130,991 Commits over 4,232 Days - 1.29cph!

10 Minutes Ago
Console menu navigation
12 Minutes Ago
Ninja suit repose
24 Minutes Ago
force World prefab spawning to spawn both client and server manager instances of the prefab in listen-server mode - something hacky in bootstrap to not fail trying to build a navmesh, we're populating TerrainMeta.Path.Monuments twice here but it might be a non-issue beyond this one
27 Minutes Ago
- Can now pass a radius to debug.puzzlereset, or not to reset all puzzles like before - Fix the command not working from the server console
53 Minutes Ago
Removed save file name from Craggy's GameSetup
55 Minutes Ago
Developer tool nav bar buttons
1 Hour Ago
Client compile fix
1 Hour Ago
- Added RPC name under the info section of RPC packets - Added global filters for server/client realms - Added packet type breakdown of the top packets - Clean restyle of the net graph
1 Hour Ago
Command block tests
1 Hour Ago
Added the old console to the new developer tool prefab for now
1 Hour Ago
Added indirect instancing for the ballpit spheres
1 Hour Ago
create GO for the client's physics scene to just hold a terrain collider (Terrain component not needed as it can reference the same TerrainData), should be able to share the static ignore grid still as well
1 Hour Ago
Baseline, bootstrap spawns EngineUI2
1 Hour Ago
Update vphysics to TF2-double version (Windows only) Adds PhysObj:GetBuoyancyRatio (returns 0 on Linux/OSX), Fixes PhysGun/GravityGun resetting buoyancy (Windows only)
2 Hours Ago
Merging fpbuild related changes to main branch
Today
Make net_error thread_local Fixed crashes to do with vehicle driver NPCs Foxed a potential issue with CNPC_Osprey Remove non existent entities from the FGD * Weapon_Brickbat, env_rotorwash, references to weapon_beerbottle, test_sidelist, npc_crabsynth, env_terrainmorph Change VPROF name for GetPathTime Make metrocops draw other types of pistols as well Fixed Combine Soldiers not walking/running with pistols/RPG Improve Metrocop behavior with the RPG * No longer tries to chase the player, go back to safe distance loop, etc. Combine Soldiers can walk/run with no weapon or melee weapons Breen acts like a combine when using weapons, instead of doing nothing Improve Hammer particle browser * No more random numbers in Used count, no more 13FPS, better layout, no more black background Revert "Do not rebuild node graph for workshop maps" Merge branch 'main' into prerelease Fix NPCs being unable to shoot the Alyx Gun Fixed some unfortunate regressions with vehicles Ship light_cagelight01_off.mdl with fixed physics Ship fixed physics for windmill_blade004b.mdl Ship dock_broken01a.mdl with fixed physics * No more bits sticking out Fixed StudioMDL crashing when creating folders for the model Fixed utilityconnecter006b/d.mdl physics Fixed certain NPCS constantly lowering their weapons after each burst Mossman/Kleiner/Breen/Eli Merge branch 'main' into prerelease
3 Hours Ago
Add a network graph
3 Hours Ago
Setting up EngineUI2_DeveloperTools prefab
3 Hours Ago
Implemented a simplified version of the ball pit physics in a test scene
3 Hours Ago
Auto auth player on placing steering wheel
3 Hours Ago
console tools
3 Hours Ago
4 Hours Ago
Burlap shirt repose/lods
4 Hours Ago
▅█▌▊▋▊▄▄▅ █▉▇▌▉▌▍█ ▄▄ ▉▉▉▊▍▉▋▌▉▄▄▋▆.▅▊ ▉▉▍▆
4 Hours Ago
▊▅▅█▇▋▊ ▉▄▅▋▉▅▍▅▇ ▄█▄▅ ▇▆█▊ █▄▄ ▍▋▆▇
4 Hours Ago
▅▌█▆▌▌▆▄ ▍▋▄▋███ ▊▊▌▄▋ ▆▄▆ ▆▇█▅▆██ ▍▋▇ ▊▌▉▆▍
4 Hours Ago
plastic please
4 Hours Ago
Renamed the prefabs
4 Hours Ago
easel lods
4 Hours Ago
Fix for texture issue on 3p m15
5 Hours Ago
Add Invoke<T>, Invoke<T1,T2>, InvokeRepeatingWithHandle to use InvokeHandler without allocating garbage
5 Hours Ago
WIP code, parameters, setup
6 Hours Ago
handle client physics tick and interpolation in custom PlayerLoopSubsystems inserted to run after their respective default scene's ticks
6 Hours Ago
Console Info Panel
Today
Merge from parent
Today
merge from automatedtesting
Today
Merge from parent
Today
Merge from parent
Today
new console items ui
Today
merge from SeparatePhysicsScenes
Today
That's all folks
Today
Almost done...
Today
Even more...
Today
More...
Today
More...
Today
Some more...
Today
▉▆▆▊▅▅▉▍ ▋▅▌█▉▍▆ █▊▋▆▊▌▊▌▅ ▋▋ ▌▅▆█▇ ▌▌ ▍▌▇ ▋▆▅▊ ▊▆█▇▉▄▌ ▋▄▄▌▊▋ ▅▌▌▇ ▄▌█▇▇ ▊▆▌▄▊▉▅ ▌▋█▉▊▄ ▊▅█
Today
merge from directional_foliage_displacement
Today
merge from puzzle_reset_hotfix