146,132 Commits over 4,413 Days - 1.38cph!

17 Minutes Ago
Updated render meshes on prefab
28 Minutes Ago
Ponytail cleanup
30 Minutes Ago
Fixed LZMA decompression size calc on 64bit for real this time Probably fixed CGameClient::Reconnect Combine APC vehicle tweaks * Replace the vehicle entity with the big gib in undo/cleanup systems when the APC explodes * APC can now explode without a driver * Prevent potential crashes at entity limit Fixed m_UseFastClipping being set to a pseudo-random value on game start DxSupport tweaks * Reduce cl_detaildist to 3k from 4k * Delete dxsupport_sp, dxsupport_episodic (unused files) * Load the dxsupport.cfg from bin/ always, not from bin/win64/ for 64bit and bin/ for 32bit * Disable support for dxsupport_override.cfg (unnecessary) Move vtex.ico into src/utils/vtex/ from game/bin/ Fixed DxSupport loader parsing numbers from hex to decimal twice * KeyValues system already magically parses 0xFFFF type strings into a float, so ReadHexValue doesn't need to exist anymore. Remove obsolete convars from dxsupport * mat_parallaxmap, r_decal_cullsize Fixes for 64bit Hammer displacement tools Fix annoying compile warnings about hiding global/member with same name
32 Minutes Ago
Initial setup
57 Minutes Ago
Ponytail fixes
58 Minutes Ago
Ponytail hair update
1 Hour Ago
commit missed texture metas
1 Hour Ago
merge from wiretool_cave_fix
1 Hour Ago
Added some network override volumes in cave_small_hard and cave_large_sewers_hard Fixes not being able to wire stuff from cave to surface S2P both caves
1 Hour Ago
rebased darts_game branch
1 Hour Ago
Added Crewcut hair variant. Added fbx files, set up prefabs, added textures and set up materials.
2 Hours Ago
merge from consoleinputfield_fix
2 Hours Ago
Fixed console input field not being selected automatically when using consoletoggle 0
2 Hours Ago
Fixed pooltable NRE'ing on spawn
3 Hours Ago
Codegen Manifest
3 Hours Ago
Second set of cherrypicks
3 Hours Ago
merge from resourcedispenser_allocs
3 Hours Ago
Delete a bunch of old useless assertions that allocate
3 Hours Ago
First set of cherry picks from game_room_dlc old because of plastics 'issues' up to 151245
3 Hours Ago
Bowless crossbow skin viewer update
3 Hours Ago
merge from main
3 Hours Ago
Allowed mounting with ballistic helmet
3 Hours Ago
fix foliage displacement feature causing scene view issues, avoid drawing viewmodel feature outside of the game view
4 Hours Ago
add PerformanceText line for Rust Render Pipeline when enabled, getting harder to tell visually which pipeline we're using
4 Hours Ago
Subtract the custom network group for the apartment building & floors because default 5s update rate is too slow & even if it updates quicker it will cause more lag spikes and be more complicated than simply improving the culling
4 Hours Ago
merge from skin_brightness_variation
4 Hours Ago
merge from skinviewer_viewmodel
4 Hours Ago
Skinviewer salvaged sword tweaks
4 Hours Ago
Restored generic popup background blur
5 Hours Ago
Glass AR - texture and shader updates round 2
5 Hours Ago
Glass AR - texture and shader updates
5 Hours Ago
RRP: water surfaces receive light from all light sources now, not just sun (forward+ lighting)
5 Hours Ago
merge from playerrigupdate2
5 Hours Ago
Fixed skinviewer fullscreen position issue when navigating using the arrows
5 Hours Ago
merge from main
5 Hours Ago
Ponytail Hair update
5 Hours Ago
merge from PlayerRigUpdate2
5 Hours Ago
50cal_animation_improvements -> main
5 Hours Ago
Fix the camera animation going off in a random direction and causing a random pop - used jarryds method
6 Hours Ago
merge from wearable_legacy_icon_pose
6 Hours Ago
fix missing function in RRP billboard light
6 Hours Ago
fix protobufs on game_room_dlc branch
6 Hours Ago
Added a comment in PropRenderer
6 Hours Ago
exported updated 3p jump anims
Dont turn the yaw back to 0 when reloading 50cal - it's not needed
Today
merge from main
Today
merge from torchholder_indsutrialtorch_fix
Today
Fixed industrial torch pos in torch holder, added a feature so we can change the pos/rot for each torch
main -> 50cal_animation_improvements