157,960 Commits over 4,566 Days - 1.44cph!

37 Minutes Ago
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56 Minutes Ago
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1 Hour Ago
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1 Hour Ago
Client tests are added to the CI test list
1 Hour Ago
Fixed a bunch of failing tests
1 Hour Ago
Randomised Room K WIP
1 Hour Ago
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1 Hour Ago
Cows outside of navmesh kill themselves like other AIs
2 Hours Ago
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2 Hours Ago
Cleaned up test ores Added client test spawning all base combat entity and looking for errors
2 Hours Ago
fix billboard clouds flickering in front of foreground objects in RRP (OnBeginRendering callback needs to happen before culling)
3 Hours Ago
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3 Hours Ago
Fixed test runner window not drawing tests sharing the same categories in two different realms
3 Hours Ago
update for the underground medium station
3 Hours Ago
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3 Hours Ago
Cherrypick 166654
3 Hours Ago
complete the revert of culling water/clouds when underground, causing issues, will revisit
3 Hours Ago
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4 Hours Ago
Fix blue particles when shearing sheep
4 Hours Ago
Merge from livestock_hotfixes
4 Hours Ago
Merge from main
4 Hours Ago
Fix broken test, fix cow unfreezing its needs / aging when bonded not being saved
4 Hours Ago
removed unused attachment gameobjects from viewmodel prefab
4 Hours Ago
Halloween Wallpapers - small texture fix and icon rerender
4 Hours Ago
Client test categories
4 Hours Ago
final folder clean up - Deleted old materials/model/rig/anim files - Moved materials/model/rig/anim files to the original folder - Deleted 'New' folder
4 Hours Ago
LocalPlayerTestFixture gets some nice helper methods Ore tests cleaned up
4 Hours Ago
merge from main
4 Hours Ago
merge from tests_merge
4 Hours Ago
Test list, cleanup
5 Hours Ago
merge from automated_testing
5 Hours Ago
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5 Hours Ago
fixed halloween string lights not being deployable
5 Hours Ago
Halloween Wallpapers - Final textures, icons
5 Hours Ago
Fix modded servers crashing before fully starting not being tagged as modded
5 Hours Ago
- added nailgun mag mesh - added mag drop effect - added events-only clip on a new w_nailgun Animator, no rig needed - set up hide/show mag
5 Hours Ago
cherrypicking 165250
5 Hours Ago
Merged to main > Fix livestock breeding out of control in the wild: - Full bond is now 15min not 5min, reproduction can't happen before (can still lead from 5min like before) - Curious cows don't bond twice as fast anymore - If a calf is born in the wild somehow, it will age as soon as it's born, and won't be able to reproduce (eg won't be born bonded like the mom) - Server cap on livestock population of 300 "livestock.maxPerSpecies" - Command to kill off excess livestock, prioritizing not tame > far from TCs > bad genes / old to avoid hurting farms, "livestock.cullexcess" - Add "livestock.breedOnlyAtHome" convar, 0 by default, 1 means livestock can only breed near their top bonded player TC
5 Hours Ago
short test to force the extremes of DecorComponents to ensure the bounds is correct with future changes - if this broke silently rocks would just fail to spawn or spawn where they shouldn't
Rin
5 Hours Ago
cherrypicking 166617, 166623
5 Hours Ago
Fix view model being blurred with the background after disconnect/reconnect
Today
Reverted change that fully disabled water when in underground or underwater labs environment volume, as this was casuing the water to disappear in areas where it shouldn't have
Today
Halloween Wallpapers - texture updates
Today
deleteEntitiesByShortname autocompletes entity names
Today
Fix livestock tests
Today
Potential fix for spatial environment volumes not rendering when switching back to BiRP from RRP
Today
Display name and short names are matched for items Some alloc optims
Today
Console suggests and autocompletes entity and item names when using spawn or give commands
Today
Line return fixes for some UI prefabs
Fix 'Play mode scenarios won't work without random Steam IDs turned on, do you want to turn it on?' popup in Editor