139,480 Commits over 4,474 Days - 1.30cph!

24 Minutes Ago
Merge from PlayerMaintainedMonuments/airfield_terminal_sounds
26 Minutes Ago
Chinook terminal volume changes
28 Minutes Ago
Added new sounds for the two new airfield terminals and code changes for audio triggers
52 Minutes Ago
LS Office area lighting facelift WIP.
1 Hour Ago
fix sockets of dartboard for better placement
1 Hour Ago
dartboard prefab fixes - fix bullseye boom particles playing on show - fix realmed remove not removing Client child object
1 Hour Ago
added lit variant of text for dartboards (still quite bright in darkness)
1 Hour Ago
1 Hour Ago
fix NRE that was breaking demos
1 Hour Ago
missed materials
1 Hour Ago
Halloween garland LODs and mani update
2 Hours Ago
Animation polish pass on pool table
2 Hours Ago
Added airfield terminal sounds and distance changes for the powerline electric box sound
2 Hours Ago
more reset state cleanup
3 Hours Ago
Adding glass bullet feed script and updating animations
3 Hours Ago
Merge from /powerplant_activation_sounds
3 Hours Ago
Merge from /PlayerMaintainedMonuments
3 Hours Ago
Audio file tweaks and voice count changes
3 Hours Ago
merge from game_room_dlc
3 Hours Ago
merge from main
3 Hours Ago
Merge from PlayerMaintainedMonuments
4 Hours Ago
merge the 3 watercatcher entities on the water pipes into 1 entity with 3 outputs tripled the water production stats to match
4 Hours Ago
Added generator VFX to the powerplant.
4 Hours Ago
Code audio fade tweaks and added sounds to the industrial generator
4 Hours Ago
missing mats
4 Hours Ago
update wooden crate 2 mesh so all usages update together like the other new loot crate revisions. Added new albedo variant for DM
4 Hours Ago
merge from PlayerMaintainedMonuments
4 Hours Ago
Fix pool cue placement again
5 Hours Ago
updated all instances that use the wooden crate 1 asset incl. mine crate, wagon crate, and also added texture variants for food and medical to match the original
5 Hours Ago
more pooling state resetting
5 Hours Ago
updated all instances that use loot crate for bradley and elite variations with new model and materials.
6 Hours Ago
jukebox - minor micro polish on game model
6 Hours Ago
Model, entity, and textures for halloween garland (WIP)
6 Hours Ago
more reset state fixes for heli, bike, ram, vehicle modules
Fix sound positions
Ensure cue follows hand prop position + rotation given in animations
Today
Fix timesince and car audio not being reset properly
Adding initial events for power grid state, fuses, and garages.
Improve sound loop stop
Add simple clientside component for playing powergrid startup/loop/winddown sound
Today
Merge from terrain_renderer
Today
merge from terrain_parallax_fix
Today
Merge from main
Merge from PlayerMaintainedMonuments
Today
Merge from satellite_crash
Today
Merge from satellite_internal_meshfix
Today
Merge from thruster_module: Adds a new Thruster Module item. 3 salvagable from the satellite remains. Recyclable only. Item has condition level based on remaining satellite fuel at target lock-in. Recycles to explosives based on condition. More fuel = more explosives.
Today
revert quality mapping
Today
Change local parallax keywords to global Map to terrain quality setting Adjust terrain material parallax values