200,583 Commits over 4,171 Days - 2.00cph!

57 Minutes Ago
merge from tugboat_toot
1 Hour Ago
merge from pilot_hazmat_dlc
1 Hour Ago
Merge from foliage_transmission_shadowing
1 Hour Ago
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1 Hour Ago
Merge from main
2 Hours Ago
Wait for the map file to finish uploading before allowing players to connect to the server Before this players who connect in the first moments of the server opening would need to generate the map, so they'd load in a lot slower even though they were first to connect
3 Hours Ago
Trying out Unity's VHACD convex collider generator, might help with generating convex colliders for objects deployed on boats (going to be an issue going forwards) Seems to work reasonably well on some meshes, not at all on others. Needs more investigation Set up an editor window to expose the settings and spawn the colliders in the scene for testing
4 Hours Ago
update to ejector chair
4 Hours Ago
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4 Hours Ago
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4 Hours Ago
Merge from foliage_transmission_shadowing
5 Hours Ago
Update from main
5 Hours Ago
Foliage rebake (encoding fix)
5 Hours Ago
Fix encoding issue, remove no longer used shaderglobal
6 Hours Ago
merge from new_menu
6 Hours Ago
Codegen
6 Hours Ago
Fixed the store general tab messed up nav buttons Updated the scroll selection to a 'most visible section' approach, feels better in most cases
6 Hours Ago
Merge from hardcore_refresh (no build as there are menu compile errors that need to be merged)
6 Hours Ago
Fixed not being able to assign another player their full bag limit on vanilla servers (this behaviour now only kicks in when a server is running fog of war or no map) Fixed incorrect bag count being sent to player when they assign one of their bags to another player
Today
Update from /main
Today
Possibly fixed some issues with modifiers not calculating time properly
Today
compass sounds
Compile fix
Today
Codegen to fix compile errors
Today
Merge from main
Test convars to try and track down bugs with notifications (in builds only) Safely await notification handling rather than fire and forget Better hashcode to test ui notificiations against Properly await backend updates Fix notification empty icon not centering after empting a set of notifications
Today
Added new store content Some localization fixes
Flip notfications so the latest notification is at the top and not the bottom
Convar fix
new_menu -> main
Introduce a new Rust Plus modal rather than trying to do everything with a single button Pipe existing systems to the new button Remove old button and code
Today
Fixed placeholder texts in the gesture menu Removed the shadows from the wheel sprite and use trueshadow instead
Today
Steam inventory text wrapping fixes
Today
Fixed store featured extending when the timer texts are too long
Today
Simplified how the scroll view is populated
Today
merge from fix_icon_generator_hide_during_render -> main
Today
Fixed cart showing on top of the social menu
Today
Pilot Ejector Seat - Added cinematic 4K Textures for media
Today
Fixed featured weekly skin not generating its icon color
Today
Fixed demo window blur
Today
merge from main
Add button to force the tutorial Add quit tutorial button (why did we not have this) Fix NRE when store hero tries to roll video too early
Ensure store hero always preloads after the store
Today
tugboat horn sounds
Today
merge from new_menu
Today
Compile fix
Today
Update HideDuringRender of the camper van prefab as an example
Today
Fix HideDuringRender not being copied from the source prefab to the rendered icon - add matching of GameObjects based on name from the source -> target prefab
Today
Added a dismisser to the menus chat Opens with the chat keybind Fixes
Today
Pilot Ejector Seat - Updated model with various fixes and small changes, updated textures, updated LODs, added backfaces to wing, centered prefab, completed prefab setup with sounds, icon, fixed gibs colliders, changed colliders gibs and model import settings, item setup