195,288 Commits over 4,110 Days - 1.98cph!

1 Hour Ago
Main menu quit modal
1 Hour Ago
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1 Hour Ago
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2 Hours Ago
Super basic flex scroll view implementation
4 Hours Ago
▊█▌▌▌ ▍▋▋▇▋, ▅▄▌▅▊█▌
4 Hours Ago
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5 Hours Ago
Store cart progress, tweaks
6 Hours Ago
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Today
Store cart baseline
main -> new_menu
syncvar_fixes -> main
Today
Bootstrap font settings
Today
Removed HDR to RustIcon color picker
Today
Store overlay pages, font settings
syncvar_fixes -> aux3
In memory true again
Ensure resolver is disposed of properly after use
Throw build failed exception if sync var weaving fails Only create symbol reader provider if symbols
Today
Disabled HDR on TMP text vertex color field for my sanity, it breaks the color picker
syncvar_fixes -> aux3
Only enable in memory reading for editor, build should be fine since its sequenced
syncvar_fixes -> aux3
Today
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Today
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Today
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Yesterday
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Yesterday
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Yesterday
merge from wallpaper_nre_fix
Yesterday
Fixed wallpaper switching to mode 0 when deployed looking at an invalid block
Yesterday
merge from swapseat_hotbar_fix
Yesterday
Compile fix, forgot to save a file
Yesterday
merge from swapseat_hotbar_fix
Yesterday
Block belt input if you're swapping seats. Prevents seat switching keybinds triggering the hot bar selection Also fixes a longstanding double viewmodel issue when switching to the driver seat and deploying an item at the same time
Yesterday
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Yesterday
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Yesterday
Ensure assembly resolver is disposed of properly. Prevents our stream from staying open and throwing copy errors.
Yesterday
New Weaver (Build & Editor) More reliable editor behaviour when swapping between build define symbols and scripts Some weaver cleanup and renaming
Yesterday
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Yesterday
Store progress: pack pages, featured pack system
Yesterday
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Yesterday
merge from main/sound_misc_may_2025
Yesterday
merge from main
Yesterday
water light/med footsteps use foostep-med sound template
Yesterday
fix water jump start/land effect prefabs not playing sounds
Yesterday
▉▌▇ ▄ ▊█▋▆▋▅ █▅▉▊▅▆▍ ▆▊ ▇▇▋▇ ▉▌▋▌▋ - ▉▆▄▇▊▌▅ ▊▌▅▆▄▅▌ ▇▄█'▅ ▋▅▆▊ ▊▆▆▅▍▋█ ▌▅▍▊▍'▊ █▄▄▉ ▊▉█▇▌▄ ▊▅██ ▇▄▋▍ ▊█▍ ▊▌▅█▌▇ ▅▄▍▇ ▇▅▅▌▍█ ▊▄ ▊▋▆ ▋▆▉▍▉'▇ ▅▌█▍▍▉▋▌ - ▆▍▄▋▅ ▇▆▍▊▆ ▄▆▉▇▊▄▌ ▄▊▊ ▌▉▉▉▇▍-▄▆██ █▊█ ▄▋▉▊▇██'▄ ▌▊ ▇▍▆▌ ▋▅ ▇▄▍▌▄▍ ▋▇▉▇▅▆▄█ ▅▋█▌█▊ ▅█▉ ▉▅▊ ▍▍▆▉▅▅▇ ▄▄ █▉▋ ▇▄▍▅▅ - ▍▇▆▍█ █▉▉ █▇▅▄ ▍▉▇ ▊█▄▌▄▍ ▆▄▍ ▍▇▋▆ ▊█ █▊▍ ▇▉▆▍▊▉ & █▋▄▊▋▆▄▅ ▍▅ ▄▍▄▅ ▅ ▅▋▆▇▍▄ ▊▇▌▍▍ █▅ ▉▍▅▋▋█▇
Yesterday
Merge from catabees
Yesterday
Fixes
Yesterday
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Yesterday
remove Bush from validImpactLayers on player_model BaseFootstepEffects (fixes wood footsteps playing when ray trace hits the collider that hides bushes under construction)
Yesterday
Fix compile errors