125,900 Commits over 4,171 Days - 1.26cph!

10 Minutes Ago
halloween floorpaper setup and wip textures
22 Minutes Ago
Fix getting stuck in the wander state if we exit seek without reaching our target
25 Minutes Ago
Make sure to not ignore non terrain colliders that aren’t oil rigs when generating the path
24 Minutes Ago
Update: UI_Store - drop UI_StoreItemOverlayPage references - resaved prefab Doesn't help with reducing RAM pressure, but allows us to take the next step of dnyamically loaded/unloaded bundles. Tests: Went to Abyss page in Editor. Built standalone, took a memory snapshot from main menu - offending assets still there
31 Minutes Ago
merge from main
40 Minutes Ago
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47 Minutes Ago
merge from fix_tags_levelurl -> main
48 Minutes Ago
Merge from boat_building
48 Minutes Ago
Merge from parent
50 Minutes Ago
Include level url in server tags
52 Minutes Ago
Prepare migration of entities currently having a navObstacleComponent
56 Minutes Ago
Static versions of deployed/world model props, replaced in scene
1 Hour Ago
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1 Hour Ago
Plays the correct third person deploy sound
1 Hour Ago
unity tutorial update
1 Hour Ago
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1 Hour Ago
merge from naval_update/deep_sea
1 Hour Ago
Added IClientComponent to CullWhenInside so they never spawn on the server
1 Hour Ago
Set floating cities as non global broadcast for now so entering the deep sea doesn't take 2 working days We'll have an HLOD anyway
1 Hour Ago
floating city 2 layout update, connected most barges and piers together
1 Hour Ago
Update: FileSystemBackend.Load<T> - option to skip caching of loaded asset Using this to try to avoid caching of store assets Tests: opened and closed Abyss page a couple times with DB backend
1 Hour Ago
Harmonised plywood across scene, added another plywood variant
1 Hour Ago
Merge from parent
1 Hour Ago
Compile fix
1 Hour Ago
merge naval_update to cannon_code
1 Hour Ago
fix Adobe Building Skin token
1 Hour Ago
Fix mouse aiming with the cannon
1 Hour Ago
Give new state in player anim controller an empty clip with a better name, makes it easier to override per override controller
1 Hour Ago
decal_birdcraplarge added
1 Hour Ago
Reduce placement height of hull pieces so you can exit the water onto them.
2 Hours Ago
Clean: reorganize UI_Store.CloseStoreOverlayPage - added a todo to revisit Tests: none, trivial change
2 Hours Ago
Merge from main
2 Hours Ago
Can now start and end boat building mode directly from a boat steering wheel if you are within a boat building station. Bunch of refactoring for it to work.,
2 Hours Ago
Bugfix: Ensure active UI_StoreItemOverlayPage gets properly cleaned up Tests: tried a bunch of main menu interactions
2 Hours Ago
Better navigation through smaller pathways (obstacles on left and right) but clear ahead Only handle the reverse case if the front is blocked (not the sides)
3 Hours Ago
merge from skinglowtester_fix
3 Hours Ago
Adding new sail rig
3 Hours Ago
Make sure running "Generate Schema" without the glow scan doesn't wipe old glow data
3 Hours Ago
Restored glow tags on last weeks skins