200,714 Commits over 4,171 Days - 2.01cph!

46 Minutes Ago
Update: early out from running occlusion checks if no players to process Tests: none, trivial change
47 Minutes Ago
Bugfix: use cached network time of one player to avoid worker thread calls to script api Tests: none, one more to fix
1 Hour Ago
Update changelog
1 Hour Ago
Merge from hardcore_refresh
1 Hour Ago
Clean: wrap Task.Wait into a named lambda This will make it appear in server snapshots Tests: none, trivial change
1 Hour Ago
Update: main thread now participates in occlusion task processing Tests: none, as I need to adapt more code to make it friendly to running on workers
1 Hour Ago
Merge from main
2 Hours Ago
merge from pilot_hazmat_dlc
2 Hours Ago
merge from new_menu2/uishadows_optim
2 Hours Ago
merge from fix_terrain_hole_clipping
3 Hours Ago
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4 Hours Ago
merge from fogmethod1 (sky branch) - atmosphere fog brightness fix and value compensation
4 Hours Ago
put foregroundfog shader in bundle
4 Hours Ago
merge from brightnessfix
4 Hours Ago
merge from main
4 Hours Ago
Very minor tweak to underground after the shading formula fix.
4 Hours Ago
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6 Hours Ago
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Today
Update of hazmat pilot world model
Today
Tweaked more things to compensate for the fixed fog calculation. Fixed the odd purple at dead twilight.
Today
Various. Fog tweaks. Polish pass & consistency between weather types. Mitigated snow flake redness at twilight.
Today
merge from new_menu2 - 127788 Fixed social context menu appearing under the friend list
Today
Restored EditorSettings.asset, ffs Plastic why do you select hidden changes by default
Today
Fixed social context menu appearing under the friend list
Today
Moved TrueShadow OnWillRenderCanvas calls to the TrueShadowManager
Today
Tagged 2 TrueShadows missing their update group
Today
update of ejector seat
Yesterday
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Yesterday
merge from fix_hardcore_spawning_mlrs -> main
Yesterday
Fix SpawnIndividual respawning the MLRS after 5 minutes by removing the MLRS from the SpawnIndividuals list as well
Yesterday
Chandelier - Missing metallic texture (thanks unity)
Yesterday
Chandelier - Replaced basemesh with baked lowpoly, corrected lightbulb positions
Yesterday
merge from new_menu2 - 127778 Fixed CUI not hidden when opening the main menu
Yesterday
Fixed CUI not hidden when opening the main menu
2 Days Ago
new_menu2 -> main
2 Days Ago
Add new toast types when you are kicked or banned
2 Days Ago
Fix issues with notification icon popping up whne it shouldn't be Remove rendundant code Added dedicated name support to store heros
3 Days Ago
Security speakers and spotlights
3 Days Ago
- render foreground atmosphere fog occlusion of clouds in reflection probe - fix mistake in atmosphere fog integration math causing it to appear darker than it should (fixes the ocean reflection discrepency, will need some retuning to compensate)
3 Days Ago
Make 64bit srcds build as srcds_win64 Add SteamID64 to "Dropped %s player from server" console message Remove "PREP OK" from console map loading log Also change "PREP FAILED" to "AddMapPackFile failed", and make it a warning. Adjust recent changes to IMaterial functions for multicore Block editdemo concommand just in case Added NPC:IsCrouching Combine/Citizens can do this.
3 Days Ago
Setup Animations button in the bottom left to open a collapsable scroll view. Works harmoniously with the Items and Wearables select collapsable scroll view - animations button forces collapse of select scroll view, items/wearables button forces collapse of animations scroll view.
3 Days Ago
Update: work-in-progress task splitting for server's occlusion checks Rewrote the high level code to be able to run PlayerFound/Lost in batches on worker threads - need to confirm if it's legal Tests: none
3 Days Ago
merge from add_pumpkin_lowgradefuel -> main
3 Days Ago
Pilot Ejector Seat - Updated 4K textures for Media Team (I'm so sorry)
3 Days Ago
3 Days Ago
Pilot Ejector Seat - Updated LODs, updated textures, updated icon
3 Days Ago
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3 Days Ago
merge from fix_hardcore_spawning_mlrs -> main
3 Days Ago
Sort categories and entities alphabetically in ai demos viewer
3 Days Ago
Fix heavy not repositionning when the minigun muzzle is blocked but his eyes are not