200,866 Commits over 4,171 Days - 2.01cph!

16 Minutes Ago
Pivot, lets do this the most cheaty way imaginable since I cant do two passes with source generator: CodeGen out some stub methods and emulate the SyncVar inside the EntityComponent Setup SyncComponent attribute so we can control it Wire up setting in a way that makes it believable to be a SyncVar
16 Minutes Ago
Update: remove CachedState.IsValid - it was misleading and unnecessary Reimplemented logic that used to rely it to instead rely on nullable values Tests: editor compiles
40 Minutes Ago
Update: move CachedStates growth to ServerUpdateParallel - also using zeroed memory to have sensible defaults for users that haven't yet being processed Makes it clearer that they are in sync with playerCache Tests: none, trivial change
57 Minutes Ago
prison update
1 Hour Ago
security prison progress
1 Hour Ago
Merge: from main Tests: editor compiles
1 Hour Ago
Set GPU instancing on materials
1 Hour Ago
Tweaked fairy light line mesh width to fix the weird line corners Removed some placeholder materials
1 Hour Ago
Enable Read/Write for nature assets
1 Hour Ago
merge from main
1 Hour Ago
codegen phrase checks
1 Hour Ago
updated the security spotlights lods
1 Hour Ago
Fix camera position not updating when recentering map view
1 Hour Ago
applied cinematic materials to ejector seat for merge
1 Hour Ago
Enabled GPU instancing on fairy light bulb material
1 Hour Ago
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2 Hours Ago
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2 Hours Ago
update from naval_update
2 Hours Ago
Setup ghost ships with simpler buoyancy, remove them from auto spawn for now.
2 Hours Ago
Upon first time opening map automatically centre on player
2 Hours Ago
Merge from main
2 Hours Ago
merge from main
3 Hours Ago
Added pilot suit in the general store hazmat category Updated pack description
3 Hours Ago
Merge: from main
3 Hours Ago
(Test) set all meshes isReadable=0
3 Hours Ago
Stop interaction toast clipping Setup button max sizes
3 Hours Ago
Optim: use cached pos to avoid transform access Tests: none, trivial change
3 Hours Ago
merge from main
3 Hours Ago
(Test) set all meshes isReadable=0
3 Hours Ago
Revert library setting
3 Hours Ago
Remove top level token debug
3 Hours Ago
Ensure map name is sanitised properly in streamermode
3 Hours Ago
Fixed the gizmos that display the environment volumes and fixed the bounds on capsule type spatial volumes
3 Hours Ago
Ensure session background isn't fully transparent
4 Hours Ago
scene2prefab millitary_tunnel_1 (no hlod)
4 Hours Ago
Fix scientists shooting before fully aligned to aim
4 Hours Ago
adjusted terrain ignore volume
4 Hours Ago
Subtract mesh and material changes
4 Hours Ago
Remove excess logs
4 Hours Ago
Add custom voicelines to heavy when surprised, and when player shoots their armor a lot, to hint at weakspot in the back and armored front
4 Hours Ago
Fix spacing issue with queue icon
4 Hours Ago
Fix server queues not detecting single person queues
4 Hours Ago
Dont adjust gamemode counts if you are on the wrong category
4 Hours Ago
Only delay heavy turning if surprised from behind, it looks odd pausing when the player is right in front
4 Hours Ago
cherrypick 127820
4 Hours Ago
Try and fix promo site not working
4 Hours Ago
Fix interaction toast sometimes running logic twice on a single button press
4 Hours Ago
Fix rust plus close button not working
5 Hours Ago
Update: UsePlayerUpdateJobs server var is now a mode, not a bool - rolled in UsePlayerTasks Will make it easier to test new modes in the future and avoid weird servervar dependency mess Tests: compiles in editor
5 Hours Ago
Restore old streamer mode server description