142,250 Commits over 4,536 Days - 1.31cph!

1 Hour Ago
Deploy guides for 20 deployables moved from Guide Mesh to guide prefabs so they keep their materials on lower LODs and custom meshes; normal maps and cutouts restored on all 20, guide tris and draws unchanged from the LOD1 retargets. Guide Mesh only inherits materials from a renderer the entity actually draws, which on RendererLOD and MeshLOD assets is LOD0 only, so the LOD1 retargets and the planter guide meshes were rendering flat. Each guide prefab is one child on the same mesh with the materials copied from the entity's own renderer for that LOD. needs manifest update
4 Hours Ago
Merge from new_navmesh_fixes (for the doors)
4 Hours Ago
Add tests for domestication / grudge, fix TC faulty replication because it's a prop
5 Hours Ago
Shockbyte tool cupboard deploy guide switched from the LOD0 mesh to a custom guide mesh via a guide prefab, guide draws 4 -> 2, tris 37,958 -> 13,646, both normal maps kept.
5 Hours Ago
Livestock capture/domestication first pass: - you gain trust by just hanging around cows, enough trust and you can lead them where you want, even more trust and they come sleep near your TC unprompted - with enough trust bulls become neutral to you instead of trying to punch you, maxed out trust makes bulls protect you from threats - not mandatory, you can still coerce a cow into your base by hitting then chasing it in the right direction, or luring a bull that's chasing you, then only build trust once they are captive - some wild cows are also naive and just follow players for no reason, you can kidnap naive calves and capture their mom for free - bull army soon possible
Today
- Mothers now defend calves if they are hurt, and don't forget too fast what you did - Better courtship between bull and cows, more legible to a player (ai commands: addignoreplayer, spawn bull, spawn cow, forcebreed) - Fix client crash when calf dies because of NRE, it seems every ragdoll other than cow was not setup properly, maybe because of the new ragdoll copy tool? => added a CI test to validate ragdoll assets so that it doesn't happen again
Today
Fix broken livestock tests that always return red because behaviour changed / were non-deterministic and would fail sometimes
Today
Merge from main
Today
FIx no navmesh in underwater labs and parts of underground tunnel
Today
Merge from main
Rin
Today
merge from terrain_mac_fix
Today
Fix lod extent field not being set
Rin
Today
merge from monumentblocker_fixes
Rin
Today
merge from powergridenginefx_nrefix
Rin
Today
merge from monumentblocker_preventmovement
Rin
Today
merge from arrowhead_fix_3
Rin
Today
merge from contact_list_note_fix
Rin
Today
merge from fix_rendererlod_mats
Today
Fixed an issue with usermessage hooks Do not clamp flexes of C_BaseFlex when set from Lua
Today
- Prevent child state from re-entering itself from parent transition (common cause of bugs) - Fix croc never entering onNavmesh state - Fix pendingStates not working when logIssues is disabled - Fix livestock fixtures being broken when using new navmesh
Today
Merge from main
Today
updated building skin testing save file
Today
scrap king - building grade, localization, upgrade command
Today
scrap king building skin - wip models, prefabs setup, conditionals
Yesterday
cherry pick from planters_guide_fix
Yesterday
cherrypick 21 various guide mesh fixes from prop_optimisations
Yesterday
cherrypick tier 3 workbench guide mesh fix from prop_optimisation
Yesterday
cherrypick small engine guide mesh fix from prop_optimisation
Yesterday
cherrypick tripod spotlight guide mesh fix from prop_optimisation
Yesterday
cherrypick wind turbine guide mesh fix from prop_optimisation
Yesterday
2nd pass cherry pick on boat building station
Yesterday
cherypick boat building station guide mesh fix from prop_optimisation
Yesterday
cherry pick chanelier guide mesh fix from prop_optimisation
Yesterday
chery pick sail guidemesh optimisation fix from prop_optimisation
Yesterday
cherrypick cannon guide mesh fix from prop_optimisation
Yesterday
merge from main
Yesterday
Add achievement for killing a player with a mortar shell
Yesterday
Add achievement for renting an apartment
Yesterday
- Add new achievement for inserting a heavy fuse into the power plant - Can now get the player responsible for item moves in an ItemContainer. Needed for this achievement and also fixes the analytics event for inserting heavy fuses sometimes using the wrong player - Cleanup some of the new clan achievements code
Yesterday
- Fix ai.showstate text being on a single line - Fix kicking not working
Yesterday
- Worldmodel set up - Added placeholder sound events to viewmodel anims
Yesterday
fixed pooled renderer lods using lod0 materials on other lods. refactor toSet param since its no longer used.
Yesterday
- Hook new cow stomp, sheep turns, happy canter - Calves now do the opposite of old cows, they always move faster (it helps them keep up with their mom despite their smol legs) - Cows now remember if you attacked them, and don't just get chill towards you instantly after fleeing - Cows can kick if you run after them too close while they flee - Baby now spawns laying down, and slowly gets up while the mom looks at it - Fix bull turning its back to you when you approach it and it's defending a cow, it should just stand its ground - Fix all cows fleeing when you shoot near them, but the bull keeping grazing as if nothing happened, now he should attack - Fix cows stopping flee despite the threat still being close
Yesterday
Wire pass on the 4x small randomised rooms so far
Yesterday
nailgun refresh latest vm anims exported
Yesterday
merge from lod leak fix
Yesterday
Cherry-pick: Add dedicated depth texture for motion vectors
Yesterday
Add dedicated depth texture for motion vectors
Yesterday
fix staying lods staying active when pooling
Yesterday
- Fix rendered icons not using the same cubemap