126,561 Commits over 4,171 Days - 1.26cph!

4 Hours Ago
Connect to the coordinator on init and leave on remove When you find a target that you want - register it as yours, this prevents other boats from taking it
4 Hours Ago
Boat coordination system setup Provides an avenue for boats to claim/unclaim targets, this prevents lots of boats from dogpilling on a single target
5 Hours Ago
Compile errors
5 Hours Ago
If driver is killed - totally remove AI Make RHIB scientists much weaker than regular scientists
6 Hours Ago
Add more profiling
6 Hours Ago
Prevent overcorrection when approaching targets Put debug drawing behind a variable Move constants to BoatAI.Data Prevent Reserializing fields when changing symbols
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Today
Changed feedback for item refridgeration - smaller snowflake icon - blue-tinted Condition bar
Today
merge from store_atlases/v2
Today
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Today
Merge from replace_parallel
Today
Merge from main
Today
Merge from httpimage_cache
Today
Merge from refcounting
String lights
Today
Revert minimum mipmap level to 7
Today
Alias sdk_lightmappedgeneric_dx9 to lightmappedgeneric Change DHTML/HTML console message "source" color Merge ConCommandHash stuff from x86-64 Pull Request: Fixed missing Server Browser localization Main menu adjustments * Use localized string for "server not responding" for favorites * Adjust blue colors in server browser to be consistent with each other, including hover colors, and be slightly darker for better contrast with white text * Adjust "Search servers by IP" menu in favorites tab CurTIme to double List of changed symbols: (float=>double) * CBaseServer::GetTime, GetTickInterval, m_flTickInterval * IServer::GetTime, GetTickInterval * CClientState::GetTime, m_tickRemainder * C_BasePlayer:GetTimeBase * CPrediction::RunSimulation * CBasePlayer::SetTimeBase, CBasePlayer::GetTimeBase * CGlobalVarsBase::curtime, interval_per_tick Fixed a bunch more compile warnings Close spawn/context menus when main menu is open Also disallow F1 to open spawnmenu in main menu Call Remove instead of Close for toolstips, if Close is not defined More compile warning fixes
Today
Adding split up cannon mesh fbx to cannon branch
Today
updates to various weapon entity positions
Today
merge from fix_stability_cascading_updates -> main
Today
Add optional logging incase it still occurs and we want to follow the logs to see what the source of the infinite stability updates is since it doesn't seem to repo when pasting the offending builds in the editor via copy paste - convar `log_stability_updates (default disabled)
Today
Add new SIMD terrain culling implementation (WIP) providing ~3x speedup (up to 30x in certain cases)
Today
Only allow StartMotion() when IsDynamic is set
Today
merge from naval_update
Today
Fix up dismount points on cannons and cannonball LODs
Today
change "GiveItem failed!" item pickup error to "Cannot take item: Inventory full!"
Today
Try to fix infinite stability updates happening rarely on servers by not sending a stability update if the distance to the ground has changed but the stability is the same
Today
Update: can now use PathProxyFor attribute to automatically show an asset picker for a string property - converted StoreTakeoverDrawer to use it Tests: enabled the path drawing paths and made sure it renders and interacts correctly
Today
merge from clamp_mipmap_reduction -> main
Today
Decreased minimum mipmap from 3 -> 4 (250MB -> 60MB reserved for lowest level mipmaps)
Today
swapped the surface for the painted one
Today
WIP game tip setup for bicycle sprinting, bell and bunnyhopping
Today
boat building station lods
Today
casino sign mesh and textures supplies sign textures fluorescent light e for casino bargesurface medical added (painted verison)
Today
Merge from boat_building
Today
grenade animation updates - throw anims
Today
setup 3p player update minicrossbow animations
Today
rotated cannon and removed lod setup on the prefab for now.
Today
Removing split cannon fbx(subbed to wrong branch)
Today
cleaned up some dead code in playerboat controls
Apply blurring over the whole context space to try and prevent oscillations between very similar states Use scoring for picking context directions rather than lowest danger weighting
Today
Rifle anim updates
Today
floorpaper tweaks
Today
Convert stairs to BoatBuildingBlock to fix them not parenting to the boat
Today
merge from bed_skinviewer
Today
Added bed to skin viewer