157,839 Commits over 4,566 Days - 1.44cph!

11 Minutes Ago
Fix for head swinging on melee weapons when moving - spine IK override is now a 0-1 rather than a bool - stays so it stays at 1 when standing and aiming, fades out with speed. - fix for IK fighting with base locomotion on subsystem melee weapons - tweaked to keep head lead on turns
12 Minutes Ago
Fix lamb and calf colliding with travelling vendor
13 Minutes Ago
Fix custom items dragged from vending machine not using the custom icon
18 Minutes Ago
fix SSAO applying on top of fog in RRP
25 Minutes Ago
Dont mark every replicated convar as saved
32 Minutes Ago
Fix minicrossbow playing full reload even for a single partial reload in 3p
51 Minutes Ago
Fix mannequin arms on minicrossbow 3p
52 Minutes Ago
merge from automated_testing/optims
53 Minutes Ago
Cleanup
59 Minutes Ago
WIP on Small Random Room K (dorm room) so far - WIP!!
1 Hour Ago
- fix bull still sometimes spamming headbutting on unreachable players - fix bull sometimes stopping entirely and getting stuck when charging a close player - fix rams not aiming their headbutt and charging in random directions - fix rams using the wrong stomp anim - fix procedural look at not being enabled for most anims, which looks off especially with stomp being aimed at the void instead of the target
1 Hour Ago
Fix biofuel generator snapping backwards
1 Hour Ago
AI test category 38min→ ~18min
1 Hour Ago
Fix quick join menu not updating
1 Hour Ago
bean can anim updates. added drop and vm finger positions updated. Also idle to ignite vm anim controller blend edited
1 Hour Ago
Implement proper motion vectors for wind-affected materials like grass, bushes and hair for improved image clarity.
2 Hours Ago
Add initial implementation for AMD FSR 3.1
3 Hours Ago
electronic chessboard; - append chess clock to chessboard prefab - tweak prefab - added guide
3 Hours Ago
Fixed CUI blurred panel not working with RRP
3 Hours Ago
Bugfix: recreate missing important managers on client after reloadmap Tests: reloadmap - saw 10 managers present (previously only net_env was)
3 Hours Ago
electronic chessboard; - split up game model - chess pieces setup - checkers pieces setup - tweaked deployable prefab
4 Hours Ago
Potential fix for cows sliding (suspected pregnant flag)
4 Hours Ago
Possibly fix "LoadPrefab - should start with assets/ - +forward" warning
4 Hours Ago
beegrenade anim updates to work with new drop action
4 Hours Ago
use expanded decor component bounds to early out terrain filters cheaply in decor placement - saves 12s in coastal rocks, barely saves elsewhere - can only do this because we have a cheaper hierarchal query for topology of an area now
4 Hours Ago
Test update
4 Hours Ago
Update: allos changing scenes via reloadmap - remove old hacky reapproveplayer, no longer need for testing Tests: was able to reload from Playground to CraggyIsland in C+S editor and interact with the world
4 Hours Ago
Reduced test results size, no longer indented and skip empty fields
4 Hours Ago
Bunch of bind lookup fixes/rework
5 Hours Ago
Prevent livestock in safe zones from being damaged
Rin
5 Hours Ago
merge from render_pipeline_testing
5 Hours Ago
Process cliff uniform placement validity in parallel - takes another 29s off, still matching results before optims - pivot filters are tested in large batches of all candidates and re-tested if dirtied - per-candidate orientation checks are done in parallel for passing candidates
5 Hours Ago
Fixed a null ref coming from the WaterRendererFeature
5 Hours Ago
Tweaks to the crabs audio loop
5 Hours Ago
Revert some minor vehicle impact rumble code changes
5 Hours Ago
Set sleeping bag range convar to replicated - fixes clients not showing "orange" guide correctly when the convar was changed (despite the server enforcing the sleeping bag distance)
6 Hours Ago
Ensure biofuel generator anim instantly snaps back to idle when dismounting rather than slowly lerping backwards
6 Hours Ago
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6 Hours Ago
Fixed jungle having a groundwater level of 0 causing plants placed on terrain to have no water
6 Hours Ago
Sanitise analog steering/accel input
Today
Test result lines no longer carry unity logging call stack Reduces log size and makes everything more readable
Today
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Today
TestBatteringRam 145s -> 15s
Today
cherry pick parenting changes,used the wrong branch.
Today
Add camera parenting to demoui2 sandbox, fix sandbox ui scaling.
Today
TestAutoTurret 324s -> 63s
Today
50cal vm animation exports
Today
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Today
FireRocketAtBuildingBlock_HealthChanged 324s -> 28s FireRocketAtDoor_HealthChanged 6s -> 2.3s
Today
Reverting ClientVersion change that snuck in the previous changeset