195,970 Commits over 4,110 Days - 1.99cph!

Just Now
adjusted fairy light scale and emission
Just Now
Floating cities progress / security tower b
12 Minutes Ago
Fix scientist returning to fast to patrol when enemy is still nearby
16 Minutes Ago
Add classic headshot crosshair and audio notify to new scientists
18 Minutes Ago
Allow other classes than BasePlayer to use headshot crosshair and audio notify
33 Minutes Ago
Updated Banana Bunch AO and Albedo Texture Map
35 Minutes Ago
Replace T2 loadout editor preset gloves with bandana, put syringe in more sensible slot
37 Minutes Ago
Project lkp to navmesh before flanking, in case player is standing on a container or something else
45 Minutes Ago
Update: BenchScene - StartBenchmark is now a coroutine Helpful to make BiomeBenchmark setup straighforward Tests: autobench in editor
49 Minutes Ago
merge from main
1 Hour Ago
Capsule SDF setup for shadowing foliage out of shadow range
2 Hours Ago
fixed fairy light wire
3 Hours Ago
merge from main
3 Hours Ago
naval update > floating cities
3 Hours Ago
merge from main
3 Hours Ago
ship_spotlight textured
Today
Decrease cell size, increase cells per compute
Today
Featured weekly skin item system Added convar to simulate featured items
Today
merge from main
Today
Revert 123163, was not a good idea
Today
merge from main
Today
merge from lr300_skinnable_fix
Today
Fixed LR 300 skinnable asset using the wrong item name, causing issues with descriptions when generating skins
Today
merge from main -> party_system
Today
- Makes it easier to change a scientist's weapon - Equip oilrig scientist with classic mp5
Today
Split into multiple windows so the inspector and preview window can be resized instead of being a fixed size - allow skins to be selected with a dedicated "Preview" button until I find a hook for the ObjectFields being clicked
Today
F1 console no longer saves the `quit` command after it's entered. Prevents you loading the game up again and accidentally quitting because it was your last-used command - I did this twice now whilst playing and trying to access combatlog!
Today
Store featured items loaded from the manifest
Today
Fixed changing video settings always forcing map reload Improve performance of ToGMODPlayer clientside Matches serverside implementation now Optimize player.Get* functions a bit Optimize ents.Get* and ents.Find* functions Remove -preload as well Use safer Entity push function for recent changes to player/ents libs
Today
Manifest
Today
Better naming and parameters in npc shooting component
Today
Merge from trimmed_asset_warmup
Today
Pull hardcoded asset references from scripts too
Today
Merge from main
Today
Simplify scientist shooting logic
Today
New bulb models
Today
Enable maintainMaxCondition on a bunch of deployables. (They could previously lose max condition when repaired in the repair bench, this has no effect on deployables since they are always full health when placed)
Today
Adjusted the single shelf pick up volume so it can be picked up when deployed above TC's, WB's etc...
Super simple notifications window blockout
Today
Today
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Today
Fixed buttons not removing their pressed state correctly on pointer up (following the OnPointerClick changes)
Today
Fixed the issue with sky turning black too early at train tunnel entrances
Today
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il_postprocessor_build_fix -> main
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main -> new_menu
Today
Manifest