255,216 Commits over 3,990 Days - 2.67cph!

Just Now
Beeswarm culling changes
Just Now
deployed Beehive new collider and prevent building volume
11 Minutes Ago
Merge from crafting_update
11 Minutes Ago
Merge from cookingv2
13 Minutes Ago
crafting_update -> Aux2
15 Minutes Ago
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26 Minutes Ago
Cooking workbench icon
26 Minutes Ago
- Protobufs - Codegen
27 Minutes Ago
Merge: from main Tests: none, no conflicts
28 Minutes Ago
Disabled chicken mesh by default on trophy prefab
30 Minutes Ago
bees -> crafting_update (needs codegen)
30 Minutes Ago
Bound new SSS profile to natural beehive.
31 Minutes Ago
Merge from small trophy chicken head update
32 Minutes Ago
Swapped protobufer index to try and avoid conflicts
33 Minutes Ago
Don't discard the whole spawn group if the first valid point is out of the navmesh, fall back to the next points unless they are all out of navmesh
35 Minutes Ago
Fixed overly large not in sphere check on deployable hive
35 Minutes Ago
Clean up
38 Minutes Ago
Glock tweaks: fixed aim cone, secondary fire increases aimcone, increased fire rate (0.25 - 0.2)
39 Minutes Ago
Small texture optimization on the natural beehive. Gave it a bespoke SSS profile, for a more delicious honey look.
39 Minutes Ago
Cull natural beehive particles at distance
41 Minutes Ago
Chicken ragdoll axis/stability tweaks
44 Minutes Ago
Smaller sample position to prevent being spawned on junkpile_base when it's underground
44 Minutes Ago
Update logic in PlayerInventory.DropCoffin and do a network refresh on the carryables after we set Enabled to false
45 Minutes Ago
- Simplify client progress on the beehive side (just show it as a direct value in load rather than trying anything fancy)
50 Minutes Ago
Ensure we only process snapshot clusters if the sending connection has control / owns the object. Update refresh message snapshot id check to use latest logic.
51 Minutes Ago
Dont share the same tokens as the tooltips
51 Minutes Ago
fridge power light currently sitting at the bottom front to prevent clipping at the back will need proper setup reuising the power light mesh/materials from the seismic detector
1 Hour Ago
Merge: from profiling_improvements - makes the Linux binaries compatible with more distros (Ubuntu 20.04, Debian 12) Tests: ran in Ubunti 20.04 and 24.04 via WSL. Took snapshots and opened them in perfetto.
1 Hour Ago
Update: ServerProfiler now usable on older Linux distros - Binaries built using revision 45d79338 Should work on Debian 12. Tests: Ran on WSL Ubuntu 20.04 and Ubuntu 24.04 and took snapshots - all worked.
1 Hour Ago
Updated Chicken Head on Small Hunting Trophy
1 Hour Ago
Set dropToGround to true for junkpile scientists spawn points, in case the navmesh is below ground
1 Hour Ago
Simplify this logic
1 Hour Ago
Update: make linux build work with default 20.04 distribution(GCC 9.4) * Building targetting c++2a standard * dropped <format> use Tests: launched the server on ubuntu 20.04 and 24.04 and checked snapshots Update: readme notes Ubuntu 20.04 use Required to make the .so usable across more distros (like Debian 12)
1 Hour Ago
Update: make linux build work with default 20.04 distribution(GCC 9.4) * Building targetting c++2a standard * dropped <format> use Tests: launched the server on ubuntu 20.04 and 24.04 and checked snapshots Update: readme notes Ubuntu 20.04 use Required to make the .so usable across more distros (like Debian 12)
1 Hour Ago
Potential fix for "failed to create agent because it is not close enough to the navmesh" error spawm
1 Hour Ago
Fix some deployment issues with single plant pot
1 Hour Ago
Fix log spam from possible endless recursion detected
1 Hour Ago
Update SnapshotState check for newer incoming snapshot packet to properly handle wraparound on snapshot id
1 Hour Ago
set all anims to none in Holdtype.None controller
1 Hour Ago
Rename convar used to gate the logs, correct oversight in the potential fix
1 Hour Ago
SwitchAway when running out of ammo
1 Hour Ago
Satchel Charge: discard TriggerExplode if the player's already dead
1 Hour Ago
Potential fix for server OOM caused by log spamming in SenseComponent, hypothesised to be null fire entity
2 Hours Ago
Fall damage killfeed icon Log on fall damage Append any damage tags to kill message logs
2 Hours Ago
Texture optimization.
2 Hours Ago
Merge: from main Tests: none, no conflicts
2 Hours Ago
Adjust tripmine damage falloff a bit
2 Hours Ago
merge from terrain_ignore_grid
2 Hours Ago
Fix scientists spawning out of navmesh
2 Hours Ago
Tripmine/grenades switch away when you've used the last one