146,247 Commits over 4,444 Days - 1.37cph!

Just Now
Charity Plushie setup
22 Minutes Ago
Adjusted auburn crewcut material
23 Minutes Ago
Only set metabolism has changed provided there has been a slight variation rather than an exact one. This prevents HasChanged() from firing if its like a 4th decimal place that changes
32 Minutes Ago
Fixed Vector3 parsing in formats such as "10 10 10" (it's now 1:1 to the old behaviour) https://files.facepunch.com/raul/1b0111b1/vec3_parse_test.png
36 Minutes Ago
Update vm attachment prefab to use complete new FBX asset
44 Minutes Ago
edited 3p relaxed gun pose on weapons that spawned npc's use. Lr300, M429, military flame thrower, minigun, mp5,sap, spas,
51 Minutes Ago
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53 Minutes Ago
.meta files
55 Minutes Ago
Merge from M16A2
56 Minutes Ago
Update manifest
1 Hour Ago
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1 Hour Ago
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1 Hour Ago
plywood painted tile fix
1 Hour Ago
Fixed float, int, long and decimal parsing not using the default argument value when providing a blank or non-numeric input (always returning zero)
1 Hour Ago
Merge from main
1 Hour Ago
Set parent history projectile validation default to true
1 Hour Ago
merge from wiretool_cave_fix
1 Hour Ago
Added network override volume to cave_medium_hard as well, to fix wiring from underground to surface SP2 cave_medium_hard
1 Hour Ago
hanging tarp polycount reduction
1 Hour Ago
merge from crew_cut_setup
1 Hour Ago
Merge from main
1 Hour Ago
split the rail off the holo sight to a separate mesh
2 Hours Ago
Merge: from main
2 Hours Ago
Merge: from player_benchmark_improvements - Bugfix for PlayerModelBenchmark scene missing from builds Tests: none, trivial change
2 Hours Ago
Bugfix: mark PlayerModelBenchmark.unity for maps bundle Tests: none, trivial change
2 Hours Ago
manifest
2 Hours Ago
Updated crewcut materials and textures to match beards. Also adjusted to feel slightly more realistic.
3 Hours Ago
Fixed torch attack animations not working on non local players
3 Hours Ago
updated industrial decor pack steam item with new icon, hooked up steam item as unlock to industrial wallpapers as they were missing
3 Hours Ago
merge from main
3 Hours Ago
Added logs to ItemModEntity::OnRemove to help tracking down stale heldEntity refs killing the wrong entity
4 Hours Ago
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4 Hours Ago
naming convention tweaks
4 Hours Ago
Fix scientists appearing on roofs
4 Hours Ago
merge from tied_back_hair_setup
4 Hours Ago
Ponytail Mat updates and cap
4 Hours Ago
Add free fuel servervar for easier testing. Codegen.
4 Hours Ago
apartment complex lived wing prefab, killed shadows on lights, disabled shadow casting on some of the set dressing props
4 Hours Ago
Merge from main
4 Hours Ago
Make UI_PremiumModal partial so it doesn't break codegen.
4 Hours Ago
set industrial barrels and shelves to require steam unlock so they do not appear as default in crafting menu
4 Hours Ago
Merge: from main
4 Hours Ago
little mesh cull pass on wip playground art
4 Hours Ago
Update: in progress work to support ReadOnlySpan<byte> in NetWrite - Rust.SourceGenerator updated to support ReadOnlySpan<byte>-like types in RPC sigs - NetWrite pipes most byte[] calls to ReadOnlySpan overload Still need to cleanup and figure out if IStreamWriter is needed Tests: editor compiles
4 Hours Ago
apartment_complex_b_large interior props shadow casters optim
5 Hours Ago
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5 Hours Ago
updated admin visuals on closed status in rentable_shop_A prefab