255,559 Commits over 3,990 Days - 2.67cph!
merge from crafting_update
merge from crafting_update
Added cooked human and cooked horse recipe to cooking workbench
Merge from media_projects
Cooking visuals for all pies
Merge from crafting_update
Cooking workbench cooking visuals
Apple pie setup
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Reworked deployed and worldmodel so that it looks like the viewmodel.
merge from fix_camper_map_marker_unclaim -> main
Fix camper not removing map marker when bed is cleared for up to 15 seconds
Check if accounts have premium status when connecting to servers
created special CC materials for pies when cooking
Adding raw food on top of a cooked food slot will now replace it correctly
merge from more-terrainblend-support
merge from craft_update -> aux2
merge from item_ownership -> crafting_update
Fix give command not setting item ownership
Set item ownership from the player deploying it when placing stackable items
- fixes industrial crafters not having an owner to assign items to
Fix item ownership throwing an error if the username is null
Fixed AR2 spamming 3rd person reload sound when no ammo
Unhide sv_maxspeed
Added some internal/hidden inputs to npc_rollermine in the FGD
Holdtype & player animations for Bugbait
Also removed some clientside weapon stubs for non existent weapons
Citizen Suitcase/Package, Annabelle/Alyxgun holdtypes
Added trigger_tonemap
Doesn't work yet, due to network compatibility
env_tonemap_controller Master flag will also be supported
make ambient configurable again, add ambient saturation param, add weather profile lighting overrides
Fixed NRE when smelting empty cans
Update Shadergraph preview automatically when a subgraph is changed. Resolves Facepunch/sbox-issues#7708
Merge from train_tunnel_altitude_2
Code cleanup and comments, split BaseOven into two files
Deleted unused leather insert item
Applied new colours to all pie entity, view and world model configs.
merge from crafting_update -> item_ownership
merge from crafting_update
VisualFoodSettings prefab attribute
Merge from cookingv2/food_events
Tweaks. More debug log removal.
Dispose of aim overlay if crossbow gets disabled/destroyed, resolves #172