197,354 Commits over 4,110 Days - 2.00cph!
Enabled left and right triangle roof line conditional models on the server (for most skins)
Fixes flyhack kicks when climbing them
gibs and collision setup for deployable anchor
texture update
Make horse riding players more visible to npcs
Add convar to tweak npcs health
Restored TMP menu drop shadow preset
Tags styling, price is in the marketable tag
Potential fix for all scientist placeholder audio being feminine on some systems
Added IBoatBuildingPiece inteface.
Call IBoatBuildingPiece.OnAddedToBoat when pieces are parented.
Moved steering wheel and sail init logic to this implementation.
Close any open sails when finialising boat building at the boat building station, so that your boat doesn't sail off before you can get back on it.
Have scientists coordinate a push together when throwing a smoke grenade
Steam inventory twitch drop nicer view
Still shoot when panicking, just be inaccurate, looks less silly
- Have scientists notice a player 1.5 times faster based on playtest feedback
- Have scientists spot vehicles from further away
Show tick for valid required items
Improve placement of boat building station
Non tradeable and non marketable tags
Assets for External Walls page and fix weekly skin tile long names
Show required item status.
UI fixes.
Steam inventory item tags system
Deployable anchor
merged mesh together into 1 object,
LODs
Show the reason why an item cannot be scrapped in the modal
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Hide another incorrect prefab id error
Fixed case senstivity causing editor to think entities are missing from the manifest
Syncvars and Protobuf, save into separate scene
First pass on a better onboarding demo
Don't show manifest info if entity is in a scene
Don't show manifest fix options if prefab ID is 0
Merge from frontier_external_fixes
fix chippy arcade machine snapping and corner snapping
Fix twitch rivals desk snapping and corner snapping
Fixed bed corner snapping and regular snapping issues
Fixed legacy furnace corner snapping
Fixed repair bench placing and corner snapping
Fixed composter snapping and corner snapping
Fixed mixing table corner snapping
Fixed electric furnace snapping and corner snapping
Fixed cooking workbench snapping
Fixed large battery snapping and corner snapping
Fixed small battery snapping and corner snapping
Fixed small generator snapping and corner snapping
Fixed abyss barrels snapping and corner snapping
Fixed bamboo barrel snapping and corner snapping
Fixed wicker barrel snapping and corner snapping
Fixed storage barrel b&c snapping and corner snapping
Fixed sofa corner snapping on the right side
Rain profiles.
Cloudy/Overcast improvements.
Cleaned up obsolete profile files.
Set a default invisible cirrus to climate for error purposes.
More stuff I'm forgetting.
Fixed demolish timer restarting after using the simple upgrade menu on an external wall/gate
Merge from workshop_render_fixes
Reimplement settings switcher as it looked like I didn't commit it and it got deleted?
Various fixes & consistency tweaks.
Iterating
Moved underground neutral to custom tonemapper for better blending.
Merge from softcore_respawn_fix
Disable saving on the softcore respawn zones, fixes them duplicating on server restarts
Added debug.removeOverlappingStaticSpawnPoints convar to clean up any duplicates
Remove 'exact' corner snapping for the sleeping bag - works way better
Greatly improved corner snapping when trying to put 4 boxes in a 4 by 4