139,989 Commits over 4,505 Days - 1.29cph!

24 Minutes Ago
39 Minutes Ago
Probably fix passenger desync when flying a scrap heli to another server
56 Minutes Ago
Update CraggyIsland_Nexus scene Fix nexus.redirect not working properly after switching menu scene to load async Fix disconnect callback not running when being redirected to another server during nexus auth
1 Hour Ago
found out why the LOD transition was very sharp and sudden despite previous attempts at a fix for the garrys mod toolgun. it is now fixed.
1 Hour Ago
Fix options panel not applying saved properties properly if they didn't have a track.
1 Hour Ago
Fix dolly keyframes not working with undo.
1 Hour Ago
in dolly view, only apply shakes when we're actually moving the dolly camera.
1 Hour Ago
Fix camera smoothing, apply it in freecam too.
1 Hour Ago
Cherrypick from 160409 (heavy fuse swapping)
1 Hour Ago
Merge from PlayerMaintainedMonuments/powergrid
1 Hour Ago
Merge from powergrid/fuse_swap_fix
1 Hour Ago
Allow swapping out heavy fuses in the power plant fusebox if the replacement fuse is of higher condition Update toast phrases, toast when removing says fuses can only be removed via swaps and another toast if you attempt an invalid swap Remove zap for attempting swaps but keep zaps if attempting removal
1 Hour Ago
Merge from powergrid
1 Hour Ago
fix dof state not getting applied
1 Hour Ago
Remove temporary monument info script from SatelliteControlComputer.
1 Hour Ago
block inputs while typing in demoui2 text fields
2 Hours Ago
Flare progress backup
2 Hours Ago
fix func call typo
3 Hours Ago
Fix the 3p animation of the master key being slightly out of sync with the 1p animation when looking at your shadow
3 Hours Ago
Nudge "place camera toast" above the playback ui
3 Hours Ago
fix double clicking keyframes interfering with goto keyframe
3 Hours Ago
Add ctrl + shift + z to redo.
4 Hours Ago
merge from masterkey -> main
4 Hours Ago
Change back to needing to look at the lock with the center of your screen instead of the key model itself as it's too confusing
4 Hours Ago
Fix pool balls sometimes glitching out of the table
4 Hours Ago
merge from pool_leak_experiments
4 Hours Ago
Fix regression with usemutexpool 1 leaking memory
4 Hours Ago
Twitch rivals wallpaper tagged as drops
4 Hours Ago
merge from main
4 Hours Ago
Changed the deferred lights to use per draw light cookies to fix the flickering lights issue
4 Hours Ago
Kick hazmat drop tagged as drop
4 Hours Ago
merge from main
4 Hours Ago
Added extra check
5 Hours Ago
Always log render graph exceptions
5 Hours Ago
fixing collision issues
5 Hours Ago
Change powerline power output to be based on the percentage of inserted fuses rather than defined by the current power stage Maximum power (all fuses inserted) controlled by convar powergrid.powerlineMaxPowerOutput
5 Hours Ago
merge from airfield_maintainable_features
5 Hours Ago
apply prefab changes with S2P Airfield
5 Hours Ago
adjust door manipulator to connect to powergrid indicator wires
5 Hours Ago
exported/added 3p NW.NE,SE,SW swim anims to player animation controller blend tree
5 Hours Ago
fixed incorrect transform for world model outline on hide_shirt and hide_skirt
5 Hours Ago
merge from PlayerMaintainedMonuments
5 Hours Ago
Fix pool balls being missing on some clients that come back into range
6 Hours Ago
Flare 3p anim update and event change on vm throw
6 Hours Ago
merge from storepage_aug26 #2
6 Hours Ago
merge from storepage_aug26
6 Hours Ago
Add in missing null check in InspectUids Updated protobuf codegen executables
6 Hours Ago
Fixed grey backgrounds in builds
6 Hours Ago
set layer to World
6 Hours Ago
added 30 degree tunnel part made train spawn area go in opposite direction + attached new parts to tunnels