139,842 Commits over 4,352 Days - 1.34cph!

4 Minutes Ago
Show workbench loot panel slots. Added base ItemModWorkbenchUpgrade, allow it to be placed in workbench. Base "apply to crafted item" functionality. Added test item.
8 Minutes Ago
improved WakeAIZ perf - added AnyPlayersInSphereFast to grid queries as we can check the validity ourselves in the filter callback
21 Minutes Ago
Updating CAML skinning
25 Minutes Ago
merge from waterwheel_deployable
27 Minutes Ago
Fix wheel spinning only one way, fix groundwatch, improve caching of mountable reference, fix mountable menu override
30 Minutes Ago
Optim: Jobs 3 - rewrite EAC and analytics tasks into UniTasks to remove allocs Discovered server profiler is megaborked, no idea what caused it. Will investigate after rewrite is done Tests: craggy in editor with jobs 3
32 Minutes Ago
loading_screen_fixes -> main
32 Minutes Ago
- Fix loading screen constantly disabling itself - Removed old loading screen
40 Minutes Ago
revert prefab
50 Minutes Ago
edited m16a2 viewmodel ads anim speed on anim controller and latest anims exported
1 Hour Ago
merge from clearwire_fix
1 Hour Ago
Fixed wire tool invalidating connection when clearing a wire while having a pending wire (regression from last month)
1 Hour Ago
Added Foldable Table Prop Textures, Models, Collider, LODS Setup Foldable Table Prop Prefab, Folders, Materials, LODS, Colliders
1 Hour Ago
apartment stove prop
1 Hour Ago
Updated WebSocketSharp to not mutate packet data
1 Hour Ago
Optim: Jobs 3 - OcclusionSendUpdates now uses UniTasks - added UseUniTasks feature flag controlled by UsePlayerUpdateJobs 3 Positive experiemnt, can get rid of the hand-rolled state machine and use async-await. Tests: profiled 2 players in editor beign destroyed by server occlusion - no allocs for task
1 Hour Ago
Kitchen Kit 1 Update
1 Hour Ago
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2 Hours Ago
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2 Hours Ago
updated faberge egg anims & controller
2 Hours Ago
merge from deployvolumes_fixes
2 Hours Ago
Fixed hunting trophies deploy volume issues
3 Hours Ago
- Dont allow disabling images - Rename methods and minor cleanup
3 Hours Ago
Adjusted the divesite_e crate spawn positions so they're no longer floating
3 Hours Ago
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3 Hours Ago
- Simplify loading screen images (let http image handle it) - Setup one set of images on launch and let it be reused throughout - Make use of Image Cache so we can get cache reads on each successive game launch - Ensure loading screen images are DXT high quality compressed
3 Hours Ago
Window atlas mockup texture
3 Hours Ago
Tweaked tuna light and torch holder deploy volumes, include missing layers
4 Hours Ago
merge from main
4 Hours Ago
merge from easter2026_dlc
4 Hours Ago
merge from hatch_collider_fixes
4 Hours Ago
Should be water tight now
4 Hours Ago
Add DXT compression support to HttpImage
4 Hours Ago
Removed Menu2 menu items, obsolete
4 Hours Ago
Fixed loot panel title
5 Hours Ago
Allow supply signal and fire crackers as well
5 Hours Ago
Update: server enables SetPoolRunnersActive to reduce allocs of SwitchToThreadPoolAwaitable during tier0 init Tests: loaded on craggy (with and without jobs 3), teleported around
5 Hours Ago
added variations to the sound defenitions
5 Hours Ago
Mortar anim update - sweep and aim block out
5 Hours Ago
Optim: UpdateSubscriptions - replace Tasks with UniTasks They're slightly slower on a stress test, but they allocate an order less (and sometimes don't allocate) - 0.5MB vs 8KB over 10 run Tests: unit tests
5 Hours Ago
Updating abyss hazmat skinning
5 Hours Ago
Added visuals for grenade, molotov, smoke grenade, bean can, flashbang, bee grenade
5 Hours Ago
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5 Hours Ago
merge from hatch_collider_fixes
5 Hours Ago
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6 Hours Ago
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6 Hours Ago
Tin can alarm now has a slot for thrown weapons (grenade, molotov..) Triggering it throws the loaded explosive
6 Hours Ago
fixed an offset on the socket male of the ladder hatch
Today
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Today
merge from main