255,738 Commits over 3,990 Days - 2.67cph!

6 Minutes Ago
Fixed DropDown values
10 Minutes Ago
fix terrain paint layer shader error
12 Minutes Ago
optimise_fogoverlay -> crafting_update
13 Minutes Ago
Added profiling to the fog overlay
15 Minutes Ago
Do sprays on host
15 Minutes Ago
Optimise UIFogOverlay. Now only looks at nearby active smoke grenades (using a spatial grid). It used to loop through every active smoke grenade on the map.
16 Minutes Ago
Optim: Allocate scratch buffer on the stack instead of thread local mem Perf tests showed same performance, so we can save on the global allocation Tests: ran editor on craggy
17 Minutes Ago
Added World Model FBX and Material for the Wheat, Rose, Orchid and Sunflower Seed World Models
24 Minutes Ago
Fix armour slot issue when reskinning certain items, which only showed up after item ownership merge (my bug - worked before the merge by luck)
29 Minutes Ago
bees -> crafting_update
30 Minutes Ago
Bees now die in the smoke of a smoke grenade
33 Minutes Ago
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33 Minutes Ago
bees -> bee_grenade2
38 Minutes Ago
bamboo scaffold kit
38 Minutes Ago
Bee grenade base crafting pass
39 Minutes Ago
Prefabbed concrete walkway kit. Added custom COL. Added to Asset Gym
41 Minutes Ago
Fixed bee grenade viewmodel scale
50 Minutes Ago
Optim: avoid scratch buffer round trip After checking internals, GUID serialization is also alloc-free, so routing through that. Tests: profiled in editor
59 Minutes Ago
CreateGameModal DropDown has a bound value Can pass GameSettings to MenuUtility.OpenGame Use value edits instead of binds
1 Hour Ago
Optim: eliminate float/double related allocs in EventRecordField.Serialize Need to run a couple additional experiments(stackalloc, tagged union), but this part is basically done. Tests: ran in editor, observed in profiler that no more allocs are happening in Serialize for small records
1 Hour Ago
- Setup open/close sounds for deployed hive - Change deployment sound to boxes
1 Hour Ago
merge from crafting_update
1 Hour Ago
Fixed glowing billboards on trumpet trees Tweaked LOD distances on bromeliads Adjusted jungle densities
1 Hour Ago
Move shot tracers to separate event, only do those for ranged attacks not melee or projectiles etc Give IWeaponEvents more eventy names
1 Hour Ago
Jungle ground plants progress / ferns and optimization
1 Hour Ago
Force network update when heat source changes
1 Hour Ago
Setup standalone impact effect for natural hives. Swapped to dirt sounds as a stand in
1 Hour Ago
sound trigger volumes
1 Hour Ago
heliconia billboards, prefabs, spawn prefabs
1 Hour Ago
updated pie icons with lewis's new ones and added the unsued ones too
1 Hour Ago
Mostly happy with public interface now
1 Hour Ago
tiger attack ledge anim exported after vertical movement edits
2 Hours Ago
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2 Hours Ago
merge from crafting_update
2 Hours Ago
Manifest update
2 Hours Ago
LOD pass for electrical enclosure assets
2 Hours Ago
merge from main
2 Hours Ago
Remove CreateGameSettings (unused), populate game settings controls in CreateGameModal
2 Hours Ago
Optim: EventRecordField - use thread local scratch to avoid GUID serialization allocs Tests: validated value via debugging, unity profiler showed no allocs during Serialize(CSV) call
2 Hours Ago
crafting_update -> Aux2
2 Hours Ago
bees -> crafting_update
2 Hours Ago
Setup Beehive item filters
2 Hours Ago
Merge from crafting_update
2 Hours Ago
Merge from cookingv2
2 Hours Ago
Merge from bbq_rework
2 Hours Ago
Client compile fix
3 Hours Ago
Ensure deployed beehive can handle having a full inventory properly
3 Hours Ago
merge from crafting_update/visual_cooking
3 Hours Ago
Prefab label