144,067 Commits over 4,413 Days - 1.36cph!

29 Minutes Ago
More WIP changes
1 Hour Ago
Another attempt at a fix
1 Hour Ago
Add ai.abortNavEnabledWhenOutOfNav convar, disabled by default, use in combination with ai.logIssues to help isolating npcs causing the log spam
1 Hour Ago
Updated door animaiton and animator scale to be -0.5 on close again
2 Hours Ago
Removed LOD2 varations from movember moustache Deleted unused prefabs/models
2 Hours Ago
Lighting progress
2 Hours Ago
Fixing floating screws for industrial door mesh
2 Hours Ago
industrial garage door - fixed vehicle phys box missing reference to removed from client
3 Hours Ago
Wire tool tests
3 Hours Ago
Add apartment bed entity to medium apartment
3 Hours Ago
Create apartment bed entity
3 Hours Ago
remove passthrough from twitch rivals computer desk
3 Hours Ago
Add single locker entity to small apartment
3 Hours Ago
Make variant of locker loot panel for the single locker
3 Hours Ago
Adjust door chainlink colliders to overlap like they do on original garage door
3 Hours Ago
Add single width locker entity for the small apartment
3 Hours Ago
update apartment_complex_monument/prototype
3 Hours Ago
Setup various things on the door prefab for the new skinned mesh renderer
3 Hours Ago
Removed LOD2 variations from santa beard (every head uses the same one) Deleted all the unused old meshes and prefab variations
3 Hours Ago
Adding industrial torch work model fbx
3 Hours Ago
set attachment anchor on C4 HeldEntity prefab
4 Hours Ago
Add more destroy calls for the mortar shell visual just to be sure its fully gone
4 Hours Ago
apartment fridge
4 Hours Ago
Adding industrial torch rig
4 Hours Ago
Populated wearable replacements on movember moustache
4 Hours Ago
Attempt to solve a weird issue where the country chosing canvas is invisible in build. I reckon it's something to do with flex layout and having child absolute elements but I cant be certain
4 Hours Ago
Merge from main
5 Hours Ago
disable BC on charms when aiming with the homing launcher as the gun moves 100 units away and there's not really an easy way to manage it otherwise
5 Hours Ago
subtract pickup changes
5 Hours Ago
Fix held options not showing up in the pie menu if there are multiple options, fix pie menu ignoring option time, prioritize mount over pickup
5 Hours Ago
Try to fix Linux ProjGen error
6 Hours Ago
Fix playable NREs when a player dies on mortars
6 Hours Ago
Disable avoidance on navmeshagents, potential fix for scientists stuck in barrels
6 Hours Ago
anim updates to new 00 sweep and attack animations
Today
Merge from subtract_new_navmesh
Today
Merge from main
Today
Fixed wire isolation not working on player boats
Today
Add chest offset IK, enable it for mortar to fix clipping issues
Today
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Today
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Today
- Fixed an issue where shadow lights would be enabled initially and not toggled off by the shadow caching system, so there would be more shadow map rendering that necessary - Fixed the clamping on the min and max framerate distance convars
Today
Restored chippy arcade assets filtering mode
Today
merge from workbench_upgrades
Today
wb2 fix for the fix
Today
Save the last open category in F1 items and vehicles tabs
Today
Fix prototype visual clipping in wb2
Today
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Today
merge from main
Today
Fix efficiency visual clipping
Today
Phrases update