156,943 Commits over 4,536 Days - 1.44cph!
Merge: from ui_store_slim_ram
- Bugfix: carousel buttons no longer have garbage textures when opening an store overlay page
Tests: opened an overlay page
Bugfix: HttpImage - when picking nearest mip, use a cpu-side copy
Doing gpu side copy seems to cause garbage if mip isn't streamed in
Tests: made a standalone build and navigated to pack page, carousel buttons were okay
Stop c4 and satchels from matching roation when thrown
- everyone agreed it looks worse
Added 2 rendering layers for light exclusion.
Created exclusion rules for the new RP that match the old culling masks.
Fix composters getting bricked when splashed by water
merge from composter_sprinkler_fix
merge from machete refresh
Dont use none as a category
updated 3p throw and drop grenade anims to match viewmodel timing
Start with 'none' and have a full body camera
merge from crash_uploader_error_code -> main
Log HTTP error code to console / logs when the crash fails to upload
merge from skinnable_ladder_hatch
New updated fur shader with livestock pattern. just for testing
updated collision to match rig
Do the walk out animation first rather than the ground pose
WIP trying to fix frog animation
Added Beef and Mutton Pie Topper Model, Materials, and Textures
Updated Pies Viewmodel and Model to include new toppers
widened armored triangle frame a smidgen (real word) so it doesnt clip various building tier frames
merge from main -> base_occlusion
Move small heavy fuse box in front of a window to allow players to add up to 5 fuses without needing a green key card
S2P powerplant
added shears view model mesh and .worldmodel setup - no .item
merge from loadouts_pos_fix
Updating triangle ladder hatch door position
Ensure you cant stir the biofuel generator when it overhangs an edge
Fix dismount not removing the stir bar
▊ ▄▌▆▌▅ ▆▇█▆ ▉▋▆▆▇▅▅▄▋▊▉▇▊▆▄▌▌▍▍█▌▄▇▍
▅ ▋▅▄ ▇▆▌▌▇▌▋ ▍▉▋▊▉▋ █▊▆▇▅▉ ▌▍▆▄▇▊ ▊█▋ ▍▌▊▊▆▅▅▉ ▊▌█▋ ▅▇▉▇▉▋ ▊▉▊▊▄▍▆ ▇▅ ▅▆█▅ ▊█▄▄▋▅▍ ▇▊▆▅▊█▊▌ ▋▊▊▊▌ ▍▄ ▌▄▇▌ ▊█▍ ▍▍▆▅▊▋▆
Ensure biofuel generator can be picked up even if its child is spawned
fixed collision meshes not updating position on server for armored triangle ladder hatch
Fix biofuel generator flag collision
- Fix each new litter having a baby named after the parent (only firstborn carries name + suffix)
- Fix failing livestock tests
update to wool world model & materials
cherry picking from shears - updated wool materials
merge from Livestock_animals
Fixed the cap on the power inside the GammaToLinearSpaceExact method
merge from jellyfish_swarms -> critter_animals
reduce time for deactivate recheck when deactivated
run DoPrepare on SpawnHandlersm to add all critter population files,
minor code cleanup
Fix wool worldmodel outline not working, the transform was getting deleted due to the renderer being collapsed
Added a test checking for this issue
Added a "select all" button to the test runner window
add tilt when moving, movement/swim speed influences other animation parameters
updated wool world model material to be more like raw wool fleece