161,181 Commits over 4,597 Days - 1.46cph!

11 Minutes Ago
Fix drop item binds dropping the held item from your belt when in the inventory
11 Minutes Ago
merge from main
19 Minutes Ago
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24 Minutes Ago
UZI viewmodel - Add Picatinny rail to rig & updated - set up rail to show when sights are attached - adjusted attachment positions - rail/mag ViewModelRenderers
33 Minutes Ago
Merge from UZI 9mm
41 Minutes Ago
Use stock extended properties whilst in a turret, regardless of how the stock set
54 Minutes Ago
restrict brush type and size
1 Hour Ago
Cherry-pick directory case fix
1 Hour Ago
Merge from bird_flocks_audio_distance
1 Hour Ago
Use short prefab name for weapon in combatlog
1 Hour Ago
Flock audio distance fix
1 Hour Ago
Merge from main
1 Hour Ago
Adjust various UZI mod points
1 Hour Ago
Merge from RRP
1 Hour Ago
Draw monument gizmos when editing terrain to help line up painting blend/splat within the radius and topology bounds
1 Hour Ago
main -> character_customisation
1 Hour Ago
merge from remove_snake_sss
1 Hour Ago
Brutalist Rock - Initial prefab setup, placeholder model and materials, loc, manifest, skins
1 Hour Ago
- Removed all handle-to-identifier conversions within RustRenderPasses, as this was only needed for BiRP - Further cleanup of BiRP only code in various areas
2 Hours Ago
2 Hours Ago
More performant light offset maybe.
2 Hours Ago
Slightly reduced radius and fade of radtown to reduce overreach. Smoothed radtown blend and pulled it in slightly where it extended past the radius. S2P. Checked in procmap.
2 Hours Ago
extended triangular prism splash damage bounds to grills and triangle hatches as well - slight adjustment to trianglular hatch bounds
2 Hours Ago
merge from main
2 Hours Ago
fixed scrap king building skin steam item sharing token with the building tier so it read "upgrade to scrap king" on the steam item
2 Hours Ago
merge from main
2 Hours Ago
Merge from main
3 Hours Ago
Fixed NRE in PlayerBoat.UpdateWake after rejoining a server - boats destroyed by the disconnect level unload were never removed from the fx queue
3 Hours Ago
Merge from snapping. Applying additional related fixes/changes from yesterday.
3 Hours Ago
Fix prefab syntax error
3 Hours Ago
merge from more_lod_optims
3 Hours Ago
Guard OnAncestorParentChangedClient NRE
4 Hours Ago
Removed LODs from UZI viewmodel
4 Hours Ago
Reduced tile size and terrain map size of jungle_ruins_d to reduce radius overhang and unused splats. Ran S2P. Reviewed changes in procmap.
4 Hours Ago
Merge from horse
5 Hours Ago
Merge from belt_select
5 Hours Ago
Merge from dpad_quickcraft
5 Hours Ago
Merge from parent
5 Hours Ago
Cleanup
5 Hours Ago
Rework belt select changes to support usable items
Rin
Today
merge from RichCrocPie
Rin
Today
merge from rhib_hand_fix
Rin
Today
merge from more_lod_optims
Rin
Today
merge from ptboat_leg_fix
Rin
Today
merge from boatgroup_oilrig_reduction
Rin
Today
merge from buildingblock_batching_fixes
Rin
Today
merge from turninplace_tuning
Today
merge from scrapking_batching_fix
Today
Redo the occlusion of apartment rooms - check the camera position of the player instead of relying on the occlusion culling system
Today
merge from base_occlusion -> main