200,541 Commits over 4,140 Days - 2.02cph!

30 Minutes Ago
Ensure store hero always preloads after the store
57 Minutes Ago
tugboat horn sounds
1 Hour Ago
merge from new_menu
1 Hour Ago
Compile fix
1 Hour Ago
Update HideDuringRender of the camper van prefab as an example
1 Hour Ago
Fix HideDuringRender not being copied from the source prefab to the rendered icon - add matching of GameObjects based on name from the source -> target prefab
1 Hour Ago
Added a dismisser to the menus chat Opens with the chat keybind Fixes
1 Hour Ago
Pilot Ejector Seat - Updated model with various fixes and small changes, updated textures, updated LODs, added backfaces to wing, centered prefab, completed prefab setup with sounds, icon, fixed gibs colliders, changed colliders gibs and model import settings, item setup
1 Hour Ago
add graphics.vclouds_reproject to disable reprojection optimization, for timelapse vid
2 Hours Ago
Tweaked skin viewer road sign jacket
2 Hours Ago
merge toggleable weapon stats display to main
2 Hours Ago
Update: refactor occlusion loop to be friendly for batching Need to simplify BasePlayer.OcclusionLineOfSight before I can start working on batched job Tests: none, no functional changes for now
3 Hours Ago
Pilot Final Textures and Materials
3 Hours Ago
Add options to view toggleable weapon mod stats adjustments
3 Hours Ago
Code cleanup and reordering
3 Hours Ago
Enabled r/w to 8 models. Hopefully this will remove a good amount of the warnings in the client when joining a server.
3 Hours Ago
Fixed wearables being removed when selecting a new item
3 Hours Ago
merge from fix_icon_generator_hide_during_render -> main
3 Hours Ago
Fixed DeferredDecalRenderer not unsubscribing to `EditorApplication.update` hook when destroyed - caused performance issues in the icon renderer scene when the camera is recreated each frame to render the icon
4 Hours Ago
Code setup for new collapsable Items and Wearables selection. Each one is a toggle button that opens a scrollview and populates with items or wearables - replaces the old 2 separate scroll views, creating more screen space. Made the UI bigger. Removed old scrollviews and setup code
4 Hours Ago
More FoliageGrid null checks to try and fix errors on disconnect
4 Hours Ago
Added sv_pause_sp - allows singleplayer to be not paused Clean-up doubleclicking in menu (Community Contrib) Added option to "hide outdated servers" (Community Contrib) Enable "Spawn with Weapon" for Eli, Mossman, Breen, Magnusson, Kleiner Make zombies/metrocop propagate their lagcomp state to spawned NPCs More merges from x86-64 More merges Minor cleanups Dynamically calculate max autocomplete items based on available space
5 Hours Ago
Cleanups from main
5 Hours Ago
fix dynamic accuracy weapon stat
5 Hours Ago
Adjust needle swing settings, now settles faster from big swings
5 Hours Ago
Merge from compass
5 Hours Ago
Merge from main
5 Hours Ago
Added DM picker to the menu chat + a ton of fixes
5 Hours Ago
Fix lighting settings for camper icon while testing
5 Hours Ago
Create custom inspector to remove "Hide During Render" field from icon renderer inspector - removed since the settings won't be copied to the source prefab
6 Hours Ago
Remove last uses of node shortnames
6 Hours Ago
Setup new UI layout for tabbed collapsable item and wearable search. Code setup next
Today
Added pilothazmat worldmodel models and created the prefab
Today
merge from main
Add pan + zoom support to server map
Today
UPdate: move serverocclusion caching logic a level higher Goal is to get rid of OcclusionPlayerFound/Lost in the query, so this is first baby step Tests: none, trivial change
Today
merge from fogmethod1 (sky branch)
Today
merge from main
Today
adjustments, mainly to rainmild clouds
Today
Fixed SkinGlowTester NRE when generating skin icons
Today
NRE fix when initializing friends list
Today
Can press enter or click the DM notif to open the chat
Today
Fixed NRE when opening the friend list from the ingame chat
Today
change resolution, update skinnables with zoom factor, add camera teleport to screenshot anchor with keybind
Today
merge from main -> io_snapping
Today
Iniital IO snapping progress
Today
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Bit more safety on store hero
Today
Menu chat DM target improvements, cleaned up code and added menu chat subclass