139,820 Commits over 4,352 Days - 1.34cph!

20 Minutes Ago
- Dont allow disabling images - Rename methods and minor cleanup
23 Minutes Ago
Adjusted the divesite_e crate spawn positions so they're no longer floating
36 Minutes Ago
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38 Minutes Ago
- Simplify loading screen images (let http image handle it) - Setup one set of images on launch and let it be reused throughout - Make use of Image Cache so we can get cache reads on each successive game launch - Ensure loading screen images are DXT high quality compressed
41 Minutes Ago
Window atlas mockup texture
44 Minutes Ago
Tweaked tuna light and torch holder deploy volumes, include missing layers
1 Hour Ago
merge from main
1 Hour Ago
merge from easter2026_dlc
1 Hour Ago
merge from hatch_collider_fixes
1 Hour Ago
Should be water tight now
1 Hour Ago
Add DXT compression support to HttpImage
1 Hour Ago
Removed Menu2 menu items, obsolete
1 Hour Ago
Fixed loot panel title
2 Hours Ago
Allow supply signal and fire crackers as well
2 Hours Ago
Update: server enables SetPoolRunnersActive to reduce allocs of SwitchToThreadPoolAwaitable during tier0 init Tests: loaded on craggy (with and without jobs 3), teleported around
2 Hours Ago
added variations to the sound defenitions
2 Hours Ago
Mortar anim update - sweep and aim block out
2 Hours Ago
Optim: UpdateSubscriptions - replace Tasks with UniTasks They're slightly slower on a stress test, but they allocate an order less (and sometimes don't allocate) - 0.5MB vs 8KB over 10 run Tests: unit tests
2 Hours Ago
Updating abyss hazmat skinning
2 Hours Ago
Added visuals for grenade, molotov, smoke grenade, bean can, flashbang, bee grenade
2 Hours Ago
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3 Hours Ago
merge from hatch_collider_fixes
3 Hours Ago
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3 Hours Ago
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3 Hours Ago
Tin can alarm now has a slot for thrown weapons (grenade, molotov..) Triggering it throws the loaded explosive
3 Hours Ago
fixed an offset on the socket male of the ladder hatch
4 Hours Ago
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4 Hours Ago
merge from main
4 Hours Ago
Update: plug in our fork of UniTask - ecb0489 It has reduced allocations, but there are still some APIs that allocate Tests: unit tests pass
4 Hours Ago
merge from waterwheel_deployable
4 Hours Ago
Mark collision as readable, assign correct material
4 Hours Ago
adding wall_tiles_mosaic blend mask material tweaks to mosaic tiles and more set dressing framing the entrance and rubble piles
4 Hours Ago
Removed pooling for store page carousel buttons, can't work if not connected to a server
5 Hours Ago
merge from igniter_power_fix
5 Hours Ago
Igniter code cleanup
5 Hours Ago
Merge from main
5 Hours Ago
Fixed igniter working with 1 power instead of the required 2
5 Hours Ago
Codegen (was missing an update for the io counter interaction)
5 Hours Ago
F2 opens the old console (until we remove it)
6 Hours Ago
Don't keep the copypaste menu active when closed
6 Hours Ago
Removed UIEscapeCapture from the console input field so it doesnt capture escapes
6 Hours Ago
merge from skinviewer_easter
6 Hours Ago
merge from main
6 Hours Ago
merge from new_console-ui/loadouts
6 Hours Ago
Save current loadout button: creates a new loadout using your current inventory
Today
Clamp borders at corners of cells
Today
Codegen
Today
merge from new_console-ui
Today
Terrain quality now effects terrain LOD global scale Clamp terrain cells to terrain borders In editor TerrainMeta will try and find terrainData if null
Today
Merge from conveyor_min_fix