156,640 Commits over 4,536 Days - 1.44cph!
added WIP viewmodel unity camera anim
- set avatar on rig file
- adding wip anims
- added controller with param
Fix fractional reloads not working properly (mini crossbow)
▉ █▌▇▇ ▇▇▊▋▋▍▋▅▇▉█▋▍▇▅█▍▄█▅▋▍▉ ▍▋█▇▉▇ ▉▉▊▍ █▄▄▅▊▅█▊▉▊▇▅▇▄▋ ▇▇▊ ▇▇▆▊█▋▋▄ ▆▉▆▌▋▄▋▋
▉ ▌█▍█▊█ ▊▉▄█▆ ▌▆▅▆▍ ▊▇▇▅█▋▌ ▍█▅▇█▅▋ ▌▋▆▌ █▄▊▅▌▉▉ █▍█▌▌▊▅▌ ▅▅▆▍
▄ ▉▋▋▄▋▍ ▅▇▊▋█ ▅▋█▉▉▄ ▆▍▄▆▉█▌ ▌▇▋▅▇▇▉▇▆ ▉▇▅▍ ▍▆▋▇▍▌▌▍▉▊ ▄▋▍▊ ▉▋▋▋▍▇▍▅█▆ ▄▄▆▅ ▅▌▆▄█▉▅▍▆▋ ▇▋▉▌▆▋ ▊█▇▋▍▉█
Fixed the game window grabbing mouse + keyboard focus when running tests
- should only show the window, not grab focus
Fixes for latest art assets
- Scale low grade + process time with food calories
- Cache consumable component
Wires and decals for small room G
better rabbit animation/speed sync
Improve base splitting
- filter out external TCs and small structures so it only exports proper bases
fixed lods visual and sounds for all ladder hatches.
added workshopscreenshotsettings.cs script that lets me control the height and rotation of camera during workshop export screenshot, per item.
tweaked script so if a workshop prefab has animation toggle, it will cycle through the toggle for screenshots to shope open/close in steam screenshots
workshop icon will always default to default animation setting
applied to all ladder hatches, and bbq
▋ █▍▋▊▉ ▊▅▊█ ████▊▌▊▇▍▉▅▋▆▉█▌
▅ ▅▆▉▆▊ ▆▊▉▅▊▋▌▍ ▍▆ ▆▋▌ ▅▄▉▄▆▇▅██▍▆▌▉▆▌▆▋▋▋▇▋▆ ▅▇▅▍▋█
sheep mount animation update with root motion
- 30 mins between stirs
- blanket 60 fuel required before each stir
Merge from render_pipeline_testing
Added sheep trophy head to hunting trophy prefab. Fixed issue displaying male calf in female ragdoll.
Fixed NaN values coming from the low quality shadow sampling
▍ ▆▇▇▋▌ ▋▊▇█ ▇▍▍▋▍▍▄▉▊▇▋▄▇▋▇▋▌▆▆▅▅▍▆▊
█ ▍▊▅▆▄ ▇▅▅▄ ▉▅▆▆▆▇▉▍▉▍▊▌▅▇▆▄▍▉▍▇▋▊▌▊█▆▊▆█▉
▍ ▊▍▍▌▅ ▌▊▄▊ ▌▇▉▋▉▋▅▇▉▉█▊▄▄▅█▅▍▊▉███▉▄▆▌▉
▌ ▄▉▉▍█ ▍▊▌▍ ▇▋▅▊▅█▇▄█▋▆▅▊▇▍▅▇▋▅▍▊▍▊
▇ ▋▌▇█▉▉ ▄▊▉▊▍ █▅█▌▍█ █▇▄▌▉▍▌ ▉▉▅▌ ▅▆▊▆▉▄▄▇ ▉▋▆▋▍▋█ ▄▉▇▅▄▋▉▅
- Filling/draining bar
- Better electric port setup
- Minor colour changes
Add ability to copy paste to import entire saves and output a different copy paste for each base
Merge from fusebox_inserted_item
S2P all the monuments containing fuseboxes
Squirrel hop animation updates
merge from pillbox_collision_fix
merge from boat_powerdown_fix
merge from unnecessary_item_condition
merge from simpleupgrade_convert
Refactor some of SimpleUpgrade to reuse the logic from the reskin system
Fixes door controllers on external gates not being preserved nicely when upgraded, also just a lot cleaner code
merge from crab_swarms -> critter_animals
compiler fixes, disable debug cube
- fix deployables clipping through doors being hidden when an exterior door closes
- fix entity destroy message sometimes being sent before network group switch happens (when repartitioning base)
Merge from monument_analytics
Optim: have StoreItemOverlayPage load main image from bundle only on fail
Tests: navigated to pack page with failload 1, clicked through buttons
Adding biofuel generator rig
Merge from render_pipeline_testing