157,178 Commits over 4,536 Days - 1.44cph!

19 Minutes Ago
slight edit to legs on frog jump anims
55 Minutes Ago
Fix biofuel generator stringpool warnings Stricter angle placement Fix spoiled produce not compatible
58 Minutes Ago
merge from main
1 Hour Ago
merge from halloween_costume
1 Hour Ago
merge from main
1 Hour Ago
Resized the last few remaining LOD textures
1 Hour Ago
Fixing crossbow arrow head rotation
1 Hour Ago
Fixed the Forward+ shadow and attenuation for directional lights
1 Hour Ago
Fixed the light attenuation for the Forward+ path
1 Hour Ago
merge from main
1 Hour Ago
More LOD texture optimizations Rebaked some textures and adjusted LOD distances
1 Hour Ago
Removed the GetAdditonalLight method, as that causes register pressure by returning a struct of light data that isn't needed right away in the shader
1 Hour Ago
- anim updates - updated left Ik position
1 Hour Ago
merge from animal_fencing_v2
1 Hour Ago
Merge: from main
1 Hour Ago
Merge: from mt_snapshot_saving - Bugfix for accessing null buffer on non-main thread Tests: booted to Craggy
1 Hour Ago
Bugfix: ensure thread-static buffer is initialized on all threads Tests: booted into craggy
2 Hours Ago
Merge: from main
2 Hours Ago
Changed from Array of Structs to Struct of Arrays for the additional light data in the Deferred+ lighting shader to reduce register pressure
3 Hours Ago
fixed lamb fleece not appearing at LOD0-1. added new LambWool asset. updated sheeptrait tester to allow fleece LOD testing. updated lamb prefab to use the lambwool.asset.
5 Hours Ago
Updated textures sheep textures to have a glassy eye texture, and masks to allow tinting. Updated the sheep_white material.
Today
Merge from rrp_explosion_overlay_fix
Today
Add MinimumIntensity to explosions overlay to stop lingering effects
Rin
Today
Added Animal Fence and Gate to T1 tech trees Aldded biofuel generator to Hardcore and Primitive
Today
Batch update UI prefabs with RRP grabpass/blur setup
Rin
Today
subtract 165735
biofuel_generator -> main
Today
Emulate UI grabpasses on RRP with Canvas hooks using sort order
fix wacky hand rotation
Today
Fix SoundManager accumulating scheduled sounds past their start time (potentially forever, in some scenarios?)
main -> biofuel_generator
Rin
Today
merge from footstep_ocean_level_fix
Today
Fixed footstep splash effects playing at original water level when water level has been lowered
Today
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Today
Created new Crab_Media, a prefab that drives crab movement in the shader based on transform movement Ideal for timeline usage Required some minor changes to the critter shader
Today
Fixed missing strings for crab_single Added some stub client RPC's to fix the missing RPC spam
Today
merge from fix_sentry_branch_upload -> main
Add setting for automatically closing entire inventory menu when moving away from a loot container rather than switching to quick craft
Today
Fixed IconRender not applying workshop skins in SERVER+CLIENT 163749 stopped the Steam server starting without a ServerMgr, so WorkshopSkin.Apply bailed silently
Today
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Today
- set deployed to one hand ik - updated generator anims - added 3p wip anim - set up generic mount subsystem on stirmount prefab
Today
- increase the tail log upload from 100KB -> 250KB - when uploading crashes without a user ID (super early crashes OR old crashes) then use the current steam id (it's almost certainly going to be the same as when the crash happened)
Today
Recompile cargo container props to fix tangents + add 3 new props Update default spawnlists * Added the 3 new cargo container related props * Rearranged CS:GO map props spawnlist Updated spawnicons associated with the recently changed spawnlists Update L4D1 spawnlist to have more props Minor cleanup with saverestore.Pre function calls Prevent gmod_tool error when having addon tools in non Sandbox GM Fix ammo hud spamming animations * Makes HUD switching from Lua's custom ammo display hook smoother
Today
Tests
Today
Fix incorrectly tagging release crashes as staging - will now upload crashes as "unknown" branch if they are untagged (aka old crashes) instead of tagging everything as staging - remove "release" tag that was passed through code, instead put the release / staging tag directly into the crash marker - fix failing to parse for the crash marker if timestamps are enabled in the logs - output crash marker earlier so early crashes can still be tagged correctly - fix userid / steamid not being set early enough either
Today
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Today
Assigned all frog sounds into the anims 🐸
Today
don't render water or volumetric clouds when underground
Today
Missing textures and gib additions from last checkin - oops.
Today
Bradley Flatbed LOD material texture additions Gibs setup