136,351 Commits over 4,444 Days - 1.28cph!

22 Minutes Ago
Change priority of close store option
1 Hour Ago
Added support for automated editor tests that will run on client pipelines. Results will be posted in channel that is configured in fpb-config.json file.
1 Hour Ago
Added apartment tax value to scrap item
1 Hour Ago
Terminal UI progress, cleanup and polish
2 Hours Ago
StagedResourceEntity now supports RendererLOD components as well as MeshLOD Update StagedDestructionEntityInfo to use a GameObjectRef to the source mesh asset rather having to serialize a mesh for each LOD Use the source mesh asset to ascertain which mesh and materials we should apply for each LOD stage Fixes new trolley blocker using the wrong materials when switching destruction stages. Also less faffing around with meshes in the editor than before Update all StagedResourceEntity prefabs so they work as before
2 Hours Ago
Merge from main
3 Hours Ago
graffiti floor albedo and emissive tweaks as they were bleeding across tiling
3 Hours Ago
rendered out wallpaper icons, fixed bad tiling on mushrooms
3 Hours Ago
S2P apartment complex testlist
3 Hours Ago
merge from main
3 Hours Ago
Add custom loot panel title "Mailbox of room <room number>" to the apartment mailboxes, was easy to send mail to the wrong one by accident Phrases
4 Hours Ago
Added TOD toggles for Dawn/Noon/Dusk/Night using sun/moon icons
4 Hours Ago
tweaked to emissives, glowing patterns wallpaper
4 Hours Ago
Make the mailbox number font size slightly smaller if its a 3 digit room number
4 Hours Ago
Fully reordered / renamed all rooms across the apartment complex Numbers make more sense, organized everything in the prefab Did the same for all the mailboxes, and disabled 2 unused mailbox entities
5 Hours Ago
First pass on water treatment plant maintainables - spawning pipes around the map, with spigots that dispense water like a water barrel - WIP maintenance actions, currently set up as powered by powergrid + switch on intact tank in monument
5 Hours Ago
Setup ToD toggles in code. TODO: ToD buttons on the canvas
5 Hours Ago
New "Toggle triangle counts" button that toggles a text window underneath with tri counts broken down by Player, Viewmodel, Worldmodel, Entity, Total. Works with the currently toggled LOD
5 Hours Ago
gamesroom minifridge - updated game model - updated prefab - added emission / internal fridge lighting - updated textures - updated materials
5 Hours Ago
Allow freecam to go up/down using E/Q too (this is on top of existing leftshift/ctrl)
5 Hours Ago
Ensure the viewmodel always spawns at a fixed location and not at wherever the orbit camera is currently
5 Hours Ago
button to loop the selected animation
5 Hours Ago
Setup culling volumes for props inside the communal interior areas Connected volumes as scene overrides Scene2prefab
6 Hours Ago
Re-add teleporting players into their rooms instead of killing them after being offline for 20m in the safezone because it got stomped?
6 Hours Ago
merge from main
6 Hours Ago
Character Animation and Skin Viewer scene now supports LOD toggles with new buttons
Today
merge from charity_plushies_fixes
Today
Change breakinseconds from 10s -> 30s - fix convar being a ServerVar instead of a ReplicatedVar - fix MenuOption not reading the replicated convar
Today
merge from water_ssr_scaling_fix
Today
merge from attachment_charms/ui
Same thing for the second entry way
Today
Terminal UI code baseline Computer station in the basement now opens the apartment terminal
Stop the act of creating a new entity from adding itself to the demo compatability list, thinking it was a rename instead
Fix last played gamemode being retained on the client
Today
update apartment_complex_monument/prototype
Fixed hole in basement Scene2prefab
Communal interior shadowproxies
Today
fix disco ball in RRP, do forward+ lighting in fragForwardBase
Today
Fixed ironsights
Today
Glowing wallpapers - graffiti pack update
Today
Today
line endings
Today
Keep the viewmodel active in the world so it can be seen in freecam
Today
Merge: from unity_frame_dump - New(editor): frame debugger dump utility(https://github.com/sputnicyoji/unity-frame-dump) to help analyze what is rendered Tests: used it to dump out a couple passes
Today
merge from useplayerupdatejobs4
Today
Update(editor): move the exporter to Window/Analysis We've got too much in Tools Tests: editor compiles
Today
merge from fillmounts_networking_fix
Today
Fix fillmounts and catapult.reload not updating the network group of spawned bots
Today
Arrow missing meta
Today
New(editor): import and change https://github.com/sputnicyoji/unity-frame-dump - Changed full export to run on the provided user range - added stop full export that still emits the resulting json instead of aborting - Added license Tests: exported a frame from standalone client