156,630 Commits over 4,536 Days - 1.44cph!
Wires and decals for small room G
better rabbit animation/speed sync
Improve base splitting
- filter out external TCs and small structures so it only exports proper bases
fixed lods visual and sounds for all ladder hatches.
added workshopscreenshotsettings.cs script that lets me control the height and rotation of camera during workshop export screenshot, per item.
tweaked script so if a workshop prefab has animation toggle, it will cycle through the toggle for screenshots to shope open/close in steam screenshots
workshop icon will always default to default animation setting
applied to all ladder hatches, and bbq
▋ █▍▋▊▉ ▊▅▊█ ████▊▌▊▇▍▉▅▋▆▉█▌
▅ ▅▆▉▆▊ ▆▊▉▅▊▋▌▍ ▍▆ ▆▋▌ ▅▄▉▄▆▇▅██▍▆▌▉▆▌▆▋▋▋▇▋▆ ▅▇▅▍▋█
sheep mount animation update with root motion
- 30 mins between stirs
- blanket 60 fuel required before each stir
Merge from render_pipeline_testing
Added sheep trophy head to hunting trophy prefab. Fixed issue displaying male calf in female ragdoll.
Fixed NaN values coming from the low quality shadow sampling
▍ ▆▇▇▋▌ ▋▊▇█ ▇▍▍▋▍▍▄▉▊▇▋▄▇▋▇▋▌▆▆▅▅▍▆▊
█ ▍▊▅▆▄ ▇▅▅▄ ▉▅▆▆▆▇▉▍▉▍▊▌▅▇▆▄▍▉▍▇▋▊▌▊█▆▊▆█▉
▍ ▊▍▍▌▅ ▌▊▄▊ ▌▇▉▋▉▋▅▇▉▉█▊▄▄▅█▅▍▊▉███▉▄▆▌▉
▌ ▄▉▉▍█ ▍▊▌▍ ▇▋▅▊▅█▇▄█▋▆▅▊▇▍▅▇▋▅▍▊▍▊
▇ ▋▌▇█▉▉ ▄▊▉▊▍ █▅█▌▍█ █▇▄▌▉▍▌ ▉▉▅▌ ▅▆▊▆▉▄▄▇ ▉▋▆▋▍▋█ ▄▉▇▅▄▋▉▅
- Filling/draining bar
- Better electric port setup
- Minor colour changes
Add ability to copy paste to import entire saves and output a different copy paste for each base
Merge from fusebox_inserted_item
S2P all the monuments containing fuseboxes
Squirrel hop animation updates
merge from pillbox_collision_fix
merge from boat_powerdown_fix
merge from unnecessary_item_condition
merge from simpleupgrade_convert
Refactor some of SimpleUpgrade to reuse the logic from the reskin system
Fixes door controllers on external gates not being preserved nicely when upgraded, also just a lot cleaner code
merge from crab_swarms -> critter_animals
compiler fixes, disable debug cube
- fix deployables clipping through doors being hidden when an exterior door closes
- fix entity destroy message sometimes being sent before network group switch happens (when repartitioning base)
Merge from monument_analytics
Optim: have StoreItemOverlayPage load main image from bundle only on fail
Tests: navigated to pack page with failload 1, clicked through buttons
Adding biofuel generator rig
Merge from render_pipeline_testing
Fixed the shadow acne and bias issues when using low shadow quality
Optim: HttpImage - only load dynamic sprites if HttpImage failed to fetch
- converted UI_StoreBackground to use it
Tests: navigated to general store tab, tested with delay, fail load and fail-then-succeed load
Fix player boat power down mechanic sometimes not working when lowering sails and quickly jumping off, causing the boat to drive away on its own
Includes some tests
- Ensure you need to be super close to the generator to be able to stir
Merge from oil_rig_pump_delay
Added a 15 minute delay to the oil pump mechanic at oil rig
Rig timer now runs for 20 minutes + WaterCatcher.OilProductionStartDelay convar (15 minutes)
4 grenades set up with anim subsystems, holdtype controllers removed
Broken helipad stages setup
- Setup lewis's new UI
- Stir is now a progress bar
- Minor mount/dismount changes
Bugfix: HttpImage prefers sprites for CoverImage, fixes atlas being drawn
Tests: inspected spawned UI tiles, they used sprite instead of texture