140,136 Commits over 4,352 Days - 1.34cph!

1 Hour Ago
Added Save As.. functionality Removed Mute tool Escape cancels dubbing
1 Hour Ago
Codegen
2 Hours Ago
Merge from main
2 Hours Ago
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3 Hours Ago
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3 Hours Ago
new_console-ui -> main
3 Hours Ago
Fix rich text (again)
3 Hours Ago
new_console-ui -> main
3 Hours Ago
Ensure command list properly works when clicking on a convar
3 Hours Ago
new_console-ui -> main
3 Hours Ago
Remove the gap in the autocomplete button
3 Hours Ago
- Setup script execution order for developer tools/console/error - Setup after TMP has initialized (seems to cause less issues on initial check) - Cleanup into a single file
4 Hours Ago
Replace changed settings assets with main
4 Hours Ago
Ensure error ui starts up early enough in script execution order
4 Hours Ago
Replace Clear args dispatch with cpu clear for instance arguments
4 Hours Ago
Stupid unity alpha calculations
4 Hours Ago
Ensure legacy error ui does the same thing
4 Hours Ago
Ensure new error ui doesnt render if erroroverlay is false.
4 Hours Ago
Merge from armored_ladder_hatch
4 Hours Ago
Adjusted position of square hatch to match the regular hatch
4 Hours Ago
Merge from ladder_hatch_offset_fix
4 Hours Ago
Merge from main
4 Hours Ago
Wick spawn FX.
4 Hours Ago
Merge from divesite_e_crate_adjustments
5 Hours Ago
Merge from easter2026_dlc
5 Hours Ago
Merge from coloured_buttons
5 Hours Ago
Merge from shield_recoil_fix
5 Hours Ago
Fixed shields causing recoil to the attacking player when hit with ranged weapons, should only happen for melee hits
6 Hours Ago
Merge from main
Today
Fix geoclip InitBuffers function Disable heightmap mips Disable collision test code with ifdefs
Today
big button colour values changed to be more white in the tintable areas to prevent other colours being too dark.
Today
Merge from fog_map_edge_fix
Today
Possibly fixed small strip of pixels that get revealed on the far edge of the map when fog of war is active
main -> new_console-ui
- Build errors with a string builder - Append new line between message and stack trace
Can now ctrl scroll to increase/decrease scale without having to always change the convar
Add admin clientvar 'ESPCanvas.ShowVoip' to show icons on players who are currently communicating over in-game voice. Works like 'ShowHealth', only in effect whilst spectating
Wire up Global.consoleScale to the new console font scale
Today
Added a button to clear the current attachment
main -> new_console-ui
Today
Switch entity thinking to doubles * CBaseEntity.ThinkSet, SetNextThink, GetNextThink, GetLastThink, SetLastThink Switch HUD animations to double curtime Switch suit chargers to doubles Switch ENT:ExpressionFinished to use doubles for timing Fixed NPC turning overshooting CAI_Component.GetLastThink float to double
Today
Hopefully stop everything breaking in primitive mode
Today
merge from new_console-ui
Today
Fixed gamemode restricted items not showing up as red in the item tab
preserve_unitask -> main
Preserve unitask from IL2CPP stripping
generate_commands_2 -> main
Codegen
Today
Tech tree is now centered instead of always sticking to the top left when scrolling
Fix the handful of compile errors we got. Tiny considering we generated such a large amount of descriptions