155,442 Commits over 4,536 Days - 1.43cph!

20 Minutes Ago
Add items, link em up.
21 Minutes Ago
More navmesh and path following optis: - Disable navmesh carving completely when new navmesh is enabled, we still had its overhead - Pin arrays before marshalling them, because unity's mono is not smart enough to do it and is copying everything which is excruciatingly slow - During path following, when calculating remaining distance, cache the rest of the path and only update the current segment we're on, instead of recalculating the length of the whole path - Add telemetry to new navmesh
32 Minutes Ago
Merge from main
1 Hour Ago
Cow eat animations to include trough variants
1 Hour Ago
Reverse gate open direction. Tweak gate volumes so it can be snap placed more betterer.
1 Hour Ago
Fix compile error in ConsoleSystem
1 Hour Ago
Fix missing #if SERVER directing to gate navbakestats
1 Hour Ago
Fix compile error with url in "none" compile mode
2 Hours Ago
Merge: from main
2 Hours Ago
merge from ai_hotfixes_for_monument_blocker_patch
2 Hours Ago
Subtract the subtract
2 Hours Ago
Update gate bounds
2 Hours Ago
Tooling to switch to the testbed steam app in editor
2 Hours Ago
merge from main
2 Hours Ago
merge from main
2 Hours Ago
halloween door wreath deploy guide fix, also fixed easter door wreath too. Deploy guide sound fix on string lights. Pickup fix on halloween door wreath
2 Hours Ago
Subtract 163412 new_navmesh_fixes
2 Hours Ago
Some UI bits
3 Hours Ago
More sensible placeholder crafting costs
3 Hours Ago
Debris removal. Set wood protection instead of stone.
3 Hours Ago
Fixed gibs
3 Hours Ago
Updating m92 world model rig
4 Hours Ago
4 Hours Ago
merge from main
4 Hours Ago
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4 Hours Ago
merge from medical_honey_bandage
4 Hours Ago
Setup collision/colliders correctly in prefabs.
4 Hours Ago
Added honey bandage to primitive and hardcore tech trees
4 Hours Ago
merge from carvable_pumpkin_deploy_fix
4 Hours Ago
merge from paintball_gun_fixes
4 Hours Ago
merge from viewmodelscope_nre
4 Hours Ago
merge from static_piano_fix
4 Hours Ago
merge from TriangleHatchDeployfix
4 Hours Ago
merge from deployanim_fix
4 Hours Ago
merge from vehicle_pooling
4 Hours Ago
merge from glass_ar_motion_blur_fix
4 Hours Ago
merge from new_navmesh_fixes
4 Hours Ago
merge from Floating_bandage_fix
4 Hours Ago
merge from oilrig_light_fix
4 Hours Ago
Merge from main
4 Hours Ago
merge from main
4 Hours Ago
Renamed deployed entities to include .Deployed per convention.
4 Hours Ago
Setup missing socket/checks on gate
Rin
5 Hours Ago
merge from mt_snapshot_saving
5 Hours Ago
merge from main
Today
Merge from main
Today
cherry picked martyns rail hide code from changeset 153305 - allows the holosight rail to hide depending on the weapon its attached to.
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