201,634 Commits over 4,171 Days - 2.01cph!

8 Minutes Ago
merge from localization_improvements/fixes
10 Minutes Ago
Servers now load and cache the english strings, so the phrase english fields can return something
30 Minutes Ago
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33 Minutes Ago
merge from main
34 Minutes Ago
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36 Minutes Ago
merge from storepreload_nre_fix
36 Minutes Ago
Store preload NRE fix attempt
42 Minutes Ago
merge from friendsmenu_fix
42 Minutes Ago
Fixed friend menu being considered opened all the time
48 Minutes Ago
Merge from underwater_lab_windows_fix
54 Minutes Ago
Update the Standard Refraction Underwater Labs shader to have its own pass that accounts for underwater fog
56 Minutes Ago
Stop Linq allocations on LootSpawn::EnsureFilterUpdated() Stop Linq allocations in Client.Connection::DoClientConnected()
56 Minutes Ago
Missed file
57 Minutes Ago
1 Hour Ago
merge from localization_improvements/fixes
1 Hour Ago
Stop allocations on ItemContainer::SetOnlyAllowedItems Micro optimisation
1 Hour Ago
Fixed conveyor filtering errors
1 Hour Ago
Optimise ItemManager::Initialize Linq Queries
1 Hour Ago
Workshop scene
1 Hour Ago
Fixed empty tooltips NREing
1 Hour Ago
Fixed workshop scene localization (was wiped after removing the english field because the phrase update never picked it up before)
1 Hour Ago
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1 Hour Ago
Adding deployable rig anchor
1 Hour Ago
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1 Hour Ago
Prefab setup
1 Hour Ago
Add Zlinq to the project
1 Hour Ago
Downloaded last translations
2 Hours Ago
Fixed borked NL jsons
2 Hours Ago
Merge from prefabmode_lighting_fixes
2 Hours Ago
Implement wrapping displacement map and multi viewport rendering in SpecialPurposeCamera
3 Hours Ago
Merge from main
4 Hours Ago
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5 Hours Ago
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5 Hours Ago
Fix wrong blendmode for new displacement clearing
Today
Merge from main
Today
Better snow blending with terrain, displacement effects colour, reworked displacement manager to allow for continuous displacement (trails instead of discrete steps), displacement rendering now wraps around the map through multiple viewports, and added snow footstep prefab.
Today
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Today
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Today
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Today
Add camera splines
Yesterday
merge from localization_improvements
Yesterday
Better phrase conflicts detection Fixed 5 conflicts
2 Days Ago
Some phrase update fixes/clean up
2 Days Ago
merge from localization_improvements
2 Days Ago
Added an AssetPostprocessor that reloads the languages and refreshes the texts when a loc file changed
2 Days Ago
Fixed PhraseEditWindow dumping all engine-generated.json into engine.json when applying Updated contexts
2 Days Ago
merge from localization_improvements
2 Days Ago
Compile fix
2 Days Ago
merge from localization_improvements