195,695 Commits over 4,110 Days - 1.98cph!
Enable Discord functionality on Mac
renamed to abyss horizontal storage tank and abyss vertical storage tank
Added more sanity checks
Added lua_matproxy_nobindmat & matproxy changes
The convar is for testing only (since not all servers have the updated Lua library), Lua mat proxies will reuse the already stored material in Lua for the bind callback, rather than pushing the stored material from C every frame. This prevents thousands of IMaterials being pushed to Lua a second, and should prevent hitching when GC deletes them all in batches.
Fix loot not working on new scientists
Use classic scientist mesh
Cleanup filesystem changes
Files over 2GB should kinda work now on Linux
Fix scientists seeing from their belly button instead of their eyes
- If running into the target by accident when heading to a cover, enter dogfight mode
- When hiding look in the direction the player is likely to come from
First pass on cover behaviour
Added new pack categories, whitelist system, more filtering
Also fixed a grid bug
Bugfix: MonumentBenchmark - move WaterSystem init to Start
In standalone client it errorred due to different default awake order (Monument awake before WaterSystem)
Tests: autobench in editor
Setup better item height
Applied to main menu prefab
Fixed non tagged servers from throwing an NRE
Adjusted scrollbar width
Added support for capsule shaped spatial environment volumes for opaque objects
Better connection modal animation
old single mattres, 3 mesh variants. normal, bent 1 + 2 (to be placed against walls)
3 texture variants
no lods yet
off material for strip light
Found and increased a bunch of other heights: orbit, death, patrol etc
Auto enter edit mode when a deployed boat building station passes the area clear checks.
Edit mode toggle checks.
Reset player boat Y pos and pitch/roll before entering edit mode so it matches original construction.
Maybe this will allow loading of files above 2GB
Added store editor convar to change your item inventory
Added new store grid filters
Revert "Temp debugging stuff for linux"
This reverts commit 71d90d5d97ac4187eb36ec54f4f19e17f52d3f09.
Temp debugging stuff for linux
Temporarily removed the Balanced and Max Performance DLSS modes as they are crashing the game due to an NVidia driver bug
Steering wheel maintains current steering level even with no mounted player
Upgrade to Discord SDK 1.3.9197 since it just came out
Update: add MonumentBenchmark to the autobench set
Tests: run atuobench in the editor
Bugfix: MonumentBenchmark - fix terrain and water systems
- Added missing WaterSystems setup and hooked in initialization
- Fixed terrain being setup with missmatching Craggy and CraggyHD assets(using Craggy now) and hooked in initialization
No more exceptions during monument benchmark
Tests: ran autobench in editor
Initial boat validation setup.
Added basic requirements.
Update: re-enable Effects and Firework benchmark scenes
They didn't have issues, so adding them to the pile
Tests: autobench in editor
Increase Patrol Helicopter ride height by 10 meters so it doesnt clip into jungle trees
Bugfix: Disable demo benchmarking part of autobench
- removing old demos
Our demos are too stale and no longer binary compatible with the protocol changes
Tests: ran autobench in editor
Compass animation updates
Weaving time reduction to 1.6 seconds
Rewrote weaver with Burst ILPostProcessor
Booleans to enable/disable old weaving setup
Adding a 30 second delay to changing the DLSS mode after initialization as a test
WIP editing of previously finished boats at the boat building station.
Store general tab scrollbar
General store scroll view
Filtering by item
Updating view model and world model rigs for the compass
Boat building station WIP changes for a togglable edit mode.
added renderbatch to all the bloody rags