196,588 Commits over 4,110 Days - 1.99cph!

8 Minutes Ago
M15 Pistol - Small fixes to world model LOD3
20 Minutes Ago
add separate shadow density scale for cloud atmosphere shadowing
27 Minutes Ago
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1 Hour Ago
configurable cloud haze with height falloff, attempt improvement to sun-moon transition
1 Hour Ago
M15 Pistol - Added final world model and LODs FBX, tweaked attachment positions
2 Hours Ago
- Removed indirect_instancing.enabled toggle (was broken) - Reverted all modifications to MeshLOD, MeshCull, RendererLOD, RendererBatch and other LODComponents
3 Hours Ago
merge from erosion
3 Hours Ago
fixing erosion issues waterside and stripe artefacts - corrected slope angle calculation that was causing striped carving at low - introduced procedural carving limit that eliminates waterside carving and just limits max-depth elsewhere
3 Hours Ago
day-switch oddity mitigation with gradients (code fix needed for highlight hotspot)
3 Hours Ago
VC TOD gradiation of ambient and scattering during sunsets.
6 Hours Ago
- Fixed and optimise debug diagnostics - Use an array instead of a dictionary to store RenderKeys - Added various toggles for controlling which parts of the system run during profiling
6 Hours Ago
InstancedDebugDraw: Fix performance issue when re-adding instances each frame
Today
merge from abyss_containers
Today
merge from frontiergatewalldesc
Today
merge from viewmodel_camera_anim_v2
Today
merge from combatknife_sfx_drop_fix/woodtea_drink_sfx_fix
Today
merge from resourcedispenser_stacksize_fix
Today
merge from grass_skirt_legs_fix
Today
New StaticMissionItemDispenser entity, acts like a static storage container that fills itself with whatever loot is required by the mission when interacted with. Saves us having to scatter a heap of mission points around monuments that will then get cluttered over time, this allows us to have a single item dispenser that can be used by missions Added to fishing village A, updated safe zone unlock mission to fit
Today
Fix response buttons being clickable when animating
Today
Fixed being able to repeat non-repeatable missions
Today
S2P compound Add a spawn point fishing village a, S2P Create a new CompoundSpawning test scene
Today
Merge from outpost_spawning
Today
Unsaved
Today
Fixed the conversation screen layout jumping around as the responses and text is animated in, making it hard to click on things Panel is now presized and won't resize at all mid conversation stage (will still resize at the start of each stage)
Today
Document icons Add support for showing non item rewards
Today
Switched outpost scientist npc to a generic mission provider Added support for generic dialogue handling when there are no available missions Generic mission process is now alloc free
Today
Safe zone spawn unlock mission boilerplate
Very rubbish first attempt at wall snapping when placing deployables
Today
Merge from party_system -> main
Today
Fix another NRE when connecting to a server in a party
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patrol_heli_revision_2 -> main
Removed logs Ensure heli can crash at airfield? Extend flee monument search range
Today
Clicking link in steam chat will add you to the party
Today
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Today
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Patrol helicopter flee map marker matches rotation Patrol helicopter flee map marker shows an estimated to flee location
Reduce button width More phrase support for interaction modal Show 'cant connect to steam' error popup as an interaction modal instead
Today
trawler ship hull material vcol blends progress, more uving fixed oilrig mask seams
Today
add tod gradients for some cloud parameters
Today
M15 Pistol - Texture update, world model + rebaked texture set
Today
Updated textures and prefab setup
Yesterday
Yesterday
fixed broken skinning on male grass skirt legs lod 3
Yesterday
Layout changes Ensure bootstrap page has the same interaction modal as main menu
Yesterday
merge from party_system -> main
Yesterday
Fixed bug preventing the title from taking up all the space if the subtitle is empty Codegen Test method
Yesterday
Fix `kickparty` not correctly checking if the person kicking is the leader