146,961 Commits over 4,444 Days - 1.38cph!

5 Minutes Ago
Merge: from main
8 Minutes Ago
Fix static causing reused initial positions across multiple computers
15 Minutes Ago
More map debug dot functionality
16 Minutes Ago
Fix s2p AddToHeightMap not filtering colliders
21 Minutes Ago
merge from cannon_fuseburn
34 Minutes Ago
adding detail texture sheet + material (contains screws, weld, etc.)
37 Minutes Ago
Default obstruction_tc_reorder to true
38 Minutes Ago
merge from heli_crate_train_wagon_fix
38 Minutes Ago
Fix unloadable train wagon loot crates not becoming lootable after being saveloaded Fix loot panel name not changing when unloading
40 Minutes Ago
Merge from main
41 Minutes Ago
Merge from order_test
44 Minutes Ago
More debug logging, skip the double tc check when logging.
1 Hour Ago
Compile fix
1 Hour Ago
merge from main
1 Hour Ago
Merge from main
1 Hour Ago
▍▊▅▋ ▋▊▉▌▅▄▍ ▋▍█ ▊▉█▍▋▆ ▋▄▋▊▌▉▋█▆ ▋▇ ▇▄▅▋▅▅▆▉▉▆▊▇▄█▄
1 Hour Ago
█▇█▉▇▋▄ ▇▄▊▆▍▆▍▍▍▄▇▋▍▉ ▌▉ ▇▋▌▌▌▄▍▍▄▊▅█▄▇▉▇ ▍█ ▇▋▌▍ ▅▉▄▋ ▉▇ ▌▉▌▊▊▋ ▄▋█ ▌▆▆▅▊▅▆▅ ▉▌▊█▍▋█▆▄▊▇▊▇▌▄█
1 Hour Ago
▍ ▄▋▇▌▌ ▊▌▍▆ █▅▉█▆▇▉▋▊▉█▉▇▍▊▆
1 Hour Ago
merge from iolines_motionblur_fix
1 Hour Ago
Fixed table disappearing in the skin viewer (still had a LOD component)
1 Hour Ago
Force no motion on all IO lines prefab, fixes bluriness on moving boats with motion blur enabled
1 Hour Ago
Piano anim update pass
1 Hour Ago
merge from bc_simspace_jank_fix
1 Hour Ago
clear sim-space frame delta properly when the sim-space changes, was leaking into the origin delta
1 Hour Ago
▋▊▅▊▆▌ ▄▋▍▇ ▊▍▄▆▊▇▆▋███▊▄▅▌▄▅▆▉▊
1 Hour Ago
▆▇█▇▌▍ ▉ ▆▌▍▌▅█▋▍▋ ▌▅█▄▆▇▌▌▋█ ▆▊▆ ▌▆█▊▌▍▊▄ ▋▊▆▌▉▄▋▊▇▅ ▍▋▆▅ ▇▆▌▊▌ ▉▉▉▇ ▋▍▄ ▍▊██ ▉▋ ▇▊ ▄█▅▆ ▋▇▅
1 Hour Ago
merge from main
1 Hour Ago
merge from menu_notifications
1 Hour Ago
Updated debug notif commands descriptions
1 Hour Ago
merge from menu_notifications
1 Hour Ago
merge from forcemode_fixes
1 Hour Ago
Added notifications.addcustomnotification debug command
2 Hours Ago
Notification entry layout fixes
2 Hours Ago
merge from main
2 Hours Ago
Hide the rendering layer mask on the RRP camera component when RRP isn't active to prevent null refs when fetching the rendering layer mask names
2 Hours Ago
duplicated cable inputs and offset them - this way we keep the visual cable input whilst freeing up the acutal inputs.
3 Hours Ago
Subtract 153827 "merge from streamermode_fix"
Rin
4 Hours Ago
Clan table craftable Default bp (for now)
5 Hours Ago
Fixed UIEscapeCapture not working in editor when main menu is disabled
6 Hours Ago
S2P apartment complex
6 Hours Ago
Fixed interact distance on shop B Fixed interactive door on shop E Fixed some incorrect prefab ids
Today
Initial first pass on setting up the other rentable shop variants
Today
▉▄▄▉ ▇ ▄▆▆▌▅▆▅ █▄ ▉▋▇▆▉▊▄ ▉█▊▊▌▋▋█▅ █▄ ▋▄▋ ▆▉▍▅▄▆▊▋ ▅▌▅▆█ ▊▄█▍▍▇▆▍▉▇▌█ ▆█▌▋▊▆▇ ▇▇▇▅█ ▅█▇ ▇▌▇▌█ ▊▇▅▇▊▉▄█▌▋ ▋▅ ▄▊▌ ▋▌▍█▉▌▍▅▆▌▄▌▉▍▌▅▆▉█▌▌▇█▄▅▆▍▉ ▉▉▄ ▇█▊▊█ ▌▌▇▊▋▆▌▉▉▋ █▉ ▍▊▉ ▉▊▋▍██▌ ▇▆▍ ▇▉▊▌▋▇▌▇ ▇▆▇▆▋▅▊█ ▍▉█▋ ▇▉▍▄ █▋▊▊ ▅▄ ▍▉▄▋▇ ▋▅▋▌▇ ▊▆▉▇▅ ▇▌▊▇▄█▇ ▍█▉▌▊▊ ▇▍▋▅ ▅▆▆▋ ▅▄▌▍ ▆▅▊▄▅▅ ▍▊▍ ▅▌▄▇▅▊▊▊ ▉▅█▄▉▇▍▊█▄▆▄ ▇▅▌▋▇ ▌▇▋▌ ▇█▌▄▋▆▅▊▋▄ ▊▊▅ ▊▌▇▌▊ ▋▋█▊▄ ▊▉▉▍ ▍▆▄▆▆ ▌▋▆▋▉ ▄▌▅▋▍ ▊▄▊▇▆▉▄
Today
Expose new overrideMaxImageWidth and overrideMaxImageHeight on Signange Needed for rentable signs, fixes a bunch of issues
Today
Merge from PlayerRigUpdate2/aim_yaw_fix (fixes jittering on legs when holding a torch on horseback)
Today
Merge from sleeper_rotate_fix
Today
Fixed new layer fuckery on kiosks.
Today
Possible fix for sleepers getting rotated incorrectly
Today
Lighting WIP
Today
Minor cleanups Update HLMV control panel layout to be less claustrophobic Fix HLMV crashes when no hitbox sets Potential crash fixes * Fixes a crash issue with HLMV, possibly some Hammer ones More potential crash fixes * probably a nothing burger, but maybe will catch one or two Hammer crashes Add addon ID to "Hidden Addon" title fallback Micro optimization for halo when rendering models with decals (PR)