128,335 Commits over 4,201 Days - 1.27cph!

Just Now
Removed flickering glass decals from ghost_ships
6 Minutes Ago
Fixed shifting cover prefab on ghost_ship_b
10 Minutes Ago
nets ladder volume placement polish
12 Minutes Ago
SmallEngine fuel compile fixes
23 Minutes Ago
Fixed incorrect materials on LOD1/2 of ghost ship C
27 Minutes Ago
Fixed one of the mast ladders no working and rail blocking Fixed ship_trawler_c back gate not allowing enough clearance Added ladder volumes to most hanging nets that look like they could be used to climb/board the ship
29 Minutes Ago
Boat building station anims
54 Minutes Ago
Merge from parent
1 Hour Ago
fixed blockers around FC2
1 Hour Ago
▆▇▋▉▅ ▇▇▆▊ ▍▋▊_▅▉▆_█▄█▅▉▊_▍
1 Hour Ago
merge from naval update
1 Hour Ago
FoliageGrid renders on closest island and resets when island changes. Handle cases of terrain being rotated when sampling terrain maps by extracting 2D worldToLocalMatrix.
4 Hours Ago
Merge from chippy_optimize
4 Hours Ago
Don't render chippy arcade machine if player isn't in front of the machine (lol) Don't render chippy arcade machine if player is mounted to another arcade machine Don't render if the chippy game is on the main menu and we've already rendered a frame (since nothing is going to change) Disable canvas of chippy arcade machine if player isn't in range for the canvas to have anything on it Replace LOD1+2 of arcade machine with non skinned meshes, allows them to be batched Replaced some GetComponents on the server with casts since we already have access to the entity, should be a mild server side saving Gains about 30fps when standing infront of a group of 60 arcade machines
5 Hours Ago
merge from main -> qol_dump_improvments
5 Hours Ago
merge from fix_blueprint_itemid -> main
5 Hours Ago
Update manifest
5 Hours Ago
Revert advanced BP fragment to old item id and apply FreezeItemid label
5 Hours Ago
Prevent ItemDefinition from recaulating it's ItemId if the asset has the `FreezeItemId` label - exposing as label instead of bool so people don't actively use this hack
5 Hours Ago
Number of improvements to the dump command - TLDR sometimes the scene files were correct, sometimes the overall information was correct, now scenes & overall information should be correct - create a dump for the "DontDestroyOnLoad" scene (it's not really a scene but contains all our PrefabWarmup components) - for certain dump text files, create separate files for active vs inactive objects - fix only dumping the active roots and not all roots, active & inactive
5 Hours Ago
Swap TerrainConfig to tropical when in deep sea, fixes snowy tropical beaches
5 Hours Ago
Fixed offset rotation
6 Hours Ago
Swapped windmills from skinned mesh renderers to regular mesh renderers. With 50 windmills (high end, all around the same lod): - saving .15 on UpdateAllSkinnedMeshes - saving ,15 on MeshSkinning.Update - Saving .12 on Animators.Update - Saving .10 on DirectionUpdateAnimationBegin/End - saving 0.07 on camera rendering
Today
Merge from slots_optimize
Today
Fix a prefab id
Today
Update caboose versions of slot machine Delete 6 meshes that are no longer needed, about a mb worth
WIP
Today
Compile fix
Today
merge from fix_chat_message_logs -> main
Today
▅▌█▇▄ ▍▇▋▄ ▇▇▍▆▉▍▇▌█_▇▆▋▌▄▄▉▍_▇▄▉
Today
Make the slot machine and storage entity poolable, entering range of a slot machine that has already been pooled now takes 0.13ms and allocates 384b (was over 2ms)
Today
Try to fix linux compile error again
Today
▉▍▇▊▊ ▇▍▆▊▅▅▊ ▅▍▌ █▊▊▆▅▇▄▉▄ ▆▍▌▆▋▍▄ ▌▅▍▉▌▊▉ █▍ █▋▌█▅, ▅▍▉▆█▇ ▉▍ ▉▉█ █▇█▊▉▋ █▋▅▇█▅▇ ▄▌ ▄▅ ▇▊▉▆▄▌▅▄ ▇▍▆ ▊█▌▉█ ▄▇▇ ▅▋█▊▇ ▅▆ ▋▊▋▅▆ ▊ ▆▇▊▍▍▆▇█▆ ▊▆▋▅▄ ▊▉ ▍▋▆▊█▍█▍▍▆▅▌▅█▆▅▋▊▇. ▄▅ ▊█▌ ▄▍▌ ▅▆ ▌-▅▄▉▆ ▋▍ ▌▉▅▇▍▋▍ ▋▄▉ ▆▌▇ ▄▄▉ ▊▊▇▆▇█ ▊▉▄▇▋▄▅▄▆ ▌▊▆▇ ▆█▄▄█▊▋▋█▊ ▄▋▅▌▉ ▇▍▌ █-▊█▌▉ ▇▊▄▌ ▉▄▇█▅ ▄▊ ▋▄▊▉▌ ▉▉▊▅▍▄▉▉▆▉ ▊▆▍▅▊▌ ▇▍▋ ██▌▅ ▋▅▆▌▋█▅
Today
MeshCull the black out box
Today
Keep aim dir on cannons local whenever they're parented(to a boat), change all of the writes to aim dir to assume the same.
Today
merge from ui_overhead_optims
Today
Fixed chat and sleeping bag clusters texts appearing blurry
Today
Cannon FX restoration. Nested them as standalone prefabs.
Today
merge from ui_overhead_optims
Today
Added hierarchy path for non menu, game or engine UI in printCanvases command. Easier to spot canvases from entities
Today
Fixed F1 tools tab hud toggles not initializing correctly following 133710, causing half of the hud to disappear when opened
Today
Merge from naval_update
Today
A whole marathon of Indirect Instancing changes: - Schedule all jobs at the beginning of LateUpdate() for better worker utilisation. - Further improve scheduling behavior by modeling actual dependencies between jobs using writes_to_* and reads_from_* handles. - Allow instance reordering and command aggregation to run in paralell to give even more flexibility to the scheduler. - Run the debug overlay (where possible) in parallel with the jobs to improve performance - Avoid garbage allocation when scheduling the frustum culling job. (GeometryUtility.CalculateFrustumPlanes) - Schedule all jobs using ScheduleByRef. - Correctly set `[ReadOnly]` and `readonly` for all jobs to help Burst as much as possible. - Make batch size tunable: `indirect_instancing.batches_per_worker` - Add somewhat automatic instrumentation to CrudeProfiler via `using` statements. - Add ProfilerMarker to mimic what Unity 6 is doing with `using` statements. (Still need to verify it this compiles out properly.) - Add more profiler instrumentation. - Rename a ton of things for clarity. - Remove CommandBuffer. We won't need it where we're going.
Today
Slot machine optimisation pass - halved the file size of the prefab, removed all skinned renderers Removed all allocations from client side invokes Don't spawn the payout UI elements until the player is with 15m (when the canvas would enable)
Today
merge from fix_chat_messages_logs -> main
Today
Fix compile error on linux server build
Today
Fix chat messages not being logged to the logfile, only to the server console
Today
merge from main (using main version of all the prefabs changed by a manifest update in naval)
Today
merge from update_manifest_oct_25 -> main
Today
Fixed farm barge NPC opening door too early