127,888 Commits over 4,201 Days - 1.27cph!

4 Minutes Ago
deep sea shorevector map initializes as ocean
5 Minutes Ago
Prevent fire extinguisher from dismounting the current player on the pt boat
6 Minutes Ago
hull.triangle sockets setup
8 Minutes Ago
Initial setup to fix scientists trying to shoot through glass
13 Minutes Ago
Fix scientist corpses showing "ScientistNPC2" in the loot panel, instead of the localized name for (previous commit didn't go through)
13 Minutes Ago
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13 Minutes Ago
Add debug.debugclippingchecks: - Prints out what colliders are causing cllipping to fail - Still keep the performant route for regular gameplay
14 Minutes Ago
Fix scientist corpses showing "ScientistNPC2" in the loot panel, instead of the localized name for scientists
19 Minutes Ago
Fixes, improvements, socket tweaks.
20 Minutes Ago
Rejigged LODs in mannequin variants
21 Minutes Ago
re-attached baked shore vectors after accepting source from last merge, reran s2p
25 Minutes Ago
merge from deep_sea
25 Minutes Ago
Fix player model playable graph NRE on other players.
38 Minutes Ago
Remove log
38 Minutes Ago
Removed the menu code caching and unregistering texts from TMP DoRebuild, not needed anymore
44 Minutes Ago
Backported m_IsTextObjectScaleStatic field from newer TMP versions, that let us avoid the slow and useless (99% of the time) TMP_DoRebuild checking the scale of every registered texts every frame. Saves ~0.3ms every frame Default to true, we'll have to manually update all the texts getting their scale updated at runtime, don't think we have a lot of them
53 Minutes Ago
Add more descriptive error logs to help find cause of NRE NpcBarkComponent.PlayConversation
1 Hour Ago
Fix Cannon.adminfire dict same key add error, ai noises now have a unique id for comparison purposes
1 Hour Ago
Set-up some prefab variants of mannequin for set dressing, replaced placeholder in supplies barge.
1 Hour Ago
PT boat turret update
1 Hour Ago
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1 Hour Ago
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1 Hour Ago
Better soft mask canvas caching
2 Hours Ago
Set boat scientist mission hunt objective to only progress if the objective has started
2 Hours Ago
More work arounds for dodgy clipping checks on the pt boat
2 Hours Ago
SoftMask uses graphic's canvas when possible instead of polling the nearest canvas
2 Hours Ago
Toggle the canvas component of the menu UI when its not visible Causes a small spike when opening it, but saves us some UI overhead when its not visible Also causes a 40b alloc every frame because of SoftMask, need to look at it next
3 Hours Ago
Fix potential index out of range exception when displaying mission rewards during conversation
3 Hours Ago
disabled relief mapping on fish piles material
3 Hours Ago
fixed zfight on boat low wall posts when adjacent
3 Hours Ago
Fix clipping mount positions on the pt boat (was causing the scientists to be booted from the boat) Delay spawn scientist invoke by 100 ms
3 Hours Ago
Fix mission item pickup being setup wrong on small oil rig
3 Hours Ago
RPG7 - updated viewmodel, WIP textures
3 Hours Ago
Merge from naval_missions
3 Hours Ago
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3 Hours Ago
Merge from /indirect_instancing/layers
4 Hours Ago
push up 2nd half of the asset
4 Hours Ago
Push up new meshing asset with source
4 Hours Ago
Remove spam logs
4 Hours Ago
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4 Hours Ago
Tac Gloves texture update
4 Hours Ago
Remove old meshing asset
4 Hours Ago
Better eye setup (expose in weapon transform) Allow AI a wider angle before firing (15 degrees) Spawn turret with 1 hp and set immortal protection instead
4 Hours Ago
Remove socket free
4 Hours Ago
hull_square sockets