126,252 Commits over 4,171 Days - 1.26cph!

1 Hour Ago
Fix colored chat messages not being queued to the console thread - simpify chat messages in console from being half yellow & half green -> fully green
4 Hours Ago
Messing with deepsea values
4 Hours Ago
Manifest
4 Hours Ago
Added AI RHIBs to the deep sea Codegen General cleanup
4 Hours Ago
Deep sea specific RHIB prefab
5 Hours Ago
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5 Hours Ago
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5 Hours Ago
merge from optimize_windows_console -> main
5 Hours Ago
Stop the boat driving if the driver gets doinked
5 Hours Ago
Driver no longer has a gun out
5 Hours Ago
Reduce number of feelers Prioritise forward direction Try to avoid flicking between similar directions
Floating city casino progress / finalized LOD0 Split the casino into multiple objects and setup prefabs for them Updated casino barge
Today
Fix commands being sent from the console thread instead of being queued to the main thread
Today
merge from main -> optimize_windows_console
Fifth attempt at avoidance logic
Fix broken bounds on the rhib storage drybox
Remove mounting debug code
Setup RHIB specific scientists Fix bounds on the new RHIB (actually play impact effects) Manifest
Today
Merge from parent
Today
Cherry pick boatai ddraw compile fixes
Today
BoatAI ddraw compile fixes
Today
Add override for custom workshop icon, more UI tweaks to update styling and improve UX
Today
Compile warning fixes More compile warning fixes Fix IgnorePlayers acting as DisableAI for strider Fix AR2 impact effects appearing when shooting the skybox Added MATERIAL_CULLMODE_NONE for render.CullMode Increase MAX_LIGHTMAP_DIM to 256 MAX_BRUSH_LIGHTMAP_DIM_INCLUDING_BORDER 32=>256 MAX_DISP_LIGHTMAP_DIM_INCLUDING_BORDER 128=>256 TTT: Updated Russian localization (Community Contribution) * Also made radio buttons slightly wider Spawnmenu/contextmenu toggle mode * If the associated key is released within 200 ms, the associated menu will not close. Holding behavior unchanged otherwise Some OOB checks Main menu start new game options changes (Community Contribution) * Fixed P2P: Friends only resetting after starting a game * Visual adjustments to alignment of certain elements in the start new game options menu Fix 'status' showing IP address for -p2p dedicated servers * For listen servers it was already not a thing
Today
Remove VehicleWorld colliders from hull pieces
Today
merge from meta_shit/loot
Today
Sculpts & clifffs. Backup.
Today
Fixed small spike trap desc typo
Today
Fixed clipping fuse at ferry terminal s2p
Today
merge from ui_animators_optims
Today
Compile fix
Today
merge from main
Today
merge from ui_animators_optims
Today
Death screen toggles its animators when not visible
Today
anim event updates
Today
Bugfix: ensure ui/store.bundle gets unloaded after all changes - UI_Store opens the first tab during warmup, outside of OnOpen, which unbalanced subscribe/unsubscribe calls. It also never closed the tab when itself being closed. Addressed both. Tests: clicked through tabs, then closed shop - no asserts fired. Need to test in bundle mode, that'll be next.
Today
Bugfix: fix some items showing empty icons Tests: navigated through all tabs of shop and inventory - everything seemed present
Today
merge from naval_update/deep_sea
Today
Added a convar to disable the deep sea: deepsea.enabled
Today
Moved default config generation from Bootstrap to server command `server.writeserverdefaultconfig`. Run codegen. Tested in editor.
Today
Merge: from fix_missing_takeovers Images still missing - digging deeper Tests: navigated to store
Today
Update: run Update Paths and Assign Bundle on MenuUI2_Store_General grids Tests: none, will test in parent branch
Today
emissive tweaks to dia de los muertos
Today
Doorway, low barrier, low cannon wall, low wall collider changes
Today
Halloween Wallpaper - adjusted wood luminance levels
Today
merge cannon_code to naval_update
Today
Hull_square collider size changes
Today
merge from naval_update
Today
Clean up logging and include empty defaults in the cfg
Today
added halloween bats and dia de los muertos wallpapers and build wallpaper skin files
Today
Bugfix: warm up UI_StoreTakeover's Takeovers in more cases - Reimplemented warmup of StoreFeatured/General/Limited to first spawn empty tiles and fill them up once tab is opened Turns out, we can open tabs of store without opening store itself, resulting in an access to uninitialize takeovers. Couple empty item icons remain, will fix next. Tests: navigated to the store and clicked through bunch of tabs and scrolled around.