195,674 Commits over 4,110 Days - 1.98cph!

5 Minutes Ago
Found and increased a bunch of other heights: orbit, death, patrol etc
6 Minutes Ago
Auto enter edit mode when a deployed boat building station passes the area clear checks. Edit mode toggle checks. Reset player boat Y pos and pitch/roll before entering edit mode so it matches original construction.
8 Minutes Ago
Maybe this will allow loading of files above 2GB
32 Minutes Ago
Added store editor convar to change your item inventory Added new store grid filters
36 Minutes Ago
Revert "Temp debugging stuff for linux" This reverts commit 71d90d5d97ac4187eb36ec54f4f19e17f52d3f09.
54 Minutes Ago
Temp debugging stuff for linux
56 Minutes Ago
Merge from dlss4_update
57 Minutes Ago
Temporarily removed the Balanced and Max Performance DLSS modes as they are crashing the game due to an NVidia driver bug
1 Hour Ago
Steering wheel maintains current steering level even with no mounted player
1 Hour Ago
Upgrade to Discord SDK 1.3.9197 since it just came out
1 Hour Ago
Update: add MonumentBenchmark to the autobench set Tests: run atuobench in the editor
1 Hour Ago
Bugfix: MonumentBenchmark - fix terrain and water systems - Added missing WaterSystems setup and hooked in initialization - Fixed terrain being setup with missmatching Craggy and CraggyHD assets(using Craggy now) and hooked in initialization No more exceptions during monument benchmark Tests: ran autobench in editor
1 Hour Ago
Initial boat validation setup. Added basic requirements.
1 Hour Ago
Update: re-enable Effects and Firework benchmark scenes They didn't have issues, so adding them to the pile Tests: autobench in editor
2 Hours Ago
Increase Patrol Helicopter ride height by 10 meters so it doesnt clip into jungle trees
2 Hours Ago
Bugfix: Disable demo benchmarking part of autobench - removing old demos Our demos are too stale and no longer binary compatible with the protocol changes Tests: ran autobench in editor
2 Hours Ago
Compass animation updates
3 Hours Ago
Merge: from main
3 Hours Ago
Weaving time reduction to 1.6 seconds
3 Hours Ago
Rewrote weaver with Burst ILPostProcessor Booleans to enable/disable old weaving setup
3 Hours Ago
Merge from dlss4_update
3 Hours Ago
Adding a 30 second delay to changing the DLSS mode after initialization as a test
3 Hours Ago
Store tile owned tag
3 Hours Ago
WIP editing of previously finished boats at the boat building station.
4 Hours Ago
Store general tab scrollbar
4 Hours Ago
General store scroll view Filtering by item
4 Hours Ago
Updating view model and world model rigs for the compass
6 Hours Ago
Boat building station WIP changes for a togglable edit mode.
Today
added renderbatch to all the bloody rags
Today
actaully commit the .mat
Today
updated spoiled produce fbx to sit level, preventing the appearing of clipping through the floor reinstated material properties that we're lost. no longer needs alpha, now also uses fuzz layer for extra moldy fuzziness
Today
merge from main - RC
Today
Merge from main
Today
Merge from parent
Today
Merge from dlss4_update
Today
Merge from main
Today
- Setting DLSS quality to Max Quality mode initially to try and avoid the driver crash caused by having it initially set to Max Performance or Balanced - Replacing the DLSS debug DLL with the release DLL, to remove the changes from the previous test
Today
Fix error in toggling between instancing on/off
Today
merge from targeting_attachment_slot_fix
Today
Converted the leave and invite buttons in the team dock to a button with icon + tooltip
Today
Fixed invite button staying on during gameplay Removed silly system for changing header text on assign to friend dialog, made new prefab variants for each type of this screen that we need (updated BuildingPrivlidge, VehcilePrivilege and AutoTurret) Added option for friends list to filter out team members Added variant of assign to friend dialog for team invites
Today
Merge from main
Today
Don't show available campfire spawn options to a player if they have placed any regular respawn points (bags/beds/etc)
Today
Exposed campfire spawning toggles in game modes and via replicated convar (allow_campfire_spawning), both need to be true for feature to work
Today
Implemented cooldowns like regular bags Spawning at a campfire now triggers the cooldown at nearby sleeping bags and fires like a regular sleeping bag Campfire now keeps a list of the last 5 players to spawn at a campfire, if a player is in that list they cannot spawn at the campfire (count is exposed via server.campfire_memory_length)
Today
Merge from main
Today
More settings tooltip
Today
Fixed an additional rock appearing in the players inventory on the tutorial island if they were using a redirect rock skin (jungle rock)
Today
Fixed NRE when disconnecting from a server while standing on a moving train SoundManager will no longer attempt to spawn a sound into a scene that isn't loaded
Today
Merge from main