159,582 Commits over 4,566 Days - 1.46cph!
merge from weapon_refresh_nailgun
Checked if Updated Nailgun works and can be skinned properly.
Updated Nailgun Workshop Source Obj
Merge from mixingcooking_ui
pt_boat_turret_rewrite -> main
Add separate currently craftable list.
Added all button.
Changed behaviours.
Remove re-declarations of state recently hurt
Disabled shadows on lights via AmbientLightLOD as a fail-safe for lights that should have shadows disabled but had them left on
Disabled shadows on the tuna can light's bounce lights
fix for the 3p crossbow mesh shading being broken.
Storage adaptors are now poolable (were the biggest spawn cost when streaming in a base with a lot of them)
Updating nailgun viewmodel with newest mesh
Change category button behaviour:
By default all items are shown in a single list. The category buttons are now a toggle group and switch to that category only. Added an All button.
Multiple lighthouses share resource/repair progress
rotated lever action rifle to face the proper direction
reduced scale of the flail by 15%
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Merge from minigun_vfx_fix
Fixed visual only minigun bullets shooting through surfaces that are within 2m of the players eye point (server side damage logic was fine)
Merge from main (many conflicts, likely many errors)
Merge from headshot_spread_sfx_fix
Fixed headshot sfx marked as 360 spread, effectively flipping it's audio direction
Now 0 spread, so a headshot that happens to your left will no longer sound like it came from the right
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merge from QualiTeaOfLife_Nerf
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Fixed seeds planted outside of planters displaying incorrect genes in UI
Fixed not being able to load a sheep onto a small module if we are also leading a cow
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Merge from livestock_petting
Merge from main (sheep.anim.controller merge issues)
Fixed some stranslation strings
Re-exported the dismount root motion clips
Merge from animal_jumping
Somewhat experimental optimisation pass:
Tattoo textures are compressed and generate mipmaps. Reduces a tattooed player's cost from +8.4mb in ram and +8.4mb in vram to +2mb (just in vram) compared to non-tattooed players