146,444 Commits over 4,444 Days - 1.37cph!

10 Minutes Ago
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30 Minutes Ago
round up BDU projectile protection this time without a bunch of random shit changed
32 Minutes Ago
round up BDU projectile protection
45 Minutes Ago
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1 Hour Ago
mp5 deploy update
2 Hours Ago
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2 Hours Ago
merge from apartment_complex_monument/prototype -> apartment_complex_monument
2 Hours Ago
Do not try to init vaudio_speex when using Steam voice Build vaudio_speex on win64 for `sv_use_steam_voice 0` support Removed a bunch more Xbox360 GameUI code * Removes point_bonusmaps_accessor entity Update Workshop stats in Steam according to Steam constraints Prevent player.CreateNextBot and `bot` command in singleplayer Fixed SpawnIcon positioning for certain models (Community Contribution) Crossbow bolts tweaks * Fixed crossbow bolts hitting surrounding bounds of weapons and ammo/etc entities * Make hitting invulnerable props apply physics force to them. This was partially a bug with changes to being able to reflects bolts off of props. Fixed potential crashes in material system
2 Hours Ago
update apartment_complex_monument/prototype
2 Hours Ago
Deploy and shadow animation updates on rifles
3 Hours Ago
debugging options for seeing thrown darts in debugcam, fixed logs, fixed prefabs of scoreboards, fix crashing in 2p postgame
3 Hours Ago
Disable skin viewer view in hands button for held entities not using the viewmodel camera (cultist deer torch)
4 Hours Ago
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4 Hours Ago
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4 Hours Ago
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4 Hours Ago
Fixed guitare skin viewer framing
4 Hours Ago
Fixed table skins not loading in the skin viewer
4 Hours Ago
Ground floor mesh decals
4 Hours Ago
fix 3p animations facing sideways oddly (turn off SpineIK on animation subsystem, apply extra rotation to anims)
4 Hours Ago
Merge: from stringview_indexof_fix
4 Hours Ago
Phrase update
4 Hours Ago
Merge: from main
4 Hours Ago
Initial attempt at a Train Ai that can patrol our existing rail network: - Based off the backend systems for Boat AI - Will reverse at dead ends - Will only work if theres a driver in the train car
4 Hours Ago
Bugfix: StringView.IndexOf - prevent skipping a character if we had to abour a sequence match This affects Contains, Replace and IndexOfAny as well, as they depended on IndexOf Tests: ran unit tests, they pass
4 Hours Ago
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4 Hours Ago
Update(tests): add a unit test case for StringView.IndexOf failing edge case Tests: test fails as expected
4 Hours Ago
Setup components to allow for holosight to hide its sight rail depending on gun it is attached to
5 Hours Ago
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5 Hours Ago
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5 Hours Ago
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5 Hours Ago
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5 Hours Ago
Apartments compelx communal areas progress Ground floor lobby dressing and lighting
5 Hours Ago
Probably fixed CGameClient::Reconnect Combine APC vehicle tweaks * Replace the vehicle entity with the big gib in undo/cleanup systems when the APC explodes * APC can now explode without a driver * Prevent potential crashes at entity limit Fixed m_UseFastClipping being set to a pseudo-random value on game start DxSupport tweaks * Reduce cl_detaildist to 3k from 4k * Delete dxsupport_sp, dxsupport_episodic (unused files) * Load the dxsupport.cfg from bin/ always, not from bin/win64/ for 64bit and bin/ for 32bit * Disable support for dxsupport_override.cfg (unnecessary) Fixed DxSupport loader parsing numbers from hex to decimal twice * KeyValues system already magically parses 0xFFFF type strings into a float, so ReadHexValue doesn't need to exist anymore. Remove obsolete convars from dxsupport * mat_parallaxmap, r_decal_cullsize Fixes for 64bit Hammer displacement tools Fix annoying compile warnings about hiding global/member with same name Fixed VBSP not being able to "render" LightmappedGeneric_4WayBlend Hammer tweaks & fixes * Prevent spam about missing $spriteFrame * Fixed sprites with the same material only ever rendering with one render mode, even if different sprite entities use different render modes with the same material * Make env_sprite placeholder box different color from env_sprite_clientside * Sprite helpers inherit entity color, so env_sprite's show correct color Fixed Hammer carve wiping all overlay faces, even if they are not carved * Also fixed undo breaking info_decal preview (NOT OVERLAYS!!!) Delete dxsupport files from bin/win64/ (no longer used) Move vtex.ico into src/utils/vtex/ from game/bin/
6 Hours Ago
fix underwater post processing not working in proc map
Today
Flare fix
Today
Fixed issue allow random position to fall outside of the targeting radius. Reworked to also be more random and less weighted around center of targeting radius.
Today
Cherrypick 152932, 153053, 153256, 153278, 153279 onto new branch
Today
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Today
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Today
merge from main -> apartment_complex_monument
Today
merge from main -> PlayerMaintainedMonuments
Today
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Today
DLC industrial light recovery. Fixed skewed tones.
Today
Glass AR - texture update
Today
Updated AO resolution for all bdu and ballistic items
Today
Updated textures resolution for ballistic leg armour and ballistic helmet.
Today
CR fix
Today
Fix rotation/offset bug now I can actually see what the thrusters are meant to be doing.
Today
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