201,099 Commits over 4,171 Days - 2.01cph!

9 Minutes Ago
Hide ddraw when the main menu is opened
10 Minutes Ago
merge from fetchDLCprice_error_fix
10 Minutes Ago
merge from storesearch_fix
11 Minutes Ago
merge from rustbutton_nre_fix
13 Minutes Ago
Add damageFX for minicopter
14 Minutes Ago
merge from store_pilotpack_fix
15 Minutes Ago
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15 Minutes Ago
merge from safe_menudata
47 Minutes Ago
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1 Hour Ago
Replace twitch rivals old header with new generic header
1 Hour Ago
Extra safety with JSON file handling. Nuke it if it looks funny. Try run normally without blocking menu startup even if its corrupt.
1 Hour Ago
Fixed missing media in store pilot showcase
1 Hour Ago
merge from main
1 Hour Ago
merge from scene_warmup_fixes
1 Hour Ago
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1 Hour Ago
merge from connect_modal_nre
1 Hour Ago
merge from pilotpack_storepage
1 Hour Ago
merge from skinviewerquality_fix
1 Hour Ago
merghe from christmaslights_fix
1 Hour Ago
merge from skinviewer_connect_fix
1 Hour Ago
merge from connect_modal_dont_cache
3 Hours Ago
Prevent connect modal from ocassionally throwing an NRE
4 Hours Ago
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4 Hours Ago
Bugfix: Parallel Occlusion marks entity snapshots as out of order Since we can send them from muiltiple threads, they are unordered - this would cause a client disconnect previously. Not anymore Tests: none yet, need to try validating with server demos
4 Hours Ago
Set the new map on the RHIB to use the same shader and basic setup as map views in the server browser
4 Hours Ago
Update: Escape hatch for Server sending entity messages out of order - Client skips ordering validation based on message contents Needed for the parallel server occlusion, useful for other places Tests: local SERVER+CLIENT session, though no code uses this yet
4 Hours Ago
edited chainsaw anim.controller and added strike to chainsaw effects folder
4 Hours Ago
Use a single shared 200 x 200 texture to keep costs down
4 Hours Ago
Show the real ingame map on a RHIB screen
4 Hours Ago
Simplify SwapCamera. Removed an orbit camera lock position. Reordered orbit camera lock positions to go to the player first
4 Hours Ago
prison update
4 Hours Ago
Clean: removing dead param from SendAsSnapshot I need the param for different logic, and it's been lost in the sauce since 2015. Tests: editor compiles
4 Hours Ago
Updated fluorescent light icons
5 Hours Ago
Updated water bottle, bota, basket and syringe override controller and entity
5 Hours Ago
Added missing editor scene view check to the Combine and ClearRenderTarget passes within the DeferredIndirectLightingPass
5 Hours Ago
Only update the ceiling fluorescent light cables when the light has been recently damaged CeilingLight code cleanup
5 Hours Ago
Animate the throttle level on the new RHIB Support reverse
5 Hours Ago
Fixed game view indirect lighting when in prefab mode
5 Hours Ago
Fixed ceiling fluorescent light collision issues
6 Hours Ago
Added pipeline textures that get set during the Setup pass. This makes Deferred Indirect Lighting work correctly in the new render pipeline
6 Hours Ago
Hanging fluorescent light setup Added TransformLineRenderer for the cables
6 Hours Ago
Server compile fix
6 Hours Ago
Scientist RHIB texture and model update
Today
Re-enable Read/Write for collision meshes only
Today
Re-enable Read/Write for collision meshes only
Today
Fixed the lighting and shadow issues when using the Rust.RenderPipeline
Today
added editor-only debug convar to just spin mouse at a set speed on x-axis
Today
PT Boat update
Today
Fluorescent light prefab setup, deploy volumes, colliders, io etc
Today
merge from storeitem_phrase for todays skin upload