197,199 Commits over 4,110 Days - 2.00cph!
reconfigured fluorescent ceiling light physics configuration
- using configurable joints for better motion, small linear limit for better motion and positional drive on the Y to stop it flying through the ceiling
- added toggle to reduce sleep threshold on CeilingLights
- needs a line renderer setup to replace mesh cables
Fix other pooled list leaks
Fix more pooled list leaks
Add missing "using" to properly free the pooled list in State_Flank
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fixed lods for hanging bulbs
fixed material order on lightbulb
Update: wip fixing the consistency test
- fix invalid tracking of on which frame a hit is expected
- extra validation code to confirm hits to expected players - revealed missmatches
Need to redo how I setup the players to avoid random overlapping
Tests: ran the test
Fix Il2CppEagerStaticClassConstruction doing nothing because it had the wrong namespace
foundations for legacy wood external gate store page
Reduced material IDs in remaining floating walkway pieces
Update Abyss pack to include barrels
Merge from console_recover_changes
Clearing whole inventory now replies with the affected player's name.
Fix for command "clearinventory playername" with no additional parameters not clearing anything on the target player, now clears entire inventory.
merge from save269 - Staging wipe
Merge from manifest_insert_inspector
Added a warning to the top of the editor inspector if an editors prefab id is incorrect, with a button to fix it
Added a manifest info foldout to all entities, shows whether the entity is in the pooled strings and entity list in the manifest
If entities are missing from these lists, buttons are displayed that will insert the values into the manifest without needing to do a full manifest rebuild, saves about 5 minutes when creating or duplicating a new entity
Add some placeholder cables
Physics based ceiling lights now reset their position/rotation after 15s of no damage
Setup two joints on the fluorescent light
Move chandelier into cozy lights folder
String light bulbs + lights are now pooled
Merge from frontier_external_fixes
Fix walls being demolishable with hammer after being reskinned (will apply to another redirect skins as well)
fix cloud reprojection artifacts where viewDir.y < 0
Reduce OBS_MODE_DEATHCAM time from 3 seconds to 1 second
Added some sanity checks when loading VTF files and possibly running out of memory.
Edit Entity window now shows prettier entity name (Community Contribution)
string.ToColor micro-optimization (Community Contribution)
More strict shader file whitelist (Requiring to be in `shaders/fxc/`)
Delete unused CDispInfo.m_pTags
Try to provide some useful info to "hit surface has no samples" warning
Fixed operator precedence in a certain validity check
Minor cleanups
Added more checks for invalid values
Increase MAX_NODES to 8192 (from 4096)
Floating cities greybox cleanup
Ensure corner pivot point is added, not subtracted
Fixed sleeping bag corner snapping
Fixed Furnace -> Furnace snapping
Some tweaks to locker and fridge (needs more height)
Fixed issues snapping workbench 3 against the wall
avoid potential index out of range, report error if default cloud lists are empty (instead of mysteriously crashing)
Sofa corner padding to .02
disable biome fog on craggy and playground as it doesn't make sense
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Wicker Barrel
Medieval Box
Bamboo Barrel
Twitch Rivals Desk