146,903 Commits over 4,444 Days - 1.38cph!

49 Minutes Ago
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50 Minutes Ago
fix shader bug causing GPU crash (RRP)
57 Minutes Ago
Lighting prefab & related files
57 Minutes Ago
Increase mailbox texture size from 1k -> 2k
1 Hour Ago
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1 Hour Ago
Undo 153739 "subtract 153677 areacheck_parent_fix"
1 Hour Ago
merge from streamermode_fix
1 Hour Ago
merge from bradley_inactive_error_fix
1 Hour Ago
merge from large_furnace_place_effect_fix
1 Hour Ago
merge from spawngrid_spacing_fix
1 Hour Ago
merge from catapult_ragdoll_error_fix
1 Hour Ago
merge from spraycan_reskin_refactor
1 Hour Ago
merge from pool_analyzer_non_caching_methods
3 Hours Ago
update apartment_complex_monument/prototype/mailbox
3 Hours Ago
update apartment_complex_monument/prototype
3 Hours Ago
merge from main -> apartment_complex_monument
3 Hours Ago
Cherrypick CS 153556 (compile simulator fix)
3 Hours Ago
Update manifest
3 Hours Ago
Debug position dot now shows on the map during control, not just when locked in.
4 Hours Ago
Modified cap hair conditional to work with miners hat
4 Hours Ago
Codegen
4 Hours Ago
Cache last successful sample position, check it first on next thruster fire.
4 Hours Ago
Codegen
4 Hours Ago
Fix scientist chasing into water
4 Hours Ago
merge from main
4 Hours Ago
merge from skinmodal_fix
4 Hours Ago
merge from skinviewer_fixes_june26
4 Hours Ago
merge from store_background_fixes
4 Hours Ago
merge from cartbutton_friendlist_fix
4 Hours Ago
4 Hours Ago
Include sample count
4 Hours Ago
merge from menu_notifications
4 Hours Ago
Compile fix
4 Hours Ago
Modified conditionals to not clip with certain hats
4 Hours Ago
merge from main
4 Hours Ago
merge from console_focus_fix
4 Hours Ago
merge from strobelight_flags_fix
4 Hours Ago
debug logs
5 Hours Ago
Fixes to barricade blocker hierarchy so get rid of permanent stage 1 mesh.
5 Hours Ago
Experimenting with sampling TCs and checking those areas last so we're more likely to find a clear spot first.
5 Hours Ago
Add missing swiftsader libs for Linux 64bit Do not try to init vaudio_speex when using Steam voice Removed a bunch more Xbox360 GameUI code * Removes point_bonusmaps_accessor entity Update Workshop stats in Steam according to Steam constraints Prevent player.CreateNextBot and `bot` command in singleplayer Fixed SpawnIcon positioning for certain models (Community Contribution) Crossbow bolts tweaks * Fixed crossbow bolts hitting surrounding bounds of weapons and ammo/etc entities * Make hitting invulnerable props apply physics force to them. This was partially a bug with changes to being able to reflects bolts off of props. Fixed potential crashes in material system Minor fixes * weapon_flechettegun.lua cleanup * npc_hunter & env_spritetrail save restore fix due to double curtime changes Enable phys_slideconstraint notifications Mark g_debug_* as cheats consistently Remove player_limit_jump_speed (unused) 64bit saverestore fixes Fixed npc_turret_floor dying multiple times when shot Added cam.GetProjectionMatrix and cam.GetViewMatrix Minor cleanups * Get rid of GMOD_Player::PlayStepSound (pointless override) Fix prop_effect not being affected by color tool's alpha setting Minor changes * Micro optimizations for footstep sound playing Fix SuperDOF tiling with poster (will still be blurry as it just stretches the texture) * Also fixed SuperDOF result texture not rendering while main menu is open Automate Lua IMaterial refcounting * Push_IMaterial ups the refcount, not each individual Lua binding. Now works exactly like ITexture bindings do. Stop some pointless materials being loaded on game start up * Delete CHudVoiceSelfStatus * Fixed legacy server browser launching server refresh on game start if last tab was not "Internet" Minor cleanups * Delete hud_drawhistory_time convar (unused) * Disable loading of certain weapon textures that are unused, such as ammo icons
5 Hours Ago
Final LOD fix Spotlight
5 Hours Ago
Further cleanup, boolean gating for lookup creating
6 Hours Ago
Fix animals attacking through walls, or getting stuck when player is on foundation, also fix some "can't move / resetPath when not on navmesh" errors
6 Hours Ago
Fix "can't move / resetpath on agent outside on navmesh" error when wolf or tiger jumps at player on foundation
6 Hours Ago
Fixed skin item modal not updating when using the arrow buttons to navigate
6 Hours Ago
Fix wolf tiger etc not fleeing / jumping on unreachable players, instead just charging and getting stuck / attacking throw walls
6 Hours Ago
Compile fix
6 Hours Ago
Cleanup, rewrites
Today
merge from apartment_complex_monument/prototype -> apartment_complex_monument