160,298 Commits over 4,566 Days - 1.46cph!

21 Minutes Ago
Fixed io infinite power convar breaking static cctv cameras
23 Minutes Ago
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43 Minutes Ago
fix missing soil and soil textures in Frontier, minecart and bathtub planter deploy guides.
60 Minutes Ago
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1 Hour Ago
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1 Hour Ago
Set up carvable pumpkin inner LOD0/1/2 and fix prefab LOD assignments. This doesn't solve Object quality level 0 issues - for this just use existing carving materials on pumpkin LOD1 to keep the interior visible at low Object Quality.
1 Hour Ago
Merge from render_pipeline_testing
Rin
1 Hour Ago
Add 2 blueprint pages to Christmas event Santa's present supply drop. Missed last year.
1 Hour Ago
scrap king - adjusted roof colliders
1 Hour Ago
- Fixed sprinklers sometimes skipping splashes when their barrel rechecks its drain - Fixed sprinklers sometimes having a null fuel type for .1 seconds - Fixes radwater tint flicker on circuit and output changes
1 Hour Ago
updated seagull flock with new LODs, added lod mesh to seagull flock prefab.
1 Hour Ago
merge from animal_fence_deployment
1 Hour Ago
Relaxed animal fence & gate deployment, easier to place on sloped terrain
2 Hours Ago
Radwater splashes use green effect variants; sprinklers no longer start with plain water - Viewmodel support - Water gun/pistol support - ParticleSystemTint is no longer an IEffect
3 Hours Ago
Merge from vcc
3 Hours Ago
Add "Strafe Angle" option to gamepad options UI. Controls the point at which the left stick changes from sprint to strafe.
3 Hours Ago
Updating uzi viewmodel rig
Rin
3 Hours Ago
Increase crate_normal_2 and underwater varient blueprint fragment 1 > 2
3 Hours Ago
Set create mesh flag and set up viewmodel renderer
3 Hours Ago
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4 Hours Ago
Merge fixes
4 Hours Ago
main -> network_lods (breaking)
4 Hours Ago
testing setup
4 Hours Ago
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5 Hours Ago
Merge from main
5 Hours Ago
Updated mac and windows local server handler to use the new NativeProcess generic handler
5 Hours Ago
Fixed the lighting on the PixelLit 6-Point shader
5 Hours Ago
Fixed visual issues on the water purifier/desalinator caused by using a specular material with metalness textures.
5 Hours Ago
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5 Hours Ago
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5 Hours Ago
merge from bagmarkers_fix
5 Hours Ago
merge from adminui_ugc_scrollbarfix
5 Hours Ago
merge from ramp_deploy_fix
6 Hours Ago
merge from dpv_buff
6 Hours Ago
merge from fxlayerfix
6 Hours Ago
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6 Hours Ago
merge from vm_t1_smg_firing_anim_fix
6 Hours Ago
merge from procgen_fix_NMS
6 Hours Ago
merge from neonsignfix
6 Hours Ago
merge from PumpkinLockFix
Today
merge from sleepingbag_overlap_deathscreen_fix
Today
Added additional LOS pos for the ramp, fixes blue Line of sight blocked
Today
Fix sleeping bag buttons on the death screen sometimes not getting sized correctly and overlapping, snapping back into place on hover and causing misclicks
Today
merge from main
Today
Fixed bags assigned to you while dead not showing on the map until another bag changed This could hide all your bags after rejoining a server you died on
Today
Fixed admin UI's UGC history scrollbar layout issues
Rin
Today
Disabled Halloween features
Today
Fix dungeon spawning dark square
Today
Fixed ExplosionScreenBounceFade sampling it's curve the wrong way around (1 was close to explosion, it should be 0) Also fixed all screenshake via this component not being applied if sip domain reload is enabled
Rin
Today
Adjusting Catfish, Orange Roughy, Salmon, Small shark random gutting bonus Replace 20% chance to get 8 cloth, with a 20% chance to get a bluepfrint fragment