127,787 Commits over 4,201 Days - 1.27cph!
merge from optimize_sprinklers -> main
Add `skinned_placeholder` convar to control if sprinklers will use static placeholders or not
- default enabled
- refresh_renderers will update placeholders if convar is changed
Update: convert error logs to error-once logs
The current changes mitigate the problem, which will allow peeps to play longer while we chase up what's going wrong.
Tests: none, trivial change
Update: adding more logging in an attempt to catch baseplayer NREs
Tests: 2p local session with spectating, disconnects
Cannons can only be mounted on finished boats.
Call base mount showif checks.
Refactor BallistaGun Menu_Mount_ShowIf so cannon can call base checks without the ballista specific checks.
RPG7 - Added baked viewmodel
Set dressing polish and some boosted bounce lighting in floating city 3
Added boat building station deployment guide prefab with latest artwork
Fixed barge surfaces not being picked up by HLOD (except casino). Rebaked HLOD in floating city 1 and 3.
Switch more stuff to using cached parts
Re-add hull flag, set on hull blocks.
Added CachedBoatParts<T>
Cache lists of blocks, anchors, sails for now.
added an elevator shaft to the casino roof in FC4
standalone underground elevator lift shaft prefabs, models and baked LODs - to be used as a static elevator in monuments
raised security tower cover
removed Deferred Mesh Decal script from mesh object parent
removed double LODing method on prefab causing errors
supply signs lods, collision
Casino LOD/COL/Prefab progress
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HLOD and s2p for floating city 3
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merge from contactsmenu_fix
merge from menu_workshop_fix
merge from steaminventory_warmup_fix
merge from premium_text_fix
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merge from wirecolor_nre_fix
Clean: leaving a TODO note for one I return to this
Fix not being able to place barricades on icebergs, icesheets, shore ice when close to a monument
Clamp displacement radius, fix seemingly bugged alpha blend mode, bring back displacement decay using DstColor multiply
made queue barriers R/W for batching
tweaks to fluorescent lights type e prefabs drawing distances, added a culling distance as they drew forever
New chainlink monument door (npc only and player compatible)
Add placeholder conversation for farm access, charges scrap for now (temp)
When a door is opened by an NPC in a conversation it will then be closed after 5s
Fixed prevent building volumes on static minecart and railroad planter
Removed sockets from new static seating entities