126,987 Commits over 4,171 Days - 1.27cph!

3 Minutes Ago
extend_menu_loadingscreen -> main
4 Minutes Ago
logs
29 Minutes Ago
extend_menu_loadingscreen -> main
31 Minutes Ago
Add 'finalising' step to the main menu loading screen (only the very first one), this masks any final extra processing steps that are required and helps shield the user from a bad stutter We were showing the menu slightly too early before processing was fully complete
40 Minutes Ago
prioritise_premium_community_2 -> main
40 Minutes Ago
Only show prioritise premium if the browser can even support it Ensure it only works for the official category
54 Minutes Ago
twitch_modal_dash_support -> main
56 Minutes Ago
Support loading twitch drop campaign image from the dash Load when first starting up the menu
1 Hour Ago
server_browser_budgeting -> main
1 Hour Ago
Use a stopwatch to check how long we are taking on the current ServerCacheQuery batch, if over 2ms then yield for the next frame, or continuously allow processing up to 50 elements per time This (in reality) results in a constant overhead of 4ms until the results are processed rather than a single lag spike. I think its better and can be tuned a bit more in future by just upping the budget By the time you've click the server browser a few seconds have passed and most of the queue is empty anyway
1 Hour Ago
Drop match ServerInfo creation batch size from 500 to 50, and use Task.Yield() rather than delay
2 Hours Ago
Fixes for hit particle timings
2 Hours Ago
protobuf codegen
2 Hours Ago
Do the mode parsing inside the ServerInfo single loop itself. This saves us around 15% of total ms cost per server info constructor creation Ends up saving around 14ms~ when creating a batch of 500 ServerInfos
3 Hours Ago
Merge from main
4 Hours Ago
Add `forceaddtoteam <steamid> <team?>` command to add online (or offline) players to team
4 Hours Ago
Do not allow queueing again tiles that are actively being rebuilt, removes the need for locks on the hashset. Maybe we need to remove from the queue the tile, and add it to the end of the queue if someone asks to rebuild it again.
4 Hours Ago
Replace concurrent queue and semaphore with blocking collection for job requests, and ConcurrentQueue with ConcurrentBag for job results (order does not matter)
5 Hours Ago
Fix tile never being removed from dict if using sync mode
5 Hours Ago
merge from menu_stalls_fix
5 Hours Ago
Tweaked the budget of the steam inventory recipe warmup, to avoid causing stalls after bootstrap is released
5 Hours Ago
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6 Hours Ago
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6 Hours Ago
Reserve some background threads for the navmesh
6 Hours Ago
merge from mesh-guide-shader-improvements (fix missing shaders)
6 Hours Ago
subtract 132290
Today
Send steamId of teammate when sending player name (should only network to teammates / self) & lookup name with NameHelper if steam id is provided on client - allows steam nicknames to show instead of server names
Today
report error, abort rendering if shader missing
Today
add guide mesh shaders to always included list
Today
Update IME candidate menu size to fit new text Fixed respawning while driving while dead putting you to death position Respawning while driving will no longer snap eye angles to spawnpoint Minor cleanups Use consistent search paths for textures and some model code * Makes textures load from "GAME" path instead of NULL, so it is consistent with models and materials. * Changed some gmod code related to reading model files to also use "GAME" path instead of NULL for consistency with engine model loading Prevent potential server crash with npc_heli_avoidsphere at edict limit Fixed missing alpha channel on DoD:S playermodel fallbacks
Today
merge from marker_teleport_reset_fix
Today
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Today
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Today
merge from fix_custom_item_icon_description -> main
Today
Fix NRE when joining server with custom icon due to CommunityEntity not being networked yet
Today
Fix custom item icon from modding not showing the custom icon in the item's description
Today
subtract 132264 mesh-guide-shader-improvements
Today
Updated livestock textures. added new materials and renamed a livestock material. Updated model with rigged version
Today
Implement cannon reloading animations
Today
Implement animation handles for code driven player model animations, basically the same as one shots but with a way to control them after they get added to the mixer.
Today
added thumb bolt pullback anim to hc revolver shoot anims
Today
Floating city S2P, fixes a OOB error with static water catcher
Merge from naval_missions
Fix compile error
Add mission to hunt deep sea RHIB scientists, given to placeholder floating city mission provider
Fix all of the weird rotation issues
Swap to quaternions - getting gimbal lock already
Stop the turret from flipping the equipped weapon
Today
updates to apple visuals and mat settings on model
Green hazmat model, wip mats/textures