157,851 Commits over 4,566 Days - 1.44cph!

23 Minutes Ago
Added autotest.client command line
33 Minutes Ago
Fixed UI_MenuBackgroundVideo.Update NRE
1 Hour Ago
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1 Hour Ago
remove option to disable volumetric clouds
1 Hour Ago
Client can run tests Added +autotesthost for server hosting client tests
1 Hour Ago
Reduce livestock clipping when leading multiple, and at trough
1 Hour Ago
Fix livestock attacking players in vehicles
1 Hour Ago
bug fix for broken rifle orientation when sprinting - Added sprint modifier to the med/jungle/diver ak's
1 Hour Ago
Update: clear more of the world state - don't change nexus state - abort if player isn't fully connected Abandoned trying to support reload in C+S editor, it's a gian can of worms Tests: reloaded on playground
1 Hour Ago
OS/rust/gamepad cursor state fix
2 Hours Ago
main -> character_customisation
2 Hours Ago
Fix potential NRE in codelock inside Codelock.Load()
2 Hours Ago
Fix for head swinging on melee weapons when moving - spine IK override is now a 0-1 rather than a bool - stays so it stays at 1 when standing and aiming, fades out with speed. - fix for IK fighting with base locomotion on subsystem melee weapons - tweaked to keep head lead on turns
2 Hours Ago
Fix lamb and calf colliding with travelling vendor
2 Hours Ago
Fix custom items dragged from vending machine not using the custom icon
2 Hours Ago
fix SSAO applying on top of fog in RRP
3 Hours Ago
Dont mark every replicated convar as saved
3 Hours Ago
Fix minicrossbow playing full reload even for a single partial reload in 3p
3 Hours Ago
Fix mannequin arms on minicrossbow 3p
3 Hours Ago
merge from automated_testing/optims
3 Hours Ago
Cleanup
3 Hours Ago
WIP on Small Random Room K (dorm room) so far - WIP!!
3 Hours Ago
- fix bull still sometimes spamming headbutting on unreachable players - fix bull sometimes stopping entirely and getting stuck when charging a close player - fix rams not aiming their headbutt and charging in random directions - fix rams using the wrong stomp anim - fix procedural look at not being enabled for most anims, which looks off especially with stomp being aimed at the void instead of the target
4 Hours Ago
Fix biofuel generator snapping backwards
4 Hours Ago
AI test category 38min→ ~18min
4 Hours Ago
Fix quick join menu not updating
4 Hours Ago
bean can anim updates. added drop and vm finger positions updated. Also idle to ignite vm anim controller blend edited
4 Hours Ago
Implement proper motion vectors for wind-affected materials like grass, bushes and hair for improved image clarity.
4 Hours Ago
Add initial implementation for AMD FSR 3.1
5 Hours Ago
electronic chessboard; - append chess clock to chessboard prefab - tweak prefab - added guide
5 Hours Ago
Fixed CUI blurred panel not working with RRP
5 Hours Ago
Bugfix: recreate missing important managers on client after reloadmap Tests: reloadmap - saw 10 managers present (previously only net_env was)
6 Hours Ago
electronic chessboard; - split up game model - chess pieces setup - checkers pieces setup - tweaked deployable prefab
6 Hours Ago
Potential fix for cows sliding (suspected pregnant flag)
Today
Possibly fix "LoadPrefab - should start with assets/ - +forward" warning
Today
beegrenade anim updates to work with new drop action
Today
use expanded decor component bounds to early out terrain filters cheaply in decor placement - saves 12s in coastal rocks, barely saves elsewhere - can only do this because we have a cheaper hierarchal query for topology of an area now
Today
Test update
Today
Update: allos changing scenes via reloadmap - remove old hacky reapproveplayer, no longer need for testing Tests: was able to reload from Playground to CraggyIsland in C+S editor and interact with the world
Today
Reduced test results size, no longer indented and skip empty fields
Today
Bunch of bind lookup fixes/rework
Today
Prevent livestock in safe zones from being damaged
Rin
Today
merge from render_pipeline_testing
Today
Process cliff uniform placement validity in parallel - takes another 29s off, still matching results before optims - pivot filters are tested in large batches of all candidates and re-tested if dirtied - per-candidate orientation checks are done in parallel for passing candidates
Today
Fixed a null ref coming from the WaterRendererFeature
Today
Tweaks to the crabs audio loop
Today
Revert some minor vehicle impact rumble code changes
Today
Set sleeping bag range convar to replicated - fixes clients not showing "orange" guide correctly when the convar was changed (despite the server enforcing the sleeping bag distance)
Ensure biofuel generator anim instantly snaps back to idle when dismounting rather than slowly lerping backwards
Today
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