202,562 Commits over 4,171 Days - 2.02cph!
merge from decor_lighting_dlc/storepage
Cherrypick
129636, went to the wrong branch
Minor cleanup
64bit compile fixes
Prevent misleading "X used to create wrong class type" warning
Happened at edict limit when spawning gibs
Give prop_active_gib* descriptions and more sane values
* 100 active gibs should be plenty (was 999999)
Fixed server crashes when trying to spawn gibs at edict limit
Try to prevent HL1 gibs from falling out of the world
Try to add a better crash message when getting vertex size 0
Remove temp changes from sv_ents_write
update deep_sea/networking
Medical bay progress
Tent tarp fixes
Additional 3.5m tall tarp
Enabled GPU instancing on a bunch of materials
merge from decor_lighting_dlc
better fluorescent light icons
exhibit decor wallpapers setup, icons etc
merge from fix_metalplate_icon --> main
Enable read/write for metal plate torso model
Create system to emulate if a 'MoveAllItems' call will pass or fail - ugly as hell
Display a message to the user if the drone marketplace is full before attempting to do the transaction
replaced wallpaper tool icon wot i accidently overwrote whoops
Fix other people's night vision goggles glowing even if they're disabled.
team_bag_label_fixes -> main
Rewrite team bag labels to just use save/load rather than bothering with RPC
Refresh all team bags when someone joins or leaves the team
Ensure building priv and hammer are required (this was stomped somewhere)
merge from decor_lighting_dlc
Fixed adobe and legacy wall and gate packs appearing twice in the store building skin category
merge from respawn_wet_proposed_fix --> main
merge from decor_lighting_dlc/storepage
Hexagon tiles - Updated textures
merge glass_fix_resourcerefs to main
Addded mannequin to the store decor category
Beanbag seat - Icon update again, and fuzz shader setup update again
set up wallpapers for exhibit decor dlc - still need to do icons
Beanbag seat - Updated icons with new textures
m249 - updated weapon audio timings
Update related monument prefabs
Fix overlapping metal/glass colliders in shop fronts and security doors.
spas12
- updated 3p anims to have -50 rot y on top spine control
- set correct custom spine offset rot y on entity
hierarchy generation actually applies the transforms it gathers (still adds all colliders to the root)
Add small_glass to query vis job runner, only run terrain ignore checks if rays hit terrain, bump max hits to 4.
Chandelier, Electric Table Lamp - Added cinematic 4k textures
Beanbag Seat - Added fuzz shader to the cinematic materials, fixed them a bit and made them the default material for the prefab on this branch
Block spray can reskinning of ceilinglight
Wallpaper - tweaked carpet, added hexagon tiles
Fixed store takeover editor following the localization changes
updated timing of world sks reload weapon anim
- Move recast code to the rust native project
- Rust native local DLL build to test