155,477 Commits over 4,536 Days - 1.43cph!

12 Minutes Ago
exported latest nailgun refresh vm anims
18 Minutes Ago
Merge from livestock_nav_optis (linux and mac dll not built yet)
19 Minutes Ago
Added pattern tester script Some material updates
24 Minutes Ago
Cleanup filenames from 1.2 / 3.4 to half / three quarter
27 Minutes Ago
Parallel pair gathering for server occlusion now uses the same wait-and-integrate mechanism as net subscription updates - also reduced pair gathering player count to 16 from 64, to ensure more threads are being used in medium-high pop scenarios - consistency tests pass
28 Minutes Ago
- Tighten up some colouring, spacing etc - Stop the eyes working at weird ass angles
32 Minutes Ago
Fix truncated corridor reporting "path complete" when buffer was too small instead of "path complete"
39 Minutes Ago
Re-render all sandbag deployables for consistent appearance.
52 Minutes Ago
- Add slot icon rendering - Ensure ui takes up the whole page - Shrink choice down a little bit - Fix weird eye rendering in character customisation
54 Minutes Ago
Setup icon rendering. Render icons for new sandbags.
56 Minutes Ago
Fully burst parallel path following, had to do some native changes so that each agent can create and pass a different query instead of sharing, -30% - ai.batch_navmesh_transforms for only parallel transform update - ai.batch_navmesh_pathfollowing for full parallel
1 Hour Ago
Adding squirrel rig
1 Hour Ago
Merge from main
1 Hour Ago
Removed temp shell box from random room vendor B and replaced w/ proper underground volume to block skylight
1 Hour Ago
New sandbag variations unlock with original / BP button fix.
1 Hour Ago
Fix server stall caused by dtRaycast infinite loop, bump nav version so we can ditch the saves with degenerate polys
1 Hour Ago
separate critter FSM to different budgeted work queue, with lower frametime
1 Hour Ago
More work on random room C - plus wire/pipe pass
2 Hours Ago
Missed file
2 Hours Ago
- Add color selection system for hair/skin colour - Add spotlight above the character - Dont rerender all icons if you change colour
2 Hours Ago
merging 3p arrows not hiding fix
2 Hours Ago
merge from main
2 Hours Ago
Unfucking ifdefs
2 Hours Ago
More path following optis for -17.5%: - Cache transform in navmesh agent - Use reference equal instead of == for independantNavmesh to avoid the unity overload - Batch apply transforms after ticking all agents with IJobParallelForTransform - Remove one normalize to the movement math
3 Hours Ago
Made ferry terminal loot room functional with power grid
3 Hours Ago
More setup
3 Hours Ago
Enabled graphics jobs on Mac Switched graphics jobs to Split
3 Hours Ago
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3 Hours Ago
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3 Hours Ago
Fix for 3p_bow not hiding the arrow mesh on the server
3 Hours Ago
Updates to all weapon anim controllers to match convention
3 Hours Ago
First pass procedural cow pattern shader
3 Hours Ago
merge from Livestock_animals
3 Hours Ago
ladders merge
3 Hours Ago
Ferry terminal power grid loot room
4 Hours Ago
Add items, link em up.
4 Hours Ago
More navmesh and path following optis: - Disable navmesh carving completely when new navmesh is enabled, we still had its overhead - Pin arrays before marshalling them, because unity's mono is not smart enough to do it and is copying everything which is excruciatingly slow - During path following, when calculating remaining distance, cache the rest of the path and only update the current segment we're on, instead of recalculating the length of the whole path - Add telemetry to new navmesh
4 Hours Ago
Merge from main
5 Hours Ago
Cow eat animations to include trough variants
5 Hours Ago
Reverse gate open direction. Tweak gate volumes so it can be snap placed more betterer.
6 Hours Ago
Fix compile error in ConsoleSystem
6 Hours Ago
Fix missing #if SERVER directing to gate navbakestats
6 Hours Ago
Fix compile error with url in "none" compile mode
6 Hours Ago
Merge: from main
6 Hours Ago
merge from ai_hotfixes_for_monument_blocker_patch
Today
Subtract the subtract
Today
Update gate bounds
Today
Tooling to switch to the testbed steam app in editor
Today
merge from main
Today
merge from main