196,002 Commits over 4,110 Days - 1.99cph!

17 Minutes Ago
Update: BiomeBenchmark - re-enable a bunch of procgen scatter - Brings in vine trees, rocks Tests: BiomeBenchmark in editor
17 Minutes Ago
Server browser now properly responds to gamemode toggles Setup system to inject tags into existing server browser (dependent on which buttons are on)
24 Minutes Ago
added mannequin test and set up with basic spawnable prefab
31 Minutes Ago
Update: BiomeBenchmarks - Fixed biome generation on row-islands - Benchmark map size works with NPOT sizes Now to figure out why forests are not coming through Tests: BiomeBenchmark in editor
1 Hour Ago
- Always crouch when flanking - Remove in water checks for perf - Pick far covers when target is too close, close covers when targer is too far, and different covers otherwise - Heavily favours not peeking from same spot twice
1 Hour Ago
Prevent scientists not being able to see players standing on a very tall building when in combat
1 Hour Ago
Missed files
1 Hour Ago
Colour notifications differently if they've been seen
1 Hour Ago
Attach cheater ban noticies system to our new notification system
3 Hours Ago
Animate Y instead, some minor animation adjustments
3 Hours Ago
Add 'empty' no notifications insert, which will turn on when no notifications are in Add support for it to be animated/changed
3 Hours Ago
Fixes
3 Hours Ago
Update: BiomeBEnchmark - minor progress - Fix invalid biome assignation per island - Submerge the terrain - Get rid of terrain setup in scene - Fixed terrain heightfield to generate non-ocean topology, but the scale of the resulting terrain is too big. Still investigating how to make topo better without inflating terrain too much. Tests: BiomeBenchmark in editor
3 Hours Ago
Store analytics wip, restored old events
3 Hours Ago
oil rig legs update
3 Hours Ago
Bunch of refactor, improvements, pooling. Nicer boat station entity detection and handling.
3 Hours Ago
Keep notifications window closed by default
3 Hours Ago
Add a clear all button to the notifications Created a small rounded button image
3 Hours Ago
Update: BiomeBenchmark - disable rock scattering to speed up iteration Will re-enable later Tests: BiomeBenchmark in editor
4 Hours Ago
Show red dot above notifications if we have them Tween it there and away Better red colour
4 Hours Ago
bumper tire bags progress tires_pile tileable textures
4 Hours Ago
Merge: from main Tests: none, no conflicts
4 Hours Ago
Update: BiomeBenchmark - first baby steps - Generates empoty row-islands + biome map for these islands - Generates biome map for row-islands Confused why I get beach texture everywhere. Need to sort that next. Tests: ran the BiomeBenchmark scene in editor
4 Hours Ago
Reparent notifications window Fix bug that wasnt showing link icon when a link was provided to the notifications
4 Hours Ago
Convar to add test notifications
4 Hours Ago
Setup Notification prefab 4 Notifications each with different icons Notification pooling system Notifications can link to steam external or internal URLS Properly overlay notifications canvas over everything else
5 Hours Ago
Updated Banana Bunch Albedo Texture Map
5 Hours Ago
Added missing SFX when opening/closing the fuel engine and ore pile on Giant Excavator
5 Hours Ago
Fix exceptions caused by removal of meshes with less materials than submeshes
5 Hours Ago
Quick hack to test ways to not aggro all the oilrig scientists on the same floor when they hear the gunshots
5 Hours Ago
Working debug commands to test any items Refactoring and cleanup
5 Hours Ago
Remove small navmesh islands on top of containers etc on small oilrig, prevents costly unsuccessful pathfinding to reach player standing on them, or useless eqs samples
5 Hours Ago
adjusted fairy light scale and emission
5 Hours Ago
Floating cities progress / security tower b
6 Hours Ago
Fix scientist returning to fast to patrol when enemy is still nearby
6 Hours Ago
Add classic headshot crosshair and audio notify to new scientists
6 Hours Ago
Allow other classes than BasePlayer to use headshot crosshair and audio notify
Today
Updated Banana Bunch AO and Albedo Texture Map
Today
Replace T2 loadout editor preset gloves with bandana, put syringe in more sensible slot
Today
Project lkp to navmesh before flanking, in case player is standing on a container or something else
Today
Update: BenchScene - StartBenchmark is now a coroutine Helpful to make BiomeBenchmark setup straighforward Tests: autobench in editor
Today
merge from main
Today
Capsule SDF setup for shadowing foliage out of shadow range
Today
fixed fairy light wire
Today
merge from main
Today
naval update > floating cities
Today
merge from main
Today
ship_spotlight textured
Today
Decrease cell size, increase cells per compute
Today
Featured weekly skin item system Added convar to simulate featured items