139,232 Commits over 4,474 Days - 1.30cph!

44 Minutes Ago
More anchors on each of the rock_formation_medium_d variants (hills, rock formations and river rock formations), preserving their independent slope scale and offset/extents
58 Minutes Ago
jukebox - updated prefab - updated model - added temp textures - material updated
1 Hour Ago
merge from main (gimme terrain_anchor_tooling)
1 Hour Ago
Update(editor): SaveViewer - add a size check when loading a save - also emit what was the last prefab loaded (if there was one) to help track down protobuf/save without save protocol update Tests: used to load a borked save, didn't get stuck in an infinite loop
1 Hour Ago
Updated Jukebox mesh
2 Hours Ago
Bar Wallpaper and floorpaper - Updated icons, updated name and description for the wallpaper.
3 Hours Ago
Improved powerline pole ladder collider; shrunk its height (4m from ~10m, 4m above ground), can only climb it from one side, required to jump to climb it, must face it forwards https://files.facepunch.com/raul/1b2411b1/24_17-24-GoldenFreshwatereel.mp4
3 Hours Ago
Undo the code changes from MonumentBlockers, we starting again
3 Hours Ago
Lamb model, textures and materials added
4 Hours Ago
Merge from PlayerMaintainedMonuments
4 Hours Ago
Missed the added files
4 Hours Ago
- Modernise CliffSandbox UI to use RustButton, RustText, RustInput... - Added teleport to marker button - Added help text so more devs can use this tool in the future if needed - Added hot reload of prefabs so you can change a cliff prefab's setup and remain in playmode to iterate much faster on problematic cliffs
4 Hours Ago
merge from PlayerMaintainedMonuments
4 Hours Ago
Merge from PlayerMaintainedMonuments
4 Hours Ago
merge from jukebox_scroll
4 Hours Ago
compiler fix
4 Hours Ago
Merge from PlayerMaintainedMonuments
4 Hours Ago
Added NotifyLOD to regular Boomboxes prefabs, to match LOD behaviours of others
4 Hours Ago
polished up jukebox LEDScreenScroller script added NotifyLODs to jukebox for both the main Boombox and LEDScreen components
4 Hours Ago
UZI 9mm texture pass and LODs
5 Hours Ago
Fixed T2 and T3 workbench corpses in softcore not having a loot container causing you to lose your workbench upgrades
5 Hours Ago
Harvestable wreckage setup - remains too hot to harvest until crates also cool
5 Hours Ago
Water Pipes audio changes and added stings
5 Hours Ago
Pool Table - Cleanup files last remaining removal of one material metadata that didnt commit before...
5 Hours Ago
Pool Table - Clean-up of prototyping/duplicate/old files. removed duplicate of Pooltable material removed it's textures removed ball prediction material and shader (not in use) removed redundant textures removed greybox meshes renamed models materials and textures with proper standardised conventions ensured proper metadata setup across models and textures minor change in the poolballs albedo texture removed references to outdated files from prefabs and replaced with proper ones all tested and working as before but a lot cleaner files
5 Hours Ago
Merge from PMM
5 Hours Ago
Merge from PlayerMaintainedMonuments/powergrid
5 Hours Ago
6 Hours Ago
- Revert making ladders deployable on powerline poles, instead powerlines have invisible ladders on them. Revert a bunch of changes to accomodate for ladder deploying including the folly of making powerline poles entities - Keep powerline pole entity asset in project for now to not potentially brick any current demo saves - Powerline poles cannot be climbed inside monuments. Can't plug into them there anyway - S2P powerplant, launchsite, outpost/compound
6 Hours Ago
Actually save my changes properly before committing this time, also moved the trash can so its not clipping into the fence.
6 Hours Ago
Set the satellite remains to use the mesh as a collider for now
6 Hours Ago
Merge from gameplay
6 Hours Ago
Fixed the bench mounting on the wrong axis (again) ran s2p
Today
merge from terrain_anchor_tooling
Today
TerrainAnchorRingGenerator tool to set up better rock prefab terrain anchors - generates a silhouette ring of arbitrary set of meshes in prefab and then projects points onto it to get anchor placement with configurable backoff and spacing
Today
merge from mission_screen_flicker_fix
Today
Fixed compass clipping through shield when bracing
Today
Fix screen flickering when starting a conversation with an NPC, caused by delayed position updates after the player gets frozen in place locally
Today
update from main
Merge from PlayerMaintainedMonuments
Merge from main
Today
added more gibs to collapsed debris monument blocker
Today
Switch cooldown to use game hours not real minutes. Switched it to a range (satellite.cooldown_hours_min to satellite.cooldown_hours_max) and set it to 12-16 hours.
Today
Merge: from fix_app_turretcontrol - No changes, just plastic history graph cleanup
Today
Increase descent time from 5 minutes to 10 minutes.
Today
Remove old placeholder gibs (heli stuff) code and prefabs.
Today
Merge: from main
Today
added new jukebox lowpoly
Today
Upgrade "prefab not found in any asset scenes" log to a warning