159,984 Commits over 4,566 Days - 1.46cph!
Merge from render_pipeline_testing
Fix material remap on viewmodel arms
Fix non admin players being killed in halloween dungeons
Merge from livestock_animals
Update croc pie to use new animal repellent modifier
Create recipes, rich version, UI bits
Disable pass culling in WaterRendererFogPass, needs to set the _UnderwaterFogEnabled constant
Merge from duck_jump_collision_check
Subtract
168514, go back to a single raycast
merge from hoster_override_bone_retarget
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Merge from hempcolourblind
Rebake the hemp impostor, now matches visually
Added an impostor accessibility bake component to bake out textures of alt materials
Merge from hempcolourblind
Initial commit for animal renaming
Port over work from hackweek_horse_naming
Can now rename horses, misc minor improvements for renaming chickens
Progress on improving how dropped grenades appear with throw prediction enabled when not standing still
Missed one spot that still uses lowercase min()
MixMax 2: Electric Boogaloo
Get rid of LibEdit dependency
* This improves input for SRCDS on Linux to match how it works on x86-64 beta
Minor cosmetic changes to srcds_run script
Fixed Linux32 SrcDS being unable to read file stats under WSL
* Was basically rendering it inoperable, at least on local builds
Fixed wrongful error with Mesh:DrawSkinned with 52 bones
Fix Folder addons being searched in mountable games/platform
Add "Engine Error" to Sys_Error_Internal printf
Progress on Linux64 builds
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merge from chickencoop_item_errors_fix
Fixed some item / container bugs, together they caused multiple rare errors when moving items from or destroying chicken coops, which also lead to the entity not getting killed correctly
- ItemContainer.Load now ignores slot reservations (if an item was in a valid slot before the restart, it should be after - slot reservations are only used to stop new items being placed)
- A failed Insert due to not finding a valid position now early exits before adding the item to the item list
- Item swaps into reserved slots now fail immediately instead of moving, then failing and reverting (the revert could fail and delete the item)
- Guard ItemContainer.Take against collecting items queued for removal which could lead to double free
merge from cargoshop_crate_optim
Cargoship crates no longer mark themselves as dropped
- Prevents an unnecessary raycast being ran for each crate 66 times a second (costing ~80 µs each call) for as long as they're active
Fix for SSAOComputePass error spam when switching scenes
start on interest points for hovering bird flocks, and fleeing from certain events (WIP)
Fixed oak_e always dropping apples when harvesting.
Created a tool to visualise where tree additions are on trees to make placing them much easier.
Adjusted the apple positions on both oak_d and oak_e.
Removed the loot refreshes on natural beehives, apple trees and coconut trees.
merge from fix_demoui2_pfx
WIP work on randomised room A (cctv)
Fix fov/post effects no longer working in demoui2 after switching to RRP.
Comment out demo controls for bloom/lensdirt/light shafts, for now.
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Merge: from unity_6000.3.26f1
- Update: upgraded unity engine to 6000.3.26f1
Tests: opened project, used standalone client to connect to standalone server with procgen map
Merge: from pool_leak_tracking
- Update: pool.debug_mem_start/_stop to help track down leaks/spills
Tests: ran unit tests