156,630 Commits over 4,536 Days - 1.44cph!

15 Minutes Ago
Wires and decals for small room G
19 Minutes Ago
better rabbit animation/speed sync
21 Minutes Ago
Shear FX texture tweaks.
23 Minutes Ago
Improve base splitting - filter out external TCs and small structures so it only exports proper bases
34 Minutes Ago
fixed lods visual and sounds for all ladder hatches. added workshopscreenshotsettings.cs script that lets me control the height and rotation of camera during workshop export screenshot, per item. tweaked script so if a workshop prefab has animation toggle, it will cycle through the toggle for screenshots to shope open/close in steam screenshots workshop icon will always default to default animation setting applied to all ladder hatches, and bbq
41 Minutes Ago
Shearing FX wip.
43 Minutes Ago
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51 Minutes Ago
sheep mount animation update with root motion
59 Minutes Ago
- 30 mins between stirs - blanket 60 fuel required before each stir
1 Hour Ago
Merge from render_pipeline_testing
1 Hour Ago
Added sheep trophy head to hunting trophy prefab. Fixed issue displaying male calf in female ragdoll.
1 Hour Ago
Fixed NaN values coming from the low quality shadow sampling
1 Hour Ago
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1 Hour Ago
- Filling/draining bar - Better electric port setup - Minor colour changes
1 Hour Ago
Ridable horse prefab 👀
1 Hour Ago
Add ability to copy paste to import entire saves and output a different copy paste for each base
1 Hour Ago
Merge from fusebox_inserted_item
1 Hour Ago
Merge from main
1 Hour Ago
S2P all the monuments containing fuseboxes
1 Hour Ago
Squirrel hop animation updates
1 Hour Ago
merge from pillbox_collision_fix
1 Hour Ago
merge from boat_powerdown_fix
1 Hour Ago
merge from unnecessary_item_condition
1 Hour Ago
merge from simpleupgrade_convert
1 Hour Ago
Refactor some of SimpleUpgrade to reuse the logic from the reskin system Fixes door controllers on external gates not being preserved nicely when upgraded, also just a lot cleaner code
1 Hour Ago
merge from crab_swarms -> critter_animals
1 Hour Ago
compiler fixes, disable debug cube
2 Hours Ago
- fix deployables clipping through doors being hidden when an exterior door closes - fix entity destroy message sometimes being sent before network group switch happens (when repartitioning base)
2 Hours Ago
Merge from monument_analytics
2 Hours Ago
Optim: have StoreItemOverlayPage load main image from bundle only on fail Tests: navigated to pack page with failload 1, clicked through buttons
3 Hours Ago
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3 Hours Ago
Merge from main
3 Hours Ago
Adding biofuel generator rig
3 Hours Ago
Merge from render_pipeline_testing
3 Hours Ago
Merge from main
3 Hours Ago
Fixed the shadow acne and bias issues when using low shadow quality
4 Hours Ago
Optim: HttpImage - only load dynamic sprites if HttpImage failed to fetch - converted UI_StoreBackground to use it Tests: navigated to general store tab, tested with delay, fail load and fail-then-succeed load
4 Hours Ago
Fix player boat power down mechanic sometimes not working when lowering sails and quickly jumping off, causing the boat to drive away on its own Includes some tests
4 Hours Ago
- Ensure you need to be super close to the generator to be able to stir
4 Hours Ago
Merge from oil_rig_pump_delay
4 Hours Ago
Added a 15 minute delay to the oil pump mechanic at oil rig Rig timer now runs for 20 minutes + WaterCatcher.OilProductionStartDelay convar (15 minutes)
4 Hours Ago
4 grenades set up with anim subsystems, holdtype controllers removed
4 Hours Ago
Broken helipad stages setup
5 Hours Ago
- Setup lewis's new UI - Stir is now a progress bar - Minor mount/dismount changes
5 Hours Ago
Bugfix: HttpImage prefers sprites for CoverImage, fixes atlas being drawn Tests: inspected spawned UI tiles, they used sprite instead of texture