157,730 Commits over 4,536 Days - 1.45cph!

12 Minutes Ago
merge from render_pipeline_testing (fixes)
14 Minutes Ago
merge from main
18 Minutes Ago
Milky Healing Tea 112 > 100 healing, currently cant have more than 100 pending health anyway
19 Minutes Ago
replaced topology query job with direct call into burst compiled code via blittable UnsafeList<T>, the tiny job runbyref overhead adds up with the amount of queries we make - shaves another 22s off, which is ridiculous
19 Minutes Ago
fix volumetric fog shadows not working in RRP
19 Minutes Ago
optimize the flash beams too, they share the same shader as lasers.
22 Minutes Ago
Excluded some benchmark tests from CI
45 Minutes Ago
update from main
48 Minutes Ago
Bugfix: avoid local client player being destroyed during scene switch also trying scene loading to happen if already in the same scene, but breaks a bunch of stuff Tests: reloadmap, no longer seeing one of breadcrumb errors, can see legs and move
1 Hour Ago
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1 Hour Ago
merge from main
1 Hour Ago
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1 Hour Ago
Added an editor test to check the store doesnt use mp4 videos because looks like I can't check a video extension myself
1 Hour Ago
Fixed the contact images being too dark on RRP
1 Hour Ago
Halloween Wallpapers - texture updates
1 Hour Ago
Updated instrument dlc video (was mp4) Removed some old mp4 refs in prefabs
1 Hour Ago
Remove serialized field for VehicleSpawner on VehicleVendor, vendor now finds this automatically when spawned
1 Hour Ago
Merge from rust_render_pipeline
1 Hour Ago
Merge from main
1 Hour Ago
Fix garage doors blocking navmesh above them when closed
1 Hour Ago
Rebalance how much food livestock needs (stomped Jarry halving the amount with a previous fix)
2 Hours Ago
merge from critter_animals
2 Hours Ago
fix turtle error log - swimming NPCs no longer pause their navmeshagent, the agent is disabled but required on the prefab for other dependencies
2 Hours Ago
Fix pooling bugs causing crabs and jellyfish to often be invisible
2 Hours Ago
Fix dialogue for purchasing calves appearing to be successful with insufficient scrap
2 Hours Ago
Fixed cargoship lighting regression.
2 Hours Ago
Adult animals get two ropes like the horses Rope ends off camera Applied rope fixes to horses as well
2 Hours Ago
Blurhash
2 Hours Ago
Updated plague doctor store page media (video + one screenshot) Updated jungle pack store page video (was a mp4)
2 Hours Ago
Livestock vendor now says how much wool you need when you don't have enough wool to sell
3 Hours Ago
More halter meshes for calf and bull
3 Hours Ago
Updated lead interaction icon
3 Hours Ago
Bugfix: fix invalid isLoading state when reloading map Copy paste mistake Tests: able to control camera after reloadmap
3 Hours Ago
If doing the underwater labs mission in a team, activating a boombox counts towards team members objective progress if they are currently in the same underwater lab Change TerrainPath.FindClosest to use SqrMagnitude2D instead of Distance2D
3 Hours Ago
merge from erosion_optim - ~22s faster on a 4000 map, overall savings now ~67s or ~18%
3 Hours Ago
Prevent wild livestock from dying from hunger etc
3 Hours Ago
Prevent wild livestock from dying from unmet needs (floor to 50% hp)
3 Hours Ago
Fix `ent scale` not working immediately for certain entities and you had to leave network range for it to apply - it was gated behind !ShouldLerp() Fix `ent scale default` disabling scale networking before resetting the scale, so it didnt replicate the reset Slight cleanup
4 Hours Ago
Fixed the tin can alarm wire being missing from RRP
4 Hours Ago
removing unnecessary files
4 Hours Ago
Add standalone lever-action rifle test item and viewmodel, with adjusted hand alignment and initial ADS sight markers. Blockout mesh.
4 Hours Ago
merge from main -> base_occlusion
4 Hours Ago
Bugfix: avoid RustNavigation NRE spam on reload - move RustNAvigation to Server scene - LoadLevelAsync can preserve server scene in C+S setup - add missing player states on the server to facilitate connect-lite flow Tests: ran reloadlevel - no NRE spam, but camera is detached
4 Hours Ago
Added halter to all livestock animals
4 Hours Ago
Merge from blur_artifacts
4 Hours Ago
FakePhysicsRope alloc optim
4 Hours Ago
Use unity_MatrixVP over UNITY_MATRIX_VP for consistency
4 Hours Ago
Added livestock halter models
4 Hours Ago
Customiser animation updates
4 Hours Ago
Fix all motorcycles & bicycles dismounting on top instead of the side - the mount points were sorted to closest which always picked the top dismount - switched to ordered so it will try the points on the side first