136,705 Commits over 4,444 Days - 1.28cph!

19 Minutes Ago
merge from apartment_complex_monument -> main
19 Minutes Ago
merge from prototype -> apartment_complex_monument
20 Minutes Ago
Fix eject position not assigned on the small apartment Move a few things under furniture root
24 Minutes Ago
Slightly shrink size of combat zone triggers in apartments to avoid triggering teleport when player is walking into the invisible barrier
52 Minutes Ago
gamesroom shotgun trap - greybox added - intial prefab setup - item created - icon created - material created - ran localization & manifest
55 Minutes Ago
Fix apartment entities missing from manifest entity list too
1 Hour Ago
Update apartment prefabs (labels updated from manifest)
1 Hour Ago
Update manifest (apartment entities got lost?)
1 Hour Ago
Lower slots of bathroom sink & medicine cabinet from large box -> small box
1 Hour Ago
Implement RemoveAllPlayers() to teleport all the players out of the room when the lease expires / apartment is checked out
1 Hour Ago
Rename DailyScrapUpkeep -> CachedDailyUpkeep to make it more clear
1 Hour Ago
Fix initial scrap not being added to upkeep terminal because the upkeep terminal isn't a part of the list of furniture
1 Hour Ago
Limit func_ladder dismount search count per ladder * So if using silly console commands the game doesn't lock up trying to check the known universe for dismount points Barnacle tweaks * Prevent barnacles trying to grab PhysGun frozen props since they'd be unable to grab those props and will just keep tugging at them forever * Heavy and frozen props will cause barnacle tongue to float above said props, not go through them * Try to prevent rare barnacle crash Minor cleanups Fixed Fast Headcrabs using Normal Headcrab health convar Fixed Think hook serverside running even if last curtime is same as current Added timer.IsPaused Minor cleanup: Make IsEntity an actual alias internally Switch Lua timers to double curtime * Seems like an important system that should have this Merged Pull Requests * Spawnmenu localized search * Turkish localization updates for TTT * Consistent stripping of bogus characters from server names * Lua implementations of TypeID and is<type> globals Added new argument to steamworks.FileInfo - bool extraInfo * If set, "description" will be up to 8000 bytes long (255 is the default), and "extra_previews" data will be fetched and returned Block some snd_ and dsp_ cvars that save to config
1 Hour Ago
First pass on gear boxes for maintaining water treatment plant tank - Insert gears into gearbox - When gears are present, valve wheel can be turned - Turning valves increases pressure in water tank - WIP: Above certain threshold, tank is active and begins to produce water.
1 Hour Ago
Add features to ItemBasedFlowRestrictor, to prepare for water treatment plant gear boxes - option to destroy 1 passthrough item every x seconds, instead of decaying condition - option for locking inventory once passthrough items have been inserted (cannot be removed)
1 Hour Ago
Fix apartment oven in the penthouse being called "large furnace" in the loot panel instead of "Oven"
1 Hour Ago
Apt. door lighting fixes part 2
1 Hour Ago
Fix furnace in medium apartment not being under "furniture" root
2 Hours Ago
merge from prototype -> apartment_complex_monument
2 Hours Ago
update apartment_complex_monument/prototype
2 Hours Ago
Fix compile errors
3 Hours Ago
Make combat zone trigger only on server to prevent client colliders being caught in it - we use flag for combat zone now so don't need it on the client
3 Hours Ago
Fixing poorly lit apartment doors, part 1
3 Hours Ago
Add dialogue to apartment concierge for when no rooms are available Fix rooms available dialogue being invisible when there are no rooms available General small improvements to concierge dialogue tree - add some exit responses, add an intro reset speech node which makes more sense after already having been initially welcomed Add 'rentallroomsoftype' servervar to fake rent out all rooms of a specific type Fix speech nodes looking all fucked up in the dialogue graph if they had lots of text
3 Hours Ago
Fix compile error
3 Hours Ago
All apartments are 3 digit numbered.
4 Hours Ago
TMP stuff in the apartments applied to prefabs. Related files.
4 Hours Ago
potential fix for spawning inside TerrainCollisionIgnore not working
4 Hours Ago
Add an alternative frame debugger window that lets us save/load back captures, diff and create summaries .
4 Hours Ago
Modify ApartmentRoom.IsAuthed() to accept different authorization enums (split ability to loot vs enter the room)
4 Hours Ago
get Standard Refraction working in RRP
4 Hours Ago
Fix clientside triggers not being toggled by the invisible barriers convar
4 Hours Ago
Prevent cheaters pushing themselves through the clientside barrier and being able to shoot players inside before they are teleported out - block damage on the server if the attacker doesn't have the permission to pass through the barrier if invisible barriers are enabled
5 Hours Ago
Fix invisible collider being disabled when leaving trigger instead of enabled (it's still being enabled when you come back into range but safer)
5 Hours Ago
Don't teleport players out of non-rented rooms (annoying when noclipping through monument) - safe because apartment door is closed when not rented
5 Hours Ago
update 3p aim close/far pose for pool mini game
5 Hours Ago
Add teleport position failsafe for players that bypass the invisible client barrier
5 Hours Ago
Add `ent open` and `ent close` (to open apartment doors that aren't yours)
5 Hours Ago
Add door toggle so the invisible door gets disabled if the user is authorized to enter the apartment - acts like the invisible barrier isn't there for certain players
5 Hours Ago
fix fog not working switching back to BRP with RRP initially enabled
5 Hours Ago
RRP: fix DoF not working in workshop scene if DoF was disabled in graphics settings
5 Hours Ago
Add TAA implementation
5 Hours Ago
- Don't clip mountable into the table - New equidistant movement system again
5 Hours Ago
Lighting fix
5 Hours Ago
Mailbox tweaks in core Small scene lighting stuff
5 Hours Ago
Mailbox font
5 Hours Ago
fix clouds not rendering when switching back to BRP
6 Hours Ago
Get rid of only intruders being able to access the storage during a break-in, flag the whole room as a break-in is active for 5 minutes - doesn't persist break-in across restarts because it only lasts 5 minutes, server takes >5m to restart, awkward to relog fast enough during break-in and there isn't a place to hook after all the slow server startup happens - instead set break-in to false every time the server loads (since the flag is only disabled by an invoke that would be lost on server restart)
6 Hours Ago
Another change for combat triggers
6 Hours Ago
Somewat better spline movement