130,440 Commits over 4,201 Days - 1.29cph!

17 Minutes Ago
Clean: post-submit feedback - rename entity_prefabId field to entity_prefab_id - rename AddShortEntity to AddShortEntityField More consistent with other examples Tests: compiles in editor
16 Minutes Ago
Merge: from analytics_entity_createdestroy - minor code clean Tests: editor compiles
19 Minutes Ago
merge from helicopter_flare_balance_pass -> main
37 Minutes Ago
burlap gloves repose
43 Minutes Ago
Merge: from analytics_entity_createdestroy - we now collect entity spawn and destroy events once the server has started up (part of `gameplay_analytics` servervar) Tests: observed logs of analytics in CLIENT+SERVER editor
48 Minutes Ago
Merge: from main
54 Minutes Ago
Clean: fix formatting in Analytics.Azure.cs Most of file was offset with 2 tabs. Sorry to anyone who has conflicting changes in same file (hopefully no-one) Tests: editor compiles
1 Hour Ago
Added front controllers
1 Hour Ago
Update: Analytics - track all entity spawn/destroy events after server initializes - change the format of these events to only send vital data - HackableLockedCrate no longer has it's own EntityCreated event Tests: logged analytics on Craggy - saw events being appended after server initialized
1 Hour Ago
minor tweaks
1 Hour Ago
creating flashlght refresh vm anims
1 Hour Ago
Head animation system for turrets Reloading turret starts head anim Crappy test animation
1 Hour Ago
merge from rpg_storepage
1 Hour Ago
Close button stays in front of the skin viewer Fixes
2 Hours Ago
skinnable asset file for tactical gloves
2 Hours Ago
Adding new sitting animations for v4 update
2 Hours Ago
Added skin viewer in the RPG store page
2 Hours Ago
Fixing spinner light fixtures that got broken by shader modifications, part 1
2 Hours Ago
Missing files
2 Hours Ago
More leg fixes
2 Hours Ago
Fixing offset in cake candle hat rig
3 Hours Ago
birthday hat wearable prefab setup
3 Hours Ago
Disable leg animator to stop hand IKs going crazy
3 Hours Ago
Fix broken animations on players/NPCs when taken from a pool.
3 Hours Ago
Added more ladders in the spots (FC1/FC2) suggested by QA
3 Hours Ago
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3 Hours Ago
Correctly estimate the right prediction time (wasn't taking timeline difference into consideration)
4 Hours Ago
Updated material Tactical Gloves
4 Hours Ago
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4 Hours Ago
Enable arms on both turret seats
4 Hours Ago
fix dictionary duplicate entry
4 Hours Ago
Adding birthday cake hat rig
4 Hours Ago
Merge: from server_occlusion_poppin - Reduce player poppin by making occlusion grid generation more conservative - Bumped occlusion version, will cause regeneration on next server boot Tests: visualized in editor, ran previously failed queries
4 Hours Ago
Fixed more issues with shadow biases in the RRP shaders
4 Hours Ago
Update: ServerOcclusion - only block occlusion cell if it's fully under terrain - bumped occlusion file version Previously we considered it was blocked if one of sample points was in terrain. This allows more occlusion queries to pass, which should reduce poppin. Tests: visualized new grid, ran previously failing query - they now pass
4 Hours Ago
PlayerBoat uses HasDriver to check AnyMounted, corrects flipped behaviour not running
5 Hours Ago
Balaclava repose/lods
5 Hours Ago
merge from anchored_boat_mass
5 Hours Ago
increase boat mass to arbitrarily high value when anchored, won't be pushed arround much but maintains buoyancy behaviour as it's acceleration based
5 Hours Ago
fix display scaling and random rotation, assign a bunch of item category overrides
5 Hours Ago
footer buttons on sorting
5 Hours Ago
Final optimisation on floating walkway pieces
5 Hours Ago
Scientists normals fix
5 Hours Ago
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5 Hours Ago
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5 Hours Ago
Flare animation updates
6 Hours Ago
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6 Hours Ago
fixed static tarp materials having wind enabled
6 Hours Ago
material simplifications on temperate_portacabin_building_300_600
6 Hours Ago
Merge from naval_update