160,001 Commits over 4,566 Days - 1.46cph!

24 Minutes Ago
Building block tests checking the roof overhangs only block deployables
29 Minutes Ago
scrap king - ramps gibs updated
36 Minutes Ago
merge from main
1 Hour Ago
Fixed lights switched on beyond their culling distance flashing at full brightness before turning off
1 Hour Ago
merge from ambientlight_lod_fix
1 Hour Ago
re-order and split checks in Trans_HasThreatTarget so that female livestock don't run any targeting checks, large part of idle fsm cost
1 Hour Ago
Merge: from lifestoryworkqueue_nre_fix - Bugfix for ObjectWorkQueue processing destroyed UnityEngine.Objects Tests: ran unit tests
1 Hour Ago
merge from skinviewer_cartbutton_fix
1 Hour Ago
Fixed skin viewer showing a cart button when open from the steam inventory
1 Hour Ago
New(tests): add a bunch of sanity unit tests for ObjectWorkQueue Tests: ran unit tests
1 Hour Ago
Smoother transition between viewmodel and predicted grenade when dropping
1 Hour Ago
Bugfix: ensure right operator== is invoked when checking work items Tests: booted craggy
1 Hour Ago
Merge from main
1 Hour Ago
- Ensure the client can accurately figure out the network lod of an entity rather than guessing - Make startId/gridSize/baseCellSize constants iin the grid rather than being in the prefab
2 Hours Ago
code clean up
2 Hours Ago
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scrap king block updates
3 Hours Ago
Merge from main.
5 Hours Ago
Merge from render_pipeline_testing
5 Hours Ago
Merge from main
5 Hours Ago
Fix material remap on viewmodel arms
Today
Merge from main
Today
Fix non admin players being killed in halloween dungeons
Today
Merge from livestock_animals
Today
Update croc pie to use new animal repellent modifier Create recipes, rich version, UI bits
Today
Merge from main
Today
Disable pass culling in WaterRendererFogPass, needs to set the _UnderwaterFogEnabled constant
Today
Merge from main
Today
Merge from duck_jump_collision_check
Today
Subtract 168514, go back to a single raycast
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Rin
Today
merge from hoster_override_bone_retarget
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Today
Merge from main
Today
Merge from hempcolourblind
Today
Rebake the hemp impostor, now matches visually Added an impostor accessibility bake component to bake out textures of alt materials
Today
Merge from main
Today
Merge from hempcolourblind
Today
Merge from main
Initial commit for animal renaming Port over work from hackweek_horse_naming Can now rename horses, misc minor improvements for renaming chickens
Merge from main
Progress on improving how dropped grenades appear with throw prediction enabled when not standing still
Today
Missed one spot that still uses lowercase min()
Today
MixMax 2: Electric Boogaloo Get rid of LibEdit dependency * This improves input for SRCDS on Linux to match how it works on x86-64 beta Minor cosmetic changes to srcds_run script Fixed Linux32 SrcDS being unable to read file stats under WSL * Was basically rendering it inoperable, at least on local builds Fixed wrongful error with Mesh:DrawSkinned with 52 bones Fix Folder addons being searched in mountable games/platform Add "Engine Error" to Sys_Error_Internal printf Progress on Linux64 builds
Today
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Today
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Today
merge from chickencoop_item_errors_fix
Today
Fixed some item / container bugs, together they caused multiple rare errors when moving items from or destroying chicken coops, which also lead to the entity not getting killed correctly - ItemContainer.Load now ignores slot reservations (if an item was in a valid slot before the restart, it should be after - slot reservations are only used to stop new items being placed) - A failed Insert due to not finding a valid position now early exits before adding the item to the item list - Item swaps into reserved slots now fail immediately instead of moving, then failing and reverting (the revert could fail and delete the item) - Guard ItemContainer.Take against collecting items queued for removal which could lead to double free