131,610 Commits over 4,232 Days - 1.30cph!

3 Minutes Ago
Moved deep sea portal OnTriggerStay to invokes Added deepsea.printTriggerState command to debug the state of deep sea triggers
5 Minutes Ago
Offshore spawn stuff
32 Minutes Ago
Build area must be free of players and entities for dock & edit to work
1 Hour Ago
pt_boat_turrets -> naval_update
1 Hour Ago
Covered another case ^
1 Hour Ago
Update MustPlaceOnBoat error text
1 Hour Ago
Can't try to fire whilst reloading
1 Hour Ago
Masked out the rear 50 cal turret body animation
1 Hour Ago
merge from boat_building
1 Hour Ago
Merge from parent
1 Hour Ago
Added RequireNoParentBoat bool to SocketMod_BoatBuildingBlock, enabled for all boat-specific deployables. Fixes placement of boat specific deployables on finished boats after recent layer changes.
1 Hour Ago
Force seat position updates on the front turret. Gets around any of the weird pivoting with the player going closer to one or the other side of the turret
1 Hour Ago
Moved position of red handle on explosives box to improve clearance with code lock
2 Hours Ago
More pivot cleanup
2 Hours Ago
Fix another screwed up pivot on the front turret
2 Hours Ago
merge from main
2 Hours Ago
merge from naval_update/deep_sea
2 Hours Ago
Kayak and DPV can be deployed in deep sea
2 Hours Ago
Nest hat reposed
2 Hours Ago
Corals
3 Hours Ago
Fix slightly off player pivot on front turret
3 Hours Ago
- Stop being able to aim off at high angles at the extreme clamps of the turret. Require gun forward to be sort of aligned with correct forward direction - Reduce front turret sensitivity
3 Hours Ago
Corals. Moved spawn rules to deep sea. Ocean parameters (WIP)
3 Hours Ago
Bunny hat repose
3 Hours Ago
merge from health_info_popup_qol -> main
3 Hours Ago
Sapcesuit repose/lods
4 Hours Ago
Fix front turret rotation clamping not working properly at offset boat rotations
4 Hours Ago
Adding gibs for explosives component box
4 Hours Ago
Health UI now pops up for 1s after damaging an object (that shows health info) - This only occurs when the object is below the threshold that would show health info constantly
4 Hours Ago
Birthday Balloons - Changed clumps design, improved string model and texture for all variants, lighten texture on all singles, changed heart shape
4 Hours Ago
Allow tugboat in deep sea
4 Hours Ago
Simple sight update, Icon, textures, prefab and materials.
5 Hours Ago
merge from naval_update
5 Hours Ago
Make sure to clear the deep sea billboard list after killing them
5 Hours Ago
Merge from parent
5 Hours Ago
Fixed typo on boat building privilege
5 Hours Ago
Quick refactor/cleanup
5 Hours Ago
Fixed mesh islands not quite blending the same way as their proper terrain parents.
5 Hours Ago
space station building skin models and gibs files
5 Hours Ago
Merge from parent
5 Hours Ago
Fixed players not being able to build on their boats in the deep sea (player boats and tugboats) Had to refactor a bunch of vehicle privilege methods
5 Hours Ago
Remove some dead code
6 Hours Ago
added ambience list and defenirion for PTBoat Stings
6 Hours Ago
Bunny ears repose re-commit
6 Hours Ago
improvised_walkway_railing_wood_150x150_corner LODs and collider meshes
6 Hours Ago
Wait until we have 6 interpolator states before allowing non predicted turrets to lerp
subtract 137213
Today
Paintball Gun - update model and bake with fixes
Minor fix on heavy scientist hand
Today
added creak audio stings to the PTBoat ambience