158,102 Commits over 4,566 Days - 1.44cph!

13 Minutes Ago
Merge from livestock_shader_review
14 Minutes Ago
Merge from depth_egg_fix
15 Minutes Ago
Merge from rrp_ore_marker_fix
21 Minutes Ago
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47 Minutes Ago
Add support for clearing Rust+ auth to smart entities from in game
55 Minutes Ago
merge from animalanimation_optims
55 Minutes Ago
Fixed AnimalAnimation out of range errors
1 Hour Ago
merge from notices_rtl_fix
1 Hour Ago
Fixed item dropped and item pickup notices not working with RTL languages
1 Hour Ago
Enabled animation compression on squirrel, sheep, frog, cow, sea turtle anims
1 Hour Ago
- Dont send back the character proto on character lock, it's pointless - Better splitting and safety nets with 'requested appearence' vs 'accepted appearence'
1 Hour Ago
Fixed CraftingNotice allocating every frame when crafting an item Also converted them to RustText so they can display RTL languages
1 Hour Ago
Fixed conversation panel reappearing if we exit play mode mid conversation with domain reload disabled
2 Hours Ago
Merge from HotbarScrollSaveZone
2 Hours Ago
merge from boateffects_optims
2 Hours Ago
Optimized MotorRowboat.Update, it has a slow water height check for its effects, around 0.10ms - culled by distance - skipped when stationnary for >3s
2 Hours Ago
Fix the server not clearing unused World Serialization maps - saves about 175MB on 4500 map
3 Hours Ago
Merge from softcore_first_join_fix
3 Hours Ago
Merge from bag_compass_icon_fix
3 Hours Ago
Merge from softcore_trainyard_fixes
3 Hours Ago
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3 Hours Ago
Merge from dome_pump_mt_save_fix
3 Hours Ago
Fixed dome pump multi threaded saving issue
3 Hours Ago
Fixed AnimalAnimation allocating 80 bytes for each footstep
3 Hours Ago
Avoid alloc when cleaning up expired projectiles, fix projectiles leaking when baseplayer is destroyed
3 Hours Ago
merge from animalanimation_optims
4 Hours Ago
Remove planner linq when looking for sockets
4 Hours Ago
- Add RRP support - Fix various texture/icon errors - Minor Cleanup
4 Hours Ago
Avoid allocs when ticking hurt triggers
4 Hours Ago
Fix linq every frame in cooking visuals
4 Hours Ago
Merge from main
4 Hours Ago
Reduce memory usage of the server's SpawnDistributions by 750MB (780MB -> 40MB) and make it 3x faster to sample (2.1 us -> 0.7 us) - store in tiles of 16x16 values - 85% of the tiles are all zeros (fun fact) - tiles that are all the same value store as negative tile index so it can avoid looking up the tile (mainly all zeros) - deduplicate the remaining tiles (saves a little more) - palette packing on top for tiles that have mixed values (2 - 4 bits / value) - reduces server startup time from 4s -> 2.5s
4 Hours Ago
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4 Hours Ago
merge from texturestreaming_texturepropertiescache_fix
4 Hours Ago
Fixed TextureStreaming never filling its shader texture property cache, every belt swap was allocating all shader property names (18KB down to 1KB per swap)
4 Hours Ago
Make ItemCraftTask properly pooled so its not allocating on every craft
4 Hours Ago
Fix broken livestock sleep test
5 Hours Ago
merge from lightlod_optims
5 Hours Ago
Cache DistanceFlareLOD fading action
5 Hours Ago
Fixed shadowlights convar handler stacking up across editor play sessions
5 Hours Ago
Fixed LightLOD.Awake and OnDestroy allocating The shadow caching convar callback was subscribed per light, every light spawn and destroy copied the whole handler list (had 1500 lights, 10KB every time)
5 Hours Ago
Cache AmbientLightLOD fading action
5 Hours Ago
merge from more_pool_attributes
5 Hours Ago
merge fro ent_scale_fix
5 Hours Ago
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5 Hours Ago
merge from fix_scrapheli_dismounts
5 Hours Ago
Make surface.DrawPoly throw an error when giving invalid data * Specifically when giving it less than 3 verts Stop ropes being invisible in specific mcore circumstance * `r_queued_ropes 0; mat_queue_mode 2; gmod_mcore_test 1` is the exact scenario Restore functionality of sk_auto_reload_time * Requires gmod_suit set to 1. Value of 0 or below disables the feature.
6 Hours Ago
Codegen
6 Hours Ago
Implement maximum amount of TCs placed IN SOFTCORE ONLY - maximum 3 for now - follows how the "maximum sleeping bag" system works with the amount shown on the icon & toast when you reach the limit
6 Hours Ago
biofuel_idle_fix -> main