155,556 Commits over 4,536 Days - 1.43cph!

18 Minutes Ago
Texture Update Bradley flatbed
25 Minutes Ago
Merge from directional_armour_changes
33 Minutes Ago
Fix a save/load bug I found at the same time
56 Minutes Ago
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1 Hour Ago
Fix cows healing when roaming, instead of when needs are met, causing walled in cows to do well
1 Hour Ago
Updated Cow, Bull, Calf Corpse Prefab to give Raw Cow Meat when harvested
1 Hour Ago
Update Cow meat item names and descriptions
1 Hour Ago
merge from misc_error_cleanup
1 Hour Ago
Manifest Update
1 Hour Ago
Improve warning when unable to connect to a radio station url instead of erroring RidableHorse.prefab
1 Hour Ago
Added Cow Meat Model and Textures Setup Cow Cooked, Raw and Spoiled Meat Materials Setup Cow Cooked, Raw and Spoiled Prefabs
1 Hour Ago
Updated Big Cat Meat Spoiled Material so it as showing the spoiled effect
1 Hour Ago
Remove "standard vis test" debug log when bradley targets non-players
1 Hour Ago
merge from main
2 Hours Ago
Fix "calling kill but already destroyed" warnings when cargo ship drives through junkpiles
2 Hours Ago
Add a pool attribute, fix some formatting
2 Hours Ago
Add editor tool to generate box colliders from DCC reference meshes Artists can build box collision in their preferred DCC, export an FBX, place it under the prefab’s collision object, then right-click to convert its boxes into individual BoxColliders. Object-name suffixes assign physics materials, e.g. _wood selects Wood, and are omitted from generated child names. Rotated boxes receive separate child GameObjects to preserve their orientation. Supports safe regeneration, Undo/Redo and automatic removal of the reference instance after conversion
2 Hours Ago
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2 Hours Ago
Applying shelved heli/hav direction based armour changes
2 Hours Ago
Brackets for pipes (room c)
3 Hours Ago
merge from main
3 Hours Ago
Fixed stag not responding to ai select/move commands
3 Hours Ago
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3 Hours Ago
Post merge manifests
3 Hours Ago
merge from cookingworkbench_stopping_fix
3 Hours Ago
Refresh refrigeration status immediately when an item changes container, fixes the delay alltogether
3 Hours Ago
Merge from animal_fencing_v2
3 Hours Ago
Rather than using the active depth texture in the GBuffer pass, switched back to using the CameraDepth directly
3 Hours Ago
Removed the UniversalPipeline tags from the blit shaders
3 Hours Ago
merge from livestock_animals
3 Hours Ago
merge from main
3 Hours Ago
merge from automated_testing
3 Hours Ago
Fix kick hazmat worldmodel outline
3 Hours Ago
merge from main
4 Hours Ago
Merge from main
4 Hours Ago
Bradley Flatbed materials and textures. Model update
5 Hours Ago
Add pillbox tranlsation strings. Add to icon generator manifest.
5 Hours Ago
Merge from main
Rin
6 Hours Ago
Reduced HQM collectable scale
6 Hours Ago
Fix terrain compute uninitialised variable warnings
6 Hours Ago
Merge from vehicle_panel_nre_fix
6 Hours Ago
Hypothetical fix for NRE on VehicleEditingPanel
Rin
Today
merge from bee_grenade_visual_fixes
Today
Added support for a DroppedItem to call SetEntityAndChildrenDynamic when it stops moving, allowing us to switch a LOD component from dynamic to static This should allow us to use MeshLOD/RendererLOD on dropped items
Rin
Today
merge from paintballgun_colourequipfix
Rin
Today
merge from chandelier_optimization
Rin
Today
merge from rifle_show_lod_animevents_update
Rin
Today
merge from candy_inventory_fix
Rin
Today
merge from ornate_horse _mask_fix
Rin
Today
merge from worldmodel_sep_fixes