162,297 Commits over 4,597 Days - 1.47cph!

36 Minutes Ago
Merge branch 'render_pipeline_testing' into msm_shadows
1 Hour Ago
https://files.facepunch.com/Nowun/2026/November/Unity_pzYZZjD5mo.mp4 Finished an old prototype, shipping Container shelter, tier 2 solo/duo legacy shack. T2 tech tree but T0 workbench, quick mid level shelter after you get raided and lose all your shit. Can destroy the door or the shelter itself. No craft cost balance done
1 Hour Ago
Put hackweek_project_outpost on Aux3 again
1 Hour Ago
▆▍▇▊▊▆▄▉ ▋▅▊▌▍▉▉ ▍█▌▍▅▄ ▋▍▊▌▇█ ▇▉▍▅▌▇▋█▋▉▋ ▅▆█▌▍ ▄ ▊▄▄▊▇▌▄ ▍█▊▍█▄▋ ▌▇▌ ▋▍▌▍ ▌█ ▆▄▋ ▇▋▊▊ ▋▅▋▌ ▍▋▇ ▋▄▋▍▅█▋▋▄▋ ▌▍▌ █▋▍▅▄▌▉▋▊▉█ ▆▆▌▌▋ ▊▅▋▅ ▍▄▋▆▌▌█▋ █▄▄ ▉▌▌▅ ▄▆▊▋▅▅▊ ▅█▆▊ ▌▉▌ ▄▇▊▅ ▋▌█▍▋▆
1 Hour Ago
Developer tools vehicles tab converted to panels
1 Hour Ago
Developer tools item list converted to panels
1 Hour Ago
Give guards loot by tier, and stop a dying heavy dropping the client
1 Hour Ago
Make the hub's fridge a prop, stop cloth errors, loot NPC bodies in the editor
2 Hours Ago
Killing with a flamethrower gives cooked meat instead of raw: *https://files.facepunch.com/lukester/2026/November/13_12-36-DecisiveNeonbluehermitcrab.mp4
2 Hours Ago
Add dof.swirl and lens distortion(already existed, just wasn't exposed in the UI) to demo post processing effects
2 Hours Ago
Fix animation clips not updating on clones when scrubbing the demo
2 Hours Ago
Merge branch 'main' into hackweek_demoui2_expand
3 Hours Ago
Developer tools console converted to panels
3 Hours Ago
▊▋▋▊▄▋██ ▆▋▄▍▋▍▍ █▋█▅▇▆ ▌▆▌▄▇ ▇▍▌▇ ▋█▄▄ ▋▉▇▊▇
3 Hours Ago
Main menu's home tab
3 Hours Ago
Merge branch 'render_pipeline_testing'
3 Hours Ago
Removed all missing scripts from all camera prefabs
3 Hours Ago
Merge branch 'render_pipeline_testing'
3 Hours Ago
Merge branch 'render_pipeline_testing' into render_pipeline_testing_brp_cleanup
3 Hours Ago
▇▆▇▅▊▆▅█▋▇ ▆ ▊█▋▉▍▊▄▌ ▋▊▍▅▊▍▊▄▉ ▉▋▇▇▆▋▉▄ ██▇▉ ▋ ▋▄▉▉▌▇ ▄▇▉▇▍ ▇ █▍▇▄▋▆▍▆▉▍▄ ▄▌▇ ▋ ▅▉▉▅ ▋▆▍▍▌▊ ▄▄ ▆ ▍▅▍ ▇█▍▋▋▅▍ ▋▆▇▇▅ ▌▄▉ ▊▉▊▌▌▄▅ ▅▅█▍▉ █▊▅▋▆█▍▋▉ ▍▉▍▄ ▉ ▌▍▇▌ ▌▅▌▄ █▉▊ ▅▆▍ ▅▆ ▋▆ ▌▉▉ ▄▄▉ ▄▊▌▇▍▋ ▍▊▋ ▇▆▆▌ ▆▊▌▊ ▇▆▊▅▄ ▆▄▉▇ ▅▆▅ █▍▋ ▌▌▌▅ ▆ ▉▅▊▊▍ ▇▌▊▍█▉▊▍▌▆ ▌██▍█ ▌▋▊▉▊▉▇█ ▉█▍██▉▅▆ ▉▄ ▅▋▇ ▇▊▍▊ ▊▅▉ ▊▌█▇▌▋█▋▉ ▄▍ █▄█▅██ ▄▆▇ ▋▄▆▇▇ ▆▅█▅▊ ▍▍▇ ▋▋ ▊▄▊▊ ▋ ▅▇▊ █▄▋▊ ▍▆▅█ ▉█▋▌ ▊▉▄▄▉▊▍▊▌▅ ▍▄▇ ▊▉█▋█ █▅▇▇▌▆▉▊▅▆ ▄▅▇▉▉ ▌▅▄▍▊ ▄▄▆▋▌▇ ▅▊ ▇▆▋▊▋▄▍ ▉█▆ ▋▋█▍█ ▊ ▊▊▋█▉ ████ ▅▇ ▇▍▊▉ ▉▅▍▇▍ ▉▇█▆ ▉ ▍█▍▇▆▆▅▊▉ ▅▅▉▋ ▄ ▌▋▆▆▊▋▉▊▋▊
3 Hours Ago
Dress the hub with a notice board, bin bags and a washing machine
3 Hours Ago
Heal and shield players in the hub, ready up to deploy, sell stash rows
3 Hours Ago
Fixed some shadow artifacts near contact points
3 Hours Ago
Initial Moment Shadow Maps implementation
3 Hours Ago
Draw particles as clumps of a possible 4 * https://files.facepunch.com/dayaan/2026/November/LeavesWind.mp4 * https://files.facepunch.com/dayaan/2026/November/Leaves_Test.mp4
3 Hours Ago
Drop particles from tree canopies
3 Hours Ago
Skip spawning particles under static displacers
3 Hours Ago
Add displacement bursts for explosions and impacts
3 Hours Ago
Add particle types
3 Hours Ago
Add screen depth collision for particles
3 Hours Ago
Add placement rules for particles
3 Hours Ago
Use foliage shader lighting for particles
3 Hours Ago
Respawn drifted particles
3 Hours Ago
Add ground litter wind and displacement
3 Hours Ago
Add ground litter particles
3 Hours Ago
Extract terrain compute inputs from FoliageGrid
4 Hours Ago
▍▋▄▌▄▅ ▊▌▍▍█▅ ▊█▆▊▆▌ ▋▊▉▇ ▊▄▄▉█▇▋▇▍▄▉▋▍▇▅
4 Hours Ago
Moved the code lock and main menu panels scripts next to their screens
4 Hours Ago
Fixed missing pie menu animations
6 Hours Ago
Give the hub its own markers, no map and no death screen on arriving
6 Hours Ago
Upload custom client debug builds from their own folders
Today
Reduced gun wear from base of 1 (player weapon wear) down to 0.75 * Added second HP bar displaying the condition of the weapon and added an ammo counter to the turret. Needs a hammer and building auth to see the stats, no longer needing to turn the turret off to check out how much ammo is in it. * https://files.facepunch.com/el-hog/2026/November/13_16-15-ZestyPilchard.mp4
Today
Flash strength, length, deafness and name tag visibility are set per zone: inner 2m, mid 6m, outer 10m * Looking away no longer helps in the 2m zone, it still reduces the 6m and 10m zones * Name tags vanish on the bang and fade back in over time, 2m zone being the longest, 6m zone being short and the 10m zone not being affected * Deafness lasts longer on the 2m and 6m zones * Being heavly flashed now also muffles sound the way the heavy plate helmet does * Values are WIP, effect should be longer, probably * https://files.facepunch.com/el-hog/2026/November/13_15-06-ValidQueenbee.mp4
Today
Full damage within 1.75m, falling off to none at 3.75m (was 2m / 6m) * Shrapnel adds 30 bleeding within 2m, fading to none at 8m * Shrapnel bleed needs LOS * Explosion effect now throws visible shrapnel streaks that stop on impact * Values are very WIP * https://files.facepunch.com/el-hog/2026/November/13_15-03-OddAnteater.mp4
Today
Prototype of storing demos for every player encrypted and locking down playback
Today
Use low freq noise snow height and apply static displacers * https://files.facepunch.com/dayaan/2026/November/SnowDisp_Test.mp4
Today
Terrain vertices outside the snow patch skip the snow sampling
Today
Snow patch mesh replaces the fine terrain rings, stamps get ragged edges
Today
Tweak snow displacement params
Today
snow surface gets rolling lumps, and tracks push up berms beside them