139,928 Commits over 4,505 Days - 1.29cph!
Add a ProfilerMarker to every custom RustRenderPass
Merge from parent, including post merge fixes.
Merge from /industrial_generator_audio_fix
Single 50cal viewmodel animations
Fixed audio attenuation curves for the industrial large generators
small spike trap now uses world model instead of burlap sack
Merge from PlayerMaintainedMonuments
Merge from PlayerMaintainedMonuments
Merge from PlayerMaintainedMonuments
Merge from powergrid/fuse_swap
Merge from powergrid/fuse_deterioration
landmine now uses a proper worldmodel instead of burlap sack
hooked .item up.
added worldmodels for floor spikes trap and tin can alarm
hooked up .worldmodel to .item for each.
now drop instead of using burlap sacks.
Heavy fuse deterioration changes:
- All inserted fuses deteriorate per tick rather than just the oldest
- Fuses below 30% condition deteriorate faster
- If no fuses are below 30%, then the weakest fuse deteriorates faster
Adjustable by convars
merge from sculpture_default_invis_fix
Fixed a floating wire in power plant
Powerplant S2P
renamed folders to remove artist names from name conventions, reorganised to separate randomised rooms into own folder structure
prevernt breaking down stone sculpture
salting the SculptFormat data with the entity ID to avoid collision with default data
Renamed Halloween Garland to Halloween String Lights and reran Mani
merge from storepage_aug26
Bar game branding power of two
Bar games store page media
Only allow breaking connections from powerlines if you have building auth over the entity at the other end of the connection
merge from storepage_aug26 (stone sculpture page done)
Updating uzi rig with new model and adding world model rig
Gave sculptures bullet penetration again, but on the right branch
Stone sculpture media video
given bullet penetration to sculptures, takes 20% off the damage
bar games pack square images, still waiting on thumbnail
Merge from terrain_hole_mask_res_fix
Fix terrain hole mask with resolution scaling changes
merge from PlayerMaintainedMonuments
Fix splash-2 sound definition error
S2P Dome
Avoiding assigning camera.depthTextureMode when not needed to reduce camera serialisation bump
Merge from pooltable_dismount_kill_fix
Added some instructions to pool
Move "loading saves" from GameSetup -> EditorPref
- fixes having to re-save the scene or juggle the file in PlasticSCM every time someone else has saves enabled/disabled or has set a custom save file to load
- stores in EditorPrefs per-scene
- follows existing behavior: defaults to false unless enabled in the scene
- adds toolbar button similar to the "Skip Domain Reload" button
Update default nexus endpoint
add dolly preview window in the dolly editor
Finally fixed the deployable netting sounding like chainlink fence when struck
workbench upgrade world models
each workbench upgrade item has its own world model now instead of a burlap sack
in some cases, i've created simplified versions of an upgrade so they visually make sense as a dropped item