161,665 Commits over 4,597 Days - 1.47cph!

57 Minutes Ago
Wetness and rain drops on viewmodels, looks a bit jank
57 Minutes Ago
More perf work, rain calc now costs less than 0.01ms when camera is moving, free if stationary
57 Minutes Ago
Perf improvements
1 Hour Ago
Panels preview window
3 Hours Ago
Merge branch 'render_pipeline_testing'
3 Hours Ago
Merge branch 'indirect_instancing'
3 Hours Ago
Revert "Render shadows via BRG (Experimental)"
4 Hours Ago
Merge branch 'entity_id'
4 Hours Ago
testing123 *teeeest test 1 2 3
4 Hours Ago
big testing
4 Hours Ago
Use lower LODs for foliage shadows
6 Hours Ago
Added a RainShadowGrid - a grid of cells around the camera that store where the rain is hitting
6 Hours Ago
Merge pull request #3 from Facepunch/helk/steam-inventory-halloween-icons
6 Hours Ago
Add Steam inventory items 71400-71413 and update Halloween store categories
Today
Create a new rain wetness feature on the standard rust shader
Today
Merge from main
Today
Updated PoseTools for generic compatibility
Today
Fixed missing foot IK on unarmed stand anim (presumably lost in player model update?)
Today
Fix turn in place, warping on leg bones while sprinting
Today
Create PanelsGameHost during bootstrap/gamesetup
Today
Started exploring using s&box panels to draw our UI. Added DLLs and unity bridge
Today
Converted the player model to use generic animations
Today
Let -nosteam keep a server's Steam off
Today
Stop RustNav's tile builders when the application quits
Today
Remove BaseNavigator's unused WindowsRuntime using
Today
Marshal the navmesh save and load paths as UTF-8
Today
Install ServerProfiler's native profiler only on Mono
Today
Keep UniTask's pooled thread-pool runners off outside Mono
Today
Give TextTable's string its own field offset
Today
Fix worldmodel outline not working for 5 prefabs
Today
Merge branch 'main' into automated_testing
Today
Replace delegate BeginInvoke/EndInvoke with Tasks
Today
Don't set the GC mode when running on CoreCLR
Today
Disable Discord in CoreCLR builds
Today
Keep fields Unity can't serialise out of Unity's serialisation
Today
Remove unused usings of namespaces .NET doesn't have
Today
Replace BinaryFormatter with BinaryReader/Writer in WhatUsesThis caches
Today
Remove MaterialConfig's conflicting FormerlySerializedAs attributes
Today
Hash the server assembly from GetLoadedAssemblyPath on Unity 6.7 and later
Today
Mark runtime-only fields of serialisable types [NonSerialized]
Today
Load Harmony mods with CurrentAssemblies on Unity 6.7 and later
Today
Pinning macos build pipelines to runners
Today
last one
Today
test again
Today
test
Today
testing
Yesterday
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Yesterday
Set the encryption level on the network thread instead of setting it on the main thread - ensures we don't set the encryption level before the client recieved approved (existing issue) and ensure batches are flushed before the packet is sent (new issue)
Yesterday
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Yesterday
Better npczones experiment