127,518 Commits over 4,201 Days - 1.26cph!

5 Minutes Ago
fix rotation being inverted
18 Minutes Ago
Potential fix for ais getting stuck when the last point of their path lies on a boundary edge, and the last edge is perpendicular to it
19 Minutes Ago
actually finally fix the scaling, missing element was comparing relative shore distance sizes inclusive of dimension and world bounds
20 Minutes Ago
prison barge - tweaks to culled groups
21 Minutes Ago
Update: Move accumulators into uploaders - AnalyticsTests.TestUploade has logging enabled permanently to help validate things It was a blocker to implement uploader chains (which I discovered we need for server, but should be quick) Tests: ran unit tests
31 Minutes Ago
50cal single reload, idle and fire block out animation content
41 Minutes Ago
Casino barge dressing progress Culling volume first pass
42 Minutes Ago
UI_StoreGeneralTab.OnOpened NRE fix attempt
53 Minutes Ago
corrected blit so it scales and rotates properly
53 Minutes Ago
missing file
1 Hour Ago
Clean: rename AnalyticsUploader -> AnalyticsManager Disambiguates from the internal IUploader Tests: compiles in editor
1 Hour Ago
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1 Hour Ago
Fixed workshop tab background disappearing when pressing escape while in the workshop scene
1 Hour Ago
WIP submit of floating city variant 3
1 Hour Ago
tweaks to mannequin draw distances via lodgroup
2 Hours Ago
Added a loading on the steam inv crate buttons for when you open the menu before it finished warming up Tweaked the budget
2 Hours Ago
draw distance tweaks to legs and barges, was displaying baked lod a little early layer change on barge ground surfaces >world
2 Hours Ago
Bugfix: apply separator in json-lists aggregation correctly Tests: used accumulator logging to see what is being fed
2 Hours Ago
setup culling volumes for oilrig legs tops props and bottom floating debris
2 Hours Ago
Update: Accumulators can now log what they're being fed This revealed a bug with json concatenation, should be a quick fix Tests: ran unit tests
3 Hours Ago
Removed tarp from plywood_e and added a plywood_f prefab
3 Hours Ago
Post merge compile fix
3 Hours Ago
Added streaming controller component to the skin viewer camera, fixes blurry textures
3 Hours Ago
4k ramp textures
3 Hours Ago
Merge from main
3 Hours Ago
Merge: from server_occlusion_gen_reorder_narrowphase - Bugfix for ServerOcclusion potentially crashing during generation Tests: generated custom map that had a consistent crash and a default 4.5k procgen editor world
3 Hours Ago
Bugfix: ServerOcclusion - don't schedule same SubGrid cells repeatedly for rock intersection It caused more work to be done(this saves ~13s), and in some cases even an out-of-bounds access crash. Tests: generated server occlusion cache for a 6k custom map that had a consistent crash, generated default editor 4.5k proc gen world
3 Hours Ago
separate sizes, fixed scaling
4 Hours Ago
Fix new notification sounds not responding to volume controls Remove command for debugging oil rig server reset, no longer needed
4 Hours Ago
phrases
4 Hours Ago
Merge: from main
4 Hours Ago
Improvements to dialogue graph speech nodes, they now look nicer FIx for recent change to LocalizationTokenDrawer, label text should now being displayed correctly
4 Hours Ago
Hacky single scene item render test. Will tidy it all up if it works.
4 Hours Ago
invert assert condition
5 Hours Ago
Canon animation pose updates to match ballista pose
5 Hours Ago
Ramp, lods and gibs and textures
5 Hours Ago
Updating 50 cal rig pivot points
5 Hours Ago
replaced debug line with asserts
5 Hours Ago
merge from deep sea
5 Hours Ago
Merge from naval_update
5 Hours Ago
Added plushies to the scene
5 Hours Ago
Merge from naval_update/floating_cities
5 Hours Ago
Reapply placeholder mission things to floating city, applied to Casino Barge prefab Run S2P
5 Hours Ago
merge from main
5 Hours Ago
Merge from main
5 Hours Ago
supplies barge culling volumes for props
6 Hours Ago
Anim updates and inital set up for blow pipe, boomerang and compass
Today
fixed tarp material override order on security tower tarps
Today
med bay barge culling volumes for props