141,960 Commits over 4,383 Days - 1.35cph!

11 Minutes Ago
Fixed wallpaper not showing on wood, stone and armoured roof LOD1 models
17 Minutes Ago
Shutter A collision and LODs
27 Minutes Ago
▆▇▄▄▋▆ ▍▇█▌ ▊▍▊▊▉█▍▇█▌▄▌▊█▍▆▍▇▌▍▆▇▋▅
28 Minutes Ago
▋▄▇▌▆ ▇▉▌▇█▍▆▍▅▌ ▌█▊██▍ ▉█ ▅▌▊▅▋ ▉▅ ▌▄▇ ▅▋▉▋▌▊▄▅ ▅▄▍▅▍ ▄▇▊▇ ▋▄▊ ▆▅▅▊▅▍
30 Minutes Ago
New: StableObjectArray, a pending replacement for StableObjectCache - added basic tests, needs more Follows TransformAccessArray API, provides similar stability guarantees as StableObjectCache but requires to be interacted with differently. Tests: ran unit tests
35 Minutes Ago
▋▉▍▇▇▉ ▊▌▄▋ █▊▊▅█▉▊█▇▊▊▅▅█▊▇█▉▄▉▅▉▉▅
36 Minutes Ago
▅▆▆▅▍▋ ▅▇▍▇▋▌▍ ▉▋▍▆▌ ▇▆▉▌▍▄▉▊▉▌▋▋▋ ▇▅▄ ▋█▆▌▅▇▌▇▆▊ ▉▇▄ ▇▇▍█▊ ▉▊▉▇▆
42 Minutes Ago
windmill_fixes -> main
1 Hour Ago
Rebase on /main
1 Hour Ago
merge from tincanalarm_v2
1 Hour Ago
Updated tin can alarm description
1 Hour Ago
Added a minuscule Deployed collider to the tin can alarm so it can take fire and explosion damage
1 Hour Ago
Reduced loaded molotov light range
1 Hour Ago
Kiosk A - LODs, collision, shutter LODs, prefab setup
1 Hour Ago
Added tin can alarm open/close sounds
1 Hour Ago
Merge from workbench_upgrades
1 Hour Ago
Tooltip repurpose.
1 Hour Ago
merge from main
1 Hour Ago
Roof structures progress
1 Hour Ago
Fix windturbine gib scale
2 Hours Ago
Fix Bandit Camp Wind Turbine - Remove animator from static wind turbine as well and run through code instead
2 Hours Ago
merge from main
2 Hours Ago
removed overhang from crypt window collider
3 Hours Ago
added temporary oven model to apartment prefabs for preview
3 Hours Ago
exported edited boombox 3p anims
3 Hours Ago
Don't vary dye per hair type
3 Hours Ago
Metabolism values should now immediately update to latest values upon spectating a player
3 Hours Ago
Merge from main
3 Hours Ago
- Fix sibling index issue when moving existing orders around - Set cost and sell amount input to 0 when clearing
3 Hours Ago
Fix terrain.geometryclipmaps not persisting properly
3 Hours Ago
Get Unity to shut up about CBuffer setup (Rust/Standard)
3 Hours Ago
Fix empty tooltip for prototype cost. Set it to something useful while I'm at it.
3 Hours Ago
merge from fix_forceaddtoteam
3 Hours Ago
Fix another edge case with forceaddtoteam causing errors
4 Hours Ago
Merge from main
4 Hours Ago
Merge from viewmodel_early_disable_fix
4 Hours Ago
Merge from main
5 Hours Ago
3p mace deploy anim edited to match viewmodel
5 Hours Ago
Swapped out cannon gibs for mortar
5 Hours Ago
added MLRS bare (modding)
5 Hours Ago
Picking up mortar gives back mortar.item instead of cannon.item
5 Hours Ago
Fixed an issue with toggling shadow caching that would cause lights to attempt to use shadow caching when they weren't in the active lights list
5 Hours Ago
bulky sofa mesh col
6 Hours Ago
fix for l shaped sofa not culling
6 Hours Ago
Wood shutters lods and prefab setup
6 Hours Ago
Fixed LODs on female bone armour
6 Hours Ago
updated furniture in apartment prefabs - we're missing more kitchen cabinetry and cookers/sinks at the minute
Today
air raid sfx
Today
Fixed player heads not appearing on small hunting trophy
Today
Create a crude oil producer prefab, deposits oil into a LiquidContainer Added support to modular car fuel module to carry crude Crude oil will be pushed from the producer into the tanker via fluid IO