157,281 Commits over 4,536 Days - 1.44cph!

22 Minutes Ago
merge from base_occlusion -> main
24 Minutes Ago
merge from Livestock_animals
25 Minutes Ago
merge from Livestock_animals/repeltriggers_fix
25 Minutes Ago
Remove cow from the repel trigger tests
32 Minutes Ago
Merge from livestock_deathfx_fix
32 Minutes Ago
Merge from livestock_deathfx_fix
33 Minutes Ago
merge from Livestock_animals
34 Minutes Ago
merge from Livestock_animals/repeltriggers_fix
34 Minutes Ago
Livestock repel triggers tests
38 Minutes Ago
Crab walking sound tweak
39 Minutes Ago
Added RustNavmeshModifierVolume to the modular car chassis so the navmesh cannot generate on top of them
40 Minutes Ago
merge from main
44 Minutes Ago
merge from powergrid_loot_fixes
45 Minutes Ago
Part2
46 Minutes Ago
Fixed powergrid loot not respawning FIxed too big env volume in Harbor 1
46 Minutes Ago
Gen2 AI now support repel triggers like gen1, pushed out along the navmesh. Fixes livestock dying under cars from the chassis hurt trigger
50 Minutes Ago
merge from critter_animals
51 Minutes Ago
Fix death blood splatter FX appearing after livestock completes death animation This was an issue with all ragdolls, all the active FX on the dying entity would restart once the ragdoll became active but it's less obvious on corpses which become ragdolls immediately upon dying
54 Minutes Ago
merge from Livestock_animals
54 Minutes Ago
merge from main
54 Minutes Ago
Fixed GUI errors when using the test runner window causing tests to fail
58 Minutes Ago
Fixed test runner window loading editor prefs from different checkouts, causing test list confusion
1 Hour Ago
Codegen
1 Hour Ago
fix after merge conflict
1 Hour Ago
merge from Livestock_animals
1 Hour Ago
Merge: from mt_snapshot_saving - Clean: removal of old MutexPool, hasn't been in use for 2months Tests: booted craggy, ran print_memory
1 Hour Ago
Clean: remove MutexPool - ran codegen Tests: booted craggy, ran print_memory
1 Hour Ago
add crabs audio integration
1 Hour Ago
Merge from Render Pipeline Testing
1 Hour Ago
compiler fix
1 Hour Ago
Merge: from main
1 Hour Ago
Updated Rabbit lods
1 Hour Ago
Compile fix
1 Hour Ago
Merge: from ui_store_slim_ram - Optim to stop loading store atlases, saves up to 250MB - Bugfix for missing images in workshop tab Tests: produced a build and inspected memory snapshots. navigated to workshop tab in inventory
1 Hour Ago
fix tilted player rotation when exiting mounts
1 Hour Ago
Halloween Wallpapers - texture updates
1 Hour Ago
Fix TestSheepShearing.BlowBesideWool_ShearsRatherThanCuts being broken after shearing changes
1 Hour Ago
Add "Rust Render Pipeline" UI toggle under experimental
2 Hours Ago
Update rust native libs for all platforms
2 Hours Ago
Merge from critter_animals_sounds
2 Hours Ago
Adding shears rig
2 Hours Ago
adding missing files for m92 anim update
2 Hours Ago
Fix broken motion vectors of skinned meshes when their material has instancing enabled
2 Hours Ago
Adjusted LOD distances for sheep
2 Hours Ago
- Move navmesh save to background thread (260ms -> 0.8ms for large map) - Instead of re-saving all tiles, append only dirty tiles at end of save, and only do a full resave when the size cap is blown
2 Hours Ago
Critter animals audio tweaks and added crab sounds
2 Hours Ago
Add in livestock analytics
2 Hours Ago
merge from critter_animals
3 Hours Ago
Compile fixes
3 Hours Ago
add "ally" status for some critters with other creatures - noone attacks crabs (they dont have hitbox anyways) - stags, boars, and bulls dont attack critters