196,321 Commits over 4,110 Days - 1.99cph!

11 Minutes Ago
Update: BiomeBenchmark - expose camera flight speed - Set default camera speed to 16, similar to what it was when lerping Tests: benchmark in editor
21 Minutes Ago
Fixed missing values on interaction crosshair mode
23 Minutes Ago
Fixed text and color issues with setting dropdowns
29 Minutes Ago
Re-add sneaking when reaching the end of flank, and fix VDDraw trying to log despite not recording
31 Minutes Ago
Fix scientist turning to face target before fully noticing it
32 Minutes Ago
merge from new_menu
32 Minutes Ago
Cart content is saved between sessions
37 Minutes Ago
Merge from naval_update
37 Minutes Ago
SimpleFloatingEntity compile fix
42 Minutes Ago
merge from new_menu
44 Minutes Ago
ifdef rework to allow for client side boat validation checks
47 Minutes Ago
123277 applied to the new settings menu
56 Minutes Ago
merge from main
1 Hour Ago
More work on floating walkways (WIP)
1 Hour Ago
121963 applied to the new settings menu
1 Hour Ago
Update: BiomeBenchmark - split timings per topology Certain topologies generate a lot of visual clutter, so have a noticeable impact. Previously the effect would be lost when averaging the timings. Tests: benchmark in editor
1 Hour Ago
More boat building station prefab tweaks for usability. Fixed BBS ground watch issues.
1 Hour Ago
Store cart empty version
1 Hour Ago
- Move reaction time logic to sense component instead of shooting component - Make scientist reaction time longer in peripheral vision, or from very far away (fastest reac time 0.25s, longest 2s)
1 Hour Ago
Update: BiomeBenchmark - add it to standalone build Will replace FoliageGridBenchmark today Tests: autobench in client
3 Hours Ago
Only increase frontal vision range when in combat, not peripheral vision range (we don't want to discourage players flanking)
3 Hours Ago
Increase time between noticing the player and shooting them when they are far away
3 Hours Ago
merge from ambiencewavesoundzone_null_fix
3 Hours Ago
sanity check validity of AmbienceWaveSounds singleton when calling trigger callbacks, can be destroyed in some disconnect cases
3 Hours Ago
Fix camping and surprise being triggered incorrectly sometimes on first sighting
3 Hours Ago
Merge from main
4 Hours Ago
Boat Building Station: Nicer positioning relative to netting, volume fixes. Added ladders to sides to make it easier to get onto from the water.
5 Hours Ago
Boat building station deploy volume for build area to prevent placement in areas where the sea floor could mess your boat up
5 Hours Ago
merge from horsebreed_trophy_fix
5 Hours Ago
merge from console_quit_history
5 Hours Ago
merge from combatknife_sfx_drop_fix
5 Hours Ago
merge from AbyssBarrelCorpse
5 Hours Ago
merge from fix_dud_satchel_clip_walls_explode
5 Hours Ago
merge from voicemail_nre_fix
5 Hours Ago
Merge from parent
5 Hours Ago
Merge from main
Today
Merge from trimmed_asset_warmup - updated to main
Today
Merge from main
Today
Try out using InstantiateAsync for spawning world, but it takes noticeably longer than doing it synchronously
Today
Merge from lockedcrate_shock_effect_parent
Today
Move LaptopCollision into the root level of the prefab, add a new EntityFlagToggle to toggle it on and off on the server Update the Model component root to point to the actual root of the prefab, not another transform that seems unused (this also fixes info.HitPositionLocal not being accurate, so that's been updated as well) Update the laptop glass effect to glass_small so that the impact effects don't extend over the edge of the laptop screen
Today
merge from new_menu
Today
Fixed keybind buttons not working Fixed some click/up/down in RustButton again
new_menu -> aux3
Even dumber compile errors.
more wip
new_menu -> aux3
compile fixes
Today
Removed cart button on item redirect, replaced subtitle for "Available in X pack"
WIP: still some weird y rotation offsets