200,619 Commits over 4,171 Days - 2.00cph!
Proposed fix for notifications
Fix FlagsPropertyDrawer being wrong if the parent is disabled, leading to all flags property drawers being off by one.
Fix tutorial button not showing up when entering a tutorial
Minor code cleanup
Notification process wont skip all notifications if the data is incoprrect for one
Disable top level rust plus button if in demo or not connected to a server (rather than inside modal)
Added updated pilot hazmat backpack cinematic textures and cinematic worldmodel
Update: extract algorithm from ServerOcclusionJobs.CalculatePathBetweenGridsJob
Tests: inspected asssembly
restore m_EnterPlayModeOptions
Update: batched OcclusionLineOfsight skeleton
Tests: none, not engaged yet
Update: refactor server occlusion job to take out grid definition
Prep for adding a batch version
Tests: on craggy in editor with 2 players, ran behind the hill and got despawned
Adding extra bone to pilot hazmat mask tube
Update from Pilot cinematic
Quick Join - Prevent local 'last connected' data from being overwritten by steam
Gameobjectlod burst cloth on pilot hazmat
Added helmet mat to lod3 of pilot hazmat
Configure max horn time and rate limit
helmet cinematic material fixes
Reduce terrain alpha cutoff range to 400
Fixed ambient lighting when switching between items in your hotbar
Added Pilot Hazmat Cinematic Textures and Materials
Needle now moves when tapped during admire animation
Pilot helmet cinematic materials, backpack cinematic materials set to 4k in editor
Added cinematic textures and material for the pilothazmat backpack
subtracting
127585, caused worldgen turned into an Accordion - "Replace our custom Parallel.For and Parallel.ForEach with the standard .NET one"
https://files.facepunch.com/Alistair/101/08/2025/6A09/RUST%20Screenshot%202025.08.01%20-%2009.45.39.95%20%281%29.png
https://files.facepunch.com/Alistair/101/08/2025/2c38/RUST%20Screenshot%202025.08.01%20-%2009.47.47.40%20%281%29.png
updated pilot hazmat lod albedo texture
pilot hazmat icon update with latest textures
Patterns update, removed old materials/textures - added 3 muted patterns that share the same palette. Updated pilot prefab but not enabled
menu UI sounds decent WIP
Pilot helmet texture updates, cleanup
Updated material lods with latest textures
merge from pilot_hazmat_dlc
Merge from foliage_transmission_shadowing
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Wait for the map file to finish uploading before allowing players to connect to the server
Before this players who connect in the first moments of the server opening would need to generate the map, so they'd load in a lot slower even though they were first to connect
Trying out Unity's VHACD convex collider generator, might help with generating convex colliders for objects deployed on boats (going to be an issue going forwards)
Seems to work reasonably well on some meshes, not at all on others. Needs more investigation
Set up an editor window to expose the settings and spawn the colliders in the scene for testing
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Merge from foliage_transmission_shadowing
Foliage rebake (encoding fix)
Fix encoding issue, remove no longer used shaderglobal