126,804 Commits over 4,171 Days - 1.27cph!
some detection and pushing to stop crewed playerboats from beaching themselves too badly
Ignore some of the dummy puzzle resets by ignoring ones that don't check for players & ones that have infinity timeBetweenResets
Mounted weapon seat and mounted weapon owner system
String liights / added fill lights and tweaked string_light_300_a
more minor worskhop fixes
- fixed nighttime causing rain??
- fixed color sliders inconsitent behaviour
- fixed hige player button resetting player seed
Setup navigation for all ghostship variants
Moved static driftwood out of autospawn folder to fix log spam
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merge from analytics_puzzle_reset -> main
Update: testing code to try to trigger NREs. so far unsuccessful
Need to switch away from the task for a bit, will get back to it later today
Tests: 2p session, used spectate_loop to see what happens on 2nd player end - no NREs
exported/setup small engine anims with updated rig
merge from garagedoor_optims
Match LOD settings with skinned mesh
smoothing groups from uv islands on garage door blocks unskinned
Changing Jenkinsfile step flow to match original Rust Pipelines
Closed and open garage door meshes impl
prison barge, environment volumes polish
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food barge, environment volumes polish
Merge from vram_monitoring
Recalculating UV distribution metrics correctly for path lists to fix mipmip streaming issues with roads and rails
medical barge, environment volumes polish
supplies barge, simplified environment volumes down to 3
Very initial setup for small engine deployable
RPG HV Ammo - Reduced max texture size to 1k
Revert change to EditorSettings
Adding extra joints to small engine rig
merge from deployable_cannon
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string lights red and green materials
bunch of lighting on barges and docks
Add "wait" command support, to help test an unrelated bug.
Allows for chaining commands, waiting x frames, then chaining another set. for e.g. "teleportpos; wait 3; teleportpos;"
pt_boat_gun_setup -> naval_update
Update water bottle anims
adding cannon animator for world anims
Cannon and character animations - first pass
Blueprint fragment despawn rareity set
garage door unskinned meshes for flavien
merge from print_topologies_command
merge from fix_map_mismatch
Subtract merge from outboard_motor
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