146,912 Commits over 4,444 Days - 1.38cph!

59 Minutes Ago
Minor cleanups Update HLMV control panel layout to be less claustrophobic Fix HLMV crashes when no hitbox sets Potential crash fixes * Fixes a crash issue with HLMV, possibly some Hammer ones More potential crash fixes * probably a nothing burger, but maybe will catch one or two Hammer crashes Add addon ID to "Hidden Addon" title fallback Micro optimization for halo when rendering models with decals (PR)
1 Hour Ago
1st floor corridor mesh / damage, decals and vertrex paint
2 Hours Ago
jesus_animation_fix -> main
2 Hours Ago
merge from wire_doors_fix
2 Hours Ago
Fixed wires attached to doors not following the doors correctly when it opens We now only parent the lines when the associated IOEntity is parented to a moving object When parenting, we parent to the root object so attached lines can work on boats one day
2 Hours Ago
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2 Hours Ago
Use small delta changes for water level model state rather than exacts with ==
3 Hours Ago
Allow doprepare to add to the demo compatability file Ensure prefab ids dont match wont fire if using the compatability layer
4 Hours Ago
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5 Hours Ago
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5 Hours Ago
fix shader bug causing GPU crash (RRP)
5 Hours Ago
Lighting prefab & related files
5 Hours Ago
Increase mailbox texture size from 1k -> 2k
6 Hours Ago
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6 Hours Ago
Undo 153739 "subtract 153677 areacheck_parent_fix"
6 Hours Ago
merge from streamermode_fix
Today
merge from bradley_inactive_error_fix
Today
merge from large_furnace_place_effect_fix
Today
merge from spawngrid_spacing_fix
Today
merge from catapult_ragdoll_error_fix
Today
merge from spraycan_reskin_refactor
Today
merge from pool_analyzer_non_caching_methods
Today
update apartment_complex_monument/prototype/mailbox
Today
update apartment_complex_monument/prototype
Today
merge from main -> apartment_complex_monument
Today
Cherrypick CS 153556 (compile simulator fix)
Today
Update manifest
Today
Debug position dot now shows on the map during control, not just when locked in.
Modified cap hair conditional to work with miners hat
Today
Codegen
Today
Cache last successful sample position, check it first on next thruster fire.
Today
Codegen
Today
Fix scientist chasing into water
Today
merge from main
Today
merge from skinmodal_fix
Today
merge from skinviewer_fixes_june26
Today
merge from store_background_fixes
Today
merge from cartbutton_friendlist_fix
Today
Today
Include sample count
Today
merge from menu_notifications
Today
Compile fix
Modified conditionals to not clip with certain hats
Today
merge from main
Today
merge from console_focus_fix
Today
merge from strobelight_flags_fix
Today
debug logs
Today
Fixes to barricade blocker hierarchy so get rid of permanent stage 1 mesh.
Today
Experimenting with sampling TCs and checking those areas last so we're more likely to find a clear spot first.
Today
Add missing swiftsader libs for Linux 64bit Do not try to init vaudio_speex when using Steam voice Removed a bunch more Xbox360 GameUI code * Removes point_bonusmaps_accessor entity Update Workshop stats in Steam according to Steam constraints Prevent player.CreateNextBot and `bot` command in singleplayer Fixed SpawnIcon positioning for certain models (Community Contribution) Crossbow bolts tweaks * Fixed crossbow bolts hitting surrounding bounds of weapons and ammo/etc entities * Make hitting invulnerable props apply physics force to them. This was partially a bug with changes to being able to reflects bolts off of props. Fixed potential crashes in material system Minor fixes * weapon_flechettegun.lua cleanup * npc_hunter & env_spritetrail save restore fix due to double curtime changes Enable phys_slideconstraint notifications Mark g_debug_* as cheats consistently Remove player_limit_jump_speed (unused) 64bit saverestore fixes Fixed npc_turret_floor dying multiple times when shot Added cam.GetProjectionMatrix and cam.GetViewMatrix Minor cleanups * Get rid of GMOD_Player::PlayStepSound (pointless override) Fix prop_effect not being affected by color tool's alpha setting Minor changes * Micro optimizations for footstep sound playing Fix SuperDOF tiling with poster (will still be blurry as it just stretches the texture) * Also fixed SuperDOF result texture not rendering while main menu is open Automate Lua IMaterial refcounting * Push_IMaterial ups the refcount, not each individual Lua binding. Now works exactly like ITexture bindings do. Stop some pointless materials being loaded on game start up * Delete CHudVoiceSelfStatus * Fixed legacy server browser launching server refresh on game start if last tab was not "Internet" Minor cleanups * Delete hud_drawhistory_time convar (unused) * Disable loading of certain weapon textures that are unused, such as ammo icons