162,123 Commits over 4,597 Days - 1.47cph!

32 Minutes Ago
Bring deploying players up on the tunnel hatch
32 Minutes Ago
Let players pay towards an unlock a part at a time
43 Minutes Ago
Give seamless servers full waves outside their terrain
43 Minutes Ago
Make the ocean continue across seamless server borders
43 Minutes Ago
Give seamless servers the same time of day
43 Minutes Ago
Hide the map grid when a seamless map is zoomed out past the usual limit
43 Minutes Ago
Show monument names on neighboring seamless islands on the map
43 Minutes Ago
Draw the grid on neighboring seamless islands on the map
43 Minutes Ago
Fade seamless map islands out towards the edges like the rest of the map
43 Minutes Ago
Let the seamless map zoom out until every island fits
43 Minutes Ago
Show every seamless server's island on the map
43 Minutes Ago
Show a neighboring seamless server's map markers once the player gets near it
43 Minutes Ago
Let players shoot entities on a neighboring seamless server
43 Minutes Ago
Group nearby seamless vehicles and players into clusters that stay on one server
54 Minutes Ago
Show more of what happened in a raid on its summary
1 Hour Ago
Include test harness that loaded industrial from server saves
1 Hour Ago
bake humanoid anims into generic rig
1 Hour Ago
Merge branch 'server_anim_elevator_doors'
1 Hour Ago
Show a raid summary page when a raid ends
1 Hour Ago
Stop players deploying while they are crafting
1 Hour Ago
Stop seamless servers reusing the ids of entities they sent away
1 Hour Ago
Keep clouds in place when switching seamless servers
1 Hour Ago
Fix islands disappearing for a frame when switching seamless servers
1 Hour Ago
Code cleanup
1 Hour Ago
Add a client test for helicopter prediction
1 Hour Ago
Keep the scrap and attack helicopter physics bodies on the client
1 Hour Ago
Keep the minicopter physics body on the client
1 Hour Ago
Predict the piloted helicopter on the client
1 Hour Ago
Add a tick sequence to mounted player input
1 Hour Ago
Fix pooled helicopters not ticking on the client
1 Hour Ago
Share helicopter flight code with the client
1 Hour Ago
FPV Goggles - Updated placeholder model, fixed rigging *https://files.facepunch.com/mauroavalos/2026/November/11_16-37-LongDorking.jpg
2 Hours Ago
Added item information panel customization * https://files.facepunch.com/raul/2026/November/11_20-36-EquatorialSilkworm.mp4
2 Hours Ago
Added generic item; plugins can use these to create custom deployables and consumables * Deployable mode can be server configured: show/hide blueprint vm, guide primitive shape with pos/rot/scale offset * Consumable mode will trigger a hookable consume action * Custom item inventory actions (action name, icon, tooltip and disabled status - greyed out) * https://files.facepunch.com/raul/2026/November/11_19-29-ZanyGangesdolphin.mp4
3 Hours Ago
Give the shoulder camera its own, narrower field of view
3 Hours Ago
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3 Hours Ago
Preview window animation fixes
3 Hours Ago
Notification window
3 Hours Ago
Settings search fixes
3 Hours Ago
Quit modal
3 Hours Ago
Main menu's demo window
3 Hours Ago
Gesture settings tab
3 Hours Ago
Move players in and out of a raid behind the loading screen
3 Hours Ago
Show the safe pocket beside whatever is being looted
3 Hours Ago
Show a lift-off countdown near a lit extraction balloon
3 Hours Ago
Stop raid fights making players hostile at the hub
3 Hours Ago
Keep sleeping bags, beds and beach towels out of extraction
3 Hours Ago
Hackweek: Standard Blend V2 shader for vehicles and large objects
3 Hours Ago
Hackweek: fix the sticker tab label and fit its icons beside the preview
3 Hours Ago
Hackweek: free sticker placement on the repair bench