200,060 Commits over 4,140 Days - 2.01cph!
Merge from render_pipeline_testing
Fix toolbar state being incorrect if you switch branches.
merge from restart_message_toasts
Fixed missing glass collider on watch_tower_b, fixed collider surface type for glass
Allow slightly more clipping to make a seamless "wall"
merge from sandbag_barricade_placement
Several improvments to sandbag placement, easier to deploy, placement less strict overall
Merge from hardcore_refresh
Fill in changes on hardcore prefab (for inventory game mode UI)
Merge from foliage_transmission_shadowing
Reduce material SHDO intensity
Merge from hardcore_refresh
Updated the compass description to mention the behaviour when it's on the belt bar
Fix a regression where the map was briefly visible when the map was closing while fog of war is active
Don't give the player the selected item (we don't want multiple viewmodels)
Don't override the vm position and allow vm camera renderering, instead allow us to override where the vm camera renders from (for these purposes adjusting it 50m down is fine)
▌▄▄ ▍▆▄▄█▇ ▋▋▋▄ ▌█▊ █▇█▇'▅ ▋▄█▅▆▌▋.
Merge from main (had to stomp BaseViewModel changes)
Merge from hardore_refresh
Don't show the mission button on the map if missions are disabled by the active game mode
Better map handling of sleeping bag clusters and fog, fixes clusters disappearing when opened
Merge from hardcore_refresh
Don't allow a client to send fog of war updates until they receive the initial fog update form the server
merge from rectmask_optims
merge from rectmask_optims
Removed the rectmask2d and its world space canvas on the industrial conveyor, replacing it with sprite renderers and a stencil mask
For 100 conveyors packed into a small space this saves us ~0.30ms on ClipperRegistry.Cull
Added friends, chat, crafting, deathscreen and inventory mask update groups
No more useless masks enabled, saves ~0.25ms when running around in craggy with only the HUD visible
Removed some unnecessary masks from map and contacts screen
Added contacts update group
merge from new_menu/tmp_optimms
Added group based update for RectMask2D in ClipperRegistry
Assigned all the main menu 2D masks to the mainmenu group, skipping mask updates when its closed
Added ui.printmaskupdategroups to debug the masks state
Fixed streetlight distance glow being an absurd giant blob
Improved rain.
No longer sometimes partially clips through ceilings.
Swap model out for a base cube
codelock_particle_fixes -> aux2
merge from new_menu/tmp_optims
codelock_particle_fix -> aux2