161,873 Commits over 4,597 Days - 1.47cph!
Updated 40mm Illumination Naming and Description. Added 40mm Illumination Round Icon and Updated 40mm Flashbang Round Icon to not look like the Illumination Round Icon
Updated 40mm Flare to use road flare VFX, Updated Flare colour to white. Fixed Parachute casting a shadow. Made the round destroy if shot into the ground at close range.
* https://files.facepunch.com/alfiebirch/2026/November/10_11-06-PleasingTaruca.mp4
Merge branch 'render_pipeline_testing_brp_cleanup' into Aux5
Texture the trampoline blockout, add a bounce sound and a model deploy guide
Boost jumped-on trampoline bounces and keep anti-hack allowances alive
Steer trampoline bounces and bounce thrown/dropped objects
Use the trampoline blockout model
Add deployable trampoline (hackweek prototype)
Merge branch 'render_pipeline_testing' into render_pipeline_testing_brp_cleanup
Player skin is now affected by rain, disabled drops so it's just shine
Enforced a minimum visibility for rain, it was getting lost during the day
Fixed some viewmodel rain effect issues
* https://files.facepunch.com/jarryd-campi/2026/November/Unity_1QZcAB3TL7.mp4
Added a new ambience system to play a rain on roof sfx when under cover during rain
* Currently just using the one temp sfx, but has support for per physics material sfx so we could do rain on wood/metal/etc roof
https://files.facepunch.com/jarryd-campi/2026/November/Unity_GIXWpMBA6y.mp4
Apply wetness to terrain and foliage shaders, fade out based on foliage render range (looks bad at a distance)
*Automatically inherited the rain grid functionality so terrain looks dry underneath solid objects
https://files.facepunch.com/jarryd-campi/2026/November/Unity_OITx5EusZO.mp4
Added a new rain benchmark, just flies through a lit structure with the rain enabled
Merge branch 'render_pipeline_testing' into render_pipeline_testing_brp_cleanup
Created 40mm Flare Round Prototype
Updated 40MM Incendiary Grenade to use different effect and sound. Added 40mm Incendiary Grenade Icon. Balanced 40mm Incendiary Grenade Damage
Merge remote-tracking branch 'origin/buildingblock_invisible_fix'
Merge remote-tracking branch 'origin/fsmtransitionbase_getagent_fix'
Merge remote-tracking branch 'origin/combatlog_weapon_short'
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Sync .github from main (845dc095ded)
Sync .github from main (845dc095ded)
Sync .github from main (845dc095ded)
Sync .github from main (845dc095ded)
Sync .github from main (845dc095ded)
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Scale "24 units" based on the item's stacksize
Move up to a full stack at once if it's less than 24 units
Scale the amount of items a conveyor moves per tick to 24 "units"
Empty input boxes one at a time, nearest the conveyor first
Keep min & max filter per entity (furnaces) and per block of sequential filling (chests)
Split storage entities into blocks of splitting (furnaces) and blocks of sequential filling (chests)
Merge from foliage_shadows_optim
Allow thrown pies to be eaten in the air
Font specimen and component specimen pages
Better button preview content
Panel can specify a parent they need to be previewed in
Preview window can play sounds in animations
Make the television a proper placeable item
Add the built RustVideo plugin for 64-bit Windows
Encode video camera recordings with VP8