135,967 Commits over 4,444 Days - 1.27cph!

11 Minutes Ago
Merge from worldposiitongenerator_optim
26 Minutes Ago
Added the grain volume component and added it to all RRP volumes that needed it
35 Minutes Ago
Applied lighting prefab WIP to scene.
37 Minutes Ago
tanker area sphere tank progress
39 Minutes Ago
Optim: cache CoalingTower.CheckWagonLinedUp invoke Tests: none, trivial change
43 Minutes Ago
Optim: Cache StrobeLight.SelfDamage invoke Tests: none, trivial change
48 Minutes Ago
Optim: cache SamSite.WeaponTick invoke Tests: none, trivial change
1 Hour Ago
mag drop, shell eject and mag visibitly added for M16a2 vm and 3p anims
1 Hour Ago
More optimisations for missions WorldPositionGenerator Remove the uneccessary persistent heap allocations for quadtree element arrays and element->rect lookup. Just store rect arrays directly Only keep in memory rects which we know are within valid bounds for a given set of input values rather than all of them Don't do boundary checks on those rects which have been preprocessed (we already know they are within valid bounds) Remove some garbage allocs from lambda captures in PrecalculatePositions (takes place once at server boot)
1 Hour Ago
tweaked draw distances on vent large duct prefabs, were culling too soon
1 Hour Ago
New "Blocked by industrial piping" error when building is blocked by an industrial pipe (before it would say blocked by the entity the pipe is connected to, which could be far away) Phrases
1 Hour Ago
apartment complex HLOD+S2P
2 Hours Ago
NPC lean animations first pass
2 Hours Ago
fixed new fridge prefab not culling
2 Hours Ago
tarp draw distance increase bg apartment barricades entity > static mesh prefabs fill hole in terrain near apartment building
2 Hours Ago
merge from clan_bugfixes
2 Hours Ago
Add UI section in the keybind settings, add clan menu and contacts menu bind options, move crafting menu option to it
2 Hours Ago
fixed up transparent edge on wallpaper edge across uv0 and uv1, set to use detail mask transparency
2 Hours Ago
Enable clan name tag color accessibility option
3 Hours Ago
merge from main
3 Hours Ago
mask tweaks
3 Hours Ago
Added a new property to the Standard and Standard (Specular Setup) shaders for allowing the use of the detail layer's albedo alpha channel
3 Hours Ago
merge from main
3 Hours Ago
update from main
3 Hours Ago
wallpaper inventory model material setup, texture resize,base prefab
3 Hours Ago
merge from settings_serch_fix
3 Hours Ago
Tweaks
3 Hours Ago
Added Unity's build-only API for setting the render pipeline global settings before switching pipelines at runtime
4 Hours Ago
Added arrow buttons to the settings search bar to cycle results
4 Hours Ago
Glowing graffiti concrete floors setup, wip textures, materials, icons. Updated skins list, localization
4 Hours Ago
start on tanker area sphere tank
4 Hours Ago
Extended doorframe out of penthouse apartment a tiny bit
4 Hours Ago
Fixed settings enter to cycle search results regression
5 Hours Ago
merge from satellite_crash
5 Hours Ago
Initial sub menu organization/grouping to reduce overall length of Tools menu
5 Hours Ago
some set dressing inside computer room
5 Hours Ago
Outpost scene playable in editor
5 Hours Ago
SP and collisions for the improvised computer haxor room
5 Hours Ago
Merge from main
5 Hours Ago
fixed roof shadow proxies around skylight/ladder room
Today
Revert changes to PostFXBlitter
Today
MotionBlurPass graphics format compatibility fix
Today
Change SSAO render to use static lambdas
Today
OverlayUberPass with sharpening and vignette
Today
Fixed incorrect MeshLOD setup on apartment.stove.prefab S2P apartment complex for good measure
Today
Fix multiple meshes in one lod group not registering as individual meshes
Today
Lighting prefab progress
Today
missing client guard
Today
Merge from main