131,141 Commits over 4,232 Days - 1.29cph!

53 Minutes Ago
Use a better way to toggle objects in motion. This fixes "stuck" objects and the initial state of doors but currently breaks everything else that is not a door.
2 Hours Ago
Profile ScaleBySpeed.Update
2 Hours Ago
Wrap WaterDynamics.UpdateWaterDynamics in profiling
3 Hours Ago
Add wake displacement to every hull block, to check performance
3 Hours Ago
Start trying to figure out how we're gonna do this... Add PlayerBoat.Effects partial. Setup client hierarchy, realm removed server-side.
3 Hours Ago
hackweek arcade machine implemented line combination wins with visual light feedback
4 Hours Ago
Merge from parent
4 Hours Ago
Merge from main
4 Hours Ago
Added a new chest at each base that can be looted by the opposing team, contains high value data that respawns every 30s
6 Hours Ago
Show on the item info panel if data can't be redeemed
Today
Add data spawns to all of the loot spawners
Today
Added new GameModeAdditiveLootGroup component, can insert extra game mode specific items to loot spawns
Today
Set default execution order of InvokeHandler to (hopefully) work with Indirect Instancing
Today
Deduplicate "Failed to CreateQueryUserUGCRequest" warnings * So it is known exactly where its coming from Disable vmevent API Fixed Enemy Rebels refusing to use RPG against the player * Also fixed them commenting on players death as if they weren't hating them
Today
Fixed players being killed on save/load Update clan data immediately when score changes Allow data to be stacked up to 5
Today
Add small and medium data items Insert a medium data item into a players corpse if killed by someone on the opposite clan
Today
Clan scores
Today
Boilerplate loot item and deposit entity
Today
Rebase on /main
Today
Virtual scrolled the item list
Today
Fix NRE when in build priv zone
Today
Initialise the game mode after the clan system is started in Bootstrap Switched team system over to clan system
Today
Alow tech trees to declare their own name Fix position of snow jacket
Today
Can favorite items Added All and Favourites tabs
Today
3 materials for the 3 extra materials created
Today
Cherrypick CS 107107 - Wind shader fix
Today
3 more meta files
Today
16k .meta files
Today
Probably fixed build errors
Today
npc_missiledefense model + code adjustments * works better now Port CS:GO's TexturePacker and FontTextureCache * Fixes a weird font corruption issue Deduplicate "Failed to CreateQueryUserUGCRequest" warnings * So it is known exactly where its coming from Disable vmevent API Fixed Enemy Rebels refusing to use RPG against the player * Also fixed them commenting on players death as if they weren't hating them
Today
Height fixaroos
Today
Splat cleanup
Today
hackweek arcade machine wip
Today
Update TextureFormat being deprecated in ColorCorrectionLookupEditor as well
Today
More automatic upgrades
Today
Switch from ComputeBuffer -> GraphicsBuffer so I can cast from BufferDesc -> GraphicsBuffer implicitly to preserve existing behavior in SpatialEnvironment code
Today
Cast null to RenderTexture in Graphics.Blit inside OcclusionCulling.Debug since there are overloads now
Today
Remove TextureImporter.textureFormat being set in AssetStorage.cs since it's deprecrated - simply set Automatic compression vs uncompressed for now, review later
Today
Clarify namespaces for rendering in Rust code after namespaces changed
Today
Switched to setting poses through a menu for choosing pose for powered and unpowered states
Today
More auto applied upgrades
Today
Update namespaces & such in SpatialEnvironmentVolumeDrawPass instead of the render pipeline package
Today
Fix render pipeline switch using statement -> Begin() & End() calls
Today
So much cliffing
Today
Remove RustRenderPipelineAsset.renderingLayerMaskNames since it's Obsolete and no longer virtual
Today
Fix namespaces & methods being changed in the Rust.RenderPipeline package - changes in project directly instead of in git repo for now - stuff like UnityEngine.Experimental.Rendering.RenderGraphModule -> UnityEngine.Rendering.RenderGraphModule; - ComputeBuffer renamed to Buffer - obvious fixes first
Today
merge from floating cities
Today
Script auto compile / fixes
Today
A little bit more
Today
Cherrypick CS 107091 - TMP_script changes