157,568 Commits over 4,536 Days - 1.45cph!
Added sound events to viewmodel reload
Merge from airwolf_repairable_pad
Remove serialized field for vehicle spawner repairable pad, now finds nearby pad when spawned
set up new worldmodel prefab
Ton of refactor/rework for new centralised system for food, cooking and pie visual config - now all configured on the item definition instead of a bunch of place.
Adjust UI inventory blur to use new grabpasses
merge from analytics_signs -> main
Add "frame number" so we know which frame of a neon sign is being modified
added and edited ultra wide screen component to nailgun viewmodel prefab. removed old gun mesh
Harbor 2 - boarded up more windows that allowed to see into the loot room
Add analytics for signs being painted
merge from sentry_background_thread_errors -> main
Tag background thread errors as "background thread" so we can filter them in sentry
merge from jungleanimals_spawn_fix
fix for cinematic idle prop rotation + sprint idle arm fix
merge from sentry_background_thread_errors -> main
Remove downsampling from explosion overlay
merge from terrain_hole_depth_fix
Client timeout 20m, server timeout 5m
Give background thread errors a larger time window so we can guard more against spam
cherry pick DefaultVolumeProfile change, fix for deep sea color grading in RRP
fix missing HSVRemap from DefaultVolumeProfile
Merge from lightingexclusion
Fix failing tests, some setups were fragile / incorrect, one regression now fixed
Bunch more work/fixes including:
Added dedicated crafting screen action.
Holding inventory button displays the crafting screen directly.
Bunch of vdf & mapping/config updates.
Deploy active gamepad config too to make update/testing easier.
Convar/command updates/additions.
Test updates & fixes.
Better debugging output.
triangle ladder hatch workshop icon fix
Show genes on sheep only (didn't have time to make them show up in appearance)
Fixed jungle animals failing to spawn: they always had a 300m check preventing them to spawn close to any other BaseNPC2
Now that all the animals (and critters) are converted to BaseNPC2, they fail to spawn constantly
Changed this check to only look for the BaseNPC2 at the time of jungle release (crocs, tiger panther and wolves)
Fix "missing tree at index 0" error when opening jarrydtestmap
Add blue cream and green skimmed milk lid variants and hook up item world models
Fixing sheep leg skinning
Halloween Wallpapers - texture updates
Fixed skin viewer background issues with rrp enabled. This one didnt need a grabpass blur anyway, its now blurred in place with a UI shader
Merge from TroughDescLivestock
Merge from PureCreamyCooling
Merge from render_pipeline_testing
Updated Trough description to reference Livestock