137,771 Commits over 4,474 Days - 1.28cph!

12 Minutes Ago
Setup larger powerplant fusebox, placed in powerplant. S2P Reduce default fuse condition loss rate, was silly high for testing
18 Minutes Ago
merge from automated_testing
19 Minutes Ago
Fix small backpack broken world model outline Testlist
18 Minutes Ago
fix UI controls to reflect new zoom key (Secondary fire instead of Use)
29 Minutes Ago
merge from main
34 Minutes Ago
Updating mini crossbow with new arrow meshes
44 Minutes Ago
remove a bunch of ? nullable wrappers
1 Hour Ago
Baseline, added premium manifest and new SteamInventoryBundle item type
1 Hour Ago
merge from darts_game
1 Hour Ago
fix invokes from strings to actions
1 Hour Ago
Remove old slow mip map bias code
1 Hour Ago
merge from raid_window_door_melee
1 Hour Ago
Reduce noise locker retexture
1 Hour Ago
merge from AK_ReloadUpdate
1 Hour Ago
merge from metabolism_optimization_2
1 Hour Ago
Revert PlayerAnimation controller - merge issues
1 Hour Ago
Second pass of monument blocker locker textures to make 'em dirtier
1 Hour Ago
merge from rust_relay_server
1 Hour Ago
merge from apartment_day_limit
1 Hour Ago
Apply additional mip map bias when upscaling (DLSS)
2 Hours Ago
fixed nasty memory leak with mesh data
2 Hours Ago
refactored mesh data to be written directly with the native API and calculate normals ourselves, removes another gross mainthread bottleneck
2 Hours Ago
Set _GlobalMipBias automatically from ConVar
2 Hours Ago
Codegen
2 Hours Ago
main -> game_room_dlc
2 Hours Ago
demo_compat_crc_fix -> main
2 Hours Ago
Stop Demo CRC being ignored in Editor
3 Hours Ago
Resolve ConsoleMessage not being forwarded when FakePlayer is enabled
3 Hours Ago
Merge from PlayerMaintainedMonuments
3 Hours Ago
Fix RendererLOD not swapping LOD meshes when used with StagedResourceEntity
3 Hours Ago
fixed issue with sculpture not always initializing, cleaned up naming conventions
3 Hours Ago
fixed capsule carve height being doubled
3 Hours Ago
Comment cleanup
3 Hours Ago
Refresh screen when flags change too for instant important updates
3 Hours Ago
Monument blockers placement prefabs for LS, MT, large Oilrig To avoid player maintained monuments branch conflict, these prefabs have to be re-added to these scenes post PMM release Reduced vent cage health down to 100hp as it tends to lead only to shortcuts and does not warrant delaying players minutes at a time
3 Hours Ago
Change to invoke instead of Update for map display
3 Hours Ago
Profile monitor map udates
3 Hours Ago
Change to insert x MORE, to be clear that it's the missing count, not total required count.
4 Hours Ago
Powerup error toast now reads "Insert x Tech Trash" instead of just "Not enough items"
4 Hours Ago
more cleanup
4 Hours Ago
dead code cleanup
4 Hours Ago
Screen map now only renders when the control computer is powered up.
4 Hours Ago
Merge from main
4 Hours Ago
Removed old god rays setting from the image effects tab as it no longer does anything
4 Hours Ago
Fixed codegen not being able to generate code for entities in namespaces Added follow interaction to cows, they will follow a player who interacts with them until dismissed
4 Hours Ago
Fix computer not being mountable for read only map view when satellite is descending
4 Hours Ago
Added a way to avoid GrabPasses being used when RRP is enabled via the shader maximum LOD
4 Hours Ago
re-add rock sculpture to manifest
5 Hours Ago
merge from main