200,315 Commits over 4,140 Days - 2.02cph!

Just Now
Update some outdated splats on tutorial island
46 Minutes Ago
Merge from main
57 Minutes Ago
Handle vertex compression by encoding unorms into compatible bits, and baker now handles rebakes better
1 Hour Ago
Don't allow non clothing or clothing that would be considered conflicting to be loaded onto the mannequin
1 Hour Ago
Update mannequin to mimic player part creation process using a new skin set, this will allow us to selectively disable the parts of the mannequin like we do player parts
2 Hours Ago
Allow the mannequin inventory to be opened
2 Hours Ago
Codegen
2 Hours Ago
Merge from pilot_hazmat_dlc
2 Hours Ago
Merge from main
5 Hours Ago
new_menu -> main
5 Hours Ago
Compile fix (remove old convar)
5 Hours Ago
new_menu -> main
5 Hours Ago
Adjust the logic that triggers the WearableEyeViewAdjustment behaviour so that it happens when the player is killed (set isLocalPlayer on the corpse player model and check for First person view)
5 Hours Ago
Any disconnection from a server now shows a 'reconnect' button Do some parsing for errors on the reason for leaving the server to try and show the right modal
5 Hours Ago
new_menu -> main
5 Hours Ago
Pipeline for prewarming modals Try to prewarm quick join box (needs to be even earlier)
6 Hours Ago
New store modal: More responsive Shows a selection of randomised store items (up to 6) that the user doesnt currently have Can see time through each video Cached and downloaded videos
6 Hours Ago
Added new WearableRandomMaterial component, allows material randomisation per item
Today
Merge from main
Added helmet pattern tests
Much better front page store modal behaviour: Download and cache videos properly Fix broken re roll behaviour Better randomisation If a player owns everything then just show them whatever we can Reroll after first loop
Today
Added a camera offset setting to the skin viewer, tweaked some offcentered items Added some new halloween items
Today
Use SetPositionAndRotation when taking a prefab from a pool
Today
Fixed store "no connection" failure message using the wrong loc key
Today
Fixed empty store triggering the NEW notification
Today
UI_BackgroundAspectRatioFitter.Fit NRE fix
Today
MainMenu reset static fields
Today
merge from slot_pooling_fix
Today
Added a static event when the language changed Fixed store and steam inventory search not working after a language change
Today
Background aspect ratio fitter uses the cached main menu canvas
Cache Main Menu canvas
Today
Moved up the root bone for: all double doors, garage door, fence gate, cell gate, ladder hatches, shop front Observed the string pool warnings were resolved for all of them in editor
Today
Set word and character spacing to 0 when switching to a RTL language, it breaks the fonts
Today
Add API calls for additional workshop preview images, update Facepunch.Steamworks with new version
Today
Rebuild translations json (to fix server restart toasts)
Today
Merge from more_worldgrid
Today
Pass over the worst offender - siegetower - Assigned root bone, renamed duplicate bone names, fixed crazy scaled roof collider that caused huge impact effects, switched out some collider materials for more appropriate ones - Observed that all "unpooled bone name" warnings were gone in editor
Today
oil rig foot lod setup, barge lod setup, tarp lod setup and collision.
Today
Load all wearables into the UI and setup wearable filtering - mirroring the item setup. Can likely clean this up later.
Today
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Today
Setup "Randomise Player Seed" button. Some code cleanup/preparations
Today
Localized patch info date Some RTL text wrapping fixes
Today
Duplicated item's scroll view and filter input to create a scroll view and filter box for wearables
Today
Also apply the font normalSpacingOffset in MeasureVertical
Today
Prevent potential Lua errors with weapon_base Fixed IMaterial spamming console about "$basetexture" not being a texture This happened when opening Overlay post processing effect list in Spawnmenu. Affected functions: IMaterial.GetTexture IMaterial.GetColor IMaterial.Width IMaterial.Height Make "No account token specified" a warning Reset render lib lastmaterial on map shutdown Fallback "VertexBeckman" shader to "VertexLitGeneric" Minor optimization in Ignite property RPG/Crossbow animation improvements for citizens Fix NPC being unable to fire RPG due to recent changes Combine RPG support Improve metropolice weapon support for Shotguns, AR2, RPGs
Today
Spawn the PlayerModel on Awake. Rotate 180 degrees to face the camera. Force censorship cubes off and randomise the player seed. Randomise player seed again by pressing P
Today
Fixed flex text wrapping issues with RTL languages (was not using the font normalSpacingOffset
Today
Merge: from benchmarking_update - Log results after single scene run - Fix extra timers in results - Fix scene load exception for no longer existing effects benchmark Tests: ran benchmarks in editor
Today
Update: different approach to skipping persistent BenchmarkTimers Old way didn't work because of pauses between benchmark runs (global systems would step and recreate them). Tests: ran in editor, confirmed output didn't contain specific timers
Today
Fix directional light color being broken when rendering transparent materials with ViewModelCamera.