155,726 Commits over 4,536 Days - 1.43cph!

13 Minutes Ago
Fix bee grenade honey flicker and tune glass, honey and trim materials https://files.facepunch.com/pilgrim/2026/September/10_19-11-TanZander.gif
16 Minutes Ago
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50 Minutes Ago
Disable per-object culling
1 Hour Ago
- switch from writing sentry tags to disk and trying to link them to crashes to putting the sentry tags in the log file and parsing them when uploading the crash - upload the last 100KB of the logfile instead of the whole thing - cleanup
1 Hour Ago
Update: store DLC background is now dynamically loaded Tests: opened the page, saw it loading in. swapped tabs, opened pack views
1 Hour Ago
Bugfix(editor): StoreBundleTool - fix bundle assignment setting stale bundle value to props Tests: ran it on a modified prefab
2 Hours Ago
merge from main
2 Hours Ago
Merge SMAA with RRP
2 Hours Ago
Rebase on main
2 Hours Ago
merge from main
2 Hours Ago
Update: convert store's general tab background images to be dynamically loaded from bundles and backend Tests: navigated to general tab and scrolled by. flipped between tabs
2 Hours Ago
added new textures for the cow calf and bull. Bias maps and plain maps to drive the procuderal system. Added male calf proc mat. Updated other cattle materials.
2 Hours Ago
Implement SMAA 1x in RRP
3 Hours Ago
Added dedicated gibs for driftwood sets 1, 2 and 3. All ground wood resources now have gibs, except the wood pile, which uses staged destruction as it is harvested. https://files.facepunch.com/pilgrim/2026/September/10_16-46-DeepHochstettersfrog.mp4
3 Hours Ago
Merge from rustplus_custom_monument_markers
3 Hours Ago
Send custom monument marker names to Rust+ properly
3 Hours Ago
exported/setup nailgun refresh anims and set up entity with latest w model
3 Hours Ago
Move the expand button over to the right
3 Hours Ago
Merge from render_pipeline_testing
3 Hours Ago
Client caches rendered icons before joining
3 Hours Ago
- Attach characters to specific servers (so on joining that character is bound until next wipe), subsequent changes wont affect the character on the server - Modal improvements
3 Hours Ago
Barrel Tarp Wind material
3 Hours Ago
added barrel tarp wind material and updated bradley flatbed ladder volumes to be smaller.
3 Hours Ago
Fixed hash warning when hitting an object with a torch
3 Hours Ago
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3 Hours Ago
Remove tangents, blend shapes from 2716 collision fbx's The tangent change might actually be a decent memory saving, in some cases removing this halves the memory size of the mesh Collision meshes aren't big so we're talking a couple of kb's
3 Hours Ago
Merge from complicated_livestock_merge (indirect merge from main)
3 Hours Ago
Merge from livestock_animals
3 Hours Ago
4 Hours Ago
add deactivated state for critters and sea turtle, if no player is in connection range, go to a special deactivated FSM state for turtles this also disables their special water locomotion
4 Hours Ago
Add dedicated gibs for driftwood clutter 1–5
4 Hours Ago
Bunch more work: improvements, usability, config, add buttons to relevent components, etc.
4 Hours Ago
Bugfix: fix pack overlay missing images for buttons or main section Tests: clicked through a couple packs, clicked on all carousel buttons
4 Hours Ago
- Setup sever character selector - Can pick your caharacter before joining a server
4 Hours Ago
Update: start saving image StoreITemOverlay's image URLs - adjust field naming so automation can find and fill in urls - ran automation Tests: navigated to bowless crossbow page, some textures are missing (expected)
5 Hours Ago
Updating bull and calf with new mesh
5 Hours Ago
update from main
5 Hours Ago
hopefully a fix for Bradley flatbed ladder climbing and moving-train boarding - Separate ladder and parenting triggers onto individual colliders. - Enlarge parenting volumes to capture players earlier and overlap deck parenting. - Widen and raise all four ladder volumes for easier access and deck transitions. - Preserve the original ladder bottom height. - Add Bradley flatbed to the manifest entity list and prefab hash lookup.
5 Hours Ago
Better framing for test video recorder, fix network range problems causing test to be invisible at the start + attach light to camera at night
6 Hours Ago
Fix cows sliding away when hurt / dying, they now get up properly (and play the scrambleFromSleep authored anim when applicable)
6 Hours Ago
merge from main
6 Hours Ago
Merge from editor_jump_hitch
Today
Editing an item with existing WR setup auto loads it with previews.
Today
Bugfix: ensure CoverImage is active when we succesfully load the image This makes FactoryDoor render correctly Tests: checked store for factory door
Today
missing gib for cactus_01
Today
Texture resizes
Today
Add dedicated cactus gibs and plant break effects and enable wet log B and C gibs
Better spotlight setup
Today
Update: fixup SkinTile to use CoverImage instead of RawImage - get rid of SkinTile_General that did above but used in only couple places Tests: navigated through all of store, everything looks correct, only barn door is missing (y tho)
-Reduce portrait background opacity - New cancel colour