200,062 Commits over 4,140 Days - 2.01cph!

26 Minutes Ago
Fix ultrawide subnavigation BG, play page header absolute and padding match
43 Minutes Ago
Fix styling issues on store
51 Minutes Ago
Merge from render_pipeline_testing
51 Minutes Ago
Fix toolbar state being incorrect if you switch branches.
1 Hour Ago
pilot_hazmat_dlc -> main
1 Hour Ago
merge from god_indicator
1 Hour Ago
merge from restart_message_toasts
2 Hours Ago
Fixed missing glass collider on watch_tower_b, fixed collider surface type for glass
2 Hours Ago
airfield and LS S2P
2 Hours Ago
Allow slightly more clipping to make a seamless "wall"
2 Hours Ago
merge from sandbag_barricade_placement
2 Hours Ago
Several improvments to sandbag placement, easier to deploy, placement less strict overall
3 Hours Ago
merge from main
3 Hours Ago
Merge from hardcore_refresh
3 Hours Ago
Fill in changes on hardcore prefab (for inventory game mode UI)
3 Hours Ago
Merge from foliage_transmission_shadowing
4 Hours Ago
Reduce material SHDO intensity
4 Hours Ago
Merge from hardcore_refresh
4 Hours Ago
Updated the compass description to mention the behaviour when it's on the belt bar
4 Hours Ago
Fix a regression where the map was briefly visible when the map was closing while fog of war is active
4 Hours Ago
Merge from main
4 Hours Ago
Foliage assets rebake
4 Hours Ago
Trim shader options
6 Hours Ago
Don't give the player the selected item (we don't want multiple viewmodels) Don't override the vm position and allow vm camera renderering, instead allow us to override where the vm camera renders from (for these purposes adjusting it 50m down is fine)
Today
▌▄▄ ▍▆▄▄█▇ ▋▋▋▄ ▌█▊ █▇█▇'▅ ▋▄█▅▆▌▋.
Today
Reapply stomped changes
Today
Merge from main (had to stomp BaseViewModel changes)
Today
Merge from hardore_refresh
Today
Don't show the mission button on the map if missions are disabled by the active game mode
Today
Better map handling of sleeping bag clusters and fog, fixes clusters disappearing when opened
Today
Merge from hardcore_refresh
Today
Don't allow a client to send fog of war updates until they receive the initial fog update form the server
Today
merge from main
Today
merge from rectmask_optims
Today
Compile fixes
Today
merge from rectmask_optims
Today
Merge from main
Today
Removed the rectmask2d and its world space canvas on the industrial conveyor, replacing it with sprite renderers and a stencil mask For 100 conveyors packed into a small space this saves us ~0.30ms on ClipperRegistry.Cull
Today
Added friends, chat, crafting, deathscreen and inventory mask update groups No more useless masks enabled, saves ~0.25ms when running around in craggy with only the HUD visible
Today
merge from main
Today
Removed some unnecessary masks from map and contacts screen Added contacts update group
Today
merge from new_menu
Today
merge from main
Today
merge from new_menu/tmp_optimms
Today
Added group based update for RectMask2D in ClipperRegistry Assigned all the main menu 2D masks to the mainmenu group, skipping mask updates when its closed Added ui.printmaskupdategroups to debug the masks state
Today
Fixed streetlight distance glow being an absurd giant blob
Today
Improved rain. No longer sometimes partially clips through ceilings.
Swap model out for a base cube
codelock_particle_fixes -> aux2
Today
merge from new_menu/tmp_optims