196,353 Commits over 4,110 Days - 1.99cph!

7 Minutes Ago
QA feedback changes for view model camera animations
17 Minutes Ago
Volumetric profile
19 Minutes Ago
Exposed maskable in MaskableGraphic (backported some newer unity UI stuff we dont have in our UI package, what could go wrong?)
26 Minutes Ago
Abyss pack + base pack styling
37 Minutes Ago
Refactor contributing health and mass values to BoatBuildingBlock so we can control values for each block type. Some cleanup. Add couple more test saves.
42 Minutes Ago
Merge: from main
50 Minutes Ago
Added Folding Wicker Bed Prop Setup all Folding Wicker Bed Prefab and Material Varients Imported Folding Wicker Bed Textures, Masks, LODS
52 Minutes Ago
merge from new_menu
52 Minutes Ago
Removed mono speaker mode option, convar is clamped anyway
57 Minutes Ago
Placeholder icons for boat building station, sail, steering wheel.
1 Hour Ago
- Fix scientists not reacting to sounds when idle - New reaction time implementation with voice-lines and surprised animation when seen from peripheral range or very far
1 Hour Ago
merge from new_menu
1 Hour Ago
Fixed resolution dropdown being populated everytime you open the settings menu
1 Hour Ago
increase shadow curve range
1 Hour Ago
add controls for cloud shadowing amount
1 Hour Ago
Remove previous temporay forced global disabling of RendererBatch
1 Hour Ago
Merge: from benchmarking_update - Added Biome benchmark - Re-enabled other benchmark scenes - Deleted Terrain and FoliageGrid benchmarks, demo benchmark Tests: benchmark in editor and standalone client
1 Hour Ago
demoparent_fix -> main
1 Hour Ago
Revert reaction time stuff, too complex to debug and not that intuitive as a player, will try other idea to achieve same result
1 Hour Ago
Revert camera man file. Run the fixes through demo shot playback instead, turns out post bone rotation is just saved 'as is' rewlative to the target instead of bone relative.
1 Hour Ago
Merge: from main
1 Hour Ago
Merge: from item_pooling - Fixes bugs with pooling use - List<Item> leak and use-after-free Item use - Added tests Tests: unit tests + confirmed container corpses no longer leak List<Item> from pool
1 Hour Ago
Disabled raycast target on the featured tab scroll gradient
1 Hour Ago
Merge: from main Tests: none, no conflicts
1 Hour Ago
Some settings convar fixes
1 Hour Ago
Allow demolishing of boat blocks by the owning player, even without auth, until we know how we're gonna handle auth.
1 Hour Ago
set up semi auto pistol rig with new hammer bone and applied/animated it on the nessecary animations so the hammer will animate on the dlc skin
2 Hours Ago
BBS collider tweaks. Improve ladder placement.
2 Hours Ago
added 0.975 scaled mesh to abyss vertical and tweaked colliders to be 1:1 with existing barrels
2 Hours Ago
Actually setup steering wheel deploy rotation instead of just placing it backwards every time. Setup steering wheel placement mesh.
3 Hours Ago
Boat build validation now works client side too. Show reason specific error toasts when trying to finish construction for invalid boat builds.
3 Hours Ago
Clean: remove FoliageGridBenchmark and associated script Superseded by BiomeBenchmark Tests: benchmark in editor
3 Hours Ago
Update: BiomeBenchmark - expose camera flight speed - Set default camera speed to 16, similar to what it was when lerping Tests: benchmark in editor
3 Hours Ago
Fixed missing values on interaction crosshair mode
3 Hours Ago
Fixed text and color issues with setting dropdowns
3 Hours Ago
Re-add sneaking when reaching the end of flank, and fix VDDraw trying to log despite not recording
3 Hours Ago
Fix scientist turning to face target before fully noticing it
3 Hours Ago
merge from new_menu
3 Hours Ago
Cart content is saved between sessions
3 Hours Ago
Merge from naval_update
3 Hours Ago
SimpleFloatingEntity compile fix
3 Hours Ago
merge from new_menu
3 Hours Ago
ifdef rework to allow for client side boat validation checks
3 Hours Ago
123277 applied to the new settings menu
3 Hours Ago
merge from main
4 Hours Ago
More work on floating walkways (WIP)
4 Hours Ago
121963 applied to the new settings menu
4 Hours Ago
Update: BiomeBenchmark - split timings per topology Certain topologies generate a lot of visual clutter, so have a noticeable impact. Previously the effect would be lost when averaging the timings. Tests: benchmark in editor
4 Hours Ago
More boat building station prefab tweaks for usability. Fixed BBS ground watch issues.
4 Hours Ago
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