136,609 Commits over 4,444 Days - 1.28cph!

13 Minutes Ago
electric wires path update
17 Minutes Ago
Bunch of fixes for initial targetting. More robust, loop and retry if initial position not found first time (loop convar controlled). Cheap land check first.
23 Minutes Ago
bespoke collision pass on the foundation lip
25 Minutes Ago
- Hide interesecting balls rather than bumping the y height - Prevent clipping on the new model
27 Minutes Ago
ensure fake players queue is cleared on shutdown
29 Minutes Ago
increased prevent building radius
31 Minutes Ago
layout changes
32 Minutes Ago
merge rust_relay_server -> main
33 Minutes Ago
Update crash remains entity with new art
35 Minutes Ago
Merge from satellite_art
35 Minutes Ago
Gameplay tweaks
40 Minutes Ago
resolved NRE when Server saves before Nav is ready, removed duplicate save before attempt restart
1 Hour Ago
made clan map more like paper with the limited shader functionality
1 Hour Ago
merge main -> rust_relay_server
1 Hour Ago
merge from glowing_wallpapers
1 Hour Ago
merge rust_relay_server -> main
1 Hour Ago
added ping to socket to attempt to keep the socket connection alive during low load
2 Hours Ago
exported 3p hit reaction animations
2 Hours Ago
merge from glowing_wallpapers - fixes to neon carpets
2 Hours Ago
slightly brightened emissive on neon carpets mats
2 Hours Ago
tweaks to neonspace carpet bc and em
3 Hours Ago
merge from glowing_wallpapes - fixed material offset on graffiti tags ceiling
3 Hours Ago
fixed material offset
3 Hours Ago
satallite crashed version WIP 🔧 materials and texture WIP 🔧
3 Hours Ago
merge from glowing_wallpaper
Rin
3 Hours Ago
merge from save286 - Staging wipe
3 Hours Ago
merge from main
3 Hours Ago
Glowing Wallpapers - fixed material offset in graffiti ceiling and some missing descriptions
3 Hours Ago
texture settings tweaks on the glowing wallpapers
4 Hours Ago
prep for lockdown changes
4 Hours Ago
Merge from parent
Rin
4 Hours Ago
network++ save++ persistance++
4 Hours Ago
Merge from main
4 Hours Ago
Merge from main
5 Hours Ago
Merge from apartment_complex_monument
5 Hours Ago
Fixed rentable shop vending machines still being drone accessible despite UI saying otherwise
5 Hours Ago
Added master key to produce exchange vendor in bandit town 1000 scrap, affected by demand pricing so starts at 2000 (+100%) Only one available, restocks every 12 IRL hours VERY PLACEHOLDER values
5 Hours Ago
Add frost effect to UberPostPass Add frost volume component Setup cold RRP effect and script Reduce some shader variants by using branching for low cost effects
Today
Merge from projector_disable
Today
Removed/disabled almost all instances of Projectors Disabled on all Lighting prefabs, mostly used in underwater labs Disabled on all MotorRowboats and disabled their Update loop Added a GameObjectLOD component to the above ground pool, this is now the only place we use projectors in the game (it was the only place I could see an actual visual difference) S2P large oil rig Deleted AboveGroundPool_DeleteMe prefab entirely (only took me 6 years)
Today
Merge from softcore_updates_july_26
Today
Don't apply softcore gather rates to diesel pickups
Today
Quarry is affected by softcore gather rate
Today
Merge from main
Today
Merge from spray_scale
Today
Added ability to change scale of spray skins, exposed on SteamInventoryItem as SprayScale
Today
Setup RRP hurt punch and radiation overlay effects/scripts
Today
merge from apartment_complex_monument -> main
Swap to a 1d blend instead, we don't need the y value
Today
merge from prototype -> apartment_complex_monument