140,106 Commits over 4,352 Days - 1.34cph!

3 Minutes Ago
big button colour values changed to be more white in the tintable areas to prevent other colours being too dark.
28 Minutes Ago
Merge from fog_map_edge_fix
48 Minutes Ago
Possibly fixed small strip of pixels that get revealed on the far edge of the map when fog of war is active
51 Minutes Ago
main -> new_console-ui
53 Minutes Ago
- Build errors with a string builder - Append new line between message and stack trace
1 Hour Ago
Can now ctrl scroll to increase/decrease scale without having to always change the convar
1 Hour Ago
Add admin clientvar 'ESPCanvas.ShowVoip' to show icons on players who are currently communicating over in-game voice. Works like 'ShowHealth', only in effect whilst spectating
1 Hour Ago
Wire up Global.consoleScale to the new console font scale
1 Hour Ago
Added a button to clear the current attachment
1 Hour Ago
main -> new_console-ui
2 Hours Ago
Switch entity thinking to doubles * CBaseEntity.ThinkSet, SetNextThink, GetNextThink, GetLastThink, SetLastThink Switch HUD animations to double curtime Switch suit chargers to doubles Switch ENT:ExpressionFinished to use doubles for timing Fixed NPC turning overshooting CAI_Component.GetLastThink float to double
1 Hour Ago
Hopefully stop everything breaking in primitive mode
1 Hour Ago
merge from new_console-ui
1 Hour Ago
Fixed gamemode restricted items not showing up as red in the item tab
2 Hours Ago
preserve_unitask -> main
2 Hours Ago
Preserve unitask from IL2CPP stripping
3 Hours Ago
generate_commands_2 -> main
3 Hours Ago
Codegen
3 Hours Ago
Tech tree is now centered instead of always sticking to the top left when scrolling
3 Hours Ago
Fix the handful of compile errors we got. Tiny considering we generated such a large amount of descriptions
3 Hours Ago
Add descriptions to the rest of the scripts in the codebase. Totals around 1,525 generated clientvar/servervar descriptions
3 Hours Ago
merge from waterwheel_deployable
3 Hours Ago
Add check for waterflow being blocked by buildings/deployables/etc...
3 Hours Ago
All ConsoleCommands/ convars now have generated descriptions
4 Hours Ago
industrial floorpaper exploration - setup, wip textures, icons, skin assets, engine file update
4 Hours Ago
New clean batch of convar descriptions. Came up with a better prompt which seems to be giving much better outputs
5 Hours Ago
Probably fixed CEF not loading in some super weird scenarios By setting PATH a bit sooner in the launcher DLL Fix HL1 ammo not respawning at correct pos with mp_weaponrespawn Remove some unused fields from HL2MP gamerules Added Black Mesa as mountable game * Also adds placeholder entities for some NPCs, such as guards, scientists and the HECU Slightly improve error handling for saving JPG/PNG files
4 Hours Ago
Scene backup & related files.
4 Hours Ago
Fix missing text on leave clan button
5 Hours Ago
new_console-ui -> main
5 Hours Ago
Fix a bunch of edge cases with autocomplete, previews of autocomplete and when to accept/decline
5 Hours Ago
Tab and left shift + tab will navigate everything up and down as well as the arrow keys
6 Hours Ago
Fix pool leak
6 Hours Ago
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6 Hours Ago
Merge from tunnel_netgroup_fix_merge
6 Hours Ago
Subtract 146072 + merge from tunnet_netgroup_fix
6 Hours Ago
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6 Hours Ago
Rerun s2p on launch site to modify the usual heightmap texture instead
6 Hours Ago
new_console-ui -> main
6 Hours Ago
- Always show convar descriptions (dont need to highlight them) - Hide description if we have none
6 Hours Ago
Industrial Shelves; - shallow wall industrial shelf, greybox model created. - initial setup of salvaged industrial shelves. - items created, prefabs created, icon created. - ran manifest & localization.
6 Hours Ago
Modify the heightmap texture directly instead of making a copy in s2p
6 Hours Ago
Subtract 146162
6 Hours Ago
Clamp the delay convar to a sane range, fix delay happening after the last unlock
Today
compile fix
Today
exported latest m16a2 viewmodel animations and changed the prefab scale to 7.5
Today
Switch to nicer UnlockPunch animation using that is now correctly centered on the widgets
Today
Switch animation sequence to use a coroutine instead of invokes