138,376 Commits over 4,474 Days - 1.29cph!

42 Minutes Ago
Add UV1 channel to the 100x450 barrels blocker for use with a new beveled rubble detail normal, to reduce low poly look on the rocks
1 Hour Ago
merge from darts_game
1 Hour Ago
remove SyncVar checking against Vector3 zero, breaks coming into network range
1 Hour Ago
merge from cui_updates
1 Hour Ago
merge from hackweek_sv_pie_menu
1 Hour Ago
Added pie test commands (`pietest`), closing callback to ContextMenuUI Updated CommunityEntity.OpenPie to use disposed pooling
1 Hour Ago
add refreshing from syncvars on client load
1 Hour Ago
Bugfix: BuildingPrivlidge(sic) - add GetOrUpdateProtectedMinutes that's MT safe and does a bit of a cheeky If we end up sending this entity to many players in 1 frame, it will update the cached protected minutes only for 1 player, and the rest are in limbo if they got old or new value. This gives us same perf as original lazy-eval solution. Tests: TestMTSave - got 0 fails!
1 Hour Ago
attempt network range fix by disabling SyncVar RequireChange flag and processing throw even if the dart is flagged as not being thrown while in range
2 Hours Ago
monument blocker blast door gib fixes
3 Hours Ago
merge from darts_game
3 Hours Ago
compiler fix
3 Hours Ago
merge from hackweek_cui_slice_scaling_ppu (manual)
3 Hours Ago
Fixed previous merge
3 Hours Ago
fix dartboard being able to have roll during placement
3 Hours Ago
merge from hackweek_cui_color_tweening_fix
3 Hours Ago
merge from main
3 Hours Ago
Crude pump variant with on/off states.
3 Hours Ago
merge from shield anim subsystems
3 Hours Ago
Fix compile error oops
3 Hours Ago
merge from automated_testing
3 Hours Ago
merge from hackweek_cui_interactables
3 Hours Ago
Better log for the test list step when building the bundles
3 Hours Ago
merge from shield anim subsystems
4 Hours Ago
One more fix for the shield on other players
4 Hours Ago
merge from hackweek_cui_canvas_group
4 Hours Ago
merge from hackweek_cui_mask
4 Hours Ago
merge from main
4 Hours Ago
merge from hackweek_sv_pie_menu
4 Hours Ago
Added various options to the server pie menu; order, color mode, next, prev & disabled interaction / command support Added CommunityEntity.SendPie, primarily for ClientRPC overload Fixed pool leak regression - reuse a cached instance of CustomPie instead Fixed prev/next skin buttons not working with custom server pie menu when commands are assigned
4 Hours Ago
merge from main
4 Hours Ago
merge from main
4 Hours Ago
merge from main
4 Hours Ago
merge from main
4 Hours Ago
merge from main
4 Hours Ago
merge from darts_game
4 Hours Ago
more darts fixes - thrown darts stick into the board better, with more accurate point-tip rotation - scores now wipe and restart instead of scrolling - switched dart score sending to client authl, there's no stakes so it's all good to do so - zoom is now permanently enabled - busted turns grey out the text on the scoreboard to indicate that it was a bust - added second collider to the board for better dart collision (was going through board rarely) - prefab fixes and tweaks
4 Hours Ago
Merge from PlayerMaintainedMonuments/powergrid
4 Hours Ago
Fix NRE from powerplant fuse boxes when loading a server save
4 Hours Ago
Building the server bundles now exports the test list
5 Hours Ago
merge from vehicle_emojis
5 Hours Ago
Allow vehicle icons to be used as emojis in chat https://files.facepunch.com/cipeax/2026/July/14_18-56-CriminalZenaida.png
5 Hours Ago
Fix one more collision issue
5 Hours Ago
Fixed prefabs with cursed YAML, failing some tests
5 Hours Ago
merge from main
5 Hours Ago
added spawn point and puzzle zoo map
5 Hours Ago
Added a safeguard for TestScenario out of range errors
5 Hours Ago
merge from main
5 Hours Ago
more profiling
5 Hours Ago
Resolved more CanvasRenderer warnings