147,618 Commits over 4,444 Days - 1.38cph!

14 Minutes Ago
main -> game_room_dlc
18 Minutes Ago
set of projected decals graffiti for the apartment complex interior areas
21 Minutes Ago
Communal area core LODs/mesh fixes/baked LODs/COL and prefabs
28 Minutes Ago
Cache the button attribute lookup on AnimationSubSystems editor, improves some GC while inspecting sub systems at runtime (but performance is still terrible for some reason) Fixed telephone using wrong player animation Fix phone handle alignment with r_prop Converted deployable telephone to MeshLOD, removed an array of transforms from the component and 15kb from the prefab
1 Hour Ago
Stop duplicate stats pages opening on top of each other
1 Hour Ago
Compile fix
1 Hour Ago
convar_odd_lookup_behaviour -> main
1 Hour Ago
Fix 'global.x' console commands leaking into other namespaces The console's "global namespace" shortcut was also firing for explicitly-qualified input - Add unit test
1 Hour Ago
switched triangle stream for just an edge stream, gives burst a cleaner loop so it's twice as quick
1 Hour Ago
Update: GetWaterFactors - fetch parent entity only once - updated perf test to have 5% to spawn parented player Tests: ran unit tests
1 Hour Ago
merge from main again?
1 Hour Ago
cleanup
1 Hour Ago
merge from main
1 Hour Ago
Added Exp2 method to RustRenderPipelineSettings and added the compute shaders needed for auto exposure to the pipeline settings and resource data context
1 Hour Ago
micro-optims for triangle processing jobs
1 Hour Ago
Optim: GetWaterFactors - add overload that can use cached mountables states for active players - amended perf tests to spawn players with 5% chance to be mounted 400 batched queries: 0.6ms -> 0.55ms (serial are 2.32ms) Tests: ran unit tests
2 Hours Ago
merge from main
2 Hours Ago
update from main
2 Hours Ago
Updating poker bandana to V4 skeleton
3 Hours Ago
▍ ▍▅▉▋▉▅█▅▍▌█▇▊▍▄▌▋▄▊▇█▆▄▆▋▋▋ ▌▋ ▌▉▇▍
3 Hours Ago
█ ▊█▇ ▆▋▊▍ ▄▉▅▊▊▅▆██▅ ▄▆▆▅▄▊▅▄▍ ▄▉ ▍█▇▍▍▉▄▉▇▊█▋▍▋█▄▋▆▍▊▇▋▋▋▇▋▆▊ ▋ ▆▅▋▉█▅▅▌ ▋▋ ▊▅▍▄█ ▉▉▇▇ ▉▊█▋ ▍█ ▆▅▊▉ ▉▆▆ █▋▅▉▋▅█▊▇▆▄▉▇▉▇▋▇▅▌█ ▌▅▅▋ ▇▌▅▅ ▍█▆▅▉▇▋▆▌▍▌
3 Hours Ago
optimized island cleanup to 0.25x the cost, flat 2 pointer array instead of a NativeQueue and replacing frequent coord->index conversion for index stride offsets
3 Hours Ago
Major refactor/cleanup wip
3 Hours Ago
Optim: ServerCachePlayerInfo - move isMounted and mountables caching to point of modification instead of every frame Tests: built a boat on craggy and steered the wheel
4 Hours Ago
Update: ServerCachePlayerInfo - cache isMounted, mountable for player Tests: built a bouat on Craggy and used the steering wheel
4 Hours Ago
Merge from main
4 Hours Ago
merge from main
4 Hours Ago
Merge from main
5 Hours Ago
merge from attachment_charms
5 Hours Ago
merge from induslight_boat_fix
5 Hours Ago
▋█▌█▊▆▅ ▍▉▆▉ ▋█▉▊▍▊▋▇██▆▇▌█▄▌▋▋▇▅▍▊▆▋▌▇▇▌▉
5 Hours Ago
merge from heater_fix
5 Hours Ago
Fixed heater heat shimmers showing up when off
5 Hours Ago
Fixed heater lights not fading in when powered the first time
5 Hours Ago
merge from main
6 Hours Ago
▅▍▇▇▇▌▌▇▍ █▌▌▍ ▍▅▌▉▊ ▅█ ▌▄█ ▅▍▌▉ ▊█▇▆▊▊▄▄▊▅ ▍▄▋▇▋▍
6 Hours Ago
Fixed industrial lights not lighting the vehicle large layer (player boats)
6 Hours Ago
Fixed repair bench loot panel not switching back to skins tab when reskinning an item not supporting charms
6 Hours Ago
merge from main
Today
▉ ▉▌▆▅▉ ▊▌▇▉ ▅▍▉▇▊▋█▉▄▉▅▌▊▇█▊
Today
merge from new_navmesh_fixes
Today
merge from bun_hairstyle_clipping_fixes
Today
merge from egg_suit_orientation_fix
Today
merge from radtown_flare
Today
merge from Spotlight fixes
Today
merge from dlc_light_fix
Today
merge from desert_military_base_silo_overlap_fix
Today
merge from large_furnace_collision_fix
Today
Merge from demo_cfg_frame_0
Today
Demo cfgs are now run whenever the demo is reset to the beginning, not just on demo load