139,345 Commits over 4,474 Days - 1.30cph!
pooltable
- expanded long side of the pooltable nobuild bounds to 2m to prevent dismount wall clipping
- updated guide mesh
Merge: from benchmark_fixes
- fixes all-bar-one NREs happening when running `benchmark` command
Tests: ran benchmark in editor
Update: clean up spawned players before unloading BaseRaidBenchmark scene
Helps deal with breadcrumb logs for zombie players in the list, but there's still an NRE from Client.LateUpdate - not confident to much with it just yet.
Tests: ran entire benchmark suite
Ensure ladders do not appear on powerlines which have no IO box due to being in the no building zone of a monument
Rotate the ladder visual so it does not clip with the cable that extends from the IO box
Fixed `projectile_protection 0` skipping checks but also not applying damage. Now skips checks and still applies damage. This only ever affected community servers that wanted to disable antihack
Timing changes on gas pumping fades
Reduce the post-impact trail duration from 45 seconds to 10
clamped rotate option takes the larger rotation axis and clamps to that one, both on duck input
slab tool to cut out a full rectangular slab out of the sculpture
Updating blockouts before branch switch
Update: add a null check to FoliageGrid
It depends on terrain, but some scenes might not have terrain available (FireworkBenchmark)
Tests: ran the scene
Updating crossbows and bows to hide arrows correctly
new_pool_ui -> game_room_dlc
add a show tooltips convar and set it to default
Fix striped balls having weird shades
Add new power bar
Add Cue ball that gets enabled for the player whos turn it is
rotate on plane option in sculpting gui bound to duck while rotating
Fixed comfort setup on 23 prefabs. In all cases, the minComfortRange was greater than the triggerSize (radius) which is not how the TriggerComfort script is intended to be used. Swapped minComfortRange and triggerSize values.
Affected prefabs:
1. Charity_plushie_01\CharityPlushie_01_deployed
2. Charity_Plushie_02\CharityPlushie_02_deployed
3. Charity_Plushie_03\CharityPlushie_03_deployed
4. Charity_Plushie_04\CharityPlushie_04_deployed
5. Charity_Plushie_05\CharityPlushie_05_deployed
6. Discord Plush\DiscordPlushie_deployed
7. Discord Trophy\discordtrophy_deployed
8. HazmatPlushy\HazmatPlushy_deployed
9. HeavyScientistPlushie\HeavyScientistPlushie_deployed
10. ScientistPlushie\ScientistPlushie_deployed
11. Youtooz_Figurines\Hazmat_Youtooz.deployed
12. Youtooz_Figurines\HeavyScientist_Youtooz.deployed
13. Trophy\trophy.deployed
14. trophy_2023\trophy_2023.deployed
15. birthday_balloons_2025\circle_balloon.deployed
16. birthday_balloons_2025\heart_balloon.deployed
17. birthday_balloons_2025\latex_balloon.deployed
18. birthday_balloons_2025\latexclump_balloon.deployed
19. birthday_balloons_2025\mixedclump_balloon.deployed
20. birthday_balloons_2025\speechbubble_balloon.deployed
21. birthday_balloons_2025\star_balloon.deployed
22. Rug\rug.deployed
23. modding\volumes_and_triggers\comfort_volume
Bugfix: add missing initialization to BaseRaidBenchmarkScene
- Initialize ProjectileCache (no idea where that has gone)
- Initialize admin overlay component
Tests: BaseRaidBenchmark runs without exceptions
Merge from playermaintainedmonuments
Merge from satellite_crash
S2P harbor 1, harbor 2, sat dish, ferry terminal, trainyard, military tunnels, radtown, sewer branch
Revert accidental mount position override on static version of computer - butt in chair.
merge from fix_cliff_gaps
made gibs read write and set deploy and gib sound to wood
Tightened anchor setup for rock_formation_small_a
Merge from satellite_crash
Update: assign CraggyIsland terrain data in MonumentBenchmark
Was causing an NRE when trying to run that benchmark from bootstrap
Tests: benchmark MonumentBenchmark
Hooked up gas pumping sounds
merge from PlayerMaintainedMonuments
Tightened anchor setup for cliff_hills_mid_c
Merge from gas_pump_sounds :fuelpump:
Audio file settings change
Merge from satellite_crash
Enforce more distance between rivers so they block less space for monuments
Move the kill radius from the prefab and split into two separate convars (it was doing two jobs before).
Bump search clear radius.
rename_test_warning -> main
Show an minor inspector warning if an item has been renamed recently
Time the search in the debug commands too
Merge from PlayerMaintainedMonuments