157,667 Commits over 4,536 Days - 1.45cph!

13 Minutes Ago
Potential fix for cows dying of hunger in a well setup farm
14 Minutes Ago
Merge from main
19 Minutes Ago
Cow moo sounds are now occluded
24 Minutes Ago
Calf texture optimisations
34 Minutes Ago
Store bg blur mat tweaks
35 Minutes Ago
Cow textures optimisation
41 Minutes Ago
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44 Minutes Ago
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52 Minutes Ago
merge from plague doctor hazmat
56 Minutes Ago
Fixed black background in all store pages with RRP enabled Also changed how we handle the background assets so they dont pull the entire atlas when using http store
1 Hour Ago
Unarmed ROM animation test
1 Hour Ago
Fix static fence gate layer
1 Hour Ago
Final bit of polishy bits on random room J pipes / wires
1 Hour Ago
Merge from main
1 Hour Ago
merge from main
1 Hour Ago
Crab texture size optimisations
1 Hour Ago
Added legacy shadow keywords sets for point and spot lights for shaders that don't explicitly set the depth bias in their shadow caster pass
1 Hour Ago
Frog texture optimisations
1 Hour Ago
Jellyfish texture optimisations
2 Hours Ago
merge from storepage_plaguedoctor
2 Hours Ago
Plague doctor store video
2 Hours Ago
Fixed featured tab showing the same item twice: grids stopped recording spawned items after the loading changes
2 Hours Ago
Squirrel texture optimisations
2 Hours Ago
Added a convar killswitch for the general store loading images from http
2 Hours Ago
merge from plague doctor - store icon, square steam images, fixed ingame icon
3 Hours Ago
Rabbit texture optimisations and material update
3 Hours Ago
Editor: fixed store item grid preview button not working in edit mode
3 Hours Ago
Plague doctor hazmat store page
3 Hours Ago
Plague hazmat icon uses legacy bind pose to match other hazmats
3 Hours Ago
legacy bind pose setting works in renderer window, not just the prefab value.
3 Hours Ago
Reimported Nailgun World Model to have seperated magazine
3 Hours Ago
Seaturtle texture optimisations
4 Hours Ago
Merge from main
4 Hours Ago
merge from plague doctor - store icon
4 Hours Ago
Merge from main
4 Hours Ago
Wire and decal pass on small room J, server room (still WIP)
5 Hours Ago
Disable pass culling on PostOpaqueDepth since it is a global texture and fixes depth in sculpture paintmode
5 Hours Ago
Restore foliage SHDO in RRP
Today
Foliage and namespace fix
Rin
Today
merge from skinnable_ladder_hatch
Today
merge from fix_browser_invalid_operation -> main
Rin
Today
Sandbag barrcaide stack 10 > 20 Sandbag barrcaides found in loot will be a stack of 4
Today
Remove start of cached query storing all addresses in a hashset and comparing them to the list of banned servers - the code became redundant at some point
Today
Merge from livestock_animals
Today
Show genetics on cow panel as well
Today
Don't show the lead option if an animal isn't tamed
Today
Add a tame flag to livestock Don't show milk option if animal is not tamed
Today
Merge from livestock_animals
Today
Merge from vendor_changes
Today
Doubled ammo amounts Added ladder hatch, rifle bodies and smg bodies