147,230 Commits over 4,444 Days - 1.38cph!

9 Minutes Ago
Merge from main
18 Minutes Ago
Remove client.SetPlayerSeed convar (duplicate of client.playerseed command)
19 Minutes Ago
Hammer DPI scaling improvements KeyValuesToTablePreserveOrder further tweak * Do not turn 0 to 1 key if there's only 1 key Fixed Hammer Entity KeyValue names drawing over the second column
48 Minutes Ago
Standalone lightbox mesh.
1 Hour Ago
Lighting WIP
1 Hour Ago
Fix DeepSeaManager using Destroy() when killing the deep sea after it's disabled instead of Kill() - probably not the cause but better to be safe
1 Hour Ago
merge from attachment_charms
1 Hour Ago
Fixed missing UnityEvent attribute on charm icons
1 Hour Ago
Fix World.Spawn not checking if prefab is contained in the new serialized GameObjectRef[] array for spawning specific monuments Wasn't a problem testing maps in C+S in editor but could have been problem in future if regular procgen maps made use of this array
2 Hours Ago
merge from water_splash_sound_fix
2 Hours Ago
Restore movement sounds reference on the player model Fixes water impact splash sounds not playing
3 Hours Ago
Add airfield and supermarket to procgen test map
3 Hours Ago
merge from main -> apartment_complex_monument
3 Hours Ago
Fix `immortalProtection` static field inside ProtectionProperties not being cached on the server (because it was only calling IsImmortal() on client in the item info panel - fixes server apartment entities not being set immortal
3 Hours Ago
merge from apartment_complex_monument/prototype -> apartment_complex_monument
3 Hours Ago
Cobalt Statue - Minor texture fixes
3 Hours Ago
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3 Hours Ago
First pass on airfield maintainable monument terminals - 1st terminal increases air drop event timer tick rate (2x speed on countdown) - 2nd terminal calls in a chinook to drop a crate at specified drop zone (or redirects if already present) Will hook into power grid, with fuse "puzzle" to choose between terminal options
3 Hours Ago
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4 Hours Ago
Glass AR - split viewmodel FBX for weapon and magazine, added sequential alpha clip to bullets
5 Hours Ago
merge from fueltanks_wiring_fix
5 Hours Ago
Allow fuel tanks to be connected together
5 Hours Ago
Fix NRE in PhoneController.Server_AddSavedNumber()
5 Hours Ago
Fix apartment upkeep terminal not being immortal
5 Hours Ago
monument blocker - vent. Optimized assets, added gibs, collision & lods
5 Hours Ago
Prevent players from reskinning boxes inside monuments - fixes being able to reskin apartment furniture
5 Hours Ago
Restored L96 icon rendering settings
5 Hours Ago
Compile fix
6 Hours Ago
merge from analytics_remove_uploader
6 Hours Ago
Remove legacy analytics upload flow and any related code - v2 is and has been the default uploader method for a while now without issue
Today
- implement depth of field in RRP - OnPreCull/OnPreRender update routines in RustCamera get called from RRP now
Today
Remove logging "Waiting for player to leave"
Autosnap settings finder will now check each 90 degree angle and apple the max padding values Fix storage barrel not snapping to other storage barrels beside them properly
Today
Scaling, convars.
Today
assign proper scaling root to spawned charms in skin viewer
Today
update apartment_complex_monument/prototype
Today
merge from main -> apartment_complex_monument
Today
updated 3p weapon/tool run anims to 16 frames
Today
Add basic object motion vector shader (WIP)
Today
updated 3p weapon/tool run anims to 16 frames
Today
updated 3p weapon/tool run anims to 16 frames
Today
updated 3p weapon/tool run anims to 16 frames
Today
updated 3p weapon/tool run anims to 16 frames
Today
updated 3p weapon/tool run anims to 16 frames
Today
merge from main
Today
updated 3p weapon/tool run anims to 16 frames
Today
update apartment_complex_monument/prototype
Today
Switch between billboard and model (wip)
Today
fix devLocal/WorldCoord shaders missing g-buffer stencil write