196,901 Commits over 4,110 Days - 2.00cph!

4 Minutes Ago
Updated art on floating walkway railings
10 Minutes Ago
Better commit message: Deployables of the same type will now snap together provided they are close enough. Boxes, Shelves will now auto snap etc.
12 Minutes Ago
Deployables of the same type will now snap together: Eg walls will snap together
22 Minutes Ago
tweaked collision on abyss horizontal barrel so it's within the bounds of the deployable
24 Minutes Ago
Bugfix: powering up auto-turret now runs a search - Simplify and clean authDirty-related code One of previous bugfixes mucked this up by allowing authDirty to desync. There's still a case that's possible, so one more fix needed. Tests: powered up the turret by standing in front of it - it started shooting correctly
40 Minutes Ago
merge from main
41 Minutes Ago
improved topology-based max carve height to produce a better gradient
1 Hour Ago
manual anchor fbx update and some priliminary texture/material work
1 Hour Ago
Huge code cleanup Introduce two modes, simple or advanced snapping behaviours
1 Hour Ago
Remove some voice lines that seemed out of place
1 Hour Ago
Merge from negative_source_modifiers_godmode
1 Hour Ago
Modifiers with a negative source (eg: incapacitate/blind darts) no longer get added to god mode players. Added Modifier.HasNegativeSoruce()
2 Hours Ago
Pre-emptive reload when mag not full and target not seen for a while
2 Hours Ago
tweaked wall storage deploy volumes to allow for small wood storage
2 Hours Ago
add store icons
3 Hours Ago
M15 Pistol - Updated item name and description
3 Hours Ago
Merge from snake_los
3 Hours Ago
merge from fix_roof_stability
3 Hours Ago
Remove instancing support from all non-standard shaders
3 Hours Ago
Remove instancing support from all non-standard shaders
4 Hours Ago
Snake LOS improvements
4 Hours Ago
Merge from parent
5 Hours Ago
merge from purifier_waterloss_fix
5 Hours Ago
merge from ui_volume_slider
5 Hours Ago
subtract jungle_update/spatial-biome-fog/fogmethod1
5 Hours Ago
merge from jungle_update/spatial-biome-fog/fogmethod1
6 Hours Ago
Merge from naval update
6 Hours Ago
Merge from main
Today
Merge from vsync_limit_fix
Today
Unsaved
Today
Disable vsync while the game is in background if limit fps in background is enabled
Today
Merge from scientist_spawners_enabled_fix
Today
Fix tunnel dwellers still spawning when scientist_spawners_enabled is set to false
Today
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Today
Merge from mission_create_streamlining/outpost_spawning/
Today
Fixed being able to swap items into containers marked NoPlayerInput (old bug, but relevant with the new mission containers)
Today
Convert the conversation panel entirely to flex text, rip out a dozen different layout hacks, improved performance from 2ms/frame while text is animating to 0.1ms/frame
Today
Immediately send respawn options when finishing the mission so it appears on the map
Today
Fixed safe zone spawn mission not working in primitive GameModeSpawnGroup will now accept the tag 'vanilla' which will pass if no game mode is loaded Added RequiredGameModeTags to BaseMission, also accepts 'vanilla'
More comments and minor code changes
Try and calculate a rotation which is similar to the original placement rotation (but snapped to the wall) So for example: a box rotated perpendicular to the wall should stay perpendicular even once snapped
Today
Merge from abyss_containers/cinematic
snap_deployables -> main
More minor adjustments with placement code
Fix items like planters and furnaces from not snapping
Don't bother with any padding, the calculations seem to be perfect
Can't static the directions array, use a pooled list instead