200,494 Commits over 4,140 Days - 2.02cph!

3 Minutes Ago
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7 Minutes Ago
Bit more safety on store hero
10 Minutes Ago
Menu chat DM target improvements, cleaned up code and added menu chat subclass
11 Minutes Ago
Fix Hero Store NRE
11 Minutes Ago
new_menu -> main
15 Minutes Ago
MegaMesh approach (1+2) WIP
19 Minutes Ago
Added debug functions to get a list of the largest meshes in VRAM and a counter to keep track of transparent calls in indirect instancing.
36 Minutes Ago
Pilot hazmat icon (not final)
41 Minutes Ago
Update: Don't step players that have been kicked by antihack Tests: none, trivial change
45 Minutes Ago
Replace our custom Parallel.For and Parallel.ForEach with the standard .NET one Also replace BeginInvoke usages with Task.Run so we don't run into that compatibility problem when Unity upgrades .NET in 5 years Mark ParallelEx.Coroutine as obsolete because it has more overhead vs. using Task.Run inline
1 Hour Ago
merge from PilotHazmat_LODs
1 Hour Ago
Updating Pilot Hazmat LODs
1 Hour Ago
Bugfix: avoid scripting API when sending EventRecords from RunAnalyticsJob task - EventRecord.New now can be created on worker threads Tests: hacked code to enable analytics in editor, then ran around on craggy
2 Hours Ago
Hammer: Port color preview for models from CS:GO Added color keyvalue to prop_door_rotating Allow PCF as valid transfer extension Make sv_lagcompensationforcerestore do something SRCDS workshop cache also caches titles Also display a warning that cache will be used. Added some AnimOverlay functions Entity.FindGestureLayer( activity ) = LayeriD Entity.FindGestureSequenceLayer(seqID)=LayeriD Entity.RemoveLayer( layerID ) Entity.SetLayerAutokill( layerID, bool ) Fix soundscapes not working with duplicate sounds (ported from CS:GO) Also made sv_soundscape_printdebuginfo a cheat, instead of devonly, like in CSGO NPC weapon selection icons Use ContentCategoryIcons list to give NPC weapons icons in spawnmenu NPC tab and on NPC spawn icon right click. Also group NPC icon right click by category like it is in other places. Added GM:OnNPCDropItem hook It will NOT be called for dropped weapons, for that you have GM:PlayerDroppedWeapon (yes it was always called for NPCs too) HL1 NPCs will call this hook when they create "fake weapons" on death, since they do not use weapon entities Fix FireBullets causing "CLuaObject:GetType with invalid lua state" warnings Restore rope texture scaling to HL2 values For tool-created ropes, we apply custom scaling value so it looks like it did before any changes. Fixed NPCs being able to shoot some guns forever, without reloading This affects ALL weapons with DefaultClip above the Clip size, such as AR2. Prevent potential Lua errors with weapon_base Fixed IMaterial spamming console about "$basetexture" not being a texture This happened when opening Overlay post processing effect list in Spawnmenu. Affected functions: IMaterial.GetTexture IMaterial.GetColor IMaterial.Width IMaterial.Height Make "No account token specified" a warning Reset render lib lastmaterial on map shutdown Fallback "VertexBeckman" shader to "VertexLitGeneric" Minor optimization in Ignite property RPG/Crossbow animation improvements for citizens Fix NPC being unable to fire RPG due to recent changes Combine RPG support Improve metropolice weapon support for Shotguns, AR2, RPGs Fixed some NPC drops not calling OnNPCDropItem Add CSS thruster models without mounting CSS` (Community Contribution) Fixed server crash when mounting ladders at edict limit Minor cleanup Improve free edict detection
2 Hours Ago
Fix broken connect modal (plastics fault)
3 Hours Ago
Revert to try and fix stupid plastic
3 Hours Ago
Bugfix: avoid scripting API in EACServer.LogPlayerTick - cache more of player state on main thread Tests: hacked code to run EAC in editor and activated player tasks - no more exceptions
3 Hours Ago
Attempt 2
3 Hours Ago
Hidden party member button opens the social menu
3 Hours Ago
Workshop UI_SettingsTweakSlider nre fix
4 Hours Ago
Bring back old default server image to the connection modal. Fix bug causing infinite 'loading' of a servers image if it doesnt have one
4 Hours Ago
merge from new_menu
4 Hours Ago
UI_SteamInventoryCrafting init NRE fix attempt
4 Hours Ago
Added remaining COL mesh to food market barge shell
4 Hours Ago
Fixed store price tags being cutoff with some currencies
4 Hours Ago
Missed a file
4 Hours Ago
Cherry pick back from the duplicate branch, wtf plastic
4 Hours Ago
Set all of the shader/animator hashes as readonly so they don't get included in code gen.
4 Hours Ago
NPC statements now copied over too
4 Hours Ago
Stop tabbox allocating every frame
4 Hours Ago
Updated floor and ceiling wp pack store assets
4 Hours Ago
Update: add "Server.UsePlayerTasks" feature switch - also submitting updated ResetStaticFields Tests: turned it on and off in the editor and validated in profiler
4 Hours Ago
Fixed some init issues when clicking on store sub items Fixed medieval showcase tile not having a price tag
5 Hours Ago
Pilot hazmat lod material/textures
4 Hours Ago
Post node data copy
5 Hours Ago
Phantom moved items from 127520
5 Hours Ago
Pre node data copy
5 Hours Ago
merge from main
5 Hours Ago
Context menu changes so it doesnt spawn offscreen when right clicking party member Also gave it a min size so it doesnt shrink too much
Merge from ammocontainer_garbage
Today
phrases
Today
merge from save270
Today
merge from hardcore_refresh
Today
Removed the 20%, 40% and 60% scrap cost increase in hardcore, tech tree costs should match vanilla (just without guns)
Today
Explosive ammo shares the same hardcore game mode costing behavior as other ammo types (Subject to change)
Today
Merge from main
Today
Readd wearable randomisation component, add a toggle that controls whether it runs, turned it off on the pilot hazmat Added debug.blockWearableMaterialRandomisation admin convar for media that will block the randomisation process entirely
Today
Merge from main
Today
Fixed NVG looping sfx getting lost when modifying other clothing
Today
Updating from media_projects