138,607 Commits over 4,474 Days - 1.29cph!

14 Minutes Ago
merge from main
27 Minutes Ago
Manually update the "reduce_editor_startup_yields" branch - old branch adam made to skip 10x 100ms delays in server startup in the editor - I think it might need a WaitForFixedUpdate() but not 100ms waits - only affects editor: doesn't change standalone builds
30 Minutes Ago
Switch to AddField for impacted IDs with OnClanUpdate
38 Minutes Ago
Updated eye position for bar stool mounts
41 Minutes Ago
Added Disable Analytics Upload editor prefs Saves a second when exiting playmode
47 Minutes Ago
Swapped a UnloadUnusedAssets in WorldSetup to ConVar.GC.unload, so it respects the Disable Unloading Assets editor pref Was taking around 600ms when entering playground
47 Minutes Ago
merge from hackweek_parented_ddraw
50 Minutes Ago
Fix UI map zooming in forever
58 Minutes Ago
more compile fixes
1 Hour Ago
merge from editor_playmode_timing -> main
1 Hour Ago
Print time taken to enter play mode in the editor (so we know what iteration speed is)
1 Hour Ago
game_room_dlc -> main
1 Hour Ago
Cleanup spline movement a bit
1 Hour Ago
Pooltable: - Groundwatch fixes - Various layer/setup fixes - Rotation fixes
2 Hours Ago
masterkey prefab set up WIP -viewmodel with animator -worldmodel prefab setup - placeholder icon - entity setup - item setup (using keycard) - 3p override controller - placeholder viewmodel anims
2 Hours Ago
build compile fix
3 Hours Ago
Hackable crates correctly saveload their state (timer progress, whether its been looted, etc.) Some cleanup on the script
3 Hours Ago
Pooltable: - Remade all colliders as primitives - Better deploy and prevent build volumes
3 Hours Ago
Creating avatar for keys rig
3 Hours Ago
Adding keys world model rig
3 Hours Ago
New events to cover basic clan usage and to reduce allocations in apartment events.
3 Hours Ago
merge from main
3 Hours Ago
fixed hardcoded data bounds in admin view
3 Hours Ago
merge from cui_updates
3 Hours Ago
Fix pooltabel groundwatch not working
3 Hours Ago
Merge from main
3 Hours Ago
Fixed escape opening the menu when having the pie menu open Added UIEscapeCapture which now cleanly handles escape closing events for the pie menu in instances where the pie remains open after releasing keys (eg. when using `input.radial_menu_mode 1`)
4 Hours Ago
merge from console_optims
4 Hours Ago
Fixed pasting a large string in the console input field being slow ConsoleTMPInputField handles pasting itself by processing everything in one go
4 Hours Ago
merge from main
4 Hours Ago
Added `espcanvas.nameplateautosize_falloff` (defaults to 50)
4 Hours Ago
merge from bootstrap_optims
4 Hours Ago
Fixed skin viewer trying to load prefabs from the prefab asset scene when its not loaded yet Added a safeguard in GUIDToObject, any request from a non loaded asset scene won't cache the null miss
4 Hours Ago
Update: rewrite ToStreamForNetwork to be thread safe - EntityMemoryStreamPool is now a concurrent queue Now, theoretically, we just throw it at threads and drink champagne Tests: craggy, built a base and checked decay timer
5 Hours Ago
Descent save fix
5 Hours Ago
Update: initialize every SaveInfo with ThreadSafeTime.TakeSnapshot - also removed some jobs 2 code I missed previously Tests: on craggy rode a horse, built a base, checked decay timer was updating as I added/removed resources
5 Hours Ago
Deploy animation added to pool set
5 Hours Ago
updated sculpting menu items
5 Hours Ago
merge from main
5 Hours Ago
merge from main
5 Hours Ago
Bugfix: avoid multiple BuildingPrivilege.CalculateProtectedMinutes calls in a frame for 1 entity Atomic latch wasn't correctly checking if it was updating from an old value only, so we could CompareExchange(1,1,1) and pass Tests: none
5 Hours Ago
merge from menuwarmup_editor_optims
6 Hours Ago
assign new pedestal for gui
6 Hours Ago
Added PrefabInformation to Satellite.entity for death screen. Setup name, no icon to use yet.
6 Hours Ago
Merge from satellite_crash
6 Hours Ago
Manifest
6 Hours Ago
Fixed home's hero video init issue when using no menu warmup mode
6 Hours Ago
Added Disable Game UI editor pref, disables the game ui (don't need it sometimes when working on main menu stuff) Saves around a sec
6 Hours Ago
reduced block size to fit pedestal better
Today
Merge from playermaintainedmonuments