128,608 Commits over 4,201 Days - 1.28cph!

5 Minutes Ago
fix for: Modular Boats - Steering wheel direction not obvious. Added an arrow on the peg with the blue tape
17 Minutes Ago
When boat dies kill all remaining scientist on board
21 Minutes Ago
scientist_boat_ai -> naval_update
21 Minutes Ago
Pass mount point for spawning, dont rely on position
28 Minutes Ago
scientist_boat_ai -> naval_update
32 Minutes Ago
Stop info box breaking with 'null action'
39 Minutes Ago
Dont ram a player if they are way higher up on an island
41 Minutes Ago
Clean: remove BaseEntity spectating support and fix up types/names of relevant code This code was broken for multiple years, and couldn't think of a reason it could be useful, so simplifying. Tests: spectated on craggy, cycled view modes
42 Minutes Ago
Stop group members including themselves in the pursuit notifications This prevents an infinite loop when pursuing a player
58 Minutes Ago
Update: when spectated player disconnects, switch spectators to a new target - this also fixes a leak of spectated players list, since it gets cleared by above action Tests: flew out, disconnected - spectator returned to self. Reconnected, started spectating joined player - all replicated.
1 Hour Ago
Added baked shore vector volumes to the FCs S2P
1 Hour Ago
Small Engine and Steering Wheel have proper gibs now. Also fixed lod popping on the steering wheel.
1 Hour Ago
merge from naval_update
1 Hour Ago
merge from dipsi
1 Hour Ago
Added a shared flat terrain to FC1/2/3 to replace the craggy terrain in scenes
1 Hour Ago
split off axle on windmill
1 Hour Ago
Update: reimplement spectating to use ISubscriptionStrategy instead of secondary groups - Done via SpectatorSubStrategy (takes subscriptions of target) and SpectatedSubStrategy (notifies when group changes) - Removed old secondary group code and reverted relevant Network API changes - Made Networkable.OnSubscriptionChange public This also fixes the bug with previous version that it only saw "near" distance entities Tests: Spectated player on craggy, flew around until island disappeared from rendering - no NREs. Got 2 things to improve, and I think it's done
1 Hour Ago
Flare LODs
2 Hours Ago
handling torque scaling properly when accumulated forces cancel (was dividing by zero in some cases and apply naninf torque)
2 Hours Ago
Editor tool to find missing worldmodel outlines, fix missing outlines for: Apple, CactusFlesh, TunaCan, HiveNuclei, AdvancedAntiRadTea, AdvancedHealingTea, AdvancedHealthTea, AdvancedOreTea, AdvancedScrapTea, AdvancedWoodTea, BasicAntiRadTea, BasicHealingTea, BasicHealthTea, BasicOreTea, BasicScrapTea, BasicWoodTea, CoolingTeal, HarvestingTea, PureAntiRadTea, PureHealingTea, PureHealthTea, PureOreTea, PureScrapTea, PureWoodTea, WarmingTea, largebackpack, smallbackpack, wm_twitch_rivals_flag, candy_cane, snowball, candycanes, electric_garland, gingermen, pinecones, polestar, tinsel, xmas_baubles, Potato, horse_dung_pile, horsedung, LargeMedkit
2 Hours Ago
Added and Setup Naval Improvised Plank GIBS
2 Hours Ago
Removed redundant rpg7 ammo model prefabs
3 Hours Ago
removed unused field from shore vector override mod
3 Hours Ago
merge from shore_vectors
3 Hours Ago
Disable automatic creation of plugin helper object at runtime that's not used outside of editor
3 Hours Ago
merge from shore_vectors
3 Hours Ago
merge from deep_sea
3 Hours Ago
merge from floating_city_support
3 Hours Ago
applying baked data for floating cities
3 Hours Ago
rpg skin 3p holster position set and vm ADS idle anim linked in anim.controller
3 Hours Ago
Swapped out remaining world models on supplies and food market barges
4 Hours Ago
Added Flashlight Remake World Models and LODS
4 Hours Ago
renaming new medical syringe fbxs
4 Hours Ago
Allow enable_marker_teleport convar to be set from the server
4 Hours Ago
Fix "converting to lowercase" warning when opening mute player dialog
4 Hours Ago
fixed floating mesh decal on ghostship C/D back gate
4 Hours Ago
seaweed decal - removed decal layer 0 adjusted some materials to receive it on layer 1
4 Hours Ago
re-set garage door workshop max texture res to 2048 (up from 1024)
4 Hours Ago
Smoother transition walking into the ship's bridge room
4 Hours Ago
Fixcars admin command now fuels up boat engines
4 Hours Ago
merge from main
4 Hours Ago
wip xmas ceilingpaper, updated wallpaperbase.sav file
5 Hours Ago
Wider collision gap around the ghost ship mast ladder spot
5 Hours Ago
Removed mesh from cannon gib that was not a gib and had no backfaces
6 Hours Ago
merge from Halloween_25_Update
6 Hours Ago
Fixed Halloween UI not display during event
Today
Fixed boat ladder pickup giving a regular ladder
Today
Merge from floating_cities
Today
Switched monument entities either to simple models or immortal, non-pickupable versions of the entity (Affects connected speakers, boom boxes, beach table and beach chairs) S2P floating city 1, 2, 3
Today
Merge from parent