158,196 Commits over 4,566 Days - 1.44cph!
- Added the RRP asset to the graphics settings as the default
- Removed the rrp.enabled convar
- Added the rrp.disabled convar which is dev only and isn't saved
updated firecracker anims exported.
Silence threaded IOException spam coming from rcon and companion server sockets
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Fix agent velocity not always being accurate
Merge from livestock_hotfixes
- Fix fading issue
- Fix underwear prompt text appearing when it shouldnt
- Reduce the amount of skin tones available per skin color
- Fix character teleporting back to the start when first opening the menu
Fix a few allocs caused by unconditionnal string.format, and a boxed action
Add an assert when trying to use save cache on unsupported entity
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Merge (and resolved) from deadzones
Convert SkyboxPass to a RasterRenderPass
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Move crafting to dpad down in all action sets.
merge from distanceflareorientationfix
Fix error in the shader after main merge
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Key suppression timing bug fix
Reduced fleeBelowHealthFraction from 0.75 to 0.3
Add a deterministic mode to NPCs for tests:
- one rng generator per npc, use it everywhere there is a random draw
- infinite budget and fixed time step during AI test
- fix warp causing an agent speed spike
- fix melee / voice sens lookups not checking their age
- fix tiger / croc / grenade using deltaTime instead of fsm time, or not respecting timescale
Fix for resulting menu drift
Fix background not rendering through glass in skin viewer with RRP enabled
- Fix character creator lighting not working when you leave/connect
- Hide the character customisation screen when already in game
- Hide the map and the 'choose your character slot' in the session modal once in game
- Make UI panels fade in
- Add save button flash and icon rotation
Merge from wool_dialogue_fix
Left stick too.
Updated steam input config tool to kill and restart Steam client too (needed for config reload)
Fixed deep sea layer nuking all the monument markers
Fixed shop markers cache being filled with junk when disconnecting/reconnecting
Fixed mild allocation in ConsoleInput.AppendMoveTo
Merge from lootmenu_distance_close
Merge from prisonerhood_audio_muffle
Merge from white_beegrenade_fix
Delete the disabled mesh renderer component on VM Jar Bees. Can't find any usages of it
PredictedThrowGhost no longer enables renderer components which are saved as disabled on the prefab of the poolable grenade
Fixes bee grenade appearing as white with throw prediction enabled
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Sprint toggle works when stationary
Add experimental tracks for emotions in demoui2