126,582 Commits over 4,171 Days - 1.26cph!

4 Minutes Ago
Fixed rain not working in deep sea because of thunder not being deep sea aware (Effects still not working as they are spawning 500m up in the sky)
6 Minutes Ago
merge from Charity_plushies
9 Minutes Ago
plushie volumes
16 Minutes Ago
gameplay pass
21 Minutes Ago
Merge from parent
21 Minutes Ago
Merge from cannon_improvements
23 Minutes Ago
Merge from parent
25 Minutes Ago
Fixed deep sea weather state sharing the same instance as the main island weather state
26 Minutes Ago
Update: resave assets for ui/store.prefab - Still contains both path proxies and original objects, in case I'll need to chase up some sort of desync in upcoming test Tests: activated proxy path code and tested in editor(by inspecting prefabs and ensuring they assets) and non-bundle playmode(by going through a bunch of tabs in store)
31 Minutes Ago
Bugfix: avoid closing already-closed page This fixes an issue where we tried to unsub from dynamic bundle without loading it first Tests: started in editor and navigated to shop
35 Minutes Ago
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48 Minutes Ago
Buildfix: get rid of dead code call Tests: editor compiles
49 Minutes Ago
Bugfix: path migration fixes - get rid of UI_StoreItemOverlayPage paths, since they're not used atm and might not be needed - make sure Takeover's page prefab gets assigned the right bundle
1 Hour Ago
supplies barge set dressing cleanup (floating and colliding objects), reduced size of ladder volumes
1 Hour Ago
merge from store_atlases/v2
1 Hour Ago
Fixed some store blurry icons
1 Hour Ago
Update: overwriting all modified assets with copy from main Tests: none, will upgrade them next
1 Hour Ago
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3 Hours Ago
Merge: from main Will need to copy all prefabs from main in next CL to ensure nothing's tarnished
Connect to the coordinator on init and leave on remove When you find a target that you want - register it as yours, this prevents other boats from taking it
Boat coordination system setup Provides an avenue for boats to claim/unclaim targets, this prevents lots of boats from dogpilling on a single target
Compile errors
If driver is killed - totally remove AI Make RHIB scientists much weaker than regular scientists
Add more profiling
Prevent overcorrection when approaching targets Put debug drawing behind a variable Move constants to BoatAI.Data Prevent Reserializing fields when changing symbols
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Today
Changed feedback for item refridgeration - smaller snowflake icon - blue-tinted Condition bar
Today
merge from store_atlases/v2
Today
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Today
Merge from replace_parallel
Today
Merge from main
Today
Merge from httpimage_cache
Today
Merge from refcounting
String lights
Today
Revert minimum mipmap level to 7
Today
Alias sdk_lightmappedgeneric_dx9 to lightmappedgeneric Change DHTML/HTML console message "source" color Merge ConCommandHash stuff from x86-64 Pull Request: Fixed missing Server Browser localization Main menu adjustments * Use localized string for "server not responding" for favorites * Adjust blue colors in server browser to be consistent with each other, including hover colors, and be slightly darker for better contrast with white text * Adjust "Search servers by IP" menu in favorites tab CurTIme to double List of changed symbols: (float=>double) * CBaseServer::GetTime, GetTickInterval, m_flTickInterval * IServer::GetTime, GetTickInterval * CClientState::GetTime, m_tickRemainder * C_BasePlayer:GetTimeBase * CPrediction::RunSimulation * CBasePlayer::SetTimeBase, CBasePlayer::GetTimeBase * CGlobalVarsBase::curtime, interval_per_tick Fixed a bunch more compile warnings Close spawn/context menus when main menu is open Also disallow F1 to open spawnmenu in main menu Call Remove instead of Close for toolstips, if Close is not defined More compile warning fixes
Today
Adding split up cannon mesh fbx to cannon branch
Today
updates to various weapon entity positions
Today
merge from fix_stability_cascading_updates -> main
Today
Add optional logging incase it still occurs and we want to follow the logs to see what the source of the infinite stability updates is since it doesn't seem to repo when pasting the offending builds in the editor via copy paste - convar `log_stability_updates (default disabled)
Today
Add new SIMD terrain culling implementation (WIP) providing ~3x speedup (up to 30x in certain cases)
Today
Only allow StartMotion() when IsDynamic is set
Today
merge from naval_update
Today
Fix up dismount points on cannons and cannonball LODs