155,602 Commits over 4,536 Days - 1.43cph!

23 Minutes Ago
- Stop carpet feet clipping - Move title down a bit - Reduce no color picker spacing - Stop colour swatch's being squashed - Stop colour swatches having thick borders - Fix edit system not working
35 Minutes Ago
FIrst pass on the gene system, clean up the UI (right now I show everything in the UI, but we have convars to hide genes / recessive genes / age / trust etc which I want to explore)
41 Minutes Ago
- Make it so that we can run the livestock balance setup at 32x speed instead of only 2x, required a few logic changes like carryovers, but end results now match normal speed - Fix time progressing between tests, causing some tests to suddenly run at night
54 Minutes Ago
enable mipmapping on tiger textures
56 Minutes Ago
Update: make store page fallback to assets from UI bundle if failed to load textures from backend - item tile now only initializes once it's shown (as was intended this entire time) - fixed duplicating OnImageLoaded callbacks - reactive cover image if httpImage failed Tests: navigated through store - right images are in place, but wrong layout. need to figure out how to unify it all
1 Hour Ago
Squirrel new animation set
1 Hour Ago
Added textures for procuderal calf patterns, set up new material.
1 Hour Ago
enable mipmapping on polarbear textures
1 Hour Ago
visual pass on existing fur materials
1 Hour Ago
Apply GrabPass fix to 5 more shaders
1 Hour Ago
Fixed an issue with usermessage hooks Do not clamp flexes of C_BaseFlex when set from Lua Add entity names to "MOVETYPE_FOLLOW with no model" warning Implement CTRL+Backspace and CTRL+Delete for text entries Try to prevent game breaking states with silly values of m_yaw/m_pitch Minor cleanups Added "session_begin_ignore_version" hammer command * If you brick your VMF with this, don't blame me Add description to r_PhysPropStaticLighting Move "dynamic shadow poke through" "fix" to opt in convar * r_shadow_clip (defaults to off) - it being enabled causes shadows to be clipped erroneously sometimes Try preventing "non positional" control points bloating particle bbox * This should help with particle sorting * Marks C_INIT_RandomColor C_OP_RemapAverageScalarValuetoCP C_OP_RemapCPtoScalar as using non positional control points (in addition to the existing ones) * This could potentially cause issues where these non positional operators act on positional control points used by other control points, but who would do that? Fixed some regressions with recent changes * Extra unnecessary assignment in viewmodel bob code, also change CFuncTankMortar to use doubles for firing * Some minor model panel/icon/player model selector fixes Fixed couple potential Lua stack corruption issues with hooks * Specifically call conditions of CreateClientsideRagdoll and EntityEmitSound Fixed some typos Minor whitespace cleanups Remove some unnecessary usages of std::string Remove "ReleaseVideoMemory" stuff from Hammer Fixed Hammer material list leaking file search handles Allow render.BindLocalCubemap with `nil` to unbind the cubemap Workaround double messages per Sandbox limit hit * Only display the "Prop limit hit" message, not the "spawn blocked by server" message in the case of hitting the prop limit, etc * When spawning a dupe or something and hitting the prop limit 100s of times, only display ONE "prop limit hit" message.
1 Hour Ago
exported nailgun refresh vm anims
1 Hour Ago
Fixed the crate outside the entrance of cave_small_easy spawning inside the cave wall, S2P cavesmalleasy
1 Hour Ago
- Ensure icons use the studio lights - Turn off animations when you zoom in enough - Bring back 'rotate' text
2 Hours Ago
Harbor 2 power grid room
2 Hours Ago
Merge from Livestock_animals
2 Hours Ago
merge from Seaturtle -> critter_animals
2 Hours Ago
fixed the metal detector worldmodel bulb being turned on
3 Hours Ago
Add temporary tool for solving animal animation speeds exactly to match motion so there's no foot sliding Updated all critter animators and speeds with new values to better match each other
3 Hours Ago
- Desaturate unselected slots - Fix dust not showing
3 Hours Ago
Created Cow Meat Cooked, Raw and Spoiled Icon Created Lamb Meat Cooked, Raw and Spoiled Icon Hooked Up New Icons
3 Hours Ago
merge from locomotive_bell_fix
3 Hours Ago
Delete the now unused physics material
3 Hours Ago
Fix the locomotive bell sound being clientside only, now other players can hear it
3 Hours Ago
Fixed reverb in the lighthouse being heard outdoors near the ladder, S2P lighthouse
3 Hours Ago
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Rin
3 Hours Ago
Construction sockets Relaxed prevent building volumes for easier deployment
3 Hours Ago
Merge from render_pipeline_testing
4 Hours Ago
Merge from main
4 Hours Ago
Updated Lamb and Sheep Prefab to give Lamb Meat when harvested
4 Hours Ago
Merge from playerboat_wheel_codelock_change
4 Hours Ago
Added an option to change the steering wheel code lock for player boats
4 Hours Ago
Added Lamb Meat Model and Textures Setup Lamb Cooked, Raw and Spoiled Meat Materials Setup Lamb Cooked, Raw and Spoiled Prefabs Updated Lamb Meat item names and descriptions
4 Hours Ago
Merge glass AR motion blur fix
4 Hours Ago
Rebuild dll (will still need linux and mac built before we deploy, only windows for now)
4 Hours Ago
Keep the current slot icon rendered until its replacement is ready - Stops flip flopping between empty and full
5 Hours Ago
Updated fur shader to use the standard shading model, fixes broken specular path, broken fresnel, simplifies fur parameters.
5 Hours Ago
- UI tweaks
5 Hours Ago
Subtract the subtraction that nuked the navmesh doors
5 Hours Ago
- Reduced the thumbnail stage from 523 objects to 21 - Spread thumbnail work across frames - Stopped thumbnails forcing unrelated textures into full detail Overall reduction from 300 ish ms to 80ms
5 Hours Ago
Airfield and Harbor 1 loot rooms
5 Hours Ago
Merge from main (need to subtract navmesh doors deletion after + dll rebuild)
5 Hours Ago
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5 Hours Ago
Updated cow, bull and calf with new uv set and LODs.
5 Hours Ago
Add support for initiating NPC conversations over telephones
5 Hours Ago
Force a depth clear before rendering the GBuffer renderer list
5 Hours Ago
Texture Update Bradley flatbed
6 Hours Ago
Merge from directional_armour_changes
6 Hours Ago
Fix a save/load bug I found at the same time
Today
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