155,426 Commits over 4,536 Days - 1.43cph!
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163412 new_navmesh_fixes
More sensible placeholder crafting costs
Debris removal.
Set wood protection instead of stone.
Updating m92 world model rig
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merge from medical_honey_bandage
Setup collision/colliders correctly in prefabs.
Added honey bandage to primitive and hardcore tech trees
merge from carvable_pumpkin_deploy_fix
merge from paintball_gun_fixes
merge from viewmodelscope_nre
merge from static_piano_fix
merge from TriangleHatchDeployfix
merge from deployanim_fix
merge from vehicle_pooling
merge from glass_ar_motion_blur_fix
merge from new_navmesh_fixes
merge from Floating_bandage_fix
merge from oilrig_light_fix
Renamed deployed entities to include .Deployed per convention.
Setup missing socket/checks on gate
merge from mt_snapshot_saving
cherry picked martyns rail hide code from changeset
153305 - allows the holosight rail to hide depending on the weapon its attached to.
cherry picking 8x scope, handmade sight and holosight refreshes
Add entity names to "MOVETYPE_FOLLOW with no model" warning
Implement CTRL+Backspace and CTRL+Delete for text entries
Try to prevent game breaking states with silly values of m_yaw/m_pitch
Minor cleanups
Added "session_begin_ignore_version" hammer command
* If you brick your VMF with this, don't blame me
Add description to r_PhysPropStaticLighting
Move "dynamic shadow poke through" "fix" to opt in convar
* r_shadow_clip (defaults to off) - it being enabled causes shadows to be clipped erroneously sometimes
Try preventing "non positional" control points bloating particle bbox
* This should help with particle sorting
* Marks C_INIT_RandomColor C_OP_RemapAverageScalarValuetoCP C_OP_RemapCPtoScalar as using non positional control points (in addition to the existing ones)
* This could potentially cause issues where these non positional operators act on positional control points used by other control points, but who would do that?
merge from automated_testing
main -> grenade_client_prediction
Adjusted and balanced holstered weapon positions to sit closer to chest armour
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Fixed test runner window not showing the in progress icon on a test running its cases
merge from cookingworkbench_kettle_fix
merge from settings_dropdowns_fix
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Fix placement guide rotations.
Hookup icon links and generate/assign icons.