158,447 Commits over 4,566 Days - 1.45cph!
Merge from animal_purchase_sfx
Added the purchase sfx when selling wool or animals
Fixed UICompass copying its mat properties every frame, saves ~0.05ms a frame
Merge from animal_mounting_improvements
Animals now dismount to the closest point of the requesting player
Animals will now do a physics check before dismounting, so they won't dismount through a modular car module if the flatbed is positioned between two modules (eg. cockpit<->flatbed<->storage)
Added toasts if an animal can't be mounted or dismounted due to these conditions to give players feedback
Prevent FlexVirtualScroll from running its LateUpdate when its parent canvas is disabled. Saves ~0.04ms a frame
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We now take a screenshot when a client test fails
Fix tool cupboards still showing on the map if the replicated convar for max TCs is disabled at runtime
merge from render_pipeline_testing
stop deploy guides from rendering into the lighting reflection probe in RRP
Block envmap and lightprobe commands from Lua
Replace usages of string.Explode with string.Split
Properly fix env_microphone missing closed captions
Make dedicated server workshop cleanup do it in correct folder
* Was cleaning cache/workshop/ while saving files to cache/srcds/
* This separation helps ME PERSONALLY when running dedicated servers from the client install
Fixed some dupes/saves/demos not loading
* Specifically when they only have a single tag - Dupe, Save OR Demo
Added more decompression self checks
* Removed FastLZ fallback decompression attempt from util.Decompress - I don't think anything out there can actually hit it. Oldest dupes/saves on the workshop already use LZMA. util.Compress used LZMA since 2014
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- Rewrite PT Boat to be in the form of BallistaGun rather than the custom overcomplicated stuff I originally did (shrinks 2000~ line file down to around 300~)
- Split BallistaGun off into BaseMountedUseable and BaseMountedWeapon
- Cannon is now a BaseMountedWeapon rather than BallistaGun
- Mortar is still a cannon
- Rename MountedWeapon to PTBoatTurret
- Remove shitty weapon set system
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fix viewmodel skins no longer working with the allocation fix. skins work again and allocations still fixed
Container tests, opens every container in the game
Deleted furnace_static, its unused and cant be opened
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Description pass and cleanup
Merge from render_pipeline_testing
Fixed an issue with the shadow cascade normal bias, added a cap for it and fixed the fading at the edge of the last cascade. Also fixed an issue with shadows looking too noisy when using medium shadow quality
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Cows moo less: idle animations can now be weighted
wip viewmodel anims, animator updates
electronic chessboard;
- textures updated
- material updated
Some cleanup, converted some old tests
merge from PlayerTurning_Animations
fix gun jitter when turning anims are playing
Add clear anim events to flare
merge from PlayerTurning_Animations
enable tip by default again
Fixed copypaste erroring when pasting invulnerable entities
- Flare 3p anims now use the grenade animation subsystem
- Flare player model controller is an override of the grenade controller
- Add drop state to flare viewmodel anim controller
- Survey charge player model anims gets its own controller rather than using the molotov controller
- Add TwoHandMask to HeldEntity subsystem, which grenade subsystem inherits
- Convert molotov to use grenade subsystem
biofuel_generator_pool_fix -> main
Fix biofuel generator pooling bug