137,029 Commits over 4,444 Days - 1.28cph!

21 Minutes Ago
Fix big alloc during nav save/load
29 Minutes Ago
Merge from main
37 Minutes Ago
manifest
42 Minutes Ago
split look ik weight into horizontal/vertical to fix looking up neck issues, clean up
44 Minutes Ago
Fix foliage impostors on RRP
47 Minutes Ago
merge from apartment_complex_monument
48 Minutes Ago
merge from demo_compat_convar_default
48 Minutes Ago
merge from raid_window_map_widget_fix
48 Minutes Ago
merge from softcore_bed_corpse_respawn
52 Minutes Ago
Wearables/held items should never have shadow casters triangles but make the distinction in the triangle count display text if that is ever the case
59 Minutes Ago
Fix turning still being active while moving, add head/spine limits to fix weird neck issues when aiming straight up + make turn in place more natural
1 Hour Ago
Unoccupied occupied shop texts
1 Hour Ago
monument blocker - trolley - materials
1 Hour Ago
Reduce allocations in navmesh save/load
1 Hour Ago
monument blocker - trolley -- fixed material issue & added vertexpaint for rust on fence material
1 Hour Ago
merge from terrain_ignore_fixes
1 Hour Ago
apartments complex s2p
1 Hour Ago
Points for running excavator go to the clan who last accessed the diesel fuel storage (before if clan 1 countered clan 2 and inserted more diesel to keep it running, the points would keep going to clan 2)
1 Hour Ago
over-fitting basement terrain ignore volumes
2 Hours Ago
Only validate on load, no need to validate repeatedly
2 Hours Ago
Fix bear and chicken not working on tutorial island
2 Hours Ago
fix turn anim blending, they were previously blending between all anims rather than just the closest two angles
2 Hours Ago
Add score event for using a red keycard (5 points)
2 Hours Ago
Add score event for destroying the patrol helicopter (50 points)
3 Hours Ago
Clan points balance pass - Removed scores for killing players in other clan, destroying tool cupboards - Removed score penalties for for being killed by player in another clan, killing unarmed players - Destroying bradley 10 -> 50 - Looting a hackable crate 5 -> 10 - Running excavator 10 -> 3 (its per diesel fuel consumed) - Looting an elite crate 10 -> 5
3 Hours Ago
Additional checks
3 Hours Ago
adding a interactive wheel version for the WTP monument with explicit gear control on the model
3 Hours Ago
Show pool power bar on the ui
3 Hours Ago
New, decently cleaned up test pool ui
3 Hours Ago
Added rentable shops to apartment complex computer (wip)
3 Hours Ago
merge from main
4 Hours Ago
Fixed the low framerate shadow issues with shadow caching enabled
4 Hours Ago
Disable wielding items on swings/roundabout
Rin
4 Hours Ago
phrases part2
Rin
5 Hours Ago
phrases
5 Hours Ago
exported updated crouch anims
5 Hours Ago
Bugfix: add using on actionResult to avoid leaking Tests: none, trivial change
5 Hours Ago
merge from glowing_wallpapers - correct steam icon for glowing wallpaper pack
5 Hours Ago
Fixed zfighting vent in large apartment, ran s2p
5 Hours Ago
Scaled down the Darts Mat to fit inside a 1x1 foundation
5 Hours Ago
First pass animation set for smoke signal refresh
6 Hours Ago
Fixed colliders on penthouse mezzanine to smooth movement on stairs
6 Hours Ago
Fixed the tooltip for the experimental shadow caching setting
6 Hours Ago
glowing wallpaper pack final store icon - still need to plug in rest of media
6 Hours Ago
player maintained water holes - added a spigot coming up from the pipes
Merge from PlayerMaintainedMonuments
Rebuild phrases
Today
Merge: from jobs3_as_default - Update: UsePlayerJobs is set to 3 by default Tests: booted craggy and verified server var
Merge from main
Today
Update: default UsePlayerUpdateJobs to 3 - codegen Tests: booted craggy, console returned 3