200,726 Commits over 4,171 Days - 2.01cph!

5 Minutes Ago
merge from particlesystem_warnings_fix
8 Minutes Ago
Try and use higher LODs in 2 cases
21 Minutes Ago
Enabled R/W on 31 meshes used by particle systems to fix warnings
25 Minutes Ago
Added a fix the to environment volume rendering when changing the type to include/exclude SpatiallyAware
26 Minutes Ago
merge from main
29 Minutes Ago
merge from main
30 Minutes Ago
Added tags to all building skins store page to show their tier (wood, stone, metal)
32 Minutes Ago
Ensure logo image resets on joining a new server (doesn't stay the old one) Ensure tips reset on joining a new server if the old one had custom tips
35 Minutes Ago
Fix build regarding AssetDatabase
35 Minutes Ago
Fix build regarding AssetDatabase
51 Minutes Ago
Fix build error about missing TerrainTools
52 Minutes Ago
Fix build error about missing TerrainTools
2 Hours Ago
Update: early out from running occlusion checks if no players to process Tests: none, trivial change
2 Hours Ago
Bugfix: use cached network time of one player to avoid worker thread calls to script api Tests: none, one more to fix
2 Hours Ago
Update changelog
2 Hours Ago
Merge from hardcore_refresh
2 Hours Ago
Clean: wrap Task.Wait into a named lambda This will make it appear in server snapshots Tests: none, trivial change
2 Hours Ago
Update: main thread now participates in occlusion task processing Tests: none, as I need to adapt more code to make it friendly to running on workers
3 Hours Ago
Merge from main
4 Hours Ago
merge from pilot_hazmat_dlc
4 Hours Ago
merge from new_menu2/uishadows_optim
4 Hours Ago
merge from fix_terrain_hole_clipping
4 Hours Ago
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5 Hours Ago
merge from fogmethod1 (sky branch) - atmosphere fog brightness fix and value compensation
5 Hours Ago
put foregroundfog shader in bundle
5 Hours Ago
merge from brightnessfix
5 Hours Ago
merge from main
5 Hours Ago
Very minor tweak to underground after the shading formula fix.
6 Hours Ago
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Today
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Today
Update of hazmat pilot world model
Today
Tweaked more things to compensate for the fixed fog calculation. Fixed the odd purple at dead twilight.
Today
Various. Fog tweaks. Polish pass & consistency between weather types. Mitigated snow flake redness at twilight.
Today
merge from new_menu2 - 127788 Fixed social context menu appearing under the friend list
Today
Restored EditorSettings.asset, ffs Plastic why do you select hidden changes by default
Today
Fixed social context menu appearing under the friend list
Today
Moved TrueShadow OnWillRenderCanvas calls to the TrueShadowManager
Today
Tagged 2 TrueShadows missing their update group
Yesterday
update of ejector seat
Yesterday
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Yesterday
merge from fix_hardcore_spawning_mlrs -> main
Yesterday
Fix SpawnIndividual respawning the MLRS after 5 minutes by removing the MLRS from the SpawnIndividuals list as well
Yesterday
Chandelier - Missing metallic texture (thanks unity)
Yesterday
Chandelier - Replaced basemesh with baked lowpoly, corrected lightbulb positions
Yesterday
merge from new_menu2 - 127778 Fixed CUI not hidden when opening the main menu
Yesterday
Fixed CUI not hidden when opening the main menu
2 Days Ago
new_menu2 -> main
3 Days Ago
Add new toast types when you are kicked or banned
3 Days Ago
Fix issues with notification icon popping up whne it shouldn't be Remove rendundant code Added dedicated name support to store heros
3 Days Ago
Security speakers and spotlights