255,278 Commits over 3,990 Days - 2.67cph!

Just Now
Improve tiger leap fidelity
Just Now
Merge from amd_dlss_crash
4 Minutes Ago
Remove the disabled fog component from sweeper Implement PlayerController.UseLookControls. Resolves Facepunch/sbox-issues#7715 Make Subgraph node Priority consistent with Material Editor Priority. Resolves Facepunch/sbox-issues#7706
17 Minutes Ago
Fix modifier removal not working when multiple effects of the same type are active
28 Minutes Ago
Merge from main
29 Minutes Ago
Simplified the code for processing the data and log path strings
30 Minutes Ago
Merge from bee_grenade
33 Minutes Ago
Minor Sweeper project updates, cleans up the hierarchy and makes things more obvious/easy to navigate.
34 Minutes Ago
Fixed charge station NREs
35 Minutes Ago
merge from crafting_update -> aux2
35 Minutes Ago
merge cookingv2 -> crafting_update
36 Minutes Ago
merge fix_fridge_io_arrow -> cookingv2
36 Minutes Ago
Fix fridge not showing IO arrow - enable main power slot - set IO arrow direction
38 Minutes Ago
Optim: Avoid handling null cases in a batch with only non-null values - Also updated the test to spawn entities, since now it's a requirement for the func. This removes the need to juggle data to setup batch operations. Should save a bit of time. Tests: Ran the updated unit tests
44 Minutes Ago
fix and recompile cable_reel_01
44 Minutes Ago
electrical enclosures - added tint masks https://files.facepunch.com/jason/1b2411b1/sbox-dev_4nnX2xBEjM.jpg
48 Minutes Ago
Updated Bee Grenade Worldmodel FBX and Bee Grenade Worldmodel Material
54 Minutes Ago
Merge from armor_slots
55 Minutes Ago
Removed collider from Tripmine world model, resolves #160
55 Minutes Ago
Applied IsArmor flag to all armor slot container mods.
56 Minutes Ago
Fixed crossbow pickup worldmodel network mode being set to Never
57 Minutes Ago
Flush events in a thread
57 Minutes Ago
MP5 uses a separate shoot delay, resolves #166
60 Minutes Ago
Some summaries
1 Hour Ago
Up the 40mm grenade ammo pickup respawn time (5s -> 30s)
1 Hour Ago
Crowbar: Swing delay is contextual, remove subsequent swing damage modifier
1 Hour Ago
Fix for more consistent item swapping
1 Hour Ago
Removed unused Bee Grenade Glass AO Map
1 Hour Ago
Merge from hopper (new instance of human gib files)
1 Hour Ago
Gluon gun: Take 2 ammo per tick, increased tick damage (7.5 -> 12.5)
1 Hour Ago
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1 Hour Ago
resized textures
1 Hour Ago
Added CameraComponent.FovAxis, can choose between `Horizontal` or `Vertical`. Field of View properties are hidden when Orthographic is true. Related to #1822
1 Hour Ago
sunken knife world model LODs, prefeb. .entity/.item/icon/.projectile prefabs setup haven't done viewmodel yet.
1 Hour Ago
Player.EquipBestWeapon won't switch away from the equipped if it's the best
1 Hour Ago
Cherry pick 114193: Fix wolves sliding on spawn
1 Hour Ago
Merge from npc_check_spawner_is_on_navmesh
1 Hour Ago
Merge from fix_tick_fire_detection_log_spam
1 Hour Ago
Merge from fix_fsm_endless_recursion_log_spam
1 Hour Ago
Added a different way to process the data and log paths for the DLSS plugin
1 Hour Ago
Update test wanderer navlink callbacks
1 Hour Ago
Merge from crafting_update
1 Hour Ago
Apply wolf meat change again?
1 Hour Ago
Update Bee Grenade Materials and Textures
1 Hour Ago
Merge from crafting_update
1 Hour Ago
Merge from cookingv2
1 Hour Ago
Reassigned changed wolf meat world models
1 Hour Ago
Destroy our existing corpse object not the component
1 Hour Ago
Rebalanced temperature on hives
1 Hour Ago
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