147,675 Commits over 4,444 Days - 1.38cph!

43 Minutes Ago
merge from prototype -> apartment_complex_monument
1 Hour Ago
fix AnimalFur shader missing g-buffer stencil write
1 Hour Ago
Fixed RustIconEditor text align buttons not working since the tmp update
1 Hour Ago
Fixed studiomdl crashing due to recent changes Build 64bit dmxconvert.exe Fixed engine failing to run DMXConvert when there are spaces in path * Fixes StudioMDL not able to work with .dmx files if the model path has spaces anywhere. Possibly other tools and symbols affected too Remove specific WINVER targets, should all consistently target Win10 now Fix project build warning with Hammer Make StudioMDL errors red color Minor studiomdl cleanups & additions from csgo *Added support for noforceloop for animations, $appendblankbodygroup, $preservetriangleorder, $bboxonlyverts * Some better error reporting Increase StudioMDL file buffer from 32MB to 128MB Add a StudioMDL crash check to do with that one DMX model * Probably not an ideal fix, but at least no crash Fixed func_conveyor applying infinity as force HLMV tweaks * Make frame slider taller * Enable Middle Mouse to translate the camera * Fixed error spam if using certain previews before loading a model * Origin Axis can draw without a model * Improve default camera angle (on launch, when no model)
1 Hour Ago
Initial keyboard prefab setup + folder organisation - all very WIP
2 Hours Ago
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3 Hours Ago
Cobalt Statue - Changed text from "Project Immortality" to "Project R.U.S.T." on metal plaque
3 Hours Ago
merge from fix_deepsea_teleport_consistent -> main
3 Hours Ago
small backpack prefab and material setup
3 Hours Ago
Speculative fix for players not consistently being teleported into the deep sea - grab list of players before PreTeleportEntity() so they are guarenteed to have PostTeleportEntity() called if they unparent when going to sleep before transition
4 Hours Ago
Fix elevator not showing the top floor in the radial menu because the top floor doesn't contain itself inside the list of floors
4 Hours Ago
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4 Hours Ago
Update phrases
4 Hours Ago
Change phrase name for apartment breaking in
4 Hours Ago
FlexElements allow negative gaps
4 Hours Ago
Monument info popup baseline
4 Hours Ago
Set display floor number for basement elevator
4 Hours Ago
Set floor display numbers in the apartment elevator shaft
4 Hours Ago
Add support for elevators to override the display value for their floor number - still uses indexes to navigate floors but will show "Floor 3" or "Penthouse"
5 Hours Ago
Ridable horse prefab
6 Hours Ago
Add icons for elevator floors
6 Hours Ago
FPV Goggles - More attempts at getting it to show up (not working) (this is a continuation of the hackweek project)
Today
update apartment_complex_monument/prototype
Today
Update test lists
Today
merge from prototype -> apartment_complex_monument
Today
merge from main -> apartment_complex_monument
Today
merge from lockpick -> apartment_complex_monument/prototype
Today
merge from cannon_mortar_subsystems
Today
Add Play() to child animators, fix mortar desync from spamming, fix animation handle copies never being disposed
Today
Glowing wallpapers - texture updates
Today
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Today
Lighting prefab
Today
merge from fix_server_browser_compression/http_clien -> main
Rename StagedResourceEntityInfo component to StagedDestructionEntityInfo Change serialized collision mesh references on StagedResourceEntity and StagedDestructionEntityInfo stages to arrays so we can swap out multiple colliders between stages Update all existing resource entities so collision meshes are held in the new arrays instead Update collapse blocker to correctly swap out its colliders at each stage
Today
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Today
Update(tests): amend BatchWaterLevels and SerialWaterLevels to support variety of query counts Existing 10k test is a bit unrealistic (even if shows nice improvement) Tests: ran perf tests
Today
Loot ground scatter now has additional checks
Today
Added reverb zones to complex_b and damaged_wing
Today
Remove specific WINVER targets for Windows builds * Was 501 (WinXP) for 32bit builds, and 601 for 64bit builds, now should default to Win10 target * Fixes Hammer not building due to usage of DPI functions
Today
FPV Goggles - Initial prefab setup, added placeholder model, ran manifest, added localization, mesh not visible on player yet
Today
Switch BannedServers over to the shared HttpClient too (even though it's not frequently called)
Today
Lighting prefab. Exit sign layer shift to stop it from being reflection probed.
Today
SatellitePendingCrashSite prefab fixes
Today
Fix compile error after merge
vending_stats_crash_fix -> main
vending_stats_page_fix -> main
Today
merge from main -> fix_server_browser_compression/http_client
- Remove some test code in for disk - Add using statements
Today
Fix foliage rendering with camera motion blur
Today
apartment complex HLOD and S2P some material saves