143,554 Commits over 4,383 Days - 1.36cph!

5 Minutes Ago
Placeholder UI tweaks. Convar descent time. Rework UI flow.
5 Minutes Ago
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10 Minutes Ago
switched GPU instancing on
16 Minutes Ago
fixed small gaps, fixed floating decals, set up renderlod, renderbatch & correct layer for shutters
44 Minutes Ago
Updated w_sks and w_paintball_gun animators with reloadMotion setup
1 Hour Ago
industrial garage door - Gibs added - Prefab updated
Rin
1 Hour Ago
Fixed incorrect repair material
1 Hour Ago
Updated seismic sensor levels: - Mortar Shell: 2 - Fragmentation Mortar Shell: 1 - Cannonball: 1
1 Hour Ago
take closest point from 3 triangles references instead of testing all 3, centre point still tested against as well
1 Hour Ago
exported edited arm throw pose on 3p rock anims
1 Hour Ago
Fixed OOB error on testscenario_rocketsplash5_turretpod
1 Hour Ago
merge from automated_testing
1 Hour Ago
merge from automated_testing/export_optims
1 Hour Ago
Use Parallel and other crazy shit for allPrefabsWithMeshColliders/allPrefabsWithParticleSystem - 28s -> 4.3s Same for allBaseCombatEntityPrefabs - 4s -> 300ms + some micro optims in other tests
2 Hours Ago
address Vince's feedback (bit of uv stretching, chamfered edge, reset vertex colours, fixed smoothing groups on lods, set all object to world layer, reset transforms to 90,0,0 and setup lodgroups for the structures interior and exterior
2 Hours Ago
merge from main
2 Hours Ago
created bespoke ak47 pickup/drop anims and applied to holdtype controller
3 Hours Ago
tweaked marketplace electric wires, general polish before attacking other areas unfucked some smoothing groups on the demolished side of apartment building
3 Hours Ago
server_browser_update_2 -> main
3 Hours Ago
- Increased distance/player score to 50-50 for default sorting - Compile fix
3 Hours Ago
Added Export button to tests right click context menu, re-exports the given fixture and append changes to the test list Bypasses the big ass export, its near instant depending on what you refresh Test list is now sorted alphabetically so using the context menu doesnt shuffle things around Fixed typo that included all editor tests to the server CI test list
3 Hours Ago
- Add distances away to each of the servers in km - Convert it to miles if in the USA
3 Hours Ago
Some cleanup. Convar some hardcoded vlaues
3 Hours Ago
Merge from main
3 Hours Ago
Dont disable the country selection button
3 Hours Ago
Added a cache for FindPrefabPathsByLabel so two calls on the same label in the same export run are free
3 Hours Ago
-OnCountryChanged event - attached the country button - Cleanup with country selection choices
3 Hours Ago
krieg chainsword better charm positon
3 Hours Ago
Resetting lights to their original shadow strength when shadow caching is disabled
3 Hours Ago
merge from mortar_prototype
3 Hours Ago
Fix compile error
3 Hours Ago
Refactoring and cleaning up TestListExporter Added some timing logs, helps finding the slowest param resolutions
4 Hours Ago
Merge from ai_recast_integration, enable with -useNewNavmesh on server boot, visualize with rustnav.draw command
4 Hours Ago
Fix a bunch of the country select settings
4 Hours Ago
merge mortar_prototype to main
4 Hours Ago
merge aim blending for mortar to mortar_prototype
4 Hours Ago
Disable USE_POLYSOUP for UTIL_RescalePhysCollide
4 Hours Ago
industrial garage door - merged sub objects on skin model
4 Hours Ago
merge from mortar_prototype
4 Hours Ago
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4 Hours Ago
Merge from main
4 Hours Ago
- Setup convar to support auto detecting country or not - Added checkbox to enable/disable it in country selection - Minor set of bug fixes
4 Hours Ago
Commiting a bunch of shelved wip
4 Hours Ago
industrial garage door - LODs created - Added model for skinnning / anim - Icon updated - Prefab updated
5 Hours Ago
Forgot to refresh the test list
5 Hours Ago
merge from automated_testing
5 Hours Ago
More work on kitchen lino for penthouse apartment
5 Hours Ago
Triangle bug splash test fixes Moved one turretpod case to trianglebug
5 Hours Ago
merge from automated_testing
5 Hours Ago
Fixed issue with some shadows remaining enabled for lights that shouldn't have them when shadow caching is enabled