196,321 Commits over 4,110 Days - 1.99cph!
Update: BiomeBenchmark - expose camera flight speed
- Set default camera speed to 16, similar to what it was when lerping
Tests: benchmark in editor
Fixed missing values on interaction crosshair mode
Fixed text and color issues with setting dropdowns
Re-add sneaking when reaching the end of flank, and fix VDDraw trying to log despite not recording
Fix scientist turning to face target before fully noticing it
Cart content is saved between sessions
SimpleFloatingEntity compile fix
ifdef rework to allow for client side boat validation checks
123277 applied to the new settings menu
More work on floating walkways (WIP)
121963 applied to the new settings menu
Update: BiomeBenchmark - split timings per topology
Certain topologies generate a lot of visual clutter, so have a noticeable impact. Previously the effect would be lost when averaging the timings.
Tests: benchmark in editor
More boat building station prefab tweaks for usability.
Fixed BBS ground watch issues.
- Move reaction time logic to sense component instead of shooting component
- Make scientist reaction time longer in peripheral vision, or from very far away (fastest reac time 0.25s, longest 2s)
Update: BiomeBenchmark - add it to standalone build
Will replace FoliageGridBenchmark today
Tests: autobench in client
Only increase frontal vision range when in combat, not peripheral vision range (we don't want to discourage players flanking)
Increase time between noticing the player and shooting them when they are far away
merge from ambiencewavesoundzone_null_fix
sanity check validity of AmbienceWaveSounds singleton when calling trigger callbacks, can be destroyed in some disconnect cases
Fix camping and surprise being triggered incorrectly sometimes on first sighting
Boat Building Station: Nicer positioning relative to netting, volume fixes.
Added ladders to sides to make it easier to get onto from the water.
Boat building station deploy volume for build area to prevent placement in areas where the sea floor could mess your boat up
merge from horsebreed_trophy_fix
merge from console_quit_history
merge from combatknife_sfx_drop_fix
merge from AbyssBarrelCorpse
merge from fix_dud_satchel_clip_walls_explode
merge from voicemail_nre_fix
Merge from trimmed_asset_warmup - updated to main
Try out using InstantiateAsync for spawning world, but it takes noticeably longer than doing it synchronously
Merge from lockedcrate_shock_effect_parent
Move LaptopCollision into the root level of the prefab, add a new EntityFlagToggle to toggle it on and off on the server
Update the Model component root to point to the actual root of the prefab, not another transform that seems unused (this also fixes info.HitPositionLocal not being accurate, so that's been updated as well)
Update the laptop glass effect to glass_small so that the impact effects don't extend over the edge of the laptop screen
Fixed keybind buttons not working
Fixed some click/up/down in RustButton again
Even dumber compile errors.
Removed cart button on item redirect, replaced subtitle for "Available in X pack"
WIP: still some weird y rotation offsets