196,720 Commits over 4,110 Days - 1.99cph!
Use a socket system instead
Defaults to Socket_Free if user isnt using snap
This allows more deterministic snap behaviour between client + server when determining placement
Use global rather than local directions
Merge from mission_create_streamlining/outpost_spawning
Adjust how we open loot to try and solve missing loot panel issue
Container open and close sounds
Document move sounds
Fix mission container accepting player items
Merge from outpost_spawning
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Connected to a server as the party leader will cause all other party members not on a server to connect to same one
Unify how libraries are imported (VPC merges from x86-64)
More VPC merges from x86-64
M15 Pistol - Small texture tweak
Fixing more VPC script issues for Linux
Can almost build 64bit vrad
Fix legacy hooks for entity iterators feeding entities to the callback
Prevent scientist from sprinting when dogfighting from upclose, wasting time where they can't shoot
Fix scientists sometimes facing away from their target lkp when in cover
Prevent scientists from throwing grenades instantly when they lose los
Update: started work on projectile unit tests
Incomplete, will continue tomorrow.
Tests: none, it's too derpy
M15 Pistol - Added icon, final texture tweaks, updated rack position
Better debug vis for scientist accuracy
Wall Storage - Added icon and corpse, tweaked collisions for proper material separation, tweaked alot of small prefab stuff, removed support for most adaptors, tweaked deploy volumes for shelf
Applied same to temaining hull block types.
VPC script updates/fixes
Fixing Linux VPC scripts
- Fix scientists being able to shoot when sprinting
- Allow scientist to shoot when surprised and offscreen, but not being accurate (to help players pinpoint where they are before getting beamed)
- Fix scientist being able to land a shot when they are supposed to be inaccurate, if they are doing suppressive fire
merge from outpost_spawning -> main
Adding missing items to dlc packs that need media
added lods to hanging bulbs
steam dlc pages and soundtrack page
Fix resetsleepingbagtimers to reset cooldown on static spawn points as well
Construction can now be forced a specific Y value.
Force Y placement of hull block types to 1.
Setup hull_square sockets to prevent offsetting.
merge from main -> outpost_spawning
merge from party_system -> main
Fix NRE when connecting to server in party (again)
Allow setting developer convar in editor when not an admin
- fixes developer convar not printing errors when connecting to server in editor
Adding brick images please work
Brick building skin moved items
Add and setup all the building skin views (minus brick)
Allow scientist to shoot briefly even after they lose LoS
setup m15 entity, added m15 world model rig/anim controller and anims