139,814 Commits over 4,505 Days - 1.29cph!
Updated halloween garland gibs
merge from fix_workshop_list_height
fixed workshop list not auto-expanding height
Skull Wall Torch - manifest
darts fixes
- fix timed out board not wiping scorecards
- fix leaderboard flickering to incorrect values from other nearby boards
- fix scorecard playername issue when re-joining game
- fix multiplayer occasional 2 dart turn due to race condition
- fix canvas LODS not being dyamic (breaks on boats)
- change material on text to use depth offset shader for better lighting settings
- removed lighting material from how to play stickynote (its black text, doesnt need it)
- further reduced artificial tilt
- fix scorecards not turning back on after leaving view distance
single shot gun trap world model + lods
hooked up to .item
Add chat, vitals and voice chat notifiers to pool ui
Halloween door wreath setup, icon, testing etc. Manifest update.
Texture update Machete Refresh
texture resizing and optimisation
Merge from PlayerMaintainedMonuments
Merge from PlayerMaintainedMonuments/powergrid
added world model+lods for door key
added worldmodel prefab, hooked up to door_key.item
now throws an actual door key instead of burlap sack
Readd powerline_pole_a to original folder path so older maps still have powerlines. Is variant of new climbable prefab
improved admin panel to have continuous click drag instead of buttons, also uses proper material
updated stone sculpture final icon and added square images to steam item
Fix stool chair anim mask being off when using items without a viewmodel/3p hold type
Skull Wall Torch - initial config
forgot world model prefab
cut holes in tunnels for spawnable train area to connect to
fog machine now has a proper world model
updated .item prefab
updated fog machine lods
Merge from PlayerMaintainedMonuments
adding side tracks for spawnable trains
pull specific pass out of material instead of drawing all passes
Bigger env volumes for new station to fix visibility issues and errors
Merge from PlayerMaintainedMonuments/powergrid
Remove stale references to powerline entities in various scenes, WhatUsesThis now returns expected result
Fixed missing station links
Change water treatment plant spawn priority to highest
Remove usages of now unused powerline entity from various scenes
S2P harbor1, harbor2, trainyard, gas station, warehouse
Updated store sculpture mdoels
pool_tweaks -> game_room_dlc
merge from Fixed SmallBackpack Workshop Model
Fixed SmallBackpack workshop model
Added stone sculpture to the skin viewer
Change door in new power plant loot room to use new colourless security door
Update the loot in the room
small optim for better cache friendliness
merge from aiming_module_rename
Rename aiming module name + desc
LODs and gibs for Halloween Wreath
Add soem softness to the corner movements
Merge from PlayerMaintainedMonuments
Make Rust/Standard SRP-Batcher compatible