138,635 Commits over 4,324 Days - 1.34cph!

39 Minutes Ago
edited minicopter 3p anims
42 Minutes Ago
merge from wire_shader_pixel_scaling
1 Hour Ago
prefab updates: - disable r/w on ore gibs - guide mesh corrected on metal box
2 Hours Ago
corpse prefabs updated: - removed gib from comps corpse - comps corpse box bounds - metal corpse box bounds - removed deploy volume from stone corpse
3 Hours Ago
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4 Hours Ago
Fix PartialMobileStaticGrid NRE on startup
6 Hours Ago
Fixed store skin tile header text wrapping issue
6 Hours Ago
Merge from main
Today
Fixed browser not selecting a tab by default (regression from 144689)
Today
merge from store_dashboard/menu_loading_changes
Today
The main menu pages are now kept open during bootstrap and stacked one after the other. Right before the loading is released, we force rebuild their layout using a FlexScopedUpdate This fixes a bunch of layout issues for pages opened the first time: single line steam inventory, squashed settings entries until we start scrolling... Various cleanup, can now get rid of a bunch of hacks
Today
Disable volumetric light manipulation on SearchLight to try and diagnose missing volumetrics in build
Today
Merge from bushfix
Today
Merge from boxes_dlc
Today
Merge from signalcomputercollider
Today
Merge from mobile_grid_fixes
Today
merge from deepsea_fixes
Today
Compile fix
Today
merge from deepsea_fixes
Today
Make sure you aren't teleported back OOB when coming back from the deep sea Fixes boat exploding when exiting the deep sea near the edge of the map
Today
Force the player model to play the deploy animation when switching between entities that use planners
Today
Restore the models I deleted from main that are still used in that branch
Today
Added BBQ
Today
Updated held positions for all guitars + bass
Today
merge from main
Today
Removed animator from sks
Today
Fixed boomerang catch animation still referencing old player model anims, fixes r_prop animating incorrectly when caught
Today
Terrain mesh collision cells wip
Today
Added world.drawbounds: draw the valid bounds, terrain margin, deep sea bounds and deep sea portals
Today
Merge from tunnet_netgroup_fix
Today
Compile fix
Today
merge from main
Today
Added two console commands ClearContainer and ClearContainer_radius
Today
Merge from main
Today
Automatically generate help text for convars with args that don't have help text in the attribute
Today
Fixed disable world prefabs pref not disabling for all paths
Today
merge from deepsea_fixes
Today
Added some logs to help solve the mystery of the missing deep sea portal
Today
merge from main
Today
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Today
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Today
Add RendererBatch to box conditional contents
Today
Collision, gibs, prefab setup
Fixed negative scale objects in junkyard and launchsite that didn't work with instancing. Created proper mirrored variants
Today
Merge: from optim_jobs2_builddepchains - Optim: UsePlayerUpdateJobs2 - BuildDependencyChains is now 40%+ faster and scales better Tests: unit tests, loaded into Craggy, loaded into 2.5k procgen
Today
Merge: from main
Today
Add a temp hack for missing surface.GetScissorRect Add some invalid handle checks to shadow rendering Remove that unused code Potential micro optimization for trace filter tables Fix MSurf_MaterialSortID check being to aggressive perhaps Minor cleanup Fix last map not loading correctly if it's an addon map
Today
merge from main
Today
Fix ghostship d still spawning 100% of the crates when the deep sea opens
Apartment complex b progress