157,432 Commits over 4,536 Days - 1.45cph!
- re-added settings for viewmodel prefab
Stripping viewmodel arms from v rig export
merge from sv_console_terminal_fix
Make livestock match the player speed when being led, avoid annoying lead breaks / having to wait for them all the time
Fix floating animals, improve idle performance
Sheepwool settings adjusted to minimise LOD popping. and changed sheepfur lod shader type and settings to help minimise LOD popping
Reduced the number of shadow map samples during the blocker search and added an early out for fragments with no blockers to avoid the PCF loop
Added destroy sounds to sandbag barricades
merge from biofuel branch with stirring idle anim update
Added some open fence gates to ranch and large barn so you can get to and from the vendor better
merge from sandbagbarricade_monument_fix
fix frog long first jump
fix pooled frog stuck in dead animation
Fix one more case of incorrect pool usage
reduce critter health 200 -> 60(frogs) - 100(rabbits)
turtles unchanged, they have a shell
disabled stream mipmaps on crab, jellyfish and all fish textures that use the swim shader
merge from skinviewer_ladderhatches
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Added all ladder hatches to the skin viewer
Merge: from poolanalyzer_ifempty_support
- Bugfix for analysis NREs in editor
- Allows to write "if(isEmpty) free" patterns
Tests: removed workaround, editor code compiles
Update(editor): Rust.CodeAnalyzer - support "if(obj.IsEmpty or obj.Count == 0) Free" patterns
- bugfix variable scope search throwing NREs for out param declarations
- release binary from 57e96efa
Tests: removed my workaround and it no longer trips up analyzer. editor boots
Fix look rotation viewing vector zero when bull loses its target mid observe
Fix ladder hatches so they pull skins properly
Merge from livestock_animals (new icons)
hooked up workshop render settings scripts
biofuel_generator_sounds_fix -> main
Fixed skin viewer and steam inventory not loading anything in editor since
163749
twitchdropsrender ladder hatches
Fix for the server console logs writing incorrectly in community hosted panels through docker, fixed duplicate logging due to stdout in Linux (affecting docker panels)
Sanity checked and tested all four scenarios and they work correctly; Windows console (host & terminal), Linux terminal and panels
sandbag barricade static prop - LODs on the sandbag material + MeshLOD
fixes monuments drawing the new LOD1/2 with the old atlas past 20m
static prop + BunkerCannon: 3 renderers -> 1 MeshLOD
20 monuments + 4 floating cities re-baked, 504 barricade copies fixed
HLOD lists repointed to the MeshLOD, barge cull distances kept
bandit town + tropical islands: material swap only, not re-baked
Ensure Biofuel generator is silent at idle
Fixed the issue where skins wouldn't load when recording in the twitch drops scene
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merge from Crossbow_Arrow_Fix
merge from pickupnotices_flex
merge from cold_overlay_lingering_fix
merge from Machete peg adjust
Machete refresh weapon rack peg adjustment
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