131,332 Commits over 4,232 Days - 1.29cph!

Just Now
Compile fixes
5 Minutes Ago
hackweek workshop scene wip
38 Minutes Ago
Fixed UI_DeveloperTools tab opening issues
1 Hour Ago
merge from tmp_generatecaretnre_fix
1 Hour Ago
Fixed TMP GenerateCaret NRE (disabled canvases ending up null...)
1 Hour Ago
Update: hook up native symbol resolution - ServerProfiler.Core built from 0b3b7d86 This gets us various mono_... calls, but still missing some function names - guessing those are mono-related but not part of mono dll itself Tests: Viewed BasePlayer::BoxTest and stepped through nested calls
1 Hour Ago
merge from store_fixes
1 Hour Ago
More sculpts
1 Hour Ago
Suggest required data types in auto complete
1 Hour Ago
Fixed checkout result page "view in inventory" button scaling issue
1 Hour Ago
Fixed canvas ordering issues with store and checkout result pages
1 Hour Ago
Update: separate out JITViewer logic from ServerProfiler - ServerProfiler.Core built from 1074407d - also contains native symbol resolving logic, but not plugged in yet JITViewer functionality is now editor only(dll won't ship with builds). Tests: viewed BasePlayerr::BoxTest
1 Hour Ago
merge from main
1 Hour Ago
Swap over to roboto mono
2 Hours Ago
Wip server admin tab
2 Hours Ago
arcade placeholder temp texture
3 Hours Ago
merge from main
3 Hours Ago
merge from hit_guides
3 Hours Ago
removed all hitguide stuff from BaseSculpture, it all lives in the GUI now
3 Hours Ago
multiple hitguide shapes in sculpting gui with basic tempdev materials (fresnel shader doesn't work well with the cube)
3 Hours Ago
Setup for 4 branches on tech tree. V1 of Tier 1 weapon tab. Width adjustment on ui.dialog.techtree so it can support longer words
3 Hours Ago
Sculpt backup
3 Hours Ago
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3 Hours Ago
ripping out on-mesh hit guide MPB stuff
3 Hours Ago
Better autocomplete styling
4 Hours Ago
New autocomplete system - still needs some work
4 Hours Ago
Terrain progress
4 Hours Ago
tweaked material of boat building station to use new texture
4 Hours Ago
Update: couple improvements to JIT viewer display - relative jumps are shown as "signed hex" offsets, to avoid jnz 0xffffffffffffffe cases - avoid duplication of address when we have a method name for a jitted address Tests: viewed BasePlayer::BoxTest and BasePlayer::ServerUpdateParallel
5 Hours Ago
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5 Hours Ago
server runs marching cubes and generates collider
5 Hours Ago
fixed save not working in sculpting
5 Hours Ago
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5 Hours Ago
Fixed some tests, improved some tests, added some more tests 2 of them intentionally failing as they test current bugs
5 Hours Ago
missing change
6 Hours Ago
Fixed mirroring issue
6 Hours Ago
Hide Boots repose male/female
6 Hours Ago
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6 Hours Ago
Added server tab
6 Hours Ago
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Today
Loadout and commands view styling
Today
more loadout styles that didnt pick up
Today
Removed the escape capture from the item list search bar, its cancelling the escape to close and its annoying
Today
Restore consoletoggle arg to open a specific tab
Today
Info tab tweaks
Today
merge from main
Today
Fixed menu tooltip icon not being marked as non static
Today
Added a button to toggle hidden items
Today
further cleanup
Today
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