161,651 Commits over 4,597 Days - 1.47cph!

53 Minutes Ago
Create a new rain wetness feature on the standard rust shader
1 Hour Ago
Merge from main
2 Hours Ago
Updated PoseTools for generic compatibility
3 Hours Ago
Fixed missing foot IK on unarmed stand anim (presumably lost in player model update?)
3 Hours Ago
Fix turn in place, warping on leg bones while sprinting
5 Hours Ago
Create PanelsGameHost during bootstrap/gamesetup
5 Hours Ago
Started exploring using s&box panels to draw our UI. Added DLLs and unity bridge
5 Hours Ago
Converted the player model to use generic animations
Today
Let -nosteam keep a server's Steam off
Today
Stop RustNav's tile builders when the application quits
Today
Remove BaseNavigator's unused WindowsRuntime using
Today
Marshal the navmesh save and load paths as UTF-8
Today
Install ServerProfiler's native profiler only on Mono
Today
Keep UniTask's pooled thread-pool runners off outside Mono
Today
Give TextTable's string its own field offset
Today
Fix worldmodel outline not working for 5 prefabs
Today
Merge branch 'main' into automated_testing
Today
Replace delegate BeginInvoke/EndInvoke with Tasks
Today
Don't set the GC mode when running on CoreCLR
Today
Disable Discord in CoreCLR builds
Today
Keep fields Unity can't serialise out of Unity's serialisation
Today
Remove unused usings of namespaces .NET doesn't have
Today
Replace BinaryFormatter with BinaryReader/Writer in WhatUsesThis caches
Today
Remove MaterialConfig's conflicting FormerlySerializedAs attributes
Today
Hash the server assembly from GetLoadedAssemblyPath on Unity 6.7 and later
Today
Mark runtime-only fields of serialisable types [NonSerialized]
Today
Load Harmony mods with CurrentAssemblies on Unity 6.7 and later
Today
Pinning macos build pipelines to runners
Today
last one
Today
test again
Today
test
Today
testing
Today
▆ ▊▇▄▇█▍ ▉▄▊▆▇▅▅ ▅▅▅▅▌▍ ▋▊█▆▅ ▌▇▇▉▅▌▊▍▉ ▌▉▌▇▊ ▄ ▊▋█▆▇█▅
Yesterday
Set the encryption level on the network thread instead of setting it on the main thread - ensures we don't set the encryption level before the client recieved approved (existing issue) and ensure batches are flushed before the packet is sent (new issue)
Yesterday
▊▇ ▇▅▇▆▆▌ ▉▇▋▋▅ ▋▄▅▄█ ▇▍▇ ▌▊▋▄▄█▋▌ ▆ █▅▉▅█▉▌▍▋ ▆▆▌ ▆▊▇▉█▋▍█▍ ▅▊▅▆ ▌▊▉▅▇▌ ▉▍▆ ▍▊▆▍▇▉ ▇▅▋▄▊▉▉▄█
Yesterday
Better npczones experiment
Yesterday
Fixed Nuclear Missile Silo terrain sometimes clipping over the doorway and underground tunnels, very fiddly to fix whilst preserving terrain auto-lowering. Tested on multiple 6000-sized maps to stress test terrain texel resolution
Yesterday
merge from ddraw_parent_fix
Yesterday
No longer draw ddraw objects when they attempt to parent on entities that aren't networked to the client yet
Yesterday
First rough pass on dogs, hacky throwable meat based on pies
Yesterday
merge from main
Yesterday
Fixed an NRE every FSM tick in Trans_IsNavmeshReady when an animal entered a state that was never given an owner
2 Days Ago
Merge from main
2 Days Ago
Watercraft changes for the modified ocean shading.
2 Days Ago
xmas wallpapers - wip textures, materials, skin files setup. localization, updated skins list
2 Days Ago
merge from distanceflaregammafix
2 Days Ago
merge from vendingmarkers_fix
2 Days Ago
merge from filestorage_cache_fix
2 Days Ago
Fixed Linux not compiling Add some networking related checks Apply fix for newproxy inside coroutines
2 Days Ago
merge from wearable_pooling_fixes