156,640 Commits over 4,536 Days - 1.44cph!

16 Minutes Ago
added WIP viewmodel unity camera anim
20 Minutes Ago
- set avatar on rig file - adding wip anims - added controller with param
23 Minutes Ago
Fix fractional reloads not working properly (mini crossbow)
37 Minutes Ago
Remove unneeded test
40 Minutes Ago
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45 Minutes Ago
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45 Minutes Ago
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45 Minutes Ago
Fixed the game window grabbing mouse + keyboard focus when running tests - should only show the window, not grab focus
49 Minutes Ago
Fixes for latest art assets
52 Minutes Ago
- Scale low grade + process time with food calories - Cache consumable component
1 Hour Ago
Wires and decals for small room G
1 Hour Ago
better rabbit animation/speed sync
1 Hour Ago
Shear FX texture tweaks.
1 Hour Ago
Improve base splitting - filter out external TCs and small structures so it only exports proper bases
1 Hour Ago
fixed lods visual and sounds for all ladder hatches. added workshopscreenshotsettings.cs script that lets me control the height and rotation of camera during workshop export screenshot, per item. tweaked script so if a workshop prefab has animation toggle, it will cycle through the toggle for screenshots to shope open/close in steam screenshots workshop icon will always default to default animation setting applied to all ladder hatches, and bbq
1 Hour Ago
Shearing FX wip.
1 Hour Ago
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1 Hour Ago
sheep mount animation update with root motion
1 Hour Ago
- 30 mins between stirs - blanket 60 fuel required before each stir
1 Hour Ago
Merge from render_pipeline_testing
1 Hour Ago
Added sheep trophy head to hunting trophy prefab. Fixed issue displaying male calf in female ragdoll.
1 Hour Ago
Fixed NaN values coming from the low quality shadow sampling
1 Hour Ago
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1 Hour Ago
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1 Hour Ago
- Filling/draining bar - Better electric port setup - Minor colour changes
1 Hour Ago
Ridable horse prefab 👀
1 Hour Ago
Add ability to copy paste to import entire saves and output a different copy paste for each base
2 Hours Ago
Merge from fusebox_inserted_item
2 Hours Ago
Merge from main
2 Hours Ago
S2P all the monuments containing fuseboxes
2 Hours Ago
Squirrel hop animation updates
2 Hours Ago
merge from pillbox_collision_fix
2 Hours Ago
merge from boat_powerdown_fix
2 Hours Ago
merge from unnecessary_item_condition
2 Hours Ago
merge from simpleupgrade_convert
2 Hours Ago
Refactor some of SimpleUpgrade to reuse the logic from the reskin system Fixes door controllers on external gates not being preserved nicely when upgraded, also just a lot cleaner code
3 Hours Ago
merge from crab_swarms -> critter_animals
3 Hours Ago
compiler fixes, disable debug cube
3 Hours Ago
- fix deployables clipping through doors being hidden when an exterior door closes - fix entity destroy message sometimes being sent before network group switch happens (when repartitioning base)
3 Hours Ago
Merge from monument_analytics
3 Hours Ago
Optim: have StoreItemOverlayPage load main image from bundle only on fail Tests: navigated to pack page with failload 1, clicked through buttons
3 Hours Ago
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4 Hours Ago
Merge from main
4 Hours Ago
Adding biofuel generator rig
4 Hours Ago
Merge from render_pipeline_testing
4 Hours Ago
Merge from main