199,605 Commits over 4,140 Days - 2.01cph!

1 Hour Ago
Weapon stats update when changing attachments
1 Hour Ago
forgot a prefab... noone saw this...
3 Hours Ago
Unhide CSS/Ep1/Ep2 spawnlists by default Improvements to multiplayer player getters * FindEntityProcedural `!pvsplayer` multiplayer support improvement * UTIL_GetLocalPlayer micro optimizations * UTIL_FindClientInPVS now tries to get the closest client
2 Hours Ago
tarps for floating city
4 Hours Ago
Merge from death_screen_optimize
4 Hours Ago
Now generating a struct of ItemDefinition and GameObjectRef to the viewmodel and worldmodel, only adding items with a viewmodel and worldmodel to the list
4 Hours Ago
Fixed store overlay page not blocking clicks
5 Hours Ago
Implement texture streaming support for the instanced fallback renderer
5 Hours Ago
Implement texture streaming support for the instanced fallback renderer
5 Hours Ago
Tweak voicelines
5 Hours Ago
Add a domain reload toggle to the toolbar, add editor settings to disable both compiler simulator and domain reload toolbar buttons.
5 Hours Ago
Merge from ai_scientist_iteration
5 Hours Ago
Fix compile error
5 Hours Ago
Improve lkp vislog
5 Hours Ago
Pilot Ejector Seat - Updated WIP model and textures
5 Hours Ago
Fix target position guess not working properly
5 Hours Ago
merge from new_menu
5 Hours Ago
TrueShadowManager NRE fix + another attempt at fixing shadows not spawning
5 Hours Ago
merge from max_health_debug
6 Hours Ago
Updated Pilot Hazmat AO texture
6 Hours Ago
new_menu -> main
6 Hours Ago
- added ejectseat sit mountpose enum (attempt number 2) - added placeholder player sitting pose - updated player animator - set deployable to use pose
6 Hours Ago
Remove shadow from interaction modal in bootstrap
6 Hours Ago
Make visual logger save faster, making it more usable on large numbers of NPCs
6 Hours Ago
Pilot hazmat cleanup
6 Hours Ago
Add vislog for lkp
6 Hours Ago
Fix srcds regressive crash to do with SnapshotManager changes from csgo
6 Hours Ago
Merge from ai_scientist_iteration
6 Hours Ago
Backpack Texture update
6 Hours Ago
Set up semi auto pistol entity and override controller
6 Hours Ago
Fix srcds regressive crash to do with SnapshotManager changes from csgo
Today
merge from pilot_hazmat_dlc
new_menu -> main
Interaction toast now uses the correct icons no matter where it lives Interaction toast supports passed in icons Interaction toast animations and polish
Today
Set up a selection of rifle and shotgun anims, entity and override controllers
Today
updated playerModel.cs with new sitting enum
Today
- Replaced the Grab Pass in the UnderWater shader with a texture copy during the Before Forward Alpha stage. - Updated the Water and WaterStandardCore shader files to support adding their own under water fog to account for the Grab Pass changes. - Fixed a OnRenderImage warning that wouldn't go away.
Today
Fix srcds regressive crash to do with SnapshotManager changes from csgo
Today
reverted playermodel.cs
Today
PurchasedItem overlay design
Today
merge from main
Today
revert ak prefab changes from old commit
new_menu -> main
Compile fixes
Today
- added ejectseat sit mountpose enum - added placeholder player sitting pose - updated player animator - set deployable to use pose
Today
Remove CombineTrivialDistancesJob
Today
Set up waterpistol anims, entity and override controller
Today
Also add bought items to the inventory, just to make sure players can see their recent purchase
Today
merge from new_menu
Today
fix compile error