159,500 Commits over 4,566 Days - 1.46cph!

28 Minutes Ago
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35 Minutes Ago
Fix wounded head IK not pointing up/down anymore, also fix pooling issues with players mid turns
45 Minutes Ago
meta files that keep appearing
48 Minutes Ago
Warhead Garage Door - Made busy colliders movement a lot more granuar and precise
57 Minutes Ago
Shears animation polish pass
59 Minutes Ago
merge from critters_cleanup
1 Hour Ago
add colour variations to crabs - with a very small chance at seeing a rare blue crab
1 Hour Ago
Start work to share states on fsms, share dead state, repellant flee state, and debug move state
1 Hour Ago
hide HP bar for dead critters
1 Hour Ago
warhead garage door anim improved
1 Hour Ago
Tattoo fading pass Irritation converts to blur over fade to reuse existing samples This is baked in the tattoo compositor (on the GPU if possible) so old tattoos stay blurred while new tattoos are sharp Faded tattoos also gain a blue/green tint as if the pigment has faded All somewhat experimental and subject to performance benchmarks
1 Hour Ago
fix jobs errors for crabs and jellyfish
1 Hour Ago
fix jellyfish SSS
1 Hour Ago
3-solver mixed-BC setup on plague hazmat for testing
1 Hour Ago
debug tooling-
2 Hours Ago
fix rabbits animation transition from interested to startled fix jellyfish prefab name being "crabs"
2 Hours Ago
Cleanup unused frog assets
3 Hours Ago
rust 13th balloons - updated crate clumped balloon texture - updated material - updated mixed clump icon
4 Hours Ago
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4 Hours Ago
Merge from gamemode_clans_restrictions
4 Hours Ago
Merge from gamemode_clans_restrictions
4 Hours Ago
Warhead Garage Door - Updated prefab with new busy colliders, fixed LODs, updated prefab scripts with new changes, clean up
4 Hours Ago
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4 Hours Ago
menu_alloc_fix -> main
4 Hours Ago
Scrap king A atlas
4 Hours Ago
More changelog cleanup
4 Hours Ago
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4 Hours Ago
Merge from main
4 Hours Ago
Fix invisible renderers after toggling BRG
4 Hours Ago
Stop UI_Hero_Twitch drops allocating 60B/s whilst the menu is open
4 Hours Ago
Fix client join resetting server convars (like gamemode settings) to defaults when running C+S
4 Hours Ago
Fix tropical3 terrain ref
4 Hours Ago
Don't strip BRG shader variants from builds Use only one instancing method at a time and begin deprecating RenderMeshIndirect() path by toggling it via a uniform. (not a keyword)
5 Hours Ago
Undo snuck in files
5 Hours Ago
Give live and old layers seperate visibility values (fixes fade applying to new tatto ink in live painting)
5 Hours Ago
Cleanup softcore and hardcore changelogs
5 Hours Ago
rust 13th birthday cake - lods added - prefabs updated
5 Hours Ago
exported 3p attach anims for grenade, smoke grenade, flare, crackers and beancan grenade
5 Hours Ago
Min fade value so even brand new tattoos are slightly transparent
6 Hours Ago
Updated skinviewer nailgun to use the rigged VM
Today
- added updated seagull model, textures and materials
Today
Updating warhead garage door rig and open mesh
Today
first pass, experimenting
Today
merge from weapon_refresh_nailgun - updated viewmodel and workshopsource model
Today
updated nailgun workshopsource model
Today
Make wind shaders SRP batcher compatible
Updated default view so it's not your bare ass
Today
Fix possible race condition when reordering pre_culled_mask
Today
Adding new cow and sheep turn 180 animations
Today
Make leading still the default interaction before petting