200,911 Commits over 4,171 Days - 2.01cph!

6 Minutes Ago
TODO comments for later around camera work
1 Hour Ago
MsgC no longer outputs empty strings when first arg is a color Update launcher_main.rc - fix version Added NPC:BecomeRagdoll Same as Nextbot:BecomeRagdoll Enable CEF credits in the options Added NPC:SetForceCrouch Allows force crouching Citizens and combine soldiers.
20 Minutes Ago
Move camera gradually using WASD/leftshift (up)/leftctrl (down)
39 Minutes Ago
Clothing is now equipped to the active viewmodel. Makes use of a new editor-only method to apply clothing directly from a list of ItemModWearable rather than using a BasePlayer to look at their equipped clothing. Run this method when equipping items and wearables so the viewmodel is always up to date. (Doesn't work with skins just yet)
1 Hour Ago
Fixed "Failed to fetch DLC price" error, if the request failed we hide the Steam DLC price
2 Hours Ago
Beanbag Seat - Initial prefab setup with model, lods and basic textures, item and manifest
2 Hours Ago
merge from pilotpack_storepage - 127942 Added pilot suit in the general store hazmat category, Updated pack description - 128000 Updated pilot pack store assets
3 Hours Ago
merge from main
3 Hours Ago
Updated pilot pack store assets
3 Hours Ago
Materials count on the steam inventory crafting modal is now client predicted
3 Hours Ago
Chandelier - WIP textures, small mesh fixes
4 Hours Ago
Commenting
4 Hours Ago
Weaver setup: Takes sync attributes inside the method and wires them to the hoisted SyncVars in the BaseEntity class Inject proxy methods (getter and setter) Util method to try and find EntityComponentBase inheritence
4 Hours Ago
Added new FOV slider to the canvas to modify Camera FOV. Setup min/max values respecting regular gameplay FOV bounds. Includes "Field of View" text overlaying the slider
4 Hours Ago
Fix class layout build error
4 Hours Ago
Fix class layout build error
4 Hours Ago
merge from fogmethod1 (sky branch) - interior darkness fix - missing 2D cloud layer fix - underground fog transition fix - small tweaks
4 Hours Ago
merge from main
4 Hours Ago
WIP Implement offshore spawn point generation for ghost ships.
4 Hours Ago
Update: refactor ServerUpdateParallel to only contain high-level calls This should improve profiling view by clearly delineating logic Tests: 2p session on craggy with UsePlayerUpdateJobs 2
4 Hours Ago
Renamed script in line with scene rename
4 Hours Ago
WearableNotifyTrophyMounted can take list of BurstCloth controllers to disable on trophy mounting
4 Hours Ago
Setup the existing positonal marker square images in the centre of the canvas so they can be toggled on/off with a new button. Shortcutted with `U`. Some code cleanup & commenting
5 Hours Ago
Merge from main
5 Hours Ago
Set Read/Write and GPU instancing, fix issues with MeshCull, fix server build
5 Hours Ago
fix server build
5 Hours Ago
added dryfire ads anim, anim event & updated animator
5 Hours Ago
Found another double rendering issue in MeshCull
5 Hours Ago
Added the scene to SceneLoader so it appears in Editor scenes dropdown menu. Renamed scene to CharacterAnimationAndSkinViewer
5 Hours Ago
BurstClolth VM pass, just disabling collision and enabling ResetBonesOnDisable
5 Hours Ago
Merge from ambient_lighting_fixes
5 Hours Ago
edited m15 admire animation so the gun is further away and gloves do not clip. Also removed the creepy finger animation from semipistol idle anim and turned anim compression off so the gun doesnt sway in the hand.
5 Hours Ago
Fixed the indirect lighting issue with cameras that are rendered via script
5 Hours Ago
Copied legacy script's Camera setup so ironsights ADS, screen shake and animation camera rotations work as expected
5 Hours Ago
disable biome/atmosphere fog when in Underground environment, bring in black underground fog when in NoSunlight/TrainTunnels
5 Hours Ago
better BC defaults, natural gravity and disabled collision
6 Hours Ago
Merge from main
6 Hours Ago
adjust weather profile ambient/reflection mults to not darken interiors as much
6 Hours Ago
toggling BC with gesture beginning and ending on ViewModels when bone transform resetting is enabled on VM burstcloth controllers, this stops it flinging up in the at the end of a gesture when the VM moves 100 units upwards in a frame
6 Hours Ago
Create getter and setter methods we can give to the weaver
6 Hours Ago
Fixed rogue pixels in the bulb emissive texture
Today
Update version.rc as well I forgot to press CTRL+S Update version.rc to fill more standard meta data Map compiler meta data Make prop water level changes actually work, and apply on clientside too Sign EXEs
Today
String light bulbs are now combined together into a single mesh
Today
Clean: mark with comments when each player cache is last updated Tests: none, trivial change
Make a public caller method to get around partial methods with access modifiers requiring an implementation
Pivot, lets do this the most cheaty way imaginable since I cant do two passes with source generator: CodeGen out some stub methods and emulate the SyncVar inside the EntityComponent Setup SyncComponent attribute so we can control it Wire up setting in a way that makes it believable to be a SyncVar
Today
Update: remove CachedState.IsValid - it was misleading and unnecessary Reimplemented logic that used to rely it to instead rely on nullable values Tests: editor compiles
Today
Update: move CachedStates growth to ServerUpdateParallel - also using zeroed memory to have sensible defaults for users that haven't yet being processed Makes it clearer that they are in sync with playerCache Tests: none, trivial change
Today
prison update
Today
security prison progress