155,584 Commits over 4,536 Days - 1.43cph!
Add temporary tool for solving animal animation speeds exactly to match motion so there's no foot sliding
Updated all critter animators and speeds with new values to better match each other
- Desaturate unselected slots
- Fix dust not showing
Created Cow Meat Cooked, Raw and Spoiled Icon
Created Lamb Meat Cooked, Raw and Spoiled Icon
Hooked Up New Icons
merge from locomotive_bell_fix
Delete the now unused physics material
Fix the locomotive bell sound being clientside only, now other players can hear it
Fixed reverb in the lighthouse being heard outdoors near the ladder, S2P lighthouse
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Construction sockets
Relaxed prevent building volumes for easier deployment
Merge from render_pipeline_testing
Updated Lamb and Sheep Prefab to give Lamb Meat when harvested
Merge from playerboat_wheel_codelock_change
Added an option to change the steering wheel code lock for player boats
Added Lamb Meat Model and Textures
Setup Lamb Cooked, Raw and Spoiled Meat Materials
Setup Lamb Cooked, Raw and Spoiled Prefabs
Updated Lamb Meat item names and descriptions
Merge glass AR motion blur fix
Rebuild dll (will still need linux and mac built before we deploy, only windows for now)
Keep the current slot icon rendered until its replacement is ready
- Stops flip flopping between empty and full
Updated fur shader to use the standard shading model, fixes broken specular path, broken fresnel, simplifies fur parameters.
Subtract the subtraction that nuked the navmesh doors
- Reduced the thumbnail stage from 523 objects to 21
- Spread thumbnail work across frames
- Stopped thumbnails forcing unrelated textures into full detail
Overall reduction from 300 ish ms to 80ms
Airfield and Harbor 1 loot rooms
Merge from main (need to subtract navmesh doors deletion after + dll rebuild)
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Updated cow, bull and calf with new uv set and LODs.
Add support for initiating NPC conversations over telephones
Force a depth clear before rendering the GBuffer renderer list
Texture Update Bradley flatbed
Merge from directional_armour_changes
Fix a save/load bug I found at the same time
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Fix cows healing when roaming, instead of when needs are met, causing walled in cows to do well
Updated Cow, Bull, Calf Corpse Prefab to give Raw Cow Meat when harvested
Update Cow meat item names and descriptions
merge from misc_error_cleanup
Improve warning when unable to connect to a radio station url instead of erroring
RidableHorse.prefab
Added Cow Meat Model and Textures
Setup Cow Cooked, Raw and Spoiled Meat Materials
Setup Cow Cooked, Raw and Spoiled Prefabs
Updated Big Cat Meat Spoiled Material so it as showing the spoiled effect
Remove "standard vis test" debug log when bradley targets non-players
Fix "calling kill but already destroyed" warnings when cargo ship drives through junkpiles
Add a pool attribute, fix some formatting
Add editor tool to generate box colliders from DCC reference meshes
Artists can build box collision in their preferred DCC, export an FBX, place it under the prefab’s collision object, then right-click to convert its boxes into individual BoxColliders.
Object-name suffixes assign physics materials, e.g. _wood selects Wood, and are omitted from generated child names. Rotated boxes receive separate child GameObjects to preserve their orientation.
Supports safe regeneration, Undo/Redo and automatic removal of the reference instance after conversion
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Applying shelved heli/hav direction based armour changes
Brackets for pipes (room c)
Fixed stag not responding to ai select/move commands