195,587 Commits over 4,110 Days - 1.98cph!

4 Minutes Ago
Update: move some of the validate logic back to DEV_BUILD only These routines do sanity checks, and for the last couple days of testing they haven't picked up anything. Tests: on Craggy in editor with UsePlayerUpdateJobs 1
10 Minutes Ago
Clean: remove recently-added debugging logic Tests: none, trivial change
18 Minutes Ago
Bugfix: safeguard against NRE induced kicked players in UsePlayerUpdateJobs - Added a couple warning comments If kick happens in the middle of player update loop, it would invalidate one of cached indexes and access a null. Tests: forced a disconnect mid processing, no NRE caught
20 Minutes Ago
Prevent slow-motion gibs for large structures destroyed in shallow water Previously, when a large object was destroyed in shallow water, we treated the entire object as submerged and set the gibs move in slow motion (simulating underwater behaviour). Now we sample a point higher up on the object to properly detect shallow water and skip underwater effects for gibs in that case.
22 Minutes Ago
Fixed wire slack up and down binds in the options menu
31 Minutes Ago
Wire slack up and down binds added to keys_default
41 Minutes Ago
Merge from building_interaction
42 Minutes Ago
Added BuildingBlock interactable check functions/calls. Override for boat blocks, only allowing building related interactions when the boat is editable.
45 Minutes Ago
vmcamera updates based on feedback
49 Minutes Ago
Chippy arcade machine now shows health info
49 Minutes Ago
trawler ship props progress
59 Minutes Ago
tweaked storage adaptor positions slightly to avoid collision
1 Hour Ago
merge from main
1 Hour Ago
Merge from dlss4_update
1 Hour Ago
String light emission toggle when powered
1 Hour Ago
Testing whether the debug build of the DLSS plugin DLL acts differently to the release version
1 Hour Ago
Set instancing convar to editor only, remove hardcode instancing on in tutorial island
1 Hour Ago
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1 Hour Ago
Removing obsolete materials, fixing repetition on plastic float cubes, enabling GPU instancing on materials
2 Hours Ago
Temporarily disable friendly fire on scientists until we improve shooting logic
2 Hours Ago
Reduce search radius
2 Hours Ago
- Fix oilrig being considered in water by scientists - Allow reacting to noises not necessarily coming from the current target when investigating - Prevent pathfinding spam if hearing lots of noises eg AK full auto (could have caused perf spike) - Fix enemy being marked as visible when just heard or when hit by a bullet
2 Hours Ago
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2 Hours Ago
Due to the way different languages work I'm unable to just insert the terminology into the phrase, would require full duplicate phrases of every new respawn type. Unsustainable, so replacing all instances of 'bed' with 'spawn point' in every instance.
3 Hours Ago
Improve spawn point notifications to use correct terminology and refer to the correct bag type. Previously all messages referred to “bags” (e.g. “assigned a bag” or “You are now at X/Y bags”), even when the player was using a bed, towel, or camper seat. Now: • Limit reached and limit update messages use “spawn points” instead of “bags” • The “assigned” toast now inserts the actual respawn type (bag, bed, towel, or camper seat) rather than always saying “bag”
3 Hours Ago
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3 Hours Ago
Float cubes textures
4 Hours Ago
main -> new_menu
4 Hours Ago
updated spoiled produce model to include mesh backface to prevent any exploits. updated material updated prefab to use LODGroup instead of MeshLOD so model outline script is compatible/working
4 Hours Ago
Ensure canvas groups aren't interactable when window is closed Fixed description text overflowing box
4 Hours Ago
Scroll fade on description box
4 Hours Ago
Header image and description properly parsed by header modal Description scroll box Padding and cleanup Increased server information box
4 Hours Ago
fixed spoiled produce.mat not correctly setting rendering mode to Cutour
5 Hours Ago
udpated potato crate to use relief mapping
5 Hours Ago
ammo and food updates
5 Hours Ago
merge from main
5 Hours Ago
phrases
6 Hours Ago
Merge from naval update
6 Hours Ago
Merge from main to naval update
6 Hours Ago
Submitting work to update branch
Today
Wall shelf stricter placement to prevent box walls - No longer able to be clipped into deployables - No longer able to be clipped into construction - More accurate volumes and sockets
Today
merge from loot_spawns
Today
Removed stray silencer loot spawns
Today
Added an invite to team option to the popup when clicking on an ingame chat message Players can block all incoming invites with client.allowTeamInvitesRemotePlayers convar
Today
Pending team invites are now saved through server restarts Team invites that are sent to players that have not joined the server yet will now be delivered when the player first joins Fixed invite button appearing for all team members
Today
Merge from main
Today
Fixed loading, added GamePhysics.OBBSweep, added handling to not let the chandelier extend through solid objects
Today
Christmas light bulb spawning fixes
Today
First pass chandelier, using ceiling light model but has player configurable length