195,336 Commits over 4,110 Days - 1.98cph!

Just Now
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5 Minutes Ago
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6 Minutes Ago
Added a prevent movement volume near a fence in powerplant in attempt to fix a terrain glitch
13 Minutes Ago
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15 Minutes Ago
Re add open animations between the pages Added editor support for play on awake
20 Minutes Ago
fixed the culling zone missing a cave segment in cave_large_sewers_hard
21 Minutes Ago
Tweaked barricade cover barricadeDamageMultiplier
22 Minutes Ago
Merge from foliage_instancing
36 Minutes Ago
Added play on awake to flex transitions
59 Minutes Ago
Schizlobium - added padding to bark texture and fixed UVs to remove seam on lower LODs
1 Hour Ago
Fixed wallpaper clipping on legacy wood floor, triangle floor, foundation and triangle foundation
1 Hour Ago
speaker blockout prefabs
1 Hour Ago
Speaker blockout. Spotlight adjust.
1 Hour Ago
split off wood beam on edge of stone tier roof
1 Hour Ago
Set constant for max refresh distance for now
1 Hour Ago
Merge from main to jungle update improvements
1 Hour Ago
Checking in floating walkway progress to switch branch
1 Hour Ago
Merge from environment_volume_lods
1 Hour Ago
Fix issue with max refresh value causing foliage to stop rendering at some locations/angles
1 Hour Ago
Only adding the EnvironmentVolumeLOD component on the Client and changed it to add and remove the component from the enabled spatial volumes set rather than enabling and distabling the EnvironmentVolume component
2 Hours Ago
fixed missing material reference on gibs on jungle floor prefab
2 Hours Ago
Merge from naval update
2 Hours Ago
Merge from main to naval update
2 Hours Ago
Deleted obsolete metas. Submitting continued work to floating walkways.
2 Hours Ago
Improved transition into train tunnels by a dozen meters - more work is needed for a complete solution
3 Hours Ago
Removed driftwood from buildable caves as it interferes with small deployables
3 Hours Ago
missed a part of the cooling towers earlier. Will get batched into a global S2P later on as more fixes are coming
3 Hours Ago
split the frontier floor planks as detail to allow hiding when wallpaper
4 Hours Ago
merge from cooling_towers_volumes_fix
4 Hours Ago
powerplant S2P
4 Hours Ago
disabled spatially aware feature on powerplant cooling towers prefabs
4 Hours Ago
merge from jungle_update/jungle_update_improvements (fix - Reduced specular on schizolobium billboards, updated LOD distances to be more in line with other jungle)
4 Hours Ago
Testing a new invite flow for team members from the team dock
6 Hours Ago
Added bamboo barrels to the storage adaptor prevent building exemption list so that all of the surrounding adaptor sockets can be used
Today
Auto turrets in peacekeeper mode now wait 5 seconds before attacking a player if they draw a weapon, will attack immediately if a player is hostile (similar to old safe zone behaviour) Shows the disarm warning and timer on the client TriggerHostileWarningZone is now valid on the client and server (in order to send the disarm timer to players that are in range on the server)
Today
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Today
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Today
Spoiled produce icon
Today
Minor changes
Today
Wrapped a potential NRE in BowWeapon Did a bit of a cleanup, replaced SendMessage with direct calls and used hash codes for animator changes
Today
Unsaved
Category buttons now ask the server browser to requery
Today
Store cart flow
Today
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Today
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Main menu quit modal
Today
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