160,575 Commits over 4,566 Days - 1.47cph!

14 Minutes Ago
Merge from terrain_textures_review
1 Hour Ago
Merge from main
1 Hour Ago
- Boats in a group no longer pass a hidden player back and forth forever, they give up 45s after losing sight of him - PT boat turrets look around when they have nothing to shoot at - Roaming boats patrol closer to the coast, min shore distance 100m -> 35m - Fixed killing the roaming boats event leaving behind boats spawned less than a second earlier - Removed a duplicate line of sight check when roaming boats pick a target
1 Hour Ago
Cache "is outside" score per set of connected rooms, only recalculate the rooms that were changed - makes it cheaper to destroy / add blocks to buildings
2 Hours Ago
Prototype Rust+ camera that renders real models, textures, etc. withn the app Editor tooling exports mobile-friendly assets for uploading to our CDN
2 Hours Ago
Merge from UZI 9mm
2 Hours Ago
Codegen
2 Hours Ago
Optimize empty room search after blocks are destroyed - track rooms when they have all faces removed and mark as destroyed instead of checking to see if any rooms need to be cleaned up
2 Hours Ago
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2 Hours Ago
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2 Hours Ago
Merge from main
2 Hours Ago
Adjust recoil, weapon rack config
3 Hours Ago
Optimize time taken when room occlusion is turned on at runtime (18s -> 4s) - only visit every face once instead of refreshing nearby faces and calculating multiple times
3 Hours Ago
Merge from livestock_animals
3 Hours Ago
Merge from shears
3 Hours Ago
Updated description
3 Hours Ago
Hitting a sheeps skin with shears won't hurt or startle them (still does small amounts of damage to other entities)
3 Hours Ago
Merge from main
3 Hours Ago
Optimize network group assignment after a room is recalculated
3 Hours Ago
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4 Hours Ago
Seagull audio tweaks
4 Hours Ago
shear sounds
4 Hours Ago
Merge from swamp_tree_x_improvement
4 Hours Ago
Lowered marker points on swamp_tree_f
4 Hours Ago
Merge from main
4 Hours Ago
Merge from Livestock_animals
4 Hours Ago
Linux64 build progress * Dedicated server builds successfully VPC script cleanups for Linux64 client Cleanup VPC scripts a bit so they are less messy Remove more unused files from src/lib/ Fixed Linux compile warning to do with colliding macro names More VPC script cleanups StudioMDL Linux32 compile fixes Delete prebuilt vpk_linux32
4 Hours Ago
Only require an infant animal to reach 80% happiness in order to max out potential stat
4 Hours Ago
Add [+firemode] to ReplaceTokens
5 Hours Ago
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5 Hours Ago
Merge from main
5 Hours Ago
merge from fix_sail_guide_mismatch -> main
5 Hours Ago
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6 Hours Ago
Optimize network thread's batching overhead slightly - during the end of frame flush only set the last batch sent as "immediate" priority - avoids paying the extra 0.4us to wake the RakNet thread after every single batch sent, instead only paying it once for the entire batch
6 Hours Ago
Add unordered batch alongside the ordered one so we keep sending position packets unordered while keeping them batched - my previous commits were incorrect: positions have always been sent unordered
6 Hours Ago
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Today
Move packet batch from Dictionary -> Connection field
main -> mainisland_roaming_scientistboats
boat_targetting_improvements -> main
Various fixes Add ForceActiveViewmodelAnimatorUpdate to viewmodel anim controller
Don't break existing server saves for livestock
Today
fix snap settings styling
Today
improve demo gizmos, add spotlights and demo toolbar
Today
merge from main -> fix_sail_guide_mismatch
Today
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main -> mainisland_roaming_scientistboats
Today
first pass at seagull "groups" - groups (animators+rigs) are different than "flocks" (shader animation), flocks stay up high in the sky, groups actually land - groups land at "interest points" which are components that can be placed in scenes/prefabs - groups are a single entity, with multiple gulls, similar to a swarm, except they actually have hitboxes - if you come close a group of gulls, they will startle and fly off, at a sufficient distance they turn into a "flock" - after a wait time, the groups will come down to land at a new interest point, and transition from a flock back into a group - individual birds can be shot while in a "group", with ragdolling corpses - also various improvements to flock movement
Today
Fix wool and lead armor insert worldmodel outlines
Today
Merge: from reserialize_sprites - Update(editor): reserialized all Sprite assets to stop unexpected modifications (meta changes only) Tests: spot checked a bunch of metas
Today
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