145,795 Commits over 4,413 Days - 1.38cph!

7 Minutes Ago
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16 Minutes Ago
Minor changes Try to scale NPC eye pupils with head/model scale * Seems to kinda work? Inflator tool tweaks * "Fixed" it being able to hit NPC bounding box (Made it ignore hull traces entirely) * Added replacement material for the effect that supports transparency * Updated the inflator effect so you are able to see what you are doing. It will also look different between inflating/deflating TTT: Use replicated convars instead of global nwvars (Community PR) Add another text step in loading when connecting to servers Mine changes with font code
45 Minutes Ago
Define floor network groups as bounds in the apartment building prefab
46 Minutes Ago
Start adding ability for custom network groups in apartment monument - group ids 10 - 19 reserved for apartments - once you enter inside the apartment you subscribe to the overall apartment building network group - each floor has it's own network group - only subscribe to the network group based on the floor you are on (primitive initially, can allow you to subscribe earlier so you don't see popping on elevator)
48 Minutes Ago
Add new method of setting flags, mark old one as obselete Update all usages of now obselete SetFlag to use new method
1 Hour Ago
WIP torch stuff.
1 Hour Ago
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1 Hour Ago
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1 Hour Ago
convert depth-stencil format from TextureDesc to RenderTextureDescriptor more directly
2 Hours Ago
updated m16a2 textures
3 Hours Ago
Add some hand blend in at the end of reload animations. Not perfect but substantially better than what it was
3 Hours Ago
fix for 3p compound bow firing
3 Hours Ago
merge from skinviewer_viewmodel
3 Hours Ago
Fixed viewmodel camera missing depthTextureMode swap based on Effects.requireMotionVectors
3 Hours Ago
Glass AR - final bake, wip textures, material tweaks
3 Hours Ago
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3 Hours Ago
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3 Hours Ago
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3 Hours Ago
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4 Hours Ago
Industrial Torch - Updated view and world models with new UV2 and misc geo changes for better support of emmissive effects
4 Hours Ago
Manifest update for apartment stool
4 Hours Ago
Update: resave after unity 6 upgrade Tests: ran benchmark
5 Hours Ago
merge from kick_off_2_wallpapers
5 Hours Ago
Polish to large apartment FBXs, bit more set dressing in prefab
5 Hours Ago
set all crouch anims to time scale 1 on playeraniamtion.controller amd exported updated 3p crouch anims
5 Hours Ago
Fix compile simulator not catching all errors (only catching CS errors, not MSBuild errors) Fix compile simulator leaving 10-12 dotnet processes in background for 15m because "-nodeReuse:false" wasn't passed in
5 Hours Ago
merge from skinviewer_viewmodel
5 Hours Ago
Fixed some skin viewer regression - Frog boots - Clatter helmet - Silly horse mask - Horse mask - Egg suit - Wellipets Hat - Chicken Costume - Bunny Costume - Horse Costume - Hockey Mask
5 Hours Ago
Mortar animation updates
5 Hours Ago
main -> 50cal_animation_improvements
5 Hours Ago
mountable_rollback -> main
5 Hours Ago
Fix compile error
5 Hours Ago
re exported a bunch of assets, fixed some holes. Submitting for LOD tests (can't get it to work properly on my machine)
5 Hours Ago
Fixed typo in description
6 Hours Ago
Added more sound variations to bowless crossbow
6 Hours Ago
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6 Hours Ago
Refactor tick parent history into TickHistory
6 Hours Ago
Merge from render_pipeline_testing
merge from body_hair
Today
Set dressing in large apartment
Today
Merge: from main
Today
Increase bounds of the apartment building entity to the size of the apartment complex building (so it doesn't touch the scene)
Today
Merge: from player_benchmark_improvements
Today
Clean: remove naked player bench from ClothingBenchmark Superceded by PlayerModelBenchmark Tests: none, trivial change
Today
Bugfix: avoid NRE when no recorders are requested by a benchmark Tests: ran ClothingBenchmark
Today
Adjusted deploy guide scale for Wanted Posters 1, 2, and 3 to match their deployed size
Today
Update: PlayerModelBenchmarkScene - record bone count of spamed player models Tests: ran benchmark
Today
Build and ship srcds_console.exe (Windows only) * It is a console app, so it will not spawn a new console window. Does NOT require `-console` launch param, and can just be ran from the .exe directly. Remove engine_no_focus_sleep, add fps_max_menu, fps_max_nofocus * Easier to understand "Max FPS" than "sleep time". Defaults to 60 in menus, 20 no focus (same as 50ms no focus before) Hopefully fixed "tried to create stringtable twice" Fixed Hammer crashing on exit with DX8 rendering Force Hammer to mat_dxlevel 95 Fix resource files? again? They had UTF16-BOM encoding? somehow? CR => CRLF line ending for the broken resource files * Why did it even change by itself? What's going on??
Female body hair
Set parenthistory to false as default