139,269 Commits over 4,474 Days - 1.30cph!

Rin
49 Minutes Ago
merge from save287
52 Minutes Ago
Merge From Main
1 Hour Ago
Changed the emission on the cloth shaders back to a multi-compile as it's still messing with the shader variant used in the build
1 Hour Ago
Don't spawn canyons on maps below 4500 size
1 Hour Ago
Merge from PlayerMaintainedMonuments/powergrid
1 Hour Ago
Better green recycler convar fix
1 Hour Ago
Merge from PlayerMaintainedMonuments
1 Hour Ago
S2P airfield
1 Hour Ago
Subtract 159563 (will need to s2p to be safe)
1 Hour Ago
WTP S2P
1 Hour Ago
Fix for green recycler efficiency convar
1 Hour Ago
Fix recyclers not being in the correct power state on the client Remove redundant flag
2 Hours Ago
Merge from satellite_crash
2 Hours Ago
Added small, high radiation area to satellite remains
3 Hours Ago
Remove the previous implementation of radiation zone. Can add it manually to the impact remains now instead.
3 Hours Ago
merge demoui2 to main
3 Hours Ago
Fix regression with grading sliders, I broke them when I made grading convars usable again.
3 Hours Ago
Merge from PMM
3 Hours Ago
Cherry pick blur manager NRE fix
3 Hours Ago
Add exposure slider to the effects tab, bump up max focus distance.
3 Hours Ago
Merge from PlayerMaintainedMonuments
3 Hours Ago
Fix switching from dolly view -> dolly edit not keeping the camera where it was, let people create keyframes in dolly view.
3 Hours Ago
Satellite launch computer now requires stage 4 power
3 Hours Ago
Add a way to minimize options/sandbox panels, fix some demo2ui not using phrases.
4 Hours Ago
Whoops, that should be stage 3 Also applied to small oil rig
4 Hours Ago
Oil rig now requires stage 2 power plant level (50%)
4 Hours Ago
Remove satellite event chat log
4 Hours Ago
Unsaved
4 Hours Ago
Fixed power icon on satellite computer
4 Hours Ago
Push up phrases too, oops
4 Hours Ago
Add copy/paste for timeline keyframes
4 Hours Ago
Merge from main
4 Hours Ago
Added clan events: Turned on oil rig switch Turned on water treatment plant (awarded when the gear is consumed) Inserting a heavy fuse in power plant Launching a satellite Looting a satellite crate Scores wip
4 Hours Ago
Add double clicking keyframes to snap to their time. (+ a context menu button)
4 Hours Ago
Fix demos not loading, blur manager NRE
Rin
5 Hours Ago
network++ save++ persistance++
Rin
5 Hours Ago
merge from sculptures
Rin
5 Hours Ago
merge from game_room_dlc
5 Hours Ago
merge from main
Rin
5 Hours Ago
No longer hidden 100 Wood 200 Stone Increased protection values (Subject to change)
5 Hours Ago
Removed strings in entity names of airdrop rate terminal and chinook call terminal This will break saves, better to do it before force wipe Demo compatibility layer should ensure demo compatibility
6 Hours Ago
Doubled cull distance of airfield terminals
6 Hours Ago
Merge from water_treatment_plant_maintainables
Rin
6 Hours Ago
Dart board HP 200 > 100 150 wood Pool Table HP 400 > 150 200 wood
Today
Merge from main
Today
Expose where to implement an analytics event for fuse inserting
Today
merge from editor_cfg_parallel_import -> main
Today
Set standby import worker count to 0 and set shutdown delay to 10s - prevents out of process import processes from sticking around and eating RAM
Add some better tooltips depending on what you pot
Minor colour changes