137,564 Commits over 4,474 Days - 1.28cph!

18 Minutes Ago
Fixed world setup in train tunnels test to make dwelling spawning work
32 Minutes Ago
Cherry-pick: Fix shader errors about undeclared identifier '_ST_WindBranchAnchor'. (Use SpeedTree 8 Wind)
33 Minutes Ago
Fix shader errors about undeclared identifier '_ST_WindBranchAnchor'. (Use SpeedTree 8 Wind)
36 Minutes Ago
Halloween costume prefab fixes
36 Minutes Ago
Create new livestock testing scene with ai enabled Setup cow movement speeds
49 Minutes Ago
Train tunnels test scene cleanup
52 Minutes Ago
temporary pack icon, set up shotguntrap as skinnable and hooked up gamesroom shotgun trap skin to it
53 Minutes Ago
crate texture update
1 Hour Ago
Bugfix: add missing reset call for noclip states - also minor refactor Tests: ran unit tests
1 Hour Ago
merge from oldconsole_purge
1 Hour Ago
More unused code
1 Hour Ago
Manifest update and collision for lockers damage stages
1 Hour Ago
Remove more old unused code Removed legacy_erroroverlay
1 Hour Ago
Fix safety delay not working with a potential range
1 Hour Ago
Fixed the satellite prefab path for test commands
1 Hour Ago
Enable saving on Satellite.entity again
1 Hour Ago
Fix potential issue with satellite being destroyed before impact leading to bricked flow. Should never happen, but worth covering.
1 Hour Ago
Clean: minor refactor - remove dead prop - wrap unparentTime in prep for moving to it's own state array Tests: compiles
1 Hour Ago
Manifest update
1 Hour Ago
Monument blocker stacked lockers - stage 1 to 3 plus gibs, plus prelim entity setup. Material is placeholder test, will be replaced w/ retexture
1 Hour Ago
Bugfix(tests): use passed in array instead of global static when checking overlap with player Same bug as before but on a batched path - guess I was sleep deprived yesterday. Tests: ran all AH perf and unit tests - they pass
1 Hour Ago
Bugfix(tests): use correct array when checking overlap with other player Fixes PerfIsFlying tests, gotta fix the batched now Tests: ran perf + unit tests
1 Hour Ago
Fixed crash when closing dev tools
2 Hours Ago
Move cathode volume component into project
2 Hours Ago
Clean: move noclip state from BasePlayer to AntiHack.PlayerNoclipState Tests: ran all AH tests, unit tests pass but perf tests fail (for flying checks, will fix next)
2 Hours Ago
Assigned material to halloween costume
2 Hours Ago
Fixing import warnings for haloween costume
2 Hours Ago
Added an extra check to the NightLightRenderPass to skip it if there are still issues with it
2 Hours Ago
merge from smallbackpack
3 Hours Ago
Added the lens dirtiness volume component
3 Hours Ago
Fixed downloadable backpack workshop model
3 Hours Ago
Cathode renderer feature Setup cctv, cctv_manpad, and attackhelicam RRP volumes and overlays
3 Hours Ago
Trying new impact detection method out
3 Hours Ago
Add debug drawing for impact
3 Hours Ago
Prevented the night light volume component from being null in a build
3 Hours Ago
Submitting alien costume with new mat names
3 Hours Ago
merge from main
3 Hours Ago
Removed old EngineUI prefab
3 Hours Ago
Yeeted and moved more stuff
3 Hours Ago
Clean: move IsNoClipping code to unit tests Tests: compiles
3 Hours Ago
Moved the supermarket freezer in a more logical position, more space all around. Supermarket S2P
4 Hours Ago
Removed old console code and prefabs
5 Hours Ago
First pass on cow prefab Basic FSM with idle and roam
Today
Merge from main
Today
Added debug.emptytankermodule and debug.filltankermodule commands
Today
Added some help to the water catcher panel
Today
Adjusted unlock behaviour for crude to only allow removal while the tanker is on a car lift
Today
Fixed an infinite GUILayout issue when inspecting modular vehicles Crude oil pump now requires powergrid to be active (level 1 for now) Adjusted rates, spawn less per tick but much faster ticks
Obfuscation fix
Today
Created a new GenericMountableAnimationSubSystem Designed for mountables that just use a single clip (ie. most of them) Plays a given clip on a loop and swaps avatar mask to lower body only when a player equips an item Updated chair_animtest to demo behaviour