199,522 Commits over 4,140 Days - 2.01cph!
Settings slider option now have an input field that can be used to enter exact values
Fixed framerate slider clunkiness
Shadow update group execution order
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Fix flashlight and laser sight attachment effects getting stretched when toggled during inspect animation or by unequipping/equipping the weapon.
Potential fix for scientists sometimes not reacting to being shot when hunkered down in cover
successful purchase item overlay
update favourites page when you unfavourite a server as well
Fix toast second button not working properly
Fix copy button copying multiple times
Fixed get premium button showing up for every server
Merging latest Pilot Hazmat
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Set up eoka anims, entity and override controller
merge from stability_stat_fix
merge from fix_attackheli_headlights
merge from max_health_debug
merge from legacy_high_wall_fix_2
merge from fix_heavymovement_refs
merge from no_build_zone_height_visual
merge from metal_detector_dropped_items
Removing end frame offset so that camera loops correctly on inject self
Revert materials and models
Merge from foliage_transmission_shadowing
Optimize TryGetDefinitionFromEntityName by building a mapping for it at build time
Editor falls back to building the map on first reference to not slow down booting
Might help reduce the lag spike when the local player dies
Merge from hardcore_refresh
Alow greater SHDO intensity values, bring fade distance a little closer
Baselines for new atmosphere distance ramping
Remove outpost respawn point mission provider from hardcore (he had no missions to provide anyway)
Fixed floating lights in bandit town when marketplace is deleted due to a game mode
Initial work for Rust Plus hookup
Horses for sale are now immortal (not an issue in vanilla due to safe zones)
Halved all ammo drops from killing NPC's (see server.npcAmmoLootMultiplier, set to 0.5 for hardcore)