197,381 Commits over 4,110 Days - 2.00cph!

9 Minutes Ago
Fix windows server console lagging server when spamming console (usually with errors) - buffer log messages in ConcurrentQueue and write to console on a separate thread - redraw input and status messages on that same thread - Unity logging is still slowish but improves windows console stalling the server when logging is spammed Add 'console_spam' command to forcibly spam the server console with text
19 Minutes Ago
multiple significant fixes to GameTrace, new Projectile and GameTrace tests are passing but seeing a slight differences in projectile counts with performance test that's indicating some untested edgecases
23 Minutes Ago
Update: TestTraceAll - don't spawn Terrain boxes We already have terrain at the bottom of the ocean Tests: ran TestTraceAll
24 Minutes Ago
Tests: new GamePhysics tests - TestLineOfSight - Also making craggy loading in unit test stable by applying same fixes from Test.Projectile No batched variant as we haven't implemented it yet Tests: ran the new unit tests
36 Minutes Ago
Dont wait for market price request to finish before opening the item modal Stripped out more old steam inventory code
38 Minutes Ago
main -> patrol_heli_revision_2
39 Minutes Ago
Disable horizontal spine rotation
41 Minutes Ago
4k materials/textures for deployable anchor
42 Minutes Ago
Re-enable scientist procedural aim up/down
42 Minutes Ago
snap_deployables -> main
43 Minutes Ago
Storage barrel changes
49 Minutes Ago
Merge from manual_anchor
58 Minutes Ago
Snapping for Abyss barrels Better barrel to barrel snapping
1 Hour Ago
main -> snap_deployables
1 Hour Ago
Turn on snapping for bamboo shelves (full size)
1 Hour Ago
Fixed weird menu text error for deployable snapping Turn on snapping for the command block Turn on snapping for the beach towel
1 Hour Ago
Breakdown buttons styling
2 Hours Ago
added detail map to enhance deployable anchor material
3 Hours Ago
texture optimisations
3 Hours Ago
Prevent pressure pads from being able to be placed on top of each other infinitely
3 Hours Ago
merge from fogmethod1
3 Hours Ago
Tests: new GameTrace tests - TestsTraceAll and TestsTraceAllBatched TestTraceAllBatched is currently failing, as it's wip Tests: ran new unit tests
3 Hours Ago
Fix sprinting players not being noticed by scientists fast enough, and crouching players being noticed too fast
3 Hours Ago
Balance scientists vehicle awareness
3 Hours Ago
merge from new_menu
3 Hours Ago
Menu compile errors
3 Hours Ago
Fix twitch drops json model error
3 Hours Ago
Enabled left and right triangle roof line conditional models on the server (for most skins) Fixes flyhack kicks when climbing them
3 Hours Ago
gibs and collision setup for deployable anchor texture update
3 Hours Ago
Make horse riding players more visible to npcs
3 Hours Ago
Add convar to tweak npcs health
3 Hours Ago
Compile fixes
3 Hours Ago
Restored TMP menu drop shadow preset
3 Hours Ago
Tags styling, price is in the marketable tag
4 Hours Ago
Potential fix for all scientist placeholder audio being feminine on some systems
4 Hours Ago
Added IBoatBuildingPiece inteface. Call IBoatBuildingPiece.OnAddedToBoat when pieces are parented. Moved steering wheel and sail init logic to this implementation.
4 Hours Ago
Close any open sails when finialising boat building at the boat building station, so that your boat doesn't sail off before you can get back on it.
4 Hours Ago
Have scientists coordinate a push together when throwing a smoke grenade
4 Hours Ago
Steam inventory twitch drop nicer view
4 Hours Ago
Still shoot when panicking, just be inaccurate, looks less silly
4 Hours Ago
- Have scientists notice a player 1.5 times faster based on playtest feedback - Have scientists spot vehicles from further away
4 Hours Ago
Merge from parent
4 Hours Ago
Merge from main
4 Hours Ago
Merge from UI
4 Hours Ago
Show tick for valid required items
4 Hours Ago
Improve placement of boat building station
5 Hours Ago
Non tradeable and non marketable tags
5 Hours Ago
5 Hours Ago
Assets for External Walls page and fix weekly skin tile long names
5 Hours Ago
Show required item status. UI fixes.