160,012 Commits over 4,566 Days - 1.46cph!

29 Minutes Ago
scrap king - block updates
41 Minutes Ago
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1 Hour Ago
Missed a file with 168870
1 Hour Ago
merge from dynamiclod_parenting_fix
1 Hour Ago
Fixed light occludees and LODs not being marked as dynamic when their entity is parented. Setting an entity dynamic only reached active children, so inactive renderers stayed static Fixes lamps on player boats disappearing after moving away from where they were switched on
1 Hour Ago
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1 Hour Ago
Submitting WIP work on random room small A to switch branches
1 Hour Ago
Fixed the lighting on the confetti particles
1 Hour Ago
wip
2 Hours Ago
merge from automated_testing
2 Hours Ago
Removed TestMethodAsync, we use TestMethod for all test methods now
2 Hours Ago
Building block tests checking the roof overhangs only block deployables
3 Hours Ago
scrap king - ramps gibs updated
3 Hours Ago
merge from main
3 Hours Ago
Fixed lights switched on beyond their culling distance flashing at full brightness before turning off
3 Hours Ago
merge from ambientlight_lod_fix
3 Hours Ago
re-order and split checks in Trans_HasThreatTarget so that female livestock don't run any targeting checks, large part of idle fsm cost
3 Hours Ago
Merge: from lifestoryworkqueue_nre_fix - Bugfix for ObjectWorkQueue processing destroyed UnityEngine.Objects Tests: ran unit tests
3 Hours Ago
merge from skinviewer_cartbutton_fix
3 Hours Ago
Fixed skin viewer showing a cart button when open from the steam inventory
3 Hours Ago
New(tests): add a bunch of sanity unit tests for ObjectWorkQueue Tests: ran unit tests
4 Hours Ago
Smoother transition between viewmodel and predicted grenade when dropping
4 Hours Ago
Bugfix: ensure right operator== is invoked when checking work items Tests: booted craggy
4 Hours Ago
Merge from main
4 Hours Ago
- Ensure the client can accurately figure out the network lod of an entity rather than guessing - Make startId/gridSize/baseCellSize constants iin the grid rather than being in the prefab
4 Hours Ago
code clean up
4 Hours Ago
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4 Hours Ago
scrap king block updates
5 Hours Ago
Merge from main.
Today
Merge from render_pipeline_testing
Today
Merge from main
Today
Fix material remap on viewmodel arms
Today
Merge from main
Today
Fix non admin players being killed in halloween dungeons
Today
Merge from livestock_animals
Today
Update croc pie to use new animal repellent modifier Create recipes, rich version, UI bits
Today
Merge from main
Today
Disable pass culling in WaterRendererFogPass, needs to set the _UnderwaterFogEnabled constant
Today
Merge from main
Today
Merge from duck_jump_collision_check
Today
Subtract 168514, go back to a single raycast
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Rin
Today
merge from hoster_override_bone_retarget
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Today
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Today
Merge from main
Today
Merge from hempcolourblind
Today
Rebake the hemp impostor, now matches visually Added an impostor accessibility bake component to bake out textures of alt materials
Today
Merge from main