139,345 Commits over 4,474 Days - 1.30cph!

19 Minutes Ago
pooltable - expanded long side of the pooltable nobuild bounds to 2m to prevent dismount wall clipping - updated guide mesh
21 Minutes Ago
Merge: from benchmark_fixes - fixes all-bar-one NREs happening when running `benchmark` command Tests: ran benchmark in editor
27 Minutes Ago
Update: clean up spawned players before unloading BaseRaidBenchmark scene Helps deal with breadcrumb logs for zombie players in the list, but there's still an NRE from Client.LateUpdate - not confident to much with it just yet. Tests: ran entire benchmark suite
30 Minutes Ago
Ensure ladders do not appear on powerlines which have no IO box due to being in the no building zone of a monument Rotate the ladder visual so it does not clip with the cable that extends from the IO box
34 Minutes Ago
Fixed `projectile_protection 0` skipping checks but also not applying damage. Now skips checks and still applies damage. This only ever affected community servers that wanted to disable antihack
41 Minutes Ago
Timing changes on gas pumping fades
43 Minutes Ago
Reduce the post-impact trail duration from 45 seconds to 10
53 Minutes Ago
merge from sculptures
55 Minutes Ago
clamped rotate option takes the larger rotation axis and clamps to that one, both on duck input
1 Hour Ago
Merge from main
1 Hour Ago
slab tool to cut out a full rectangular slab out of the sculpture
1 Hour Ago
Updating blockouts before branch switch
1 Hour Ago
Update: add a null check to FoliageGrid It depends on terrain, but some scenes might not have terrain available (FireworkBenchmark) Tests: ran the scene
1 Hour Ago
Updating crossbows and bows to hide arrows correctly
1 Hour Ago
game_room_dlc -> main
1 Hour Ago
new_pool_ui -> game_room_dlc
1 Hour Ago
codegen
1 Hour Ago
add a show tooltips convar and set it to default
1 Hour Ago
Fix striped balls having weird shades
1 Hour Ago
Add new power bar Add Cue ball that gets enabled for the player whos turn it is
1 Hour Ago
rotate on plane option in sculpting gui bound to duck while rotating
1 Hour Ago
Fixed comfort setup on 23 prefabs. In all cases, the minComfortRange was greater than the triggerSize (radius) which is not how the TriggerComfort script is intended to be used. Swapped minComfortRange and triggerSize values. Affected prefabs: 1. Charity_plushie_01\CharityPlushie_01_deployed 2. Charity_Plushie_02\CharityPlushie_02_deployed 3. Charity_Plushie_03\CharityPlushie_03_deployed 4. Charity_Plushie_04\CharityPlushie_04_deployed 5. Charity_Plushie_05\CharityPlushie_05_deployed 6. Discord Plush\DiscordPlushie_deployed 7. Discord Trophy\discordtrophy_deployed 8. HazmatPlushy\HazmatPlushy_deployed 9. HeavyScientistPlushie\HeavyScientistPlushie_deployed 10. ScientistPlushie\ScientistPlushie_deployed 11. Youtooz_Figurines\Hazmat_Youtooz.deployed 12. Youtooz_Figurines\HeavyScientist_Youtooz.deployed 13. Trophy\trophy.deployed 14. trophy_2023\trophy_2023.deployed 15. birthday_balloons_2025\circle_balloon.deployed 16. birthday_balloons_2025\heart_balloon.deployed 17. birthday_balloons_2025\latex_balloon.deployed 18. birthday_balloons_2025\latexclump_balloon.deployed 19. birthday_balloons_2025\mixedclump_balloon.deployed 20. birthday_balloons_2025\speechbubble_balloon.deployed 21. birthday_balloons_2025\star_balloon.deployed 22. Rug\rug.deployed 23. modding\volumes_and_triggers\comfort_volume
1 Hour Ago
Bugfix: add missing initialization to BaseRaidBenchmarkScene - Initialize ProjectileCache (no idea where that has gone) - Initialize admin overlay component Tests: BaseRaidBenchmark runs without exceptions
2 Hours Ago
Cherrypick 159664
2 Hours Ago
Merge from playermaintainedmonuments
2 Hours Ago
S2P launch site
2 Hours Ago
Merge from satellite_crash
2 Hours Ago
S2P harbor 1, harbor 2, sat dish, ferry terminal, trainyard, military tunnels, radtown, sewer branch
2 Hours Ago
Revert accidental mount position override on static version of computer - butt in chair.
2 Hours Ago
merge from fix_cliff_gaps
3 Hours Ago
made gibs read write and set deploy and gib sound to wood
3 Hours Ago
Tightened anchor setup for rock_formation_small_a
3 Hours Ago
Merge from satellite_crash
3 Hours Ago
Update: assign CraggyIsland terrain data in MonumentBenchmark Was causing an NRE when trying to run that benchmark from bootstrap Tests: benchmark MonumentBenchmark
3 Hours Ago
Hooked up gas pumping sounds
3 Hours Ago
Code gen
3 Hours Ago
merge from PlayerMaintainedMonuments
3 Hours Ago
More recycler fixes
3 Hours Ago
Tightened anchor setup for cliff_hills_mid_c
3 Hours Ago
Merge from gas_pump_sounds :fuelpump:
3 Hours Ago
Soundclass audio changes
3 Hours Ago
Audio file settings change
3 Hours Ago
Merge from satellite_crash
3 Hours Ago
Enforce more distance between rivers so they block less space for monuments
4 Hours Ago
Move the kill radius from the prefab and split into two separate convars (it was doing two jobs before). Bump search clear radius.
4 Hours Ago
rename_test_warning -> main
4 Hours Ago
Show an minor inspector warning if an item has been renamed recently
4 Hours Ago
Time the search in the debug commands too
4 Hours Ago
Codegen
4 Hours Ago
Merge from PlayerMaintainedMonuments