137,079 Commits over 4,444 Days - 1.29cph!

56 Minutes Ago
Reset MaxArmor on player spawn (unless during level transition) Do not render $no_draw materials on models in depth pass Fixed a crash with game.MountGMA Fixed armor being stripped with hl2_episodic on level change Make player model Alyx use separate head material * Fixes Alyx NPC losing phong detail in the head material Minor changes to viewpostproces from TF2 SDK * Removes duplicate creation of mat_colorcorrection Delete serverside mat_hdr_tonemapscale & some related entity IO * Removes SetTonemapScale and BlendTonemapScale hammer inputs from env_tonemap_controller. These 2 inputs never actually functioned, especially in multiplayer, since they set mat_hdr_tonemapscale which is never read anywhere, and is reset every frame. Adjust texture panel header to scale with screen width Added Entity:PlayFootstepSound * Also fixed NPC footsteps not using leg positions for trace start location, so now the footsteps should be more accurate to the surface under each foot * Also fixed NPC footsteps not respecting intended footstep sound volume
2 Hours Ago
Fix an edge case with legacy skins (workshop id 0) incorrectly appearing as selected
3 Hours Ago
Merge from clan_bugfixes
3 Hours Ago
Disable line limit on the clan announcement input and let the backend limit it instead Make it so it strips the linebreaks instead of entire lines of text
4 Hours Ago
Use the gesture viewmodel when using gestures so we can see 1st person hands, ensure any held item viewmodel is redeployed when the gesture ends and when ending gesture loops
4 Hours Ago
darts polish - darts stick into board at steeper angle and with slight random offsets - darts have a more dramatic up-down flight path - reticle doesnt cast shadows - unthrown darts appear in offhand in 3p - tweaked mountable positions
4 Hours Ago
Fix some slowess with editing large text inputs, hopefully doesn't break some emoji stuff though
5 Hours Ago
Fix failing container corpse test for bed testlist
5 Hours Ago
merge from main
5 Hours Ago
merge from clan_bugfixes
5 Hours Ago
Fixed camera positioning, fixed screen shake / effects, enable post processing
5 Hours Ago
more texture tweaks
5 Hours Ago
Merge from pmm_supermarket_food_freezer
5 Hours Ago
Merge from PlayerMaintainedMonuments
5 Hours Ago
Added small ramps to basement colliders to help with movement
5 Hours Ago
5 Hours Ago
More reverb zone distance tweaks
5 Hours Ago
Merge from main
6 Hours Ago
Fix viewmodel animations resetting on other high fire rate guns at low fps
6 Hours Ago
minor wooden helmet mesh tweak
6 Hours Ago
small wooden pants mesh tweak
6 Hours Ago
Reverb zones misaligned center fixes
6 Hours Ago
Fix clan leaderboard never refreshing Probably fix clan announcement truncating to 2048 despite everything else allowing more Don't auto select all when clicking on rank name to edit Missing clan map material change
6 Hours Ago
Adding forward and back pose for pool viewmodel anims
merge from WoodArmour_skinnable/V2
texture size pass
wooden pants mesh update texture import settings world model rename
Today
merge from apartment_complex_monument (shops in computer UI and invisible furniture fix)
Today
Fixed static furnitures being invisible when reconnecting inside your flat
Today
Warmup item/wearables icons on startup to avoid FPS dips
Today
Update: add ability to step through higher levels of mip chain to reconfirm visibility - controlled via culling.extralodsteps, default to 0 (same as before) Out HiZ downsampling filter erodes depth at edges of objects, so if objects picks a low mip, there's a good chance it won't see any occluding depth Tests: ran around apartments monument in editor with 0, 2 and 7. at 2 saved only 0.25% percent of drawcalls, but 7 can save up to 10% (will profile standalone later)
Today
merge from main
Check socket base instead
Only send snapping mode information provided we have a snappable object
Wood Jacket/Pants/Helmet texture updates Wood Jacket model update/world model
Revert snapping back to 146206 Send snapping mode from the client with the building info
Today
New player select menu next to the Randomise Player Seed button to view the current player seed and to manually enter seeds. Accepts SteamIDs to view specific player models
3p pool cue sticks to hand bone
Today
Fixed audio distance for industrial single/double door
Today
Fix foliage impostors again
Today
Update: draw picked hiz lod for occludees in occlusion debug Tests: used debug visualization in editor
Today
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merge from main
Today
Added audio triggers for equip/unequip weapon charms
Today
Adding on the spot turn step animations
- More consistent sync behaviour - Fix for toasts not showing on ball potting - Fix issues with pooling pooltables screwing up state (pardon the pun)
Today
merge from apartment_complex_monument/terminal_shops
Today
merge from main
Today
merge from darts_game -> game_room_dlc
Today
enable leg animator for continous turns