255,505 Commits over 3,990 Days - 2.67cph!

Just Now
Remove native postprocessing from renderpipeline
Just Now
merge from triggerbase_exclude_layers
Just Now
client compile fix
5 Minutes Ago
Added `asset.changed` EditorEvent which fires whenever an asset is changed, passing the asset as an argument.
6 Minutes Ago
Remove debug log
8 Minutes Ago
improved lods on io research table
17 Minutes Ago
Branch to test trying to gracefully sending final snapshots for owned objects when disconnecting
20 Minutes Ago
merge from triggerbase_exclude_layers
21 Minutes Ago
setup for hiding/showing third person pie models at correct times
23 Minutes Ago
Bugfix: Use valid index in WaterTestFromVolumes Tests: detected during staging demo playback with useparallelupdatejobs - reran the demo, no more NREs
25 Minutes Ago
Cleaning up core code Big WIP refactor
28 Minutes Ago
Add ExecuteCommandList diagnostics Tweak Audio.DirectSource to run occlusion checks in parallel Add performance tracing to SetObjectBounds Add performance tracing to physics traces Add performance tracing to RPC calls ProcessIntersections profiling cache off Codec.FrameInfo Preallocate the dictionaries in DeltaSnapshot
36 Minutes Ago
merge from io_research_table
37 Minutes Ago
base tree pass
39 Minutes Ago
vendor_listing_changes -> crafting_update
47 Minutes Ago
codegen
47 Minutes Ago
Show an clones genetics on the vendor UI. Lets people see the genetics before they buy (Also shows the grade of a nucleus)
52 Minutes Ago
PlayerController: accumulate fall distance based on actual distance travelled
59 Minutes Ago
Merge from tiger
1 Hour Ago
Merge from main
1 Hour Ago
merge to main
1 Hour Ago
Updated Bee Grenade World Model Material so its not as transparent as before
1 Hour Ago
Move printwipeid command into #if SERVER
1 Hour Ago
Merge: from parallel_validatemove - Fixers a couple rare bugs leading to missing data from FullServerDemo recordings - More work on BasePlayer.SErverUpdateParallel, still disabled - Editor-only: Added a couple unit tests - Editor-only: ServerDemoPlayer - disable error spam during demo playback, improve log format - Editor-only: ServerDemoPlayer - automatically authenticate connections during demo playback Tests: played back demo from staging server, recorded a couple new demos in local editor
1 Hour Ago
Merge: from main Tests: none, no conflicts
1 Hour Ago
merge from wipe_id_command
1 Hour Ago
Bugfix: Initialize WaterSystem coarse grid on clients - Also make it safe for scenes that don't have a water setup (like playground) Tests: tested with a separate client connecting to server - saw that Client was initializing everything correctly in the right order
1 Hour Ago
Merge from tiger
1 Hour Ago
Added Bee Grenade 4K Textures
1 Hour Ago
fixed LODs on io research table
1 Hour Ago
Fix hurt state being coupled to wolf
1 Hour Ago
bees -> crafting_update
1 Hour Ago
set .viewmodel and .entity meshes to 1 scale after model updates
1 Hour Ago
Fix compile error
1 Hour Ago
Show nucleus grades on hover
1 Hour Ago
Merge from main
1 Hour Ago
Replace @dripsy/gradient with expo-linear-gradient
1 Hour Ago
Bee Grenade 4K Textures Folder Setup
1 Hour Ago
Clean any meat prefabs when destroying ovens
1 Hour Ago
- Make sure tiger reacts appropriately when hit with hipfire - Polish eating behaviour
1 Hour Ago
Run animation and procedural bone objects on bone merged renderers before bone merging to parent
2 Hours Ago
Camper bbq visual cooking setup
2 Hours Ago
Custom vents for zigg exterior
2 Hours Ago
Updated Bee Grenade Soruce FBX Scale
2 Hours Ago
4k io research textures
2 Hours Ago
Radwater now destroys the nucleus inside beehives
2 Hours Ago
4k textures io research table
2 Hours Ago
Beehives can now be heated with heaters - Split off GrowableHeatSource so it can support any object so long as it has a IHeatSourceListener interface - Clamped overall quality
2 Hours Ago
Remove unused NavLinkUpdate callback
2 Hours Ago
Hobo barrel visual cooking setup