138,376 Commits over 4,474 Days - 1.29cph!
Add UV1 channel to the 100x450 barrels blocker for use with a new beveled rubble detail normal, to reduce low poly look on the rocks
remove SyncVar checking against Vector3 zero, breaks coming into network range
merge from hackweek_sv_pie_menu
Added pie test commands (`pietest`), closing callback to ContextMenuUI
Updated CommunityEntity.OpenPie to use disposed pooling
add refreshing from syncvars on client load
Bugfix: BuildingPrivlidge(sic) - add GetOrUpdateProtectedMinutes that's MT safe and does a bit of a cheeky
If we end up sending this entity to many players in 1 frame, it will update the cached protected minutes only for 1 player, and the rest are in limbo if they got old or new value. This gives us same perf as original lazy-eval solution.
Tests: TestMTSave - got 0 fails!
attempt network range fix by disabling SyncVar RequireChange flag and processing throw even if the dart is flagged as not being thrown while in range
monument blocker blast door gib fixes
merge from hackweek_cui_slice_scaling_ppu (manual)
fix dartboard being able to have roll during placement
merge from hackweek_cui_color_tweening_fix
Crude pump variant with on/off states.
merge from shield anim subsystems
merge from automated_testing
merge from hackweek_cui_interactables
Better log for the test list step when building the bundles
merge from shield anim subsystems
One more fix for the shield on other players
merge from hackweek_cui_canvas_group
merge from hackweek_cui_mask
merge from hackweek_sv_pie_menu
Added various options to the server pie menu; order, color mode, next, prev & disabled interaction / command support
Added CommunityEntity.SendPie, primarily for ClientRPC overload
Fixed pool leak regression - reuse a cached instance of CustomPie instead
Fixed prev/next skin buttons not working with custom server pie menu when commands are assigned
more darts fixes
- thrown darts stick into the board better, with more accurate point-tip rotation
- scores now wipe and restart instead of scrolling
- switched dart score sending to client authl, there's no stakes so it's all good to do so
- zoom is now permanently enabled
- busted turns grey out the text on the scoreboard to indicate that it was a bust
- added second collider to the board for better dart collision (was going through board rarely)
- prefab fixes and tweaks
Merge from PlayerMaintainedMonuments/powergrid
Fix NRE from powerplant fuse boxes when loading a server save
Building the server bundles now exports the test list
merge from vehicle_emojis
Allow vehicle icons to be used as emojis in chat
https://files.facepunch.com/cipeax/2026/July/14_18-56-CriminalZenaida.png
Fix one more collision issue
Fixed prefabs with cursed YAML, failing some tests
added spawn point and puzzle zoo map
Added a safeguard for TestScenario out of range errors
Resolved more CanvasRenderer warnings