127,639 Commits over 4,201 Days - 1.27cph!

Just Now
Added a tooltip on the deep sea map marker
Just Now
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4 Minutes Ago
Bugfix: fix false "EventRecord pooling error" when disabling analytics.usev2 Hoping to rip it out once we fully convert to v2 Tests: unit tests + enabled-disabled in editor
7 Minutes Ago
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7 Minutes Ago
Sails/planks/anchors/steering wheels can no longer be placed on normal construction You can't no longer use a normal planner on boat netting, Hulls no longer work on normal terrain.
11 Minutes Ago
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12 Minutes Ago
merge from naval_update/deep_sea
18 Minutes Ago
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26 Minutes Ago
More casino progress
28 Minutes Ago
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38 Minutes Ago
Update: move analytics-for-server shutdown to ServerMgr.CloseConnection This shuts down server before steamwroks in SERVER+CLIENT editor - makes editor's lifecycle management less confusing Tests: confirmed client session end event still fires in editor
40 Minutes Ago
casino signs
45 Minutes Ago
Floating City 3 progress
48 Minutes Ago
Bugfix: ensure session end event gets enqueued for V2 analytics Tests: monitored in editor, saw it when stopping player
48 Minutes Ago
basic initial baked shore vector override component to let us specify zero shoredistance around areas that wouldn't normally result in shorevectors due to a lack of terrain (ghost ships, floating cities) - will let us stop storm waves just taking over the floating city in storms as they have no terrain to generate shore vectors
55 Minutes Ago
Casino dressing exterior dressing progress
1 Hour Ago
Disabled pooling on ghostship for now
1 Hour Ago
Fixed NRE when wiping the deep sea
1 Hour Ago
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1 Hour Ago
xmas floorpapers wip, minor tweaks
1 Hour Ago
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1 Hour Ago
xmas floorpapers wip
1 Hour Ago
pt_boat_gameplay_pass -> naval_update
1 Hour Ago
Fix 50 call turret attachment points after the model changes
1 Hour Ago
merge from more_cannon_fixes to naval_update
1 Hour Ago
Add `SocketMod_BoatBuildingBlock` to handle only placing cannons on player boats.
1 Hour Ago
codegen
2 Hours Ago
Clean: move new implementation into it's own file Might split it up further, but not needed for now Tests: editor compiles
2 Hours Ago
Tweaked kitchen set texture to fix metallic/gloss values
2 Hours Ago
Limit cannon deploying only to construction
2 Hours Ago
naval_update -> pt_boat_gameplay_pass
2 Hours Ago
Bugfix: respect rate limiters of AnalyticsTables and avoid mixing data when uploading - Fixed by creating an accumulator per AnalyticsTable that's managed by uploaders I need to profile and work on allocs, but it seems to be working Tests: unit tests and monitored client telemetry
3 Hours Ago
PT Front Turret changes
3 Hours Ago
Take a bit longer to place scientists This ensures they are mounted on the boat correctly
3 Hours Ago
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3 Hours Ago
merge from Charity_plushie2
3 Hours Ago
merge from hackweek_crosshair_customization
3 Hours Ago
merge from mesh-guide-shader-improvements
3 Hours Ago
merge from drone_storage_hotfix
3 Hours Ago
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3 Hours Ago
merge from monument_notification_sounds
3 Hours Ago
deleted old saved shorevector texture