141,897 Commits over 4,383 Days - 1.35cph!

6 Minutes Ago
Fixed players being able to access TC through the vending machine
13 Minutes Ago
merge from main -> fix_dynamic_occlusion_pausing
15 Minutes Ago
merge from fix_hover_loot_attachments -> main
21 Minutes Ago
merge from fix_privaddfriend_vis
22 Minutes Ago
add usedistance range check
24 Minutes Ago
Fix hover looting multiple attachments inside a gun only moving the first one because it was toggling all item info panels which cancelled the other pending loot actions
44 Minutes Ago
merge from main
47 Minutes Ago
Short beard setup wip
1 Hour Ago
merge from workshop_emission_intensity
1 Hour Ago
Add ColourEx method for getting HDR intensity of a colour. Fix Workshop resetting HDR intensity, add back HDR after colour picker(s)
1 Hour Ago
merge from fix_cui_drabble_nre -> main
1 Hour Ago
Merge PR #83 to fix draggable UI causing NRE on panels that can be disabled
1 Hour Ago
updated mortar animation idle pose
2 Hours Ago
merge from fix_forceaddtoteam -> main
2 Hours Ago
Fix forceaddtoteam not working if you weren't already in a team and not working if the target was already in a team
3 Hours Ago
WIP on supporting emission intensity in workshop, fix emission toggle in workshop with intensity not 0
3 Hours Ago
merge from fix_itemcontainer_take_leak -> main
3 Hours Ago
Industrial Large Furnace - updated model, textures Updated manifest and localization
4 Hours Ago
Add crossfade to mortar pose, fix animation handles not being released, fix animation handles not applying autoplay properly.
4 Hours Ago
Industrial Autoturret - Updated textures, reran skin lists, renamed textures to new convention
4 Hours Ago
Fix smoke grenade manager returns driving me crazy
4 Hours Ago
transformchanged_cleanup -> main
4 Hours Ago
Support food on corpses again
4 Hours Ago
Save a few pennies in SmokeGrenadeManager::Move
4 Hours Ago
main -> vendingmachine_ui_refresh
4 Hours Ago
transformchanged_cleanup -> main
4 Hours Ago
Space
4 Hours Ago
- Only check if food in transform changed override for dropped entity - Only check if smoke in transform changed override for smoke grenades
4 Hours Ago
Lower mortar deploy angle check to only allow placement on flat ground
4 Hours Ago
Salvaged Icepick inventory sounds and weapon audio polish
4 Hours Ago
Add mortar deployment guide prefab
4 Hours Ago
merge from mortar_prototype
4 Hours Ago
Fix mortar deployment NRE, fix socket mods using the wrong layers
5 Hours Ago
Cleanup transform changed: - Only do checks on positional network update - Only do smoke grenade checks for smoke grenades
5 Hours Ago
edited player animator controller so the3p jog backwards anim works correctly and set the walk animations speeds to 1 from 1.5 after exporting edited 3p walking animations to play at that speed correctly
5 Hours Ago
- Deselect support - Format changes
5 Hours Ago
- Lil pop anim when the search opens up - Dont create a tooltip if text field is empty - Add icon and placeholder text colouring support to input fields
Today
added a little low wall to the penthouse greybox separating kitchen/living
Today
removed collision from broken glass decal as it causes issues walking over moved some mesh decals up in radtown, radtown S2P
Today
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Today
this probably fixes it
Today
Merge from workbench_upgrades
Today
industrial electric furnace - reduced AO to 512
Today
io workbench visual point setup
Today
industrial electric furnace - game model - updated prefabs - Added stand in textures - Setup IO on off states in prefab - Added off and glass material
Today
Some setup on io.table.deployed
Today
industrial electric furnace - rename material to on state
Today
Fix bad merge
main -> vendingmachine_ui_refresh
server_browser_row_fix -> main