195,945 Commits over 4,110 Days - 1.99cph!

26 Minutes Ago
Split into multiple windows so the inspector and preview window can be resized instead of being a fixed size - allow skins to be selected with a dedicated "Preview" button until I find a hook for the ObjectFields being clicked
46 Minutes Ago
F1 console no longer saves the `quit` command after it's entered. Prevents you loading the game up again and accidentally quitting because it was your last-used command - I did this twice now whilst playing and trying to access combatlog!
1 Hour Ago
Store featured items loaded from the manifest
1 Hour Ago
Fixed changing video settings always forcing map reload Improve performance of ToGMODPlayer clientside Matches serverside implementation now Optimize player.Get* functions a bit Optimize ents.Get* and ents.Find* functions Remove -preload as well Use safer Entity push function for recent changes to player/ents libs
1 Hour Ago
Manifest
1 Hour Ago
Better naming and parameters in npc shooting component
2 Hours Ago
Merge from trimmed_asset_warmup
2 Hours Ago
Pull hardcoded asset references from scripts too
2 Hours Ago
Merge from main
2 Hours Ago
Simplify scientist shooting logic
3 Hours Ago
New bulb models
3 Hours Ago
Enable maintainMaxCondition on a bunch of deployables. (They could previously lose max condition when repaired in the repair bench, this has no effect on deployables since they are always full health when placed)
3 Hours Ago
Adjusted the single shelf pick up volume so it can be picked up when deployed above TC's, WB's etc...
3 Hours Ago
Super simple notifications window blockout
3 Hours Ago
4 Hours Ago
▅▍▊▅▅▆▊█ ▉▄
4 Hours Ago
▊▋▍▍▊█▅▍█▊▄▅▇_▍▋▌▉▍_▉▄▇ -> ▉█▌▋
4 Hours Ago
▄█▆▋ ▆▉▋█ ▆▆▇ ▇▊█▄▆▄▆▉ ▊▅ ▇▆▉▊▉▅▉▌ ▌▉ ▍ ▆▊▉▍▋ ▋▅▅▄▄▄▌▍▅
4 Hours Ago
Fixed buttons not removing their pressed state correctly on pointer up (following the OnPointerClick changes)
4 Hours Ago
Fixed the issue with sky turning black too early at train tunnel entrances
4 Hours Ago
▇▅▉ ▇▆▍▋▍▍ ▆▆▋▄▋▇▇█
4 Hours Ago
il_postprocessor_build_fix -> main
4 Hours Ago
▇▉▅▍ ▇▅ ▌▍▊█ ▋▆▊▊▍▅▊▆▆ ▊█▅▄ ▍▇▆▍ █▆█▋▉▄▆ ▄█▄▍ ▍▌▄█▉▇▄▊▍▉▌, ▊▆▉▋ ▄▅▅ █▆ ▉▅▆ █▊▆▋▆▆ █▊▉▅
5 Hours Ago
main -> new_menu
5 Hours Ago
Manifest
5 Hours Ago
Clean: remove deleted TerrainBenchmark from the build settings Tests: none, trivial change
5 Hours Ago
Bugfix: FoliageGridBenchmark - FoliageGrid was destroyed without waiting for job completion This caused issues with native container cleanup Tests: autobench in editor
5 Hours Ago
tube lights wip implementation
5 Hours Ago
Merge from main
5 Hours Ago
Merge from trimmed_asset_warmup
5 Hours Ago
Include fx prefabs in warmup too
5 Hours Ago
removed old bullet_container folder and contents as it's no longer needed
5 Hours Ago
Security Spotlight Prefab update
6 Hours Ago
cherrypicking 123058
6 Hours Ago
atmosphere height falloff
6 Hours Ago
Prefab update speakers
6 Hours Ago
WIP propper build area check using bounds instead of the temporary radius test
6 Hours Ago
cherrypicking 123053 123054 123059 123083 123102 123106
6 Hours Ago
Speaker blockouts update
6 Hours Ago
hanging fish LODs complete for 3 variants. prefabs updated
6 Hours Ago
ship_searchlight textured
Today
Spawn new scientists on small oilrig
Today
Reduce odds of scientists charging
Today
- Vary angles, don't be predictable and peek from the same place twice - Improve and simplify the way we measure the quality of a flanking path, prevent very direct paths being accepted as "flanking" paths
syncvar_ilpostprocessor_hook -> main
Today
Update: Merge Terrain and FoliageGrid benchmarks - Re-enabled terrain rendering in FoliageGridBenchmark - Delete TerrainBenchmark Tests: autobench in editor
Revert file change
Dont print anything on weaving success - only failure Wrap lots of weaver variables in using statements to help prevent any leaks/issues in the future
Today
Merge from additional_environment_volume_shapes
Today
Merge from main