157,068 Commits over 4,536 Days - 1.44cph!

19 Minutes Ago
Updated Nailgun World Model and Viewmodel to include magazine follower
36 Minutes Ago
merge from main
39 Minutes Ago
Fix demoui2 scenes not saving
40 Minutes Ago
throwable_prediction_fixes -> main
41 Minutes Ago
- Fix beancan throw looking a little wonky - Fix molotov not showing gibs on hit
42 Minutes Ago
Update: HttpImage now calls OnLoad callback with resulting texture/sprite Needed for upcoming flashlight effect Tests: naveigated through store
45 Minutes Ago
Updated jellyfish shader to allow sway to run seperately to pulse - added new optimised jellyfish model - added new mesh to prefab - changed settings in jellyfish movement material
51 Minutes Ago
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52 Minutes Ago
Client predict molotov breaking - would rather see broken fx and then have the fireballs spawn elsewhere than the molotov just not breaking
53 Minutes Ago
Fix incorrect rounding on vendor auction hqm ore
56 Minutes Ago
fix aiming not being accurate when using turn in place
1 Hour Ago
Merge from new_achievements_oct26
1 Hour Ago
merge from automated_testing
1 Hour Ago
Fix machete worldmodel outline, add error message if theres stale entity type names in the testlist
1 Hour Ago
Merge: from main
1 Hour Ago
Merge from main
2 Hours Ago
Merge from main
2 Hours Ago
Mergee from heldentity_persist_anims_subsystems_fix
2 Hours Ago
Instantly release handles if no clear event is coming rather than doing fades, matches previous behaviour
2 Hours Ago
merge from main
3 Hours Ago
Merge from main
3 Hours Ago
merge from main
3 Hours Ago
Merge from render_pipeline_testing
3 Hours Ago
Merge from /critter_animals
3 Hours Ago
Converted the minerhat_lightcookie texture to be imported as a Cookie texture and disabled mip map gen to fix texture streaming issues that were causing problems for the light attenuation
3 Hours Ago
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3 Hours Ago
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3 Hours Ago
Merge from save289 - Staging wipe!
3 Hours Ago
Network++ Save++ persistance++
4 Hours Ago
redo crouch changes after merge
4 Hours Ago
merge from Livestock_animals
4 Hours Ago
barrel texture resize
4 Hours Ago
bradley flatbed -collision update -combined barrel, pallet, box and bed into one mesh -baked LODs down to one material to reduce material count on lower LOD levels -wind material setting tweaks
4 Hours Ago
merge from main
4 Hours Ago
fix hunched over spine issues when aiming down
5 Hours Ago
Merge from main
6 Hours Ago
Sheep sounds
Today
Merge from swimming_dithering_fix
Today
Potentially fixed a few issues with swimming animation dithering, had to change some swimming behaviour Player now starts swimming if there is 1.17m of water above their feet and will stop swimming once the water is below 0.9m, this means you cannot start swimming by ducking as the measurement is from feet level When a player is swimming the server will no longer send a water level that triggers the standing animation if the player is still considered swimming, preventing dithering between standing and swimming This will affect movement in shallow water, players will now take slightly longer to start walking when swimming towards the shore
Today
Merge from landmine_postfx_rrp_fix
Today
Fix landmine RRP post effect lingering bug
Today
S2P ferry terminal and radtown
Today
Merge from main
Today
Fix landmine RRP post effect lingering bug
mountable_weapon_zoo -> main
Add mounted weapon zoo to help test/create animations for player mounted weapons
Today
merge from settings_dropdowns_fix2
Today
Fixed settings menu color dropdown text not being marked as dynamic
Today
Merge from main
Today
Don't allow car lift to grab a car if any animals are mounted