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R.U.S.T Cleanup V0.0001. PvE cleanup gamemode, break down props in monuments, recycle them for junk, load up the truck with junk, earn your freedom. Use the junk to craft better tools to break more props and clean up the entire island.
Add scout drones that patrol small monuments and raise the alarm
Leave Outpost off the raid map
Merge branch 'main' into hackweek_panels
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Devtools command list tweaks
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Further improved on light leaking issues
merge from elevator_door_animator_on_model
Added the ability for Community UI to request mipmapped images (to maintain consistent visual quality; fixes sharp edges or small on-screen icons with large source resolution)
Move the elevator doors' Animators onto their models, remove the silo's dead post-process volumes and rerun s2p
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Pay more at the supplies shop, value every item, and loot above made gear
Add a supplies shop to the hub that sells basic gear and buys for scrap
Merge branch 'render_pipeline_testing' into msm_shadows
https://files.facepunch.com/Nowun/2026/November/Unity_pzYZZjD5mo.mp4 Finished an old prototype, shipping Container shelter, tier 2 solo/duo legacy shack. T2 tech tree but T0 workbench, quick mid level shelter after you get raided and lose all your shit. Can destroy the door or the shelter itself. No craft cost balance done
Put hackweek_project_outpost on Aux3 again
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Developer tools vehicles tab converted to panels
Developer tools item list converted to panels
Give guards loot by tier, and stop a dying heavy dropping the client
Make the hub's fridge a prop, stop cloth errors, loot NPC bodies in the editor
Killing with a flamethrower gives cooked meat instead of raw:
*https://files.facepunch.com/lukester/2026/November/13_12-36-DecisiveNeonbluehermitcrab.mp4
Add dof.swirl and lens distortion(already existed, just wasn't exposed in the UI) to demo post processing effects
Fix animation clips not updating on clones when scrubbing the demo
Merge branch 'main' into hackweek_demoui2_expand
Developer tools console converted to panels
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Merge branch 'render_pipeline_testing'
Removed all missing scripts from all camera prefabs
Merge branch 'render_pipeline_testing'
Merge branch 'render_pipeline_testing' into render_pipeline_testing_brp_cleanup
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Dress the hub with a notice board, bin bags and a washing machine
Heal and shield players in the hub, ready up to deploy, sell stash rows