131,701 Commits over 4,232 Days - 1.30cph!
Npc aim refactor progress
naval_update -> scientist_boat_ai
Check textures for null in ApplyMipLevels()
Check textures for null in ApplyMipLevels()
Merge Indirect Instancing Fixes
* Store local bounds so that new world bounds can be derived when an instance moves
* Emit a warning when a unit cube is assumed for bounds
* Don't actually try calculating worldBounds for Unity, it gets really messy when things move around
* Use the new local bounds for the debug overlay as well
* Add some null checks in MotionList
* Add BroadcastTransformUpdate() to force-update the instance transform regardless of motion state
roof conditionals visual polish
various fixes
Cannon animation polish pass
ak charm anchor position tweak
Edit/finish cooldown is now handled by a flag, client UI menu options based on the flag.
roof block model transforms reset, removed duplicate gibbable scripts
backpack charm texture updates
Updated deep sea map marker tooltip wording
Added deepsea.setTimeToNextOpening
Lets you set the time before the next deep sea opening
Adding space station building grade
Added new skin blocks to master blocks
Space station building block prefabs setup
Init boat audio shortly after client boat is enabled so it can use cached data.
Remove some debug logs.
Paintball Gun - split transparent parts into extra material, added backfaces for tape, WIP texture update
Added BoatBuildingStation.Client partial, moved some code.
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IsBoatFullyContained uses cached blocks
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Created a command to fill the players inventory with random items. Its functional but still need some more work.
merge from playable_monument_scenes
birthday hat - fix / added ground light to illuminate the area when enabled by the player
merge from cannon_improvements
Animate fuse burn, fix white fuse texture on cannons, temporarily disable fuse burn for merge.
Add the ability to mark ConVars as "DeveloperOnly" (for graphics debugging stuff)
scientist_boat_ai -> naval_update
spawn setting change again
Increase LOD0 distance on steering wheel
Added another inside socket check to the steering wheel so it can't be placed on an overhang and end up with the player floating
Better scientist boat spawn settings
Switch off the RHIB map canvas if the screen is underwater, the canvas can't render properly in those conditions
Fixed RHIBVisuals and RHIBScreen serialization mismatch
Fixed rhib screens not working correctly in deep sea
Reduced LOD range on RHIB screens to 25m
scientist_boat_ai -> naval_update