161,189 Commits over 4,597 Days - 1.46cph!

12 Minutes Ago
Merge from main
13 Minutes Ago
Fix NRE when opening the inventory screen whilst in a conversation
17 Minutes Ago
Fix the new phone conversations displaying wrong information when server commands have been used
29 Minutes Ago
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32 Minutes Ago
Merge from procgen_fix_icelake_placement
38 Minutes Ago
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42 Minutes Ago
Bunker entrance source scene - reduced radius/fade to be closer to monument footprint. Removed unncessary paint data (out of bounds) from splat maps to clean up falloff. Reduced blend map to fade to 0 within monument radius. Propagated changes to bunker entrance a-d prefabs. Tested in procmap.
51 Minutes Ago
Fix salvaged hammer animation events path in editor (wrong slashes)
52 Minutes Ago
Fix drop item binds dropping the held item from your belt when in the inventory
52 Minutes Ago
merge from main
1 Hour Ago
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1 Hour Ago
UZI viewmodel - Add Picatinny rail to rig & updated - set up rail to show when sights are attached - adjusted attachment positions - rail/mag ViewModelRenderers
1 Hour Ago
Merge from UZI 9mm
1 Hour Ago
Use stock extended properties whilst in a turret, regardless of how the stock set
1 Hour Ago
restrict brush type and size
1 Hour Ago
Cherry-pick directory case fix
1 Hour Ago
Merge from bird_flocks_audio_distance
1 Hour Ago
Use short prefab name for weapon in combatlog
1 Hour Ago
Flock audio distance fix
2 Hours Ago
Merge from main
2 Hours Ago
Adjust various UZI mod points
2 Hours Ago
Merge from RRP
2 Hours Ago
Draw monument gizmos when editing terrain to help line up painting blend/splat within the radius and topology bounds
2 Hours Ago
main -> character_customisation
3 Hours Ago
merge from remove_snake_sss
3 Hours Ago
Brutalist Rock - Initial prefab setup, placeholder model and materials, loc, manifest, skins
3 Hours Ago
- Removed all handle-to-identifier conversions within RustRenderPasses, as this was only needed for BiRP - Further cleanup of BiRP only code in various areas
3 Hours Ago
3 Hours Ago
More performant light offset maybe.
3 Hours Ago
Slightly reduced radius and fade of radtown to reduce overreach. Smoothed radtown blend and pulled it in slightly where it extended past the radius. S2P. Checked in procmap.
3 Hours Ago
extended triangular prism splash damage bounds to grills and triangle hatches as well - slight adjustment to trianglular hatch bounds
3 Hours Ago
merge from main
3 Hours Ago
fixed scrap king building skin steam item sharing token with the building tier so it read "upgrade to scrap king" on the steam item
3 Hours Ago
merge from main
3 Hours Ago
Merge from main
3 Hours Ago
Fixed NRE in PlayerBoat.UpdateWake after rejoining a server - boats destroyed by the disconnect level unload were never removed from the fx queue
3 Hours Ago
Merge from snapping. Applying additional related fixes/changes from yesterday.
4 Hours Ago
Fix prefab syntax error
4 Hours Ago
merge from more_lod_optims
4 Hours Ago
Guard OnAncestorParentChangedClient NRE
4 Hours Ago
Removed LODs from UZI viewmodel
5 Hours Ago
Reduced tile size and terrain map size of jungle_ruins_d to reduce radius overhang and unused splats. Ran S2P. Reviewed changes in procmap.
5 Hours Ago
Merge from horse
5 Hours Ago
Merge from belt_select
5 Hours Ago
Merge from dpad_quickcraft
6 Hours Ago
Merge from parent
6 Hours Ago
Cleanup
6 Hours Ago
Rework belt select changes to support usable items
Rin
Today
merge from RichCrocPie
Rin
Today
merge from rhib_hand_fix