126,383 Commits over 4,171 Days - 1.26cph!

Just Now
Add `debug.print_topologies` command to print out which topologies are present at the location of the player
18 Minutes Ago
Exception logging change
23 Minutes Ago
scientist_boat_ai -> naval_update
24 Minutes Ago
Add 'effectquality' convar to set the mipmap override level for the "Effects" mipmap group - add simple wrapper for all mipmap groups
24 Minutes Ago
Apply shelf 11387 for Flavien
25 Minutes Ago
Assign all textures in the effects folder to the "Effects" mipmap group and enable texture streaming
26 Minutes Ago
Add mipmap group for effects
27 Minutes Ago
Time slice tile rebuilding that happens on main thread
27 Minutes Ago
Remove logs Add back avoidance
34 Minutes Ago
Switched TimeToWipe to a syncvar, removed the network update and let the clients calculate their end of wipe weather lerp Deep sea wipe convar are replicated 2/? (plastic being plastic)
36 Minutes Ago
Switched TimeToWipe to a syncvar, removed the network update and let the clients calculate their end of wipe weather lerp Deep sea wipe convar are replicated 1/2
39 Minutes Ago
merge from modding_ddraw_perms -> main
40 Minutes Ago
Fix compile error
58 Minutes Ago
Updated TTT TTT: Added optional translation parameters when adding radio sound names (Community Contribution) Try to work around infinite loops with WaterLevel() Refactor how Lua trace filters are loaded to remove code duplication HTML panel ConsoleMessage improvements * Make HTML.ConsoleMessage behavior match better that of DHTML * Added [Warn] [Error] [Debug] prefixes to console messages output by HTML panels (when appropriate) * DHTML no longer overrides console.log for CEF panels * Added HTML.ConsoleMessage severity argument - possible values are "log" "warn" "error" "debug" (chosen to match the JS functions that produce the event) Rename npc_tf2_ghost to nb_example, and move it to Sandbox (from base) Rename npc_tf2_ghost spawnmenu entry * (this is separate on purpose)
50 Minutes Ago
Fix admins not able to run ddraw commands locally - add `ddrawother` command to test server sending ddraw.text command to player
1 Hour Ago
Bunch of parenting fixes. Disable triggers in edit mode. Cache once.
1 Hour Ago
reduced opacity of chainsaw additive rumble animation
2 Hours Ago
merge from main -> modding_ddraw_perms
2 Hours Ago
Proper model for improvised_walkway_roof_tarp_300x600_a
2 Hours Ago
Merge: from storetakeover_icons - Converts more store logic to use dynamic bundles, reducing ram usage Tests: took memory snapshot in stnadalone build for Store and Home pages
2 Hours Ago
rpg incendiary ammunition model with lods, textures, material
2 Hours Ago
merge from crosshair_customization
2 Hours Ago
Make the code in the export popup selectable
3 Hours Ago
Bugfix: UI_Store - preserve which tab was opened when UI_Store is closed Tests: navigated to and away from store in Editor
3 Hours Ago
setting up minicrossbow 3p anims
3 Hours Ago
Fix colourpicker enable bug, fix texture clear button
3 Hours Ago
Clean: remove TODO that turned out unnecessary Tests: none, trivial change
3 Hours Ago
Update: UI_StoreItemGrid - allow grid to initialize it's tiles multiple times in a row Tests: clicked between various tabs on the store in editor with bundle backend
3 Hours Ago
Update: UI_StoreTakeover - Do not instantiate textures when loading from dynamic bundle Lets us avoid destroy calls, since dynamic bundle unloading destroys things automatically Tests: navigated to the store page in editor with bundle backend
3 Hours Ago
Bugfix: ensure dynamic bundle tracks subscriber count accurately This was causing the bundle to not unload in the updated flow Tests: navigated to store in editor with bundle backend
3 Hours Ago
wip floorpaper
3 Hours Ago
Logo update for charity plushie 02
3 Hours Ago
manifest
3 Hours Ago
Finally! Working 360 degree avoidance (sixth attempt at avoidance, seems to be the final version!) Stop NPCs on the boat from being targetted as enemies (boat would drive around in circles trying to get close to a passenger) Fix Y values screwing up our targetting vector logic Obstacle system was transforming direction when it didnt need to
4 Hours Ago
merge from main
4 Hours Ago
Fix loading code not assigning navmesh wrapper to the ptr after creating it, fix null tiles not being handled properly
4 Hours Ago
supplied collision mesh for triangle hull block, updated prefab collision scripts
4 Hours Ago
Implemented code review feedback, including - Swap cancel & action button positions - Put Crosshair settings above Interaction in the UI settings - Fix code being uppercased in the text field when exporting - Various smaller cleanup bits
4 Hours Ago
merge cherry_pick_iteration_speed to main
4 Hours Ago
Cherry pick interation speed prefs
4 Hours Ago
merge from meta_shit/loot
4 Hours Ago
updated powerplant BP fragment spanw location, no longer dorps to floor s2p
4 Hours Ago
Restored cargo ship deep sea avoidance following main merge
4 Hours Ago
merge from naval_update/deep_sea
4 Hours Ago
merge from naval_update
4 Hours Ago
Obfuscation changes recommended by Rohan
4 Hours Ago
Load balanced the deep sea spawning so it doesnt slow down the server
4 Hours Ago
merge iteration_time_improvements to naval_update
4 Hours Ago
Disable deep sea in playground
4 Hours Ago
Add settings on Editor Preferences to speed up entering playmode