255,481 Commits over 3,990 Days - 2.67cph!
Merge: from main
Tests: none, no conflicts
merge from wipe_id_command
Bugfix: Initialize WaterSystem coarse grid on clients
- Also make it safe for scenes that don't have a water setup (like playground)
Tests: tested with a separate client connecting to server - saw that Client was initializing everything correctly in the right order
Added Bee Grenade 4K Textures
fixed LODs on io research table
Fix hurt state being coupled to wolf
set .viewmodel and .entity meshes to 1 scale after model updates
Show nucleus grades on hover
Replace @dripsy/gradient with expo-linear-gradient
Bee Grenade 4K Textures Folder Setup
Clean any meat prefabs when destroying ovens
- Make sure tiger reacts appropriately when hit with hipfire
- Polish eating behaviour
Run animation and procedural bone objects on bone merged renderers before bone merging to parent
Camper bbq visual cooking setup
Custom vents for zigg exterior
Updated Bee Grenade Soruce FBX Scale
Radwater now destroys the nucleus inside beehives
4k textures io research table
Beehives can now be heated with heaters
- Split off GrowableHeatSource so it can support any object so long as it has a IHeatSourceListener interface
- Clamped overall quality
Remove unused NavLinkUpdate callback
Hobo barrel visual cooking setup
Bugfix: ensure WaterCollision grid is setup with right terrain dimensions
Tests: In editor, started on craggy - size matched. Started on procgen - matched. Played demo - matched. In all cases validated initialization order to confirm no colliders/volumes were added too early. Exported PNG of the grid.
Cauldron and skull firepit meat setup
Cleanup UpdateLinkStatus + Cleanup & format
Renamed rabbit meat icons
Bugfix: FullServerDemos - transient entity recording fixes
- Use DemoCount instead of ChunkIndex when determing to send snapshots - ChunkIndices reset, so they can rarely overlap for an entity and cause it to not send a snapshot
- Reset counter on prefab pooling - previously it could cause skipping of transient entity snapshotting
Tests: recorded a bunch of demos in editor
Updated honeycomb description
small correction on trigger static list initializing wrong with excludelayers optim disabled
Fixed duplicate "Monetization" button in user sidebar
merge from visual_cooking_conditionls_merge #
114724
Fixed LODs on:
Honey Jar
HiveNuclei
Honeycomb
Use same priority order for subgraph inputs. Facepunch/sbox-issues#7706
Disable reload cancelling for USP, MP5, Python
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Doubled crossbow projectile speed (will make zoomed mode hitscan soon)
added cooking contional textures, materials and prefabs for bread and pies - adding to branch cause im not sure i trust the shelf
cherrypick
114515 - CoarseQueryGrid causing crash on server disconnect
Updated Bee Grenade World Model to use correct materials