139,714 Commits over 4,505 Days - 1.29cph!

14 Minutes Ago
Merge from satellite_crash
14 Minutes Ago
Satellite list UI tweaks
24 Minutes Ago
further adjusted lod distances so tht the crates exist whilst the satellite remains exist. much more closely matching matching the lods of the satellite remains lods.
30 Minutes Ago
merge from main
44 Minutes Ago
MLRS Aiming Module > Aiming Module, to reflect its use in Satellite Terminals.
48 Minutes Ago
merge from game_room_dlc
48 Minutes Ago
merge from main
50 Minutes Ago
adjusted satellite crate lod transition distances so they dont cull too quickly
51 Minutes Ago
merge from main
1 Hour Ago
Merge from satellite_crash
1 Hour Ago
Set panel back to inactive aster my last change (just for consistency) Renamed text gameobject.
1 Hour Ago
Merge from satellite_crash
1 Hour Ago
Add localization for the offline status text.
1 Hour Ago
Removed an old leftover horse debug log
2 Hours Ago
merge from PlayerMaintainedMonuments
2 Hours Ago
merge from water_treatment_plant_maintainables
2 Hours Ago
buff waterpipe water outflow rate 24->48
2 Hours Ago
refactor water treatment broadcast to accomodate multiple instances fix broadcaster not being turned on properly by the water tank
Rin
3 Hours Ago
Reduce heavy fuse spawn in crate_normal_2 and Underwater labs crate_normal_2 4 > 3%
3 Hours Ago
Stop sending map seed to Rust+ Remove map seed from level URL and map image URL
3 Hours Ago
smoothop optim
3 Hours Ago
Merge from satellite_crash
3 Hours Ago
Remove an invoke check
3 Hours Ago
first pass on an explicit smoothing tool
3 Hours Ago
merge from PlayerMaintainedMonuments
3 Hours Ago
merge from main
3 Hours Ago
Fix gas station advanced vehicle part spawns clipping into the ground
4 Hours Ago
merge from water_treatment_plant_maintainables
4 Hours Ago
apply changes to scene, S2P Water Treatment Plant
4 Hours Ago
compiler fix, moved water tank maxPressure to ReplicatedVar for pressure gauges
4 Hours Ago
Fire effect when too hot
4 Hours Ago
Hook up pressure gauge to gearboxes and one for main tank Added powergrid indicator on an electrical box with the main tank pressure gauge (by the ground gearbox) Fix gearbox gears turning the wrong way Reduced spawn rate of water pipes, distance between 25 -> 35
4 Hours Ago
Updating glass ak to set magazine spring position with code rather than animation poses
4 Hours Ago
halloween wreath WIP - model only
4 Hours Ago
game_room_dlc -> main
5 Hours Ago
pool_tweaks -> game_room_dlc
5 Hours Ago
Stop hit animation playing a second time after hitting the ball
5 Hours Ago
Can aim precisely on the pool table with mouse left/right. A/D are larger movements
5 Hours Ago
merge from sails_culling_fix
5 Hours Ago
Increased culling distance of sails
5 Hours Ago
Machete Refresh viewmodel, worldmodel, textures, LODs
5 Hours Ago
merge from PlayerMaintainedMonuments
5 Hours Ago
merge from airfield_maintainable_features
5 Hours Ago
upped weight of Chinook DropCrate AI State when the call is active (6 -> 10,000)
5 Hours Ago
apply prefab to scene, S2P airfield
5 Hours Ago
added black/uncoloured variant of security door for airfield powergrid doors added powergrid indicators to tower door and terminal room in airfield maintainables prefab removed press button from airdrop terminal
5 Hours Ago
merge from PlayerMaintainedMonuments
5 Hours Ago
Swap to using leg animator for ik support
6 Hours Ago
Editor: fixed ui player preview render texture set as dirty because of the player inventory quality convar
6 Hours Ago
limit per-shape max size by what will fit in the bounds of the sculpture, aligning the shape to sculpture-up positions the shape bottom on the surface