199,556 Commits over 4,140 Days - 2.01cph!

6 Minutes Ago
fix compile error
8 Minutes Ago
Checked out items are considered owned locally regardless of what steam returns Added editor debug command to fake checkouts
20 Minutes Ago
Fix conbutton states not getting reset.
23 Minutes Ago
Tidied up the interaction toast - still needs the icons sorted
29 Minutes Ago
Add graphic raycaster to the bootstrap scene to fix the button not working
31 Minutes Ago
Ensure joining with the console fills out the same join details as seen when joining via the button Split of connection logic into a static class that will keep all the UI updated as normal
58 Minutes Ago
When scientists are very far, their calculations to decide which angle to hold are simplified, leaving more resources to closer scientists
1 Hour Ago
Set up m92 and p17 anims, entity and override controller
1 Hour Ago
Server now uploads an image of the current map to our backend during startup Sets steam tag `map_image_url` with the URL of the uploaded image Added `server.autoUploadMapImages <true/false>` to enable/disable
1 Hour Ago
ghost ship LODs, Colliders, Prefabs
1 Hour Ago
Unsubtract max health changes, fix loading saves that were created before max health persisted. Also fix loading old buried item saves.
1 Hour Ago
more WIP auth
1 Hour Ago
merge from dev
1 Hour Ago
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1 Hour Ago
When peeking, scientists that didn't see the target for a while will get less budget unless they are in the same zone, this avoids scientists on the oilrig top floors wasting the global scientist budget when peeking is obviously impossible
1 Hour Ago
Restored shadow update flow
1 Hour Ago
Removed ScrollRectDisable component for now
1 Hour Ago
Pilot hazmat cinematic rig update
1 Hour Ago
- Make it more likely for a scientist on the same floor to assist or respond to orders, instead of a scientist from another floor - Fix bug where scientists would ask help for a push, one would agree, but a third one that's not even involved would play the voiceline "copy"
1 Hour Ago
merge from main
1 Hour Ago
Fix NRE when trying to move an instance that previously failed the instancing checks
1 Hour Ago
Prepare models and materials for instancing (once again)
1 Hour Ago
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1 Hour Ago
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1 Hour Ago
Rerun s2p on oilrig scenes, as after merge they were spawning old scientists
2 Hours Ago
Pilot Ejector Seat - Added WIP model, placeholder textures and materials
2 Hours Ago
Added Pilot Hazmat Materials
2 Hours Ago
Moved backpack textures to correct folder, added new backpack material
2 Hours Ago
Pilot Hazmat textures
3 Hours Ago
Decrease old AIs frame budget, increase new AIs frame budget by same amount
3 Hours Ago
merge from main
3 Hours Ago
merge from new_menu
3 Hours Ago
Fixed FPS slider again
3 Hours Ago
Fix camera jumping when alt tabbing back into the game or clicking into the game view in editor.
3 Hours Ago
merge from new_menu
3 Hours Ago
Keybind reset button loc
3 Hours Ago
Settings slider option now have an input field that can be used to enter exact values Fixed framerate slider clunkiness
3 Hours Ago
Shadow update group execution order
4 Hours Ago
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4 Hours Ago
Fix flashlight and laser sight attachment effects getting stretched when toggled during inspect animation or by unequipping/equipping the weapon.
4 Hours Ago
Potential fix for scientists sometimes not reacting to being shot when hunkered down in cover
4 Hours Ago
successful purchase item overlay
4 Hours Ago
update favourites page when you unfavourite a server as well
4 Hours Ago
Fix toast second button not working properly
4 Hours Ago
Fix copy button copying multiple times
4 Hours Ago
new_menu -> main
4 Hours Ago
Fixed get premium button showing up for every server
4 Hours Ago
Rust plus button changes
4 Hours Ago
Merging latest Pilot Hazmat
5 Hours Ago
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