199,745 Commits over 4,140 Days - 2.01cph!

10 Minutes Ago
Reset the vertical scrollbar position to the top when typing in the filter box
18 Minutes Ago
Selecting item buttons from the scroll view now creates a worldmodel and a viewmodel, pressing a different item button replaces it. On player connection, the player's inventory is cleared in the case of having an editor loadout equipped - in preparation for giving the item to the player. Added a skydome to the scene from Playground to resolve lighting errors on some viewmodels
24 Minutes Ago
Loading screen tweaks
47 Minutes Ago
Fix code lock item being marked a redirect of itself, introduced in 124930
57 Minutes Ago
Fix not being able to set a guest code after reskinning
1 Hour Ago
nullptr checks in particle rendering that really should've been in last commit Remove newline from "Disconnect by server." kick message So server console log is less messy. No other kick reason adds a new line at the end. Fixed a typo & add internal TODO Merge Pull Requests (Community Contributions) * Micro Nano optimization for GM:HUDDrawTargetID * Make default Sandbox fonts extended for better rendering of non Latin characters Make GM:ShowHelp & co also be called on client.
2 Hours Ago
Merge from main
2 Hours Ago
Merge from main
3 Hours Ago
More toggleables: merge_damage (fixed), motion_list, remove_queue
3 Hours Ago
Fixed menu having a 0.98 alpha while ingame
3 Hours Ago
Set up 3p hc revolver anims, entity and override controller
3 Hours Ago
Unhide CSS/Ep1/Ep2 spawnlists by default Improvements to multiplayer player getters * FindEntityProcedural `!pvsplayer` multiplayer support improvement * UTIL_GetLocalPlayer micro optimizations * UTIL_FindClientInPVS now tries to get the closest client Bump version number in DLLs/EXEs Change "exe version" to "network version" for version concmd Multiple improvements to error handling of particle sheet loading
3 Hours Ago
Change "exe version" to "network version" for version concmd Multiple improvements to error handling of particle sheet loading
4 Hours Ago
Limited item glow tweaks
4 Hours Ago
On checkout, clear the cart before creating a new journey ID
4 Hours Ago
Fixed scrollview position anchoring to remain consistent when maximised
5 Hours Ago
Session dialog styling
5 Hours Ago
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5 Hours Ago
merge from naval_update
5 Hours Ago
Fix for the Steam auth ticket failing to return after lengthy client sessions
5 Hours Ago
Removed a mask on skin tiles, not needed Tweaks
6 Hours Ago
Updated Rust.RenderPipeline package to remove static references to pipeline resources as everything needs to be handled via the Render Graph
6 Hours Ago
Potential fix for "eject pistol shell not found" warning spam
6 Hours Ago
merge from fogmethod1 (sky branch)
6 Hours Ago
merge from main
6 Hours Ago
switch colors to colorpalette variants, weigh ADC accuracy mods higher
6 Hours Ago
Fix scientists potentially using the reload last frame pose instead of the aiming pose
6 Hours Ago
Gradient glow for normal skins, looks better
6 Hours Ago
merge from new_menu
6 Hours Ago
add weather.debug_cloud_position, for getting exact cloud weather position/state at the current time
6 Hours Ago
new_menu -> main
Today
Better glow, added shimmers for the featured skin Skin viewer glow tweaks
Remove flex graphic transitions from two buttons (unneeded)
swap "builds" and "creative" priority around
Today
Unhide CSS/Ep1/Ep2 spawnlists by default Bump version number in DLLs/EXEs
Blur changes
Can now see and open server maps in the menu (super early version) Ensure rust plus button refreshes on server connect Some more quick join code, not plugged in yet
Today
Bump version number in DLLs/EXEs
Today
Change domain reload toolbar color/tooltip when enabled without CLIENT and SERVER constants
Today
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Today
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Today
Removed trueshadow glow on limited skin tiles, we now have a gradient image using a static color based on the icon Added a glow behind the model in the skin viewer, using that color
Today
update from main
Today
Mute hidden value finalizer if we're entering playmode with domain reload disabled.
Today
Merge from main
Today
Adding new stages for testing in pipelines.
Today
Adding new stages for testing in pipelines.
Today
WIP: Spraycan supports reskinning codelocks https://files.facepunch.com/cipeaX/2025/July/23_14-29-CruelTamarin.mp4
Today
disabling renderer batch scripts and enabling IsDynamic on LOD scripts for set dressing of ghost ship