158,183 Commits over 4,566 Days - 1.44cph!

12 Minutes Ago
merge from main
12 Minutes Ago
Convert SkyboxPass to a RasterRenderPass
13 Minutes Ago
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20 Minutes Ago
Move crafting to dpad down in all action sets.
26 Minutes Ago
merge from distanceflareorientationfix
27 Minutes Ago
Fix error in the shader after main merge
29 Minutes Ago
merge from main
30 Minutes Ago
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35 Minutes Ago
Key suppression timing bug fix
36 Minutes Ago
Reduced fleeBelowHealthFraction from 0.75 to 0.3
57 Minutes Ago
Add a deterministic mode to NPCs for tests: - one rng generator per npc, use it everywhere there is a random draw - infinite budget and fixed time step during AI test - fix warp causing an agent speed spike - fix melee / voice sens lookups not checking their age - fix tiger / croc / grenade using deltaTime instead of fsm time, or not respecting timescale
1 Hour Ago
Fix for resulting menu drift
1 Hour Ago
Fix background not rendering through glass in skin viewer with RRP enabled
1 Hour Ago
- Fix character creator lighting not working when you leave/connect - Hide the character customisation screen when already in game - Hide the map and the 'choose your character slot' in the session modal once in game - Make UI panels fade in - Add save button flash and icon rotation
1 Hour Ago
Merge from wool_dialogue_fix
1 Hour Ago
Post merge fixes
1 Hour Ago
Left stick too. Updated steam input config tool to kill and restart Steam client too (needed for config reload)
2 Hours Ago
Merge from main
2 Hours Ago
merge from map_optims
2 Hours Ago
Fixed deep sea layer nuking all the monument markers Fixed shop markers cache being filled with junk when disconnecting/reconnecting
2 Hours Ago
Fixed mild allocation in ConsoleInput.AppendMoveTo
2 Hours Ago
Merge from main
2 Hours Ago
merge from main
2 Hours Ago
Wip/testing
2 Hours Ago
merge from procgen_optim
2 Hours Ago
Merge from lootmenu_distance_close
3 Hours Ago
Merge from main
3 Hours Ago
Merge from prisonerhood_audio_muffle
3 Hours Ago
Merge from main
3 Hours Ago
Merge from white_beegrenade_fix
3 Hours Ago
Delete the disabled mesh renderer component on VM Jar Bees. Can't find any usages of it
3 Hours Ago
PredictedThrowGhost no longer enables renderer components which are saved as disabled on the prefab of the poolable grenade Fixes bee grenade appearing as white with throw prediction enabled
3 Hours Ago
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3 Hours Ago
Sprint toggle works when stationary
3 Hours Ago
Add experimental tracks for emotions in demoui2
3 Hours Ago
Merge from split_axis
3 Hours Ago
Run toggle persists between movement sprints
3 Hours Ago
Restore changes from 166730
3 Hours Ago
Prevent cows from picking destinations where they will clip with each other
3 Hours Ago
merge from quickcraft_optims
3 Hours Ago
Partial fix for cows not eating properly at trough or grass in a pen, full fix is a bit riskier and for next patch potentially
3 Hours Ago
Optimized prefab lookups by path, we now cache exact spelling hits. Makes each FindPrefab ~7x faster on repeat calls (was around 6us per call in builds, up to 0.5ms in frames that spawn a lot when entering network range of a base) We could make prefab paths case sensitive instead, but I'm not gonna change the million callers and that could break plugins
4 Hours Ago
Merge from rrp_ore_marker_fix
4 Hours Ago
Fix NaN in vertex lighting causing crash
4 Hours Ago
Merge from main
4 Hours Ago
Fixed QuickCraft.FindItems spending ~2ms checking if you own a dlc after looting an item, SteamDownloadableContent now caches the answer for each DLC
4 Hours Ago
Merge from main
4 Hours Ago
merge from teamui_optims
4 Hours Ago
Fixed the player name cache being cleared on every team update, causing the team UI to refilter every name through Steam (~1.5ms every 4s with 7 teammates)