200,158 Commits over 4,140 Days - 2.01cph!

5 Minutes Ago
Store items part of a pack now have their pack mentionned in the tile Some content fixes and tweak
1 Hour Ago
Remove HierarchyUtil so world spawn prefabs aren't nested under an object per spawn category
1 Hour Ago
tarp bug fixes
1 Hour Ago
Reformat server restart toasts
2 Hours Ago
Chandelier - Moving chain material setup
2 Hours Ago
merge from gpuinstancefix2
3 Hours Ago
30 more gpu instancing fixes
3 Hours Ago
Hammer: Port color preview for models from CS:GO Added color keyvalue to prop_door_rotating Allow PCF as valid transfer extension Make sv_lagcompensationforcerestore do something SRCDS workshop cache also caches titles Also display a warning that cache will be used. Added some AnimOverlay functions Entity.FindGestureLayer( activity ) = LayeriD Entity.FindGestureSequenceLayer(seqID)=LayeriD Entity.RemoveLayer( layerID ) Entity.SetLayerAutokill( layerID, bool ) Fix soundscapes not working with duplicate sounds (ported from CS:GO) Also made sv_soundscape_printdebuginfo a cheat, instead of devonly, like in CSGO NPC weapon selection icons Use ContentCategoryIcons list to give NPC weapons icons in spawnmenu NPC tab and on NPC spawn icon right click. Also group NPC icon right click by category like it is in other places. Added GM:OnNPCDropItem hook It will NOT be called for dropped weapons, for that you have GM:PlayerDroppedWeapon (yes it was always called for NPCs too) HL1 NPCs will call this hook when they create "fake weapons" on death, since they do not use weapon entities Fix FireBullets causing "CLuaObject:GetType with invalid lua state" warnings Restore rope texture scaling to HL2 values For tool-created ropes, we apply custom scaling value so it looks like it did before any changes. Fixed NPCs being able to shoot some guns forever, without reloading This affects ALL weapons with DefaultClip above the Clip size, such as AR2.
3 Hours Ago
Compile fix
3 Hours Ago
merge from glowdetection_tool
3 Hours Ago
Added support for multiple WearableEyeViewAdjustment components
3 Hours Ago
Make heavy more resistant to bullets from the front, but their ammo/fuel backpack will explode and instakill them on hit
3 Hours Ago
merge from glowdetection_tool
3 Hours Ago
Compile fix
3 Hours Ago
If the glowing item already has a description, add a space before adding "This skin glows in the dark"
3 Hours Ago
Udpating skinning for pilot hazmat
4 Hours Ago
merge from main
4 Hours Ago
merge from new_menu
4 Hours Ago
Proper fix for the general tab scroll to section issue
4 Hours Ago
skyrotation support, minor issue to figure out still with atmosphere shadowing
4 Hours Ago
Fixed workshop skybox slider NRE
4 Hours Ago
fix for world LR300 mesh under sights issue
4 Hours Ago
merge from main
5 Hours Ago
New item store tile tweaks
5 Hours Ago
Cart button gets on top of opened modal and pages when its not empty
5 Hours Ago
Manifest again
5 Hours Ago
fix translate phrase placement in ServerMgr
5 Hours Ago
5 Hours Ago
Chandelier - added material, tweaked FBX properties
5 Hours Ago
Merge from parent
5 Hours Ago
Chandelier - Updated blockout mesh, added chain trim material
5 Hours Ago
Manifest
5 Hours Ago
UI fix after merge
5 Hours Ago
updated player ejectorseat sitting pose
6 Hours Ago
Merge from parent
6 Hours Ago
Merge from main
6 Hours Ago
Remove garbage allocations from calls to FindItemsByItemID
6 Hours Ago
More static resets Added a command to debug trueshadow update groups
Today
Skin viewer glow tweaks
Today
HttpImage static fields reset
Today
UI_Window inherits from BaseMonoBehaviour instead of FacepunchBehaviour
Today
Add a function to estimate memory usage to the batching system
Today
Move EstimateMeshBytes to an extension.
Today
merge from main
Today
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merge domain reload to main
Today
merge from main to resolve conflicts
Today
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