199,737 Commits over 4,140 Days - 2.01cph!
More toggleables: merge_damage (fixed), motion_list, remove_queue
Fixed menu having a 0.98 alpha while ingame
Set up 3p hc revolver anims, entity and override controller
Unhide CSS/Ep1/Ep2 spawnlists by default
Improvements to multiplayer player getters
* FindEntityProcedural `!pvsplayer` multiplayer support improvement
* UTIL_GetLocalPlayer micro optimizations
* UTIL_FindClientInPVS now tries to get the closest client
Bump version number in DLLs/EXEs
Change "exe version" to "network version" for version concmd
Multiple improvements to error handling of particle sheet loading
Change "exe version" to "network version" for version concmd
Multiple improvements to error handling of particle sheet loading
On checkout, clear the cart before creating a new journey ID
Fixed scrollview position anchoring to remain consistent when maximised
Fix for the Steam auth ticket failing to return after lengthy client sessions
Removed a mask on skin tiles, not needed
Tweaks
Updated Rust.RenderPipeline package to remove static references to pipeline resources as everything needs to be handled via the Render Graph
Potential fix for "eject pistol shell not found" warning spam
merge from fogmethod1 (sky branch)
switch colors to colorpalette variants, weigh ADC accuracy mods higher
Fix scientists potentially using the reload last frame pose instead of the aiming pose
Gradient glow for normal skins, looks better
add weather.debug_cloud_position, for getting exact cloud weather position/state at the current time
Better glow, added shimmers for the featured skin
Skin viewer glow tweaks
Remove flex graphic transitions from two buttons (unneeded)
swap "builds" and "creative" priority around
Unhide CSS/Ep1/Ep2 spawnlists by default
Bump version number in DLLs/EXEs
Can now see and open server maps in the menu (super early version)
Ensure rust plus button refreshes on server connect
Some more quick join code, not plugged in yet
Bump version number in DLLs/EXEs
Change domain reload toolbar color/tooltip when enabled without CLIENT and SERVER constants
▋▉▅▌▅ ▇▄▍█ ▊▄█▅▅▍_▌▅▆▄▅▋_▇▌▄▌▅▋▌
'▆▊▄▅▋▋' ▊█▄▉▌ ▄▅ ▉ ▌▍▌▇▍▍ ▇▊▇ ▄▉ ▆▅▍▉▊▋ ▋▍ ▉▉▆ ▇█▍▇▋ ▊▆█▇█▌▄ ▅▄▅▋▋▊█
- ▉▇▍▉▉▊ ▊▌█▌▅▄ ▉▍▊▉ ██▉ ▅▊█▌ ▊▅ ▇▄▋▉▉▄▍ '-▇▅▍▌▇▌▇▋' ▅▋ ▋ ▊▆▇▇▄▉█ ▋▇▅█▋▅█▇█ ▅▉ ▌▇▌▌ ▅▋▇▍ ▋▆ ▉▄▌ ▄▌ ▊▆█▋▍▍▆▅ ▌▋▋▍▇▌
- █▄█▅▅▆█▍ ▌▄▊▍▅▌▆▅ ▆▇▇▍▉▅▌ ▊▅▉▊ ▆▄▅█▌▍▅ ▆ ▅▅▌▊▌█▋ █▇ ▅▄▌▇▍▊ ██▉█▆▇▆ ▋▍ ▊▉▆▌▋ ▊▋▄ ▍▉▄▍▇▊█ ▉▌▊██▅▊▆▇
Removed trueshadow glow on limited skin tiles, we now have a gradient image using a static color based on the icon
Added a glow behind the model in the skin viewer, using that color
Mute hidden value finalizer if we're entering playmode with domain reload disabled.
Adding new stages for testing in pipelines.
Adding new stages for testing in pipelines.
WIP: Spraycan supports reskinning codelocks
https://files.facepunch.com/cipeaX/2025/July/23_14-29-CruelTamarin.mp4
disabling renderer batch scripts and enabling IsDynamic on LOD scripts for set dressing of ghost ship
Fix ownership share with buried weapons
Split MotionList in separate file
Ensure official servers are hidden in both community and modded
Merge from hardcore_refresh
Possible MapInterface.ResetMapView NRE fix
mirrored version of rope drum model and collider to avoid negative scale
baked LOD4 for bumper tire bag
- fixed mip level calculation errors for fallback objects
- fixed fallback objects not properly updating when in motion