158,704 Commits over 4,566 Days - 1.45cph!

13 Minutes Ago
Grid optimizations * Replace Stopwatch.Elapsed.TotalMilliseconds usages with a wrapper around Stopwatch.GetTimestamp() * LODGrid and WorldGrid more accurately track which cells to refresh based on camera movement * RendererGrid now tracks dirty cells instead of polling all for changes
34 Minutes Ago
Merge from occlusion_culling
34 Minutes Ago
Consider disoccluded objects visible on non-DX11 to counteract the increased latency from AsyncGPUReadback
34 Minutes Ago
electronic chessboard - gibs added - off material state added - prefab updated
Rin
37 Minutes Ago
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1 Hour Ago
Add occlusion culling support for RRP
1 Hour Ago
run doprepare on flares again
1 Hour Ago
play 3p flare fx, fix spawn position in local third person
1 Hour Ago
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1 Hour Ago
Random room work WIP
1 Hour Ago
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1 Hour Ago
more unmangling. move ignite to new grenade subsystem
1 Hour Ago
Don't allow nudity in the character creator - was a bit grim
1 Hour Ago
- Convars to be able to skip body type/race restrictions - Can click on a part to focus on it rather than using the menu
1 Hour Ago
Fixed players being able to drive vehicles through graveyard fence
1 Hour Ago
merge from main to grab grenade subsystem changes
2 Hours Ago
Merge from grenade_drop_animations
2 Hours Ago
electronic chessboard; - lods added / optim pass - prefab updated - guide and world model updated
2 Hours Ago
merge from /main/Weapon_Refresh_Flare
3 Hours Ago
merge back unmangled changes from main
3 Hours Ago
Merge from main
3 Hours Ago
Merge from Halloween_CratesFix
3 Hours Ago
Fixed loot crates floating in halloween tunnels
3 Hours Ago
merge from contacts_server_occlusion_fix
3 Hours Ago
Remove allowrelationshipserverocclusion convar and associated code, redundant and cost us a dictionary lookup
3 Hours Ago
complex merge from main, untangle/redo changes
3 Hours Ago
push up new meta file too
3 Hours Ago
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3 Hours Ago
Final viewmodel and worldmodel FX
3 Hours Ago
Merge from render_pipeline_testing
4 Hours Ago
Merge from main
4 Hours Ago
Merge from config_switch
4 Hours Ago
merge from contacts_server_occlusion_fix
4 Hours Ago
Merge from main
4 Hours Ago
Fix visibility logic on acquaintance updates never working with server occlusion disabled
4 Hours Ago
Update Facepunch.Steamworks to expose SteamInput.SetInputActionManifestFilePath
4 Hours Ago
Fixed some render graph errors that would show upon entering a scene
4 Hours Ago
- Reset trigger support on playermodel - Fix Pt boat turret 3p animation not cancelling when leaving
4 Hours Ago
Merge from render_pipeline_testing
4 Hours Ago
Fix motion vector setting on leashes of horses, sheep, and cows
4 Hours Ago
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4 Hours Ago
Fixed another error where a command buffer was being removed from a camera on RRP
4 Hours Ago
merge from main
4 Hours Ago
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4 Hours Ago
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4 Hours Ago
Activated native render passes and fixed issues with the backbuffer that were caused by enabling it
4 Hours Ago
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4 Hours Ago
merge from mini_fridge_emoji
5 Hours Ago
merge from handbrake_toast
5 Hours Ago
Update the itemname on the skinnable and gamesroom dlc skin