136,346 Commits over 4,444 Days - 1.28cph!

16 Minutes Ago
Merge from main
31 Minutes Ago
graffiti floor albedo and emissive tweaks as they were bleeding across tiling
1 Hour Ago
rendered out wallpaper icons, fixed bad tiling on mushrooms
1 Hour Ago
S2P apartment complex testlist
1 Hour Ago
merge from main
1 Hour Ago
Add custom loot panel title "Mailbox of room <room number>" to the apartment mailboxes, was easy to send mail to the wrong one by accident Phrases
1 Hour Ago
Added TOD toggles for Dawn/Noon/Dusk/Night using sun/moon icons
1 Hour Ago
tweaked to emissives, glowing patterns wallpaper
2 Hours Ago
Make the mailbox number font size slightly smaller if its a 3 digit room number
2 Hours Ago
Fully reordered / renamed all rooms across the apartment complex Numbers make more sense, organized everything in the prefab Did the same for all the mailboxes, and disabled 2 unused mailbox entities
2 Hours Ago
First pass on water treatment plant maintainables - spawning pipes around the map, with spigots that dispense water like a water barrel - WIP maintenance actions, currently set up as powered by powergrid + switch on intact tank in monument
3 Hours Ago
Setup ToD toggles in code. TODO: ToD buttons on the canvas
3 Hours Ago
New "Toggle triangle counts" button that toggles a text window underneath with tri counts broken down by Player, Viewmodel, Worldmodel, Entity, Total. Works with the currently toggled LOD
3 Hours Ago
gamesroom minifridge - updated game model - updated prefab - added emission / internal fridge lighting - updated textures - updated materials
3 Hours Ago
Allow freecam to go up/down using E/Q too (this is on top of existing leftshift/ctrl)
3 Hours Ago
Ensure the viewmodel always spawns at a fixed location and not at wherever the orbit camera is currently
3 Hours Ago
button to loop the selected animation
3 Hours Ago
Setup culling volumes for props inside the communal interior areas Connected volumes as scene overrides Scene2prefab
4 Hours Ago
Re-add teleporting players into their rooms instead of killing them after being offline for 20m in the safezone because it got stomped?
4 Hours Ago
merge from main
4 Hours Ago
Character Animation and Skin Viewer scene now supports LOD toggles with new buttons
4 Hours Ago
merge from charity_plushies_fixes
4 Hours Ago
Change breakinseconds from 10s -> 30s - fix convar being a ServerVar instead of a ReplicatedVar - fix MenuOption not reading the replicated convar
4 Hours Ago
merge from water_ssr_scaling_fix
4 Hours Ago
merge from attachment_charms/ui
4 Hours Ago
Same thing for the second entry way
4 Hours Ago
Terminal UI code baseline Computer station in the basement now opens the apartment terminal
4 Hours Ago
Stop the act of creating a new entity from adding itself to the demo compatability list, thinking it was a rename instead
4 Hours Ago
Fix last played gamemode being retained on the client
5 Hours Ago
update apartment_complex_monument/prototype
5 Hours Ago
Fixed hole in basement Scene2prefab
5 Hours Ago
Communal interior shadowproxies
5 Hours Ago
fix disco ball in RRP, do forward+ lighting in fragForwardBase
5 Hours Ago
Fixed ironsights
5 Hours Ago
Glowing wallpapers - graffiti pack update
5 Hours Ago
6 Hours Ago
line endings
Today
Keep the viewmodel active in the world so it can be seen in freecam
Today
Merge: from unity_frame_dump - New(editor): frame debugger dump utility(https://github.com/sputnicyoji/unity-frame-dump) to help analyze what is rendered Tests: used it to dump out a couple passes
Today
merge from useplayerupdatejobs4
Today
Update(editor): move the exporter to Window/Analysis We've got too much in Tools Tests: editor compiles
Today
merge from fillmounts_networking_fix
Today
Fix fillmounts and catapult.reload not updating the network group of spawned bots
Today
Arrow missing meta
Today
New(editor): import and change https://github.com/sputnicyoji/unity-frame-dump - Changed full export to run on the provided user range - added stop full export that still emits the resulting json instead of aborting - Added license Tests: exported a frame from standalone client
Today
Merge from main
Today
Hold leftshift for faster orbit camera zooming
Today
Arrow Icon Pass
Today
carve mode hotkeys
Today
exported edited 3p swim anims and set swim N timescale to 1 in playeranimtion.controller