255,834 Commits over 3,990 Days - 2.67cph!

22 Minutes Ago
merge from premium_servers -> main
39 Minutes Ago
merge from server_browser -> premium_servers
41 Minutes Ago
Set premium tab disabled by default
43 Minutes Ago
hopper start/stop/active sounds
1 Hour Ago
Fix UI.SellOrder referencing the same item inventory slot twice so that the incorrect numhber of slots show.
1 Hour Ago
Image shrink to native size properly Label RichText can have clickable links Fix not parsing html with img/br/video due to unlosed tags (!) HtmlPanel support images, ul, ol, blockquote
1 Hour Ago
Ensure servers in official tab always show regardless of having zero players or not
1 Hour Ago
WIP
2 Hours Ago
Optimizing bandwidth with direct snapshot messages, tests involving byte serialization deltas for snapshots. Lots of stuff, further work needed to further reduce bandwidth on stress test
2 Hours Ago
Merge from armor_slots
2 Hours Ago
Refactor copyto armor slot copying because it was getting silly
2 Hours Ago
copyto fix for worn backpacks containing an item with armor slots and inserts
3 Hours Ago
Minimize PackageCard visuals, use ThumbWide if available Add MegaCard component Fix ` at the end of sort tooltips Metrics section VideoPanel renders video as background texture instead of content PackageSummary, Media Update Services Review Stats, Error Rate Add Package.LatestNewsPost Sandbox.UI.Image correctly resizes to layout when it's being forced to, but keeps aspect ratio like you'd expect Sandbox.UI.Label can be set as IsRich, in which case it can contain inline html tags like <strong>, <span> and <a> Fix Razor RenderTree sometimes deleting the last text content item Add HtmlPanel - takes HTML and tries to lay it out as you'd expect (but as panels) Package description uses same HTML description as on site
3 Hours Ago
Merge from crafting_update
3 Hours Ago
Changed tint renderer to list on FoodVisualConfig. Populated the lists for pie entity and world model prefabs. Tint all the LODs. Added a new bear pie projectile and material, set correct colour. Updated all pie projectile materials to use the new pie colours.
3 Hours Ago
Sort premium servers first if you qualify for them, put them last if you don't qualify for them - controlled by convar `prioritize_premium_servers` - applies to all sorting of servers (players, ping, hostname, etc) Add `premiumfilter` convar to add premium tag to servers while testing - string filter to control what servers in the browser get the tag added
3 Hours Ago
Hammer: Implemented multiple cordon system from CS:GO
4 Hours Ago
merge from crafting_update
4 Hours Ago
Fixed UIFogOverlay Update NRE
4 Hours Ago
Recheck premium status for connected players, kick if they change status after joining the server
4 Hours Ago
merge from new_kill_commands
4 Hours Ago
ent kill command now ignores gibs
4 Hours Ago
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4 Hours Ago
remove unneeded 5min delay on TryUploadMapImage
4 Hours Ago
merge from wood_armor_crafting
4 Hours Ago
Reduced crafting cost of wood armor, now uses 15 cloth instead of 1 rope
4 Hours Ago
Fixed achievement unlock behaviour if min and max are the same (useful if mistakingly set to 1 -> 1)
4 Hours Ago
Revert "Simplify file uploading to not use MultipartFormDataContent" This reverts commit b0c590aaca7163ea0b4ffe6a0b1d4eb46b2d2e50.
4 Hours Ago
network++ save++
4 Hours Ago
merge from crafting_update
4 Hours Ago
Armor info panel UI changes so that everything can fit with ownership. Also fixes protection area text varying above/below slots.
4 Hours Ago
merge from main
4 Hours Ago
Added new kill commands: - killplayerinview: kill the player you're looking at - killplayersradius: kill all players within the given radius
5 Hours Ago
merge from crafting_update
5 Hours Ago
merge from crafting_update/workbench
5 Hours Ago
hopper, fridge and bee grenade techtree placement - S2C
5 Hours Ago
Merge from jungle_ruins
5 Hours Ago
Merge from jungle_biome/jungle_foliage
5 Hours Ago
Merge from jungle_ruins
5 Hours Ago
Merge from main
5 Hours Ago
merge from ballista_mat_fix
5 Hours Ago
Fixed various spawn population filters
5 Hours Ago
Jungle has forest splat Jungle has alt topology (including nearby forest / forestside areas to prefer deciduous trees next to jungle, looks slightly less odd) Jungle avoids transition areas from temperate to other biomes
5 Hours Ago
Fix attempt for the red ballista in builds
5 Hours Ago
env_fog_controller SetMaxDensityLerpTo & HDRColorScale Added some editor icons from CS:GO env_texturetoggle, light_directional, logic_autosave, func_instance_parms Added logic_random_outputs Hammer: Ensure Input/Output colums fit header text So its not "P...", "O...", etc. Hammer: Fixed map instances being added to recently opened Only manually opened files are added to recently opened files Hammer: Fixed certain inputs having wrong descriptions The output tab was adding every single input from the entire map into the dropdown, and then hiding unwanted ones, causing name collisions Now only adds inputs from target entities if there are any valid ones, if not, THEN we add all of them. Update Hammer splash, so it appears less buggy Added fog_volume Only fog_controller changing for now, fully functional, no need to wait for update Fix ViewModelFlip making view model sway backwards
5 Hours Ago
Merge from fix_no_scientists_on_cargoship
6 Hours Ago
Fix sharks not spawning
6 Hours Ago
Simplifying
6 Hours Ago
Fix scientists not spawning on cargo ships
Today
lr300 updates