196,682 Commits over 4,110 Days - 1.99cph!

Just Now
steam dlc pages and soundtrack page
5 Minutes Ago
Fix resetsleepingbagtimers to reset cooldown on static spawn points as well
14 Minutes Ago
Construction can now be forced a specific Y value. Force Y placement of hull block types to 1. Setup hull_square sockets to prevent offsetting.
17 Minutes Ago
merge from main -> outpost_spawning
19 Minutes Ago
merge from party_system -> main
27 Minutes Ago
Fix NRE when connecting to server in party (again)
28 Minutes Ago
Allow setting developer convar in editor when not an admin - fixes developer convar not printing errors when connecting to server in editor
48 Minutes Ago
Adding brick images please work
48 Minutes Ago
Brick building skin moved items
51 Minutes Ago
Add and setup all the building skin views (minus brick)
52 Minutes Ago
Allow scientist to shoot briefly even after they lose LoS
1 Hour Ago
setup m15 entity, added m15 world model rig/anim controller and anims
1 Hour Ago
Fix being able to see scientist feet through the oilrig floor
1 Hour Ago
Fix missing collision on oilrig
1 Hour Ago
Fix scientist hearing working counter-intuitively when being sniped
1 Hour Ago
Fix headshot damage multiplier not working on new scientists
1 Hour Ago
textured and setup orientable spotlight.
2 Hours Ago
merge from main
2 Hours Ago
merge from main
2 Hours Ago
Merge: from autoturret_optim - Speeds up AutoTurret::ServerTick by not updating nested transform hierarchy (gun_yaw and gun_pitch) Tests: deauthed gun turret shooting me from different positions/angles
2 Hours Ago
Optim: avoid requiring position from a transform in AutoTurret.ServerTick Minor change, but should be helpful either way Tests: none, trivial change
3 Hours Ago
Merge: from main Tests: editor builds
3 Hours Ago
Clean: remove unused Transform param on AutoTurret.FireAttachedGun Tests: editor builds
3 Hours Ago
Bugfix: AutoTurret now shoots in all directions Tests: gun turret with deauth
4 Hours Ago
ian_serializable_field_cleanup -> main
4 Hours Ago
Fix siege weapon vehicle audio compile error
4 Hours Ago
- When a scientist is hit, it'll warn unaware allies - Replace sightRangeMultiplier with IsInCombat check
4 Hours Ago
Clean: simplify code Tests: gun turret being deauthed
4 Hours Ago
WIP
4 Hours Ago
Bugfix: AutoTurret now correctly detects player in front of it Still need to fix shooting code. Tests: gun turret on craggy being deauthed
4 Hours Ago
Fix compile error
4 Hours Ago
Potential fix for scientists not reacting well to being sniped
4 Hours Ago
M15 Pistol - World model fixes and texture tweaks
5 Hours Ago
main -> snap_deployables
5 Hours Ago
ian_serializable_field_cleanup -> main
5 Hours Ago
Serializable field fix - BatteringRamVisuals
5 Hours Ago
Serializable field fix - SiegeWeaponVehicleAudio
5 Hours Ago
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5 Hours Ago
patrol_heli_revision_2 -> main
5 Hours Ago
Increased size of patrol helicopter map icon Made flee map marker more visible Made flee map path more visible
5 Hours Ago
Potential fix for scientists not opening doors sometimes
5 Hours Ago
merge from frontier_external_fixes
5 Hours Ago
main -> patrol_heli_revision_2
5 Hours Ago
populate_heli_path_nre_fix -> main
5 Hours Ago
Additional check in map view
5 Hours Ago
Fix scientists shooting super fast
5 Hours Ago
removed wire from wall_a
6 Hours Ago
removed stray damage volume
6 Hours Ago
moved Frontier gate sockets match closer to the model making wall placement easier and alinged added temporary barbwire and hurt volumes added prevent building volumes to walkways