199,316 Commits over 4,140 Days - 2.01cph!

25 Minutes Ago
merge from new_menu
26 Minutes Ago
Fixed remaining Application.isPlaying using the wrong namespace
40 Minutes Ago
Restored FPS slider behaviour, show "unlimited" when set to 0
2 Hours Ago
merge from new_menu
2 Hours Ago
Fire store init NRE
Today
Merge from main
Today
merge from main
Today
merge from phrase_applybutton
Today
Added a button on the phrase property drower to apply edit directly into the json without having to rebuild the whole thing for 5min
Today
Settings: - Fixed submesh issue on the tooltips when switching language - Crowdin URL clickable - Updated some tooltips
Today
Add -> TryAdd in BuriedItems
Today
Fixed SettingsGestureDraggable.OnDropped NRE
Today
Reduce texture size and/or enable compression on some textures
Today
pilot hazmat storage renamed to black box, added lods and gibs, set correct position for codelock, storage adaptors
Today
Premium icon doesnt use global mip map limits
Today
New scene2prefab flatten hierarchy logic that actually flattens things
Today
Fixed orientation breaking bits of it.
Today
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Today
merge from main
Today
merge from new_menu
Today
Added store static grids system, converted all the store static grids Refresh store on checkout Minor fixes
Today
Let's actually aim the pistol muzzle flash outwards. Other minor tweaks.
Yesterday
Set generic popup ui escape capture as inserts Cart escape fixed too
Yesterday
Fixed skin viewer drawing on top of inventory modals Added a timer to delete and crafting warning popups Added an insert setting to UIEscapeCapture
Yesterday
Fixed editor perf issue with UI blur material
Yesterday
Restored sofa and retro toolcupboard store page assets
Yesterday
Store analytics, added sources on all item grids
Yesterday
Update FGD - light properties descriptions Merge Hammer .tga spew names from x86-64 albedo.tga -> hammer_rt_albedo.tga
Yesterday
Restored sofa store assets
Yesterday
don't interpolate atmosphere density stuff when live editing
Yesterday
Added store.printGeneralStore
Yesterday
More decal fixes Beersplash. blood and alienflesh decals Fix Impact.Sand not working correctly when applied to models Clamp T/S on model decal textures that we override This fixes decals repeating a million times on some models, going outside of their bounds. Try to mitigate glass impact having green tint on models when stacked Fixed the rest of decals from Paint tool not working, or working poorly
Yesterday
Rework how automatic workshop captures are taken, now pilots camera around the scene and takes screenshots using Screenshot.cs
Yesterday
Chandelier - Added blockout models to deployable prefab
Yesterday
merge from main
Yesterday
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Yesterday
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Yesterday
Let backpack weapons be buried after a backpack despawns, maintain item condition when digging the item back out, fix ownership not being set, handle duplicate expiry times.
Yesterday
Restored missing video miniature in store pages
Yesterday
Wider scroll hitbox for the general store
Yesterday
merge from new_menu
Yesterday
Fixed a typo in the store search menu
Yesterday
make cloud haze configurable completely separately from atmosphere fog
Yesterday
Updated discord logo compression
Yesterday
Add a direct link to the changelog on news
Yesterday
Fixed some minor animation issues with the general store tab nav
Yesterday
3p mp5 anims updated so finger presses the trigger on shoot
Yesterday
Removing custom spine offset on spear gun
Yesterday
setup mp5 3p anims,entity and and override controller
Yesterday
- Fix scientist staring at walls as if they were taking a leak when patrolling - Make sure scientists are always limited by a turning speed, and can't snap turn