139,693 Commits over 4,352 Days - 1.34cph!

5 Minutes Ago
Revert "Lets try making singleplayer always select first spawnpoint" This reverts commit 793dfc845bc7a0523c23224be83629b4303771ea.
6 Minutes Ago
Undo some changes to clientside game.CleanupMap()
14 Minutes Ago
Phrases, fixed conflict in PressButton.cs
19 Minutes Ago
Can now change the reset value of IO counters Cleaned up some old code
35 Minutes Ago
Various final fixes with console input and autocomplete fuckery
1 Hour Ago
Added salvaged axe, bunny costume and new egg to the skin viewer
1 Hour Ago
Updating female bunny costume prefab with burst cloth and correct mesh
1 Hour Ago
Industrial Auto Turret - Initial prefab setup, added blockout model and materials, added skin support for autoturret, manifest, localization
1 Hour Ago
Reapply 136367
1 Hour Ago
Fix top level padding
1 Hour Ago
merge from Armored_ladder_hatch
1 Hour Ago
Re-made armored ladder hatch icons
1 Hour Ago
Ladder hatch crafting pass and techtree
1 Hour Ago
Fix a bunch of borked server compiles
2 Hours Ago
Fix UI_DeveloperTools and UI_ServerAdminUGCEntryPattern.OnVisible not compiling on SERVER builds
2 Hours Ago
Gracefully close the autocomplete window if we click off the search input field
2 Hours Ago
- Dont use selection colour inside the command list input window - Cleanup various autocomplete bugs (0 result searches, not selecting input field etc
2 Hours Ago
- Swap dropdown to Show Client/Show server buttons - Minor code cleanup - Add Claude/Network profiles to ignore.conf
3 Hours Ago
- Add same darken logic to the toplevel console - Swap autocomplete tooltips to the new menu ones
3 Hours Ago
- Fix bug where the new console input could be blank sometimes - Stop text wrapping on autocomplete suggestions - Darken background of command list when typing in command list input - Hide commandlist when pressing escape - Fix description text wrapping - Add tooltip to default values for autocomplete list
3 Hours Ago
set avatar on v_M16a2 rig and setup v_M16a2 animation clips
3 Hours Ago
Applied metal material to all the ladder colliders on both the triangle and square armored hatch.
3 Hours Ago
merge from coloured_buttons
3 Hours Ago
Fix big button mat not being pushed in the last commit, Add more colors
4 Hours Ago
Mortar idle and attack anim block out + vm camera files and animators
4 Hours Ago
Fixed memory cell short circuiting when it has more than 8 components connected to one of its outputs
4 Hours Ago
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4 Hours Ago
Implement being able to set colors for buttons. Fix not being able to chain context menus. Setup material with button detail mask.
4 Hours Ago
Applied metal material to square ladder hatch
4 Hours Ago
bulky sofa, lods and prefab
4 Hours Ago
- Fix misaligned header spacing - Update culling groups
4 Hours Ago
salvaged axe skinnable correct setup
4 Hours Ago
Improved contrast and subtracted edges in trim blend mask
4 Hours Ago
Clear out a huge amount of bloat
4 Hours Ago
Mark TMP text as dynamic for command list entries
4 Hours Ago
Fix broken text scaling after animating the command list
5 Hours Ago
merge from main
5 Hours Ago
merge from store_dashboard
5 Hours Ago
Added store.overridecontent debug convar to test the store override system
5 Hours Ago
Fixing skinning on Mortar rig
5 Hours Ago
wallpaperbase save file update - added string lights to the central space with a switch
5 Hours Ago
easter wallpaper textures and icon update
5 Hours Ago
Missed files
5 Hours Ago
secret labs chair 3p anim edited
5 Hours Ago
disabled entities inside apartments to improve editor performance
5 Hours Ago
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5 Hours Ago
merge from store_dashboard
5 Hours Ago
Compile fix
6 Hours Ago
First pass of blend mask for kiosk trims (WIP)
6 Hours Ago
more apartment building facade set dressing