136,811 Commits over 4,444 Days - 1.28cph!

48 Minutes Ago
Sat console textures and Lods and prefab
53 Minutes Ago
- More toast work - Custom dismount position setup - More test UI
2 Hours Ago
Fixed charm store previews not displaying the correct charms on the default weapon when holding the same item type https://files.facepunch.com/raul/1b2611b1/Unity_s3H09gzaXy.mp4
3 Hours Ago
Fix wrong motion vector results from alpha-clipped materials
3 Hours Ago
Restore TAA history weight attenuation from high velocity
3 Hours Ago
merge from main
3 Hours Ago
set up world model rig/anims for binoculars
4 Hours Ago
raidwindow_paintable_sign_fix -> main
4 Hours Ago
Merge from apartment_complex_monument/apartment_complex_audio
4 Hours Ago
water tank pressure buildup w threshold debounce, increase pressure by turning gearbox valves
4 Hours Ago
Ambience zones for the elevators
4 Hours Ago
Merge from apartment_complex_monument
4 Hours Ago
Fixed instances when players set their preferred charms on weapons and lose charms access (skins_access 0) disallowing to craft Clear preferred charm when selecting blueprints if not owning them https://files.facepunch.com/raul/1b2611b1/26_16-11-OffbeatIndianjackal.mp4
4 Hours Ago
Merge from apartment_complex_monument/conversation_fixes
4 Hours Ago
Add extra dialogue options to conversation UI, bringing total to 6 to match recently increased limit in code
4 Hours Ago
Merge from apartment_complex_monument
4 Hours Ago
Scene2prefab
4 Hours Ago
gamesroom shotgun trap - updated greybox model & material
4 Hours Ago
Added new sounds to the industrial double doors :minecraft-door:
5 Hours Ago
Apartment complex b shadowproxy
5 Hours Ago
Fixed an issue that was causing all additional lights to sample the shadow atlas using NGSS even when the light was set to have no shadows enabled
5 Hours Ago
Merge from apartment_complex_monument
5 Hours Ago
Merge from main
5 Hours Ago
Merge from apartment_complex_monument/conversation_fixes
5 Hours Ago
Arm weight IK, needs more param tweaks
5 Hours Ago
Restore thank you message change
5 Hours Ago
Merge from apartment_complex_monument
5 Hours Ago
Improve editor performance when panning dialogue graphs, due to displaying and repainting potentially many localization phrases
5 Hours Ago
switched to a strategy pattern to move type switching out of the hot loop
5 Hours Ago
merge from main
5 Hours Ago
Merge from satellite_art
5 Hours Ago
Merge from playermaintainedmonuments
5 Hours Ago
Recycler merge fix
5 Hours Ago
Moved one of the roadsign spawners in an attempt to fix console errors Added a helper culling volume to the roof to make the ladder spawn closer to the roof entrance Scene2prefab
6 Hours Ago
unifying SDF shapes into a single struct
Today
(Dont) Build vtf2tga, splitskybox, captioncompiler, elementviewer * There were previously prebuilt only, now we built and ship our own versions * Delete glview.exe as it appears to be some legacy app for Hammer portal viewing? Delete more log files if they are over 100MB Minor cleanups * Delete CTextStatsMgr, unused system that writes an unnecessary empty text file called "stats.txt" * Set sv_logdownloadlist to 0 by default, prevents generation of useless files in garrysmod/DownloadLists/ Get rid of sv_no_ain_files and do not auto send .nav and .ain to clients Delete game/steam.cfg Probably some leftover from pre SteamPipe days Move demoheader.tmp to cache/ folder Disable startup videos system * It was non functional anyway, but now we don't read an empty file on game start up Move media/mapkeys.res to settings/mapkeys.res Remove hardcoded limits from StudioMDL DMX support * For normals/textcoords/faces specifically, as the underlying arrays are no longer staticly sized. Of course it could fail elsewhere now. Stop the game shouting about ShutdownMixerControls not being in a list Accidentally fixed GameState.txt being empty all the time * I wanted to maybe remove it since it was empty, but it was being written multiple times and overwritten by an empty file at the end Improve default server log filename format * L-YYYY-MM-DD-II now, was LMMDDII which is incomprehensible Implemented sv_log_storetime (defaults to 0) * A number of hours to keep log files in /logs/ for Prevent sv_pure defaulting to mode 0 Minor cleanups Disable SRCDS status bar on Windows * lets see how many people will immediately ask to restore it Minor cleanups regarding Steamworks Improve game server Steamworks error handing * "Unable to load Steam support library" should now tell you why * dedicated server workshop support now does some more failure checks Use new Steamworks API Init func on client that tells us what's wrong Rip out the HL2/Portal demo stuff * It was called some client Steamworks APIs on the game server, and just screw all that in general Fixed instances of SRCDS trying to use clientside Steamworks APIs * Fixes [SAPI FAIL] messages
Today
Initial implementation to `debug.lookingat_sv` - it's a server-side `lookingat` lookup, which also renders DDraws server side colliders, to easily spot objects that may not be present on the client triggering antihack when attempting to walk through Added UnityMesh proto Codegen
Today
Add blur optimized pass ColdOverlay RRP volume fix
Today
Merge from satellite_crash
- More crappy UI - Animator changes
Minor 3p animation fixes
Allow player 2 to be filled by the same player for solo play (regression)
Turn revisions and game controller fixes: - Prevent player 1 from endlessly being stuck as player 1 and not able to be - Can only use the mountable if its your turn
Today
implement actual turn in place on the player animation controller with blend trees
- Kick a player out if they move too far away from the table - Ensure score dialog closes when table is destroyed - Pool (the table) debug system - Player toast update system
Today
merge from glowing_wallpapers
Today
fixed wrong name / description on graffiti concrete bend
Today
merge from spawn_terrainignore_fix
Today
Fixed an issue where various effects on the camera weren't being updated correctly in the build when RRP was enabled