156,598 Commits over 4,536 Days - 1.44cph!

24 Minutes Ago
- fix deployables clipping through doors being hidden when an exterior door closes - fix entity destroy message sometimes being sent before network group switch happens (when repartitioning base)
29 Minutes Ago
Merge from monument_analytics
36 Minutes Ago
Optim: have StoreItemOverlayPage load main image from bundle only on fail Tests: navigated to pack page with failload 1, clicked through buttons
46 Minutes Ago
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1 Hour Ago
Merge from main
1 Hour Ago
Adding biofuel generator rig
1 Hour Ago
Merge from render_pipeline_testing
1 Hour Ago
Merge from main
1 Hour Ago
Fixed the shadow acne and bias issues when using low shadow quality
1 Hour Ago
Optim: HttpImage - only load dynamic sprites if HttpImage failed to fetch - converted UI_StoreBackground to use it Tests: navigated to general store tab, tested with delay, fail load and fail-then-succeed load
1 Hour Ago
Fix player boat power down mechanic sometimes not working when lowering sails and quickly jumping off, causing the boat to drive away on its own Includes some tests
1 Hour Ago
- Ensure you need to be super close to the generator to be able to stir
1 Hour Ago
Merge from oil_rig_pump_delay
1 Hour Ago
Added a 15 minute delay to the oil pump mechanic at oil rig Rig timer now runs for 20 minutes + WaterCatcher.OilProductionStartDelay convar (15 minutes)
2 Hours Ago
4 grenades set up with anim subsystems, holdtype controllers removed
2 Hours Ago
Broken helipad stages setup
3 Hours Ago
- Setup lewis's new UI - Stir is now a progress bar - Minor mount/dismount changes
3 Hours Ago
Bugfix: HttpImage prefers sprites for CoverImage, fixes atlas being drawn Tests: inspected spawned UI tiles, they used sprite instead of texture
3 Hours Ago
Remove unused clan score event on RespawnableLootFridge
3 Hours Ago
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3 Hours Ago
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3 Hours Ago
Bugfix: if 2 urls get requested and 1 throttled, make sure it goes via cache Tests: navigated to store -> general tab quickly, no exceptions
4 Hours Ago
Merge from Livestock_animals/critter_animals
4 Hours Ago
main -> biofuel_generator
4 Hours Ago
mask/blend/subsystem improvements for nailgun, syringe, eoka and spraycan
4 Hours Ago
computer_station_device_adder_fix -> main
4 Hours Ago
Fix computer station hiding the text in the identifier input box at different resolutions
4 Hours Ago
set up armored triangle ladder hatch workshop prefab with closed ladder hatch rig for icon rendering
4 Hours Ago
Merge: from main
4 Hours Ago
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4 Hours Ago
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5 Hours Ago
merge from main
5 Hours Ago
handling deformation with building - deployables have configurable tolerance of error between current deformation and original height - foundations can cover small, but always place casted against the original height of the terrain, disallowed over deep carves
5 Hours Ago
Merge from main
5 Hours Ago
merge from sprint_shoot_anim_fix
5 Hours Ago
sprint modifier subsystem uses networked attack signals to disable sprint anim instead of local-only data
5 Hours Ago
merge from loadouts_pos_fix
5 Hours Ago
Use MoveToContainer instead of giving the item and adjusting the position Adjusted the default position value to be -1 when read from older loadout JSON files
6 Hours Ago
Adding closed version of triangle ladder hatch rig
6 Hours Ago
merge from main
6 Hours Ago
Sheep mount animation update and cow look animator updated to use all neck bones not one
6 Hours Ago
Today
merge from main
Today
Merge from main
Today
Randomised room G progress (still WIP)
Today
Squirrel animation updates and movement speed changes
Today
Fix dark paintable window in RRP
Today
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Today
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Today
Merge from nms_hlod_fix