156,961 Commits over 4,536 Days - 1.44cph!

11 Minutes Ago
merge from automated_testing
13 Minutes Ago
Fixed a bunch of incorrect mesh collider import settings that the automated tests flagged up
16 Minutes Ago
Stop character creator windows moving when orbiting around
19 Minutes Ago
Add crouch blends for turning anims, it used to just snap before.
27 Minutes Ago
merge from critter_animals
27 Minutes Ago
Fixed remaining ceiling light layers. S2P.
28 Minutes Ago
add warning ignore for compiler fix
29 Minutes Ago
Generator LODs and WIP Col shape
29 Minutes Ago
removed inventory controller, pointed player preview to base player animation controller
30 Minutes Ago
anim removals
33 Minutes Ago
Apartment render layers. Fixed shadow proxy issue on kiosks.
37 Minutes Ago
merge from main
40 Minutes Ago
fis hitboxes and death anim loops
40 Minutes Ago
Smoother crossfades
42 Minutes Ago
merge from main -> optimize_json_garbage
47 Minutes Ago
merge from main
1 Hour Ago
Fix shields and diving tanks not showing up in the backpack slot in the loadout UI
1 Hour Ago
merge from loadout_backpack_slot_fix
1 Hour Ago
Merge: from ui_store_slim_ram - Bugfix: carousel buttons no longer have garbage textures when opening an store overlay page Tests: opened an overlay page
1 Hour Ago
Bugfix: HttpImage - when picking nearest mip, use a cpu-side copy Doing gpu side copy seems to cause garbage if mip isn't streamed in Tests: made a standalone build and navigated to pack page, carousel buttons were okay
1 Hour Ago
Stop c4 and satchels from matching roation when thrown - everyone agreed it looks worse
1 Hour Ago
Added 2 rendering layers for light exclusion. Created exclusion rules for the new RP that match the old culling masks.
1 Hour Ago
Fix composters getting bricked when splashed by water
1 Hour Ago
merge from composter_sprinkler_fix
1 Hour Ago
merge from machete refresh
1 Hour Ago
Dont use none as a category
1 Hour Ago
updated 3p throw and drop grenade anims to match viewmodel timing
1 Hour Ago
Start with 'none' and have a full body camera
1 Hour Ago
merge from crash_uploader_error_code -> main
2 Hours Ago
Log HTTP error code to console / logs when the crash fails to upload
2 Hours Ago
merge from skinnable_ladder_hatch
2 Hours Ago
New updated fur shader with livestock pattern. just for testing
2 Hours Ago
updated collision to match rig
2 Hours Ago
Do the walk out animation first rather than the ground pose
2 Hours Ago
Fix errors
2 Hours Ago
WIP trying to fix frog animation
2 Hours Ago
Added Beef and Mutton Pie Topper Model, Materials, and Textures Updated Pies Viewmodel and Model to include new toppers
2 Hours Ago
widened armored triangle frame a smidgen (real word) so it doesnt clip various building tier frames
3 Hours Ago
added shears icon
3 Hours Ago
Undoing last commit ;)
3 Hours Ago
merge from main -> base_occlusion
3 Hours Ago
Dung gives 1 fuel
Rin
3 Hours Ago
Move small heavy fuse box in front of a window to allow players to add up to 5 fuses without needing a green key card S2P powerplant
3 Hours Ago
added shears view model mesh and .worldmodel setup - no .item
3 Hours Ago
Add additional tests
3 Hours Ago
merge from loadouts_pos_fix
3 Hours Ago
Updating triangle ladder hatch door position
3 Hours Ago
Ensure you cant stir the biofuel generator when it overhangs an edge
3 Hours Ago
Fix dismount not removing the stir bar
3 Hours Ago
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