135,739 Commits over 4,444 Days - 1.27cph!

21 Minutes Ago
Prototype cyilnder water volume
1 Hour Ago
Manifest stuff
1 Hour Ago
Add NPC to damaged wing of apartment prefab (right beside the security room)
1 Hour Ago
Create security guard NPC prefab and conversation
1 Hour Ago
Merge from softcore_updates_jul_26
1 Hour Ago
Codegen
1 Hour Ago
Fix redirects of default items being included in softcore reclaim (eg. abyss torch)
2 Hours Ago
Default gather rate to 2x
2 Hours Ago
Convert convar to gamemodesoftcore.gather_rate, now only applies in softcore
2 Hours Ago
Bury the timer and or switch under the ground (so players can't press the timer and can only press the button to re-open the door)
2 Hours Ago
Instead of doing the timed lock as a custom entity, implement it with normal IO (Timer + Push Button) and trigger the timer with the NPC - add `testapartmentsecuritydoor` to fire off the NPC option
4 Hours Ago
Added new GatherRate server convar Multiplies total resources received from ResourceDispensers and CollectibleEntities Should cover trees, nodes, collectable plants (not farmed), and harvestable corpses
5 Hours Ago
Add inventory popups for items collected from reclaim functionality of rentable shop
5 Hours Ago
Rename TimedAccessDoor -> TimedLock
5 Hours Ago
Merge from aniso_filtering_texture_fix
5 Hours Ago
Merge from Fix_odd_deployguides
5 Hours Ago
Merge from clan_bugfixes
5 Hours Ago
Add CCTV computer station and hidden security room in the damaged part of the apartment complex
5 Hours Ago
Start adding code support for an NPC to grant access to a security system to view the contents of apartment rooms
5 Hours Ago
Fixed rentable shop signs not loading on non owner clients
6 Hours Ago
delete old file
6 Hours Ago
get binocular effect working in RRP
Today
Don't fail the test if the prefab has a Wearable tag but has no actual wearable (SkinViewer2.prefab for some reason?) Don't fail the test if disable rig stripping is set to true (fixes some pooling errors with burst cloth) Added all of the missing pooling components, found 95
Embrace the yeet. Ignore any network position updates whilst the held entity is hidden below the map Much safer fix for held entities potentially reappearing during gestures when they should be hidden
Attempted fix/refactor of how we hide held entities whilst performing gestures Held entities are now properly holstered/redeployed instead of being yeeted 1km below the map for the duration of the gesture. The redeploy happens instantly (same as before) Seems to work okay, seemingly only a few small issues to iron out
Today
Better fix
Today
Fixed break in menu item throwing server side entityref lookup error
Today
compile fix 2
Today
New Wearable pooling test, ensures every wearable has a poolable component
Today
Fix military silencer not spawning in loot
1st floor and mid floor corridors LOD/COL/prefabs
Today
url test
Today
Fix phrases getting lost in a previous merge
Today
Update PhraseContexts.json
Today
fix contact shadows server compile
Today
🥷❌
Today
merge from render_pipeline_testing
Today
Delete more log files if they are over 100MB Minor cleanups * Delete CTextStatsMgr, unused system that writes an unnecessary empty text file called "stats.txt" * Set sv_logdownloadlist to 0 by default, prevents generation of useless files in garrysmod/DownloadLists/ Get rid of sv_no_ain_files and do not auto send .nav and .ain to clients Delete game/steam.cfg Probably some leftover from pre SteamPipe days Move demoheader.tmp to cache/ folder Disable startup videos system * It was non functional anyway, but now we don't read an empty file on game start up Move media/mapkeys.res to settings/mapkeys.res Remove hardcoded limits from StudioMDL DMX support * For normals/textcoords/faces specifically, as the underlying arrays are no longer staticly sized. Of course it could fail elsewhere now. Stop the game shouting about ShutdownMixerControls not being in a list Accidentally fixed GameState.txt being empty all the time * I wanted to maybe remove it since it was empty, but it was being written multiple times and overwritten by an empty file at the end Improve default server log filename format * L-YYYY-MM-DD-II now, was LMMDDII which is incomprehensible Implemented sv_log_storetime (defaults to 0) * A number of hours to keep log files in /logs/ for Prevent sv_pure defaulting to mode 0 Minor cleanups Disable SRCDS status bar on Windows * lets see how many people will immediately ask to restore it Minor cleanups regarding Steamworks
Today
merge from prototype -> apartment_complex_monument
Today
Updating phrases
Today
Adjust the position of the front vendor forwards so they are easier to interact with
Today
Move vendor & apartment building entity from the scene -> apartment_complex_core.prefab to prevent merge conflicts
Today
refactor airfield terminals to use a "charge up" type of powering made general ChargeUpIOEntity to inherit from for this style of behaviour
Today
Stop WaterSystem from making the scene view continuously render for no reason You can enable Always Refresh in the scene view if you want it back
Today
merge from main
Today
merge from main -> apartment_complex_monument/prototype
Today
Merge from clan_tab_refresh_button
Today
update apartment_complex_monument/prototype
Today
merge from prototype -> apartment_complex_monument