196,665 Commits over 4,110 Days - 1.99cph!
Merge: from autoturret_optim
- Speeds up AutoTurret::ServerTick by not updating nested transform hierarchy (gun_yaw and gun_pitch)
Tests: deauthed gun turret shooting me from different positions/angles
Optim: avoid requiring position from a transform in AutoTurret.ServerTick
Minor change, but should be helpful either way
Tests: none, trivial change
Merge: from main
Tests: editor builds
Clean: remove unused Transform param on AutoTurret.FireAttachedGun
Tests: editor builds
Bugfix: AutoTurret now shoots in all directions
Tests: gun turret with deauth
ian_serializable_field_cleanup -> main
Fix siege weapon vehicle audio compile error
- When a scientist is hit, it'll warn unaware allies
- Replace sightRangeMultiplier with IsInCombat check
Clean: simplify code
Tests: gun turret being deauthed
Bugfix: AutoTurret now correctly detects player in front of it
Still need to fix shooting code.
Tests: gun turret on craggy being deauthed
Potential fix for scientists not reacting well to being sniped
M15 Pistol - World model fixes and texture tweaks
ian_serializable_field_cleanup -> main
Serializable field fix - BatteringRamVisuals
Serializable field fix - SiegeWeaponVehicleAudio
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patrol_heli_revision_2 -> main
Increased size of patrol helicopter map icon
Made flee map marker more visible
Made flee map path more visible
Potential fix for scientists not opening doors sometimes
merge from frontier_external_fixes
main -> patrol_heli_revision_2
populate_heli_path_nre_fix -> main
Additional check in map view
Fix scientists shooting super fast
removed stray damage volume
moved Frontier gate sockets match closer to the model making wall placement easier and alinged
added temporary barbwire and hurt volumes
added prevent building volumes to walkways
Dont render heli flee map path if the flee marker is useless
Nuke flee marker if it still exists on heli death
syncvar_none_compile_fix -> main
Fix compile mode None throwing errors in syncvar generated classes
Spherical harmonics baker (L0, L1) to store self shadowing data in foliage vertices
Merge from toolgun_deploy_fix
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Fixed missing toolgun deploy sfx
Merge from nametag_streamer_fix
Fixed nametags on top of players heads not updating if streamer mode was toggled mid game
Merge from mission_create_streamlining/outpost_spawning
Converted the mission info panel to a flex element
Add a mission complete screen (pretty wip right now)
Created a drop down property drawer for position fields, makes hooking up mission positions a lot easier