157,697 Commits over 4,536 Days - 1.45cph!

28 Minutes Ago
If doing the underwater labs mission in a team, activating a boombox counts towards team members objective progress if they are currently in the same underwater lab Change TerrainPath.FindClosest to use SqrMagnitude2D instead of Distance2D
29 Minutes Ago
merge from erosion_optim - ~22s faster on a 4000 map, overall savings now ~67s or ~18%
31 Minutes Ago
Prevent wild livestock from dying from hunger etc
32 Minutes Ago
Prevent wild livestock from dying from unmet needs (floor to 50% hp)
36 Minutes Ago
Fix `ent scale` not working immediately for certain entities and you had to leave network range for it to apply - it was gated behind !ShouldLerp() Fix `ent scale default` disabling scale networking before resetting the scale, so it didnt replicate the reset Slight cleanup
42 Minutes Ago
Fixed the tin can alarm wire being missing from RRP
45 Minutes Ago
removing unnecessary files
47 Minutes Ago
Add standalone lever-action rifle test item and viewmodel, with adjusted hand alignment and initial ADS sight markers. Blockout mesh.
48 Minutes Ago
merge from main -> base_occlusion
50 Minutes Ago
Bugfix: avoid RustNavigation NRE spam on reload - move RustNAvigation to Server scene - LoadLevelAsync can preserve server scene in C+S setup - add missing player states on the server to facilitate connect-lite flow Tests: ran reloadlevel - no NRE spam, but camera is detached
55 Minutes Ago
Added halter to all livestock animals
56 Minutes Ago
Merge from blur_artifacts
56 Minutes Ago
FakePhysicsRope alloc optim
56 Minutes Ago
Use unity_MatrixVP over UNITY_MATRIX_VP for consistency
57 Minutes Ago
Added livestock halter models
1 Hour Ago
Customiser animation updates
1 Hour Ago
Fix all motorcycles & bicycles dismounting on top instead of the side - the mount points were sorted to closest which always picked the top dismount - switched to ordered so it will try the points on the side first
1 Hour Ago
Fix wild livestock being passively tamed and then breeding out of control
1 Hour Ago
Decay livestock taming if not full bond, don't allow sleepers to tame passively, give calves a start bonus to familiarity but don't max it out. This is to avoid wild cows being accidentally tamed by passer bys and starting to breed and fill the server.
1 Hour Ago
Fix another rare case of duplicated crates being possible in oil rig puzzle rooms, which could happen if the server crashed / wasn't shut down cleanly Invalidate the network cache of the puzzle's generator after spawning crates during a reset
1 Hour Ago
Update: initial prototype alongside Approved hack Tests: tried both, it's megaborked in C+S
1 Hour Ago
Fixed the post processing on the player preview camera
2 Hours Ago
merge from moocclusion
2 Hours Ago
removed repeated check of 0 orientation on cliff placement where we'd check it on both sign flips across X and Z - cuts an additional 19.1s with matching results
2 Hours Ago
Reduced the mooing chances a tad
2 Hours Ago
Bull texture optimisations
2 Hours Ago
Potential fix for animals not eating from troughs
3 Hours Ago
hierarchal topology map - saved ~19.5s locally on a 4k procgen, identical results
3 Hours Ago
Sheep baas are occluded too for consistency
3 Hours Ago
Lowered their occluded volume cause they won't shut up
3 Hours Ago
Potential fix for cows dying of hunger in a well setup farm
3 Hours Ago
Merge from main
3 Hours Ago
Cow moo sounds are now occluded
3 Hours Ago
Calf texture optimisations
3 Hours Ago
Store bg blur mat tweaks
3 Hours Ago
Cow textures optimisation
3 Hours Ago
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3 Hours Ago
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3 Hours Ago
merge from plague doctor hazmat
3 Hours Ago
Fixed black background in all store pages with RRP enabled Also changed how we handle the background assets so they dont pull the entire atlas when using http store
4 Hours Ago
Unarmed ROM animation test
4 Hours Ago
Fix static fence gate layer
4 Hours Ago
Final bit of polishy bits on random room J pipes / wires
4 Hours Ago
Merge from main
4 Hours Ago
merge from main
4 Hours Ago
Crab texture size optimisations
4 Hours Ago
Added legacy shadow keywords sets for point and spot lights for shaders that don't explicitly set the depth bias in their shadow caster pass
4 Hours Ago
Frog texture optimisations
4 Hours Ago
Jellyfish texture optimisations
5 Hours Ago
merge from storepage_plaguedoctor