157,354 Commits over 4,536 Days - 1.45cph!

11 Minutes Ago
Fixed item pickup and drop notices layout isssues, converted to flex
1 Hour Ago
country_selection_streamer_mode -> main
1 Hour Ago
Fix country selection tag showing players country regardless of streamermode settings when in between updates
1 Hour Ago
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3 Hours Ago
Localized livestock UI
4 Hours Ago
merge from main
4 Hours Ago
Streamline NPC team system, merges the competing systems into one
Rin
4 Hours Ago
Regenerate wool icon for new textures
Rin
5 Hours Ago
Animal fence gate HP 500 > 100
Rin
5 Hours Ago
Sandbag Barricade HP Stage 1 - 200 > 150 Stage 2 - 300 > 200 Stage 3 - 400 > 250 Stage 4 - 500 > 300
6 Hours Ago
Phrase update
Rin
Today
merge from biofuel_generator
Rin
Today
merge from AnimalTechTreeFix
Rin
Today
Power consumption 2 > 5
Rin
Today
merge from Plague_Hazmat
Yesterday
Changing back to having the shadow sampling loops unrolled
Yesterday
Fix junkpiles not rebuilding their navmesh tiles on spawn / despawn
Yesterday
Yesterday
Fix navmesh not building properly on player roofs / conditional roof models
Yesterday
Fix navmesh building on top of player boats
Yesterday
biofuel generator sounds
Rin
Yesterday
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Yesterday
shear sheep and milk cow sounds
Yesterday
Cow and sheep sound polish Calf and lamb sounds
Yesterday
Merge from livestock_animals
Yesterday
Rich beef pie now gives +25% hunger, hydration, etc - matches rich pie standard Rounded up the values on all rich pies to the closest whole number, we shouldn't show decimal points for things like this
Yesterday
Fixed buffs tooltip not able to show times > 60m
Yesterday
Update milk description to reference skimming
Yesterday
Fix calves purchased at ranch sometimes pulling their name from the wrong gender list
Yesterday
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Yesterday
Fix error when saving modular cars on a thread
Yesterday
cow sounds
Yesterday
Fixed 100 1000 Stack buttons in the items F1 menu looking magenta with rrp enabled
Yesterday
FX, lighting.
Yesterday
Tin can alarm can now detect gen2 AIs and critters
Yesterday
Merge from Livestock_animals
Yesterday
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Yesterday
Fixed navmesh generating on top of hot air balloons
Yesterday
Fix navmesh not baking properly graveyard fence and frontier bar doors
Yesterday
Merge from analytics
Yesterday
Fixed duplicate states in floor.ladder.hatch RendererLOD components it was confusing RendererLOD.OnValidate and kept reserializing the prefab
Yesterday
Fixed FakePhysicsRope reserializing RidableHorse constantly, it had a [ExecuteAlways] and some changes in OnValidate
Yesterday
Fix corrupt scientist2 prefab
Yesterday
Merge from Livestock_animals
Yesterday
Added monument tests checking the prefabs are healthy
Yesterday
Fix Linux not building
Yesterday
merge from texture_optimisations_2026/harbor_fix3
Yesterday
S2P harbor_1, prefab was corrupted
Yesterday
Added 64bit Holly libraries from x86-64 (and made them work) Force 64bit builds as the default * gmod.exe now relaunches with gmod_win64.exe on 64bit systems, exactly like TF2 does * Similarly `-force32bit` can be optionally used to still force 32-bit client Resolve nullptr crash with SourceTV/HLTV Fixed a regression with vehicles due to recent changes Stop HLTV running "spectate" concmd Fix bone cache always caching root bone but not calculating it sometimes Add some bone cache bounds checking Fixed Zombies creating double ragdolls with keep corpses on
Yesterday
- Fix livestock and old animals going underwater - Fix bull stuck forever in charge mode when you move to its side - Fix bull trying to headbutt even if target is unreachable - Fix curious cow being so curious it lets itself starve - Reduce bull damage - Livestock leads now behave more like horse leads, slows down the player and break around 7m - Fix cow sometimes snapping back to idle after a graze instead of playing the exit anim