202,285 Commits over 4,171 Days - 2.02cph!

30 Minutes Ago
Removed the chair model from beanbag prefabs Increase max mount distance
35 Minutes Ago
Moved "mountedAnimationSpeed" field up from BaseVehicleSeat to BaseMountable, so we can use it on chairs Set the bean bags anim speed to 1
42 Minutes Ago
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48 Minutes Ago
set pose to loop
1 Hour Ago
Larger prevent building volume for the mannequin, so we cant deploy stuff on its head
1 Hour Ago
syncvar_loading_fix -> main
1 Hour Ago
Spas12 weapon anim updates
1 Hour Ago
Merge from /indirect_instancing
1 Hour Ago
Rebase on /main
1 Hour Ago
Remove unused compute shader from indirect instancing
1 Hour Ago
burstcloth sims for small time period after pose/clothing changes to mannequin so it can come to natural rest but not always simulate
1 Hour Ago
- added beanbag sit mountpose enum - added player sitting pose - updated player animator - set fabric and leather beanbag deployables to use pose - removed mount position offsets
1 Hour Ago
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1 Hour Ago
merge /main/glass_fix_resourcerefs to main
1 Hour Ago
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1 Hour Ago
Stop syncvar autoload only running on the client
1 Hour Ago
update from main
1 Hour Ago
Ensure the deferred indirect lighting active property flag gets set in builds
1 Hour Ago
Fix query vis glass being broken in builds, add [GuidRef] attribute to draw a property drawer for generic ResourceRef fields.
1 Hour Ago
added updated icons for fairy lights and string bulb lights
2 Hours Ago
merge from ui_mipmaps_fixes
2 Hours Ago
Tagged more UI assets to use the UI mip map group
2 Hours Ago
merge from main
3 Hours Ago
merge from main
3 Hours Ago
merge from decor_lighting_dlc
3 Hours Ago
Small y offset on the bulb string light point lights
3 Hours Ago
Add info to partial paths
3 Hours Ago
viewmodel chainsword update animation edits
3 Hours Ago
Enabled pickup on bulb string lights
3 Hours Ago
Tweaked spotlight yaw range
3 Hours Ago
Removed collider from mannequin corpse
3 Hours Ago
Merge Indirect Instancing
3 Hours Ago
update with latest assets
3 Hours Ago
Merge: from baseplayer_serverupdateparallel - Fixes NRE when UsePlayerUpdateJobs 1/2 is enabled Tests: unit tests
3 Hours Ago
Merge: from main Tests: compiles in editor, player cache unit tests
3 Hours Ago
Removed LightOccludee on chandelier lights, not supported on dynamic lights
3 Hours Ago
Changed chandelier protection
3 Hours Ago
Bugfix: UsePlayerUpdateJobs 1/2 - use correct indices when filtering out disconnected players - Added a unit test to validate BasePlayer.FilterInvalidPlayers works correctly Tests: ran new unit test
4 Hours Ago
Ceiling light and ceiling fluorescent light use the same max deploy angle and deploy layers
4 Hours Ago
Merge from indirect_instancing (quick build smoke test)
4 Hours Ago
Fix indirect instancing tools never actually applying material changes. (Again, because I love Plastic but it doesn't love me back)
4 Hours Ago
Added farm sign to farm kiosk
4 Hours Ago
Remove Standard+Wind from the list of supported shaders for indirect instancing as it caused some foliage to be rendered white.
4 Hours Ago
Revert instancing flags on materials that were using Standard+Wind to their original state.
4 Hours Ago
merge from decor_lighting_dlc
4 Hours Ago
merge from main
4 Hours Ago
Fixed chandelier bounds issue preventing wiring
5 Hours Ago
Added a game tip explaining you can adjust the spotlight rotation using a hammer
5 Hours Ago
merge from buried_item_null_checks