136,390 Commits over 4,324 Days - 1.31cph!

15 Minutes Ago
Updated scale and proportions of rental shop kiosk F (blockout)
26 Minutes Ago
Resolved various slightly clipping and floating crate / barrel spawns across all ghost ship variants
42 Minutes Ago
merge form artist_pack_dlc
42 Minutes Ago
paintball overall base craft pass (likely disable face overing later) No longer needs a WB level 4?! now craftable
45 Minutes Ago
Deep sea islands and ghost ships use Fill instead of Spawn when triggering their spawn groups Ensures the max pop is reached when the deep sea opens
51 Minutes Ago
Update paintball ammo UI sounds and fix description localization key
52 Minutes Ago
paintball gun craft pass
54 Minutes Ago
paintball ammo craft pass
1 Hour Ago
enabled serverside collider on crypt skin bottom line conditionals
1 Hour Ago
applied more concistency on collisions for roof bottom line conditionals
1 Hour Ago
merge from main
1 Hour Ago
merge from rugs_monument_fix
1 Hour Ago
Fixed pool leak in GunTrap::FireBullet
1 Hour Ago
Fixed rugs and bear rugs deployable in monuments using the default layer (after 141696)
1 Hour Ago
HorseMask fixes
1 Hour Ago
material tweaks
1 Hour Ago
less ambient occlusion after all
1 Hour Ago
merge from main
1 Hour Ago
disabled batching on roof decal meshes as it fucks the rendering of decals up
3 Hours Ago
fixed smoothness of softside stone wall being empty
3 Hours Ago
polish on atlas textures with AO pass reinforced where skulls are
5 Hours Ago
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6 Hours Ago
Added a UI display if redo shot has been bound
Today
Fixed debug camera resetting to wrong position when a shot is redone Add demo.redoCurrentShot convar, can be bound
Today
Merge from main
Today
Merge from naval_update
Today
Fixed missing terrain collider on tropical island 1
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Today
Merge from naval_update
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Today
Merge from main
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Today
Fixed arms visible in skin viewer when inspecting the SKS
Today
Merge from main
Today
Wearable component now adds the relevant label to the prefab when preparing prefabs Added some help to describe what to do if clothing isn't appearing in the icon generator
Today
Fixed conveyors hooked up to dropboxes not pulling the last item slot
Today
Better error message when placing something on a player boat that has vehicle large layer excluded
Today
Small changes on HorseMask and updated textures
Today
Merge from main (PlayerAnimation.controller conflict, merged automatically)
Today
Small display lighting tweak.
Today
File organization
Today
Signal computer polish.
Today
Signal computer improvements, part 1.
Today
Final tweaks for the ambient black crush fix.
Yesterday
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2 Days Ago
signal computer transmit sound tweaks
2 Days Ago
signal computer transmit sound
2 Days Ago
merge from main/naval_update/sound_polish