158,739 Commits over 4,566 Days - 1.45cph!

3 Hours Ago
Added alien costume to the skin viewer
3 Hours Ago
merge from main
4 Hours Ago
merge from Halloween2026DLC
4 Hours Ago
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Rin
4 Hours Ago
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4 Hours Ago
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Rin
6 Hours Ago
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Merge from npc_phone_conversations
Add test conversation hidden behind admin convar to demo phone conversations S2P fishing villages
Today
Probably fixed Linux not building
Stop sending some conversation state info with every speech node when we don't need to Add missing conversation to conversation manifest
Today
scrap king - texture updates
Today
scrap king - collider update
Today
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Don't send string keys to format to client unless the current speech node contains that key
Today
Uzi FX & related files.
Today
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Merge fixes
Today
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Today
Make "failed to dlopen" skips case insensitive Update combine_booth_tall01b.vmt * Include $normalmapalphaenvmapmask but still commented out, just so uncommenting it makes it work better should anyone choose to do so at some point Fixed IN_MOVERIGHT/LEFT not activating from controller Fixed false positive for "SeekPut overflow" message Fixed Player:KeyDown in SP clientside not detecting controller move Fixed SetNWVarProxy callback's old value being the new value Make Entity:SetPos run trigger touch events
Today
Changed default render scale upscale mode to Catmull-Rom because it looks best Changed render scale upscale mode convar name from upscaleMode to renderScaleSampling
Merge from main
Today
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Remove client conversations having a reference to the NPC entity they are talking to. Allows phone conversations across the map without having to temporarily spawn in the NPC entity clientside
Today
Merge from grid_optimizations
Today
Merge from render_pipeline_testing
Today
Merge from native_render_passes
Breakroom progress
Today
Fixed issue with merge coming from the PostOpaqueDepthRendererFeature
Today
Merge from livestock_animals, livestock reword (removing old age, simpler owner etc)
Today
Merge from main
Today
Merge from render_pipeline_testing
Today
Building privilege debug draw convar
Today
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Today
- Add better debug drawing commands to test cows pens and diagnostic problems with them not eating / reproducing etc, that work on client - Limit herd size to 5, and increase herd detection distance to 40m
Today
Grid optimizations * Replace Stopwatch.Elapsed.TotalMilliseconds usages with a wrapper around Stopwatch.GetTimestamp() * LODGrid and WorldGrid more accurately track which cells to refresh based on camera movement * RendererGrid now tracks dirty cells instead of polling all for changes
Today
Merge from occlusion_culling
Today
Consider disoccluded objects visible on non-DX11 to counteract the increased latency from AsyncGPUReadback
Today
electronic chessboard - gibs added - off material state added - prefab updated
Rin
Today
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Today
Add occlusion culling support for RRP
Today
run doprepare on flares again
Today
play 3p flare fx, fix spawn position in local third person
Today
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Today
Random room work WIP
Today
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Today
more unmangling. move ignite to new grenade subsystem
Don't allow nudity in the character creator - was a bit grim
- Convars to be able to skip body type/race restrictions - Can click on a part to focus on it rather than using the menu
Today
Fixed players being able to drive vehicles through graveyard fence