199,089 Commits over 4,140 Days - 2.00cph!
Dont do it in editor ^ (aha)
Fixed ceiling and floor wp pack release date
Dont let flex layout manager run on server - should fix that warning being spammed when headless
Fix white flash when transitioning between home menu and others
Clean: mark BiomeBenchmark as enabled for build
It doesn't have an effect on the build as far as I can see, but makes it clearer to readers that it is included in the build
Tests: none, trivial change
Restored button gray gradient style
Fixed skin viewer fullscreen button not working while connected to a server
Clean: remove EffectsBenchmark
Superseded by BaseRaidBenchmark
Tests: editor compiles
Test check in for validation of Jenkins trigger pt1.
Test check in for validation of Jenkins trigger pt1.
Fixed settings dropdown going crazy when opened
Fixed steam inventory modal not loading correctly for dlcs
Fixed map marker color setting not showing color options
Fixed soundtrack dlc page errors
Fixed AK store tile not redirecting to the right pages
Fixed storage barrels mentionned as storage barrel vertical in the frontier overlay page
Play styling and adding player count to game modes
Fixing finger skinning for player rig update
Electric Table Lamp - Cleaned up deployable prefab, fixed lightbulb LOD config
Reduced text sharpness, doesnt look good in builds
Enable all the pages by default - should give us a performance boost on first menu enter
preload store skins convar is saved
Making Rust Red Again, store DLC and Settings
▅█▇▍▆ ▄▇▌▄▊▋▋▆▉-▆▅▉ -> ▋▉▋▋
Try the modal again, just revert the prefab and go from there
Electric Table Lamp - updated icon, final texture tweaks
Add convar to toggle boat building block damage forwarding behaviour.
Replace some of the green elements with og rust red
Merge from cinematicEntity_fix
Fix cinematic entity DemoHideObjects convars not working after closing and reopening a demo
Merge from hardcore_refresh
Reapply
125897, adjust logic to only run if there is already loot spawned, should fix no loot in vanilla
Added an editor tool to simulate loot spawns on each loot spawn scriptable object, can configure how many slots and how many iterations to run
Fixed steam inventory modals not unloading skin viewer correctly
Steam inventory uses store redirects as a fallback
Fixed escape not working correctly with skinviewer fullscreen
Fixed swapped barrel and shelving in general tab decor category
Restored missing assets in dlc tab
Fixed general store getting squashed on opened
Removed TrueShadow demo files