200,213 Commits over 4,140 Days - 2.02cph!

5 Minutes Ago
merge from main
12 Minutes Ago
Do not send RPCs for bullets bouncing off heavy's armor. It'll add unecessary network overhead and delays, just do it on the clients. This requires forwarding OnAttacked to EntityComponents and renaming resource dispenser's OnAttacked.
13 Minutes Ago
More profiling
13 Minutes Ago
merge from new_menu
16 Minutes Ago
Cart button fixes again
24 Minutes Ago
Merge from naval_update
25 Minutes Ago
Rewrite of the DeferredIndirectLightingPass class to make it more robust and prevent it from being disabled when it shouldn't be
29 Minutes Ago
Optimised the rest of the empty pools in the play page
30 Minutes Ago
Merge from main
39 Minutes Ago
Prewarm flex virtual scrolls in Bootstrap to prevent most of the stutters once you first load up
48 Minutes Ago
Fix typo in primitive changelog Workbnech is no more. Rust is once again playable
60 Minutes Ago
Tweaked limited tab scroll hitbox
1 Hour Ago
Fixed cart button issues on owned pack
1 Hour Ago
Remove sunset background video (looks bad)
1 Hour Ago
Remove water treatment background video
1 Hour Ago
Removed all the remaining FlexGraphicTransform on texts
1 Hour Ago
Preload 20ish server entries for the busiest server categories (stutter not totally resolved) FlexVirtualScroll can now preload objects IsBanned uses a Trie map to improve its performance
1 Hour Ago
Removed localization on bootstrap texts, causing NRE as its not accessible yet
1 Hour Ago
merge from main
1 Hour Ago
Fixing modals
2 Hours Ago
More auth wip
3 Hours Ago
Fixes
4 Hours Ago
merge from fix_listplayerreportcounts_command
4 Hours Ago
merge from pilot_hazmat_dlc
4 Hours Ago
merge from watch_tower_collider_fix
4 Hours Ago
merge from LR300_mesh_fix
4 Hours Ago
main -> pilot_hazmat_dlc
4 Hours Ago
merge from fix_codelockskin_piplights
4 Hours Ago
merge from reformat_restart_toasts 🍞
5 Hours Ago
Fix not being able to repair skinned weapons that are crafting blocked by game mode (eg. redirect ak skins)
5 Hours Ago
Merge from hardcore_refresh
6 Hours Ago
Merge from main
6 Hours Ago
Slight tweak
6 Hours Ago
Fixed an edge case where a sprinkler would be visually spraying but not draining water or affecting sprinklers after the power was cut to a water pump
Today
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Today
Phrases
Today
Don't pack data to be compatible with vertex compression
Today
merge from new_menu
Today
Missing localization fixes
Today
Store pages localization pass
Today
merge from new_menu
Today
Restore store general tab, bad merge
Today
Compile fix
Today
merge from new_menu
Today
merge from new_menu
Today
Removed some unnecessary FlexGraphicTransform comps
Today
Cart button fixes and polish
Today
Mark some of the smaller world decor prefabs as poolable so they go into WorldGrid instead of immediately spawning all when loading the map
new_menu/tutorial_integration -> new_menu