125,265 Commits over 4,171 Days - 1.25cph!

27 Minutes Ago
Anchoring improvements. Refactored to now check Anchoring not Lowered. Anchoring is when lowered AND in valid water (todo).
36 Minutes Ago
rebuild hackable crate loot
42 Minutes Ago
merge from main
45 Minutes Ago
Clean: missed newlines Tests: none, trivial change
50 Minutes Ago
New(editor): LoadMapFile - added Server Occlusion Debug section - refactored ServerOcclusion.DebugPath to not draw anything and just gather cells traced Allows to debug occlusion bugs without having to enter play mode Tests: used the tool in the editor, confirmed it compiles in SERVER+CLIENT and SERVER envs
55 Minutes Ago
BBS fixes
1 Hour Ago
merge from drone_storage_slot
1 Hour Ago
meta_shift -> main
1 Hour Ago
merge from meta_shift/monument_shuffle
1 Hour Ago
merge from main
1 Hour Ago
added `drone.disableSamTargeting` convar for balance testing
1 Hour Ago
Re-added DLSS crash fix after subtractive merge issue that removed it
1 Hour Ago
autoturrets target non-authed playerowned drones (ignore non-controlled drones like market drones) - gave drones proper vehicled detailed collision and AI collider for turret targetting
1 Hour Ago
Remove using
2 Hours Ago
Removed collision from tiny tarp D. Replaced shovel and water catcher props with static versions. Added environment volumes to farm barge (not working currently). Static versions of vinyl crates.
2 Hours Ago
player-controlled drones targetable by SAMs
2 Hours Ago
Setup for other monument types
3 Hours Ago
Reverted changes to skydome's TOD_sky night settings
3 Hours Ago
Merge from main
3 Hours Ago
missing change
3 Hours Ago
moved drop input response so it's reliable
3 Hours Ago
Merge from underwater_lab_windows_fix
3 Hours Ago
Merge from main
3 Hours Ago
Merge from render_pipeline_testing
3 Hours Ago
Updated Spinning Radar Prop Textures
3 Hours Ago
Merge from main
4 Hours Ago
Applied Boat block type to remaining boat blocks
4 Hours Ago
Small oilrig no longer spawns in T0
4 Hours Ago
merge from main
4 Hours Ago
merge from monument_shuffle
4 Hours Ago
merge from monument_shuffle
4 Hours Ago
merge from stringpool_warnings_investigation
4 Hours Ago
junkyard building block changed to sphere No loot location changes If monument spawns in T1, spawns better loot compared than T0 S2P
4 Hours Ago
Satelite dish minior loot suffle Changed prevent building zone to sphere Switched all crate spawns to tier loot (better loot if monument in T1 and T2) S2P
4 Hours Ago
merge from drone_storage_slot
4 Hours Ago
don't let market drones brick the server with bad entityref access
4 Hours Ago
S2P radtown_small_3 Minior spawn location changes
4 Hours Ago
merge from main
4 Hours Ago
shuffled loot locations of train yard Fixed max population exceeding spawn points - meaning loot rarely spawned inside each other Added more loot spawn positions S2P
5 Hours Ago
shuffled locations of water treatment plant loot Moved diesel behind puzzle S2P
5 Hours Ago
Add new BlockType to ConstructionSocket with Building/Boat options, defaults to Building. ConstructionSocket.IsCompatible checks block type matches so building and boat blocks can no longer be connected.
5 Hours Ago
merge from meta_shift
5 Hours Ago
tweaked shote_crate filters
5 Hours Ago
merge from /meta_shift/monument_loot_shuffle
5 Hours Ago
merge from main
5 Hours Ago
merge from fix_vitals_sorting