195,225 Commits over 4,079 Days - 1.99cph!

22 Minutes Ago
Refactoring, added store item grid
24 Minutes Ago
Code refactor: - Changed to using string interpolation instead of concatenation. - Use StreamWriter instead of File.appendAllText. - Moved string creation process from LateUpdate to StopLogging to reduce GC. - Call StopLogging in OnDestory().
35 Minutes Ago
updated small bullet container now has lods - uses MeshLod Reduced texture sizes
47 Minutes Ago
syncvar_fixes -> main
49 Minutes Ago
Added back SpatialEnvironmentVolumePass changes after merge
58 Minutes Ago
added new spoiled produce model, lods and textures updated prefab
1 Hour Ago
Continung placing floating walkways into level
1 Hour Ago
Merge from main
1 Hour Ago
Continuing work on floating walkways kit. Adding floats, first pass texture exploration.
1 Hour Ago
Subtractive Merge: 122426 (New environment volume lodding was causing issues on world gen, reverting for now)
1 Hour Ago
Floating city greybox update
2 Hours Ago
missed some files
2 Hours Ago
Changed EnvironmentVolume back to a MonoBehaviour and added a separate component EnvironmentVolumeLOD to control the culling
2 Hours Ago
spotlights blockout and prefabs
2 Hours Ago
General store grid setup, overlay page spawn
2 Hours Ago
Setter protection (catches null value set on the client)
3 Hours Ago
iv stand meta files and texture tweaks
3 Hours Ago
Enable convex colliders and create custom placeholder collision where needed, to eliminate rigidbody issues/warnings.
4 Hours Ago
Spamming wooden barriacdes in front of trains no longer grinds them to a hault
4 Hours Ago
More intelligent weaving behaviour - if in client mode then skip the process entirely.
5 Hours Ago
New reset method to reset syncvars back to their default values Called on ResetState (when entering pool)
6 Hours Ago
merge from industrial_blue_light (phrases)
6 Hours Ago
added blue light to industrial lights sitem description and updated phrases
6 Hours Ago
General store grid
6 Hours Ago
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6 Hours Ago
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Today
merge from main
Today
shotgun ammo crate and rifle ammo crates prefabs, lods and collision now using the relief mapping technique
Today
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Today
merge from wallpaper/floor
Today
added updated header webm video and pack icon for floor and ceiling pack to ingame store
Today
Fix construction guide not appearing
Today
Merge from environment_volume_lods
Today
Only registering spatially aware environment volumes to be processed by the SpatialEnvironmentVolumePass
Today
General store page wip
Today
merge from main
Today
Converted the EnvironmentVolume class to a LODComponent rather than having a separate component for it
Today
merge from naval
Today
Reduced specular on schizolobium billboards, updated LOD distances to be more in line with other jungle
Today
merge from wallpaper/floor
Today
Localized store page desc, reenabled mask
Today
merge from main
Today
Fixed HBHF config buttons not working, broken on 121245
Today
Merge from main
Today
Handle foliage grid in tutorial island
Today
Reduced amount of rad pill in jungle crates
Today
Waterwell vendor now sells advanced harvesting and crafting teas
Today
Offically allow small wooden box placement on wall shelves, small box placement eased
Today
MP5 durability/condition increased