200,068 Commits over 4,140 Days - 2.01cph!

5 Minutes Ago
Bump up the alpha cutoff range on terrain material to avoid terrain hole clipping with xlarge monuments.
15 Minutes Ago
Add the ice king pack, lumberjack item media
15 Minutes Ago
Update AO
18 Minutes Ago
Pilot Hazmat MAT update
25 Minutes Ago
Pilot Hazmat Textures Update
33 Minutes Ago
changed blackbox deploy and ui sounds to metal sheet
1 Hour Ago
Fix ultrawide subnavigation BG, play page header absolute and padding match
1 Hour Ago
Fix styling issues on store
1 Hour Ago
Merge from render_pipeline_testing
1 Hour Ago
Fix toolbar state being incorrect if you switch branches.
2 Hours Ago
pilot_hazmat_dlc -> main
3 Hours Ago
merge from god_indicator
3 Hours Ago
merge from restart_message_toasts
3 Hours Ago
Fixed missing glass collider on watch_tower_b, fixed collider surface type for glass
3 Hours Ago
airfield and LS S2P
3 Hours Ago
Allow slightly more clipping to make a seamless "wall"
3 Hours Ago
merge from sandbag_barricade_placement
3 Hours Ago
Several improvments to sandbag placement, easier to deploy, placement less strict overall
3 Hours Ago
merge from main
3 Hours Ago
Merge from hardcore_refresh
3 Hours Ago
Fill in changes on hardcore prefab (for inventory game mode UI)
4 Hours Ago
Merge from foliage_transmission_shadowing
4 Hours Ago
Reduce material SHDO intensity
4 Hours Ago
Merge from hardcore_refresh
4 Hours Ago
Updated the compass description to mention the behaviour when it's on the belt bar
4 Hours Ago
Fix a regression where the map was briefly visible when the map was closing while fog of war is active
4 Hours Ago
Merge from main
5 Hours Ago
Foliage assets rebake
5 Hours Ago
Trim shader options
Today
Don't give the player the selected item (we don't want multiple viewmodels) Don't override the vm position and allow vm camera renderering, instead allow us to override where the vm camera renders from (for these purposes adjusting it 50m down is fine)
Today
▌▄▄ ▍▆▄▄█▇ ▋▋▋▄ ▌█▊ █▇█▇'▅ ▋▄█▅▆▌▋.
Today
Reapply stomped changes
Today
Merge from main (had to stomp BaseViewModel changes)
Today
Merge from hardore_refresh
Today
Don't show the mission button on the map if missions are disabled by the active game mode
Today
Better map handling of sleeping bag clusters and fog, fixes clusters disappearing when opened
Today
Merge from hardcore_refresh
Today
Don't allow a client to send fog of war updates until they receive the initial fog update form the server
Today
merge from main
Today
merge from rectmask_optims
Today
Compile fixes
Today
merge from rectmask_optims
Today
Merge from main
Today
Removed the rectmask2d and its world space canvas on the industrial conveyor, replacing it with sprite renderers and a stencil mask For 100 conveyors packed into a small space this saves us ~0.30ms on ClipperRegistry.Cull
Today
Added friends, chat, crafting, deathscreen and inventory mask update groups No more useless masks enabled, saves ~0.25ms when running around in craggy with only the HUD visible
Today
merge from main
Today
Removed some unnecessary masks from map and contacts screen Added contacts update group
Today
merge from new_menu
Today
merge from main
Today
merge from new_menu/tmp_optimms