195,930 Commits over 4,110 Days - 1.99cph!
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Fixed buttons not removing their pressed state correctly on pointer up (following the OnPointerClick changes)
Fixed the issue with sky turning black too early at train tunnel entrances
il_postprocessor_build_fix -> main
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Clean: remove deleted TerrainBenchmark from the build settings
Tests: none, trivial change
Bugfix: FoliageGridBenchmark - FoliageGrid was destroyed without waiting for job completion
This caused issues with native container cleanup
Tests: autobench in editor
tube lights wip implementation
Merge from trimmed_asset_warmup
Include fx prefabs in warmup too
removed old bullet_container folder and contents as it's no longer needed
Security Spotlight Prefab update
atmosphere height falloff
WIP propper build area check using bounds instead of the temporary radius test
hanging fish LODs complete for 3 variants. prefabs updated
ship_searchlight textured
Spawn new scientists on small oilrig
Reduce odds of scientists charging
- Vary angles, don't be predictable and peek from the same place twice
- Improve and simplify the way we measure the quality of a flanking path, prevent very direct paths being accepted as "flanking" paths
syncvar_ilpostprocessor_hook -> main
Update: Merge Terrain and FoliageGrid benchmarks
- Re-enabled terrain rendering in FoliageGridBenchmark
- Delete TerrainBenchmark
Tests: autobench in editor
Dont print anything on weaving success - only failure
Wrap lots of weaver variables in using statements to help prevent any leaks/issues in the future
Merge from additional_environment_volume_shapes
Do not highlight cart button on owned items
codeanalysis_build_stripping -> aux3
merge from j25_monument_fixes
codeanalysis_build_stripping -> aux3
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Bugfix: MonumentBenchmark - don't clean up reflection probes between monument spawns
This would cause sporadic exceptions during benchmark run.
Tests: autobench in editor
jungle_floor_shadow_proxy -> main
Fixed jungle floor shadow proxy.
Parse object name in highlights to remove the shadow proxy cube
cave_entrance_a disabled no sunlight on a volume - too close to surface
increased culling distance on static doors
Fix scientists not reacting to loud gun sounds when patrolling
When checking out, fallback to browser if the steam overlay didnt open for whatever reason