128,230 Commits over 4,201 Days - 1.27cph!
height based tropical shore
better control over max acceleration of the playerboats, needs tuning still
merge from twitchdrop_mipmaps_fix
Fixed twitch drop campaign image generating mip maps
fix workshop favourite paths save button sizing issue, lost file from merge
Fixed shockbyte texts not set as dynamic
merge from unpooled spiketrap fix
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merge from junglebarrel_collisionfix
merge from camera_waterlevel_optimize
merge from smallspiketrap_fixes
Match max PlayerBoat velocity with tugboat
merge from optimize_outline_manager
merge from fix_deferred_decal_stripping
merge from phonebooth_lightlod
merge from hmlmg_improvements - hmlmg community skinnable
merge form fix_turret_list_pooling
merge from fix_httpimage_delete
merge from fix_lifestory_wipe
merge from workshop_female_prefabs -> main
merge from workshop_scene_improvements_2 -> main
Merge from block_redirect
Update: skip server occlusion culling for players in the deep sea
It'll still have some overhead for the server occlusion processing, but that'll be improved separately
Tests: 2p session on craggy - tested occlusion with both on Craggy, one on Craggy and one in deep sea, and both in deep sea
Updating boat building station rig
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Fix oilrigs spawning old scientists after bad merge
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Fixed missing material reference on dilapidated elevator
block damage redirect wip tests
merge from Halloween_25_Update (network++)
network++
Halloween event enabled
scarecrowpopulation = 2
Enabled halloween dungeon
Updated collectables
frank table default bp
frank table craftable
Dungeons gen allows Jungle
merge from naval_update/deep_sea
fix for "Cannons have aggressive LODs on most graphics presets "
merge from steam_item_move
big cleanup of pack and and building skin steam items, moved them all to a master folder so they're easier to find and for store use #1
Use the temperate biome accross the entire deep sea, will be replaced with Tropical later once thats added