161,899 Commits over 4,597 Days - 1.47cph!

37 Minutes Ago
Updated 40mm Illumination Round to use same VFX as the Mortar Strike Round *https://files.facepunch.com/alfiebirch/2026/November/10_17-00-BlackNortherncardinals.mp4
48 Minutes Ago
Lets try hooking up Linux64 builds to CI * Re(moves) some more shipped .so's that are (soon to be) useless * Removes gmad/gmpublish from srcds distributions (are they useful there?) * Removes more client-related files from SrcDS distributions on Linux
51 Minutes Ago
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1 Hour Ago
Sync .github from main (845dc095ded) (#5)
1 Hour Ago
Updated 40mm Mortar Strike Round Icon
1 Hour Ago
Updated previous and original 40mm Grenade to use round instead of grenade in name and description.
1 Hour Ago
Add 40mm Mortar Strike Flare Round * https://files.facepunch.com/alfiebirch/2026/November/10_15-47-FoolhardyPondskater.mp4 Added a new 40mm Mortar Strike Flare Round, When fired will illuminate an area that then will be struck by several mortar rounds.
1 Hour Ago
Add basic support for entities, clone mounting for vehicles
1 Hour Ago
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1 Hour Ago
Added TextMeshPro text CommunityUI component * https://files.facepunch.com/raul/2026/November/10_16-13-SnappyGentoopenguin.png
2 Hours Ago
Added "clear customisation" action to skinned customised arrows, returns them back to original ammo
2 Hours Ago
https://files.facepunch.com/Nowun/2026/November/Unity_vuMYc3Sm9p.mp4
3 Hours Ago
Added an invisible collider and decorative buoys outside fishing village vendor docks to prevent griefing by modular boats * https://files.facepunch.com/jacob/2026/November/10_11_14-48-WrathfulDonkey.jpg * https://files.facepunch.com/jacob/2026/November/10_11_14-48-CoordinatedLeech.jpg
3 Hours Ago
Show route scientists would take to peek on lkp / hold it, setup to be be shown and be able to upvote / downvote random situations
3 Hours Ago
Added fletching and nock colour options to fletching jig deployable (just 5 so far to test), plus players can now save colour profiles, and apply profiles and skins to wooden arrows
3 Hours Ago
Increased explosive damage required for the codelocked shipping container, now 1.5x timed satchel to destroy. health ui of contrainers only shows up looking at the lock, not at the container
3 Hours Ago
Add Steam upload scripts for custom server builds
3 Hours Ago
Cargo container doors no longer destroyed, players break the lock on the door with melee/explo until lock breaks, then open the doors. One container is now codelocked - needs lots of explo or find a note on scientist corpse with the code to unlock
3 Hours Ago
Merge main into hackweek_cargoship_refresh
3 Hours Ago
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4 Hours Ago
FPV Drone and goggles - Bring files and changes from fpvdrone2 to a new clean and updated branch
4 Hours Ago
Merge from main
4 Hours Ago
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4 Hours Ago
FPV Drone script - fixed SetFlag behaviour and null references from sound modulation
5 Hours Ago
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5 Hours Ago
Fixed flickering panels when scrolling
5 Hours Ago
Dropdown components
5 Hours Ago
Moved pieshape in the right folder
5 Hours Ago
Menu generic popup
5 Hours Ago
Preview editor window panel picker fixes
5 Hours Ago
Pie menu tweaks
5 Hours Ago
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5 Hours Ago
Added blockout fletching jig (arrow customisation station), set up as deployable, and added initial player interaction.
Today
Updated 40mm Illumination Naming and Description. Added 40mm Illumination Round Icon and Updated 40mm Flashbang Round Icon to not look like the Illumination Round Icon
Today
Merge branch 'render_pipeline_testing_brp_cleanup' into Aux5
Today
Texture the trampoline blockout, add a bounce sound and a model deploy guide
Today
Boost jumped-on trampoline bounces and keep anti-hack allowances alive
Today
Steer trampoline bounces and bounce thrown/dropped objects
Today
Use the trampoline blockout model
Today
Add deployable trampoline (hackweek prototype)
Today
Merge branch 'render_pipeline_testing' into render_pipeline_testing_brp_cleanup
Today
Player skin is now affected by rain, disabled drops so it's just shine
Today
Enforced a minimum visibility for rain, it was getting lost during the day
Today
Fixed some viewmodel rain effect issues * https://files.facepunch.com/jarryd-campi/2026/November/Unity_1QZcAB3TL7.mp4
Today
Added a new ambience system to play a rain on roof sfx when under cover during rain * Currently just using the one temp sfx, but has support for per physics material sfx so we could do rain on wood/metal/etc roof https://files.facepunch.com/jarryd-campi/2026/November/Unity_GIXWpMBA6y.mp4
Today
Apply wetness to terrain and foliage shaders, fade out based on foliage render range (looks bad at a distance) *Automatically inherited the rain grid functionality so terrain looks dry underneath solid objects https://files.facepunch.com/jarryd-campi/2026/November/Unity_OITx5EusZO.mp4
Today
Added a new rain benchmark, just flies through a lit structure with the rain enabled
Today
Merge branch 'render_pipeline_testing' into render_pipeline_testing_brp_cleanup
Today
Created 40mm Flare Round Prototype
Today
Updated 40MM Incendiary Grenade to use different effect and sound. Added 40mm Incendiary Grenade Icon. Balanced 40mm Incendiary Grenade Damage