256,085 Commits over 3,990 Days - 2.67cph!

14 Minutes Ago
Cooking FX positions/scales for all types of meats. Reworked cooking smoke so that it exhausts the oven regardless of FX prefab orientation. Set horizon occlusion on some meats.
36 Minutes Ago
Bloom2 https://files.facepunch.com/sampavlovic/1b2711b1/FGDhgt0i6B.png https://files.facepunch.com/sampavlovic/1b2711b1/zuIstGTQuO.png https://files.facepunch.com/sampavlovic/1b2711b1/sg0ZpXbsVz.png
47 Minutes Ago
Obsolete advanced stuff, add tint, update command list only when stuff change
53 Minutes Ago
Cooking FX improvements.
1 Hour Ago
Merge from crafting_update
1 Hour Ago
Merge from cookingv2
1 Hour Ago
Merge from bees
1 Hour Ago
Fixed water check Add a kinematic rigidbody to the bee swarm, seems to fix bees not hurting sleeping players as they don't have a rigidbody
1 Hour Ago
merge from new_kill_commands
1 Hour Ago
'ent kill' command can kill dropped items again
1 Hour Ago
Fixed hatching egg slot not being usable while hatching is in process
2 Hours Ago
See if we can avoid needing IPropertyTrack.TryGetValue
2 Hours Ago
Fixed wrong chicken mesh on trophy store pack preview
2 Hours Ago
Some renaming, more extensions
2 Hours Ago
Merge from crafting_update
2 Hours Ago
Merge from bees
2 Hours Ago
Disabling pooling on deployed beehive (hopefully temporary until we figure out what the issue is)
2 Hours Ago
Phrases + fonts update
2 Hours Ago
Binder serialization MoviePlayer.Clip
2 Hours Ago
Fixed being able to lock beehives
2 Hours Ago
Disabled motion vectors on bee particles in vm, fixes smearing with motion blur
2 Hours Ago
Bee grenade no longer spawns bee swarms underwater
2 Hours Ago
wooden_floor_herringbone_a tweaks interstice texture adjustments
2 Hours Ago
added wooden_flooring_b + dirty blend materials https://files.facepunch.com/jason/1b2811b1/sbox-dev_HIUnDcRfra.jpg https://sbox.game/facepunch/woodenflooringb/ https://sbox.game/facepunch/woodenflooringbblend/
2 Hours Ago
Increase timer on bee grenade to 6s, so it can fly for 6s before exploding in mid-air Means it will almost always hit something first
3 Hours Ago
Binder.GetReference
3 Hours Ago
Fixed bee grenade wm missing outline
3 Hours Ago
Merge from crafting_update
3 Hours Ago
Make clip construction more lenient
3 Hours Ago
Can no longer place deployed beehive in water
3 Hours Ago
Increased cull range on natural beehive
3 Hours Ago
Merge from bees/nucleus_fix
3 Hours Ago
Merge from molotov_fix
3 Hours Ago
Fixed molotov not working
3 Hours Ago
Merge from hopper
3 Hours Ago
Added a timeout to the hopper item move process, if an item takes more than 5s to reach the hopper just snap it to the end
3 Hours Ago
merge from fix_copy_paste_duplicate_entities -> main
3 Hours Ago
A little renaming and documenting
3 Hours Ago
Merge from crafting_update
3 Hours Ago
Merge from crafting_update
4 Hours Ago
Fix copy paste pooling bug that was saving pastes with 2x the entities
4 Hours Ago
merge from ballista_mat_fix
4 Hours Ago
Another attempt at fixing the ballista materials... recreated all the mat from scratch
4 Hours Ago
Merge from armor_slots
4 Hours Ago
Armor inserts now have material appropriate sounds.
4 Hours Ago
Hopper power input is now named "Power In"
4 Hours Ago
Merge from main
4 Hours Ago
Disable rich text on the chicken coop, don't show chicken name on health bar (it's already on the popup widget)
4 Hours Ago
Merge from main
4 Hours Ago
Added the new modifier effects to the consumable panel