156,496 Commits over 4,536 Days - 1.44cph!

38 Minutes Ago
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38 Minutes Ago
More comments improved
1 Hour Ago
merge from skinviewer_hands_fix
1 Hour Ago
Fixed hands disappearing from the skin viewer when inspecting the viewmodel (hands are now out of the vm prefab and instantiated, they needed their layer swapped to UI)
1 Hour Ago
Adding LODs for the biofuel generator
1 Hour Ago
Better comments
1 Hour Ago
Add more entities to Lua override-able list * filter_activator_context, game_player_equip, trigger_push, ambient_generic Fix double notifications when hitting Sandbox vehicle limit Updated a whole bunch of built-in spawnicons * About 600 of them * Touches some PHX props, a few HL2 props, most of the TF2 props in the default spawnlist Update default spawnlists * Rearranges some stuff to better group similar items Update TF2 weapons spawnlist Slightly adjust L4D1 and Portal spawnlists Added more allowed entity overrides * item_battery, item_healthkit, item_suit, item_longjump * func_pushable, func_healthcharger, func_recharge * Half-Life: Source ammo entities * weaponbox, speaker Added Satchel entities to override whitelist + func_tankmortar
1 Hour Ago
merge from base_occlusion -> main
1 Hour Ago
Fix compile error (even though it's editor only it still can mess up editor if it switches realms)
1 Hour Ago
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1 Hour Ago
Item schema generation collects bundles
1 Hour Ago
merge from base_occlusion -> main
1 Hour Ago
Fix formatting of Visibility.cs
1 Hour Ago
Adjustment so that respawnable fridges can have a new "first" looter when the items are respawned
1 Hour Ago
Merge from main
2 Hours Ago
Merge from livestock_sheep_shearing
2 Hours Ago
- Medical tool setup - Global mask support
2 Hours Ago
merge from main -> base_occlusion
2 Hours Ago
fixes to ladder hatches , still need to sort armored triangle icon, render scene images
2 Hours Ago
Add mask support for grenades
2 Hours Ago
Various sheep shearing fixes: - Fleece no longer disappears after a server restart - Shearing no longer counts as a shot hit or goes through the combat path - Thrown knives wound instead of shearing - Four quarters pay exactly the authored wool amount - Timers that ran out during a save now fire on load, so sheep and cows cannot get stuck - Wool counts as a harvest and overflows into the backpack - Fur bake only runs on models labelled Fleece and re-runs when its version changes - Debug shave scan compiles out of fur materials that do not use it - Regenerated the manifest, livestock prefabs are back - Tests updated for wild sheep rule, plus new tests for all of the above
2 Hours Ago
Fix room export tool not writing to the temp directory in the editor
2 Hours Ago
Redesign livestock popup UI so that it's more consistent with plant popup UI
3 Hours Ago
Mark the room exporter (base -> JSON) as editor only - used so we can run tests on bases without having to spawn the entire base (which is slow)
3 Hours Ago
Fuseboxes now show the worldmodel for whatever the currently inserted item is They now show a heavy fuse if one is inserted rather than a regular fuse
3 Hours Ago
merge from render_pipeline_testing
3 Hours Ago
avoid atmosphere volume NRE
3 Hours Ago
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3 Hours Ago
- unique subsystems for water pistol and keycard - deleted holdtypes for them as not needed
4 Hours Ago
Forgot to push localization changes
4 Hours Ago
Disable TCs from room occlusion - if you hide the TC from the client then you don't know if your authed on the base - re-enable later once we move auth networking out of the TC itself (we could only network to players authed but then we still need to know if a TC is attached to a building)
4 Hours Ago
muzzle_flash_optimisations -> main
4 Hours Ago
Fix line endings
4 Hours Ago
Save and restore item positions when creating or deploying loadouts
4 Hours Ago
merge from render_pipeline_testing
4 Hours Ago
More cleanup
4 Hours Ago
Codegen again
4 Hours Ago
Codegen
4 Hours Ago
Set room occlusion and the admin bypass for it to be saved in editor - avoid us having to keep turning it on & disable the admin bypass every time we enter play mode but keep the feature disabled by default in standalone builds
4 Hours Ago
Add support for convars to only be saved in the editor
4 Hours Ago
Connect sheep coat material parameters and genes
5 Hours Ago
Sheep anim update and adding new eat animations
5 Hours Ago
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5 Hours Ago
Merge from main
5 Hours Ago
Dont spawn muzzle flash for distance gunshots (I was showing flash as well as sound for all distant gunshots) - Caused some un-needed CPU overhead for distant shots since they had particle systems
5 Hours Ago
added Bull and Cow trophy models. added new trophies to the huntingtrophylarge prefab
5 Hours Ago
Can still try to shave wild sheep, they just run away
6 Hours Ago
Merge from livestock_animals
6 Hours Ago
fix missing underwater color grading in RRP
6 Hours Ago
Instead of arbitrary IsShearTool flag, just make items that are good at harvesting corpses usable for shearing, less state to keep track of and more intuitive