125,097 Commits over 4,171 Days - 1.25cph!

5 Minutes Ago
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31 Minutes Ago
merge from naval_update
32 Minutes Ago
merge from main
33 Minutes Ago
Merge from main
33 Minutes Ago
merge from translate_error_fix
33 Minutes Ago
More null checks to avoid item description NREs
40 Minutes Ago
trawler_A some zfight improvement among mesh decals
41 Minutes Ago
setting up chainsaw attack anims
49 Minutes Ago
merge from christmaslight_fix
49 Minutes Ago
Restored christmas light bulb facing upwards when deployed on the ground
51 Minutes Ago
scanned and removed props onboard the ghost ship variants that had rendererBatch script still on
1 Hour Ago
menu_vids -> main
1 Hour Ago
More changes to ensure videos dont play on the home page
1 Hour Ago
Debug: ServerOcclusion - use manually controlled points to define a query in server-editor during playmode - don't use cache, use phys queries directly (for what-ever reason cache is borked on this custom map, will investigate later) Written as throwaway, will clean up at the end Tests: visualized the path of one of the poppin cases
1 Hour Ago
Static versions of fishing rod and driftwood. Rusty variant of aircon unit. Lowered LOD amounts on some static variants of world models. Fixed pivot of top food market structure. Added ladder volumes in food market prefab + some railing changes.
1 Hour Ago
linq_optimisations -> main
1 Hour Ago
main -> linq_optimisations
1 Hour Ago
require hammer for drone pickup to avoid menu issues for now
1 Hour Ago
invert IsEmpty flag
2 Hours Ago
get storage contents on pickup
2 Hours Ago
Redo of Update: LoadMapFile - allow to optionally spawn prefabs only within user provided bounds This stop my pc from exploding Tests: used to spawn a small area around bug location
2 Hours Ago
Undo of previous CL - too many files snuck in
2 Hours Ago
Update: LoadMapFile - allow to optionally spawn prefabs only within user provided bounds This stop my pc from exploding Tests: used to spawn a small area around bug location
2 Hours Ago
removed carton box collider, purely visual
2 Hours Ago
merge from main
2 Hours Ago
switched to fuelsmall loot panel, needs its own really
3 Hours Ago
added wip drone storage subentity with single slot and ability to remotely drop contents
3 Hours Ago
merge from icelake_barricade_fix2
3 Hours Ago
Apply icelake barricade fix on new branch
3 Hours Ago
merge from siegeweapon_pulling_fix
3 Hours Ago
Fixed siege weapon stuck in pulling mode if the server restarts when a player is pulling
3 Hours Ago
merge from tmproemoji_nre_fix
3 Hours Ago
Fixed TmProEmojiRedirector NRE
3 Hours Ago
Merge from main
3 Hours Ago
merge from meta_shift
3 Hours Ago
merge from rails_barricade_fix2
3 Hours Ago
spike trap deployment pass
3 Hours Ago
merge from jungle_storepage_fix
3 Hours Ago
Added missing wallpaper to jungle store page
3 Hours Ago
Forgot trainyard
3 Hours Ago
merge from translate_error_fix
3 Hours Ago
Fixed Translate.Get error when converting null strings to Phrase
3 Hours Ago
S2P Trainyard, Harbor 1&2, Military Tunnel, Launch Site, Excavator, Power Plant
4 Hours Ago
Cherrypick 129429
4 Hours Ago
Add anchor to test save boat
4 Hours Ago
merge from naval_update
4 Hours Ago
inital spike trap gameplay pass
4 Hours Ago
Full anchor functionality wip
4 Hours Ago
Merge from dlc_blueprint_warning