156,669 Commits over 4,536 Days - 1.44cph!

16 Minutes Ago
Make bad genes more common, most sheep / cows then look generic, and good genes ones eg black sheep become rarer to find (else because of dominant good genes we get a massive majority of black sheep)
22 Minutes Ago
Fix sheep material looking wrong when dung gene is maxed out
27 Minutes Ago
Experimental livestock name localizations
1 Hour Ago
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1 Hour Ago
Lamb & sheep shear FX
2 Hours Ago
Disable panel drag'n'drop with mouse 3/4/5 Fixed Hacked Rollermines ignoring Combine Hunters Allow setting filters via Entity:SetSaveValue Added a few more entities to override whitelist * info_player_teamspawn, info_vehicle_groundspawn * Placeholder entities based off of prop_dynamic and prop_physics Fixed various potential crash issues when creating entities More potential crash issue fixes when creating entities Even more potential crash fixes around entity search Fixed a couple instances of \b used instead of \n Bandaid fix for GetBoneTransform returning garbage * This needs investigating further
2 Hours Ago
FX progress
3 Hours Ago
Update: HttpImage - add option to use a best-fit mip - move httpimage comp to image on OverlayCarouselButton Tests: navigated to pack pages
3 Hours Ago
Biofuel rig fixing liquid joint not being centered
4 Hours Ago
Make remote controlled entities (turrets, drones, cameras) have base occlusion disabled - will enable it for RC entities when we do the push to get rid of the minimum 30m occlusion distance to make it work for anti-ESP, for now lets keep it simple and skip since RC entities are used for <1% of gameplay
4 Hours Ago
Merge conflicts
4 Hours Ago
Optim: convert overlay's carousel buttons to lazy load missing sprites - also cleaned some now-dead properties Tests: navigated to pack overlay page with both failloads 0 and 1
4 Hours Ago
merge from base_occlusion -> main
5 Hours Ago
500 extra bases from the server save
5 Hours Ago
- add room.exportpastes <folder> to convert a folder of copy paste files (aka the server save) to the test format base occlusion expects - add support for base occlusion tests to work across multiple directories of test files (so we can keep the test bases organized)
5 Hours Ago
merged 3p_melee_animsystem_updates
5 Hours Ago
Fix refreshing faces being able to go above 1,000 depth, use a queue instead because initializing a large base can go over the limit
5 Hours Ago
removed 9 further orphaned holdtype controllers no longer needed
6 Hours Ago
merge from main
6 Hours Ago
removed old unneeded holdtype controllers
6 Hours Ago
adjust collider sizes
6 Hours Ago
merge from main
6 Hours Ago
merge from critter_animals -> Livestock_animals
6 Hours Ago
Fix unity toolbar extender ui toolkit causing focus as well on domain reload
6 Hours Ago
merge from render_pipeline_testing
6 Hours Ago
fix atmosphere volume NREs for reals
6 Hours Ago
Fix missing decor and foliage prefab references on MonumentIsland scene, fixes grass and decor not appearing
Today
FX progress
main -> character_customisation
Today
added WIP viewmodel unity camera anim
Today
- set avatar on rig file - adding wip anims - added controller with param
Fix fractional reloads not working properly (mini crossbow)
Remove unneeded test
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Today
Fixed the game window grabbing mouse + keyboard focus when running tests - should only show the window, not grab focus
Fixes for latest art assets
- Scale low grade + process time with food calories - Cache consumable component
Today
Wires and decals for small room G
Today
better rabbit animation/speed sync
Today
Shear FX texture tweaks.
Today
Improve base splitting - filter out external TCs and small structures so it only exports proper bases
Today
fixed lods visual and sounds for all ladder hatches. added workshopscreenshotsettings.cs script that lets me control the height and rotation of camera during workshop export screenshot, per item. tweaked script so if a workshop prefab has animation toggle, it will cycle through the toggle for screenshots to shope open/close in steam screenshots workshop icon will always default to default animation setting applied to all ladder hatches, and bbq
Today
Shearing FX wip.
Today
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Today
sheep mount animation update with root motion
- 30 mins between stirs - blanket 60 fuel required before each stir
Today
Merge from render_pipeline_testing