196,191 Commits over 4,110 Days - 1.99cph!
Update: BiomeBenchmark - debug mode
- Freezes camera on a specified island at specified flight pos
Tests: benchmark in editor
Assigned but its value is never used compile fixes
Made the store debug commands not editor only for now
Bunch of server compile fixes to get ready to merge
Store medieval pack section
Gesture wheel compile fix
Update: BiomeBenchmark - control the size of biome islands isntead of entire map
Makes this easier to control the benchmark
Tests: benchmark in editor
Changed item drop sfx on combat knife as well as sunken knife so they no longer sound like a launcher
Minor animation changes and scrollbar sizes
Fix horse heads on trophys not reflecting the breed (another thing referencing the old horse prefab)
Fix not being able to reskin a twitch rivals computer station via spray can
Block placement rules wip
Fixed weekly skin modal not opening
Fixed VoicemailDialog NRE when opened and closed multiple times
Update: BiomeBenchmark - add clutter spawning
- Runs a copy fo server-side hacked-together logic
I can see various trees spawning on islands, but the rocks block too much of area - going to try to reduce that next.
Tests: benchmark in editor
merge from /MiscMissingSounds
merge from add_missing_excavator_sfx
merge from codeanalysis_build_stripping
merge from OpenCloseSoundsForCorpses (deployables)
merge from abyss_storage_fix
Restore settings gesture wheel prefab guid
Remove RendererBatch from whitebox pieces
merge from mo' env volume changes
extended some train tunnel segments env volumes to prevent cut lines with lighting
fixed the outdoor env volume on bunker entrances train tunnels causing brighter lighting indoor
Merge from trimmed_asset_warmup
Filter out assets that don't exist in builds so we don't try to warm them up
fixed an incorrect scale on liquid gas tank collider mesh causing larger volume than it should be
improved precision of dockwall corner out collider
Fixed deployable category in industrial conveyor not translating properly. Now listed as "Items" to match the crafting menu
Fixed photos not appearing in conveyor filters
Fixed player model getting stuck in fishing pose if fishing sequence is ended prematurely
Upgrade fbx exporter for exposed export options API
Merge from frontier_external_fixes
Enabled needOnlyOneAreaCheckValid on ladder ground watch, fixes all ladders being destroyed on external walls when a single ladder is picked up
Merge from frontier_external_fixes
Some improvements to free spray behaviour on external walls
Merge from trimmed_asset_warmup
Get rid of the convar, just try to not bundle the unreferenced prefabs instead
Mark the frontier wall/gate as not hidden
Fix simple upgrade options missing
Merge from autoturret_peacekeeper
Reduced initial time before the hostile warning appears (was 2s, now 0.25)
Use real time instead of fixed delta time, makes the countdown closer to real time