160,346 Commits over 4,566 Days - 1.46cph!

26 Minutes Ago
Update: Item.UseItem now returns if the entire item was consumed - bugfix IndustrialConveyor's use-after-free of item in QuickMove path Tests: ran conveyor tests, no longer failing
33 Minutes Ago
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39 Minutes Ago
Optimize doors when recalculating series of connected rooms when doors are opened & closed
1 Hour Ago
merge from analytics_base_occlusion -> main
1 Hour Ago
Fix compile errors
1 Hour Ago
merge from work_queue_optims
1 Hour Ago
- anims and clips for weapons own anims, inc stock deploy + collapse, reload and fire - initial animator setup for these weapon anims - clip update of 3p idle - avatar setup for world weapon rig
1 Hour Ago
Add analytics events for rotating and flipping building blocks
1 Hour Ago
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1 Hour Ago
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1 Hour Ago
boat_scientists_improvements -> main
1 Hour Ago
Only attempt turns when we can actually see the player
1 Hour Ago
Lap interval pass on additional work queues - DroppedItemUnderwaterQueue, 0.05, keep inline (ish) with physics tick rate - BotColliderWorkQueue, 0.1, this is only refreshed every 0.2-0.3 seconds anyway
1 Hour Ago
Fix bad merge when updated before submitting livestock lamp changes
1 Hour Ago
merge from main -> base_occlusion
2 Hours Ago
merge from analytics_base_occlusion -> main
2 Hours Ago
boat_scientist_improvements -> main
2 Hours Ago
- Give up players if you've been chasing them for a while - Pursue for a max set of meters unless that player shoost you
2 Hours Ago
replicated_convar_error_change -> main
2 Hours Ago
item_pool_expansion -> main
2 Hours Ago
sprinkler_fixes -> main
2 Hours Ago
radwater_color_throw_fix -> main
2 Hours Ago
Add "isOpen" to the existing door toggled event
2 Hours Ago
3p setup wip - 3p anims - holdtype controller population - holster placement
2 Hours Ago
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3 Hours Ago
- Swap to another target if the boats main target is obstructed - Otherwise decide to bail if the target has been hidden for a long time
3 Hours Ago
Fixed NPC related crashes Minor cleanups Move DrawTexturedRectUV changes to a separate func * DrawTexturedRectRawUV Make "SetPos touch triggers" change opt-in via argument * This change causes infinite loops in existing addons, such as TTT. Fixed auto complete for lua_refresh_file Added Player:RunConsoleCommand * It's serverside only, has the same limitations as Global.RunConsoleCommand Use Player:RunConsoleCommand in some sandbox tools Fixed citizen_sheet_bloody.vtf appearing blurry
3 Hours Ago
Bugfix: fix WaterPurifier incorrectly increasing stack of garbage in output just before removing it Tests: none, trivial change
3 Hours Ago
Bugfix: ResearchTable.ResearchAttemptFinished - preserve ItemDef from the removed item to avoid NREs Tests: none, trivial change
3 Hours Ago
commit remaining textures that were for some reason not included
3 Hours Ago
added new milk icons so its clearer what they are when in fridge. updated asset textures accordingly
3 Hours Ago
Optim: use IndexOf to avoid double scan in ItemContainer.Remove Tests: ran unit tests
3 Hours Ago
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3 Hours Ago
Bugfix: reimplement ItemContainer.Clear loop to invalidate items at the end of iteration - removed couple cases of dead code Tests: unit tests + server automated tests, down to 1 failing
3 Hours Ago
If the target is no longer valid then move on to someone we can see, or bail out
3 Hours Ago
Workshop Downloadable Source - Default name for files now uses dashes instead of dots. "rifle.ak.obj" would now be "rifle-ak.obj" to prevent issues
4 Hours Ago
Workshop Downloadable Source Models - Updated all files, adding a (correctly shaded) _triangulated mesh for every quadded mesh. Kept the quadded meshes when they existed for skinners to choose. Downloading meshes now downloads one file with all the meshes inside instead of one mesh per file. Updated .skinnable files to match the new file names. Removed old files
4 Hours Ago
exported seagull take off anim
4 Hours Ago
merge from main
4 Hours Ago
Fix water junkpile queue leaking at about 150 entries/hour, causing budget to max out pretty quickly - also introduce concept of work queue intervals, allowing the enforcement of min seconds between two passes, UpdateNearbyPlayers only runs every 0.5-1 second so queue has been changed to match this
4 Hours Ago
Allow cows light need to be fulfilled by lamps
4 Hours Ago
If none of the crew of a scientist boat can see the target player then turn the boat around so it can face them
4 Hours Ago
Swap 'Replicated convar not found on client' to a warning for this patch I previously marked replicated convars as saved, so everyone will get replicated errors the first time they join a staging server as everything regenerates (fine to swap back to an error next patch)
4 Hours Ago
Bugfix: ItemModCookable - cache relevant information before destroying item Tests: cookign tests pass
4 Hours Ago
Update: add ItemManager.RemoveImmediate to validate removing DoRemove Temp set to true, will revert back to default false before merging Tests: ran automated tests - a bunch of failures
4 Hours Ago
Fix cows still clipping through walls when lying down
4 Hours Ago
Item pool 512 -> 2,048 We really should have a bigger default item pool. We are consistently overflowing it. - Do Remove works in batches - Loot container resets in batches
5 Hours Ago
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5 Hours Ago
Fixed io infinite power convar breaking static cctv cameras
5 Hours Ago
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