155,722 Commits over 4,536 Days - 1.43cph!

43 Minutes Ago
Update: store DLC background is now dynamically loaded Tests: opened the page, saw it loading in. swapped tabs, opened pack views
45 Minutes Ago
Bugfix(editor): StoreBundleTool - fix bundle assignment setting stale bundle value to props Tests: ran it on a modified prefab
1 Hour Ago
merge from main
1 Hour Ago
Merge SMAA with RRP
1 Hour Ago
Rebase on main
1 Hour Ago
merge from main
1 Hour Ago
Update: convert store's general tab background images to be dynamically loaded from bundles and backend Tests: navigated to general tab and scrolled by. flipped between tabs
1 Hour Ago
added new textures for the cow calf and bull. Bias maps and plain maps to drive the procuderal system. Added male calf proc mat. Updated other cattle materials.
1 Hour Ago
Implement SMAA 1x in RRP
1 Hour Ago
Added dedicated gibs for driftwood sets 1, 2 and 3. All ground wood resources now have gibs, except the wood pile, which uses staged destruction as it is harvested. https://files.facepunch.com/pilgrim/2026/September/10_16-46-DeepHochstettersfrog.mp4
1 Hour Ago
Merge from rustplus_custom_monument_markers
1 Hour Ago
Send custom monument marker names to Rust+ properly
1 Hour Ago
exported/setup nailgun refresh anims and set up entity with latest w model
1 Hour Ago
Move the expand button over to the right
1 Hour Ago
Merge from render_pipeline_testing
1 Hour Ago
Client caches rendered icons before joining
1 Hour Ago
- Attach characters to specific servers (so on joining that character is bound until next wipe), subsequent changes wont affect the character on the server - Modal improvements
2 Hours Ago
Barrel Tarp Wind material
2 Hours Ago
added barrel tarp wind material and updated bradley flatbed ladder volumes to be smaller.
2 Hours Ago
Fixed hash warning when hitting an object with a torch
2 Hours Ago
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2 Hours Ago
Remove tangents, blend shapes from 2716 collision fbx's The tangent change might actually be a decent memory saving, in some cases removing this halves the memory size of the mesh Collision meshes aren't big so we're talking a couple of kb's
2 Hours Ago
Merge from complicated_livestock_merge (indirect merge from main)
2 Hours Ago
Merge from livestock_animals
2 Hours Ago
3 Hours Ago
add deactivated state for critters and sea turtle, if no player is in connection range, go to a special deactivated FSM state for turtles this also disables their special water locomotion
3 Hours Ago
Add dedicated gibs for driftwood clutter 1–5
3 Hours Ago
Bunch more work: improvements, usability, config, add buttons to relevent components, etc.
3 Hours Ago
Bugfix: fix pack overlay missing images for buttons or main section Tests: clicked through a couple packs, clicked on all carousel buttons
3 Hours Ago
- Setup sever character selector - Can pick your caharacter before joining a server
3 Hours Ago
Update: start saving image StoreITemOverlay's image URLs - adjust field naming so automation can find and fill in urls - ran automation Tests: navigated to bowless crossbow page, some textures are missing (expected)
4 Hours Ago
Updating bull and calf with new mesh
4 Hours Ago
update from main
4 Hours Ago
hopefully a fix for Bradley flatbed ladder climbing and moving-train boarding - Separate ladder and parenting triggers onto individual colliders. - Enlarge parenting volumes to capture players earlier and overlap deck parenting. - Widen and raise all four ladder volumes for easier access and deck transitions. - Preserve the original ladder bottom height. - Add Bradley flatbed to the manifest entity list and prefab hash lookup.
4 Hours Ago
Better framing for test video recorder, fix network range problems causing test to be invisible at the start + attach light to camera at night
5 Hours Ago
Fix cows sliding away when hurt / dying, they now get up properly (and play the scrambleFromSleep authored anim when applicable)
5 Hours Ago
merge from main
5 Hours Ago
Merge from editor_jump_hitch
5 Hours Ago
Editing an item with existing WR setup auto loads it with previews.
5 Hours Ago
Bugfix: ensure CoverImage is active when we succesfully load the image This makes FactoryDoor render correctly Tests: checked store for factory door
5 Hours Ago
missing gib for cactus_01
5 Hours Ago
Texture resizes
5 Hours Ago
Add dedicated cactus gibs and plant break effects and enable wet log B and C gibs
5 Hours Ago
Better spotlight setup
6 Hours Ago
Update: fixup SkinTile to use CoverImage instead of RawImage - get rid of SkinTile_General that did above but used in only couple places Tests: navigated through all of store, everything looks correct, only barn door is missing (y tho)
6 Hours Ago
-Reduce portrait background opacity - New cancel colour
6 Hours Ago
- Fix bull only defending herd from players, can now defend against other animals, and also defend it's owner base against other players - Add tools to render automated tests with captions to videos
Today
Added editor-only Rust Editor option to preload the jump sound class to avoid the first jump hitch in editor.
Today
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Military tunnels loot room