136,686 Commits over 4,444 Days - 1.28cph!
update apartment_complex_monument/prototype
Make combat zone trigger only on server to prevent client colliders being caught in it
- we use flag for combat zone now so don't need it on the client
Fixing poorly lit apartment doors, part 1
Add dialogue to apartment concierge for when no rooms are available
Fix rooms available dialogue being invisible when there are no rooms available
General small improvements to concierge dialogue tree - add some exit responses, add an intro reset speech node which makes more sense after already having been initially welcomed
Add 'rentallroomsoftype' servervar to fake rent out all rooms of a specific type
Fix speech nodes looking all fucked up in the dialogue graph if they had lots of text
All apartments are 3 digit numbered.
TMP stuff in the apartments applied to prefabs.
Related files.
potential fix for spawning inside TerrainCollisionIgnore not working
Add an alternative frame debugger window that lets us save/load back captures, diff and create summaries .
Modify ApartmentRoom.IsAuthed() to accept different authorization enums (split ability to loot vs enter the room)
get Standard Refraction working in RRP
Fix clientside triggers not being toggled by the invisible barriers convar
Prevent cheaters pushing themselves through the clientside barrier and being able to shoot players inside before they are teleported out
- block damage on the server if the attacker doesn't have the permission to pass through the barrier if invisible barriers are enabled
Fix invisible collider being disabled when leaving trigger instead of enabled (it's still being enabled when you come back into range but safer)
Don't teleport players out of non-rented rooms (annoying when noclipping through monument)
- safe because apartment door is closed when not rented
update 3p aim close/far pose for pool mini game
Add teleport position failsafe for players that bypass the invisible client barrier
Add `ent open` and `ent close` (to open apartment doors that aren't yours)
Add door toggle so the invisible door gets disabled if the user is authorized to enter the apartment
- acts like the invisible barrier isn't there for certain players
fix fog not working switching back to BRP with RRP initially enabled
RRP: fix DoF not working in workshop scene if DoF was disabled in graphics settings
- Don't clip mountable into the table
- New equidistant movement system again
Mailbox tweaks in core
Small scene lighting stuff
fix clouds not rendering when switching back to BRP
Get rid of only intruders being able to access the storage during a break-in, flag the whole room as a break-in is active for 5 minutes
- doesn't persist break-in across restarts because it only lasts 5 minutes, server takes >5m to restart, awkward to relog fast enough during break-in and there isn't a place to hook after all the slow server startup happens
- instead set break-in to false every time the server loads (since the flag is only disabled by an invoke that would be lost on server restart)
Another change for combat triggers
Somewat better spline movement
This isn't a clean one change per commit but change the combat zones so they are only show the flag on client and allow damage a break-in is happening
fix WaterCamera error spam when swiching to BRP with RRP initially enabled
fix binocular effect error spam in main menu
update to crashed satellite
Add invisible blocker to apartments
Add support for an invisible player movement blocker in front of the door
Add console command for "fakerentroom" to allow you to rent a single room to a fake player instead of every single room
gamesroom minifridge
- Corpse prefab and mesh added
- Prefab updated
- Updated Manifest
Restore Recycler change from apartments
merge from satellite_loot_crate -> satellite_art
merge from apartment_complex_monument
Fix collider parenting on roundabouts, s2p
merge from PlayerMaintainedMonuments -> PlayerMaintainedMonuments/satellite_loot_crate
Merge from PlayerMaintainedMonuments
Codegen, phrases, manifest
Fix compile error