139,296 Commits over 4,474 Days - 1.30cph!

13 Minutes Ago
Merge from PlayerMaintainedMonuments
17 Minutes Ago
merge from game_room_dlc to main
19 Minutes Ago
Merge from satellite_crash
19 Minutes Ago
Rename
21 Minutes Ago
Remains physics mat fix
21 Minutes Ago
Default site_check_physical_surface to true
26 Minutes Ago
jukebox - updated localization
29 Minutes Ago
Added satellite.launchquick - same as regular launch, still performs all the regular computer targeting validations, but fast forwards the descent to the final 30 seconds
30 Minutes Ago
Use the demo compatability backend to show an inspector warning if an item is listed as inside the compat manifest This means the warning of possible incompatability will stay for the whole retention period
38 Minutes Ago
adding small and medium stations for testing
46 Minutes Ago
set textures to mipmap level streaming, reduced some texture resolutions - darts floor mat, pool table balls, bar stools
46 Minutes Ago
merge from sculptures
52 Minutes Ago
nre guard push collider adjustment
54 Minutes Ago
demo_compat_fix_2 -> main
54 Minutes Ago
dartboard and pooltable - updated desc localization of darts and pool to indicate you can play single or two-player games.
58 Minutes Ago
HasAsset now checks for the asset scene prefabs first and if not then checks the scene prefabs, then falling back to regular bundles. Should handle demo compat not correctly finding loaded prefabs.
58 Minutes Ago
dartboard darts - enabled gpu instancing for player 1 and player 2 dart materials
1 Hour Ago
Rock sculpture - updated rock material normal map (missing chiseled version) and material tweaks
1 Hour Ago
game_room_dlc -> new_pool_ui
1 Hour Ago
main -> game_room_dlc
1 Hour Ago
gamesroom minifridge - disabled shadows on last lod - assigned ao map to glass material
1 Hour Ago
tightened up sculpture placement sockets
1 Hour Ago
gamesroom shotgun trap - added missing last lod cull to lod chain, same distance as base item
1 Hour Ago
jukebox - minor polish to screen scroller - display the fallback overridetext station name if one cannot be resolved instead of showing the station address which looked a bit yucky - tweak cassette text display for matrix screen in prefab
1 Hour Ago
PlaceMonuments now pushes harder even for monuments that aren't highest priority, compromising both distance and, as a last resort, placement tier
1 Hour Ago
merge from main
1 Hour Ago
Improved gibs for water wheel
Rin
3 Hours Ago
merge from save287
3 Hours Ago
Merge From Main
3 Hours Ago
Changed the emission on the cloth shaders back to a multi-compile as it's still messing with the shader variant used in the build
3 Hours Ago
Don't spawn canyons on maps below 4500 size
3 Hours Ago
Merge from PlayerMaintainedMonuments/powergrid
3 Hours Ago
Better green recycler convar fix
3 Hours Ago
Merge from PlayerMaintainedMonuments
3 Hours Ago
S2P airfield
4 Hours Ago
Subtract 159563 (will need to s2p to be safe)
4 Hours Ago
WTP S2P
4 Hours Ago
Fix for green recycler efficiency convar
4 Hours Ago
Fix recyclers not being in the correct power state on the client Remove redundant flag
4 Hours Ago
Merge from satellite_crash
4 Hours Ago
Added small, high radiation area to satellite remains
5 Hours Ago
Remove the previous implementation of radiation zone. Can add it manually to the impact remains now instead.
5 Hours Ago
merge demoui2 to main
5 Hours Ago
Fix regression with grading sliders, I broke them when I made grading convars usable again.
5 Hours Ago
Merge from PMM
5 Hours Ago
Cherry pick blur manager NRE fix
5 Hours Ago
Add exposure slider to the effects tab, bump up max focus distance.
5 Hours Ago
Merge from PlayerMaintainedMonuments
5 Hours Ago
Fix switching from dolly view -> dolly edit not keeping the camera where it was, let people create keyframes in dolly view.
5 Hours Ago
Satellite launch computer now requires stage 4 power