158,706 Commits over 4,566 Days - 1.45cph!
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- Add better debug drawing commands to test cows pens and diagnostic problems with them not eating / reproducing etc, that work on client
- Limit herd size to 5, and increase herd detection distance to 40m
Grid optimizations
* Replace Stopwatch.Elapsed.TotalMilliseconds usages with a wrapper around Stopwatch.GetTimestamp()
* LODGrid and WorldGrid more accurately track which cells to refresh based on camera movement
* RendererGrid now tracks dirty cells instead of polling all for changes
Merge from occlusion_culling
Consider disoccluded objects visible on non-DX11 to counteract the increased latency from AsyncGPUReadback
electronic chessboard
- gibs added
- off material state added
- prefab updated
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Add occlusion culling support for RRP
run doprepare on flares again
play 3p flare fx, fix spawn position in local third person
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more unmangling. move ignite to new grenade subsystem
Don't allow nudity in the character creator - was a bit grim
- Convars to be able to skip body type/race restrictions
- Can click on a part to focus on it rather than using the menu
Fixed players being able to drive vehicles through graveyard fence
merge from main to grab grenade subsystem changes
Merge from grenade_drop_animations
electronic chessboard;
- lods added / optim pass
- prefab updated
- guide and world model updated
merge from /main/Weapon_Refresh_Flare
merge back unmangled changes from main
Merge from Halloween_CratesFix
Fixed loot crates floating in halloween tunnels
merge from contacts_server_occlusion_fix
Remove allowrelationshipserverocclusion convar and associated code, redundant and cost us a dictionary lookup
complex merge from main, untangle/redo changes
push up new meta file too
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Final viewmodel and worldmodel FX
Merge from render_pipeline_testing
merge from contacts_server_occlusion_fix
Fix visibility logic on acquaintance updates never working with server occlusion disabled
Update Facepunch.Steamworks to expose SteamInput.SetInputActionManifestFilePath
Fixed some render graph errors that would show upon entering a scene
- Reset trigger support on playermodel
- Fix Pt boat turret 3p animation not cancelling when leaving
Merge from render_pipeline_testing
Fix motion vector setting on leashes of horses, sheep, and cows
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Fixed another error where a command buffer was being removed from a camera on RRP
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Activated native render passes and fixed issues with the backbuffer that were caused by enabling it
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merge from mini_fridge_emoji