160,070 Commits over 4,566 Days - 1.46cph!

12 Minutes Ago
merge from main -> base_occlusion
23 Minutes Ago
Disable some unused Bootil stuff that spits out warnings Reduced compile log noise on Linux Removed unused libraries from lib/ Handle 0 byte model files crashing the game Fixed some compile warnings Linux64 build progress Rename some tool project internal names
1 Hour Ago
Add fsm graph window for viewing/debugging/editing npc fsms.
1 Hour Ago
fix demo export in builds
1 Hour Ago
merge from main -> fix_sail_guide_mismatch
1 Hour Ago
Add automated tests for placing foundations in rocks
1 Hour Ago
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1 Hour Ago
tone down eye lid opening bounce
2 Hours Ago
Changed "Client update required" kick message wording. Can be translated too
2 Hours Ago
merge from skinviewer_waterpurifier_fix
3 Hours Ago
merge from tattoos/art_pass
3 Hours Ago
Fixed water purifier showing its viewmodel in the skin viewer (its using the old deployer still)
3 Hours Ago
merge from main
3 Hours Ago
Play eye movement and blinks from the customiser anims - updated blink anims - each clip's mask is the v4RustPlayerMask bones plus l_eye, r_eye, l_eyelid, r_eyelid - UI_CharacterPreview - removes the procedural eye look-at and blink in the preview - PlayerModel.ApplyHeadEyePositions - the preview re-applies each head's eye positions after the animation, to fix eyeballs sinking into skull - self contained eye code changes in the customiser, In-game eye behaviour is unchanged
4 Hours Ago
merge from main -> ugc_censor_option
4 Hours Ago
merge from main -> fix_foundation_clipping_rocks
4 Hours Ago
apply tattoo material properties to viewmodel material
4 Hours Ago
Update viewmodel arms with UV1 that matches the body UV1
4 Hours Ago
adjust hands.male bounds so they don't disappear in the tattoo tpose
4 Hours Ago
- Use idle breathing instead of regular idles when up close. - Dont use idle 2 and 7
4 Hours Ago
4 Hours Ago
Remove the temporary pivots used for positioning, calculate it all instead. Removes some unecessary gameobjects. Fix a couple of minor display bugs too.
5 Hours Ago
Add support to be able to skip certain clips when zoomed in on the head so we can bypass larger head movements when zoomed right in
5 Hours Ago
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5 Hours Ago
merge from optimize_decay_frame_budget -> main
5 Hours Ago
merge from softcore_disable_corpses -> main
5 Hours Ago
Merge from npc_phone_debug_fix
5 Hours Ago
Fix convar for accessing test NPC phone conversations
5 Hours Ago
set up tattoo gun prefabs/anims in tools folder
5 Hours Ago
More merge fixes - Codegen
6 Hours Ago
Merge fixes
6 Hours Ago
Disable deployable corpse system in softcore Increase max TCs in softcore from 3 -> 6 - fix "changelog" in main menu not reflecting the max TC count when convar is changed
6 Hours Ago
Removed the fail-safe that disables shadows for lights with an AmbientLightLOD component on awake as the components have been set up wrong for a lot of lights, meaning this just causes more issues
6 Hours Ago
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6 Hours Ago
Fix entering play mode trying to change generate biome/place monument settings
6 Hours Ago
simple_creator_v2 -> main
6 Hours Ago
main -> character_customisation (breaking)
6 Hours Ago
merge from main
Today
Compile fix
Today
Added new locomotion and vocal sounds to the Seagull anims
New cleaned up simple map creator to replace the overengineered rubbish before - Create maps with certain monuments - Create maps with certain biomes - Force spawn one specific monument - Force spawn in specific biomes
Today
Merge: from websocket_merge_write - Optim: reduce rustrelay tcp packet overhead Tests: booted local relay server, didn't see errors during streaming
Today
Optim: websocket-sharp - merge header and payloiad into one write - release dll from 8d89ba4 commit This time on correct branch Tests: booted local relay server, didn't see errors during streaming
Today
reduced SenseComponent overhead by about half - only gather eye information once per tick rather than per entity - reduced redundant calls into CanTarget
Today
Optim: websocket-sharp - merge header and payloiad into one write - release dll from 8d89ba4 commit Tests: booted local relay server, didn't see errors during streaming
Today
adding blink animations to all customizer anims
Today
Commit some texture .meta that keep popping up
Today
Merge from vcc
Today
Fixed the additive billboard shader rendering when using an orthographic projection