141,325 Commits over 4,383 Days - 1.34cph!

Just Now
Set new pitch clamps to match animations (30-60deg), update IK hand targets
Just Now
Bugfix(tests): adjust player spawn distance for TestNetworkRange.OutsideRange cases They can land on a boundary, making it more difficult to reason when working across small/medium/large layers Tests: ran the tests, same results
4 Minutes Ago
Bugfix(tests): expand TestServer's network grid from 1k to 2k Previously it was too easy to accidentally setup an out-of-bounds scenario, leading to confusing test failures Tests: ran related tests, discovered couple tests are failing (unrelated to this change)
10 Minutes Ago
Avoid repeated calls to Terrain.activeTerrain
25 Minutes Ago
testlist
31 Minutes Ago
Commit the .meta files that keep popping up
33 Minutes Ago
Skinning update for paintball overalls
34 Minutes Ago
merge from woodpile_changestage_audio
36 Minutes Ago
Rename RebuildAllNavmeshes to RebuildDefaultNavmesh
37 Minutes Ago
merge from fix_privaddfriend_vis
44 Minutes Ago
merge from computer_station_io (only manifest changes)
44 Minutes Ago
manifest
45 Minutes Ago
Disable leg animator, re-enable sweep anim, swap to zero rotation sweep.
46 Minutes Ago
Fix scientists not shooting most of the time
47 Minutes Ago
merge from computer_station_IO
51 Minutes Ago
Fix big blue circle for nav projections being distractived when ai.showpaths convar is set
51 Minutes Ago
Fix scientist staying in dogfight forever when there is no cover around that protects them from their target last known position, but their target is nowhere to be seen
53 Minutes Ago
Prototype sweep anim, move distance calc to server regions, setup mount offset, IK, sweep anim.
55 Minutes Ago
update from mortar
58 Minutes Ago
Adding sweep animation with no root motion for 3p character
59 Minutes Ago
Skinning update for space hazmat
1 Hour Ago
Temp fix for scientists not facing their target
1 Hour Ago
Fixed ice mask/vest not appearing
1 Hour Ago
New(tests): tests for BaseNetworkable.HasCloseConnections and GetCloseConnections - named cell sizes for various layers in NetworkVisibilityGrid Tests: ran tests, failing where expected
1 Hour Ago
add io for twitch rivals desk skin
1 Hour Ago
Alternate idea
1 Hour Ago
console_quickjoin_fix -> main
1 Hour Ago
Merge from main
1 Hour Ago
Increased timeout slightly to allow FPBuild to handle closing of started processes
2 Hours Ago
renames for wall tiles mosaic textures
3 Hours Ago
merge from playerrigupdate2
3 Hours Ago
Material updates Beard textures
3 Hours Ago
Bunch of UI/UX wip for prototype techtree
3 Hours Ago
some cleanup post merge
3 Hours Ago
main -> console_quickjoin_fix
3 Hours Ago
Move PlayerJoin to UIConnection instead Connect just sends values over to UI rather than through a wrapper method
4 Hours Ago
Fix blurry radtown sign once again, regressed during naval texture optimizations
4 Hours Ago
Change Unlock button text to say Prototype when prototype will be used. Added static strings for both.
4 Hours Ago
merge from main
4 Hours Ago
Don't show the path to a selected node if we have prototype, to show the path won't be unlocked too.
4 Hours Ago
Merge from Main
4 Hours Ago
Workbench NRE fix
4 Hours Ago
Added prototype upgrade item. Visual placeholder prefab. Placeholder positioning. Add item setup for all workbenches.
4 Hours Ago
Handled disabling the shadow caching convar when exiting play mode and changed default light cookie textures to be loaded via resources instead of being serialized on LightLOD components
5 Hours Ago
prototype initial implementation
5 Hours Ago
Merge: from serverprofiler_recordscope_pause - Update: ServerProfiler recorder scopes can be paused/resumed (but needs more work on export side, looks bad) - Bugfixes for recorder scopes corrupting memory and breaking perfsnapshot Tests: unit tests + recorded a multiframe coro with recorder scope + perfsnapshots
5 Hours Ago
Merge: from main
5 Hours Ago
Slots
5 Hours Ago
Added custom workbench upgrade loot panel. Supports dynamic/varying upgrade slot counts per workbench type.
6 Hours Ago
Updating skinning for female legs