145,641 Commits over 4,413 Days - 1.38cph!

6 Minutes Ago
Communal areas progress and some new textures
12 Minutes Ago
Skin viewer refactoring, moved the input controls to UI_FullscreenSkinViewer Cleanup
29 Minutes Ago
merge from fix_hemp_collectable_wind -> main
30 Minutes Ago
update apartment_complex_monument/prototype
29 Minutes Ago
adjusted torch BC controller position for better rotation adjustments
30 Minutes Ago
merge from main -> apartment_complex_monument
37 Minutes Ago
Fixed missing face from Rentable Shop F exterior
38 Minutes Ago
cherry pick 149555 - BC simulation frame delta fixes
38 Minutes Ago
m16a2 textures update
48 Minutes Ago
BC pass on the industrial torch VM
56 Minutes Ago
Bugfix: convert bench durations from 120frames to 1s Seems to accumulate more data from ProfilingRecorders, but it's sample count doesn't follow linear extrapolation. Weird. Tests: ran the bench scene
1 Hour Ago
1 Hour Ago
SetupPass: supply global_MainLightingAtten for particle/billboard shading
1 Hour Ago
Merge from parent
1 Hour Ago
Merge fixes
1 Hour Ago
Cleanup Make sure its explicitly named/works with only parents Parenting doesnt allow to mountables all the time so going down a pure parenting route catches the cases we need
1 Hour Ago
Merge from main
1 Hour Ago
edited 3p jump anims
1 Hour Ago
Update: rename Perf.PlayerModel scene into PlayerModelBenchmark - Purged it of original setup, instead controlled by a script New bench script spawns 100 nakeds at various LOD levels and measures rendering stats Tests: ran benchmark scene
1 Hour Ago
Fix broken meta file for blue noise 64px, 38
1 Hour Ago
Merge from main
1 Hour Ago
Merge from main
1 Hour Ago
Merge from ioeditor_fix
1 Hour Ago
Fix IO editor GUI consuming all input in Unity 6 Fixes not being able to use right-click to move camera in scene view whilst this GUI is active
2 Hours Ago
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2 Hours Ago
Static mannequin work - LOD3 redo, LOD3 bake and material, cleanup, renamed store mannequin material to be clearer
2 Hours Ago
merge from main
2 Hours Ago
fixed auto turret gibs not inherting skinned material
2 Hours Ago
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3 Hours Ago
merge from main
3 Hours Ago
merge from main
3 Hours Ago
merge from main
3 Hours Ago
Update: format output by recoder's unit type - updated recorder's idents to for easier parsing - skip recorders that didn't accumulate any data Tests: ran the scene in editor
3 Hours Ago
Redo changes from 152372 disabling automatic lightmap baking on powerplant and sphere_tank scenes
3 Hours Ago
merge from industrial_dlc
3 Hours Ago
merge from main
4 Hours Ago
merge from /unity_6.3.15/ddraw_text_color_fix
4 Hours Ago
merge from unity_6.3.15/ddraw_text_spacing_fix
4 Hours Ago
Bugfix(editor): silence UIBlackoutOverlay.Get error when running benchmarks in editor Tests: ran ClothingBenchmark in editor, no longer blasted by errors
4 Hours Ago
Update: BenchmarkScene - add support to gather simple rendering and animation perf telemetry - ClothingBenchmark uses it for normal standing pass Tests: ran ClothingBenchmark, checked debug output
4 Hours Ago
Fix compile error (UnityToolbarExtender)
4 Hours Ago
merge from main
5 Hours Ago
exposed pipes art and prefab
5 Hours Ago
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5 Hours Ago
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6 Hours Ago
Merge from main Conflicts on powerplant and sphere_tank scenes, chose PlayerMaintainedMonuments version
6 Hours Ago
Post merge fixes
6 Hours Ago
Re-run disable Bake on Scene Load for the cave
6 Hours Ago
merge from terrain_lowering_nms_large_cave Stomp cave scene