137,654 Commits over 4,474 Days - 1.28cph!

14 Minutes Ago
invisible water producer variant, applied to pipes, manifest
33 Minutes Ago
remove greyboxing from water pipe prefab w/ new asset
37 Minutes Ago
added maintainables to WTP monument scene + S2P
40 Minutes Ago
WTP maintainbles updates - gearboxes have max pwoer output optional setting - created new prefab for scene maintainables, with 3 gearboxes set to 75 max power each (200 is threshold to start tank spinning) - placeholder sound code - renamed WaterCatched debugging convar to reflect new general state - removed testing debug logs
1 Hour Ago
Slightly lowered the centre rock of rock_formation_d to prevent a terrain in the middle
1 Hour Ago
Fixed this mat being emissive on abandoned static env assets.
1 Hour Ago
Powerline indicator states, electrical FX, LODs & distance glow.
1 Hour Ago
Added player.adminsafezonelooting (disabled by default) which allows admins to loot wounded players, corpses or bags https://files.facepunch.com/raul/1b0811b1/08_19-35-CyanViperfish.mp4
2 Hours Ago
Removed redundant Unity tools entry
2 Hours Ago
Fixed cliff_hills_large_b poking out of terrain - Added a few more terrain anchors - Increased offset/extents of all anchors from 2 -> 2.5 to help with sloped placement (more anchors alone did not solve the example case)
2 Hours Ago
Added support to the CliffSandbox scene to recalculate prefab positions based on terrain anchors, specifying what prefab name to recalculate for
2 Hours Ago
Added missing UnityEvent attribute on RidableHorseAduio::PlaySound
2 Hours Ago
merge from shield_anim_subsystem
2 Hours Ago
Added active FX, sounds and env volume to the pipe hole.
3 Hours Ago
Restore player anim controller I went too far with deleting shield states, we still need `shieldBlocking` for lowering hands.
3 Hours Ago
designs for underground stations
3 Hours Ago
rock sculpture steam id and placeholder icon
3 Hours Ago
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3 Hours Ago
SDF generation from shape modifications is done in the background as well, sculpting has near-zero mainthread cost now
3 Hours Ago
fixed non-interacting single-press interactions triggering SDF rebuild
3 Hours Ago
merge from darts_game
3 Hours Ago
Move shields to subsystems
3 Hours Ago
placeholder sprays for games pack, set up steam ids and unlocks
4 Hours Ago
powerline indicator light material and textures added to powerline electric box prefab - needs hooking up
4 Hours Ago
Prevent error spam about _EnvVolumeBuffer
4 Hours Ago
placeholder games wallpapers
4 Hours Ago
Adding sheep rig and animation exports
4 Hours Ago
bar stool metal and bar stool wood initial prefab setup and skins, unlocks etc
4 Hours Ago
Prevent DoF from rendering on non-game cameras
4 Hours Ago
cleanup and fix mesh/material separation between sculpting dialog and entity
4 Hours Ago
Prevent the blur optimized effect from running on non-game cameras
4 Hours Ago
Bugfix: fix out of bounds write Tests: ran unit test combination that previously failed - now passes
4 Hours Ago
Fixed the blur issue on the skin viewer camera in RRP
4 Hours Ago
Add extra dismount points so the table wont kill you in some cases (should all the dismounts be blocked)
4 Hours Ago
Clean: remove AntiHack.DeltaTimes persistent buffer Was used to cache tick times, but now we cache it in PlayerStates Tests: ran AH perf and unit tests - stumbled on an unrelated(I think? suspicious) bug
4 Hours Ago
Stop pool dismounts making you fly
4 Hours Ago
Stop players feet clipping into the ground whilst playing pool
5 Hours Ago
darts fixes - zoom changed to hold right click, zoom factor decreased - added debugging logs in case of build issues again - increase viewport clamping so you cant look inside viewmodel
5 Hours Ago
Merge from conversation_typewriter_fixes
5 Hours Ago
Fix the NPC conversation UI typewriter effect duration not scaling correctly with frame deltatime Adjust timings for displaying the next char delay
5 Hours Ago
Revert: Move WaterCamera.PrepareRender to OnPreCommandBuffer event (Fix CopyTexture error spam and disappearing ocean)
5 Hours Ago
Added RRP volumes and prefabs for each of the effects on the skin view cameras
5 Hours Ago
Set up wearable eye view adjustment_submesh for Abyss hazmat (partial fix)
5 Hours Ago
Updating arrow world model prefabs
5 Hours Ago
LOD states for damage states (lockers)
5 Hours Ago
Added the UI Background Blur component back to the EngineUI2 prefab after the merge
5 Hours Ago
texture optimisation
6 Hours Ago
Move WaterCamera.PrepareRender to OnPreCommandBuffer event (Fix CopyTexture error spam and disappearing ocean)
6 Hours Ago
merge from smallbackpack_workshop_setup (missing .meta)
6 Hours Ago
Compile fix 2