157,600 Commits over 4,536 Days - 1.45cph!

11 Minutes Ago
merge from main -> base_occlusion
11 Minutes Ago
Disable room occlusion test that is failing (toggling IO entity convar and server updating automatically)
1 Hour Ago
merge from biofuel_generator_calorie_override -> main
1 Hour Ago
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2 Hours Ago
Lower raw fish from 40 -> 10 biofuel calories Lower cooked fish from 60 -> 20 biofuel calories
2 Hours Ago
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2 Hours Ago
Override potatoes from 125 -> 40 calories for biofuel generator
3 Hours Ago
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3 Hours Ago
Added an optional "Align to Local X" bool to Additive Billboard. (Defaults to off) Lets us have elongated fluorescent distance flares where the fixture is hanging vertically (ie. Floating City lights won't look like a cross) Tweaked all the relevant light fixture materials to use it where applicable.
3 Hours Ago
removed unneeded scope attachments from entity prefab
4 Hours Ago
merge from critter_animals
4 Hours Ago
fix critter bugs - frog animator error on spawn/despawn - spamming log for turtles when unpausing - jellyfish population not spawning in jellyfish
4 Hours Ago
Shears first pass animations and set up
4 Hours Ago
Only round up foods using their default calorie value and give out <1 LGF each (raw beef, grubs, etc) - don't round up foods that we explicitly override
4 Hours Ago
Fix deploy anim when swapping from torch to building plan
4 Hours Ago
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4 Hours Ago
Added client tests to check the livestock player colliders Livestock_SprintingIntoItDoesNotCrouchThePlayer is failing currently, its a broader issue we have causing the players to auto crouch when running into things
4 Hours Ago
4 Hours Ago
Allow items that give out <1 LGF each to accumulate leftover LGF too
4 Hours Ago
Fix lead breaking easily, show sheep genes, fix tests
5 Hours Ago
Fix some tests
5 Hours Ago
Optimised sheep and lamb textures sizes
5 Hours Ago
Added client side player movement blocker colliders to all livestock animals. They only collide with players
5 Hours Ago
cherry pick 166226 fix
5 Hours Ago
Merge: from playermovement_connect_nre - Bugfix for out of order snapshots on player connect triggering NRE Tests: booted into craggy
5 Hours Ago
Fix sheep idle baa sounds not working, they became unlinked
5 Hours Ago
Bugfix: fix playermovement NRE when initializing a parented player Can happen if snapshots arrive out of order on connect Tests: booted into craggy
5 Hours Ago
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5 Hours Ago
fix viewmodels disappearing when switching back to BRP with RRP being initially enabled on game launch
5 Hours Ago
Allow consumables to override the calories provided to the biofuel generator
5 Hours Ago
merge from Livestock_animals
5 Hours Ago
exported updated nailgun refesh vm anims
5 Hours Ago
Added sound events to viewmodel reload
5 Hours Ago
Merge from airwolf_repairable_pad
5 Hours Ago
Remove serialized field for vehicle spawner repairable pad, now finds nearby pad when spawned
5 Hours Ago
set up new worldmodel prefab
6 Hours Ago
Ton of refactor/rework for new centralised system for food, cooking and pie visual config - now all configured on the item definition instead of a bunch of place.
6 Hours Ago
Adjust UI inventory blur to use new grabpasses
6 Hours Ago
Merge from main
Today
merge from analytics_signs -> main
Today
Add "frame number" so we know which frame of a neon sign is being modified
Today
added and edited ultra wide screen component to nailgun viewmodel prefab. removed old gun mesh
Harbor 2 - boarded up more windows that allowed to see into the loot room
Today
Add analytics for signs being painted
Today
merge from sentry_background_thread_errors -> main
Today
Tag background thread errors as "background thread" so we can filter them in sentry
Rin
Today
merge from jungleanimals_spawn_fix
Today
fix for cinematic idle prop rotation + sprint idle arm fix
Today
Comments
Today
merge from sentry_background_thread_errors -> main