156,227 Commits over 4,536 Days - 1.44cph!

15 Minutes Ago
- Fix head jitter while aiming - Heavily reduce head movements while doing turns - Fix forearm jitter when looking down - Fix remote players taking the shortest turn instead of a full rotation. - Some more general tuning based on feedback
1 Hour Ago
merge from main -> base_occlusion
1 Hour Ago
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1 Hour Ago
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1 Hour Ago
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2 Hours Ago
turtle anim controller update
2 Hours Ago
hookup sea turtle death anims with root motion
2 Hours Ago
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2 Hours Ago
sea turtle animation update adding death anim block out
2 Hours Ago
merge from fix_automated_test_game_view -> main
2 Hours Ago
Fix automated test runner not working if the test runner window is open when play mode is entered - caused by WaitForEndOfFrame() in a coroutine stalling until the game renders the next scene - instead of chaing every usage of that in the project (and the side effects it may cause) make the test runner window focus game view
3 Hours Ago
Trainyard, water treatment and sewer branch loot tweaks Scene2prefab
3 Hours Ago
merge from critter_animals
4 Hours Ago
disable debug cubes
4 Hours Ago
Cow animation polish pass
4 Hours Ago
merge from critter_animals
4 Hours Ago
better water avoidance
4 Hours Ago
Add water avoidance or preferance to roam and flee states
5 Hours Ago
Clean(editor): StoreBundleTool - get rid of last Task usage Tests: ran Update Urls (force)
5 Hours Ago
add frog and squirrel death anims, no corpses
5 Hours Ago
merge from Frog_Branch
5 Hours Ago
Update: StoreBundleTool - improvements and optims - add a "force" version of Update Urls, incase we got desync between local and remote states - only run blurhash generation for invalid(or bypassed) image hashes - shuffle task scheduling to run as much as possible in the background - support multiple asset path prefixes for cases not in the store folder Tests: ran Update Urls (force), most upload tasks timeout (rip)
5 Hours Ago
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5 Hours Ago
merge from render_pipeline_testing
5 Hours Ago
fix mangled merge conflicts, refactor turns to animation ik jobs
5 Hours Ago
set up proper renderer data for stone sculpture painting scene
5 Hours Ago
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6 Hours Ago
Updated projectile,entity and worldmodel with updated model
6 Hours Ago
Fix mesh painting in RRP (🥚🧥)
6 Hours Ago
- re-exported viewmodel with correct naming - removed old rig/model links in prefab - model file moves
6 Hours Ago
c4_client_prediction -> main
6 Hours Ago
Missing files
Today
Rollback changes to addon whitelist * It caused issues on Linux builds with addons that use non English characters Add some panel related hacks to account for community made addons
Today
exported latest frog anims
Today
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- Add support to satchels - Clean up ugly requirement for hideuntilmobile - Auto handle visual grabbing in preprocess step
Today
added file
Today
Updated lamb fur textures
Today
merge from render_pipeline_testing
Today
merge from main
Today
fix atmosphere fog not working if game was launched with RRP enabled
Today
- moved files around - deleted refresh folder and duplicate files - updated viewmodel prefab
Today
FIx cow eating from trough by telepathy when blocked by other cows
Today
merge from automated_testing
Today
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Today
Rename editor TestBaseCombatEntity, was confusing to have two classes with the same name and produced some warnings
Today
Merge from main
Today
Merge from stacking
Today
better startle, critters dont startle other critters
Today
Simplify old animals, remove all the piping and states where they could be aware of a target but not attack/flee, and reduced sight range to compensate