126,815 Commits over 4,171 Days - 1.27cph!

9 Minutes Ago
merge from analytics_puzzle_reset -> main
13 Minutes Ago
some weak artificial separation forces between boats for a short period, needs more work and some mass involved as it's too simple
24 Minutes Ago
▍▌▇▊ ▌▇█/▅▆▋ ▊▋▋▄█▍▋▇█▆ ▄▊▍▅▊ ▅▍▊█▄▊ ▊▊▄█▇▄▊/▌▋▊▇ ▅▅▄▄ ▌▉ ▄▇▉▆▄▍ ▉▆ ▍▅▍'▊ █▋▋▆ ▄▍▄▊▉▅▍▄ ▉▋▉▋█▋▅, ▉▇█▊▅██▊▋▉ ▆▇▍▊ ▅▆▍▉ ▍▄▄/▄▅▄ ▌▇▉▊▆ ▇▋▌ ▅▍▇▆ ▄▅▊. ▋▊▆▇▅▇▌ ▍▇▇█▊ ▆▉▊▅ ▉▅ ▇▋▋▍'▋ ▇▇▋█ ▆▍ ▆▌▆ ▌ ▍▅█-▋▊▄▋▄█▅ ▇▌▋▉▆▉▌▌▅▊ ▇▌▌▌▌, ▄▇▍▉▄▄█▅▋▆ ▇▅▇▌ ▄▊▊▇ ▋█▉ ▉▆▅▋▄█▋▊. █▄▇▊▌▊▊ ▌█▇ ▄▌▋▍▆▍ ▇▉ ▍▄▄▊ ▉▄▇ ▇█▅-▌▌▄ ▊▋▉▇▆▄ ▉█ ▆█▋▆▄▊▉▌▉ ▄▅▇ > ▉█▊. ▊▌█▆▆ ▉▅▉▄ ▉▆█▅ "▅▊▍▍▌▄▋▊▆█ ▉█▌▉▌▄▊▉ ▉▅▄ ▍█▋" ▌▆▍▄▌▋▊▋
25 Minutes Ago
merge ghostship_npcs to naval_update
27 Minutes Ago
MountedWeaponSeat is now a generic style of seat that can be used with any attached turret Create ServersideMountedWeapon, borrowing a lot of code from the attack helicopter turret Setup interfaces to facilitate the generic seat Add Check.IsValidWeapon to check if an Item is a valid weapon
27 Minutes Ago
Setup enemy spawners for all ghost ship variants
30 Minutes Ago
Merge from main
41 Minutes Ago
Use list of spawn groups as the "name" of the puzzle being reset - cache list of SpawnGroup instead of repeating the Vis.Components() each reset (since the monument + spawn groups will always be loaded before entities or the first reset could occur - don't log puzzles with zero spawn groups, since any important puzzle will respawn some type of loot
42 Minutes Ago
Merging /main to /main/fpbuild
51 Minutes Ago
Added new livestock mesh and textures. created new material for newest livestock.
55 Minutes Ago
some detection and pushing to stop crewed playerboats from beaching themselves too badly
1 Hour Ago
Ignore some of the dummy puzzle resets by ignoring ones that don't check for players & ones that have infinity timeBetweenResets
1 Hour Ago
Mounted weapon seat and mounted weapon owner system
1 Hour Ago
String liights / added fill lights and tweaked string_light_300_a
1 Hour Ago
more minor worskhop fixes - fixed nighttime causing rain?? - fixed color sliders inconsitent behaviour - fixed hige player button resetting player seed
1 Hour Ago
Setup navigation for all ghostship variants
1 Hour Ago
Moved static driftwood out of autospawn folder to fix log spam
1 Hour Ago
Setup new cannon models
1 Hour Ago
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2 Hours Ago
merge from analytics_puzzle_reset -> main
2 Hours Ago
Update: testing code to try to trigger NREs. so far unsuccessful Need to switch away from the task for a bit, will get back to it later today Tests: 2p session, used spectate_loop to see what happens on 2nd player end - no NREs
3 Hours Ago
exported/setup small engine anims with updated rig
3 Hours Ago
merge from garagedoor_optims
3 Hours Ago
Match LOD settings with skinned mesh
3 Hours Ago
smoothing groups from uv islands on garage door blocks unskinned
3 Hours Ago
Changing Jenkinsfile step flow to match original Rust Pipelines
4 Hours Ago
Closed and open garage door meshes impl
4 Hours Ago
prison barge, environment volumes polish
4 Hours Ago
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4 Hours Ago
food barge, environment volumes polish
4 Hours Ago
Merge from vram_monitoring
4 Hours Ago
Merge from main
4 Hours Ago
Recalculating UV distribution metrics correctly for path lists to fix mipmip streaming issues with roads and rails
4 Hours Ago
medical barge, environment volumes polish
4 Hours Ago
supplies barge, simplified environment volumes down to 3
4 Hours Ago
Manifest
4 Hours Ago
Code gen
5 Hours Ago
Very initial setup for small engine deployable
5 Hours Ago
RPG HV Ammo - Reduced max texture size to 1k
5 Hours Ago
Revert change to EditorSettings
5 Hours Ago
Adding extra joints to small engine rig
5 Hours Ago
Merge from naval_update
5 Hours Ago
merge from deployable_cannon
5 Hours Ago
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5 Hours Ago
string lights red and green materials bunch of lighting on barges and docks
5 Hours Ago
Add "wait" command support, to help test an unrelated bug. Allows for chaining commands, waiting x frames, then chaining another set. for e.g. "teleportpos; wait 3; teleportpos;"
5 Hours Ago
pt_boat_gun_setup -> naval_update
5 Hours Ago
Turret placement setup
6 Hours Ago
merge from main