161,873 Commits over 4,597 Days - 1.47cph!

1 Hour Ago
Updated 40mm Illumination Naming and Description. Added 40mm Illumination Round Icon and Updated 40mm Flashbang Round Icon to not look like the Illumination Round Icon
1 Hour Ago
Updated 40mm Flare to use road flare VFX, Updated Flare colour to white. Fixed Parachute casting a shadow. Made the round destroy if shot into the ground at close range. * https://files.facepunch.com/alfiebirch/2026/November/10_11-06-PleasingTaruca.mp4
1 Hour Ago
Merge branch 'render_pipeline_testing_brp_cleanup' into Aux5
1 Hour Ago
Texture the trampoline blockout, add a bounce sound and a model deploy guide
1 Hour Ago
Boost jumped-on trampoline bounces and keep anti-hack allowances alive
1 Hour Ago
Steer trampoline bounces and bounce thrown/dropped objects
1 Hour Ago
Use the trampoline blockout model
1 Hour Ago
Add deployable trampoline (hackweek prototype)
1 Hour Ago
Merge branch 'render_pipeline_testing' into render_pipeline_testing_brp_cleanup
2 Hours Ago
Player skin is now affected by rain, disabled drops so it's just shine
2 Hours Ago
Enforced a minimum visibility for rain, it was getting lost during the day
2 Hours Ago
Fixed some viewmodel rain effect issues * https://files.facepunch.com/jarryd-campi/2026/November/Unity_1QZcAB3TL7.mp4
2 Hours Ago
Added a new ambience system to play a rain on roof sfx when under cover during rain * Currently just using the one temp sfx, but has support for per physics material sfx so we could do rain on wood/metal/etc roof https://files.facepunch.com/jarryd-campi/2026/November/Unity_GIXWpMBA6y.mp4
2 Hours Ago
Apply wetness to terrain and foliage shaders, fade out based on foliage render range (looks bad at a distance) *Automatically inherited the rain grid functionality so terrain looks dry underneath solid objects https://files.facepunch.com/jarryd-campi/2026/November/Unity_OITx5EusZO.mp4
2 Hours Ago
Added a new rain benchmark, just flies through a lit structure with the rain enabled
2 Hours Ago
Merge branch 'render_pipeline_testing' into render_pipeline_testing_brp_cleanup
2 Hours Ago
Created 40mm Flare Round Prototype
2 Hours Ago
Updated 40MM Incendiary Grenade to use different effect and sound. Added 40mm Incendiary Grenade Icon. Balanced 40mm Incendiary Grenade Damage
3 Hours Ago
Merge remote-tracking branch 'origin/buildingblock_invisible_fix'
3 Hours Ago
Merge remote-tracking branch 'origin/fsmtransitionbase_getagent_fix'
3 Hours Ago
Merge remote-tracking branch 'origin/combatlog_weapon_short'
3 Hours Ago
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3 Hours Ago
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3 Hours Ago
Sync .github from main (845dc095ded)
3 Hours Ago
Sync .github from main (845dc095ded)
3 Hours Ago
Sync .github from main (845dc095ded)
3 Hours Ago
Sync .github from main (845dc095ded)
3 Hours Ago
Sync .github from main (845dc095ded)
3 Hours Ago
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6 Hours Ago
Scale "24 units" based on the item's stacksize
6 Hours Ago
Move up to a full stack at once if it's less than 24 units
6 Hours Ago
Scale the amount of items a conveyor moves per tick to 24 "units"
Today
Empty input boxes one at a time, nearest the conveyor first
Today
Keep min & max filter per entity (furnaces) and per block of sequential filling (chests)
Today
Split storage entities into blocks of splitting (furnaces) and blocks of sequential filling (chests)
Today
Merge from foliage_shadows_optim
Today
Allow thrown pies to be eaten in the air
Today
Font specimen and component specimen pages
Today
Search bar component
Today
Toggle tweaks
Today
Better button preview content
Today
Button component
Today
Toggle component
Today
Scrollbar component
Today
Panel can specify a parent they need to be previewed in
Today
Preview window can play sounds in animations
Jen
Today
Fixed nail gun rotation
Today
Make the television a proper placeable item
Today
Add the built RustVideo plugin for 64-bit Windows
Today
Encode video camera recordings with VP8