161,887 Commits over 4,597 Days - 1.47cph!
Added an invisible collider and decorative buoys outside fishing village vendor docks to prevent griefing by modular boats
* https://files.facepunch.com/jacob/2026/November/10_11_14-48-WrathfulDonkey.jpg
* https://files.facepunch.com/jacob/2026/November/10_11_14-48-CoordinatedLeech.jpg
Show route scientists would take to peek on lkp / hold it, setup to be be shown and be able to upvote / downvote random situations
Added fletching and nock colour options to fletching jig deployable (just 5 so far to test), plus players can now save colour profiles, and apply profiles and skins to wooden arrows
Increased explosive damage required for the codelocked shipping container, now 1.5x timed satchel to destroy. health ui of contrainers only shows up looking at the lock, not at the container
Add Steam upload scripts for custom server builds
Cargo container doors no longer destroyed, players break the lock on the door with melee/explo until lock breaks, then open the doors. One container is now codelocked - needs lots of explo or find a note on scientist corpse with the code to unlock
Merge main into hackweek_cargoship_refresh
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FPV Drone and goggles - Bring files and changes from fpvdrone2 to a new clean and updated branch
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FPV Drone script - fixed SetFlag behaviour and null references from sound modulation
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Fixed flickering panels when scrolling
Moved pieshape in the right folder
Preview editor window panel picker fixes
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Added blockout fletching jig (arrow customisation station), set up as deployable, and added initial player interaction.
Updated 40mm Illumination Naming and Description. Added 40mm Illumination Round Icon and Updated 40mm Flashbang Round Icon to not look like the Illumination Round Icon
Merge branch 'render_pipeline_testing_brp_cleanup' into Aux5
Texture the trampoline blockout, add a bounce sound and a model deploy guide
Boost jumped-on trampoline bounces and keep anti-hack allowances alive
Steer trampoline bounces and bounce thrown/dropped objects
Use the trampoline blockout model
Add deployable trampoline (hackweek prototype)
Merge branch 'render_pipeline_testing' into render_pipeline_testing_brp_cleanup
Player skin is now affected by rain, disabled drops so it's just shine
Enforced a minimum visibility for rain, it was getting lost during the day
Fixed some viewmodel rain effect issues
* https://files.facepunch.com/jarryd-campi/2026/November/Unity_1QZcAB3TL7.mp4
Added a new ambience system to play a rain on roof sfx when under cover during rain
* Currently just using the one temp sfx, but has support for per physics material sfx so we could do rain on wood/metal/etc roof
https://files.facepunch.com/jarryd-campi/2026/November/Unity_GIXWpMBA6y.mp4
Apply wetness to terrain and foliage shaders, fade out based on foliage render range (looks bad at a distance)
*Automatically inherited the rain grid functionality so terrain looks dry underneath solid objects
https://files.facepunch.com/jarryd-campi/2026/November/Unity_OITx5EusZO.mp4
Added a new rain benchmark, just flies through a lit structure with the rain enabled
Merge branch 'render_pipeline_testing' into render_pipeline_testing_brp_cleanup
Created 40mm Flare Round Prototype
Updated 40MM Incendiary Grenade to use different effect and sound. Added 40mm Incendiary Grenade Icon. Balanced 40mm Incendiary Grenade Damage
Merge remote-tracking branch 'origin/buildingblock_invisible_fix'
Merge remote-tracking branch 'origin/fsmtransitionbase_getagent_fix'
Merge remote-tracking branch 'origin/combatlog_weapon_short'
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Sync .github from main (845dc095ded)
Sync .github from main (845dc095ded)
Sync .github from main (845dc095ded)
Sync .github from main (845dc095ded)
Sync .github from main (845dc095ded)
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Scale "24 units" based on the item's stacksize