256,018 Commits over 3,990 Days - 2.67cph!

7 Minutes Ago
Enabled mipmaps on recent new item icons we missed (wallpaper, new guns, IO)
10 Minutes Ago
Enabled mip maps on all the new food icons
22 Minutes Ago
merge from crafting_update
22 Minutes Ago
merge from crafting_update/visual_cooking
24 Minutes Ago
Updated SpriteTools Fix Tileset Object Layers in Game scene Fix NRE in PinnedContentPanel when joining a multiplayer game before choosing a character Updated Logo + Minor Main Menu styling Updated the Character Select and Character Create menus Game UI and HUD styling tweaks Added Recommended Quests, which show by default in the PinnedContentPanel if no quests are currently pinned Quest UI fixes and fix item quests not marking complete when inventory is full Added some more starter quests
26 Minutes Ago
Compile fixes
32 Minutes Ago
Cooking workbench: Show oven fire effects when cooking pies or bread Disabled 'only one user' Put bread on top of the recipe list so its not in the middle of the pies
1 Hour Ago
Bugfix: fixing unit tests Rip. Missed the fact that unit tests were runnin on empty data. At least there weren't any issues with previous optims. Tests: rajn the unit tests
1 Hour Ago
Cooking wb oven ignite, extinguish and cooking sounds
1 Hour Ago
Remove need for an intermediate data type when declaring fsms (previous commit didn't go through)
1 Hour Ago
Restored mixing table VFXs
1 Hour Ago
Remove need for an intermediate data type when declaring fsms
1 Hour Ago
Cooking wb meats and effects pos
1 Hour Ago
Fix some things missing from TypeLibrary in unit test projects
1 Hour Ago
Meat pos tweaks Particle setup, play and stop when the meat starts and stops cooking
1 Hour Ago
Optim: avoid row allocations Tests: ran unit tests
1 Hour Ago
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2 Hours Ago
Optim: get rid of small Column allocs - also removed all private qualifiers Tests: ran unit tests
2 Hours Ago
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blowpipe icon and hookup
2 Hours Ago
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2 Hours Ago
Update: set out optim plans - reuse string builder via pool - Renamed TextTableOriginal to TextTableNew (otherwise I'll accidentally break the game before I mean it) Tests: none, trivial changes
2 Hours Ago
lr300 holster position updates
2 Hours Ago
updated wip v4 player loadout
2 Hours Ago
Separate slots for Pos,Rot,Scale
2 Hours Ago
Portals Update Yoga, add support for `display: contents` PortalTarget uses display: Contents
2 Hours Ago
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3 Hours Ago
merge from crafting_update
3 Hours Ago
Merge from armor_slots
3 Hours Ago
Explicity set wood and metal insert protection properties
3 Hours Ago
merge from plantpot_gibs
3 Hours Ago
merge from visual_cooking
3 Hours Ago
merge from visual_cooking
3 Hours Ago
merge from store-ui-frontiers-update
3 Hours Ago
reduced amount rigidbody pos/rot is accessed when determining if a ModularCar is stationary, it was causing multiple unecessary transform syncs
3 Hours Ago
use HasDriver flag instead of always searching for a driver seat for vehicles (reduces a lot of overhead from unoccupied vehicles, especially modular cars)
3 Hours Ago
Hornet: decrease lifetime (4 -> 3) and damage (16 -> 10), make targeting more direct (avoid orbiting), fish die/munch sounds, fish are killable! Fix gluon splash damage not being attributed to the killer Increase nametag panel size, text-overflow
3 Hours Ago
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3 Hours Ago
Update: initial test setup to validate optimizations for TextTable Tests: ran the new unit and perf tests
3 Hours Ago
Meat now stops sizzling when fully cooked Fixes
3 Hours Ago
Add TrianglePlanter to Frontiers view
3 Hours Ago
Committing missing foliage meta
3 Hours Ago
Started adding in generic debris assets. Enabled terrain blend on zigg pipes.
3 Hours Ago
Fix TextGradient parsing errors
3 Hours Ago
exported crocodile swim sprint attack animation
4 Hours Ago
Make sure when sending snapshot before owner change that its a full one not a partial one
4 Hours Ago
merge from crafting_update