196,563 Commits over 4,110 Days - 1.99cph!

1 Hour Ago
Document icons Add support for showing non item rewards
2 Hours Ago
Switched outpost scientist npc to a generic mission provider Added support for generic dialogue handling when there are no available missions Generic mission process is now alloc free
3 Hours Ago
Safe zone spawn unlock mission boilerplate
4 Hours Ago
Very rubbish first attempt at wall snapping when placing deployables
4 Hours Ago
Merge from party_system -> main
4 Hours Ago
Fix another NRE when connecting to a server in a party
5 Hours Ago
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5 Hours Ago
patrol_heli_revision_2 -> main
5 Hours Ago
Removed logs Ensure heli can crash at airfield? Extend flee monument search range
5 Hours Ago
Clicking link in steam chat will add you to the party
6 Hours Ago
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Today
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Patrol helicopter flee map marker matches rotation Patrol helicopter flee map marker shows an estimated to flee location
Reduce button width More phrase support for interaction modal Show 'cant connect to steam' error popup as an interaction modal instead
Today
trawler ship hull material vcol blends progress, more uving fixed oilrig mask seams
Today
add tod gradients for some cloud parameters
Today
M15 Pistol - Texture update, world model + rebaked texture set
Today
Updated textures and prefab setup
Today
Today
fixed broken skinning on male grass skirt legs lod 3
Layout changes Ensure bootstrap page has the same interaction modal as main menu
Today
merge from party_system -> main
Fixed bug preventing the title from taking up all the space if the subtitle is empty Codegen Test method
Today
Fix `kickparty` not correctly checking if the person kicking is the leader
Interaction Modal can now be enabled/disabled with static methods Can output translations rather than raw text Buttons can be wired up to whatever we want when starting the popup Custom layout is setup on call for whatever the user wants
Today
Missed Files
Today
Updated Folding Wicker Bed Blanket Textures Removed Fourth Blanket Varaiation Textures and Materials
Today
Fix NRE when connecting in party
Today
merge from main -> party_system
Today
skinned bone for magazine follower to m15 pistol rig so it pops up when magazine is empty
Today
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Today
set fairy lights on material emissive intensity to 3.4 (was 10 which I think was a merge error)
Fix incorrect height calulation on new flee point Remove logs
Create map marker at the position the helicopter will flee to Create a dotted line from current position to the flee position Use a syncvar to handle the map routing
Today
merge from decor_lighting_dlc/merge_resolve
Today
merge from main
Today
added test wall_storage prefab and built manifest
Today
T1 SMG view model camera update
Today
subtracted merge
main -> patrol_heli_revision_2
syncvar_vector_fix -> main
Fix errored netread logic
Today
merge from erosion
Today
moved some TerrainTopologyMap job utility methods into own class and also promoted local function to a static method, burst seems to hate local functions in this case
syncvar_vector_fix -> main
Cherrypick syncvar vector fix
Ensure the same references are generated throughout
Fix syncvar generator not working properly with Vector3 and Quaternion