136,239 Commits over 4,444 Days - 1.28cph!
merge from prototype -> apartment_complex_monument
Fix the second safezone check inside Hurt() blocking damage when inside apartment room
- the check that prevents players inside a safezone damaging players outside a safezone
- this should be handled inside the first safezone damage check
merge from cannon_mortars_subsystems
Fix mortars getting stuck in firing loops in demos
Make the safezone checks in OnAttacked() only run on the server in CLIENT + SERVER mode (as it's confusing when it runs on client entity but coincidentally does nothing)
Fix players being marked as hostile the second they leave their apartment room because the timer for holding their weapon was counting up inside the room
Fix TriggerSafeZoneOverride not being partial
Add `clearhostile` command to reset your hostile timer
- refactor `MarkHostileFor()` by adding `SetHostileDuration()` so I can clear hostile time instead of only adding onto hostile time
Fix missing collider physics materials on 13 entities across the apartment complex
Allow players to hold their weapon inside their apartment room
Fix vitals showing both safezone & combatzone after changing CombatZone to a flag
Don't show "you must put away your weapon" when inside your room
Make it impossible to be marked hostile when inside your apartment room (combat, shooting, whatever)
fireflies, firearms, explosions, mushrooms, emissives for all
Also allow looting the bodybag corpses too inside the rooms
Allow looting player corpses inside apartment rooms too
Slightly repositioned check in here text (made it more centred)
Scene2prefab
Added a bit more dressing to the check in desk room
Reduce flickering of view mode selectors in Hammer
Add safeguard to hitbox getter
Hammer tweaks
* info_particle_system uses its effect_name in entity report
* Adjust Map Information dialog
* Make Map error and Entity report dialogs wider
SMG1 grenade and RPG rockets no longer hit health kit bounding boxes
* Was previously done to Crossbow bolts only, but these 2 also suffer from this
* Changed collision group of SMG1 grenades from COLLISION_GROUP_PROJECTILE to HL2COLLISION_GROUP_SPIT to enable it hitting health kit physics objects
Implement health pred changes from TF2 SDK
* Implements and adds FTYPEDESC_ONLY_ERROR_IF_ABOVE_ZERO_TO_ZERO_OR_BELOW_ETC flag to player health
Print a warning if render.Capture(Pixels) fails to alloc memory
Added "Portal Viz Width" option to Hammer 3D settings
* Changes how thick "Load Portal File" lines are. Default is 2.
Merged Pull Requests + Minor cleanups
* Changing a single quote to a double quote
* Micro optimizations for gmod_light
* TTT: Add check for if GetHeadshotMultiplier exists on carried weapon
Allow combat damage explicitly between two people inside the same room / hostile trigger
Change approach to allowing combat inside the safezone
- still consider them inside a safezone regardless where they are in the apartment monument
- only whitelist actions we care about + filtering to be safer than fully disabling safezone serverside completely
merge from npc_turret_interference_fix
merge from npc_turret_interference_fix
Stop autoturret interference from being applied to npc sentries and making random turrets in the apartment complex not shoot anyone
RRP ReflectionProbeEx + vclouds rendering into it
stacked terminals blocker WIP
Dart mini game animation and event updates
merge from prototype -> apartment_complex_monument
Get rid of autoclosing when owner opens their door, I thought it would be better but it's so annoying
- you will remember to close your doors behind you once you live in the apartments for a bit
Switch to having combat zone driven by a player flag instead
- was akward having the server metabolism driving the safezone flag but the client using the hostile zone triggers
- wasn't syncing properly when leaving the hostile area and entering safezone again because the server would wait up to 2 seconds to tell you were in a safezone again so you wouldn't see safezone or combatzone vital
Delete leftover bulky sofa prefab, replace with a regular static sofa
Fixed gestures and misc animations not working
Fixed all old controls now that we're using the new input system. Only allow freecam when we don't have any camera options toggled
Fixed pixel thin gaps between geometry
Buildfix: expose NetworkPosTickCallback setter
Tests: none, trivial change
Merge: from cargoship_bot_replication_fix
- Bugfix: fix bots/sleepers disappearing from cargoship
Tests: spawned cargoship event, spawned bot, followed them for a couple mins - no houdini
Bugfix: ensure netgroup of sleepers/bots is updated when parented to a moving global entity
Tests: spawned cargo ship, spawned a bot and moved through net grid for a minute - bot didn't disappear
Fix pan clipping into kettle on the large apartment stove
Fix incorrect bear meat visual food setup on small stove
Fix hostile zone trigger not being a trigger
Show "Combat Zone" vital instead of "Safe Zone" when inside your room so it's clear you can take damage
- Swap over to new pool table model
- Cleanup
- Temp colliders
score rows show a max of 10 rows, with wrap around at max
Fixed player not spawning
Fixed window holes in apartments complex b