196,739 Commits over 4,110 Days - 1.99cph!

8 Minutes Ago
merge from main
9 Minutes Ago
merge from main
2 Hours Ago
Block the compound respawn mission in softcore
2 Hours Ago
Reapply 123918, fix missing loot panels on client (not cherry picked as it was done directly on Aux2)
2 Hours Ago
Merge from vine_syncPos
2 Hours Ago
Subtract 123921 (was meant for aux2)
2 Hours Ago
Remove a transform find by name every frame when conversations are animating
3 Hours Ago
Merge from vine_syncPos
3 Hours Ago
ConversationManager cleanup - no longer spawns and destroys a new client side gameobject per conversation ConversationManager is now a static class
3 Hours Ago
Fixed the text animation not working on dynamic mission conversation pages
3 Hours Ago
Force include loot panels in manifest
5 Hours Ago
Merge from parent
5 Hours Ago
Merge from main (a lot of viewmodel conflicts)
6 Hours Ago
Finally working snapping Apply global directions again to ensure consistency Flatten normal so we dont get any weird tilting behaviours
6 Hours Ago
Much more reliable snapping behaviour - use normals and offsets in local space instead
More accurate snapping, seems to work more of the time Still some strange bugs on certain surfaces and alignments
Today
Merge from mission_create_streamlining/outpost_spawning
Today
Don't enable outpost spawning by default Switch mission container to generic_small (might fix container issue) Added teleport2mission convar, will teleport player to current marked location of mission on the map S2P villages
Today
Show party invites at top of friends menu - expire after 120s - can accept or reject the party invite
Today
Documents typo fix
Use a socket system instead Defaults to Socket_Free if user isnt using snap This allows more deterministic snap behaviour between client + server when determining placement Use global rather than local directions
Today
Merge from mission_create_streamlining/outpost_spawning
Today
Adjust how we open loot to try and solve missing loot panel issue
Today
Merge from main
Today
Container open and close sounds Document move sounds
Today
Fix mission container accepting player items
Today
Merge from outpost_spawning
Today
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Today
Trying VPC merges again
Today
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Today
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Today
Connected to a server as the party leader will cause all other party members not on a server to connect to same one
Today
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Today
Unify how libraries are imported (VPC merges from x86-64)
Today
spotlight gibs
Today
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Today
More VPC merges from x86-64
Today
M15 Pistol - Small texture tweak
Today
Fixing more VPC script issues for Linux Can almost build 64bit vrad Fix legacy hooks for entity iterators feeding entities to the callback
Today
Prevent scientist from sprinting when dogfighting from upclose, wasting time where they can't shoot
Today
Fix compile error
Today
Fix scientists sometimes facing away from their target lkp when in cover
Today
Prevent scientists from throwing grenades instantly when they lose los
Today
Update: started work on projectile unit tests Incomplete, will continue tomorrow. Tests: none, it's too derpy
Today
M15 Pistol - Added icon, final texture tweaks, updated rack position
Today
Better debug vis for scientist accuracy
Today
Wall Storage - Added icon and corpse, tweaked collisions for proper material separation, tweaked alot of small prefab stuff, removed support for most adaptors, tweaked deploy volumes for shelf
Today
Applied same to temaining hull block types.