199,737 Commits over 4,140 Days - 2.01cph!

42 Minutes Ago
More toggleables: merge_damage (fixed), motion_list, remove_queue
55 Minutes Ago
Fixed menu having a 0.98 alpha while ingame
1 Hour Ago
Set up 3p hc revolver anims, entity and override controller
1 Hour Ago
Unhide CSS/Ep1/Ep2 spawnlists by default Improvements to multiplayer player getters * FindEntityProcedural `!pvsplayer` multiplayer support improvement * UTIL_GetLocalPlayer micro optimizations * UTIL_FindClientInPVS now tries to get the closest client Bump version number in DLLs/EXEs Change "exe version" to "network version" for version concmd Multiple improvements to error handling of particle sheet loading
1 Hour Ago
Change "exe version" to "network version" for version concmd Multiple improvements to error handling of particle sheet loading
1 Hour Ago
Limited item glow tweaks
1 Hour Ago
On checkout, clear the cart before creating a new journey ID
2 Hours Ago
Fixed scrollview position anchoring to remain consistent when maximised
3 Hours Ago
Session dialog styling
3 Hours Ago
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3 Hours Ago
merge from naval_update
3 Hours Ago
Fix for the Steam auth ticket failing to return after lengthy client sessions
3 Hours Ago
Removed a mask on skin tiles, not needed Tweaks
3 Hours Ago
Updated Rust.RenderPipeline package to remove static references to pipeline resources as everything needs to be handled via the Render Graph
3 Hours Ago
Potential fix for "eject pistol shell not found" warning spam
4 Hours Ago
merge from fogmethod1 (sky branch)
4 Hours Ago
merge from main
4 Hours Ago
switch colors to colorpalette variants, weigh ADC accuracy mods higher
4 Hours Ago
Fix scientists potentially using the reload last frame pose instead of the aiming pose
4 Hours Ago
Gradient glow for normal skins, looks better
4 Hours Ago
merge from new_menu
4 Hours Ago
add weather.debug_cloud_position, for getting exact cloud weather position/state at the current time
4 Hours Ago
new_menu -> main
4 Hours Ago
Better glow, added shimmers for the featured skin Skin viewer glow tweaks
4 Hours Ago
Remove flex graphic transitions from two buttons (unneeded)
4 Hours Ago
swap "builds" and "creative" priority around
4 Hours Ago
Unhide CSS/Ep1/Ep2 spawnlists by default Bump version number in DLLs/EXEs
4 Hours Ago
Blur changes
4 Hours Ago
Can now see and open server maps in the menu (super early version) Ensure rust plus button refreshes on server connect Some more quick join code, not plugged in yet
4 Hours Ago
Bump version number in DLLs/EXEs
5 Hours Ago
Change domain reload toolbar color/tooltip when enabled without CLIENT and SERVER constants
5 Hours Ago
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5 Hours Ago
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5 Hours Ago
Removed trueshadow glow on limited skin tiles, we now have a gradient image using a static color based on the icon Added a glow behind the model in the skin viewer, using that color
5 Hours Ago
update from main
5 Hours Ago
Mute hidden value finalizer if we're entering playmode with domain reload disabled.
5 Hours Ago
Merge from main
5 Hours Ago
Adding new stages for testing in pipelines.
5 Hours Ago
Adding new stages for testing in pipelines.
6 Hours Ago
WIP: Spraycan supports reskinning codelocks https://files.facepunch.com/cipeaX/2025/July/23_14-29-CruelTamarin.mp4
6 Hours Ago
disabling renderer batch scripts and enabling IsDynamic on LOD scripts for set dressing of ghost ship
Today
Fix ownership share with buried weapons
new_menu -> main
Today
Split MotionList in separate file
Ensure official servers are hidden in both community and modded
Today
Merge from hardcore_refresh
Today
Possible MapInterface.ResetMapView NRE fix
Today
mirrored version of rope drum model and collider to avoid negative scale baked LOD4 for bumper tire bag
Today
- fixed mip level calculation errors for fallback objects - fixed fallback objects not properly updating when in motion