156,549 Commits over 4,536 Days - 1.44cph!

32 Minutes Ago
Merge from nms_hlod_fix
33 Minutes Ago
Fixed NMS HLOD not showing any structures, only rocks This was due to the above ground structures getting culled via a culling volume Added toggle for a CullingVolume to include it's contents in a HLOD Likely broken since Deep Sea, but only visible now as it had recently been rebaked This will cause a long reimport, sorry!
1 Hour Ago
Merge from sandbag_gib_fix
1 Hour Ago
Fix multi material gibbable not applying skinned materials correctly
1 Hour Ago
Fixed all sandbag tiers not showing skins on gibs except for pillbox
3 Hours Ago
Add a prevent building volume around the sandbag pillbox
3 Hours Ago
New tool to find where a clip is referenced in an animator (Tools/Animation/Find Clip In Animator)
3 Hours Ago
Merge from mounting
3 Hours Ago
Added a livestock.allowMounting replicated convar to fully disable the system if it gets too spicy
3 Hours Ago
Client compile fix
3 Hours Ago
Cleanup
6 Hours Ago
Unlead and then lead automatically as the sheep mounts/dismounts Hooked up animations
Today
Merge from parent
Today
Use more bones for the sheep look at
- Ported over child controllers for a bunch of primarily one handed items - Setup projectile animation sub system for weapons - Grab animation reload length during bundling
Today
Disable condition on a bunch of items that don't need it and can never lose it during gameplay (Diving mask, crate & barrel costumes, prisoner hood, sunglasses, geiger counter, metal detector, rf pager, mobile phone)
Today
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Today
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Today
texture tweaks to the biofuel generator
Today
Make livestock more deterministic at high timescales, to be able to run long running tests faster
Today
Another 20% perf gain
Today
updated textures
Today
Added biofuel generator gibs, and updated the item icon updated deployed with gibbable and .item. updated guide mesh to only reference lod1
Yesterday
Set up wool dropped world model and item icon hooked up .item with new icon and .worldmodel
Yesterday
Add visual rope when leading livestock, same as horses, and fix leading interaction failing intermittently
Rin
Yesterday
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Yesterday
Bundle description shows its content Gallery pulls the images from steam Testbed icon upload tool
Yesterday
Fix sheep using old material system mixed with procedural material, fix some ragdolls don't having same material as live animal
Yesterday
merge from main
Yesterday
merge from store_emptyinv_fix
Yesterday
Fixed store showing "Store content failed to load" when your Rust item inventoty is totally empty
Yesterday
Cherrypick 163442 (Tooling to switch to the testbed steam app in editor)
Yesterday
Livestock small fixes: - increase livestock headbutt damage, you better dodge this sideways like croc or 2 shot naked - fix "stop leading" prompt appearing when someone else is leading the cow - fix grazing through walls - fix bulls attacking in safezones - make leading bull strop fighting others - fix calves not having father genes if father dies between conception and birth
Yesterday
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Yesterday
Make autotest_run refuse when another process already holds the game server port
Yesterday
merge from main
Yesterday
merge from settings_search_fix
Yesterday
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Yesterday
Fixed editor tests writing two result files
Yesterday
Make navigation tests able to catch spinning agents
Yesterday
Make avoidance twice as fast, still too slow
Yesterday
Fix bull trying to headbutt unreachable players
Yesterday
Fix animals circling around an obstacle forever when fleeing, or around the player when charging
2 Days Ago
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2 Days Ago
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2 Days Ago
Add another state ping pong test
2 Days Ago
Fix pregnant cow ping ponging between curious follow and play random anim
2 Days Ago
More durable fix for skateboard cow