161,173 Commits over 4,597 Days - 1.46cph!

12 Minutes Ago
Merge from bird_flocks_audio_distance
13 Minutes Ago
Use short prefab name for weapon in combatlog
17 Minutes Ago
Flock audio distance fix
25 Minutes Ago
Merge from main
25 Minutes Ago
Adjust various UZI mod points
28 Minutes Ago
Merge from RRP
45 Minutes Ago
Draw monument gizmos when editing terrain to help line up painting blend/splat within the radius and topology bounds
52 Minutes Ago
main -> character_customisation
57 Minutes Ago
merge from remove_snake_sss
1 Hour Ago
Brutalist Rock - Initial prefab setup, placeholder model and materials, loc, manifest, skins
1 Hour Ago
- Removed all handle-to-identifier conversions within RustRenderPasses, as this was only needed for BiRP - Further cleanup of BiRP only code in various areas
1 Hour Ago
1 Hour Ago
More performant light offset maybe.
1 Hour Ago
Slightly reduced radius and fade of radtown to reduce overreach. Smoothed radtown blend and pulled it in slightly where it extended past the radius. S2P. Checked in procmap.
1 Hour Ago
extended triangular prism splash damage bounds to grills and triangle hatches as well - slight adjustment to trianglular hatch bounds
1 Hour Ago
merge from main
1 Hour Ago
fixed scrap king building skin steam item sharing token with the building tier so it read "upgrade to scrap king" on the steam item
1 Hour Ago
merge from main
1 Hour Ago
Merge from main
1 Hour Ago
Fixed NRE in PlayerBoat.UpdateWake after rejoining a server - boats destroyed by the disconnect level unload were never removed from the fx queue
1 Hour Ago
Merge from snapping. Applying additional related fixes/changes from yesterday.
2 Hours Ago
Fix prefab syntax error
2 Hours Ago
merge from more_lod_optims
2 Hours Ago
Guard OnAncestorParentChangedClient NRE
3 Hours Ago
Removed LODs from UZI viewmodel
3 Hours Ago
Reduced tile size and terrain map size of jungle_ruins_d to reduce radius overhang and unused splats. Ran S2P. Reviewed changes in procmap.
3 Hours Ago
Merge from horse
4 Hours Ago
Merge from belt_select
4 Hours Ago
Merge from dpad_quickcraft
4 Hours Ago
Merge from parent
4 Hours Ago
Cleanup
4 Hours Ago
Rework belt select changes to support usable items
Rin
Today
merge from RichCrocPie
Rin
Today
merge from rhib_hand_fix
Rin
Today
merge from more_lod_optims
Rin
Today
merge from ptboat_leg_fix
Rin
Today
merge from boatgroup_oilrig_reduction
Rin
Today
merge from buildingblock_batching_fixes
Rin
Today
merge from turninplace_tuning
Today
merge from scrapking_batching_fix
Today
Redo the occlusion of apartment rooms - check the camera position of the player instead of relying on the occlusion culling system
Today
merge from base_occlusion -> main
Today
Codegen
Today
merge from base_occlusion -> main
Today
light sources on water w/ shadows, water also receives sun shadows now as well
Today
Fixed edge cases of the CH47 crate landing on top of the powerline pole at powerplant
Today
Fixed more blocks not batching - Jungle ramps, spiral, L and U stairs - Container roofl ines - Frontier square floor details
Today
Merge from splash_fx_fix
Today
Fixed buoyancy points never respecting the nextSplashTime interval Moved the interval to the parent Buoyancy component so it's shared between all points and lowered the minimum time between splash fx to 0.1 Fixes audio cutting out when driving through storms (starved audio decoders)
Today
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