138,283 Commits over 4,474 Days - 1.29cph!

15 Minutes Ago
some more tweaks to the art in lootroom
17 Minutes Ago
re-oriented door in powerplant_dependant_loot_room prefab
25 Minutes Ago
Bugfix: move tin can updates out of Save, as it's not MT safe Tests: TestMTSave and placed it on the ground, walked over and opened inventory
25 Minutes Ago
Remove obsolete potato subshaders to reclaim memory
30 Minutes Ago
merge from main
31 Minutes Ago
helper server commands for testing, `basesculpture.applyrandomshapes` and `basesculpture.printcrc` both take optional radius arg
40 Minutes Ago
Merge from PlayerMaintainedMonuments
53 Minutes Ago
Update(tests): TestServer now also initialized TrainWagonLootData and Translate classes Tests: TestMTSave - 13 -> 7 fails
54 Minutes Ago
Merge from PlayerMaintainedMonuments/powergrid
56 Minutes Ago
IO setup for generic powergrid connected lootroom
1 Hour Ago
Bar Stools - Updated models with LOD0, updated materials with bake textures, updated prefabs with new models
1 Hour Ago
set up finished tictactoe sprays and added variations to possibly be hooked up later
1 Hour Ago
Fixed some issues with the tone mapping and the lift gamma gain
1 Hour Ago
merge from canvasrenderer_warning_fix
1 Hour Ago
Removed all the unnecessary canvas renderer components from prefabs using 3D tmp texts S2P apartment complex
1 Hour Ago
blocker gib rename
1 Hour Ago
Testlist
1 Hour Ago
Merge from PlayerMaintainedMonuments
1 Hour Ago
Bugfix: batch of bugfixes to Save being not MT safe - removed more Time dependency - replaced Transform access with TransformHandle bypass Tests: TestMTSave - 20 -> 13 fails
1 Hour Ago
Merge from main
1 Hour Ago
Crate spawning now supports multiple crate types, picked at random. Hooked up all 3 crates.
1 Hour Ago
Fix cue not staying in our right hand
1 Hour Ago
Removed CanvasRenderer RequireComponent from Graphic, was done by Unity in the latest GUI package update, was reverted when merging with our custom version Updated all Graphic custom child classes to have their own RequireComponent
1 Hour Ago
Adding a generic lootroom to be added to monuments that require it. Needs setup to rely on powerplant power.
1 Hour Ago
merge from main
1 Hour Ago
merge from skinviewer_rotation
1 Hour Ago
merge from main
1 Hour Ago
Setup prefab variants/entities for all satellite crates. Removed collideders/gibs from source art prefabs.
1 Hour Ago
Bugfix: move Signage.EnsureInitialized from Save to ServerInit, as it's not MT safe Tests: TestMTSave - 25 -> 20 fails
1 Hour Ago
Merge from PlayerMaintainedMonuments/power_line_changes
1 Hour Ago
Bugfix(tests): batch of patches for unit test spawned entities to avoid NREs in Save Tests: TestMTSave - 28 -> 25 fails
1 Hour Ago
Merge from satellite_art
2 Hours Ago
Merge from crate_timers, tested, working.
2 Hours Ago
Reset skin target local rotation on disable
2 Hours Ago
Update MB barrels with current prefabs, materials and meshes
2 Hours Ago
Bugfix: move CarvablePumpkin.EnsureInitialized out of Save, since it's not thread safe Tests: TestMTSave(CarvablePumpkin) and spawned and carved one on playground
2 Hours Ago
more tunnel storage variations
2 Hours Ago
Bugfix: batch of Transform replacements with TransformHandle in save code when using Jobs 4 Tests: TestMTSave - 32 -> 29 fails
3 Hours Ago
Adding a graffiti in oilrig to explain the PMM logic
3 Hours Ago
Corridor collapse blocker - fixed offset concrete collider, zeroed out gibs. Moved collision component to top level of entity to prevent ever-present stage 1 col. Set up LOD chain and disabled shadows for later LODs. Updated mani
3 Hours Ago
Bugfix: batch of replacement for Time usage with ThreadSafeTime Only 1 skipped out for now, BuildingPriviledge - that one does lazy-eval, which is problematic Tests: TestMTSave - 42 -> 32
3 Hours Ago
Bugfix: BasePlayer - avoid Time.time when evaluating mortarCooldown There's one more issue to resolve, but it doesn't affect unit tests, will resolve later Tests: TestMTSave - 59 -> 42 fails
3 Hours Ago
Bugfix: vehicle related Time api fixes - TimeSince and TimeUntil now have a member method allowing to calculate from passed time (to avoid Time.time invoke) - TrainCar uses GetNetworkTime(ThreadSafeTime) overload Tests: ran TestMTSave, 74 -> 59 fails Tests: TestMTSave
3 Hours Ago
merge from generic mount subsystem branch
3 Hours Ago
Bugfix: don't use cached fuel fraction, just calculate it when saving Avoids TimeUntil sample, which isn't safe in MT Tests: TestMTSave(AttachHelicopter) pass
bot
4 Hours Ago
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4 Hours Ago
4 Hours Ago
Update(tests): another small batch of patches and skips that I missed Tests: TestMTSave 81 -> 75 failures
4 Hours Ago
Bugfix: BaseNPC - fallback to original GetNtworkRotation implementation for server side entity It knows how to fetch local rotation in MT-safe way Tests: TestMTSave - 94 -> 81 failures
4 Hours Ago
Optimised stage 1 gibs for blast door blocker. Renamed other gib parts to match conventions.