138,307 Commits over 4,474 Days - 1.29cph!
Start of snapping to existing fences.
Fix delete visuals.
Add new tests to TestItems for alt looting behavior I fixed & ensuring corpses still block input correctly
Add ability for RPCFactory.MoveItem() to supply ItemMoveModifier parameters
Fix NRE from ConstructionError.Log() for players without connections (for tests)
Create method for PlayerOpenLoot() inside DroppedItemContainer outside of the looting RPC (same idea as what StorageContainer has)
Whitespace fix for BRP_BloomPass
Update(tests): patch MapMarkerMissionProvider
Tests: TestMTSave passes (down to 2)
Update: TestServer now initializes PaintballColorLookup.instance
Tests: TestMTSave - 5 -> 3 fails
Bugfix: make TravelingVendor.Save MT friendly
- get rid of wheel flags processing, they were updated on server and sent over, but not used
- cache linear velocity every fixed step (we're missing on interpolation, but we only send the snapshot every fixed update anyway)
- use manually interpolated steeringAngle instead of querying the wheel collider
Tests: TestMTSave(down to 5 remaining), ran TravelingVendorTest scene and looked at the vendor as it drove around
Snap render reduced size.
halved fence height.
Add more items to ItemManager.Items to make tests easier
added final textures for bar games wallpaper01 , changed it to floorpaper, renamed, set up materials and desctiption etc. Still needs icon
Added new collision mesh for problem prefab
Add convar for "bypassiteminputrestriction" to allow the server to be put in a mode where you can move items into input blocked containers
merge from skinviewer_charityplushies
Added charity plushies to the skin viewer
Fixed plushie 04 wrong shortname in the sitem
merge from minifridge_reskin_fix
Fix reskinning mini fridge not preserving storage adaptor
some more tweaks to the art in lootroom
re-oriented door in powerplant_dependant_loot_room prefab
Bugfix: move tin can updates out of Save, as it's not MT safe
Tests: TestMTSave and placed it on the ground, walked over and opened inventory
Remove obsolete potato subshaders to reclaim memory
helper server commands for testing, `basesculpture.applyrandomshapes` and `basesculpture.printcrc` both take optional radius arg
Merge from PlayerMaintainedMonuments
Update(tests): TestServer now also initialized TrainWagonLootData and Translate classes
Tests: TestMTSave - 13 -> 7 fails
Merge from PlayerMaintainedMonuments/powergrid
IO setup for generic powergrid connected lootroom
Bar Stools - Updated models with LOD0, updated materials with bake textures, updated prefabs with new models
set up finished tictactoe sprays and added variations to possibly be hooked up later
Fixed some issues with the tone mapping and the lift gamma gain
merge from canvasrenderer_warning_fix
Removed all the unnecessary canvas renderer components from prefabs using 3D tmp texts
S2P apartment complex
Merge from PlayerMaintainedMonuments
Bugfix: batch of bugfixes to Save being not MT safe
- removed more Time dependency
- replaced Transform access with TransformHandle bypass
Tests: TestMTSave - 20 -> 13 fails
Crate spawning now supports multiple crate types, picked at random.
Hooked up all 3 crates.
Fix cue not staying in our right hand
Removed CanvasRenderer RequireComponent from Graphic, was done by Unity in the latest GUI package update, was reverted when merging with our custom version
Updated all Graphic custom child classes to have their own RequireComponent
Adding a generic lootroom to be added to monuments that require it. Needs setup to rely on powerplant power.
merge from skinviewer_rotation