195,868 Commits over 4,110 Days - 1.99cph!

Just Now
Fix new scientists not being able to open doors
7 Minutes Ago
Fixed the ambient lighting when painting on signs at night
17 Minutes Ago
Add some randomness to the way scientist sample candidate positions, so that they don't pick the same too often, or multiple scientists don't pick the same
25 Minutes Ago
metabolism_compile_fix -> main
25 Minutes Ago
Compile fix
30 Minutes Ago
Client compile fixes
31 Minutes Ago
player_metabolism_tick_accuracy -> main
32 Minutes Ago
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33 Minutes Ago
syncvar_demo_fix -> main
34 Minutes Ago
shallow_water_slowmotion -> main
35 Minutes Ago
chippy_repair -> main
35 Minutes Ago
sleeping_bag_offcentre -> main
1 Hour Ago
Store progress, started featured tab
1 Hour Ago
Merge from naval update
1 Hour Ago
Merge from main
1 Hour Ago
Committing changes to update branch
1 Hour Ago
Steam inventory refresh button fix
1 Hour Ago
inreased culling distance of supermarket shelves
1 Hour Ago
fixed gaps in small oilrig structure top model and collider
1 Hour Ago
locker open lod1 shelves fix
2 Hours Ago
fixed flickering from env volume in gas station garage
2 Hours Ago
portacabin 600x900 env volume tweak to prevent flickering
2 Hours Ago
fixed sewer volume clipping in water treatment
3 Hours Ago
fixed flickering from env volume in oilrig computer room
3 Hours Ago
large oilrig env volumes slightly brighter
4 Hours Ago
Fixed delivery drones sometimes not making it to their destination
4 Hours Ago
Disabling graphics jobs on Mac builds
Today
Compile fix again
Today
Compile fixes
Today
Store fixes and tweaks, checkout flow
Today
merge from climate_volume_blending_fix
Today
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Today
merge from main
Today
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Today
Today
Reduce odds of re-hiding after peeking
Today
Reduce odds of flanking
Today
Improve and simplify flanking pathfinding
Today
Don't allow partial paths when flanking
Today
- Make flanking route filtering more lenient as it was discarding some good ones - Attempt to fix scientist bugging out when hiding
Today
Better debug drawing for flanks, flank when possible, increase sightings memory duration
Today
Store grid: added ordering rules, auto sizing and FakeSteamItemStub support
Today
Don't refresh the path over time when moving to a static point (eg cover, peek)
Today
Start setting up flanking state
Today
- Make flanking debug display work both in games with DDRAW and in editor with gizmos - Add height param to path debug drawing
Yesterday
Makes VDDRAW fallback to gizmos/handles when used in editor instead of DDRAW
Yesterday
Generic popup are fullscreen
Yesterday
RustButton uses OnPointerClick
Yesterday
Settings screen tweaks, aligned the texts
Yesterday
RustButton toggle Unpress fixes