139,667 Commits over 4,505 Days - 1.29cph!

15 Minutes Ago
Swap to using leg animator for ik support
21 Minutes Ago
Editor: fixed ui player preview render texture set as dirty because of the player inventory quality convar
21 Minutes Ago
limit per-shape max size by what will fit in the bounds of the sculpture, aligning the shape to sculpture-up positions the shape bottom on the surface
46 Minutes Ago
Merge from satellite_crash
48 Minutes Ago
Threadsafe time
51 Minutes Ago
corrected hexagonal pyramid and cone shape guides not matching
55 Minutes Ago
Merge from PlayerMaintainedMonuments/powergrid
56 Minutes Ago
Merge from main
1 Hour Ago
Merge from satellite_crash
1 Hour Ago
Small computer screen now shows the cooldown message.
1 Hour Ago
Fix a missing physics impact material on wood planks used in the water producer
1 Hour Ago
Merge from satellite_crash
1 Hour Ago
Change thruster button labels from Letter-NumberNumber to Number-NumberLetter to make them clearly not related to map grid
1 Hour Ago
added sleeping bag world model and lods updated .item prefab to reference world model now drops a rolled up sleeping bag instead of a burlap sack
2 Hours Ago
set max brush size limit based on max sculptable bounds
3 Hours Ago
merge from main
3 Hours Ago
Compile fix
3 Hours Ago
big merge from main
3 Hours Ago
merge from automated_testing
3 Hours Ago
Resolve all of the cases testlist
3 Hours Ago
Fix gib mesh readable test not working correctly, now matches how gib mesh colliders are created at runtime, finds the known issue with Fuse_Heavy_LOD2 and ~20 more cases
3 Hours Ago
Fix 3p animation issue on dart throws
3 Hours Ago
merge from main
3 Hours Ago
Cow react, vm and 3p animations added
4 Hours Ago
merge from vehicle_parts_crate_pass
4 Hours Ago
Advanced vehicle parts crate as gas station is now visually distinct (tray color) from the regular one Removed low quality parts from it, only spawns medium Made underwater labs vehicle crate and advanced vehicle crate prefab variants Fixed the parts clipping on the model, and their quality now visually matches what's inside Gas station S2P, manifest https://files.facepunch.com/cipeax/2026/August/03_13-12-AustereGoose.png
4 Hours Ago
editor-only command to export a sculpture you're looking at as an fbx
4 Hours Ago
merge from main
4 Hours Ago
added ladder world model and lods and .worldmodel prefab hooked up world model to .item now drops an actual ladder instead of burlap sack.
5 Hours Ago
Merge from satellite_crash
5 Hours Ago
Also hide electrical FX/sparks with satellite
5 Hours Ago
merge from batteringram_hitdetection_fix
5 Hours Ago
Merge from main
5 Hours Ago
Battering ram tests
5 Hours Ago
added satellite icon for death screen hooked up to .entity prefab information script
5 Hours Ago
Add satellite remains protection (same setup as heli remains) Show health bar for remains.
5 Hours Ago
replaced icons in sculpting gui
5 Hours Ago
Fixed typo in satellite control UI panel, added reference to aiming module
5 Hours Ago
added corn world model (not corn seeds) hooked up .worldmodel to .item prefab now drops corn instead of a burlap sack
5 Hours Ago
missed small shark material
5 Hours Ago
Fixing SAR LOD 2 not being skinned and assigning correct mats
5 Hours Ago
ClipCurve improvements, better screenspace drag and forward-aligned cuts
5 Hours Ago
game_room_dlc -> main (just some minor animation tweaks)
6 Hours Ago
Revert packages-lock.json, commited by accident
6 Hours Ago
Fixed battering ram hit detection issues, reverted an old fix that caused the regression
6 Hours Ago
merge from main
6 Hours Ago
Simplified proc map for quickly testing tunnels
6 Hours Ago
merge from water_wheel_gibs
6 Hours Ago
re-adding removed gameobjects/scripts.
6 Hours Ago
Pool animation updates to fix hit animation issues and loops