156,326 Commits over 4,536 Days - 1.44cph!

12 Minutes Ago
Update doors to only call into base occlusion when their open/closed state is changed (via flags) instead of needing to remember 3x different places it called into base occlusion
16 Minutes Ago
Add a neutral light option in the painting ui, accessible behind a convar `paint.neutralLighting` - only works with rrp enabled - overrides all light settings to a neutral studio light so current scene lighting conditions do not affect the preview object
18 Minutes Ago
Updating frog rig skinning
18 Minutes Ago
Add achievement for distance travelled via vine swinging Add dictionary for lifestory generic stats for faster setting and value lookup Make genericStatKey on LifeInfographicStat non serialized as it's only ever set at runtime
21 Minutes Ago
Optim: HttpImage - mode texture decoding to worker threads - added WebUtil.DownloadTextureTemp that uses DownloadHandlerTexture - disabled texture activation rate limit Now only a tiny hitch is present Tests: navigated to store General tab
24 Minutes Ago
Optimised squirrel mesh and added LODs. updated squrrel textures and set up new material. moved old textures
24 Minutes Ago
Cleanup network subscription logic so it all happens in a single place
24 Minutes Ago
Codegen
26 Minutes Ago
Set titles per controller/platform vdf set
34 Minutes Ago
Merge from main
38 Minutes Ago
merge from halloween_costume_2026
43 Minutes Ago
changed name of skull wall torch to skull wall lamp
43 Minutes Ago
merge from automated_testing
44 Minutes Ago
Fix for triangle foundations connecting buildings together when only touching at a corner
49 Minutes Ago
wip ladder updates
52 Minutes Ago
kill existing turns when toggling turn in place off through convar
54 Minutes Ago
exported latest frog anims
57 Minutes Ago
Merge from main
58 Minutes Ago
Updating triangle ladder hatch rig
1 Hour Ago
Fix up import settings on sandbags pillbox collider, enable RW
1 Hour Ago
- When stirring the generator you're now mounted (just at current standing position) - When letting go of E stop the mounting - Show 'no electricity status' if stirred but no power
1 Hour Ago
Optim: HttpImage - rate limit texture activation rate (2 per frame) Helps with General tab opening, but feels too limiting Tests: navigated to general tab of store
1 Hour Ago
Halloween Wallpapers - initial setup
1 Hour Ago
merge from main
1 Hour Ago
Update method to check whether a deployable can be placed on boats, now that window and door dressing sockets are supported Testlist
1 Hour Ago
Fixing LOD numbering on ladder hatch
1 Hour Ago
Improve test runner window filtering of editor and runtime tests Categories can now exist in both tabs if they have both types of tests (fixes Deployable category disappearing from editor tab because it recently had a few runtime tests added)
1 Hour Ago
merge from painting_fixes
1 Hour Ago
add Swap Seats to all vehicle based action sets with consistent button bind.
1 Hour Ago
painting fixes/improvements - add colour wheel option to neon signs - add largest size option to neon signs (25mm) - fix brush outline on ornate frames - add convar for toggling the brush outline to be more visible by inverting colours behind instead of projecting brush colour (default to true)
1 Hour Ago
Add car reload action and remove menu gesture action.
1 Hour Ago
Merge from more_rumble
1 Hour Ago
Updating armoured ladderhatch rig
1 Hour Ago
- Set up subsystem for machete and sword - Deleted HoldType.Machete.overrideController as no longer needed
1 Hour Ago
merge from main
2 Hours Ago
Update: Add HttpImage.MissingSprite - reroute all dynamic sprites to MissingSprite - added store.HttpImageFailLoads to simulate loading failure Tests: navigated store with failloads 1, skin tiles need fixing
2 Hours Ago
Festive garlands now work on player built boats
2 Hours Ago
Update rustnative libs for all platforms
3 Hours Ago
Update rust native windows dll
3 Hours Ago
Part 4/4
3 Hours Ago
Part 3/4
3 Hours Ago
Part 2/4
3 Hours Ago
Bugfix(editor): StoreBundleTool - fix missmatching file extension, part 1/4 - ran Update Urls(force) Tests: navigated through store tabs, only 1 image failing to download
3 Hours Ago
loop frog pose for anims
3 Hours Ago
Add in a stir status panel showing if we are currently stirred or not
4 Hours Ago
Added support for a RendererLOD to collapse if the only blocking component is a DeferredDecalComponent Tracks at which LOD levels the decal component was active and enables/disables a single component Should allow collapsing on an additional 5000 prefabs across the project, some of these are used in the train tunnels and repeated a lot so it could make a difference Also converted three train tunnel lights to MeshLOD
4 Hours Ago
Added support for changing the number of depth bins per tile via the rendering debugger
4 Hours Ago
Beginning to delete old player model animation content 7 weapon specific animation fbx's, each one verified as 0 usages 1 unused override controller (krieg shotgun)
4 Hours Ago
main -> biofuel_generator
4 Hours Ago
country_selection_refresh -> main