141,471 Commits over 4,505 Days - 1.31cph!

Rin
14 Minutes Ago
merge from ArrowIcons
14 Minutes Ago
Fluidic items work in a hybrid way for now
20 Minutes Ago
merge animation subsystem/held entity sprint modifier nre fixes.
Rin
22 Minutes Ago
merge from Monument_Blocker_Balance
22 Minutes Ago
Fix scientist2 corpse not being on the ragdoll layer and thus blocking movement and projectiles
Rin
23 Minutes Ago
Small oil rig blocker Minor adjusted large rig blockers Minor adjusted launch site blockers S2P
34 Minutes Ago
made windmill_main and lift_shaft_top gibs ReadWrite enabled
37 Minutes Ago
Run clean entity labels
50 Minutes Ago
merge shield fixes to main
Rin
54 Minutes Ago
Lower monument blocker HP. 1 C4 or 5 satchels. Manifest
1 Hour Ago
add a timeline view for the player model animation inspector
1 Hour Ago
Updated 3p flashlight anims, updates to blending on 3p controller
1 Hour Ago
- fixed wood armour gloves viewmodel skinning issue.
1 Hour Ago
Merge from marketplace_power
1 Hour Ago
Flag fix, tests now pass
1 Hour Ago
Converted OilSwitchBroadcast and WaterTreatmentWaterTank
Rin
2 Hours Ago
merge from hqm_ore
2 Hours Ago
AI select/move commands now work on multiple animals Added ai.selectinrange convar Added ai.deselectnpc convar When ordering multiple NPC's to a location they all receive an offset so they don't all pathfind to the exact same spot
2 Hours Ago
Merge from main
Rin
2 Hours Ago
Reduce HQM node spawn by 66% Reduce HQM collectable spawns by 75%
2 Hours Ago
merge from heavy_helmet_crafting
2 Hours Ago
Increased crafting cost for the heavy pot helmet: 1 -> 2 sheet metal 4 -> 8 hqm
2 Hours Ago
Merge from render_pipeline_testing
2 Hours Ago
2 Hours Ago
Merge from main
2 Hours Ago
Added support for Deferred+ lighting on Core type materials
2 Hours Ago
removed mesh collider from HAB armour frame and replaced with box colliders so it can work properly
2 Hours Ago
Added a stencil block to the deferred plus shader pass to ensure we only apply lights to opaque surfaces
Rin
2 Hours Ago
merge from main
2 Hours Ago
merge from main
2 Hours Ago
merge from automated_testing
3 Hours Ago
merge from texture optimisations
3 Hours Ago
Fixed the test list CI ordering issues
3 Hours Ago
allNonGlobalBaseEntityPrefabs just look for the GlobalBroadcast label, saves 10s
3 Hours Ago
Updated the spot and point light attenuation and light cookies to perfectly match BRP's lighting
3 Hours Ago
merge from gibs_fix
3 Hours Ago
Scale blockout and prefab setup
3 Hours Ago
merge from main
3 Hours Ago
Memoized the test paremeters resolution, so we aren't resolving the same parameters multiple times when many tests are using the same source
3 Hours Ago
Gib improvements
4 Hours Ago
Codegen, test list
4 Hours Ago
4 Hours Ago
merge from main
4 Hours Ago
Merge from render_pipeline_testing
4 Hours Ago
Gib setup
4 Hours Ago
Merge from main
4 Hours Ago
merge from main
4 Hours Ago
Setup threshold toggles
4 Hours Ago
Remove the client colliders, not needed
4 Hours Ago
merge from submarine_looting_fix