160,452 Commits over 4,566 Days - 1.46cph!

22 Minutes Ago
Bugfix: another batch of fixes from Item.Remove audit - removed 1 alloc DropUtil Tests: ItemContainer unit tests
33 Minutes Ago
merge from weapon_refresh_nailgun
40 Minutes Ago
Set renderparam bounds to coarse culling camera bounds Add separate shadow pass with shadow distance convar for testing
48 Minutes Ago
57 Minutes Ago
merge from main
1 Hour Ago
boataicoordinate_tryclaim_fix -> main (broken merge last time)
1 Hour Ago
boataicoordinate_tryclaim_fix -> main
1 Hour Ago
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1 Hour Ago
Ensure dead drivers dont keep stale HasDriver flags around
1 Hour Ago
boataicoordinate_tryclaim_fix -> main
1 Hour Ago
boat_ai_movement_improvements -> main
1 Hour Ago
workshopskin_warmup_server -> main
1 Hour Ago
repairbench_reskin_stall_fix -> main
1 Hour Ago
radiation_watergun_fix -> main
1 Hour Ago
Fixed the NRE in BoatAICoordination.TryClaimTarget
1 Hour Ago
Bugfix: another batch of fixes after review of Item.UseItem usages Tests: none, trivial changes
1 Hour Ago
Apples now sway on trees. Moved apple locations on oak_d to the end of the branch. Increased apple LOD distance.
1 Hour Ago
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1 Hour Ago
Merge from render_pipeline_testing
1 Hour Ago
- Minor code cleanup
1 Hour Ago
Merge from main
1 Hour Ago
merge from 3p_head_wobble_fixes
1 Hour Ago
Merge from per_lights_spec_toggle
1 Hour Ago
Add a placeholder renovation device deployable
Rin
1 Hour Ago
merge from scrap_king_buildingskin_dlc
1 Hour Ago
Greatly improve the movement and avoidance code of the scientist boat ai - Sientist boats steer smoothly instead of weaving side to side, and reliably get themselves unstuck - Context steering uses 16 directions and steers between them instead of snapping to the nearest 45°, which caused a sawtooth style effect (even though we were lerping) - Fixed the stuck reverse never triggering above 32fps, (it measured speed from position change between AI ticks which was 0 most frames) - Boats back off and swing round when stalled, aground or too close to make a turn, and follow an obstacle round when they stop closing on a blocked target - Fixed patrolling boats circling off the shore forever when their orbit point lands on land
2 Hours Ago
merge from main
1 Hour Ago
Added specular toggling for the core lighting path and Forward+
2 Hours Ago
Throttle friends list rebuilds from status changes to once every 2s while the friends menu is open, instead of every 0.2s
2 Hours Ago
Bugfix: variety of use-after-free fixes related to Item.UseItem Tests: threw boomerangs
3 Hours Ago
RenovationDevice entity + socket initial code
3 Hours Ago
edited 3p jog anims exported
3 Hours Ago
wip, initial refactoring
3 Hours Ago
Discord presence changes no longer rebuild the list while the friends menu is closed
3 Hours Ago
Added a way to disable specular for specific lights using the new light property buffers (currently doesn't work with the core lighting path)
3 Hours Ago
merge from ladderhatch_close_fix
3 Hours Ago
Fixed being unable to close open ladder hatches from certain angles
4 Hours Ago
merge from cui_blur_fix2
4 Hours Ago
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4 Hours Ago
Fixed CUI blur stacking sorting issues
4 Hours Ago
Merge from main
4 Hours Ago
Prefabbed up lighthouse lamp damage states, implemented states into repairable prefab. Refactored original lighthouse prefab due to unused MaterialIDs.
4 Hours Ago
undo all camera director keys in one go, fix NaN time when two camera keys overlap, fix gizmos having an offset.
5 Hours Ago
Fix undo accidentally restoring sandbox tracks
Today
small games wooden table; - game model - bake textures - material updated - localization updated
Rin
Today
Fixed Crate_normal_2 not spawning 2 blueprint fragments Swap livestock vendor rewards from blueprint fragments to blueprint pages
Rin
Today
Shears name and description 2 Blades to craft WBLVL1 Default BP WIP
Today
Merge from main
Today
Increase terrain cell LOD count Handle off-centre ring holes Add debug colour option
Today
Switch the full server export for base occlusion export JSON -> protobuf - although it was zipped it was taking 30s to deserialize, yikes - still supports JSON exports for the smaller pastes