160,973 Commits over 4,566 Days - 1.47cph!

24 Minutes Ago
Try to compile VBSP for Linux Updated LibCURL to v8.23 (Windows, Linux) * So it's able to link on SteamRT4, uses newer OpenSSL * No HTTP2 on Windows (because no libs and I cba to get them for now) Build Linux32 using SteamRT4
26 Minutes Ago
Scrap king store page wip
1 Hour Ago
Reapply harbor change
1 Hour Ago
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1 Hour Ago
merge from bird_critters
1 Hour Ago
merge from main
1 Hour Ago
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1 Hour Ago
fix seagullgroup population stringId
1 Hour Ago
add an ignore list for baking terrain height, add bbs in tropical islands to it
1 Hour Ago
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1 Hour Ago
Add seagull group spawn points, interest zones, and flock spawners (in deeps sea) to monument scenes S2P fishing villages, harbors, ferry terminal, oilrigs, floating cities
1 Hour Ago
merge from storepage_oct26
1 Hour Ago
Updated sunburn media
1 Hour Ago
add deep sea support for bird flocks
1 Hour Ago
Append hash to uploaded store media URLs, so an updated image gets a different URL
1 Hour Ago
anim updates
1 Hour Ago
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2 Hours Ago
remove non-jobified code path from laserbeams
3 Hours Ago
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3 Hours Ago
Fix harbors not spawning any crates when in tier 2 (mainly custom maps), S2P
3 Hours Ago
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Optimize the player room detection code - only invalidate a deployable & player's cached room when the rooms near it are rebuilt
3 Hours Ago
Add way to simulate player load (subscriptions, room detection)
3 Hours Ago
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4 Hours Ago
Fix turn in place not respecting parent yaw
4 Hours Ago
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4 Hours Ago
merge from demo_audio_export
4 Hours Ago
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Merge `Rust.Editor` class into `EditorUtils` because it conflicts with `Rust.Editor` namespace and Unity 6.7's serialisation code gen didn't like that.
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4 Hours Ago
Scrap King Ramps - Fixed UVs for both ramps LODs and Gibs
4 Hours Ago
Final FX fixes.
4 Hours Ago
Use Unity APIs for assembly loading
4 Hours Ago
switch population for seagull groups to ConvarControlledSpawnPointPopulation, add population to procgen registers
5 Hours Ago
Added mesh decal component back on to lighthouse exterior to un-break edge decals. S2P.
5 Hours Ago
Various fixes & iterations
5 Hours Ago
exported updated seagull takeoff and land anims
5 Hours Ago
Quick craft focusable/usable in dpad navigation mode
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Merge from main
5 Hours Ago
decouple seagull groups from Critters scripts, and remove the NavMeshAgent since they dont use it anyways
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Gamepad UI useDragThreshold fix
5 Hours Ago
Capture Workshop Camera Position - Fixed UNITY_EDITOR wrap in Skinnable.cs
5 Hours Ago
Don't try to detect generated meshes in indirect instancing because negative EntityIds aren't a thing anymore
5 Hours Ago
medium underground train station update