126,422 Commits over 4,171 Days - 1.26cph!

23 Minutes Ago
Clamp max mipmap reduction from 7 -> 3 (1/8th resolution) to match the lowest texture quality we expose in settings and prevent all textures from turning blurry when we run over our texture streaming budget
31 Minutes Ago
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33 Minutes Ago
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34 Minutes Ago
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41 Minutes Ago
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57 Minutes Ago
merge from fix_analytics_twig_cost
59 Minutes Ago
Fix wood spent on twig not included in analytics
1 Hour Ago
- Various fixes for oil rig mission - Bonus rewards are now displayed in the mission complete screen if you achieved them - Various fixes and improvements for how rewards are displayed in the editor mission preview window~ - Bonus rewards can now also be non-items - Cleanup bits of MissionsHUD, moved UpdateTImeText to InvokeRepeating
1 Hour Ago
merge from fix_turret_ddraw -> main
1 Hour Ago
Remove ddraw left in when debugging
1 Hour Ago
merge from main -> fix_turret_ddraw
1 Hour Ago
merge from qol_scale_command -> main
1 Hour Ago
Add `ent scale` command to test scaling of entities on vanilla servers
1 Hour Ago
Reference count textures loaded by HttpImage, unload them when no longer referenced
3 Hours Ago
metabolism_fast_fix -> main
3 Hours Ago
Attempted fix for metabolism ticking too fast Swapped over to a double rather than a float
3 Hours Ago
merge from modding_community_merges -> main
3 Hours Ago
Fix compile errors again
3 Hours Ago
merge from modding_cui_merges -> main
3 Hours Ago
Fix incorrect codegen (I tested for compile errors before merging but ok)
3 Hours Ago
merge from crosshair_customization
3 Hours Ago
Fix import popup not being centered
3 Hours Ago
Fixed sleeping players above-ground being killed by train tunnel PuzzleReset volumes by applying "Ignore Above Ground Players" bool to more prefabs. Prefabs changed: - corridor_straight_a_18m - corridor_straight_a_36m - corridor_straight_a_72m - train_tunnel_double_stop_a - train_tunnel_double_straight_a
4 Hours Ago
merge from modding_cui_merges -> main
4 Hours Ago
Add BasePlayer to front of `DragRPC()` and `DropRPC()` modded server hook methods
4 Hours Ago
merge from modding_cui_merges -> main
4 Hours Ago
Expose ability to set scroll view normalized position - horizontalNormalizedPosition - verticalNormalizedPosition
4 Hours Ago
Only allow spaces between padding to follow with how Vector2Ex.Parse() works
4 Hours Ago
Merge layout group PR #75
4 Hours Ago
Allow the other way around and let any graphic object declare itself as the placeholder - a Text object sent after an InputField can define `placeholderParentId` with the ID of the input field to make itself the placeholder without having to ensure the child text is sent before the input field Rename placeholder -> placeholderId
4 Hours Ago
Add support for input fields to assign a placeholder graphic manually - up to the server to ensure they send the placeholder text (or image?) before the input field is sent (can be same RPC, needs to be ordered correctly or will print warnings)
4 Hours Ago
Update from github repo
4 Hours Ago
Ignore debug.invis admins when checking PuzzleReset (contains compile errors from /main)
5 Hours Ago
merge from /meta_shift/loot
5 Hours Ago
Players no longer spawn river side - resolves spawning inside rivers on all known problematic seeds+worldsize
5 Hours Ago
updated shore_crate to match player spawn locations
5 Hours Ago
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5 Hours Ago
Combine duplicate HTTP headers with a comma Added Panel.SetTextHidden
5 Hours Ago
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5 Hours Ago
Add `debug.print_topologies` command to print out which topologies are present at the location of the player
6 Hours Ago
Exception logging change
6 Hours Ago
scientist_boat_ai -> naval_update
6 Hours Ago
Add 'effectquality' convar to set the mipmap override level for the "Effects" mipmap group - add simple wrapper for all mipmap groups
6 Hours Ago
Apply shelf 11387 for Flavien
6 Hours Ago
Assign all textures in the effects folder to the "Effects" mipmap group and enable texture streaming
6 Hours Ago
Add mipmap group for effects
6 Hours Ago
Time slice tile rebuilding that happens on main thread
6 Hours Ago
Remove logs Add back avoidance
6 Hours Ago
Switched TimeToWipe to a syncvar, removed the network update and let the clients calculate their end of wipe weather lerp Deep sea wipe convar are replicated 2/? (plastic being plastic)
6 Hours Ago
Switched TimeToWipe to a syncvar, removed the network update and let the clients calculate their end of wipe weather lerp Deep sea wipe convar are replicated 1/2