157,766 Commits over 4,566 Days - 1.44cph!

24 Minutes Ago
Remove market place power tests
51 Minutes Ago
Always spawn purchased animals in front of the vendor, not behind the player
1 Hour Ago
Map cursor implementation, added fixed center crosshairs. Can now add/remove map markers at the crosshairs
1 Hour Ago
Better approach - load the mainland texture assets into a bundle and the deep sea assets into a bundle, then dynamically load/unload them when we need to swich (usually behind a loading screen anyway) Verified can switch between deep sea and mainland in a build and memory profiler shows only one Texture2DArray loaded at any one time, saves 139mb Had to make actual asset changes for this
1 Hour Ago
fix vclouds not respecting render scale in RRP
1 Hour Ago
merge from automated_testing (test fixes)
1 Hour Ago
Testlist
2 Hours Ago
Restored some timeout attributes
2 Hours Ago
Fixed failing Livestock_PaintsTheColoursOfTheStageItGrowsInto Restored LambWool.asset
2 Hours Ago
electronic chessboard; - early initial art setup still very wip - prefab created - item created - material created - sitem created - ran manifest, localization, skins
3 Hours Ago
More editor test fixes Test list
3 Hours Ago
Fix SocketMod_TerrainCheck.cs after merge
3 Hours Ago
Codegen
3 Hours Ago
Fix Antihack.cs after merge
3 Hours Ago
Baked sheep fleece, was needed after 166175
3 Hours Ago
Client tests cleanup
3 Hours Ago
Master key tests cleanup
3 Hours Ago
Livestock test cleanup
4 Hours Ago
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4 Hours Ago
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4 Hours Ago
merge from main -> fix_foundation_clipping_rocks
4 Hours Ago
Fix player teams / invites / contacts being lost when server crashes / didn't get shut down correctly - another save cache issue Add ability for entities to opt out of using the save cache, enabled on RelationshipManager
4 Hours Ago
Fix medieval doors not counting as closed for base occlusion (they were prefab variants not straight skins)
4 Hours Ago
Some fixes/tweaks I found when playtesting earlier today, now I kinda have internet back.
5 Hours Ago
Bugfix(editor): fix net id desync after reloadmap Tests: threw a rock after reloadmap - no desync errors
5 Hours Ago
remove toggle option for neutral light, it's stuck on in rrp for now
6 Hours Ago
Big test description pass
6 Hours Ago
Removed all the useless TestTimeout attributes, tests already have a 30s default timeout
Today
made costal cliffs take 2s instead of 34s by adding caching to the recursive search (maxed around 400KB memory at max) - falls back to recursive if the cache misses
Today
Bugfix: don't preserve RustNavigation across reload as it'll be created by GameSetup Tests: reloadmap didn't generate errors
Today
merge from main
Today
TestLivestockHome cleanup
Today
fix water reflection probe funkiness when using the chippy arcade machine in RRP
Today
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Today
Added static prop versions of blue computer terminals. Added collision for Small Random Room J
Today
improved monument placement - 13s faster - split tier check out to early exit as a first check and water check to run at the end - let distance checks exit early on the first monument it finds that's too close, reject behaviour is the same
Today
merge from render_pipeline_testing (fixes)
Today
merge from main
Today
Milky Healing Tea 112 > 100 healing, currently cant have more than 100 pending health anyway
Today
replaced topology query job with direct call into burst compiled code via blittable UnsafeList<T>, the tiny job runbyref overhead adds up with the amount of queries we make - shaves another 22s off, which is ridiculous
Today
fix volumetric fog shadows not working in RRP
Today
optimize the flash beams too, they share the same shader as lasers.
Today
Excluded some benchmark tests from CI
Today
update from main
Today
Bugfix: avoid local client player being destroyed during scene switch also trying scene loading to happen if already in the same scene, but breaks a bunch of stuff Tests: reloadmap, no longer seeing one of breadcrumb errors, can see legs and move
Today
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Today
merge from main
Today
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Today
Added an editor test to check the store doesnt use mp4 videos because looks like I can't check a video extension myself
Today
Fixed the contact images being too dark on RRP