161,401 Commits over 4,597 Days - 1.46cph!

14 Minutes Ago
Fix harmless ch47 sounds NRE when disconnecting from a server
22 Minutes Ago
fix laser stretching in laserjobs
24 Minutes Ago
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39 Minutes Ago
Merge from ballista_bolt_fix
41 Minutes Ago
Fixed ballista bolts not working (regression)
50 Minutes Ago
remove stray sound anim event with no sound assigned from shears deploy
1 Hour Ago
Add search utility to tech trees https://files.facepunch.com/martynchapman/2026/November/04_22-38-LuxuriousHydatidtapeworm.mp4
1 Hour Ago
Merge from audio_import_changes
1 Hour Ago
Mark all animal footsteps and cow moos as decompress on load
1 Hour Ago
fix melee subsystem nre
1 Hour Ago
Add dynamic monument map marker entity, which can change label text and position at runtime
1 Hour Ago
Merge fixes
1 Hour Ago
Merge from rustplus_remove_direct
1 Hour Ago
Linux64 client progress * 64bit Linux clients runs Keep Linux32 client working for SteamRT4 for now * To be removed, probably next year Cleanup Steamworks deploy scripts Delete vidcfg.bin * This file is supposed to be auto generated, and the whole system involving it is disabled anyway Delete basehaptics.txt * Only used for Novint Haptics system, which was removed from GMod Remove some client related files from SRCDS distributions * Remove bin/*.bin and bin/*.txt * Get rid of settings/presets/ and settings/spawnlist_default/ as they serve no purpose on dedicated servers * 360 controller cfgs, lights.rad, detail.vbsp, resources/fonts/ Added some more fields to SetSaveValue whitelist * m_hKiller, m_hZoomOwner
1 Hour Ago
early out water caustics where surface mask is 0 (no water)
1 Hour Ago
increase water foam indirect lighting contribution so it's actually visible in shadow
2 Hours Ago
fix turn in place rotation getting set twice per frame in first person leading to pops
3 Hours Ago
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4 Hours Ago
Fixed landlocked lakes near the spawn beach sometimes creating valid spawn points, players can now only spawn on true beaches. Also fixes lighthouses spawning inland and not off the beach. PlaceMonuments and SpawnHandler both use an outside-in floodfill ocean check to distinguish inland ocean topology with real connected ocean.
4 Hours Ago
Extended the Rail Lift stage to also fix any floating rails (pre-existing to cs170256), this could happen at a junction where one rail goes uphill but the lower rail sculpts terrain from underneath the other.
5 Hours Ago
first pass at npc routines + editor authoring
5 Hours Ago
fix water wheel menu NRE
6 Hours Ago
fix edge case swimmingNPC and simpleShark look rotation zero error
6 Hours Ago
added "pinSlack" field to ragdolls/corpses to prevent small ragdolls stretching up to 1m past their pins seagull corpses can now float
6 Hours Ago
Update: include assetscenes in contentdir build Back to 43k assets, 14.3GB output Tests: build server content dirs
Today
Fixed some compile warnings Rename some tool project internal names Minor cleanup Allow m_hGoalEnt in SetSaveValue Try to account for info_ladder_dismount inside ground Allow m_hPhysicsEnt in SetSaveValue * hEnemy is replaced by NPC:SetEnemy Fixed NPC related crashes Minor cleanups Added Player:RunConsoleCommand * It's serverside only, has the same limitations as Global.RunConsoleCommand Use Player:RunConsoleCommand in some sandbox tools Fixed citizen_sheet_bloody.vtf appearing blurry Added icons for the 5 new TF2 maps Only prompt quit confirm when using ALT+F4
Today
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Today
Update: use a whitelist to reduce the amount of rogue assets that make it into server ContentDir builds Shrinks builds from 16.5GB to 9.1GB (44k -> 32k assets) Tests: ran build
Today
Simpler fix for the lighthouse crate spawning inside the ground, S2P lighthouse
Today
Removed unused shaders and removed the GrabPass from the optimized blur shader
Today
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Today
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Today
merge from main
Today
Removed all BiRP only subshaders that previously handled GrabPasses
Today
added seagull head trophy to huntingtrophy small prefab. Added a head dispense to the seagull corpse prefab.
Clear unused reloadSounds array Fix not always using intended automatic fire rate whilst placed in a turret
Today
fix tattoo file storage after merge from main
Today
Restore alien costume sitem meta guid, changed in 167536 making it uncraftable
Add pause between being allowed to rename after petting livestock to prevent accidental double taps starting a rename
Today
Removed parts of the TOD system that are no longer needed in RRP
Today
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Today
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Today
exported tattoo gun vm anims and linked textures to rig
Today
let FSM graph debug selected client entities in the inspector (just find the server entity from the client one)
Today
Removed stray terrain tile from compound prefab. Softened splat blend slightly to improve transition in arid areas. Repainted blend to fall within radius/fade. S2P. Tested in proc map.
Today
Merge from main
Today
Fix NRE in Rust+ CameraInput when the target camera was destroyed
Today
update (added stand)
Today
- Removed more old image effects - Updated scenes and prefabs to remove old missing components
Today
merge from main