146,377 Commits over 4,444 Days - 1.37cph!

6 Minutes Ago
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19 Minutes Ago
Quick fixes to playground assets
27 Minutes Ago
Industrial decor pack store page
31 Minutes Ago
Bugfix: StringView - ensure defaulted string view can compare to empty string as equal - left a note about string.Equals(object) not recognizing StringView - reorganized comparisons in Ranges test to make them pass Tests: ran unit tests
39 Minutes Ago
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41 Minutes Ago
Skin bundle update
41 Minutes Ago
Use HasGreatlyChanged() for wetness, calories and hydration
53 Minutes Ago
first pass of the monument blocker-collapse
1 Hour Ago
merge from main
1 Hour Ago
fixing coconut underwear skinning
1 Hour Ago
merge from industrial_dlc
1 Hour Ago
cleaned up single shalllow wall shelves naming so it isnt so granular - set to "wall shelves", set one as industrial and the other as bamboo
1 Hour Ago
Update(tests): add a bit more coverage to IndexOf and IndexOfAny null tests Tests: ran tests
1 Hour Ago
reduced time of bowless crossbow reload vm, 3p and w model anims by 25 frames. Deleted unused bowless crossbow old rig 3p anims
1 Hour Ago
merge from workshop_legacy_pose_client_fix
1 Hour Ago
added torch image to industrial dlc sitem
3 Hours Ago
Thruster UI button tweak to allow for the extra text
3 Hours Ago
Show the thruster effect type in thruster UI when client+server for easier testing. Don't seen anything at all except thruster labels to the client for consistency + security.
3 Hours Ago
new sounds for the bdu helmet and vest
3 Hours Ago
fix some warning spam in the iconrender scene in editor
3 Hours Ago
Merge: from main
3 Hours Ago
Do not perform dithering unless any form of anti-aliasing is active
3 Hours Ago
Fixed use legacy bind pose being editor only
3 Hours Ago
Merge from main
3 Hours Ago
Merge: from tovector3_parse_format_fix - Bugfix: fixes another edge case of weirdly formatted vec3 using StringView.ToVec3 Tests: unit tests
3 Hours Ago
Merge: from main
3 Hours Ago
Bowless crossbow store page media
3 Hours Ago
Bugfix: StringView.ToVec3 - ensure we grab first-of-a-set separator Tests: ran StringView and Command unit tests
3 Hours Ago
Update: add StringView.IndexOfAny - expanded unit test to cover Will need it to bugfix ToVec3 again Tests: ran unit test
3 Hours Ago
Refactor/rename for more obvious separation of targeting and final calculation positions.
3 Hours Ago
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4 Hours Ago
Merge from main
4 Hours Ago
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4 Hours Ago
Update(editor): add a couple more ToVec3 Tests: catches failing cases
4 Hours Ago
Added support for the shadow filtering dev convar in RRP
4 Hours Ago
Update: StringView now allows construction from null strings - expanded unit tests This brings it closer to ReadOnlySpan semantics. Tests: some unit tests failing, will investigate later
4 Hours Ago
- Fixed the shadow filtering on the lowest shadow preset on RRP - Updated the RRP directional shadow bias to be closer to Unity's BiRP implementation - Updated the RRP asset to add the warning for editing it during play mode
4 Hours Ago
Fix buttons always showing as red at lower LOD
4 Hours Ago
merge from main
4 Hours Ago
Merge from shelves_fixes
4 Hours Ago
Slightly tweaked area check positions
5 Hours Ago
industrial decor pack square steam images on sitem (just missing torch)
5 Hours Ago
merge from bowless_crossbow
5 Hours Ago
bowless crossbow steam icon and steam images of sitem
5 Hours Ago
M16 higher burst fire rate
5 Hours Ago
Shotgun and item updates
5 Hours Ago
Merge from main
5 Hours Ago
Merge from main
5 Hours Ago
updated LOD3 of industrial large furnace, standardisation pass between the two large furnaces
6 Hours Ago
Industrial Storage - updated icon