159,482 Commits over 4,566 Days - 1.46cph!

19 Minutes Ago
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21 Minutes Ago
Merge from gamemode_clans_restrictions
21 Minutes Ago
Merge from gamemode_clans_restrictions
23 Minutes Ago
Warhead Garage Door - Updated prefab with new busy colliders, fixed LODs, updated prefab scripts with new changes, clean up
23 Minutes Ago
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25 Minutes Ago
menu_alloc_fix -> main
31 Minutes Ago
Scrap king A atlas
34 Minutes Ago
More changelog cleanup
41 Minutes Ago
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42 Minutes Ago
Merge from main
42 Minutes Ago
Fix invisible renderers after toggling BRG
46 Minutes Ago
Stop UI_Hero_Twitch drops allocating 60B/s whilst the menu is open
47 Minutes Ago
Fix client join resetting server convars (like gamemode settings) to defaults when running C+S
47 Minutes Ago
Fix tropical3 terrain ref
1 Hour Ago
Don't strip BRG shader variants from builds Use only one instancing method at a time and begin deprecating RenderMeshIndirect() path by toggling it via a uniform. (not a keyword)
1 Hour Ago
Undo snuck in files
1 Hour Ago
Give live and old layers seperate visibility values (fixes fade applying to new tatto ink in live painting)
1 Hour Ago
Cleanup softcore and hardcore changelogs
1 Hour Ago
rust 13th birthday cake - lods added - prefabs updated
1 Hour Ago
exported 3p attach anims for grenade, smoke grenade, flare, crackers and beancan grenade
2 Hours Ago
Min fade value so even brand new tattoos are slightly transparent
2 Hours Ago
Updated skinviewer nailgun to use the rigged VM
3 Hours Ago
- added updated seagull model, textures and materials
3 Hours Ago
Updating warhead garage door rig and open mesh
3 Hours Ago
first pass, experimenting
3 Hours Ago
merge from weapon_refresh_nailgun - updated viewmodel and workshopsource model
3 Hours Ago
updated nailgun workshopsource model
3 Hours Ago
Make wind shaders SRP batcher compatible
3 Hours Ago
Updated default view so it's not your bare ass
3 Hours Ago
Fix possible race condition when reordering pre_culled_mask
3 Hours Ago
Adding new cow and sheep turn 180 animations
3 Hours Ago
Make leading still the default interaction before petting
3 Hours Ago
Merge: from main
4 Hours Ago
merge from MiltunsBlockers
4 Hours Ago
merge from TraincarSFX
4 Hours Ago
merge from 3p_cleaver_resize
4 Hours Ago
merge from Item2FunCraftingMenu
4 Hours Ago
Fix animals not attacking players standing next to vehicles
4 Hours Ago
merge from Livestock_animals
4 Hours Ago
Cherrypick 168240 dungeon_fixes
4 Hours Ago
merge from dungeon_fixes
4 Hours Ago
Updating nailgun viewmodel rig with correct model
4 Hours Ago
Restored tropical3 terrain
5 Hours Ago
Root motion fix up on jump down anims
6 Hours Ago
Remove HeightSlope slope only used by map rendering saves ~11MB, more in deepsea Use normals instead of slope for map rendering
Today
Add iso grid topology option
Today
Fix bases decaying despite TC having upkeep when the decay tick gets slowed down on very high entity count servers - change decay tick from being a hardcoded 5 entities per tick to budgetted to 0.25ms per tick - in practice most servers won't hit this: this is 200k decay entities & 10 server FPS to start reaching the budget - paces so we don't burn budget looping through the list too quickly
Today
Enable terrain normal mips and use for lower detailed lods Fix ring position rounding issues at lower cell sizes Remove terrain stencil material from terrainConfig (is now the default) Use y-distance from terrain to skip LOD rings
Today
Refactor how files (paintings, cassettes, etc) are keyed internally Fixes signs with the same contents (uploadsign) being cleared unexpectedly
Today
Switch batches from channel 1 -> channel 0 so it's ordered with all the other packets (since we no longer use unordered for position packets)