200,278 Commits over 4,140 Days - 2.02cph!

Just Now
oil rig foot lod setup, barge lod setup, tarp lod setup and collision.
18 Minutes Ago
Load all wearables into the UI and setup wearable filtering - mirroring the item setup. Can likely clean this up later.
24 Minutes Ago
▆▌▊▇ ▆█▍▄▅█ ▌█▍▉█▋ ▅▍▇▅▍▋▌ ▋▉ ▉▉ ▅▊▅▄▋▅▅▅▌▇ ▊▉▍▌▆▌▉▌. ▉▄▋▌▍▅▉█▋▆█ ▄▍▌▋▌▋▇▄ █▄▆▌█▉ ▇█▇▇ ▆▊▌▆▌ ▄▉▌▇ ▊▍▉ ▇█▌ ▊▌▇▌▌▄▅. ▍▌▅▌▆ ▅▇▆ ▉▊▅-▄█▉▊ ▋▅▌▆▄█▋▄.
35 Minutes Ago
Setup "Randomise Player Seed" button. Some code cleanup/preparations
43 Minutes Ago
Localized patch info date Some RTL text wrapping fixes
54 Minutes Ago
Duplicated item's scroll view and filter input to create a scroll view and filter box for wearables
60 Minutes Ago
Also apply the font normalSpacingOffset in MeasureVertical
1 Hour Ago
Prevent potential Lua errors with weapon_base Fixed IMaterial spamming console about "$basetexture" not being a texture This happened when opening Overlay post processing effect list in Spawnmenu. Affected functions: IMaterial.GetTexture IMaterial.GetColor IMaterial.Width IMaterial.Height Make "No account token specified" a warning Reset render lib lastmaterial on map shutdown Fallback "VertexBeckman" shader to "VertexLitGeneric" Minor optimization in Ignite property RPG/Crossbow animation improvements for citizens Fix NPC being unable to fire RPG due to recent changes Combine RPG support Improve metropolice weapon support for Shotguns, AR2, RPGs
1 Hour Ago
Spawn the PlayerModel on Awake. Rotate 180 degrees to face the camera. Force censorship cubes off and randomise the player seed. Randomise player seed again by pressing P
1 Hour Ago
Fixed flex text wrapping issues with RTL languages (was not using the font normalSpacingOffset
1 Hour Ago
Merge: from benchmarking_update - Log results after single scene run - Fix extra timers in results - Fix scene load exception for no longer existing effects benchmark Tests: ran benchmarks in editor
1 Hour Ago
Update: different approach to skipping persistent BenchmarkTimers Old way didn't work because of pauses between benchmark runs (global systems would step and recreate them). Tests: ran in editor, confirmed output didn't contain specific timers
1 Hour Ago
Fix directional light color being broken when rendering transparent materials with ViewModelCamera.
1 Hour Ago
merge from new_menu
1 Hour Ago
Store is now using the last skin update date from the manifest
1 Hour Ago
Updated pilot hazmat helmet textures
1 Hour Ago
Fix scientist bullets sometimes being invisible by removing particle scale component, todo check with Petur if that can cause issues
2 Hours Ago
Fix heavy scientist ground check trace hitting their own backpack, resulting in them randomly hovering
2 Hours Ago
- Fix heavy shooting at walls too long after losing LoS, or if they never had LoS - Prevent suppressive fire or misses if the weapon muzzle is close to an obstacle
2 Hours Ago
Update: log results when running benchmarks in single scene mode Tests: checked logs after running the scene
3 Hours Ago
change workshop editor rain/fog buttons to toggle the respective weather presets
3 Hours Ago
Fixed cart button not disabling itself when emptied from a add to cart button inside a modal
3 Hours Ago
Proper fix for ultra wide ratios
3 Hours Ago
merge from main
3 Hours Ago
Fix fps.limitinmenu being applied while benchmarking
3 Hours Ago
Clean: remove EFfectsBenchmark from the list I've removed it in the past, but apparantly forgot to remove it from this list as well Tests: none, trivial change
3 Hours Ago
Update: BaseRaidBench - clean up custom timers from tracking Otherwise they end up in results with their generic names Tests: none, trivial change
3 Hours Ago
3 Hours Ago
Fixed skin viewer callbacks being called when closed, causing the viewer to spawn on the wrong items
3 Hours Ago
Merge: from main
3 Hours Ago
merge from main
4 Hours Ago
Restored steam button on DLC pages Shorter descriptions for all pages
4 Hours Ago
oil rig foot lods
4 Hours Ago
Bumped the maximum amount of line the phrase english textareas can have
4 Hours Ago
Cleaned up needsCursor, capslock input, item giving, InitPlayer and capslock scene help text
4 Hours Ago
Chandelier - Split movable mechanical parts, added new cable mesh with matching size
5 Hours Ago
Security tower material fixes
5 Hours Ago
Compile fix
5 Hours Ago
merge from new_menu
5 Hours Ago
Cleanup
5 Hours Ago
Improvised walkway clean up
5 Hours Ago
merge from new_menu
5 Hours Ago
Merge from main
5 Hours Ago
Fixed the rendering of the scene view when searching for an object in the hierarchy window
5 Hours Ago
- Better store price localization and formating - Fixed item breakdown testing local price value instead of USD price Added overrideCulture debug command
5 Hours Ago
Also reset entity slots when spawning (future proofing)
5 Hours Ago
merge from god_indicator
5 Hours Ago
NRE fix for UIGodOverlay Instance not being initialised yet when saved convars are loaded. Tested in editor.
6 Hours Ago
Merge: from camerarenderer_leak - Fixes memory leaks related to Rust+'s camera renderer and Nexus mugshot savings Tests: print_arraypool when connected to turret - before ProtocolParser 16KB set would grow, now stays constant
6 Hours Ago
Bugfix: properly recycle mugshot data pooled array on nexus servers Tests: none, same type of change as previous