156,071 Commits over 4,536 Days - 1.43cph!

12 Minutes Ago
fix player eyes in player preview applying fog from the main camera render in RRP
20 Minutes Ago
population changes
20 Minutes Ago
turtle spawning fix
21 Minutes Ago
Restored beehives to oak_b,c and e. oak_e has 100% chance to spawn beehive (just for testing)
37 Minutes Ago
Add tests to prove the threaded logging system is still working with the new fix
38 Minutes Ago
Add 10k queued log message cap & prevent exceptions thrown while sending messages to RCON from being logged to RCON itself - unity already protected against main thread log callback calling invoking the callback recursively but we need extra protection for RCON
44 Minutes Ago
integrate new frog anims, with randomness factor for different jump types
49 Minutes Ago
Update gamepad_configure to call the new ShowBindingPanel from the FP.Steamworks DLL so we can finally call the Steam input gamepad config screen without a hack.
55 Minutes Ago
Merge: from main
56 Minutes Ago
Merge from fp_steamworks_more_gamepad
58 Minutes Ago
New automated test checking worldmodels don't have too big of an offset within them, which can cause the worldmodel outline to disappear when the outline visibility origin is too far outside its collider (was recently an issue with the ladder) Fixed 8 problematic worldmodels
1 Hour Ago
merge from customvitals_noise_fix
1 Hour Ago
Fixed the custom vital template not having the background.tile sprite assigned, missing its texture - it now matches with the rest of our vitals
1 Hour Ago
NMS loot room Launch site room fix
1 Hour Ago
merge from sv_clientadmin_exposures
1 Hour Ago
Exposed weather.load and weather.reset to be callable on the client from the server Codegen
1 Hour Ago
Built new FP.Steamworks dlls with vibration/haptic feedback support and the ability to show steam input gamepad binding screen.
1 Hour Ago
Merge: from ui_store_slim_ram/blurhash - New: HttpImage now know how to render blurhash images as loading placeholders Tests: navigated through store
1 Hour Ago
Bugfix: if httpimagedelay expires, use results of first request that completed Tests: navigated store with httpimagedelay 10 and waiting till it expired
1 Hour Ago
Update: generate blur textures of matching aspect ratio to original image Tests: inspected store with httpimagedelay
1 Hour Ago
merge from main
1 Hour Ago
Add HDR version of the default cubemap Update localization files Fixed a graceful crash with prop_vehicle_crane Fixed "Invalid HitboxSet" warnings with util.Trace Minor cleanups
1 Hour Ago
merge from Frog_Branch -> critter_animals
2 Hours Ago
Update: StoreBundleTool improvements - deduplicate serialized objects to reduce number of saves - deduplicate ProxyPaths to reduce number of field-callback invocations - document loss of data and why it happens Tests: ran the script
2 Hours Ago
exported updated frog anims
2 Hours Ago
main -> grenade_client_prediction
2 Hours Ago
merge from render_pipeline_testing
2 Hours Ago
work around weird skinviewer viewmodel errors
2 Hours Ago
Another fencing deployment pass Fix them being sunk into terrain quite a bit by default, prevent sinking them further in while connecting to another fence Slightly improve placement on sloped terrain, allowed them to be placed at an angle (within 20°) Got rid of a baked in rotation in all of the sockets
3 Hours Ago
Water treatment plant and sewer branch loot rooms
3 Hours Ago
Define fixes
3 Hours Ago
updated lamb model with new lods. added and updated new lamb fur textures. added lamb fur lod material.
3 Hours Ago
exported updated frog anims
3 Hours Ago
Rework comparers.
3 Hours Ago
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3 Hours Ago
Bit more polish on randomised room L wires + pipes
3 Hours Ago
updated milk icon
4 Hours Ago
report_player_bots_fix -> main
4 Hours Ago
Add textured milk jar with volume-preserving slosh, faster liquid updates and pooled surface meshes - will need a programmer to look over added milk icon https://files.facepunch.com/pilgrim/2026/September/15_15-39-VioletSapsucker.mp4
4 Hours Ago
pefab explosive setup on some weapons
4 Hours Ago
explosive crater definition support, reworked shapes to apply in 3D space with respect to blocking objects
4 Hours Ago
Glyph/bind resolution cleanup
4 Hours Ago
Move a bunch of gamepad source file locations so I can remove a chunk of shitty bridging code between assemblies
5 Hours Ago
merge from hazmat_trophy_fixes
5 Hours Ago
added missing BC component to froniter and pilot hazmats, lost when they were rerigged
5 Hours Ago
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5 Hours Ago
Updated Beef Prefabs to have world models linked
5 Hours Ago
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5 Hours Ago
Refactor duplicate stick suppression calls
5 Hours Ago
Added new frog textures and materials. applied them to the frog_rig.fbx