200,735 Commits over 4,171 Days - 2.01cph!

7 Minutes Ago
Improvised walkways progress
58 Minutes Ago
Merge from parent
59 Minutes Ago
Reduced AO intensity on market container mat
60 Minutes Ago
Changed FOOD mesh decal to deferred decal. Added hanging fish asset + LODs, COL. Changed food market gate to static prefab.
60 Minutes Ago
ResetStaticFields on BuildingManager Codegen
1 Hour Ago
corrected solid capsule gizmo render position (still just draws two spheres though)
1 Hour Ago
naval_update -> scientist_rhib
1 Hour Ago
main -> naval_update
1 Hour Ago
Onbly show the tutorial button if the connected server has a tutorial available
1 Hour Ago
merge from particlesystem_warnings_fix
1 Hour Ago
Try and use higher LODs in 2 cases
1 Hour Ago
Enabled R/W on 31 meshes used by particle systems to fix warnings
1 Hour Ago
Added a fix the to environment volume rendering when changing the type to include/exclude SpatiallyAware
1 Hour Ago
merge from main
1 Hour Ago
merge from main
1 Hour Ago
Added tags to all building skins store page to show their tier (wood, stone, metal)
1 Hour Ago
Ensure logo image resets on joining a new server (doesn't stay the old one) Ensure tips reset on joining a new server if the old one had custom tips
2 Hours Ago
Fix build regarding AssetDatabase
2 Hours Ago
Fix build regarding AssetDatabase
2 Hours Ago
Fix build error about missing TerrainTools
2 Hours Ago
Fix build error about missing TerrainTools
3 Hours Ago
Update: early out from running occlusion checks if no players to process Tests: none, trivial change
4 Hours Ago
Bugfix: use cached network time of one player to avoid worker thread calls to script api Tests: none, one more to fix
4 Hours Ago
Update changelog
4 Hours Ago
Merge from hardcore_refresh
4 Hours Ago
Clean: wrap Task.Wait into a named lambda This will make it appear in server snapshots Tests: none, trivial change
4 Hours Ago
Update: main thread now participates in occlusion task processing Tests: none, as I need to adapt more code to make it friendly to running on workers
4 Hours Ago
Merge from main
5 Hours Ago
merge from pilot_hazmat_dlc
5 Hours Ago
merge from new_menu2/uishadows_optim
5 Hours Ago
merge from fix_terrain_hole_clipping
6 Hours Ago
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Today
merge from fogmethod1 (sky branch) - atmosphere fog brightness fix and value compensation
Today
put foregroundfog shader in bundle
Today
merge from brightnessfix
Today
merge from main
Today
Very minor tweak to underground after the shading formula fix.
Today
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Today
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Today
Update of hazmat pilot world model
Today
Tweaked more things to compensate for the fixed fog calculation. Fixed the odd purple at dead twilight.
Today
Various. Fog tweaks. Polish pass & consistency between weather types. Mitigated snow flake redness at twilight.
Today
merge from new_menu2 - 127788 Fixed social context menu appearing under the friend list
Yesterday
Restored EditorSettings.asset, ffs Plastic why do you select hidden changes by default
Yesterday
Fixed social context menu appearing under the friend list
Yesterday
Moved TrueShadow OnWillRenderCanvas calls to the TrueShadowManager
Yesterday
Tagged 2 TrueShadows missing their update group
Yesterday
update of ejector seat
Yesterday
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Yesterday
merge from fix_hardcore_spawning_mlrs -> main