200,249 Commits over 4,140 Days - 2.02cph!
Restored steam button on DLC pages
Shorter descriptions for all pages
Bumped the maximum amount of line the phrase english textareas can have
Cleaned up needsCursor, capslock input, item giving, InitPlayer and capslock scene help text
Chandelier - Split movable mechanical parts, added new cable mesh with matching size
Security tower material fixes
Improvised walkway clean up
Fixed the rendering of the scene view when searching for an object in the hierarchy window
- Better store price localization and formating
- Fixed item breakdown testing local price value instead of USD price
Added overrideCulture debug command
Also reset entity slots when spawning (future proofing)
NRE fix for UIGodOverlay Instance not being initialised yet when saved convars are loaded. Tested in editor.
Merge: from camerarenderer_leak
- Fixes memory leaks related to Rust+'s camera renderer and Nexus mugshot savings
Tests: print_arraypool when connected to turret - before ProtocolParser 16KB set would grow, now stays constant
Bugfix: properly recycle mugshot data pooled array on nexus servers
Tests: none, same type of change as previous
Bugfix: properly recycle pooled array for camerarenderer
Tests: connected to a turret, printed array pool - before ProtocolParser 16KB pool would grow, now stays constant
Fixed flickering when viewing a prefab
Sails and anchors are now only usable if authd
Fix for rust plus button infinte loading v2
Added some missing country to currency code for the item marketplace price requests
Update: rewrite print_arraypool to support multiple array pool output
- also added logic to take into account T size
Useful to validate we're not leeking across pools
Tests: used in editor, both text and json options
Handle auth transfering between bbs and boat
Close shockbyte and connection modal automatically if you move off the play page
Ported shockbyte modal over to our new menu framework
Refresh all server listings in the warmup instead
Ensure background video uses URL
Add heavy voicelines to ask his teammates to flank when players waste their time shooting his front armor, not hooked yet
Additional safety on steam inventory crafting InitAsync
Do not send RPCs for bullets bouncing off heavy's armor. It'll add unecessary network overhead and delays, just do it on the clients. This requires forwarding OnAttacked to EntityComponents and renaming resource dispenser's OnAttacked.
Rewrite of the DeferredIndirectLightingPass class to make it more robust and prevent it from being disabled when it shouldn't be
Optimised the rest of the empty pools in the play page
Prewarm flex virtual scrolls in Bootstrap to prevent most of the stutters once you first load up
Fix typo in primitive changelog
Workbnech is no more. Rust is once again playable
Tweaked limited tab scroll hitbox
Fixed cart button issues on owned pack
Remove sunset background video (looks bad)