160,067 Commits over 4,566 Days - 1.46cph!

17 Minutes Ago
fix demo export in builds
19 Minutes Ago
merge from main -> fix_sail_guide_mismatch
24 Minutes Ago
Add automated tests for placing foundations in rocks
36 Minutes Ago
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48 Minutes Ago
tone down eye lid opening bounce
1 Hour Ago
Changed "Client update required" kick message wording. Can be translated too
1 Hour Ago
merge from skinviewer_waterpurifier_fix
1 Hour Ago
merge from tattoos/art_pass
1 Hour Ago
Fixed water purifier showing its viewmodel in the skin viewer (its using the old deployer still)
2 Hours Ago
merge from main
2 Hours Ago
Play eye movement and blinks from the customiser anims - updated blink anims - each clip's mask is the v4RustPlayerMask bones plus l_eye, r_eye, l_eyelid, r_eyelid - UI_CharacterPreview - removes the procedural eye look-at and blink in the preview - PlayerModel.ApplyHeadEyePositions - the preview re-applies each head's eye positions after the animation, to fix eyeballs sinking into skull - self contained eye code changes in the customiser, In-game eye behaviour is unchanged
2 Hours Ago
merge from main -> ugc_censor_option
3 Hours Ago
merge from main -> fix_foundation_clipping_rocks
3 Hours Ago
apply tattoo material properties to viewmodel material
3 Hours Ago
Update viewmodel arms with UV1 that matches the body UV1
3 Hours Ago
adjust hands.male bounds so they don't disappear in the tattoo tpose
3 Hours Ago
- Use idle breathing instead of regular idles when up close. - Dont use idle 2 and 7
3 Hours Ago
3 Hours Ago
Remove the temporary pivots used for positioning, calculate it all instead. Removes some unecessary gameobjects. Fix a couple of minor display bugs too.
4 Hours Ago
Add support to be able to skip certain clips when zoomed in on the head so we can bypass larger head movements when zoomed right in
4 Hours Ago
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4 Hours Ago
merge from optimize_decay_frame_budget -> main
4 Hours Ago
merge from softcore_disable_corpses -> main
4 Hours Ago
Merge from npc_phone_debug_fix
4 Hours Ago
Fix convar for accessing test NPC phone conversations
4 Hours Ago
set up tattoo gun prefabs/anims in tools folder
4 Hours Ago
More merge fixes - Codegen
4 Hours Ago
Merge fixes
5 Hours Ago
Disable deployable corpse system in softcore Increase max TCs in softcore from 3 -> 6 - fix "changelog" in main menu not reflecting the max TC count when convar is changed
5 Hours Ago
Removed the fail-safe that disables shadows for lights with an AmbientLightLOD component on awake as the components have been set up wrong for a lot of lights, meaning this just causes more issues
5 Hours Ago
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5 Hours Ago
Fix entering play mode trying to change generate biome/place monument settings
5 Hours Ago
simple_creator_v2 -> main
5 Hours Ago
main -> character_customisation (breaking)
5 Hours Ago
merge from main
5 Hours Ago
Compile fix
5 Hours Ago
Added new locomotion and vocal sounds to the Seagull anims
5 Hours Ago
New cleaned up simple map creator to replace the overengineered rubbish before - Create maps with certain monuments - Create maps with certain biomes - Force spawn one specific monument - Force spawn in specific biomes
5 Hours Ago
Merge: from websocket_merge_write - Optim: reduce rustrelay tcp packet overhead Tests: booted local relay server, didn't see errors during streaming
5 Hours Ago
Optim: websocket-sharp - merge header and payloiad into one write - release dll from 8d89ba4 commit This time on correct branch Tests: booted local relay server, didn't see errors during streaming
6 Hours Ago
reduced SenseComponent overhead by about half - only gather eye information once per tick rather than per entity - reduced redundant calls into CanTarget
6 Hours Ago
Optim: websocket-sharp - merge header and payloiad into one write - release dll from 8d89ba4 commit Tests: booted local relay server, didn't see errors during streaming
6 Hours Ago
adding blink animations to all customizer anims
6 Hours Ago
Commit some texture .meta that keep popping up
6 Hours Ago
Merge from vcc
6 Hours Ago
Fixed the additive billboard shader rendering when using an orthographic projection
Today
scrap king - updated stair blocks and colliders
Today
setting up rifle viewmodel prefab/anims
Today
Reword and invert the inventory/crafting dpad convar and UI description so it's not confusing as fuck