136,180 Commits over 4,444 Days - 1.28cph!
local 3p model also gets animation events for dart when viewmodel throws
dart model now sticks to 3p hand without held entity
merge from prototype -> apartment_complex_monument
Override safezone behavior with the new TriggerSafeZoneOverride, returning "not in a safezone" if they are inside a safezone trigger & non-safezone trigger at the same time
Made it so you can move whilst being in the clan window (matching crafting, contacts and inventory behaviour)
Applied HudMenuInput across all clans input fields to prevent movement when they are in focus
https://files.facepunch.com/raul/1b2211b1/22_18-21-JuicySeamonkey.mp4
Add TriggerSafezoneOverride to all the apartment prefabs
Create SafeZoneOverride trigger
- allows damage inside a set area in a safezone
Fix "DisableSave is attached to a GameObject but can't find entity" warning spam when opening oilrig scenes and in builds
Merge from multiframe_targeting
Saved prefab for the damaged wing apartment complex audio
add cooldown to activation, replace placeholder models with different placeholders that look more like airfield props
testlist, ran clean entity labels
Fix "rent due" vitals after merge
update apartment_complex_monument/prototype
merge from main -> apartment_complex_monument
Double the move and nudge distances
merge from main -> apartment_complex_monument
game_room_dlc -> game_room_dlc/pooltable
merge from radtown_hlod_fix
Merge from PlayerMaintainedMonuments
Take compound scene from main, S2P
Fix radtown not having an HLOD and looking bad from far away
Scale sampling count. Set some new defaults.
merge from PlayerMaintainedMonuments
Fixed window holes on apartment complex b during LOD switching
Increased communal corridor lodding distances
merge from workshop_fix_doorhatch
fix workshop rendererbatch not working for child objects and edge case re-enabling by other scripts
merge rust_relay_server -> main
merge main -> rust_relay_server + codegen
WIP multi-frame target checking support
Merge: from dropspectators_nre_fix
- Bugfix: fix for NRE that happens when multiple spectators watch a player being banned
Tests: 2 players spectated 3rd, banned them - no NRE
Bugfix: use reverse traversal avoid NRE caused by iterator invalidation when dropping spectators
Tests: 2p spectated 3rd, banned them - no more NRE
Fixed stray specs & LOD settings.