161,844 Commits over 4,597 Days - 1.47cph!

3 Hours Ago
Scale "24 units" based on the item's stacksize
3 Hours Ago
Move up to a full stack at once if it's less than 24 units
3 Hours Ago
Scale the amount of items a conveyor moves per tick to 24 "units"
4 Hours Ago
Empty input boxes one at a time, nearest the conveyor first
4 Hours Ago
Keep min & max filter per entity (furnaces) and per block of sequential filling (chests)
4 Hours Ago
Split storage entities into blocks of splitting (furnaces) and blocks of sequential filling (chests)
4 Hours Ago
Merge from foliage_shadows_optim
5 Hours Ago
Allow thrown pies to be eaten in the air
6 Hours Ago
Font specimen and component specimen pages
6 Hours Ago
Search bar component
6 Hours Ago
Toggle tweaks
6 Hours Ago
Better button preview content
6 Hours Ago
Button component
6 Hours Ago
Toggle component
6 Hours Ago
Scrollbar component
6 Hours Ago
Panel can specify a parent they need to be previewed in
6 Hours Ago
Preview window can play sounds in animations
Jen
Today
Fixed nail gun rotation
Today
Make the television a proper placeable item
Today
Add the built RustVideo plugin for 64-bit Windows
Today
Encode video camera recordings with VP8
Today
Play video tapes through Unity's video player
Today
Store video tapes as VP8 frames behind a format header
Today
Record video at 30 frames a second
Today
Fit the television picture to its glass
Today
Add video tape tests
Today
Add generated code and strings for the video camera, tape and television
Today
Add television that plays a video tape
Today
Add video camera that records on to a video tape
Today
Add video tape item that stores a recording
Today
Only stop doors at walls and foundations
Today
Resave wall and foundation prefabs
Today
Show seamless neighbor islands as terrain HLODs
Today
Add terrain HLOD
Today
Commit transferred entities to SQLite on the transfer thread instead of waiting for main thread
Today
Prevent server from sending delete message to client after transferring
Today
Put items into partial stacks before using empty slots in the first box
Today
Add tests for a box in front of furnaces & test for nearly full box
Today
Fix stack of 20 aks instead of 20x aks
Today
Record each conveyor movement so we can visualize the movements of the industrial system step by step
Today
Merge branch 'main' into water_light_sources
Jen
Today
Bake missing sprite import metadata (first Unity import on fresh git clone)
Today
Added some noise and speed variance to pfx and wall/floor effects * https://files.facepunch.com/jarryd-campi/2026/November/Unity_PzCYQtMcz1.mp4
Today
Lower rain drop collisions to low quality, just use the rain collision grid we made yesterday (saves CPU time)
Today
Rain drops pick up lighting around them * https://files.facepunch.com/jarryd-campi/2026/November/Unity_dwa0rv3Zt0.mp4 https://files.facepunch.com/jarryd-campi/2026/November/Unity_Hf2pPVSJgl.mp4
Today
Make the rain particles themselves a bit longer and more visible
Jen
Today
Ability to pull latest skins was connected to plastic so this just connects it to github
Today
Skip the boot when reopening a station within 3 minutes
Today
Sit down straight into the last viewed camera