157,678 Commits over 4,536 Days - 1.45cph!

28 Minutes Ago
Fix another rare case of duplicated crates being possible in oil rig puzzle rooms, which could happen if the server crashed / wasn't shut down cleanly Invalidate the network cache of the puzzle's generator after spawning crates during a reset
34 Minutes Ago
Update: initial prototype alongside Approved hack Tests: tried both, it's megaborked in C+S
41 Minutes Ago
Fixed the post processing on the player preview camera
1 Hour Ago
merge from moocclusion
1 Hour Ago
removed repeated check of 0 orientation on cliff placement where we'd check it on both sign flips across X and Z - cuts an additional 19.1s with matching results
1 Hour Ago
Reduced the mooing chances a tad
1 Hour Ago
Bull texture optimisations
1 Hour Ago
Potential fix for animals not eating from troughs
1 Hour Ago
hierarchal topology map - saved ~19.5s locally on a 4k procgen, identical results
1 Hour Ago
Sheep baas are occluded too for consistency
1 Hour Ago
Lowered their occluded volume cause they won't shut up
1 Hour Ago
Potential fix for cows dying of hunger in a well setup farm
1 Hour Ago
Merge from main
1 Hour Ago
Cow moo sounds are now occluded
1 Hour Ago
Calf texture optimisations
1 Hour Ago
Store bg blur mat tweaks
1 Hour Ago
Cow textures optimisation
1 Hour Ago
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1 Hour Ago
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2 Hours Ago
merge from plague doctor hazmat
2 Hours Ago
Fixed black background in all store pages with RRP enabled Also changed how we handle the background assets so they dont pull the entire atlas when using http store
3 Hours Ago
Unarmed ROM animation test
3 Hours Ago
Fix static fence gate layer
3 Hours Ago
Final bit of polishy bits on random room J pipes / wires
3 Hours Ago
Merge from main
3 Hours Ago
merge from main
3 Hours Ago
Crab texture size optimisations
3 Hours Ago
Added legacy shadow keywords sets for point and spot lights for shaders that don't explicitly set the depth bias in their shadow caster pass
3 Hours Ago
Frog texture optimisations
3 Hours Ago
Jellyfish texture optimisations
3 Hours Ago
merge from storepage_plaguedoctor
3 Hours Ago
Plague doctor store video
3 Hours Ago
Fixed featured tab showing the same item twice: grids stopped recording spawned items after the loading changes
3 Hours Ago
Squirrel texture optimisations
4 Hours Ago
Added a convar killswitch for the general store loading images from http
4 Hours Ago
merge from plague doctor - store icon, square steam images, fixed ingame icon
4 Hours Ago
Rabbit texture optimisations and material update
4 Hours Ago
Editor: fixed store item grid preview button not working in edit mode
4 Hours Ago
Plague doctor hazmat store page
4 Hours Ago
Plague hazmat icon uses legacy bind pose to match other hazmats
4 Hours Ago
legacy bind pose setting works in renderer window, not just the prefab value.
4 Hours Ago
Reimported Nailgun World Model to have seperated magazine
4 Hours Ago
Seaturtle texture optimisations
5 Hours Ago
Merge from main
5 Hours Ago
merge from plague doctor - store icon
5 Hours Ago
Merge from main
6 Hours Ago
Wire and decal pass on small room J, server room (still WIP)
6 Hours Ago
Disable pass culling on PostOpaqueDepth since it is a global texture and fixes depth in sculpture paintmode
Today
Restore foliage SHDO in RRP
Today
Foliage and namespace fix