161,643 Commits over 4,597 Days - 1.47cph!
Let -nosteam keep a server's Steam off
Stop RustNav's tile builders when the application quits
Remove BaseNavigator's unused WindowsRuntime using
Marshal the navmesh save and load paths as UTF-8
Install ServerProfiler's native profiler only on Mono
Keep UniTask's pooled thread-pool runners off outside Mono
Give TextTable's string its own field offset
Fix worldmodel outline not working for 5 prefabs
Merge branch 'main' into automated_testing
Replace delegate BeginInvoke/EndInvoke with Tasks
Don't set the GC mode when running on CoreCLR
Disable Discord in CoreCLR builds
Keep fields Unity can't serialise out of Unity's serialisation
Remove unused usings of namespaces .NET doesn't have
Replace BinaryFormatter with BinaryReader/Writer in WhatUsesThis caches
Remove MaterialConfig's conflicting FormerlySerializedAs attributes
Hash the server assembly from GetLoadedAssemblyPath on Unity 6.7 and later
Mark runtime-only fields of serialisable types [NonSerialized]
Load Harmony mods with CurrentAssemblies on Unity 6.7 and later
Pinning macos build pipelines to runners
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Set the encryption level on the network thread instead of setting it on the main thread
- ensures we don't set the encryption level before the client recieved approved (existing issue) and ensure batches are flushed before the packet is sent (new issue)
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Better npczones experiment
Fixed Nuclear Missile Silo terrain sometimes clipping over the doorway and underground tunnels, very fiddly to fix whilst preserving terrain auto-lowering. Tested on multiple 6000-sized maps to stress test terrain texel resolution
merge from ddraw_parent_fix
No longer draw ddraw objects when they attempt to parent on entities that aren't networked to the client yet
First rough pass on dogs, hacky throwable meat based on pies
Fixed an NRE every FSM tick in Trans_IsNavmeshReady when an animal entered a state that was never given an owner
Watercraft changes for the modified ocean shading.
xmas wallpapers - wip textures, materials, skin files setup. localization, updated skins list
merge from distanceflaregammafix
merge from vendingmarkers_fix
merge from filestorage_cache_fix
Fixed Linux not compiling
Add some networking related checks
Apply fix for newproxy inside coroutines
merge from wearable_pooling_fixes
Added support for elongated distance flares.
Fixes overly bright Floating City flares.
Fix FileStorage mistakenly caching null data when the file was not found in the DB
Fix two wearable pooling bugs introduced with
168691
- Night vision goggles getting stuck not working
- NVG scientists suit eyes not glowing after having unloaded a head on a trophy with its suit (includes a slight refactor of WearableNotifyTrophyMounted.OnMounted to support pooling)
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Mesh patintables use box filtering so stencils don't look aliased and pixel-y
Make stencils menu scrollable
Bulk update of all 32 clothing prefabs items that contain skin to add the tattoo UV1
male/female body LOD updates with tattoo UVs