256,089 Commits over 3,990 Days - 2.67cph!
Fix network pool buffer sizes sending the index of the buffer instead of the size of it
Kettle texture size optimization.
Cooking FX positions/scales for all types of meats.
Reworked cooking smoke so that it exhausts the oven regardless of FX prefab orientation.
Set horizon occlusion on some meats.
Bloom2
https://files.facepunch.com/sampavlovic/1b2711b1/FGDhgt0i6B.png
https://files.facepunch.com/sampavlovic/1b2711b1/zuIstGTQuO.png
https://files.facepunch.com/sampavlovic/1b2711b1/sg0ZpXbsVz.png
Obsolete advanced stuff, add tint, update command list only when stuff change
Merge from crafting_update
Fixed water check
Add a kinematic rigidbody to the bee swarm, seems to fix bees not hurting sleeping players as they don't have a rigidbody
merge from new_kill_commands
'ent kill' command can kill dropped items again
Fixed hatching egg slot not being usable while hatching is in process
See if we can avoid needing IPropertyTrack.TryGetValue
Fixed wrong chicken mesh on trophy store pack preview
Some renaming, more extensions
Merge from crafting_update
Disabling pooling on deployed beehive (hopefully temporary until we figure out what the issue is)
Binder serialization
MoviePlayer.Clip
Fixed being able to lock beehives
Disabled motion vectors on bee particles in vm, fixes smearing with motion blur
Bee grenade no longer spawns bee swarms underwater
wooden_floor_herringbone_a tweaks
interstice texture adjustments
added wooden_flooring_b + dirty blend materials
https://files.facepunch.com/jason/1b2811b1/sbox-dev_HIUnDcRfra.jpg
https://sbox.game/facepunch/woodenflooringb/
https://sbox.game/facepunch/woodenflooringbblend/
Increase timer on bee grenade to 6s, so it can fly for 6s before exploding in mid-air
Means it will almost always hit something first
Fixed bee grenade wm missing outline
Merge from crafting_update
Make clip construction more lenient
Can no longer place deployed beehive in water
Increased cull range on natural beehive
Merge from bees/nucleus_fix
Fixed molotov not working
Added a timeout to the hopper item move process, if an item takes more than 5s to reach the hopper just snap it to the end
merge from fix_copy_paste_duplicate_entities -> main
A little renaming and documenting
Merge from crafting_update
Merge from crafting_update
Fix copy paste pooling bug that was saving pastes with 2x the entities
merge from ballista_mat_fix
Another attempt at fixing the ballista materials... recreated all the mat from scratch
Armor inserts now have material appropriate sounds.
Hopper power input is now named "Power In"