159,190 Commits over 4,566 Days - 1.45cph!

12 Minutes Ago
rust 13th birthday cake - game model added - material added - prefabs setup - viewmodel setup
26 Minutes Ago
Manifest
26 Minutes Ago
adding extra chain joints
39 Minutes Ago
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54 Minutes Ago
Merge from main
55 Minutes Ago
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55 Minutes Ago
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56 Minutes Ago
Fix deploy state not being correct for spectators Anim controller fixes ADS fixes Adjust mag capacity and fire rate
1 Hour Ago
More missing UnityEvent attributes, fixing ballista broken down anim, quarry bucket drop effects and metal detector swing sounds
1 Hour Ago
Fix colliders in a nested BaseEntity being attributed to the wrong Model component Fix / improve existing "Resolve duplicate Bone Names" tool to target the exact issue Used it on the 39 flagged prefabs, renamed 194 bones in total S2P oil rigs, junkyard, outpost All tests pass
1 Hour Ago
Add a default shot to charactershotsettings Add fov settings to charactershotsettings Value tweaks
1 Hour Ago
Tidied up the Items category in the crafting menu by moving 62 craftables from 'Items' to 'Fun' (painting canvases, trophies etc)
1 Hour Ago
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1 Hour Ago
Fixed ballista and catapult sounds not playing in builds, missing unity event attribute
1 Hour Ago
Skull Wall Lamp - hooked worldmodel prefab up (didnt merge properly)
1 Hour Ago
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1 Hour Ago
fixed annoying mvoement issues with xmas and halloween lights so you dont get stuck walking on them. Applied wood phys material to skull lamp gibs
1 Hour Ago
Use newer gcc for chromium process
2 Hours Ago
merge from Halloween2026DLC
2 Hours Ago
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2 Hours Ago
Disable turn in place on NPCs
2 Hours Ago
exported updated warhead garage door anims
3 Hours Ago
merge from modulator_as_struct
3 Hours Ago
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Today
Disable panel drag'n'drop with mouse 3/4/5 Fixed Hacked Rollermines ignoring Combine Hunters Allow setting filters via Entity:SetSaveValue Added a few more entities to override whitelist * info_player_teamspawn, info_vehicle_groundspawn * Placeholder entities based off of prop_dynamic and prop_physics Fixed various potential crash issues when creating entities More potential crash issue fixes when creating entities Even more potential crash fixes around entity search Fixed a couple instances of \b used instead of \n Bandaid fix for GetBoneTransform returning garbage * This needs investigating further Added p2p_force_reliable convar * Defaults to 0, forces all packets to be sent over reliable P2P channel. * Stop using k_EP2PSendUnreliableNoDelay for all small packets, use the more reliable k_EP2PSendUnreliable Attempt a different fix for overlay layers resetting on server join Added feedback message to host_writeconfig_lua Added ability to load Srcds Workshop Ids from a file * It can be used alone or in conjunction with a collection. Documented on wiki * Moved srcds workshop cache file from `cfg/srcds_addons.txt` (too generic) to `cache/srcds_addon_list_cache.txt` Remove CExampleEffect screen space effect from builds * I don't think it was ever accessible from Lua/whatever Prevent Lua errors when using prop_effect in base gamemode * I don't know why this Sandbox specific entity is in the base gamemode, but it is, so we gotta deal with that now. Add UpdateScreenEffectTexture matproxy, use it for that PHX screen * Basically it forces _rt_FullFrameFB texture to update (at the end of the frame), meant to be used on model materials that make use of this texture. Fixed SWEP:CustomAmmoDisplay causing UI overlaps sometimes Fixed normals on a few more built-in models * prison_padlock001b.mdl * de_inferno/goldfish.mdl, claypot01.mdl & its gibs, claypot02.mdl Fixed normals on more built-in models * de_tides signs * fanhousing models (CS:S and EP2) * "Thrown" versions of CS:S grenades + the holster without a gun * furnitureArmchair001a.mdl Add fallback CS:S hostage pain sounds * For TTT, but also any other addon out there * The sounds are just the citizen ones Force panels to think & enable clipping when main menu is open Get rid of some usages of Bootil::BString from lua_shared * ILuaShared unchanged Minor cleanups Reduce code duplication when calling Lua functions from C Recompile cargo container props to fix tangents + add 3 new props Update default spawnlists * Added the 3 new cargo container related props * Rearranged CS:GO map props spawnlist Updated spawnicons associated with the recently changed spawnlists Update L4D1 spawnlist to have more props Minor cleanup with saverestore.Pre function calls Prevent gmod_tool error when having addon tools in non Sandbox GM Fix ammo hud spamming animations * Makes HUD switching from Lua's custom ammo display hook smoother Resolve nullptr crash with SourceTV/HLTV Fixed a regression with vehicles due to recent changes Stop HLTV running "spectate" concmd Fix bone cache always caching root bone but not calculating it sometimes Add some bone cache bounds checking Fixed Zombies creating double ragdolls with keep corpses on Fixed Spawnmenu middle mouse click regression Handle addons not providing complete data for NPC weapons * So spawnmenu doesn't get bricked entirely Use more dynamic fallback for Infected shader * Instead of shipping edited materials, we do it in code Fix false positive with "Out of bounds bone in CIKContext" Fixed potential npc_alyx related crashes Potential fix for a crash on that one CS:S map Update Windows symstore path
3 Hours Ago
Lighting balance in characterstage, room is a bit darker Disabled ~20 lights that weren't really doing anything Some charactershotsettings tweaks
3 Hours Ago
ResetStaticFields on UIInventory, fixes get_Eventsystem error when entering playmode Fix sam site server targets list not getting reset, causing error spam on subsequent play mode sessions
3 Hours Ago
UI cleanup
3 Hours Ago
Updating viewmodel skinning
4 Hours Ago
merge from fonts_optims
4 Hours Ago
Same deal with adrip1, removed duped font and made a material S2P apartment complex
4 Hours Ago
Fix another "Some objects were not cleaned up when closing the scene"
4 Hours Ago
Set NotoSans to non readable
4 Hours Ago
Fix the "Leak Detected : Persistent allocates 4 individual allocations. To find out more..." logs that appear after every recompile Came from TerrainTexturing, AtmosphereRendererAmbientPass and VolumeClouds
4 Hours Ago
Regenerated NotoSansCJKsc-Bold SDF to extended ascii only, CJK is covered by other fonts already
4 Hours Ago
Disable pool.debug by default in editor
4 Hours Ago
Fixed duped NotoSans fonts used for apartment mailboxes and doors Apartment complex S2P
4 Hours Ago
Restored TMP missing font log warning on the client
4 Hours Ago
Restored TMP missing font log warning on the client
4 Hours Ago
Skull Wall Lamp - added worldmodel prefab
4 Hours Ago
merge from skinviewer_bg_fix
4 Hours Ago
Fixed skin viewer backgrounds compression
5 Hours Ago
Scrap king / updated half height texture with some more dirt and details
5 Hours Ago
Merge from RRP
5 Hours Ago
Fixed pickup and move sounds for tuna can skull lamp.
5 Hours Ago
Hide "Indirect Instancing: Assuming unit cube..." debug logs behind instancing being enabled Hide "Prefab has a Poolable component..." logs behind pool.debug
5 Hours Ago
Remove "Threaded texture creation has been enabled!" debug logs, not needed anymore
5 Hours Ago
Fix another "Some objects were not cleaned up when closing the scene" error when exiting play mode
5 Hours Ago
Fix scene loading and steam platform log handlers accumulating every session with skip domain reload enabled, spamming logs when entering / exiting play mode