255,437 Commits over 3,990 Days - 2.67cph!
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Doubled crossbow projectile speed (will make zoomed mode hitscan soon)
added cooking contional textures, materials and prefabs for bread and pies - adding to branch cause im not sure i trust the shelf
cherrypick
114515 - CoarseQueryGrid causing crash on server disconnect
Updated Bee Grenade World Model to use correct materials
Remove unused
Preload GameResources with the Resource system - which preloads all the dependant resources, reducing hitches when spawning for the first time
Fix crash
viewmodel - added new base idle (no waving around of fingers that make the jar defy gravity)
3p updates
- added bespoke override controller
- hooked up intial 3p anims (bigger grip and no pull pin action) in controller
- set entity to use new override controller
- scaled up mesh to match viewmodel sizing (1.3)
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update tech tree script for isSelected opacity
Clear kill window instead of only removing stuff outside of the kill window
- Prevent tiger reacting overly aggressively to fire
- Simplify fsm
Fix api section not loading
Refined the honey SSS parameters to fix it sometimes glowing too hard in certain lighting conditions.
merge fron crafting_update
Setup all meat prefabs
Setup BBQ cooking visuals
Experiment for with other fire reactions to find most intuitive one
move lock icon to top left on the tree
Added Bee Grenade Glass Gibs
Bugfix: ServerDemoPlayer - skip the auth flow when playing the demo
- also index packet logging messages - makes it easier to sort out order of things in editor logs
Seems the simpler thing to do for now.
Tests: played back staging demo - much less error spam
More consistent fire reaction
Additional server-side pie consume check.
Pie entity bounds fix.
Fix bindless lightmap crashes why are we never checking nullptrs ( closes Facepunch/sbox-issues#7705 )
Update collision matrix so you can shoot debris
Created Place Holder Bee Grenade Icon
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missing .mat because plastic is plastic
Add mulitkills to the kill feed
merge from tugboat_sinking_parenting_fix
fixed bear meat and chicken raw having spoiled material value enabled. deleted unused fish material
setup parenting volumes on tugboat that allow swimmers, gives better behaviour when the boat is sinking
Make unreachable behaviour more consistent in how the tiger reacts to being aimed at
- Fix tiger giving up on stealth to charge as soon as the player climbs on something
- Fix tiger responding very differently to same player actions when the player is standing on something
Latest services
Fix input being one frame behind
Add AvatarJson to Player Overview
Revert "Run animation and procedural bone objects on bone merged renderers before bone merging to parent https://files.facepunch.com/layla/1b2511b1/sbox-dev_NxhcNeZxQi.mp4"
This reverts commit a82c5295780e39c5603c64287a25c1d9f5951645.
Don't count suicide kills towards tracked kills
Pass through PlayerData instead of Player in KillTracker so we can track after-death kills
Up the kill window from 3 to 4 seconds for now
merge from crafting_update
Update to record multikills per-weapon as well
Fixed the rendering issues with the bear-snow.decal material
assigned glass diff for cooking workbench
Add kill tracker system, start recording multikills as stats
Updated Bee Grenade World Model FBX
Updated Bee Greande World Model Textures
Fixed Bee Grenade Projectile Disappearing After A Certain Distance
Folder Tidy Up Aswell
Meat cooking client prediction and server reconcilliation, wow
Updated the deferred decal renderer to make it update its transformation matrix correctly when editing it within the scene view
- Water no longer kills swarms, but instead works as a deterent
- Dont target people that are too wet
Add player stats for all pickups