158,070 Commits over 4,566 Days - 1.44cph!

15 Minutes Ago
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21 Minutes Ago
merge from texturestreaming_texturepropertiescache_fix
22 Minutes Ago
Fixed TextureStreaming never filling its shader texture property cache, every belt swap was allocating all shader property names (18KB down to 1KB per swap)
33 Minutes Ago
Make ItemCraftTask properly pooled so its not allocating on every craft
41 Minutes Ago
Fix broken livestock sleep test
52 Minutes Ago
merge from lightlod_optims
53 Minutes Ago
Cache DistanceFlareLOD fading action
58 Minutes Ago
Fixed shadowlights convar handler stacking up across editor play sessions
1 Hour Ago
Fixed LightLOD.Awake and OnDestroy allocating The shadow caching convar callback was subscribed per light, every light spawn and destroy copied the whole handler list (had 1500 lights, 10KB every time)
1 Hour Ago
Cache AmbientLightLOD fading action
1 Hour Ago
merge from more_pool_attributes
1 Hour Ago
merge fro ent_scale_fix
1 Hour Ago
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1 Hour Ago
merge from fix_scrapheli_dismounts
1 Hour Ago
Make surface.DrawPoly throw an error when giving invalid data * Specifically when giving it less than 3 verts Stop ropes being invisible in specific mcore circumstance * `r_queued_ropes 0; mat_queue_mode 2; gmod_mcore_test 1` is the exact scenario Restore functionality of sk_auto_reload_time * Requires gmod_suit set to 1. Value of 0 or below disables the feature.
1 Hour Ago
Codegen
1 Hour Ago
Implement maximum amount of TCs placed IN SOFTCORE ONLY - maximum 3 for now - follows how the "maximum sleeping bag" system works with the amount shown on the icon & toast when you reach the limit
1 Hour Ago
biofuel_idle_fix -> main
1 Hour Ago
Only consume electricity when actively generating fuel
2 Hours Ago
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2 Hours Ago
Fix livestock age regressing when calf grows up into adult, and age being more and more incorrect over time because of the random variance
2 Hours Ago
merge from drinkingpoint_optims
2 Hours Ago
merge from drinkingpoint_optims
3 Hours Ago
Fixed Spawnmenu middle mouse click regression Handle addons not providing complete data for NPC weapons * So spawnmenu doesn't get bricked entirely Fixed -force32bit trying to launch 64bit CEF Use more dynamic fallback for Infected shader * Instead of shipping edited materials, we do it in code Fix false positive with "Out of bounds bone in CIKContext" Fixed potential npc_alyx related crashes Potential fix for a crash on that one CS:S map Update Windows symstore path
3 Hours Ago
Bring back multiline input support to the console
3 Hours Ago
merge from qol_loadout_inventory_preview -> main
4 Hours Ago
Fixed UpdateWaterDrinkingPoint running when not needed: - now runs in the entity looking at tick every 0.1s - skipped when mounted, or when move speed is above drinkMovementSpeed Its a trace so it wasnt scaling well in big bases
4 Hours Ago
merge from map_optims
4 Hours Ago
Cache vending machines and skip rebuilding all their markers when opening the map Saves around 80ms on a server with 170 vending machines
4 Hours Ago
merge from fix_apartment_teammate_door -> main
4 Hours Ago
Update test list
4 Hours Ago
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4 Hours Ago
Codegen
4 Hours Ago
merge from fix_apartment_transfer_items -> main
4 Hours Ago
merge from main -> fix_apartment_teammate_door
4 Hours Ago
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4 Hours Ago
merge from fix_custom_item_drag -> main
4 Hours Ago
merge from fix_jungle_plant_water -> main
4 Hours Ago
merge from fix_sentry_modded_tag -> main
4 Hours Ago
merge from fix_motorcycle_dismount_order -> main
4 Hours Ago
merge from fix_client_sail_wind -> main
4 Hours Ago
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5 Hours Ago
merge from netgraph_fix
5 Hours Ago
Reapplied the fix after the post-merge conflicts
5 Hours Ago
merge from main
5 Hours Ago
merge from prototype_arctic_trail_path_fix
5 Hours Ago
- New Character Creator Layout - Stop the icon preview characters looking dead (they had no eyes in their sockets) - Fix numerous build errors - Remove eyebrows category - Add underwear category
5 Hours Ago
Missed files
5 Hours Ago
merge from console_autocomplete_improvements
5 Hours Ago
merge from lookatboat_optim