199,291 Commits over 4,140 Days - 2.01cph!

53 Minutes Ago
Restored sofa and retro toolcupboard store page assets
59 Minutes Ago
Store analytics, added sources on all item grids
2 Hours Ago
Update FGD - light properties descriptions Merge Hammer .tga spew names from x86-64 albedo.tga -> hammer_rt_albedo.tga
1 Hour Ago
Restored sofa store assets
2 Hours Ago
don't interpolate atmosphere density stuff when live editing
3 Hours Ago
Added store.printGeneralStore
4 Hours Ago
More decal fixes Beersplash. blood and alienflesh decals Fix Impact.Sand not working correctly when applied to models Clamp T/S on model decal textures that we override This fixes decals repeating a million times on some models, going outside of their bounds. Try to mitigate glass impact having green tint on models when stacked Fixed the rest of decals from Paint tool not working, or working poorly
3 Hours Ago
Rework how automatic workshop captures are taken, now pilots camera around the scene and takes screenshots using Screenshot.cs
4 Hours Ago
Chandelier - Added blockout models to deployable prefab
4 Hours Ago
merge from main
4 Hours Ago
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4 Hours Ago
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4 Hours Ago
Let backpack weapons be buried after a backpack despawns, maintain item condition when digging the item back out, fix ownership not being set, handle duplicate expiry times.
4 Hours Ago
Restored missing video miniature in store pages
5 Hours Ago
Wider scroll hitbox for the general store
5 Hours Ago
merge from new_menu
5 Hours Ago
Fixed a typo in the store search menu
5 Hours Ago
make cloud haze configurable completely separately from atmosphere fog
5 Hours Ago
Updated discord logo compression
5 Hours Ago
Add a direct link to the changelog on news
5 Hours Ago
Fixed some minor animation issues with the general store tab nav
5 Hours Ago
3p mp5 anims updated so finger presses the trigger on shoot
5 Hours Ago
Removing custom spine offset on spear gun
5 Hours Ago
setup mp5 3p anims,entity and and override controller
5 Hours Ago
- Fix scientist staring at walls as if they were taking a leak when patrolling - Make sure scientists are always limited by a turning speed, and can't snap turn
5 Hours Ago
Fix NRE with parsing new noticies (remove al the account json crap we dont need anymore)
5 Hours Ago
new_menu -> main
6 Hours Ago
Merge: from benchmarking_update - Cleanup of obsolete EffectsBenchmark - Editor-only DemoBuildingsViewer supports user modification of scene, scene export and import into scene - Bugfix for infinite load loop in benchmarking flow Tests: used the DemoBuildingsViewer to modify and export couple bases, built standalone client to run BaseRaidBench
6 Hours Ago
Setting up 3p spear gun anims, entity and override controller
6 Hours Ago
Merge: from main
6 Hours Ago
Setup in game notifications system to grab notifications from the new server list Allows us to push custom notifications to clients purely from the web and totally seperate from the build
6 Hours Ago
Updated general store sub navigation, much better
6 Hours Ago
Main cam contrast thing. Vcloud clear shape tweaks.
6 Hours Ago
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Today
Vizdev test FBXs for floating food market
Today
Bugfix: fix infinite loading loop when running benchmarks Caused by us hiding the loading screen and then loading monument scenes, which would leave them in limbo Tests: ran the benchmark flow in editor and standalone client
Today
more media, go through
Today
add the rest of that last commit
Today
mip map all store images, rename everything for consistency
Today
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compile fix
new_menu -> main
new_menu -> main
Reformat the buttons as prefabs and add them there instead
Today
setup bolt rifle 3p anims,entity and and new override controller
Today
Setting up 3p HMLMG anims, entity and override controller
Today
Use old heavies on ch47 until new heavies are more ready
Hook up server type counts on all gamemodes and modes Turn off game modes when you're in the community server
Today
Add basic ghostship for testing until collisions get fixed, add ghost ship to proc map(wip)
Today
add media and generate maps