139,936 Commits over 4,505 Days - 1.29cph!

38 Minutes Ago
Removing bullet joints from glass ak rig
43 Minutes Ago
Add ProfilerMarkers to all built-in RRP passes
49 Minutes Ago
Fix
58 Minutes Ago
merge from main
1 Hour Ago
all 3 single weapon racks + standing weapon rack now uses their own world model instead of a burlap sack.
1 Hour Ago
merge from game_pack_dlc - updated bar games pack steam icon with final art
1 Hour Ago
pooltable_dismount_kill_fix -> main
1 Hour Ago
updated bar games pack steam icon
1 Hour Ago
Add a ProfilerMarker to every custom RustRenderPass
1 Hour Ago
Merge from parent, including post merge fixes.
1 Hour Ago
Merge from /industrial_generator_audio_fix
1 Hour Ago
Single 50cal viewmodel animations
1 Hour Ago
Fixed audio attenuation curves for the industrial large generators
1 Hour Ago
small spike trap now uses world model instead of burlap sack
1 Hour Ago
Merge from PlayerMaintainedMonuments
1 Hour Ago
Merge from PlayerMaintainedMonuments
2 Hours Ago
Merge from PlayerMaintainedMonuments
2 Hours Ago
Merge from main
2 Hours Ago
Merge from powergrid/fuse_swap
2 Hours Ago
Merge from powergrid/fuse_deterioration
2 Hours Ago
landmine now uses a proper worldmodel instead of burlap sack hooked .item up.
3 Hours Ago
added worldmodels for floor spikes trap and tin can alarm hooked up .worldmodel to .item for each. now drop instead of using burlap sacks.
3 Hours Ago
Heavy fuse deterioration changes: - All inserted fuses deteriorate per tick rather than just the oldest - Fuses below 30% condition deteriorate faster - If no fuses are below 30%, then the weakest fuse deteriorates faster Adjustable by convars
Rin
3 Hours Ago
merge from sculpture_default_invis_fix
Rin
3 Hours Ago
merge from sculptures
Rin
3 Hours Ago
merge from game_room_dlc
3 Hours Ago
Fixed a floating wire in power plant Powerplant S2P
4 Hours Ago
renamed folders to remove artist names from name conventions, reorganised to separate randomised rooms into own folder structure
4 Hours Ago
prevernt breaking down stone sculpture
4 Hours Ago
salting the SculptFormat data with the entity ID to avoid collision with default data
4 Hours Ago
Merge from main
4 Hours Ago
Renamed Halloween Garland to Halloween String Lights and reran Mani
4 Hours Ago
merge from storepage_aug26
4 Hours Ago
Bar game branding power of two
4 Hours Ago
Bar games store page media
4 Hours Ago
Only allow breaking connections from powerlines if you have building auth over the entity at the other end of the connection
5 Hours Ago
merge from storepage_aug26 (stone sculpture page done)
5 Hours Ago
Video fix
5 Hours Ago
Updating uzi rig with new model and adding world model rig
5 Hours Ago
Gave sculptures bullet penetration again, but on the right branch
5 Hours Ago
merge from main
5 Hours Ago
Stone sculpture media video
5 Hours Ago
given bullet penetration to sculptures, takes 20% off the damage
5 Hours Ago
bar games pack square images, still waiting on thumbnail
5 Hours Ago
Merge from main
6 Hours Ago
Merge from terrain_hole_mask_res_fix
6 Hours Ago
Fix terrain hole mask with resolution scaling changes
6 Hours Ago
merge from PlayerMaintainedMonuments
6 Hours Ago
Fix splash-2 sound definition error S2P Dome
Today
Avoiding assigning camera.depthTextureMode when not needed to reduce camera serialisation bump