139,480 Commits over 4,474 Days - 1.30cph!
Merge from PlayerMaintainedMonuments/airfield_terminal_sounds
Chinook terminal volume changes
Added new sounds for the two new airfield terminals and code changes for audio triggers
LS Office area lighting facelift WIP.
fix sockets of dartboard for better placement
dartboard prefab fixes
- fix bullseye boom particles playing on show
- fix realmed remove not removing Client child object
added lit variant of text for dartboards
(still quite bright in darkness)
fix NRE that was breaking demos
Halloween garland LODs and mani update
Animation polish pass on pool table
Added airfield terminal sounds and distance changes for the powerline electric box sound
Adding glass bullet feed script and updating animations
Merge from /powerplant_activation_sounds
Merge from /PlayerMaintainedMonuments
Audio file tweaks and voice count changes
Merge from PlayerMaintainedMonuments
merge the 3 watercatcher entities on the water pipes into 1 entity with 3 outputs
tripled the water production stats to match
Added generator VFX to the powerplant.
Code audio fade tweaks and added sounds to the industrial generator
update wooden crate 2 mesh so all usages update together like the other new loot crate revisions. Added new albedo variant for DM
merge from PlayerMaintainedMonuments
Fix pool cue placement again
updated all instances that use the wooden crate 1 asset incl. mine crate, wagon crate, and also added texture variants for food and medical to match the original
more pooling state resetting
updated all instances that use loot crate for bradley and elite variations with new model and materials.
jukebox
- minor micro polish on game model
Model, entity, and textures for halloween garland (WIP)
more reset state fixes for heli, bike, ram, vehicle modules
Ensure cue follows hand prop position + rotation given in animations
Fix timesince and car audio not being reset properly
Adding initial events for power grid state, fuses, and garages.
Add simple clientside component for playing powergrid startup/loop/winddown sound
Merge from terrain_renderer
merge from terrain_parallax_fix
Merge from PlayerMaintainedMonuments
Merge from satellite_crash
Merge from satellite_internal_meshfix
Merge from thruster_module:
Adds a new Thruster Module item. 3 salvagable from the satellite remains. Recyclable only.
Item has condition level based on remaining satellite fuel at target lock-in.
Recycles to explosives based on condition. More fuel = more explosives.
Change local parallax keywords to global
Map to terrain quality setting
Adjust terrain material parallax values