200,039 Commits over 4,140 Days - 2.01cph!
Don't give the player the selected item (we don't want multiple viewmodels)
Don't override the vm position and allow vm camera renderering, instead allow us to override where the vm camera renders from (for these purposes adjusting it 50m down is fine)
▌▄▄ ▍▆▄▄█▇ ▋▋▋▄ ▌█▊ █▇█▇'▅ ▋▄█▅▆▌▋.
Merge from main (had to stomp BaseViewModel changes)
Merge from hardore_refresh
Don't show the mission button on the map if missions are disabled by the active game mode
Better map handling of sleeping bag clusters and fog, fixes clusters disappearing when opened
Merge from hardcore_refresh
Don't allow a client to send fog of war updates until they receive the initial fog update form the server
merge from rectmask_optims
merge from rectmask_optims
Removed the rectmask2d and its world space canvas on the industrial conveyor, replacing it with sprite renderers and a stencil mask
For 100 conveyors packed into a small space this saves us ~0.30ms on ClipperRegistry.Cull
Added friends, chat, crafting, deathscreen and inventory mask update groups
No more useless masks enabled, saves ~0.25ms when running around in craggy with only the HUD visible
Removed some unnecessary masks from map and contacts screen
Added contacts update group
merge from new_menu/tmp_optimms
Added group based update for RectMask2D in ClipperRegistry
Assigned all the main menu 2D masks to the mainmenu group, skipping mask updates when its closed
Added ui.printmaskupdategroups to debug the masks state
Fixed streetlight distance glow being an absurd giant blob
Improved rain.
No longer sometimes partially clips through ceilings.
Swap model out for a base cube
codelock_particle_fixes -> aux2
merge from new_menu/tmp_optims
codelock_particle_fix -> aux2
codelock_particle_fix -> aux2
Main menu pages now cache their texts and register/unregister them when toggled, reduces TMP overhead when the menu is not visible
Moved TMP rebuilds from Camera.onPreCull to Canvas.willRenderCanvases
Fixes stacked camera doubling invisible TMPs overhead
Fixed TMP input fields blocking scroll events in the settings menu
Fixed some fake items not appearing as owned in the store
Restored the takeover priority
Cache what skin breaks into what on warmup instead of calling GetRecipesContainingThis everytime
Check if its pooling related - force the particle system to reinit on create
codelock_particle_fix -> aux2
Flex graphic transform NRE fix
codelock_particle_fix -> aux2
Fix attempt (culling mode change)
Added a tool to automatically tag glowing skins when generating the item schema
Disable clientside ShawTeam & others
We tried, it won't work.
Disable clientside ShawTeam & others
We tried, it won't work.
fix LOD baker mesh decals not showing up in bake
- Editor tool that finds prefabs with colliders that will spam "string pool, unpooled bone name" warnings when hit - found 45 cases
- Editor tool to print out strings that would be newly added to string pool, without having to run the manifest, for testing
- Convar to toggle suppressing stringpool warnings in the editor