159,652 Commits over 4,566 Days - 1.46cph!

28 Minutes Ago
Moved sub entity spawning of cargo ship, travelling vendor and pt boats from ServerInit to ServerInitPostNetworkGroupAssign Fixes various "changed its network group to null" warnings when they spawned
28 Minutes Ago
merge from net_group_null_log_fix
31 Minutes Ago
merge from ongui_allocs_fix
32 Minutes Ago
DeferredExtension.OnGUI and CoverageQueries.OnGUI gui layout set to false, was only running in editor
32 Minutes Ago
When queuing a sign to be uploaded use the imageId instead of the raw data so we can buffer images in filestorage instead of keeping a 2nd copy in memory
34 Minutes Ago
Don't send voicemails & sculptures - not planning to moderate them, keep it simple by not sending them
33 Minutes Ago
Disabled GUILayout on DDraw and OcclusionCulling Was 0.7KB a frame for nothing, their OnGUI methods dont use GUI layouts
51 Minutes Ago
Fixed cooking workbench not showing the kettle when preparing the newly added teas
50 Minutes Ago
merge from cookingworkbench_kettle_fix2
53 Minutes Ago
Merge: from main
57 Minutes Ago
Added a second `CaveNetworkGroupLayerOverride` to the nuclear missile silo to cover the "living quarters" and "computer room" section - fixes issues with players and NPCs disappearing/reappearing on the stairs
1 Hour Ago
Adding G3A3 blockout mesh
1 Hour Ago
merge from main -> ugc_censor_option
1 Hour Ago
Can now change pie menu sets with gamepad bumpers
1 Hour Ago
Fix badly merged anim controllers and livestock fsm
1 Hour Ago
Added new DungeonGridBlocker to `ue_canyon_[abc]` to prevent underground train tunnels generating too close and removing terrain collision (`TerrainCollisionTrigger`) - prevents players rarely dying at the bottom of canyons.
1 Hour Ago
Merge from main (potential stomp of petting work, on it)
1 Hour Ago
merge from io_optims
2 Hours Ago
Fix frankenstein pet sinking in terrain, doing invisible ranged attacks, kicking the owner sometimes, and moving through windows
3 Hours Ago
Fix flickering mouse cursor when right stick scrolling UI options. Fixes double hover state too.
3 Hours Ago
Merge from render_pipeline_testing
3 Hours Ago
Fixed the auto exposure causing camera's to fade in from black unintentionally
3 Hours Ago
merge from main
3 Hours Ago
Added 2 new side anchors to cliff_tall_slope_l_a to fix gaps Fixed gizmos not displaying in the CliffSandbox dev scene
3 Hours Ago
full_parented_mounting -> main
3 Hours Ago
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3 Hours Ago
Fixed LOD components allocating a delegate each time they reregister with occlusion culling A big base streaming in (~3500 LOD components): 417KB -> 15KB alloc
3 Hours Ago
Merge from workshop_skin_analytics
3 Hours Ago
Change lb/rb to cycle container selection ccw/cw
3 Hours Ago
Fix artifacting on cargo mapmarker
3 Hours Ago
Polish cow exit after eating from trough, using new turn anim
3 Hours Ago
Return back workshop IDs that are loaded
3 Hours Ago
Fix container order when jumping with bumpers in dpad mode
4 Hours Ago
Merge from render_pipeline_testing
4 Hours Ago
Updating viewmodel rig with new mesh
4 Hours Ago
Added presets for SSAO that are configured via the renderer feature
4 Hours Ago
Profiling
4 Hours Ago
Fixed MeshCull not hiding its renderer when reused from the pool while culled Was causing code lock light quads to draw at any distance after spawning, amongst other things
4 Hours Ago
Fixes to allow flattening inside of entity prefabs
4 Hours Ago
Fixed ParticleSystemCull playing particle systems at any distance when turned on using SetVisible Fixes conveyor flashing and furnace heat shimmers playing at any distance when they spawned in already on Saves 0.15ms on the particle main thread when near a big base with 71 particle systems
4 Hours Ago
Fix bugs with group change polling
4 Hours Ago
Merge from main
4 Hours Ago
Delete old tests
5 Hours Ago
Disposing graphics buffers before use where it wasn't done previously
5 Hours Ago
Fix a swarm of loose bees briefly appearing near the hand when throwing a bee grenade
5 Hours Ago
merge from trainengine_audio_fix
5 Hours Ago
Remove PlayerSyncCycle - not needed anymore Remove MountedSyncSystem for vehicle seats - not needed anymore
5 Hours Ago
Add missing IsOn check for heli rumble
5 Hours Ago
Fix gamepad glyp display panel UI overlapping in inventory on certain resolutions/aspects
6 Hours Ago
Fix flare viewmodel attach anim