201,720 Commits over 4,171 Days - 2.02cph!
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Can now generate protobufs inside Unity rather than inside a seperate .exe externally.
Befefits:
Platform agnostic, no need for .BAT files
Can run through our existing Codegen system
No need for external or duplicate definitions of classes
In the future can make in engine viewers/editors
Enable instancing on 3042 supported materials
Test if my platform changes still build
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Add indirect instancing tools (modified to work standalone)
Ignore glass in query vis jobs
chicken_coop_indoor_sunlight -> main
Swap to CanSee instead of IsVisible, which can return true sometimes
- Make layers and build params match what's done in game
- Add navmesh builder to ai singleton
- Make static methods that use a lot of state instance method
- Increase buffer size for nav tile rendering
- Add command to rebuild whole navmesh
- Display nav tile coords when using debug display in editor
Chandelier - adjusted chain cable mesh size to be closer to default cable thickness
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screen_rocket_distortion_fix -> main
Stop explosion effects staying on your screen after death in some cases
exported deployable anchor anims
naval_update -> scientist_rhib
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Merge from underwater_lab_windows_fix
Added a check to see if the underwater fog is rendering before attempting to apply it to the underwater lab windows
Updated Shotgun Shell and Handmade Shell Viewmodel Prefabs
Added spotlight guide mesh prefab, rotates itself depending on the surface
Merge: from baseplayer_serverupdateparallel
- Bugfix for not replicating npcs when UsePlayerUpdateJobs 2 is set
- Bugfix for potential NRE for rare kick reasons when UsePlayerUpdateJobs 1 or 2 is set
Tests: 2p session on Craggy with NPCs and bots and UsePlayerUpdateJobs 2
Added support for guide mesh prefabs, spawns the prefab instead of a mesh
Makes deployable guide less of a pain to implement
Bugfix: avoid potential NRE after player kick for terrain violations
- Rewrote logic to avoid extra IsRealNull checks - we now filter indices instead
Tests: clipped in geometry with noclip
Bugfix: player-like entities that don't support occlusion replicate correctly with UsePlayerUpdateJobs 2
Old way of filtering them allowed them to use cache, which never contained them, so they were culled.
Tests: 2p session on Craggy with UsePlayerrUpdateJobs 2 - spawned NPC and a bot, it didn't despawn
Merge from door_lock_pickup
Doors with locks don't display pickup option, lock has to be removed first.
This restores previous behaviour and no longer blocks the context menu from appearing on a door with a lock that can otherwise be picked up.
added guide mesh for spotlight
Added storage adaptor socket to wall cabinet
Fixed spotlight rotation when placed on ceiling and floors
Updated icon
Tweaked spotlight colliders and volumes following the art update
Update TC tool storage tooltip phrase
Restored decor lighting dlc phrases