147,222 Commits over 4,444 Days - 1.38cph!

27 Minutes Ago
Fix World.Spawn not checking if prefab is contained in the new serialized GameObjectRef[] array for spawning specific monuments Wasn't a problem testing maps in C+S in editor but could have been problem in future if regular procgen maps made use of this array
51 Minutes Ago
merge from water_splash_sound_fix
52 Minutes Ago
Restore movement sounds reference on the player model Fixes water impact splash sounds not playing
1 Hour Ago
Add airfield and supermarket to procgen test map
1 Hour Ago
merge from main -> apartment_complex_monument
1 Hour Ago
Fix `immortalProtection` static field inside ProtectionProperties not being cached on the server (because it was only calling IsImmortal() on client in the item info panel - fixes server apartment entities not being set immortal
1 Hour Ago
merge from apartment_complex_monument/prototype -> apartment_complex_monument
1 Hour Ago
Cobalt Statue - Minor texture fixes
1 Hour Ago
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1 Hour Ago
First pass on airfield maintainable monument terminals - 1st terminal increases air drop event timer tick rate (2x speed on countdown) - 2nd terminal calls in a chinook to drop a crate at specified drop zone (or redirects if already present) Will hook into power grid, with fuse "puzzle" to choose between terminal options
2 Hours Ago
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3 Hours Ago
Glass AR - split viewmodel FBX for weapon and magazine, added sequential alpha clip to bullets
3 Hours Ago
merge from fueltanks_wiring_fix
3 Hours Ago
Allow fuel tanks to be connected together
3 Hours Ago
Fix NRE in PhoneController.Server_AddSavedNumber()
4 Hours Ago
Fix apartment upkeep terminal not being immortal
4 Hours Ago
monument blocker - vent. Optimized assets, added gibs, collision & lods
4 Hours Ago
Prevent players from reskinning boxes inside monuments - fixes being able to reskin apartment furniture
4 Hours Ago
Restored L96 icon rendering settings
4 Hours Ago
Compile fix
4 Hours Ago
merge from analytics_remove_uploader
4 Hours Ago
Remove legacy analytics upload flow and any related code - v2 is and has been the default uploader method for a while now without issue
5 Hours Ago
- implement depth of field in RRP - OnPreCull/OnPreRender update routines in RustCamera get called from RRP now
5 Hours Ago
5 Hours Ago
Remove logging "Waiting for player to leave"
5 Hours Ago
Autosnap settings finder will now check each 90 degree angle and apple the max padding values Fix storage barrel not snapping to other storage barrels beside them properly
5 Hours Ago
Scaling, convars.
5 Hours Ago
assign proper scaling root to spawned charms in skin viewer
5 Hours Ago
update apartment_complex_monument/prototype
5 Hours Ago
merge from main -> apartment_complex_monument
5 Hours Ago
updated 3p weapon/tool run anims to 16 frames
5 Hours Ago
Add basic object motion vector shader (WIP)
5 Hours Ago
updated 3p weapon/tool run anims to 16 frames
5 Hours Ago
updated 3p weapon/tool run anims to 16 frames
5 Hours Ago
updated 3p weapon/tool run anims to 16 frames
5 Hours Ago
updated 3p weapon/tool run anims to 16 frames
5 Hours Ago
updated 3p weapon/tool run anims to 16 frames
5 Hours Ago
merge from main
5 Hours Ago
updated 3p weapon/tool run anims to 16 frames
5 Hours Ago
update apartment_complex_monument/prototype
5 Hours Ago
Switch between billboard and model (wip)
5 Hours Ago
fix devLocal/WorldCoord shaders missing g-buffer stencil write
6 Hours Ago
Fix 4 boxes not being placeable in a foundation anymore
6 Hours Ago
merge from attachment_charms
6 Hours Ago
merge from contact_lowresasset_fix
6 Hours Ago
Fixed contact mugshot_unknown UI asset using streaming mip maps, for real this time
6 Hours Ago
More billboard work, supports fake extreme distance, temp shader, mat.
6 Hours Ago
Carry over equipped charm when reskinning a gun to a redirect
6 Hours Ago
autofind_deployable_snapping -> main
6 Hours Ago
Mark auto snap as experimental