147,394 Commits over 4,444 Days - 1.38cph!

7 Minutes Ago
Fix monument blocker resource dispenser not respecting its melee protection stats Fixes an explosive damage only monument blocker still being able to take melee hits
25 Minutes Ago
Set correct motion vector shader in RRP settings
27 Minutes Ago
force runtime lookups to rebuild from the updated asset
37 Minutes Ago
Fix compile simulator not working in parallel mode - use CustomBeforeDirectoryBuildProps parameter to pass in a custom props file to overwrite BaseIntermediateOutputPath - accomplishes the same thing as passing in the BaseIntermediateOutputPath parameter used to - each platform is now in /Temp/CompileSimulation/{Platform} again like it used to be
39 Minutes Ago
delete leftover file from tropical 4, plastic somehow forgot it
40 Minutes Ago
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40 Minutes Ago
Bugfix: accidentally used ducked instead of ducking modelstate, whoops Tests: ran consisntecy unit tests
49 Minutes Ago
Cobalt Statue - Added colliders and modified prefab settings
52 Minutes Ago
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55 Minutes Ago
Optim: ServerCachePlayerInfo - stop caching isDucking Tests: AH consistency unit tests
56 Minutes Ago
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1 Hour Ago
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1 Hour Ago
Add TerrainToMesh source, simplify terrain baking process for deep sea + add it to s2p.
1 Hour Ago
Fixed the final bloom pass's render texture size
1 Hour Ago
Optim: ServerCachePlayerInfo - don't cache isOnLadder Tests: ran AH consistency unit tests
1 Hour Ago
1 Hour Ago
demo_compatability_layer -> main
1 Hour Ago
merge from apartment_complex_monument/prototype -> apartment_complex_monument
1 Hour Ago
Also set telephones to be always powered - was setting them to not require power but that was only applying on the server
1 Hour Ago
Implement camera motion vectors
1 Hour Ago
Empty compat file so it gets included in builds
1 Hour Ago
Set bowless crossbow item category so its correctly set as a store item by the repair bench external link button
1 Hour Ago
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1 Hour Ago
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1 Hour Ago
Set fridge as powered by default inside apartments
1 Hour Ago
Prevent players from picking up deployables inside monuments when they require building permission to pickup (aka all the beautiful entities I spawned inside apartment rooms)
2 Hours Ago
Bugfix: missed a couple places where ModelState.Blocking is updated Tests: none, trivial change
2 Hours Ago
merge from attachment_charms
2 Hours Ago
Fixed skinviewer vertical drag clamping not clamping for real Tweaked charms lighting
2 Hours Ago
vending_stats_text_fix -> main
2 Hours Ago
Stop the text going blurry in the vending stats page
2 Hours Ago
office light prefab & related files
2 Hours Ago
Clean: fix up formatting crimes in BasePlayer-SaveLoad.cs Tests: none, trivial change
2 Hours Ago
Update: duplicate ModelState.flags and ducking properties into their own arrays, keep them in sync with incoming model states Will allow me to removed caching of 5 properties in ServerCachePlayerInfo Tests: booted craggy
3 Hours Ago
Keep the 'change accessory' button on selected items even if you dont have any charms unlocked So you can remove a charm on a picked up gun
3 Hours Ago
- Rewrite of the demo compat system - General cleanup - Couple of weird editor only bugs fixed
3 Hours Ago
Fix new mountable tests having the "Deployables" category, breaking deployable tests Minor cleanup, testlist
3 Hours Ago
Set up (empty) camera motion vector pass
3 Hours Ago
Merge from satellite_crash
3 Hours Ago
Enable map zooming on the targeting map. Codegen.
3 Hours Ago
Fix per-object motion vector pass
3 Hours Ago
Add teleport2satellitecrashsite
3 Hours Ago
main -> demo_compatability_layer
3 Hours Ago
merge from main
3 Hours Ago
Glowing Wallpapers - Ceiling stars WIP
3 Hours Ago
camera_flash_fixes -> main
3 Hours Ago
Optim: ServerCachePlayerInfo - don't cache IsCrawling, it can be deduced from PlayerFlags Tests: ran speed consistency unit test, ran around craggy, crawled while wounded - all's gud
3 Hours Ago
Compile errors
3 Hours Ago
Assign bed to apartment owner after the furniture is spawned in the room (when room is rented)
3 Hours Ago
Minor 64bit compile warning fixes Remove test_freezeframe concommand Consistent usage of "64-bit" formatting in window titles Fixed a crash with TextEntry when going to the next word to the left Add some more map loading & other self checks Fix Airboat wake effect drawing in depth pass Remove FCVAR_ARCHIVE from sv_loadingurl * Don't want this to be saved on game clients. Fixed a bunch of unreferenced function warnings Fixed some minor compile warnings Completely remove the disabled Valve's ancient phonehome stuff Minor changes * Fixes for VS analysis warnings * Some merges from TF2 SDK VPC scripts Hammer tweaks * Minor fixes to layout of loading dialog * Prompt the user for a new name if picking an entity that has no name * Fixed "Make hollow" spin control not doing anything Minor cleanups * func_tank FGD descriptions Make Player:UnSpectate() clean up value set by Player:Spectate() * remove FSOLID_NOT_SOLID, remove EF_NODRAW, unhide HUD, enable damage. Only does this if observer mode was not already OBS_MODE_NONE * Prevent Player:Spectate() sending 3 useless usermessages to the player Minor cleanups + studiomdl.exe overflow checks Fixed MaxHealth not updating correctly in singleplayer for local player clientside Minor cleanups Update HLMV control panel layout to be less claustrophobic Fix HLMV crashes when no hitbox sets Potential crash fixes * Fixes a crash issue with HLMV, possibly some Hammer ones More potential crash fixes * probably a nothing burger, but maybe will catch one or two Hammer crashes Add addon ID to "Hidden Addon" title fallback Micro optimization for halo when rendering models with decals (PR) Fixed PlayerStartVoice not running for local player * Fixed local player volume being NaN for a split second when starting to talk Make mxSlider respect the tick count under modern v6 windows styles Make util.KeyValuesToTablePreserveOrder's all 0 keys check work like intended * make it only apply key replacement when ALL the keys are 0s, not just some keys. Maybe should delete this code entirely though? Remove trailing newline from certain disconnect messages Fix weapon_pistol prediction errors * its weird how it only happens on dedicated servers, but ANYWAY, fixed now. Mark some NPC related debug commands as cheats for consistency * Also fixes a crash with `ai_test_los`