140,406 Commits over 4,505 Days - 1.30cph!

19 Minutes Ago
Merge from command_buffer_names
19 Minutes Ago
update from main
25 Minutes Ago
merge from main
35 Minutes Ago
Prevent pool table debug logs from spamming constantly
45 Minutes Ago
merge from static_chair_variant
45 Minutes Ago
Reapply gas station chair fileID change
47 Minutes Ago
Merge from powergrid/tentative_recycler_fix
48 Minutes Ago
Added some checks to the SpatialBiomeFogCamera to prevent a command buffer warning from appearing
50 Minutes Ago
merge from espcanvas_autosize_clan_fix
51 Minutes Ago
Fixed clan text not being affected by the ESPCanvas auto-sizing setting
52 Minutes Ago
merge from main stomp gas station
54 Minutes Ago
merge from train_tracks_not_connecting_fix
55 Minutes Ago
merge from automated_testing
56 Minutes Ago
merge from misc_fixes_aug_26
57 Minutes Ago
merge from fix_spectate_chat
59 Minutes Ago
Merge: from main
1 Hour Ago
merge from kickwallpaper_drop_fix
1 Hour Ago
Tagged some old twitch drops as drops (ninja suit, twitch sunglasses, hobo barrel, industrial door, twitch rivals desk, twich underwear)
1 Hour Ago
merge from main
1 Hour Ago
Fix noise texture uv in volumetric light beam
1 Hour Ago
merge from kickwallpaper_drop_fix
1 Hour Ago
merge from repairbench_backpack_fix
1 Hour Ago
- Center airfields power level display - Removed 1 light from the entry door as it only needs 3 to open - ran s2p
1 Hour Ago
Updated the CommandBufferManager to name the command buffers after their camera events, as each camera event is given a unique command buffer
1 Hour Ago
Merge from main
2 Hours Ago
Merge from main
3 Hours Ago
Zigg Tank Large mesh collider update and primitive collision removal.
3 Hours Ago
merge from main -> base_occlusion
3 Hours Ago
Codegen
3 Hours Ago
Tests to confirm the interior walls are fixed
3 Hours Ago
Fixes to make edge case of interior walls not be hidden
3 Hours Ago
Add command to export a building into a format that tests can use (so we aren't spawning the giant base every single time)
3 Hours Ago
Add more tests
5 Hours Ago
Switch to using EnterPlayMode + DomainReload so the normal shutdown has a chance to run
5 Hours Ago
Fix sqlite database being locked in the editor (requiring you to restart editor every time it happens) - force close all open sqlite databases when exiting playmode
5 Hours Ago
Merge from nexus_fixes
5 Hours Ago
Mark classes used for the nexus server browser as JSON models so they don't get mangled by the obfuscator
6 Hours Ago
Created 8 new sprinkler tests to catch an issue with sprinklers visibly splashing but not applying water to planters after a server restart They all fail right now Remove server.useLegacySprinklerLoadProcess, should no longer be needed
Rin
6 Hours Ago
merge from industrialTorch_SFX_fix
Rin
6 Hours Ago
merge from torch_3p_sfx_fix
Rin
6 Hours Ago
merge from rug_culling_distance_fix
Rin
6 Hours Ago
merge from largeplanter_gibs_fix
Rin
6 Hours Ago
merge from shippingcontainer_decal_fix
Rin
6 Hours Ago
merge from muzzlebrake_pos_fix
Today
merge from main -> base_occlusion
Today
Network group implementation
Today
Updated the particle effects of the spray can to broadly match the texture being sprayed Approximates the colour via a texture lookup. gets cached per texture so it only happens once per skin in a session
Today
Merge from vm_hand_spawn
Today
Remove the hand_mesh from v_building_planner_rig (hacky removal, proper re-export will be better but this should allow us to verify memory savings)
Today
Merge from vm_hand_spawn Only active on building_planner for testing, other vm's are unchanged