126,949 Commits over 4,171 Days - 1.27cph!
Implement cannon reloading animations
Implement animation handles for code driven player model animations, basically the same as one shots but with a way to control them after they get added to the mixer.
added thumb bolt pullback anim to hc revolver shoot anims
Floating city S2P, fixes a OOB error with static water catcher
Merge from naval_missions
Add mission to hunt deep sea RHIB scientists, given to placeholder floating city mission provider
Fix all of the weird rotation issues
Swap to quaternions - getting gimbal lock already
Stop the turret from flipping the equipped weapon
updates to apple visuals and mat settings on model
Green hazmat model, wip mats/textures
merge from boat_stability
updated jungle storage horizontal barrel collision and volumes to be consisten with the other horizontal barrels
merge from retrotc_lod_distancefix
merge from marker_teleport_reset_fix
mereg from boat_stability
use the same buoyancy sleeping behaviour as tugboat
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merge from mesh-guide-shader-improvements
Using Syncvars - raw move the turret to be pointing the intended directin of the user
merge from deployguidecolourtweaks
tweaked neutral guide colours to be more orange
reduce anti-beaching accel
- Adds additional mission from Lumberjack to pay a visit to a floating city
- Update Lumberjack to support dispensing more mission types
- Update Lumberjack dialogue tree, slightly better responses for having recently completed missions and having no missions available
- Add temp new NPC on floating city for new missions
- Update mission list dialogue tree node to support having different dialogue depending on the selected mission
- Add option for kills from team members counting towards kill entity type mission objectives (does not affect existing missions)
blunderbus 3p aim attack anim clip edited
tweaking light int and radius, killing shadows
assorted small fixes:
- fix workshop weather spamming log
- fix gun information header padding
- fix "GUID is empty" error in workshop
merge from deployguidecolourtweaks
checking in floating city 2
initial lighting pass on security prison barge
added prop render script and aligned to old bed icon, re-rendered icon
Forgot to hook LOD3 up in prerfab whoops
LOD3s for casino elevator
Rebase on /main (save 271)
Move auth code to PlayerBoat.Auth partial
Update: don't build UI bundle for server bundles
Tests: none, trivial change
Clean: get rid of StoreTakeover internal warmup count
It never goes past 1 since we fixed open order of store
Tests: stuck an assert and validated poked at different menus
deploy guide asset colour and emissive tweaks
entity, hold type and animation updates for a selection of tool updates
initial lighting pass on medical barge
Fixed incorrect Go Fish mission desc "Fish for 5" -> "Fish for 3"