143,987 Commits over 4,413 Days - 1.36cph!

36 Minutes Ago
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1 Hour Ago
Fix NRE when no editor window is selected
2 Hours Ago
Ensure mask update group is provided
2 Hours Ago
Ensure support for weapon attachments and plant genetics throughout the new vending machine sell pipeline
3 Hours Ago
Fix animator window always opening (only inject the playable dropdown when the window is focused)
4 Hours Ago
mortar flight sound tweaks frag/he mortar explosion variations
4 Hours Ago
Fix mortar first person arms disappearing sometimes
4 Hours Ago
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4 Hours Ago
Merge from main
4 Hours Ago
Fix typo
4 Hours Ago
initial industrial garage door prefab updates with animated rig, anim controller added
4 Hours Ago
Fixed case where player could get stuck in aiming animation when throwing a grenade
5 Hours Ago
Fix HE color in mortar UI
5 Hours Ago
Implement zero angle sweep/attack/reload, disable new recoil anim less than 2-5 degrees
5 Hours Ago
Fix duplicate internal IDs on the new mortar animations
5 Hours Ago
Fix hidden items showing up in the vending machine search
5 Hours Ago
- Add health UI bar to mortars (toggle for all mountables, sorry for stupid long import but this is cleaner than just adding it for mortars). - Bump up culling distance on mortar mesh - Disable smoke trail on mortar shells held in hand - Add recoil animation on mortars to make recoil more intuitive - Add `error_mortar_uneven_ground` toast to make it more obvious why you can't deploy a mortar
5 Hours Ago
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6 Hours Ago
update export with fix's to IK positions
Today
Adding extra mortar anim for sweep and reload attack at 00
empty_country_fix -> main
Today
merge from main -> apartment_complex_monument
Fix countries not being shown in the drop down country selection window
Today
merge from rfreceiver_modding_fix
Today
Fixed duped packs in the steam inventory menu if purchased when the game was closed
Today
merge from steaminventory_newitem
Today
merge from main
Today
mortar projectile flight sound implementation
Fix shop name input being at a weird position when opening the dialog window
Ensure 'remove all' popup closes if you disconenct
Support UI popup with empty string titles
Today
Fixed a bug in VPC to do with game conditionals * It was setting the GMOD conditional only for projects AFTER (and including) server/client.DLL which caused unintended files to be included in 64bit builds due to order of projects being different engine.dll and dedicated.dll builds for 64bit + minor changes * Fixed srcds_win64.exe trying to load 32 bit DLLs * Some minor changes from x86-64 for consistency and cleanliness Build server.dll 64bit
Fix dodgy shadow on apply, modify and discard buttons
Fix broken open transition
Today
Add debug output to VPC warning
empty_country_list_fix -> main
Debug commands to test whats going wrong with geolocation - Codegen - Rebuild phrases
Today
Re-enable `canPlaceInsideRocks` on the terrain checks of foundation prefabs
Today
Fix MacOS not rebuilding VPC
Today
Undo changes to foundation prefabs since the merge messed up at some point and they ended up with 2x MeshRenderer components throwing strange errors
Today
Merge some changes from main * VPC change, minor VPC script changes * Fixed tier1, tier0 exclude VPCs causing warnings during project gen
Today
merge from efficiency_desc
Today
Efficiency upgrade description change, on the right branch this time
Today
Fixed not being able to connect a wire to a door controller when the door is open
Today
Subtract new navmesh
Today
Readd god rock & anvil rock to craggy
Today
Fixed efficiency description to a generic now that it includes explosives /satchels
Today
Codegen
Today
merge from computer_io_no_passthrough (very minor, parameter change only)
Today
remove computer station passthrough, slightly move input plug to line up better with model