161,694 Commits over 4,597 Days - 1.47cph!

42 Minutes Ago
Fixing server runtime tests
45 Minutes Ago
Added 40MM Incendiary Grenade Prototype
51 Minutes Ago
Added a Flashbang Ammo Indicator to the 40MM Flashbang Grenade
58 Minutes Ago
Merge branch 'main' into sleepingbag_stuck_respawn_fix
1 Hour Ago
Merge branch 'UZI_9mm'
1 Hour Ago
Codegen
1 Hour Ago
Added 40MM Flashbang Grenade Icon
1 Hour Ago
Merge branch 'main' into UZI_9mm
1 Hour Ago
Merge branch 'storageadaptor_pooling_fix'
1 Hour Ago
Fixed storage adaptor showing "Requires power to sort" when powered, pooling bug
1 Hour Ago
Merge branch 'new_phone_conversations'
1 Hour Ago
Unfuck merge
2 Hours Ago
Added "clearId" argument to all ddraw shapes / labels; they behave the same way "destroyId" works in CUI elements; it first clears all elements with a provided ID before drawing the object, codegen
2 Hours Ago
40MM Flashbang Grenade Prototype First Pass, First Git Test Commit
2 Hours Ago
Merge branch 'main' into new_phone_conversations
2 Hours Ago
Crosshair customization v2 baseline: Shader rendering, pixel-based settings, bunch of new options and improvements
2 Hours Ago
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2 Hours Ago
Merge branch 'animal_renaming'
2 Hours Ago
Unfuck merge
3 Hours Ago
Merge branch 'main' into animal_renaming
3 Hours Ago
Fixed vending machine admin UI "Remove All" popup unable to be interacted with
3 Hours Ago
Merge branch 'apartments_roomcount_fix'
4 Hours Ago
Merge branch 'wiretool_nre_fix'
4 Hours Ago
Fixed WireTool.ShowSavedWire NRE
4 Hours Ago
Unstucking editor tests in CI pipelines
4 Hours Ago
Undo support in panel preview editor window
4 Hours Ago
Codelock screen converted to panels
4 Hours Ago
Put generated razor files in a Generated folder
Rin
5 Hours Ago
Conditional hull shapes to make boats look more like boats
Today
Wetness and rain drops on viewmodels, looks a bit jank
Today
More perf work, rain calc now costs less than 0.01ms when camera is moving, free if stationary
Today
Perf improvements
Today
Panels preview window
Today
Merge branch 'render_pipeline_testing'
Today
Merge branch 'indirect_instancing'
Today
Revert "Render shadows via BRG (Experimental)"
Today
Merge branch 'entity_id'
Today
testing123 *teeeest test 1 2 3
Today
big testing
Today
Use lower LODs for foliage shadows
Today
Added a RainShadowGrid - a grid of cells around the camera that store where the rain is hitting
Today
Merge pull request #3 from Facepunch/helk/steam-inventory-halloween-icons
Today
Add Steam inventory items 71400-71413 and update Halloween store categories
Today
Create a new rain wetness feature on the standard rust shader
Today
Merge from main
Today
Updated PoseTools for generic compatibility
Today
Fixed missing foot IK on unarmed stand anim (presumably lost in player model update?)
Today
Fix turn in place, warping on leg bones while sprinting
Today
Create PanelsGameHost during bootstrap/gamesetup
Today
Started exploring using s&box panels to draw our UI. Added DLLs and unity bridge