136,151 Commits over 4,444 Days - 1.28cph!

12 Minutes Ago
Merge from PlayerMaintainedMonuments
14 Minutes Ago
Take compound scene from main, S2P
18 Minutes Ago
Fix radtown not having an HLOD and looking bad from far away
21 Minutes Ago
Scale sampling count. Set some new defaults.
28 Minutes Ago
scene2prefab
33 Minutes Ago
merge from PlayerMaintainedMonuments
33 Minutes Ago
Merge from main
32 Minutes Ago
Fixed window holes on apartment complex b during LOD switching Increased communal corridor lodding distances
33 Minutes Ago
merge from main
38 Minutes Ago
merge from workshop_fix_doorhatch
40 Minutes Ago
fix workshop rendererbatch not working for child objects and edge case re-enabling by other scripts
1 Hour Ago
Frame times
1 Hour Ago
Count frames
1 Hour Ago
main -> game_room_dlc
1 Hour Ago
Compile fixes
1 Hour Ago
merge rust_relay_server -> main
1 Hour Ago
merge main -> rust_relay_server + codegen
1 Hour Ago
WIP multi-frame target checking support
1 Hour Ago
Merge: from dropspectators_nre_fix - Bugfix: fix for NRE that happens when multiple spectators watch a player being banned Tests: 2 players spectated 3rd, banned them - no NRE
1 Hour Ago
Bugfix: use reverse traversal avoid NRE caused by iterator invalidation when dropping spectators Tests: 2p spectated 3rd, banned them - no more NRE
1 Hour Ago
Fixed stray specs & LOD settings.
3 Hours Ago
Heater trigger layer fix. Apartment heater heats a more logical area instead of all around and under the floor.
3 Hours Ago
merge from cargo_network_optims
3 Hours Ago
Prevent fireballs and heli gibs from inheriting the global network group too
3 Hours Ago
softcore_updates_jul_26 -> main
3 Hours Ago
raid_window -> softcore_updates_jul_26
3 Hours Ago
Pan LODs
4 Hours Ago
4 Hours Ago
Fix "missing tree at index 0" error when loading playground scene
4 Hours Ago
Add screen overlay (with lighting) to UberPostPass
4 Hours Ago
merge main -> rust_relay_server
4 Hours Ago
Minor map ui improvements
4 Hours Ago
Split off bathroom doorframe in large apartment for light bleed
5 Hours Ago
merge from cargo_network_optim
5 Hours Ago
merge from industrial_garagedoor_vehicle_fix
5 Hours Ago
added RustRelay reconnect feature, tweaked GLB export
5 Hours Ago
Prevent dropped item containers (player loot bags) and dynamic cargo containers from inheriting the global network group when parented to cargo ship, spamming position updates to all players on the server Set the network range for the containers to 512m so they can still be seen from far away
6 Hours Ago
merge from main
Today
Fixed changing charms not working when items are inside loot containers (it was auto-closing the inventory due to NeedsKeyboard) Before: https://files.facepunch.com/raul/1b2211b1/22_10-45-BeigeTurtledove.mp4 After: https://files.facepunch.com/raul/1b2211b1/22_10-48-JollyPoodle.mp4
softcore_updates_jul_26 -> main
raid_window -> softcore_updates_jul_26
- Ensure raid window status ticks update whilst on screen - Only set time placed if we are in softcore
Today
Update phrases
Today
Add GreyScale effect to uber post pass Rename UberOverlay to UberPostPass
Today
Various lighting progress. S2P.
- Add Raid Window information to the map ui - Simplify and clean up SecondsUntilNextChange/NextChangeUnixUTC - Cleanup
Today
Fixed charms scroller not returning to the beginning when the Repair Bench panel opens (regression)
Today
Improved selected charm icons https://files.facepunch.com/raul/1b2111b1/charm_icon.png
Today
Mark currently selected charms as toggled in the Repair Bench UI panel and standalone charms UI selector Fixed attachment UI not updating properly when quick-swapping weapons in the repair bench https://files.facepunch.com/raul/1b2111b1/21_20-54-DualNudibranch.mp4
Today
merge from apartment_complext_monument