197,266 Commits over 4,110 Days - 2.00cph!

Just Now
merge from indirect_instancing
Just Now
fix server build
17 Minutes Ago
Merge: from pooledlist_fixes - Bugfix for invalid pooling of PooledList-subclassed types (like Eqs.PooledScoreList) Tests: unit tests + print_memory PooledList tracking in editor with Wolf2
19 Minutes Ago
Bugix: Reimplement PooledList(and others) via BasePooledList - Fixes incorrect pooling of inherited-from PoolingList types Tests: spawned wolf2 on craggy, enabled Ai, print_memory reports correct numbers of Eqs.PooledScoreList and no negative PooledList cases
20 Minutes Ago
F7 Player reports (abusive/cheat/spam/offensive name/breaking server rules) now send to the configured reports endpoint (server.reportsserverendpoint), previously only the generic feedback reports did. Tested in editor with separate client/server and locally hosted endpoint
25 Minutes Ago
Spraycan no longer loses condition while using `infiniteammo 1`
33 Minutes Ago
Removed some leftover debug stuff
34 Minutes Ago
- MeshCull, MeshLOD and RendererLOD are now able to add their states to the instancing system themselves without the need for a RustRenderer. - Fully decoupled InstanceCreationInfo from *Renderer for more flexibility. - Added an `autoconnect` ConVar (editor only) to speed up debugging on external servers - Improved debugging by adding Robocop vision. New ConVar: indirect_instancing.debug - Added InstancedLODComponent to cover the instancing needs of MeshCull, MeshLOD and RendererLOD - Tools: Record unsupported materials during play mode so that they can be fixed later - Tools: More progress bars for long operations - InstancedDebugDraw: Fixed not updating properly due to missing damage tracking on the command buffer - Introduced WrappedRenderer to intercept modifications from other parts of the code. It works, but I'm probably not going to keep this. - Moved all the debug stuff to separate files - Fixed a == vs. = typo in SoundDefinition.AutoAssignAudioClips
49 Minutes Ago
Update: locking in unbox.any version - Updated comment explaining why unbox.any instead of Unsafe.As (tl;dr - a smidge faster, but no runtime type checks) - added a unit test that validates runtime checking Tests: unit tests
59 Minutes Ago
manifest
1 Hour Ago
Update: add BasePooledList template - Updated test to use it Boilerplate for various PooledList<T> implementations Tests: test now passes
1 Hour Ago
Fixed wrong refs
1 Hour Ago
merge from main -> party_system
1 Hour Ago
merge from party_system -> main
1 Hour Ago
Update: add unit test that showcases invalid PooledList<T> pooling Tests: ran the test - fail as expected
1 Hour Ago
renamed - remove underscore in mapname
1 Hour Ago
bake height map changes
1 Hour Ago
Assign textures and bundles
1 Hour Ago
QA Island scene/map setup
1 Hour Ago
Add ability to add general padding Fixed locker snapping
2 Hours Ago
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2 Hours Ago
Can now snap an object by looking at the wall instead of looking at the ground Better calculations for Y heights Better Y heights in corners (fixes fridges) Ensure pivot offset is rotated by rotation first
2 Hours Ago
initial pass on batched projectiles, functional except for LOS checks but failing consistency tests which needs more diagnosing - added batch support to multiple tests for comparison
2 Hours Ago
Icon setup
3 Hours Ago
merge from main
3 Hours Ago
Steam inventory market price is using the steam client country code
3 Hours Ago
Discord trophy can no longer be broken down (it never could be due to no market value)
3 Hours Ago
Required items rework. More UI wip.
3 Hours Ago
Made OnFeedbackReport RPC async and log upload results/exceptions
3 Hours Ago
updaed ship, improved the hull material with macro variation mask and more colour
3 Hours Ago
Send non-player-specific BreakingServerRules F7 feedback reports to the server.reportsserverendpoint
3 Hours Ago
merge from frontier_external_fixes
3 Hours Ago
rework some volumes to make snapping and building block to work nicer
4 Hours Ago
Update: projectile perf test Tests: ran the perf test
4 Hours Ago
5 Hours Ago
more legacy cleanup
5 Hours Ago
5 Hours Ago
also delete stray Assets\Materials dir, added in 119921
5 Hours Ago
deleted beehive natural large and horse costume icon from asset root dir
5 Hours Ago
deleted random jungle rock in Asset root dir
5 Hours Ago
snap_deployables -> main
5 Hours Ago
Updated legacy wall icon
5 Hours Ago
Slightly increase half shelf bounds (shouldnt affect placement at all but will affect snapping)
5 Hours Ago
Implemented steam inventory new modals Ripped out the old systems, lots of refactoring Still wip
5 Hours Ago
¬ Clean up icon render scene - random new objects and prefabs enabled
5 Hours Ago
manifest
5 Hours Ago
main -> snap_deployables
5 Hours Ago
Buildfix: rename UnitTests.WaterLevel to WaterLevelTests It was colliding with a non-namespace WaterLevel and causing a headache Tests: editor build in C+S
5 Hours Ago
revert_ui_slider_merge_issues -> main
5 Hours Ago
Dont stomp new ui volume slider