195,901 Commits over 4,110 Days - 1.99cph!

8 Minutes Ago
syncvar_ilpostprocessor_hook -> main
9 Minutes Ago
Update: Merge Terrain and FoliageGrid benchmarks - Re-enabled terrain rendering in FoliageGridBenchmark - Delete TerrainBenchmark Tests: autobench in editor
11 Minutes Ago
Revert file change
12 Minutes Ago
Dont print anything on weaving success - only failure Wrap lots of weaver variables in using statements to help prevent any leaks/issues in the future
15 Minutes Ago
Merge from additional_environment_volume_shapes
16 Minutes Ago
Merge from main
23 Minutes Ago
Do not highlight cart button on owned items
60 Minutes Ago
codeanalysis_build_stripping -> aux3
1 Hour Ago
Include editor
1 Hour Ago
merge from j25_monument_fixes
1 Hour Ago
codeanalysis_build_stripping -> aux3
1 Hour Ago
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1 Hour Ago
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1 Hour Ago
Bugfix: MonumentBenchmark - don't clean up reflection probes between monument spawns This would cause sporadic exceptions during benchmark run. Tests: autobench in editor
1 Hour Ago
S2P all
1 Hour Ago
jungle_floor_shadow_proxy -> main
1 Hour Ago
Fixed jungle floor shadow proxy. Parse object name in highlights to remove the shadow proxy cube
1 Hour Ago
cave_entrance_a disabled no sunlight on a volume - too close to surface
1 Hour Ago
increased culling distance on static doors
1 Hour Ago
Fix scientists not reacting to loud gun sounds when patrolling
1 Hour Ago
When checking out, fallback to browser if the steam overlay didnt open for whatever reason
1 Hour Ago
Only create new stopwatch if we need to
1 Hour Ago
Remove editor menu item - doesnt work well with il post processor (as expected)
1 Hour Ago
Make stop watch static. Add editor menu item to show weaving performance information (time taken to weave etc)
2 Hours Ago
Prevent scientist's eyes from staying at their standing height when they are crouching, potentially allowing them to see what's going on above their cover without peeking
2 Hours Ago
- Fix scientists being able to see through some covers (pallets, pipe piles) - Better line of sight debugging
2 Hours Ago
created new em_cold material for industrial wall light white (em_cold_dlc) and upped emissive from 2.3 to 3.3
2 Hours Ago
syncvar_ilpostprocess_hook -> aux3
2 Hours Ago
Cleanup, and more server defines checks
3 Hours Ago
Hooked up the sphere and capsule mesh to the SpatialEnvironmentVolumePass component on the Main Camera prefab
3 Hours Ago
spotlight_cleanup
3 Hours Ago
Merge from main
3 Hours Ago
Security Spotlight blockout update
3 Hours Ago
Fix new scientists not being able to open doors
3 Hours Ago
Fixed the ambient lighting when painting on signs at night
3 Hours Ago
Add some randomness to the way scientist sample candidate positions, so that they don't pick the same too often, or multiple scientists don't pick the same
4 Hours Ago
metabolism_compile_fix -> main
4 Hours Ago
Compile fix
4 Hours Ago
Client compile fixes
4 Hours Ago
player_metabolism_tick_accuracy -> main
4 Hours Ago
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4 Hours Ago
syncvar_demo_fix -> main
4 Hours Ago
shallow_water_slowmotion -> main
4 Hours Ago
chippy_repair -> main
4 Hours Ago
sleeping_bag_offcentre -> main
4 Hours Ago
Store progress, started featured tab
4 Hours Ago
Merge from naval update
4 Hours Ago
Merge from main
4 Hours Ago
Committing changes to update branch
4 Hours Ago
Steam inventory refresh button fix