128,272 Commits over 4,201 Days - 1.27cph!
main -> unskinned_windmill
scientist_boat_fixes -> naval_update
Up scientist boat count from 12 to 36
(might scale with server pop in the future)
Dont global breadcast deep sea boat spawning - should prevent weird issues... scientists being without the boat?
Now disable their canvas when invisible:
- Reticle
- Player names
- Demo recorder saved
- Vital notices
Removed canvases on farmable animal, sleeping bag name, io entity
merge from fix_workshop_dof -> main
cherry pick: fix workshop DepthOfField inconsistencies
DepthOfField workshop fix
Fix crash when changing mesh quality levels near a ghost ship
Fixed TreeSway causing graphical glitches with Flashlight
* The core issue was that value of `pShaderAPI->CurrentTime()` changed mid-frame, so some mesh would render with one time value, and then depthWrite shader would render the shadows for that mesh with a different timestamp, all within the same frame. Now we cache the time at frame start, fixing this and possibly other issues.
$basetexturetransform support for DepthWrite (alpha tested materials)
Prevent potential crashes on changelevel to do with color correction
Pull request: Minor loading screen cleanups
Disallow spawning SWEPs without models via spawnmenu
* Weapons like the built-in fists, that are just invisible when spawned in (middle mouse click)
Allow duplicating HL2 weapons from spawnmenu via duplicator as non admin
Speed up entry animations for the 3 PHX seats
* From 3 seconds to 1 second, like the other seats
Fixed 2D skybox not rendering in water reflections without 3d skybox
* When the water material specified "render 3D skybox", but map has no 3d skybox.
Removed canvas on health vital, use a canvas group instead
Casino bugfixes
Interior bounce lights will again be always on
Tweaked padding pool area to make it possible to access and leave the padding pool easier
Static discoball prefab
Progress on the static pool / not fully functional yet
Added bar shopkeeper
Loading screen and developer tools (console) toggle their canvases
Removed the old "UI - Scaled" canvas in EngineUI, has been replaced by "UI - Scaled_1080p"
RPG7 - updated sling in world model
Now disable their canvas when invisible:
- Net graph
- UI background
- Demo playback UI
- Tutorial help popups
merge from fix_workshop_bodypart_clipping -> main
- Added anims and controller for boat building station
- swapped out static for rigged mesh in .deployed
- deleted blockout mesh
Workshop fix censored player model parts causing clipping
Allow diving tank to be refilled and repair bench
merge from boat_engine_fuel
Added a sail interaction option to rotate the sail 180 degrees if it's not lowered.
merge from boat_physics_pass
- generally made boats much faster but retained control on acceleration so they don't go crazy
buffed boat propulsion
sails 2000 -> 2500
engine 5000 ->
10000 (4x sails)
merge from fog_drawdistance_fix
fix apparent fog density being affected by draw distance
Fixed IO texts not being set as dynamic
Also toggle the canvas when invisible
added wallpaperbase.sav craggy file to make wallpapering easier
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Merge: from main
Didn't refresh and missed the desired fixes
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increased max acceleration
removed boat<->boat separation forces because they did more harm than good, especially with more than 2 boats in the mix
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Community UI canvases are toggled off when they're empty
height based tropical shore
better control over max acceleration of the playerboats, needs tuning still
merge from twitchdrop_mipmaps_fix
Fixed twitch drop campaign image generating mip maps
fix workshop favourite paths save button sizing issue, lost file from merge
Fixed shockbyte texts not set as dynamic
merge from unpooled spiketrap fix
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