155,979 Commits over 4,536 Days - 1.43cph!

42 Minutes Ago
Fix server browser gamemode filters showing inaccurate numbers and possibly mixing in other gamemodes that arent specified on your search
60 Minutes Ago
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1 Hour Ago
Fixed some missing beef links Fixed head dispenser pointing at wrong prefab Converted livestock pattern range into a scriptable object so we can use it on the trophy Fixed LivestockPatternTester running in builds
1 Hour Ago
+ profiling
2 Hours Ago
Dont call TryGetComponent 16 times a second
2 Hours Ago
- Minor code cleanup - Codegen
2 Hours Ago
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4 Hours Ago
Lamb and calf corpses no longer give any resources when killed, be nice to them
4 Hours Ago
Merge from honey_bandage_cleanup
4 Hours Ago
merge from main
4 Hours Ago
Removed all of the bandage duplicated assets in the honey bandage folder, the honey bandage just references the assets in the bandage folder anyway so none of this was used
5 Hours Ago
merge playable_fixes to main
5 Hours Ago
more null checks
5 Hours Ago
merge from main
5 Hours Ago
Fixed failing SpawnEntity_EntitySpawned tests leaking spawned entities and failing unrelated tests
5 Hours Ago
PR: Type-check all arguments of player_manager.AddValidModel Delete SCRIPTNAME and SCRIPTPATH setting code * This is apparently a left over from when SCRIPTNAME and SCRIPTPATH globals existed for the currently executed script. Resolve default cubamap refcounting with recent changes Minor fixes Fixed normals on ConsoleBox models StudioMDL: Adjust behavior of no $cdmaterials * A small fix for internal model paths (modelsrc/ => models/ in generated path) * Tell the user if $cdmaterials is not provided, and display the generated path * Made the generated path have consistent slashes Adjust ConsoleBox05a material to be less reflective
6 Hours Ago
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Today
merge from fix_editor_logthread_nre -> main
Today
Add try catch to the OutputHandler so if an exception SOMEHOW happens it can't kill the process (since it runs in the finalizer thread)
Today
Fix log thread throwing ObjectDisposedException in editor - also fix the Task exceptions not being flattened fully
Today
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Today
Compile fix
Today
merge from critter_animals
Today
merge from main
Today
Attacking farm animals marks you as hostile to safezone
Today
Fixed trough colliders, added container sounds to water storage Reduced interaction to more accurately align with visual, fixed layer Further mproved fence deployment and attraction Halved the speed at which the fence gate opens and closes
Today
Automatically upload item icons to CDN when exporting them for Rust+
Today
Added automated test to check all items have a phrase and description
Today
more isvalid checks
Today
add a wrapper for all playable calls
- Revert back to a simpler model of just client simulating the physics of a predicted grenade on ground hit - Back out of predicted grenades if it's obviously clipping through a surface
Today
merge from critter_animals -> Livestock_animals
Today
update livestock scene to remove duplicate critters
Today
population changes
Today
squirrels try not to go into riverside/oceanside
Today
disable frog debug cube
Today
import new frog anims and integrate, breaks materials on model
Today
Bunch of UI styling/improvements.
Today
merge from main
Today
slider test wip
Today
Adde placeholder gamepad config button, runs the new console command, ready to call the steam input button configurator when I add it to FP.steamworks
Today
Assign root bones on calf prefabs to fix stringpool warnings
Today
Fix fence collider being stripped from the server, fix import settings, assign phys material Add door controller sockets to fence gate, refine lock position Set up vehicle phys boxes Allow fencing to be demolished When looking at a deployable that can be demolished with a hammer it now gets the blue highlighting, same as when its upgradable
Today
Bugfix: HttpImage - create blurhash sprite when one is needed Tests: navigated to store general page, saw the background change to blueish, dlc page is redish
Today
merge from Frog_Branch -> critter_animals
Today
Prevent key rebinding triggering if clicked with gamepad cursor
Today
Bugfix: clamp color channels when creating a blurhash texture Tests: navigated through store, no more color splodges
Today
Update: ran StoreBundleTool to assign blur hashes Tests: inspected store with httpimagedelay
Today
- updated cattle bias maps and reset their settings, applied new maps to cattle materials. - updated sheep model with better organised model - fixed some AO issues in sheep textures - added sheep fur normal and applied it to sheepfur materials - added LOD material for black sheep fur and updated sheep prefab