140,003 Commits over 4,352 Days - 1.34cph!

4 Minutes Ago
Fix speeding/flying consistency tests not passing when useplayerupdatejobs is >= 3
4 Minutes Ago
Fixed feedback loop when dragging scrollbars towards the bottom, also fixed flickering caused by flex virtual scroll resizing the scroll mid scroll
4 Minutes Ago
6 Minutes Ago
Don't modify current health when installing reinforced upgrade
8 Minutes Ago
initial rig export
10 Minutes Ago
new_console-ui -> main
16 Minutes Ago
added folders
24 Minutes Ago
Fix 'Show Server' and 'Show Client' text not scaling properly on animations
28 Minutes Ago
- Hovering over a autocomplete option will add it to the input field - Arrow key navigating to an autocomplete option will also add it to the input field
28 Minutes Ago
Manually add comfort triggers to workbenches and just toggle them, don't create/destroy at runtime
34 Minutes Ago
more overall glass damage for the building
40 Minutes Ago
merge from useplayerupdatejobs3/jobify_is_flying_2
42 Minutes Ago
46 Minutes Ago
merge from useplayerupdatejobs3
47 Minutes Ago
merge from new_console-ui
47 Minutes Ago
update from main
47 Minutes Ago
Always show scrollbar on item and vehicle tabs when the content fits the screen
48 Minutes Ago
Don't allow scrollrects to scroll when the content fits the viewport, fixes the scrollbar nightmare
1 Hour Ago
Dont print every log twice
1 Hour Ago
Rebake tropical 1/2 heights with 12x samples, fix boat building station being baked into the height map, remove water volume from trop1, rebake shore vectors.
1 Hour Ago
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1 Hour Ago
Add a way to sample colliders heights multiple times per pixel on terrain to fix inaccurate height maps in the deepsea.
1 Hour Ago
Add debug drawing for cell coordinates and build status
1 Hour Ago
Rustige Egg H - Fixed duplicated but invisible LODGroups, removed null references in lods, fixed worldmodel outline, fixed incorrect materials in LODs 2 and 3 causing visual artifacts
1 Hour Ago
Fixed layout issues when using free aspect or low resolutions
1 Hour Ago
merging medical syringe refresh to main
1 Hour Ago
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1 Hour Ago
Codegen
1 Hour Ago
Fix crafting order bug
1 Hour Ago
merge from main
1 Hour Ago
merge from easter2026_dlc
2 Hours Ago
Fixed NRE when clicking on a vehicle button when not ingame
2 Hours Ago
Localized category buttons in item and vehicle tabs
3 Hours Ago
merging salvaged cleaver refresh to main
3 Hours Ago
merge from non_trigger_wake_AI - chunky merge, ran s2p on a bunch of monuments
3 Hours Ago
wip
3 Hours Ago
s2p for both oilrigs to re-apply fixes from `s2p_particle_flatten_fix`
3 Hours Ago
merge from main
3 Hours Ago
Merge: from main
3 Hours Ago
Disabled rich text on search bar base prefab
3 Hours Ago
Fixed hover end fuckery when clicking buttons in the item tab
3 Hours Ago
merge from main - kept destination on oilrig prefabs, will rerun s2p
3 Hours Ago
adjusted inject self sound anim event
3 Hours Ago
Updating skinning for bone armour
3 Hours Ago
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3 Hours Ago
merge from main
3 Hours Ago
easter wallpaper #2 textures, material, icon, setup. updated skins list, engine file
3 Hours Ago
Subtracting 146007 and 145999 (tunnel_netgroup_fix)
3 Hours Ago
opaque windows on the apartment complex damaged side, removed interiors fully on that end
4 Hours Ago
merge from new_console-ui