147,088 Commits over 4,444 Days - 1.38cph!

5 Minutes Ago
Removed an EditorApplication update invoke in BaseVehicleModuleEditor that was causing issues (recursive layout) Replaced the Vector fields for foot IK positions on modular car seats with transform fields, added matching transforms for the couple of seats with IK positions Adjusted foot position on the LessLegroom seats to minimise foot clipping
20 Minutes Ago
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27 Minutes Ago
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27 Minutes Ago
Merge from main
31 Minutes Ago
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55 Minutes Ago
Merge from PlayerRigUpdate2 (new one handed sprint anims on most two handed projectile weapons)
56 Minutes Ago
Merge from main
57 Minutes Ago
Merge from sprint_subsystem
1 Hour Ago
Added one handed sprint anims to M4, Spas, Crossbow, Double Barrel, MP5, Bolty, SMG, Thompson, M249, Semi Auto, AK47, Space LR
1 Hour Ago
Merge from parent
1 Hour Ago
Merge from mount_cycle_fix
1 Hour Ago
Merge from main (some tricky PlayerModel.cs merges happening today)
1 Hour Ago
Merge from wanted_deep_sea_fix
1 Hour Ago
Merge from huntingtrophy_skins
1 Hour Ago
Merge from PlayerRigUpdate2
1 Hour Ago
Delete turnOn and turnOff parameters from PlayerAnimator Delete Turn On and Turn Off states (was only ever used for torches, now handled via sub systems)
1 Hour Ago
Merge from torch_implementation_finish
1 Hour Ago
Merge from parent
2 Hours Ago
Merge from main
2 Hours Ago
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2 Hours Ago
Merge from cinematic_speed_fix
2 Hours Ago
Fixed some warnings being thrown when entering and exiting cinematic anims
2 Hours Ago
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2 Hours Ago
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2 Hours Ago
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3 Hours Ago
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3 Hours Ago
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3 Hours Ago
Allow the 'retry' button to be pressed indefinitely
3 Hours Ago
steam_retry_button_fix -> main
3 Hours Ago
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4 Hours Ago
Fix retry steam button not working
4 Hours Ago
Cobalt Statue - Helix textures, material and prefab LODs
4 Hours Ago
Possible threading fix for voice delay issue
4 Hours Ago
Bypass dynamic pricing for rentable shops (they are player controlled but technically are NPC vending machines)
4 Hours Ago
Enforce a 6 hour protection window from store takeovers Add rentableshop.ResetTakeoverProtectionOfClosestShop convar
5 Hours Ago
Merge from main
5 Hours Ago
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5 Hours Ago
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5 Hours Ago
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6 Hours Ago
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6 Hours Ago
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6 Hours Ago
merge from kickgms
6 Hours Ago
Item name and desc
6 Hours Ago
Item id, world model fixes
Today
merge from main
Today
merge from optimize_train_track_meshes -> main
Today
Fix "Double invocation of a deferred action"
Today
Fix null check using .Equals() instead of == null
Top floor progress Reverted some material overrides in the core and wing prefabs