added ui.printmaskupdategroups to debug the masks state
1 Hour Ago
Fixed streetlight distance glow being an absurd giant blob
1 Hour Ago
Improved rain. No longer sometimes partially clips through ceilings.
4 Hours Ago
Swap model out for a base cube
4 Hours Ago
codelock_particle_fixes -> aux2
5 Hours Ago
merge from new_menu/tmp_optims
6 Hours Ago
codelock_particle_fix -> aux2
6 Hours Ago
More fixes
Few different ideas
codelock_particle_fix -> aux2
Today
Main menu pages now cache their texts and register/unregister them when toggled, reduces TMP overhead when the menu is not visible
Walkway progress
Today
Moved TMP rebuilds from Camera.onPreCull to Canvas.willRenderCanvases Fixes stacked camera doubling invisible TMPs overhead
Today
merge from new_menu
Today
Fixed TMP input fields blocking scroll events in the settings menu
Today
Fixed some fake items not appearing as owned in the store Restored the takeover priority
Today
Cache what skin breaks into what on warmup instead of calling GetRecipesContainingThis everytime
Check if its pooling related - force the particle system to reinit on create
codelock_particle_fix -> aux2
Yesterday
new_menu -> main
Yesterday
Flex graphic transform NRE fix
Yesterday
codelock_particle_fix -> aux2
Yesterday
Fix attempt (culling mode change)
Yesterday
Added a tool to automatically tag glowing skins when generating the item schema
Yesterday
Disable clientside ShawTeam & others We tried, it won't work.
Yesterday
Disable clientside ShawTeam & others We tried, it won't work.
Yesterday
fix LOD baker mesh decals not showing up in bake
2 Days Ago
merge from main
2 Days Ago
- Editor tool that finds prefabs with colliders that will spam "string pool, unpooled bone name" warnings when hit - found 45 cases - Editor tool to print out strings that would be newly added to string pool, without having to run the manifest, for testing - Convar to toggle suppressing stringpool warnings in the editor
2 Days Ago
Added unsigned number types to TMP input field, fixes slider input option taking negative numbers in the settings menu
2 Days Ago
Move out translation phrases to static readonly constants
2 Days Ago
Lowered music preview volume in the soundtrack dlc page
2 Days Ago
Fixed store bamboo barrel and bamboo shelves redirecting to the wrong pack Fixed adobe page using brick background Fixed some tiles not redirecting to any pages
2 Days Ago
Move server restart chat messages to toasts
2 Days Ago
Fixed bug case where UIGodOverlay could be enabled by setting godforceoffoverlay false when god and godforceoverlay were both already false, changed argument
2 Days Ago
floating city tarp fixes and lods
2 Days Ago
merge from new_menu
2 Days Ago
Store tab now has a "NEW" tag when theres new weekly skins the client never saw Limited tab opening sequence when showing new skins for the first time
2 Days Ago
nullptr checks in particle rendering that really should've been in last commit Remove newline from "Disconnect by server." kick message So server console log is less messy. No other kick reason adds a new line at the end. Fixed a typo & add internal TODO Merge Pull Requests (Community Contributions) * Micro Nano optimization for GM:HUDDrawTargetID * Make default Sandbox fonts extended for better rendering of non Latin characters Make GM:ShowHelp & co also be called on client. Unhide Jalopy seat and Flechette Gun without mounting HL2 `weapon_fists` sets Weapon in DamageInfo (Community Contribution) Status prints server uptime Improve NPC animation support for pistols and rifles Combine NPCs no longer T-pose with pistols. Improved crouch support for NPCs using pistols and rifles - NPCs wont crouch to shoot for 0.3 seconds and then stand back up Enable EP2 behaviors for npc_combine_s Some sort of "march" thing? Fix off by one issue with particle sheet loading checks Prevent crashes due to netgraph Combine anim retargeting uses AR2 anims, not SMG1 anims Fixed an issue with particle loading NPC Weapon allowance changes Kleiner, Mossman, Eli, Breen and Magnusson can now spawn with guns Vortigaunts and HL1 GMan can no longer spawn with guns Further updates to NPC animations Try to make NPCs shoot slower with the .357 Fix Eli, Magnusson, etc. shooting from their feet.
2 Days Ago
Updated Pilot Hazmat Textures
2 Days Ago
Fix off by one issue with particle sheet loading checks Prevent crashes due to netgraph Fix? Error() not exiting the game with mcore enabled Combine anim retargeting uses AR2 anims, not SMG1 anims Fixed an issue with particle loading NPC Weapon allowance changes Kleiner, Mossman, Eli, Breen and Magnusson can now spawn with guns Vortigaunts and HL1 GMan can no longer spawn with guns Further updates to NPC animations Try to make NPCs shoot slower with the .357 Fix Eli, Magnusson, etc. shooting from their feet.
2 Days Ago
new_menu -> main
2 Days Ago
Greatly improved speed of the new server search Around 20 ms for over 10k servers with 3 combined searches - not bad results!
2 Days Ago
slightly increase cloud haze density for fog weather clouds, blends horizon better
2 Days Ago
Build manifest to be able to spawn scientists (got erased from merge)
2 Days Ago
clothing mannequin mesh tweaks wip
2 Days Ago
Updated pilot hazmat vm prefab with new mesh