197,013 Commits over 4,110 Days - 2.00cph!
Remove UI window and fix escape captures
Prevent shooting too long at where target was after it left
Bring scientist health back to what it was, hook hazmat protection values on top
add ui window script to modal on inventory
Prevent noise event boxing and allocation when used in hashset
pushing inventory changes, dialog still borked
Add Hidden/Rust/Spatial Biome Fog/Shadow Map Downsample and Hidden/Rust/Spatial Biome Fog/Terrain Maps Process to always included shaders (Project Settings -> Graphics)
Fixed connection modal not opening after my last set of changes
Ensure modded references the correct category counter
Allow UI_Window base implementations
Fixed new crafted item popup throwing NREs
Removed old new item popup
Updating cow fbx with bones
Changed verticle abyss mesh collider material from wood to metal
Further session page and connection modal changes
Don't fail builds when file timestamps could not be set
Improve automated indirect instancing tools
Crafting and New Item prefab redesign + setup
potential SpatialBiome shader fix
Testing floating entity script
Bring back compute changes
merge from indirect_instancing (code, shaders, prefabs)
Bring back supported shader changes and includes
Bring back prefab changes
merge from SmallBox_Shadows
merge from /main/jungle_update/spatial-biome-fog/fogmethod1
restoring
124061 merge from jungle_update/spatial-biome-fog/fogmethod1
merge from abyss_containers
Added server.pveBulletDamageMultiplier convar, set to 1.5x on hardcore, affects all damage going from a player -> npc
Added server.respawnTimeAddition convar, adds the given amount of time to all respawn points (bags/beds/etc, won't apply to beach respawns)
Set to 25m for hardcore, brings sleeping bag cooldown to 30m
Subject to change!
Reworked how we handle loot distribution changes, each item now has a loot distribution type and the game mode can raise or lower the weights of all items with that type. Only has a firearms options right now
This is independent of the item category as we need to be a bit more fine grained, it's also a bit mask so an item could be in more than one category (eg. firearms and military)
Added a 50 point modifier to all firearm spawns in loot containers, should double chance of finding guns (needs more testing)
Added the firearms loot type and crafting restrictions to all firearms:
Military Flamethrower
P17
L96
Python
Double barrel shotgun
Pump Shotgun
Homing missile launcher
HC Revolver
MGL
HMLMG
M4
Minigun
Revolver
Rocket Launcher
Bolt Rifle
Eoka
Flamethrower
M249
MP5
Waterpipe shotgun
Spas12
AK
LR300
M39
M92
Semi auto pistol
Semi auto rifle
SKS
Custom SMG
T1 SMG
MP5
Merge from mission_create_streamlining/outpost_spawning
Merge from frontier_external_fixes
Even more strict handling of free spraying on frontier walls
Merge from teamui_switch_server_fix
Fixed team UI not displaying members correctly when moving from a larger team to a smaller team (would also occur when switching between servers)
Merge from scientist_spawners_enabled
Fix underwater dwellers spawning while scientist_spawners_enabled is false
Merge from mission_create_streamlining/outpost_spawning
Fixed another way of transferring items into containers that are marked PlayerItemInputBlocked
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Fixed bandit town softcore spawn point appearing in primitive mode
S2P bandit town
Fixed mission provider name not appearing on map in outpost
Compound S2P