137,079 Commits over 4,444 Days - 1.29cph!
Reset MaxArmor on player spawn (unless during level transition)
Do not render $no_draw materials on models in depth pass
Fixed a crash with game.MountGMA
Fixed armor being stripped with hl2_episodic on level change
Make player model Alyx use separate head material
* Fixes Alyx NPC losing phong detail in the head material
Minor changes to viewpostproces from TF2 SDK
* Removes duplicate creation of mat_colorcorrection
Delete serverside mat_hdr_tonemapscale & some related entity IO
* Removes SetTonemapScale and BlendTonemapScale hammer inputs from env_tonemap_controller. These 2 inputs never actually functioned, especially in multiplayer, since they set mat_hdr_tonemapscale which is never read anywhere, and is reset every frame.
Adjust texture panel header to scale with screen width
Added Entity:PlayFootstepSound
* Also fixed NPC footsteps not using leg positions for trace start location, so now the footsteps should be more accurate to the surface under each foot
* Also fixed NPC footsteps not respecting intended footstep sound volume
Fix an edge case with legacy skins (workshop id 0) incorrectly appearing as selected
Disable line limit on the clan announcement input and let the backend limit it instead
Make it so it strips the linebreaks instead of entire lines of text
Use the gesture viewmodel when using gestures so we can see 1st person hands, ensure any held item viewmodel is redeployed when the gesture ends and when ending gesture loops
darts polish
- darts stick into board at steeper angle and with slight random offsets
- darts have a more dramatic up-down flight path
- reticle doesnt cast shadows
- unthrown darts appear in offhand in 3p
- tweaked mountable positions
Fix some slowess with editing large text inputs, hopefully doesn't break some emoji stuff though
Fix failing container corpse test for bed
testlist
Fixed camera positioning, fixed screen shake / effects, enable post processing
Merge from pmm_supermarket_food_freezer
Merge from PlayerMaintainedMonuments
Added small ramps to basement colliders to help with movement
More reverb zone distance tweaks
Fix viewmodel animations resetting on other high fire rate guns at low fps
minor wooden helmet mesh tweak
small wooden pants mesh tweak
Reverb zones misaligned center fixes
Fix clan leaderboard never refreshing
Probably fix clan announcement truncating to 2048 despite everything else allowing more
Don't auto select all when clicking on rank name to edit
Missing clan map material change
Adding forward and back pose for pool viewmodel anims
merge from WoodArmour_skinnable/V2
wooden pants mesh update
texture import settings
world model rename
merge from apartment_complex_monument (shops in computer UI and invisible furniture fix)
Fixed static furnitures being invisible when reconnecting inside your flat
Warmup item/wearables icons on startup to avoid FPS dips
Update: add ability to step through higher levels of mip chain to reconfirm visibility
- controlled via culling.extralodsteps, default to 0 (same as before)
Out HiZ downsampling filter erodes depth at edges of objects, so if objects picks a low mip, there's a good chance it won't see any occluding depth
Tests: ran around apartments monument in editor with 0, 2 and 7. at 2 saved only 0.25% percent of drawcalls, but 7 can save up to 10% (will profile standalone later)
Check socket base instead
Only send snapping mode information provided we have a snappable object
Wood Jacket/Pants/Helmet texture updates
Wood Jacket model update/world model
Revert snapping back to
146206
Send snapping mode from the client with the building info
New player select menu next to the Randomise Player Seed button to view the current player seed and to manually enter seeds. Accepts SteamIDs to view specific player models
3p pool cue sticks to hand bone
Fixed audio distance for industrial single/double door
Fix foliage impostors again
Update: draw picked hiz lod for occludees in occlusion debug
Tests: used debug visualization in editor
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Added audio triggers for equip/unequip weapon charms
Adding on the spot turn step animations
- More consistent sync behaviour
- Fix for toasts not showing on ball potting
- Fix issues with pooling pooltables screwing up state (pardon the pun)
merge from apartment_complex_monument/terminal_shops
merge from darts_game -> game_room_dlc
enable leg animator for continous turns