125,352 Commits over 4,171 Days - 1.25cph!

Just Now
New: TestInsideTerrain - Burst version - added unit test Tests: ran unit test
6 Minutes Ago
Properly fix brightness flicker by using a GlobalKeyword instead of a string
12 Minutes Ago
merge from naval_update/deep_sea
12 Minutes Ago
merge from naval_update/deep_sea/wipe
13 Minutes Ago
merge from test_generator_snapping
14 Minutes Ago
merge from hide_combatlog_network_ids
14 Minutes Ago
merge from fillmounts_command
15 Minutes Ago
merge from catapult_adminreload_fix
17 Minutes Ago
merge from military_tunnels_radiation_consistency_remerged s2p
17 Minutes Ago
Command to print deep sea content
18 Minutes Ago
dome monument loot shuffle s2p
47 Minutes Ago
light house monument pass, very minor loot placement changes
58 Minutes Ago
UV Fix for spike trap
1 Hour Ago
merge from main
1 Hour Ago
fixed boat wall.window dimensions, made colliders snug
2 Hours Ago
Merge from main and parent
2 Hours Ago
Merge from main
2 Hours Ago
elite crates have a chance to generate advance blueprint fragment loot lowerd chance of MLRS ammo
2 Hours Ago
desc update
2 Hours Ago
Removed stairs.wood block from global stair prefab, eliminating double reference (spotted in gibs)
3 Hours Ago
hackable crate loot always contains advance blueprint fragments
3 Hours Ago
basic and advance loot base setup
3 Hours Ago
Workbench tier 2 and 3 now require 5 blueprint fragments - numbers subject to change - Workbench T2 - 5 basic blueprint fragments - Workbench T3 - 5 Advance blueprint fragments
3 Hours Ago
Added basic and advance blueprint fragments - Damaged diagrams containing partial information to constuct a Tier 2 Workbench for advanced crafting. Several fragments are needed. - Precision schematics with complex information, multiple fragments are necessary for crafting a Tier 3 Workbench.
4 Hours Ago
merge from main
More progress on choice of mission rewards - Rudimentary UI for previewing and selecting rewards in mission screen - More work on mission editor inspector nicely working with new rewards data
Today
Rock/cliff files.
Today
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Today
update manifest for projectile error
Today
fix HoldTypeAnimationOverride, setup for client testing
Today
manually override raid, snow and temperature manually when players are inside the deep sea
Today
merge from deep_sea/wipe
Today
Fix static mode always visible ignoring client.crosshair Fix settings preview crosshair updating dynamically Add tooltip mention that spacing doesn't do anything in dynamic mode
Today
Add separate set of sliders for chance of each weather preset inside the deep sea - only clear weather allowed: no fog, rain or storms (since that indicates the deep sea is wiping soon) - only modify the visual weather effects on the client, don't mess with the ocean simulation yet
Today
pooled visuals, projectile throwing support, animator fixes, fix entity visual spawning
Today
Players in the deep sea when it wipes are all killed by radiation Some cleanup
Today
More splat tweaks.
Today
Hook up all the convars so far to the options menu Switch to colour dropdowns for the colour settings Set/fix all phrases correctly with the new system, adhering to convention Move main crosshair enable/disable toggle into the new section Simplify / rename a few crosshair variables, add one more color option
Today
Optim: ServerOcclusion - convert OcclusionIncludeRocks part of narrow phase to Burst Total generation time went from 240s -> 130s. There's still 80s worth of TestInsideTerrain to rewrite Tests: regenerated and visualzied in editor
Today
Progress/backup
Today
merge from meta_shift
Today
large sail
Today
Add cannon admin fire command, fix ballista admin reload using hardcoded ammo types (use available ammo types instead)
Today
Add a way to disable rcon in editor prefs (Edit -> Preferences... -> Facepunch -> General)
Today
New: AreInsideMesh - burst versions of IsInsideMesh - added unit tests Tests: ran unit tests
Today
Add preliminary support for layers to indirect instancing
Today
Fixed brightness flickering on indirect instancing objects when moving camera (inefficient variant)
Today
Environment volumes in food and farm barges. Dock light LODs and decal fixes.