125,807 Commits over 4,171 Days - 1.26cph!

5 Minutes Ago
s2p bluecard monuments airfield powerplant trainyard watertreatment
14 Minutes Ago
burst update 1.8.18 -> 1.8.25
15 Minutes Ago
added additive judding layer for when the vm chainsaw is switched on and edited 3p attack idle animation
46 Minutes Ago
- Added a scroll velocity for the emission mask. - Made the emission mask UVs separate from the emission UVs.
55 Minutes Ago
Wheel placement rotation
56 Minutes Ago
pump shotgun animation updates
57 Minutes Ago
floating city 2 initial idea layout
1 Hour Ago
Steering whell placement prefab setup
1 Hour Ago
merge from landmarkinfo_revert
1 Hour Ago
Removed untranslatedName in LandmarkInfo, wasn't necessary
1 Hour Ago
Cargoship merge fixes
1 Hour Ago
merge from deep_sea
1 Hour Ago
Clean codegen
1 Hour Ago
merge from naval_update
1 Hour Ago
ClientIOLineEditor server compile fix
1 Hour Ago
Merge from parent
1 Hour Ago
Codegen
1 Hour Ago
merge from main (needs codegen)
1 Hour Ago
Merge from parent
1 Hour Ago
moved the bridges between food and farm barges out of barge prefabs as it is likely to be connected differently in other floating cities
1 Hour Ago
centered pivot of medical barge
1 Hour Ago
merge from cargopath_map_smooth2
1 Hour Ago
baked convex colliders for ring1 and ring2 prefabs, improved bumper tire chain collider accuracy
1 Hour Ago
Clean codegen
2 Hours Ago
merge from main
2 Hours Ago
merge from main
2 Hours Ago
moved the static doors out of doors category in the ghostship variant art prefabs
3 Hours Ago
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3 Hours Ago
Changed console system class and function min length to 1 character (from 2) (modding request)
4 Hours Ago
Add HeightOffset to foliage placements, and force refresh in editor now recreates buffers for foliage instancing to allow for realtime placement adjustments
5 Hours Ago
Tweaks & inst flips.
6 Hours Ago
Polish
Today
Ground clutter
Today
Merge from main
Today
Setup shader params on the terrain mesh.
Another fresh attempt at new avoidance logic
Today
Add Tropical1 terrain mesh, leave it in the scene as disabled for now.
Today
Change displacement map to linear, implement directional displacement, change displacement shader blends to handle encoded directional data, pass in terrain height params as shader globals, and sample displacement vectors attenuated by foliage wind vertex colours
Today
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- Setup third person attack anims - Add attack_damaging parameter and new state to PlayerAnimation controller - Fixed issue with chainsaw third person deploy sound playing on loop - Fix hit particles playing early
Today
merge from naval_update/deep_sea
Today
Codegen
Today
merge from naval_update
Today
Codegen
Today
merge from main
Today
merge from cargopath_map_smooth2
Today
Smooth the cargo path shown on the map so it doesnt look too jagged (clean branch, plastic selected all my hidden changes by default 🫠)
Today
Smooth the cargo path shown on the map so it doesnt look too jagged
Today
Rotatable paintings and signs, during deployment and keybinds in painting menu
Today
Set a purchase limit for general tab items so multiple cannot be purchased