195,570 Commits over 4,110 Days - 1.98cph!
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Removing obsolete materials, fixing repetition on plastic float cubes, enabling GPU instancing on materials
Temporarily disable friendly fire on scientists until we improve shooting logic
- Fix oilrig being considered in water by scientists
- Allow reacting to noises not necessarily coming from the current target when investigating
- Prevent pathfinding spam if hearing lots of noises eg AK full auto (could have caused perf spike)
- Fix enemy being marked as visible when just heard or when hit by a bullet
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Due to the way different languages work I'm unable to just insert the terminology into the phrase, would require full duplicate phrases of every new respawn type. Unsustainable, so replacing all instances of 'bed' with 'spawn point' in every instance.
Improve spawn point notifications to use correct terminology and refer to the correct bag type.
Previously all messages referred to “bags” (e.g. “assigned a bag” or “You are now at X/Y bags”), even when the player was using a bed, towel, or camper seat.
Now:
• Limit reached and limit update messages use “spawn points” instead of “bags”
• The “assigned” toast now inserts the actual respawn type (bag, bed, towel, or camper seat) rather than always saying “bag”
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updated spoiled produce model to include mesh backface to prevent any exploits.
updated material
updated prefab to use LODGroup instead of MeshLOD so model outline script is compatible/working
Ensure canvas groups aren't interactable when window is closed
Fixed description text overflowing box
Scroll fade on description box
Header image and description properly parsed by header modal
Description scroll box
Padding and cleanup
Increased server information box
fixed spoiled produce.mat not correctly setting rendering mode to Cutour
udpated potato crate to use relief mapping
Merge from main to naval update
Submitting work to update branch
Wall shelf stricter placement to prevent box walls
- No longer able to be clipped into deployables
- No longer able to be clipped into construction
- More accurate volumes and sockets
Removed stray silencer loot spawns
Added an invite to team option to the popup when clicking on an ingame chat message
Players can block all incoming invites with client.allowTeamInvitesRemotePlayers convar
Pending team invites are now saved through server restarts
Team invites that are sent to players that have not joined the server yet will now be delivered when the player first joins
Fixed invite button appearing for all team members
Fixed loading, added GamePhysics.OBBSweep, added handling to not let the chandelier extend through solid objects
Christmas light bulb spawning fixes
First pass chandelier, using ceiling light model but has player configurable length
Advanced christmas light now inherits from the string light class and use the new deployment system
String light fixes, manifest
Cherrypick
122713, I have no clue how this disappeared
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Restored hanging bulbs string light
Fixed some line generation issue
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Removing a point refunds the consummed length
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Revert UI.Options.Keybind.prefab, wasnt meant to be changed
Fairy lights: can remove points and resume wiring by pressing E on the little box
Added new keybinds for wire slack