145,263 Commits over 4,413 Days - 1.37cph!

Just Now
tool just injects the property into the .unity file instead of opening and saving it
3 Minutes Ago
testlist
8 Minutes Ago
updated m16a2 world mesh material order issue
18 Minutes Ago
initial tool
20 Minutes Ago
Fuel UI tweaks
27 Minutes Ago
added /ProfilerCaptures to ignore.conf
28 Minutes Ago
Add fuel related UI prefabs. Refactor/move UI fuel code.
31 Minutes Ago
Merge: from buildcommand_allocs - Optim: reduce alloc count from building Arg commands from 20+ to 2 on average - Update: expanded StringView API, Tests: unit tests and running a bunch of different console commands
35 Minutes Ago
added prefab exporter
49 Minutes Ago
m16a2 textures update
50 Minutes Ago
Mortar animation update to use the player update content
50 Minutes Ago
update: m16a2 textures , shading fixed on worldmodel
52 Minutes Ago
Merge: from main
53 Minutes Ago
Initial conversion of fuel count display from just text to blocks.
54 Minutes Ago
Fixed drone config screen inputfield config type
59 Minutes Ago
some more set dressing, some foliage culling around the marketplace to aerate a bit material tweaks to sign
1 Hour Ago
Merge from main
1 Hour Ago
Prefabbed up larged apartment parts for nesting and replaced over meshes in main prefab. Baked LODs for large apartment parts, plus LOD setup (transitions need testing once my play mode works)
1 Hour Ago
Trigger an explosion at state transition too.
1 Hour Ago
Disable gravity for satellite. Set free_power to true in the editor. Heavier (more loot) satellites have less fuel available to make them harder to target than smaller (less loot) satellites. Control vs reward.
1 Hour Ago
merge rust_relay_server -> main
1 Hour Ago
merge main -> rust_relay_server
1 Hour Ago
ensure position updates are networked to fake player
1 Hour Ago
Codegen
1 Hour Ago
Merge from PlayerRigUpdate2
1 Hour Ago
Added mannequin skinset subset, fixes NRE/kick
2 Hours Ago
Merge from main
2 Hours Ago
Merge from prototyping
2 Hours Ago
Merge from combine
3 Hours Ago
FIx NRE in SprayCan
3 Hours Ago
Merge from industrial_dlc
5 Hours Ago
merge from fix_editor_reflection_probe_delay -> main
5 Hours Ago
Subtract the button to disable the reflection probes since we shouldn't need it if it's updating the same rate as standalone
5 Hours Ago
Fix the editor reflection probe rendering every frame - increase delay from 0.1s -> 1s (matching runtime) + fix it not even using the 0.1s cooldown originally
5 Hours Ago
merge from optimize_generate_textures_alloc -> main
6 Hours Ago
Revert back to TerrainMeta.GetHeights() that returns a 64MB managed array - keep the NativeArray for the textures themselves - fixes mismatch from GetHeight01() not returning the same value as the terrain's heightmap - tried calling GetHeight() on each pixel instead but is off by 1 step for certain heights so playing it safe
Hair test
Today
Update the apartment door prefabs inside the apartments - set small, medium & large to different door prefabs to confirm they work (unsure how final art is intended to look)
Today
Add text mesh to the apartment door prefabs (functional prototype, not pretty)
Today
Regenerate font with all characters
Today
Show room numbers on doors as text instead of the placeholder LCD screens above the doors
Today
Add dripping font for the apartment door numbers
Today
Add autoturret reskinning Preserves loaded ammo, authlist, rc identifier and peacekeeper setting
Today
auto_turret missing cover fix, fixed in scene prefabs, fixed workshop issues
Today
merge from main -> optimize_generate_textures_alloc
Today
Implement IO entity reskinning with the new system, will now always nicely adjust any connected wires / pipes to the new positions: https://files.facepunch.com/cipeaX/2026/May/21_01-08-RightBighorn.mp4
Today
Add culling sphere component to the apartments
Today
Add culling support for apartment furniture - start with large spheres around each apartment - add extra check if the player is inside the apartment to handle corners of the apartment the culling sphere doesn't reach
Today
Update: Codegen Tests: builds
Today
Merge: from main Needs codegen