160,987 Commits over 4,566 Days - 1.47cph!
Update: couple materials that popped up after big reimport
Tests: none
DIsable blend shapes on collider_settings import preset
Merge from distance_flare_extended_range
Update: 19.6k updated meta files for textures
Tests: editor opens
Update: auto-updated package manifest + other global objects
Tests: editor boots
Override distance flares range so that they render from much further (2000m) away, so you can see monument/cargo lights from far away at night
Make them render through a central component that makes it more GPU driven instead of piggybacking on the LOD system
Remove the distance flares from the train tunnel prefabs, they significantly outnumbered the monument ones and you can't even see very far down there
Can now rename animals whilst in streamer mode
Only animals which have been renamed by other players are filtered whilst streamer mode is enabled and shown as a random name instead
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Fixed the apple item UI extending too far down into the 'Split item' panel below. (Clears the empty space in other consumables as a result)
Try to compile VBSP for Linux
Updated LibCURL to v8.23 (Windows, Linux)
* So it's able to link on SteamRT4, uses newer OpenSSL
* No HTTP2 on Windows (because no libs and I cba to get them for now)
Build Linux32 using SteamRT4
Scrap king store page wip
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fix seagullgroup population stringId
add an ignore list for baking terrain height, add bbs in tropical islands to it
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Add seagull group spawn points, interest zones, and flock spawners (in deeps sea) to monument scenes
S2P fishing villages, harbors, ferry terminal, oilrigs, floating cities
merge from storepage_oct26
add deep sea support for bird flocks
Append hash to uploaded store media URLs, so an updated image gets a different URL
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remove non-jobified code path from laserbeams
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Fix harbors not spawning any crates when in tier 2 (mainly custom maps), S2P
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Optimize the player room detection code
- only invalidate a deployable & player's cached room when the rooms near it are rebuilt
Add way to simulate player load (subscriptions, room detection)
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Fix turn in place not respecting parent yaw
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merge from demo_audio_export
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Merge `Rust.Editor` class into `EditorUtils` because it conflicts with `Rust.Editor` namespace and Unity 6.7's serialisation code gen didn't like that.
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Scrap King Ramps - Fixed UVs for both ramps LODs and Gibs