159,152 Commits over 4,566 Days - 1.45cph!

16 Minutes Ago
Restored TMP missing font log warning on the client
17 Minutes Ago
Restored TMP missing font log warning on the client
20 Minutes Ago
Skull Wall Lamp - added worldmodel prefab
26 Minutes Ago
merge from skinviewer_bg_fix
26 Minutes Ago
Fixed skin viewer backgrounds compression
33 Minutes Ago
Scrap king / updated half height texture with some more dirt and details
36 Minutes Ago
Merge from RRP
51 Minutes Ago
Fixed pickup and move sounds for tuna can skull lamp.
58 Minutes Ago
Hide "Indirect Instancing: Assuming unit cube..." debug logs behind instancing being enabled Hide "Prefab has a Poolable component..." logs behind pool.debug
1 Hour Ago
Remove "Threaded texture creation has been enabled!" debug logs, not needed anymore
1 Hour Ago
Fix another "Some objects were not cleaned up when closing the scene" error when exiting play mode
1 Hour Ago
Fix scene loading and steam platform log handlers accumulating every session with skip domain reload enabled, spamming logs when entering / exiting play mode
1 Hour Ago
Remove FOV animations on reload
1 Hour Ago
turret_viewmodel -> pt_boat_turret_rewrite
1 Hour Ago
merge from skinsmemory_optims
1 Hour Ago
Cherrypicked 167938 "Fixed invis or disconnected players blocking halloween candy spawning"
1 Hour Ago
merge from egghunt_spawning_fix
1 Hour Ago
Upgrade Instancing to submit calls via new BatchDrawCommandIndirect API
1 Hour Ago
Fixed invis or disconnected players blocking halloween candy spawning
1 Hour Ago
Put per-instance data in a structured buffer rather than a raw one
1 Hour Ago
Use a GraphicsBuffer for the (identity) visibleInstances indirection buffer to make BRG happy
1 Hour Ago
Restore SRP Batcher compatibility of Rust/Standard
1 Hour Ago
merge from pendingnotice_fix
1 Hour Ago
Fixed pending item notice error (shows up when buying something from the marketplace terminal)
1 Hour Ago
Fixed bootstrap non interactable modal
1 Hour Ago
Fixed missing font server log
1 Hour Ago
Skin viewer uses mip 0 always
1 Hour Ago
Attempt at making downloaded skins streamable like bundled skins Instead of uploading every mip to VRAM, we save the compressed mips RustNative builds to disk and let Unity stream them Needs our custom Unity because we can't make textures created by script streamable 13 skins downloaded, went from 210MB to 4.7MB VRAM (one skin in front of me at mip 0, same spot)
1 Hour Ago
- Fix aim inconsistencies - Fix viewmodel not playing the right anims
1 Hour Ago
Monument blockers outside military tunnels now require explosives to break through, same as the ones in front of red card rooms
1 Hour Ago
exported warhead garage door anims
2 Hours Ago
merge from firstperson_turnanims
2 Hours Ago
Add turn in place anims for first person view. off by default and convared behind `turninplacefp` for now
2 Hours Ago
merge from headik_wounded_fix
2 Hours Ago
fix head ik looking weird while downed
3 Hours Ago
Add search bar
4 Hours Ago
Scrap king skin texture progress / modified the layout to be slightly less busy
4 Hours Ago
Merge from render_pipeline_testing
4 Hours Ago
Merge from main
4 Hours Ago
Merge from vcc
4 Hours Ago
Update gamepad_manifest command to work in builds
5 Hours Ago
Setup hot overlay and doublevision effect
5 Hours Ago
Fix frost post effect to match BIRP
6 Hours Ago
Actually make that readwrite
Today
Change deferred light pass from WriteAll to Write
Today
Merge from hemp_colour_swap
Today
Added the settings option
Today
Added an acessibility tool to swap the colour of hemp plants found in the wild (farmed Removed an unused LOD level from the hemp collectable
Today
Merge from sprint_metabolism
Today
Double calorie/fluid consumption when sprinting, controlled by server.sprintmetabolismscale (2 by default, set to 1 for legacy behaviour) Also added a missing partial to EffectRecycle