140,428 Commits over 4,505 Days - 1.30cph!

11 Minutes Ago
merge from main
12 Minutes Ago
Instant health 8 -> 10 Healing over time 0 -> 4
14 Minutes Ago
new store description for ice king pack, and square steam images for patterned sofa
32 Minutes Ago
Add ability to test mutiple virtual clients through just one editor, meaning we no longer need to maintain multiple projects to test multiplayer. Uses the Unity multiplayer playmodepackage. - Setup scenarios for 2,3 and 4 players - Guard a bunch of steam stuff that results in NREs on multiplayer playmode
34 Minutes Ago
Test list Reapplied discarded network range changes
47 Minutes Ago
merge from main
59 Minutes Ago
merge from io_networkrange
59 Minutes Ago
Updated the network range of most player deployed IO prefabs, reduced network distance on 48 prefabs
1 Hour Ago
Flare animation updates
1 Hour Ago
Converted card reader, added new tests BaseDetector cleanup
1 Hour Ago
Merge from main
1 Hour Ago
Added fence mesh for deployable and a fence gate mesh for testing.
1 Hour Ago
Fix sprinklers not spraying after a restart, and spraying without watering One behaviour change - a sprinkler now needs water >= 2 to run. It has always needed that to actually water things but previously it would still show the water spraying pfx if the sprinkler was receiving one water
2 Hours Ago
Merge from PlayerMaintainedMonuments
2 Hours Ago
Merge from main
2 Hours Ago
Added a missing stencil block to the Generic shader's deferred pass
2 Hours Ago
Merge from pole_entity_delete
2 Hours Ago
Manifest Commit meta files from new recycler variant prefabs
2 Hours Ago
Made the Stone Sculpture shader work with RRP and removed some unnecessary shader passes that would have caused the shader to generate more variants
2 Hours Ago
Delete powerline pole entity Add comment component to powerline_pole_a
2 Hours Ago
merge from creative_indicator_fix
2 Hours Ago
Fixed creative mode UI indicator persisting in demos when disconnecting from a server while being in creative mode
3 Hours Ago
Merge from command_buffer_names
3 Hours Ago
update from main
3 Hours Ago
merge from main
3 Hours Ago
Prevent pool table debug logs from spamming constantly
3 Hours Ago
merge from static_chair_variant
3 Hours Ago
Reapply gas station chair fileID change
3 Hours Ago
Merge from powergrid/tentative_recycler_fix
3 Hours Ago
Added some checks to the SpatialBiomeFogCamera to prevent a command buffer warning from appearing
3 Hours Ago
merge from espcanvas_autosize_clan_fix
3 Hours Ago
Fixed clan text not being affected by the ESPCanvas auto-sizing setting
3 Hours Ago
merge from main stomp gas station
3 Hours Ago
merge from train_tracks_not_connecting_fix
3 Hours Ago
merge from automated_testing
3 Hours Ago
merge from misc_fixes_aug_26
3 Hours Ago
merge from fix_spectate_chat
3 Hours Ago
Merge: from main
3 Hours Ago
merge from kickwallpaper_drop_fix
3 Hours Ago
Tagged some old twitch drops as drops (ninja suit, twitch sunglasses, hobo barrel, industrial door, twitch rivals desk, twich underwear)
3 Hours Ago
merge from main
3 Hours Ago
Fix noise texture uv in volumetric light beam
4 Hours Ago
merge from kickwallpaper_drop_fix
4 Hours Ago
merge from repairbench_backpack_fix
4 Hours Ago
- Center airfields power level display - Removed 1 light from the entry door as it only needs 3 to open - ran s2p
4 Hours Ago
Updated the CommandBufferManager to name the command buffers after their camera events, as each camera event is given a unique command buffer
4 Hours Ago
Merge from main
4 Hours Ago
Merge from main
6 Hours Ago
Zigg Tank Large mesh collider update and primitive collision removal.
6 Hours Ago
merge from main -> base_occlusion