162,198 Commits over 4,597 Days - 1.47cph!
Ease the body round to a run in the shoulder camera
Hackweek: outlines, blend modes and edge relief for Standard Blend V2
Merge main into hackweek_project_outpost
network_lod_default_on -> main
Put main and hackweek_project_outpost on Aux3
Viewmodel locomotion: shared walk, sprint and jump anims for viewmodels
Added admin-only on-screen virtual input overlay (keyboard, mouse and controller)
* https://files.facepunch.com/raul/2026/November/12_13-51-PlumCleanerwrasse.mp4
Created a full woolly clothing set (hat, pants, jumper and boots). Now you have to equip the full set in order to reduce your footsteps instead of just the boots. Having this on just the boots was too strong.
*https://files.facepunch.com/lukester/2026/November/12_12-54-FunctionalIsabellineshrike.mp4
Default net.position_lod and net.position_lod_players to 2
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catapult-offmap-clip-bug -> main
Send a team into a raid together when its leader sets out
Replaced the 'reduced airdrop' feature of the airfield fuse puzzle with an NPC mission, pressing the button in the tower calls two chinooks to drop scientists at airfield
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More use for sheep/wool - Woolly Boots. Recipe cost would be something like 10 wool, 5 leather and 1 sewing kit. Wearing would dramatically decrease footstep/jumping sound but would come at the cost of less projectile protection. Ideal for being sneaky:
*https://files.facepunch.com/lukester/2026/November/12_11-43-TruthfulLcont.mp4
Sync .github from main (845dc095ded) (#7)
Keep the ways into a raid clear of whatever goes for players
Stop the catapult yeeting players off the map since parented mounting was added
Have backpacks set the size of the inventory and the safe pocket
Charge wood, stone and metal for what the hub unlocks
Make paying towards a hub unlock take a held key
Merge branch 'main' of rust
Merge branch 'generic_animator'
Rebake a bunch of cinematic animations, fixes some real nightmare fuel in the tutorial
Rebake held-attack-anim, remove some unused instrument animations
Deleted 3p_lr300_sprint_idle_edited.anim, cleaned up some chainsaw humanoid refs
Mark extraction balloons on the map with a timer and close them in turn
Upload custom client builds from the custom client Steam scripts
Break out the reporting process from BuildAssetBundles, keeps the diff more manageable
Merge remote-tracking branch 'origin/main' into hackweek_local_tutorial
Allow HV ammo to bypass projectile protection added by armor inserts
* Allow HV ammo to bypass projectile protection added by horse armor, player only
* https://files.facepunch.com/el-hog/2026/November/12_13-09-LightseagreenLemur.mp4 (all players are wearing max metal armor inserts)
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Adjusted sockets on dropbox
* Will now always be flush with wall, fixes some awkward storage adaptor placements
Horse armour rework
* Remove rider protection
* Buff horse protection
* Remove speed penalty
* Allow heavy plate mounting
* Add increased stamina drain with horse armour
* Road sign gains 12 storage slots
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Some minor changes to the player pose class to keep backwards compatibility with media version
Add eye look at support to PlayerLimbIkModule
Rebaked a small selection of clips that were using the mirror functionality or still targeting the old model
Make a missing bone in IK just spam warnings in the editor
Add building guide shader for guide blocks
Add guide flag for building blocks
Merge remote-tracking branch 'origin/main' into generic_animator
Extended the show hands anim preview option to support showing the whole player body