200,355 Commits over 4,140 Days - 2.02cph!

5 Minutes Ago
Add placeholder high pitch metal impact sound when heavy backpack weakspot is hit
11 Minutes Ago
Rust plus button now does proper comparison check the first time its refreshed Now listens to invalid/empty app ids and handles cases where the player is in a demo or not connected to a server
11 Minutes Ago
Clean: dead variable Tests: none, trivial change
18 Minutes Ago
Updated Body and Gloves textures/mat
34 Minutes Ago
Fix heavy facing wrong direction after clearing a corner, and staying far instead of constantly advancing
35 Minutes Ago
Polished social open/close transition UI.AlphaMask can use vertex color, fixes avatar never fading out
47 Minutes Ago
Hide 'friends' in connect modal when joining a development server
57 Minutes Ago
Dont bother animating progress bar scale on the new hero
1 Hour Ago
Disable WearableRandomMaterial, was just an internal test
1 Hour Ago
merge from stringpool_warnings_investigation
1 Hour Ago
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1 Hour Ago
Clean: fix code formatting Tests: none, trivial change
1 Hour Ago
FriendsList is a UI_Window Added escape capture Cleanup
1 Hour Ago
Updating pilot hazmat burstcloth settings
1 Hour Ago
Merging food market barge shell meshes plus LODs
1 Hour Ago
Only apply black fog in environment volumes that have the Train Tunnel or No Sunlight types
1 Hour Ago
merge from stringpool_warnings_investigation
2 Hours Ago
Initial helmet variation setup
2 Hours Ago
Social prefabbing, cleanup ResetStaticFields on NameHelper
2 Hours Ago
Fixed checkout result layout issue
3 Hours Ago
merge from new_menu
3 Hours Ago
Removed log in UI_Settings Some skinviewer tweaks
3 Hours Ago
renamed pilot hazmat suit description to pilot suit
3 Hours Ago
Fixed some price formatting issues causing local market price to be multiplied by 100 Added printCultureInfo command
3 Hours Ago
Pilot hazmat burst cloth settings adjustments - collision on waist pipe, constraints on backpack bones to prevent clipping
3 Hours Ago
Separate heavy weakspot health from their main body health, makes it more intuitive
4 Hours Ago
Adding burstcloth setup to pilot hazmat
4 Hours Ago
network++ sav++
5 Hours Ago
merge from distanceglowfix
5 Hours Ago
merge from rainimprove
5 Hours Ago
Merge from foliage_transmission_shadowing
5 Hours Ago
merge from benchmark_fpslimit_fix
5 Hours Ago
merge from car_radio_rpc_fix
5 Hours Ago
merge from weapons_attachment_stats_updating
5 Hours Ago
merge from fix_terrain_hole_clipping
5 Hours Ago
merge from fix_primitive_typo
5 Hours Ago
Re-encode foliage asset data
5 Hours Ago
update from naval_update
5 Hours Ago
Merge from tutorial_baked_foliage_removal
6 Hours Ago
Scene changes
6 Hours Ago
Update some outdated splats on tutorial island
Today
Merge from main
Today
Handle vertex compression by encoding unorms into compatible bits, and baker now handles rebakes better
Today
Don't allow non clothing or clothing that would be considered conflicting to be loaded onto the mannequin
Today
Update mannequin to mimic player part creation process using a new skin set, this will allow us to selectively disable the parts of the mannequin like we do player parts
Today
Allow the mannequin inventory to be opened
Today
Codegen
Today
Merge from pilot_hazmat_dlc
Today
Merge from main
new_menu -> main