156,534 Commits over 4,536 Days - 1.44cph!

1 Hour Ago
Disable condition on a bunch of items that don't need it and can never lose it during gameplay (Diving mask, crate & barrel costumes, prisoner hood, sunglasses, geiger counter, metal detector, rf pager, mobile phone)
2 Hours Ago
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2 Hours Ago
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Today
texture tweaks to the biofuel generator
Today
Make livestock more deterministic at high timescales, to be able to run long running tests faster
Today
Another 20% perf gain
Today
updated textures
Today
Added biofuel generator gibs, and updated the item icon updated deployed with gibbable and .item. updated guide mesh to only reference lod1
Yesterday
Set up wool dropped world model and item icon hooked up .item with new icon and .worldmodel
Yesterday
Add visual rope when leading livestock, same as horses, and fix leading interaction failing intermittently
Rin
Yesterday
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Yesterday
Bundle description shows its content Gallery pulls the images from steam Testbed icon upload tool
Yesterday
Fix sheep using old material system mixed with procedural material, fix some ragdolls don't having same material as live animal
Yesterday
merge from main
Yesterday
merge from store_emptyinv_fix
Yesterday
Fixed store showing "Store content failed to load" when your Rust item inventoty is totally empty
Yesterday
Cherrypick 163442 (Tooling to switch to the testbed steam app in editor)
Yesterday
Livestock small fixes: - increase livestock headbutt damage, you better dodge this sideways like croc or 2 shot naked - fix "stop leading" prompt appearing when someone else is leading the cow - fix grazing through walls - fix bulls attacking in safezones - make leading bull strop fighting others - fix calves not having father genes if father dies between conception and birth
Yesterday
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Yesterday
Make autotest_run refuse when another process already holds the game server port
Yesterday
merge from main
Yesterday
merge from settings_search_fix
Yesterday
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Yesterday
Fixed editor tests writing two result files
Yesterday
Make navigation tests able to catch spinning agents
Yesterday
Make avoidance twice as fast, still too slow
Yesterday
Fix bull trying to headbutt unreachable players
Yesterday
Fix animals circling around an obstacle forever when fleeing, or around the player when charging
Yesterday
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Yesterday
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Yesterday
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Yesterday
Add another state ping pong test
Yesterday
Fix pregnant cow ping ponging between curious follow and play random anim
2 Days Ago
More durable fix for skateboard cow
2 Days Ago
Fix inbred and non-inbred cow appearances being swapped (for real this time), non-inbread seems much darker on whole body though
2 Days Ago
Another iteration on avoidance, bad perf but looks good so we'll optimize from there
2 Days Ago
Fix some non-deterministic tests sometimes failing, remove super long tests from CI
2 Days Ago
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2 Days Ago
More comments improved
2 Days Ago
merge from skinviewer_hands_fix
2 Days Ago
Fixed hands disappearing from the skin viewer when inspecting the viewmodel (hands are now out of the vm prefab and instantiated, they needed their layer swapped to UI)
2 Days Ago
Adding LODs for the biofuel generator
2 Days Ago
Better comments
2 Days Ago
Add more entities to Lua override-able list * filter_activator_context, game_player_equip, trigger_push, ambient_generic Fix double notifications when hitting Sandbox vehicle limit Updated a whole bunch of built-in spawnicons * About 600 of them * Touches some PHX props, a few HL2 props, most of the TF2 props in the default spawnlist Update default spawnlists * Rearranges some stuff to better group similar items Update TF2 weapons spawnlist Slightly adjust L4D1 and Portal spawnlists Added more allowed entity overrides * item_battery, item_healthkit, item_suit, item_longjump * func_pushable, func_healthcharger, func_recharge * Half-Life: Source ammo entities * weaponbox, speaker Added Satchel entities to override whitelist + func_tankmortar
2 Days Ago
merge from base_occlusion -> main
2 Days Ago
Fix compile error (even though it's editor only it still can mess up editor if it switches realms)
2 Days Ago
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2 Days Ago
Item schema generation collects bundles
2 Days Ago
merge from base_occlusion -> main