196,178 Commits over 4,110 Days - 1.99cph!

30 Minutes Ago
Fix not being able to reskin a twitch rivals computer station via spray can
36 Minutes Ago
Block placement rules wip
43 Minutes Ago
Fixed weekly skin modal not opening
1 Hour Ago
Fixed VoicemailDialog NRE when opened and closed multiple times
1 Hour Ago
Missing files
1 Hour Ago
Update: BiomeBenchmark - add clutter spawning - Runs a copy fo server-side hacked-together logic I can see various trees spawning on islands, but the rocks block too much of area - going to try to reduce that next. Tests: benchmark in editor
1 Hour Ago
merge from /MiscMissingSounds
1 Hour Ago
merge from add_missing_excavator_sfx
1 Hour Ago
merge from codeanalysis_build_stripping
1 Hour Ago
merge from OpenCloseSoundsForCorpses (deployables)
1 Hour Ago
merge from abyss_storage_fix
1 Hour Ago
Restore settings gesture wheel prefab guid
2 Hours Ago
Remove RendererBatch from whitebox pieces
2 Hours Ago
Manifest
3 Hours Ago
Merge from parent
3 Hours Ago
merge from mo' env volume changes
3 Hours Ago
extended some train tunnel segments env volumes to prevent cut lines with lighting
3 Hours Ago
fixed the outdoor env volume on bunker entrances train tunnels causing brighter lighting indoor
3 Hours Ago
Merge from trimmed_asset_warmup
3 Hours Ago
Filter out assets that don't exist in builds so we don't try to warm them up
3 Hours Ago
fixed an incorrect scale on liquid gas tank collider mesh causing larger volume than it should be improved precision of dockwall corner out collider
4 Hours Ago
Merge from photo_filter
4 Hours Ago
Fixed deployable category in industrial conveyor not translating properly. Now listed as "Items" to match the crafting menu Fixed photos not appearing in conveyor filters
5 Hours Ago
Merge from fish_pose_fix
5 Hours Ago
Fixed player model getting stuck in fishing pose if fishing sequence is ended prematurely
5 Hours Ago
Upgrade fbx exporter for exposed export options API
5 Hours Ago
Merge from frontier_external_fixes
5 Hours Ago
Enabled needOnlyOneAreaCheckValid on ladder ground watch, fixes all ladders being destroyed on external walls when a single ladder is picked up
5 Hours Ago
Merge from frontier_external_fixes
5 Hours Ago
Some improvements to free spray behaviour on external walls
6 Hours Ago
Merge from trimmed_asset_warmup
6 Hours Ago
Get rid of the convar, just try to not bundle the unreferenced prefabs instead
6 Hours Ago
Merge from main
Today
Mark the frontier wall/gate as not hidden Fix simple upgrade options missing
Today
Merge from autoturret_peacekeeper
Today
Reduced initial time before the hostile warning appears (was 2s, now 0.25) Use real time instead of fixed delta time, makes the countdown closer to real time
Today
Merge from parent
Today
Merge from simple_floating_entity (includes latest main)
Today
Created SimpleFloatingEntity Shares simplified floating behaviour with floating junkpiles, can rotate but will only ever move on the Y axis Movement is budgeted and only active if a player is within 16m Derives from BaseEntity so has no damage handling
Today
Merge from food_spoil_pool_fix
Today
Fixed food sometimes spoiling immediately when created (pooling issue)
Today
Finally fixed it
Finish loading screen flex mockup
Today
More gesture menu stuff
Today
Merge from team_invite_changes
Today
Don't allow duplicates in the invite list
WIP: Initial new loading screen setup
Today
Removed some temporary testing logic
Today
Merge from main
Today
Merge from autoturret_peacekeeper