127,164 Commits over 4,171 Days - 1.27cph!

58 Minutes Ago
Fix meshes not being properly collected, log time when building navmesh synchronously, fix not accounting for biome specific ores when adding nav blocker
1 Hour Ago
scale lighting by scene ambient luminance, so it's not overly bright at night
1 Hour Ago
Remove logs
1 Hour Ago
Move everything to ai namespace, delete unused classes, move navmesh params to own file, add more safety checks in native code when creating empty navmesh, also save/load pending build operations, ignore trees, add navblocker to ores
2 Hours Ago
Change undo/redo painting icons to be distinct from rotation controls
2 Hours Ago
Add colourpicker to painting menu
3 Hours Ago
Change OutlineManager to only use "PhysicsDebris" as the Vis.Entities() layer instead of every single layer - fixes 0.5ms lag spike every 0.5s
3 Hours Ago
Added model greybox and material for Rust 12th birthday cake
3 Hours Ago
Fixed deep sea globally networked entities being considered as inside the tutorial network group by TutorialIsland.IsTutorialNetworkGroup
3 Hours Ago
Rust 12th birthday cake greybox model pass. Added viewmodel, world model. Updated cake entity, item and projectile with new greybox assets.
3 Hours Ago
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Add a small helper collider to fishing_village_b to prevent getting stuck https://files.facepunch.com/jacob/1b2911b1/ShareX_e7JzS9nG2E.jpg https://files.facepunch.com/jacob/1b2911b1/Unity_LEpW1Z6TJo.jpg
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merge from Puzzle_rooms
3 Hours Ago
Added new material and texture for livestock
3 Hours Ago
Silo is now T3 red card puzzle monument, spawns advance fragments - added additional 3 elite crates to R.U.S.T nuke room Radtown puzzle room now had military crates s2p
4 Hours Ago
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