157,203 Commits over 4,536 Days - 1.44cph!

12 Minutes Ago
idle update
15 Minutes Ago
Cherrypick of 165805 from mt_snapshot_saving
16 Minutes Ago
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16 Minutes Ago
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22 Minutes Ago
Optim: defer loading of small atlases, and pack them into ui dynamic bundle Prevents loading of ~30 atlases (original and small), which saves another ~250MB Tests: booted stnadalone build and compared snapshots. navigated to store with failloads and made sure small atlas versions are picked up
33 Minutes Ago
Fixed bull item name and description in prefab.
36 Minutes Ago
Fix issue with grenade starting in the wrong place when deploying the last in a stack in 1st person
41 Minutes Ago
Cherrypick 165386 (Added IsAbsolute to RustFlexText)
42 Minutes Ago
Merge from rrp_ui_grabpass
44 Minutes Ago
Merge from main
46 Minutes Ago
Use GetTemporaryRT for UI blur capture
49 Minutes Ago
anim updates
51 Minutes Ago
Animal fence (+graveyard fence) category Misc -> Construction Fix being able to recycle milky and creamy teas since it makes no sense
1 Hour Ago
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1 Hour Ago
biofuel_generator -> main
1 Hour Ago
merge from texture_optimization_2026
1 Hour Ago
Indicator lights listen to their being disabled
1 Hour Ago
Part2
1 Hour Ago
Scene2prefab
1 Hour Ago
Removed livestock pattern tester from Cow prefab. Updated values on BullPattern and CowPattern to allow full bias map utlisation.
1 Hour Ago
Phrase update 1/2
1 Hour Ago
Phrase update
1 Hour Ago
Fixed 'Pregnant' on Cow UI being offset
2 Hours Ago
Add profile markers and fix blur darkening
2 Hours Ago
Fix fullscreenSkinViewer background
2 Hours Ago
slight edit to legs on frog jump anims
3 Hours Ago
Fix biofuel generator stringpool warnings Stricter angle placement Fix spoiled produce not compatible
3 Hours Ago
merge from main
3 Hours Ago
merge from halloween_costume
3 Hours Ago
merge from main
3 Hours Ago
Resized the last few remaining LOD textures
3 Hours Ago
Fixing crossbow arrow head rotation
3 Hours Ago
Fixed the Forward+ shadow and attenuation for directional lights
4 Hours Ago
Fixed the light attenuation for the Forward+ path
4 Hours Ago
merge from main
4 Hours Ago
More LOD texture optimizations Rebaked some textures and adjusted LOD distances
4 Hours Ago
Removed the GetAdditonalLight method, as that causes register pressure by returning a struct of light data that isn't needed right away in the shader
4 Hours Ago
- anim updates - updated left Ik position
4 Hours Ago
merge from animal_fencing_v2
4 Hours Ago
Merge: from main
4 Hours Ago
Merge: from mt_snapshot_saving - Bugfix for accessing null buffer on non-main thread Tests: booted to Craggy
4 Hours Ago
Bugfix: ensure thread-static buffer is initialized on all threads Tests: booted into craggy
4 Hours Ago
Merge: from main
4 Hours Ago
Changed from Array of Structs to Struct of Arrays for the additional light data in the Deferred+ lighting shader to reduce register pressure
5 Hours Ago
fixed lamb fleece not appearing at LOD0-1. added new LambWool asset. updated sheeptrait tester to allow fleece LOD testing. updated lamb prefab to use the lambwool.asset.
Today
Updated textures sheep textures to have a glassy eye texture, and masks to allow tinting. Updated the sheep_white material.
Today
Merge from rrp_explosion_overlay_fix
Today
Add MinimumIntensity to explosions overlay to stop lingering effects
Rin
Today
Added Animal Fence and Gate to T1 tech trees Aldded biofuel generator to Hardcore and Primitive
Today
Batch update UI prefabs with RRP grabpass/blur setup