131,339 Commits over 4,232 Days - 1.29cph!

Just Now
Re-add model scale to prop_dynamic in Hammer It works visually. Minor cleanups Prevent entity precaches from calling OnEntityCreated/Removed Enable Episode 2 flinching behaviors for npc_zombie * Also fixes its blood color being YELLOW instead of ZOMBIE Fixed crashes when a font character is too wide
7 Minutes Ago
Replace FLT_EPSILON with 1.0e-10f to match `main` (VectorNormalize) Fixed crashes when a font character is too wide
34 Minutes Ago
Added special spawn point options per skinnable
33 Minutes Ago
text desc update
35 Minutes Ago
manifest
37 Minutes Ago
hackweek curtain files and setup
56 Minutes Ago
basic shutter anim
1 Hour Ago
Compile fixes
1 Hour Ago
hackweek workshop scene wip
2 Hours Ago
Fixed UI_DeveloperTools tab opening issues
3 Hours Ago
merge from tmp_generatecaretnre_fix
3 Hours Ago
Fixed TMP GenerateCaret NRE (disabled canvases ending up null...)
3 Hours Ago
Update: hook up native symbol resolution - ServerProfiler.Core built from 0b3b7d86 This gets us various mono_... calls, but still missing some function names - guessing those are mono-related but not part of mono dll itself Tests: Viewed BasePlayer::BoxTest and stepped through nested calls
3 Hours Ago
merge from store_fixes
3 Hours Ago
More sculpts
3 Hours Ago
Suggest required data types in auto complete
3 Hours Ago
Fixed checkout result page "view in inventory" button scaling issue
3 Hours Ago
Fixed canvas ordering issues with store and checkout result pages
3 Hours Ago
Update: separate out JITViewer logic from ServerProfiler - ServerProfiler.Core built from 1074407d - also contains native symbol resolving logic, but not plugged in yet JITViewer functionality is now editor only(dll won't ship with builds). Tests: viewed BasePlayerr::BoxTest
3 Hours Ago
merge from main
3 Hours Ago
Swap over to roboto mono
4 Hours Ago
Wip server admin tab
4 Hours Ago
arcade placeholder temp texture
4 Hours Ago
merge from main
4 Hours Ago
merge from hit_guides
4 Hours Ago
removed all hitguide stuff from BaseSculpture, it all lives in the GUI now
4 Hours Ago
multiple hitguide shapes in sculpting gui with basic tempdev materials (fresnel shader doesn't work well with the cube)
4 Hours Ago
Setup for 4 branches on tech tree. V1 of Tier 1 weapon tab. Width adjustment on ui.dialog.techtree so it can support longer words
4 Hours Ago
Sculpt backup
5 Hours Ago
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5 Hours Ago
ripping out on-mesh hit guide MPB stuff
5 Hours Ago
Better autocomplete styling
5 Hours Ago
New autocomplete system - still needs some work
6 Hours Ago
Terrain progress
6 Hours Ago
tweaked material of boat building station to use new texture
6 Hours Ago
Update: couple improvements to JIT viewer display - relative jumps are shown as "signed hex" offsets, to avoid jnz 0xffffffffffffffe cases - avoid duplication of address when we have a method name for a jitted address Tests: viewed BasePlayer::BoxTest and BasePlayer::ServerUpdateParallel
Today
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Today
server runs marching cubes and generates collider
Today
fixed save not working in sculpting
Today
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Fixed some tests, improved some tests, added some more tests 2 of them intentionally failing as they test current bugs
Today
missing change
Today
Fixed mirroring issue
Hide Boots repose male/female
Today
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Added server tab
Today
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Today
Loadout and commands view styling
Today
more loadout styles that didnt pick up
Today
Removed the escape capture from the item list search bar, its cancelling the escape to close and its annoying