196,435 Commits over 4,110 Days - 1.99cph!

7 Minutes Ago
Setup some basic steering wheel visual turning
44 Minutes Ago
Floating cities progress / visual test for the security tower area
1 Hour Ago
oil rig legs fixes
1 Hour Ago
HTTP image supports duplicating an image to an secondary image/rawimage
1 Hour Ago
added camera animation to mini crossbow reloading
1 Hour Ago
2 Hours Ago
Merge from parent
2 Hours Ago
Merge from main
3 Hours Ago
Merge: from growablegenes_allocs - clean of 1 line Tests: none, trivial change
3 Hours Ago
Clean: remove unused static Tests: none, trivial change
3 Hours Ago
Merge: from growablegenes_alloc - reduces(removes?) junk allocs from growables Tests: editor builds + alloc unit test
3 Hours Ago
Clean: unused usings Tests: none, trivial change
3 Hours Ago
Merge: from main Tests: editor builds
3 Hours Ago
Clean: remove Sort from BufferList Not used anywhere Tests: editor builds
3 Hours Ago
Optim: don't sort slotWeights to avoid internal allocs Array.Sort(T[], IComparer<T>) in this version of mono always allocates a Comparison<T> internally. Lucky for us, we can just simplify the code and avoid this alloc. Tests: alloc unit test passes
4 Hours Ago
merge from discord_sdk_1.2
4 Hours Ago
trawler ship materials and models progress
4 Hours Ago
merge from hackweek_fps_logging
4 Hours Ago
merge from menu_fps_cap_fix
4 Hours Ago
merge from purifier_waterloss_fix
5 Hours Ago
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5 Hours Ago
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6 Hours Ago
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6 Hours Ago
Merge from vine_data_fix
6 Hours Ago
Update x marker data for VineSwingingTree02 and 03
Today
Updated battery search mission to require 3 batteries
Today
Compile fixes
Today
Merge from main (NPCTalking conflicts)
Today
Merge from frontier_external_fixes
Today
Added a 50% buffer for the look at check when looking at a gate with a spraycan
Today
Merge from main
Today
Merge from computerstation_reskin_fix
Today
Merge from main
Today
Merge from team_invite_changes
Today
Fix auto turret auth not working
Today
Merge from main
3 Days Ago
Resource dispensers respect max stack size
3 Days Ago
merge from new_menu
3 Days Ago
Bring back modding category to server browser Add wipe schedule filters back
3 Days Ago
Don't auto-enter BBS edit mode when loading from a save so any boat left in the work area isn't confusingly converted to editable.
3 Days Ago
Remove leftover debug print
3 Days Ago
Merge from trimmed_asset_warmup
3 Days Ago
Indirect instancing fixes: - Supported shaders are no longer determined at runtime, instead a list is supplied to the component on the main camera prefab. This fixes issues where instanceable objects would end up in the non-instanceable fallback renderer. - Add operations are no longer queued in order to return success/failure states immediately back to the caller. - Remove operations are now queued without relying on managed references, fixing various use-after-destroy issues. - Broadened the use of the InstanceCreationInfo struct to avoid fealing with so many function parameters. - Improved logging when instances can't be added (1) at all or (2) only in the non-instanced fallback renderer. - Fixed exceptions resulting from calling RecalculateUVDistributionMetric() after UploadMeshData()
3 Days Ago
Cleanups from x86-64 Remove probably unused linux libraries related to Steam Cleaning up VPC build scripts Draw console notify text above all other panels
3 Days Ago
Enabled R/W on a few collision meshes that need it
3 Days Ago
Set isDynamic on all block RendererLODs, fixing visual issue after loading.
3 Days Ago
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3 Days Ago
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