139,463 Commits over 4,474 Days - 1.30cph!
Audio file tweaks and voice count changes
Merge from PlayerMaintainedMonuments
merge the 3 watercatcher entities on the water pipes into 1 entity with 3 outputs
tripled the water production stats to match
Added generator VFX to the powerplant.
Code audio fade tweaks and added sounds to the industrial generator
update wooden crate 2 mesh so all usages update together like the other new loot crate revisions. Added new albedo variant for DM
merge from PlayerMaintainedMonuments
Fix pool cue placement again
updated all instances that use the wooden crate 1 asset incl. mine crate, wagon crate, and also added texture variants for food and medical to match the original
more pooling state resetting
updated all instances that use loot crate for bradley and elite variations with new model and materials.
jukebox
- minor micro polish on game model
Model, entity, and textures for halloween garland (WIP)
more reset state fixes for heli, bike, ram, vehicle modules
Ensure cue follows hand prop position + rotation given in animations
Fix timesince and car audio not being reset properly
Adding initial events for power grid state, fuses, and garages.
Add simple clientside component for playing powergrid startup/loop/winddown sound
Merge from terrain_renderer
merge from terrain_parallax_fix
Merge from PlayerMaintainedMonuments
Merge from satellite_crash
Merge from satellite_internal_meshfix
Merge from thruster_module:
Adds a new Thruster Module item. 3 salvagable from the satellite remains. Recyclable only.
Item has condition level based on remaining satellite fuel at target lock-in.
Recycles to explosives based on condition. More fuel = more explosives.
Change local parallax keywords to global
Map to terrain quality setting
Adjust terrain material parallax values
Gate debug dot to editor only
merge from hackweek_sv_pie_menu
Added back inventory tab checks
Run the custom pie close command (if available) if it cannot be opened due to dialogs
adding tripple transition train tunnel part
Updating Jenkinsfile to match required params for build step with latest FPBuild
adding small modular train tunnels
removing unused station blockouts
Merge from playermaintainedmonuments
merge from water_wheel_gibs