131,214 Commits over 4,232 Days - 1.29cph!

15 Minutes Ago
Pressing tab with F1 menu open cycle through all the tabs
28 Minutes Ago
Added HasConsoleInput()
45 Minutes Ago
Deer skull mask repose
52 Minutes Ago
Ensure developer tools warms up the console so it doesnt miss any startup messages Setup copy, clear, log and log file commands
1 Hour Ago
Clean: get rid of debug logs Tests: none, trivial change
3 Hours Ago
npc_missiledefense model + code adjustments * works better now Deduplicate "Failed to CreateQueryUserUGCRequest" warnings * So it is known exactly where its coming from Disable vmevent API Fixed Enemy Rebels refusing to use RPG against the player * Also fixed them commenting on players death as if they weren't hating them Bump mp_decals default to 1024, add description Cleanups * Delete r_norefresh, CRender::m_frameStartTime, duplicate definition for mat_depthbias_normal Improve dedicated server workshop error handling Now loads the cache (overwriting) if ANY of the server collections fail to be retrieved. Fixed retry logic for Fixed decals not rendering in Hammer
1 Hour Ago
giveequip put the item in the inventory main container before moving it to the wear container, otherwise the swap logic doesnt work
1 Hour Ago
Final (WIP) values for shirt/jacket/pants on Attire branch of tech tree
1 Hour Ago
Update: remember selecter row index between dissasm states Tests: viewed BasePlayer::BoxTest
1 Hour Ago
Update: use consecutive int3s to stop decoding Doesn't always apply, but when it does saves a lot Tests: viewed BasePlayer::BoxTest
1 Hour Ago
Ensure input is displayed brighter than logs
1 Hour Ago
Can now submit console commands to the new console ui - Split off the display from the processing part of the console UI
2 Hours Ago
Update: allow inspecting instructions at address-like values Need to improve stream decoding in those cases, as it can run away to 12k lines of assembly even though the method was over on line 10. Tests: viewed BasePlayer::BoxTest
3 Hours Ago
Added "Equip" button for wearable items Added giveequip command Works half of the time, it can't swap existing items currently
3 Hours Ago
simple modders red puzzle prefab
3 Hours Ago
Final cliff placement.
3 Hours Ago
Added prevent movement volumes to the casino above the big wheel room to stop players from getting to inaccessible areas
3 Hours Ago
Floating cities scene2prefab
3 Hours Ago
merge from vehicle_large
3 Hours Ago
merge from boat_building
3 Hours Ago
slick ball arcade game updated the game board and tweaked light positions and added sunken submarine backlit lights prefab balls per game increased
3 Hours Ago
compile fixes
3 Hours Ago
breaking BaseSculpture down into multiple files, getting unmanageable
4 Hours Ago
Bump mp_decals default to 1024, add description Cleanups * Delete r_norefresh, CRender::m_frameStartTime, duplicate definition for mat_depthbias_normal Improve dedicated server workshop error handling Now loads the cache (overwriting) if ANY of the server collections fail to be retrieved. Fixed retry logic for Fixed decals not rendering in Hammer
3 Hours Ago
merge from pointgrid_to_sdf
3 Hours Ago
small cleanup
3 Hours Ago
Slightly broken attempt at parallelizing ball collisions
4 Hours Ago
Added `applygenes` admin command - applies a given gene sequence to the clone/seed in your hands
4 Hours Ago
Add stair specific deploy volume (was using u shaped stairs as a placeholder)
4 Hours Ago
4 Hours Ago
Item list tab: - Added Recents tab, holds the recently used items - Added a scrollbar - Fixed some bugs
4 Hours Ago
Disable per item heights when a grid is used Fixed visibility calculations still expecting fixed height - use accumuative per row Use row math for height and spacing
4 Hours Ago
Clean: logic refactor in prep for multiple view support Tests: viewed BasePlayer::BoxTest
4 Hours Ago
4 Hours Ago
Snow jacket has armor inserts, buffed cold and melee resistances so it's a somewhat meaningful choice
4 Hours Ago
merge from boat_building
4 Hours Ago
merge from vehicle_large
4 Hours Ago
Steering wheel deployment volume improvements
4 Hours Ago
Allow planks to be placed nearer edges to make them more useful, based on previous feedback. Looks a bit odd right now though.
4 Hours Ago
manifest
4 Hours Ago
loud static phonebooth
4 Hours Ago
basic client->server sculpture update, removed serverside carving
5 Hours Ago
Small engine deploy volume improvements
5 Hours Ago
Sail deployment volume improvements
5 Hours Ago
- Fix flex virtual scroll not calculating the correct top and bottom starting rows after dynamic cell changes - Increased the threshold for console messages to be put into the same bucket (1.5 seconds now) - Console messages will now group according to log type, multiple warnings will be grouped together etc
5 Hours Ago
Scene progress
5 Hours Ago
Plank groundwatch layer fix, deploy volume improvements.
5 Hours Ago
Cannon ground watch layer fix, deploy volume improvements.
5 Hours Ago
Loadout view, info and items styling
5 Hours Ago
- VirtualScroll and FlexVirtualScroll now support elements with different heights - dynamic sizing - Console is now displaying properly