155,592 Commits over 4,536 Days - 1.43cph!
Fixed an issue with usermessage hooks
Do not clamp flexes of C_BaseFlex when set from Lua
Add entity names to "MOVETYPE_FOLLOW with no model" warning
Implement CTRL+Backspace and CTRL+Delete for text entries
Try to prevent game breaking states with silly values of m_yaw/m_pitch
Minor cleanups
Added "session_begin_ignore_version" hammer command
* If you brick your VMF with this, don't blame me
Add description to r_PhysPropStaticLighting
Move "dynamic shadow poke through" "fix" to opt in convar
* r_shadow_clip (defaults to off) - it being enabled causes shadows to be clipped erroneously sometimes
Try preventing "non positional" control points bloating particle bbox
* This should help with particle sorting
* Marks C_INIT_RandomColor C_OP_RemapAverageScalarValuetoCP C_OP_RemapCPtoScalar as using non positional control points (in addition to the existing ones)
* This could potentially cause issues where these non positional operators act on positional control points used by other control points, but who would do that?
Fixed some regressions with recent changes
* Extra unnecessary assignment in viewmodel bob code, also change CFuncTankMortar to use doubles for firing
* Some minor model panel/icon/player model selector fixes
Fixed couple potential Lua stack corruption issues with hooks
* Specifically call conditions of CreateClientsideRagdoll and EntityEmitSound
Fixed some typos
Minor whitespace cleanups
Remove some unnecessary usages of std::string
Remove "ReleaseVideoMemory" stuff from Hammer
Fixed Hammer material list leaking file search handles
Allow render.BindLocalCubemap with `nil` to unbind the cubemap
Workaround double messages per Sandbox limit hit
* Only display the "Prop limit hit" message, not the "spawn blocked by server" message in the case of hitting the prop limit, etc
* When spawning a dupe or something and hitting the prop limit 100s of times, only display ONE "prop limit hit" message.
exported nailgun refresh vm anims
Fixed the crate outside the entrance of cave_small_easy spawning inside the cave wall, S2P cavesmalleasy
- Ensure icons use the studio lights
- Turn off animations when you zoom in enough
- Bring back 'rotate' text
Merge from Livestock_animals
merge from Seaturtle -> critter_animals
fixed the metal detector worldmodel bulb being turned on
Add temporary tool for solving animal animation speeds exactly to match motion so there's no foot sliding
Updated all critter animators and speeds with new values to better match each other
- Desaturate unselected slots
- Fix dust not showing
Created Cow Meat Cooked, Raw and Spoiled Icon
Created Lamb Meat Cooked, Raw and Spoiled Icon
Hooked Up New Icons
merge from locomotive_bell_fix
Delete the now unused physics material
Fix the locomotive bell sound being clientside only, now other players can hear it
Fixed reverb in the lighthouse being heard outdoors near the ladder, S2P lighthouse
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Construction sockets
Relaxed prevent building volumes for easier deployment
Merge from render_pipeline_testing
Updated Lamb and Sheep Prefab to give Lamb Meat when harvested
Merge from playerboat_wheel_codelock_change
Added an option to change the steering wheel code lock for player boats
Added Lamb Meat Model and Textures
Setup Lamb Cooked, Raw and Spoiled Meat Materials
Setup Lamb Cooked, Raw and Spoiled Prefabs
Updated Lamb Meat item names and descriptions
Merge glass AR motion blur fix
Rebuild dll (will still need linux and mac built before we deploy, only windows for now)
Keep the current slot icon rendered until its replacement is ready
- Stops flip flopping between empty and full
Updated fur shader to use the standard shading model, fixes broken specular path, broken fresnel, simplifies fur parameters.
Subtract the subtraction that nuked the navmesh doors
- Reduced the thumbnail stage from 523 objects to 21
- Spread thumbnail work across frames
- Stopped thumbnails forcing unrelated textures into full detail
Overall reduction from 300 ish ms to 80ms
Airfield and Harbor 1 loot rooms
Merge from main (need to subtract navmesh doors deletion after + dll rebuild)
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Updated cow, bull and calf with new uv set and LODs.
Add support for initiating NPC conversations over telephones
Force a depth clear before rendering the GBuffer renderer list
Texture Update Bradley flatbed
Merge from directional_armour_changes
Fix a save/load bug I found at the same time
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Fix cows healing when roaming, instead of when needs are met, causing walled in cows to do well
Updated Cow, Bull, Calf Corpse Prefab to give Raw Cow Meat when harvested
Update Cow meat item names and descriptions
merge from misc_error_cleanup
Improve warning when unable to connect to a radio station url instead of erroring
RidableHorse.prefab
Added Cow Meat Model and Textures
Setup Cow Cooked, Raw and Spoiled Meat Materials
Setup Cow Cooked, Raw and Spoiled Prefabs
Updated Big Cat Meat Spoiled Material so it as showing the spoiled effect
Remove "standard vis test" debug log when bradley targets non-players