140,671 Commits over 4,352 Days - 1.35cph!
Merge from item_mod_radial_rename
merge from waterwheel_deployable
Added a tooltip for light toggle radial, to appear in the settings UI.
Rename again to avoid bind conflicts due to binds using .contain
Update UI bind.
enable snapping, fix bounds
Merge: from reorganize_unit_tests
- Clean(tests): reorganize unit test structure - all test classes are either in Tests.Unit or Tests.Perf or both namespaces
- Bugfix(tests): patch up a bunch of test classes so that they work properly
Tests: ran all unit tests. some spurriously fail as part of big batch, but individual test classes pass.
Tiny color button bug fixes:
- Fix button colors not saving when you don't have a TC active, (even though the client allowed it).
- Fix default red being different from selected red
- Add gray color to button colors.
- Reorder button colors to match others
Bugfix(tests): patch up ServerOcclusionTests
- replace out-of-date occlusion cache with a new one based on Craggy
- update CanSee and CantSee chunk pairs
- add missing initialization
Tests: ran ServerOcclusion unit tests - they pass
Fix buoyancy batching leak warnings in the editor
merge from useplayerupdatejobs3
Fix for ocean topology missing around certain rivers
Bugfix(tests): CompanionServerTests - switch to persistent ClanManager
- ClanManagedDB now also lives in a temp folder for tests
- some tests now drain any backlogged traffic on the test socket
Tests: all CompanionServerTests unit tests pass consistently (finally)
Pack parallel flying results, only pass valid indices to flying checks, remove the now unused waterindices
- consistency tests pass
bunny costume store icon and square images for steam
move audio deploy to rpc (for now), code gen
Unitask metas appeared only after opening editor, committing that
Use bitwise and for entity flag checks like on main
Started making model prefabs of rentable shop parts. Started replacing the meshes within the shop prefabs. Deleted obsolete blockouts.
Refactor path following, fix issues with animals, slow down after root motion anims remain, isReachable inconsistent, swim speed not handled
setup salvaged hammer refresh world/projectile/entity prefabs
Added container corpse tests
Checks setup, pickup, repair, protection is correct
All pass, but would have caught a recent issue
roll back gestures in playeranimation controller
Bugfix(tests): CompanionServerTests - use persistent RelationshipManager
- house RelationshipManagerDB in a temp folder
Tests: ran CompanionServerTests unit tests, 1 sporadically fails
Re exporting anims with out of date hierarchy
Codegen and made UI_Console_CommandList partial
Fix armored ladder hatches being included in the convex collider test, they have an explicit socket blocking placement on boats
Updating skinning and burstcloth for pilot hazmat
Bugfix(tests): CompanionServerTests - setup player lookup map
Broke since one of our optims way back.
Tests: ran CompanionServerTests - now 2 failing
adjusted ao of water wheel
setting up salvaged hammer refresh viewmodel prefab and anim events
New deployable tests
Check pickup item matches item definition
Check redirect deployables have the same hp, protection, various pickup and repair properties as base deployable
Finds 17 things to fix
merge from playerrigupdate2
More hair setup, dye sets
Bugfix(tests): CompanionServerTests - use unique persistence database per test run
If a test goes wrong, the cleanup doesn't happen, which borks all the subsequent tests in a run
Tests: ran CompanionServerTests - 16 pass, 3 fail
Bugfix(tests): rewrite GrowableGenesTests no allocs tests to use ServerProfiler new api
Think my old hacky solution finally broke
Tests: ran GrowableGenesTests test - it passes
Committed 3p chair updates with sitting loop to show issue with transitioning from sitting to idle if 3p sitting is an anim and not a pose
Bugfix(tests): workaround "don't add editor components" safety check when running editor unit tests
Tests: ran GameTraceTests unit tests - they now all pass
ElectricWaterWheel compile fix
set rustige egg gems to be opaque
Bugfix(tests): fix missing InvokeHandler in GamePhysicsTests
Tests: ran GamePhysicsTests unit tests, now all pass