140,326 Commits over 4,352 Days - 1.34cph!

43 Minutes Ago
Merge from improved_network_groups
45 Minutes Ago
Merge from main
1 Hour Ago
new_console-ui -> main
1 Hour Ago
(In dual ClientVar/ServerVar cases the ai generated help text would only be shown for one case.) - Duplicate the help text to the remaining case - Codegen
1 Hour Ago
new_console-ui -> main
1 Hour Ago
Use cached command for command list buttons. Fixes highlighted text not working
1 Hour Ago
Flush buffer now uses realtime rather than invokes (allows it to push in demos)
2 Hours Ago
new_console-ui -> main
3 Hours Ago
stop console selecting all the text at the bottom when accepting a autocomplete or command from commandlist
3 Hours Ago
Merge from demo_shot_track_dubbing
3 Hours Ago
Remove extra error log
3 Hours Ago
Split position/rotation tracks into two again
3 Hours Ago
Update SillyHorseMask.Skeleton Add BoneRetarget components to the Neck bones, this was causing bones to go missing during the skin retargeting
4 Hours Ago
fix missing functions in Wind.cginc
4 Hours Ago
merge from new_console-ui
4 Hours Ago
Changed item and vehicle list flex virtual scroll mode Fixed some loc stuff
4 Hours Ago
Cinemachine compile fixes
4 Hours Ago
merge from main
4 Hours Ago
Phrases
4 Hours Ago
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5 Hours Ago
merge from main
5 Hours Ago
merge from render_pipeline_testing
5 Hours Ago
qa island thing
5 Hours Ago
fixes, add missing components to some scenes
5 Hours Ago
reduce error fade duration to 1 second
5 Hours Ago
new_console-ui -> main
5 Hours Ago
- Remove hover to preview - Make default values green again
6 Hours Ago
Merge from demo_shot_track_dubbing
6 Hours Ago
Merge from main
6 Hours Ago
Combine Position/Rotation into one track (feels weird to just modify one)
6 Hours Ago
merge from main
6 Hours Ago
Fixed some misconfigured flex texts affected by the optims earlier, one in the featured store and one in the server browser entry prefab
6 Hours Ago
merge from steaminventory_optims
Today
Added a mode for FlexVirtualScroll to hide its elements instead of disabling the gameobject Use that for the steam inventory scroll
Today
merge from render_pipeline_testing
Today
fix watercamera rrp unity 6
Today
HttpImage: Don't bother creating sprites if we can just use textures directly
Today
New FIELD_ types & networking for doubles Use new field/networking types for doubles where needed * All the fields that were switched from float to double now use correct FIELD_ and networking types Switch map IO and forced ladder movement to doubles * EventQueuePrioritizedEvent_t.m_flFireTime, LadderMove_t.m_flStartTime & m_flArrivalTime, CBeam.m_flFireTime More doubleage, for matproxies and some other pieces * IVEngineClient013:GetLastTimeStamp, CClientState.m_flLastServerTickTime, GetAnimationStartTime, some client interpolation stuff s_flLastTimeStamp, m_flOldLastTimeStamp, g_flLastPacketTimestamp * C_BaseEntity.m_flSpawnTime, m_flLastMessageTime, SpawnTime(), GetTextureAnimationStartTime() * Applies a modulo hack to LinearRamp matproxy, it doesn't seem to want to work properly with just doubles Remove C_BaseEntity.GetCreateTime (unused) * GetCreateTime, m_flCreateTime, SetCreateTime, GetCreationTick, m_nCreationTick
Today
merge from render_pipeline_testing (unity 6 compat)
Today
Back SteamPlatform.ItemDefinitions with a dictionnary so getting a steam item def doens't take 2 working days (we have 6000 items)
Today
merge from new_console-ui
Today
merge from new_console-ui/optims
Today
Changed the steam inventory item button texts to use the fast path Fixed cart button text settings
Today
merge from unity6_compat
new_console-ui -> main
Today
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Fix all the scrolling enlargement issues in console page
- Scale console autocomplete and input console fonts as you scroll zoom -Allow setting font sizes on autocomplete and input console - Fix autocomplete button putting the wrong things in the input field - Cleanup
Today
Today
RRP unity 6 compatibility (testing old unity still works)