139,902 Commits over 4,352 Days - 1.34cph!
update player_preview prefab
implement optional per-camera lighting overrides (reflection probe, main light exclusion, etc), to support player preview camera
Fix main menu being a tiny square for split second on game start up
Minor change
Unchange some hardcoded defaults for global EmitSound
* Hopefully this is as simple as this for issue 6769
Fix Hologram/Distort render FX affecting attachment & shadow pos
* This fixes driving a hologram jeep causing player view to jitter around with the animation.
Animation update for the changed shader.
More light updates and fixes.
Merge: from useplayerupdatejobs3/free_tasks
- New: fork of Cysharp/UniTask with less allocs
- Optim: reduce allocs around tasks in Jobs 3 mode
Tests: jobs3 on craggy with 2 players, built client and booted
More fixes and consistency changes.
Merge from viewmodel_early_disable_fix
Fix issues with viewmodels disappearing
Merge from tunnel_netgroup_fix
Increase tunnel layer threshold from -40 to -20 so more underground tunnels get network culled from the surface (and the opposite)
Restored ctrl tab to cycle through item list and vehicle list categories
Rerun s2p for launch site
merge from waterwheel_deployable
merge from autoconnect_menu_fix
Moved the autoconnect command line stuff to happen at the end of bootstrap init so the main menu doesnt explode
waterwheel fixes:
- added blocked warning when wearing incompatible clothes
- fix blockbuilding volumes
- fix rotation of manual use
- fix can pickup with player mounted
- add new protection asset, guns can damage now
merge from deployvolume_fixes
Fix fish trophy no longer placeable on walls
cinematic textures for hamster water wheel
merge from hatch_collider_fixes
Hopefully the last seal now
refactor to allow subscriptions to nodes of the Grid<>, this lets us sleep the polling when the coarse query grid is completely empty and resume ticking it when it is populated again
fix for "Back of water wheel very dark in shadows"
Reduce console input size, reduce size of auto complete entries
Optim: Jobs 3 - save allocs by using UniTask for sending entity snapshots asynchonously
Think that's all existing tasks converted
Tests: loaded on craggy and teleported to/from the island
Applied old console prefab
- Applied flaviens virtual scroll changes (minor changes to add better overscan)
- Change font base size on autocomplete buttons
- Reduce autocomplete button size
Merge from s2p_particle_flatten_fix
moved packet AddReference
WIP decals on rentable kiosk D, E, F (cont)
Fix for Visual and collider gap on Armored triangle hatch
Restore loadout save button
edited anim controller and latest m16a2 anims exported
Clean: get rid of handwritten UpdateSubs_AsyncState state machine
Tests: unit tests
Updated Foldable Table Prop Model to fix shading error
Updated Foldable Table Prop Texture to 512 instead of 1024
- cap console ui refresh
- add fast paths to text buffer
- optimize autocomplete
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fixed offset holstered wooden shields
fixed offset piano sitting mount
fixed offset obsidian knife
fixed offset frontier hatchet holster position
Add crafting speed test item
Removed some mockup prefabs