127,639 Commits over 4,201 Days - 1.27cph!
Added a tooltip on the deep sea map marker
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Bugfix: fix false "EventRecord pooling error" when disabling analytics.usev2
Hoping to rip it out once we fully convert to v2
Tests: unit tests + enabled-disabled in editor
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Sails/planks/anchors/steering wheels can no longer be placed on normal construction
You can't no longer use a normal planner on boat netting,
Hulls no longer work on normal terrain.
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merge from naval_update/deep_sea
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Update: move analytics-for-server shutdown to ServerMgr.CloseConnection
This shuts down server before steamwroks in SERVER+CLIENT editor - makes editor's lifecycle management less confusing
Tests: confirmed client session end event still fires in editor
Bugfix: ensure session end event gets enqueued for V2 analytics
Tests: monitored in editor, saw it when stopping player
basic initial baked shore vector override component to let us specify zero shoredistance around areas that wouldn't normally result in shorevectors due to a lack of terrain (ghost ships, floating cities)
- will let us stop storm waves just taking over the floating city in storms as they have no terrain to generate shore vectors
Casino dressing exterior dressing progress
Disabled pooling on ghostship for now
Fixed NRE when wiping the deep sea
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xmas floorpapers wip, minor tweaks
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pt_boat_gameplay_pass -> naval_update
Fix 50 call turret attachment points after the model changes
merge from more_cannon_fixes to naval_update
Add `SocketMod_BoatBuildingBlock` to handle only placing cannons on player boats.
Clean: move new implementation into it's own file
Might split it up further, but not needed for now
Tests: editor compiles
Tweaked kitchen set texture to fix metallic/gloss values
Limit cannon deploying only to construction
naval_update -> pt_boat_gameplay_pass
Bugfix: respect rate limiters of AnalyticsTables and avoid mixing data when uploading
- Fixed by creating an accumulator per AnalyticsTable that's managed by uploaders
I need to profile and work on allocs, but it seems to be working
Tests: unit tests and monitored client telemetry
Take a bit longer to place scientists
This ensures they are mounted on the boat correctly
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merge from Charity_plushie2
merge from hackweek_crosshair_customization
merge from mesh-guide-shader-improvements
merge from drone_storage_hotfix
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merge from monument_notification_sounds
deleted old saved shorevector texture