140,702 Commits over 4,505 Days - 1.30cph!

18 Minutes Ago
Circuit system tests, just two tests checking the throttling works
21 Minutes Ago
Codegen
25 Minutes Ago
Codegen
26 Minutes Ago
merge from main
27 Minutes Ago
Update: replacing with a remotely built dylib Surprisingly, it works Tests: ran TLS test scene
27 Minutes Ago
Fixed tests failing after the recent pooling changes
31 Minutes Ago
Refactored the timers on livestock animal into a new PersistentTimer class Makes it easy to create new timer based behaviours (drop dung, get older, give birth, etc) and persist those timers through a save/load Livestock now drop horse dung (might need a rename)
35 Minutes Ago
Update: add MacOS support for UnsafeScriptingAccess - using locally built debug dylib for now Need to figure out if remotely built dylib is going to work or not (didn't when I broke sig locally) Tests: using locally built dylib was able to run TLSTest setup
42 Minutes Ago
Throttle everything to 30 ticks a frame so server fps variations doesnt change the io speed too much Flickering circuits are throttled to 10 flips/s (equivalent to old IO)
42 Minutes Ago
Generator RPC name fix
51 Minutes Ago
merge from store_featured_tweaks
53 Minutes Ago
Store featured tab changes, we now show featured items on both the left and right grids
1 Hour Ago
optimised the electric chandelier LOD0 LOD0 triangle count from 22,766 -> 9328 still high but unavoidable for the complexity of the asset. reduced lodchain from 5 -> 3
1 Hour Ago
Added Apple.tree prefab and LootSpawn.Apple. Added 3 apples to oak_d and they're all spawning correctly but dont spawn when trying to harvesting
1 Hour Ago
optimised Rustige egg world models Each egg's dropped world model now uses a dedicated w_*. fbx rather than using the animated deployed model. The world models were carrying the whole deployed setup - skinned meshes, bone hierarchies, interior geometry and 4-5 LOD levels - none of which is visible when dropped. - LOD0 triangles: 46,772 -> 16,466 across the eight - Skinned meshes: 72 -> 0
1 Hour Ago
binocular_glare_fix -> main
1 Hour Ago
Fix 154930 breaking binocular glare. Inverted check was used
1 Hour Ago
network_range_audit -> main
1 Hour Ago
bring labs crate normal down to 128m
1 Hour Ago
Lower medium signs to 128m network range
1 Hour Ago
main -> network_range_audit
2 Hours Ago
wind_turbine_sfx_fix -> main
2 Hours Ago
Stop Wind turbine SFX contuining to playing when the turbine is not spinning (Bug from 2019)
3 Hours Ago
Fixed foundations with staircases failing LOS checks for softside damage with melee weapons
3 Hours Ago
More WIP
3 Hours Ago
merge from texturecompression_pass_aug26
3 Hours Ago
merge from hair_pass
3 Hours Ago
ponytail textures resize
3 Hours Ago
Can press E to configure test generators and change the power amount they output
4 Hours Ago
merge vehicle pooling to main
4 Hours Ago
fix container ui: remove restore child transforms, manually reset battering ram visuals
4 Hours Ago
Trees additions support multiple prefabs instead of just one
4 Hours Ago
update base_occlusion/optimize_building_blocks
4 Hours Ago
Update testlist
4 Hours Ago
Update FP.Nexus (prefer AssignedZoneKey over ConnectZoneKey for player client)
4 Hours Ago
leaderboard fix v2 and streamermode for real on leaderboard and on score cards
5 Hours Ago
Fix desks blocker not rendering due to unassigned LOD component Reduce health on the chonkier blockers
5 Hours Ago
Darts fixes - remove control in UI for zoom - add streamer mod compat for leaderboard - attempt leaderboard fix after server restart
5 Hours Ago
merge from main
5 Hours Ago
Ignore the inventoryPlayerQuality convar in editor, it keeps changing the RT and it shows up in plastic
6 Hours Ago
Elevator Power In input set as main power slot
6 Hours Ago
Converted ChargeUpIOEntity, set the second inputs as non main power slots
6 Hours Ago
merge from automated_testing
6 Hours Ago
merge from main -> base_occlusion
6 Hours Ago
Fix the 20 cases where flags are colliding by reassigning to a free one RidableHorse had 1 left, lucky me
6 Hours Ago
fix colourpicker not accepting pasted hexcode inputs
6 Hours Ago
Converted Elevator and PowegridIOAccessPoint
6 Hours Ago
TickBatteries refactor
Today
merge from fix_incompatible_paint_colour
Today
Fix colour cookie being passed between painting menus with different colour pallettes Remove colour picker from pumpkin carving