155,592 Commits over 4,536 Days - 1.43cph!

40 Minutes Ago
Fixed an issue with usermessage hooks Do not clamp flexes of C_BaseFlex when set from Lua Add entity names to "MOVETYPE_FOLLOW with no model" warning Implement CTRL+Backspace and CTRL+Delete for text entries Try to prevent game breaking states with silly values of m_yaw/m_pitch Minor cleanups Added "session_begin_ignore_version" hammer command * If you brick your VMF with this, don't blame me Add description to r_PhysPropStaticLighting Move "dynamic shadow poke through" "fix" to opt in convar * r_shadow_clip (defaults to off) - it being enabled causes shadows to be clipped erroneously sometimes Try preventing "non positional" control points bloating particle bbox * This should help with particle sorting * Marks C_INIT_RandomColor C_OP_RemapAverageScalarValuetoCP C_OP_RemapCPtoScalar as using non positional control points (in addition to the existing ones) * This could potentially cause issues where these non positional operators act on positional control points used by other control points, but who would do that? Fixed some regressions with recent changes * Extra unnecessary assignment in viewmodel bob code, also change CFuncTankMortar to use doubles for firing * Some minor model panel/icon/player model selector fixes Fixed couple potential Lua stack corruption issues with hooks * Specifically call conditions of CreateClientsideRagdoll and EntityEmitSound Fixed some typos Minor whitespace cleanups Remove some unnecessary usages of std::string Remove "ReleaseVideoMemory" stuff from Hammer Fixed Hammer material list leaking file search handles Allow render.BindLocalCubemap with `nil` to unbind the cubemap Workaround double messages per Sandbox limit hit * Only display the "Prop limit hit" message, not the "spawn blocked by server" message in the case of hitting the prop limit, etc * When spawning a dupe or something and hitting the prop limit 100s of times, only display ONE "prop limit hit" message.
20 Minutes Ago
exported nailgun refresh vm anims
27 Minutes Ago
Fixed the crate outside the entrance of cave_small_easy spawning inside the cave wall, S2P cavesmalleasy
28 Minutes Ago
- Ensure icons use the studio lights - Turn off animations when you zoom in enough - Bring back 'rotate' text
49 Minutes Ago
Harbor 2 power grid room
1 Hour Ago
Merge from Livestock_animals
1 Hour Ago
merge from Seaturtle -> critter_animals
1 Hour Ago
fixed the metal detector worldmodel bulb being turned on
1 Hour Ago
Add temporary tool for solving animal animation speeds exactly to match motion so there's no foot sliding Updated all critter animators and speeds with new values to better match each other
1 Hour Ago
- Desaturate unselected slots - Fix dust not showing
1 Hour Ago
Created Cow Meat Cooked, Raw and Spoiled Icon Created Lamb Meat Cooked, Raw and Spoiled Icon Hooked Up New Icons
1 Hour Ago
merge from locomotive_bell_fix
1 Hour Ago
Delete the now unused physics material
1 Hour Ago
Fix the locomotive bell sound being clientside only, now other players can hear it
1 Hour Ago
Fixed reverb in the lighthouse being heard outdoors near the ladder, S2P lighthouse
2 Hours Ago
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Rin
2 Hours Ago
Construction sockets Relaxed prevent building volumes for easier deployment
2 Hours Ago
Merge from render_pipeline_testing
2 Hours Ago
Merge from main
2 Hours Ago
Updated Lamb and Sheep Prefab to give Lamb Meat when harvested
2 Hours Ago
Merge from playerboat_wheel_codelock_change
2 Hours Ago
Added an option to change the steering wheel code lock for player boats
3 Hours Ago
Added Lamb Meat Model and Textures Setup Lamb Cooked, Raw and Spoiled Meat Materials Setup Lamb Cooked, Raw and Spoiled Prefabs Updated Lamb Meat item names and descriptions
3 Hours Ago
Merge glass AR motion blur fix
3 Hours Ago
Rebuild dll (will still need linux and mac built before we deploy, only windows for now)
3 Hours Ago
Keep the current slot icon rendered until its replacement is ready - Stops flip flopping between empty and full
3 Hours Ago
Updated fur shader to use the standard shading model, fixes broken specular path, broken fresnel, simplifies fur parameters.
3 Hours Ago
- UI tweaks
4 Hours Ago
Subtract the subtraction that nuked the navmesh doors
4 Hours Ago
- Reduced the thumbnail stage from 523 objects to 21 - Spread thumbnail work across frames - Stopped thumbnails forcing unrelated textures into full detail Overall reduction from 300 ish ms to 80ms
4 Hours Ago
Airfield and Harbor 1 loot rooms
4 Hours Ago
Merge from main (need to subtract navmesh doors deletion after + dll rebuild)
4 Hours Ago
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4 Hours Ago
Updated cow, bull and calf with new uv set and LODs.
4 Hours Ago
Add support for initiating NPC conversations over telephones
4 Hours Ago
Force a depth clear before rendering the GBuffer renderer list
4 Hours Ago
Texture Update Bradley flatbed
4 Hours Ago
Merge from directional_armour_changes
4 Hours Ago
Fix a save/load bug I found at the same time
5 Hours Ago
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5 Hours Ago
Fix cows healing when roaming, instead of when needs are met, causing walled in cows to do well
5 Hours Ago
Updated Cow, Bull, Calf Corpse Prefab to give Raw Cow Meat when harvested
5 Hours Ago
Update Cow meat item names and descriptions
5 Hours Ago
merge from misc_error_cleanup
5 Hours Ago
Manifest Update
6 Hours Ago
Improve warning when unable to connect to a radio station url instead of erroring RidableHorse.prefab
6 Hours Ago
Added Cow Meat Model and Textures Setup Cow Cooked, Raw and Spoiled Meat Materials Setup Cow Cooked, Raw and Spoiled Prefabs
6 Hours Ago
Updated Big Cat Meat Spoiled Material so it as showing the spoiled effect
6 Hours Ago
Remove "standard vis test" debug log when bradley targets non-players
6 Hours Ago
merge from main