161,189 Commits over 4,597 Days - 1.46cph!
Fix NRE when opening the inventory screen whilst in a conversation
Fix the new phone conversations displaying wrong information when server commands have been used
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Merge from procgen_fix_icelake_placement
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Bunker entrance source scene - reduced radius/fade to be closer to monument footprint. Removed unncessary paint data (out of bounds) from splat maps to clean up falloff. Reduced blend map to fade to 0 within monument radius. Propagated changes to bunker entrance a-d prefabs. Tested in procmap.
Fix salvaged hammer animation events path in editor (wrong slashes)
Fix drop item binds dropping the held item from your belt when in the inventory
UZI viewmodel
- Add Picatinny rail to rig & updated
- set up rail to show when sights are attached
- adjusted attachment positions
- rail/mag ViewModelRenderers
Use stock extended properties whilst in a turret, regardless of how the stock set
restrict brush type and size
Cherry-pick directory case fix
Merge from bird_flocks_audio_distance
Use short prefab name for weapon in combatlog
Adjust various UZI mod points
Draw monument gizmos when editing terrain to help line up painting blend/splat within the radius and topology bounds
main -> character_customisation
merge from remove_snake_sss
Brutalist Rock - Initial prefab setup, placeholder model and materials, loc, manifest, skins
- Removed all handle-to-identifier conversions within RustRenderPasses, as this was only needed for BiRP
- Further cleanup of BiRP only code in various areas
More performant light offset maybe.
Slightly reduced radius and fade of radtown to reduce overreach. Smoothed radtown blend and pulled it in slightly where it extended past the radius. S2P. Checked in procmap.
extended triangular prism splash damage bounds to grills and triangle hatches as well
- slight adjustment to trianglular hatch bounds
fixed scrap king building skin steam item sharing token with the building tier so it read "upgrade to scrap king" on the steam item
Fixed NRE in PlayerBoat.UpdateWake after rejoining a server
- boats destroyed by the disconnect level unload were never removed from the fx queue
Merge from snapping.
Applying additional related fixes/changes from yesterday.
merge from more_lod_optims
Guard OnAncestorParentChangedClient NRE
Removed LODs from UZI viewmodel
Reduced tile size and terrain map size of jungle_ruins_d to reduce radius overhang and unused splats. Ran S2P. Reviewed changes in procmap.
Merge from dpad_quickcraft
Rework belt select changes to support usable items