197,405 Commits over 4,110 Days - 2.00cph!

20 Minutes Ago
Clear cloud brightness fuckery
1 Hour Ago
Apply FCVAR_CHEAT to r_pixelfog Minor cleanups Fix missing Trails undo message localization
1 Hour Ago
Jungle tint improvs.
1 Hour Ago
Atmosphere improvements.
1 Hour Ago
new token for frontier gate so it doesnt have the same description as the wooden one
1 Hour Ago
Pilot Codelock - Model, materials, WIP textures
2 Hours Ago
Update: TestLineOfSightBatched A lil cheeky 44k raycasts test. Missing the actual batched query impl. Tests: ran the test - failing as expected
3 Hours Ago
merge from new_menu
3 Hours Ago
Steam inventory warning popup is opened once when attempting your first breakdown Added confirmation popup when breaking down an item Twitch drop deletion now using the red confirmation popup
3 Hours Ago
cached native allocations, batched projectiles now save between 30% - 50% of the runtime compared to serialized in performance tests (gains increase with projectile count)
3 Hours Ago
merge from indirect_instancing
3 Hours Ago
Fix compilation error about RecordUnsupportedMaterial
3 Hours Ago
fix native library issue
4 Hours Ago
Encode spherical harmonics directional occlusion (SHDO) into gbuffer for proper shadowing on direct lighting (directional light only), use alpha testing and multi hit backface raycasting in SH baker to better represent foliage shadowing, blend between shadows and SHDO when reaching max shadow range, and use TOD sun direction for SHDO calculation
4 Hours Ago
Blend layers on floating walkway kit WIP. Float script on kit as well but some issues present with transforms (WIP too)
4 Hours Ago
Cannon whitebox deployabke
4 Hours Ago
Recently helicopter will restrict how far it goes on patrols
4 Hours Ago
Update: GamePhysics tests - move box grid creation to individual tests Avoids polluting the world for other tests(problem for LineOfSightBatched) Tests: ran the updated unit tests
5 Hours Ago
Initial setup of Tugboat horn
5 Hours Ago
Update: GamePhysics tests - spawn ignore volumes per tests Tests: ran the 3 affected tests - they pass
5 Hours Ago
Merge from deployable_cannon
5 Hours Ago
Flip default anchor rotation so it's easier to place at edges
5 Hours Ago
cannon scale blockout
5 Hours Ago
Initial setup of anchor as deployable.
5 Hours Ago
Fix windows server console lagging server when spamming console (usually with errors) - buffer log messages in ConcurrentQueue and write to console on a separate thread - redraw input and status messages on that same thread - Unity logging is still slowish but improves windows console stalling the server when logging is spammed Add 'console_spam' command to forcibly spam the server console with text
5 Hours Ago
multiple significant fixes to GameTrace, new Projectile and GameTrace tests are passing but seeing a slight differences in projectile counts with performance test that's indicating some untested edgecases
5 Hours Ago
Update: TestTraceAll - don't spawn Terrain boxes We already have terrain at the bottom of the ocean Tests: ran TestTraceAll
5 Hours Ago
Tests: new GamePhysics tests - TestLineOfSight - Also making craggy loading in unit test stable by applying same fixes from Test.Projectile No batched variant as we haven't implemented it yet Tests: ran the new unit tests
5 Hours Ago
Dont wait for market price request to finish before opening the item modal Stripped out more old steam inventory code
5 Hours Ago
main -> patrol_heli_revision_2
6 Hours Ago
Disable horizontal spine rotation
6 Hours Ago
4k materials/textures for deployable anchor
6 Hours Ago
Re-enable scientist procedural aim up/down
6 Hours Ago
snap_deployables -> main
6 Hours Ago
Storage barrel changes
6 Hours Ago
Merge from manual_anchor
6 Hours Ago
Snapping for Abyss barrels Better barrel to barrel snapping
main -> snap_deployables
Turn on snapping for bamboo shelves (full size)
Fixed weird menu text error for deployable snapping Turn on snapping for the command block Turn on snapping for the beach towel
Today
Breakdown buttons styling
Today
added detail map to enhance deployable anchor material
Today
texture optimisations
Prevent pressure pads from being able to be placed on top of each other infinitely
Today
merge from fogmethod1
Today
Tests: new GameTrace tests - TestsTraceAll and TestsTraceAllBatched TestTraceAllBatched is currently failing, as it's wip Tests: ran new unit tests
Today
Fix sprinting players not being noticed by scientists fast enough, and crouching players being noticed too fast
Today
Balance scientists vehicle awareness
Today
merge from new_menu
Menu compile errors