156,961 Commits over 4,536 Days - 1.44cph!
merge from automated_testing
Fixed a bunch of incorrect mesh collider import settings that the automated tests flagged up
Stop character creator windows moving when orbiting around
Add crouch blends for turning anims, it used to just snap before.
merge from critter_animals
Fixed remaining ceiling light layers.
S2P.
add warning ignore for compiler fix
Generator LODs and WIP Col shape
removed inventory controller, pointed player preview to base player animation controller
Apartment render layers.
Fixed shadow proxy issue on kiosks.
fis hitboxes and death anim loops
merge from main -> optimize_json_garbage
Fix shields and diving tanks not showing up in the backpack slot in the loadout UI
merge from loadout_backpack_slot_fix
Merge: from ui_store_slim_ram
- Bugfix: carousel buttons no longer have garbage textures when opening an store overlay page
Tests: opened an overlay page
Bugfix: HttpImage - when picking nearest mip, use a cpu-side copy
Doing gpu side copy seems to cause garbage if mip isn't streamed in
Tests: made a standalone build and navigated to pack page, carousel buttons were okay
Stop c4 and satchels from matching roation when thrown
- everyone agreed it looks worse
Added 2 rendering layers for light exclusion.
Created exclusion rules for the new RP that match the old culling masks.
Fix composters getting bricked when splashed by water
merge from composter_sprinkler_fix
merge from machete refresh
Dont use none as a category
updated 3p throw and drop grenade anims to match viewmodel timing
Start with 'none' and have a full body camera
merge from crash_uploader_error_code -> main
Log HTTP error code to console / logs when the crash fails to upload
merge from skinnable_ladder_hatch
New updated fur shader with livestock pattern. just for testing
updated collision to match rig
Do the walk out animation first rather than the ground pose
WIP trying to fix frog animation
Added Beef and Mutton Pie Topper Model, Materials, and Textures
Updated Pies Viewmodel and Model to include new toppers
widened armored triangle frame a smidgen (real word) so it doesnt clip various building tier frames
merge from main -> base_occlusion
Move small heavy fuse box in front of a window to allow players to add up to 5 fuses without needing a green key card
S2P powerplant
added shears view model mesh and .worldmodel setup - no .item
merge from loadouts_pos_fix
Updating triangle ladder hatch door position
Ensure you cant stir the biofuel generator when it overhangs an edge
Fix dismount not removing the stir bar
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