196,995 Commits over 4,110 Days - 2.00cph!
potential SpatialBiome shader fix
Testing floating entity script
Bring back compute changes
merge from indirect_instancing (code, shaders, prefabs)
Bring back supported shader changes and includes
Bring back prefab changes
merge from SmallBox_Shadows
merge from /main/jungle_update/spatial-biome-fog/fogmethod1
restoring
124061 merge from jungle_update/spatial-biome-fog/fogmethod1
merge from abyss_containers
Added server.pveBulletDamageMultiplier convar, set to 1.5x on hardcore, affects all damage going from a player -> npc
Added server.respawnTimeAddition convar, adds the given amount of time to all respawn points (bags/beds/etc, won't apply to beach respawns)
Set to 25m for hardcore, brings sleeping bag cooldown to 30m
Subject to change!
Reworked how we handle loot distribution changes, each item now has a loot distribution type and the game mode can raise or lower the weights of all items with that type. Only has a firearms options right now
This is independent of the item category as we need to be a bit more fine grained, it's also a bit mask so an item could be in more than one category (eg. firearms and military)
Added a 50 point modifier to all firearm spawns in loot containers, should double chance of finding guns (needs more testing)
Added the firearms loot type and crafting restrictions to all firearms:
Military Flamethrower
P17
L96
Python
Double barrel shotgun
Pump Shotgun
Homing missile launcher
HC Revolver
MGL
HMLMG
M4
Minigun
Revolver
Rocket Launcher
Bolt Rifle
Eoka
Flamethrower
M249
MP5
Waterpipe shotgun
Spas12
AK
LR300
M39
M92
Semi auto pistol
Semi auto rifle
SKS
Custom SMG
T1 SMG
MP5
Merge from mission_create_streamlining/outpost_spawning
Merge from frontier_external_fixes
Even more strict handling of free spraying on frontier walls
Merge from teamui_switch_server_fix
Fixed team UI not displaying members correctly when moving from a larger team to a smaller team (would also occur when switching between servers)
Merge from scientist_spawners_enabled
Fix underwater dwellers spawning while scientist_spawners_enabled is false
Merge from mission_create_streamlining/outpost_spawning
Fixed another way of transferring items into containers that are marked PlayerItemInputBlocked
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Fixed bandit town softcore spawn point appearing in primitive mode
S2P bandit town
Fixed mission provider name not appearing on map in outpost
Compound S2P
Hook up learn more about rust plus
Setup safe url open
Connect to server button set active false
Wire up new session page.
Seperate out connection modal parts.
Remove a bunch of unneeded stuff for the session page.
Hide friends menu names when in streamer mode
Fix static respawn zones not saving
Slightly increase the bounds of furnaces and shelves so they can be used with snapping
Hide party invite pop-up if accepting invite inside the friends menu
Setup new menu option for deployable snapping modes
Much cleaner wall snapping behaviour
Setup custom corner padding on each deployable (set up large box)
Fixed vine visual stopping animation if a vine swing was started less than 2s after the last vine swing
Give warning when party invite is sent to non-friend indicating it will likely be blocked
Snap deployables into corners if you are close enough to the corner of the wall and holding 'shift'
Math was a bit difficult here due to a lack of a general wall direction vector: calculating plane corner intersections with wall normals and rayhit points along the wall
Fixed small wooden box not casting shadows
Added debug.lookingAtRay, returns more reliable info about what you're looking at.
Also now works for non-entities.
Fix party invite from friend menu when accepting invite via party invite popup