128,508 Commits over 4,201 Days - 1.27cph!

Just Now
Enable priv flag on PlayerBoat
Just Now
merge from shore_vectors
Just Now
parallel blit
10 Minutes Ago
Fixed incorrect LOD transform override on floating walkway corner piece. Fixed missing material on static fishing rod LODs. Fixed missing collision on static railroad planter.
11 Minutes Ago
adjusted default deep sea height slope data to match expected minimum for deep sea (-64)
11 Minutes Ago
better shore distance blending between islands
15 Minutes Ago
Draw general editor prefs in Rust Editor
21 Minutes Ago
Setup steering wheel prefab with usable secondary colliders for auth interaction. Apply serialized client boat SetDimensions
29 Minutes Ago
Flare LOD0
32 Minutes Ago
Texture tweaks to small engine
33 Minutes Ago
Adjusted spawn height and nudge radius of boat spawners at shop in FC1 and FC2. Added collision around farm barge.
43 Minutes Ago
Optim: cache spectated target Turns out it's quieried very frequenly Tests: 2p session on craggy with disconnects
44 Minutes Ago
merge disable_deepsea_pref
46 Minutes Ago
Add "DisableDeepSea" pref to editor prefs
49 Minutes Ago
main -> unskinned_windmill
50 Minutes Ago
Setup Flashlight Remake Folders Added Flashlight Remake Viewmodel and Textures Setup Flashlight Remake Materials
53 Minutes Ago
Fixed NRE when trying to dismount scientist from killed rhibs Fixed corpses spawning from killed scientists by the deep sea wipe
1 Hour Ago
1 Hour Ago
Spaced out the deep sea entity spawning so it doesnt overload the server or freeze the editor
1 Hour Ago
Applied correct materials to both the boat building platform and station.
1 Hour Ago
1 Hour Ago
Update: first version of spectate that doesn't require parenting to target player Doing this to avoid weird bugs with nested players in other systems. Tests: 2p session on craggy with spectating. Toggled camera modes and toggled invis. tried spectating after server occlusion culled other player. Noticed that nutrition, comfort info didn't replicate, map compas reacted to spectator's input - will fix those next
1 Hour Ago
syncvar_Improvements_2 -> main
1 Hour Ago
dont show performance
2 Hours Ago
syncvar_improvements_2 -> main
2 Hours Ago
Reading is now down 200~ milliseconds - Use immediate reading mode - Only write symbols if we have them
2 Hours Ago
Sail gibs fix "Sail gibs need changing"
3 Hours Ago
Introduce a cache for BaseNetworkable inherited types. Slighly speeds up post processing (300 ms or so)
3 Hours Ago
RPG7 - fixed pivots on HV ammo meshes, texture updates
3 Hours Ago
Remove LINQ usage on ILPostProcessor hook hot loops
3 Hours Ago
merge from naval_update/island_scenes
3 Hours Ago
Added Baked Shore Vectors component to Tropical3
3 Hours Ago
ddraw_server_wrappings -> main
3 Hours Ago
merge from naval_update/deep_sea
3 Hours Ago
Disable fog in the deep sea, until we fix it
3 Hours Ago
Add text,box,capsule server bindings
3 Hours Ago
Add DDraw BasePlayer overrides to the Server (this lets you call DDraw.Line and pass in a player to forward the console command to) Add DDraw.BroadcastLine, DDraw.BroadcastSphere etc, this lets us forward the ddraw to all players automatically without specifing a player.
3 Hours Ago
Changed boat shop location in floating city 2, ran S2P
4 Hours Ago
merge from shore_vectors
4 Hours Ago
s2p for tropical1 and tropical2 (3 is pointing at 2's prefab currently, not touching)
4 Hours Ago
post-merge tropical scene 1/2/3 shore data rebake
4 Hours Ago
merge from deep_sea
4 Hours Ago
re-baked Tropical1 and Tropical2 to include waterheight data
4 Hours Ago
WaterHeight support for baked shore data
4 Hours Ago
Female Body LODs
4 Hours Ago
Fix power not showing correctly in boat building UI. Display power to mass.
5 Hours Ago
rpg skin anims updated
5 Hours Ago
Merge from main