136,180 Commits over 4,444 Days - 1.28cph!

16 Minutes Ago
Charity Plushies Outline
26 Minutes Ago
local 3p model also gets animation events for dart when viewmodel throws dart model now sticks to 3p hand without held entity
46 Minutes Ago
merge from prototype -> apartment_complex_monument
50 Minutes Ago
Override safezone behavior with the new TriggerSafeZoneOverride, returning "not in a safezone" if they are inside a safezone trigger & non-safezone trigger at the same time
1 Hour Ago
Made it so you can move whilst being in the clan window (matching crafting, contacts and inventory behaviour) Applied HudMenuInput across all clans input fields to prevent movement when they are in focus https://files.facepunch.com/raul/1b2211b1/22_18-21-JuicySeamonkey.mp4
1 Hour Ago
Add TriggerSafezoneOverride to all the apartment prefabs
1 Hour Ago
Create SafeZoneOverride trigger - allows damage inside a set area in a safezone
1 Hour Ago
Fix "DisableSave is attached to a GameObject but can't find entity" warning spam when opening oilrig scenes and in builds
1 Hour Ago
testlist
1 Hour Ago
Elevator bleed fix
1 Hour Ago
Merge from main
1 Hour Ago
Merge from multiframe_targeting
1 Hour Ago
1 Hour Ago
Auto lock count down
1 Hour Ago
Saved prefab for the damaged wing apartment complex audio
1 Hour Ago
merge from main
1 Hour Ago
merge from game_room_dlc
1 Hour Ago
Bunch of anti-bleed
1 Hour Ago
add cooldown to activation, replace placeholder models with different placeholders that look more like airfield props
1 Hour Ago
testlist, ran clean entity labels
1 Hour Ago
Fix "rent due" vitals after merge
2 Hours Ago
update apartment_complex_monument/prototype
2 Hours Ago
merge from main -> apartment_complex_monument
2 Hours Ago
Double the move and nudge distances
2 Hours Ago
merge from main -> apartment_complex_monument
3 Hours Ago
pooltable -> pool
3 Hours Ago
game_room_dlc -> game_room_dlc/pooltable
3 Hours Ago
Lobby lighting progress
3 Hours Ago
merge from radtown_hlod_fix
3 Hours Ago
Merge from PlayerMaintainedMonuments
3 Hours Ago
Take compound scene from main, S2P
3 Hours Ago
Fix radtown not having an HLOD and looking bad from far away
3 Hours Ago
Scale sampling count. Set some new defaults.
3 Hours Ago
scene2prefab
3 Hours Ago
merge from PlayerMaintainedMonuments
3 Hours Ago
Merge from main
3 Hours Ago
Fixed window holes on apartment complex b during LOD switching Increased communal corridor lodding distances
3 Hours Ago
merge from main
3 Hours Ago
merge from workshop_fix_doorhatch
3 Hours Ago
fix workshop rendererbatch not working for child objects and edge case re-enabling by other scripts
4 Hours Ago
Frame times
4 Hours Ago
Count frames
4 Hours Ago
main -> game_room_dlc
4 Hours Ago
Compile fixes
4 Hours Ago
merge rust_relay_server -> main
4 Hours Ago
merge main -> rust_relay_server + codegen
4 Hours Ago
WIP multi-frame target checking support
4 Hours Ago
Merge: from dropspectators_nre_fix - Bugfix: fix for NRE that happens when multiple spectators watch a player being banned Tests: 2 players spectated 3rd, banned them - no NRE
4 Hours Ago
Bugfix: use reverse traversal avoid NRE caused by iterator invalidation when dropping spectators Tests: 2p spectated 3rd, banned them - no more NRE
4 Hours Ago
Fixed stray specs & LOD settings.