157,869 Commits over 4,566 Days - 1.44cph!
LocalPlayerTestFixture cleanup
Water jug category Food -> Items - fixes not being able to recycle it after a recent change
Adjust fridge & minifridge so you can still store water jugs in them
Updated realm for all TestClass attributes
Added test realm attributes, TestClass now takes a parameter: editor client or server
TestRunnerWindow gets a Client tab
merge from livestock_leading_improvements
merge from Livestock_animals/livestock_hotfixes
merge from minicrossbow_3p_fix
merge from vehiclespawner_auto_fetch
merge from crash_duped_crates_fix
merge from crabs_jellyfish_invisible_fix
merge from Livestock_animals
Hook sheep shaving vfx, and tint vfx properly
merge from vclouds_perf_fix
fix bad vcloud perf, reprojection was mistakenly being disabled
electronic chessboard;
- game model updated
Added autotest.client command line
Fixed UI_MenuBackgroundVideo.Update NRE
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remove option to disable volumetric clouds
Client can run tests
Added +autotesthost for server hosting client tests
Reduce livestock clipping when leading multiple, and at trough
Fix livestock attacking players in vehicles
bug fix for broken rifle orientation when sprinting
- Added sprint modifier to the med/jungle/diver ak's
Update: clear more of the world state
- don't change nexus state
- abort if player isn't fully connected
Abandoned trying to support reload in C+S editor, it's a gian can of worms
Tests: reloaded on playground
OS/rust/gamepad cursor state fix
main -> character_customisation
Fix potential NRE in codelock inside Codelock.Load()
Fix for head swinging on melee weapons when moving
- spine IK override is now a 0-1 rather than a bool
- stays so it stays at 1 when standing and aiming, fades out with speed.
- fix for IK fighting with base locomotion on subsystem melee weapons
- tweaked to keep head lead on turns
Fix lamb and calf colliding with travelling vendor
Fix custom items dragged from vending machine not using the custom icon
fix SSAO applying on top of fog in RRP
Dont mark every replicated convar as saved
Fix minicrossbow playing full reload even for a single partial reload in 3p
Fix mannequin arms on minicrossbow 3p
merge from automated_testing/optims
WIP on Small Random Room K (dorm room) so far - WIP!!
- fix bull still sometimes spamming headbutting on unreachable players
- fix bull sometimes stopping entirely and getting stuck when charging a close player
- fix rams not aiming their headbutt and charging in random directions
- fix rams using the wrong stomp anim
- fix procedural look at not being enabled for most anims, which looks off especially with stomp being aimed at the void instead of the target
Fix biofuel generator snapping backwards
AI test category 38min→ ~18min
Fix quick join menu not updating
bean can anim updates. added drop and vm finger positions updated. Also idle to ignite vm anim controller blend edited
Implement proper motion vectors for wind-affected materials like grass, bushes and hair for improved image clarity.
Add initial implementation for AMD FSR 3.1
electronic chessboard;
- append chess clock to chessboard prefab
- tweak prefab
- added guide
Fixed CUI blurred panel not working with RRP
Bugfix: recreate missing important managers on client after reloadmap
Tests: reloadmap - saw 10 managers present (previously only net_env was)