136,557 Commits over 4,444 Days - 1.28cph!

25 Minutes Ago
merge from roundabout
32 Minutes Ago
Progress on integrating building block colours into the recently added EntityColourSwapLookup config asset One config to rule them alll Will allow building blocks and other entities to share the same colour datasets, like the industrial shelves and shipping container skins
37 Minutes Ago
Improved sphere synchronization (it now accurately matches server) Added new networked sphere settings - radius, speed and lerping (protos update) Fixed spheres animating from default 1 radius to the desired target on spawn No longer send network updates evey frame when lerping the sphere - only happens once in ModifySphere() https://files.facepunch.com/raul/1b2511b1/25_00-21-FirsthandHomalocephale.mp4
39 Minutes Ago
Added loops to playground sitting poses and adjusted them to fix clipping
1 Hour Ago
More conversation work
1 Hour Ago
Increase maximum conversation options from 4 -> 6 (even if they are filtered out) - surely this won't break anything right
1 Hour Ago
Added a regular furnace to the medium apartment
1 Hour Ago
Ensure apartment sizes are translated properly
1 Hour Ago
merge from apartment_complex_monument/prototype -> main
1 Hour Ago
Fix compile error from random using statement being added
1 Hour Ago
Add more conversation options for "you are staying in room {0}" and "how do I pay rent?"
1 Hour Ago
merge roundabout changes from monument complex
1 Hour Ago
merge from roundabout
1 Hour Ago
Implement swing/roundabout animations, cleanup, more manifest updates
2 Hours Ago
merge from apartment_complex_monument
2 Hours Ago
Update conversation options for apartment vendor
2 Hours Ago
S2P apartment complex Fix compile for jake
2 Hours Ago
Add support to interpolate "{my_room_number}" to show what room you are in
2 Hours Ago
Make apartment bathtub mountable Use the beach chair pose Manifest Add to medium and large apartment bathrooms Wouldn't have been releasable without this https://files.facepunch.com/cipeaX/2026/June/24_23-16-ZanyArchaeocete.jpg
2 Hours Ago
merge from apartment_complex_monument -> main
2 Hours Ago
merge from prototype -> apartment_complex_monument
2 Hours Ago
Fix compile error
3 Hours Ago
Terrain filter setup to prevent apartments from spawning in rivers and on beaches
3 Hours Ago
Make apartment elevator no longer a variant so it can be switched to the ApartmentElevatorLift class
3 Hours Ago
Lighting various
3 Hours Ago
Adding playground sitting poses
3 Hours Ago
update from apartment_monument_complex
3 Hours Ago
merge from automated_testing
3 Hours Ago
Fix single plant pot using a concave mesh collider (introduced on decorative plants branch) testlist
3 Hours Ago
update apartment_complex_monument/prototype
3 Hours Ago
Hoist the radial menu for the apartment elevators into it's own ApartmentElevatorLift class so it can't affect other elevators in the game (safer)
3 Hours Ago
Fix cooking tests failing for the stove
3 Hours Ago
merge from main
4 Hours Ago
Update manifest
4 Hours Ago
Playground area. S2P.
4 Hours Ago
blend 3p dart-throwing animation based on position of reticle
4 Hours Ago
merge functional roundabouts + swings
4 Hours Ago
optimize, fix camera jitter on swings
4 Hours Ago
Fix players not being teleported to their room after scheduled death in safezone - check safezones manually as when you sleep you aren't part of any triggers - fix players not falling when teleported to their room when sleeping - add "scheduleddeath" command to test the scheduled death instead of waiting 20m -
5 Hours Ago
Lobby lighting
5 Hours Ago
Make roundabouts work with the new 2 part model, interpolate swing
5 Hours Ago
LOD tweaks.
5 Hours Ago
Streetlight surroundings improvements.
5 Hours Ago
Removed some dupes in street lights
5 Hours Ago
Add 4hrs of rent to the upkeep terminal when renting a room so that it doesn't how "Rent Due" when you first buy a room - convar "apartmentfreerenthours"
5 Hours Ago
Bleed fixes.
6 Hours Ago
merge from apartment_complex_monument -> main
Today
Add a streaming controller to the sign painting UI so unity loads higher detail textures for the model when painting clan logos
Today
update apartment_complex_monument/prototype
Today
Clan table balance crafting pass Clan table techtree populated