159,526 Commits over 4,566 Days - 1.46cph!

12 Minutes Ago
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30 Minutes Ago
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30 Minutes Ago
Fix attached grenades having a delay until becoming visible Attached grenades are visible once a "attach_reveal" viewmodel anim event fires If the event happens before the actual grenade is spawned, show a predicted attached grenade until the real one spawns If the actual grenade is spawned before the event, hide the actual grenade until we get that event
1 Hour Ago
ToGL can now build using GCC14 * I pushed too soon accidentally Fixed FreeImage not building on Windows now (oopsie) Minor changes to build scripts * Can now almost build on vanilla SteamRT 4
1 Hour Ago
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1 Hour Ago
merge from fruit_trees
1 Hour Ago
merge from main
1 Hour Ago
merge from fruit_trees
1 Hour Ago
merge from render_pipeline_testing
1 Hour Ago
set up empty renderer data for chippy camera, fixes viewmodel rendering inside chippy
2 Hours Ago
S2P tropical Island 2 + 3
3 Hours Ago
Try to add the file path to CWin32ReadOnlyFile::FS_fread warnings LuaJIT and Bootil can build using GCC14 VPC builds using latest GCC, and does so successfully with GCC14 Game can now build using GCC14
3 Hours Ago
merge from main
3 Hours Ago
Update all skin materials with tattoo values, tattoo enabled defaulted to off
4 Hours Ago
fix the contact shadows option being removed by mistake
4 Hours Ago
Male body material setups
4 Hours Ago
add preview material tattoo option for easier testing
4 Hours Ago
merge from main -> optimize_position_update
4 Hours Ago
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4 Hours Ago
Add leans to cow and sheep
4 Hours Ago
Branch with _HasTattoo so non-tattooed players don't cost any extra
5 Hours Ago
Cherrypick 167668 scarecrow error fix
5 Hours Ago
Share "wait for navmesh" between fsms
5 Hours Ago
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5 Hours Ago
Merge from main
5 Hours Ago
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5 Hours Ago
Fix wounded head IK not pointing up/down anymore, also fix pooling issues with players mid turns
6 Hours Ago
meta files that keep appearing
6 Hours Ago
Warhead Garage Door - Made busy colliders movement a lot more granuar and precise
6 Hours Ago
Shears animation polish pass
6 Hours Ago
merge from critters_cleanup
6 Hours Ago
add colour variations to crabs - with a very small chance at seeing a rare blue crab
6 Hours Ago
Start work to share states on fsms, share dead state, repellant flee state, and debug move state
Today
hide HP bar for dead critters
Today
warhead garage door anim improved
Tattoo fading pass Irritation converts to blur over fade to reuse existing samples This is baked in the tattoo compositor (on the GPU if possible) so old tattoos stay blurred while new tattoos are sharp Faded tattoos also gain a blue/green tint as if the pigment has faded All somewhat experimental and subject to performance benchmarks
Today
fix jobs errors for crabs and jellyfish
Today
fix jellyfish SSS
Today
3-solver mixed-BC setup on plague hazmat for testing
Today
debug tooling-
Today
fix rabbits animation transition from interested to startled fix jellyfish prefab name being "crabs"
Today
Cleanup unused frog assets
Today
rust 13th balloons - updated crate clumped balloon texture - updated material - updated mixed clump icon
Today
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Merge from gamemode_clans_restrictions
Merge from gamemode_clans_restrictions
Today
Warhead Garage Door - Updated prefab with new busy colliders, fixed LODs, updated prefab scripts with new changes, clean up
Today
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menu_alloc_fix -> main