195,812 Commits over 4,110 Days - 1.99cph!

29 Minutes Ago
Steam inventory screen fully localized Better crate modal Cleanup
1 Hour Ago
Steam inventory crafting and crate opening new UI
1 Hour Ago
Merge from trimmed_asset_warmup
4 Hours Ago
Steam crafting progress Child proofed the twitch drop deletion with a confirmation popup
Today
- Make scientists sometimes opt for repositionning and staying on the offensive instead of staying in cover when they don't need to reload - Add comments to each FSM transitions to help understand the scientist's thoughts
Today
Make sure the cover is not compromised by the time we arrive in it, as it can look silly
Today
Fix scientist heading toward bullet impact location instead of shot location (if the shot is loud enough eg firearm)
Today
Lower scientist eyes slightly to prevent them seeing above above pipe piles and pallet piles (technically a player can do this, but it feels unfair if the scientist does it)
Today
Use crouched height to trace for potential covers instead of standing height Widen the trace fan to avoid having part of the body poke outside of the cover
Today
Steam inventory progress, crafting stuff
Today
Added pages to the phrase search window, it was dropping results
Today
Add audio cue when scientists are surprised
Today
merge from main
Today
merge from crosshairmode_droppeditem_fix
Today
Started steam inventory screen
Today
Today
Experimental convar to reduce the prefabs that are warmed up from everything to what we actually reference
Today
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Today
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Today
Store overlay page prefabs Cart fixes
Populate existing filters with defaults on init
Setup search filtering 'show full', 'show empty' and text search now working Checkbox setup More exposed values in RustButton (toggle enable, disable and changed)
Today
wind turbine sound update
Today
merge from main
Yesterday
merge from main
Yesterday
Floating cities greybox progress Security tower greybox
Yesterday
Abyss Horizontal Container - Fixed slight offset on guide mesh vs the deployed model
Yesterday
Update server category text every few seconds when inside a specific category Setup category button text on each one and link them into the page
Yesterday
Increased overall size of server description Ensured server connector description space is large enough to scroll properly Fixed dodgy background on server connector Remove logs
Yesterday
Merge from main
Yesterday
Fix a bug preventing the rotation arrow from restarting
Yesterday
Makes surprising scientists less inconsistent
Yesterday
Tie the state of the refresh button to the current ogoing search
Yesterday
- If scientists hear footsteps approaching while reloading they'll hide somewhere else - Fix scientist still being allowed to shoot when surprised - Fix scientist being surprised too easily / often
Yesterday
Fixed bugs with flex virtual scroll. Use a top and bottom flex spacer to spread out viewport content
Yesterday
Minor cleanups Bump internal renderData buffer from 64k to 80k Prevent TOGL crashes when encountering debugger break Merge Pull Requests * Minor optimizations to Problems panel, abilty to close it via ESC key or clicking empty space * Numpad library discards bindings to KEY_NONE * Remove tostring call on the argument of player.GetBySteamID64
Yesterday
Temporarily disable look at proc anim
Yesterday
- First pass on scientist patrol, surprised state, and better relaxed/aiming animation handling - Fix aiming anim param being bool instead of weight
Yesterday
Use tags to network ducking / aiming / relaxed state of scientist instead of RPC or protobuf
Yesterday
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Yesterday
hanging fish baked down salmon, trout and catfish reused pre-existing rope material setup up 3 prefabs with collision no lods yet.
Yesterday
Update: Hook in PacketProfiling for outgoing traffic Only tracks Rust packets. Tests: on Craggy in editor with runtime_profiling 2 and breakpoints
Yesterday
Merge: from main
Yesterday
apply biome fog to cloud layer
Yesterday
Weather profile stuff
Yesterday
Merge from climate_volume_blending_fix
Yesterday
Merge from main
Yesterday
Compass animation update + adding camera movement
Yesterday
Fixed an issue where the climate post process volumes would have their weight and dstWeight fields equal, but not weight for the volume itself. This should fix visual issues with dying underground and reconnecting underground
Yesterday
latest batch of textured props for trawler ship