199,574 Commits over 4,140 Days - 2.01cph!

9 Minutes Ago
merge from pilot_hazmat_dlc
10 Minutes Ago
new_menu -> main
14 Minutes Ago
Interaction toast now uses the correct icons no matter where it lives Interaction toast supports passed in icons Interaction toast animations and polish
16 Minutes Ago
Set up a selection of rifle and shotgun anims, entity and override controllers
18 Minutes Ago
updated playerModel.cs with new sitting enum
23 Minutes Ago
- Replaced the Grab Pass in the UnderWater shader with a texture copy during the Before Forward Alpha stage. - Updated the Water and WaterStandardCore shader files to support adding their own under water fog to account for the Grab Pass changes. - Fixed a OnRenderImage warning that wouldn't go away.
43 Minutes Ago
Fix srcds regressive crash to do with SnapshotManager changes from csgo
29 Minutes Ago
reverted playermodel.cs
32 Minutes Ago
PurchasedItem overlay design
32 Minutes Ago
merge from main
48 Minutes Ago
revert ak prefab changes from old commit
50 Minutes Ago
new_menu -> main
50 Minutes Ago
Compile fixes
55 Minutes Ago
- added ejectseat sit mountpose enum - added placeholder player sitting pose - updated player animator - set deployable to use pose
58 Minutes Ago
Remove CombineTrivialDistancesJob
60 Minutes Ago
Set up waterpistol anims, entity and override controller
1 Hour Ago
Also add bought items to the inventory, just to make sure players can see their recent purchase
60 Minutes Ago
merge from new_menu
1 Hour Ago
fix compile error
1 Hour Ago
Checked out items are considered owned locally regardless of what steam returns Added editor debug command to fake checkouts
1 Hour Ago
Fix conbutton states not getting reset.
1 Hour Ago
Tidied up the interaction toast - still needs the icons sorted
1 Hour Ago
Add graphic raycaster to the bootstrap scene to fix the button not working
1 Hour Ago
Ensure joining with the console fills out the same join details as seen when joining via the button Split of connection logic into a static class that will keep all the UI updated as normal
2 Hours Ago
When scientists are very far, their calculations to decide which angle to hold are simplified, leaving more resources to closer scientists
2 Hours Ago
Set up m92 and p17 anims, entity and override controller
2 Hours Ago
Server now uploads an image of the current map to our backend during startup Sets steam tag `map_image_url` with the URL of the uploaded image Added `server.autoUploadMapImages <true/false>` to enable/disable
2 Hours Ago
ghost ship LODs, Colliders, Prefabs
2 Hours Ago
Unsubtract max health changes, fix loading saves that were created before max health persisted. Also fix loading old buried item saves.
2 Hours Ago
more WIP auth
3 Hours Ago
merge from dev
3 Hours Ago
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3 Hours Ago
When peeking, scientists that didn't see the target for a while will get less budget unless they are in the same zone, this avoids scientists on the oilrig top floors wasting the global scientist budget when peeking is obviously impossible
3 Hours Ago
Restored shadow update flow
3 Hours Ago
Removed ScrollRectDisable component for now
3 Hours Ago
Pilot hazmat cinematic rig update
3 Hours Ago
- Make it more likely for a scientist on the same floor to assist or respond to orders, instead of a scientist from another floor - Fix bug where scientists would ask help for a push, one would agree, but a third one that's not even involved would play the voiceline "copy"
3 Hours Ago
merge from main
3 Hours Ago
Fix NRE when trying to move an instance that previously failed the instancing checks
3 Hours Ago
Prepare models and materials for instancing (once again)
3 Hours Ago
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3 Hours Ago
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3 Hours Ago
Rerun s2p on oilrig scenes, as after merge they were spawning old scientists
3 Hours Ago
Pilot Ejector Seat - Added WIP model, placeholder textures and materials
3 Hours Ago
Added Pilot Hazmat Materials
3 Hours Ago
Moved backpack textures to correct folder, added new backpack material
3 Hours Ago
Pilot Hazmat textures
4 Hours Ago
Decrease old AIs frame budget, increase new AIs frame budget by same amount
4 Hours Ago
merge from main
4 Hours Ago
merge from new_menu