146,541 Commits over 4,444 Days - 1.37cph!

18 Minutes Ago
let generators resize internal native alloc back to 0 after 10s of not being used + codegen
19 Minutes Ago
merge from main
19 Minutes Ago
Tweaks to LOD textures for crew cut, ponytail and bun
22 Minutes Ago
Merge from render_pipeline_testing
32 Minutes Ago
Merge from parent
32 Minutes Ago
Merge from main
33 Minutes Ago
Pre-thruster testing... test
37 Minutes Ago
CLAUDE.md (redirects to .github/copilot-instructions.md)
43 Minutes Ago
handling max-triangles length properly
50 Minutes Ago
Add blue noise dithering (but don't use it yet)
1 Hour Ago
Convar'd and refactored a bunch of stuff for easier tweaking and testing.
1 Hour Ago
temp fix
1 Hour Ago
Fixed strobe light medium speed flag clashing with the IO short circuit flag
1 Hour Ago
merge from main
1 Hour Ago
Fixed inspecting in the skin viewer not working, it was only working if the bind was strictly set to inventory.examineheld
1 Hour Ago
texture polish on industrial barricade, temporary emissive setup (will switch to UV2s for proper em)
1 Hour Ago
Fixed GetButtonsWithBind not finding binds when giving it the full command with args Fixes NeedsKeyboard not letting AllowedBinds go through (fixes binds not working in painting UI)
1 Hour Ago
Communal space dressing progress Dark debris kit prefabs Separate planter prefabs Mesh fixes
1 Hour Ago
combined lower and upper part of the monument blocker collapsed. Separated gibs into wood, metal & concrete
2 Hours Ago
fix missing resource reset
2 Hours Ago
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2 Hours Ago
Adeed sound to helmet and vest bdu set
2 Hours Ago
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2 Hours Ago
Merge from Main
2 Hours Ago
remade prefab which used an obsolete asset
3 Hours Ago
removing obsolete parts
3 Hours Ago
small fixes
3 Hours Ago
monument blocker-collapsed update (Addded collisions, gibs, geo. Did optimization as well
3 Hours Ago
extra set dressing prefab for apartment wing (temporary)
3 Hours Ago
set BDU and ballistic to modern era
3 Hours Ago
Sleep pose animation fix
3 Hours Ago
codegen
3 Hours Ago
ripping IO out of BaseSculpture, will need to be separated later as a sub-entity for ice so it's cleaner
3 Hours Ago
merge from attachment_charms
3 Hours Ago
merge from attachment_charms
3 Hours Ago
merge from main
4 Hours Ago
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4 Hours Ago
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4 Hours Ago
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4 Hours Ago
Fixed F1 console input field losing focus when connecting/disconnecting
4 Hours Ago
Add snapping to auto turret and flame turret through the new auto system
4 Hours Ago
merge from main
4 Hours Ago
Added metal/gloss map for pixie cut style as material block forces it to be too shiny without one Reduced lod textures from 512>256
4 Hours Ago
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4 Hours Ago
- Added the RRP volumes for all color grading post process volumes and configured most of their settings - Updated the player_preview to include the new effects - color grading prefab - Updated the ClimateOverlay script to be compatible with both BRP and RRP volumes
4 Hours Ago
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5 Hours Ago
Fixed a steam DLC and Frontiersman full screen store pages background being set as a texture instead of sprite They arent loading since Unity 6 because they're part of a spriteatlas
5 Hours Ago
Add editor shortcut for selecting prefab root asset from a selected prefab instance