157,865 Commits over 4,566 Days - 1.44cph!

25 Minutes Ago
merge from livestock_leading_improvements
26 Minutes Ago
merge from Livestock_animals/livestock_hotfixes
26 Minutes Ago
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28 Minutes Ago
merge from minicrossbow_3p_fix
28 Minutes Ago
merge from vehiclespawner_auto_fetch
30 Minutes Ago
merge from cui_blur_fix
30 Minutes Ago
merge from crash_duped_crates_fix
31 Minutes Ago
merge from crabs_jellyfish_invisible_fix
36 Minutes Ago
merge from Livestock_animals
38 Minutes Ago
merge from main
38 Minutes Ago
Hook sheep shaving vfx, and tint vfx properly
40 Minutes Ago
merge from vclouds_perf_fix
47 Minutes Ago
fix bad vcloud perf, reprojection was mistakenly being disabled
54 Minutes Ago
electronic chessboard; - game model updated
1 Hour Ago
Added autotest.client command line
1 Hour Ago
Fixed UI_MenuBackgroundVideo.Update NRE
2 Hours Ago
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2 Hours Ago
remove option to disable volumetric clouds
2 Hours Ago
Client can run tests Added +autotesthost for server hosting client tests
2 Hours Ago
Reduce livestock clipping when leading multiple, and at trough
3 Hours Ago
Fix livestock attacking players in vehicles
3 Hours Ago
bug fix for broken rifle orientation when sprinting - Added sprint modifier to the med/jungle/diver ak's
3 Hours Ago
Update: clear more of the world state - don't change nexus state - abort if player isn't fully connected Abandoned trying to support reload in C+S editor, it's a gian can of worms Tests: reloaded on playground
3 Hours Ago
OS/rust/gamepad cursor state fix
3 Hours Ago
main -> character_customisation
3 Hours Ago
Fix potential NRE in codelock inside Codelock.Load()
3 Hours Ago
Fix for head swinging on melee weapons when moving - spine IK override is now a 0-1 rather than a bool - stays so it stays at 1 when standing and aiming, fades out with speed. - fix for IK fighting with base locomotion on subsystem melee weapons - tweaked to keep head lead on turns
3 Hours Ago
Fix lamb and calf colliding with travelling vendor
3 Hours Ago
Fix custom items dragged from vending machine not using the custom icon
3 Hours Ago
fix SSAO applying on top of fog in RRP
4 Hours Ago
Dont mark every replicated convar as saved
4 Hours Ago
Fix minicrossbow playing full reload even for a single partial reload in 3p
4 Hours Ago
Fix mannequin arms on minicrossbow 3p
4 Hours Ago
merge from automated_testing/optims
4 Hours Ago
Cleanup
4 Hours Ago
WIP on Small Random Room K (dorm room) so far - WIP!!
4 Hours Ago
- fix bull still sometimes spamming headbutting on unreachable players - fix bull sometimes stopping entirely and getting stuck when charging a close player - fix rams not aiming their headbutt and charging in random directions - fix rams using the wrong stomp anim - fix procedural look at not being enabled for most anims, which looks off especially with stomp being aimed at the void instead of the target
5 Hours Ago
Fix biofuel generator snapping backwards
5 Hours Ago
AI test category 38min→ ~18min
5 Hours Ago
Fix quick join menu not updating
5 Hours Ago
bean can anim updates. added drop and vm finger positions updated. Also idle to ignite vm anim controller blend edited
5 Hours Ago
Implement proper motion vectors for wind-affected materials like grass, bushes and hair for improved image clarity.
5 Hours Ago
Add initial implementation for AMD FSR 3.1
6 Hours Ago
electronic chessboard; - append chess clock to chessboard prefab - tweak prefab - added guide
Today
Fixed CUI blurred panel not working with RRP
Today
Bugfix: recreate missing important managers on client after reloadmap Tests: reloadmap - saw 10 managers present (previously only net_env was)
Today
electronic chessboard; - split up game model - chess pieces setup - checkers pieces setup - tweaked deployable prefab
Today
Potential fix for cows sliding (suspected pregnant flag)
Today
Possibly fix "LoadPrefab - should start with assets/ - +forward" warning
Today
beegrenade anim updates to work with new drop action