127,164 Commits over 4,171 Days - 1.27cph!
Fix meshes not being properly collected, log time when building navmesh synchronously, fix not accounting for biome specific ores when adding nav blocker
scale lighting by scene ambient luminance, so it's not overly bright at night
Move everything to ai namespace, delete unused classes, move navmesh params to own file, add more safety checks in native code when creating empty navmesh, also save/load pending build operations, ignore trees, add navblocker to ores
Change undo/redo painting icons to be distinct from rotation controls
Add colourpicker to painting menu
Change OutlineManager to only use "PhysicsDebris" as the Vis.Entities() layer instead of every single layer
- fixes 0.5ms lag spike every 0.5s
Added model greybox and material for Rust 12th birthday cake
Fixed deep sea globally networked entities being considered as inside the tutorial network group by TutorialIsland.IsTutorialNetworkGroup
Rust 12th birthday cake greybox model pass. Added viewmodel, world model. Updated cake entity, item and projectile with new greybox assets.
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Add a small helper collider to fishing_village_b to prevent getting stuck
https://files.facepunch.com/jacob/1b2911b1/ShareX_e7JzS9nG2E.jpg
https://files.facepunch.com/jacob/1b2911b1/Unity_LEpW1Z6TJo.jpg
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Added new material and texture for livestock
Silo is now T3 red card puzzle monument, spawns advance fragments - added additional 3 elite crates to R.U.S.T nuke room
Radtown puzzle room now had military crates
s2p
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