199,682 Commits over 4,140 Days - 2.01cph!

8 Minutes Ago
Merge from ai_scientist_iteration, potential fix for footstep NRE
9 Minutes Ago
Potential fix for footstep NRE
26 Minutes Ago
Update Abyss Pack and Industrial
38 Minutes Ago
renamed pilot hazmat skin asset name to pilot pack
39 Minutes Ago
fix build
39 Minutes Ago
Fixed rare scale issue when opening skin modal
39 Minutes Ago
fix build
42 Minutes Ago
removed duplicate lodgroups and set up mesh lod on pilot codelock
49 Minutes Ago
update lumberjack and wallpaper pack with new media
54 Minutes Ago
Updated backpack textures
56 Minutes Ago
Loading Screen and Bootstrap views ultrawide fixing
1 Hour Ago
Fixed skin viewer settle rotation not being consistent accross all framerates
1 Hour Ago
Clamp skin viewer mouse pos on parallax, fixes models spinning while your mouse is on another screen Also inverted parralax Y axis, feels better
1 Hour Ago
Added a warning when the steam overlay failed on checkout
1 Hour Ago
modding_prefabs_july -> main
1 Hour Ago
Updated moddeding wolf and tiger spawners, no longer spawn metal ore
1 Hour Ago
merge from new_menu
1 Hour Ago
merge from main
1 Hour Ago
merge from main
1 Hour Ago
merge from Locker_Collider
1 Hour Ago
merge from fix_camera_jump
1 Hour Ago
merge from fix_flashlight
1 Hour Ago
merge from pilot_hazmat_dlc
2 Hours Ago
Play menu tab box and headers
2 Hours Ago
Fixed graphical artifact on bodies of water
2 Hours Ago
Check for double priv. Save file update.
2 Hours Ago
baked LODs of trawler ghost ship, updated prefabs
2 Hours Ago
changed collision surface to metal
4 Hours Ago
Merge from fog_save
4 Hours Ago
Merge from hardcore_refresh
4 Hours Ago
Merge from hardcore_refresh
4 Hours Ago
Updated upkeep costs to 2x bracket_0_costfraction is now 0.2 (0.1 vanilla) bracket_1_costfraction is now 0.3 (0.15 vanilla) bracket_2_costfraction is now 0.4 (0.2 vanilla) bracket_3_costfraction is now 0.66 (0.33 vanilla)
4 Hours Ago
Bring the sleeping bag clusters above the fog of war when a cluster is opened
4 Hours Ago
Render foliage in editor option, reset foliage terrain when leaving tutorial
4 Hours Ago
Remove some baked grass left over
4 Hours Ago
Merge from hardcore_refresh
4 Hours Ago
Show the players location on the map if they have a compass in their belt bar
5 Hours Ago
Merge from main
5 Hours Ago
Merge from hardcore_refresh/fog_save
5 Hours Ago
Merge from parent
6 Hours Ago
Adjust map fade logic to prevent a few edge cases where the map under the fog was visible for a few frames
Today
Can now craft an eoka in hardcore
Today
Codegen, protobuf
Today
Merge from main
Today
Merge from decor_lighting_dlc/clothing_mannequin
Today
Merge from hardcore_refresh/fog_save
Today
Fill fog images in the state before sending to client
Today
Fully destroy the fog grid when disconnecting/reconnecting
Today
Client fixes
Today
Fix State protocol not being updated