196,236 Commits over 4,110 Days - 1.99cph!

9 Minutes Ago
- Prevent scientists in same area from throwing multiple grenades in quick succession - Better player camping detection
22 Minutes Ago
merge from macos-water-fixes
27 Minutes Ago
merge from findactivewaterbodies_optim
37 Minutes Ago
fix server compile
38 Minutes Ago
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1 Hour Ago
more sun configurableness
1 Hour Ago
Store limited tab scrollview
1 Hour Ago
Fixed flex grid vertical height
1 Hour Ago
Update: BiomeBenchmark - rewrite heightfield gen to generate a lower coastline - Also slowed down the camera speed by half Tests: benchmark in editor
1 Hour Ago
Fixed the locked crate shock effect not parenting correctly on cargo ship
2 Hours Ago
- Have scientists throw grenades on players camping a single spot for a long time (first pass) - Don't sprint when flanking, we need to keep looking in the target direction not just ahead
2 Hours Ago
new_menu -> aux3
2 Hours Ago
Minor cleanup
2 Hours Ago
sun glow modulation texture, configurable mesh vs glow intensities
3 Hours Ago
remade collision for abyss storage barrel horizontal. Re-positioned all collision and sockets so they are idential to froniter barrels. Had to move vertical abyss sockets slightly out for storage adapters. Shifted horizontal mesh over so it is on origin.
3 Hours Ago
M15 Pistol - WIP Texture update
3 Hours Ago
new_menu -> aux3
3 Hours Ago
compile fix
3 Hours Ago
new_menu -> aux3
3 Hours Ago
Session page can now understand and quit demos
3 Hours Ago
new_menu -> aux3
3 Hours Ago
Added a super basic sessions tab so you can leave a server you're currently in without using console
3 Hours Ago
Second pass on floating walkways, with proper textures (WIP)
3 Hours Ago
Use old demo ui setup for the demo system
3 Hours Ago
Update: BiomeBenchmark - introduce a delay when starting and teleporting the camera to islands Helps with asset pop-in. Tests: benchmark in editor
3 Hours Ago
System to hide and show navigation links dependant on in game state
4 Hours Ago
Missing open/close sounds for abyss barrel corpses
4 Hours Ago
merge from new_menu
4 Hours Ago
Missing codegen
4 Hours Ago
Update: BiomeBenchmark - snap camera to player height above ground Tests: benchmark in editor
4 Hours Ago
Prevent water purifiers trying to convert more water than what fits into the output Fixes losing salt water when the output is nearly full
4 Hours Ago
merge from new_menu
4 Hours Ago
Removed the ItemDefinition label from the store UI prefab (wtf)
4 Hours Ago
Bugfix: BiomeBenchmark - put procedurally created terrain on Terrain layer This caused foliage/clutter to not spawn as much as it could, leaving islands barren. Tests: benchmark in editor
4 Hours Ago
Fix Linux/OS X not building due to duplicate source files
4 Hours Ago
Feature store tile text wrapping fixes
4 Hours Ago
New loading screen
4 Hours Ago
M15 Pistol - Fixed viewmodel prefab material, updated WIP textures
4 Hours Ago
Added an editor convar to load ALL the game items in the steam inventory menu. Didnt go well
5 Hours Ago
Update: BiomeBenchmark - switch to custom topology generation - Added extra info about under-camera topology to help investigate things further Still not getting the effect I want Tests: benchmark in editor
5 Hours Ago
Viable fogging.
5 Hours Ago
setup semi auto m15 skin with latest mesh
Today
merge from new_menu
Today
Client compile fix
Today
Progress backup.
Today
Update: BiomeBenchmark - debug mode - Freezes camera on a specified island at specified flight pos Tests: benchmark in editor
Today
merge from new_menu
Today
Assigned but its value is never used compile fixes
Today
merge from new_menu