195,722 Commits over 4,110 Days - 1.98cph!

43 Minutes Ago
▊▉▉▆▆ ▅▌▌█ ▉▅▋▋▋▄_▅▇▊▊_▌▇▇▉▆▇_▇█▄▊▅▋▄
44 Minutes Ago
merge from roof_beams
45 Minutes Ago
▊▍▅▌▇ █▍▌▆ ▌▋▅▇▋▊▍▉█_▉▅▄_▌▅▉▅_▄▊_▌▅▉▍█▋▆▊▉▋
46 Minutes Ago
merge from wallpaper_frontier_floor_fix
46 Minutes Ago
merge from jungle_update_improvements
47 Minutes Ago
merge from bicycle_fuelstorage_fix
48 Minutes Ago
▄▉▊▋▄ ▄▋▇▉ ▄▄▆▍▅▅_▋█▇█▅█▊▇▋_▊▌▇▋▋█▅
49 Minutes Ago
▉▌▇▄▉ ▍▅▌▋ ▇▋▄▊▊_▌█▌▍█▉▉_▌▉▅▋
50 Minutes Ago
merge from sapling_billboard_fix
50 Minutes Ago
merge from wallpaper_fixes
4 Hours Ago
Turn off vine network position invoke when they are idle, removes 40% of network position ticks
Today
Experimenting with disabling syncPosition on vines that aren't in use
Use a proper trace for water level checks rather than arbirarily looking an ocean values
Today
Set the recently changed scrap heli and patrol heli gibs colliders to read/write
Today
▆▋▊▄▅
Today
▋▄▇▆▊▉▇
Today
Hovering pack tiles starts playing a video
Today
▊▌▉▇▌
Today
▆▅▆▉▆▍
Stop bicycle showing fuel interaction prompt
Always ensure terrain pushback is off when starting a spinout
Missed files
Today
Fixed wallpaper line of sight issues for doorway, window, half and low walls
Today
Delete incomplete stadia support
Today
Add support for overriding the Steam item name and background colors
Today
Don't show the send message button on the friends list context menu if the player has the chat UI disabled
Today
created skin asset files for abyss storage and set to unlock with diver hazmat skin asset
Today
Enable Discord functionality on Mac
Today
renamed to abyss horizontal storage tank and abyss vertical storage tank
Today
Added more sanity checks Added lua_matproxy_nobindmat & matproxy changes The convar is for testing only (since not all servers have the updated Lua library), Lua mat proxies will reuse the already stored material in Lua for the bind callback, rather than pushing the stored material from C every frame. This prevents thousands of IMaterials being pushed to Lua a second, and should prevent hitching when GC deletes them all in batches.
Today
Fix loot not working on new scientists
Today
Use classic scientist mesh
Today
Cleanup filesystem changes Files over 2GB should kinda work now on Linux
Today
Fix scientists seeing from their belly button instead of their eyes
Today
- If running into the target by accident when heading to a cover, enter dogfight mode - When hiding look in the direction the player is likely to come from
Today
▅▋▋▆ ▄▄▋▆▊▆▉▄
Today
First pass on cover behaviour
Today
Added new pack categories, whitelist system, more filtering Also fixed a grid bug
Today
Bugfix: MonumentBenchmark - move WaterSystem init to Start In standalone client it errorred due to different default awake order (Monument awake before WaterSystem) Tests: autobench in editor
Setup better item height Applied to main menu prefab
Fixed non tagged servers from throwing an NRE Adjusted scrollbar width
Today
Added support for capsule shaped spatial environment volumes for opaque objects
Better connection modal animation
Today
That really didnt work
Today
old single mattres, 3 mesh variants. normal, bent 1 + 2 (to be placed against walls) 3 texture variants no lods yet
Today
MacOS doesn't like it
Today
off material for strip light
Today
fluorescent light model
Found and increased a bunch of other heights: orbit, death, patrol etc
Today
Auto enter edit mode when a deployed boat building station passes the area clear checks. Edit mode toggle checks. Reset player boat Y pos and pitch/roll before entering edit mode so it matches original construction.