158,095 Commits over 4,566 Days - 1.44cph!

16 Minutes Ago
merge from notices_rtl_fix
32 Minutes Ago
Fixed item dropped and item pickup notices not working with RTL languages
42 Minutes Ago
Enabled animation compression on squirrel, sheep, frog, cow, sea turtle anims
57 Minutes Ago
- Dont send back the character proto on character lock, it's pointless - Better splitting and safety nets with 'requested appearence' vs 'accepted appearence'
59 Minutes Ago
Fixed CraftingNotice allocating every frame when crafting an item Also converted them to RustText so they can display RTL languages
1 Hour Ago
Fixed conversation panel reappearing if we exit play mode mid conversation with domain reload disabled
1 Hour Ago
Merge from HotbarScrollSaveZone
1 Hour Ago
merge from boateffects_optims
1 Hour Ago
Optimized MotorRowboat.Update, it has a slow water height check for its effects, around 0.10ms - culled by distance - skipped when stationnary for >3s
1 Hour Ago
Fix the server not clearing unused World Serialization maps - saves about 175MB on 4500 map
1 Hour Ago
Merge from softcore_first_join_fix
1 Hour Ago
Merge from bag_compass_icon_fix
1 Hour Ago
Merge from softcore_trainyard_fixes
1 Hour Ago
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1 Hour Ago
Merge from dome_pump_mt_save_fix
1 Hour Ago
Fixed dome pump multi threaded saving issue
2 Hours Ago
Fixed AnimalAnimation allocating 80 bytes for each footstep
2 Hours Ago
Avoid alloc when cleaning up expired projectiles, fix projectiles leaking when baseplayer is destroyed
2 Hours Ago
merge from animalanimation_optims
3 Hours Ago
Remove planner linq when looking for sockets
3 Hours Ago
- Add RRP support - Fix various texture/icon errors - Minor Cleanup
3 Hours Ago
Avoid allocs when ticking hurt triggers
3 Hours Ago
Fix linq every frame in cooking visuals
3 Hours Ago
Merge from main
3 Hours Ago
Reduce memory usage of the server's SpawnDistributions by 750MB (780MB -> 40MB) and make it 3x faster to sample (2.1 us -> 0.7 us) - store in tiles of 16x16 values - 85% of the tiles are all zeros (fun fact) - tiles that are all the same value store as negative tile index so it can avoid looking up the tile (mainly all zeros) - deduplicate the remaining tiles (saves a little more) - palette packing on top for tiles that have mixed values (2 - 4 bits / value) - reduces server startup time from 4s -> 2.5s
3 Hours Ago
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3 Hours Ago
merge from texturestreaming_texturepropertiescache_fix
3 Hours Ago
Fixed TextureStreaming never filling its shader texture property cache, every belt swap was allocating all shader property names (18KB down to 1KB per swap)
3 Hours Ago
Make ItemCraftTask properly pooled so its not allocating on every craft
4 Hours Ago
Fix broken livestock sleep test
4 Hours Ago
merge from lightlod_optims
4 Hours Ago
Cache DistanceFlareLOD fading action
4 Hours Ago
Fixed shadowlights convar handler stacking up across editor play sessions
4 Hours Ago
Fixed LightLOD.Awake and OnDestroy allocating The shadow caching convar callback was subscribed per light, every light spawn and destroy copied the whole handler list (had 1500 lights, 10KB every time)
4 Hours Ago
Cache AmbientLightLOD fading action
4 Hours Ago
merge from more_pool_attributes
4 Hours Ago
merge fro ent_scale_fix
4 Hours Ago
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4 Hours Ago
merge from fix_scrapheli_dismounts
4 Hours Ago
Make surface.DrawPoly throw an error when giving invalid data * Specifically when giving it less than 3 verts Stop ropes being invisible in specific mcore circumstance * `r_queued_ropes 0; mat_queue_mode 2; gmod_mcore_test 1` is the exact scenario Restore functionality of sk_auto_reload_time * Requires gmod_suit set to 1. Value of 0 or below disables the feature.
5 Hours Ago
Codegen
5 Hours Ago
Implement maximum amount of TCs placed IN SOFTCORE ONLY - maximum 3 for now - follows how the "maximum sleeping bag" system works with the amount shown on the icon & toast when you reach the limit
5 Hours Ago
biofuel_idle_fix -> main
5 Hours Ago
Only consume electricity when actively generating fuel
5 Hours Ago
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5 Hours Ago
Fix livestock age regressing when calf grows up into adult, and age being more and more incorrect over time because of the random variance
5 Hours Ago
merge from drinkingpoint_optims
5 Hours Ago
merge from drinkingpoint_optims
6 Hours Ago
Fixed Spawnmenu middle mouse click regression Handle addons not providing complete data for NPC weapons * So spawnmenu doesn't get bricked entirely Fixed -force32bit trying to launch 64bit CEF Use more dynamic fallback for Infected shader * Instead of shipping edited materials, we do it in code Fix false positive with "Out of bounds bone in CIKContext" Fixed potential npc_alyx related crashes Potential fix for a crash on that one CS:S map Update Windows symstore path
6 Hours Ago
Bring back multiline input support to the console