139,828 Commits over 4,505 Days - 1.29cph!
Satellite control computer no longer requires tech trash to power up, only aiming module
Satellite cooldown set to 18 ingame hours (1 real hour)
Launch site S2P
Show that the clan system is disabled when trying to interact with a clan table
added drag handling to the expanded image so you can inspect the sculptures easier
Replaced those super expensive hobo barrels spread everywhere in Launch Site with more performant versions.
Crude production rate 9 > 6, collection interval 10s > 20s, works out to:
Large oil switch (20min timer duration) -> 360 total crude per pump at dome, 1080 total in all pumps
Small oil switch (20min timer duration, 0.5x multiplier) -> 180 per pump, 540 all pumps
S2P Dome
Fixed the two wallpaper kick drops not being marked as drops
Fixed repair bench panel not updating when moving items in and out your backpack
Fixed a pool leak too in DisplayCostItems
merge from airfield_maintainable_features
switch airfield indicator lights back to green from feedback
Updated halloween garland gibs
merge from fix_workshop_list_height
fixed workshop list not auto-expanding height
Skull Wall Torch - manifest
darts fixes
- fix timed out board not wiping scorecards
- fix leaderboard flickering to incorrect values from other nearby boards
- fix scorecard playername issue when re-joining game
- fix multiplayer occasional 2 dart turn due to race condition
- fix canvas LODS not being dyamic (breaks on boats)
- change material on text to use depth offset shader for better lighting settings
- removed lighting material from how to play stickynote (its black text, doesnt need it)
- further reduced artificial tilt
- fix scorecards not turning back on after leaving view distance
single shot gun trap world model + lods
hooked up to .item
Add chat, vitals and voice chat notifiers to pool ui
Halloween door wreath setup, icon, testing etc. Manifest update.
Texture update Machete Refresh
texture resizing and optimisation
Merge from PlayerMaintainedMonuments
Merge from PlayerMaintainedMonuments/powergrid
added world model+lods for door key
added worldmodel prefab, hooked up to door_key.item
now throws an actual door key instead of burlap sack
Readd powerline_pole_a to original folder path so older maps still have powerlines. Is variant of new climbable prefab
improved admin panel to have continuous click drag instead of buttons, also uses proper material
updated stone sculpture final icon and added square images to steam item
Fix stool chair anim mask being off when using items without a viewmodel/3p hold type
Skull Wall Torch - initial config
forgot world model prefab
cut holes in tunnels for spawnable train area to connect to
fog machine now has a proper world model
updated .item prefab
updated fog machine lods
Merge from PlayerMaintainedMonuments
adding side tracks for spawnable trains
pull specific pass out of material instead of drawing all passes
Bigger env volumes for new station to fix visibility issues and errors
Merge from PlayerMaintainedMonuments/powergrid
Remove stale references to powerline entities in various scenes, WhatUsesThis now returns expected result
Fixed missing station links
Change water treatment plant spawn priority to highest
Remove usages of now unused powerline entity from various scenes
S2P harbor1, harbor2, trainyard, gas station, warehouse
Updated store sculpture mdoels
pool_tweaks -> game_room_dlc
merge from Fixed SmallBackpack Workshop Model