201,141 Commits over 4,171 Days - 2.01cph!

17 Minutes Ago
String lights generation optimisations and refactoring Lights and batched mesh are culled Fixed changing graphics quality turning all string lights off
27 Minutes Ago
Fix workbench tech trees in vanilla gamemode
50 Minutes Ago
Bugfix: Parallel ServerOcclusion - serialization now happens only on main thread - main thread doesn't try to process lost pairs and already-serialized found pairs tasks anymore - serializing work is longest Previously serialization was offloaded to worker threads, but after investigation discovered that it would kaboom due to accessing scripting API. So instead, we offload to worker threads only players + entities that we can guarantee won't trigger serialization. Tests: 2p session on craggy with UsePlayerUpdateJobs 0, 1, 2 - ran around, switched weapons, disconnected
1 Hour Ago
Enable r/w on gib models
1 Hour Ago
Enable r/w on gib models
1 Hour Ago
Updated keycard animations, override controller and entity
1 Hour Ago
Fix server description not appearing on the very first server you click on after game launch
1 Hour Ago
Updated Rust.RenderPipeline to include debug visualizations for the GBuffer outputs and the indirect lighting targets
1 Hour Ago
Fix bug preventing the images from changing in subsequent calls
2 Hours Ago
Only update the loading screen image provided its been over a certain time period since you seen the last one
2 Hours Ago
handling demo scrubbing and timescale 0 for batched projectiles
2 Hours Ago
chansaw attack anims and anim controller updated
2 Hours Ago
Bug fixes with the texture prepare process
3 Hours Ago
Swap video player over to api mode and project to a texture. Camera render doesn't seem to want to play properly
3 Hours Ago
merge from modded_tag_fix
3 Hours Ago
merge from main
3 Hours Ago
Fix servers been incorrectly placed in the modded category when they should be in community
3 Hours Ago
merge from decor_lighting_dlc/wallcabinet
3 Hours Ago
Wall cabinet tweaks, added pickup volume
4 Hours Ago
merge from main
5 Hours Ago
merge from skinviewer_connect_fix
5 Hours Ago
merge from bc_trophy_disabling_fix
5 Hours Ago
merge from mode_fixes
5 Hours Ago
merge from tutorial_webm_fix
5 Hours Ago
merge from respawn_hide_cancel_button
5 Hours Ago
merge from battlefield_tag_overflow_fix
Today
Update VPhysics Changes IPhysicsObject interface - Added `virtual float GetBuoyancyRatio( void ) const = 0;` at the end. Adds PhysObj:GetBuoyancyRatio Lua function
Fix sorting by 'mode' not working Sorting code cleanup
servers marked as 'battlefield' and 'build' will be battlefield servers
Stop Battlefield tag from overflowing
Bug fixes - ensure its hidden at the right point
Hide the cancel button when trying to respawn so players wont accidentally hide cancel
Code cleanup
Fix tutorial modal video not playing correctly for some people
Improvised walkways progress
Today
merge from main
cleanup to try and find the bug
Today
Merge from main
Today
merge from new_menu2
merge issue fix
wip logs
main -> new_menu2
Today
Hide ddraw when the main menu is opened
Today
merge from fetchDLCprice_error_fix
Today
merge from storesearch_fix
Today
merge from rustbutton_nre_fix
Today
Add damageFX for minicopter
Today
merge from store_pilotpack_fix
Today
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Today
merge from safe_menudata