137,724 Commits over 4,474 Days - 1.28cph!

23 Minutes Ago
Added a way to avoid GrabPasses being used when RRP is enabled via the shader maximum LOD
23 Minutes Ago
re-add rock sculpture to manifest
28 Minutes Ago
merge from main
42 Minutes Ago
merge from admin_safezone_looting
42 Minutes Ago
Set up shaders to use _GlobalMipBias uniform
44 Minutes Ago
Updated command description
46 Minutes Ago
merge from static_piano_variant
46 Minutes Ago
merge from deathscreen_bag_delete
47 Minutes Ago
Fix not being able to unclaim sleeping bags on the death screen
53 Minutes Ago
merge from main
1 Hour Ago
merge from main
1 Hour Ago
Converted piano.deployed.static to a prefab variant, fixes player model issues S2P outpost + floating cities
1 Hour Ago
Merge: from remove_jobs2 - Removal of UsePlayerUpdateJobs 2 supporting code, setting it lower will run at least mode 3 - Bugfix for potentially invalid buffer usage when fetching WaterInfos - Moved more BasePlayer state to NativeArrays Tests: ran unit tests, ran around on craggy
1 Hour Ago
Update: Codegen Tests: compiles
1 Hour Ago
Clean: pass around ReadOnly instead of mutable collection where possible Tests: compiles
2 Hours Ago
Merge from satellite_crash
2 Hours Ago
S2P dome, large oil rig
3 Hours Ago
Merge: from main
3 Hours Ago
Bugfix(tests): make sure PerfIsNoClipping properly cleans up spawned gameobjects - also cleaned up some leftover deltaTime arrays in tests This was messing up tests further in the queue Tests: ran AH perf and unit tests
4 Hours Ago
Merge from playermaintainedmonuments
5 Hours Ago
Added livestock scene to dev menu
5 Hours Ago
Merge from roof.bottom.line conditionals consistency pass
5 Hours Ago
Merge from Piano_AnimFix
5 Hours Ago
Merge from apartment_complex_monument (swing jumping)
6 Hours Ago
Merge from swing_launch
6 Hours Ago
Fixed redundant RendererLOD on door.hinged.industrial_a_e Fixed missing MeshCull on CCTV yaw mesh
Today
Merge from main
Today
Merge from scene_check_tool
Today
Fixed HLOD renderers appearing as renderers without LODs in scene checker
Today
Removed old tools, now replaced with unified SceneChecker
Today
Merge from main
Today
Fixed some water catcher panel help issues
Today
S2P sphere tank + HLOD
Today
Added a display of which modules will be spawned on the test cars in the vehicle editor Saves having to click through into the scriptable object
Today
Updated dome setup with new art Moved the fuel pump models into the entity itself
Today
Merge from shadow_caching_tooltip_fix
Today
Merge from shadow_caching_framerate_fix
Today
Merge from shadow_caching_ambientlightlod_fix
Today
Merge from main
Today
Merge from apt_cctv_culling
Today
Merge from fix_trap_displacement
Today
Merge from fix_buffer_upload_mode
Today
Merge from fix_demo_culling
Today
Removed console input field character limit
Today
merge from console_inputlimit_fix
Today
Tweak turn in place settings, add response curves for ads/non ads, hook up playback speed as a parameter so we can bump it up if you're turning fast.
Rin
Today
merge from jumpsuit_occupation_under_fix
Rin
Today
merge from abyss_hazmat_helmet_view_fix
Rin
Today
merge from clantable_snapping
Rin
Today
merge from vm_stack_size_fix