158,746 Commits over 4,566 Days - 1.45cph!

36 Minutes Ago
Enabled dropAtExactPosition on the beehive.natural Apples have a 15% chance to spawn on oak_d and oak_f (we want apple trees to be rare)
3 Hours Ago
Added a way for apples to spawn in the exact location their loot container is on the trees. Before: https://files.facepunch.com/lukester/2026/October/10_18-53-GlassGallowaycow.mp4 Now: https://files.facepunch.com/lukester/2026/October/10_18-48-TimelyBaboon.mp4
3 Hours Ago
Tests
3 Hours Ago
Codegen
3 Hours Ago
Add global const for "entity_links" version so we can invalidate all entity links when needed
3 Hours Ago
Cache entity links across server restarts - if a prefab's sockets change since it was saved it will relink sockets - works for copy paste (so we can see how things were linked on a remote server)
5 Hours Ago
fix laserbeam jobs using stale materials
Today
Added alien costume to the skin viewer
Today
merge from main
Today
merge from Halloween2026DLC
Today
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Rin
Today
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Today
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Rin
Today
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Merge from npc_phone_conversations
Add test conversation hidden behind admin convar to demo phone conversations S2P fishing villages
Today
Probably fixed Linux not building
Stop sending some conversation state info with every speech node when we don't need to Add missing conversation to conversation manifest
Today
scrap king - texture updates
Today
scrap king - collider update
Today
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Don't send string keys to format to client unless the current speech node contains that key
Today
Uzi FX & related files.
Today
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Merge fixes
Yesterday
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Yesterday
Make "failed to dlopen" skips case insensitive Update combine_booth_tall01b.vmt * Include $normalmapalphaenvmapmask but still commented out, just so uncommenting it makes it work better should anyone choose to do so at some point Fixed IN_MOVERIGHT/LEFT not activating from controller Fixed false positive for "SeekPut overflow" message Fixed Player:KeyDown in SP clientside not detecting controller move Fixed SetNWVarProxy callback's old value being the new value Make Entity:SetPos run trigger touch events
Yesterday
Changed default render scale upscale mode to Catmull-Rom because it looks best Changed render scale upscale mode convar name from upscaleMode to renderScaleSampling
Yesterday
Merge from main
Yesterday
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Yesterday
Remove client conversations having a reference to the NPC entity they are talking to. Allows phone conversations across the map without having to temporarily spawn in the NPC entity clientside
Yesterday
Merge from grid_optimizations
Yesterday
Merge from render_pipeline_testing
Yesterday
Merge from native_render_passes
Yesterday
Breakroom progress
Yesterday
Fixed issue with merge coming from the PostOpaqueDepthRendererFeature
Yesterday
Merge from livestock_animals, livestock reword (removing old age, simpler owner etc)
Yesterday
Merge from main
Yesterday
Merge from render_pipeline_testing
Yesterday
Building privilege debug draw convar
Yesterday
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Yesterday
- Add better debug drawing commands to test cows pens and diagnostic problems with them not eating / reproducing etc, that work on client - Limit herd size to 5, and increase herd detection distance to 40m
Yesterday
Grid optimizations * Replace Stopwatch.Elapsed.TotalMilliseconds usages with a wrapper around Stopwatch.GetTimestamp() * LODGrid and WorldGrid more accurately track which cells to refresh based on camera movement * RendererGrid now tracks dirty cells instead of polling all for changes
Yesterday
Merge from occlusion_culling
Yesterday
Consider disoccluded objects visible on non-DX11 to counteract the increased latency from AsyncGPUReadback
Yesterday
electronic chessboard - gibs added - off material state added - prefab updated
Rin
Yesterday
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Yesterday
Add occlusion culling support for RRP
Yesterday
run doprepare on flares again
Yesterday
play 3p flare fx, fix spawn position in local third person