130,426 Commits over 4,201 Days - 1.29cph!

7 Minutes Ago
skinnable asset file for tactical gloves
9 Minutes Ago
Adding new sitting animations for v4 update
12 Minutes Ago
Added skin viewer in the RPG store page
22 Minutes Ago
Fixing spinner light fixtures that got broken by shader modifications, part 1
22 Minutes Ago
Missing files
28 Minutes Ago
More leg fixes
35 Minutes Ago
Fixing offset in cake candle hat rig
44 Minutes Ago
birthday hat wearable prefab setup
48 Minutes Ago
Disable leg animator to stop hand IKs going crazy
1 Hour Ago
Fix broken animations on players/NPCs when taken from a pool.
1 Hour Ago
Added more ladders in the spots (FC1/FC2) suggested by QA
1 Hour Ago
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1 Hour Ago
Correctly estimate the right prediction time (wasn't taking timeline difference into consideration)
1 Hour Ago
Updated material Tactical Gloves
1 Hour Ago
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1 Hour Ago
Enable arms on both turret seats
1 Hour Ago
fix dictionary duplicate entry
2 Hours Ago
Adding birthday cake hat rig
2 Hours Ago
Merge: from server_occlusion_poppin - Reduce player poppin by making occlusion grid generation more conservative - Bumped occlusion version, will cause regeneration on next server boot Tests: visualized in editor, ran previously failed queries
2 Hours Ago
Fixed more issues with shadow biases in the RRP shaders
2 Hours Ago
Update: ServerOcclusion - only block occlusion cell if it's fully under terrain - bumped occlusion file version Previously we considered it was blocked if one of sample points was in terrain. This allows more occlusion queries to pass, which should reduce poppin. Tests: visualized new grid, ran previously failing query - they now pass
2 Hours Ago
PlayerBoat uses HasDriver to check AnyMounted, corrects flipped behaviour not running
3 Hours Ago
Balaclava repose/lods
3 Hours Ago
merge from anchored_boat_mass
3 Hours Ago
increase boat mass to arbitrarily high value when anchored, won't be pushed arround much but maintains buoyancy behaviour as it's acceleration based
3 Hours Ago
fix display scaling and random rotation, assign a bunch of item category overrides
3 Hours Ago
footer buttons on sorting
3 Hours Ago
Final optimisation on floating walkway pieces
3 Hours Ago
Scientists normals fix
3 Hours Ago
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3 Hours Ago
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3 Hours Ago
Flare animation updates
4 Hours Ago
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4 Hours Ago
fixed static tarp materials having wind enabled
4 Hours Ago
material simplifications on temperate_portacabin_building_300_600
4 Hours Ago
Merge from naval_update
4 Hours Ago
- Fix deep sea map marker jitter - Clicking a mission in map view now centers on the deep sea marker if next objective is in the deep sea
4 Hours Ago
farm kiosk adjusted proxy for less shadow acne fixed floating light posts in FC3 +S2P
5 Hours Ago
fixed materials being inconcistent on Ocean Buoy Static, creating popping when LODing
5 Hours Ago
shadow proxy mesh for smallOceanWreckBuoy
5 Hours Ago
converted dilapidated elevator to use point lights with cookies instead of a shadow casting spotlight. Being in the middle of the casino it cannot be afforded, shadow cost too high with the light range it needed too look good.
5 Hours Ago
made ProceduralMapEmpty more empty
5 Hours Ago
merge from main
5 Hours Ago
Fixed checkout result page cover images using texture instead of sprite, causing atlassing issues
5 Hours Ago
merge from rpg_storepage
5 Hours Ago
merge from deepsea_terraintexturing_leak
5 Hours Ago
properly destroying leaked deepsea shorevector / coarseheight / waterheight textures when re-generating
5 Hours Ago
Updated RPG store video
5 Hours Ago
handle uninitialized heightmap properly for shorevector gen (happens with scene camera in some cases)
5 Hours Ago
RPG steam icon