161,879 Commits over 4,597 Days - 1.47cph!

55 Minutes Ago
FPV Drone and goggles - Bring files and changes from fpvdrone2 to a new clean and updated branch
1 Hour Ago
Merge from main
1 Hour Ago
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1 Hour Ago
FPV Drone script - fixed SetFlag behaviour and null references from sound modulation
1 Hour Ago
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1 Hour Ago
Fixed flickering panels when scrolling
1 Hour Ago
Dropdown components
1 Hour Ago
Moved pieshape in the right folder
1 Hour Ago
Menu generic popup
1 Hour Ago
Preview editor window panel picker fixes
1 Hour Ago
Pie menu tweaks
2 Hours Ago
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2 Hours Ago
Added blockout fletching jig (arrow customisation station), set up as deployable, and added initial player interaction.
3 Hours Ago
Updated 40mm Illumination Naming and Description. Added 40mm Illumination Round Icon and Updated 40mm Flashbang Round Icon to not look like the Illumination Round Icon
3 Hours Ago
Merge branch 'render_pipeline_testing_brp_cleanup' into Aux5
4 Hours Ago
Texture the trampoline blockout, add a bounce sound and a model deploy guide
4 Hours Ago
Boost jumped-on trampoline bounces and keep anti-hack allowances alive
4 Hours Ago
Steer trampoline bounces and bounce thrown/dropped objects
4 Hours Ago
Use the trampoline blockout model
4 Hours Ago
Add deployable trampoline (hackweek prototype)
4 Hours Ago
Merge branch 'render_pipeline_testing' into render_pipeline_testing_brp_cleanup
4 Hours Ago
Player skin is now affected by rain, disabled drops so it's just shine
4 Hours Ago
Enforced a minimum visibility for rain, it was getting lost during the day
4 Hours Ago
Fixed some viewmodel rain effect issues * https://files.facepunch.com/jarryd-campi/2026/November/Unity_1QZcAB3TL7.mp4
4 Hours Ago
Added a new ambience system to play a rain on roof sfx when under cover during rain * Currently just using the one temp sfx, but has support for per physics material sfx so we could do rain on wood/metal/etc roof https://files.facepunch.com/jarryd-campi/2026/November/Unity_GIXWpMBA6y.mp4
4 Hours Ago
Apply wetness to terrain and foliage shaders, fade out based on foliage render range (looks bad at a distance) *Automatically inherited the rain grid functionality so terrain looks dry underneath solid objects https://files.facepunch.com/jarryd-campi/2026/November/Unity_OITx5EusZO.mp4
4 Hours Ago
Added a new rain benchmark, just flies through a lit structure with the rain enabled
4 Hours Ago
Merge branch 'render_pipeline_testing' into render_pipeline_testing_brp_cleanup
4 Hours Ago
Created 40mm Flare Round Prototype
4 Hours Ago
Updated 40MM Incendiary Grenade to use different effect and sound. Added 40mm Incendiary Grenade Icon. Balanced 40mm Incendiary Grenade Damage
5 Hours Ago
Merge remote-tracking branch 'origin/buildingblock_invisible_fix'
5 Hours Ago
Merge remote-tracking branch 'origin/fsmtransitionbase_getagent_fix'
5 Hours Ago
Merge remote-tracking branch 'origin/combatlog_weapon_short'
5 Hours Ago
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5 Hours Ago
Sync .github from main (845dc095ded)
5 Hours Ago
Sync .github from main (845dc095ded)
5 Hours Ago
Sync .github from main (845dc095ded)
5 Hours Ago
Sync .github from main (845dc095ded)
5 Hours Ago
Sync .github from main (845dc095ded)
5 Hours Ago
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Today
Scale "24 units" based on the item's stacksize
Today
Move up to a full stack at once if it's less than 24 units
Today
Scale the amount of items a conveyor moves per tick to 24 "units"
Today
Empty input boxes one at a time, nearest the conveyor first
Today
Keep min & max filter per entity (furnaces) and per block of sequential filling (chests)
Today
Split storage entities into blocks of splitting (furnaces) and blocks of sequential filling (chests)
Today
Merge from foliage_shadows_optim
Today
Allow thrown pies to be eaten in the air
Today
Font specimen and component specimen pages