139,255 Commits over 4,474 Days - 1.30cph!

43 Minutes Ago
Remove the previous implementation of radiation zone. Can add it manually to the impact remains now instead.
51 Minutes Ago
merge demoui2 to main
51 Minutes Ago
Fix regression with grading sliders, I broke them when I made grading convars usable again.
1 Hour Ago
Merge from PMM
1 Hour Ago
Cherry pick blur manager NRE fix
1 Hour Ago
Add exposure slider to the effects tab, bump up max focus distance.
1 Hour Ago
Merge from PlayerMaintainedMonuments
1 Hour Ago
Fix switching from dolly view -> dolly edit not keeping the camera where it was, let people create keyframes in dolly view.
1 Hour Ago
Satellite launch computer now requires stage 4 power
1 Hour Ago
Add a way to minimize options/sandbox panels, fix some demo2ui not using phrases.
1 Hour Ago
Whoops, that should be stage 3 Also applied to small oil rig
1 Hour Ago
Oil rig now requires stage 2 power plant level (50%)
1 Hour Ago
Remove satellite event chat log
1 Hour Ago
Unsaved
1 Hour Ago
Fixed power icon on satellite computer
1 Hour Ago
Push up phrases too, oops
1 Hour Ago
Add copy/paste for timeline keyframes
1 Hour Ago
Merge from main
1 Hour Ago
Added clan events: Turned on oil rig switch Turned on water treatment plant (awarded when the gear is consumed) Inserting a heavy fuse in power plant Launching a satellite Looting a satellite crate Scores wip
1 Hour Ago
Add double clicking keyframes to snap to their time. (+ a context menu button)
1 Hour Ago
Fix demos not loading, blur manager NRE
Rin
2 Hours Ago
network++ save++ persistance++
Rin
3 Hours Ago
merge from sculptures
Rin
3 Hours Ago
merge from game_room_dlc
3 Hours Ago
merge from main
Rin
3 Hours Ago
No longer hidden 100 Wood 200 Stone Increased protection values (Subject to change)
3 Hours Ago
Removed strings in entity names of airdrop rate terminal and chinook call terminal This will break saves, better to do it before force wipe Demo compatibility layer should ensure demo compatibility
4 Hours Ago
Doubled cull distance of airfield terminals
4 Hours Ago
Merge from water_treatment_plant_maintainables
Rin
4 Hours Ago
Dart board HP 200 > 100 150 wood Pool Table HP 400 > 150 200 wood
4 Hours Ago
Merge from main
4 Hours Ago
Expose where to implement an analytics event for fuse inserting
4 Hours Ago
merge from editor_cfg_parallel_import -> main
5 Hours Ago
Set standby import worker count to 0 and set shutdown delay to 10s - prevents out of process import processes from sticking around and eating RAM
5 Hours Ago
Add some better tooltips depending on what you pot
5 Hours Ago
Minor colour changes
5 Hours Ago
merge from waterwell_stock_decrease -> main
5 Hours Ago
Pool ui: - Fixed tooltips showing incorrect colour depending on if it was a successful or unsuccessful shot - Always show your side to the left - Various fixes - Add two avatar icons: 1 for each player
5 Hours Ago
Create tests to confirm waterwell stock is correct
5 Hours Ago
Cleanup method that returns max stock
5 Hours Ago
Fixed fuel tanks missing from HLOD at dome S2P SceneToPrefabTag inspector will now only show the SpecificLOD field if UseSpecificLOD mode is enabled
6 Hours Ago
Fix the maxStock for NPC vending orders being confusing - it used to only change the initial stock and then refill to the maximum of the vendor - now it just sets a different max stock for that individual vending order
6 Hours Ago
Poolball Shadows, highlights, stripes etc
6 Hours Ago
Merge from boombox_volume_interact
6 Hours Ago
Icons
6 Hours Ago
Codegen
Today
Added a raise/lower volume interact prompt to deployed boomboxes Moves in 20% increments, can't go lower than 20% volume, starts at 100%
Today
Add "spawnvendor" command to spawn vendors in the editor (they are two different prefabs glued together)
Today
dartboard bullseye and win effect sounds
Today
fix missing pool table deploy sound