127,307 Commits over 4,171 Days - 1.27cph!

Just Now
merge from naval_update
5 Minutes Ago
merge from naval_update/floating_cities
6 Minutes Ago
S2P floating city 1 and 2
8 Minutes Ago
merge from naval_update
19 Minutes Ago
merge from ghost_ship_parenting -> deep_sea
26 Minutes Ago
Add "ShouldChildrenInheritNetworkGroup()" to allow a parent to prevent any of it's children from inheriting network group - set to false so ghost ships don't network children to the whole deep sea
27 Minutes Ago
Preserve meshCache old behaviour by adding submesh tris to another field
31 Minutes Ago
Reimplemented sail wind blocking: sails will only be blown by the wind if there is room behind the sail. Added list of points to check for clear LOS. Debug drawing of LOS points and status. Sail.Blowing now checks Flag_WindBlocked is false. Additional recache of value on sail raised/lowered.
49 Minutes Ago
Merge from monument_notification_sounds
50 Minutes Ago
51 Minutes Ago
Cancel running tile building operations if the tile is re-queued
56 Minutes Ago
set up ak variant entities and masks
1 Hour Ago
Update: AnalyticsUploader - implement FPUploaderImpl - add editor-only DryRun switch to log everything instead of actually sending it - IUploader.Upload is now async Tests: none, not hooked up to anything yet, that'll be next experiment
1 Hour Ago
Fix notification 'red bubble' not appearing when we have unread notifications on launch
1 Hour Ago
merge from mesh-guide-shader-improvements (further fixes)
1 Hour Ago
merge from main
1 Hour Ago
Global network the floating island entity, now that we split the children
1 Hour Ago
Manifest update
1 Hour Ago
merge from naval_update
1 Hour Ago
Pick axe animation and entity updates
1 Hour Ago
Fixed contact menu button sizing issues, moved it to flex
1 Hour Ago
Fix flickering block spiral stair guide
1 Hour Ago
Fix twitch drop background NRE
1 Hour Ago
exported updated dragon rpg anims and created/added world model rig it to dragon rpg entity
1 Hour Ago
fix door wreath/knocker guides not rendering
1 Hour Ago
Add convar functions for setting favourite colours with one list command, improve help text for convars
1 Hour Ago
Added Single 50 Cal Bullet, Empty Bullet and Ammo Link Model
2 Hours Ago
properly render multiple guides at once with different states
2 Hours Ago
fix_dumb_name -> naval_update
2 Hours Ago
Rename 'Mouted' to 'Mounted'
2 Hours Ago
Move useable by turret check to the serverside
2 Hours Ago
Compile fixes
2 Hours Ago
Lower wander strength to stop them running into walls
2 Hours Ago
Update 50 Cal Model to include updated bullet belt
2 Hours Ago
Added a "Clear Building Area" radial option to the boat building station. Destroys all boat blocks and deployables in the building area. Only usable when there are no players or finished player boats in the build area. TODO: Make sure to check for auth when I merge it.
2 Hours Ago
Merge from monument_notification_sounds
2 Hours Ago
Fix for oil rig notification not working on server restart 🤞
2 Hours Ago
r/w and prefab LOD distance tweaks, enabling batching on props that can use it
3 Hours Ago
merge from charity_plushies_2025
3 Hours Ago
Updated plushies desc
3 Hours Ago
New avoidance update interval convar Codegen
3 Hours Ago
Fix client sails not correctly restoring sail visual state. Change sail to use high wind anim.
3 Hours Ago
Codegen compile fix
3 Hours Ago
Iterations on the wheel movement sounds(start, stop, and moving loop) and rename file names.
3 Hours Ago
merge from main
3 Hours Ago
r/w and prefab LOD distance tweaks, enabling batching on props that can use it
3 Hours Ago
Adding blockout rpg world model rig
3 Hours Ago
merge from naval_update/deep_sea
4 Hours Ago
merge from naval_update/deep_sea/map_marker
4 Hours Ago
Text and icon stays at the center of screen