161,236 Commits over 4,597 Days - 1.46cph!

15 Minutes Ago
Add \n for SDL_Init failed message Make hl2.sh work with Dash and Bash, not just Bash file.AsyncRead calls the callback on early failure Don't force validate game if `+developer` is in the command line
51 Minutes Ago
Fix entities placed in scene missing preprocessing Fix boat building in editor with flattening enabled
1 Hour Ago
Fixed a couple command line params not functioning correctly * -basedir, -condebug_filename, -pidfile on failure Minor cleanup Build VRAD for Linux * This commit removes `-sky` and `-coring` parameters from VRAD which set values that are never used during map compilation Cleanup some unused engine stuff Fixed autosaves making console warnings Fixed dropship container taking double damage due to double curtime Add m_hHackTarget to SetSaveValue whitelist Add "32-bit" label to 32 bit game client Fixed gmod_linux not being published to Steam (oopsie)
1 Hour Ago
Fixed mags staying invisible after swapping weapons mid reload - Reload clips hide the mag with a HideLods event and show it again later in the clip, so holstering before that point left the mag's renderers disabled on the pooled viewmodel
2 Hours Ago
Fixed the biofuel generator snapping to the wrong spot in corners with advanced snapping - Corner snap now subtracts the bounds centre offset, like the wall snap already does
2 Hours Ago
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2 Hours Ago
Fix rotation tilt on viewmodel barrel attachment mods Fix muzzle flash points on third person worldmodel Remove mod compatibility for 8x scope and burst module
3 Hours Ago
Adding L85A1 blockout
3 Hours Ago
Optimize apartment culling - cache transform - early exit rooms that were already hidden
3 Hours Ago
merge from main -> base_occlusion
3 Hours Ago
Further tweaks to uzi drop in hackable crates, avoid it spawning "on top" of the other guns, slightly cut bolty and lr weight to limit dilution Keep elite crate and underwater lab crate spawn the same but have it come with some ammo
3 Hours Ago
merge from storepage_oct26
3 Hours Ago
Scrap king page media
3 Hours Ago
merging tattoo gun textures to /tattoos
4 Hours Ago
Merge from /main
4 Hours Ago
Fixed players getting stuck in the computer station when the space behind the chair is blocked - Added two dismount points beside the seat, only used once the rear three are blocked - A refused dismount on any seat now shows a toast instead of silently doing nothing
4 Hours Ago
Extend f1 console multilines up to 25 rather than 8 - Going more than 25 will make it larger than the console window
4 Hours Ago
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4 Hours Ago
Fixed patrol heli rocket deaths not showing the heli on the death screen Rockets were spawned without a creator so the explosion had no attacker - Rockets now have the heli as their creator, so it gets the kill and its avatar - rocket_heli and rocket_heli_napalm death info points at the Rocket and Incendiary Rocket items, so it reads "with a Rocket"
4 Hours Ago
Code cleanup
Rin
4 Hours Ago
Uzi loot spawns. Hackable crate, elite crate and underwater variant of crate_normal Likely to revist this in a future update
5 Hours Ago
Brutalist Rock - Adjusted hand position, updated and split models, updated prefabs
5 Hours Ago
Removed all RRP condition shader keywords from the shaders
5 Hours Ago
Added in M79 Grenade Launcher World Model
5 Hours Ago
Bugfix: make sure ContentDirBackend serializes correctly Tests: generated ContentDirBackend
5 Hours Ago
Merge From Main
5 Hours Ago
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5 Hours Ago
merge from scrap_king_building_skin - final store icon and square images
5 Hours Ago
added steam quare images and final store icon to scap king sitem
6 Hours Ago
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6 Hours Ago
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6 Hours Ago
Stencils now overflow correctly in menu
6 Hours Ago
add some placeholder stencils for testing
6 Hours Ago
Merge: from remove_baseplayer_breadcrumbs - Clean: remove error logs related to mystery client NRE Tests: build simulator
6 Hours Ago
scrap king - updated gibs and prefabs
Today
Clean: remove all baseplayer NRE breadcrumbs and supporting code Tests: none, trivial change
Today
Fixed shore ice spawning over railway tracks - added a Rail TerrainFilter to `shore_ice_[abc]` to reject ice placement over rail topology. Existing checks at single points easily failed. Tested in editor, resolved.
Today
Uzi - charm support and world model Picatinny rail - world model rig re-exported with Picatinny rail, shown only when a sight is attached - charm set up in 1p/3p - supportsAccessories enabled on item - attachment positions adjusted in 3p
Today
Fixed roadside waterpipes sometimes spawning on top of a road at T-junctions - stage's SpawnFilter now excludes road topology during placement
Today
ent unlock now works on steering wheels
Today
Merge: from jobs4_default - Update: make UsePlayerUpdateJobs default to 4 Tests: none
Today
Update: turn UsePlayerUpdateJobs to 4 by default Tests: none, trivial change
Moved stencils to a seperate tool (like eraser, brush, colour picker) Eraser/stencils/brush get different slider values (so brush is small like a tattoo needle, stencils can be stamped much larger) Clan logo appears in stencil section instead of brush Stencils can't be tinted
Today
merge from main
Today
add combat log entry for hitting gull groups
GetVisitingVendor should always return the oldest visiting vendor
Today
Possibly fix NetRead.get_Position NREs
Merge from main
Fix NRE when opening the inventory screen whilst in a conversation
Fix the new phone conversations displaying wrong information when server commands have been used