130,443 Commits over 4,201 Days - 1.29cph!

3 Hours Ago
Make certain NPCs appear in killfeed * Helicopter, Combine Ceiling Turret and Camera and Antlion Grub Fix inverted null check from yesterday Fixed regression with clientside entity removal
3 Hours Ago
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4 Hours Ago
Birthday hat icon updated and prefab adjustment, ran icon manifest
4 Hours Ago
Clean: post-submit feedback - rename entity_prefabId field to entity_prefab_id - rename AddShortEntity to AddShortEntityField More consistent with other examples Tests: compiles in editor
4 Hours Ago
Merge: from analytics_entity_createdestroy - minor code clean Tests: editor compiles
4 Hours Ago
merge from helicopter_flare_balance_pass -> main
5 Hours Ago
burlap gloves repose
5 Hours Ago
Merge: from analytics_entity_createdestroy - we now collect entity spawn and destroy events once the server has started up (part of `gameplay_analytics` servervar) Tests: observed logs of analytics in CLIENT+SERVER editor
5 Hours Ago
Merge: from main
5 Hours Ago
Clean: fix formatting in Analytics.Azure.cs Most of file was offset with 2 tabs. Sorry to anyone who has conflicting changes in same file (hopefully no-one) Tests: editor compiles
5 Hours Ago
Added front controllers
5 Hours Ago
Update: Analytics - track all entity spawn/destroy events after server initializes - change the format of these events to only send vital data - HackableLockedCrate no longer has it's own EntityCreated event Tests: logged analytics on Craggy - saw events being appended after server initialized
5 Hours Ago
minor tweaks
5 Hours Ago
creating flashlght refresh vm anims
5 Hours Ago
Head animation system for turrets Reloading turret starts head anim Crappy test animation
5 Hours Ago
merge from rpg_storepage
5 Hours Ago
Close button stays in front of the skin viewer Fixes
6 Hours Ago
skinnable asset file for tactical gloves
6 Hours Ago
Adding new sitting animations for v4 update
Today
Added skin viewer in the RPG store page
Today
Fixing spinner light fixtures that got broken by shader modifications, part 1
Today
Missing files
More leg fixes
Today
Fixing offset in cake candle hat rig
Today
birthday hat wearable prefab setup
Disable leg animator to stop hand IKs going crazy
Today
Fix broken animations on players/NPCs when taken from a pool.
Today
Added more ladders in the spots (FC1/FC2) suggested by QA
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Correctly estimate the right prediction time (wasn't taking timeline difference into consideration)
Today
Updated material Tactical Gloves
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Enable arms on both turret seats
Today
fix dictionary duplicate entry
Today
Adding birthday cake hat rig
Today
Merge: from server_occlusion_poppin - Reduce player poppin by making occlusion grid generation more conservative - Bumped occlusion version, will cause regeneration on next server boot Tests: visualized in editor, ran previously failed queries
Today
Fixed more issues with shadow biases in the RRP shaders
Today
Update: ServerOcclusion - only block occlusion cell if it's fully under terrain - bumped occlusion file version Previously we considered it was blocked if one of sample points was in terrain. This allows more occlusion queries to pass, which should reduce poppin. Tests: visualized new grid, ran previously failing query - they now pass
Today
PlayerBoat uses HasDriver to check AnyMounted, corrects flipped behaviour not running
Balaclava repose/lods
Today
merge from anchored_boat_mass
Today
increase boat mass to arbitrarily high value when anchored, won't be pushed arround much but maintains buoyancy behaviour as it's acceleration based
Today
fix display scaling and random rotation, assign a bunch of item category overrides
Today
footer buttons on sorting
Today
Final optimisation on floating walkway pieces
Scientists normals fix
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Today
Flare animation updates
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