200,778 Commits over 4,171 Days - 2.01cph!

16 Minutes Ago
update DLC skin names to store names, conflicting with store
17 Minutes Ago
Initial clientside boring stuff
31 Minutes Ago
pilot pack steam icon
31 Minutes Ago
merge from main
31 Minutes Ago
Optim: avoid player's world transform querying and use cached pos instead Hoping it'll help reduce the 50% self time of ServerUpdateParallel on 200pop server Tests: none, trivial change
44 Minutes Ago
black box meshlod culls at 60 instead of 100 to mirror parent wood box
49 Minutes Ago
merge back domain reload exception fix.
51 Minutes Ago
created black-box-deploy sound effect and assigned to black box deploy effect. Also fixed engine.jason saying "flight recorder box" when it should say "black box" (again)
52 Minutes Ago
Fix domain reload exception while a debugger is attached.
1 Hour Ago
Optim: OcclusionCache store sorted pairs - Don't store SubGrids in the cache, just their indices - saves a bit of mem Allows to double the effective capacity of the cache Tests: 2 player session in editor with occlusion behind the hill
1 Hour Ago
Orientable spotlight setup Polished the client movements, used a damped spring
1 Hour Ago
Maybe fixed the build errors Update version.rc as well I forgot to press CTRL+S
1 Hour Ago
merge from particlesystem_warnings_fix
1 Hour Ago
scene2prefab millitary_tunnel_1
1 Hour Ago
adjusted volumes near chimney entrance
1 Hour Ago
Remove unintended changes to weapon_flechette Fixed a crash when using gm_load on dedicated server Also make loading saves on srcds not latch to a random player on the server Fixed some version numbers not being updated in DLLs/EXEs Why are there 4 version numbers in 2 different formats... Try to digitally sign EXE files as well
1 Hour Ago
fix invisible 2D cloud layer
1 Hour Ago
R/W for 2 more obscure meshes
1 Hour Ago
support for EnvironmentVolumes with non-square spatial volume shapes to use Capsule/Sphere colliders
1 Hour Ago
- Fix npc looking straight at player instead of using overrideDirection when it's supplied (only an issue on client), required refactor of NPCs networking - Fix compile errors
1 Hour Ago
Abyss Storage - Improved adaptors, hopper and storage monitor positions for both variants (mostly horizontal storage), fixed seaweed material on vertical variant
1 Hour Ago
media_capture_backgroundvideo -> main
1 Hour Ago
Convar to skip the current menu background video
1 Hour Ago
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2 Hours Ago
Fix pilot helmet lod weirdness (on mounted trophy and normal prefab)
2 Hours Ago
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2 Hours Ago
Rename 'rust+' button 'pairing' Ensure Rust+ button has a hover effect
2 Hours Ago
Ensure streamer mode works for server titles in play
2 Hours Ago
Disable srgb on a couple of pilot hazmat ao/metal textures
2 Hours Ago
M15 Pistol - Readded missing cinematic textures/materials, added emissive to worldmodel
2 Hours Ago
Enable helmet variation randomisation
2 Hours Ago
Make header box less transparent
2 Hours Ago
Disable the 'background' on the session modal connection window
3 Hours Ago
merge project generation improvements: - solutions now build with project generation enabled - separate configuration for Client/Server rebuilds - client/server dependency generation - kinda half working, the solution still doesn't pick this up properly.
3 Hours Ago
Pilot Ejector Seat - Added bottom backface and fixed bottom collider
3 Hours Ago
M15 Pistol - Added emissive to world model (now in the right branch)
3 Hours Ago
Prefabbed up farm barge area of level
3 Hours Ago
Clean: Move all of the player server occlusion logic to it's own file - Removed now resolved TODOs Now that it has both task and serial modes of operation, it takes too much space in server partition file. Tests: compiles in CLIENT+SERVER editor
3 Hours Ago
Set dressing to bar area of food market
3 Hours Ago
subtractive merge from 127834 - shouldnt be on main
3 Hours Ago
update project gen
3 Hours Ago
M15 Pistol - Added emissive to world model
3 Hours Ago
Update: use ConcurrentDictionary for BasePlayer.lastPlayerVisibility Trying the simplest approach first, lets see how it scales on release pop. Tests: 2 player local session with occlusion culling de-/spawning player
4 Hours Ago
Improvised walkways progress
5 Hours Ago
Merge from parent
5 Hours Ago
Reduced AO intensity on market container mat
5 Hours Ago
Changed FOOD mesh decal to deferred decal. Added hanging fish asset + LODs, COL. Changed food market gate to static prefab.
5 Hours Ago
ResetStaticFields on BuildingManager Codegen
5 Hours Ago
corrected solid capsule gizmo render position (still just draws two spheres though)
5 Hours Ago
naval_update -> scientist_rhib