200,005 Commits over 4,140 Days - 2.01cph!
Fixed TMP input fields blocking scroll events in the settings menu
Fixed some fake items not appearing as owned in the store
Restored the takeover priority
Cache what skin breaks into what on warmup instead of calling GetRecipesContainingThis everytime
Check if its pooling related - force the particle system to reinit on create
codelock_particle_fix -> aux2
Flex graphic transform NRE fix
codelock_particle_fix -> aux2
Fix attempt (culling mode change)
Added a tool to automatically tag glowing skins when generating the item schema
Disable clientside ShawTeam & others
We tried, it won't work.
Disable clientside ShawTeam & others
We tried, it won't work.
fix LOD baker mesh decals not showing up in bake
- Editor tool that finds prefabs with colliders that will spam "string pool, unpooled bone name" warnings when hit - found 45 cases
- Editor tool to print out strings that would be newly added to string pool, without having to run the manifest, for testing
- Convar to toggle suppressing stringpool warnings in the editor
Added unsigned number types to TMP input field, fixes slider input option taking negative numbers in the settings menu
Move out translation phrases to static readonly constants
Lowered music preview volume in the soundtrack dlc page
Fixed store bamboo barrel and bamboo shelves redirecting to the wrong pack
Fixed adobe page using brick background
Fixed some tiles not redirecting to any pages
Move server restart chat messages to toasts
Fixed bug case where UIGodOverlay could be enabled by setting godforceoffoverlay false when god and godforceoverlay were both already false, changed argument
floating city tarp fixes and lods
Store tab now has a "NEW" tag when theres new weekly skins the client never saw
Limited tab opening sequence when showing new skins for the first time
nullptr checks in particle rendering that really should've been in last commit
Remove newline from "Disconnect by server." kick message
So server console log is less messy. No other kick reason adds a new line at the end.
Fixed a typo & add internal TODO
Merge Pull Requests (Community Contributions)
* Micro Nano optimization for GM:HUDDrawTargetID
* Make default Sandbox fonts extended for better rendering of non Latin characters
Make GM:ShowHelp & co also be called on client.
Unhide Jalopy seat and Flechette Gun without mounting HL2
`weapon_fists` sets Weapon in DamageInfo (Community Contribution)
Status prints server uptime
Improve NPC animation support for pistols and rifles
Combine NPCs no longer T-pose with pistols.
Improved crouch support for NPCs using pistols and rifles - NPCs wont crouch to shoot for 0.3 seconds and then stand back up
Enable EP2 behaviors for npc_combine_s
Some sort of "march" thing?
Fix off by one issue with particle sheet loading checks
Prevent crashes due to netgraph
Combine anim retargeting uses AR2 anims, not SMG1 anims
Fixed an issue with particle loading
NPC Weapon allowance changes
Kleiner, Mossman, Eli, Breen and Magnusson can now spawn with guns
Vortigaunts and HL1 GMan can no longer spawn with guns
Further updates to NPC animations
Try to make NPCs shoot slower with the .357
Fix Eli, Magnusson, etc. shooting from their feet.
Updated Pilot Hazmat Textures
Fix off by one issue with particle sheet loading checks
Prevent crashes due to netgraph
Fix? Error() not exiting the game with mcore enabled
Combine anim retargeting uses AR2 anims, not SMG1 anims
Fixed an issue with particle loading
NPC Weapon allowance changes
Kleiner, Mossman, Eli, Breen and Magnusson can now spawn with guns
Vortigaunts and HL1 GMan can no longer spawn with guns
Further updates to NPC animations
Try to make NPCs shoot slower with the .357
Fix Eli, Magnusson, etc. shooting from their feet.
Greatly improved speed of the new server search
Around 20 ms for over 10k servers with 3 combined searches - not bad results!
slightly increase cloud haze density for fog weather clouds, blends horizon better
Build manifest to be able to spawn scientists (got erased from merge)
clothing mannequin mesh tweaks wip
Updated pilot hazmat vm prefab with new mesh
Async-ed the steam inventory crate definitions filtering
use per frame integrated scroll offset for cloud detail noise instead of absolute time
3p bandage and basket anims, entity and override controller setup
Added all rustiggé eggs to the skin viewer
merge from fogmethod1 (sky branch)
fix weird atmosphere fog at night, also fix randomized cloud offsets using the same seed for each noise and xform component
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Changed shipping containers in food market area to green. Changed blend layers.
▍▅▄▆▅ [▇▉▋_▇▇▄▇▍▆.▇▅▅█▆▅▋▆▆▍▅▌▇▍(▆)] ▅▋ ▉▍▍ █ ▍▆▉▌▋▄▄▉▍ ▆▅ ▊▅▊▅▄▌█▇▉▊▍▄▄▇▄▊ █▆▊█ ▇▍ ▌▇▌ ▊▊ ▉▄▋ ▋▇▋▄▅▅▆▄▄▍ ▅▊█▋▄▅█▉ (▊█▊▆▆▋▋▋▇▆▇▇▅▌▆▌▍, ▊▇▄▅▍▇▇▅▋▇▋█▄▇▊▆, ▅▍▊▄█▄▍▆█▋▄, ▋▊▋▆▇▊▌▇▌▇▇▋, ▄▆▄▉█▄▇▇▌▊▅▄▍▊▋).
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- ▊█▍▅▇▌ ▅▄▌▌▋▅▉ ▌▇█▉▅▅.
3p military flamethrower anims, entity and override controller setup
Add support for doubles,floats and primitives in reset static field gen.
Removed the white sphere on the bow arrow in the skin viewer (??)
3p anim updates for shotguns and launcher
Fixed skin viewer panning controls staying ON when exiting full screen while panning