195,309 Commits over 4,110 Days - 1.98cph!

3 Minutes Ago
missed a part of the cooling towers earlier. Will get batched into a global S2P later on as more fixes are coming
7 Minutes Ago
split the frontier floor planks as detail to allow hiding when wallpaper
57 Minutes Ago
merge from cooling_towers_volumes_fix
1 Hour Ago
powerplant S2P
1 Hour Ago
disabled spatially aware feature on powerplant cooling towers prefabs
1 Hour Ago
merge from jungle_update/jungle_update_improvements (fix - Reduced specular on schizolobium billboards, updated LOD distances to be more in line with other jungle)
1 Hour Ago
Testing a new invite flow for team members from the team dock
3 Hours Ago
Added bamboo barrels to the storage adaptor prevent building exemption list so that all of the surrounding adaptor sockets can be used
4 Hours Ago
Auto turrets in peacekeeper mode now wait 5 seconds before attacking a player if they draw a weapon, will attack immediately if a player is hostile (similar to old safe zone behaviour) Shows the disarm warning and timer on the client TriggerHostileWarningZone is now valid on the client and server (in order to send the disarm timer to players that are in range on the server)
6 Hours Ago
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Spoiled produce icon
Today
Minor changes
Today
Wrapped a potential NRE in BowWeapon Did a bit of a cleanup, replaced SendMessage with direct calls and used hash codes for animator changes
Today
Unsaved
Category buttons now ask the server browser to requery
Today
Store cart flow
Today
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Main menu quit modal
Today
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Super basic flex scroll view implementation
Today
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Store cart progress, tweaks
Today
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Today
Store cart baseline
main -> new_menu
syncvar_fixes -> main
Yesterday
Bootstrap font settings
Yesterday
Removed HDR to RustIcon color picker
Yesterday
Store overlay pages, font settings
Yesterday
syncvar_fixes -> aux3
Yesterday
In memory true again
Yesterday
Ensure resolver is disposed of properly after use
Yesterday
Throw build failed exception if sync var weaving fails Only create symbol reader provider if symbols
Yesterday
Disabled HDR on TMP text vertex color field for my sanity, it breaks the color picker
Yesterday
syncvar_fixes -> aux3
Yesterday
Only enable in memory reading for editor, build should be fine since its sequenced
Yesterday
syncvar_fixes -> aux3
Yesterday
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Yesterday
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Yesterday
merge from wallpaper_nre_fix
Yesterday
Fixed wallpaper switching to mode 0 when deployed looking at an invalid block