124,987 Commits over 4,171 Days - 1.25cph!

Just Now
Supplies barge store LODs and collision. Enabled GPU instancing on some mats.
4 Minutes Ago
Neutralized the tint on the sand footprints.
19 Minutes Ago
Scene backup
1 Hour Ago
merge from batteringram_impacteffect_fix
1 Hour Ago
merge from chandelier_fixes
1 Hour Ago
Don't show raise/lower action on chandelier if you dont have building privilege
1 Hour Ago
Adding missing bottom mesh to triangle hull prefab
1 Hour Ago
fixed boat door pickup and repair, added guide mesh for door
2 Hours Ago
Generate proto
2 Hours Ago
subtract 130129 decay_scale_ui_fix
3 Hours Ago
merge from main
3 Hours Ago
split the glass part from boat door mesh to enable convex collision baker to work there
3 Hours Ago
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3 Hours Ago
merge from emission_queue
3 Hours Ago
merge from trailtail
4 Hours Ago
merge from fix_artificalwater_flow
4 Hours Ago
merge from fix_corpse_storageboxes
4 Hours Ago
merge from workshop_wearable_icon_fix
4 Hours Ago
Merge from quicksave_to_gamesetup_save
4 Hours Ago
Socket name fixes. Manifest Prefab updates.
4 Hours Ago
Fixed battering ram impact effect string pool warning
4 Hours Ago
merge from steaminventory_descriptions_fix
4 Hours Ago
merge from store_typo_fix
4 Hours Ago
Fixed a typo in the legacy wood store page Updated shipping container store page desc
4 Hours Ago
Fixed steam inventory item modals failing to find a fallback description and ending up using the prefab placeholder description
5 Hours Ago
Stair localization fixes. Stair wood setup. Initial stair prefab setup. Test save update.
5 Hours Ago
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5 Hours Ago
merge from baseplayer_serverupdateparallel
5 Hours Ago
merge from indirect_instancing_fixes
5 Hours Ago
merge from s2p_flatten_fixes
Today
Less hacky shoreline wetness fix using 2D distance instead
Today
wip stairs setup
Today
Merge from parent
Today
Merge from main
Today
Merge from naval_update
Today
Merge from naval_update
Today
Fix terrain shadows, add vertex normal map sampling, use terrain heightmap instead of height slope map, change LOD slider into min/max slider for more control, and add convar for terrain renderer toggling.
Today
Run scene2prefab (skip hlod)
Today
SceneToPrefab flattening bug fixes * Don't flatten UI objects * Don't flatten anything under AIInformationZone
Today
Log commands ran by admins to a log file - rotate daily log files - log any command ran by admins (including useless commands like "swapseats") so it works with modded servers as well where permissions can be all over the place - mark how each command was ran (server console, rcon, player) as well as some information about the user who ran it - enabled by default, can be disabled with startup parameter `-disableconsolelog`
Yesterday
Fix issues with `catapult.reload` admin command Previously passing "5" to load a player didn't work correctly with multiple catapults in the world as well as some other minor inconveniences Add descriptions
Yesterday
New `debug.fillmounts` command - spawns and mounts a player on every mount point in a radius for testing https://files.facepunch.com/cipeaX/2025/September/06_21-05-CharmingCanine.mp4
Yesterday
Add admin convar `enable_marker_teleport` - if set to true, right clicking on the map will teleport you to that location instead of placing a marker
2 Days Ago
Bear now harvests for 20 meat instead of 19
2 Days Ago
Fix not being able to place barricades on ice lakes when too close to another monument S2P ice lakes
2 Days Ago
merge from water_pump_power_fix
2 Days Ago
merge from killbees_restore
2 Days Ago
merge from pickup_toasts_localization_fix2
2 Days Ago
merge from fix_premium_sorting
3 Days Ago
Stop preprocessing wearables with rig stripping enabled because it breaks the workshop icon generation