140,584 Commits over 4,505 Days - 1.30cph!

13 Minutes Ago
Fix old scientists trying to steer instead of turning instantly
14 Minutes Ago
merge from supermarketceiling_lowobjectquality_fix
14 Minutes Ago
merge from medical_honey_bandage
15 Minutes Ago
merge from sculpt_admingui_fix/better_panel
15 Minutes Ago
Localized the tutorial modal
16 Minutes Ago
merge from 3p_hatchet_aiming_anim_fix
16 Minutes Ago
Fix honey bandage effects not firing (for real this time)
17 Minutes Ago
Unfucked the menu tutorial modal
18 Minutes Ago
merge from NettingImpactFX
19 Minutes Ago
capture component states in init (needs more testing)
19 Minutes Ago
merge from autoturrets_LODcomponent_fix
19 Minutes Ago
Fix Scientist2 on Oilrig crouchwalks upstairs at a weird angle
20 Minutes Ago
merge from foundation_guide_fix
20 Minutes Ago
merge from sunglasses_lens_material_fix
21 Minutes Ago
merge from blueberry_med_LOD_fix
22 Minutes Ago
merge from minifridge_emissiveleak_fix
23 Minutes Ago
merge from sculptures_blurry_textures_fix
24 Minutes Ago
merge from convar_rounding_fix
24 Minutes Ago
merge from rentableshop_deepseamanager_pool_fix
26 Minutes Ago
merge from iconfonts_optims
27 Minutes Ago
Confirmation popup before starting the scan when updating the icon fonts
34 Minutes Ago
Machete animation updates for weapon refresh
36 Minutes Ago
Fix scientists not spawning on cargo, underwater lab and military base
38 Minutes Ago
Missing codegen from earlier
47 Minutes Ago
Rust icon fonts are now generated based on what glyphs we use, similar to the localization fonts: - Reduces the two fonts atlas size from 64MB to 0.5MB and 4MB to 0.5MB - Icon fonts now have an empty fallback font set to dynamic so community UI icons and adding new icons in editor still works - The static fonts are updated when we update the localization every month
55 Minutes Ago
Also reapply 138986 "Fixed shadows inside radtown master house building with a custom shadow proxy"
1 Hour Ago
merge from main
1 Hour Ago
Reapply 138981 "Fixed shadows inside oilrig level6 rooms. Modelled custom shadow proxy" from 9 month old branch S2P large oilrig
1 Hour Ago
Fix scientists not spawning in underwater labs and cargo ships
1 Hour Ago
Codegen
1 Hour Ago
Merge from main
1 Hour Ago
More misc code cleanup
2 Hours Ago
merge salvaged hammer refresh
2 Hours Ago
optimised salvaged hammer textures ao from 2k -> 512 renamed texture set to be inline with new naming conventions i.e hammer_AlbedoTransparency -> hammer_bc
3 Hours Ago
Fixed Jungle Ziggurat Treatment Tank Colliders from using multiple box colliders to using one mesh collider so its more optimized
3 Hours Ago
editor_multiplayer -> main
3 Hours Ago
Fix multi client play mode showing up pink for some people. MPPM wasnt cloning an instance of the packages folder over to the other editors
3 Hours Ago
fixed 3p being offset from players hand
3 Hours Ago
Merge from main
3 Hours Ago
Merge from render_pipeline_testing
3 Hours Ago
Fixed static chairs on gas station roof never being mountable due to being ever so slightly clipped into the ground (S2P) https://files.facepunch.com/cipeax/2026/August/18_11-18-MajorGalapagostortoise.jpg
3 Hours Ago
proto fix after merge
3 Hours Ago
Merge from main
3 Hours Ago
merge from main
3 Hours Ago
merge from main
3 Hours Ago
updated laserlight world model (improving lods) and also the lod component to be more forgiving like the muzzle brake and boost. same nasty early transition issue
3 Hours Ago
merge from main
3 Hours Ago
Merge from main
4 Hours Ago
adjusted muzzle brake and muzzle boost lod componenant. the lods were switching way too quickly when close up - disgustingly fast. now fixed and more consistent with weapon lod distances.
4 Hours Ago
merge from medical_honey_bandage