195,322 Commits over 4,110 Days - 1.98cph!

4 Minutes Ago
split off wood beam on edge of stone tier roof
9 Minutes Ago
Set constant for max refresh distance for now
18 Minutes Ago
Merge from main to jungle update improvements
22 Minutes Ago
Checking in floating walkway progress to switch branch
24 Minutes Ago
Merge from environment_volume_lods
24 Minutes Ago
Fix issue with max refresh value causing foliage to stop rendering at some locations/angles
27 Minutes Ago
Only adding the EnvironmentVolumeLOD component on the Client and changed it to add and remove the component from the enabled spatial volumes set rather than enabling and distabling the EnvironmentVolume component
48 Minutes Ago
fixed missing material reference on gibs on jungle floor prefab
1 Hour Ago
Merge from naval update
1 Hour Ago
Merge from main to naval update
1 Hour Ago
Deleted obsolete metas. Submitting continued work to floating walkways.
1 Hour Ago
Improved transition into train tunnels by a dozen meters - more work is needed for a complete solution
1 Hour Ago
Removed driftwood from buildable caves as it interferes with small deployables
1 Hour Ago
missed a part of the cooling towers earlier. Will get batched into a global S2P later on as more fixes are coming
1 Hour Ago
split the frontier floor planks as detail to allow hiding when wallpaper
2 Hours Ago
merge from cooling_towers_volumes_fix
2 Hours Ago
powerplant S2P
2 Hours Ago
disabled spatially aware feature on powerplant cooling towers prefabs
3 Hours Ago
merge from jungle_update/jungle_update_improvements (fix - Reduced specular on schizolobium billboards, updated LOD distances to be more in line with other jungle)
3 Hours Ago
Testing a new invite flow for team members from the team dock
5 Hours Ago
Added bamboo barrels to the storage adaptor prevent building exemption list so that all of the surrounding adaptor sockets can be used
5 Hours Ago
Auto turrets in peacekeeper mode now wait 5 seconds before attacking a player if they draw a weapon, will attack immediately if a player is hostile (similar to old safe zone behaviour) Shows the disarm warning and timer on the client TriggerHostileWarningZone is now valid on the client and server (in order to send the disarm timer to players that are in range on the server)
Today
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Spoiled produce icon
Today
Minor changes
Today
Wrapped a potential NRE in BowWeapon Did a bit of a cleanup, replaced SendMessage with direct calls and used hash codes for animator changes
Today
Unsaved
Category buttons now ask the server browser to requery
Today
Store cart flow
Today
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Main menu quit modal
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Super basic flex scroll view implementation
Today
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Store cart progress, tweaks
Today
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Today
Store cart baseline
main -> new_menu
syncvar_fixes -> main
Yesterday
Bootstrap font settings
Yesterday
Removed HDR to RustIcon color picker
Yesterday
Store overlay pages, font settings
Yesterday
syncvar_fixes -> aux3
Yesterday
In memory true again