255,692 Commits over 3,990 Days - 2.67cph!

Just Now
Client compile fix
5 Minutes Ago
Ensure deployed beehive can handle having a full inventory properly
9 Minutes Ago
merge from crafting_update/visual_cooking
10 Minutes Ago
Prefab label
10 Minutes Ago
Use property blocks when lerping food color
11 Minutes Ago
Fixed pickup
12 Minutes Ago
Fixed the fix 114920 Cooking lerp was not working anymore
13 Minutes Ago
Workbench level 2 and 3 are now unlocked in techtrees the tier below
19 Minutes Ago
Update: hacky EventRecord profiling setup to track allocations Will need to discard this before merge Tests: ran in editor
19 Minutes Ago
Workbench level 2 no longer default blueprint Workbench level 3 no longer default blueprint
20 Minutes Ago
coop, hive, planter, cooking workbench, engineers bench techtree setup
21 Minutes Ago
crafting_update -> Aux2
22 Minutes Ago
Fixed not being able to shoot the bbq section
22 Minutes Ago
bees -> crafting_update
22 Minutes Ago
Can no longer deploy things on placed hive
26 Minutes Ago
crafting_update -> Aux2
26 Minutes Ago
bees -> crafting_update
27 Minutes Ago
Merge from crafting_update
27 Minutes Ago
Make grenade trails look not like fishes Fix mp5 grenades on a wonk
28 Minutes Ago
Increase natural beehive bounds padding
30 Minutes Ago
Fixed bbq name on loot panel
32 Minutes Ago
merge from crafting_update/visual_cooking
32 Minutes Ago
Fixed cooking workbench erroring when cooking meals without any visuals (low grade fuel, ammo..)
40 Minutes Ago
merge from cookingv2
40 Minutes Ago
Hive, coop and workbench crafting gameplay base pass
42 Minutes Ago
New layout out bbq food points for less overlapping
44 Minutes Ago
- FIxed screwed natural beehive bounds - Fixed swarm AI breaking at weird ranges
47 Minutes Ago
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58 Minutes Ago
Autoswitch will also trigger if you've just picked up ammo from a coffin/weapon pickup Stop giving more ammo than we're meant to for clipless weapon pickups
1 Hour Ago
Fixed effects so the mixing table side lights up when mixing and the oven side lights up when cooking with the bbq side
1 Hour Ago
Creation of thrown hand grenade is decided by the host
1 Hour Ago
exported tiger drag animation
1 Hour Ago
Don't let connections spawn their own objects
1 Hour Ago
Don't autoswitch to a weapon we've got no ammo for
1 Hour Ago
Add a new bbq derived child entity to the cooking workbench, overlaps the oven area on the right and functions like a regular oven Child bbq pipes through when it's on to the parent entity for effects changes, still needs work
1 Hour Ago
Squashed commit of the following: commit de0cf8637fda5693a9dc191ab4c23463f37245c7 Author: Tony Ferguson <devultj@gmail.com> Date: Tue Jan 28 14:10:53 2025 +0000 Pass info back through CreateGameModal, can select map and maxplayers commit 32f35066451d17ab48212ef25b3ef7d4ef1a9470 Author: Garry Newman <garrynewman@users.noreply.github.com> Date: Tue Jan 28 11:20:28 2025 +0000 Switch GameSettings to CreateGameModal commit e1036a20ebf49e971a72981bb9525db6f441697d Author: Garry Newman <garrynewman@users.noreply.github.com> Date: Tue Jan 28 11:19:59 2025 +0000 Push menu scope in Game.Overlay commit 5310505a921aa3382df9e42cb21916a535019694 Author: Tony Ferguson <devultj@gmail.com> Date: Tue Jan 21 21:14:50 2025 +0000 Better looking DropDown, reduced default max range, restore saved launch arguments when re-opening modal commit 2dbaf1a592ba03bbcc27f77a291de4e7364df0b5 Author: Tony Ferguson <devultj@gmail.com> Date: Tue Jan 21 21:03:01 2025 +0000 Add Reset to Default button in GameSettingsModal commit 2a30d85f512db8e153cc94aefa8a1cb594a45193 Author: Tony Ferguson <devultj@gmail.com> Date: Tue Jan 21 18:24:07 2025 +0000 Icon support for game settings dropdown options, use SwitchControl instead of Checkbox commit e7e63ebc96397fa6ce5a233de0caf59a3e902151 Author: Tony Ferguson <devultj@gmail.com> Date: Tue Jan 21 18:07:31 2025 +0000 Add LaunchArguments.GameSettings, apply them when saving new game settings from menu, and run them when we've succesfully opened a game commit e9b88975fcf0e806eb3f1885d043071206bf2010 Author: Tony Ferguson <devultj@gmail.com> Date: Tue Jan 21 16:28:01 2025 +0000 Implement GameSettingsModal commit 91d7835a52f7b6cdef202f7d6a3889c7a311766a Author: Tony Ferguson <devultj@gmail.com> Date: Tue Jan 21 15:34:06 2025 +0000 Add GameSettingsEntry.Default since we'll want to give the controls default values commit 4ba596a17d0523eea58ad86ffef03baf68d59452 Author: Tony Ferguson <devultj@gmail.com> Date: Tue Jan 21 15:01:28 2025 +0000 Publisher: after compiling a game, create new TypeLibrary, load in the game's assemblies, and search for ConVars marked with ConVarFlags.GameSetting, include in metadata when publishing commit 195de0fca5927643cb1ecba8b4740ecbbd90d431 Author: Tony Ferguson <devultj@gmail.com> Date: Tue Jan 21 14:59:57 2025 +0000 Add EditorUtility.CreateTypeLibrary( CompilerOutput[] ) commit ab0e1ebe84bf0bed146f9ee5983e336fb78608e6 Author: Tony Ferguson <devultj@gmail.com> Date: Tue Jan 21 14:59:37 2025 +0000 Add internal TypeLibrary.GetMembersWithAttribute<T> commit 39ba22b6d9863b45b141a190585e5b0dec4074aa Author: Tony Ferguson <devultj@gmail.com> Date: Tue Jan 21 14:59:16 2025 +0000 Add ConVarFlags.GameSetting Tweak console overlay Tweak CreateGameModal
1 Hour Ago
harvesting tea world models / lods icon and icon hookup
1 Hour Ago
Rebalanced some hive growth rates
1 Hour Ago
- Item changes - Can feed honeycomb to chickens
2 Hours Ago
bees -> crafting_update
2 Hours Ago
bee_grenade2 -> bees
2 Hours Ago
Disabled test gizmo
2 Hours Ago
- Allow timed explosives to align their effect with velocity before an explosion - Rotated bee grenade explosions to align with this velocity
2 Hours Ago
heliconia rostrata files - models, textures, mats
2 Hours Ago
merge from tech-tree-ux-improvements
2 Hours Ago
blowpipe texture progress
3 Hours Ago
Merge from crafting_update
3 Hours Ago
Restored 1p_spectating_grenade_fix
3 Hours Ago
Monument biome filter adjustments
3 Hours Ago
Restored BeeSwarm changes