132,162 Commits over 4,232 Days - 1.30cph!

6 Minutes Ago
Fix NRE's in demo mode causing weather to get stuck in stormy
7 Minutes Ago
Fixing 50 cal front left mesh vertex offset
10 Minutes Ago
Fix naval scientist corpse using normal scientist skin
12 Minutes Ago
merge from boat_building
13 Minutes Ago
Added a way to dynamically increase the texture streaming memory budget if the desired texture memory is higher than the current memory budget. The will prevent blurry texture issues on GPUs with a lower amount of VRAM, as the desired texture memory will be met.
14 Minutes Ago
merge from naval_update
15 Minutes Ago
Renamed boat planner to Boat Building Plan Boat building pieaces pieces now require low amounts of low grade fuel (pitch / tar)
16 Minutes Ago
enabled mip streaming on birthday_balloons_clumps_transluceny.png
20 Minutes Ago
enabled mip streaming on sofa textures
23 Minutes Ago
merge from main
24 Minutes Ago
added RW to FX balloon string meshes
38 Minutes Ago
Made the texture.memory_vram_factor ConVar available to players as a temporary fix for those that still have the blurry textures issue. This isn't saved when changed to avoid issues in the future with players having the wrong memory budget.
42 Minutes Ago
Merge from cardinal_snapped_placement_test
43 Minutes Ago
Revert a ddraw debug duration back from my testing.
47 Minutes Ago
Merge from deploy_edit
1 Hour Ago
added new rust birthday balloons to crate tools prefab
1 Hour Ago
Cannon animation and viewmodel camera pass
1 Hour Ago
merge from main
2 Hours Ago
Steering wheel material changes
2 Hours Ago
Prefix name change on the steering wheel textures
2 Hours Ago
Updated the guide mesh for the small engine and tweaked textures on the steering wheel
3 Hours Ago
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3 Hours Ago
merge from puzzlereset_command_improvements
3 Hours Ago
merge from guide_materials_tweaks
3 Hours Ago
merge from techtree_open_default_level
3 Hours Ago
Merge from parent
4 Hours Ago
Merge from foliage_instancing_islands
4 Hours Ago
Fix terrain data not being added to FoliageGrid when loading into deepsea from menu
Today
Fixed icons overlapping when using a custom sorter with < 5 items
Today
Merge from parent
Today
Merge from hackweek_boxsorting
Today
Fixed missing power input arrow on storage adaptor
Today
Merge from main
Today
Merge from food_qol
Today
Fix food in a backpack dropped in the snow spoiling
Today
Merge from main
Today
merge from naval_update
Today
Manifest
Today
Codegen
Today
merge from main (lot of prefabs conflicting because of a manifest update on main, auto resolved all of them, went well)
Today
Layer change on small ramp to work with projectiles
Today
Remove displacement manager from foliage tropical prefab (change was stomped in merge)
Today
EntityParentSettings now runs when spawning an object via convar command Added a new toggle to trigger PostMapEntitySpawn on child objects, enabled on all of the floating cities
Today
Correct serialized terrain size on island prefabs
Today
Removed a log
Today
Add Model components to Plank, Cannon, Steering Wheel, Anchor, Small Engine, Sail
Today
Fixed NRE when spawning VM's in deep sea after an hour of server uptime Disable dynamic pricing on deep sea vm's (they're not around long enough for prices to shift anyway)
Today
Naval + Indirect Instancing smoke test
Today
Also delete some duplicate textures
Today
Removed some duplicated mailbox assets in sail folder and duplicate PropRenderer component Fixed sail guide scale Fixed sail orange deploy guide logic not working due to rotation issues and client/server issues