127,870 Commits over 4,201 Days - 1.27cph!

Just Now
Fix Cannon.adminfire dict same key add error, ai noises now have a unique id for comparison purposes
33 Minutes Ago
Set-up some prefab variants of mannequin for set dressing, replaced placeholder in supplies barge.
45 Minutes Ago
PT boat turret update
47 Minutes Ago
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52 Minutes Ago
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56 Minutes Ago
Better soft mask canvas caching
59 Minutes Ago
Set boat scientist mission hunt objective to only progress if the objective has started
1 Hour Ago
More work arounds for dodgy clipping checks on the pt boat
1 Hour Ago
SoftMask uses graphic's canvas when possible instead of polling the nearest canvas
1 Hour Ago
Toggle the canvas component of the menu UI when its not visible Causes a small spike when opening it, but saves us some UI overhead when its not visible Also causes a 40b alloc every frame because of SoftMask, need to look at it next
1 Hour Ago
Fix potential index out of range exception when displaying mission rewards during conversation
1 Hour Ago
disabled relief mapping on fish piles material
1 Hour Ago
fixed zfight on boat low wall posts when adjacent
1 Hour Ago
Fix clipping mount positions on the pt boat (was causing the scientists to be booted from the boat) Delay spawn scientist invoke by 100 ms
1 Hour Ago
Fix mission item pickup being setup wrong on small oil rig
2 Hours Ago
RPG7 - updated viewmodel, WIP textures
2 Hours Ago
Merge from naval_missions
2 Hours Ago
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2 Hours Ago
Merge from /indirect_instancing/layers
2 Hours Ago
push up 2nd half of the asset
2 Hours Ago
Push up new meshing asset with source
3 Hours Ago
Remove spam logs
3 Hours Ago
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3 Hours Ago
Tac Gloves texture update
3 Hours Ago
Remove old meshing asset
3 Hours Ago
Better eye setup (expose in weapon transform) Allow AI a wider angle before firing (15 degrees) Spawn turret with 1 hp and set immortal protection instead
3 Hours Ago
Remove socket free
3 Hours Ago
hull_square sockets
3 Hours Ago
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3 Hours Ago
aniamtion controller created for boat small engine
3 Hours Ago
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3 Hours Ago
Anchor sockets wip
3 Hours Ago
Updating small ramp skinning
4 Hours Ago
AI Debug Disable (Gunning for Ians Job Patch)
4 Hours Ago
Merge from gpu_frametime_logging
4 Hours Ago
Merge from shader_cascades_light_leak_fix
4 Hours Ago
merge from naval_update/deep_sea
4 Hours Ago
Adding 50 cal rear single rig
4 Hours Ago
created boat small ramp anim controller
4 Hours Ago
Material Fix front turret
5 Hours Ago
Merge from boat_building
5 Hours Ago
Codegen
5 Hours Ago
Beachside fixes.
5 Hours Ago
Spawning new player_model prefab with baker component for NPC's