124,988 Commits over 4,171 Days - 1.25cph!

31 Minutes Ago
merge from naval_update
36 Minutes Ago
Supplies barge store LODs and collision. Enabled GPU instancing on some mats.
38 Minutes Ago
Neutralized the tint on the sand footprints.
53 Minutes Ago
Scene backup
1 Hour Ago
merge from batteringram_impacteffect_fix
1 Hour Ago
merge from chandelier_fixes
1 Hour Ago
Don't show raise/lower action on chandelier if you dont have building privilege
2 Hours Ago
Adding missing bottom mesh to triangle hull prefab
2 Hours Ago
fixed boat door pickup and repair, added guide mesh for door
3 Hours Ago
Generate proto
3 Hours Ago
subtract 130129 decay_scale_ui_fix
3 Hours Ago
merge from main
4 Hours Ago
split the glass part from boat door mesh to enable convex collision baker to work there
4 Hours Ago
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4 Hours Ago
merge from emission_queue
4 Hours Ago
merge from trailtail
4 Hours Ago
merge from fix_artificalwater_flow
4 Hours Ago
merge from fix_corpse_storageboxes
4 Hours Ago
merge from workshop_wearable_icon_fix
4 Hours Ago
Merge from quicksave_to_gamesetup_save
4 Hours Ago
Socket name fixes. Manifest Prefab updates.
4 Hours Ago
Fixed battering ram impact effect string pool warning
4 Hours Ago
merge from steaminventory_descriptions_fix
4 Hours Ago
merge from store_typo_fix
4 Hours Ago
Fixed a typo in the legacy wood store page Updated shipping container store page desc
5 Hours Ago
Fixed steam inventory item modals failing to find a fallback description and ending up using the prefab placeholder description
5 Hours Ago
Stair localization fixes. Stair wood setup. Initial stair prefab setup. Test save update.
6 Hours Ago
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6 Hours Ago
merge from baseplayer_serverupdateparallel
6 Hours Ago
merge from indirect_instancing_fixes
6 Hours Ago
merge from s2p_flatten_fixes
Today
Less hacky shoreline wetness fix using 2D distance instead
Today
wip stairs setup
Today
Merge from parent
Today
Merge from main
Today
Merge from naval_update
Today
Merge from naval_update
Today
Fix terrain shadows, add vertex normal map sampling, use terrain heightmap instead of height slope map, change LOD slider into min/max slider for more control, and add convar for terrain renderer toggling.
Today
Run scene2prefab (skip hlod)
Today
SceneToPrefab flattening bug fixes * Don't flatten UI objects * Don't flatten anything under AIInformationZone
Today
Log commands ran by admins to a log file - rotate daily log files - log any command ran by admins (including useless commands like "swapseats") so it works with modded servers as well where permissions can be all over the place - mark how each command was ran (server console, rcon, player) as well as some information about the user who ran it - enabled by default, can be disabled with startup parameter `-disableconsolelog`
Yesterday
Fix issues with `catapult.reload` admin command Previously passing "5" to load a player didn't work correctly with multiple catapults in the world as well as some other minor inconveniences Add descriptions
Yesterday
New `debug.fillmounts` command - spawns and mounts a player on every mount point in a radius for testing https://files.facepunch.com/cipeaX/2025/September/06_21-05-CharmingCanine.mp4
2 Days Ago
Add admin convar `enable_marker_teleport` - if set to true, right clicking on the map will teleport you to that location instead of placing a marker
2 Days Ago
Bear now harvests for 20 meat instead of 19
2 Days Ago
Fix not being able to place barricades on ice lakes when too close to another monument S2P ice lakes
2 Days Ago
merge from water_pump_power_fix
2 Days Ago
merge from killbees_restore
2 Days Ago
merge from pickup_toasts_localization_fix2
2 Days Ago
merge from fix_premium_sorting