139,629 Commits over 4,505 Days - 1.29cph!

13 Minutes Ago
added corn world model (not corn seeds) hooked up .worldmodel to .item prefab now drops corn instead of a burlap sack
18 Minutes Ago
missed small shark material
23 Minutes Ago
Fixing SAR LOD 2 not being skinned and assigning correct mats
24 Minutes Ago
ClipCurve improvements, better screenspace drag and forward-aligned cuts
26 Minutes Ago
game_room_dlc -> main (just some minor animation tweaks)
38 Minutes Ago
Revert packages-lock.json, commited by accident
39 Minutes Ago
Fixed battering ram hit detection issues, reverted an old fix that caused the regression
44 Minutes Ago
merge from main
45 Minutes Ago
Simplified proc map for quickly testing tunnels
46 Minutes Ago
merge from water_wheel_gibs
50 Minutes Ago
re-adding removed gameobjects/scripts.
1 Hour Ago
Pool animation updates to fix hit animation issues and loops
1 Hour Ago
added small shark world model and lods based of shark. updated small shark .item to properly reference worldmodel. now drops a small shark instead of burlap sack, in line with other fish.
1 Hour Ago
Merge from satellite_crash
1 Hour Ago
UI cleanup
1 Hour Ago
merge from footstep_frequency_fix
1 Hour Ago
Restore stomped player sprint animation speed value, fixes footsteps playing too frequently
1 Hour Ago
Moved another UI file before starting UI cleanup
1 Hour Ago
Move UI scripts to own folder
1 Hour Ago
Fixed the jacket alpha cutoff in builds
1 Hour Ago
Delete unused script
2 Hours Ago
Descent cleanup
2 Hours Ago
merge from main
2 Hours Ago
Inspector cleanup
2 Hours Ago
Fix for console error on gibbing water wheel
3 Hours Ago
Cleanup
3 Hours Ago
Satellite crate fire duration 5 minutes, wreck fire 8 minutes Dartboard category Electric > Fun Pool table category Items > Fun Thruster module category Resources > Components Fix wolf headdress despawn time being 5m after skins setup
3 Hours Ago
Cleanup.
3 Hours Ago
Fix horse saddle sounds not playing
3 Hours Ago
Move CrashTargeting struct to its own file
3 Hours Ago
Final pos/radius save tweaks.
4 Hours Ago
Merge from PMM
4 Hours Ago
Add a comment to fire off a build as phrases ended up not needing to be rebuild after the merge
4 Hours Ago
merge from masterkey -> main
4 Hours Ago
merge from playermaintainedmonuments -> masterkey
5 Hours Ago
Update phrases
5 Hours Ago
Update manifest
5 Hours Ago
Code to ensure player is looking at the lock while opening it - starting with being extra strict but I think I'll be more lenient later
5 Hours Ago
5 Hours Ago
Add icons for up and down
5 Hours Ago
Add keylock position to door prefabs
5 Hours Ago
Additional events for IO entity connectivity.
6 Hours Ago
Re-removed powerplants green room recyclers Adjusted red recyclers position Ran s2p for powerplent
Add further events for chinooks and satellites.
Today
Render queue mat fix.
Today
Stop sending vending machine and event map markers (cargo, heli, travelling vendor) to Rust+
Today
Move apartment door menu options to new file
Today
Relit building A in Launch Site for the control panel update.
Today
Adjusted LOD distances for blueberry collectable slightly to be more forgiving on medium setting.
main -> game_room_dlc