125,251 Commits over 4,171 Days - 1.25cph!

4 Minutes Ago
autoturrets target non-authed playerowned drones (ignore non-controlled drones like market drones) - gave drones proper vehicled detailed collision and AI collider for turret targetting
7 Minutes Ago
Remove using
21 Minutes Ago
Removed collision from tiny tarp D. Replaced shovel and water catcher props with static versions. Added environment volumes to farm barge (not working currently). Static versions of vinyl crates.
29 Minutes Ago
player-controlled drones targetable by SAMs
31 Minutes Ago
Setup for other monument types
46 Minutes Ago
Reverted changes to skydome's TOD_sky night settings
57 Minutes Ago
Merge from main
58 Minutes Ago
missing change
60 Minutes Ago
moved drop input response so it's reliable
1 Hour Ago
Merge from underwater_lab_windows_fix
1 Hour Ago
Merge from main
1 Hour Ago
Merge from render_pipeline_testing
1 Hour Ago
Updated Spinning Radar Prop Textures
1 Hour Ago
Merge from main
1 Hour Ago
Applied Boat block type to remaining boat blocks
1 Hour Ago
Small oilrig no longer spawns in T0
1 Hour Ago
merge from main
1 Hour Ago
merge from monument_shuffle
1 Hour Ago
merge from monument_shuffle
2 Hours Ago
merge from stringpool_warnings_investigation
2 Hours Ago
junkyard building block changed to sphere No loot location changes If monument spawns in T1, spawns better loot compared than T0 S2P
2 Hours Ago
Satelite dish minior loot suffle Changed prevent building zone to sphere Switched all crate spawns to tier loot (better loot if monument in T1 and T2) S2P
2 Hours Ago
merge from drone_storage_slot
2 Hours Ago
don't let market drones brick the server with bad entityref access
2 Hours Ago
S2P radtown_small_3 Minior spawn location changes
3 Hours Ago
merge from main
3 Hours Ago
shuffled loot locations of train yard Fixed max population exceeding spawn points - meaning loot rarely spawned inside each other Added more loot spawn positions S2P
3 Hours Ago
shuffled locations of water treatment plant loot Moved diesel behind puzzle S2P
3 Hours Ago
Add new BlockType to ConstructionSocket with Building/Boat options, defaults to Building. ConstructionSocket.IsCompatible checks block type matches so building and boat blocks can no longer be connected.
3 Hours Ago
merge from meta_shift
3 Hours Ago
tweaked shote_crate filters
3 Hours Ago
merge from /meta_shift/monument_loot_shuffle
3 Hours Ago
merge from main
3 Hours Ago
merge from fix_vitals_sorting
3 Hours Ago
merge from vehicle_damage_stat_display
3 Hours Ago
merge from marker_teleport
4 Hours Ago
merge from bear_meat_20
4 Hours Ago
merge from sleeping_bag_shadows
4 Hours Ago
merge from optimize_flashlights
4 Hours Ago
merge from codelockedhackablecrate_modded_prefabs
4 Hours Ago
merge from Wildlife_Cull_JungleAnimals
4 Hours Ago
merge from decay_scale_ui_fix
4 Hours Ago
Merge from boat_building
4 Hours Ago
Merge from parent
4 Hours Ago
Merge from main
Today
Terrain material improvements.
Today
Prefab scaling changes vs desert variant.
Today
Tree related decal stuff