141,189 Commits over 4,505 Days - 1.31cph!

22 Minutes Ago
Fixed an issue where the Deferred+ lighting toggle wasn't been set currently when entering playmode due to the way we copy the pipeline asset
32 Minutes Ago
Buildfix: fix merge issues Tests: editor opens
45 Minutes Ago
Merge: from main
51 Minutes Ago
Merge: from hackweek_unsafescriptingaccess - Bugfix for exception on boot for missing DLL entrypoint Tests: booted into craggy on windows
52 Minutes Ago
Bugfix: grab latest binaries for Rust.Native One of them was stale, breaking the feature Tests: booted into craggy on windows - no more exception
52 Minutes Ago
Arrow Revamp Icon fixes
1 Hour Ago
Enabled Deferred+ by default and fixed he BillboardLight-RRP.cginc file to be compatible with the new Deferred+ code
1 Hour Ago
Merge: from main
1 Hour Ago
Merge from main
1 Hour Ago
Added changes that should have been checked out with the last commit
1 Hour Ago
Added support for Deferred+ lighting
1 Hour Ago
Repair bench fix
1 Hour Ago
SAM site vs drone buffs wip: Missiles use a proximity fuse against drones (reusing the MLRS trigger), lead vs them without aim error at 2.25x speed, and destroy drone-dropped explosives mid-air (no fireballs)
Rin
2 Hours Ago
merge from swamp_tree_buff
Rin
2 Hours Ago
Increase all swamp tree wood harvest from 300 to 1000
3 Hours Ago
Random includes the default skin now too
3 Hours Ago
Cached skin id fix
3 Hours Ago
More suspension/steering/grip tweaks from testing, can be further tweaked after feedback Removed the burnout/launch attempt, wasn't working right Fixed engine revs to use front wheel speed instead of rear (AWD so no difference) Rear wheels now visually lock during a handbrake instead spinning
3 Hours Ago
3 Hours Ago
Refactor
3 Hours Ago
merge from main, fix proto conflict
4 Hours Ago
Market terminal now needs charge from the powerplant to function Can store 100 charge points, generates 0.15/s with a single heavy fuse and 1/s with a fully loaded power plant Each transaction costs 10 charge Marketplace terminal UI shows current charge
4 Hours Ago
Merge from main
4 Hours Ago
Apply aim sway scaled by movement speed when aiming held weapons in the passenger seat of the attack helicopter
5 Hours Ago
Merge from render_pipeline_testing
5 Hours Ago
Apply UnityPixelLightIntensityCorrection for billboardlight-RRP to fix particle lighting
6 Hours Ago
Added a drink water need and corresponding behaviour to livestock animals, they can drink from a nearby water container or river/lake
Today
Added functionality for a TC to modify upkeep rate based on how many players are authed Based on a tier system, we can set three group sizes and what percentage a player adds to the TC within that group Setup with some very placeholder values for now for testing Tier 0 - first 4 players add 0% to upkeep Tier 1 - next 6 players add 2% upkeep each Tier 2 - any further players add 4% upkeep each This means a TC with 6 players authed will have +4% upkeep, a TC with 12 players will have +20% upkeep When a player deauths from a TC it takes 24 hours in real time before that player is removed from the tax calculation, so authing, building and deauthing won't bypass the extra upkeep Very, very WIP, for internal evaluation for now
Today
Make sure we only send entiites when a door opens immediately based on a convar, so we can do normal slower snapshot queue when doors are opened and we send entiites and let the "closer than 30m send everything" prevent pop-in
Today
Merge from new_navmesh_fixes
Today
Merge from cactus_impact_effects
Today
Merge from FoundationMeleeLOS_fix
Today
Merge from high_external_wallgate_COL
Today
Merge from MarketTerminal_Names
Today
Merge from AugustLowCraftBuffs
Today
Merge from heavy_helmet_audio
Today
Add audioMuffleAmount to ItemModWearable, allows us to muffle game audio based on specific clothing Muffled game audio when wearing heavy plate helmet
Today
Merge from main
Today
Declare hair shader stencil block
Today
Merge from render_pipeline_testing
Today
Merge from main
Today
Merge from dome_fuel_cap
Today
Capped fuel pump crude storage amount at dome to 1000 (per pump) S2P dome
Today
Merge from deepsea_terrain_everywhere
Today
Fix merge issue
Today
Merge from main
Today
Merge from main
Today
Merge from deepsea_terrain_everywhere
Today
Added deepsea.terrain_everywhere replicated convar, enables the deep sea terrain splats everywhere when enabled
Today
update manifest