195,595 Commits over 4,110 Days - 1.98cph!

6 Minutes Ago
Use deferred reading mode Brings weaving time down to 2.15~ on average
8 Minutes Ago
More creation calculations
10 Minutes Ago
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21 Minutes Ago
Abyss Containers - Tweaked item, prefab, added icon, corpse, gibs and sounds
24 Minutes Ago
Fixed feature skin cart button
39 Minutes Ago
Flex grid is now a real grid, can support elements with higher Y size Merged some grids in the limited and general store tab Limited store can now have a featured item (picked randomly for now)
1 Hour Ago
- Fix scientist being stuck in search state (they were selecting the same search spot over and over again) - Fix scientist searching silly spots after losing sight of the player instead of in a sensible direction
1 Hour Ago
Improve SyncVar Weaver speed from 2.5~ to 2.2~ seconds Only include precompiled assembly paths Don't include the whole managed folder, just take Managed/UnityEngine and Managed/UnityEditor as depdency lists
1 Hour Ago
Update: move some of the validate logic back to DEV_BUILD only These routines do sanity checks, and for the last couple days of testing they haven't picked up anything. Tests: on Craggy in editor with UsePlayerUpdateJobs 1
1 Hour Ago
Clean: remove recently-added debugging logic Tests: none, trivial change
1 Hour Ago
Bugfix: safeguard against NRE induced kicked players in UsePlayerUpdateJobs - Added a couple warning comments If kick happens in the middle of player update loop, it would invalidate one of cached indexes and access a null. Tests: forced a disconnect mid processing, no NRE caught
1 Hour Ago
Prevent slow-motion gibs for large structures destroyed in shallow water Previously, when a large object was destroyed in shallow water, we treated the entire object as submerged and set the gibs move in slow motion (simulating underwater behaviour). Now we sample a point higher up on the object to properly detect shallow water and skip underwater effects for gibs in that case.
1 Hour Ago
Fixed wire slack up and down binds in the options menu
1 Hour Ago
Wire slack up and down binds added to keys_default
2 Hours Ago
Merge from building_interaction
2 Hours Ago
Added BuildingBlock interactable check functions/calls. Override for boat blocks, only allowing building related interactions when the boat is editable.
2 Hours Ago
vmcamera updates based on feedback
2 Hours Ago
Chippy arcade machine now shows health info
2 Hours Ago
trawler ship props progress
2 Hours Ago
tweaked storage adaptor positions slightly to avoid collision
3 Hours Ago
merge from main
3 Hours Ago
Merge from dlss4_update
3 Hours Ago
String light emission toggle when powered
3 Hours Ago
Testing whether the debug build of the DLSS plugin DLL acts differently to the release version
3 Hours Ago
Set instancing convar to editor only, remove hardcode instancing on in tutorial island
3 Hours Ago
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3 Hours Ago
Removing obsolete materials, fixing repetition on plastic float cubes, enabling GPU instancing on materials
3 Hours Ago
Temporarily disable friendly fire on scientists until we improve shooting logic
4 Hours Ago
Reduce search radius
4 Hours Ago
- Fix oilrig being considered in water by scientists - Allow reacting to noises not necessarily coming from the current target when investigating - Prevent pathfinding spam if hearing lots of noises eg AK full auto (could have caused perf spike) - Fix enemy being marked as visible when just heard or when hit by a bullet
4 Hours Ago
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4 Hours Ago
Due to the way different languages work I'm unable to just insert the terminology into the phrase, would require full duplicate phrases of every new respawn type. Unsustainable, so replacing all instances of 'bed' with 'spawn point' in every instance.
4 Hours Ago
Improve spawn point notifications to use correct terminology and refer to the correct bag type. Previously all messages referred to “bags” (e.g. “assigned a bag” or “You are now at X/Y bags”), even when the player was using a bed, towel, or camper seat. Now: • Limit reached and limit update messages use “spawn points” instead of “bags” • The “assigned” toast now inserts the actual respawn type (bag, bed, towel, or camper seat) rather than always saying “bag”
5 Hours Ago
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5 Hours Ago
Float cubes textures
5 Hours Ago
main -> new_menu
5 Hours Ago
updated spoiled produce model to include mesh backface to prevent any exploits. updated material updated prefab to use LODGroup instead of MeshLOD so model outline script is compatible/working
5 Hours Ago
Ensure canvas groups aren't interactable when window is closed Fixed description text overflowing box
5 Hours Ago
Scroll fade on description box
5 Hours Ago
Header image and description properly parsed by header modal Description scroll box Padding and cleanup Increased server information box
6 Hours Ago
fixed spoiled produce.mat not correctly setting rendering mode to Cutour
6 Hours Ago
udpated potato crate to use relief mapping
6 Hours Ago
ammo and food updates
Today
merge from main
Today
phrases
Today
Merge from naval update
Today
Merge from main to naval update
Today
Submitting work to update branch
Today
Wall shelf stricter placement to prevent box walls - No longer able to be clipped into deployables - No longer able to be clipped into construction - More accurate volumes and sockets