138,700 Commits over 4,324 Days - 1.34cph!

8 Minutes Ago
Add some invalid handle checks to shadow rendering
16 Minutes Ago
merge cannon_fuseburn to main
18 Minutes Ago
Remove exit time between reload -> reloaded state in cannon barrel
18 Minutes Ago
merge from deepsea_fixes
19 Minutes Ago
Prevent tutorial islands from destroying deep sea portals when closing 🙃
23 Minutes Ago
exported updated helicopter reardoor idle anim
34 Minutes Ago
Update: AntiHack now track it's own persistent cache of player states - base player internals redirect to the cache when jobs 3 is set Gets synced when player enters and leaves player cache (even if they're disconnecting). This allows us to change jobs level without mesing up player state. Tests: none, WIP
35 Minutes Ago
▆ ▄██▇▋▋ ▍▅▆█▇▇▆ █▉▉▍▇▅▋▆ ▍▇▇▉▊▍▅▋ █▉▍█▆▅█▋ ▍█▌▇▆█▌ ▌▄ ▉█ █▆▄█▅▋▍ ▅ ▅▄▋▅▋▌ ▇▌▌▇▍▄▇▄▌ ▄▌▆▇▄█ █▉▉▄█▊▉▇▅ ▋▊▆ ▄▇▊▅▇ ▄█ ▌▊▍ █▄▉▅ █▇▄▉▍ ▇▍▊▊▉▆▄▆ ▆▋▉▋▊▆▋ ▇▊ ▅▍▉ ▅▌▅▋ █▄██▇▅▅▆▉▌ ▆▇▇ ▋▄▌▆▌▆ ▅▅ ▆▌▌▌▌▌▆
35 Minutes Ago
update from main
35 Minutes Ago
Fix cannon aim jitter on high ping when reloading and lighting the fuse
40 Minutes Ago
Update: Gather more player state for Jobs3 work - rewrite how we add to/remove from PlayerCache to add custom handling for specific systems (needed for AntiHack) Tests: none
48 Minutes Ago
exported horse animations and rig
48 Minutes Ago
boat_highspeed_parenting_fix -> main
50 Minutes Ago
merge from /indirect_instancing
52 Minutes Ago
Stop high speed dismounting throwing you from your player made boat
59 Minutes Ago
merge from main
1 Hour Ago
Merge from turret_paintball_fixes
1 Hour Ago
resolve conflicts
1 Hour Ago
merge from main
1 Hour Ago
* Add an extra update call at the end of the frame after spawning instanced objects to catch spawn-then-move position errors. * Only deal with valid LOD states and skip invalid states both in the middle and at the end of the state array. * Reject renderers without materials outright.
1 Hour Ago
Added a toggle to switch in between remote and local store override data in editor Added a popup warning when uploading
1 Hour Ago
Altimeter works
1 Hour Ago
Fixes for how paintball gun behaves with turrets: - Damage is now increased when a paintball gun in a turret shoots someone wearing paintball overalls, same way when shot by another player wearing overalls - Last applied paintball colour is now retained when placing the paintball gun in a turret Misc changes: - Removed paintball damage scaling in code for hitting different entity types, instead use the protection property assets - HeldEntity cached item is now usable on both client/server - Add sourceWeapon to projectiles, so the client can retrieve the source weapon entity from locally instigated projectiles - HitInfo is now Disposable, same pattern as PooledList - Remove various unnecessary HitInfo allocations
1 Hour Ago
Add a placeholder altimeter prefab. Add placeholder prefab to HAB.
1 Hour Ago
Added two console commands clearcontainer and clearcontainer_radius.
1 Hour Ago
merge from main
1 Hour Ago
Client downloads the store data when refreshing the store and loads all the overrides Added Store/Upload menu item to upload the store content to S3
1 Hour Ago
Fix naval scientist laser sight not being on during the day
1 Hour Ago
Clean up
2 Hours Ago
delay_browser_changes -> main
2 Hours Ago
Move the attack heli altitude guage calculation to a static so that I can use it for HAB consistency.
2 Hours Ago
NRE fix and move GetPriv to OnDeployed from ServerInit
2 Hours Ago
Fix FSMTransitionBase.get_Senses NRE
2 Hours Ago
Revert region changes until next month - bring back ping for now
2 Hours Ago
Fix "SwitchParent Missed scientist2.corpse" log when naval scientist dies
3 Hours Ago
Fix error for boat floor frame. Add a null check to GetBlockedByErrorFromCollider.
3 Hours Ago
▋ ▌▍▌▄█ ▊█▉▊ ▆▅█▌
4 Hours Ago
Can now override store page elements as well
4 Hours Ago
Added skin test material
4 Hours Ago
Cannon animation updates to include fuse movement in the reloaded clip
4 Hours Ago
exported updated motorboat sit anims
5 Hours Ago
Scene2prefab
5 Hours Ago
Scene2prefab
5 Hours Ago
Scene2prefab
5 Hours Ago
█ ▋▆▌▊▆▇▇▌█ ▍▆▋▉▅▊▋ ▇▋▆▌ ▋▍ ▋▉▉▍█▌▆▊▄▆▍ ▊▉ ▊▉▌▍▉ ▍█ ▋▋▌ ▍▊▋▊▇█▉▅▍ ▊▋█▆▅▆▌
5 Hours Ago
Add option to debug traces to ai debug prefab, to test bushes / smoke in editor
5 Hours Ago
Added some test hair cards/materials for debugging
5 Hours Ago
merge from boxes_dlc
5 Hours Ago
stone box - matrix lod tweak, prefab updated
5 Hours Ago
▆ ▇▊▅▄▆ ▋▇▌▉ ▄▄▆▇▉▊██▉▅▌▌▉▍▋█▄█▊▌▊▍▍▋▌▆