197,395 Commits over 4,110 Days - 2.00cph!

5 Minutes Ago
merge from indirect_instancing
6 Minutes Ago
Fix compilation error about RecordUnsupportedMaterial
9 Minutes Ago
fix native library issue
13 Minutes Ago
Encode spherical harmonics directional occlusion (SHDO) into gbuffer for proper shadowing on direct lighting (directional light only), use alpha testing and multi hit backface raycasting in SH baker to better represent foliage shadowing, blend between shadows and SHDO when reaching max shadow range, and use TOD sun direction for SHDO calculation
57 Minutes Ago
Blend layers on floating walkway kit WIP. Float script on kit as well but some issues present with transforms (WIP too)
1 Hour Ago
Cannon whitebox deployabke
1 Hour Ago
Recently helicopter will restrict how far it goes on patrols
1 Hour Ago
Update: GamePhysics tests - move box grid creation to individual tests Avoids polluting the world for other tests(problem for LineOfSightBatched) Tests: ran the updated unit tests
1 Hour Ago
Initial setup of Tugboat horn
1 Hour Ago
Update: GamePhysics tests - spawn ignore volumes per tests Tests: ran the 3 affected tests - they pass
1 Hour Ago
Merge from deployable_cannon
1 Hour Ago
Flip default anchor rotation so it's easier to place at edges
1 Hour Ago
cannon scale blockout
1 Hour Ago
Initial setup of anchor as deployable.
1 Hour Ago
Fix windows server console lagging server when spamming console (usually with errors) - buffer log messages in ConcurrentQueue and write to console on a separate thread - redraw input and status messages on that same thread - Unity logging is still slowish but improves windows console stalling the server when logging is spammed Add 'console_spam' command to forcibly spam the server console with text
1 Hour Ago
multiple significant fixes to GameTrace, new Projectile and GameTrace tests are passing but seeing a slight differences in projectile counts with performance test that's indicating some untested edgecases
1 Hour Ago
Update: TestTraceAll - don't spawn Terrain boxes We already have terrain at the bottom of the ocean Tests: ran TestTraceAll
1 Hour Ago
Tests: new GamePhysics tests - TestLineOfSight - Also making craggy loading in unit test stable by applying same fixes from Test.Projectile No batched variant as we haven't implemented it yet Tests: ran the new unit tests
2 Hours Ago
Dont wait for market price request to finish before opening the item modal Stripped out more old steam inventory code
2 Hours Ago
main -> patrol_heli_revision_2
2 Hours Ago
Disable horizontal spine rotation
2 Hours Ago
4k materials/textures for deployable anchor
2 Hours Ago
Re-enable scientist procedural aim up/down
2 Hours Ago
snap_deployables -> main
2 Hours Ago
Storage barrel changes
2 Hours Ago
Merge from manual_anchor
2 Hours Ago
Snapping for Abyss barrels Better barrel to barrel snapping
3 Hours Ago
main -> snap_deployables
3 Hours Ago
Turn on snapping for bamboo shelves (full size)
3 Hours Ago
Fixed weird menu text error for deployable snapping Turn on snapping for the command block Turn on snapping for the beach towel
3 Hours Ago
Breakdown buttons styling
4 Hours Ago
added detail map to enhance deployable anchor material
4 Hours Ago
texture optimisations
4 Hours Ago
Prevent pressure pads from being able to be placed on top of each other infinitely
4 Hours Ago
merge from fogmethod1
4 Hours Ago
Tests: new GameTrace tests - TestsTraceAll and TestsTraceAllBatched TestTraceAllBatched is currently failing, as it's wip Tests: ran new unit tests
4 Hours Ago
Fix sprinting players not being noticed by scientists fast enough, and crouching players being noticed too fast
4 Hours Ago
Balance scientists vehicle awareness
5 Hours Ago
merge from new_menu
5 Hours Ago
Menu compile errors
5 Hours Ago
Fix twitch drops json model error
5 Hours Ago
Enabled left and right triangle roof line conditional models on the server (for most skins) Fixes flyhack kicks when climbing them
5 Hours Ago
gibs and collision setup for deployable anchor texture update
5 Hours Ago
Make horse riding players more visible to npcs
5 Hours Ago
Add convar to tweak npcs health
5 Hours Ago
Compile fixes
5 Hours Ago
Restored TMP menu drop shadow preset
5 Hours Ago
Tags styling, price is in the marketable tag
5 Hours Ago
Potential fix for all scientist placeholder audio being feminine on some systems
5 Hours Ago
Added IBoatBuildingPiece inteface. Call IBoatBuildingPiece.OnAddedToBoat when pieces are parented. Moved steering wheel and sail init logic to this implementation.