159,507 Commits over 4,566 Days - 1.46cph!
Add leans to cow and sheep
Branch with _HasTattoo so non-tattooed players don't cost any extra
Cherrypick
167668 scarecrow error fix
Share "wait for navmesh" between fsms
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Fix wounded head IK not pointing up/down anymore, also fix pooling issues with players mid turns
meta files that keep appearing
Warhead Garage Door - Made busy colliders movement a lot more granuar and precise
Shears animation polish pass
merge from critters_cleanup
add colour variations to crabs
- with a very small chance at seeing a rare blue crab
Start work to share states on fsms, share dead state, repellant flee state, and debug move state
hide HP bar for dead critters
warhead garage door anim improved
Tattoo fading pass
Irritation converts to blur over fade to reuse existing samples
This is baked in the tattoo compositor (on the GPU if possible) so old tattoos stay blurred while new tattoos are sharp
Faded tattoos also gain a blue/green tint as if the pigment has faded
All somewhat experimental and subject to performance benchmarks
fix jobs errors for crabs and jellyfish
3-solver mixed-BC setup on plague hazmat for testing
fix rabbits animation transition from interested to startled
fix jellyfish prefab name being "crabs"
Cleanup unused frog assets
rust 13th balloons
- updated crate clumped balloon texture
- updated material
- updated mixed clump icon
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Merge from gamemode_clans_restrictions
Merge from gamemode_clans_restrictions
Warhead Garage Door - Updated prefab with new busy colliders, fixed LODs, updated prefab scripts with new changes, clean up
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Fix invisible renderers after toggling BRG
Stop UI_Hero_Twitch drops allocating 60B/s whilst the menu is open
Fix client join resetting server convars (like gamemode settings) to defaults when running C+S
Fix tropical3 terrain ref
Don't strip BRG shader variants from builds
Use only one instancing method at a time and begin deprecating RenderMeshIndirect() path by toggling it via a uniform. (not a keyword)
Give live and old layers seperate visibility values (fixes fade applying to new tatto ink in live painting)
Cleanup softcore and hardcore changelogs
rust 13th birthday cake
- lods added
- prefabs updated
exported 3p attach anims for grenade, smoke grenade, flare, crackers and beancan grenade
Min fade value so even brand new tattoos are slightly transparent
Updated skinviewer nailgun to use the rigged VM
- added updated seagull model, textures and materials
Updating warhead garage door rig and open mesh
first pass, experimenting