139,058 Commits over 4,474 Days - 1.30cph!

12 Minutes Ago
Second pass of checks over monument blockers now new blocker LOD system is in, fixed broken LOD chains, set LOD distances, disabled shadows, tested
17 Minutes Ago
syncvar_ornateframe_initialiser_fix -> main
19 Minutes Ago
Revert ornate frame back to how it was before - should fix issues with text color not working properly in build
21 Minutes Ago
Merge: from main
21 Minutes Ago
Merge: from main Random Editor crash seems to be gone on latest
36 Minutes Ago
Moved the bullshit PipelineTests menu items to Tools/PipelineTests
37 Minutes Ago
final grid resolution set for rock sculpture
41 Minutes Ago
Clamp descent seconds so phase 2 is always full
50 Minutes Ago
wip/test
50 Minutes Ago
Merge from PlayerMaintainedMonuments/powergrid
51 Minutes Ago
Rock sculpting pedestal - LODs
53 Minutes Ago
Merge from PlayerMaintainedMonuments
54 Minutes Ago
Merge from main
54 Minutes Ago
Update recycler offline english string
56 Minutes Ago
small gizmo and editor command fixes
57 Minutes Ago
Optim: use an over capacity segment to avoid segment churn This keeps GC activity at 0. Perf seems 10% worse than Fuzzy, but it's acceptable. Though there's a bug somewhere. Tests: AllocDeallocMTShortLived(32,False) perf test
1 Hour Ago
- Improved red recycler activation feedback - Ran S2P
1 Hour Ago
Trajectory debug draw
2 Hours Ago
merge from menu_close_blur_fix
2 Hours Ago
Alpha fitter tool for automated alpha map processing to replace holes
2 Hours Ago
jukebox - updated icon
Rin
3 Hours Ago
Merge from satellite_crash
Rin
3 Hours Ago
Satellite crash harvest and Satellite crate loot pass
4 Hours Ago
jukebox - updated emission lighting texture on the jukebox with refined pass
4 Hours Ago
Added serialized name for animals Extend LookAtFarmAnimal that we used for chicken coop to display livestock animals Added ai.renamelivestock convar
4 Hours Ago
Support non-instanced terrain holes when using a unique mesh instead of holeshape
Rin
5 Hours Ago
merge from PlayerMaintainedMonuments
5 Hours Ago
Remove an unused 2mb texture from the chicken coop UI
5 Hours Ago
Boilerplate for animal breeding, triggered via console commands for now
6 Hours Ago
Better transition if animal starts moving while grazing is ending
Today
Jukebox - Updated textures, removed old textures, updated materials
Today
Merge from main
Today
Nudge the air drop freq button over slightly
Today
Merge from airfield_maintainable_features
Today
Clean up the airfield debug convars
Today
Fixed Pressbutton_compact animation not working Added an option to ChargeUpIOEntity to require a trigger once it reaches full charge Enabled on both airfield terminals, triggered via a new button on the terminal
Merge from main
Today
Switch Newtonsoft test to use Unity's test framework
Merge from PlayerMaintainedMonuments/powergrid
Today
update from main
Today
refactor + improve turn in place based on feedback. seems mostly stable now. this mainly fixes the weird catch up issues we had when a player turned constantly.
Today
Livestock now gets saved, unlike other AI This has caused massive problems in the past, so yolo I guess FSM isn't saved/restored but we can probably get away with that
Add some basic loot to the new powergrid locked loot room at power plant so there is something there if its part of media capture
Add new big daddy red recycler to power plant with 75% efficiency and 4 sec duration, only usable at highest power stage Green recyclers outside safezones now have a slight nerf to 50% effieciency at power stage 0, restoring to 60% (baseline) at power stage 2 Removed the new green recyclers from outpost Yellow recyclers in safezones remain unchanged S2P all scenes which contain safezone recyclers as recycler type is now set per recycler. All recyclers in safezones should still be yellow
Today
Merge from satellite_crash
Today
Merge from code_clean_up
Today
Remove some dead code
Today
Merge from main/PlayerMaintainedMonuments/powergrid
Today
Put more effort into finding spawn positions for all monuments with the highest priority
Today
update prefab in scene, + airfield S2P