196,196 Commits over 4,110 Days - 1.99cph!

17 Minutes Ago
Update: BiomeBenchmark - switch to custom topology generation - Added extra info about under-camera topology to help investigate things further Still not getting the effect I want Tests: benchmark in editor
26 Minutes Ago
Viable fogging.
38 Minutes Ago
setup semi auto m15 skin with latest mesh
1 Hour Ago
merge from new_menu
1 Hour Ago
Client compile fix
1 Hour Ago
Progress backup.
1 Hour Ago
Update: BiomeBenchmark - debug mode - Freezes camera on a specified island at specified flight pos Tests: benchmark in editor
1 Hour Ago
merge from new_menu
1 Hour Ago
Assigned but its value is never used compile fixes
2 Hours Ago
merge from new_menu
2 Hours Ago
Made the store debug commands not editor only for now
2 Hours Ago
Bunch of server compile fixes to get ready to merge
2 Hours Ago
Store medieval pack section
2 Hours Ago
Gesture wheel compile fix
3 Hours Ago
Update: BiomeBenchmark - control the size of biome islands isntead of entire map Makes this easier to control the benchmark Tests: benchmark in editor
3 Hours Ago
Changed item drop sfx on combat knife as well as sunken knife so they no longer sound like a launcher
3 Hours Ago
Minor animation changes and scrollbar sizes
3 Hours Ago
Fix horse heads on trophys not reflecting the breed (another thing referencing the old horse prefab)
4 Hours Ago
Fix not being able to reskin a twitch rivals computer station via spray can
4 Hours Ago
Block placement rules wip
4 Hours Ago
Fixed weekly skin modal not opening
4 Hours Ago
Fixed VoicemailDialog NRE when opened and closed multiple times
4 Hours Ago
Missing files
5 Hours Ago
Update: BiomeBenchmark - add clutter spawning - Runs a copy fo server-side hacked-together logic I can see various trees spawning on islands, but the rocks block too much of area - going to try to reduce that next. Tests: benchmark in editor
5 Hours Ago
merge from /MiscMissingSounds
5 Hours Ago
merge from add_missing_excavator_sfx
5 Hours Ago
merge from codeanalysis_build_stripping
5 Hours Ago
merge from OpenCloseSoundsForCorpses (deployables)
5 Hours Ago
merge from abyss_storage_fix
5 Hours Ago
Restore settings gesture wheel prefab guid
6 Hours Ago
Remove RendererBatch from whitebox pieces
6 Hours Ago
Manifest
6 Hours Ago
Merge from parent
Today
merge from mo' env volume changes
Today
extended some train tunnel segments env volumes to prevent cut lines with lighting
Today
fixed the outdoor env volume on bunker entrances train tunnels causing brighter lighting indoor
Today
Merge from trimmed_asset_warmup
Today
Filter out assets that don't exist in builds so we don't try to warm them up
Today
fixed an incorrect scale on liquid gas tank collider mesh causing larger volume than it should be improved precision of dockwall corner out collider
Today
Merge from photo_filter
Today
Fixed deployable category in industrial conveyor not translating properly. Now listed as "Items" to match the crafting menu Fixed photos not appearing in conveyor filters
Today
Merge from fish_pose_fix
Today
Fixed player model getting stuck in fishing pose if fishing sequence is ended prematurely
Today
Upgrade fbx exporter for exposed export options API
Today
Merge from frontier_external_fixes
Today
Enabled needOnlyOneAreaCheckValid on ladder ground watch, fixes all ladders being destroyed on external walls when a single ladder is picked up
Today
Merge from frontier_external_fixes
Today
Some improvements to free spray behaviour on external walls
Today
Merge from trimmed_asset_warmup
Today
Get rid of the convar, just try to not bundle the unreferenced prefabs instead