146,890 Commits over 4,444 Days - 1.38cph!

32 Minutes Ago
update apartment_complex_monument/prototype/mailbox
33 Minutes Ago
update apartment_complex_monument/prototype
36 Minutes Ago
merge from main -> apartment_complex_monument
38 Minutes Ago
Cherrypick CS 153556 (compile simulator fix)
48 Minutes Ago
Update manifest
50 Minutes Ago
Debug position dot now shows on the map during control, not just when locked in.
1 Hour Ago
Modified cap hair conditional to work with miners hat
1 Hour Ago
Codegen
1 Hour Ago
Cache last successful sample position, check it first on next thruster fire.
1 Hour Ago
Codegen
1 Hour Ago
Fix scientist chasing into water
1 Hour Ago
merge from main
1 Hour Ago
merge from skinmodal_fix
1 Hour Ago
merge from skinviewer_fixes_june26
1 Hour Ago
merge from store_background_fixes
1 Hour Ago
merge from cartbutton_friendlist_fix
1 Hour Ago
1 Hour Ago
Include sample count
1 Hour Ago
merge from menu_notifications
1 Hour Ago
Compile fix
1 Hour Ago
Modified conditionals to not clip with certain hats
1 Hour Ago
merge from main
1 Hour Ago
merge from console_focus_fix
1 Hour Ago
merge from strobelight_flags_fix
1 Hour Ago
debug logs
2 Hours Ago
Fixes to barricade blocker hierarchy so get rid of permanent stage 1 mesh.
2 Hours Ago
Experimenting with sampling TCs and checking those areas last so we're more likely to find a clear spot first.
3 Hours Ago
Add missing swiftsader libs for Linux 64bit Do not try to init vaudio_speex when using Steam voice Removed a bunch more Xbox360 GameUI code * Removes point_bonusmaps_accessor entity Update Workshop stats in Steam according to Steam constraints Prevent player.CreateNextBot and `bot` command in singleplayer Fixed SpawnIcon positioning for certain models (Community Contribution) Crossbow bolts tweaks * Fixed crossbow bolts hitting surrounding bounds of weapons and ammo/etc entities * Make hitting invulnerable props apply physics force to them. This was partially a bug with changes to being able to reflects bolts off of props. Fixed potential crashes in material system Minor fixes * weapon_flechettegun.lua cleanup * npc_hunter & env_spritetrail save restore fix due to double curtime changes Enable phys_slideconstraint notifications Mark g_debug_* as cheats consistently Remove player_limit_jump_speed (unused) 64bit saverestore fixes Fixed npc_turret_floor dying multiple times when shot Added cam.GetProjectionMatrix and cam.GetViewMatrix Minor cleanups * Get rid of GMOD_Player::PlayStepSound (pointless override) Fix prop_effect not being affected by color tool's alpha setting Minor changes * Micro optimizations for footstep sound playing Fix SuperDOF tiling with poster (will still be blurry as it just stretches the texture) * Also fixed SuperDOF result texture not rendering while main menu is open Automate Lua IMaterial refcounting * Push_IMaterial ups the refcount, not each individual Lua binding. Now works exactly like ITexture bindings do. Stop some pointless materials being loaded on game start up * Delete CHudVoiceSelfStatus * Fixed legacy server browser launching server refresh on game start if last tab was not "Internet" Minor cleanups * Delete hud_drawhistory_time convar (unused) * Disable loading of certain weapon textures that are unused, such as ammo icons
3 Hours Ago
Final LOD fix Spotlight
3 Hours Ago
Further cleanup, boolean gating for lookup creating
3 Hours Ago
Fix animals attacking through walls, or getting stuck when player is on foundation, also fix some "can't move / resetPath when not on navmesh" errors
3 Hours Ago
Fix "can't move / resetpath on agent outside on navmesh" error when wolf or tiger jumps at player on foundation
3 Hours Ago
Fixed skin item modal not updating when using the arrow buttons to navigate
3 Hours Ago
Fix wolf tiger etc not fleeing / jumping on unreachable players, instead just charging and getting stuck / attacking throw walls
3 Hours Ago
Compile fix
3 Hours Ago
Cleanup, rewrites
3 Hours Ago
merge from apartment_complex_monument/prototype -> apartment_complex_monument
3 Hours Ago
merge from main -> apartment_complex_monument
3 Hours Ago
Gibs and LODs for heavy barricades. Plugged into entity setup.
4 Hours Ago
main -> demo_compatability_layer
4 Hours Ago
update_metabolism_network_optimization -> main
4 Hours Ago
Code cleanup
4 Hours Ago
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4 Hours Ago
merge from main
4 Hours Ago
Fix SenseComponent.Tick InvalidOperationException
5 Hours Ago
Fix ai sense adding to a dictionnary while iterating on it
5 Hours Ago
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5 Hours Ago
Merge from new_navmesh_fixes, fix wolves eating corpses using telepathy, fix look rotation error spam
5 Hours Ago
FIx ternary operator precedence oversight causing ai stopping distance being incorrect, remove unused string creation in -useNewNavmeshPath, fix ais not taking into account stopping distance properly
5 Hours Ago
large apartment tweaks