138,999 Commits over 4,474 Days - 1.29cph!

19 Minutes Ago
Adjust calf walk speed to 0.58
22 Minutes Ago
puzzle zoo test update. fixed some connections (set input & output slots from 0 to 1 ) and got ris of the electric part connected to the kinetic puzzle
29 Minutes Ago
Fix potential exception
38 Minutes Ago
adjust push velocity for short time after sculpture edit
Rin
40 Minutes Ago
merge from CollaredShirt0
42 Minutes Ago
Merge from main
46 Minutes Ago
Fix terrain holes when toggling RRP by switching materials Fix foliagegrid when holeMap is unavailable Add distance check for hole mask sampling Remove redundant interpolator from terrain shader
53 Minutes Ago
overlap censor bounds to avoid nasty visible grid
55 Minutes Ago
Fix navmesh load failing because of invalid tile count, just because it has more than 10000 tiles which is possible
1 Hour Ago
Adding second loop for master key
1 Hour Ago
Cleanup unused variables and redundant comments
Rin
1 Hour Ago
Adjusted heavy fuse spawn rate to be more common
1 Hour Ago
merge from satellite_crash
1 Hour Ago
Moved fuel counts to convars
2 Hours Ago
Cache PowergridToggle components distance to the powerplant Minor update for powergrid help convars
3 Hours Ago
merge from main
4 Hours Ago
Merge from recyclebin_storage
4 Hours Ago
Merge from main
4 Hours Ago
Merge from PMM
5 Hours Ago
Add grazing behaviour Animal will look for Field/Forest/Forestside, move there and graze for a random period of time Hooked up idle clips
5 Hours Ago
Add age enum to livestock animals Add milk interaction for cows, only for adults Just gives an apple for now
6 Hours Ago
Mark Electrical_fuse_box_B_COL r/w
Today
Fixed inventory limit rules on modular cars
Today
Reinstate HasComponentInParent and HasComponent in GameObjectEx, some media tools relied on this
Today
Compile fix
Rin
Today
merge from PlayerMaintainedMonuments/powergrid
Today
Merge from rustnav_draw_fix
Rin
Today
Removed survivor pie from supermarket freezer
Today
Merge from main
Today
Rework nav display entirely Player now gets a list of all nav tiles in range adds them to a list, sends a max of 5 tiles per tick (controlled by RustNav.drawTileBudget convar) Entirely eliminates server cost if the player is not moving (as no new tiles will be sent) Reduces outgoing bandwidth to a configurable amount, regardless of surrounding tile density
Today
Merge from debug_npcanimcontroller_alloc
Today
Merge from rustnav_draw_fix
Today
Only send a quarter of the nav mesh each call when rustnav.draw is enabled Cycle the quarter clockwise around the player, so it takes a little more time to get the full navmesh but we're sending 1/4 of the data each tick Should fix the bandwidth saturation issues and reduces the cost per tick from 100ms to 25ms
Today
Merge from vine_tree_nav_fix
Today
Merge from main
Today
Saverestore adjustments Remove trailing "f" from convar default values and other places * Namely some shader parameter defaults (not sure if they are used tbh) Add note in code about what CWin32Surface is for Added map icons for new TF2 maps Make surface.PlaySound not be spatialized (ignore DSPs) * Basically disables map echo on UI sounds Added "Enable Stereo Enhancements" option to Audio options tab * This was previously only silently enabled if player chose "High" audio quality and "Headphones" Speaker Configuration Change Weapon_*.Empty soundscript channels * So the Empty sounds don't interfere with firing sounds or the reload sounds Update light origin on some PHX train track models * Basically a trial run for a Sandbox tool to do this fast, 150 models changed Added Hacked Manhack to spawnmenu
Today
merge from airfield_maintainble_features
Today
Fix hideInvalidIcons not set in the second hotbar so it wasn't going away when convar was disabled
Today
merge from game_room_dlc
Today
prefab update in airfield scene + S2P
Today
Fix pool "leave game" not working due to using the same reset game rpc, rename it to "cancel" Better icon + description Fix dartsgame phrase conflict Codegen, phrases
Today
airfield fixes & updates - second fusebox is now gated behind powergrid stage 4 (this means you can't charge chinook call terminal unless stage 4 power) - added better indicators with flashing lights for charging stages - remove "mockups" from maintainable folder name - manifest
Today
Crash impact.
Today
merge from shieldonback
Today
merge from PlayerMaintainedMonuments
Today
Merge: from fix_unitask_taskpool - Bugfix for not-thread-safe taskpool Tests: unit tests + booted into craggy with Jobs 4
Today
Update: merge up to UnitTask/d239195 - Bugfix for buggy task pool returning dupes Tests: booted into craggy, unit tests
Merge from PlayerMaintainedMonuments/powergrid
Today
Fixed collared shirt having 0 protection values