145,696 Commits over 4,413 Days - 1.38cph!

29 Minutes Ago
merge from apartment_complex_monument/prototype -> apartment_complex_monument
51 Minutes Ago
Set apartment phones to not require power
52 Minutes Ago
Allow `checkoutroom` to checkout other rooms (NPC rooms for example)
1 Hour Ago
Also set apartment room phones as "ApartmentStatic" so you the directory is filled between room <-> room
1 Hour Ago
Industrial Torch - Updated textures, added emmisive texture for UV2, updated on material with emmisive texture, lowered texture resolution
1 Hour Ago
Unsaved changes in large apartment
1 Hour Ago
Ridable horse
1 Hour Ago
Fix placement of phone in small apartment, add to medium & large apartment
1 Hour Ago
Give telephones a random number when apartments are rented (like phones usually work) Add all telephone of active rooms to the directory of the static phones outside the apartment (not every monument, only the apartment monument) - allows you to call rooms that are rented + is one way to see which rooms are currently rented
1 Hour Ago
Add telephone to small apartment
2 Hours Ago
Apartment complex scene set static phones to "apartment phones" with flag + disable scene light baking (can be stomped)
2 Hours Ago
Apartment .meta texture files after Unity 6
2 Hours Ago
Fix upkeep terminal not being in furniture root in medium apartment
3 Hours Ago
Fix scrap in apartment upkeep terminal not being moved when upgrading rooms
3 Hours Ago
Restore chat messages when renting room (until adding support in conversation system for it)
3 Hours Ago
Fix room upkeep not using min rent
4 Hours Ago
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5 Hours Ago
steam_icons_upload_refactor_2 -> main
5 Hours Ago
Update 145674 for the current codebase
5 Hours Ago
Male body hair
Today
CR => CRLF line ending for the broken resource files * Why did it even change by itself? What's going on??
Today
Fix resource files? again? They had UTF16-BOM encoding? somehow?
Today
merge from rain_grace_fix
Today
Build and ship srcds_console.exe (Windows only) * It is a console app, so it will not spawn a new console window. Does NOT require `-console` launch param, and can just be ran from the .exe directly. Remove engine_no_focus_sleep, add fps_max_menu, fps_max_nofocus * Easier to understand "Max FPS" than "sleep time". Defaults to 60 in menus, 20 no focus (same as 50ms no focus before) Hopefully fixed "tried to create stringtable twice" Fixed Hammer crashing on exit with DX8 rendering Force Hammer to mat_dxlevel 95
Today
Fix check
Today
Merge from main
Communal area cleanup
Today
m16a2 ao texture updates
Today
further RRP particle/billboard lighting
Today
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Today
Updates to jump W & E
Today
Updated ragdoll limits. improved neck ragdoll and improved downed ragdoll behaviour.
Today
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Today
Merge: from main up to 152363
Today
Update: Allow benchmark to stop after enough samples accumulated - converted PlayerModelBenchmarkScene to run till 1k sampels accumulated - support accumulated sample wraparound (explains weird results I saw previously) Tests: ran player benchmark
Merge from ide_warnings_fix
Fix some compiler warnings being flagged as errors in the IDE
Today
merge from skinviewer_viewmodel
Today
Fixed cart button drawing on top of fullscreen skin viewer
- Give oil dispenser at dome option to only function with an online powergrid, enabled and ran S2P - Ensure all powergrid connected entities receive an initial state refresh upon being spawned
Today
Updated 3p sap anims
Today
Update: Add PlayerModelBenchmarkScene.UseRandomAnims - spawns players with different model states - add a run per lod level with anims (bringing total to 12) In theory should break batching/reuse, but results are a bit too similar(editor overhead?) Tests: ran the scene
Today
update protobufs for multiplayer support
Today
merge from main
Today
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Today
updated BDU shirt fbx to fix clipping with vests. Added conditional meshes to prefabs.
Today
preparing for multiplayer darts setup: convert darts game controller to interface, move + rename controller to singleplayer darts controller and implrement interface