255,783 Commits over 3,990 Days - 2.67cph!

Just Now
TryThrow NRE fix
Just Now
Potential NRE fix in Spray Fix for Gauss self-damage
5 Minutes Ago
Merge: from eventrecord_allocs - Reduces the number of allocations caused by our server-side analytics - New "analytics.small_buffer_send_limit" persistent ServerVar to reduce task scheduling overhead. Set -1 to return original behavior. Tests: ran existing analytics unit tests, booted server in editor.
8 Minutes Ago
tiger drag anim sped up and moves further
10 Minutes Ago
Better eject positions for rpg / mp5 projectiles
11 Minutes Ago
Merge: from main Tests: none, no conflicts
12 Minutes Ago
Add comments
14 Minutes Ago
Clean: remove my testing setup Test: none, trivial change
14 Minutes Ago
Optim: send small server-side analytics events using the same task thread - Controlled via analytics.small_buffer_send_limit - to disable, set to -1, to enable for everything set to 999999 - Default to 16KB - Preserved between server restarts This avoids ~1KB of allocations just to schedule another async task per upload. On busy servers(100pop) this can save 0.8MB per frame. Tests: booted in editor to check the command presence
19 Minutes Ago
Fixed SlotNext spamming Simplify collision rules, fixed walking on gibs
28 Minutes Ago
Tiger drag corpses away when approached while eating them
30 Minutes Ago
Added AO to packed mask
31 Minutes Ago
electrical_enclosure cleanup reduced watermelon texture size why the fuck was this 4k
35 Minutes Ago
merge from effectscale_fix
35 Minutes Ago
Fixed effects using EffectScaleWithCameraDistance being incorrectly scaled when far from the world origin We were calculating the cam distance based on the effect local pos instead of its world pos
39 Minutes Ago
missing codegen
39 Minutes Ago
crafting_update -> aux2
40 Minutes Ago
bees -> crafting_update
40 Minutes Ago
compile error
47 Minutes Ago
merge from vclouds
47 Minutes Ago
Move licensing to services Include actual html in news api PackageDto includes full html description, last news article, error rate, licenses
51 Minutes Ago
remove/disable unused stuff
53 Minutes Ago
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54 Minutes Ago
Fixed Triangle Railroad Planter not having a backface allowing players to look through it on a triangle floor grill
58 Minutes Ago
disabling/enabling wheel colliders with sleep state to reduce overhead
1 Hour Ago
crafting_update -> Aux2
1 Hour Ago
bees -> crafting_update
1 Hour Ago
Bugfix: EventRecord.AddField(bool) now respects it's param Lucky for us, wasn't used anywhere outside of tests. Tests: none, trivial change
1 Hour Ago
bees -> bee_grenade2
1 Hour Ago
Created master swarms. These swarms output a small swarm every 1 minute (total up to 3) Bee grenade now uses new swarms
1 Hour Ago
Update: adding a couple perf tests for EventRecord - also removed one of profilign scopes since I don't need it anymore Used them to check if packing EventRecordField would give any perf benefit, and it's a no - indistinguishable from noise. Tests: ran the new tests
1 Hour Ago
Prefabbed some missed sections of walkway. Replaced meshes in zigg scene with prefabs. Updated asset gym.
1 Hour Ago
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1 Hour Ago
Tweaks to CookingTable lighting to stop bleed onto the top shelf where food being cooked is now shown.
1 Hour Ago
merge from main
1 Hour Ago
reset weather update sequences when enabling clouds
1 Hour Ago
LOD0 and prefabs setup condenser tanks smalls
1 Hour Ago
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1 Hour Ago
HBHF sensor optimisations: Reduced the trigger radius to 11m, closer to the sensor max range (10m) Disable the detectiong trigger when the sensor is not powered Set the exclude layers
1 Hour Ago
Setup armor insert icons
1 Hour Ago
Merge DLSS fix to Main
1 Hour Ago
exported some tiger animations with wibbley wobbley tail physics
1 Hour Ago
Chicken reaction animation update
1 Hour Ago
merge from buildingprivilege_cache_fix
1 Hour Ago
Fixed entity building privilege cache reading as false negative, fixes shelter giving 0 building privilege
2 Hours Ago
Fixed DropDown values
2 Hours Ago
fix terrain paint layer shader error
2 Hours Ago
optimise_fogoverlay -> crafting_update
2 Hours Ago
Added profiling to the fog overlay
2 Hours Ago
Do sprays on host