126,827 Commits over 4,171 Days - 1.27cph!

4 Minutes Ago
supply barge signs added
14 Minutes Ago
Implemented a way for the client to countdown a time so server isn't sending network updates to update vitals every 1s - use {timeleft:***} in RightText to use TimeSpan.ToString() formatting - test_custom_vitals commands accepts more parameters: {amount} {seconds} {formatting}
30 Minutes Ago
Adding boatBuilding station rig
1 Hour Ago
Update: reimplementation of UI dynamic bundle Only bundles 2 prefabs - Store and Inventory. This removed the need for editor-users to worry about what should be in which bundle. Doesn't work yet - inventory is borked, scrolling in store as well, and not unloading as much as I expected. Going to try to tweak it to see if it's usable. Tests: built standalone and took snapshots
1 Hour Ago
merge from detailed_inventory_error_messages -> main
1 Hour Ago
Codegen
1 Hour Ago
Fix the merge + existing implementation, add changes not included in cherrypick - move vitals logic inside CommunityEntity instead of creating a new entity specifically for vitals
1 Hour Ago
Implement code review feedback
1 Hour Ago
Cherrypick hackweek custom_vitals branch
2 Hours Ago
merge from fix_max_hp_tea -> main
2 Hours Ago
Fix client showing 100 HP when using max hp tea
3 Hours Ago
merge from analytics_puzzle_reset -> main
3 Hours Ago
some weak artificial separation forces between boats for a short period, needs more work and some mass involved as it's too simple
3 Hours Ago
▍▌▇▊ ▌▇█/▅▆▋ ▊▋▋▄█▍▋▇█▆ ▄▊▍▅▊ ▅▍▊█▄▊ ▊▊▄█▇▄▊/▌▋▊▇ ▅▅▄▄ ▌▉ ▄▇▉▆▄▍ ▉▆ ▍▅▍'▊ █▋▋▆ ▄▍▄▊▉▅▍▄ ▉▋▉▋█▋▅, ▉▇█▊▅██▊▋▉ ▆▇▍▊ ▅▆▍▉ ▍▄▄/▄▅▄ ▌▇▉▊▆ ▇▋▌ ▅▍▇▆ ▄▅▊. ▋▊▆▇▅▇▌ ▍▇▇█▊ ▆▉▊▅ ▉▅ ▇▋▋▍'▋ ▇▇▋█ ▆▍ ▆▌▆ ▌ ▍▅█-▋▊▄▋▄█▅ ▇▌▋▉▆▉▌▌▅▊ ▇▌▌▌▌, ▄▇▍▉▄▄█▅▋▆ ▇▅▇▌ ▄▊▊▇ ▋█▉ ▉▆▅▋▄█▋▊. █▄▇▊▌▊▊ ▌█▇ ▄▌▋▍▆▍ ▇▉ ▍▄▄▊ ▉▄▇ ▇█▅-▌▌▄ ▊▋▉▇▆▄ ▉█ ▆█▋▆▄▊▉▌▉ ▄▅▇ > ▉█▊. ▊▌█▆▆ ▉▅▉▄ ▉▆█▅ "▅▊▍▍▌▄▋▊▆█ ▉█▌▉▌▄▊▉ ▉▅▄ ▍█▋" ▌▆▍▄▌▋▊▋
3 Hours Ago
merge ghostship_npcs to naval_update
3 Hours Ago
MountedWeaponSeat is now a generic style of seat that can be used with any attached turret Create ServersideMountedWeapon, borrowing a lot of code from the attack helicopter turret Setup interfaces to facilitate the generic seat Add Check.IsValidWeapon to check if an Item is a valid weapon
3 Hours Ago
Setup enemy spawners for all ghost ship variants
3 Hours Ago
Merge from main
3 Hours Ago
Use list of spawn groups as the "name" of the puzzle being reset - cache list of SpawnGroup instead of repeating the Vis.Components() each reset (since the monument + spawn groups will always be loaded before entities or the first reset could occur - don't log puzzles with zero spawn groups, since any important puzzle will respawn some type of loot
3 Hours Ago
Merging /main to /main/fpbuild
3 Hours Ago
Added new livestock mesh and textures. created new material for newest livestock.
3 Hours Ago
some detection and pushing to stop crewed playerboats from beaching themselves too badly
4 Hours Ago
Ignore some of the dummy puzzle resets by ignoring ones that don't check for players & ones that have infinity timeBetweenResets
4 Hours Ago
Mounted weapon seat and mounted weapon owner system
4 Hours Ago
String liights / added fill lights and tweaked string_light_300_a
4 Hours Ago
more minor worskhop fixes - fixed nighttime causing rain?? - fixed color sliders inconsitent behaviour - fixed hige player button resetting player seed
4 Hours Ago
Setup navigation for all ghostship variants
4 Hours Ago
Moved static driftwood out of autospawn folder to fix log spam
4 Hours Ago
Setup new cannon models
4 Hours Ago
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5 Hours Ago
merge from analytics_puzzle_reset -> main
5 Hours Ago
Update: testing code to try to trigger NREs. so far unsuccessful Need to switch away from the task for a bit, will get back to it later today Tests: 2p session, used spectate_loop to see what happens on 2nd player end - no NREs
5 Hours Ago
exported/setup small engine anims with updated rig
6 Hours Ago
merge from garagedoor_optims
6 Hours Ago
Match LOD settings with skinned mesh
6 Hours Ago
smoothing groups from uv islands on garage door blocks unskinned
Today
Changing Jenkinsfile step flow to match original Rust Pipelines
Today
Closed and open garage door meshes impl
Today
prison barge, environment volumes polish
Today
▉▊▄█▌▆ ▊▄▉▌▍▇▄▋▄▆▊ ▌▋▆▌ ██▉▉▇▊_▆▇▄▋▇▋_█▌▊▋█▅█▄ ▄▋▅▇█▋, ▉▍ ▅▇ ▆▍▇▅▅▆ █▌▉▉▇ ▋█ ▄▊▉▉▍ █▉▆▋▆ ▅▋▋▆ ▆▄▉ ▄▆▅▋▉█ █▇▋█▆▉ ▊▍▋▇▆▄▋ ▍▅ ▊▉▉▅ ▉▋▅▇▇▍ ▆▋ ▍█▅▉▋ ▉▆▅▆ ▅▄ ▇▊▄▆██ ▉▆ █▅▇█▋▊▉▍ ▋▆ ▄ ▇█▍▌▋█ ▊▋███▋▍ ▉█▆█▉ (█▋▌▌▊▋▉▉▄▇▍ ▅▊ █▍▅▋▉ ▇▋▇▋▌▋▄▋ ▍██▌▆▇▅█▆▉ ▅▉▌▅▇▅█ ▆▌ ▆▌▄▋▋▋)
Today
food barge, environment volumes polish
Today
Merge from vram_monitoring
Today
Merge from main
Today
Recalculating UV distribution metrics correctly for path lists to fix mipmip streaming issues with roads and rails
Today
medical barge, environment volumes polish
Today
supplies barge, simplified environment volumes down to 3
Today
Manifest
Today
Code gen