200,006 Commits over 4,140 Days - 2.01cph!

18 Minutes Ago
Moved TMP rebuilds from Camera.onPreCull to Canvas.willRenderCanvases Fixes stacked camera doubling invisible TMPs overhead
3 Hours Ago
merge from new_menu
3 Hours Ago
Fixed TMP input fields blocking scroll events in the settings menu
3 Hours Ago
Fixed some fake items not appearing as owned in the store Restored the takeover priority
4 Hours Ago
Cache what skin breaks into what on warmup instead of calling GetRecipesContainingThis everytime
Check if its pooling related - force the particle system to reinit on create
codelock_particle_fix -> aux2
new_menu -> main
Flex graphic transform NRE fix
codelock_particle_fix -> aux2
Fix attempt (culling mode change)
Yesterday
Added a tool to automatically tag glowing skins when generating the item schema
Yesterday
Disable clientside ShawTeam & others We tried, it won't work.
Yesterday
Disable clientside ShawTeam & others We tried, it won't work.
Yesterday
fix LOD baker mesh decals not showing up in bake
Yesterday
merge from main
Yesterday
- Editor tool that finds prefabs with colliders that will spam "string pool, unpooled bone name" warnings when hit - found 45 cases - Editor tool to print out strings that would be newly added to string pool, without having to run the manifest, for testing - Convar to toggle suppressing stringpool warnings in the editor
Yesterday
Added unsigned number types to TMP input field, fixes slider input option taking negative numbers in the settings menu
Yesterday
Move out translation phrases to static readonly constants
Yesterday
Lowered music preview volume in the soundtrack dlc page
Yesterday
Fixed store bamboo barrel and bamboo shelves redirecting to the wrong pack Fixed adobe page using brick background Fixed some tiles not redirecting to any pages
Yesterday
Move server restart chat messages to toasts
Yesterday
Fixed bug case where UIGodOverlay could be enabled by setting godforceoffoverlay false when god and godforceoverlay were both already false, changed argument
Yesterday
floating city tarp fixes and lods
Yesterday
merge from new_menu
Yesterday
Store tab now has a "NEW" tag when theres new weekly skins the client never saw Limited tab opening sequence when showing new skins for the first time
Yesterday
nullptr checks in particle rendering that really should've been in last commit Remove newline from "Disconnect by server." kick message So server console log is less messy. No other kick reason adds a new line at the end. Fixed a typo & add internal TODO Merge Pull Requests (Community Contributions) * Micro Nano optimization for GM:HUDDrawTargetID * Make default Sandbox fonts extended for better rendering of non Latin characters Make GM:ShowHelp & co also be called on client. Unhide Jalopy seat and Flechette Gun without mounting HL2 `weapon_fists` sets Weapon in DamageInfo (Community Contribution) Status prints server uptime Improve NPC animation support for pistols and rifles Combine NPCs no longer T-pose with pistols. Improved crouch support for NPCs using pistols and rifles - NPCs wont crouch to shoot for 0.3 seconds and then stand back up Enable EP2 behaviors for npc_combine_s Some sort of "march" thing? Fix off by one issue with particle sheet loading checks Prevent crashes due to netgraph Combine anim retargeting uses AR2 anims, not SMG1 anims Fixed an issue with particle loading NPC Weapon allowance changes Kleiner, Mossman, Eli, Breen and Magnusson can now spawn with guns Vortigaunts and HL1 GMan can no longer spawn with guns Further updates to NPC animations Try to make NPCs shoot slower with the .357 Fix Eli, Magnusson, etc. shooting from their feet.
Yesterday
Updated Pilot Hazmat Textures
Yesterday
Fix off by one issue with particle sheet loading checks Prevent crashes due to netgraph Fix? Error() not exiting the game with mcore enabled Combine anim retargeting uses AR2 anims, not SMG1 anims Fixed an issue with particle loading NPC Weapon allowance changes Kleiner, Mossman, Eli, Breen and Magnusson can now spawn with guns Vortigaunts and HL1 GMan can no longer spawn with guns Further updates to NPC animations Try to make NPCs shoot slower with the .357 Fix Eli, Magnusson, etc. shooting from their feet.
Yesterday
new_menu -> main
Yesterday
Greatly improved speed of the new server search Around 20 ms for over 10k servers with 3 combined searches - not bad results!
Yesterday
slightly increase cloud haze density for fog weather clouds, blends horizon better
Yesterday
Build manifest to be able to spawn scientists (got erased from merge)
Yesterday
clothing mannequin mesh tweaks wip
Yesterday
Updated pilot hazmat vm prefab with new mesh
Yesterday
Missed a file
Yesterday
Async-ed the steam inventory crate definitions filtering
Yesterday
use per frame integrated scroll offset for cloud detail noise instead of absolute time
Yesterday
3p bandage and basket anims, entity and override controller setup
Yesterday
Added all rustiggé eggs to the skin viewer
Yesterday
merge from fogmethod1 (sky branch)
Yesterday
fix weird atmosphere fog at night, also fix randomized cloud offsets using the same seed for each noise and xform component
Yesterday
▉▆▍▋ ▇▉▊▆▆▍▅▋▋▍▆ █▄▋█▌ (▋▍██)
Yesterday
Changed shipping containers in food market area to green. Changed blend layers.
Yesterday
▍▅▄▆▅ [▇▉▋_▇▇▄▇▍▆.▇▅▅█▆▅▋▆▆▍▅▌▇▍(▆)] ▅▋ ▉▍▍ █ ▍▆▉▌▋▄▄▉▍ ▆▅ ▊▅▊▅▄▌█▇▉▊▍▄▄▇▄▊ █▆▊█ ▇▍ ▌▇▌ ▊▊ ▉▄▋ ▋▇▋▄▅▅▆▄▄▍ ▅▊█▋▄▅█▉ (▊█▊▆▆▋▋▋▇▆▇▇▅▌▆▌▍, ▊▇▄▅▍▇▇▅▋▇▋█▄▇▊▆, ▅▍▊▄█▄▍▆█▋▄, ▋▊▋▆▇▊▌▇▌▇▇▋, ▄▆▄▉█▄▇▇▌▊▅▄▍▊▋). - ▉▊▇▌▊▅▇ - ▊█▍▅▇▌ ▅▄▌▌▋▅▉ ▌▇█▉▅▅.
Yesterday
3p military flamethrower anims, entity and override controller setup
Yesterday
Add support for doubles,floats and primitives in reset static field gen.
Yesterday
Removed the white sphere on the bow arrow in the skin viewer (??)
Yesterday
3p anim updates for shotguns and launcher