158,662 Commits over 4,566 Days - 1.45cph!

12 Minutes Ago
merge from main
16 Minutes Ago
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18 Minutes Ago
Activated native render passes and fixed issues with the backbuffer that were caused by enabling it
20 Minutes Ago
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33 Minutes Ago
merge from mini_fridge_emoji
36 Minutes Ago
merge from handbrake_toast
43 Minutes Ago
Update the itemname on the skinnable and gamesroom dlc skin
46 Minutes Ago
Merge from render_pipeline_testing
47 Minutes Ago
Merge from main
52 Minutes Ago
merge from main
1 Hour Ago
update from weapon_refresh_flare
1 Hour Ago
Break room progress / kitchen area
1 Hour Ago
merge from automated_testing
1 Hour Ago
Building privilege notices client tests
1 Hour Ago
added forklift variation added elevators
1 Hour Ago
merge from main
1 Hour Ago
merge from buildingpriv_vitals_optims
1 Hour Ago
Renamed the invoke UpdateLighting -> UpdateRgbLighting, was confusing when looking at the profiler
1 Hour Ago
RgbEffects no longer looks up building privilege when no SteelSeries or Razer device is connected Its now also using the ignorePosition cache lookup, so it no longer fires 10 times a second while moving
2 Hours Ago
Fix crazy DOF
2 Hours Ago
Investigating tech tree voice comms related issues
2 Hours Ago
Show the correct action set in Steam configurator, based on current activity/active set.
Rin
2 Hours Ago
merge from Halloween_2026_update
2 Hours Ago
Fixed vitals calling GetBuildingPrivilege ~24 times a second when walking around in a base Added an ignorePosition param for Privilege.IsCacheValid, now used by the client vitals Was taking up the 6.5ms a frame in a big base, now back to one call per second
3 Hours Ago
Fixed an issue with command buffers being registered multiple times after the last warning fix
3 Hours Ago
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Rin
3 Hours Ago
merge from halloween2026DLC
Rin
3 Hours Ago
Network ++ Enabled Halloween event Enabled scarecrow population Enabled halloween dungeons Update collectables to spooky versions Frankenstein table default craftable
3 Hours Ago
Restore Occlusion Culling via Unity AsyncGPUReadback path for non-DX11 APIs
3 Hours Ago
Update deploy tool to deploy alongisde the manifest locally too.
3 Hours Ago
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3 Hours Ago
Made the DemoMovieExporter and the UGC sculpture preview work with RRP
3 Hours Ago
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4 Hours Ago
More RRP checks to avoid warnings from appearing when adding/removing command buffers from cameras
4 Hours Ago
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4 Hours Ago
Merge from render_pipeline_testing
4 Hours Ago
Merge from main
4 Hours Ago
Fixed some warnings coming from attempting to add/remove command buffers from cameras while RRP is active
4 Hours Ago
Fix puzzle reset ignoreAboveGroundPlayers not working correctly since recent refactors
4 Hours Ago
merge from puzzle_ignoreaboveground_fix
5 Hours Ago
Reapplied new RenderGraph API to WaterRendererForwardPass and WaterRendererMaskPass after merge
5 Hours Ago
Petting animation updates
5 Hours Ago
Merge from main
5 Hours Ago
Merge from render_pipeline_testing
5 Hours Ago
Fix the render scene script
Today
Disable generate textures for watermap
Today
Little editor helper script for doing FX on thrown/moving items.