140,964 Commits over 4,352 Days - 1.35cph!

Just Now
kind of hacky BC fix to allow scaling BC without breaking the positions of chains - adjusts LengthModifier by inverse of minimum lossyScale to simulate larger in WS to cancel out the incorrect scale when adjusting transforms in LS with bonestates - need a more legitimate fix for VMs as I hadn't realised how much scale was effecting it
3 Minutes Ago
Merge from main
11 Minutes Ago
fixed material order on lod3
14 Minutes Ago
Merge from voice_delay_fix
16 Minutes Ago
Codegen
18 Minutes Ago
Merge from main
20 Minutes Ago
Possible solution to voice latency that occurs after long playtimes Add voice.bufferResetThreshold convar, takes a value in seconds. If the stored amount of voice data is greater than this duration then we skip most of the stored voice data to catch up Defaulting to 3.5s, can be 0-5s (the max amount of data we store) If it's set to 0 disable this fix entirely Print a client log when this happens, would like to know if it works
22 Minutes Ago
Remerge of 147094 - Merge: from projectileweaponmod_allocs
23 Minutes Ago
Merge: from projectileweaponmod_allocs - Optim: removed allocations related to ProjectileWeaponMod.Sum/Mult/Min/Max/Avg and their callers Tests: used a modded AK to kill a scientist
24 Minutes Ago
merge from new_console-ui
25 Minutes Ago
Clean: ProjectileWeaponMod.Mult - use 1 as hardcoded default value They've been manually specified as 1 everywhere, seems a bit redundant Tests: compiles
27 Minutes Ago
Fixed TAB not taking the first option in the console
27 Minutes Ago
Merge from light_toggle_radial_bind_workaround
30 Minutes Ago
Optim: cache all selectors that are used in mod value aggregations Tests: got shot by a scientist. killed them with a fully modded ak
34 Minutes Ago
merge from useplayerupdatejobs3
36 Minutes Ago
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38 Minutes Ago
Ensure last grounded position in parallel checks is written immediately before rewriting in air state - all new consistency tests pass now
47 Minutes Ago
Bunny suit skin viewer update
50 Minutes Ago
Add achievement grant for hackable crates, add it for ghost ship crates.
50 Minutes Ago
Add achievement stat tracking for consumables, add it to coconuts.
51 Minutes Ago
Phonebooth updates - Added bespoke player pose - Adjusted phone position and line renderer postion in phonebooth prefab - Hooked up in player animator
53 Minutes Ago
guitar position update
1 Hour Ago
Potential workaround for needing a separate bind for new light toggle radial functionality to work correctly.
1 Hour Ago
Industrial Shelves; - Game models updated - Material updated - Added stand in textures - Icons updated - Shallow wall prefab updated with updated prop render values
1 Hour Ago
merge from main
1 Hour Ago
Optim: reimplement projectile mod aggregators to be alloc free - added outstanding Avg, Min and Max helpers - all helpers are now generic, to support the 2 overloads we have - ripped out GetMods to avoid accidental reintroduction of allocs Still need to fix remaining dynamic callback creation Tests: got shot by a scientist
1 Hour Ago
merge from combat_knife_weapon_racks_rotation_fix
1 Hour Ago
merge from waterwheel_deployable
1 Hour Ago
merge from door_knocker_guide_mesh_fix
1 Hour Ago
merge from easter2026_dlc
1 Hour Ago
Fixing invisible male legs
1 Hour Ago
Removed Old Small Kitchen Cabinet Blockout Models and Folders
1 Hour Ago
Merge from monument_notification_sounds
1 Hour Ago
Clean: simplify ProjectileWeaponMod code - get rid of 0 as default arg - mini bugfix: hook up bypassModToggles in one of Sum overloads - added non-GC mul and sum, but not plugged in yet Tests: compiles
1 Hour Ago
- Run Clean Entity Labels - Deleted and readded OilRigResetNotification from prefab to get rid off serialized data pertaining to entities. S2P both oil rigs - Rebuild manifest and commit associated prefab changes
2 Hours Ago
Adjusted I/O back to where it was previously before downscaling
2 Hours Ago
3p medical syringe anim updates to match new viewmodel anims
2 Hours Ago
Fix Outline Bunny suit WM mesh and prefab
2 Hours Ago
medical syringe wounded animation update + audio event check
3 Hours Ago
Merge from main
3 Hours Ago
merge from new_console-ui
3 Hours Ago
merge from main
3 Hours Ago
Fixed recents items/vehicles acting weird, switched to a list
3 Hours Ago
merge rust_relay_server -> main
3 Hours Ago
merge main -> rust_relay_server
3 Hours Ago
move away from wss (it allocates)
3 Hours Ago
Fixed audio ugc button not resetting on close
4 Hours Ago
Copying a row also copies the label, when relevant
4 Hours Ago
Removed Owner Steam ID from admin panel, show team id instead
4 Hours Ago
Fixed steam DLC price text layout issues