139,216 Commits over 4,474 Days - 1.30cph!

20 Minutes Ago
Cleanup method that returns max stock
22 Minutes Ago
Fixed fuel tanks missing from HLOD at dome S2P SceneToPrefabTag inspector will now only show the SpecificLOD field if UseSpecificLOD mode is enabled
26 Minutes Ago
Fix the maxStock for NPC vending orders being confusing - it used to only change the initial stock and then refill to the maximum of the vendor - now it just sets a different max stock for that individual vending order
44 Minutes Ago
Poolball Shadows, highlights, stripes etc
46 Minutes Ago
Merge from boombox_volume_interact
47 Minutes Ago
Icons
52 Minutes Ago
Codegen
55 Minutes Ago
Added a raise/lower volume interact prompt to deployed boomboxes Moves in 20% increments, can't go lower than 20% volume, starts at 100%
56 Minutes Ago
Add "spawnvendor" command to spawn vendors in the editor (they are two different prefabs glued together)
1 Hour Ago
dartboard bullseye and win effect sounds
1 Hour Ago
fix missing pool table deploy sound
1 Hour Ago
Unsaved wip from yesterday
2 Hours Ago
merge from game_room_dlc , updated jukebox, wooden panels wallpaper, names, lod distances etc
2 Hours Ago
merge from sculptures - stone sculpture update
2 Hours Ago
stone sculpture icon
2 Hours Ago
Merge: from mt_snapshot_saving - Bugfix for invalid-api exception when trying to save attackheli turret with ammo/gun Tests: spawned one, loaded it up and shot all while in Jobs 4 mode
2 Hours Ago
Bugfix: cache ammo for heli turret, avoid TryGetComponent in Save which is not safe in MT Tests: spawend a heli, setup an ak turret with 100 bullets, shot in Jobs 4 mode - no errors
3 Hours Ago
better lod distances on dartboard and pooltable
4 Hours Ago
Merge: from main
4 Hours Ago
bar games sprays icons
4 Hours Ago
merge from PlayerMaintainedMonuments/powergrid
4 Hours Ago
More adjustments to powerline pole ladder - now more forgiving, able to climb the IO box and made the radius wider, so it's harder to lose grip https://files.facepunch.com/raul/1b3011b1/30_00-03-EnormousElephantbeetle.mp4
4 Hours Ago
Merge from satellite_crash
5 Hours Ago
Fix barricades placeable on top of water treatment tank, fix physics material Fix barricades not placeable on terrain next to water pipe outlet
5 Hours Ago
Merge from rb_oofed
5 Hours Ago
Remove rigibody altogether and just use velocity stand in along same path. Implementation has evovled to the point it's not even needed now (probably).
5 Hours Ago
create mip-filtered refraction texture before transparent geometry pass
5 Hours Ago
Keep the trail in place after impact and shrink it over 45 seconds so players can still see the impact trajectory
5 Hours Ago
Fixed Lua errors when auto refreshing SWEPs with some addons Partially fix up ToGL builds on Windows (from x86-64) Fixed alignment of textures in mat_texutre_list tiles Potential ToGL crash fixes for community shaders Cleanup: Removed 2 unused (C++) globals More hook return value optimizations * Stop reading those bools from Lua and then do nothing with them! This should be the last batch of them
5 Hours Ago
add override water blend slider and toggle
5 Hours Ago
Merge from align
5 Hours Ago
Merge from demos
5 Hours Ago
More, and related refactor.
5 Hours Ago
WTP Spinner uses a proper base material, to fix waves and opacity.
6 Hours Ago
Merge from PlayerMaintainedMonuments/powergrid
6 Hours Ago
Fix satellite crates physics material and block player input
6 Hours Ago
Run powerplant S2P again
6 Hours Ago
Merge from PlayerMaintainedMonuments
6 Hours Ago
Use already set currentEnergy when setting PowergridIOAccessPoint power flag
6 Hours Ago
Bunch more
6 Hours Ago
merge from darts_game
6 Hours Ago
update reticle with new shader add CanvasLOD to score panels decrease default timeout from 4min -> 3min when game is over, players not registered can clear the board
6 Hours Ago
Added soundsa and audio support for powerline electrical boxes
6 Hours Ago
Power plant lighting issue fixes PowergridStage indicators are Default instead of World, to fix reflection probe light pollution.
Today
Bunch of fixes for potential demo issues
Today
Merge from fx_rework1
Today
Phase 2 resume fix
Today
merge from sculptures
Today
Fixed escape button not working in the sculpture editing dialog Save then close the sculpting dialog when pressing escape, following behaviour of the other painting panels
Today
merge from main