146,878 Commits over 4,444 Days - 1.38cph!

Just Now
merge from skinmodal_fix
9 Minutes Ago
merge from skinviewer_fixes_june26
9 Minutes Ago
merge from store_background_fixes
9 Minutes Ago
merge from cartbutton_friendlist_fix
15 Minutes Ago
20 Minutes Ago
Include sample count
22 Minutes Ago
merge from menu_notifications
23 Minutes Ago
Compile fix
24 Minutes Ago
Modified conditionals to not clip with certain hats
25 Minutes Ago
merge from main
26 Minutes Ago
merge from console_focus_fix
27 Minutes Ago
merge from strobelight_flags_fix
26 Minutes Ago
debug logs
43 Minutes Ago
Fixes to barricade blocker hierarchy so get rid of permanent stage 1 mesh.
43 Minutes Ago
Experimenting with sampling TCs and checking those areas last so we're more likely to find a clear spot first.
1 Hour Ago
Add missing swiftsader libs for Linux 64bit Do not try to init vaudio_speex when using Steam voice Removed a bunch more Xbox360 GameUI code * Removes point_bonusmaps_accessor entity Update Workshop stats in Steam according to Steam constraints Prevent player.CreateNextBot and `bot` command in singleplayer Fixed SpawnIcon positioning for certain models (Community Contribution) Crossbow bolts tweaks * Fixed crossbow bolts hitting surrounding bounds of weapons and ammo/etc entities * Make hitting invulnerable props apply physics force to them. This was partially a bug with changes to being able to reflects bolts off of props. Fixed potential crashes in material system Minor fixes * weapon_flechettegun.lua cleanup * npc_hunter & env_spritetrail save restore fix due to double curtime changes Enable phys_slideconstraint notifications Mark g_debug_* as cheats consistently Remove player_limit_jump_speed (unused) 64bit saverestore fixes Fixed npc_turret_floor dying multiple times when shot Added cam.GetProjectionMatrix and cam.GetViewMatrix Minor cleanups * Get rid of GMOD_Player::PlayStepSound (pointless override) Fix prop_effect not being affected by color tool's alpha setting Minor changes * Micro optimizations for footstep sound playing Fix SuperDOF tiling with poster (will still be blurry as it just stretches the texture) * Also fixed SuperDOF result texture not rendering while main menu is open Automate Lua IMaterial refcounting * Push_IMaterial ups the refcount, not each individual Lua binding. Now works exactly like ITexture bindings do. Stop some pointless materials being loaded on game start up * Delete CHudVoiceSelfStatus * Fixed legacy server browser launching server refresh on game start if last tab was not "Internet" Minor cleanups * Delete hud_drawhistory_time convar (unused) * Disable loading of certain weapon textures that are unused, such as ammo icons
1 Hour Ago
Final LOD fix Spotlight
1 Hour Ago
Further cleanup, boolean gating for lookup creating
1 Hour Ago
Fix animals attacking through walls, or getting stuck when player is on foundation, also fix some "can't move / resetPath when not on navmesh" errors
1 Hour Ago
Fix "can't move / resetpath on agent outside on navmesh" error when wolf or tiger jumps at player on foundation
1 Hour Ago
Fixed skin item modal not updating when using the arrow buttons to navigate
1 Hour Ago
Fix wolf tiger etc not fleeing / jumping on unreachable players, instead just charging and getting stuck / attacking throw walls
1 Hour Ago
Compile fix
1 Hour Ago
Cleanup, rewrites
2 Hours Ago
merge from apartment_complex_monument/prototype -> apartment_complex_monument
2 Hours Ago
merge from main -> apartment_complex_monument
2 Hours Ago
Gibs and LODs for heavy barricades. Plugged into entity setup.
2 Hours Ago
main -> demo_compatability_layer
3 Hours Ago
update_metabolism_network_optimization -> main
3 Hours Ago
Code cleanup
3 Hours Ago
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3 Hours Ago
merge from main
3 Hours Ago
Fix SenseComponent.Tick InvalidOperationException
3 Hours Ago
Fix ai sense adding to a dictionnary while iterating on it
3 Hours Ago
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4 Hours Ago
Merge from new_navmesh_fixes, fix wolves eating corpses using telepathy, fix look rotation error spam
4 Hours Ago
FIx ternary operator precedence oversight causing ai stopping distance being incorrect, remove unused string creation in -useNewNavmeshPath, fix ais not taking into account stopping distance properly
4 Hours Ago
large apartment tweaks
4 Hours Ago
collapsed blocker update
4 Hours Ago
more optimisations in large apartment added a proper static prefab for the bear rug
4 Hours Ago
tweaks to apartment large and med dressing, cleaned up large apartment having props outside the -furniture- group and thus not culling
4 Hours Ago
Merge from new_navmesh_fixes, fix crash on linux, fix error when no saved navmesh yet on disk
4 Hours Ago
merge from hanging pot plants
4 Hours Ago
set dressing progress in floor 5
5 Hours Ago
Log warning instead of error when no save file for navmesh is found
5 Hours Ago
Fixed not being able to reskin large furnace while there's storage adaptors attached Fixed reskinning regular furnace <-> legacy furnace not preserving attached storage adaptor
5 Hours Ago
Fix compile errors
5 Hours Ago
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5 Hours Ago
5 Hours Ago
merge from main