139,991 Commits over 4,505 Days - 1.29cph!
Fix load screen hiding for passengers a bit too long before the driver loads in
Block ticks, RPCs, and interactions from players while they are still transfer protected
Use powergrid.powerlineBasePowerOutput when 1 fuse is inserted, interpolate towards powerlineMaxPowerOutput with each additional fuse
Probably fix passenger desync when flying a scrap heli to another server
Update CraggyIsland_Nexus scene
Fix nexus.redirect not working properly after switching menu scene to load async
Fix disconnect callback not running when being redirected to another server during nexus auth
found out why the LOD transition was very sharp and sudden despite previous attempts at a fix for the garrys mod toolgun.
it is now fixed.
Fix options panel not applying saved properties properly if they didn't have a track.
Fix dolly keyframes not working with undo.
in dolly view, only apply shakes when we're actually moving the dolly camera.
Fix camera smoothing, apply it in freecam too.
Cherrypick from
160409 (heavy fuse swapping)
Merge from PlayerMaintainedMonuments/powergrid
Merge from powergrid/fuse_swap_fix
Allow swapping out heavy fuses in the power plant fusebox if the replacement fuse is of higher condition
Update toast phrases, toast when removing says fuses can only be removed via swaps and another toast if you attempt an invalid swap
Remove zap for attempting swaps but keep zaps if attempting removal
fix dof state not getting applied
Remove temporary monument info script from SatelliteControlComputer.
block inputs while typing in demoui2 text fields
Fix the 3p animation of the master key being slightly out of sync with the 1p animation when looking at your shadow
Nudge "place camera toast" above the playback ui
fix double clicking keyframes interfering with goto keyframe
Add ctrl + shift + z to redo.
merge from masterkey -> main
Change back to needing to look at the lock with the center of your screen instead of the key model itself as it's too confusing
Fix pool balls sometimes glitching out of the table
merge from pool_leak_experiments
Fix regression with usemutexpool 1 leaking memory
Twitch rivals wallpaper tagged as drops
Changed the deferred lights to use per draw light cookies to fix the flickering lights issue
Kick hazmat drop tagged as drop
Always log render graph exceptions
Change powerline power output to be based on the percentage of inserted fuses rather than defined by the current power stage
Maximum power (all fuses inserted) controlled by convar powergrid.powerlineMaxPowerOutput
merge from airfield_maintainable_features
apply prefab changes with S2P Airfield
adjust door manipulator to connect to powergrid indicator wires
exported/added 3p NW.NE,SE,SW swim anims to player animation controller blend tree
fixed incorrect transform for world model outline on hide_shirt and hide_skirt
merge from PlayerMaintainedMonuments
Fix pool balls being missing on some clients that come back into range
Flare 3p anim update and event change on vm throw
merge from storepage_aug26 #2
merge from storepage_aug26
Add in missing null check in InspectUids
Updated protobuf codegen executables
Fixed grey backgrounds in builds