202,191 Commits over 4,171 Days - 2.02cph!

14 Minutes Ago
Remove testing model for collider placement from mannequin
1 Hour Ago
Progress & terrain files.
1 Hour Ago
merge from vclouds_default_enable
2 Hours Ago
Change portal GUID since it somehow conflicts with the island prefab GUID
2 Hours Ago
PT Boat progress
3 Hours Ago
gunshot_network_range_improvements -> main
3 Hours Ago
Remove logs
3 Hours Ago
Bolty and l96 can be heard from up to 700~ meters away Max before was around 350
3 Hours Ago
Fixed breakdown button loc
3 Hours Ago
Fixed boots being in the wrong order in the skin viewer
3 Hours Ago
merge from skinviewer_boots_fix
4 Hours Ago
Tilesets.
4 Hours Ago
decor_lighting_dlc -> main
4 Hours Ago
syncvar_load_fix -> decor_lighting_dlc
4 Hours Ago
Fix some syncvars not loading in properly
4 Hours Ago
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4 Hours Ago
merge from decor_lighting_dlc
4 Hours Ago
Fixed bulb string lights and fairy lights not working in builds
4 Hours Ago
Allow placement of ceilling lights on rocks
4 Hours Ago
Add parrelsync so i dont need to redownload the rust project to have two editors
4 Hours Ago
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5 Hours Ago
Set chandelier last length default value to -1
5 Hours Ago
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5 Hours Ago
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5 Hours Ago
fix mannequin LODs, remove ability to lock mannequin
6 Hours Ago
Set correct mip map bias when using indirect instancing
6 Hours Ago
merge from decor_lighting_dlc
6 Hours Ago
Added a toast when the chandelier reached its max length Increased the max length a tiny bit
Today
enabled read/write on spotlight gibs
Today
Tighter wall cabinet placement angles Tweaked chandelier deploy volume and collider
Today
added collision mesh for beanbag chairs
Today
Make sure indirect instancing ConVars are disabled by default and saved
Today
Make sure indirect instancing ConVars are disabled by default and saved
Today
merge from main
Today
Restored LoadSave on playground scene
Today
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Today
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zoomitem_nre -> main
Prevent zoomitem NRE - check if the sky is null first
main -> gunshot_network_range_improvements
Today
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Today
Merge from workshop_metallic_2
Today
Fixed WorkshopEditor opening on wrong page
Today
Merge formatting fix
Today
Merge from indirect_instancing
Today
Reapplying WorkshopEditor scene changes
Today
Fix a shader error in certain terrain shaders using _SecondaryDetail_Color
Fixed a bug causing simple signal broadcast happen when it should be the more complex one More debug logging