196,544 Commits over 4,110 Days - 1.99cph!

17 Minutes Ago
1 Hour Ago
fixed broken skinning on male grass skirt legs lod 3
1 Hour Ago
Layout changes Ensure bootstrap page has the same interaction modal as main menu
1 Hour Ago
merge from party_system -> main
1 Hour Ago
Fixed bug preventing the title from taking up all the space if the subtitle is empty Codegen Test method
1 Hour Ago
Fix `kickparty` not correctly checking if the person kicking is the leader
2 Hours Ago
Interaction Modal can now be enabled/disabled with static methods Can output translations rather than raw text Buttons can be wired up to whatever we want when starting the popup Custom layout is setup on call for whatever the user wants
3 Hours Ago
Missed Files
3 Hours Ago
Updated Folding Wicker Bed Blanket Textures Removed Fourth Blanket Varaiation Textures and Materials
3 Hours Ago
Fix NRE when connecting in party
3 Hours Ago
merge from main -> party_system
4 Hours Ago
skinned bone for magazine follower to m15 pistol rig so it pops up when magazine is empty
4 Hours Ago
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4 Hours Ago
set fairy lights on material emissive intensity to 3.4 (was 10 which I think was a merge error)
4 Hours Ago
Fix incorrect height calulation on new flee point Remove logs
5 Hours Ago
Create map marker at the position the helicopter will flee to Create a dotted line from current position to the flee position Use a syncvar to handle the map routing
5 Hours Ago
merge from decor_lighting_dlc/merge_resolve
5 Hours Ago
merge from main
5 Hours Ago
added test wall_storage prefab and built manifest
5 Hours Ago
T1 SMG view model camera update
5 Hours Ago
subtracted merge
6 Hours Ago
main -> patrol_heli_revision_2
6 Hours Ago
syncvar_vector_fix -> main
6 Hours Ago
Fix errored netread logic
6 Hours Ago
merge from erosion
6 Hours Ago
moved some TerrainTopologyMap job utility methods into own class and also promoted local function to a static method, burst seems to hate local functions in this case
6 Hours Ago
syncvar_vector_fix -> main
6 Hours Ago
Cherrypick syncvar vector fix
6 Hours Ago
Ensure the same references are generated throughout
6 Hours Ago
Fix syncvar generator not working properly with Vector3 and Quaternion
6 Hours Ago
WIP
6 Hours Ago
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6 Hours Ago
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Today
merge from main
Today
Changed wood teas slurp SFX to match other teas
Today
M15 Pistol - updated textures
Today
viewmodel m15 pistol rig skinning and animation edits
Today
merge from erosion (burst aot fixes)
Today
removed uneeded burst compatibility test attributes from methods, caused the owning class to be tested for burst compatibility
Today
fixed editor-only memory leak in shorevectors that would happen with domain reload
Today
Wheel
Today
merge from erosion
Today
merge from main
Today
Merge from steering_wheels
Today
Merge from parent
Today
Merge from main
Today
Added ability to adjust weighting of items globally in loot spawns per game mode
Today
Fixed vending machine restrictions not being properly applied if era is default
Today
Add ability for items to have a restriction per game mode, extending the era restriction field These restrictions are stored on the game mode instead of the item but are displayed on the item via a custom inspector Game mode restrictions are applied prior to the era restrictions Allows us to restrict items per game mode using the same set of tools we used for the primitive mode (eg. disallow crafting but still allow looting) Disabled the ak from being crafted as a test
Today
Cloud profiles & related tweaks.