146,787 Commits over 4,444 Days - 1.38cph!

3 Minutes Ago
add debug layer for contact shadows
12 Minutes Ago
set up RRP renderer datas for skinviewer cameras
32 Minutes Ago
Fix compile error
35 Minutes Ago
Added the special powerplant fuseboxes to powerplant scene so it's testable in procedural maps. S2P powerplant Deleted some powergrid testing prefabs
40 Minutes Ago
integrated new dartboard model
54 Minutes Ago
Never failed but ran recalculate bounds on flameturret.deployed
55 Minutes Ago
Exclude electric.windmill.small from the test. All tests pass :tada:
58 Minutes Ago
changed from renderedLod to Meshlod on metal and wood parts
58 Minutes Ago
Manually shrank SnowMachine bounds to only cover the deployable. The snow effect didn't need to be covered. Tested in Craggy, no behaviour change. Test passes
1 Hour Ago
monument blockers: addressing feddback on the collapse version and checking in first pass on the vent
1 Hour Ago
Recalculated bounds on igniter.deployed. Test passes
1 Hour Ago
Removed unneeded Mesh Filter component on the Server object of the electrical.heater as it was contributing to significant Bounds. Recalculated bounds. Test passes
1 Hour Ago
Test list jsons
1 Hour Ago
New automated test to check all deployables for BaseEntity bounds significantly larger than the deploy volume. Included exclusions for deployables that have intended oversized bounds (doors, constructables, high externals...)
1 Hour Ago
Bugfix: StringView - fix invalid substring offset calculation in EndsWith overloads Tests: unit tests pass, empty bind command works
1 Hour Ago
Update(tests): add unit tests that can catch invalid substring calls in StartsWith/EndsWith Tests: ran them, EndsWith fail (as reported)
1 Hour Ago
Hide skirt skinning pass
1 Hour Ago
Snow mobile animation updates to work with new character
2 Hours Ago
Merge: from main
2 Hours Ago
Clean: remove a missed todo note Not worth the effort to chase it, current code is okay Tests: none, trivial change
2 Hours Ago
fix broken water reflections when using DLSS or render scaling
2 Hours Ago
Give barricades blocker its own protection property asset
2 Hours Ago
Adjusted events, set sprint to play at 1.126 to account for the additional 2 frames in the updated anim
2 Hours Ago
Merge: from main
2 Hours Ago
Merge: from client_clientrpcs
2 Hours Ago
Clean: removed generic ClientRPC methods - rewrite ClientRPCPlayerList into ClientRPCList All except for 2 calls now rely on Rust.CodeGen Tests: compiles
3 Hours Ago
Hide skirt clipping improved. Updated .fbx and prefabs.
3 Hours Ago
Setup MonumentBlocker script with support for different gibs at different destruction stages Make new entity prefab for barricades monument blocker Modify resources dispensed by the barricades monument blocker Remove ResourceStages from StagedResourceEntity, data here has since been migrated to StagedResourceEntityInfo and no discernable reason to still have it
3 Hours Ago
Added Keyboard World Model and LODS Added Keyboard Combined Material and Textures for World Model and LODS
3 Hours Ago
Clean: rewrite all obsolete ClientRPC calls into RpcTarget form - removed all obsolete ClientRPC calls Tests: editor compiles
3 Hours Ago
Hide poncho skinning pass and fixing BDU shirt skinning
4 Hours Ago
merge from areacheck_parent_fix
4 Hours Ago
merge from coconut_underwear_fix
4 Hours Ago
merge from BDU_Kevlar_TextureResolutionPass
4 Hours Ago
merge from Halterneck clipping fix
4 Hours Ago
merge from JacketClipping_fix
4 Hours Ago
merge from skinny_pants_fix
4 Hours Ago
merge from hazmat_downed_vision_fixes
4 Hours Ago
merge from no_aa_no_dithering
4 Hours Ago
merge from playerboat_unbeaching_revert
4 Hours Ago
Fixed an issue with the SkyboxPass that was causing it to render without a depth buffer when active
5 Hours Ago
added eye view adjustment submesh to arctic and nomad hazmats
5 Hours Ago
Tweaked notif window anims
5 Hours Ago
Merge from Main
5 Hours Ago
Briefly show an "unsuitable location" error popup
5 Hours Ago
Removed the URL parsing in Message, we now have a URL field
5 Hours Ago
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5 Hours Ago
added eye view adjustment submesh to makeshift hazmat
6 Hours Ago
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6 Hours Ago
set renderers properly in male bun wearable