197,367 Commits over 4,110 Days - 2.00cph!

8 Minutes Ago
Turn on snapping for bamboo shelves (full size)
12 Minutes Ago
Fixed weird menu text error for deployable snapping Turn on snapping for the command block Turn on snapping for the beach towel
16 Minutes Ago
Breakdown buttons styling
42 Minutes Ago
added detail map to enhance deployable anchor material
59 Minutes Ago
texture optimisations
1 Hour Ago
Prevent pressure pads from being able to be placed on top of each other infinitely
1 Hour Ago
merge from fogmethod1
1 Hour Ago
Tests: new GameTrace tests - TestsTraceAll and TestsTraceAllBatched TestTraceAllBatched is currently failing, as it's wip Tests: ran new unit tests
1 Hour Ago
Fix sprinting players not being noticed by scientists fast enough, and crouching players being noticed too fast
1 Hour Ago
Balance scientists vehicle awareness
1 Hour Ago
merge from new_menu
1 Hour Ago
Menu compile errors
1 Hour Ago
Fix twitch drops json model error
1 Hour Ago
Enabled left and right triangle roof line conditional models on the server (for most skins) Fixes flyhack kicks when climbing them
1 Hour Ago
gibs and collision setup for deployable anchor texture update
1 Hour Ago
Make horse riding players more visible to npcs
1 Hour Ago
Add convar to tweak npcs health
1 Hour Ago
Compile fixes
1 Hour Ago
Restored TMP menu drop shadow preset
1 Hour Ago
Tags styling, price is in the marketable tag
2 Hours Ago
Potential fix for all scientist placeholder audio being feminine on some systems
2 Hours Ago
Added IBoatBuildingPiece inteface. Call IBoatBuildingPiece.OnAddedToBoat when pieces are parented. Moved steering wheel and sail init logic to this implementation.
2 Hours Ago
Close any open sails when finialising boat building at the boat building station, so that your boat doesn't sail off before you can get back on it.
2 Hours Ago
Have scientists coordinate a push together when throwing a smoke grenade
2 Hours Ago
Steam inventory twitch drop nicer view
3 Hours Ago
Still shoot when panicking, just be inaccurate, looks less silly
3 Hours Ago
- Have scientists notice a player 1.5 times faster based on playtest feedback - Have scientists spot vehicles from further away
3 Hours Ago
Merge from parent
3 Hours Ago
Merge from main
3 Hours Ago
Merge from UI
3 Hours Ago
Show tick for valid required items
3 Hours Ago
Improve placement of boat building station
3 Hours Ago
Non tradeable and non marketable tags
3 Hours Ago
3 Hours Ago
Assets for External Walls page and fix weekly skin tile long names
3 Hours Ago
Show required item status. UI fixes.
4 Hours Ago
Steam inventory item tags system
4 Hours Ago
Deployable anchor merged mesh together into 1 object, LODs
4 Hours Ago
merge from main
5 Hours Ago
Show the reason why an item cannot be scrapped in the modal
6 Hours Ago
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Today
Hide another incorrect prefab id error Fixed case senstivity causing editor to think entities are missing from the manifest
Today
Syncvars and Protobuf, save into separate scene
Today
First pass on a better onboarding demo
Today
Don't show manifest info if entity is in a scene
Today
Don't show manifest fix options if prefab ID is 0
Today
Merge from frontier_external_fixes
snap_deployables -> main
fix chippy arcade machine snapping and corner snapping Fix twitch rivals desk snapping and corner snapping
main -> snap_deployables