199,490 Commits over 4,140 Days - 2.01cph!

1 Hour Ago
Climate for new falloff
2 Hours Ago
Merge from foliage_transmission_shadowing
3 Hours Ago
Weather updates
3 Hours Ago
Remove debug code
3 Hours Ago
Optimize TryGetDefinitionFromEntityName by building a mapping for it at build time Editor falls back to building the map on first reference to not slow down booting Might help reduce the lag spike when the local player dies
3 Hours Ago
Merge from hardcore_refresh
3 Hours Ago
Alow greater SHDO intensity values, bring fade distance a little closer
3 Hours Ago
Baselines for new atmosphere distance ramping
5 Hours Ago
Remove outpost respawn point mission provider from hardcore (he had no missions to provide anyway)
5 Hours Ago
Fixed floating lights in bandit town when marketplace is deleted due to a game mode
5 Hours Ago
NRE fix
5 Hours Ago
Initial work for Rust Plus hookup
5 Hours Ago
main_menu -> main
5 Hours Ago
Compile fix
5 Hours Ago
new_menu -> main
5 Hours Ago
Horses for sale are now immortal (not an issue in vanilla due to safe zones)
5 Hours Ago
Halved all ammo drops from killing NPC's (see server.npcAmmoLootMultiplier, set to 0.5 for hardcore)
6 Hours Ago
Fix tech tree lines being able to render on top of the tech tree nodes if the order of the tech tree nodes has been modified Layout change on T2 hardcore for buckshot/shield
6 Hours Ago
Removed respawnTimeAddition convar Added respawnTimeAdditionBag and respawnTimeAdditionBed convars, controls respawn rates per respawn type (campers are counted as beds) Adjusted respawn time to 15m for bags and 10m for beds in hardcore
If you try to connect to a premium server without premium then show a 'get premium' button on the connect modal
Today
Merge from main
Today
Reduce ammunition crafting cost multiplier to 5x (was 10x)
Today
Fixed store page overlay aspect ratio, updated all pages
Today
Enable global chat
Today
Don't show the player icon on the map Don't show underground layers on the map
Short Filter Tag Support: Can collapse all filters and still have a rough idea on whats selected via a short tag displayed after the filters Can default to enabled/disabled, or the actual text of whats presse
Today
Merge from main
Today
m15 pistol sounds
Today
Demo button shows up if you have the demo folder with demos in it
Today
Fixed string parsing error when opening skins worth more than 1000 pounds in the inventory
Today
Fixed skin viewer not resetting materials correctly with old skins
Today
Fixed general store description in inventory screen, we now pulled the translated one instead of steam's one
Fixed a bug that would cause certain filters to turn themselves off if you hovered the mouse inside and then outside of the button regions
Redo all of the tooltips for each of the filters
Update Server Entry tags to use the new tooltips
Remove transition from session page
Standardise play mode filtering tooltips
Today
Change shadow update group init order
Today
merge from main
Today
Fixed legacy furnace skin viewer issues
Today
Cleaned up demo window
Today
Merge from main
Today
update base stor eprefab, improve tags design
Today
Working in the new haze falloff feature WIP.
Walkway progress / scaffolding stairs
Today
Demos & play using same search styles
Today
merge from main
Today
Shadow manager NRE fix
Today
merge from new_menu