133,737 Commits over 4,262 Days - 1.31cph!

7 Minutes Ago
merge from main
11 Minutes Ago
merge from cargo_cam_rotation_fix
12 Minutes Ago
Simplify the way the cargo cameras get their rotation, it was stupid and only worked because the event always spawns cargo at the same initial rotation
21 Minutes Ago
Merge from iconrender_texture_streaming_fix
22 Minutes Ago
Add parameterless constructor to Grid<T> to make it compatible with reset static fields code gen.
22 Minutes Ago
partyhat_worldmodel_fix -> main
24 Minutes Ago
Merge from main
25 Minutes Ago
Dropped Party Hats are no longer white. They are now the same as the colour when worn
25 Minutes Ago
merge from naval_update
25 Minutes Ago
merge from main
27 Minutes Ago
Merge from standardwithdecal_shader_additional_maps
28 Minutes Ago
Merge from main
30 Minutes Ago
Added the initial implementation of inflated normal bias for hard shadows
34 Minutes Ago
WIP, it's getting annoying to drag these changes across branches: - Move a good chunk of buoyancy into burst. - Add burst methods for filling buoyancy point data arrays. - Introduce methods for running buoyancy in a batch rather than on every component separately.
38 Minutes Ago
Make terrain height and shore vector methods readonly to indicate that they're pure.
40 Minutes Ago
Add indexer to pooled array, add extension for copying managed arrays into native arrays. (intended for smaller collections)
42 Minutes Ago
Replace broadcast motion with a cached version (staggered update every 60f), reduces Client.Update from 4.5ms~ back to 1ms~ with 15 boats.
47 Minutes Ago
exported latest paintball gun rig and anims
51 Minutes Ago
Paintball Gun - prefab fixes, icon
52 Minutes Ago
Profiling PlayerBoatSounds
1 Hour Ago
notifications_indicator_fix_2 -> main
1 Hour Ago
Formatting
1 Hour Ago
Fix standard notifications not being included properly
1 Hour Ago
moved ice block to Deployed layer
1 Hour Ago
Disable Indirect Instancing by default to unblock editor issues (I'll be back)
1 Hour Ago
Disable Indirect Instancing by default to unblock editor issues (I'll be back)
1 Hour Ago
removed old movement/bullet blocker setup and other cleanup
1 Hour Ago
Ensure indicator pops up in every circumstance (at least with bans)
1 Hour Ago
- Simplify Notifications indiciator between saves - Add partial to GrowableHeatSource - Codegen
2 Hours Ago
stopped some unecessary cube marching enqueues when placed
2 Hours Ago
boat_planner_icon_fix -> main
2 Hours Ago
Fix the 'boat planner' icon having green shadows
3 Hours Ago
Added space station building skin video
3 Hours Ago
main -> notifications_indicator_fix_2
3 Hours Ago
Cherrypick 139564
3 Hours Ago
snapping_corner_nre_fix -> main
3 Hours Ago
merge from main
3 Hours Ago
merge from censoring
3 Hours Ago
corrected mesh ID used for physics mesh bake, also kick off the async bake jobs with ScheduleBatchedJobs for sanity as we want them to start asap to reduce the chance of them still needing to finish work when they are completed in the next FixedUpdate
3 Hours Ago
Fix deployable snapping corner hit NRE
4 Hours Ago
Reduced ocean scale when the deep sea is about to wipe
4 Hours Ago
fixed wrong physics mesh assignment and server compile errors
4 Hours Ago
Mannequin and MInigunammoBackpack repose
4 Hours Ago
merge from naval_update
4 Hours Ago
merge from main
4 Hours Ago
merge from settings_fixes
4 Hours Ago
Fixed outdated convar values in graphics preset, causing the preset to always show as "Custom" (shader LOD, shadow cascades)
5 Hours Ago
Fixed graphics preset custom editor errors after the localisation changes
5 Hours Ago
Fixed missing graphics preset in the settings menu
5 Hours Ago
Twitch rivals flag reposed