127,161 Commits over 4,171 Days - 1.27cph!

23 Minutes Ago
Remove logs
24 Minutes Ago
Move everything to ai namespace, delete unused classes, move navmesh params to own file, add more safety checks in native code when creating empty navmesh, also save/load pending build operations, ignore trees, add navblocker to ores
1 Hour Ago
Change undo/redo painting icons to be distinct from rotation controls
1 Hour Ago
Add colourpicker to painting menu
1 Hour Ago
Change OutlineManager to only use "PhysicsDebris" as the Vis.Entities() layer instead of every single layer - fixes 0.5ms lag spike every 0.5s
1 Hour Ago
Added model greybox and material for Rust 12th birthday cake
1 Hour Ago
Fixed deep sea globally networked entities being considered as inside the tutorial network group by TutorialIsland.IsTutorialNetworkGroup
1 Hour Ago
Rust 12th birthday cake greybox model pass. Added viewmodel, world model. Updated cake entity, item and projectile with new greybox assets.
1 Hour Ago
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Add a small helper collider to fishing_village_b to prevent getting stuck https://files.facepunch.com/jacob/1b2911b1/ShareX_e7JzS9nG2E.jpg https://files.facepunch.com/jacob/1b2911b1/Unity_LEpW1Z6TJo.jpg
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merge from Puzzle_rooms
2 Hours Ago
Added new material and texture for livestock
2 Hours Ago
Silo is now T3 red card puzzle monument, spawns advance fragments - added additional 3 elite crates to R.U.S.T nuke room Radtown puzzle room now had military crates s2p
3 Hours Ago
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Anchor, cannon, plank, sail, steering wheel and small engine can now all be picked up using the hammer during edit mode.;
3 Hours Ago
Trim input on crosshair import popup Increase char limit to 50 and change overflow mode
3 Hours Ago
merge from main