255,064 Commits over 3,990 Days - 2.66cph!

4 Minutes Ago
manual merge from cookingv2/meat #6 114426
5 Minutes Ago
manual merge from cookingv2/meat #5 114423
7 Minutes Ago
manual merge from cookingv2/meat #4 114422
13 Minutes Ago
manual merge from cookingv2/meat #3 114419
14 Minutes Ago
manual merge from cookingv2/meat #2
16 Minutes Ago
manual merge from cookingv2/meat #1
34 Minutes Ago
Fix weirdness when recording after the end of an existing clip
1 Hour Ago
Motion editor recording polish https://files.facepunch.com/ziks/2025-02-23/sbox-dev_AnJWdmW47A.mp4
2 Hours Ago
reduced all meat textures to be no bigger than 512x512
3 Hours Ago
player_preview fixes
4 Hours Ago
removed placeholder items from craggy
4 Hours Ago
updated existing prefabs
4 Hours Ago
overhauled meat prefabs, rebuilt all with updated meshes and textures, moved all meats to specific folders, tidied up folders, removed old and unused assets
4 Hours Ago
Sync toolbar widgets with player in play mode, fix animation scrubbing https://files.facepunch.com/ziks/2025-02-23/sbox-dev_wpF9NmQARK.mp4 https://files.facepunch.com/ziks/2025-02-23/sbox-dev_TAEzqk2R2v.mp4
5 Hours Ago
Missed Bee Grenade Texture Files
5 Hours Ago
Work In Progress of Bee Grenade Material setup
Today
Tweak mobile layout Forum index Reduce payment onboard threshold
Today
Fix stats not sending when updating daily ranks Tweak onboarding process Fix iframe transparent on mobile
Today
Additional rows on User More TipaltiService api UserPage - allow manual updating Add user money settings, onboarding process Onboarding tweaks Use iframe for onboarding instead
Today
dash invuln game over panel game over panel delay
Leaderboard backup, run #17813
Today
magnet pickups disappear revive soul player death/revive restart
Today
more coin stuff coin fly perk pickup fix perk pickup networking can drop perk choices perk pickup rotation tweak health pack floater number tweaks
Today
missing files
Today
added meshes and materials for all new meat items, sss profiles
Today
A bit more renaming Re-implement additive blending
Today
Track modification refactor
Today
Streamline copying a bit
Today
Don't snap TimeSelectionPeakItem to PasteBlocks
Today
Snapping polish Fix stitching logic, some sampling safety
Correct eye bone positions/skinning on all current player seeds
Today
merge from autoturret_servertick_optim
Today
Toggle the client warning zone trigger based on the peacekeeper flag Set the exclude layers
Today
Reduce notification history auto refresh rate Updated protos to handle fields with C# default values being skipped by the Rust server Sync protobuf changes from Rust, fix entities with IDs bigger than 32bit IDs Missed some fields Add radtown and travelling vendor map markers (but rotation isn't sent from the game for some reason) Updated translations Update items Minor dependency updates Merge branch 'master' into release
Yesterday
Strip the massive target detection trigger from the client Set the exclude layers
Yesterday
Update to latest node version in actions
Yesterday
merge from building_privilege_cache
Yesterday
Fix MovieTrack.GetCuts returning wrong time ranges
Yesterday
Upgrade to Expo SDK 52 Map code cleanup + fix map position shifting after pinch zoom... again Note to self: what fixed it this time was skipping the pan clamp bounds calculations when they aren't needed (even though it should have had no side effects!!) Remove InvertedFlatList workaround since the inverted prop is fixed on Android now (and the workaround broke)
Yesterday
Motion editor rewrite, fixed precision time https://files.facepunch.com/ziks/2025-02-22/sbox-dev_Zs8qhZYowK.mp4
Yesterday
Minor dependency updates
Yesterday
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Yesterday
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Yesterday
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Yesterday
Ensure beehive lootpanel humidity correctly uses humididy token rather than inside token
Leaderboard backup, run #17789
Yesterday
Longer clientside building priv cache when holding a wire tool + some optims
Yesterday
Fixed IsBuildingBlockedByVehicle cache return Increased cache duration on flame turret and shotgun trap
Yesterday
Add radtown and travelling vendor map markers (but rotation isn't sent from the game for some reason) Updated translations Update items
Yesterday
Custon cache duration for IsBuildingBlockedByVehicle and IsBuildingBlockedByEntity Comments