137,574 Commits over 4,474 Days - 1.28cph!

13 Minutes Ago
enabled censor on tank top (so skins don't reveal nudity)
22 Minutes Ago
merge from apartments_adminauth_bypass
30 Minutes Ago
Made apartment.adminapartmentnoclip a server variable instead Client compile fix, codegen
32 Minutes Ago
Fix darts throwing towards the player and bricking the darts board
40 Minutes Ago
Bugfix(tests): ensure env volumes get cleaned between TestIsFlyingConsistency runs Found a test that fails when run in isolation Tests: ran unit tests
49 Minutes Ago
merge from main
51 Minutes Ago
Bugfix(tests): use test state caches for PlayerState Fixes failures from previous change. Spotted a bug that should cause a failure, yet it passes somehow - will investigate next Tests: ran AH perf and unit tests
54 Minutes Ago
Added logs in bootstrap when each step starts and ends, helps debugging issues
1 Hour Ago
assigned temp baseplate to rock sculpture
1 Hour Ago
Update: move generic AH state from BasePlayer to AH.PlayerState struct Tests: ran AH tests, perf tests failing (will fix next)
1 Hour Ago
Fixed world setup in train tunnels test to make dwelling spawning work
1 Hour Ago
Cherry-pick: Fix shader errors about undeclared identifier '_ST_WindBranchAnchor'. (Use SpeedTree 8 Wind)
1 Hour Ago
Fix shader errors about undeclared identifier '_ST_WindBranchAnchor'. (Use SpeedTree 8 Wind)
1 Hour Ago
Halloween costume prefab fixes
1 Hour Ago
Create new livestock testing scene with ai enabled Setup cow movement speeds
2 Hours Ago
Train tunnels test scene cleanup
2 Hours Ago
temporary pack icon, set up shotguntrap as skinnable and hooked up gamesroom shotgun trap skin to it
2 Hours Ago
crate texture update
2 Hours Ago
Bugfix: add missing reset call for noclip states - also minor refactor Tests: ran unit tests
2 Hours Ago
merge from oldconsole_purge
2 Hours Ago
More unused code
3 Hours Ago
Manifest update and collision for lockers damage stages
3 Hours Ago
Remove more old unused code Removed legacy_erroroverlay
3 Hours Ago
Fix safety delay not working with a potential range
3 Hours Ago
Fixed the satellite prefab path for test commands
3 Hours Ago
Enable saving on Satellite.entity again
3 Hours Ago
Fix potential issue with satellite being destroyed before impact leading to bricked flow. Should never happen, but worth covering.
3 Hours Ago
Clean: minor refactor - remove dead prop - wrap unparentTime in prep for moving to it's own state array Tests: compiles
3 Hours Ago
Manifest update
3 Hours Ago
Monument blocker stacked lockers - stage 1 to 3 plus gibs, plus prelim entity setup. Material is placeholder test, will be replaced w/ retexture
3 Hours Ago
Bugfix(tests): use passed in array instead of global static when checking overlap with player Same bug as before but on a batched path - guess I was sleep deprived yesterday. Tests: ran all AH perf and unit tests - they pass
3 Hours Ago
Bugfix(tests): use correct array when checking overlap with other player Fixes PerfIsFlying tests, gotta fix the batched now Tests: ran perf + unit tests
3 Hours Ago
Fixed crash when closing dev tools
3 Hours Ago
Move cathode volume component into project
3 Hours Ago
Clean: move noclip state from BasePlayer to AntiHack.PlayerNoclipState Tests: ran all AH tests, unit tests pass but perf tests fail (for flying checks, will fix next)
3 Hours Ago
Assigned material to halloween costume
3 Hours Ago
Fixing import warnings for haloween costume
4 Hours Ago
Added an extra check to the NightLightRenderPass to skip it if there are still issues with it
4 Hours Ago
merge from smallbackpack
4 Hours Ago
Added the lens dirtiness volume component
4 Hours Ago
Fixed downloadable backpack workshop model
4 Hours Ago
Cathode renderer feature Setup cctv, cctv_manpad, and attackhelicam RRP volumes and overlays
4 Hours Ago
Trying new impact detection method out
4 Hours Ago
Add debug drawing for impact
4 Hours Ago
Prevented the night light volume component from being null in a build
4 Hours Ago
Submitting alien costume with new mat names
4 Hours Ago
merge from main
4 Hours Ago
Removed old EngineUI prefab
4 Hours Ago
Yeeted and moved more stuff
4 Hours Ago
Clean: move IsNoClipping code to unit tests Tests: compiles