159,826 Commits over 4,566 Days - 1.46cph!
Fixed glitchy blur with pedal bike rear wheel.
merge from vine_null_invoke_fix
merge from tv_error_spam_fix
Fix vine mountable "DeferredStopReplicatingPos invoke with null action" error
Happened after a server restart if a vine was saved while swinging
Fix vines not correctly resetting to their default state on server restart
Fixed the neon being overly red and blobby.
Fix TravellingVendor.IsPlayerIgnored NRE spam
Fixed some old effects that were blanket receiving every external force on all layers.
█ ▇▄▋▉▆▄▇ ▅▄▊▋▌▇ ▇▋▋ ▆▌▋ ▋▆▅█▇ ▄▌▍▌▌▇ ▄▅▄▉▆ ▇▅ ▊▅▄ ▍█▊█▆▅▄▍▌ ▌▄▍▌▇▆ ▆▊ ███▅█▇ ▊▊▊▋▌▄ █▊▉▋▊ ▋▋█▍▅▍ ▋▄▄▄▆▄ ▆▋▆▍▊▊▆▊▍ █▅▄▌▉ ▇▅ ▌▇▅▉▅▅ ▉█▌▊▇▉▊▅ ▇▆▇▉▇▍ ▉▅▋▍▇▅▋ ▇▉▇▅▉▉▉▅ ▋▌▋▌ ▄▆▌▅▄▇ ▋▄▋▅▌▋▆▅▇▉ ▋▉▆▆▄█▆▍█ █▋▍▄▍▊█ ▉▊ ▇▋▋▍▋▊▉▄ ▄▅▊▊▌ ▇▅▄█▅ ▉▉▋ ▊▄▌▋▉▉▋ ▍▋▉█▅ ▊▌▊ ▌▋▌
Increased the bounds of some monuments to match their terrain pad so they can't spawn too close to eachother and overlap terrain. S2P on all. Tested a previously problematic seed in editor
- Military tunnels
- Powerplant
- Trainyard
- Water Treatment Plant
- Launchsite
Fixed AmbientLightLOD lights staying dark when their entity is reused from the pool next to the player, like after teleporting or respawning in your base
Regression from
168517
merge from battery_vfx_fix
merge from repairbench_charms_fix
merge from tutorialvideos_fix
merge from menuchat_blur_fix
merge from stairs_los_improvements
merge from safezone_warningpopup_fix
pt_boat_scientists_ignoreplayer -> main
merge from f7dialog_title_fix
Fixed medium/large battery arcs VFX playing on uncharged batteries when coming back into range
Swap over Check.cs methods to be extensions
Pt boat scientists respect Convar.AI.ignoreplayers
Test if Rust.Application.Startup() actually runs in a build - seems like it could've been skipped and left isPlaying as false
Should fix UI country selection being empty as well as UI_StoreCarrouselButton.Init and StyleAsset.ShouldTween not working properly
country_ui_empty_list_fix -> main
Fixed not being able to change accessory of guns with no skins in the repair bench (m16)
Decal pass for tiny 3x3 randomised rooms
Converted the 32 tutorial mp4 videos to webm
Repainted terrain at the exit computer room and at the truck blocked off garage area, S2P - prevents terrain clipping into underground rooms causing players to get stuck. Tested in-editor on a 6k map
Merge from render_pipeline_testing
Added the cinematic presets for contact shadows
Fixed tutorial welcome video not playing correctly, was a mp4
Fixed main menu chat hiding the rest of the screen with RRP enabled
Added additional LOS check pos to stairs (L, U, spiral and triangle spiral)
Fixes Line of sight blocked errors when you have a clear line of sight
merge from analytics_apartment_breakin -> main
Send apartment contents every 1hr
- also send when break-ins happen & when players are evicted for not paying rent
Fixed safe zone warning persisting on the main menu, also fixed missing title
Added contact shadow presets
Updated texture sizes for seagullflock textures
merge from main -> base_occlusion
F7 dialog completion screen now thanks the player for their feedback instead of for reporting a player
Add 4px spacing between the upkeep labels to fix large upkeep numbers overlapping
Move upkeep value label 4px down after centering it
Merge from lighthouse_deep_sea
Fix mortar's snapping after a shot instead of playing the firing animation
merge from mortar_firing_fix
Hide movement speed modifier in the boosts UI in the inventory screen, was showing when leading animals or pulling siege weapons
merge from leading_boostui_fix
Revert my temp proc map changes
▄▌ ▆▆▆▆▄▊█▍ ▉▌▄▅██▆▇▉▄▅▍█▄ ▋▅▄▄▌ ▋▆▅ ▅▍▅█ ▆▌ ▋▋▆▋▋▌▉ ▉▉ ▊█ ▇▋▌ ▋ ▅▌▅█▆ █▅▆ ▄▋▊▊ █▋▅▍▍▅ ▇▉▌ ▋█▅▉█▆▉ ▇▉▉ ▄▇▇ ▍▄▄▄▄█▊▉▅▍ ▅▅▅▌█▋ █▅▇▇▍▇█ ▍▌ ▋▆▉ ▌█▆▉▆▄▋ ▅▍▍▅▍▌▇▉█