161,080 Commits over 4,597 Days - 1.46cph!

12 Minutes Ago
Update(editor): start working on ContentDir build process Translation from AssetBundle mapping seems to work, need to figure out how to treat scenes and try actually generating data Tests: ran it for server, inspected produced ContentDirRoot(unity doesn't recognize it, but raw data is there)
42 Minutes Ago
re S2P floating city scenes - was missing seagull points
50 Minutes Ago
add gliding, birds in flocks dont flap while gliding downwards increase flee distance to 1000 so they path across map and can be used to track explosions better crows circle corpses from higher above
52 Minutes Ago
Fix animal names not working with RTL languages
54 Minutes Ago
Fixed AO issues on receiver.
59 Minutes Ago
Enabled mip streaming on 1012 textures (all have renderers) - Props: 155 textures, ~301MB - Deployables: 94, ~253MB - Monument structures (apartments, rentable shops, industrial, blockers): 237, ~245MB - Generic shared textures: 71, ~199MB - Weapons, mods and charms: 74, ~168MB - NPCs and animals: 88, ~132MB - Tools: 30, ~82MB - Player clothing and hair: 74, ~32MB - Misc (satellite, horse, ladder hatch, event props, food, nature): ~313MB At full res these were ~1.5GB of VRAM
1 Hour Ago
edited ik hand positions on dpv deployed prefab, exported 3p dpv updated anims and set them to loop
1 Hour Ago
Merge from main
1 Hour Ago
fix ferry terminal seagull placement on edge add seagull points to lighthouse S2P ferry terminal, lighthouse
1 Hour Ago
Rename the phone directory entry for apartments
1 Hour Ago
Painted apartment complex blend to better fit inside Jacob's improved radius visualisation
1 Hour Ago
- Removed all of BiRP's PPv2 code and its hooks in other scripts - Changed all overlays to change the RRP volumes directly rather than copying the settings from the BiRP volumes
1 Hour Ago
Merge from UZI Rail
1 Hour Ago
Remove convar 'telephonemanager.accessdebugphoneconversations' and references to the temp phone testing conversation S2P fishing villages
1 Hour Ago
1 Hour Ago
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1 Hour Ago
Fixed monument editor gizmo to ensure Radius is always centered correctly. Added a separate square to mark the topology footprint
2 Hours Ago
Merge from main
2 Hours Ago
iterate on fsm graph UI, restyle it to look more like a normal editor window
2 Hours Ago
added workshop source files for all three batteries
2 Hours Ago
New: ContentDirBackend, potential successor to AssetBundleBackend - emulates dynamic bundles, but doesn't implement their mechanism Still need to implement ContentDirectory building and actually test if this works Tests: none
2 Hours Ago
Merge from new_phone_conversations
2 Hours Ago
refactor deploy guide IO to use an interface instead of a type-explicit retrieval
3 Hours Ago
Fix NRE on PhoneController.DoServerDestroy
3 Hours Ago
Repainted apartments blend map so it falls within monument radius
3 Hours Ago
Merge from main
3 Hours Ago
head_bob_anim_fixes -> main
3 Hours Ago
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3 Hours Ago
Updated medium and large battery UVs and 2K textures across all LODs and gibs for workshop skins. car battery didn't need adjusting
3 Hours Ago
update from main
3 Hours Ago
Testing auto resizing apartments monument terrain tile + textures to reduce footprint
3 Hours Ago
Play camera animations on viewmodel turrets (pt boat turrets) even if headbob is off Stops hands clipping/flying away since the camera is staying put
3 Hours Ago
add nametags toggle for demoui2
4 Hours Ago
Merge from main
4 Hours Ago
toggle fp turn in place by default
4 Hours Ago
Setup IceSculpture IO as a subentity - removed dead BaseSculpture protobuf declaration, nothing used it as syncvars were better
4 Hours Ago
tune turn in place to be more responsive
4 Hours Ago
Removed camera command buffer setup in the AmplifyOcclusionBase class
4 Hours Ago
Removed the BaseCommandBuffer class as it's no longer needed
4 Hours Ago
Removed the BiRP specific DeferredIndirectLighting shader and hlsl file. RRP has it's own
4 Hours Ago
Updated Viewmodel to removed weird geometry
5 Hours Ago
merge from vcc
5 Hours Ago
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5 Hours Ago
Map shop markers only refresh their info when the shop data changed Was copying every shop's sell orders and Steam filtering its name on every map open 60 shops: shop refresh 4.2~ ms -> 0.4~ ms, map open 6.7~ ms -> 2.6~ ms
6 Hours Ago
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6 Hours Ago
Map monument markers are built during world setup rather than first map open 19~ ms -> 2.7~ ms when opening the map for the first time
Today
Deleted the old bloom scripts
Today
Removed all deprecated custom bloom implementations
Today
Deprecated the CommandBufferManager and removed dependencies from every script that touched it, as we don't need this in RRP
Today
Updated M79 Viewmodel and Materials