255,725 Commits over 3,990 Days - 2.67cph!

5 Minutes Ago
bamboo scaffold kit
5 Minutes Ago
Bee grenade base crafting pass
6 Minutes Ago
Prefabbed concrete walkway kit. Added custom COL. Added to Asset Gym
8 Minutes Ago
Fixed bee grenade viewmodel scale
17 Minutes Ago
Optim: avoid scratch buffer round trip After checking internals, GUID serialization is also alloc-free, so routing through that. Tests: profiled in editor
26 Minutes Ago
CreateGameModal DropDown has a bound value Can pass GameSettings to MenuUtility.OpenGame Use value edits instead of binds
31 Minutes Ago
Optim: eliminate float/double related allocs in EventRecordField.Serialize Need to run a couple additional experiments(stackalloc, tagged union), but this part is basically done. Tests: ran in editor, observed in profiler that no more allocs are happening in Serialize for small records
39 Minutes Ago
- Setup open/close sounds for deployed hive - Change deployment sound to boxes
47 Minutes Ago
merge from crafting_update
51 Minutes Ago
Fixed glowing billboards on trumpet trees Tweaked LOD distances on bromeliads Adjusted jungle densities
51 Minutes Ago
Move shot tracers to separate event, only do those for ranged attacks not melee or projectiles etc Give IWeaponEvents more eventy names
52 Minutes Ago
Jungle ground plants progress / ferns and optimization
54 Minutes Ago
Force network update when heat source changes
59 Minutes Ago
Setup standalone impact effect for natural hives. Swapped to dirt sounds as a stand in
1 Hour Ago
sound trigger volumes
1 Hour Ago
heliconia billboards, prefabs, spawn prefabs
1 Hour Ago
updated pie icons with lewis's new ones and added the unsued ones too
1 Hour Ago
Mostly happy with public interface now
1 Hour Ago
tiger attack ledge anim exported after vertical movement edits
1 Hour Ago
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1 Hour Ago
merge from crafting_update
1 Hour Ago
Manifest update
1 Hour Ago
LOD pass for electrical enclosure assets
1 Hour Ago
merge from main
1 Hour Ago
Remove CreateGameSettings (unused), populate game settings controls in CreateGameModal
1 Hour Ago
Optim: EventRecordField - use thread local scratch to avoid GUID serialization allocs Tests: validated value via debugging, unity profiler showed no allocs during Serialize(CSV) call
1 Hour Ago
crafting_update -> Aux2
1 Hour Ago
bees -> crafting_update
1 Hour Ago
Setup Beehive item filters
1 Hour Ago
Merge from crafting_update
1 Hour Ago
Merge from cookingv2
1 Hour Ago
Merge from bbq_rework
1 Hour Ago
Client compile fix
1 Hour Ago
Ensure deployed beehive can handle having a full inventory properly
2 Hours Ago
merge from crafting_update/visual_cooking
2 Hours Ago
Prefab label
2 Hours Ago
Use property blocks when lerping food color
2 Hours Ago
Fixed pickup
2 Hours Ago
Fixed the fix 114920 Cooking lerp was not working anymore
2 Hours Ago
Workbench level 2 and 3 are now unlocked in techtrees the tier below
2 Hours Ago
Update: hacky EventRecord profiling setup to track allocations Will need to discard this before merge Tests: ran in editor
2 Hours Ago
Workbench level 2 no longer default blueprint Workbench level 3 no longer default blueprint
2 Hours Ago
coop, hive, planter, cooking workbench, engineers bench techtree setup
2 Hours Ago
crafting_update -> Aux2
2 Hours Ago
Fixed not being able to shoot the bbq section
2 Hours Ago
bees -> crafting_update
2 Hours Ago
Can no longer deploy things on placed hive
2 Hours Ago
crafting_update -> Aux2
2 Hours Ago
bees -> crafting_update