196,820 Commits over 4,110 Days - 2.00cph!

15 Minutes Ago
First pass on generating cfg/serverdefault.cfg on server startup. This is considerably bigger than serverauto.cfg so some more changes may need to be made
16 Minutes Ago
merge from indirect_instancing
17 Minutes Ago
Some .FBX.meta I didn't catch because they were uppercase
19 Minutes Ago
Fix legacy hooks for entity iterators feeding entities to the callback Minor cleanups in gl_util.cpp Merge Pull Requests * Remove duplicate "Black and White" color modify preset (Community Contribution) * Use player.iterator over player.GetAll in some base game functions (Community Contribution)
27 Minutes Ago
Revert even more .fbx.meta and .mat files to the state they have on /main
32 Minutes Ago
Merge Pull Requests * Remove duplicate "Black and White" color modify preset (Community Contribution) * Use player.iterator over player.GetAll in some base game functions (Community Contribution)
57 Minutes Ago
Subtract all .mat changes to investigate artifacting issues
1 Hour Ago
Subtract all .fbx.meta changes to investigate artifacting issues
1 Hour Ago
Merge from parent
1 Hour Ago
Merge from m ain
1 Hour Ago
Merge from placement_improvements
1 Hour Ago
Deployables can now be deployed on boats at sea
2 Hours Ago
Fixed crash issues with VPC.exe on windows Carefully updating win32 side of VPC scripts Update windows built scripts a bit Minor cleanups in gl_util.cpp VPC Cleanups
2 Hours Ago
Minor VPC cleanups More VPC Cleanups
2 Hours Ago
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2 Hours Ago
Construction setup. Block fixes.
2 Hours Ago
Fixed InstancedDebugDraw instance and command buffers initially bound to zero
2 Hours Ago
Fixed InstancedDebugDraw instance and command buffers initially bound to zero
2 Hours Ago
Fix peripheral vision being too strong in combat
2 Hours Ago
Reduce scientist health
3 Hours Ago
Merge: from autoturret_optim - Fix to auto turret not responding to shots outside of firing arc - Fix to turret not reacting to shots if it got depowered then powered up again - Fix to turret snapping to hostiles outside of it's default firing arc when powering up Tests: shot it, ran around and powered it up and down using infiniteiopower in various combinations
3 Hours Ago
Bugfix: prevent turret snapping to a hostile outside of the default firing arc when powering up Tests: while hostile, depowered turret, got behind it and powered it up - it didn't snap on me until I shot it again
3 Hours Ago
Bugfix: reset turret's cached visibility when unsetting the target This could cause the turret to think it doesn't have a target, yet has a visible target(unpowering the turret would cause this, for example). It prevents damage reaction. Tests: while the turret was aiming at me, disabled io power cheat. re-enabled - now responds to shots. Spotted another bug though
3 Hours Ago
use soft mask instead of uigradient because its poopie
3 Hours Ago
Bugfix: turret will respond to sneak attacks - takes 3 seconds to drop aggro that forces aiming Spotted another bug - target and targetVisible can desync Tests: spawned a turret, snuck behind, powered up, shot at it - it rotated
3 Hours Ago
Linking Graffiti pack and video on medieval
4 Hours Ago
Nicer fade ramp on store items
4 Hours Ago
Change overlay base to use new sliced downwards gradient
4 Hours Ago
More store views
4 Hours Ago
trying out lerp transition again
4 Hours Ago
Merge: from main
4 Hours Ago
Increase reaction time, reduce damage, simplify accuracy formula
4 Hours Ago
Prevent sun banding at twilight.
4 Hours Ago
Have scientists always be surprised when first hearing or being hurt by a player
4 Hours Ago
Preventt scientists from looking at bullet impact instead of bullet origin, even if the bullet origin is out of hearing range
4 Hours Ago
configurable horizon buffer
5 Hours Ago
Fix scientists being able to shoot through solid colliders when hearing the player
5 Hours Ago
trawler ship hull material vcol blends progress, more uving
5 Hours Ago
Even more store work
5 Hours Ago
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5 Hours Ago
5 Hours Ago
performance tuning, cleanup
5 Hours Ago
snap_deployables -> main
5 Hours Ago
Compile fix
5 Hours Ago
Allow rotating with R when wall snapping
5 Hours Ago
Cleanup
5 Hours Ago
Can no longer use wall snapping to bypass max placement distances for objects Don't safely assume the first snap canditate will be valid
5 Hours Ago
don't use sort jobs
5 Hours Ago
don't use sort jobs
5 Hours Ago
Quick and dirty voicelines first pass