195,420 Commits over 4,110 Days - 1.98cph!
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Fix graphics buffer target flag for population compute, fix possible RNG issue, remove redundant texture samples in placement compute
Merge from flash_light_fix
Turn off flasher light component by default, might fix it sometimes enabling when placed incorrectly
Fixed flasher light rendering at all distances (now capped to 15m)
Also made a few optimisations to the FlasherLight component, should no longer cause GC when flashing
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Possibly fixed some inconsistent behaviour with the vine tree building blocked visualisation
Merge from fix_protobuf_field_0 (fix for loading older saves)
Remove runtime error when encountering field ID 0 for now because we missed staging wipe
Rename menu item so it's clear that Rust+ needs it for item icons
Disable lights on rechargable batteries when > 15m away
Better grid filtering system, custom inspectors
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Merge from teslacoilfix (distance culling inconsistencies)
LOD changes to TeslaCoil FX.
Merge from fix_protobuf_field_0
Protos codegen after merge
Update to Discord SDK 1.2.8730
Set up calls to SetShowingChat so Discord desktop notifications don't show when you're seeing the messages in game already
Item grid refactoring, started store featured tab
Fix is producing logic issue on beehives
merge from party_system -> aux
bee_bomb_distance_changes -> main
bee boulder now matches the speed and distance of other catapult projectiles
merge from main -> party_system
Ensure set flash is set to appropriate light state on deploy
Ensure correct flash fx is played
Run PlayerBindPress for unbound keys too
The binding will be an empty string.
This is consistent with the pre-existing behavior of the hook running after running "unbind <key>" even though the key is technically no longer bound.
Update misleading message "Can't save unknown type"
Update "Field %s is using the wrong FIELD_ type" warning
Test for unclosed Lua ISave/IRestore blocks
Add internal note about 64bit engine save warning
Saverestore Lua lib: Close started block on early return
Not sure if this is the correct approach, so also prints an error if it is hit.
Admin command to kill all bees
Update: ContinuousProfiler now has TotalAlloc and AllocCount metrics for allocation snapshotting
- Release binary build with 27d643a3
- exposed via NotifyOnTotalMemKB and NotifyOnAllocCount (set to 0 to disable)
Tests: tested both on Craggy in editor. Helped spot a potential small leak in PerformanceLogging
Do not try to run HTTP requests with invalid URLs
Fix OSX not building
Update the DebugLuxel with actual vertex color support
Speculative improvements for >2GB file support
Reject empty or near empty .gma files
More improvements to file support for >2GB
Fixed crashes with point_worldtext for good
fix missing cloud layer, also respect weather overrides from editor when live editing
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Remove the ability to rotate local by Z