143,325 Commits over 4,383 Days - 1.36cph!

3 Minutes Ago
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5 Minutes Ago
Increase prototype fail chance to 25%
5 Minutes Ago
Initial workbench upgrades loot pass - comfort, defensive, recycle bin, range found in regular crates - prototype, reinforced, efficiency found in military crates - accelerated & salvage found in elite and locked crates
15 Minutes Ago
Industrial Storage - final textures, icons
19 Minutes Ago
Remove mount anchor grounding on mortar
25 Minutes Ago
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25 Minutes Ago
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29 Minutes Ago
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33 Minutes Ago
Fix TryGetAgent not returning false when agent fails to be added
Rin
34 Minutes Ago
Vanilla and hardcore tech tree placements
43 Minutes Ago
Fixing player male legs skinning
43 Minutes Ago
added steam items for industrial torch, garage door, storage barrels vertical and horizontal, - reordered with new sequential steam ids and linked all to unlock via pack steam id
50 Minutes Ago
merge rust_relay_server -> main
51 Minutes Ago
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51 Minutes Ago
merge main -> rust_relay_server
51 Minutes Ago
tweaked relay server restart method
55 Minutes Ago
Mortar animation and camera updates
1 Hour Ago
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1 Hour Ago
Merge from workbench_upgrades
1 Hour Ago
Upgrade items initial inventory sounds
1 Hour Ago
Adding military idle animation set
Rin
1 Hour Ago
Initial Mortar Ammo damage pass
1 Hour Ago
merge from fields_mismatch_cleanup
1 Hour Ago
missing nonserialized attribute
2 Hours Ago
fixed all mismatched serialized properties - almost all should've been C# properties as we don't actually serialize any data for them - some needed moving out of ifdef scope and wrapping with warning disable
Rin
2 Hours Ago
Initial Mortar Ammo crafting pass Workbench Level 2 Stack size 3 > 10 HE 3 per craft 300 gp 1 Metal Pipe Fragmentation 3 per craft 150 gp 1 Metal Pipe
2 Hours Ago
field dump ignores struct types that aren't serializable (false-positive)
Rin
2 Hours Ago
Initial Mortar crafting pass Workbench Level 2 20 HQM 3 Metal pipes Researchable for 60 scrap
2 Hours Ago
Updated the EmissionToggle script to set the emission color as a Color on the MPB rather than a Vector to fix an issue with emission intensity
2 Hours Ago
exported updated 3p ak47 and rock run anims
2 Hours Ago
Merge from main
3 Hours Ago
merge rust_relay_server -> main
3 Hours Ago
merge main -> rust_relay_server
3 Hours Ago
made AttemptRestart a little bit more robust
3 Hours Ago
merge from automated_testing
3 Hours Ago
Test list
3 Hours Ago
Moved cooking tests out of if UNITY_EDITOR Renamed the tests
3 Hours Ago
merge main -> rust_relay_server
3 Hours Ago
ensure sendThread can start up if disabled from start
3 Hours Ago
better property mismatch logging
3 Hours Ago
merge from main
3 Hours Ago
merge from automated_testing
3 Hours Ago
CI testlist
3 Hours Ago
Excluded some prefabs from BaseCombatEntity tests Test list
3 Hours Ago
Test list
3 Hours Ago
Sprinkler tests cleanup and fixes
4 Hours Ago
added shell fragmentation texture bc variant, added variant icon updated fragment mortar prefab linking new icon
4 Hours Ago
moved props layer away from the street furnished bathrooms in apartments with latest set
5 Hours Ago
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5 Hours Ago
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