125,642 Commits over 4,171 Days - 1.26cph!

1 Hour Ago
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1 Hour Ago
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3 Hours Ago
progress on guide mesh rendering improvements
4 Hours Ago
Refactor targetting checks into Check class Dont target fresh players: Onland In helicopters Too far above us
4 Hours Ago
water shader data fixes Fixes water on sp_a3_03 looking wrong, but not completely EnvMap support for expensive water Updated some map icons that had ugly water Increase hardcoded max update rate to 150 Fix `kickid` by SteamID64 not working on dedicated servers Minor cleanups Prevent crashes in engine tracing code Fixed render.SetShadowsDisabled calling the wrong function Improve handing of BSP model names for clientside entities Tries to set the model index so tracing code can work
4 Hours Ago
Fix color picker events, upgrade components to look more rust-y
5 Hours Ago
Walkway LOD/COL progress
6 Hours Ago
Various cleanup/refactoring/optimization bits Get rid of allocations, stop settings preview crosshair updating while menu is closed Add convar to reset crosshair back to default Fix compile error
6 Hours Ago
w_hmlmg updates - re-skinned updated uv'd model & re-exported w_hmlmg_rigged - set updated rigged model to import mats (as per new workflow) - set mats on .entity to revert to receive updates - rebuilt .worldmodel prefab due to existing model used not being linked
Today
Add colourpicker to workshop skin editor, switch skin editing rows to FlexElement
Today
UI pages cache their scroll rect components and disable them when invisible
Today
Musical instrument and bow updates for entity, hold types and anims
Today
merge from main
Today
Cargo can no longer exit the main island from the deep sea side Added cargoship.egress command
Today
More dirt on food market containers. Alpha added to hanging fish material.
Today
Removed the blue cast from the clovers on our old grass splat texture.
Today
Ground spawn improvements.
Today
merge from skeleton_bonename_fix
Today
Changed BoneProperty name tpye from phrase to string instead No reasons to have phrases, they arent translated, we always excluded them from the phrase update and its causing issue with the recent localization changes
Today
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naval_update -> scientist_boat_ai
Fixed problematic range mapping
Today
merge strip_ghostship_renderbatch to naval_update
Today
Strip renderer batch components from ghost ships
Today
Adding vendor NPCs and recycler, etc. to floating city level
Today
missing localize on rcmenu
Today
Include a version number (4 bits) to make future crosshair code changes easier and allow us to keep compatibility with old codes Switch to base 62 to ensure only alphanumeric characters are used
ignore obstacle logic running when the desired pedal is meant to be around 0
Today
color tweak on floating_walkways_surfaces_a mat
Force a reverse of at least x seconds
Today
Environment volumes added to supplies barge, falloffs tweaked in farm and supplies. Increased LOD values for floating walkways. New jerrycan coloured variants.
Today
merge from drone_storage_slot
Today
merge from main
Today
material tweaks to piers of floating city to enhance readability, increase algae look
Today
undo typo
Today
added "marked hostile" text to rc fro drone feedback, fixed text not being disabled when drone is destroyed
Today
Make sure cargoship cannot spawn from the deep sea side when trying to find a random point offshore
Today
pass down override item into SetUpThrownWeapon virtual func, fixes casette recorders
Today
handle inter-realm collision properly in EntityCollisionMessage by ignoring it, not converting the entity
Today
Merge from vram_monitoring