202,396 Commits over 4,171 Days - 2.02cph!

4 Minutes Ago
Merge: from baseplayer_serverupdateparallel - Bugfix: UsePlayerUpdateJobs 1/2 - players no longer randomly start swimming when parented to entities Tests: loaded map from AU Prem 1 and went on to excavator - no longer swimming
8 Minutes Ago
Merge: from main
8 Minutes Ago
merge from decor_lighting_dlc
10 Minutes Ago
Fixed string lights with no wire slack looking terrible
15 Minutes Ago
merge from stringpool_warnings_investigation
15 Minutes Ago
More farm barge set dressing
20 Minutes Ago
Apply the stringpool fix to ~20 more entities
26 Minutes Ago
merge from main
31 Minutes Ago
Fixed fairy and string lights wire thickness causing issues when not using wire slack
55 Minutes Ago
merge from naval_update/deep_sea
55 Minutes Ago
Fixed deep sea spawning erroring on other scenes
1 Hour Ago
Clean: Replace persistent native WaterFactorCache with transient native allocs This is slower, but it's not the hot path and it simplifies code and avoids polluting intellisense. Tests: ran unit tests
1 Hour Ago
Disabled deep sea island spawning on that branch, its causing errors when entering play mode from other scenes than Craggy
1 Hour Ago
merge fix_static_respawn_areas to main
1 Hour Ago
Bugfix: UsePlayerUpdateJobs 1/2 - use world pos/rots when running water queries Previously it used local pos/transf, which was incorrect when parenting happened (excavator as example). Tests: jumped on excavator, validated that the water queries are running in the right location with UsePlayerUpdateJobs 2
1 Hour Ago
Removed sound player on chandelier guide
1 Hour Ago
stricter table lamp placement Prevent table lamp roof camping https://files.facepunch.com/Alistair/127/08/2025/7I75/Unity_tijA5LpN32.png
1 Hour Ago
merge from main
1 Hour Ago
Fix static respawn areas no longer showing up after optimizing player bags.
1 Hour Ago
Set dressing on farm barge WIP. Static version of lantern prefab.
1 Hour Ago
candeller crafting pass
2 Hours Ago
Added a collider on the game trace layer to spotlights
2 Hours Ago
Chandelier world model fixes
2 Hours Ago
Chandelier not deployable on deployed layer Some tweaks to fluorescent light deploy volumes
2 Hours Ago
additonally wall cabinet socket check to prevent placement/blocker windows
2 Hours Ago
wall cabinet not in water check
2 Hours Ago
wall cabinet: stricter placement Ground watch update - missing vehicle large No longer researchable
3 Hours Ago
rhib crane wip textures
3 Hours Ago
Updated leather beanbag chair pickup, no longer fabric
3 Hours Ago
beanbag crafting pass beanbag volume updates
3 Hours Ago
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3 Hours Ago
mannequin: low health Slightly more agressive placement checks crafting pass desc update No longer researchable
4 Hours Ago
merge from main
4 Hours Ago
Merge from parent
Today
More/Backup
Today
update deep_sea/portals
Today
merge from naval_update -> deep_sea
Today
merge from main -> naval_update - stomped mannequin material changes on naval_update branch
Today
Fix portal teleport logic and add debugging of portal teleport attempts to ensure it's trying the right locations
Today
Backup
Today
merge from ui_mipmap_fixes
Today
Tagged more item icons to use the UI mipmap group
Today
Null check just in case
Today
Fixed mannequin losing its skins
Bolty, HMLMG, L96, M249 and Minigun can be heard from 600 meters away
LR and AK can be heard from 500 meters away
Today
Try to find a free spawn location when entering the portal - keep trying spots alongside the portal until a free one is found
Today
Fix map not working when deep sea islands are spawned because the tutorial island map marker covers the entire map with a layer of water
Today
Shrunk the Prevent Building volume on the attack heli, should stop deployables being blocked through nearby walls
Today
Added LODs and COL for farm barge kiosk