157,032 Commits over 4,536 Days - 1.44cph!
Merge from swimming_dithering_fix
Potentially fixed a few issues with swimming animation dithering, had to change some swimming behaviour
Player now starts swimming if there is 1.17m of water above their feet and will stop swimming once the water is below 0.9m, this means you cannot start swimming by ducking as the measurement is from feet level
When a player is swimming the server will no longer send a water level that triggers the standing animation if the player is still considered swimming, preventing dithering between standing and swimming
This will affect movement in shallow water, players will now take slightly longer to start walking when swimming towards the shore
Merge from landmine_postfx_rrp_fix
Fix landmine RRP post effect lingering bug
S2P ferry terminal and radtown
Fix landmine RRP post effect lingering bug
mountable_weapon_zoo -> main
Add mounted weapon zoo to help test/create animations for player mounted weapons
merge from settings_dropdowns_fix2
Fixed settings menu color dropdown text not being marked as dynamic
Don't allow car lift to grab a car if any animals are mounted
merge from duped_keys_fix
Fixed duplicate key names on greek/cyrillic keyboard layouts that errored after a writecfg, and left Q unbindable on greek
Wool can now recycle into cloth, 5 each
Removed hqm (300-800) from ranch sales, replaced with high quality metal ore (30-50)
Increased threshold of SAR to 0.5
Livestock eating from a trough now takes calories of the food into account
Makes high calorie food like bread 6x more effective for feeding animals
WIll make low calorie food like worms less effective
Also accidentally fixed livestock being able to eat spoiled produce (as it doesn't have calories)
Doubled lifetime of adult cow/sheep (was 24h, now 48h)
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Changed "Chicken Food" label in inventory to "Livestock food"
Beef pie and rich beef pie now lasts 120m (was 30m)
Mutton pie is now shepherds pie
Added a potato to the requirements
Double calories from all milk products
Triple hydration from all milk products
throwable_prediction_fixes -> main
Don't allow players to unmount animals from a car if there is no navmesh
If a player does somehow unmount an animal into a space with no navmesh just kill them
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Adjust F1 grenade drop clear anim event timings
Fixed spiral staircase not decaying or contributing to TC upkeep
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merge from store_mediaupddate
Fix items sometimes not being transferred to new room when upgrading room
- was skipping over an item once it didn't fit in a container instead of trying to fit the item into every container before skipping over it
- fixed mail not being transferred to new room
- added failsafe so if the item really couldn't be fit into the new room (shouldn't be possible since every room has more space but to be safe) it will transfer to the player standing in lobby
Merge from powerplant_fuse_pop_scaling
Remove redundant int for tracking inserted fuses in PowergridManager
merge from fix_steam_init_error -> main
Fix steam not logging the reason steam failed to start in the editor
- sometimes steam is closed, other times it's outdated and needs to be restarted
Add settings for scaling powerplant heavy fuse decay rate based on current server pop.
Convars for low pop cutoff, high pop cutoff, scale at which fuses should decay when at or below low pop.
Made DynamicResourceRef property drawer collapsable (helps readability in crowded inspectors)
- Reconcille thrown projectiles similarly to movement reconcilliation. Apply server corrected position and then replay and smooth in between client movements
- Send over velocity info so the reoncilled state also applies server velocity + tumble etc
Results in client sims that are way more accurate
Improved collision around the door of the legacy shelter so its easier to get in and out of
merged from prototype_wood_pile_spawner
HttpImage crossfade transition
Fixed normals on more built-in models
* de_tides signs
* fanhousing models (CS:S and EP2)
* "Thrown" versions of CS:S grenades + the holster without a gun
* furnitureArmchair001a.mdl
Add fallback CS:S hostage pain sounds
* For TTT, but also any other addon out there
* The sounds are just the citizen ones
Force panels to think & enable clipping when main menu is open
Get rid of some usages of Bootil::BString from lua_shared
* ILuaShared unchanged
Minor cleanups
Reduce code duplication when calling Lua functions from C