156,783 Commits over 4,536 Days - 1.44cph!

16 Minutes Ago
Update: HttpImage - pick a higher mip, seems to look better when downsampled Tests: navigated to pack overlay page
17 Minutes Ago
- Have to restir after adding new food - Show a little pop animation in the loot panel ui to show its been reset - Make 'electircity required' show in red
31 Minutes Ago
- Turn off lamp and indicator if theres no power connected to the biofuel generator - "stirring" -> "stirred"
33 Minutes Ago
Mask sheep face when shaving (only disappear when fully shaved), have shaved areas more organic looking and wavy
39 Minutes Ago
Reduce power consumption
41 Minutes Ago
Add emissive indicator lights: - green flashing when done (fuel in and not food) - green when cooking normally - solid red when no food (to show its burning power) - red flashing when needing to be stirred
47 Minutes Ago
Update: reimplement shop.unloadAssets convar Tests: set it to 0, navigated to shop and out, confirmed bundle was still loaded via listdynamic, set to 1, confirmed it was gone via listdynamic
51 Minutes Ago
Merge from airwolf_repairable_pad 🚁
54 Minutes Ago
Manifest
54 Minutes Ago
exported edited frog anims
1 Hour Ago
Clean: get rid of icon precaching from store bundle All bundle assets are now loaded on demand, so this code was both useless and harmful Tests: navigated through store with failloads 1 - all images present
1 Hour Ago
Adjust helipad repair requirements
1 Hour Ago
Merge from main
1 Hour Ago
Code support for latest art assets Adjust convar behaviours
1 Hour Ago
Clean: remove unnecessary extra unload when DLC tab closes/becomes hidden Tests: navigated to DLC tab with delay and failloads convars
1 Hour Ago
merge from main
1 Hour Ago
merge from steam_bundle
1 Hour Ago
Moved steam skin bundle updates to Tools / Update / Skins List Added a warning + button in the inspector when a bundle is not in the list Renamed to steamskinbundles
1 Hour Ago
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1 Hour Ago
Optim: lazy load fallback sprite for DLC item view Tests: opened DLC tab of store with failloads 0 and 1
1 Hour Ago
created and populated spooky_halloween_decor_pack bundle sitem
1 Hour Ago
Fix sheep failing the network range audit tests Dont advise reductions when an object is using just regular unity lods - forgot binoculars would scale unity lods
2 Hours Ago
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2 Hours Ago
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2 Hours Ago
Update: HttpImage - add support for different configured images from 1 url Fixes overlay page using downsampled mip for full screen image because 2 httpimage comps share an url Tests: navigated to crossbow pack overlay and clicked 2nd button
2 Hours Ago
Machete vm animation polish pass
2 Hours Ago
update for the underground train stations
3 Hours Ago
Helipad repairable prefab update / cleaned up helipad prefabs
3 Hours Ago
Bugfix: StoreItemOverlayPage - fix invalid refcounting - also get rid of gallery sprite fallback when loading from url Tests: inspected refcounts during opening and closing of overlay
3 Hours Ago
Helipad torn tarp materials and mesh tweaks
3 Hours Ago
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3 Hours Ago
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3 Hours Ago
Bugfix: HttpImage - avoid duplication of refcount Tests: inspected refcounts of textures after opening pack overlays
3 Hours Ago
Better flies
3 Hours Ago
merge from main
3 Hours Ago
merge from steam_bundle
3 Hours Ago
Fixed LastBoughtItems not adding bundle content, was messing with the purchase notification and checkout result pages
3 Hours Ago
Bugfix: HttpImage - only flush stale texture cache when refcount is 0 Fixes sprites being nuked during some interactions Tests: navigated to pack overlay and clicked through bottom buttons
3 Hours Ago
Hide the spoon in the guide prefab
3 Hours Ago
Fix through collider wrong layer, breaking groundwatch
3 Hours Ago
- Add stirring animations - Add viewmodel animation - Make generalised mounted camera anim system
4 Hours Ago
Emptied steambundles.asset
4 Hours Ago
S2P ferry terminal, radtown and oil rig
4 Hours Ago
Merge from main Had to text merge all the Test fixture/runner merges as semantic merge hates those files for some reason WIll need to S2P some monuments
4 Hours Ago
Buffed melee protection values for the waterwheel. Should be 4-5x as strong.
4 Hours Ago
merge from main
4 Hours Ago
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4 Hours Ago
Add pose preview for subsystems to help align vendors
4 Hours Ago
Phrase tweaks, added debug commands
4 Hours Ago
Add audio muffling when wearing the prisoner hood Not as muffled as heavy plate helmet so voice chat is still mostly unaffected