158,553 Commits over 4,566 Days - 1.45cph!

15 Minutes Ago
merge from triangle_block_isvisible_fix - stops splash damage being applied to triangle floors and frames through walls in some cases
25 Minutes Ago
Fix new navmesh stalls on main thread: - build ghost ships async - allow splitting work with more granularity to stay under the budget, else a megabase navmesh tile can go way over, we need to split individual colliders of a tile - cache ToBaseEntity, as it's expensive
28 Minutes Ago
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30 Minutes Ago
Make cows more intuitive and clear: - simplify cow ownership, you buy a cow it's yours, it eats at your trough it's yours now, no bond needed (only for leading), nobody can steal a lead from the owner, cows with no owner can't breed - UI shows owner - cows don't die from old age anymore, crowding is the only death, starved animals lie at 1 hp and get up when food is available again - cows can buffer up to 3 charges of milk to reduce micromanagement - UI shows milk cooldown / charges - overgrazing mechanic removed, replaced with simple grass need (it just checks if each cow has at least one foundation worth of grass in the pen) - cows can eat any food a horse can - if all fails, cows will teleport food from the trough to their belly (should be rare, just to prevent cows blocking other cows from eating despite the queue system) - UI shows pregnancy status, father, remaining time, cooldown after birth - UI shows how long the food / water in the trough will last given the number of cows using it (both on the trough UI, and on the cow UI) - cow names are not picked based on the server players language, but on the cow owner language, wild cows have no names and get one with their first owner (you won't have herds of foreign cows with names you may not be able to read, unless you steal them) - separate frame budgets for scientists, animals and livestock: too many livestock can't slow down scientists and animals anymore, only slow down livestock on the server - (in another previous changelist) personal space is same for all cows in herd, it doesn't fluctuate unless barn changes - (in another previous changelist) free range cows stop breeding when herd size reaches 9 (no crazy outbreak after leaving 2 cows outside)
34 Minutes Ago
- Fix PT turret ammo refilling on restart (caused by rewrite) - Fix toast being removed - Fix being able to show reload animation for other types of ammo - Fix reload animation playing after dismounting mid reload
39 Minutes Ago
Fix cows clipping through walls, causing their head to stick out of buildings
1 Hour Ago
Add ObjectDispatcher wrapper
1 Hour Ago
Small Random Room B - Generic - WIP
1 Hour Ago
Updated RRP to use the new RenderGraph API
1 Hour Ago
vending_ui_fixes -> main
1 Hour Ago
Fix 'add sell order' exceeding stack size
1 Hour Ago
Fix always showing 1x when hovering over things in the vending ui
1 Hour Ago
merge from main
1 Hour Ago
electronic chessboard; - ran manifest and localization - ms texture
1 Hour Ago
electronic chessboard; - textures updated - prefab updated - icon updated - converted to metalsmooth for transmission benifits - updated skins
1 Hour Ago
merge from flexvirtualscroll_optim
1 Hour Ago
merge from uicompass_optim
3 Hours Ago
boomerang_damage_fix -> main
3 Hours Ago
Fix boomerang not doing any real damage to BaseNPC2
3 Hours Ago
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3 Hours Ago
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3 Hours Ago
scrap king - updated colliders
3 Hours Ago
Small Cleanups
3 Hours Ago
Merge from render_pipeline_testing
3 Hours Ago
Moved the projection reset for the jitter code to happen before culling as it caused an issue where it would reset the physical camera projection matrix incorrectly
4 Hours Ago
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4 Hours Ago
Stop most server projectiles from colliding with the Ragdoll layer. Fixes shooting a rocket near a dead body and it exploding mid air because the collider on the server was in a position the client couldn't see
4 Hours Ago
pt_boat_turret_rewrite -> turret_viewmodels
4 Hours Ago
Revert CodeGen
4 Hours Ago
CodeGen
5 Hours Ago
Merge from terrain_config_load
5 Hours Ago
Compile fix
5 Hours Ago
pt_boat_turret_rewrite -> main
5 Hours Ago
Fixed animal footstep sounds not playing until its first idle animation finished
5 Hours Ago
merge setflags_fix
5 Hours Ago
enable for triangle frames and foundations as well
5 Hours Ago
Merge from render_pipeline_testing
5 Hours Ago
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5 Hours Ago
simplified 3-triangle closest point test to a single triangle for XZ and then clamping Y to the prismatic extents, more accurate and cheaper
5 Hours Ago
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5 Hours Ago
Fixed PT boat turrets not being able to be reloaded after rewrite
6 Hours Ago
10 year old bug: Call OnFlagsChanged if SetFlagLocal gets called from CLIENT only ifdefs, it already gets called in editor with CLIENT && SERVER which is causing bugs to only show up when the server code is missing.
6 Hours Ago
Merge from terrain_config_load
6 Hours Ago
Terrain config swap state debugging
6 Hours Ago
main -> pt_boat_turret_rewrite
6 Hours Ago
storage box - fix component storage box bounds causing block by wall
6 Hours Ago
Merge from batch_renderer_group
6 Hours Ago
Fixed boars bulls cows and wolves having 4 left foot
6 Hours Ago
merge from console_autocomplete_improvements
Today
Ignore actively animated building block entities when calculating headroom for player movement - fixes awkward autocrouch when overlapping on a closing door