131,185 Commits over 4,232 Days - 1.29cph!

4 Minutes Ago
6 Minutes Ago
Item list tab: - Added Recents tab, holds the recently used items - Added a scrollbar - Fixed some bugs
13 Minutes Ago
Disable per item heights when a grid is used Fixed visibility calculations still expecting fixed height - use accumuative per row Use row math for height and spacing
14 Minutes Ago
Clean: logic refactor in prep for multiple view support Tests: viewed BasePlayer::BoxTest
21 Minutes Ago
29 Minutes Ago
Snow jacket has armor inserts, buffed cold and melee resistances so it's a somewhat meaningful choice
29 Minutes Ago
merge from boat_building
30 Minutes Ago
merge from vehicle_large
30 Minutes Ago
Steering wheel deployment volume improvements
35 Minutes Ago
Allow planks to be placed nearer edges to make them more useful, based on previous feedback. Looks a bit odd right now though.
38 Minutes Ago
manifest
38 Minutes Ago
loud static phonebooth
39 Minutes Ago
basic client->server sculpture update, removed serverside carving
50 Minutes Ago
Small engine deploy volume improvements
53 Minutes Ago
Sail deployment volume improvements
1 Hour Ago
- Fix flex virtual scroll not calculating the correct top and bottom starting rows after dynamic cell changes - Increased the threshold for console messages to be put into the same bucket (1.5 seconds now) - Console messages will now group according to log type, multiple warnings will be grouped together etc
1 Hour Ago
Scene progress
1 Hour Ago
Plank groundwatch layer fix, deploy volume improvements.
1 Hour Ago
Cannon ground watch layer fix, deploy volume improvements.
1 Hour Ago
Loadout view, info and items styling
1 Hour Ago
- VirtualScroll and FlexVirtualScroll now support elements with different heights - dynamic sizing - Console is now displaying properly
1 Hour Ago
Update: resolve addresses to methods/trampolines where possible - ServerPorfiler built from 18130132 A bit ugly, but don't care for now Tests: viewed BasePlayer::ServerUpdateParallel
1 Hour Ago
Ramp deploy layer fix
2 Hours Ago
Tech Tree category setup - Weapon / Attire / Construction / Utility
3 Hours Ago
hackweek arcade machine implemented special combination with flashing lights and all the things
3 Hours Ago
Bone armour repose/lods
3 Hours Ago
Bugfix: jump addresses are now valid - Also added ability to show opcode bytes - ServerProfiler built from 95cd43f7 Was due to invalid use of library API (I should've RTFMd) Tests: viewed BasePlayer::ServerUpdateParallel
3 Hours Ago
bake GUI physics on a job thread without blocking
4 Hours Ago
Add ladders back to boat building station.
4 Hours Ago
Added PlayerBoat.PowerdownOnNoPlayers servervar. Can disable auto engine/sail shutdown for testing/cinematics
4 Hours Ago
basically functional SDF in-GUI sculpting
4 Hours Ago
Improved the `fillwater` command - Now able to fill up deployed liquid container being looked at, in addition to items in the hotbar - Clears old contents before adding, so you don't get stuck with the wrong water - Able to fill up water bucket, provided its equipped - Added reply feedback + description, cleaned up the code
5 Hours Ago
hooked up kick hazmat icon to skinnable
5 Hours Ago
Merge from vehicle_large
5 Hours Ago
merge from boat_building
5 Hours Ago
Anchor deployment fix
5 Hours Ago
turning tesselation all the way down on the ice block, not needed as badly with the new method
5 Hours Ago
clear with an overfit sdf mod rather than directly setting values, always enforce clear boundary values
5 Hours Ago
Remaining layer fixes
5 Hours Ago
Server tab
5 Hours Ago
Floor & triangle floor layer fixes
5 Hours Ago
floor & triangle floor layer fixes
5 Hours Ago
hackweek - halloween garland blockout and test atlas
5 Hours Ago
Square and triangle hull layer fixes, entity list updates to boat building blocks.
Today
Use a better way to toggle objects in motion. This fixes "stuck" objects and the initial state of doors but currently breaks everything else that is not a door.
Today
Profile ScaleBySpeed.Update
Today
Wrap WaterDynamics.UpdateWaterDynamics in profiling
Today
Add wake displacement to every hull block, to check performance
Today
Start trying to figure out how we're gonna do this... Add PlayerBoat.Effects partial. Setup client hierarchy, realm removed server-side.
Today
hackweek arcade machine implemented line combination wins with visual light feedback