202,625 Commits over 4,171 Days - 2.02cph!

4 Minutes Ago
Make mixing table overflow items drop from the player's eye level to improve visibility.
4 Minutes Ago
merge improve_mixingtable_drop_visibility to main
14 Minutes Ago
Add playermodel LOD override for Mannequin
36 Minutes Ago
Optim: UsePlayerUpdateJobs 2 - reduce GC allocations around creating tasks Surprisingly, this was a struggle to test. Suspicious about a potential bug in unrelated part of UsePlayerUpdateJobs 1/2. Tests: 2p on Craggy and 2k Procgen map with UsePlayerUpdateJobs 2
40 Minutes Ago
merge from deep_sea/networking -> deep_sea
46 Minutes Ago
merge fix_torch_underwater to main
46 Minutes Ago
Fix being able to swing a torch underwater to keep it lit. Add a transition from attack_lit -> extinguish.
1 Hour Ago
PT Updates
1 Hour Ago
proxy street lights added to docks, static buoys
1 Hour Ago
merge fix_worldsize_skipdomainreload to main
1 Hour Ago
Fix skip domain reload breaking world size in procedural maps.
1 Hour Ago
Adding FPBuild flags for MacOS build in Jenkinsfile
2 Hours Ago
fix_tree_marker_color_ui
2 Hours Ago
Fix tree marker color selector
3 Hours Ago
▉▄▉▊▊ ▇▅▌▄ ▍▄▉▊▆_▌▌▌█_▅▊_▌▊
3 Hours Ago
Update: Unit tests that experiment with reducing allocation overhead of tasks Got the following reductions in the unit test: Garbage size: 1.1KB -> 0.3KB Alloc Calls: 11 -> 5 The remaining ones seem impossible to remove while still using System.Threading.Task. Tests: ran the new unit tests
3 Hours Ago
label_fix_2 -> main
4 Hours Ago
Compile fix
4 Hours Ago
Set sleeping bag team member names to null even if they fails (so they dont retain old data) should someone start a group and leave it Dont do team member updates, instead just update any players bags who joins or leaves a team Ensure all other team members bags are updated when any player joins or leaves, so that joining or leaving player loses their bag data
4 Hours Ago
Ensure for connection is valid before trying to save
4 Hours Ago
wrapped baker in our own component and added IPrefabPreProcess validation and component stripping - exposed ValidateColliders in inspector
4 Hours Ago
floating walkways set dressing WIP
6 Hours Ago
merge from ceilinglight_fix
Today
▉▆█▋▇ ▆▌▇▆▉ ▄▉▌▇▋█▅▆█▋ ▋▍ ▌ ▍▌▇ ▋█▄▍
Today
Tweaked the ceiling light joint and rb, takes less time to stop swinging
Today
Make sure to reset ceiling light joints after a entering network range
Today
mannequin updates - updated all poses to have same hip height, widened stance - tweaked spawn point to remove floating feet - renamed altPose to idlePose
Today
added inspector buttons
Today
Phrase contexts
Today
Phrase update
Today
merge from mil_tunnel_terrain_ignore_fix3
Today
merge from decor_lighting_dlc/storepage
Today
Added wall cabinet to the storage category Updated pack description
Today
█▇▉▍▅▊▋▌ ▍▉▅█▇▆▌ ▊▌ █▋▆▅▇▆ ▉▅▍█▋▉▅ ▇▉▉▇▊▋▌▌▄ █▅█▇▆▉▋▊ ▊▅ ▌▊█▅▊▉ ▄▄▄▋▅▅▄▆
Today
Updated store assets
Fix any extra issues with auth (should've been using CanBuild)
Today
merge from gutting_stacksize_fix
Today
merge from tool_storage_phrase
Today
merge from spas12_vm_ironsights
Today
merge from homing_gesture_fix
Today
merge from Ak_Missing_dryfire_sounds
Today
merge from store_double_fix
Today
merge from decor_lighting_dlc/fluorescentlight_skin
Today
linked up beanbag chair skinnables to exhibit decor sitem, changed description on exhbit decor sitem as it was using the jungle packs'
Today
merge from main
Today
Merge from foliage_displacement_improvements
Today
Merge from main
Today
Adjust circle displacement output to make displacement animation less linear