125,133 Commits over 4,171 Days - 1.25cph!

6 Minutes Ago
Debug: ServerOcclusion - add occlusion_blocked_cells and custom_occlusion_query editor convars - occlusion_blocked_cells visualizes all blocked cells nearby - custom_occlusion_query allows to setup a query via 2 gameobjects in the editor(in play mode) - restored player_occlusion_subgrids Tests: used the commands
11 Minutes Ago
ignore collisions between dropped item and drone
11 Minutes Ago
merge from main
13 Minutes Ago
Impostor stuff
22 Minutes Ago
Merge from main
24 Minutes Ago
merge from naval_update
25 Minutes Ago
merge from main
30 Minutes Ago
Tropical palm files.
30 Minutes Ago
Scene backup
35 Minutes Ago
merge from log_disable_logs -> main
39 Minutes Ago
Log to console indicating when logging is disabled & enabled
39 Minutes Ago
drone properly drops storage loot on death
39 Minutes Ago
merge from translate_error_fix
40 Minutes Ago
drone uses its own loot panel
40 Minutes Ago
Fixed another translate NRE happening during bootstrap
48 Minutes Ago
Anchor anim controller setup, params, flow. Anchor anim code now functional, handles state restoring.
1 Hour Ago
merge from main
1 Hour Ago
added prompt provider interface for RC entities to provide action prompts on their own logic to computer ui - drone implements to prompt that its drop is ready when by checking its flags
1 Hour Ago
Bugfix: ServerOcclusion - don't block visibility if there's one blocked string passage This fixes edge-cases around hills, but there's still an issue of being able to see through hill - investigating Tests: used player_occlusion_subgrids to test a bunch of paths
1 Hour Ago
merge from uiworkshop_fixes
1 Hour Ago
vm chainsaw attack anim edits
1 Hour Ago
Fixed workshop pages not loading items correctly
1 Hour Ago
Moved all airfield loot spawns Diesel moved to puzzle Monument now respawns loot in higher quanities, more inline with modern monuments Fixed loot double spawns, meaning 5 extra loot spawns - this how it should have worked but broken since 2018 S2P
1 Hour Ago
Debug: changed up player_occlusion_subgrids to render results from ServerOcclusion.Algorithm.Gather - Gather now also marks if it used the neighbour passage or direct path or was blocked - Gather respects various convars Think I see what the problem is - my recent algo changes have a bug with neighbour passages. Investigating further Tests: used above server var to visualize paths
1 Hour Ago
account for attack cooldown on ThrownWeapon types
1 Hour Ago
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1 Hour Ago
separated drone storage interactable collider and cleaned up client/server separation of drone components
1 Hour Ago
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1 Hour Ago
subtract 130346 linq_optimisations
1 Hour Ago
Launchsite loot resuffle, majority of loot spawns moved. Some to locations which were rarely explored prior due to lack of loot spawns
1 Hour Ago
Bugfix: LoadMapFile - assign Terrain layer to created terrain Required for server occlusion Tests: recreated the scene, now server occlusion cache generation works
2 Hours Ago
Changing item category in the workshop menu brings you back to page 1
2 Hours Ago
More anchor setup and initial wip anim code.
2 Hours Ago
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2 Hours Ago
merge from menu_cartbutton_fix
2 Hours Ago
Fixed store cart button blocking clicks when the store page is closed while having something in your cart
2 Hours Ago
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3 Hours Ago
merge from naval_update
3 Hours Ago
merge from main
3 Hours Ago
Merge from main
3 Hours Ago
merge from translate_error_fix
3 Hours Ago
More null checks to avoid item description NREs
3 Hours Ago
trawler_A some zfight improvement among mesh decals
3 Hours Ago
setting up chainsaw attack anims
3 Hours Ago
merge from christmaslight_fix
3 Hours Ago
Restored christmas light bulb facing upwards when deployed on the ground
3 Hours Ago
scanned and removed props onboard the ghost ship variants that had rendererBatch script still on
4 Hours Ago
menu_vids -> main
4 Hours Ago
More changes to ensure videos dont play on the home page
4 Hours Ago
Debug: ServerOcclusion - use manually controlled points to define a query in server-editor during playmode - don't use cache, use phys queries directly (for what-ever reason cache is borked on this custom map, will investigate later) Written as throwaway, will clean up at the end Tests: visualized the path of one of the poppin cases