135,967 Commits over 4,444 Days - 1.27cph!
Merge from worldposiitongenerator_optim
Added the grain volume component and added it to all RRP volumes that needed it
Applied lighting prefab WIP to scene.
tanker area sphere tank progress
Optim: cache CoalingTower.CheckWagonLinedUp invoke
Tests: none, trivial change
Optim: Cache StrobeLight.SelfDamage invoke
Tests: none, trivial change
Optim: cache SamSite.WeaponTick invoke
Tests: none, trivial change
mag drop, shell eject and mag visibitly added for M16a2 vm and 3p anims
More optimisations for missions WorldPositionGenerator
Remove the uneccessary persistent heap allocations for quadtree element arrays and element->rect lookup. Just store rect arrays directly
Only keep in memory rects which we know are within valid bounds for a given set of input values rather than all of them
Don't do boundary checks on those rects which have been preprocessed (we already know they are within valid bounds)
Remove some garbage allocs from lambda captures in PrecalculatePositions (takes place once at server boot)
tweaked draw distances on vent large duct prefabs, were culling too soon
New "Blocked by industrial piping" error when building is blocked by an industrial pipe (before it would say blocked by the entity the pipe is connected to, which could be far away)
Phrases
apartment complex HLOD+S2P
NPC lean animations first pass
fixed new fridge prefab not culling
tarp draw distance increase
bg apartment barricades entity > static mesh prefabs
fill hole in terrain near apartment building
Add UI section in the keybind settings, add clan menu and contacts menu bind options, move crafting menu option to it
fixed up transparent edge on wallpaper edge across uv0 and uv1, set to use detail mask transparency
Enable clan name tag color accessibility option
Added a new property to the Standard and Standard (Specular Setup) shaders for allowing the use of the detail layer's albedo alpha channel
wallpaper inventory model material setup, texture resize,base prefab
merge from settings_serch_fix
Added Unity's build-only API for setting the render pipeline global settings before switching pipelines at runtime
Added arrow buttons to the settings search bar to cycle results
Glowing graffiti concrete floors setup, wip textures, materials, icons. Updated skins list, localization
start on tanker area sphere tank
Extended doorframe out of penthouse apartment a tiny bit
Fixed settings enter to cycle search results regression
merge from satellite_crash
Initial sub menu organization/grouping to reduce overall length of Tools menu
some set dressing inside computer room
Outpost scene playable in editor
SP and collisions for the improvised computer haxor room
fixed roof shadow proxies around skylight/ladder room
Revert changes to PostFXBlitter
MotionBlurPass graphics format compatibility fix
Change SSAO render to use static lambdas
OverlayUberPass with sharpening and vignette
Fixed incorrect MeshLOD setup on apartment.stove.prefab
S2P apartment complex for good measure
Fix multiple meshes in one lod group not registering as individual meshes