161,550 Commits over 4,597 Days - 1.46cph!

18 Minutes Ago
Bugfix: fix invalid level unloading order Tests: reloaded map on Craggy
22 Minutes Ago
Guard a BasePlayer.SendPingsToClient NRE
22 Minutes Ago
Added a lock on character creator tiles for DLC and Steam item underwear the player doesn't own They used to be hidden, now they show locked and can't be picked - Removed the DLC badge from the tiles, along with the SteamDLCItem icon it was the only user of
27 Minutes Ago
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27 Minutes Ago
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1 Hour Ago
Bugfix: cl_loadmap - make sure inventory player preview is recreated after reload Tests: reloaded a couple times, player was visible
1 Hour Ago
worldmodel updates w_uzi (used for the dropped worldmodel only) is now: - folded - one combined mesh ( body & mag) - uses naming convention - static (non skinned mesh)
1 Hour Ago
main -> character_customisation
1 Hour Ago
Fixed client NREs when network LOD reads the position of a destroyed entity GetNetworkLodCell now returns 0 for destroyed entities instead of throwing which was happening with disconnected players holding a dead boat in the PlayerBoat fx queue
1 Hour Ago
merge from Uzi texture fix branch
1 Hour Ago
Fixed tablet pen strokes breaking into dots when painting quickly Since Unity 6000.3.20f1 every pen event also moves the mouse with its button up, and the painting code read that as the pen lifting
1 Hour Ago
Fixed PlayerBoat wake effects NRE spam when network LOD is on - Boats destroyed outside NetworkDestroy stay in the fx queue, and network LOD made GetWorldVelocity read their destroyed transform
1 Hour Ago
Bugfix: cl_loadmap - nuke all map networkables after loading map Tests: reloaded map
1 Hour Ago
main -> get_networklodcell_fix
2 Hours Ago
Fix pooling bug causing io wires while actively using the wire tool to sometimes be thicc
2 Hours Ago
Attempt cleanup of considering backpacks when searching for items in player inventory Looks like we forget to consider backpacks in lots of places. Item lookups are now opt out for checking backpacks Crafting, building, weapon reloads still don't look in backpacks like before Mission items, tech tree unlocks, vending machines, and many more now look in backpacks for required items
3 Hours Ago
LODs and collision meshes for Train Tunnels - Randomised Room A. Prefabbed up submeshes and setup. LOD3 bake. Rejigged folder organisation to be more room specific, for clarity.
4 Hours Ago
UZI texture issue fix.
6 Hours Ago
Merge from main
Rin
Today
merge from scientist_boat_overworld_passive_fix
Rin
Today
merge from vclouds_kernel_not_set_error
Rin
Today
merge from projectile_hide_world_invalids
Rin
Today
merge from demoui2_nametags
Rin
Today
merge from tri_frame_deployables_bounds
Rin
Today
merge from mirroredstairs_gametip
Rin
Today
merge from windmill_highlight_fix
Rin
Today
merge from SoftCoreCorpseInfoPanel
Rin
Today
merge from softcoremodal_update
Rin
Today
merge from BluePrintPagesPrimitive
Rin
Today
merge from door_setswingdynamic_nre_fix
Rin
Today
merge from travellingvendor_wheel_nre_sound_fix
Rin
Today
merge from boat_event_kill_fix
Rin
Today
merge from scientist_boats_beach_targetting_fix
Rin
Today
merge from scientist_boat_los_suppression_fix
Today
Fix spotlight block range calcs
Today
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Today
Merge from main
Today
Set better defaults for foliage shadow options
Today
Hook up sandbags prefab
Today
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Fixed boat scientists locking onto a hidden target for a longer period of time than necessary (correct branch this time)
Fix roaming boat groups sometimes not properly attacking players on the beach
Fixed boat scientists locking onto a hidden target for a longer period of time than necessary
Today
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