159,995 Commits over 4,566 Days - 1.46cph!

13 Minutes Ago
Merge: from lifestoryworkqueue_nre_fix - Bugfix for ObjectWorkQueue processing destroyed UnityEngine.Objects Tests: ran unit tests
15 Minutes Ago
merge from skinviewer_cartbutton_fix
15 Minutes Ago
Fixed skin viewer showing a cart button when open from the steam inventory
16 Minutes Ago
New(tests): add a bunch of sanity unit tests for ObjectWorkQueue Tests: ran unit tests
36 Minutes Ago
Smoother transition between viewmodel and predicted grenade when dropping
42 Minutes Ago
Bugfix: ensure right operator== is invoked when checking work items Tests: booted craggy
55 Minutes Ago
Merge from main
57 Minutes Ago
- Ensure the client can accurately figure out the network lod of an entity rather than guessing - Make startId/gridSize/baseCellSize constants iin the grid rather than being in the prefab
1 Hour Ago
code clean up
1 Hour Ago
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1 Hour Ago
scrap king block updates
2 Hours Ago
Merge from main.
4 Hours Ago
Merge from render_pipeline_testing
4 Hours Ago
Merge from main
4 Hours Ago
Fix material remap on viewmodel arms
6 Hours Ago
Merge from main
6 Hours Ago
Fix non admin players being killed in halloween dungeons
Today
Merge from livestock_animals
Today
Update croc pie to use new animal repellent modifier Create recipes, rich version, UI bits
Today
Merge from main
Today
Disable pass culling in WaterRendererFogPass, needs to set the _UnderwaterFogEnabled constant
Today
Merge from main
Today
Merge from duck_jump_collision_check
Today
Subtract 168514, go back to a single raycast
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Rin
Today
merge from hoster_override_bone_retarget
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Today
Merge from main
Today
Merge from hempcolourblind
Today
Rebake the hemp impostor, now matches visually Added an impostor accessibility bake component to bake out textures of alt materials
Today
Merge from main
Today
Merge from hempcolourblind
Today
Merge from main
Initial commit for animal renaming Port over work from hackweek_horse_naming Can now rename horses, misc minor improvements for renaming chickens
Merge from main
Progress on improving how dropped grenades appear with throw prediction enabled when not standing still
Today
Missed one spot that still uses lowercase min()
Today
MixMax 2: Electric Boogaloo Get rid of LibEdit dependency * This improves input for SRCDS on Linux to match how it works on x86-64 beta Minor cosmetic changes to srcds_run script Fixed Linux32 SrcDS being unable to read file stats under WSL * Was basically rendering it inoperable, at least on local builds Fixed wrongful error with Mesh:DrawSkinned with 52 bones Fix Folder addons being searched in mountable games/platform Add "Engine Error" to Sys_Error_Internal printf Progress on Linux64 builds
Today
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Today
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Today
merge from chickencoop_item_errors_fix
Today
Fixed some item / container bugs, together they caused multiple rare errors when moving items from or destroying chicken coops, which also lead to the entity not getting killed correctly - ItemContainer.Load now ignores slot reservations (if an item was in a valid slot before the restart, it should be after - slot reservations are only used to stop new items being placed) - A failed Insert due to not finding a valid position now early exits before adding the item to the item list - Item swaps into reserved slots now fail immediately instead of moving, then failing and reverting (the revert could fail and delete the item) - Guard ItemContainer.Take against collecting items queued for removal which could lead to double free
Today
merge from cargoshop_crate_optim
Today
Cargoship crates no longer mark themselves as dropped - Prevents an unnecessary raycast being ran for each crate 66 times a second (costing ~80 µs each call) for as long as they're active
Today
merge from fruit_trees
Today
merge from vcc
Today
Merge from main
Today
Fix for SSAOComputePass error spam when switching scenes