200,726 Commits over 4,171 Days - 2.01cph!
merge from particlesystem_warnings_fix
Try and use higher LODs in 2 cases
Enabled R/W on 31 meshes used by particle systems to fix warnings
Added a fix the to environment volume rendering when changing the type to include/exclude SpatiallyAware
Added tags to all building skins store page to show their tier (wood, stone, metal)
Ensure logo image resets on joining a new server (doesn't stay the old one)
Ensure tips reset on joining a new server if the old one had custom tips
Fix build regarding AssetDatabase
Fix build regarding AssetDatabase
Fix build error about missing TerrainTools
Fix build error about missing TerrainTools
Update: early out from running occlusion checks if no players to process
Tests: none, trivial change
Bugfix: use cached network time of one player to avoid worker thread calls to script api
Tests: none, one more to fix
Merge from hardcore_refresh
Clean: wrap Task.Wait into a named lambda
This will make it appear in server snapshots
Tests: none, trivial change
Update: main thread now participates in occlusion task processing
Tests: none, as I need to adapt more code to make it friendly to running on workers
merge from pilot_hazmat_dlc
merge from new_menu2/uishadows_optim
merge from fix_terrain_hole_clipping
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merge from fogmethod1 (sky branch) - atmosphere fog brightness fix and value compensation
put foregroundfog shader in bundle
Very minor tweak to underground after the shading formula fix.
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Update of hazmat pilot world model
Tweaked more things to compensate for the fixed fog calculation.
Fixed the odd purple at dead twilight.
Various. Fog tweaks. Polish pass & consistency between weather types.
Mitigated snow flake redness at twilight.
merge from new_menu2
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127788 Fixed social context menu appearing under the friend list
Restored EditorSettings.asset, ffs Plastic why do you select hidden changes by default
Fixed social context menu appearing under the friend list
Moved TrueShadow OnWillRenderCanvas calls to the TrueShadowManager
Tagged 2 TrueShadows missing their update group
merge from fix_hardcore_spawning_mlrs -> main
Fix SpawnIndividual respawning the MLRS after 5 minutes by removing the MLRS from the SpawnIndividuals list as well
Chandelier - Missing metallic texture (thanks unity)
Chandelier - Replaced basemesh with baked lowpoly, corrected lightbulb positions
merge from new_menu2
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127778 Fixed CUI not hidden when opening the main menu
Fixed CUI not hidden when opening the main menu
Add new toast types when you are kicked or banned
Fix issues with notification icon popping up whne it shouldn't be
Remove rendundant code
Added dedicated name support to store heros
Security speakers and spotlights