156,479 Commits over 4,536 Days - 1.44cph!

15 Minutes Ago
merge from main -> base_occlusion
17 Minutes Ago
fixes to ladder hatches , still need to sort armored triangle icon, render scene images
21 Minutes Ago
Add mask support for grenades
23 Minutes Ago
Various sheep shearing fixes: - Fleece no longer disappears after a server restart - Shearing no longer counts as a shot hit or goes through the combat path - Thrown knives wound instead of shearing - Four quarters pay exactly the authored wool amount - Timers that ran out during a save now fire on load, so sheep and cows cannot get stuck - Wool counts as a harvest and overflows into the backpack - Fur bake only runs on models labelled Fleece and re-runs when its version changes - Debug shave scan compiles out of fur materials that do not use it - Regenerated the manifest, livestock prefabs are back - Tests updated for wild sheep rule, plus new tests for all of the above
24 Minutes Ago
Fix room export tool not writing to the temp directory in the editor
26 Minutes Ago
Redesign livestock popup UI so that it's more consistent with plant popup UI
34 Minutes Ago
Mark the room exporter (base -> JSON) as editor only - used so we can run tests on bases without having to spawn the entire base (which is slow)
48 Minutes Ago
Fuseboxes now show the worldmodel for whatever the currently inserted item is They now show a heavy fuse if one is inserted rather than a regular fuse
48 Minutes Ago
merge from render_pipeline_testing
49 Minutes Ago
avoid atmosphere volume NRE
1 Hour Ago
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1 Hour Ago
- unique subsystems for water pistol and keycard - deleted holdtypes for them as not needed
1 Hour Ago
Forgot to push localization changes
1 Hour Ago
Disable TCs from room occlusion - if you hide the TC from the client then you don't know if your authed on the base - re-enable later once we move auth networking out of the TC itself (we could only network to players authed but then we still need to know if a TC is attached to a building)
1 Hour Ago
muzzle_flash_optimisations -> main
1 Hour Ago
Fix line endings
1 Hour Ago
Save and restore item positions when creating or deploying loadouts
2 Hours Ago
merge from render_pipeline_testing
2 Hours Ago
More cleanup
2 Hours Ago
Codegen again
2 Hours Ago
Codegen
2 Hours Ago
Set room occlusion and the admin bypass for it to be saved in editor - avoid us having to keep turning it on & disable the admin bypass every time we enter play mode but keep the feature disabled by default in standalone builds
2 Hours Ago
Add support for convars to only be saved in the editor
2 Hours Ago
Connect sheep coat material parameters and genes
3 Hours Ago
Sheep anim update and adding new eat animations
3 Hours Ago
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3 Hours Ago
Merge from main
3 Hours Ago
Dont spawn muzzle flash for distance gunshots (I was showing flash as well as sound for all distant gunshots) - Caused some un-needed CPU overhead for distant shots since they had particle systems
3 Hours Ago
added Bull and Cow trophy models. added new trophies to the huntingtrophylarge prefab
3 Hours Ago
Can still try to shave wild sheep, they just run away
4 Hours Ago
Merge from livestock_animals
4 Hours Ago
fix missing underwater color grading in RRP
4 Hours Ago
Instead of arbitrary IsShearTool flag, just make items that are good at harvesting corpses usable for shearing, less state to keep track of and more intuitive
4 Hours Ago
Show livestock popup to the right same as plant popup, better as it doesn't hide the livestock
4 Hours Ago
- Set up subsystems for megaphone and mobile phone - Deleted their override controllers ( not needed now)
4 Hours Ago
fix pathing, crabs now move as a swarm, with random (size-influenced) speeds for each individual
4 Hours Ago
Reduced the size of the AdditionalLightData buffer elements from 160 to 128 bytes to be more cache friendly
4 Hours Ago
Don't run lights or particle system IK effects ion muzzle flashes if they've faded out Lights and particle system IK were still running on the background for complete muzzle flashes that weren't yet recycled With 20 bots firing AK shots simultaneously: - Saves ~0.5 ms on particle systems - Saves ~0.3ms on lights - More savings with reduced shadow jobs and update handler not having to go over each of the stale lights Around ~1ms in savings
4 Hours Ago
Fix sheep corse not carrying over the shaved state, also fix the corpse not copying the pose and flopping in the air
4 Hours Ago
Hide horns on female sheep
5 Hours Ago
First pass on the Procgen Replay visualisation tool to trace all steps of generating a procedural map and then visualising each placement from candidate positions. Intended for bug finding and development testing. Play/pause/restart/seek to each procgen step to see how the final map was created. Starts at heightmap generation and follows (today's) 91 stages until the map is complete. Added editor-only hooks in SpawnFilter, Prefab, World, WorldSetup and LODUtil. Any editor effect requires first arming in the `Tools > Procedural > Procgen Replay` window, use the ProcgenReplay scene to (optionally generate and) replay map seeds.
5 Hours Ago
better fleeing/startle mechanics
5 Hours Ago
Updated Mutton Meat Icon
5 Hours Ago
Update Cooked, Raw and Spoiled Lamb Meat Name to Mutton instead of Lamb
5 Hours Ago
merge from main
5 Hours Ago
Prevent wild cows from breeding / aging / producing resources + prevent pregnancy below 60% condition
5 Hours Ago
Update: ran Update Urls again Looks like couple blurhashes got missed Tests: navigated to dlc page with httpimageloaddelay
6 Hours Ago
integrate moveToggle so shader movement critters can idle
6 Hours Ago
Applied Ians generic child animator sub system shelf
Today
Sheep shearing material and gameplay proof of concept