145,217 Commits over 4,413 Days - 1.37cph!

5 Minutes Ago
Add culling sphere component to the apartments
5 Minutes Ago
Add culling support for apartment furniture - start with large spheres around each apartment - add extra check if the player is inside the apartment to handle corners of the apartment the culling sphere doesn't reach
17 Minutes Ago
Update: Codegen Tests: builds
26 Minutes Ago
Merge: from main Needs codegen
27 Minutes Ago
Optim: reimplement all Arg.Get* via GetStringView Avoids allocations in the GetString fallback Tests: unit tests
29 Minutes Ago
Update: add StringView-to-numeric extensions Tests: ran unit tests
1 Hour Ago
Fixed mid-length hair being skinned to eyes
1 Hour Ago
Clean(tests): get rid of redundant profiling code Tests: builds
1 Hour Ago
Fix a bug causing io lines to not update correctly when multiple storage adaptors on the same barrel have connections between themselves
1 Hour Ago
Optim: BuildCommand - remove another Substring alloc via StringView Down to 3 allocs/0.34KB per call Tests: ran a couple commands with and without args
1 Hour Ago
Reconnect apartment doors to apartment prefabs
1 Hour Ago
Optim: ConsoleSystem.Index uses StringView internally to avoid allocations Tests: booted into craggy, ran a couple commands (short and fully qualified)
1 Hour Ago
Put apartment elevator at the end of the wing - add extra floor for basement - split apartment floors into their own prefabs
3 Hours Ago
Integrate item container and child item container preserving into the new system Re-implement entity children preserving, with attachments repositioning if their sockets shifted, child io entity also have their connected lines update correctly Fixes various current bugs with storage adaptors / door controllers when their parent is reskinned Make ceilinglight reskinnable again, will fix reskinning io entities themselves next Fix not being able to skin snowmobile back to default
3 Hours Ago
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3 Hours Ago
Duplicated second elevator in reception area
3 Hours Ago
Apartment elevator now functional
3 Hours Ago
restored missing hair textures for movember moustache and santa beard
4 Hours Ago
Industrial Torch - Small texture update (still WIP), changed base materials from smoothness to metalness, fixed material assignment on worldmodel (from half on to full off)
4 Hours Ago
Added a viewmodel button to the skin viewer, pops the view model (wip)
4 Hours Ago
increase censorship pixelation size with decreasing camera FOV (binoculars, etc) to account for further away stuff taking up more screen area
5 Hours Ago
m16a2 world model added
6 Hours Ago
add optional override for pixelation censorship pixel size, override it for player preview so it looks correct
6 Hours Ago
functional darts 1p viewmodel
6 Hours Ago
Analytics event for changing entity colours with the spraycan should now be raised for all appropriate entities
6 Hours Ago
scene fix
6 Hours Ago
finalize RRP underwater post processing
6 Hours Ago
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Today
HasActiveFakeConnection tweaked order of conditions + added `relay.status` convar
Today
Optim: Arg.Args is now a StringView[] Most of the code uses GetString to lazy alloc a string. BuildCommand is now 4 allocs/0.4KB per call Tests: unit tests, booted into craggy and set a couple variables, tested crosshair clientvars
merge from texture_optimisations
Today
Adding bullet joint to m16 rig
Today
Optim: Arg.FullString is now a StringView - updated CodeGenerator to support StringView params - ran codegen Saves an allocation(once I’m done with conversion). Currently at 12 allocs/0.85KB per call Tests: booted into cragy, tried echo and say commands
Today
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Today
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Head texture optimisations
Today
Randomly apply a movement offset thruster effect too when tightening radius. Refactor.
Today
Update: add StringView.Trim(char) overload - add unit tests Tests: ran unit tests
Today
Optim: add StringView.SplitQuotesStrings overload - Refactored logic to work on StringViews internally Only has 1 alloc(StringView[]). Using it is blocked on whether I'll be able to convert Arg.Args field to StringView[] or not Tests: none
Today
Merge from parent
Today
Merge from parent
Today
Merge from main
Today
Update: add StringView.EndsWith(StringView) - added trivial unit test Tests: ran unit tests
Today
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Today
Fixing swimwear 05 skinning
Today
Merge from rain_grace
Today
exported latest M16a2 vm anims and added vm renderer script to gun parts in its viewmodel prefab
Today
Merge from main
Today
Remove no longer needed RustDOTSInstancing.cginc