255,332 Commits over 3,990 Days - 2.67cph!

Just Now
merge from bee_grenade2
6 Minutes Ago
Assigned the grenade impact to bee-grenade-explode (placeholder)
10 Minutes Ago
Merge from parent
10 Minutes Ago
Made the 3p held grenade not so small.
14 Minutes Ago
Grenade viewmodels now play the throw animation when first person spectating like they do in regular gameplay This was an old issue, but more noticeable with the bee grenades Had to upgrade grenade viewmodel handling to the new IViewmodelComponent system so had to apply this upgrade to every grenade. Affected: Throwable Firecrackers Flares Supply Signals Beancans Bee Grenades F1 Grenades Flashbangs
15 Minutes Ago
3p held visual consistency fix.
23 Minutes Ago
Fixed bee grenade worldmodel having two LOD scripts and some distance weirdness. Now only uses 3 LOD states instead of 5.
46 Minutes Ago
Material tweaks.
60 Minutes Ago
Merge from bee_grenade2
1 Hour Ago
VM Bees. Various mat tweaks.
1 Hour Ago
Merge from friend_chat_fixes
1 Hour Ago
Basic steam timeline support
2 Hours Ago
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2 Hours Ago
Changed the HttpImage component on friends list avatars to more closely match avatars next to chat messages Possible fix for Discord avatars disappearing only in builds of the game?
3 Hours Ago
Limit how long DMs coming from steam/discord can be when rendered in game
3 Hours Ago
Fix Steam friends refreshing every 15s even when UI isn't visible (menu is hidden but still interactable) Fix menu friends list not refreshing immediately when opening it Replace UIFriends.Update with a lower frequency invoke
3 Hours Ago
Merge from bee_grenade
3 Hours Ago
revert cirrus ms
3 Hours Ago
merge from autoturret_servertick_optim
3 Hours Ago
Fixed npc turrets erroring when finding a target, caused by 114404
4 Hours Ago
Fix chat message avatars not being aligned to the top of longer chat messages
4 Hours Ago
Can now create Folders and JSON Files in the `Localization/` directory from the Asset Browser. Resolves Facepunch/sbox-issues#7492
4 Hours Ago
crafting_update -> Aux2
4 Hours Ago
bees -> crafting_update
4 Hours Ago
Refined Egress Behaviour
5 Hours Ago
First pass of 'visual cooking': we now show food world models being cooked in barbecues and campfire
5 Hours Ago
Reworked how BeeSwarm works: - Can now be set on fire - Slowed it down - Optimistaions and changes
5 Hours Ago
Update: ServerDemoPlayer - add Ready message logging Tests: none, trivial change
6 Hours Ago
Update: ServerDemoPlayer - log more message types Tests: ran demo from staging server
6 Hours Ago
Merge from armor_slots
6 Hours Ago
Merge from cookingv2
6 Hours Ago
RecipeLists can now reference other recipe lists and include their recipes. Refactored all recipe related code to use the new combined recipe list.
6 Hours Ago
Material tweakaroos and some related files.
6 Hours Ago
fixed missing texture references in wolf and pork meat materials after merge, fixed missing prefab references in module_1200x1200_4way_ladder to have new meat in, tested all meat and appears correct
Possible NRE fix in PackageSelector Added "Include Path in Search" option in Asset Browser. Resolves Facepunch/sbox-issues#7733
Today
merge from main
Today
removed copied model from world model prefab
Today
set up viewmodel renderer - all working now but set to off until final model delivery
Today
rotated mesh in entity
Today
copyto now correctly recreates and copies armor slots and inserts for belt items too (mostly to stop the NRE)
Today
Added more useful info to CLtoSV and SVtoCL net message ToStrings Undo changes to combine dropship as they are crashy Prevent crashes when GetBoneCache is called with no model Do not mount addons/ twice in-game (regression) Tools also now respect -noaddons Fixed 357 reload missing its shelleject effect Fixed Bugbait not having viewmodel bob when sprinting Fixed missing AR2 reload sound in 3rd person Fix 357 shelleject in firstperson multiplayer VBSP: Prevent crashing with bad VMFs (newlines), display an error StudioMdl: Gracefully handle numframes 0 or below (instead of crashing) Update w_pistol to fire correct events for player 3rd person brass eject
Today
adjustments, fix server compile errors
Today
Update: ServerDemoPlayer - switch to control error reporting Tried the demo from staging, the error spam is too much and not super helpful, so adding a toggle to disable it. Tests: Played back the staging demo
Today
player dash cloud enemy clouds spawn multiple particles bullet impact particle impact particle size based on dmg gibs
Created GamePackageControlWidget, used for Parent Game/Target Game/Supported Games properties. Resolves Facepunch/sbox-issues#7515
Today
Remove eat sound effect from pie items and move to animation event.
Today
fixed cooking workbench smoothing on cooker.
Today
Potential fix for AIs sometimes suddenly zooming very fast
Today
initial entity,worldmodel and deployed prefab setup with correct worldmodel jar scaled up to 1.3, open hands layer set to 1
NRE fix