255,659 Commits over 3,990 Days - 2.67cph!
Don't autoswitch to a weapon we've got no ammo for
Add a new bbq derived child entity to the cooking workbench, overlaps the oven area on the right and functions like a regular oven
Child bbq pipes through when it's on to the parent entity for effects changes, still needs work
Squashed commit of the following:
commit de0cf8637fda5693a9dc191ab4c23463f37245c7
Author: Tony Ferguson <devultj@gmail.com>
Date: Tue Jan 28 14:10:53 2025 +0000
Pass info back through CreateGameModal, can select map and maxplayers
commit 32f35066451d17ab48212ef25b3ef7d4ef1a9470
Author: Garry Newman <garrynewman@users.noreply.github.com>
Date: Tue Jan 28 11:20:28 2025 +0000
Switch GameSettings to CreateGameModal
commit e1036a20ebf49e971a72981bb9525db6f441697d
Author: Garry Newman <garrynewman@users.noreply.github.com>
Date: Tue Jan 28 11:19:59 2025 +0000
Push menu scope in Game.Overlay
commit 5310505a921aa3382df9e42cb21916a535019694
Author: Tony Ferguson <devultj@gmail.com>
Date: Tue Jan 21 21:14:50 2025 +0000
Better looking DropDown, reduced default max range, restore saved launch arguments when re-opening modal
commit 2dbaf1a592ba03bbcc27f77a291de4e7364df0b5
Author: Tony Ferguson <devultj@gmail.com>
Date: Tue Jan 21 21:03:01 2025 +0000
Add Reset to Default button in GameSettingsModal
commit 2a30d85f512db8e153cc94aefa8a1cb594a45193
Author: Tony Ferguson <devultj@gmail.com>
Date: Tue Jan 21 18:24:07 2025 +0000
Icon support for game settings dropdown options, use SwitchControl instead of Checkbox
commit e7e63ebc96397fa6ce5a233de0caf59a3e902151
Author: Tony Ferguson <devultj@gmail.com>
Date: Tue Jan 21 18:07:31 2025 +0000
Add LaunchArguments.GameSettings, apply them when saving new game settings from menu, and run them when we've succesfully opened a game
commit e9b88975fcf0e806eb3f1885d043071206bf2010
Author: Tony Ferguson <devultj@gmail.com>
Date: Tue Jan 21 16:28:01 2025 +0000
Implement GameSettingsModal
commit 91d7835a52f7b6cdef202f7d6a3889c7a311766a
Author: Tony Ferguson <devultj@gmail.com>
Date: Tue Jan 21 15:34:06 2025 +0000
Add GameSettingsEntry.Default since we'll want to give the controls default values
commit 4ba596a17d0523eea58ad86ffef03baf68d59452
Author: Tony Ferguson <devultj@gmail.com>
Date: Tue Jan 21 15:01:28 2025 +0000
Publisher: after compiling a game, create new TypeLibrary, load in the game's assemblies, and search for ConVars marked with ConVarFlags.GameSetting, include in metadata when publishing
commit 195de0fca5927643cb1ecba8b4740ecbbd90d431
Author: Tony Ferguson <devultj@gmail.com>
Date: Tue Jan 21 14:59:57 2025 +0000
Add EditorUtility.CreateTypeLibrary( CompilerOutput[] )
commit ab0e1ebe84bf0bed146f9ee5983e336fb78608e6
Author: Tony Ferguson <devultj@gmail.com>
Date: Tue Jan 21 14:59:37 2025 +0000
Add internal TypeLibrary.GetMembersWithAttribute<T>
commit 39ba22b6d9863b45b141a190585e5b0dec4074aa
Author: Tony Ferguson <devultj@gmail.com>
Date: Tue Jan 21 14:59:16 2025 +0000
Add ConVarFlags.GameSetting
Tweak console overlay
Tweak CreateGameModal
harvesting tea world models / lods
icon and icon hookup
Rebalanced some hive growth rates
- Item changes
- Can feed honeycomb to chickens
- Allow timed explosives to align their effect with velocity before an explosion
- Rotated bee grenade explosions to align with this velocity
heliconia rostrata files - models, textures, mats
merge from tech-tree-ux-improvements
blowpipe texture progress
Merge from crafting_update
Restored 1p_spectating_grenade_fix
Monument biome filter adjustments
Restored BeeSwarm changes
bees -> bee_grenade2 (again)
merge from crafting_update
Moving jungle ruin prefabs to jungle_ruins spawn folder
clean up fridge volumes, more accurate
Re-enabled vert blends on walkway kit. Removed deferred decal renderer component from jungle beam asset.
merge from io_research_table
Mesh binning preprocess in foliage grid using minimal vertex buffer to reduce draw calls on foliage which share similar meshes.
merge from crafting_update
SetAgentPosition now properly works and will trigger path replan
Avoid allocations in performance stats
Free mixbuffers where possible
Fix frameAttributes not being returned to the pool
Convert GradientInfo to a struct
Add function pointer version of GO.ForEachChild, use it for TransformChanged
Apply tooltip to the base prefab instead of the variant
Update premium tag tooltip
Add premium tag to AutoCorrectTags()
Show lock icon when you don't qualify to join the premium server
- show nothing extra when you do qualify for it
Leaderboard backup, run #
17885
Merge from crafting_update
Fix NRE when attacking scientists
Add `browser_premium_tab` convar to control if the premium tab is shown
Add new tab to the server list for premium servers
- similar to how official servers show in their own tab
Add filtering for the premium server tag
- like how you can filter by monthly, weekly, etc
Add premium server tag to tag list prefab
Add ability for servers to stay inside the same server list when forwarded from one server list to another
- allows us to forward servers from official list while keeping them in the official list
Refactor how the premium tag is added
Add `premium` server tag when `server.premium` convar is set
Ensure `premium` tag gets compressed