160,282 Commits over 4,566 Days - 1.46cph!

25 Minutes Ago
Updating uzi viewmodel rig
Rin
26 Minutes Ago
Increase crate_normal_2 and underwater varient blueprint fragment 1 > 2
37 Minutes Ago
Set create mesh flag and set up viewmodel renderer
38 Minutes Ago
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44 Minutes Ago
Merge fixes
57 Minutes Ago
main -> network_lods (breaking)
1 Hour Ago
testing setup
1 Hour Ago
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1 Hour Ago
Merge from main
1 Hour Ago
Updated mac and windows local server handler to use the new NativeProcess generic handler
1 Hour Ago
Fixed the lighting on the PixelLit 6-Point shader
1 Hour Ago
Fixed visual issues on the water purifier/desalinator caused by using a specular material with metalness textures.
2 Hours Ago
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3 Hours Ago
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3 Hours Ago
merge from bagmarkers_fix
3 Hours Ago
merge from adminui_ugc_scrollbarfix
3 Hours Ago
merge from ramp_deploy_fix
3 Hours Ago
merge from dpv_buff
3 Hours Ago
merge from fxlayerfix
3 Hours Ago
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3 Hours Ago
merge from vm_t1_smg_firing_anim_fix
3 Hours Ago
merge from procgen_fix_NMS
3 Hours Ago
merge from neonsignfix
3 Hours Ago
merge from PumpkinLockFix
3 Hours Ago
merge from sleepingbag_overlap_deathscreen_fix
3 Hours Ago
Added additional LOS pos for the ramp, fixes blue Line of sight blocked
3 Hours Ago
Fix sleeping bag buttons on the death screen sometimes not getting sized correctly and overlapping, snapping back into place on hover and causing misclicks
3 Hours Ago
merge from main
3 Hours Ago
Fixed bags assigned to you while dead not showing on the map until another bag changed This could hide all your bags after rejoining a server you died on
4 Hours Ago
Fixed admin UI's UGC history scrollbar layout issues
Rin
4 Hours Ago
Disabled Halloween features
6 Hours Ago
Fix dungeon spawning dark square
Today
Fixed ExplosionScreenBounceFade sampling it's curve the wrong way around (1 was close to explosion, it should be 0) Also fixed all screenshake via this component not being applied if sip domain reload is enabled
Rin
Today
Adjusting Catfish, Orange Roughy, Salmon, Small shark random gutting bonus Replace 20% chance to get 8 cloth, with a 20% chance to get a bluepfrint fragment
Rin
Today
Add a 50% chance for a blueprint page to Large Barn/Ranch Hunter treasure mission box
Rin
Today
Add a 20% chance of blueprint fragment in Crate_basic
Rin
Today
Add blueprint fragment and blueprint page to underwater crates to match other loot pools
Today
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Today
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Rin
Today
Hooked up new Blueprint Book File renaming
Today
Adjusted the sunflowers seed stage collider so it can be cleared by a melee weapon reliably
Today
Fixed wrapping paper item accepting water
Today
Fixed chickens on tutorial island being weirdly aggressive (learning rust is hard enough)
Today
Merge from swamp_tree_x_improvement
Today
Lowered X markers on all swamp trees by quite a bit Added a check to make sure an X marker can never be spawned under terrain Added a bonus tolerance to the X marker configurable by tree, added 0.2m to each swamp tree as these colliders are weird
Rin
Today
merge from blueprintbook
Rin
Today
merge from main
Today
Missing meta file
Today
Merge from livestock_animals
Today
Child animals can now leave the radius of their mother when attempting to eat out of a trough that is out of range from the leash to their mother Prevents child animals getting stuck with low hunger values while in a pen with a trough