140,130 Commits over 4,505 Days - 1.30cph!
cherry picking from single shot world model
cherry picking from door key world model 2
cherry picking from door key world model
cherry picking from fog machine world model 2
cherry picking from fog machine world model
cherry picking from fishing tackle world models
cherry picking from small spike world models 2
cherry picking from small spike world models
cherry picking from weapon rack world models 2
cherry picking from weapon rack world models
cherry picking from small spikes worldmodel
cherry picking from tincan alarm and floor spikes worldmodel
Updated the LightingPass and Shadows to use the new RenderGraph API
cherry picking from landmine worldmodel 2
cherry picking from landmine worldmodel
cherry picking from workbench worldmodels 2
cherry picking from workbench world models
cherry picking from netting world model
cherry picking from netting world model
cherry picking from ladder world model
cherry picking from corn world model
cherry picking from small shark 2
cherry picking from small shark
cherry picking from sleepingbag worldmodel 2
cherry picking from sleepingbag worldmodel
cherry picking from bandage worldmodel 2
cherry picking from bandage worldmodel 1
cherry picking from electrical worldmodels 8
cherry picking from electrical worldmodels 7
cherry picking from electrical worldmodels 6
cherry picking from electrical worldmodels 5
cherry picking from electrical worldmodels 4
cherry picking from electrical worldmodels 3
cherry picking from electrical worldmodels 2
cherry picking from electrical worldmodels
optimised bloodbag textures
Fix convar values sometimes getting rounded when applying through the console, if you opened the settings menu once in the session
Bloodbag now uses an actual world model instead of burlap sack
LOD0 significantly cheaper than burlap sack
tuna can light, torch holder and hopper now have world models
LOD0 optimised to be cheaper than burlap sack
Cherrypick from
160554 (heavy fuse lifespan changes)
Merge from PlayerMaintainedMonuments/powergrid
Merge from powergrid/fuse_deterioration
Adding sheep lean and react animations
Bump minimum decay rate from 6% to 8%
Merge from PlayerMaintainedMonuments
More fuse decay changes:
- Worst 3 fuses decay at full rate (powergrid.fuseLifespanSeconds). Number of fuses which decay at full rate also controlled by convar (fuseFullDecayCount)
- All other fuses decay at a reduced rate. Rate is picked randomly and persistent for item lifespan (powergrid.fuseSlowDecayFractionMin, fuseSlowDecayFractionMax)
- Add powergrid.fuseStatus to output current condition info for all inserted fuses