155,967 Commits over 4,536 Days - 1.43cph!

23 Minutes Ago
merge playable_fixes to main
23 Minutes Ago
more null checks
28 Minutes Ago
merge from main
30 Minutes Ago
Fixed failing SpawnEntity_EntitySpawned tests leaking spawned entities and failing unrelated tests
1 Hour Ago
PR: Type-check all arguments of player_manager.AddValidModel Delete SCRIPTNAME and SCRIPTPATH setting code * This is apparently a left over from when SCRIPTNAME and SCRIPTPATH globals existed for the currently executed script. Resolve default cubamap refcounting with recent changes Minor fixes Fixed normals on ConsoleBox models StudioMDL: Adjust behavior of no $cdmaterials * A small fix for internal model paths (modelsrc/ => models/ in generated path) * Tell the user if $cdmaterials is not provided, and display the generated path * Made the generated path have consistent slashes Adjust ConsoleBox05a material to be less reflective
1 Hour Ago
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1 Hour Ago
merge from fix_editor_logthread_nre -> main
2 Hours Ago
Add try catch to the OutputHandler so if an exception SOMEHOW happens it can't kill the process (since it runs in the finalizer thread)
3 Hours Ago
Fix log thread throwing ObjectDisposedException in editor - also fix the Task exceptions not being flattened fully
3 Hours Ago
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3 Hours Ago
Compile fix
3 Hours Ago
merge from critter_animals
3 Hours Ago
merge from main
3 Hours Ago
Attacking farm animals marks you as hostile to safezone
3 Hours Ago
Fixed trough colliders, added container sounds to water storage Reduced interaction to more accurately align with visual, fixed layer Further mproved fence deployment and attraction Halved the speed at which the fence gate opens and closes
5 Hours Ago
Automatically upload item icons to CDN when exporting them for Rust+
5 Hours Ago
Added automated test to check all items have a phrase and description
5 Hours Ago
more isvalid checks
5 Hours Ago
add a wrapper for all playable calls
5 Hours Ago
- Revert back to a simpler model of just client simulating the physics of a predicted grenade on ground hit - Back out of predicted grenades if it's obviously clipping through a surface
5 Hours Ago
merge from critter_animals -> Livestock_animals
5 Hours Ago
update livestock scene to remove duplicate critters
5 Hours Ago
population changes
5 Hours Ago
squirrels try not to go into riverside/oceanside
5 Hours Ago
disable frog debug cube
5 Hours Ago
import new frog anims and integrate, breaks materials on model
6 Hours Ago
Bunch of UI styling/improvements.
Today
merge from main
Today
slider test wip
Today
Adde placeholder gamepad config button, runs the new console command, ready to call the steam input button configurator when I add it to FP.steamworks
Today
Assign root bones on calf prefabs to fix stringpool warnings
Today
Fix fence collider being stripped from the server, fix import settings, assign phys material Add door controller sockets to fence gate, refine lock position Set up vehicle phys boxes Allow fencing to be demolished When looking at a deployable that can be demolished with a hammer it now gets the blue highlighting, same as when its upgradable
Today
Bugfix: HttpImage - create blurhash sprite when one is needed Tests: navigated to store general page, saw the background change to blueish, dlc page is redish
Today
merge from Frog_Branch -> critter_animals
Today
Prevent key rebinding triggering if clicked with gamepad cursor
Today
Bugfix: clamp color channels when creating a blurhash texture Tests: navigated through store, no more color splodges
Today
Update: ran StoreBundleTool to assign blur hashes Tests: inspected store with httpimagedelay
Today
- updated cattle bias maps and reset their settings, applied new maps to cattle materials. - updated sheep model with better organised model - fixed some AO issues in sheep textures - added sheep fur normal and applied it to sheepfur materials - added LOD material for black sheep fur and updated sheep prefab
Today
Performance fix
Today
Bugfix(editor): read textures as srgb data when able to Tests: visualized produced blurhash
Today
Added inheritSkinsFrom to ItemDefinition. Code support for it. Set all sandbag variants to inherit skins from the base sandbag item.
Today
Update(editor): minor cleanup of CalculateBlurHash All experiments to async load textures failed, so committing to this version Tests: inspected a couple produced blur hashes
Rin
Today
merge from sandbag_barricade_sockets
Today
Fix pre-existing binding issue when closing menu mid key-assign. Only shows up as a real issue when using a gamepad.
Today
exported wip frog anims
Today
baseline of terrain deformation, tile-based serialization (only for areas with active changes) some concept of protection and healing over time
Today
compiler fixes
Today
Updated the Light binning debug overlay to display the total number of lights processed per screen tile rather than per-bin
Today
Fix some key latching issues when input gets cleared such as F1 console opening.
Today
Merge from salvaged_cleaver_loud