200,445 Commits over 4,140 Days - 2.02cph!
Updating from media_projects
Updating media_projects with latest changes
Update spawned viewmodel with same skin colour as preview model
Footer party can only draw a maximum of 6 party members
Spawn a player model instead of a BasePlayer
Spawn the associated entity via ItemModEntity and equip it via WorkshopPlayerPreview
Turn the spawned player model 180 degrees
Add an Image component to the button used in this scene and populate it with the item icon
Codegen so that the static fields in this scene are handled by domain reload
Friend menu sections try to recycle existing items instead of flushing everything, reduces the flickering
Can click on party member to DM them
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Move EmissionScaledByLight out of Update into a work queue capped at 0.01ms/frame, should save around 0.05ms a frame on a proc gen map
Add a loading wheel in the connection modal when you click on a server (for the image)
Optimise connection modal - only regrab data if its a different server to the one you currently have loaded in the modal
Don't show enter code option if already authed.
Lock now shares auth list instead of separate list.
Transfer code with auth list.
Can now see how many players are in a servers queue in the browser list
Compression and mipmaps on UI.FriendAvatarGradient so the avatar masks look better
If the party changed, update the party footer even when the friend list is not visible
Added a leave button when right clicking on yourself
Add PooledArray and ToPooledArray extensions. (shelving the rest of my changes, this part was useful tho so I might pick it into another branch)
Deleted duplicated textures
Fixed store timer saying "refreshes today" when its in less than 24h but not actually today
Restored F7 defaulting to player report (when ingame)
Use InstalledUICulture for everything instead of a culture based on the game chosen language
Silenced the 429 too many requests error when requesting too many market prices
Also added a phrase stating the price fetch fail (as it'll block the breakdown button)
Fixed not being able to scroll down through all the console commands auto completion list
Auth player on wheel unlock
Fixed some NPC drops not calling OnNPCDropItem
Add CSS thruster models without mounting CSS` (Community Contribution)
Fixed server crash when mounting ladders at edict limit
Minor cleanup
Improve free edict detection
Translate.GetCurrentCulture can be overriden by overrideCulture
Use Translate.GetCulture instead of CultureInfo.CurrentCulture when formatting prices, as it always return invariant culture
Moved the culture convar inside Translate
Removed a log in GetMarketPriceImpl
Prevent keyboard shortcuts for randomising player seed and clearing wearables being triggered when typing in filter input boxes. Ignore shortcuts when filter input boxes are in focus
Randomising the player seed preserves selected clothing
Player can now be equipped with clothing using the wearableScrollView. Multiple items of clothing can be equipped as long as they are compatible in regular gameplay. Equipping a clothing item that is not compatible with others selected will clear the selected clothing. New button to clear player clothing, shortcut with pressing O
ListComponent static reset
Menu chat fixes
Party members spawn in the footer next to the chat
Subtract
127494 - contained unwanted files
Increase UI size so the scene feels better maximised
Fixed ClientVersion template file and modified FPBuild config file.