138,065 Commits over 4,474 Days - 1.29cph!

17 Minutes Ago
Update(tests): patch BoatBuildingStation Tests: TestMTSave(BoatBuildingStation) - passes
19 Minutes Ago
Merge from satellite_crash
20 Minutes Ago
Bump final_descent_seconds from 8 to 20
21 Minutes Ago
Update(tests): patch BuildingBlock - also skip EnsurePopulatedTriggersList if boatskin is null(it is in tests) Tests: TestMTSave(BoatBuildingBlock) - passes
25 Minutes Ago
Fixed bootstrap Translate server NRE
32 Minutes Ago
testlist
49 Minutes Ago
Update(tests): Patch BlackjackMachine - skip sub entity spawning in testing mode Tests: TestMTSave(BlackjackMachine) - passes
58 Minutes Ago
Update(tests): patch Bike - also implemented TestFuelSystem.GetFuelAmount and Capacity Tests: TestMTSave(Bike) - fails on transform access
1 Hour Ago
Premium tab wip
1 Hour Ago
R/W on collider
1 Hour Ago
Missing DLL
1 Hour Ago
Swap out Source Generator analyser for Code Analyzer version
1 Hour Ago
merge from main
1 Hour Ago
Update(tests): patch BaseSiegeWeapon and BatteringRam - implemented TestFuelSystem.GetFuelFraction Tests: TestMTSave(BatteringRam) - now fails on transform access
1 Hour Ago
Update(tests): patch BaseSubmarine Tests: TestMTSave(BaseSubmarine) - now fails on TimeSince
1 Hour Ago
gamesroom shotgun trap - LODs added - game model updated - prefab updated - enabled gpu instancing for its material
1 Hour Ago
Added the missing blit from the DoF pass and updated the way the copy texture is set up
1 Hour Ago
Update(tests): patch BasePlayer Tests: TestMTSave(BasePet - a lil weird, but okay) - fails on TimeUntil
2 Hours Ago
Update(tests): patch BaseBoat Tests: TestMTSave(BaseBoat), now fails on TimeSince
2 Hours Ago
Update(tests): patch AutoTurret Tests: TestMTSave(AutoTurret) passes
2 Hours Ago
Update(tests): patch PlayerHelicopter for TestMTSave - added IFuelSystem.TestFuelSystem, mostly duds Tests: ran TestMTSave(PlayerHelicopter), still fails, but now around TimeSince
3 Hours Ago
Update(tests): patch BaseVehicle, BaseHelicopter for TestMTSave(TwitchBus) - also skip spawning marker for CH47 in unit test mode Tests: TestMTSave(TwitchBus) passes
3 Hours Ago
merge from main
3 Hours Ago
Merge from satellite_crash
3 Hours Ago
Merge from countdown_monitor
3 Hours Ago
Bugfix(tests): path CargoShip and skip some prefab logic for TestMTSave Tests: TestMTSave(CargoShip) passes
3 Hours Ago
Add a hatched effect to targeting circle.
3 Hours Ago
Bugfix(tests): patch OreHopper.oreOutputMesh in TestMTSave Tests: TestMTSave(OreHopper) passes
3 Hours Ago
Generate higher res targeting circles with consistent width borders. Double thickness of connecting line. Fix mounting the computer chair backwards like a cool kid.
3 Hours Ago
Bugfix(tests): patch up ItemContainers.allowedItems in TestMTSave setup Tests: ran TestMTSave tests, 343 -> 298 failures
3 Hours Ago
merge from cui_multi_destroyui
3 Hours Ago
Compile fix
3 Hours Ago
storage room block outs
3 Hours Ago
Bugfix(tests): catch exceptions raised when killing spawned entities on test cleanup Allows us to clean up entire spawnable list, permitting other tests in the queue to succeed if they don't mind the poisoned state Tests: ran all TestMTSave, 354 failures out of 637
3 Hours Ago
merge from hackweek_creativemode_ui
3 Hours Ago
Fixed creative UI indicator disappearing when toggling creativemode for an user while allUsers is enabled
3 Hours Ago
Update(tests): patch up CoalingTower.unloadingBounds for TestMTSave Tests: TestMTSave(CoalingTower) passes
3 Hours Ago
Translation strings.
3 Hours Ago
Continued texture polish on stacked tables
3 Hours Ago
Further tweaks: text strings, layout
3 Hours Ago
tunnel medium b blockout
3 Hours Ago
refactor SDF data access and modification to alway be via an internal handle so that it can be baked in the background in all cases, stops a nasty stall when loading large numbers of sculptures but also ensures safe access in all cases
3 Hours Ago
Update(tests): do minimum initialization for IOEntities Allows FogMachine and StrobeLight to pass tests Tests: ran TestMTSave, these 2 cases pass
3 Hours Ago
Bugfix(tests): exclude abstract BaseEntities from test cases Tests: ran unit tests
3 Hours Ago
merge from cui_multi_destroyui
4 Hours Ago
Added SendDestroyUIs (mainly for ServerRPC overload generation)
4 Hours Ago
Countdown monitor turns on display with the other one. Display tweak.
4 Hours Ago
Bugfix(tests): bypass ferry error checks when initializing during unit test Can be fixed properly, but don't think we need it right now Tests: ran TestMTSave(NexusFerry) - it passes
4 Hours Ago
merge from main
4 Hours Ago
Bugfix: bypass marker spawning when unit testing Unrelated blocker to MT saving test Tests: Ran TestMTSave(NexusIsland), now passes