200,619 Commits over 4,171 Days - 2.00cph!

6 Minutes Ago
Proposed fix for notifications
6 Minutes Ago
Remove logs for main
15 Minutes Ago
Fix FlagsPropertyDrawer being wrong if the parent is disabled, leading to all flags property drawers being off by one.
27 Minutes Ago
new_menu2 -> main
29 Minutes Ago
Fix tutorial button not showing up when entering a tutorial Minor code cleanup Notification process wont skip all notifications if the data is incoprrect for one Disable top level rust plus button if in demo or not connected to a server (rather than inside modal)
35 Minutes Ago
Added updated pilot hazmat backpack cinematic textures and cinematic worldmodel
41 Minutes Ago
Update: extract algorithm from ServerOcclusionJobs.CalculatePathBetweenGridsJob Tests: inspected asssembly
59 Minutes Ago
Cherrypicked 127704
1 Hour Ago
restore m_EnterPlayModeOptions
1 Hour Ago
Update: batched OcclusionLineOfsight skeleton Tests: none, not engaged yet
1 Hour Ago
Update: refactor server occlusion job to take out grid definition Prep for adding a batch version Tests: on craggy in editor with 2 players, ran behind the hill and got despawned
1 Hour Ago
Adding extra bone to pilot hazmat mask tube
1 Hour Ago
Update from Pilot cinematic
1 Hour Ago
Quick Join - Prevent local 'last connected' data from being overwritten by steam
1 Hour Ago
Gameobjectlod burst cloth on pilot hazmat
1 Hour Ago
Added helmet mat to lod3 of pilot hazmat
1 Hour Ago
Merge from tugboat_toot
1 Hour Ago
Configure max horn time and rate limit
1 Hour Ago
helmet cinematic material fixes
1 Hour Ago
Reduce terrain alpha cutoff range to 400
1 Hour Ago
Fixed ambient lighting when switching between items in your hotbar
1 Hour Ago
Merge from main
1 Hour Ago
Merge from compass
1 Hour Ago
Added Pilot Hazmat Cinematic Textures and Materials
1 Hour Ago
Needle now moves when tapped during admire animation
2 Hours Ago
Pilot helmet cinematic materials, backpack cinematic materials set to 4k in editor
2 Hours Ago
Added cinematic textures and material for the pilothazmat backpack
2 Hours Ago
subtracting 127585, caused worldgen turned into an Accordion - "Replace our custom Parallel.For and Parallel.ForEach with the standard .NET one" https://files.facepunch.com/Alistair/101/08/2025/6A09/RUST%20Screenshot%202025.08.01%20-%2009.45.39.95%20%281%29.png https://files.facepunch.com/Alistair/101/08/2025/2c38/RUST%20Screenshot%202025.08.01%20-%2009.47.47.40%20%281%29.png
3 Hours Ago
update from main
3 Hours Ago
Updated patterns
3 Hours Ago
updated pilot hazmat lod albedo texture
3 Hours Ago
pilot hazmat icon update with latest textures
4 Hours Ago
Patterns update, removed old materials/textures - added 3 muted patterns that share the same palette. Updated pilot prefab but not enabled
4 Hours Ago
menu UI sounds decent WIP
4 Hours Ago
Pilot helmet texture updates, cleanup
4 Hours Ago
Updated material lods with latest textures
5 Hours Ago
merge from tugboat_toot
5 Hours Ago
merge from pilot_hazmat_dlc
6 Hours Ago
Merge from foliage_transmission_shadowing
6 Hours Ago
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Today
Merge from main
Today
Wait for the map file to finish uploading before allowing players to connect to the server Before this players who connect in the first moments of the server opening would need to generate the map, so they'd load in a lot slower even though they were first to connect
Today
Trying out Unity's VHACD convex collider generator, might help with generating convex colliders for objects deployed on boats (going to be an issue going forwards) Seems to work reasonably well on some meshes, not at all on others. Needs more investigation Set up an editor window to expose the settings and spawn the colliders in the scene for testing
Today
update to ejector chair
Today
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Today
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Today
Merge from foliage_transmission_shadowing
Today
Update from main
Today
Foliage rebake (encoding fix)
Today
Fix encoding issue, remove no longer used shaderglobal