196,979 Commits over 4,110 Days - 2.00cph!
Merge from mission_create_streamlining/outpost_spawning
Merge from frontier_external_fixes
Even more strict handling of free spraying on frontier walls
Merge from teamui_switch_server_fix
Fixed team UI not displaying members correctly when moving from a larger team to a smaller team (would also occur when switching between servers)
Merge from scientist_spawners_enabled
Fix underwater dwellers spawning while scientist_spawners_enabled is false
Merge from mission_create_streamlining/outpost_spawning
Fixed another way of transferring items into containers that are marked PlayerItemInputBlocked
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Fixed bandit town softcore spawn point appearing in primitive mode
S2P bandit town
Fixed mission provider name not appearing on map in outpost
Compound S2P
Hook up learn more about rust plus
Setup safe url open
Connect to server button set active false
Wire up new session page.
Seperate out connection modal parts.
Remove a bunch of unneeded stuff for the session page.
Hide friends menu names when in streamer mode
Fix static respawn zones not saving
Slightly increase the bounds of furnaces and shelves so they can be used with snapping
Hide party invite pop-up if accepting invite inside the friends menu
Setup new menu option for deployable snapping modes
Much cleaner wall snapping behaviour
Setup custom corner padding on each deployable (set up large box)
Fixed vine visual stopping animation if a vine swing was started less than 2s after the last vine swing
Give warning when party invite is sent to non-friend indicating it will likely be blocked
Snap deployables into corners if you are close enough to the corner of the wall and holding 'shift'
Math was a bit difficult here due to a lack of a general wall direction vector: calculating plane corner intersections with wall normals and rayhit points along the wall
Fixed small wooden box not casting shadows
Added debug.lookingAtRay, returns more reliable info about what you're looking at.
Also now works for non-entities.
Fix party invite from friend menu when accepting invite via party invite popup
support live edit of biome fog shore distance falloff in editor
Update: projectile-water test via Craggy
Pretty close to covering all cases
Tests: ran new tests
Update: Projectiles that are managed by unit tests only run 1 substep
Tests: projectile unit tests now pass
Update: Projectile Tests now run inside Craggy
Most tests are failing because now their substepping eventually hits water/terrain - will fix next.
Tests: ran unit tests
Update: TerrainTexturing - defer init in editor, relly on manual init by user
This prevents it from screwing unit tests when loading scenes
Tests: ran part of updates projectile unit tests (to be committed)
merge from indirect_instancing (code only)
Revert execution order changes