140,145 Commits over 4,505 Days - 1.30cph!

14 Minutes Ago
Small room i lookdeving
27 Minutes Ago
Debug overlay
43 Minutes Ago
- added seagull asset for testing
44 Minutes Ago
Fixed a spelling mistake in the SpatialBiomeFogCamera's CommandBufferDesc name
51 Minutes Ago
Added names for all CommandBufferDesc instances
51 Minutes Ago
removed unused random rooms (broken links), added doors and puzzles to medium and small stations
1 Hour Ago
Use a NativeArray for lightShadowData
1 Hour Ago
- added frog store asset for testing.
1 Hour Ago
Added a way to name command buffers that are handled via the CommandBufferManager instead of just having a random hash at the end, this should make it easier to debug issues with command buffers that cause warnings or errors
1 Hour Ago
Add two PoolAnalyzerGetWrapper
1 Hour Ago
Continuing lookdev/theme exploration in small random rooms w/ set dressing. Added spawner scripts to ones so far.
1 Hour Ago
Fix swing seats marking attackers hostile
1 Hour Ago
Made anim effect test a bit stricter, found 8 more cases that would warn ingame Slightly less trivial to fix, for example C4 reuses satchel animations but doesn't have a throw effect, but can't get rid of it since satchel charge needs it Fixed by adding new ignoreInheritedEffectEvents in AnimationEvents, any effects added there will be ignored All tests pass
1 Hour Ago
Fix held entity sprint modifier NREs
1 Hour Ago
Fixed the issue where the night vision goggles would appear black with shadow caching enabled
2 Hours Ago
cherry picking from single shot world model
2 Hours Ago
cherry picking from door key world model 2
2 Hours Ago
cherry picking from door key world model
2 Hours Ago
cherry picking from fog machine world model 2
2 Hours Ago
cherry picking from fog machine world model
2 Hours Ago
cherry picking from fishing tackle world models
2 Hours Ago
cherry picking from small spike world models 2
2 Hours Ago
cherry picking from small spike world models
2 Hours Ago
cherry picking from weapon rack world models 2
2 Hours Ago
cherry picking from weapon rack world models
2 Hours Ago
cherry picking from small spikes worldmodel
2 Hours Ago
cherry picking from tincan alarm and floor spikes worldmodel
2 Hours Ago
Updated the LightingPass and Shadows to use the new RenderGraph API
2 Hours Ago
cherry picking from landmine worldmodel 2
2 Hours Ago
cherry picking from landmine worldmodel
2 Hours Ago
cherry picking from workbench worldmodels 2
3 Hours Ago
cherry picking from workbench world models
3 Hours Ago
cherry picking from netting world model
3 Hours Ago
cherry picking from netting world model
3 Hours Ago
cherry picking from ladder world model
3 Hours Ago
cherry picking from corn world model
3 Hours Ago
cherry picking from small shark 2
3 Hours Ago
cherry picking from small shark
3 Hours Ago
cherry picking from sleepingbag worldmodel 2
3 Hours Ago
cherry picking from sleepingbag worldmodel
3 Hours Ago
cherry picking from bandage worldmodel 2
3 Hours Ago
cherry picking from bandage worldmodel 1
3 Hours Ago
cherry picking from electrical worldmodels 8
3 Hours Ago
cherry picking from electrical worldmodels 7
3 Hours Ago
cherry picking from electrical worldmodels 6
3 Hours Ago
cherry picking from electrical worldmodels 5
3 Hours Ago
cherry picking from electrical worldmodels 4
3 Hours Ago
cherry picking from electrical worldmodels 3
3 Hours Ago
cherry picking from electrical worldmodels 2
3 Hours Ago
cherry picking from electrical worldmodels