126,241 Commits over 4,171 Days - 1.26cph!

6 Minutes Ago
Floating city casino progress / finalized LOD0 Split the casino into multiple objects and setup prefabs for them Updated casino barge
15 Minutes Ago
Fix commands being sent from the console thread instead of being queued to the main thread
18 Minutes Ago
merge from main -> optimize_windows_console
28 Minutes Ago
Fifth attempt at avoidance logic
2 Hours Ago
Fix broken bounds on the rhib storage drybox
2 Hours Ago
Remove mounting debug code
2 Hours Ago
Setup RHIB specific scientists Fix bounds on the new RHIB (actually play impact effects) Manifest
3 Hours Ago
Merge from parent
3 Hours Ago
Cherry pick boatai ddraw compile fixes
3 Hours Ago
BoatAI ddraw compile fixes
3 Hours Ago
Add override for custom workshop icon, more UI tweaks to update styling and improve UX
3 Hours Ago
Compile warning fixes More compile warning fixes Fix IgnorePlayers acting as DisableAI for strider Fix AR2 impact effects appearing when shooting the skybox Added MATERIAL_CULLMODE_NONE for render.CullMode Increase MAX_LIGHTMAP_DIM to 256 MAX_BRUSH_LIGHTMAP_DIM_INCLUDING_BORDER 32=>256 MAX_DISP_LIGHTMAP_DIM_INCLUDING_BORDER 128=>256 TTT: Updated Russian localization (Community Contribution) * Also made radio buttons slightly wider Spawnmenu/contextmenu toggle mode * If the associated key is released within 200 ms, the associated menu will not close. Holding behavior unchanged otherwise Some OOB checks Main menu start new game options changes (Community Contribution) * Fixed P2P: Friends only resetting after starting a game * Visual adjustments to alignment of certain elements in the start new game options menu Fix 'status' showing IP address for -p2p dedicated servers * For listen servers it was already not a thing
4 Hours Ago
Remove VehicleWorld colliders from hull pieces
4 Hours Ago
merge from meta_shit/loot
4 Hours Ago
Sculpts & clifffs. Backup.
4 Hours Ago
Fixed small spike trap desc typo
4 Hours Ago
Fixed clipping fuse at ferry terminal s2p
4 Hours Ago
merge from ui_animators_optims
4 Hours Ago
Compile fix
5 Hours Ago
merge from main
5 Hours Ago
merge from ui_animators_optims
5 Hours Ago
Death screen toggles its animators when not visible
5 Hours Ago
anim event updates
5 Hours Ago
Bugfix: ensure ui/store.bundle gets unloaded after all changes - UI_Store opens the first tab during warmup, outside of OnOpen, which unbalanced subscribe/unsubscribe calls. It also never closed the tab when itself being closed. Addressed both. Tests: clicked through tabs, then closed shop - no asserts fired. Need to test in bundle mode, that'll be next.
5 Hours Ago
Bugfix: fix some items showing empty icons Tests: navigated through all tabs of shop and inventory - everything seemed present
6 Hours Ago
merge from naval_update/deep_sea
6 Hours Ago
Added a convar to disable the deep sea: deepsea.enabled
6 Hours Ago
Moved default config generation from Bootstrap to server command `server.writeserverdefaultconfig`. Run codegen. Tested in editor.
6 Hours Ago
Merge: from fix_missing_takeovers Images still missing - digging deeper Tests: navigated to store
6 Hours Ago
Update: run Update Paths and Assign Bundle on MenuUI2_Store_General grids Tests: none, will test in parent branch
6 Hours Ago
emissive tweaks to dia de los muertos
6 Hours Ago
Doorway, low barrier, low cannon wall, low wall collider changes
6 Hours Ago
Halloween Wallpaper - adjusted wood luminance levels
Today
merge cannon_code to naval_update
Today
Hull_square collider size changes
Today
merge from naval_update
Today
Clean up logging and include empty defaults in the cfg
Today
added halloween bats and dia de los muertos wallpapers and build wallpaper skin files
Today
Bugfix: warm up UI_StoreTakeover's Takeovers in more cases - Reimplemented warmup of StoreFeatured/General/Limited to first spawn empty tiles and fill them up once tab is opened Turns out, we can open tabs of store without opening store itself, resulting in an access to uninitialize takeovers. Couple empty item icons remain, will fix next. Tests: navigated to the store and clicked through bunch of tabs and scrolled around.
Today
Fix missing material on cannonball, replace old cannon projectiles with the new model
Today
cannon size changes
Today
merge new cannonball model into cannon_code
Today
Fix cannon ammo staying active after firing
Today
merge from fix_occupied_menu_option -> main
Today
Add `killofftracktrains` convar that can be disabled so you can spawn trains off tracks for testing in the editor
Today
Add texture size text, add scrollbar for editing panel, convert more components to FlexElement
Today
cannon ball
Today
Fix train cars showing "Occupied" when trying to loot the storage with a driver in the seat - caused by "Occupied" menu option not checking how far you are from the mount point
Today
merge from naval_update
Today
Player update content for selection of items and DB fix