200,401 Commits over 4,140 Days - 2.02cph!

12 Minutes Ago
Redid UI sizing
17 Minutes Ago
Reapplied player changes
20 Minutes Ago
Subtract 127494 - contained unwanted files
21 Minutes Ago
Increase UI size so the scene feels better maximised
38 Minutes Ago
Unlocking wip. Codegen.
40 Minutes Ago
Fixed ClientVersion template file and modified FPBuild config file.
44 Minutes Ago
new_menu -> main
45 Minutes Ago
Rust plus button styles More rust plus button debugging
53 Minutes Ago
reduce number of fog shadow samples
1 Hour Ago
Now spawning a BasePlayer in the scene rather than just a PlayerModel so we can give items to the player later. Rotation is broken right now
1 Hour Ago
Bit more polish to the refresh button Try to fix a hero store video NRE
1 Hour Ago
Fix camera zoom, switch to JPG, add camera angle, use chunking for API calls
1 Hour Ago
Update: experimenting with offloading tick analytics for players to worker thread In editor delays are pretty small, should win us 0.7ms on 200pop server, but tasks library is al-locating cosntantly - still investigating alternatives. Tests: ran around in editor on craggy, checked profiler
1 Hour Ago
Fix a bug where if you press refresh enough times the server browser will eventually brick and show no results Fix the modded page frequently showing 'no servers available' when servers exist
2 Hours Ago
Merge from more_worldgrid
2 Hours Ago
Additional pooling fix for BiomeVisuals to use the default selection from the prefab when in unhandled biomes (jungle)
2 Hours Ago
Merge from main
2 Hours Ago
3p watergun anims, override controller entity setup. Also flame thrower bounds edited
2 Hours Ago
2 Hours Ago
Fix server browser generating duplicate listings on first open
3 Hours Ago
M15 Pistol - Adjusted culling distance of worldmodel to match the original SAP
3 Hours Ago
Removed obsolete food market test files, added bottom layer collision mesh
3 Hours Ago
3 Hours Ago
merge from main
3 Hours Ago
Bunch more locking wip
4 Hours Ago
restore the fogginess when controlling autoturrets
4 Hours Ago
new_menu -> main
4 Hours Ago
Refresh rust plus button when menu opens rather than on player connect
4 Hours Ago
Close the menu chat when the menu is closed
4 Hours Ago
MainMenu.Canvas extra null check, fixes UI_BackgroundAspectRatioFitter.Fit NRE
4 Hours Ago
Added close button to the menu chat Mip maps on friend status circle sprite Some cleanup
4 Hours Ago
exported 3p flame thrower anims, tweaked holster postion
4 Hours Ago
Added mask clipping support to UIBackgroundBlur
4 Hours Ago
Fix tugboat lights LOD settings
4 Hours Ago
Fix Quick Join names taking ages to appear: Cache servername in the quick join disk data Put in a temp name (from disk) whilst we wait for the real data to come in
5 Hours Ago
fix cloud transitions into weather profiles with overridden sun/moon color scales
5 Hours Ago
Add todo to remember accounting for ducking when estimating muzzle pos server side
5 Hours Ago
Add random pitch to backpack hit sound
5 Hours Ago
Prevent scientists shooting when their eyes are unobstructed but their weapon muzzle is. Some work is still needed to have them reposition to avoid the obstruction or take cover.
5 Hours Ago
Fixed rotation error on food market shell, added LOD3 textures
5 Hours Ago
Fixed more cases of overflowing padding on the interaction toast
5 Hours Ago
Added FPBuild config and Jenkinsfile
5 Hours Ago
new_menu -> main
5 Hours Ago
Add a few more common words to the error parsing for toast error pushed Add a max text of 650 on the interaction toast
5 Hours Ago
Add extra logs, and console commands to debug rust plus
6 Hours Ago
Add placeholder high pitch metal impact sound when heavy backpack weakspot is hit
6 Hours Ago
Rust plus button now does proper comparison check the first time its refreshed Now listens to invalid/empty app ids and handles cases where the player is in a demo or not connected to a server
6 Hours Ago
Clean: dead variable Tests: none, trivial change
6 Hours Ago
Updated Body and Gloves textures/mat