157,096 Commits over 4,536 Days - 1.44cph!
merge from critter_animals
fix crabs LOD
add physics materials to critters
exclude player movement and player (server) from collision layers so critters dont move players around
Re-export tests after merge from main
LOD texture optimizations
Rebaked some LOD textures and adjusted LOD distnaces
medium train station update
adding signal light which are off
adding large ac with moveable fan blades
Fixed LODs on gate and fence
Update: make StoreFlashlightReveal support dynamic refs and httpimage
- OverlayPage now controls flashlight reveal
- ran update image urls
Tests: opened glowing wallpaper page, works with blur hashes and fallback loads, but doesn't look exactly as before
biofuel_generator -> main
biofuel_generator -> main
Merrge from main (need to regen test list, not done yet)
merge from automated_testing
Test framework cleanup following livestock merge
Commit the sheep blendshapes instead of everyone having to regenerate and cache them on asset import
Bugfix(editor): StoreBundleTool - update stale blurhashes when using an already uploaded image
Tests: ran Update Image Urls for a prefab where I setup some new fields
merge from JellyfishShader_edit
main -> biofuel_generator
merge from Livestock_animals
Fixed GIBs for fence and fence gate, removed crazy offset in fence prefab
Pie topper entity and viewmodel hook up
Fixed rich mutton pie name
Updated Nailgun World Model and Viewmodel to include magazine follower
Fix demoui2 scenes not saving
throwable_prediction_fixes -> main
- Fix beancan throw looking a little wonky
- Fix molotov not showing gibs on hit
Update: HttpImage now calls OnLoad callback with resulting texture/sprite
Needed for upcoming flashlight effect
Tests: naveigated through store
Updated jellyfish shader to allow sway to run seperately to pulse
- added new optimised jellyfish model
- added new mesh to prefab
- changed settings in jellyfish movement material
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Client predict molotov breaking
- would rather see broken fx and then have the fireballs spawn elsewhere than the molotov just not breaking
Fix incorrect rounding on vendor auction hqm ore
fix aiming not being accurate when using turn in place
Merge from new_achievements_oct26
merge from automated_testing
Fix machete worldmodel outline, add error message if theres stale entity type names in the testlist
Mergee from heldentity_persist_anims_subsystems_fix
Instantly release handles if no clear event is coming rather than doing fades, matches previous behaviour