160,143 Commits over 4,566 Days - 1.46cph!
Enabled fade to depth on the Ice AK particles
Workshop Camera Position - Replaced zoom and rotation offset values for new vector3 position and rotation values, allowing to focus the camera in the object without it always pointing at the playermodel's center. Fixed all dependencies that called the old values.
Merge from render_pipeline_testing
Added a fix for soft particles and billboard view model particles in RRP
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Taper river terrain with smooth slopes when monument terrain blend would otherwise dig terrain out
merge from updaterequired_improvements
L and U stairs rotatable after placement
Add state deleting + better state add popup
Merge from weaponrack_posing_optim.
Flatter hierachies, less parent switching, less gameobjects.
Misc fixes
merge from scrap_king_buildingskin_dlc
Fixed rotation and flip checks not taking final rotation into account
Fixed flip resetting the 10min window
Demolish option now says You need building privilege when trying to demolish a block in a building with no TC
Fixed skull trophies invisible in the skin viewer
Improved DPV radial menu. Now shows Mount, Fuel, Pickup
Condition isn't removed when picked up
Doubled acceleration speed
Reduced fuel per second 0.15 > 0.08
Reduced idle fuel per second
fixed camera anims not working
Fixed demolish option showing Building blocked when you can still build
Now shows a toast like the other option when selected when disabled
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Recreating the render pipeline on a graphics device reset to prevent issues with render textures being uninitilized when loading RenderDoc
Predicted dropped grenades now inherit velocity and spin from the viewmodel
polish pass on customiser walk in animation
Updated Alien Costume description
Swapped Manor and Cultist tile descriptions
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committing a bunch of .meta files that won't go away
Fixed an issue with AutoExposure that was causing the scene view to go black in the editor when loading RenderDoc
Collapse odd verts on LOD borders to handle seams, removes need for multiple meshes
Give terrain inspector better sliders per LOD and more info
Improve terrain cell snapping and padding with the other mesh topologies
Merge from hempcolourblind
Inverted the mask of the hemp accessibility tint, only affects the bud now
Did a big clean up, impostors don't show the bud so we no longer need an impostor baked per colour setting
Show the blocked reason in a toast if blocked when attempting to flip or rotate a block
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Rotate and flip share the same slot in the pie menu and E/Q switch between them like building skins
We merge them together to not break muscle memory and shift the building tiers around
Swap net lods to use distance comparisons instead of cells to ensure its consistent between small and large network entity settings
Merge from belt_main_priority_stack
When right click transferring items from a container only move those items to the belt if there is an unfilled stack that we can fill up, otherwise it will go into the main inventory
Added all the mirrored stair skin prefabs
Can bake all the meshes and prefabs using Tools > Building Blocks > Bake Mirrored Stairs
Added mirrored versions of the L and U stairs
- can be flipped with SHIFT + R when deploying
- or using the hammer if placed less than 10 minutes ago
https://files.facepunch.com/Flavien/oFr7SIxlXyO1eTFm.png
Merge from spray_anim_fixes
Fixed spraycan becoming unusable until the item is requipped if player sprays at a surface and then quickly looks away
Also fixed spraycan 3p spray anim playing twice