161,804 Commits over 4,597 Days - 1.47cph!

44 Minutes Ago
Merge branch 'main' into water_light_sources
Jen
60 Minutes Ago
Bake missing sprite import metadata (first Unity import on fresh git clone)
1 Hour Ago
Added some noise and speed variance to pfx and wall/floor effects * https://files.facepunch.com/jarryd-campi/2026/November/Unity_PzCYQtMcz1.mp4
1 Hour Ago
Lower rain drop collisions to low quality, just use the rain collision grid we made yesterday (saves CPU time)
1 Hour Ago
Rain drops pick up lighting around them * https://files.facepunch.com/jarryd-campi/2026/November/Unity_dwa0rv3Zt0.mp4 https://files.facepunch.com/jarryd-campi/2026/November/Unity_Hf2pPVSJgl.mp4
1 Hour Ago
Make the rain particles themselves a bit longer and more visible
1 Hour Ago
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Jen
1 Hour Ago
Ability to pull latest skins was connected to plastic so this just connects it to github
1 Hour Ago
Skip the boot when reopening a station within 3 minutes
1 Hour Ago
Sit down straight into the last viewed camera
1 Hour Ago
Restyle computer station camera menu
1 Hour Ago
Add Cobalt boot sequence to the computer station
1 Hour Ago
Resave computer station menu prefabs
2 Hours Ago
Add sound option to record tool
2 Hours Ago
Play door open end sound when the leaf stops
2 Hours Ago
Only stop doors that opt in
2 Hours Ago
Resave door prefabs
2 Hours Ago
V2 progress *Moved crosshair settings to its own tab Color palette picker for more colors Moved hit marker to shader, added hit marker customization (scale, color, headshot color, outline) More new options, v2 crosshair codes (101 bits currently), old codes get converted properly
2 Hours Ago
Fix settings dropdowns re-opening when closing them (existing issue)
2 Hours Ago
Fix all of our tooltips appearing at an offset depending on FPS (existing issue)
2 Hours Ago
- Add very important feature - The feature is very important - Remove the very important feature - It turns out it wasn't as important - This is a test - Sorry
2 Hours Ago
Can play and tweak UI animations in the panel viewer editor window
2 Hours Ago
Pie menu converted to panels
3 Hours Ago
Added functionality to customise nock colour. Added view model version of arrow skins, they keep their customisation too
3 Hours Ago
Merge origin/main into Hackweek_40mm_Grenade_Types
3 Hours Ago
Fix conveyors not resuming their scan when transferring items over multiple ticks
3 Hours Ago
Speed up conveyor ticks when outputs are almost full
3 Hours Ago
Add benchmarks for worst case of old code
3 Hours Ago
Add conveyor tests
3 Hours Ago
Rewrite conveyor system to transfer a set amount of items per tick instead of scaling with number of attached storage
3 Hours Ago
Set furnace & refineries to industrial splitting mode
3 Hours Ago
Resave furnace and refinery prefabs
3 Hours Ago
Allow storage entities to act as splitters or passthrough for industrial
3 Hours Ago
Add door open clipping tests
3 Hours Ago
Stop door open animation before it clips with building blocks
3 Hours Ago
Add effects to the sandbox panel in demoui2 * https://files.facepunch.com/adam-k/fx_tab.mp4
4 Hours Ago
Show seamless neighbor islands as terrain HLODs
4 Hours Ago
Add terrain HLOD
4 Hours Ago
Fix seamless players losing third person after crossing to another server
4 Hours Ago
Fix arriving seamless players being left behind their boat
4 Hours Ago
Fix arriving seamless players going to sleep and boats sinking
4 Hours Ago
Let players off a vehicle cross between seamless servers
4 Hours Ago
Fix seamless client taking entities from the wrong server
4 Hours Ago
Fix empty seamless neighbor views and duplicated vehicles on slow transfers
4 Hours Ago
Reopen seamless neighbor connections that drop
4 Hours Ago
Add seamless nexus client neighbor connections and server switching
4 Hours Ago
Add seamless nexus server links, neighbor views and vehicle transfers
4 Hours Ago
Give each seamless server its own entity, item and group ID range
4 Hours Ago
Widen network group IDs to 64 bits
4 Hours Ago
Return correct AABB when entity has no physics Probably fixed a decal crash with some high poly models Delete some unused .dll files video_services related files, msvcr71.dll, libsasl.dll Move hl2.sh to gmod_run.sh (hl2.sh still exists as fallback)