139,338 Commits over 4,474 Days - 1.30cph!

17 Minutes Ago
Delete unused details panel
21 Minutes Ago
WIP
43 Minutes Ago
merge from main
45 Minutes Ago
More minor work
46 Minutes Ago
Merge from satellite_crash
46 Minutes Ago
Default require_powerplant to true. Stays false in editor for easier satellite testing.
1 Hour Ago
Merge from satellite_crash
1 Hour Ago
Finally fixed the mounting-backwards bug. That took longer than it should have.
1 Hour Ago
Adjusted powerline pole ladder collider to be able to climb it from any sides Updated side wire colliders to use GameTrace so players can climb through but shoot it Disable ladder collider if powerline pole does not have an IO box, no more require looking at the collider when climbing
1 Hour Ago
merge from darts_game
1 Hour Ago
darts polish & fixes - fix scoring not calculating properly - integrate effects from petur: dart puff, bullseye hit, win game - change default accuracy velocity threshold 0.03 -> 0.05 - fix winning game adding another score line at the end
1 Hour Ago
merge from sculptures
1 Hour Ago
merge from main
1 Hour Ago
merge from sculptures/lods
1 Hour Ago
refactored out persistent vertices/indices in the generator for TempJob allocated lists, virtually free and allows parallel LOD marches
1 Hour Ago
- Make appearance and animation windows movable (mostly refactoring to make all utk rust windows movable) - Create keyframes for current zoom/focal length when placing dolly cameras. - Fix NRE from cloning players - Fix not being able to use convars directly in demoui2, no longer prioritizing the options menu. - Maybe fix the dlaa/dlss crash, needs more testing
1 Hour Ago
initial LOD setup - using box sampling at mip levels to generate meshes from the same data using smaller grids, only generating 2 lods because it turns to nothing after that many. Can get tri count in the region of 9k->2k->0.2k
2 Hours Ago
Fix triangle planters not snapping to triangle floors testlist
2 Hours Ago
Bar Wallpaper - updated textures and icon
2 Hours Ago
merge from HAB_armour_health_fix
2 Hours Ago
Fixed placement of wooden barricade and barbed wooden barricade. Raised notInSphere checks that were preventing placement. Tightened bounds setup so the tests still pass. Tested placement on terrain and construction in editor
2 Hours Ago
Made corridor stop transition pieces wider to account for train stations of different widths
3 Hours Ago
More prefab cleanup
3 Hours Ago
merge from fix_cliff_gaps
3 Hours Ago
Applied a similar fix as 158818 to cliff_tall_slope_r_[a-b] prefabs to prevent holes in terrain at the corners of the cliff
3 Hours Ago
Tightened anchor setup on cliff_hills_large_c
3 Hours Ago
merge from game_room_dlc
4 Hours Ago
updated dartboard texture so that no. 16 is more clearly visible
4 Hours Ago
fixed rotation of the pooltable balls so numbers are facing up by default
4 Hours Ago
Possible fix for sfx error when entering network range of dome
5 Hours Ago
update to pooltable and textures. flattened cloth so its not visually confusing. rebaked pooltable and updated textures
5 Hours Ago
merge from main
5 Hours Ago
Merge from satellite_crash
5 Hours Ago
Remove the fuel text placeholder
5 Hours Ago
Remove some dead UI
5 Hours Ago
Fixed HAB with armour not calculating correct max health on the server after server restart due to spawn ordering - now explicitly rebuilding max health from children on PostServerLoad()
5 Hours Ago
Initial setup
5 Hours Ago
Update dart offset in viewmodel and event on throw animation
5 Hours Ago
Double the speed of navmesh generation, fix some loading saves not working, fix some navmesh tiles missing, add logs to troubleshoot OOM issue
5 Hours Ago
Merge from main
5 Hours Ago
Add build artefacts for all platforms
5 Hours Ago
Remove debug.break left by accident
5 Hours Ago
¬!Dummy commit
5 Hours Ago
Remove the rotation on descent
5 Hours Ago
jukebox - glowy lighting turns off and on when power is supplied - tweaked material emit values - prefab updated
6 Hours Ago
jukebox - added a warm glowy lighting effect - updated model with second uvchannel - updated textures - updated materials
Today
Cherrypicked from 151180
Today
Update: try using CoreCLR's ConcurrentQueueSegment as a Pool implementation Leaks a bit in busy MT perf tests, but breaks down at 32 threads (can leak up to 50% of the buffer). Not good enough on it's own Tests: ran perf and unit tests
Merge from main
Today
Added tap sounds and reassigned pipe creak sounds