130,440 Commits over 4,201 Days - 1.29cph!
    
    
    
        
            
            
            
                
                Clean: post-submit feedback
- rename entity_prefabId field to entity_prefab_id
- rename AddShortEntity to AddShortEntityField
More consistent with other examples
Tests: compiles in editor
                
                
                
                
             
         
        
            
            
            
                
                Merge: from analytics_entity_createdestroy
- minor code clean
Tests: editor compiles
                
                
                
                
             
         
        
            
            
            
                
                merge from helicopter_flare_balance_pass -> main
                
                
                
                
             
         
        
        
            
            
            
                
                Merge: from analytics_entity_createdestroy
- we now collect entity spawn and destroy events once the server has started up (part of `gameplay_analytics` servervar)
Tests: observed logs of analytics in CLIENT+SERVER editor
                
                
                
                
             
         
        
        
            
            
            
                
                Clean: fix formatting in Analytics.Azure.cs
Most of file was offset with 2 tabs. Sorry to anyone who has conflicting changes in same file (hopefully no-one)
Tests: editor compiles
                
                
                
                
             
         
        
        
            
            
            
                
                Update: Analytics - track all entity spawn/destroy events after server initializes
- change the format of these events to only send vital data
- HackableLockedCrate no longer has it's own EntityCreated event 
Tests: logged analytics on Craggy - saw events being appended after server initialized
                
                
                
                
             
         
        
        
            
            
            
                
                creating flashlght refresh vm anims
                
                
                
                
             
         
        
            
            
            
                
                Head animation system for turrets
Reloading turret starts head anim
Crappy test animation
                
                
                
                
             
         
        
        
            
            
            
                
                Close button stays in front of the skin viewer
Fixes
                
                
                
                
             
         
        
            
            
            
                
                skinnable asset file for tactical gloves
                
                
                
                
             
         
        
            
            
            
                
                Adding new sitting animations for v4 update
                
                
                
                
             
         
        
            
            
            
                
                Added skin viewer in the RPG store page
                
                
                
                
             
         
        
            
            
            
                
                Fixing spinner light fixtures that got broken by shader modifications, part 1
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fixing offset in cake candle hat rig
                
                
                
                
             
         
        
            
            
            
                
                birthday hat wearable prefab setup
                
                
                
                
             
         
        
            
            
            
                
                Disable leg animator to stop hand IKs going crazy
                
                
                
                
             
         
        
            
            
            
                
                Fix broken animations on players/NPCs when taken from a pool.
                
                
                
                
             
         
        
            
            
            
                
                Added more ladders in the spots (FC1/FC2) suggested by QA
                
                
                
                
             
         
        
            
            
            
                
                █▌▄▆▍ █▋▇▋ ▉█▊▋▍_▄▊▆█▊▌_▋▋▆▋▅▉▄▆▍▇▇_▅▇▆
                
                
                
                
             
         
        
            
            
            
                
                Correctly estimate the right prediction time (wasn't taking timeline difference into consideration)
                
                
                
                
             
         
        
            
            
            
                
                Updated material Tactical Gloves
                
                
                
                
             
         
        
            
            
            
                
                ▌▄▍ ▉▊▌█▌_▇█▆▇▋█ ▍▌▍▉▉▋▇ ▄▋▊ ▌▊▉▇▅▍▆ ▇▅▅█▉█▆▌▅ ▇█▊█ ▅▅▇ ▆█ -▇ ▍▍ ▄▊▋ ▌▆▇▋▍▇ ▄▋█▆▌
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                Enable arms on both turret seats
                
                
                
                
             
         
        
            
            
            
                
                fix dictionary duplicate entry
                
                
                
                
             
         
        
            
            
            
                
                Adding birthday cake hat rig
                
                
                
                
             
         
        
            
            
            
                
                Merge: from server_occlusion_poppin
- Reduce player poppin by making occlusion grid generation more conservative
- Bumped occlusion version, will cause regeneration on next server boot
Tests: visualized in editor, ran previously failed queries
                
                
                
                
             
         
        
            
            
            
                
                Fixed more issues with shadow biases in the RRP shaders
                
                
                
                
             
         
        
            
            
            
                
                Update: ServerOcclusion - only block occlusion cell if it's fully under terrain
- bumped occlusion file version
Previously we considered it was blocked if one of sample points was in terrain. This allows more occlusion queries to pass, which should reduce poppin.
Tests: visualized new grid, ran previously failing query - they now pass
                
                
                
                
             
         
        
            
            
            
                
                PlayerBoat uses HasDriver to check AnyMounted, corrects flipped behaviour not running
                
                
                
                
             
         
        
        
            
            
            
                
                merge from anchored_boat_mass
                
                
                
                
             
         
        
            
            
            
                
                increase boat mass to arbitrarily high value when anchored, won't be pushed arround much but maintains buoyancy behaviour as it's acceleration based
                
                
                
                
             
         
        
            
            
            
                
                fix display scaling and random rotation, assign a bunch of item category overrides
                
                
                
                
             
         
        
            
            
            
                
                footer buttons on sorting
                
                
                
                
             
         
        
            
            
            
                
                Final optimisation on floating walkway pieces
                
                
                
                
             
         
        
        
            
            
            
                
                ▇▍▅█_▋▌▊▋▇_▊▉▉▆_▍▅▌▌▊▌█ -> ▆▅▊▆
                
                
                
                
             
         
        
            
            
            
                
                ▋▊█▆▇▄ ▆▆▆▆▌▌▉██▅█ ▄▌▄▄. ▌▉▍█ ▉▄ ▌▅▌▄ ▋▄▉ ▋█▋▅ ▉▍▅ █▇▊▍▅▌ ▌▍▄▄▊ ▌▉▋▌▅▉ ▌▋▍ ▇▄█▆ ▄▋. ▍▊▍ █ ▆▉▍▌▉▉ ▌▍ ▇▊▅▌▅ ▋▇▍▉ ▋▌▆▆ ▇▋ ▍▌█▌ █▌▇▍▅▄▉ (▋▅▍ ▊▅)
                
                
                
                
             
         
        
        
            
            
            
                
                ▆▌█▊▍ ▇▌▋▍▅▊█ █▌▇ ▇▅▅▋▌▊▅▄ ▌▅▊█▄ ▇█ ▍▍▌█▊. ▇▆▅ ▄▆▌▊▊▇▇ █▌ ▌▋ ▊▋▇▊▍ ▅▄▋▉█ ▇▍ ▌▇█ ▆▊▉▍ ▅▄ ▄▄▅▉, ▄▄▉▊ ▉▊▋ ▊▇▋▊ ▉▇▍▇▊▉▋▊▊ ▆▄▆▅▄, ▋▌▍▊▊▉▊▅▅▌ ▅▉▅▍▌▊ ▇▉▊
                
                
                
                
             
         
        
            
            
            
                
                fixed static tarp materials having wind enabled
                
                
                
                
             
         
        
            
            
            
                
                material simplifications on temperate_portacabin_building_300_600