201,314 Commits over 4,171 Days - 2.01cph!

33 Minutes Ago
Hackweek XIII | Sparrow Missile Tiki Torch - Initial prefab setup as campfire, new model with different fire effect, lights up and extinguishes correctly, set up namings and item
33 Minutes Ago
Rearranged logic in OnPrimaryAttackHeld to make that the method that requests pouring
38 Minutes Ago
Liquid vessels that could throw out all their contents with left mouse button now require holding ALT at the same time to throw out all contents - making way for left mouse button by itself to gradually pour water
40 Minutes Ago
merge from skinviewer_db_fix
40 Minutes Ago
Fixed double barrel sight UV issue in the skin viewer
1 Hour Ago
Update: ServerOcclusion - add a global cache of all player pair results that lives for a frame - Cache is valid after it's been updated, controlled via OcclusionCanUseFrameCache Optimizes SendEntityUpdates and anything in the end of frame invokes by skipping LOS checks. This doesn't affect tick confirmation due to code ordering - will have to reorganize that Tests: 2p on Craggy with UsePlayerUpdateJobs 2
Rin
1 Hour Ago
Added test seating and storage box (Broken) https://files.facepunch.com/Rin/2025/08/Unity_C8PJUT12hL.mp4
1 Hour Ago
Better script split off (keep relevant scripts under client objects where required)
2 Hours Ago
fix after main merge
3 Hours Ago
Clean: use ReadOnlySpan in SendEntitySnapshots/-WithChildren Tests: compiles in editor
3 Hours Ago
Update: SendEntityUpdates - don't try to skip occlusion explicitly Bit of a 180 turn. Current code is problematic to optimize at high level - but it will be easier if we introduce a global occlusion pair cache. At least I hope. Tests: compiles in editor
3 Hours Ago
Better setup
3 Hours Ago
merge from main
3 Hours Ago
3 Hours Ago
Fix for EventRecord pooling error
3 Hours Ago
Buildfix: TryRemove -> Remove Tests: editor compiles
3 Hours Ago
Always lerp the left hand target, so its not being aggressively set. Eg if you let go of the throttle we will gradually move back to a steering hand position rather than snapping
4 Hours Ago
Update: bring back non-concurrent dict for BasePlayer.lastPlayerVisibility Tests: none, trivial change
4 Hours Ago
Update: OcclusionSendUpdates - rewrite lost pair handling to gather->send form Should enable to revert back to non-concurrect dictionary for BasePlayer.lastPlayerVisibility Tests: 2p session on craggy with UsePlayerUpdateJobs 0 and 2
4 Hours Ago
RHIB maps move to follow RHIB position
4 Hours Ago
merge from voicevolume_slider_fix
4 Hours Ago
Restored voice slider range 0-5
4 Hours Ago
Clean: OcclusionSendUpdates - factor out SendEntitySnapshotsWithChildren Decided against merging SendEntitySnapshotsWithChildren and SendEntitySnapshots, as -WithChildren relies on grouped sending - it would complicate the code unnecessarily. Tests: 2p session on Craggy with UsePlayerUpdateJobs 2
5 Hours Ago
merge from ui_mipmaps_fixes
5 Hours Ago
Death screen icons fixes
5 Hours Ago
Clean: SendEntityUpdates - refactor out SendEntitySnapshots Prepping for server occlusion unification Tests: none, simple change
6 Hours Ago
merge from ddraw_menu_hide
6 Hours Ago
Update: SendEntityUpdates - add parallel sending of snapshots It's incomplete, but now the similarities with OcclusionSendUpdates are more clear and can be unified. Also revelaed a bunch of concerns with ShouldNetworkTo and deferring to parent choice. Tests: 2p on Craggy with UsePlayerUpdateJobs 2. Observed animal desync, but weirdly it was still there after setting UsePlayerUpdateJobs 0 and reconnecting - will investigate later.
Today
More icons tagged as UI mipmap group
Today
Contact menu mugshots ignore mip maps limit
tugboat_rug_fix -> main
Today
Removed mip maps generation on server map image
Today
Removed mip maps generation on server image in the browser
Today
Bugfix: OcclusionSendUpdates - fix up wrong last batch size calculation - also removed dead variables - removed FoundMain/Worker to SendAsSnapshotMain/Worker Tests: none, trivial changes
Today
Loading screen images are ignoring mip map levels
Today
broke mannequin even further by updating individual body part prefabs
Today
merge from particlesystem_warnings_fix
Merge from changelog_fix
Merge from spraycan_toast
Merge from pickup_toasts
Today
Update: SendEntityUpdates - plug in occlusion fast path - use-after-free bugfix Tests: 2p on Craggy with UsePlayerUpdateJobs 2
Merge from gamemodes_workbench_fix
Today
clothing mannequin updated model and material
Today
Tagged all icons to use the UI mipmap group
Merge from fix_uselegacyworkbenchinteraction
Today
Added a new mipmap group for UI assets, unaffected by global mipmap limit
Fix convar server.uselegacyworkbenchinteraction
Today
merge from new_menu2/pilotpack_storepage
Today
merge from horse_grounded_fix
Today
merge from richtext_off