131,473 Commits over 4,232 Days - 1.29cph!

4 Minutes Ago
naval_update -> blueprint_viewmodel
20 Minutes Ago
Merge from parent
35 Minutes Ago
fixed setcolormenu not showing properly
40 Minutes Ago
better additive sculpting plane handling, only paints onto plane and doesn't create towers of additive shapes
42 Minutes Ago
updated manifest
43 Minutes Ago
temp playground.charms scene
51 Minutes Ago
Slight tweak to emissive map
1 Hour Ago
fixed OBB rotation being in the wrong space
1 Hour Ago
codegen
1 Hour Ago
merge from main
1 Hour Ago
merge from attachment_reposition
1 Hour Ago
merge from main
1 Hour Ago
added boat door icon
5 Hours Ago
Adjusted orange deploy guide to not be so bright
6 Hours Ago
Removed a pile of trash bags inside the casino barge, wasn't visible Culling volume NRE fix
6 Hours Ago
Merge latest Indirect Instancing changes. This is a big one, but it's still disabled by default.
6 Hours Ago
CodeGen
Today
Merge from floating_cities
Today
Fixed floating_walkway_plastic_300x150_a.prefab RendererLOD not hooked up Fixed floating_city_3 central casino barge not using the correct mesh and not rendering in gameplay Added a MeshLOD to improvised_walkway_railing_wood_150x150_corner_a
Today
Ensure once again that Indirect Instancing is disabled by default and advanced debug ConVars are only available in debug builds.
Today
Rebase on /main
Today
Merge from parent
Today
Today
Gate behaviour behind server.repositionAttachmentsOnReskin convar just in case Cleanup
Today
Inputs as well
Today
Recalculate final position of line for outputs (still need inputs)
Backpack charms
Today
WIP moving attachments around to match the new attachment positions when reskinning objects with spraycan
Today
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Today
Don't run two cameras, it confuses the viewmodel camera system. Instead use one camera and reposition it to match the orbit camera, this matches the regular game behaviour of switching between the game camera and debug cam Marked some button lists as non static so domain reloads can be disabled, still has some issues
Today
Merge from main
Today
Merge from main
Today
Arctic biome stuff
AccessoryManager prefab wip implementation
merge from main
Frogboot charm art assets & prefab setup
Today
Arctic biome revamp
Yesterday
Filename consistency
Yesterday
Tuned down daytime atmosphere haze in arctic and tundra biomes a bit (not savas specific)
Yesterday
Yesterday
Spawn table stuff & related files
Yesterday
Various savas-specific stuff. Fixed the neon leaf colours on the forest splats.
2 Days Ago
2 Days Ago
More spawn related stuff
2 Days Ago
Savas-specific spawn tables.
3 Days Ago
More bounds checking for texture related methods Merged Pull Requests * Minor optimizations for new game screen Strip out more obnoxious symbols from server names Allow copying server name from detailed server view Pull Request: Minor server list optimizations
3 Days Ago
Update: apped hex prefix when emitting native method address Tests: none, trivial change
3 Days Ago
merge from main
3 Days Ago
Update: emit address of native function Trying to chase up why sometimes names missmatch with what VS disassembly window shows Tests: viewed BasePlayer::BoxTest
3 Days Ago
Bugfix: use mnemonics instead of bytes when checking if decoding should finish My initial attempt to inpsect raw opcode didn't work in all cases, leading to false-positive parsing aborts. Tests: viewed BasePlayer::ServerUpdate and BasePlayer::BoxTest