196,901 Commits over 4,110 Days - 2.00cph!
Updated art on floating walkway railings
Better commit message:
Deployables of the same type will now snap together provided they are close enough.
Boxes, Shelves will now auto snap etc.
Deployables of the same type will now snap together:
Eg walls will snap together
tweaked collision on abyss horizontal barrel so it's within the bounds of the deployable
Bugfix: powering up auto-turret now runs a search
- Simplify and clean authDirty-related code
One of previous bugfixes mucked this up by allowing authDirty to desync. There's still a case that's possible, so one more fix needed.
Tests: powered up the turret by standing in front of it - it started shooting correctly
improved topology-based max carve height to produce a better gradient
manual anchor fbx update and some priliminary texture/material work
Huge code cleanup
Introduce two modes, simple or advanced snapping behaviours
Remove some voice lines that seemed out of place
Merge from negative_source_modifiers_godmode
Modifiers with a negative source (eg: incapacitate/blind darts) no longer get added to god mode players.
Added Modifier.HasNegativeSoruce()
Pre-emptive reload when mag not full and target not seen for a while
tweaked wall storage deploy volumes to allow for small wood storage
M15 Pistol - Updated item name and description
merge from fix_roof_stability
Remove instancing support from all non-standard shaders
Remove instancing support from all non-standard shaders
merge from purifier_waterloss_fix
merge from ui_volume_slider
subtract jungle_update/spatial-biome-fog/fogmethod1
merge from jungle_update/spatial-biome-fog/fogmethod1
Merge from vsync_limit_fix
Disable vsync while the game is in background if limit fps in background is enabled
Merge from scientist_spawners_enabled_fix
Fix tunnel dwellers still spawning when scientist_spawners_enabled is set to false
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Merge from mission_create_streamlining/outpost_spawning/
Fixed being able to swap items into containers marked NoPlayerInput (old bug, but relevant with the new mission containers)
Convert the conversation panel entirely to flex text, rip out a dozen different layout hacks, improved performance from 2ms/frame while text is animating to 0.1ms/frame
Immediately send respawn options when finishing the mission so it appears on the map
Fixed safe zone spawn mission not working in primitive
GameModeSpawnGroup will now accept the tag 'vanilla' which will pass if no game mode is loaded
Added RequiredGameModeTags to BaseMission, also accepts 'vanilla'
More comments and minor code changes
Try and calculate a rotation which is similar to the original placement rotation (but snapped to the wall)
So for example: a box rotated perpendicular to the wall should stay perpendicular even once snapped
Merge from abyss_containers/cinematic
More minor adjustments with placement code
Fix items like planters and furnaces from not snapping
Don't bother with any padding, the calculations seem to be perfect
Can't static the directions array, use a pooled list instead