160,926 Commits over 4,566 Days - 1.47cph!

11 Minutes Ago
Capture Workshop Camera Position - Fixed UNITY_EDITOR wrap in Skinnable.cs
13 Minutes Ago
Don't try to detect generated meshes in indirect instancing because negative EntityIds aren't a thing anymore
17 Minutes Ago
medium underground train station update
18 Minutes Ago
Iterating
23 Minutes Ago
Replace deprecated BinaryFormatter with BinaryReader/Writer in WhatUsesThis
23 Minutes Ago
Horse canter control tweaks
28 Minutes Ago
merge from bird_critters
33 Minutes Ago
pick seeded spots for gull group positions from a spiral layout, to prevent some birds choosing the same spots gulls also cede way to other's paths, so they hopefully dont walk through each other (with math, no navmesh or physics) + minor performance improvement for audio tracking birds
39 Minutes Ago
Modified procgen world setup to move `Caves` above `Power Line Layout` to prevent floating powerlines over caves. Cave terrain blend was lowering terrain under already placed powerlines. This was previously fixed in cs82195 but later stomped in cs84963
44 Minutes Ago
Remove conflicting (and no longer needed) `FormerlySerializedAs` attribute
53 Minutes Ago
Merge from rust_reboot/main/lighthouse_deep_sea/
58 Minutes Ago
Use new Unity APIs for GetAssemblies()
1 Hour Ago
Migrate to EntityIDs properly 6.7-style (⁶🤷⁷)
1 Hour Ago
Add more serialisation attributes for Unity 6.7
1 Hour Ago
Weapon addon points.
1 Hour Ago
Handle 64-bit entity IDs in terrain editor
1 Hour Ago
Replace deprecated `AdvancedDropdownItem.children` with `.childList`
1 Hour Ago
Removed "import blend shapes" from collider meshes for lighthouse lamp damage stages - collider import settings may need checking as this got autoenabled via those.
1 Hour Ago
Replace DEVELOPMENT_BUILD → UNITY_ENABLE_CHECKS in iteration profiler.
1 Hour Ago
codegen
1 Hour Ago
FX PostIK tweak to facilitate very brief flashes.
1 Hour Ago
FX improvements and fixes.
1 Hour Ago
Replace renamed enum in TerrainTextureExporter
1 Hour Ago
Fixed UI_Store formatting
1 Hour Ago
cache transforms alongside flock registry to save extra time add read/write to flock particle models
1 Hour Ago
Hack 6.7 compatibility into Hot Reload (and leave comments about it)
1 Hour Ago
1st pass of erosion improvements - fixed various issues with erosion implementation and retuned to give better but similar results to previous - new erosion splat map implementation based on soil removal, tuned per-biome
1 Hour Ago
Use newer LoadFromBytes API for Harmony
1 Hour Ago
merge from store_notif_fix
1 Hour Ago
switch StartleFlocks away from Query.Server, use registry list since populations are low
1 Hour Ago
Debug convar to reset the NEW notif
1 Hour Ago
Replace deprecated DEVELOPMENT_BUILD with newer defines where possible
1 Hour Ago
tattoo chair blockout
1 Hour Ago
Tweaks to the seagull group sounds for take off and landing
1 Hour Ago
Fixed store NEW notification when skins are released
1 Hour Ago
Reduced the range of 62 lights in the caboose from 80 to 15 meters (they have a 1m range) Saves aroud 0.1ms when close to outpost with the caboose switched on S2P outpost
1 Hour Ago
Upgrade Hot Reload to 1.13.25
2 Hours Ago
Warhead Small Box - Added attachment-based conditional mesh visibility script (AttachmentPartVisibility.cs). Updated conditional meshes, updated prefab setup
2 Hours Ago
Replace APIs obsolete in Unity 6.7
2 Hours Ago
Fixed Linu32 SRCDS not starting up
2 Hours Ago
Backport *some* uGUI 2.7 changes for Unity 6.7 compatibility
3 Hours Ago
Add audio for demo export
3 Hours Ago
Lighthouse - Set repairable and repaired lamp meshes to not cull
3 Hours Ago
Fix halloweenhunt pumpkin artifacting
3 Hours Ago
Consistent map movement at any zoom level
3 Hours Ago
Add IFlattenKeepsDescendants to PropSway, HideIfAiming and MeshTerrainRoot
4 Hours Ago
Merge from UZI 9mm
4 Hours Ago
Fix stock on the world model sometimes being in the wrong state
4 Hours Ago
merge from main
4 Hours Ago
Right stick can now activate the cursor