255,308 Commits over 3,990 Days - 2.67cph!

Just Now
Refined Egress Behaviour
29 Minutes Ago
First pass of 'visual cooking': we now show food world models being cooked in barbecues and campfire
40 Minutes Ago
Reworked how BeeSwarm works: - Can now be set on fire - Slowed it down - Optimistaions and changes
1 Hour Ago
Update: ServerDemoPlayer - add Ready message logging Tests: none, trivial change
1 Hour Ago
Update: ServerDemoPlayer - log more message types Tests: ran demo from staging server
1 Hour Ago
Merge from armor_slots
1 Hour Ago
Merge from cookingv2
1 Hour Ago
RecipeLists can now reference other recipe lists and include their recipes. Refactored all recipe related code to use the new combined recipe list.
1 Hour Ago
Material tweakaroos and some related files.
1 Hour Ago
fixed missing texture references in wolf and pork meat materials after merge, fixed missing prefab references in module_1200x1200_4way_ladder to have new meat in, tested all meat and appears correct
1 Hour Ago
Possible NRE fix in PackageSelector Added "Include Path in Search" option in Asset Browser. Resolves Facepunch/sbox-issues#7733
2 Hours Ago
merge from main
2 Hours Ago
removed copied model from world model prefab
2 Hours Ago
set up viewmodel renderer - all working now but set to off until final model delivery
2 Hours Ago
rotated mesh in entity
3 Hours Ago
copyto now correctly recreates and copies armor slots and inserts for belt items too (mostly to stop the NRE)
3 Hours Ago
Added more useful info to CLtoSV and SVtoCL net message ToStrings Undo changes to combine dropship as they are crashy Prevent crashes when GetBoneCache is called with no model Do not mount addons/ twice in-game (regression) Tools also now respect -noaddons Fixed 357 reload missing its shelleject effect Fixed Bugbait not having viewmodel bob when sprinting Fixed missing AR2 reload sound in 3rd person Fix 357 shelleject in firstperson multiplayer VBSP: Prevent crashing with bad VMFs (newlines), display an error StudioMdl: Gracefully handle numframes 0 or below (instead of crashing) Update w_pistol to fire correct events for player 3rd person brass eject
3 Hours Ago
adjustments, fix server compile errors
3 Hours Ago
Update: ServerDemoPlayer - switch to control error reporting Tried the demo from staging, the error spam is too much and not super helpful, so adding a toggle to disable it. Tests: Played back the staging demo
3 Hours Ago
player dash cloud enemy clouds spawn multiple particles bullet impact particle impact particle size based on dmg gibs
3 Hours Ago
Created GamePackageControlWidget, used for Parent Game/Target Game/Supported Games properties. Resolves Facepunch/sbox-issues#7515
3 Hours Ago
Remove eat sound effect from pie items and move to animation event.
3 Hours Ago
fixed cooking workbench smoothing on cooker.
4 Hours Ago
Potential fix for AIs sometimes suddenly zooming very fast
4 Hours Ago
initial entity,worldmodel and deployed prefab setup with correct worldmodel jar scaled up to 1.3, open hands layer set to 1
4 Hours Ago
NRE fix
4 Hours Ago
merge from crafting_update -> aux2
4 Hours Ago
merge from cookingv2 -> crafting_update
4 Hours Ago
Apply a bit of force to physics objects when shooting them
4 Hours Ago
merge from fix_multiple_effect_expiry -> cookingv2
4 Hours Ago
Improve tiger leap fidelity
4 Hours Ago
Merge from amd_dlss_crash
4 Hours Ago
Remove the disabled fog component from sweeper Implement PlayerController.UseLookControls. Resolves Facepunch/sbox-issues#7715 Make Subgraph node Priority consistent with Material Editor Priority. Resolves Facepunch/sbox-issues#7706
4 Hours Ago
Fix modifier removal not working when multiple effects of the same type are active
4 Hours Ago
Merge from main
4 Hours Ago
Simplified the code for processing the data and log path strings
4 Hours Ago
Merge from bee_grenade
4 Hours Ago
Minor Sweeper project updates, cleans up the hierarchy and makes things more obvious/easy to navigate.
4 Hours Ago
Fixed charge station NREs
4 Hours Ago
merge from crafting_update -> aux2
4 Hours Ago
merge cookingv2 -> crafting_update
4 Hours Ago
merge fix_fridge_io_arrow -> cookingv2
4 Hours Ago
Fix fridge not showing IO arrow - enable main power slot - set IO arrow direction
5 Hours Ago
Optim: Avoid handling null cases in a batch with only non-null values - Also updated the test to spawn entities, since now it's a requirement for the func. This removes the need to juggle data to setup batch operations. Should save a bit of time. Tests: Ran the updated unit tests
5 Hours Ago
fix and recompile cable_reel_01
5 Hours Ago
electrical enclosures - added tint masks https://files.facepunch.com/jason/1b2411b1/sbox-dev_4nnX2xBEjM.jpg
5 Hours Ago
Updated Bee Grenade Worldmodel FBX and Bee Grenade Worldmodel Material
5 Hours Ago
Merge from armor_slots
5 Hours Ago
Applied IsArmor flag to all armor slot container mods.
5 Hours Ago
Removed collider from Tripmine world model, resolves #160