141,147 Commits over 4,383 Days - 1.34cph!

49 Minutes Ago
Asset bundle test: Use full absolute path and platform-specific directory separator
1 Hour Ago
Merge from main
1 Hour Ago
Merge from editor_copytexture_error_spam_fix
1 Hour Ago
Add copilot-instructions.md
1 Hour Ago
ignore.conf update
3 Hours Ago
Merge from terrain_culling_uav_fix
3 Hours Ago
Merge from main
3 Hours Ago
added some fake interior boxes to the broken windows prefabs tweaked rooftop material to fit the new bitumen roof textures
4 Hours Ago
merge from waterwheel_deployable
4 Hours Ago
merge from atmosphere_workshop_error_fix
4 Hours Ago
subtracting 147419 waterwheel headbob - Camera fuckery
Today
UAV format support check for terrain culling
Today
potential fix for obscure Graphics.CopyTexture error spam in editor
Today
put vclouds/vfog stuff under sky dome prefab so all scenes that have the sky dome pick them up automatically. should get rid of all black sky issues and workshop error
Added playground.hair to test dye sets Added mid length dye materials Added mid-length gradient map
Today
merge from main
Today
fix water wheel pushing splash sound effect playing when the wheel is on land
Today
tier 3 reinforcement plates, lods and prefab setup
Added mid-length style
Today
Fix remove default unity terrain check from map render
Today
Play poof particles when fuse becomes visible
Today
merge from junkyard_greencard_fix - build
Today
merge from wiretool_fluidtankboat_fix
Today
merge from devtools_escape_fix
Today
merge from adminui_copy_fix
Today
merge from loadoutUI_refresh_fix
Today
merge from waterwheel_deployable
Today
merge from skinviewer_chickencostume_bc_fix
Today
merge from sessionmodal_fixes
Today
merge from vclouds_refl_error_fix
Today
merge from storehero_text_fix
Today
update from main
Today
update from main
Today
Remove fuse lighting from mortar. Add instantly firing on reload. Fix firing point not being attached to the mortar. Implement distance text Implement velocity calc for mortar firing. Remove aim direction resetting on reload (old inherited behaviour) (Mortar seems functional, needs randomness and recoil.)
Today
Make some progress getting Rust/Standard to work with BatchRendererGroup
Today
Update "Rejected transfer of" warning to be more descriptive * And also moved it after existing file check, so it doesn't spit out misleading warnings Add .ani to serverDL whitelist Fixed Lua error with duplicator's control panel Clamp down on more invalid paths Turn some console messages into warnings so they are easier to see Reduce scheme max font size to 150 * Fixes some weapon selection icons not having their blur at 160 More killicon aliases Vehicles inherit physics icon, hl1 mp5 and grenades use HL2 alternatives More BMS NPC placeholders * I am not even sure I should be doing this. Adds the zombie variations, sets the human grunt models, randomizes faces Consistently apply ammo HUD coloring when empty
Today
Revert unnecessary changes to GetCloseConnections, HasCloseConnections, and HasConnections that was causing server perf issues
Today
FlexVirtualScroll:GetItem NRE fix attempt
Today
Added salvaged axe
Today
merge
Today
Fixed title text not showing if the url is empty (igno Url can now redirect to any store subtab
Today
Fixed store hero title text not showing
Added and set up conditional meshes for wooden armor jacket and pants male and female
Bitumen roof texture set rework and masks
Renamed bitument roof textures for consistency
Today
Updated ak variants to use custom spine and aim correctly (appears to have rollbacked at some point)
Today
fix addfriend auth failure when TC/Privelege is not visible
Today
Fixed chicken costume skin viewer burst cloth
Today
Update: ServerProfiler.Init now resets managed internal state - also added handle cleanup to ScopeRecorder and SlowScopeRecorder dispose, in case double-dispose gets called This reduces test boilerplate slightly (as scope recorders have a timeout) Tests: ran unit tests - they pass. still chasing native storage corruption
Today
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