196,267 Commits over 4,110 Days - 1.99cph!

5 Minutes Ago
Fixed store tab navigation not changing button states
12 Minutes Ago
marge from party_system -> main
26 Minutes Ago
Pack showcases are hidden if the player own them Added jungle pack showcase
30 Minutes Ago
Network++
30 Minutes Ago
Codegen
43 Minutes Ago
heli_crash_canyon -> main
44 Minutes Ago
Ensure helicopter cant crash at canyon c
48 Minutes Ago
naval_update -> scientist_rhib
48 Minutes Ago
main -> naval_update
50 Minutes Ago
Terrain deploy volume
51 Minutes Ago
Setup info box heros. Link info box on the dashboard to store/limited
1 Hour Ago
1 Hour Ago
Merge from main -> party_system
1 Hour Ago
Add patch info hero, updates itself with the latest patch from the manifest
1 Hour Ago
Remaining biomes in climate.
2 Hours Ago
Fix compiile error
2 Hours Ago
Ignore invites for a party you are already in
2 Hours Ago
Add temp invite button so you can accept party invites - default timeout 10s - add `fakepartyinvite` command to show invite UI without needing a 2nd client
3 Hours Ago
Continuing floating walkway progress, deleted obsolete autogen material
3 Hours Ago
General store background crossfade when focused on pack categories
3 Hours Ago
Limited tab scroll view
3 Hours Ago
Added a debug command to print the weekly skins
4 Hours Ago
Merge from trimmed_asset_warmup
4 Hours Ago
Fix effects triggered by AnimationEvents component not being included in builds
4 Hours Ago
Fix some prefab issues from older merges
4 Hours Ago
changed name of storage_barrel_a to unused_storage_barrel_a , changed collision and deploy volumes on abyss_barrel_vertical to match storage_barrel_b. Temporarily scaled prefab model to 0.975 until mesh is altered
5 Hours Ago
Minor cleanups Minor cleanups from main More cleanups from main Move HTMLPanel related files together Try to make ents/player.Iterator more reliable during OnEntityCreated/EntityRemoved Reset the cache just before the hooks are run, so the cached table would be up to date when ran inside those hooks by addons Implement cubemap seam blending for HDR cubemaps
5 Hours Ago
- Reduce grenade overshoot as it was overshooting the oilrig crane - Increase grenade damage - Better debug visualizations for camping - Prevent scientist from throwing grenades when they suspect camping but didn't confirm it
5 Hours Ago
Minor cleanups More minor merges from x86-64 Move HTMLPanel related files together Try to make ents/player.Iterator more reliable during OnEntityCreated/EntityRemoved Reset the cache just before the hooks are run, so the cached table would be up to date when ran inside those hooks by addons Implement cubemap seam blending for HDR cubemaps More minor cleanups
5 Hours Ago
Makes the scientist's f1 grenade weaker than the normal f1: longer time before detonation to allow players to react, and lower damage to avoid one-shot even if they don't spot it
5 Hours Ago
- Prevent scientists in same area from throwing multiple grenades in quick succession - Better player camping detection
6 Hours Ago
merge from macos-water-fixes
6 Hours Ago
merge from findactivewaterbodies_optim
6 Hours Ago
fix server compile
6 Hours Ago
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Today
more sun configurableness
Today
Store limited tab scrollview
Today
Fixed flex grid vertical height
Today
Update: BiomeBenchmark - rewrite heightfield gen to generate a lower coastline - Also slowed down the camera speed by half Tests: benchmark in editor
Today
Fixed the locked crate shock effect not parenting correctly on cargo ship
Today
- Have scientists throw grenades on players camping a single spot for a long time (first pass) - Don't sprint when flanking, we need to keep looking in the target direction not just ahead
new_menu -> aux3
Minor cleanup
Today
sun glow modulation texture, configurable mesh vs glow intensities
Today
remade collision for abyss storage barrel horizontal. Re-positioned all collision and sockets so they are idential to froniter barrels. Had to move vertical abyss sockets slightly out for storage adapters. Shifted horizontal mesh over so it is on origin.
Today
M15 Pistol - WIP Texture update
new_menu -> aux3
compile fix