196,533 Commits over 4,110 Days - 1.99cph!

32 Minutes Ago
skinned bone for magazine follower to m15 pistol rig so it pops up when magazine is empty
34 Minutes Ago
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1 Hour Ago
set fairy lights on material emissive intensity to 3.4 (was 10 which I think was a merge error)
1 Hour Ago
Fix incorrect height calulation on new flee point Remove logs
1 Hour Ago
Create map marker at the position the helicopter will flee to Create a dotted line from current position to the flee position Use a syncvar to handle the map routing
1 Hour Ago
merge from decor_lighting_dlc/merge_resolve
1 Hour Ago
merge from main
1 Hour Ago
added test wall_storage prefab and built manifest
1 Hour Ago
T1 SMG view model camera update
2 Hours Ago
subtracted merge
3 Hours Ago
main -> patrol_heli_revision_2
3 Hours Ago
syncvar_vector_fix -> main
3 Hours Ago
Fix errored netread logic
3 Hours Ago
merge from erosion
3 Hours Ago
moved some TerrainTopologyMap job utility methods into own class and also promoted local function to a static method, burst seems to hate local functions in this case
3 Hours Ago
syncvar_vector_fix -> main
3 Hours Ago
Cherrypick syncvar vector fix
3 Hours Ago
Ensure the same references are generated throughout
3 Hours Ago
Fix syncvar generator not working properly with Vector3 and Quaternion
3 Hours Ago
WIP
3 Hours Ago
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3 Hours Ago
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3 Hours Ago
merge from main
4 Hours Ago
Changed wood teas slurp SFX to match other teas
4 Hours Ago
M15 Pistol - updated textures
4 Hours Ago
viewmodel m15 pistol rig skinning and animation edits
5 Hours Ago
merge from erosion (burst aot fixes)
5 Hours Ago
removed uneeded burst compatibility test attributes from methods, caused the owning class to be tested for burst compatibility
5 Hours Ago
fixed editor-only memory leak in shorevectors that would happen with domain reload
5 Hours Ago
Wheel
5 Hours Ago
merge from erosion
6 Hours Ago
merge from main
6 Hours Ago
Merge from steering_wheels
6 Hours Ago
Merge from parent
6 Hours Ago
Merge from main
Today
Added ability to adjust weighting of items globally in loot spawns per game mode
Today
Fixed vending machine restrictions not being properly applied if era is default
Today
Add ability for items to have a restriction per game mode, extending the era restriction field These restrictions are stored on the game mode instead of the item but are displayed on the item via a custom inspector Game mode restrictions are applied prior to the era restrictions Allows us to restrict items per game mode using the same set of tools we used for the primitive mode (eg. disallow crafting but still allow looting) Disabled the ak from being crafted as a test
Today
Cloud profiles & related tweaks.
Today
Merge from main
Today
ForceDeployableSetParent returns true on BoatBuildingBlock
Today
Fixed a buncha edge cases and the moon weirdness when day first turns to night
Today
Merge from naval_update
Today
Merge from parent
Today
Merge from main
Token changes
Create flee map markers
Compile fix
Don't flee if the target is close to a monument (within 50 meters of the centre)
Always try and flee in the direction of a monument Cap flees to around 1~ grid maximum