202,587 Commits over 4,171 Days - 2.02cph!

58 Minutes Ago
merge from gutting_stacksize_fix
59 Minutes Ago
merge from tool_storage_phrase
60 Minutes Ago
merge from spas12_vm_ironsights
1 Hour Ago
merge from homing_gesture_fix
1 Hour Ago
merge from Ak_Missing_dryfire_sounds
1 Hour Ago
merge from store_double_fix
1 Hour Ago
merge from decor_lighting_dlc/fluorescentlight_skin
1 Hour Ago
linked up beanbag chair skinnables to exhibit decor sitem, changed description on exhbit decor sitem as it was using the jungle packs'
2 Hours Ago
merge from main
4 Hours Ago
Merge from foliage_displacement_improvements
4 Hours Ago
Merge from main
4 Hours Ago
Adjust circle displacement output to make displacement animation less linear
try/catch our save method
label_fix_2 -> main
label_fix_2 -> main
remove redudant isclient
Today
Preserve scale from blackjack screen prefabs so they don't spawn in huge
label_fix_2 -> main
Ensure labels work for offline members as well (of course they should)
Today
Switch the deep sea island test prefab to only network to deep sea
Today
Keep the `globalBroadcast` bool the same instead of switching to a "SpecialNetworkGroup" bool, instead make the enum "GlobalNetworkBehavior" - switch between 3 network groups (global, main island, deep sea) based on the enum - add the correct network group to subscriptions based on the bounds of the network group you are part of - re-add tooltip to `globalBroadcast` we removed
label_fix_2 -> main
Ensure team member name is valid before trying to load it
Today
Update of DLC items
Today
Add multiple global network groups - entire server - main island only - deep sea only Set global network group ids as constants Create enum to represent different types of global network groups Add enum to BaseEnitty (but keep globalBroadcast bool)
Today
merge from decor_lighting_dlc/storepage
Today
Cherrypick 129636, went to the wrong branch
Today
Minor cleanup 64bit compile fixes Prevent misleading "X used to create wrong class type" warning Happened at edict limit when spawning gibs Give prop_active_gib* descriptions and more sane values * 100 active gibs should be plenty (was 999999) Fixed server crashes when trying to spawn gibs at edict limit Try to prevent HL1 gibs from falling out of the world Try to add a better crash message when getting vertex size 0 Remove temp changes from sv_ents_write
Today
update deep_sea/networking
Medical bay progress Tent tarp fixes Additional 3.5m tall tarp
Enabled GPU instancing on a bunch of materials
Today
merge from decor_lighting_dlc
Today
▆▇▉▆▋█ ▍▉▊▆▇▇█ █▋▍▆▊▆
Today
better fluorescent light icons
Today
exhibit decor wallpapers setup, icons etc
Today
merge from fix_metalplate_icon --> main
Today
Enable read/write for metal plate torso model
Create system to emulate if a 'MoveAllItems' call will pass or fail - ugly as hell Display a message to the user if the drone marketplace is full before attempting to do the transaction
Today
replaced wallpaper tool icon wot i accidently overwrote whoops
Today
merge from main
Today
merge nvg_fix to main
Today
Fix other people's night vision goggles glowing even if they're disabled.
Today
Updated spotlight assets
team_bag_label_fixes -> main
Rewrite team bag labels to just use save/load rather than bothering with RPC Refresh all team bags when someone joins or leaves the team Ensure building priv and hammer are required (this was stomped somewhere)
Today
merge from decor_lighting_dlc
Today
merge from main
Today
Fixed adobe and legacy wall and gate packs appearing twice in the store building skin category