159,507 Commits over 4,566 Days - 1.46cph!

22 Minutes Ago
Add leans to cow and sheep
29 Minutes Ago
Branch with _HasTattoo so non-tattooed players don't cost any extra
51 Minutes Ago
Cherrypick 167668 scarecrow error fix
52 Minutes Ago
Share "wait for navmesh" between fsms
60 Minutes Ago
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1 Hour Ago
Merge from main
1 Hour Ago
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1 Hour Ago
Fix wounded head IK not pointing up/down anymore, also fix pooling issues with players mid turns
1 Hour Ago
meta files that keep appearing
1 Hour Ago
Warhead Garage Door - Made busy colliders movement a lot more granuar and precise
1 Hour Ago
Shears animation polish pass
1 Hour Ago
merge from critters_cleanup
2 Hours Ago
add colour variations to crabs - with a very small chance at seeing a rare blue crab
2 Hours Ago
Start work to share states on fsms, share dead state, repellant flee state, and debug move state
2 Hours Ago
hide HP bar for dead critters
2 Hours Ago
warhead garage door anim improved
3 Hours Ago
Tattoo fading pass Irritation converts to blur over fade to reuse existing samples This is baked in the tattoo compositor (on the GPU if possible) so old tattoos stay blurred while new tattoos are sharp Faded tattoos also gain a blue/green tint as if the pigment has faded All somewhat experimental and subject to performance benchmarks
3 Hours Ago
fix jobs errors for crabs and jellyfish
3 Hours Ago
fix jellyfish SSS
3 Hours Ago
3-solver mixed-BC setup on plague hazmat for testing
3 Hours Ago
debug tooling-
3 Hours Ago
fix rabbits animation transition from interested to startled fix jellyfish prefab name being "crabs"
3 Hours Ago
Cleanup unused frog assets
4 Hours Ago
rust 13th balloons - updated crate clumped balloon texture - updated material - updated mixed clump icon
5 Hours Ago
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5 Hours Ago
Merge from gamemode_clans_restrictions
5 Hours Ago
Merge from gamemode_clans_restrictions
5 Hours Ago
Warhead Garage Door - Updated prefab with new busy colliders, fixed LODs, updated prefab scripts with new changes, clean up
5 Hours Ago
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5 Hours Ago
menu_alloc_fix -> main
5 Hours Ago
Scrap king A atlas
5 Hours Ago
More changelog cleanup
5 Hours Ago
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5 Hours Ago
Merge from main
5 Hours Ago
Fix invisible renderers after toggling BRG
5 Hours Ago
Stop UI_Hero_Twitch drops allocating 60B/s whilst the menu is open
5 Hours Ago
Fix client join resetting server convars (like gamemode settings) to defaults when running C+S
5 Hours Ago
Fix tropical3 terrain ref
5 Hours Ago
Don't strip BRG shader variants from builds Use only one instancing method at a time and begin deprecating RenderMeshIndirect() path by toggling it via a uniform. (not a keyword)
6 Hours Ago
Undo snuck in files
6 Hours Ago
Give live and old layers seperate visibility values (fixes fade applying to new tatto ink in live painting)
6 Hours Ago
Cleanup softcore and hardcore changelogs
6 Hours Ago
rust 13th birthday cake - lods added - prefabs updated
Today
exported 3p attach anims for grenade, smoke grenade, flare, crackers and beancan grenade
Min fade value so even brand new tattoos are slightly transparent
Today
Updated skinviewer nailgun to use the rigged VM
Today
- added updated seagull model, textures and materials
Today
Updating warhead garage door rig and open mesh
Today
first pass, experimenting