139,754 Commits over 4,352 Days - 1.34cph!

6 Minutes Ago
Collectables network range adjustment: berry-green-collectable 256m -> 128m berry-black-collectable 256m -> 128m berry-blue-collectable 256m -> 128m berry-white-collectable 256m -> 128m berry-yellow-collectable 256m -> 128m berry-red-collectable 256m -> 128m driftwood_1 256m -> 128m driftwood_2 256m -> 128m driftwood_3 256m -> 128m driftwood_4 256m -> 128m driftwood_5 256m -> 128m deadlog_a 256m -> 128m deadlog_b 256m -> 128m deadlog_c 256m -> 128m Loot-Barrel-1 256m -> 128m Loot-Barrel-2 256m -> 128m Corn-Collectable 256m -> 128m Orchid-Collectable 256m -> 128m Potato-Collectable 256m -> 128m Pumpkin-Collectable 256m -> 128m Rose-Collectable 256m -> 128m Sunflower-Collectable 256m -> 128m Wheat-Collectable 256m -> 128m Wood-Collectable 256m -> 128m Trash-Pile-1 256m -> 128m
32 Minutes Ago
Merge from armored_ladder_hatch
37 Minutes Ago
Cleanup
48 Minutes Ago
Created a tool + context menu button on all BaseEntities to print out LOD culling range. This is useful so I can accurately set network range settings for a bunch of entities. For some things theres point networking to 256 if i can only be seen up to 100m etc.
1 Hour Ago
If an effect is going to be parented to a scaled bone, reparent the effect to the root object Fixes Look rotation errors when shooting scaled mesh colliders
1 Hour Ago
imported and assigned sounds for the armored ladder hatch
1 Hour Ago
snake 256m -> 128m
1 Hour Ago
merge from waterwheel_deployable
1 Hour Ago
manifest
1 Hour Ago
crate_underwater_basic 256m -> 128m natural_beehive 256m -> 512m
1 Hour Ago
grenade_molotov 256m -> 128m
1 Hour Ago
orebonus_generic 256m -> 128m metal_detector_source 256m -> 128m treemarking 256m -> 128m treemarking_nospherecast 256m -> 128m debris_wall 256m -> 128m
1 Hour Ago
Reduce exposed stash network distance from 258 -> 128 meters
1 Hour Ago
Increase hot air balloon and hot air balloon armour networking distance from 256 -> 512 meters
1 Hour Ago
Reduce network range to 128m on: IMPORTANT: - item_drop (leaving buoyant as it) (leaving backpack as is) DECOR/MISC: -Heavy Scientist Plushy -Hazmat Plushy -Pinata -Parachute Unpacked -Headbag -Fish Trophy -Wanted Poster -Confetti Cannon -Twitch Trophy
1 Hour Ago
moer charm attachment points
3 Hours Ago
Implement CHAR_DIRSTEREO Also fixed a potential issue with CAudioDeviceSDLAudio Iterate over duplicator positioning * Do not render preview in depth/skybox pass, do not adjust dupe spawn height which affects tall dupes Fixed GM:AdjustMouseSensitivity returning nil still affecting sensitivity * Invalid returns were acting as 0, but -1 was expected for "no action". Now non number returns are treated as -1 Remove more "test" console commands * drawcross, drawline, cast_ray, cast_hull, test_dispatcheffect Change buddha messages to be send to client console Remove hidden "killtarget" concommand Make base gamemode load spawnpoint list from the entity * So we have 1 dynamic list of spawnpoint entities we want Lua to register and use Added MC:V to mountable games list
1 Hour Ago
Added door controller slots to the outside of the armored hatches
1 Hour Ago
Expanded renderer bounds on the ladder hatch skinned meshes
2 Hours Ago
Fixed pivot on Kiosk E decals
2 Hours Ago
Decal work on Kiosk E
3 Hours Ago
Backpack is always showing on the 7th slot Open folder button
3 Hours Ago
WIP on fishing changes - Add overfishing: catching too many fish in a given area will overfish it, making only junk items come up on subsequent casts (many convars to come, it will be highly configurable do not worry) - Deepsea fishing has better results, low tier fish removed from the fishing loot pool
3 Hours Ago
(potentially) Fix signage pooling issues.
3 Hours Ago
Fix main menu manager start up error when running with main menu disabled.
3 Hours Ago
Merge from main
3 Hours Ago
Merge from tunnet_netgroup_fix/launch_site_hole_carve
4 Hours Ago
First pass of rentable shop leak decals. Enabled GPU instancing on rentable shop materials. Re-UVd decals on Kiosk F.
4 Hours Ago
Another partial fix for small hunting trophy
4 Hours Ago
partial fix for point/spot light biasing inconsistency with BiRP
4 Hours Ago
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4 Hours Ago
Loadout sorting, item count text and added empty item icon background for VirtualItemIcon
5 Hours Ago
Add toast error for looting in safe zones
5 Hours Ago
Fixed FlexVirtualScroll on disabled gameobjects
5 Hours Ago
Fix virtual scroll top and bottom spacers from not being set to the correct height in some instances We werent using min and max height properly
5 Hours Ago
repro
5 Hours Ago
indirect_instancing.buffer_upload_mode NRE fix
5 Hours Ago
merge from main
5 Hours Ago
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6 Hours Ago
m16a2 viewmodel prefab scale edit and anims
6 Hours Ago
merged main -> rust_relay_server
6 Hours Ago
pre merge (resolved packet sending issue)
6 Hours Ago
kiosk b update
6 Hours Ago
fixed check for is in lake
6 Hours Ago
S2P both oil rigs
6 Hours Ago
Exclude particle systems from S2P flattening, breaks sub emitters like the oil rig flame
6 Hours Ago
code clean up and refactor for better ocean/river/lake waterflow calculations
Today
lots more charm attachment points
Today
Loadout widgets show belt and wearables items
Today
merge from reapply_136367