136,592 Commits over 4,444 Days - 1.28cph!

19 Minutes Ago
exported 3p hit reaction animations
23 Minutes Ago
merge from glowing_wallpapers - fixes to neon carpets
28 Minutes Ago
slightly brightened emissive on neon carpets mats
28 Minutes Ago
tweaks to neonspace carpet bc and em
58 Minutes Ago
merge from glowing_wallpapes - fixed material offset on graffiti tags ceiling
58 Minutes Ago
fixed material offset
59 Minutes Ago
satallite crashed version WIP 🔧 materials and texture WIP 🔧
1 Hour Ago
merge from glowing_wallpaper
Rin
1 Hour Ago
merge from save286 - Staging wipe
1 Hour Ago
merge from main
1 Hour Ago
Glowing Wallpapers - fixed material offset in graffiti ceiling and some missing descriptions
1 Hour Ago
texture settings tweaks on the glowing wallpapers
1 Hour Ago
prep for lockdown changes
2 Hours Ago
Merge from parent
Rin
2 Hours Ago
network++ save++ persistance++
2 Hours Ago
Merge from main
2 Hours Ago
Merge from main
3 Hours Ago
Merge from apartment_complex_monument
3 Hours Ago
Fixed rentable shop vending machines still being drone accessible despite UI saying otherwise
3 Hours Ago
Added master key to produce exchange vendor in bandit town 1000 scrap, affected by demand pricing so starts at 2000 (+100%) Only one available, restocks every 12 IRL hours VERY PLACEHOLDER values
4 Hours Ago
Add frost effect to UberPostPass Add frost volume component Setup cold RRP effect and script Reduce some shader variants by using branching for low cost effects
6 Hours Ago
Merge from projector_disable
6 Hours Ago
Removed/disabled almost all instances of Projectors Disabled on all Lighting prefabs, mostly used in underwater labs Disabled on all MotorRowboats and disabled their Update loop Added a GameObjectLOD component to the above ground pool, this is now the only place we use projectors in the game (it was the only place I could see an actual visual difference) S2P large oil rig Deleted AboveGroundPool_DeleteMe prefab entirely (only took me 6 years)
Today
Merge from softcore_updates_july_26
Today
Don't apply softcore gather rates to diesel pickups
Today
Quarry is affected by softcore gather rate
Today
Merge from main
Today
Merge from spray_scale
Today
Added ability to change scale of spray skins, exposed on SteamInventoryItem as SprayScale
Today
Setup RRP hurt punch and radiation overlay effects/scripts
Today
merge from apartment_complex_monument -> main
Swap to a 1d blend instead, we don't need the y value
Today
merge from prototype -> apartment_complex_monument
Today
Fixed Signage inspector not showing manifest info
Today
Fixed remove all option not working on rentable shops
Today
merge from roundabout
Progress on integrating building block colours into the recently added EntityColourSwapLookup config asset One config to rule them alll Will allow building blocks and other entities to share the same colour datasets, like the industrial shelves and shipping container skins
Today
Improved sphere synchronization (it now accurately matches server) Added new networked sphere settings - radius, speed and lerping (protos update) Fixed spheres animating from default 1 radius to the desired target on spawn No longer send network updates evey frame when lerping the sphere - only happens once in ModifySphere() https://files.facepunch.com/raul/1b2511b1/25_00-21-FirsthandHomalocephale.mp4
Today
Added loops to playground sitting poses and adjusted them to fix clipping
Today
More conversation work
Today
Increase maximum conversation options from 4 -> 6 (even if they are filtered out) - surely this won't break anything right
Today
Added a regular furnace to the medium apartment
Today
Ensure apartment sizes are translated properly
Today
merge from apartment_complex_monument/prototype -> main
Today
Fix compile error from random using statement being added
Today
Add more conversation options for "you are staying in room {0}" and "how do I pay rent?"
Today
merge roundabout changes from monument complex
Today
merge from roundabout
Today
Implement swing/roundabout animations, cleanup, more manifest updates
Today
merge from apartment_complex_monument