126,423 Commits over 4,171 Days - 1.26cph!

45 Minutes Ago
merge from clamp_mipmap_reduction -> main
1 Hour Ago
Clamp max mipmap reduction from 7 -> 3 (1/8th resolution) to match the lowest texture quality we expose in settings and prevent all textures from turning blurry when we run over our texture streaming budget
1 Hour Ago
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1 Hour Ago
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1 Hour Ago
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1 Hour Ago
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2 Hours Ago
merge from fix_analytics_twig_cost
2 Hours Ago
Fix wood spent on twig not included in analytics
2 Hours Ago
- Various fixes for oil rig mission - Bonus rewards are now displayed in the mission complete screen if you achieved them - Various fixes and improvements for how rewards are displayed in the editor mission preview window~ - Bonus rewards can now also be non-items - Cleanup bits of MissionsHUD, moved UpdateTImeText to InvokeRepeating
2 Hours Ago
merge from fix_turret_ddraw -> main
2 Hours Ago
Remove ddraw left in when debugging
3 Hours Ago
merge from main -> fix_turret_ddraw
3 Hours Ago
merge from qol_scale_command -> main
3 Hours Ago
Add `ent scale` command to test scaling of entities on vanilla servers
3 Hours Ago
Reference count textures loaded by HttpImage, unload them when no longer referenced
4 Hours Ago
metabolism_fast_fix -> main
4 Hours Ago
Attempted fix for metabolism ticking too fast Swapped over to a double rather than a float
4 Hours Ago
merge from modding_community_merges -> main
4 Hours Ago
Fix compile errors again
4 Hours Ago
merge from modding_cui_merges -> main
4 Hours Ago
Fix incorrect codegen (I tested for compile errors before merging but ok)
4 Hours Ago
merge from crosshair_customization
4 Hours Ago
Fix import popup not being centered
5 Hours Ago
Fixed sleeping players above-ground being killed by train tunnel PuzzleReset volumes by applying "Ignore Above Ground Players" bool to more prefabs. Prefabs changed: - corridor_straight_a_18m - corridor_straight_a_36m - corridor_straight_a_72m - train_tunnel_double_stop_a - train_tunnel_double_straight_a
5 Hours Ago
merge from modding_cui_merges -> main
5 Hours Ago
Add BasePlayer to front of `DragRPC()` and `DropRPC()` modded server hook methods
5 Hours Ago
merge from modding_cui_merges -> main
5 Hours Ago
Expose ability to set scroll view normalized position - horizontalNormalizedPosition - verticalNormalizedPosition
5 Hours Ago
Only allow spaces between padding to follow with how Vector2Ex.Parse() works
5 Hours Ago
Merge layout group PR #75
5 Hours Ago
Allow the other way around and let any graphic object declare itself as the placeholder - a Text object sent after an InputField can define `placeholderParentId` with the ID of the input field to make itself the placeholder without having to ensure the child text is sent before the input field Rename placeholder -> placeholderId
5 Hours Ago
Add support for input fields to assign a placeholder graphic manually - up to the server to ensure they send the placeholder text (or image?) before the input field is sent (can be same RPC, needs to be ordered correctly or will print warnings)
5 Hours Ago
Update from github repo
5 Hours Ago
Ignore debug.invis admins when checking PuzzleReset (contains compile errors from /main)
6 Hours Ago
merge from /meta_shift/loot
Today
Players no longer spawn river side - resolves spawning inside rivers on all known problematic seeds+worldsize
Today
updated shore_crate to match player spawn locations
Today
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Today
Combine duplicate HTTP headers with a comma Added Panel.SetTextHidden
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Today
Add `debug.print_topologies` command to print out which topologies are present at the location of the player
Today
Exception logging change
scientist_boat_ai -> naval_update
Today
Add 'effectquality' convar to set the mipmap override level for the "Effects" mipmap group - add simple wrapper for all mipmap groups
Apply shelf 11387 for Flavien
Today
Assign all textures in the effects folder to the "Effects" mipmap group and enable texture streaming
Today
Add mipmap group for effects
Today
Time slice tile rebuilding that happens on main thread
Remove logs Add back avoidance
Today
Switched TimeToWipe to a syncvar, removed the network update and let the clients calculate their end of wipe weather lerp Deep sea wipe convar are replicated 2/? (plastic being plastic)