160,970 Commits over 4,566 Days - 1.47cph!

13 Minutes Ago
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13 Minutes Ago
merge from bird_critters
16 Minutes Ago
merge from main
23 Minutes Ago
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26 Minutes Ago
fix seagullgroup population stringId
27 Minutes Ago
add an ignore list for baking terrain height, add bbs in tropical islands to it
30 Minutes Ago
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30 Minutes Ago
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37 Minutes Ago
Add seagull group spawn points, interest zones, and flock spawners (in deeps sea) to monument scenes S2P fishing villages, harbors, ferry terminal, oilrigs, floating cities
46 Minutes Ago
merge from storepage_oct26
47 Minutes Ago
Updated sunburn media
48 Minutes Ago
add deep sea support for bird flocks
48 Minutes Ago
Append hash to uploaded store media URLs, so an updated image gets a different URL
53 Minutes Ago
anim updates
57 Minutes Ago
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1 Hour Ago
remove non-jobified code path from laserbeams
1 Hour Ago
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1 Hour Ago
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1 Hour Ago
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1 Hour Ago
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1 Hour Ago
Fix harbors not spawning any crates when in tier 2 (mainly custom maps), S2P
1 Hour Ago
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2 Hours Ago
Optimize the player room detection code - only invalidate a deployable & player's cached room when the rooms near it are rebuilt
2 Hours Ago
Add way to simulate player load (subscriptions, room detection)
2 Hours Ago
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3 Hours Ago
Fix turn in place not respecting parent yaw
3 Hours Ago
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3 Hours Ago
merge from demo_audio_export
3 Hours Ago
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3 Hours Ago
Merge `Rust.Editor` class into `EditorUtils` because it conflicts with `Rust.Editor` namespace and Unity 6.7's serialisation code gen didn't like that.
3 Hours Ago
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3 Hours Ago
Scrap King Ramps - Fixed UVs for both ramps LODs and Gibs
3 Hours Ago
Final FX fixes.
3 Hours Ago
Use Unity APIs for assembly loading
3 Hours Ago
switch population for seagull groups to ConvarControlledSpawnPointPopulation, add population to procgen registers
4 Hours Ago
Added mesh decal component back on to lighthouse exterior to un-break edge decals. S2P.
4 Hours Ago
Various fixes & iterations
4 Hours Ago
exported updated seagull takeoff and land anims
4 Hours Ago
Quick craft focusable/usable in dpad navigation mode
4 Hours Ago
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4 Hours Ago
Merge from main
4 Hours Ago
decouple seagull groups from Critters scripts, and remove the NavMeshAgent since they dont use it anyways
4 Hours Ago
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4 Hours Ago
Gamepad UI useDragThreshold fix
4 Hours Ago
Capture Workshop Camera Position - Fixed UNITY_EDITOR wrap in Skinnable.cs
4 Hours Ago
Don't try to detect generated meshes in indirect instancing because negative EntityIds aren't a thing anymore
4 Hours Ago
medium underground train station update
4 Hours Ago
Iterating
5 Hours Ago
Replace deprecated BinaryFormatter with BinaryReader/Writer in WhatUsesThis
5 Hours Ago
Horse canter control tweaks