143,377 Commits over 4,383 Days - 1.36cph!

4 Minutes Ago
merge from automated_testing
6 Minutes Ago
Didnt save
9 Minutes Ago
Fix mortar indicator not cleaning up on disconnect
11 Minutes Ago
Merge from Main
14 Minutes Ago
New Sounds added for the Salvaged Cleaver refresh
18 Minutes Ago
Disable new navmesh by default, use command line argument "-useNewNavmesh" instead of convar to make it impossible to change at runtime (as it's not supported)
21 Minutes Ago
Bowless Crossbow - added worldmodel with arrow mesh for 3p rig
22 Minutes Ago
main -> server_browser_update_2
27 Minutes Ago
fix dodgy merge
27 Minutes Ago
binoculars_fix -> main
28 Minutes Ago
Merge from workbench_upgrades
28 Minutes Ago
Add poolable to upgrade visuals
28 Minutes Ago
- Codecleanup - New binocular effects toggle at night
30 Minutes Ago
Flagged tests that need to be ignored by CI
30 Minutes Ago
Batchmode testrunner is now using a dedicated CI testlist by default, can be overriden with any testlist by adding a path to the +autotest command line CI testlist is generated when we generate the regular test list Tests can be excluded from CI with the ExcludeFromCI attribute Test parameter can be filtered too with FilterForCI in TestParameterSource
42 Minutes Ago
Do not build the unity navmesh when in recast mode
46 Minutes Ago
Assert inside all recast methods that the useUnityNavmesh is false
48 Minutes Ago
Progress on parquet floor (replacing concrete floor) in penthouse apartment
53 Minutes Ago
Fix generic overlay scaling causing mortar UI to scale the wrong way
53 Minutes Ago
Add reset static fields to base screen shake
1 Hour Ago
merge from main
1 Hour Ago
Quick icon panel cleanup. Static RPC guard.
1 Hour Ago
merge from main
1 Hour Ago
merge from placement_ignoreentity
1 Hour Ago
Added an ignore entity field to Construction.Placement that can be used by socket mods down the line This allows us to ignore the entity being upgraded/reskinned when running SimpleUpgrade::IsUpgradeBlocked. Fixes large furnace reskins always failing
1 Hour Ago
Make useUnityNavmesh convar only work on server start, do not build recast navmesh if it's set
1 Hour Ago
mortar anim updates
1 Hour Ago
Merge from SalvagedRecycle - Fixed salvaged workbench upgrade not recycling into anything
1 Hour Ago
- Stop unity complaining about main tex - Ensure ping markers show up
1 Hour Ago
Fixed salvaged workbench upgrade not recycling into anything
1 Hour Ago
marketplace set dressing backup
1 Hour Ago
Remove unused WS methods, fixed more usages of subNavmesh in unity mode
1 Hour Ago
Updated Freestanding Sink Prop Textures
2 Hours Ago
Move mortar shell visual to the prop bone on mortars
2 Hours Ago
Fix cases where rotation could still be using recast in unity mode
2 Hours Ago
Industrial Storage - tweaked icon settings in prefabs
2 Hours Ago
Merge from workbench_upgrades
2 Hours Ago
Merge from test_fixes
2 Hours Ago
Fixed a few more test issues causes by correctly testing all benches. All tests now pass.
2 Hours Ago
changed bowless crossbow steamid to 10492
2 Hours Ago
Fix other cases where it was possible to fallback to recast code path when agent is null but useUnityNavmesh is true
2 Hours Ago
merge from weapon_refresh_salvaged_cleaver
2 Hours Ago
merge from main
2 Hours Ago
Bunch of text fixes. Tests now correctly run on all 4 benches. Tests now output which bench failed a test.
2 Hours Ago
manifest, fixing industrial garage doors not skinning
3 Hours Ago
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3 Hours Ago
merge from main
3 Hours Ago
Fix old animals dying when spawned on a navmesh tile that has yet to be built
3 Hours Ago
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