255,112 Commits over 3,990 Days - 2.66cph!

11 Minutes Ago
Merge from crafting_update
12 Minutes Ago
Merge from cookingv2
20 Minutes Ago
Updated icons for interaction prompts - chicken petting and hide/show growable UI
28 Minutes Ago
Merge from crafting_update
29 Minutes Ago
Merge from cookingv2
48 Minutes Ago
Applied new chicken avatar, deleted old one
57 Minutes Ago
Merge from chicken_update_avatars
1 Hour Ago
New chicken avatar images for death screen - includes all 3 material versions. Updated chicken AI prefab info with new avatar image.
2 Hours Ago
Merge from mapmerge_2503
2 Hours Ago
Maps for build
3 Hours Ago
Hooked up all of the new idle animations, use an animation shuffler like the horses Farm chickens now move less frequently, gives more time to play idle animations
3 Hours Ago
Pass number of dynamic lights in tile rather than all light counts, fixes Light::From() giving wrong results ( #7712 )
3 Hours Ago
Rebalance chicken coop need rates Add farmableanimal.simhours, applies the provided number of hours to all chickens within 10m (note that this won't simulate them eating/drinking, but just decays their needs like X hours have passed)
3 Hours Ago
Don't delete saved child game objects of map instance on map unload while in editor
3 Hours Ago
Merge from crafting_update
3 Hours Ago
Merge from media_projects
3 Hours Ago
Merge from crafting_update
3 Hours Ago
Parent merge
4 Hours Ago
Fixed orchid and rose seed not being hittable when in a planter
4 Hours Ago
Can no longer pet chickens if blocking with a shield or mounted
4 Hours Ago
Source anim & project backups
4 Hours Ago
Unsaved scene change
4 Hours Ago
Merge from main
4 Hours Ago
Don't close replace component menu on key press, fixes enter key not confirming selection
4 Hours Ago
Codegen
4 Hours Ago
Merge from crafting_update
4 Hours Ago
Merge from hopper
4 Hours Ago
Remove the fx hierarchy from the server
4 Hours Ago
Merge from crafting_update
4 Hours Ago
Reapply hopper prefab changes, merge deleted a component somewhere
5 Hours Ago
Merge from parent
5 Hours Ago
Codegen
5 Hours Ago
Merge from cookingv2
5 Hours Ago
Adjusted prevent building on hopper, fixes being able to build a half height floor through a hopper mounted on a storage barrel
5 Hours Ago
Added debug.clearPlayerModfiiers, clears all tea effects
5 Hours Ago
Upload symbols with parallel streams instead of a single stream per file (via TransferUtilility)) Update to net8 Merge branch 'parallel_upload'
5 Hours Ago
Fixed chicken materials Remove old chicken rig from chicken prefabs (still in project, can remove next month)
6 Hours Ago
Adjusted chicken coop deploy volume
6 Hours Ago
Fixed being able to receive multiple skulls from a single corpse while the harvesting modifier is active
6 Hours Ago
merge from faster_il2cpp_compilation -> main
Today
Instead apply the IL2CPP arguments via `IPreprocessBuildWithReport` which allows you to override IL2CPP arguments per platform - only apply to windows
Today
Revert the project wide IL2CPP arguments since it doesn't work on OSX with clang
Today
merge from faster_il2cpp_compilation -> main
Today
Pass argument to IL2CPP to increase number of cores Link.exe uses - reduces IL2CPP linking step by 22 min
Today
player death networking fixes enemy spawning, fix enemy hp networking collision fixes enemy spawn clouds
Tweak player movement, a little more weighty, reduced movement speed by 12.5%
Today
fixed raw fish having incorrect material
Today
relinked up small_junk human meat prefabs with new meat models and applied to underwater_labs module_1200x1200_4way_ladder prefab table and shelves
Today
manual merge from cookingv2/meat #6 114426
Today
manual merge from cookingv2/meat #5 114423