201,593 Commits over 4,171 Days - 2.01cph!

Yesterday
merge from localization_improvements
Yesterday
Better phrase conflicts detection Fixed 5 conflicts
Yesterday
Some phrase update fixes/clean up
Yesterday
merge from localization_improvements
Yesterday
Added an AssetPostprocessor that reloads the languages and refreshes the texts when a loc file changed
Yesterday
Fixed PhraseEditWindow dumping all engine-generated.json into engine.json when applying Updated contexts
Yesterday
merge from localization_improvements
Yesterday
Compile fix
Yesterday
merge from localization_improvements
Yesterday
Phrase contexts Fixed invalid hebrew json
Yesterday
merge from main
Yesterday
Updated all phrases files, created the new ones for all languages with the existing translations
Yesterday
Moved phrases declared in code out of engine.json into a seperate file named engine-generated.json, so its clearer that manual edits will be stomped Phrases coming from engine-generated.json cannot be edited via the phrase drawer. The window shows the assembly, class and property they come from
Yesterday
Refactored localization tools window, added steps drawer
Yesterday
spotlight emissive level adjusted
Yesterday
UI_ServerEntry loc fix again, added vanilla and fixed the fallback
Yesterday
RustText code cleanup and comments
Yesterday
Server browser and nucleus loc fixes
Yesterday
Fixes when updating an existing code declared phrase values
2 Days Ago
Server entry gamemode tag loc fixes
2 Days Ago
Replaced ~50 instances of RustText.text for SetText or SetPhrase Will do the rest later, 150 to go
2 Days Ago
New spotlight model and prefab setup
2 Days Ago
Codegen
2 Days Ago
Fixed language option label not resetting its formatting after switching from an RTL language
2 Days Ago
Fixed phrase edit not refreshing english base strings
2 Days Ago
Updated charity plushie textures and materials re-renderd icon
2 Days Ago
Some cleanup Restored the Rebuild Phrases menu item, as a fast path for most users
2 Days Ago
Merge: from baseplayer_serverupdateparallel - Bugfix for IndexOutOfRange when updating player state cache Tests: none
2 Days Ago
Merge: from main Tests: none
2 Days Ago
Bugfix: IndexOutOfRange exception when updating player state cache Affected both UsePlayerUpdateJobs 1 and 2 Tests: none, simple change
2 Days Ago
▋▅▇▇▅▅▍ ▌▍▇▄▍▅▆▆▊██ ▄█▋▋▄ ▄▍ ████.▊▆▍▋▉▍ ▅/▋
2 Days Ago
▆▌▊▅▊▆█ ▇▌▍▇▅█▊▉▍▄▌ ▄▄▊█▍ ▋▌ ▌▊▌▅.▌▌▋▇█▊
2 Days Ago
Server compile fixes
2 Days Ago
All buttons functionnal on the localization tools window Removed the old menu items
Rin
2 Days Ago
Road and rail splat
2 Days Ago
Fix merge from addtional_workshop_screenshots
2 Days Ago
merge from additional_workshop_screenshots -> main NOTICE: This includes an update to Facepunch.Steamworks
2 Days Ago
fix compiler define error
2 Days Ago
Cozy Beanbag Seat - Updated GIBs and icon
2 Days Ago
Added a localization window where we can fire all the loc update actions from Started moving everything to coroutines so it doesn't stall the main thread
Rin
2 Days Ago
Completed ring rail
2 Days Ago
Use seconds instead of ms for demo time now that we're using doubles.
Rin
2 Days Ago
More rail progress and sculpting
2 Days Ago
Merge: from baseplayer_serverupdateparallel - Next phase of parallel workflow, can be activated with UsePlayerUpdateJobs 2 - Optim: above mode now uses tasks to send entity snapshots/destroy messages where possible - Optim: above mode uses parallel Burst jobs for server occlusion - Optim: above mode reduced number of occlusion checks we run, more aggressive caching of results - Contains Network++ Tests: build tests of all modes in editor + standalone server build + unit tests + 2p session on Craggy
2 Days Ago
Buildfix: unused variable warning-as-error Weird it didn't get detected outisde of my branch, but ah well Tests: built all modes in editor
2 Days Ago
Bugfix: reset OcclusionCanUseFrameCache on emergency disable of UsePlayerUpdateJobs Tests: none, trivial change
2 Days Ago
Clean: extract WaitForTasks Tests: editor compiles
2 Days Ago
Update: review fixes #1 - fix formatting in BasePlayer-Mission - Apply same mission fix from vanilla server flow - Comments around EventRecord.New and AzureAnalytics.OnPlayerTick warning to avoid scripting API to keep it thread save Got 2 more changes to make, then think it's ready Tests: compiles in editor
2 Days Ago
Removed unused language from Translate::SupportedLanguages