157,281 Commits over 4,536 Days - 1.44cph!
merge from base_occlusion -> main
merge from Livestock_animals
merge from Livestock_animals/repeltriggers_fix
Remove cow from the repel trigger tests
Merge from livestock_deathfx_fix
Merge from livestock_deathfx_fix
merge from Livestock_animals
merge from Livestock_animals/repeltriggers_fix
Livestock repel triggers tests
Added RustNavmeshModifierVolume to the modular car chassis so the navmesh cannot generate on top of them
merge from powergrid_loot_fixes
Fixed powergrid loot not respawning
FIxed too big env volume in Harbor 1
Gen2 AI now support repel triggers like gen1, pushed out along the navmesh. Fixes livestock dying under cars from the chassis hurt trigger
merge from critter_animals
Fix death blood splatter FX appearing after livestock completes death animation
This was an issue with all ragdolls, all the active FX on the dying entity would restart once the ragdoll became active but it's less obvious on corpses which become ragdolls immediately upon dying
merge from Livestock_animals
Fixed GUI errors when using the test runner window causing tests to fail
Fixed test runner window loading editor prefs from different checkouts, causing test list confusion
merge from Livestock_animals
Merge: from mt_snapshot_saving
- Clean: removal of old MutexPool, hasn't been in use for 2months
Tests: booted craggy, ran print_memory
Clean: remove MutexPool
- ran codegen
Tests: booted craggy, ran print_memory
add crabs audio integration
Merge from Render Pipeline Testing
Merge: from ui_store_slim_ram
- Optim to stop loading store atlases, saves up to 250MB
- Bugfix for missing images in workshop tab
Tests: produced a build and inspected memory snapshots. navigated to workshop tab in inventory
fix tilted player rotation when exiting mounts
Halloween Wallpapers - texture updates
Fix TestSheepShearing.BlowBesideWool_ShearsRatherThanCuts being broken after shearing changes
Add "Rust Render Pipeline" UI toggle under experimental
Update rust native libs for all platforms
Merge from critter_animals_sounds
adding missing files for m92 anim update
Fix broken motion vectors of skinned meshes when their material has instancing enabled
Adjusted LOD distances for sheep
- Move navmesh save to background thread (260ms -> 0.8ms for large map)
- Instead of re-saving all tiles, append only dirty tiles at end of save, and only do a full resave when the size cap is blown
Critter animals audio tweaks and added crab sounds
Add in livestock analytics
merge from critter_animals
add "ally" status for some critters with other creatures
- noone attacks crabs (they dont have hitbox anyways)
- stags, boars, and bulls dont attack critters