162,024 Commits over 4,597 Days - 1.47cph!

49 Minutes Ago
Fix missing limbs in players during demos, toggle updateRenderersOffscreen by default during demos
49 Minutes Ago
Make debugcam toggle to free camera in demoui2
49 Minutes Ago
Fix admintime -1 not resetting time of day back to what it was in the demo
49 Minutes Ago
Fix settings menu being broken while a demo is paused
56 Minutes Ago
Added 40mm Tracker Icon
56 Minutes Ago
Added a 40mm Tracker Round *https://files.facepunch.com/alfiebirch/2026/November/11_11-22-BrightPachyderm.mp4 The round once fired will attach to the surface its hits (Cars, Helicopters, Boats, Bases) This will then add a tracking marker to the map that will move with object its attached to. The tracker lasts for 5 minutes but has an audio beep and a red flashing LED
1 Hour Ago
Added sticky bean can grenades too: *https://files.facepunch.com/lukester/2026/November/11_11-02-DarkorchidBellsnake.mp4
1 Hour Ago
Merged from main
1 Hour Ago
map_creator_biome_fix -> main
1 Hour Ago
Map Creator overrides are no longer cleared when its window closes, entering play mode already resets them
2 Hours Ago
▌▇▍▆▌ ▋▆ ▉▄▋▌
2 Hours Ago
map_creator_biome_fix -> main
2 Hours Ago
Another use for honey Sticky Grenades. Can be attached to any entity including players:
3 Hours Ago
Fixed the Map Creator biome pick being ignored, its overrides now carry through the play mode domain reload in SessionState and are applied before the scene loads
3 Hours Ago
Fixed the Map Creator biome pick being ignored, its overrides now carry through the play mode domain reload in SessionState and are applied before the scene loads
3 Hours Ago
Fixed the Map Creator biome pick being ignored, its overrides now carry through the play mode domain reload in SessionState and are applied before the scene loads
3 Hours Ago
Record per-system timings in every benchmark scene
3 Hours Ago
Sync .github from main (845dc095ded) (#6)
5 Hours Ago
Changeset: 169668 Change mac build to arm64-only
5 Hours Ago
Remove redundant index-to-value dictionaries from ListHashSet and ListDictionary
Today
Fixed some issues with the wetness effects and glass shaders
Today
Animated building blocks now update the rain grid when open/closed
Today
Playing around with a new puddle feature *Hand placed in monuments, animates in and out via alpha over time Works nicely with the hand placed water spout fx I added earlier, so when it rains some parts of a structure can have big gushes of water and puddles can appear beneath them Puddles don't respect the rain occlusion system so we can use them in placed that would otherwise not be wet but might make sense for a puddle Just using some generic noise as a puddle texture, could be replaced with something a bit nicer https://files.facepunch.com/jarryd-campi/2026/November/Unity_KZCezAcmDg.mp4
Today
Testing out some manually placed water effects
Today
Raindrops are now illuminated by distant light flares * https://files.facepunch.com/jarryd-campi/2026/November/Unity_wKkR1wBhvT.mp4 Picks the 16 flares closest to the center of the screen to pass to the shader Has some issues, there's no simple way to handle the flares being occluded by other geometry, we could maybe get away with it?
Today
Make weapons in turrets take damage when shooting, same wear rate as a player shooting. * When the turrets weapon breaks, its laser will turn off and it will spark. * https://files.facepunch.com/el-hog/2026/November/11_12-27-SophisticatedMice.mp4
Today
Settings menu
Today
Language selector in the panel preview window
Today
Moved game settings to a scriptable object
Today
Fixed fucked up phrase property drawer
Today
Main menu and its pages are warmed up when created
Today
Optimize: conveyors sleep until one of the attached containers have an item in it change
Today
Merge splitters into split blocks when every branch holds only split storages
Today
Add tests for cupboards chained through splitters and combiners
Today
Fill tool cupboards evenly, like furnaces
Today
Resave tool cupboard prefabs
Today
▊▍▅▆▄ ▉▌▌▉▉▊▌▋ ▋▄▅▅▍ ▌▋▍▄▄▆▍█▄ ▍▌▄ ▄▋▉▆▇▊▌▆▇ ▍▆▄▄▉▌ ▊█▇▋▋▉▆▇▌ ▊▊▌ ▍▇▉▉▌ ▍▉ ▉▌▆ ███▇ ▍▉▌▉▌ ▄▉▇▆ ▄▊▅▅ █▋█▋ ▊▊ ▋▍▌▌█ ▇▅▉▍▄ █▍▌▇▇▊▋█▆▋▊▇▉ ▅▉▌▋▋ ▄▌ ██▌ ▌▊▇▄▋ ▇▅▋▉▉ ▇▌▄▋▋▌▋▍▍ █▌▄▇ ▇▋▆▊▊ ▇█▅▊▄ ▄▄ ▊▍▉▄ ▄▅▄▅▋▆▆█▄▍ ▍▆▌█▍ ▄▌▆ ▄▇█▋▉ ▇▄▇▋▌ ▄ ▋▅ ▌▅▍▍▇▌▌▊▄█▌ ▉▊█▅ ▇▅▄▄ ▆▇▍▆▊ ▇▊▊▄█▉█ █▇▌ ▅▅▌▉▊▅▍▊ ▍▌▉▆▌ ▍▍▄▉ ▋▍█▋ ▌▍▇▉▊▅▌ ▅▉▍█▅▋▇▄ ▉▊█ ▍▆▊▄█▄▅▋▊▄▇▄▋▉▌▅▆▅█▍▍▍▅█▇▌▅▄▅▊▍▉▌▇▄▆▄▌█▇█▌█▋▌▉ ▆▍▆▉▄ ▌▄▋█ ▍▄▅▊▉ ▌▄ ▊▄▅▌▅██▊▅ ▇▋▅ █▄██▊▌ ▊▆▋▉▉▅ ▉▅▌▅▅ ▌▆▌ ██▆█ ▊▍█▌█▊█▋▄▌ ▆█ █▊█▋ ▍▊▆▄█▍▇▍ ▉▇█▆▅▌▊ ▄▌▄▌ ▋█▌▌▄
Today
▅▊█▄ ▉ ▊▇▇█▆▌ ▄▄▆ ▇▉▊▇▌▇ ▌▋▍▌▌▌ ▅▇▊ ▅▊█▅▆▍▉▄▉▆██▋█ █▇▋▄▇▊▉█▌▉▊█▇▋▉▆▋█▄▋▆▉▇▌▌▇ ▋▉▅▄▇▌▄▇ █▉▄ ▋▌▊▄▋ ▌▍ ▉▋▉▌ █▆█ ▍█ ▄▆▌▍ ▍▆▄ ▍▄▆▋▅▋ █▄▆▄▆▄▊ █▊█▋ █▆▄▋▍▄▌▊██▍▄▊▉▄█▋▊▄█▄▋ ▌▇▉ ▉█▄ █▆▍▇▋▅ █▊▆▇▍▍▇▅▋▆█ ▍▊▉▅▉ ▍▋▊▍▊▋ ▇▊▅█▊▌ ▆▆█ ▉▆█▄█▆█
Today
▊▇▋▌▅ ▋▍▌▆▌▅▆ ▇▋▊▍▆▊ ▋▍▊▉▋▉▋ ▅▇▊▇▇▆▆ ▋▅▊ ▉▆▌▄▌ ▋▉▌▇▌▌▋ ▇ ▉█▇▇▌▇▆▄▊▆ ▅▍█▆ █▌▉▍ █▅▅▅▋█▊ ▍▆▅ ▊█▊▌█ ▍▄▌▄▍ ▇▇▍▉ ▍▍▋▄▇█▄ ▍▋▍█▉ ▅ █▊▌▋▍▅▄█ ▆▉▇ ▉▉▅▉▌ ▊ ▉▄▅▊▆▋▋▉▉▋ ▅▊▊▋▇ ▌▋▊▅▅▅█ ▆▌▄ ▊██▉▌ ▇█ ▅▅▇▇ █▉▆▍ ▅▅▇▇ ▍ ▋▉▋▍ ▊▋▉▇▊█ ▄▌▆▉▉ ▆▆▍▋█▋ ▉▉ █▄ █▆▇▆▍ ▍▄▌▍▆ ▅▋█▌ ▅▌ ▄█▊ ▆▉▅▍▋ ▊▌▆▊▍▆ ▆▍▇▍▆
Today
Add parallax mapping to bullet decals
Today
F1 console update - commands describe their arguments, so the UI can show the signature and suggest values as you type * Tells you exactly what parameters are expected in what order, their types and value ranges, whether they are optional or required, they can have added help texts * Custom autocomplete sources such as file names when loading configs, item or entity names https://files.facepunch.com/cipeax/2026/November/11_00-58-IntrepidGoldfinch.mp4
Today
Limit camera recordings to 60s and tapes to 5 minutes of demos
Today
Play back voice chat recorded on camera tapes
Today
share vclouds render between sun and sunless water reflection probe
Today
Implement rising rivers during rainfall, shelving here because it doesn't work very well * Server prebakes the lowest and highest river levels and lerps between them Problem is after a few proc gen tests in most cases this looks bad and results in a visible water edge We'd need actual water physics? Not worth it https://files.facepunch.com/jarryd-campi/2026/November/Unity_yXJIos8h4u.mp4
Today
don't run water window pass copy unless underwater
Today
Record EnvSync into camera tapes
Today
Added additional option to customise shaft style (i.e. skins) to fletching jig dialogue
Today
remove water ambient lighting interpolator on upward facing water surfaces
Today
Fix test runner getting tripped up by an empty string being used as a parameter