195,692 Commits over 4,110 Days - 1.98cph!

25 Minutes Ago
Fix loot not working on new scientists
36 Minutes Ago
Use classic scientist mesh
39 Minutes Ago
Cleanup filesystem changes Files over 2GB should kinda work now on Linux
51 Minutes Ago
Fix scientists seeing from their belly button instead of their eyes
57 Minutes Ago
- If running into the target by accident when heading to a cover, enter dogfight mode - When hiding look in the direction the player is likely to come from
1 Hour Ago
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1 Hour Ago
First pass on cover behaviour
1 Hour Ago
Added new pack categories, whitelist system, more filtering Also fixed a grid bug
1 Hour Ago
Bugfix: MonumentBenchmark - move WaterSystem init to Start In standalone client it errorred due to different default awake order (Monument awake before WaterSystem) Tests: autobench in editor
1 Hour Ago
Setup better item height Applied to main menu prefab
2 Hours Ago
Fixed non tagged servers from throwing an NRE Adjusted scrollbar width
2 Hours Ago
Added support for capsule shaped spatial environment volumes for opaque objects
3 Hours Ago
Better connection modal animation
3 Hours Ago
That really didnt work
3 Hours Ago
old single mattres, 3 mesh variants. normal, bent 1 + 2 (to be placed against walls) 3 texture variants no lods yet
3 Hours Ago
MacOS doesn't like it
3 Hours Ago
off material for strip light
3 Hours Ago
fluorescent light model
3 Hours Ago
Found and increased a bunch of other heights: orbit, death, patrol etc
3 Hours Ago
Auto enter edit mode when a deployed boat building station passes the area clear checks. Edit mode toggle checks. Reset player boat Y pos and pitch/roll before entering edit mode so it matches original construction.
3 Hours Ago
Maybe this will allow loading of files above 2GB
3 Hours Ago
Added store editor convar to change your item inventory Added new store grid filters
4 Hours Ago
Revert "Temp debugging stuff for linux" This reverts commit 71d90d5d97ac4187eb36ec54f4f19e17f52d3f09.
4 Hours Ago
Temp debugging stuff for linux
4 Hours Ago
Merge from dlss4_update
4 Hours Ago
Temporarily removed the Balanced and Max Performance DLSS modes as they are crashing the game due to an NVidia driver bug
4 Hours Ago
Steering wheel maintains current steering level even with no mounted player
4 Hours Ago
Upgrade to Discord SDK 1.3.9197 since it just came out
4 Hours Ago
Update: add MonumentBenchmark to the autobench set Tests: run atuobench in the editor
4 Hours Ago
Bugfix: MonumentBenchmark - fix terrain and water systems - Added missing WaterSystems setup and hooked in initialization - Fixed terrain being setup with missmatching Craggy and CraggyHD assets(using Craggy now) and hooked in initialization No more exceptions during monument benchmark Tests: ran autobench in editor
4 Hours Ago
Initial boat validation setup. Added basic requirements.
5 Hours Ago
Update: re-enable Effects and Firework benchmark scenes They didn't have issues, so adding them to the pile Tests: autobench in editor
5 Hours Ago
Increase Patrol Helicopter ride height by 10 meters so it doesnt clip into jungle trees
5 Hours Ago
Bugfix: Disable demo benchmarking part of autobench - removing old demos Our demos are too stale and no longer binary compatible with the protocol changes Tests: ran autobench in editor
5 Hours Ago
Compass animation updates
5 Hours Ago
Merge: from main
6 Hours Ago
Weaving time reduction to 1.6 seconds
6 Hours Ago
Rewrote weaver with Burst ILPostProcessor Booleans to enable/disable old weaving setup
6 Hours Ago
Merge from dlss4_update
6 Hours Ago
Adding a 30 second delay to changing the DLSS mode after initialization as a test
Today
Store tile owned tag
Today
WIP editing of previously finished boats at the boat building station.
Today
Store general tab scrollbar
Today
General store scroll view Filtering by item
Today
Updating view model and world model rigs for the compass
Today
Boat building station WIP changes for a togglable edit mode.
Today
added renderbatch to all the bloody rags
Today
actaully commit the .mat
Today
updated spoiled produce fbx to sit level, preventing the appearing of clipping through the floor reinstated material properties that we're lost. no longer needs alpha, now also uses fuzz layer for extra moldy fuzziness
Today
merge from main - RC