139,535 Commits over 4,505 Days - 1.29cph!

Rin
36 Minutes Ago
Thruster module Icon setup
Rin
1 Hour Ago
merge from PlayerMaintainedMonuments
5 Hours Ago
Scene dupe lights fix
5 Hours Ago
Launch site control panel area lighting progress.
5 Hours Ago
Merge from PlayerMaintainedMonuments
5 Hours Ago
Remove some of the crud on the ground so the red recycler can sit in the green recycler spot
5 Hours Ago
Remove the green recycler nearby the control room at power plant, now just the new red recycler there
5 Hours Ago
satellite control computer sounds
6 Hours Ago
Merge from PlayerMaintainedMonuments
6 Hours Ago
Merge from PlayerMaintainedMonuments/powergrid
6 Hours Ago
Fix some airfield terminals NRE's when loading a save in client+server Delete some unused powergrid classes Fix turbine loop sound sometimes not playing
6 Hours Ago
Optimise PowergridToggle to update through stage change events instead of polling the current stage every frame Removed the distance check on PowergridToggle, just update immediately. We aren't rippling out the powergrid stage updates anymore so this isn't being utilised and it's a ballache to support Renamed to PowergridClientToggle as it's now clientside only, we weren't utilising the options to run it serverside
Today
merge from PlayerMaintainedMonuments
Today
merge from PlayerMaintainedMonuments/powergrid
Today
Improved powerline pole prevent building triggers, no longer able to place pookies on them This also improves IO interaction with the powerline box, it no longer feels buggy at certain angles https://files.facepunch.com/raul/1b0111b1/01_03-09-GrimyBubblefish.mp4
Merge from PlayerMaintainedMonuments
Merge from PlayerMaintainedMonuments/powergrid
Setup powered turbines at launch site
Fix turbine smoke particle LOD component making it visible when it shouldn't be Setup powered turbines in water treatment plant
Merge from PlayerMaintainedMonuments
Merge from main
Fixes for turbine FX switching toggle whilst toggle already in progress
Today
Merge from PlayerMaintainedMonuments/satellite_crash_audio
Today
Editted audio files pitch variations
Today
Added audio support for satellite crash and new sound for the fall and explosion :collision:
Today
merge from ddraw_panels_fix
Today
Fixed comment
Today
merge from ddraw_panels_fix
Today
Fixed DDraw text being drawn on top of inventory, F1 menu, map and dialogs in general Before: https://files.facepunch.com/raul/1b0111b1/01_00-00-SphericalIndusriverdolphin.mp4 After: https://files.facepunch.com/raul/1b3111b1/31_23-53-OddballEuropeanfiresalamander.mp4
Today
fix NREs in screenshot.takescreenshot/takehiresscreenshot
Today
ao optimization
Today
added pressure gauge to gearbox asset so theres some visual feedback for players
Today
Make _rt_ResolvedFullFrameDepth use IMAGE_FORMAT_R32F Remove math.Cot * It's too simple of a function, shouldn't have included it in the first place Fixed Hammer crash when giving sprites a .mdl model Fixed a crash with removing npc_attackchopper effects Fixed a crash with removing func_fish_pool fish Fixed another decal related crash Fixed combine drop shop being able to remove players Merged Pull Requests * Micro optimizations for table lookups in Sandbox tools and TTT spawnpoint selection Fixed prop_effect in dupes having wrong bounds, causing weird icons Partially merge edict limit pull request + some other changes * Make the trails tool not play "success" animation when we failed to create the trail
Today
merge from PlayerMaintainedMonuments -> main
Today
merge from main -> PlayerMaintainedMonuments
Today
merge from water_treatment_plant_maintainables
Today
Water Treatment Plant S2P with hlods (if something goes wrong, this is safe to revert)
Today
updated scene with lighting changes, removed junk clipping into water tank blades
Today
hook up water treatment plant lighting to powergrid generator
Today
Added posed world model, updated icon
Today
merge from PlayerMaintainedMonuments
Today
merge from game_room_dlc
Today
merge from darts_game
Today
add a howtoplay translatable canvas onto new sticky note on the board properly translate some missed elements default names of "Player1" -> "P1" until name is fetched
game_room_dlc -> main
Add correct pool racking for Shadowfrax
Today
merge from game_room_dlc
Today
Dartboards can now be placed on boats Transposed everything to work with local space instead of world space, to reduce floating point inaccuracies of darts (also had to happen for boats) Reduced artifical tilt of darts, so they look more accurately placed
game_room_dlc -> main
Revert to the old animations for just now (to get around the freaky hit animation)