138,776 Commits over 4,474 Days - 1.29cph!
Fix waiting for navmesh check on island being inverted (only trying to spawn scientists when no navmesh is there)
Prevent ghostships from checking mainland navmesh
Added blocksRaycast available for all CUI graphic components (included in PR 92)
Use CanvasGroup fade routine when it's being created and faded-in
Rename puppet mode to Sandbox, add hierarchy view + inspector panels, you can also add lights from the hierarchy now.
Merged Pull Requests
* Fixed spawnmenu Lua error
* Removed unnecessary material override for Ep2 Antlion Guard
Fix a crash with vehicles on level transitions
merge from fix_itemmanager_domain_reload -> main
Fix ItemManager not resetting it's newer static fields
- caused NRE when entering certain scenes with SkipDomainReload enabled
- Fixed time of day keyframes flickering when scrubbing the demo
- Fixed developer console rendering under demo2 ui.
- Allow typing values into demo options sliders by double clicking.
- Re-open options when toggling UI
- C key now cycles between the modes (the help menu)
- Bump up max blur slider.
- Tooltips (i did a bunch, i'll add more in the future)
Fix NRE in FinishLoadingRoutine
Remove debug logging "Debug.Log("Hit client yield");"
Fix attempt for the flaky rocket splash tests, added damage tolerance for blocks taking very low damage due to physics not being deterministic
merge from fix_elevator_button_restart -> main
Fix elevator buttons not working after server restart until the elevator is used
- store elevator floors as EntityRef and only resolve them when building radial menu
- remove TopFloor from being networked (keep proto field) as it wasn't used for the final radial menu implementation
Additional potential UI state/race fix
Merge from satellite_crash
Fixed a tricky save/load bug for non-locked in targets.
Also removed some specific-player control tracking that we don't need any more.
fix darts animationevent tag
fix airfield having 2 duplicate doors at the bottom
S2P for airfield
fix watertreatmenttank.debug_wtp_pressure convar not printing to args
fix manifest missing wtp & gas station entities
merge from fix_bag_nickname -> main
Merge from satellite_crash
Merge from PlayerMaintainedMonuments
Maintained monuments related .meta changes from running manifest
Restore changes to large Oilrig
Run testlists, codegen, localization
Merge from playermaintainedmonuments
Change from Property -> Method so it's more clear it's doing work
Merge from main
Took large Oilrig version from main
dartboard
- added coloured markings to dart
Fix sleeping bags showing the old name by getting rid of the caching of player name on the client for bags and instead looking up the name via NameHelper.Get() every time it's polled (when looking at it with a hammer)
Bar Stools - Updated models with LODs, added GIBs, updated textures, updated texture sizes, rendered icons, icon manifest, finished the rest of the prefab setup
Fix issues with deploying ladders on powerlines
S2P powerplant, outpost, launch site. Can stomp changes and run S2P again in case of conflict
merge from sv_console_history
merge from sv_console_history
Adjusted `consolehistorysize` default value to 50, fixed it being off by one
Adjusting the convar will now trim the history entries if the convar is smaller than the history count
fix not being able to shoot dartboard
fix dart scoring offset by 9 degrees
added more debug logs (behind convar) to track down multiplayer build issues