157,529 Commits over 4,536 Days - 1.45cph!

11 Minutes Ago
Add blue cream and green skimmed milk lid variants and hook up item world models
13 Minutes Ago
merge from main
17 Minutes Ago
ladder hatches new icons
16 Minutes Ago
merge from main
19 Minutes Ago
Fixing sheep leg skinning
29 Minutes Ago
Halloween Wallpapers - texture updates
37 Minutes Ago
Fixed skin viewer background issues with rrp enabled. This one didnt need a grabpass blur anyway, its now blurred in place with a UI shader
43 Minutes Ago
Merge from TroughDescLivestock
43 Minutes Ago
Merge from PureCreamyCooling
46 Minutes Ago
Merge from render_pipeline_testing
49 Minutes Ago
Updated Trough description to reference Livestock
1 Hour Ago
Phrase update
1 Hour Ago
renamed Sheep textures
1 Hour Ago
Fixed Creamy Pure Cooling Tea increasing your max temperature
1 Hour Ago
merge from main
1 Hour Ago
Merge from main
1 Hour Ago
animator name change
1 Hour Ago
Fix item notices being incorrect when skimming milk and the items would join existing stacks Play milk effect when skimming, better than nothing Show skim option above drink, avoids misclicks, fixed order not doing anything for item menu options in general Fix item icon import settings for all new items, fixes milk icons looking bad
1 Hour Ago
engine json update
Rin
1 Hour Ago
merge from Livestock_animals
Rin
1 Hour Ago
Drop the word 'meat' from all mentions of Mutton. e.g Cooked Mutton Meat is now Cooked Mutton
2 Hours Ago
merge from main
2 Hours Ago
Fixed country selection popup not drawing its options the first time its open
2 Hours Ago
merge from main
2 Hours Ago
Re export from correct file
2 Hours Ago
Updating sheep skinning
2 Hours Ago
Merge from deferred_lighting_optimizations
3 Hours Ago
Merge from main
3 Hours Ago
Use RustObjectToClipPos for terrain depth prepass to fix depth test issues Don't clear depth in gbuffer pass Restore camera matrix on setup pass to fix RRP terrain holes
Rin
4 Hours Ago
merge from honey_flicker
Rin
4 Hours Ago
merge from powergrid_loot_fixes_2
4 Hours Ago
medium station update
5 Hours Ago
Merge from livestock_animals
5 Hours Ago
Doubled population of cows and sheep in the wild per square km (1 -> 2)
6 Hours Ago
Lower GrazeDayShare from 0.4 -> 0.3 on cows and sheep, meaning they will spend less of the day eating and require less food
6 Hours Ago
Cows and sheep get double fullness when eating from a trough
6 Hours Ago
Fixed reference to animals when selling wool
6 Hours Ago
Fixed some failing tests, all were testing regressions not actual regressions
Today
Reduce sampling loop by pixel distance factor already in use
Today
NPCAnimController perf improvements Throttle the animator param calculations if the animal has been culled, max once every 0.25 Check the livestock have changed flags before setting the animator params Disable the F Look component when an animal is culled or if the animal is > 30m away Don't do the snap to ground raycast if we are culled In a scene with 40 cows, this reduces FLook and NPCAnimController total of 0.6ms to 0.1ms when occluded, 0.3ms when at a distance
Rin
Today
merge from biofuel_generator
Today
Merge from livestock_animals
Today
Vendor typo fix
Today
Merge from livestock_animals
Today
Merge from livestock_hotfixes
Today
Added item ownership for items purchased from livestock vendor
Today
Fixed wrong text displayed if player drops wool mid conversation
biofuel_generator_optims -> main
Today
Add ability to turn off background errors by setting -1 in the manifest (incase it completely breaks)
- Add an animator LOD