146,134 Commits over 4,413 Days - 1.38cph!

8 Minutes Ago
Cobalt Statue - Added latest progress on the mesh and prefab, which includes the fully UV'd and textured pedestal with its corresponding materials.
21 Minutes Ago
Conditional meshes
1 Hour Ago
Updated render meshes on prefab
1 Hour Ago
Ponytail cleanup
1 Hour Ago
Fixed LZMA decompression size calc on 64bit for real this time Probably fixed CGameClient::Reconnect Combine APC vehicle tweaks * Replace the vehicle entity with the big gib in undo/cleanup systems when the APC explodes * APC can now explode without a driver * Prevent potential crashes at entity limit Fixed m_UseFastClipping being set to a pseudo-random value on game start DxSupport tweaks * Reduce cl_detaildist to 3k from 4k * Delete dxsupport_sp, dxsupport_episodic (unused files) * Load the dxsupport.cfg from bin/ always, not from bin/win64/ for 64bit and bin/ for 32bit * Disable support for dxsupport_override.cfg (unnecessary) Move vtex.ico into src/utils/vtex/ from game/bin/ Fixed DxSupport loader parsing numbers from hex to decimal twice * KeyValues system already magically parses 0xFFFF type strings into a float, so ReadHexValue doesn't need to exist anymore. Remove obsolete convars from dxsupport * mat_parallaxmap, r_decal_cullsize Fixes for 64bit Hammer displacement tools Fix annoying compile warnings about hiding global/member with same name
1 Hour Ago
Initial setup
2 Hours Ago
Ponytail fixes
2 Hours Ago
Ponytail hair update
2 Hours Ago
commit missed texture metas
2 Hours Ago
merge from wiretool_cave_fix
2 Hours Ago
Added some network override volumes in cave_small_hard and cave_large_sewers_hard Fixes not being able to wire stuff from cave to surface S2P both caves
3 Hours Ago
rebased darts_game branch
3 Hours Ago
Added Crewcut hair variant. Added fbx files, set up prefabs, added textures and set up materials.
3 Hours Ago
merge from consoleinputfield_fix
3 Hours Ago
Fixed console input field not being selected automatically when using consoletoggle 0
3 Hours Ago
Fixed pooltable NRE'ing on spawn
4 Hours Ago
Codegen Manifest
4 Hours Ago
Second set of cherrypicks
4 Hours Ago
merge from resourcedispenser_allocs
4 Hours Ago
Delete a bunch of old useless assertions that allocate
4 Hours Ago
First set of cherry picks from game_room_dlc old because of plastics 'issues' up to 151245
4 Hours Ago
Bowless crossbow skin viewer update
5 Hours Ago
merge from main
5 Hours Ago
Allowed mounting with ballistic helmet
5 Hours Ago
fix foliage displacement feature causing scene view issues, avoid drawing viewmodel feature outside of the game view
5 Hours Ago
add PerformanceText line for Rust Render Pipeline when enabled, getting harder to tell visually which pipeline we're using
5 Hours Ago
Subtract the custom network group for the apartment building & floors because default 5s update rate is too slow & even if it updates quicker it will cause more lag spikes and be more complicated than simply improving the culling
5 Hours Ago
merge from skin_brightness_variation
6 Hours Ago
merge from skinviewer_viewmodel
6 Hours Ago
Skinviewer salvaged sword tweaks
6 Hours Ago
Restored generic popup background blur
6 Hours Ago
Glass AR - texture and shader updates round 2
6 Hours Ago
Glass AR - texture and shader updates
6 Hours Ago
RRP: water surfaces receive light from all light sources now, not just sun (forward+ lighting)
6 Hours Ago
merge from playerrigupdate2
6 Hours Ago
Fixed skinviewer fullscreen position issue when navigating using the arrows
Today
merge from main
Ponytail Hair update
Today
merge from PlayerRigUpdate2
50cal_animation_improvements -> main
Fix the camera animation going off in a random direction and causing a random pop - used jarryds method
merge from wearable_legacy_icon_pose
Today
fix missing function in RRP billboard light
Today
fix protobufs on game_room_dlc branch
Today
Added a comment in PropRenderer
Today
exported updated 3p jump anims
Dont turn the yaw back to 0 when reloading 50cal - it's not needed
Today
merge from main
Today
merge from torchholder_indsutrialtorch_fix
Today
Fixed industrial torch pos in torch holder, added a feature so we can change the pos/rot for each torch