131,088 Commits over 4,232 Days - 1.29cph!

9 Minutes Ago
10 Minutes Ago
11 Minutes Ago
replaced enough of the old point grid into SDF to be able to place it in-game and get the default looking ice block back
35 Minutes Ago
merge from hbhf_deployvolume_fix
35 Minutes Ago
Fixed HBHF sensor being deployable through constructions
37 Minutes Ago
Added a mask to dev tool body, changed the height to match the old one Fixed dev tools open by default
36 Minutes Ago
HBHF Sensor tests
37 Minutes Ago
Shirt and tshirt were using the same protection properties asset so they always had the same stats, made a new one for the tshirt. Wolf headdress added to techtree. Protection value changes, WIP
41 Minutes Ago
hide poncho repose
1 Hour Ago
Clean: remove binary dumping debug code Mystery byte was caused by fopen using "w" mode isntead of "wb", which allows windows to handle special characters. In our case it was injecting an extra byte that was screwing over jumps. But it was all debug code anyway. Tests: none, trivial change
1 Hour Ago
Wooden pants repose/lods - added female version
1 Hour Ago
Bugfix: treat instruction stream as 64bit, not 32bit - ServerProfiler built from 6c5c94dd Got mislead by Unity's mono --version reporting it as x86. Last bug left - an unexpected byte appearing mid instruction stream when copying from unmanaged, but missing on managed side Tests: viewed BasePlayer::ServerUpdateParallel
1 Hour Ago
Item buttons are working, added styling etc
1 Hour Ago
Restore engine ui blur background
1 Hour Ago
Wood chestplate pose/lods male/female
1 Hour Ago
Bugfix: use ListView+labels intead of multiline TextField Fixes weird disappearing text and gets rid of the vertex limit for text Tests: viewed BasePlayer.ServerUpdateParallel
2 Hours Ago
merge from boat_building
2 Hours Ago
Hackweek XIV FPV Drone - Added explosion on impact/death, finetuned flight model, added rotor tilt-like movement on shift and ctrl
2 Hours Ago
wood armour helmet repose
2 Hours Ago
Terrain configuration, textures & related.
2 Hours Ago
Merge from vehicle_large
2 Hours Ago
Update: display 32-bit disassembled instruction stream in editor window - ServerProfiler built from 5bff6c48 Couple weird issues - textfield goes invisible half-way through (but can copy the text out of it and goes back visible before end), binary stream differs between managed and unmanaged sides. Will chase up next Tests: viewed BasePlayer::ServerUpdateParallel
2 Hours Ago
Fix console not working on first open (eg youd open it to a blank screen)
2 Hours Ago
Group buckets via log type (log types that are different from the 'running log' will create a new bucket
2 Hours Ago
Merge from parent
2 Hours Ago
Setup correct warning colour
2 Hours Ago
- Setup virtual flex - Got something printing, buffer is working
2 Hours Ago
sea netting textures added
3 Hours Ago
Initial console page backend work: - Timestamp bucketing system - Fixed size queue system - Simple rewrite of console
3 Hours Ago
merge from boat_building
3 Hours Ago
Info panel and prefabs
3 Hours Ago
TechTreev2 0.1
3 Hours Ago
Check auth for finish building
3 Hours Ago
Player blink updates (for media team) - Re-exported the anim with no baked keys on any of the skeleton except eyes & lids - Added BlinkMask avatar - Added 3p_eye_anims_add (additive animation)
3 Hours Ago
Check for auth when trying to clear build area
4 Hours Ago
merge from main
4 Hours Ago
Large Backpack female pose/lods
4 Hours Ago
Wheel code fix
4 Hours Ago
Savas-specific terrain config (WIP)
4 Hours Ago
Cherrypick 136678 and 136674 from naval_missions
5 Hours Ago
Fixed tunnels.
5 Hours Ago
Fix collection modified exception in MissionEnded
5 Hours Ago
Jumpsuits male/female/lods repose
5 Hours Ago
Item tab is populated by items, can switch categories Some layout changes
5 Hours Ago
Hackweek XIV FPV Drone - Changed torque alignment from worldspace to local space, no longer looses control at extreme incline angles, removed some storage remainings in prefab
5 Hours Ago
Fix issue with potential null boomboxes on underwater labs mission start
6 Hours Ago
merge from main
Vagabond jacket repose/lods Added female version Added conditional meshes Updated AO map/material
Today
Reduce vis range
Today
Changed the simulation steps to be multiple compute dispatches to fix collisions on the GPU