126,397 Commits over 4,171 Days - 1.26cph!

Just Now
merge from modding_cui_merges -> main
4 Minutes Ago
Expose ability to set scroll view normalized position - horizontalNormalizedPosition - verticalNormalizedPosition
10 Minutes Ago
Only allow spaces between padding to follow with how Vector2Ex.Parse() works
15 Minutes Ago
Merge layout group PR #75
24 Minutes Ago
Allow the other way around and let any graphic object declare itself as the placeholder - a Text object sent after an InputField can define `placeholderParentId` with the ID of the input field to make itself the placeholder without having to ensure the child text is sent before the input field Rename placeholder -> placeholderId
29 Minutes Ago
Add support for input fields to assign a placeholder graphic manually - up to the server to ensure they send the placeholder text (or image?) before the input field is sent (can be same RPC, needs to be ordered correctly or will print warnings)
36 Minutes Ago
Update from github repo
38 Minutes Ago
Ignore debug.invis admins when checking PuzzleReset (contains compile errors from /main)
1 Hour Ago
merge from /meta_shift/loot
1 Hour Ago
Players no longer spawn river side - resolves spawning inside rivers on all known problematic seeds+worldsize
1 Hour Ago
updated shore_crate to match player spawn locations
1 Hour Ago
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1 Hour Ago
Combine duplicate HTTP headers with a comma Added Panel.SetTextHidden
1 Hour Ago
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1 Hour Ago
Add `debug.print_topologies` command to print out which topologies are present at the location of the player
1 Hour Ago
Exception logging change
1 Hour Ago
scientist_boat_ai -> naval_update
1 Hour Ago
Add 'effectquality' convar to set the mipmap override level for the "Effects" mipmap group - add simple wrapper for all mipmap groups
1 Hour Ago
Apply shelf 11387 for Flavien
1 Hour Ago
Assign all textures in the effects folder to the "Effects" mipmap group and enable texture streaming
2 Hours Ago
Add mipmap group for effects
2 Hours Ago
Time slice tile rebuilding that happens on main thread
2 Hours Ago
Remove logs Add back avoidance
2 Hours Ago
Switched TimeToWipe to a syncvar, removed the network update and let the clients calculate their end of wipe weather lerp Deep sea wipe convar are replicated 2/? (plastic being plastic)
2 Hours Ago
Switched TimeToWipe to a syncvar, removed the network update and let the clients calculate their end of wipe weather lerp Deep sea wipe convar are replicated 1/2
2 Hours Ago
merge from modding_ddraw_perms -> main
2 Hours Ago
Fix compile error
3 Hours Ago
Updated TTT TTT: Added optional translation parameters when adding radio sound names (Community Contribution) Try to work around infinite loops with WaterLevel() Refactor how Lua trace filters are loaded to remove code duplication HTML panel ConsoleMessage improvements * Make HTML.ConsoleMessage behavior match better that of DHTML * Added [Warn] [Error] [Debug] prefixes to console messages output by HTML panels (when appropriate) * DHTML no longer overrides console.log for CEF panels * Added HTML.ConsoleMessage severity argument - possible values are "log" "warn" "error" "debug" (chosen to match the JS functions that produce the event) Rename npc_tf2_ghost to nb_example, and move it to Sandbox (from base) Rename npc_tf2_ghost spawnmenu entry * (this is separate on purpose)
2 Hours Ago
Fix admins not able to run ddraw commands locally - add `ddrawother` command to test server sending ddraw.text command to player
3 Hours Ago
Bunch of parenting fixes. Disable triggers in edit mode. Cache once.
3 Hours Ago
reduced opacity of chainsaw additive rumble animation
4 Hours Ago
merge from main -> modding_ddraw_perms
4 Hours Ago
Proper model for improvised_walkway_roof_tarp_300x600_a
4 Hours Ago
Merge: from storetakeover_icons - Converts more store logic to use dynamic bundles, reducing ram usage Tests: took memory snapshot in stnadalone build for Store and Home pages
4 Hours Ago
rpg incendiary ammunition model with lods, textures, material
4 Hours Ago
merge from crosshair_customization
4 Hours Ago
Make the code in the export popup selectable
4 Hours Ago
Bugfix: UI_Store - preserve which tab was opened when UI_Store is closed Tests: navigated to and away from store in Editor
4 Hours Ago
setting up minicrossbow 3p anims
5 Hours Ago
Fix colourpicker enable bug, fix texture clear button
5 Hours Ago
Clean: remove TODO that turned out unnecessary Tests: none, trivial change
5 Hours Ago
Update: UI_StoreItemGrid - allow grid to initialize it's tiles multiple times in a row Tests: clicked between various tabs on the store in editor with bundle backend
5 Hours Ago
Update: UI_StoreTakeover - Do not instantiate textures when loading from dynamic bundle Lets us avoid destroy calls, since dynamic bundle unloading destroys things automatically Tests: navigated to the store page in editor with bundle backend
5 Hours Ago
Bugfix: ensure dynamic bundle tracks subscriber count accurately This was causing the bundle to not unload in the updated flow Tests: navigated to store in editor with bundle backend
5 Hours Ago
wip floorpaper
5 Hours Ago
Logo update for charity plushie 02
5 Hours Ago
manifest
5 Hours Ago
Finally! Working 360 degree avoidance (sixth attempt at avoidance, seems to be the final version!) Stop NPCs on the boat from being targetted as enemies (boat would drive around in circles trying to get close to a passenger) Fix Y values screwing up our targetting vector logic Obstacle system was transforming direction when it didnt need to
5 Hours Ago
merge from main
5 Hours Ago
Fix loading code not assigning navmesh wrapper to the ptr after creating it, fix null tiles not being handled properly