159,490 Commits over 4,566 Days - 1.46cph!

13 Minutes Ago
Tattoo fading pass Irritation converts to blur over fade to reuse existing samples This is baked in the tattoo compositor (on the GPU if possible) so old tattoos stay blurred while new tattoos are sharp Faded tattoos also gain a blue/green tint as if the pigment has faded All somewhat experimental and subject to performance benchmarks
15 Minutes Ago
fix jobs errors for crabs and jellyfish
32 Minutes Ago
fix jellyfish SSS
41 Minutes Ago
3-solver mixed-BC setup on plague hazmat for testing
42 Minutes Ago
debug tooling-
43 Minutes Ago
fix rabbits animation transition from interested to startled fix jellyfish prefab name being "crabs"
59 Minutes Ago
Cleanup unused frog assets
1 Hour Ago
rust 13th balloons - updated crate clumped balloon texture - updated material - updated mixed clump icon
2 Hours Ago
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2 Hours Ago
Merge from gamemode_clans_restrictions
2 Hours Ago
Merge from gamemode_clans_restrictions
2 Hours Ago
Warhead Garage Door - Updated prefab with new busy colliders, fixed LODs, updated prefab scripts with new changes, clean up
2 Hours Ago
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2 Hours Ago
menu_alloc_fix -> main
3 Hours Ago
Scrap king A atlas
3 Hours Ago
More changelog cleanup
3 Hours Ago
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3 Hours Ago
Merge from main
3 Hours Ago
Fix invisible renderers after toggling BRG
3 Hours Ago
Stop UI_Hero_Twitch drops allocating 60B/s whilst the menu is open
3 Hours Ago
Fix client join resetting server convars (like gamemode settings) to defaults when running C+S
3 Hours Ago
Fix tropical3 terrain ref
3 Hours Ago
Don't strip BRG shader variants from builds Use only one instancing method at a time and begin deprecating RenderMeshIndirect() path by toggling it via a uniform. (not a keyword)
3 Hours Ago
Undo snuck in files
3 Hours Ago
Give live and old layers seperate visibility values (fixes fade applying to new tatto ink in live painting)
3 Hours Ago
Cleanup softcore and hardcore changelogs
4 Hours Ago
rust 13th birthday cake - lods added - prefabs updated
4 Hours Ago
exported 3p attach anims for grenade, smoke grenade, flare, crackers and beancan grenade
4 Hours Ago
Min fade value so even brand new tattoos are slightly transparent
4 Hours Ago
Updated skinviewer nailgun to use the rigged VM
5 Hours Ago
- added updated seagull model, textures and materials
5 Hours Ago
Updating warhead garage door rig and open mesh
5 Hours Ago
first pass, experimenting
5 Hours Ago
merge from weapon_refresh_nailgun - updated viewmodel and workshopsource model
5 Hours Ago
updated nailgun workshopsource model
5 Hours Ago
Make wind shaders SRP batcher compatible
5 Hours Ago
Updated default view so it's not your bare ass
5 Hours Ago
Fix possible race condition when reordering pre_culled_mask
5 Hours Ago
Adding new cow and sheep turn 180 animations
5 Hours Ago
Make leading still the default interaction before petting
5 Hours Ago
Merge: from main
6 Hours Ago
merge from MiltunsBlockers
6 Hours Ago
merge from TraincarSFX
6 Hours Ago
merge from 3p_cleaver_resize
6 Hours Ago
merge from Item2FunCraftingMenu
6 Hours Ago
Fix animals not attacking players standing next to vehicles
6 Hours Ago
merge from Livestock_animals
6 Hours Ago
Cherrypick 168240 dungeon_fixes
6 Hours Ago
merge from dungeon_fixes
6 Hours Ago
Updating nailgun viewmodel rig with correct model