195,711 Commits over 4,110 Days - 1.98cph!

1 Hour Ago
Experimenting with disabling syncPosition on vines that aren't in use
2 Hours Ago
Use a proper trace for water level checks rather than arbirarily looking an ocean values
3 Hours Ago
Set the recently changed scrap heli and patrol heli gibs colliders to read/write
4 Hours Ago
▆▋▊▄▅
4 Hours Ago
▋▄▇▆▊▉▇
4 Hours Ago
Hovering pack tiles starts playing a video
4 Hours Ago
▊▌▉▇▌
4 Hours Ago
▆▅▆▉▆▍
5 Hours Ago
Stop bicycle showing fuel interaction prompt
5 Hours Ago
Always ensure terrain pushback is off when starting a spinout
5 Hours Ago
Missed files
5 Hours Ago
Fixed wallpaper line of sight issues for doorway, window, half and low walls
6 Hours Ago
Delete incomplete stadia support
Today
Add support for overriding the Steam item name and background colors
Today
Don't show the send message button on the friends list context menu if the player has the chat UI disabled
Today
created skin asset files for abyss storage and set to unlock with diver hazmat skin asset
Today
Enable Discord functionality on Mac
Today
renamed to abyss horizontal storage tank and abyss vertical storage tank
Today
Added more sanity checks Added lua_matproxy_nobindmat & matproxy changes The convar is for testing only (since not all servers have the updated Lua library), Lua mat proxies will reuse the already stored material in Lua for the bind callback, rather than pushing the stored material from C every frame. This prevents thousands of IMaterials being pushed to Lua a second, and should prevent hitching when GC deletes them all in batches.
Today
Fix loot not working on new scientists
Today
Use classic scientist mesh
Today
Cleanup filesystem changes Files over 2GB should kinda work now on Linux
Today
Fix scientists seeing from their belly button instead of their eyes
Today
- If running into the target by accident when heading to a cover, enter dogfight mode - When hiding look in the direction the player is likely to come from
Today
▅▋▋▆ ▄▄▋▆▊▆▉▄
Today
First pass on cover behaviour
Today
Added new pack categories, whitelist system, more filtering Also fixed a grid bug
Today
Bugfix: MonumentBenchmark - move WaterSystem init to Start In standalone client it errorred due to different default awake order (Monument awake before WaterSystem) Tests: autobench in editor
Setup better item height Applied to main menu prefab
Fixed non tagged servers from throwing an NRE Adjusted scrollbar width
Today
Added support for capsule shaped spatial environment volumes for opaque objects
Better connection modal animation
Today
That really didnt work
Today
old single mattres, 3 mesh variants. normal, bent 1 + 2 (to be placed against walls) 3 texture variants no lods yet
Today
MacOS doesn't like it
Today
off material for strip light
Today
fluorescent light model
Found and increased a bunch of other heights: orbit, death, patrol etc
Today
Auto enter edit mode when a deployed boat building station passes the area clear checks. Edit mode toggle checks. Reset player boat Y pos and pitch/roll before entering edit mode so it matches original construction.
Today
Maybe this will allow loading of files above 2GB
Today
Added store editor convar to change your item inventory Added new store grid filters
Today
Revert "Temp debugging stuff for linux" This reverts commit 71d90d5d97ac4187eb36ec54f4f19e17f52d3f09.
Today
Temp debugging stuff for linux
Today
Merge from dlss4_update
Today
Temporarily removed the Balanced and Max Performance DLSS modes as they are crashing the game due to an NVidia driver bug
Today
Steering wheel maintains current steering level even with no mounted player
Today
Upgrade to Discord SDK 1.3.9197 since it just came out
Today
Update: add MonumentBenchmark to the autobench set Tests: run atuobench in the editor
Today
Bugfix: MonumentBenchmark - fix terrain and water systems - Added missing WaterSystems setup and hooked in initialization - Fixed terrain being setup with missmatching Craggy and CraggyHD assets(using Craggy now) and hooked in initialization No more exceptions during monument benchmark Tests: ran autobench in editor
Today
Initial boat validation setup. Added basic requirements.