196,520 Commits over 4,110 Days - 1.99cph!
moved some TerrainTopologyMap job utility methods into own class and also promoted local function to a static method, burst seems to hate local functions in this case
syncvar_vector_fix -> main
Cherrypick syncvar vector fix
Ensure the same references are generated throughout
Fix syncvar generator not working properly with Vector3 and Quaternion
▉▄█▌▌ ▋▊▋▉ █▌▍▉▊▆_▌█▄█▉▆▉_▍▍█▅▆▌▄▌▅_▉▄█
▄▋▋▊ █▌▆▆█▅▅▅▌▄▉▆ ▄██▅▅▇ ▋▊▇█▇▆ ▌▄▌▆▊▇▉ ▆█ ▊▄▊▍▌▄▋ ▍▊▋██▉▌▋▇ ▆▉▊▍▅▇▍▉▍ █▇▆▌██▉▇▋█ ▇▌▆▆ ▆▄▊▊▋▌▋▇▅▄ ▍█▌▌▆▆ ▆▅▄ ▍▇▊ █▅▅▇▍▅▋
Changed wood teas slurp SFX to match other teas
M15 Pistol - updated textures
viewmodel m15 pistol rig skinning and animation edits
merge from erosion (burst aot fixes)
removed uneeded burst compatibility test attributes from methods, caused the owning class to be tested for burst compatibility
fixed editor-only memory leak in shorevectors that would happen with domain reload
Merge from steering_wheels
Added ability to adjust weighting of items globally in loot spawns per game mode
Fixed vending machine restrictions not being properly applied if era is default
Add ability for items to have a restriction per game mode, extending the era restriction field
These restrictions are stored on the game mode instead of the item but are displayed on the item via a custom inspector
Game mode restrictions are applied prior to the era restrictions
Allows us to restrict items per game mode using the same set of tools we used for the primitive mode (eg. disallow crafting but still allow looting)
Disabled the ak from being crafted as a test
Cloud profiles & related tweaks.
ForceDeployableSetParent returns true on BoatBuildingBlock
Fixed a buncha edge cases and the moon weirdness when day first turns to night
Don't flee if the target is close to a monument (within 50 meters of the centre)
Always try and flee in the direction of a monument
Cap flees to around 1~ grid maximum
Reserialize existing static respawn points
Round to nearest minute instead of rounding down so it shows 30m after respawning at outpost instead of 29m
Update - Modular boats steering wheel tier 2 (mesh and textures)
Show the number of minutes left if a spawn point has >5m left
- "24m" instead of 1420s
- once it goes under 5m it will switch back to seconds
- only affects static respawn point cooldown since all bags have 5m cooldown
Add commands to unlock & lock every respawn point that requires some kind of unlock
- `unlockrespawns`
- `resetrespawns`
Fix not setting cooldown when respawning at outpost after changing other cooldown code
Don't require unlocking outpost spawning while testing
Requring being authed (unlocking) outpost spawn in vanilla, don't require for softcore
Fix vanilla gamemode spawner so it only spawns the respawn point in vanilla
Fix shooting rate potentially being affected by framerate (getting slower if low frame rate)
Wall storage - Initial asset structure setup, imported model, gibs, textures and materials, basic tprefab setup with model, materials and lights