199,602 Commits over 4,140 Days - 2.01cph!
Merge from death_screen_optimize
Now generating a struct of ItemDefinition and GameObjectRef to the viewmodel and worldmodel, only adding items with a viewmodel and worldmodel to the list
Fixed store overlay page not blocking clicks
Implement texture streaming support for the instanced fallback renderer
Implement texture streaming support for the instanced fallback renderer
Add a domain reload toggle to the toolbar, add editor settings to disable both compiler simulator and domain reload toolbar buttons.
Merge from ai_scientist_iteration
Pilot Ejector Seat - Updated WIP model and textures
Fix target position guess not working properly
TrueShadowManager NRE fix + another attempt at fixing shadows not spawning
merge from max_health_debug
Updated Pilot Hazmat AO texture
- added ejectseat sit mountpose enum (attempt number 2)
- added placeholder player sitting pose
- updated player animator
- set deployable to use pose
Remove shadow from interaction modal in bootstrap
Make visual logger save faster, making it more usable on large numbers of NPCs
Fix srcds regressive crash to do with SnapshotManager changes from csgo
Merge from ai_scientist_iteration
Set up semi auto pistol entity and override controller
Fix srcds regressive crash to do with SnapshotManager changes from csgo
merge from pilot_hazmat_dlc
Interaction toast now uses the correct icons no matter where it lives
Interaction toast supports passed in icons
Interaction toast animations and polish
Set up a selection of rifle and shotgun anims, entity and override controllers
updated playerModel.cs with new sitting enum
- Replaced the Grab Pass in the UnderWater shader with a texture copy during the Before Forward Alpha stage.
- Updated the Water and WaterStandardCore shader files to support adding their own under water fog to account for the Grab Pass changes.
- Fixed a OnRenderImage warning that wouldn't go away.
Fix srcds regressive crash to do with SnapshotManager changes from csgo
PurchasedItem overlay design
revert ak prefab changes from old commit
- added ejectseat sit mountpose enum
- added placeholder player sitting pose
- updated player animator
- set deployable to use pose
Remove CombineTrivialDistancesJob
Set up waterpistol anims, entity and override controller
Also add bought items to the inventory, just to make sure players can see their recent purchase
Checked out items are considered owned locally regardless of what steam returns
Added editor debug command to fake checkouts
Fix conbutton states not getting reset.
Tidied up the interaction toast - still needs the icons sorted