161,605 Commits over 4,597 Days - 1.46cph!

3 Hours Ago
▊▇ ▇▅▇▆▆▌ ▉▇▋▋▅ ▋▄▅▄█ ▇▍▇ ▌▊▋▄▄█▋▌ ▆ █▅▉▅█▉▌▍▋ ▆▆▌ ▆▊▇▉█▋▍█▍ ▅▊▅▆ ▌▊▉▅▇▌ ▉▍▆ ▍▊▆▍▇▉ ▇▅▋▄▊▉▉▄█
5 Hours Ago
Better npczones experiment
Today
Fixed Nuclear Missile Silo terrain sometimes clipping over the doorway and underground tunnels, very fiddly to fix whilst preserving terrain auto-lowering. Tested on multiple 6000-sized maps to stress test terrain texel resolution
Today
merge from ddraw_parent_fix
Today
No longer draw ddraw objects when they attempt to parent on entities that aren't networked to the client yet
Today
First rough pass on dogs, hacky throwable meat based on pies
Today
merge from main
Fixed an NRE every FSM tick in Trans_IsNavmeshReady when an animal entered a state that was never given an owner
Today
Merge from main
Today
Watercraft changes for the modified ocean shading.
Yesterday
xmas wallpapers - wip textures, materials, skin files setup. localization, updated skins list
Yesterday
merge from distanceflaregammafix
Yesterday
merge from vendingmarkers_fix
Yesterday
merge from filestorage_cache_fix
Yesterday
Fixed Linux not compiling Add some networking related checks Apply fix for newproxy inside coroutines
Yesterday
Added support for elongated distance flares. Fixes overly bright Floating City flares.
Yesterday
Fix FileStorage mistakenly caching null data when the file was not found in the DB
Yesterday
Fix two wearable pooling bugs introduced with 168691 - Night vision goggles getting stuck not working - NVG scientists suit eyes not glowing after having unloaded a head on a trophy with its suit (includes a slight refactor of WearableNotifyTrophyMounted.OnMounted to support pooling)
Yesterday
▉ ▉▇█▋▋▆▅ ▇▆▊▉▅▍ ▍▇▉█▍▌▋ ▌▅▌▄▆▆▋ ▌▍▆▆ ▍▅██▋▌▌▋▅▉▄▆▇▄▄▅▄ ▌▄▋▆▍▊▊▇▉▇▉ ▉█▆▇▄█▉▄▉▉▉▋▉▅▊▅▌▍█▄▅▄▋ ▄▍▉ ▍▄█▌ ▄▆▉▆ ▆▊▇▊▆ ▍█▍ ▊▉▇▆ ▅▄▆ ▉▌█▄ ▆▇█▋▆████▉▊█ ▆▆▇▍▍▋ ▆▊▉▉▅█▅▊▋█ ▍▋▍▄▊▅▆▌ ▋▍ ▅▆▌ █▍█▍▄▄ ▄▋▄▇▋▉▋▉ ▊▆▍▉▉▊▍▉▋▊▊▌▅▍█▅▄▊▍▌▄▊▋█▄▊▊▋▌█▅ █▌ ▊▊▊
Yesterday
Mesh patintables use box filtering so stencils don't look aliased and pixel-y
Yesterday
Make stencils menu scrollable
Yesterday
Bulk update of all 32 clothing prefabs items that contain skin to add the tattoo UV1
Yesterday
male/female body LOD updates with tattoo UVs
Yesterday
Water bucket viewmodel - moved hands/fingers out in all anims to fix clipping issues with some gloves
Yesterday
Added tattoo stencils from concept team
Yesterday
Update: a couple more sprites that had meta changes Somehow got missed in update to 26f1 Tests: editor doesn't complain
Yesterday
Update: automatic package upgrades Tests: editor compiles
Yesterday
Add preventions for respawning on a sleeping bag which is squeezed into a gap narrower than a player, resulting in the player getting stuck on respawn - Sleeping bags can't be placed where a player wouldn't fit - Can't respawn on a sleeping bag in which you don't have space and would end up stuck - Add a warning toast when placing a deployable that blocks respawning on a sleeping bag
Yesterday
vm lever action rifle anims wip
Yesterday
Fixed vending machine markers drawing under generic markers after reopening the map
Yesterday
▌ █▅▆▄ ▆▌█ ▅▋▋▆ ▄█▊█▍
Yesterday
Skip environment volume pass when there are no visible volumes
Yesterday
▍ █▆▊██▆▍ ▄▉▆▍▇▊▋▌▌█▋▍▆ █▉▇▋ ▉▉▌▌▉█▊▇▆▍ █▊▋▍▌▅▇▊▅
Yesterday
Tattoos survive shuffleplayerseed, to make testing a bit easier (and they mostly transfer between male/female)
Yesterday
fix/restore disabled blueprint "cannt learn" tooltip
Yesterday
Don't rebuild mesh decal batches every frame
Yesterday
Tattoos get applied to clothing renderers with playermodelskin components
Yesterday
fix watercatcher loot panel not selecting bucket when in belt (also applied to chicken coop for trough)
Yesterday
fix airfield terminal audio error
Yesterday
▊ ▇█▊▄▅▍ ▌▇▇ ▌▄▋ ▇ ▍▅▍▌ ▇█ █▍▅█▇ ▉█▅▍▇▆▍ ▋▌▄ ▌▄▆ ▉▍▇█ ▊▉▌ ▉▋▅▇▊ ▍▅ ▋█▊▊▆▄▇█ ▊▋▍▄ ▄▍▇▍ ▆▅ ▄▊▆ █▅▍▇▊▉▌ ▋▇▌▆▇ ▅▆▆ ▆█▊ ▄▍▄ ▆▉▉ ▊█ ▍▆▌▌▅ ▊▆▌▆▇ ▊▆▉▉ ▉▊▇▍ ▊▊▌▋▄▊▌▉▄▋▅ ▆▉█ ▊▅▊ ▊▍█▊▊ ▅▇▍▌▉▅▄ ▉█▇▍ ▊▌▄▊▆ ▅▅ ▄ ▊▊█▊▄▌ ▆▊▇▌▌▋▌▆ ▍█ ▉▋▅ ▅▊██ ▇▌ ▇▌▉▊ ▉ ██▋█ ▄▄▋ ▊▌▄ ▇ ▉▊▊▉▉ ▄█▌▉▄█▍▄█▅▅ ▅▌▋▍▊▍
Yesterday
Flamethrower: fix fuel gauge needle not tracking fuel - updated dial anims - Added needle_wobble layer (additive, synced to base, weight 0.2) to keep the fire anim's needle wobble on top of the fuel reading - New flamethrower_needle_wobble_mask (gauge_arrow only)
Yesterday
fix shutter frames in wrong state when entering network range
Yesterday
fix Skins forcing sprites to 512x512 instead of matching texture resolution
Yesterday
Don't fade LightLODs forever. Let them settle eventually.
Yesterday
Update: allow clientvars to bypass admin requirement if they allow and do run from server Tests: none
Rin
Yesterday
merge from reloadmap_bugs
Rin
Yesterday
merge from get_networklodcell_fix
Rin
Yesterday
merge from painting_tablet_fix
Rin
Yesterday
merge from sound_errors_fix
Yesterday
Updating viewmodel arms mesh