196,733 Commits over 4,110 Days - 1.99cph!

Just Now
Remove a transform find by name every frame when conversations are animating
7 Minutes Ago
Merge from vine_syncPos
15 Minutes Ago
ConversationManager cleanup - no longer spawns and destroys a new client side gameobject per conversation ConversationManager is now a static class
33 Minutes Ago
Fixed the text animation not working on dynamic mission conversation pages
1 Hour Ago
Force include loot panels in manifest
3 Hours Ago
Merge from parent
3 Hours Ago
Merge from main (a lot of viewmodel conflicts)
3 Hours Ago
Finally working snapping Apply global directions again to ensure consistency Flatten normal so we dont get any weird tilting behaviours
4 Hours Ago
Much more reliable snapping behaviour - use normals and offsets in local space instead
4 Hours Ago
More accurate snapping, seems to work more of the time Still some strange bugs on certain surfaces and alignments
4 Hours Ago
Merge from mission_create_streamlining/outpost_spawning
5 Hours Ago
Don't enable outpost spawning by default Switch mission container to generic_small (might fix container issue) Added teleport2mission convar, will teleport player to current marked location of mission on the map S2P villages
5 Hours Ago
Show party invites at top of friends menu - expire after 120s - can accept or reject the party invite
6 Hours Ago
Documents typo fix
Use a socket system instead Defaults to Socket_Free if user isnt using snap This allows more deterministic snap behaviour between client + server when determining placement Use global rather than local directions
Today
Merge from mission_create_streamlining/outpost_spawning
Today
Adjust how we open loot to try and solve missing loot panel issue
Today
Merge from main
Today
Container open and close sounds Document move sounds
Today
Fix mission container accepting player items
Today
Merge from outpost_spawning
Today
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Today
Trying VPC merges again
Today
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Today
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Today
Connected to a server as the party leader will cause all other party members not on a server to connect to same one
Today
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Today
Unify how libraries are imported (VPC merges from x86-64)
Today
spotlight gibs
Today
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Today
More VPC merges from x86-64
Today
M15 Pistol - Small texture tweak
Today
Fixing more VPC script issues for Linux Can almost build 64bit vrad Fix legacy hooks for entity iterators feeding entities to the callback
Today
Prevent scientist from sprinting when dogfighting from upclose, wasting time where they can't shoot
Today
Fix compile error
Today
Fix scientists sometimes facing away from their target lkp when in cover
Today
Prevent scientists from throwing grenades instantly when they lose los
Today
Update: started work on projectile unit tests Incomplete, will continue tomorrow. Tests: none, it's too derpy
Today
M15 Pistol - Added icon, final texture tweaks, updated rack position
Today
Better debug vis for scientist accuracy
Today
Wall Storage - Added icon and corpse, tweaked collisions for proper material separation, tweaked alot of small prefab stuff, removed support for most adaptors, tweaked deploy volumes for shelf
Today
Applied same to temaining hull block types.
Today
VPC script updates/fixes Fixing Linux VPC scripts
Today
Fix compile error
Today
- Fix scientists being able to shoot when sprinting - Allow scientist to shoot when surprised and offscreen, but not being accurate (to help players pinpoint where they are before getting beamed) - Fix scientist being able to land a shot when they are supposed to be inaccurate, if they are doing suppressive fire
Today
merge from outpost_spawning -> main
Today
Adding missing items to dlc packs that need media
Today
added lods to hanging bulbs