197,147 Commits over 4,110 Days - 2.00cph!

7 Minutes Ago
Have the ability to turn on and off corner/same deployable snapping on a per object basis
11 Minutes Ago
merge from fogmethod1
19 Minutes Ago
drop off biome fog density below the terrain/start height (fixes dark fog in train tunnels)
22 Minutes Ago
Updated ReportType enum so BreakingServerRules is correctly marked as LAST. Fixes bug where non-player-specific BreakingServerRules F7 feedback reports are not ignored by server.reportsserverendpoint when this was the intended behaviour in CS:109053 04/12/24
32 Minutes Ago
Update(wip): new comprehensive projectile test on craggy - spawns a bunch of players on craggy and drops projectiles on them Currently fails as majority of hits miss (but expect 100% hit rate) - likely bad test setup. Will investigate tomorrow Tests: ran unit tests
45 Minutes Ago
1 Hour Ago
Resolved the compiler warnings flagged by the IDE as errors
1 Hour Ago
Changed 'heart' icon on server listings. Fixed server browser entries instantly opening when trying to scroll through listings with the mouse. Fixed new canvas mode causing issues with keyboard locking and buttons not working properly.
1 Hour Ago
Iterating Cirrus clouds zero'd out for now.
2 Hours Ago
fixed bugs with lods on dlc lights
2 Hours Ago
Setup UI_Window support for flex element state swapping Move Home and Session pages over to canvas alpha instead of GameObject setactive
2 Hours Ago
Fixed VRAD Lightmap crash due to static props using out of bounds skins Fixed VRAD always forcing verbose to true Fix "must be compiled with $staticprop" error in VRAD too (was VBSP only) Since `-allowdynamicpropsasstatic` is not a thing in VRAD, it will just always allow such props. VBSP controls whether such props are written to the .BSP file, so it should be all good anyway, since VRAD only loads the model list from the BSP.
2 Hours Ago
Fixed VRAD Lightmap crash due to static props using out of bounds skins Fixed VRAD always forcing verbose to true Fix "must be compiled with $staticprop" error in VRAD too (was VBSP only) Since `-allowdynamicpropsasstatic` is not a thing in VRAD, it will just always allow such props. VBSP controls whether such props are written to the .BSP file, so it should be all good anyway, since VRAD only loads the model list from the BSP.
2 Hours Ago
Update: projectile tests against players with shields Test: ran new unit tests
3 Hours Ago
Reducing material IDs in floating walkway kit. Added ubiquitous moss via blends.
3 Hours Ago
Have scientist only ask their closest ally to help in a rush, not the whole squad
3 Hours Ago
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3 Hours Ago
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3 Hours Ago
Setup Rust Plus modal, show when you press learn more
3 Hours Ago
wall strip light mount . Updated spotlight and added gibs.
4 Hours Ago
Crate crafting modal update
4 Hours Ago
Refactor to WindBlocked. Include clearance checks in front and behind of sails so that they need room to catch wind.
4 Hours Ago
A bit more cleanup
5 Hours Ago
refillvitals, refillvitalsall, heal will now also revive players if they are injured. This can be disabled by passing in "--no-recover" as the first argument.
5 Hours Ago
Sails only work if they're outside
5 Hours Ago
texture update
6 Hours Ago
floating city barge
6 Hours Ago
- Replace f1 grenade with smoke grenade - Add support for custom expiration time for blackboard facts
Today
- Add option to specify priority of voice lines - Encapsulate speaking logic into a separate component
Today
Update: rewrite TestProjectileWater to attempt to hit a player in water Tests: ran new TestProjectileWater - pass all
Setup development server logo
Today
Improve output formatting, use pooling
Today
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Today
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Today
Update: extract all miss cases from projectile tests into separate case It takes the same path internally, so no point in rerunning the same test case Tests: ran all proj tests - pass
Fixed weird extra image padding on the right
Fixed issues with th ebutton highlight on navigate Add non graphic element behind server browser scroll bar to allow scrolling with mouse (still too sensitive with entry clicks) Remove cover fill and fade on connection modal
Opening an internal URL will also toggle its corresponding navigation button (if it exists) Some more fixes for async main menu loading
Today
M15 Pistol - Added cinematic 4k textures
Today
upped fridge workshop texture size to 2048
Hide interaction modal in bootstrap
Experiment with async menu loading when going back to main menu on disconnect.
Today
Merge from parent
Today
merge from manual_anchor
Today
Merge from main
Today
Crafting modal prefab variant steam inventory scroll fixes
Today
Fixed store weekly modal state, blocking store clicks on start
Today
Store padding and mask fixes
Today
Steam inventory warning modal 1:1 with the mockup