200,685 Commits over 4,171 Days - 2.00cph!

14 Minutes Ago
Fix SpawnIndividual respawning the MLRS after 5 minutes by removing the MLRS from the SpawnIndividuals list as well
1 Hour Ago
Chandelier - Missing metallic texture (thanks unity)
1 Hour Ago
Chandelier - Replaced basemesh with baked lowpoly, corrected lightbulb positions
5 Hours Ago
merge from new_menu2 - 127778 Fixed CUI not hidden when opening the main menu
5 Hours Ago
Fixed CUI not hidden when opening the main menu
new_menu2 -> main
Add new toast types when you are kicked or banned
Fix issues with notification icon popping up whne it shouldn't be Remove rendundant code Added dedicated name support to store heros
Today
Security speakers and spotlights
Today
- render foreground atmosphere fog occlusion of clouds in reflection probe - fix mistake in atmosphere fog integration math causing it to appear darker than it should (fixes the ocean reflection discrepency, will need some retuning to compensate)
Today
Make 64bit srcds build as srcds_win64 Add SteamID64 to "Dropped %s player from server" console message Remove "PREP OK" from console map loading log Also change "PREP FAILED" to "AddMapPackFile failed", and make it a warning. Adjust recent changes to IMaterial functions for multicore Block editdemo concommand just in case Added NPC:IsCrouching Combine/Citizens can do this.
Today
Setup Animations button in the bottom left to open a collapsable scroll view. Works harmoniously with the Items and Wearables select collapsable scroll view - animations button forces collapse of select scroll view, items/wearables button forces collapse of animations scroll view.
Today
Update: work-in-progress task splitting for server's occlusion checks Rewrote the high level code to be able to run PlayerFound/Lost in batches on worker threads - need to confirm if it's legal Tests: none
Today
merge from add_pumpkin_lowgradefuel -> main
Today
Pilot Ejector Seat - Updated 4K textures for Media Team (I'm so sorry)
Today
Pilot Ejector Seat - Updated LODs, updated textures, updated icon
Today
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Today
merge from fix_hardcore_spawning_mlrs -> main
Today
Sort categories and entities alphabetically in ai demos viewer
Today
Fix heavy not repositionning when the minigun muzzle is blocked but his eyes are not
Today
merge from new_menu2
Today
Ensure the selected item viewmodel always has the same player skin as the spawned PlayerModel
Today
Fixed gesture wheel store packs not showing up Fixed item store tile names not using the translated version when not overriden by a takeover
Today
Commenting
hooked up retro pattern material
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new_menu2 -> main
Today
Fixed the missing texts on store heroes (regression from the store)
Today
Fixed editor PlaySoundFirstPerson NRE when there isn't a local player. Added a Sound Manager to this scene so sounds work
Add a message to the companion page to ensure you've signed into the app if its not installed (hopefully that encourages people to relog if having issues)
Yesterday
Added retro material to the helmet
Yesterday
Update: reimplement how occlusion treats overrides - this is a reimplementation of 118512 Allows to further simplify OcclusionLineOfSight code - enables removal of OcclusionPlayerFound/Lost Tests: on craggy with 2 players, ran behind the hill, disappeared, turned on occlusion override - player appeared
Yesterday
Updated pilot hazmat holster offsets
Yesterday
merge from new_menu2
Yesterday
LODs and collision for food market display
Yesterday
Updated featuring header style Black box and pistol in general store categories
Yesterday
Updated pilot pack cover assets
Yesterday
merge from pilotpack_storepage
Yesterday
Fixed featured items ordering
Yesterday
merge overflowing weapon stats fix
Yesterday
Fix for overflowing weapon stat values
Yesterday
setup t1 smg anims, entity and override controller
Yesterday
Pilot pack store showcase Fixed some bugs preventing the extra items command to work properly
Yesterday
new_menu2 -> main
Yesterday
Pause and play the store hero video when you close and open the menu More logs for notifications
Yesterday
Missed files
Yesterday
Texture fix for Pilothazmat Backpack
Yesterday
PilotHazmat backpack textures updated
Yesterday
Implement indirect instancing without requiring monster meshes