137,073 Commits over 4,444 Days - 1.29cph!
Fix some slowess with editing large text inputs, hopefully doesn't break some emoji stuff though
Fix failing container corpse test for bed
testlist
Fixed camera positioning, fixed screen shake / effects, enable post processing
Merge from pmm_supermarket_food_freezer
Merge from PlayerMaintainedMonuments
Added small ramps to basement colliders to help with movement
More reverb zone distance tweaks
Fix viewmodel animations resetting on other high fire rate guns at low fps
minor wooden helmet mesh tweak
small wooden pants mesh tweak
Reverb zones misaligned center fixes
Fix clan leaderboard never refreshing
Probably fix clan announcement truncating to 2048 despite everything else allowing more
Don't auto select all when clicking on rank name to edit
Missing clan map material change
Adding forward and back pose for pool viewmodel anims
merge from WoodArmour_skinnable/V2
wooden pants mesh update
texture import settings
world model rename
merge from apartment_complex_monument (shops in computer UI and invisible furniture fix)
Fixed static furnitures being invisible when reconnecting inside your flat
Warmup item/wearables icons on startup to avoid FPS dips
Update: add ability to step through higher levels of mip chain to reconfirm visibility
- controlled via culling.extralodsteps, default to 0 (same as before)
Out HiZ downsampling filter erodes depth at edges of objects, so if objects picks a low mip, there's a good chance it won't see any occluding depth
Tests: ran around apartments monument in editor with 0, 2 and 7. at 2 saved only 0.25% percent of drawcalls, but 7 can save up to 10% (will profile standalone later)
Check socket base instead
Only send snapping mode information provided we have a snappable object
Wood Jacket/Pants/Helmet texture updates
Wood Jacket model update/world model
Revert snapping back to
146206
Send snapping mode from the client with the building info
New player select menu next to the Randomise Player Seed button to view the current player seed and to manually enter seeds. Accepts SteamIDs to view specific player models
3p pool cue sticks to hand bone
Fixed audio distance for industrial single/double door
Fix foliage impostors again
Update: draw picked hiz lod for occludees in occlusion debug
Tests: used debug visualization in editor
▇▄▅▍▊ ▆▅▌ ▉▆▅▅▌ ▌▋▇▊▌ ▉▇▆▅▌ ▄▅▄ ▉▋▍▌▇▊▇▉█
Added audio triggers for equip/unequip weapon charms
Adding on the spot turn step animations
- More consistent sync behaviour
- Fix for toasts not showing on ball potting
- Fix issues with pooling pooltables screwing up state (pardon the pun)
merge from apartment_complex_monument/terminal_shops
merge from darts_game -> game_room_dlc
enable leg animator for continous turns
Fix big alloc during nav save/load
split look ik weight into horizontal/vertical to fix looking up neck issues, clean up
Fix foliage impostors on RRP
merge from apartment_complex_monument