255,817 Commits over 3,990 Days - 2.67cph!

Just Now
merge from crafting_update
Just Now
Fixed UIFogOverlay Update NRE
10 Minutes Ago
Recheck premium status for connected players, kick if they change status after joining the server
10 Minutes Ago
merge from new_kill_commands
11 Minutes Ago
ent kill command now ignores gibs
15 Minutes Ago
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20 Minutes Ago
remove unneeded 5min delay on TryUploadMapImage
25 Minutes Ago
merge from wood_armor_crafting
28 Minutes Ago
Reduced crafting cost of wood armor, now uses 15 cloth instead of 1 rope
33 Minutes Ago
Fixed achievement unlock behaviour if min and max are the same (useful if mistakingly set to 1 -> 1)
36 Minutes Ago
Revert "Simplify file uploading to not use MultipartFormDataContent" This reverts commit b0c590aaca7163ea0b4ffe6a0b1d4eb46b2d2e50.
39 Minutes Ago
network++ save++
41 Minutes Ago
merge from crafting_update
42 Minutes Ago
Armor info panel UI changes so that everything can fit with ownership. Also fixes protection area text varying above/below slots.
42 Minutes Ago
merge from main
45 Minutes Ago
Added new kill commands: - killplayerinview: kill the player you're looking at - killplayersradius: kill all players within the given radius
1 Hour Ago
merge from crafting_update
1 Hour Ago
merge from crafting_update/workbench
1 Hour Ago
hopper, fridge and bee grenade techtree placement - S2C
1 Hour Ago
Merge from jungle_ruins
1 Hour Ago
Merge from jungle_biome/jungle_foliage
1 Hour Ago
Merge from jungle_ruins
1 Hour Ago
Merge from main
1 Hour Ago
merge from ballista_mat_fix
1 Hour Ago
Fixed various spawn population filters
1 Hour Ago
Jungle has forest splat Jungle has alt topology (including nearby forest / forestside areas to prefer deciduous trees next to jungle, looks slightly less odd) Jungle avoids transition areas from temperate to other biomes
1 Hour Ago
Fix attempt for the red ballista in builds
1 Hour Ago
env_fog_controller SetMaxDensityLerpTo & HDRColorScale Added some editor icons from CS:GO env_texturetoggle, light_directional, logic_autosave, func_instance_parms Added logic_random_outputs Hammer: Ensure Input/Output colums fit header text So its not "P...", "O...", etc. Hammer: Fixed map instances being added to recently opened Only manually opened files are added to recently opened files Hammer: Fixed certain inputs having wrong descriptions The output tab was adding every single input from the entire map into the dropdown, and then hiding unwanted ones, causing name collisions Now only adds inputs from target entities if there are any valid ones, if not, THEN we add all of them. Update Hammer splash, so it appears less buggy Added fog_volume Only fog_controller changing for now, fully functional, no need to wait for update Fix ViewModelFlip making view model sway backwards
1 Hour Ago
Merge from fix_no_scientists_on_cargoship
1 Hour Ago
Fix sharks not spawning
2 Hours Ago
Simplifying
2 Hours Ago
Fix scientists not spawning on cargo ships
2 Hours Ago
lr300 updates
2 Hours Ago
Subtractive Merge (114985) Removed DLSS fix as it's still causing crashes
3 Hours Ago
TryThrow NRE fix
3 Hours Ago
Potential NRE fix in Spray Fix for Gauss self-damage
3 Hours Ago
Merge: from eventrecord_allocs - Reduces the number of allocations caused by our server-side analytics - New "analytics.small_buffer_send_limit" persistent ServerVar to reduce task scheduling overhead. Set -1 to return original behavior. Tests: ran existing analytics unit tests, booted server in editor.
3 Hours Ago
tiger drag anim sped up and moves further
3 Hours Ago
Better eject positions for rpg / mp5 projectiles
3 Hours Ago
Merge: from main Tests: none, no conflicts
3 Hours Ago
Add comments
3 Hours Ago
Clean: remove my testing setup Test: none, trivial change
3 Hours Ago
Optim: send small server-side analytics events using the same task thread - Controlled via analytics.small_buffer_send_limit - to disable, set to -1, to enable for everything set to 999999 - Default to 16KB - Preserved between server restarts This avoids ~1KB of allocations just to schedule another async task per upload. On busy servers(100pop) this can save 0.8MB per frame. Tests: booted in editor to check the command presence
3 Hours Ago
Fixed SlotNext spamming Simplify collision rules, fixed walking on gibs
3 Hours Ago
Tiger drag corpses away when approached while eating them
3 Hours Ago
Added AO to packed mask
3 Hours Ago
electrical_enclosure cleanup reduced watermelon texture size why the fuck was this 4k
3 Hours Ago
merge from effectscale_fix
3 Hours Ago
Fixed effects using EffectScaleWithCameraDistance being incorrectly scaled when far from the world origin We were calculating the cam distance based on the effect local pos instead of its world pos
3 Hours Ago
missing codegen