158,171 Commits over 4,566 Days - 1.44cph!
Fix for resulting menu drift
Fix background not rendering through glass in skin viewer with RRP enabled
- Fix character creator lighting not working when you leave/connect
- Hide the character customisation screen when already in game
- Hide the map and the 'choose your character slot' in the session modal once in game
- Make UI panels fade in
- Add save button flash and icon rotation
Merge from wool_dialogue_fix
Left stick too.
Updated steam input config tool to kill and restart Steam client too (needed for config reload)
Fixed deep sea layer nuking all the monument markers
Fixed shop markers cache being filled with junk when disconnecting/reconnecting
Fixed mild allocation in ConsoleInput.AppendMoveTo
Merge from lootmenu_distance_close
Merge from prisonerhood_audio_muffle
Merge from white_beegrenade_fix
Delete the disabled mesh renderer component on VM Jar Bees. Can't find any usages of it
PredictedThrowGhost no longer enables renderer components which are saved as disabled on the prefab of the poolable grenade
Fixes bee grenade appearing as white with throw prediction enabled
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Sprint toggle works when stationary
Add experimental tracks for emotions in demoui2
Run toggle persists between movement sprints
Prevent cows from picking destinations where they will clip with each other
merge from quickcraft_optims
Partial fix for cows not eating properly at trough or grass in a pen, full fix is a bit riskier and for next patch potentially
Optimized prefab lookups by path, we now cache exact spelling hits. Makes each FindPrefab ~7x faster on repeat calls
(was around 6us per call in builds, up to 0.5ms in frames that spawn a lot when entering network range of a base)
We could make prefab paths case sensitive instead, but I'm not gonna change the million callers and that could break plugins
Merge from rrp_ore_marker_fix
Fix NaN in vertex lighting causing crash
Fixed QuickCraft.FindItems spending ~2ms checking if you own a dlc after looting an item, SteamDownloadableContent now caches the answer for each DLC
Fixed the player name cache being cleared on every team update, causing the team UI to refilter every name through Steam (~1.5ms every 4s with 7 teammates)
Merge: from mt_snapshot_saving
- Bugfix for Helicopter Flare saving corrupting InvokeHandler in Jobs 4
Tests: spawned mini copter, fired off a stack of flares, couldn't fire anymore
Bugfix: fix not MT safe saving of helicopter flares
Helicopter flares are cached on use/inv change
Tests: got into a minicopter on craggy, fired a stack of flares, couldn't fire anymore
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Fix BillboardLight-RRP addtional lights in vertex lighting path
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Merge from painting_fixes
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