196,089 Commits over 4,110 Days - 1.99cph!

10 Minutes Ago
Update: BiomeBenchmark - allow filtering which biomes to test - also slowed down the camera flight to help with pop-in Tests:benchmark in editor
12 Minutes Ago
More in game to menu plumbing work
16 Minutes Ago
Settings menu color pickers, added back all the accessibility settings
38 Minutes Ago
Fix scientists doing less damage in editor (was hitting player client collider in listen server mode)
57 Minutes Ago
M15 Pistol - Added final viewmodel FBX for animation and basic materials with bakes
1 Hour Ago
Created a new entry point to new menu called MainMenu Forward all current requests for MainMenuSystem to MainMenu to keep everything contained
1 Hour Ago
Container corpse creator tool copy over the original open/close sound
1 Hour Ago
Add last played, player count and last wipe information to connection modal Customisable box setup for more info Better flex setup for connection modal
1 Hour Ago
Added missing open/close sounds to junkyard crane, snow mobile and waterwell.
1 Hour Ago
material tweaks, added more chain detail, chain greybox for suspended items until final mesh/placement
2 Hours Ago
Buildfix: wrap new test in server if-def Tests: editor build check
2 Hours Ago
Bugfix: TakeFractionOfItems no longer leaks List<Item> Tests: destoyed a box with `dropCorpseOnDeath 1`, pool stats no longer had an active List<Item>
3 Hours Ago
Bugfix: TakeFractionOfItems no longer drops items that didn't fit destination container Tests: unit test - previously failed, now passes
3 Hours Ago
Test: unit test for DroppedItemContainer::TakeFractionOfItems Don't think we can reproduce the pooling bug with vanilla items, so adding a unit test instead. Currently fails. Tests: ran the new unit test
3 Hours Ago
Fixed an issue with the spatial environment volumes sometimes not rendering within the scene view
3 Hours Ago
Added open/close sound to every openable corpse.
4 Hours Ago
Add navblockers where there are small disconnected navmesh islands in small oilrig, as they were wasting the scientists time evaluating positions they could never reach
4 Hours Ago
Add todos comment highlighting potential issue
4 Hours Ago
Prevent scientists from being interested in bullet impact instead of loud gun shot, when the gun is shot from very far away
4 Hours Ago
Show server tags on connection screen More consistent sizing on connection screen (no matter the amount of elements) Better server connection backing
4 Hours Ago
- Fix scientist not taking cover when sniped from very far in some situations. For example in the oilrig docks the EQS to dynamically find covers can fail it's quite open and small, so we fallback to existing manually placed cover points. - Reduce stopping distance from 1m to 5cm (again I got confused with unreal units vs unity units...)
5 Hours Ago
Settings code cleanup, renamed the classes and moved everything in the right folders
5 Hours Ago
merge from dlss4_update
5 Hours Ago
Merge: from main Missed backout CL
5 Hours Ago
Merge: from main
5 Hours Ago
subtracting bag_phrase_standardisation - wont do
5 Hours Ago
merge from kill_bees_command
5 Hours Ago
merge from collisionmeshdata_error_fix
5 Hours Ago
merge from improve_rug_pickup
5 Hours Ago
merge from bag_phrase_standardisation
5 Hours Ago
merge from train_disconnect_fix
5 Hours Ago
merge from clone_icons_fix
6 Hours Ago
2-week yolo merge from main
Today
Simple AO baker implementation
Today
trawler latest props progress
Today
subtract print_light_counts
Today
merge from adjust_shelf_pickup_volumes
Today
merge from tutorial_jungle_rock_fix
Today
merge from abyss_containers
Today
merge from BowWeapon_cleanup
Today
merge from print_light_counts
Today
merge from train_clipping_parent_fix
Today
Merge from mixing_item_delete_fix
Today
Fixed mixing table sometimes deleting ingrendients when they cannot be stacked due to spoiling
Today
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Today
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Today
More cleanup Added "Block from Mannequin" field on ItemModWearable, enabled on inflatable outfits
Today
More cleanup, update icon
Today
Cleaned out a bunch of stuff we're not planning on using - scrubbing animations, manual joint posing Removed female mannequin version