200,036 Commits over 4,140 Days - 2.01cph!

Just Now
Merge from main (had to stomp BaseViewModel changes)
25 Minutes Ago
Merge from hardore_refresh
32 Minutes Ago
Don't show the mission button on the map if missions are disabled by the active game mode
41 Minutes Ago
Better map handling of sleeping bag clusters and fog, fixes clusters disappearing when opened
1 Hour Ago
Merge from hardcore_refresh
1 Hour Ago
Don't allow a client to send fog of war updates until they receive the initial fog update form the server
1 Hour Ago
merge from main
1 Hour Ago
merge from rectmask_optims
1 Hour Ago
Compile fixes
1 Hour Ago
merge from rectmask_optims
1 Hour Ago
Merge from main
1 Hour Ago
Removed the rectmask2d and its world space canvas on the industrial conveyor, replacing it with sprite renderers and a stencil mask For 100 conveyors packed into a small space this saves us ~0.30ms on ClipperRegistry.Cull
3 Hours Ago
Added friends, chat, crafting, deathscreen and inventory mask update groups No more useless masks enabled, saves ~0.25ms when running around in craggy with only the HUD visible
4 Hours Ago
merge from main
4 Hours Ago
Removed some unnecessary masks from map and contacts screen Added contacts update group
4 Hours Ago
merge from new_menu
5 Hours Ago
merge from main
5 Hours Ago
merge from new_menu/tmp_optimms
5 Hours Ago
Added group based update for RectMask2D in ClipperRegistry Assigned all the main menu 2D masks to the mainmenu group, skipping mask updates when its closed Added ui.printmaskupdategroups to debug the masks state
6 Hours Ago
Fixed streetlight distance glow being an absurd giant blob
Today
Improved rain. No longer sometimes partially clips through ceilings.
Swap model out for a base cube
codelock_particle_fixes -> aux2
Today
merge from new_menu/tmp_optims
codelock_particle_fix -> aux2
More fixes
Few different ideas
codelock_particle_fix -> aux2
Today
Main menu pages now cache their texts and register/unregister them when toggled, reduces TMP overhead when the menu is not visible
Walkway progress
Today
Moved TMP rebuilds from Camera.onPreCull to Canvas.willRenderCanvases Fixes stacked camera doubling invisible TMPs overhead
Today
merge from new_menu
Today
Fixed TMP input fields blocking scroll events in the settings menu
Today
Fixed some fake items not appearing as owned in the store Restored the takeover priority
Today
Cache what skin breaks into what on warmup instead of calling GetRecipesContainingThis everytime
Yesterday
Check if its pooling related - force the particle system to reinit on create
Yesterday
codelock_particle_fix -> aux2
Yesterday
new_menu -> main
Yesterday
Flex graphic transform NRE fix
Yesterday
codelock_particle_fix -> aux2
Yesterday
Fix attempt (culling mode change)
Yesterday
Added a tool to automatically tag glowing skins when generating the item schema
2 Days Ago
Disable clientside ShawTeam & others We tried, it won't work.
2 Days Ago
Disable clientside ShawTeam & others We tried, it won't work.
2 Days Ago
fix LOD baker mesh decals not showing up in bake
2 Days Ago
merge from main
2 Days Ago
- Editor tool that finds prefabs with colliders that will spam "string pool, unpooled bone name" warnings when hit - found 45 cases - Editor tool to print out strings that would be newly added to string pool, without having to run the manifest, for testing - Convar to toggle suppressing stringpool warnings in the editor
2 Days Ago
Added unsigned number types to TMP input field, fixes slider input option taking negative numbers in the settings menu
2 Days Ago
Move out translation phrases to static readonly constants
2 Days Ago
Lowered music preview volume in the soundtrack dlc page