157,253 Commits over 4,536 Days - 1.44cph!

12 Minutes Ago
Merge from Render Pipeline Testing
27 Minutes Ago
compiler fix
30 Minutes Ago
Merge: from main
35 Minutes Ago
Updated Rabbit lods
35 Minutes Ago
Compile fix
41 Minutes Ago
Merge: from ui_store_slim_ram - Optim to stop loading store atlases, saves up to 250MB - Bugfix for missing images in workshop tab Tests: produced a build and inspected memory snapshots. navigated to workshop tab in inventory
46 Minutes Ago
fix tilted player rotation when exiting mounts
48 Minutes Ago
Halloween Wallpapers - texture updates
52 Minutes Ago
Fix TestSheepShearing.BlowBesideWool_ShearsRatherThanCuts being broken after shearing changes
53 Minutes Ago
Add "Rust Render Pipeline" UI toggle under experimental
55 Minutes Ago
Update rust native libs for all platforms
56 Minutes Ago
Merge from critter_animals_sounds
57 Minutes Ago
Adding shears rig
59 Minutes Ago
adding missing files for m92 anim update
1 Hour Ago
Fix broken motion vectors of skinned meshes when their material has instancing enabled
1 Hour Ago
Adjusted LOD distances for sheep
1 Hour Ago
- Move navmesh save to background thread (260ms -> 0.8ms for large map) - Instead of re-saving all tiles, append only dirty tiles at end of save, and only do a full resave when the size cap is blown
1 Hour Ago
Critter animals audio tweaks and added crab sounds
1 Hour Ago
Add in livestock analytics
1 Hour Ago
merge from critter_animals
1 Hour Ago
Compile fixes
1 Hour Ago
add "ally" status for some critters with other creatures - noone attacks crabs (they dont have hitbox anyways) - stags, boars, and bulls dont attack critters
1 Hour Ago
m92 3p anim updates and weapon rig anims
1 Hour Ago
Fix server errors
1 Hour Ago
Fix inbred cows looking wrong
1 Hour Ago
Merge conflicts
1 Hour Ago
Merge from critter_animals
1 Hour Ago
Fixed animal fence and biofuel generator missing from primitive gamemode, reduced scrap cost of fence and gate across all gamemodes
1 Hour Ago
crabs dont spawn in ocean where there's no navmesh frogs that die while swimming play swimming death anim frogs transition to swimming animation better
1 Hour Ago
Merge from sandbag_barricade_sounds
1 Hour Ago
Added new sounds to the different sandbag barricade stages/sizes and their ui
2 Hours Ago
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2 Hours Ago
Merge conflicts
2 Hours Ago
Merge from render_pipeline_testing
2 Hours Ago
Fix vertex shader precision discrepancy causing artifacts in certain view models with TAA or motion blur enabled
3 Hours Ago
New detailed frame timing in the F8 performance overlay. https://files.facepunch.com/fell/2026/September/FRAME_TIMING.png
3 Hours Ago
Merge from render_pipeline_testing
3 Hours Ago
Merge from main
3 Hours Ago
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3 Hours Ago
merge from Crossbow_Arrow_Fix
3 Hours Ago
codegen
3 Hours Ago
main -> character_customisation
3 Hours Ago
merge from countby_command
3 Hours Ago
merge from automated_testing
3 Hours Ago
- Changed the NGSS shadow sampling code to keep the loops rolled to prevent register pressure. - Moved the poisson disk arrays to the CPU and passed them in to the GPU as a constant buffer to prevent them from taking up register space. - Reduced the amount of data needed per AdditionalShadowData element to reduce register usage during the shadow sampling process.
3 Hours Ago
merge from minigun_ammo_reload_fix
3 Hours Ago
Only change livestock hp in 5% increment when mood increases / drops, to avoid networking full entity snapshots everytime health changes because of mood
3 Hours Ago
Formatting
3 Hours Ago
exported edited viewmodel pulpin anim and slight edit of pull pin to drop transtion on anim.controller
3 Hours Ago
Fix minigun ammo count not updating when reloading it inside a box Fix the reload option being visible when already at max ammo capacity