159,353 Commits over 4,566 Days - 1.45cph!

13 Minutes Ago
merge from ui_misc_optims
20 Minutes Ago
Update supported shaders list
23 Minutes Ago
merge from main
28 Minutes Ago
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28 Minutes Ago
Fixed some store pages referencing assets from other packs, copy pasted leftovers
29 Minutes Ago
Add a tool which syncs grenade release events across their drop/attach anims, so they release at the same time they used to when using the throw anims Fixed a few that were out of sync
31 Minutes Ago
fix tattoos not showing on first-person legs
37 Minutes Ago
Tweaked foundation mortar color
38 Minutes Ago
Fix merge conflicts
39 Minutes Ago
switch head tattoos to uv0 with shader fix for more consistent resolutions fix ReadOnly attributes
48 Minutes Ago
Clean up CBuffer declaration and add some more properties to prevent shader errors.
48 Minutes Ago
Scrap king atlas b / foundation tweaks
48 Minutes Ago
Fixed discord logos compression, just reduced their size to match the used mip and made them multiples of 4 so they compress to DXT5
51 Minutes Ago
Rotation fix for cow and sheep jump down going forward
57 Minutes Ago
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1 Hour Ago
client_controls -> pt_boat_rewrite (broken)
1 Hour Ago
Fixed the server map image staying in VRAM after the connect modal Now freed about a minute after the modal closes
1 Hour Ago
Disable the graphic raycaster of a disabled ui window Saves some overhead when navigating in the menu
1 Hour Ago
turret_viewmodels -> pt_boat_turret_rewrite
1 Hour Ago
merge from misc_logging_cleanup
1 Hour Ago
Fix another leak on domain reload
1 Hour Ago
merge from main
1 Hour Ago
Skip raycasting canvases that arent drawn, so closed menu pages stop costing EventSystem.Update every frame when the cursor is unlocked Saves 0.5ms in the inventory in editor
1 Hour Ago
Updated Nailgun World Model, View Model and LODS to fix UV issues Reimported Nailgun Textures
1 Hour Ago
biofuel_generator_poolingfix_2 -> main
1 Hour Ago
Dont cut off the stir sound
1 Hour Ago
merge from teleportlos_fix
1 Hour Ago
Fix teleportlos not working well in editor due to not using a realmed trace and hitting the LocalPlayer while moving
1 Hour Ago
Make Blend4Way and TerrainBlend shaders SRP Batcher compatible.
1 Hour Ago
Fix more pooling errors with biofuel generator
1 Hour Ago
setup plague hazmat skin targets
2 Hours Ago
Add SRP Batcher compatibility for BlendLayer, PackedMaskBlend and SnowArea variants
2 Hours Ago
Make Specular and Cloth shaders BRG compatible. (And Wind too, technically, but the motion vector pass ruins it)
2 Hours Ago
exported attach anims for grenade, fire crackers, beancan and flare, also exported attach grenade 3p test anim
3 Hours Ago
Merge from sprint_metabolism
3 Hours Ago
merge from build_error_cleanup
3 Hours Ago
fixed old mesh on scrap_king-wall_third
3 Hours Ago
merge from main
3 Hours Ago
Add throw effect to firecracker throw and drop anims, remove the screen shake effect
3 Hours Ago
Fix opening a vehicle prefab in edit mode causing errors after recent change to disable pool.debug by default in editor
3 Hours Ago
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3 Hours Ago
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3 Hours Ago
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3 Hours Ago
Fix all instances of TriggerMovementSound having a collider on the wrong layer or trigger disabled S2P floating cities, islands, jungle ruins and zigg (no scene changes, feel free to stomp)
3 Hours Ago
salvaged cleaver re-sisze - 3p (worldmodel) re-sized up to match pervious verison before the refresh - scaling removed from .worldmodel (was used to quickly fix being too small) - 3p anims updated with larger grip - pivot changed to base of model (to match previous position + the same 3p anim set if used for multiple weapons using this same pivot convention) - removed hacky offset in .entity to deal with above pivot issue
3 Hours Ago
Fixed every graphic serializing an empty cull state event nothing listens to. Now created when getting a listener Drops ~40MB of managed memory for 141k graphics
4 Hours Ago
Merge from mixingcooking_ui
4 Hours Ago
privilegecache.enabled convar set to non-admin so we can enable it on the client via the steam launch args
4 Hours Ago
Mixing table UI now only reorders recipe list when availability changes, fixes 4 UI layout changes a second. Remove previous LINQ usage, saves some allocs.
4 Hours Ago
Dont allow player to use pt boat whilst restrained