137,704 Commits over 4,474 Days - 1.28cph!

13 Minutes Ago
Added livestock scene to dev menu
30 Minutes Ago
Merge from roof.bottom.line conditionals consistency pass
32 Minutes Ago
Merge from Piano_AnimFix
33 Minutes Ago
Merge from apartment_complex_monument (swing jumping)
45 Minutes Ago
Merge from swing_launch
60 Minutes Ago
Fixed redundant RendererLOD on door.hinged.industrial_a_e Fixed missing MeshCull on CCTV yaw mesh
1 Hour Ago
Merge from main
1 Hour Ago
Merge from scene_check_tool
1 Hour Ago
Fixed HLOD renderers appearing as renderers without LODs in scene checker
1 Hour Ago
Removed old tools, now replaced with unified SceneChecker
1 Hour Ago
Merge from main
2 Hours Ago
Fixed some water catcher panel help issues
4 Hours Ago
S2P sphere tank + HLOD
4 Hours Ago
Added a display of which modules will be spawned on the test cars in the vehicle editor Saves having to click through into the scriptable object
4 Hours Ago
Updated dome setup with new art Moved the fuel pump models into the entity itself
5 Hours Ago
Merge from shadow_caching_tooltip_fix
5 Hours Ago
Merge from shadow_caching_framerate_fix
5 Hours Ago
Merge from shadow_caching_ambientlightlod_fix
5 Hours Ago
Merge from main
5 Hours Ago
Merge from apt_cctv_culling
5 Hours Ago
Merge from fix_trap_displacement
5 Hours Ago
Merge from fix_buffer_upload_mode
5 Hours Ago
Merge from fix_demo_culling
Today
Removed console input field character limit
Today
merge from console_inputlimit_fix
Today
Tweak turn in place settings, add response curves for ads/non ads, hook up playback speed as a parameter so we can bump it up if you're turning fast.
Rin
Today
merge from jumpsuit_occupation_under_fix
Rin
Today
merge from abyss_hazmat_helmet_view_fix
Rin
Today
merge from clantable_snapping
Rin
Today
merge from vm_stack_size_fix
Today
Spotlight LOD fix
Ensure pool ui closes in demos (when not in first person)
Added abyss helmet meshes to SkipInFirstPersonLegs list
Today
merge from main
Merge from PlayerMaintainedMonuments/powergrid
New powerline effects turn on/off with powergrid
Today
Add remaining Black Mesa map icons Some more Black Mesa entities Minor entity cleanups & fixes * Found some more necessary nullptr checks when at entity limit * Removed env_debughistory entity and its associated concommands (Already did nothing) Pull Request: Ability to hide disabled tools https://files.facepunch.com/rubat/2026/July09-2929-AlarmingJavalina.mp4
Today
merge from ui_disconnect_cleanup
Today
Fixed nameplates and pie menu not being cleared on disconnect
Merge from PlayerMaintainedMonuments
Manifest
Today
merge from charm_craft_fix
Today
When crafting an item, if the prefered charm id isnt a charm, set and save it to 0 (no charm) Fixes not being able to craft items sometimes
Merge from main
Today
Adjusted rock_formation_d some more to avoid gaps
Whitebox progress
Today
Changed both cliff_tall_b and cliff_tall_slope_l_a 's TerrainHeightSet object properties to fix close-by cliffs sometimes carving out eachother's terrain corners and creating gaps between terrain and the cliff - Now using "Raise" mode instead of "Set" so overlapping radii take max and don't fight eachother - Increased Opacity from 0.5 -> 0.75 to make the terrain raising a little more harsh (changing to "Raise" alone didn't fix the gap completely)
Today
merge from water_treatment_plant_maintainables -> PlayerMaintainedMonuments
Today
tuned up pipe watercatcher: - added preliminary sound events - adjusted water generation rate - tweaked prefab