161,358 Commits over 4,597 Days - 1.46cph!

17 Minutes Ago
let FSM graph debug selected client entities in the inspector (just find the server entity from the client one)
18 Minutes Ago
Removed stray terrain tile from compound prefab. Softened splat blend slightly to improve transition in arid areas. Repainted blend to fall within radius/fade. S2P. Tested in proc map.
19 Minutes Ago
Merge from main
34 Minutes Ago
Fix NRE in Rust+ CameraInput when the target camera was destroyed
40 Minutes Ago
update (added stand)
42 Minutes Ago
- Removed more old image effects - Updated scenes and prefabs to remove old missing components
51 Minutes Ago
merge from main
51 Minutes Ago
Moved info and net into small icon buttons next to the console tab, matching the store's sub buttons - Green when open, tooltip on hover - Removed the main menu mask from them so the icons show the first time F1 opens - Graph dot size is now a setting, smaller dot in the f8 widget
56 Minutes Ago
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58 Minutes Ago
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58 Minutes Ago
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60 Minutes Ago
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1 Hour Ago
Updating branch; merge from main
1 Hour Ago
Fixed brown crate spawning inside the floor when lighthouse hasnt been repaired. S2P Lighthouse
1 Hour Ago
merge from main
1 Hour Ago
Fixed railway tracks getting buried by terrain from TerrainHeightSet smoothing of cliff backfaces as well as rail terrain and road terrain stages - new World Setup stage 80 `Rail Lift` to look for buried rail and gently raise. Overlapping rails/junctions/sidings are lifted together so junctions line up. Tested 5 seeds in editor, observing better rail visuals and no issues using the workcart. 0.4s stage time
1 Hour Ago
merge from stencil_changes
1 Hour Ago
expanded tattoo ink colours
2 Hours Ago
Merge from main
2 Hours Ago
Improve foliage shadow cells bounds calculations, try grouping shadow cells by cascade and shadow fading
2 Hours Ago
Merge from indirect_instancing/stable
3 Hours Ago
Procedural caves 7 - removes the old cave monument prefabs
3 Hours Ago
Procedural caves 6 - cave well prefabs from procedural_caves
3 Hours Ago
Procedural caves 5 - cave_entrance_c prefab in bundled caves
3 Hours Ago
Procedural caves 5 - removes the old cave segment prefabs from bundled caves
3 Hours Ago
Procedural caves 5 - cave segments batch 1 - moved from caves to autospawn cave-segment
3 Hours Ago
Procedural caves 4 - procedural entrance a scene and prefab
3 Hours Ago
Procedural caves 4 - ProceduralMapCave and test scenes, cave hull preset
3 Hours Ago
Procedural caves 4 - procedural entrance b scene and prefab
3 Hours Ago
Procedural caves 3 of 7 - cave_entrance_c and arid cliff models and prefabs
3 Hours Ago
Procedural caves 2 of 7 - World Setup caves step, caves_dressing merge, mine entrance volume, old cave scene labels removed
3 Hours Ago
Procedural caves 1 of 7 - generator code - configurable limits, new placement checks, Cave infrastructure type
3 Hours Ago
- Removed the old binocular overlay material and shader - Removed the amplify occlusion scripts - Removed missing scripts from various prefabs and scenes
3 Hours Ago
merge from /brutalist/stagingpartvisibility
3 Hours Ago
merge from main
3 Hours Ago
Fixed the 14 different explosion master prefabs to work with the updated screen shake. Adjusted timings on med_mushroom flowmap for smoother playback.
3 Hours Ago
Shitload of client player boat performance optimisations, including very worst-case Edit Boat check 4ms a frame -> 0.03
3 Hours Ago
Brutalist Rock - Updated prefabs to use the StagingPartVisibility script
3 Hours Ago
Updated M79 Grenade Launcher Textures
3 Hours Ago
Added: Staging Part Visibility Component - Updates renderer visibility by stages based on item condition (health). Updates viewmodel, worldmodel and entity (client-sided)
4 Hours Ago
Cherry-pick BRG shadows into 6.7 (Experimental)
4 Hours Ago
Reduced and softened blend of Excavator. Reduced radius/fade slightly to better fit. Regenerated terrain anchors with new blend based component. S2P. Tested in proc map.
4 Hours Ago
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4 Hours Ago
Merge from main
4 Hours Ago
- Add an f8 widget to show some net info whilst playing - Minor graph UI updates
4 Hours Ago
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4 Hours Ago
Render shadows via BRG (Experimental)
4 Hours Ago
Merge from unity_6.7.0 + indirect_instancing
4 Hours Ago
Add game tip when equipping Uzi if fire mode button is unset
5 Hours Ago
NPC phone conversations moved to top of phone directory