128,130 Commits over 4,201 Days - 1.27cph!

31 Minutes Ago
33 Minutes Ago
Add server convar to allow mounting the cannons outside of boats
35 Minutes Ago
Fixed AI turrets not shooting at the players (incorrect dot calculation)
36 Minutes Ago
Topologies
51 Minutes Ago
Better driver caching, prevents a random other npc on the boat from being marked as the driver
53 Minutes Ago
Fixaroo
55 Minutes Ago
Final cliffing
58 Minutes Ago
Fixed ai mounted weapon controller so it points at the right location again
1 Hour Ago
prevent rear turret clipping checks from failing right at the corners
1 Hour Ago
- AI's can now reload turrets if they are empty - Extra profiling in a bunch of turret methods - Run at randomised time to keep the thread clear
1 Hour Ago
Now disable their canvas when invisible: - Team ui - Fog overlay - Wounded screen Some fixes to other screens not disabling themselves by default
1 Hour Ago
Setup swap RPG component on viewmodel
2 Hours Ago
Marked remaining floating city collision meshes r/w
2 Hours Ago
Delay visual chickens enabling for a second, seems to fix the distorted skinned mesh renderers S2P floating city 1+2
2 Hours Ago
Removed the three GameUI.Hud.Buffs prefabs in GameUI.Hud Unused legacy stuff
2 Hours Ago
Now disable their canvas when invisible: - Build cost indicator - Repair cost indicator - Game tip - Voice chat - God and invis overlays - All full screen overlays (9 canvases)
3 Hours Ago
Merge from parent
3 Hours Ago
Sleeping screen, AI designer, pie menu, progress bar and sleeping screen now disable their canvas when invisible
3 Hours Ago
merge from optimize_water_body_culling -> main
3 Hours Ago
Unshelved Jake's printCanvases command changes: it now shows canvases as a hierarchy
4 Hours Ago
Re-add support for world and local space inputs (mouse delta vs aim angles)
4 Hours Ago
Fixes to ensure the server representation is updated properly
4 Hours Ago
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5 Hours Ago
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5 Hours Ago
Rewrote cmounted turret client prediction
5 Hours Ago
Fixes for Lumberjack and Outpost scientist NPC's
5 Hours Ago
Handle edict limit Lua errors in some Sandbox dupe functions Sandbox entity spawning adjustments * Do not store the NPC/Vehicle table in the duplications or on the entity itself. This increases dupe sizes, and we already store the spawnname so that should be enough to link into associated lists * Use list.GetEntry where possible, avoid copying the entire list and cleans up code Fixed list.GetEntry erroring when used Fixed duplicator support for HL2 entities as non admin * Sandbox now stores the EntityName on created entities and through duplicator, like NPCs and Vehicles do * Non admins can now duplicate HL2 entities from spawnmenu, and they call appropriate hooks * Portal cores now duplicate properly Added resistance-hacked combine mine to spawnmenu
Today
merge from naval_update
Today
re-exported hmlmg from blender and split off ammo box
Today
Merge from boat_building
Today
Update VRAD limit output Relates to gamelump limits (detail props, static props, etc), instead of 1/memory usage, it will now correctly display used memory with a maximum of 0. For static props, added a counter with a maximum value to let the user know when approaching the limit that the game client will not be able to handle. (16k static props) Make .properties parsing code same on win/linux Fixes certain strings not loading correctly on Linux Update localization files Merged Pull Requests * Optimized Widgets system * Server rating penalty for outdated servers * Localization for chat message prefixes (dead/team messages)
Today
Merge from parent
Today
Added very placeholder direction arrows to sail deployment guide. Arrows point FORWARDS. Point these to the front of your boat.
Today
Added female prefab to all Skinnables, now shows proper male/female prefab in workshop scene
Today
Merge from boat_building
Today
Cannon deployment improvements/fixes, works nicely with cannon wall. Enabled pickup for cannons.
Today
merge from deep_sea
Today
ValidBounds checks cleanup
Today
Smalle engine deploy guide fixes/no collision.
Today
Fixed IsInsideOuterBounds returning false when in the deep sea, bricking all LOS checks
Today
Merge from parent
Today
Finish building from steering wheel now shows the same error messages as when trying to finish building from the station.
Today
RPG7 - updated viewmodel and textures, added worldmodel and LODs
Today
merge from main
Today
Progress & proper hierarchy structure on 3
Today
Merge from boat_building
Today
IBoatPropulsion compile fixes
Today
Jobify the damage region scanning for instance data
Today
Merge from naval_update