158,171 Commits over 4,566 Days - 1.44cph!

25 Minutes Ago
Fix for resulting menu drift
29 Minutes Ago
Fix background not rendering through glass in skin viewer with RRP enabled
44 Minutes Ago
- Fix character creator lighting not working when you leave/connect - Hide the character customisation screen when already in game - Hide the map and the 'choose your character slot' in the session modal once in game - Make UI panels fade in - Add save button flash and icon rotation
59 Minutes Ago
Merge from wool_dialogue_fix
1 Hour Ago
Post merge fixes
1 Hour Ago
Left stick too. Updated steam input config tool to kill and restart Steam client too (needed for config reload)
1 Hour Ago
Merge from main
1 Hour Ago
merge from map_optims
1 Hour Ago
Fixed deep sea layer nuking all the monument markers Fixed shop markers cache being filled with junk when disconnecting/reconnecting
1 Hour Ago
Fixed mild allocation in ConsoleInput.AppendMoveTo
1 Hour Ago
Merge from main
1 Hour Ago
merge from main
1 Hour Ago
Wip/testing
1 Hour Ago
merge from procgen_optim
1 Hour Ago
Merge from lootmenu_distance_close
1 Hour Ago
Merge from main
1 Hour Ago
Merge from prisonerhood_audio_muffle
1 Hour Ago
Merge from main
1 Hour Ago
Merge from white_beegrenade_fix
1 Hour Ago
Delete the disabled mesh renderer component on VM Jar Bees. Can't find any usages of it
1 Hour Ago
PredictedThrowGhost no longer enables renderer components which are saved as disabled on the prefab of the poolable grenade Fixes bee grenade appearing as white with throw prediction enabled
1 Hour Ago
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2 Hours Ago
Sprint toggle works when stationary
2 Hours Ago
Add experimental tracks for emotions in demoui2
2 Hours Ago
Merge from split_axis
2 Hours Ago
Run toggle persists between movement sprints
2 Hours Ago
Restore changes from 166730
2 Hours Ago
Prevent cows from picking destinations where they will clip with each other
2 Hours Ago
merge from quickcraft_optims
2 Hours Ago
Partial fix for cows not eating properly at trough or grass in a pen, full fix is a bit riskier and for next patch potentially
3 Hours Ago
Optimized prefab lookups by path, we now cache exact spelling hits. Makes each FindPrefab ~7x faster on repeat calls (was around 6us per call in builds, up to 0.5ms in frames that spawn a lot when entering network range of a base) We could make prefab paths case sensitive instead, but I'm not gonna change the million callers and that could break plugins
3 Hours Ago
Merge from rrp_ore_marker_fix
3 Hours Ago
Fix NaN in vertex lighting causing crash
3 Hours Ago
Merge from main
3 Hours Ago
Fixed QuickCraft.FindItems spending ~2ms checking if you own a dlc after looting an item, SteamDownloadableContent now caches the answer for each DLC
3 Hours Ago
Merge from main
3 Hours Ago
merge from teamui_optims
3 Hours Ago
Fixed the player name cache being cleared on every team update, causing the team UI to refilter every name through Steam (~1.5ms every 4s with 7 teammates)
3 Hours Ago
Merge: from mt_snapshot_saving - Bugfix for Helicopter Flare saving corrupting InvokeHandler in Jobs 4 Tests: spawned mini copter, fired off a stack of flares, couldn't fire anymore
3 Hours Ago
merge from main
3 Hours Ago
Bugfix: fix not MT safe saving of helicopter flares Helicopter flares are cached on use/inv change Tests: got into a minicopter on craggy, fired a stack of flares, couldn't fire anymore
4 Hours Ago
flail blockout
4 Hours Ago
4 Hours Ago
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4 Hours Ago
Merge: from main
5 Hours Ago
Merge from main
6 Hours Ago
Fix BillboardLight-RRP addtional lights in vertex lighting path
Today
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Today
Merge from painting_fixes
Today
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