160,241 Commits over 4,566 Days - 1.46cph!

13 Minutes Ago
Fixed wrapping paper item accepting water
18 Minutes Ago
Fixed chickens on tutorial island being weirdly aggressive (learning rust is hard enough)
23 Minutes Ago
Merge from swamp_tree_x_improvement
26 Minutes Ago
Lowered X markers on all swamp trees by quite a bit Added a check to make sure an X marker can never be spawned under terrain Added a bonus tolerance to the X marker configurable by tree, added 0.2m to each swamp tree as these colliders are weird
Rin
48 Minutes Ago
merge from blueprintbook
Rin
49 Minutes Ago
merge from main
1 Hour Ago
Missing meta file
1 Hour Ago
Merge from livestock_animals
1 Hour Ago
Child animals can now leave the radius of their mother when attempting to eat out of a trough that is out of range from the leash to their mother Prevents child animals getting stuck with low hunger values while in a pen with a trough
2 Hours Ago
Merge from main
3 Hours Ago
Missing meta
3 Hours Ago
Merge from parent
4 Hours Ago
Merge from livestock_animals
4 Hours Ago
Sharks now flee from players with animal repellant buff
4 Hours Ago
Merge from livestock_animals
4 Hours Ago
Bulls and rams will no longer flee from players with the animal repellant effect active They will also not charge
4 Hours Ago
Bee swarms won't chase players with the animal repellant buff (Croc pie) Can still take damage if you walk through them though
4 Hours Ago
Merge from main
4 Hours Ago
RendererLOD stats now show float values in the text entry, but the slider will still round to an integer
5 Hours Ago
Merge from main
6 Hours Ago
Local server instance handler for Mac (only required some minor directory changes and disabling visual console convar) Updated ignore file
6 Hours Ago
merge from planner_blockedby_fix
Today
Fixed building plan saying "Cannot build in this area" instead of "Blocked by X" for blockers in plain sight
Today
merge from ramp_placement_fix
Today
Improved ramp placement, aiming at the center of a foundation just works
Today
Fix NetWrite.SendImmediate() not using the writeLock (pre-existing issue)
Today
Cherrypick 162857 (Fixed LeanTween rare OOB error)
Yesterday
Rename field
Rin
Yesterday
▋▍▅▆▌▄▆▌█▌ █▄▊▍▉▉▊██ █▇▆▉▆ ▋▍ ▄▊▅ ▊▋█▇▅▅▍▊▉▌▊▆▅ ▇▌▋▇▊█▍ ▉▋ ▉█▆▇▉▇▌ █▍▍ ▉▋▋▄▄▋ █▌ ▊▍▄▉▌▆▅▌▊▉█▆▊▊▉▍▆▍▄▋▊▉▋▄▍▊▊▇▊▋▊▊▆▊▇▊▊▍▊▄▅▋▋▆▄▊▇▍▆▌▌▄▊▋▆▅▅▄▊▅▊▌▆▌▍▌▄▍▇▌▆▇▇▄▉▌▋▉▍▇▇▊▅▋
Yesterday
Take the idea of batching position packets and instead apply it to all types of packets - queue up packets per frame - send them out after invokes finish - packets are batched on the network thread so no change to the main thread - new packet type to indicate if it's a batch of small packets - ConVar to control batching at runtime - client can handle both batched & unbatched packets - batches are sent as "immediate" so they bypass raknet's internal buffering since we are now basically doing the buffering RakNet was doing
Yesterday
prefab updates
Yesterday
prefab updates
Yesterday
Shears balance - files missing from cs:169063 (fixes branch compile error) - new ItemModShearTool on shears.item: 25% more wool than a knife - shears.item: durability 200 (2x the knife) - shears.entity: damage 4 slash + 4 stab (half the knife) - Sheep.cs: applies the shear tool wool bonus, other blades unchanged Added: - Assets/Scripts/Item/ItemDef2/ItemModShearTool.cs (+ .meta)
Yesterday
Store bundles show as owned when you own everything in them
Yesterday
merge from store_bundle_owned
Yesterday
Fixing camera bone position for viewmodel
Yesterday
▇ █▉▆▋▉▉▅▆▉ ▍▌▉▌▌▋▉ ▆▌ ▋▍▄▇▉▍▋ ██▍▅█▍▊ ▌█▆▅ ▆█▆▊▋█ ▄▊▍▅█▅▆ ▉█▆▊▅▆▄ ▄▇ ▄▄▄▆▄▅▄▅▊█▊▊▇ ▋▊▅▅▊▇ ▌▍▉▄ ▆▊ ▊▍▊▄▋▅ ▅▄ ▌█▅▉ ▉▇▍▉▌█▍ ▉▊▆▊ ▉▉▍▉ ▋▅ ██▄▋▉█ ▅▇▄▍▆█ ▉█▇ ▉▉▊▆▇▇ ▅▅ ▄▋▄▇▆▅▉▋▉▇ ▍█▍ ▅▌▍▍▋▅▋
Yesterday
- Net LODs use 16m position cells for all ranges instead of cached group lists - Set network lods to be off by default - Profiling - Code cleanup
2 Days Ago
merge from scrap_king_buildingskin_dlc
2 Days Ago
Fixed roof overhangs collider info using OnlyBlockBuildingBlock instead of OnlyBlockDeployables
2 Days Ago
merge from main
2 Days Ago
Fixed entity spawning renderers after it was parented not setting them as dynamic (plants) Fixes plants growing on boats disappearing after sailing
2 Days Ago
merge from plants_dynamicculling_fix
2 Days Ago
▉ ▋▋▅▄▋ ▍▉▅▉ ▍▇▇▅▍▅▉▌▇▊▇▄▋▊▇▄
2 Days Ago
▍ ▆▆▄ ▋ ▇▋▄▉ ▋▆▇▍ ▉█▄█▋▆ ▋▊▌▌▌▌▌▅▄ ▌▆▉▉▋ ▇▋▉▋▍▌▄ ▄▉▍▄▍▇▄ █ ▅▄▇▉▅▍▋ ▄▇▇▆▍▆▋ ▆▇ ▅▋▊▊▌▍▆█ ▍▅▊▅▍▌▍ █▌▋▍▋ ▍▄█▋▉▊▅█ ▋▍▌▇ ▆▊ ▌▆▋█▊ ▅▌▌▉ ▍▆▉▅▉ █▋▄▉▋▉ █▅▇▌▄▅▋ ▌▋▄▇▇
2 Days Ago
Shears balance - 25% more wool than a knife (12-13 per sheep instead of 10, before Yield gene) via new ItemModShearTool on the shears item - 200% durability of the knife - 50% damage of the knife - accidental hits or using on a lamb hurts the animal less - other blades shear exactly as before - added Shears_TakeMoreWoolThanAKnife test
2 Days Ago
Fix adding a state jumping to a random level in the FSM. Add support for success/fail transitions rather than just ignoring them.
2 Days Ago
Merge from grenade_drop_animations
2 Days Ago
Setup nicer drop predictions for all grenade types
2 Days Ago
Fix crashes related to recent changes, including saves Minor cleanup Allow m_hGoalEnt in SetSaveValue Try to account for info_ladder_dismount inside ground Fixed VPC spitting debug files into release config on Linux Allow m_hPhysicsEnt in SetSaveValue * hEnemy is replaced by NPC:SetEnemy