255,065 Commits over 3,990 Days - 2.66cph!
relinked up small_junk human meat prefabs with new meat models and applied to underwater_labs module_1200x1200_4way_ladder prefab table and shelves
manual merge from cookingv2/meat #6
114426
manual merge from cookingv2/meat #5
114423
manual merge from cookingv2/meat #4
114422
manual merge from cookingv2/meat #3
114419
manual merge from cookingv2/meat #2
manual merge from cookingv2/meat #1
Fix weirdness when recording after the end of an existing clip
Motion editor recording polish
https://files.facepunch.com/ziks/2025-02-23/sbox-dev_AnJWdmW47A.mp4
reduced all meat textures to be no bigger than 512x512
removed placeholder items from craggy
overhauled meat prefabs, rebuilt all with updated meshes and textures, moved all meats to specific folders, tidied up folders, removed old and unused assets
Sync toolbar widgets with player in play mode, fix animation scrubbing
https://files.facepunch.com/ziks/2025-02-23/sbox-dev_wpF9NmQARK.mp4
https://files.facepunch.com/ziks/2025-02-23/sbox-dev_TAEzqk2R2v.mp4
Missed Bee Grenade Texture Files
Work In Progress of Bee Grenade Material setup
Tweak mobile layout
Forum index
Reduce payment onboard threshold
Fix stats not sending when updating daily ranks
Tweak onboarding process
Fix iframe transparent on mobile
Additional rows on User
More TipaltiService api
UserPage - allow manual updating
Add user money settings, onboarding process
Onboarding tweaks
Use iframe for onboarding instead
dash invuln
game over panel
game over panel delay
Leaderboard backup, run #
17813
magnet
pickups disappear
revive soul
player death/revive
restart
more coin stuff
coin fly
perk pickup
fix perk pickup networking
can drop perk choices
perk pickup rotation tweak
health pack
floater number tweaks
added meshes and materials for all new meat items, sss profiles
A bit more renaming
Re-implement additive blending
Track modification refactor
Don't snap TimeSelectionPeakItem to PasteBlocks
Snapping polish
Fix stitching logic, some sampling safety
Correct eye bone positions/skinning on all current player seeds
merge from autoturret_servertick_optim
Toggle the client warning zone trigger based on the peacekeeper flag
Set the exclude layers
Reduce notification history auto refresh rate
Updated protos to handle fields with C# default values being skipped by the Rust server
Sync protobuf changes from Rust, fix entities with IDs bigger than 32bit IDs
Missed some fields
Add radtown and travelling vendor map markers (but rotation isn't sent from the game for some reason)
Updated translations
Update items
Minor dependency updates
Merge branch 'master' into release
Strip the massive target detection trigger from the client
Set the exclude layers
Update to latest node version in actions
merge from building_privilege_cache
Fix MovieTrack.GetCuts returning wrong time ranges
Upgrade to Expo SDK 52
Map code cleanup + fix map position shifting after pinch zoom... again
Note to self: what fixed it this time was skipping the pan clamp bounds calculations when they aren't needed (even though it should have had no side effects!!)
Remove InvertedFlatList workaround since the inverted prop is fixed on Android now (and the workaround broke)
Motion editor rewrite, fixed precision time
https://files.facepunch.com/ziks/2025-02-22/sbox-dev_Zs8qhZYowK.mp4
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Ensure beehive lootpanel humidity correctly uses humididy token rather than inside token
Leaderboard backup, run #
17789
Longer clientside building priv cache when holding a wire tool + some optims
Fixed IsBuildingBlockedByVehicle cache return
Increased cache duration on flame turret and shotgun trap
Add radtown and travelling vendor map markers (but rotation isn't sent from the game for some reason)
Updated translations
Update items