155,744 Commits over 4,536 Days - 1.43cph!

1 Hour Ago
respect water layer toggle in RRP
1 Hour Ago
Fix HttpContent being double disposed
1 Hour Ago
Added CMoveData:RemoveKey helper * Since CMoveData:AddKey and Get/SetButtons already exist Fixed Kinect SDK not even trying to load on 64bit builds Potential fix for kickid kicking unauthed players when using SteamID64 * Also use SteamGameServerUtils()->GetConnectedUniverse() instead of hardcoding public universe Make Entity.GetHitboxSetCount return a number at all times Fixed potential crash issue with ToGL texture reading
1 Hour Ago
merge from render_pipeline_testing
1 Hour Ago
fix underwater bubbles not working in RRP
1 Hour Ago
Fixed potential crash issue with ToGL texture reading * No idea if it happens on Linux normally (probably does), but on Windows it was an issue apparently
1 Hour Ago
merge from main -> sentry_upload
1 Hour Ago
- fix reading tail of log not truncating extra bytes - fix log files >5MB being skipped over instead of the tail uploaded
2 Hours Ago
- Basic script setup - Initial IO power input
3 Hours Ago
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3 Hours Ago
Fix compile error
3 Hours Ago
merge from render_pipeline_testing
3 Hours Ago
fix regression with water drop shader refraction in BRP
3 Hours Ago
main -> grenade_client_prediction
3 Hours Ago
main -> biofuel_generator
3 Hours Ago
Hide the panels a little bit if you are orbiting around the character
4 Hours Ago
Tests for new way of reading logfile
4 Hours Ago
Fix wooden and bone arrow world model gibs
4 Hours Ago
Fix bee grenade honey flicker and tune glass, honey and trim materials https://files.facepunch.com/pilgrim/2026/September/10_19-11-TanZander.gif
4 Hours Ago
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5 Hours Ago
Disable per-object culling
5 Hours Ago
- switch from writing sentry tags to disk and trying to link them to crashes to putting the sentry tags in the log file and parsing them when uploading the crash - upload the last 100KB of the logfile instead of the whole thing - cleanup
6 Hours Ago
Update: store DLC background is now dynamically loaded Tests: opened the page, saw it loading in. swapped tabs, opened pack views
6 Hours Ago
Bugfix(editor): StoreBundleTool - fix bundle assignment setting stale bundle value to props Tests: ran it on a modified prefab
Today
merge from main
Today
Merge SMAA with RRP
Today
Rebase on main
Today
merge from main
Today
Update: convert store's general tab background images to be dynamically loaded from bundles and backend Tests: navigated to general tab and scrolled by. flipped between tabs
Today
added new textures for the cow calf and bull. Bias maps and plain maps to drive the procuderal system. Added male calf proc mat. Updated other cattle materials.
Today
Implement SMAA 1x in RRP
Today
Added dedicated gibs for driftwood sets 1, 2 and 3. All ground wood resources now have gibs, except the wood pile, which uses staged destruction as it is harvested. https://files.facepunch.com/pilgrim/2026/September/10_16-46-DeepHochstettersfrog.mp4
Today
Merge from rustplus_custom_monument_markers
Today
Send custom monument marker names to Rust+ properly
Today
exported/setup nailgun refresh anims and set up entity with latest w model
Move the expand button over to the right
Today
Merge from render_pipeline_testing
Client caches rendered icons before joining
- Attach characters to specific servers (so on joining that character is bound until next wipe), subsequent changes wont affect the character on the server - Modal improvements
Today
Barrel Tarp Wind material
Today
added barrel tarp wind material and updated bradley flatbed ladder volumes to be smaller.
Today
Fixed hash warning when hitting an object with a torch
Today
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Today
Remove tangents, blend shapes from 2716 collision fbx's The tangent change might actually be a decent memory saving, in some cases removing this halves the memory size of the mesh Collision meshes aren't big so we're talking a couple of kb's
Today
Merge from complicated_livestock_merge (indirect merge from main)
Today
Merge from livestock_animals
Today
add deactivated state for critters and sea turtle, if no player is in connection range, go to a special deactivated FSM state for turtles this also disables their special water locomotion
Today
Add dedicated gibs for driftwood clutter 1–5
Today
Bunch more work: improvements, usability, config, add buttons to relevent components, etc.