138,571 Commits over 4,474 Days - 1.29cph!

15 Minutes Ago
Deploy animation added to pool set
17 Minutes Ago
updated sculpting menu items
31 Minutes Ago
merge from main
33 Minutes Ago
merge from main
34 Minutes Ago
Bugfix: avoid multiple BuildingPrivilege.CalculateProtectedMinutes calls in a frame for 1 entity Atomic latch wasn't correctly checking if it was updating from an old value only, so we could CompareExchange(1,1,1) and pass Tests: none
33 Minutes Ago
merge from menuwarmup_editor_optims
44 Minutes Ago
assign new pedestal for gui
47 Minutes Ago
Added PrefabInformation to Satellite.entity for death screen. Setup name, no icon to use yet.
51 Minutes Ago
Merge from satellite_crash
59 Minutes Ago
Manifest
60 Minutes Ago
Fixed home's hero video init issue when using no menu warmup mode
1 Hour Ago
Added Disable Game UI editor pref, disables the game ui (don't need it sometimes when working on main menu stuff) Saves around a sec
1 Hour Ago
reduced block size to fit pedestal better
1 Hour Ago
Merge from playermaintainedmonuments
1 Hour Ago
Added Disable Dev Tools Warmup editor pref, skips the dev tools tabs warmup until first opened Saves ~0.3s when entering playmode
1 Hour Ago
Disable menu ui warmup editor pref now skips instantiation of the menu pages completely, they get created on first navigation instead Saves ~2.5 seconds when entering playmode, without disabling the menu ui completely (at the expense of stalls when opening the menu tabs for the first time)
1 Hour Ago
world model for masterkey, LODs and collision
1 Hour Ago
merge from main
1 Hour Ago
Adding master key viewmodel rig
1 Hour Ago
Merge from reyclebin_storage
1 Hour Ago
Static check
1 Hour Ago
Pool table view model turn animation updates + adding extra idle poses and stepping anims
1 Hour Ago
merge from main
2 Hours Ago
Removed the shader level setting under the graphics settings as it is no longer in use
3 Hours Ago
merge from main
5 Hours Ago
Fix more compile errors
6 Hours Ago
Fix server compile issues and bad shader merge
Today
Fix TerrainAlphaScanner compile error
Today
Merge from main
Today
Remove shader debug pragma
Today
Fix holes rendering an extra instance
Today
Merge from main
Today
Merge from vm_attachment_swap_fix
Today
Fixed viewmodel attachments sometimes not appearing if rapidly switching between weapons
Today
Setup holes on foundations just for testing
Today
Update SoftMask static constructor to use unity's TypeCache lookup structure instead of iterating over every type in every assembly Was taking 3.5s every domain reload, now takes 4ms Editor only, still iterates over every assembly in a build (but only on boot)
Today
Terrain sample optimisations and toggles for testing, use vertex sampling for biome and normals, cull layer samples more aggresively, and use max layer only for parallax
Today
Add compatibility with old Terrain_AlphaMap, switch back to old alpha map for now
Today
Satellite stuff WIP
game_room_dlc -> main
Compile fixes
Pool: - Add test sounds when hitting cue - Add test sounds when pool balls hit each other
Today
Fix oil rig switch turning off when server restarts S2P oil rig Will require fresh server wipe
pool: - sound effect on mounting
New pool controls that more closesly resemble real pool - Hold Left Click to be able to adjust power - Pull Back / Push Forward will adjust power - Quickly pushing forward will actually hit the ball
Today
Merge from attachment_fx_fix_2
Today
Changed mod_attach and silencer_attach sound defs to use the tiny sound, reduces it's max audible distance from 60 -> 20 (although due to the falloff it's more like 10m)
Today
merge from server_inventorydeserializing_optims
Today
Server skips fetching all the properties of players steam items when deserializing their inventory Speeds up entering playmode (and runtime server inventory deserializing), can be slow depending on your inv size
Today
Subtract 157916 (we do want these sfx to be audible to other players, just with a smaller distance)