202,541 Commits over 4,171 Days - 2.02cph!

6 Minutes Ago
merge from decor_lighting_dlc
7 Minutes Ago
merge from main
8 Minutes Ago
Fixed adobe and legacy wall and gate packs appearing twice in the store building skin category
37 Minutes Ago
merge from respawn_wet_proposed_fix --> main
59 Minutes Ago
merge from decor_lighting_dlc/storepage
60 Minutes Ago
Hexagon tiles - Updated textures
1 Hour Ago
merge glass_fix_resourcerefs to main
1 Hour Ago
Addded mannequin to the store decor category
1 Hour Ago
Beanbag seat - Icon update again, and fuzz shader setup update again
1 Hour Ago
set up wallpapers for exhibit decor dlc - still need to do icons
1 Hour Ago
Beanbag seat - Updated icons with new textures
1 Hour Ago
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m249 - updated weapon audio timings
1 Hour Ago
Update related monument prefabs
1 Hour Ago
Fix overlapping metal/glass colliders in shop fronts and security doors.
2 Hours Ago
spas12 - updated 3p anims to have -50 rot y on top spine control - set correct custom spine offset rot y on entity
2 Hours Ago
hierarchy generation actually applies the transforms it gathers (still adds all colliders to the root)
2 Hours Ago
Add small_glass to query vis job runner, only run terrain ignore checks if rays hit terrain, bump max hits to 4.
2 Hours Ago
Chandelier, Electric Table Lamp - Added cinematic 4k textures
3 Hours Ago
Beanbag Seat - Added fuzz shader to the cinematic materials, fixed them a bit and made them the default material for the prefab on this branch
3 Hours Ago
Block spray can reskinning of ceilinglight
3 Hours Ago
Wallpaper - tweaked carpet, added hexagon tiles
3 Hours Ago
Fixed store takeover editor following the localization changes
3 Hours Ago
updated timing of world sks reload weapon anim
3 Hours Ago
PT Boat Updates
3 Hours Ago
Merge from deep_sea
3 Hours Ago
- Move recast code to the rust native project - Rust native local DLL build to test
3 Hours Ago
Beanbag Seat - Added 4K textures and materials for media
3 Hours Ago
split collider data SO out into its own file
3 Hours Ago
better default params and fixed it not actually using the target MeshFilter it's given
3 Hours Ago
More set dressing floating walkways and docks WIP
3 Hours Ago
adjust shore epsilon for terrain-water check
3 Hours Ago
Skin list update
4 Hours Ago
Fixed StudioMDL crashes due to $maxverts
4 Hours Ago
4 Hours Ago
Skin asset name
4 Hours Ago
Ceiling fluorescent light is now a redirect skin of the ceiling light Power consumption upped to 2 Affects growables
4 Hours Ago
Make ClientsideModel able to be hit by clientside only traces * When using physics. Collision bounds must be set manually if model changes. Merged Pull Requests * TTT: Updated Turkish localization (Community Contribution) * Main menu: Make check box labels clickable (Community Contribution) * TTT: Set Attacker and Inflictor to usages of SWEP:FireBullets (Community Contribution) Remove extra newlines from "##### CTexture couldn't find" warning * The warning is Linux only Added 2 new optional args to mesh.TexCoord * mesh.TexCoord( stage, S, T, U, V ) - UV being the new args. They are optional. Fixed edict exhaustion prevention affecting nextbot players Fixed some usages of HL2_DLL clientside * TE_CONCUSSIVE_EXPLOSION and fall damage constants being inconsistent between client/server Try to end mesh.Begin when a mesh wasnt ended (i.e. after a Lua error) * mesh.Begin will end the current mesh if there is one. It will still error afterwards like it did before. * Prevents game hang, hopefully without side effects Fixed a crash with clientside ropes on props Basic implementation of clientside ragdoll gibs Prevent crash to do with CSpatialPartition invalid handles Prevent "bone write access" warnings with ClientsideRagdoll() Make `tools/toolsinvisibleladder` not affect visleaves Fixed CLC_Move::ToString numbers being flipped Fixed server crashes to do with Gonarch NPC Restore default FindUseEntity behavior Fixed CBaseFileSystem::ReadLine not working for workshop files Minor VPK support changes from CS:GO Fixed addon dependencies not showing due to regressive Pull Request Change ents.CreateClientRope slack param to work better Make ents.CreateClientRope despawn if any of its entities are removed Fixed Lua errors with DProperty_VectorColor when deleting editable entity Allow to give ents.CreateClientRope local vectors instead of attachment IDs FIlesystem cleanups Improved invalid model detection Improve folder search inside VPK files Can actually find folders in root of VPKs, can actually wildcard match them now as well (so "models/props*" gets you just folders starting with that, not all folders in "models/") 64bit compile fixes
4 Hours Ago
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4 Hours Ago
Remove non threadsafe timeWarning from multithreaded part
4 Hours Ago
4 Hours Ago
Beanbag Seat - Updated textures with colour changes and added fuzz shader
4 Hours Ago
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4 Hours Ago
merge from main
5 Hours Ago
merge from decor_lighting_dlc
5 Hours Ago
ContainerIOEntity now has a isLockable field Made the wall cabinet lockable
5 Hours Ago
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