196,225 Commits over 4,110 Days - 1.99cph!

7 Minutes Ago
- Have scientists throw grenades on players camping a single spot for a long time (first pass) - Don't sprint when flanking, we need to keep looking in the target direction not just ahead
16 Minutes Ago
new_menu -> aux3
16 Minutes Ago
Minor cleanup
19 Minutes Ago
sun glow modulation texture, configurable mesh vs glow intensities
22 Minutes Ago
remade collision for abyss storage barrel horizontal. Re-positioned all collision and sockets so they are idential to froniter barrels. Had to move vertical abyss sockets slightly out for storage adapters. Shifted horizontal mesh over so it is on origin.
22 Minutes Ago
M15 Pistol - WIP Texture update
24 Minutes Ago
new_menu -> aux3
24 Minutes Ago
compile fix
27 Minutes Ago
new_menu -> aux3
27 Minutes Ago
Session page can now understand and quit demos
38 Minutes Ago
new_menu -> aux3
38 Minutes Ago
Added a super basic sessions tab so you can leave a server you're currently in without using console
49 Minutes Ago
Second pass on floating walkways, with proper textures (WIP)
58 Minutes Ago
Use old demo ui setup for the demo system
1 Hour Ago
Update: BiomeBenchmark - introduce a delay when starting and teleporting the camera to islands Helps with asset pop-in. Tests: benchmark in editor
1 Hour Ago
System to hide and show navigation links dependant on in game state
1 Hour Ago
Missing open/close sounds for abyss barrel corpses
1 Hour Ago
merge from new_menu
1 Hour Ago
Missing codegen
1 Hour Ago
Update: BiomeBenchmark - snap camera to player height above ground Tests: benchmark in editor
1 Hour Ago
Prevent water purifiers trying to convert more water than what fits into the output Fixes losing salt water when the output is nearly full
1 Hour Ago
merge from new_menu
1 Hour Ago
Removed the ItemDefinition label from the store UI prefab (wtf)
1 Hour Ago
Bugfix: BiomeBenchmark - put procedurally created terrain on Terrain layer This caused foliage/clutter to not spawn as much as it could, leaving islands barren. Tests: benchmark in editor
1 Hour Ago
Fix Linux/OS X not building due to duplicate source files
1 Hour Ago
Feature store tile text wrapping fixes
1 Hour Ago
New loading screen
2 Hours Ago
M15 Pistol - Fixed viewmodel prefab material, updated WIP textures
2 Hours Ago
Added an editor convar to load ALL the game items in the steam inventory menu. Didnt go well
3 Hours Ago
Update: BiomeBenchmark - switch to custom topology generation - Added extra info about under-camera topology to help investigate things further Still not getting the effect I want Tests: benchmark in editor
3 Hours Ago
Viable fogging.
3 Hours Ago
setup semi auto m15 skin with latest mesh
4 Hours Ago
merge from new_menu
4 Hours Ago
Client compile fix
4 Hours Ago
Progress backup.
4 Hours Ago
Update: BiomeBenchmark - debug mode - Freezes camera on a specified island at specified flight pos Tests: benchmark in editor
4 Hours Ago
merge from new_menu
4 Hours Ago
Assigned but its value is never used compile fixes
4 Hours Ago
merge from new_menu
5 Hours Ago
Made the store debug commands not editor only for now
5 Hours Ago
Bunch of server compile fixes to get ready to merge
5 Hours Ago
Store medieval pack section
5 Hours Ago
Gesture wheel compile fix
5 Hours Ago
Update: BiomeBenchmark - control the size of biome islands isntead of entire map Makes this easier to control the benchmark Tests: benchmark in editor
5 Hours Ago
Changed item drop sfx on combat knife as well as sunken knife so they no longer sound like a launcher
5 Hours Ago
Minor animation changes and scrollbar sizes
5 Hours Ago
Fix horse heads on trophys not reflecting the breed (another thing referencing the old horse prefab)
Today
Fix not being able to reskin a twitch rivals computer station via spray can
Today
Block placement rules wip
Today
Fixed weekly skin modal not opening