127,171 Commits over 4,171 Days - 1.27cph!

Just Now
remove most junk from elite crates
Just Now
fix construction guide flickering from rendering multiple LODs on top of each oither
18 Minutes Ago
Update: Initial rewrite of the analytics core - Only implements NullUploader, I'll implement actual uploaders after tests are good - Added basic tests for it, but they don't validate anything - that'll be next. - Renamed existing AnalyticsTests.cs to Test.EventRecord.cs (+ internal rename) - those tests validate EventRecord serialization Goal is to use one implementation to cover needs of both Client and Server. Got the basics done, need to add telemetry to be able to test better, support EventRecord pooling and implement the existing uploaders. Tests: ran new unit tests
22 Minutes Ago
Fix nothing rendering for real this time.
30 Minutes Ago
fix some missing guides, render alpha cutouts
34 Minutes Ago
Try a holistic approach to detect entities that can trigger a navmesh rebuild, remove component on foundation and barricade, fix navmesh not being rebuild sometimes after entity gets destroyed (collider still detected in same frame, or client collider picked up in editor), increase navmesh definition in and around player constructions
52 Minutes Ago
Mannequin Setup
1 Hour Ago
Fix meshes not being properly collected, log time when building navmesh synchronously, fix not accounting for biome specific ores when adding nav blocker
2 Hours Ago
scale lighting by scene ambient luminance, so it's not overly bright at night
2 Hours Ago
Remove logs
2 Hours Ago
Move everything to ai namespace, delete unused classes, move navmesh params to own file, add more safety checks in native code when creating empty navmesh, also save/load pending build operations, ignore trees, add navblocker to ores
3 Hours Ago
Change undo/redo painting icons to be distinct from rotation controls
3 Hours Ago
Add colourpicker to painting menu
4 Hours Ago
Change OutlineManager to only use "PhysicsDebris" as the Vis.Entities() layer instead of every single layer - fixes 0.5ms lag spike every 0.5s
4 Hours Ago
Added model greybox and material for Rust 12th birthday cake
4 Hours Ago
Fixed deep sea globally networked entities being considered as inside the tutorial network group by TutorialIsland.IsTutorialNetworkGroup
4 Hours Ago
Rust 12th birthday cake greybox model pass. Added viewmodel, world model. Updated cake entity, item and projectile with new greybox assets.
4 Hours Ago
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Add a small helper collider to fishing_village_b to prevent getting stuck https://files.facepunch.com/jacob/1b2911b1/ShareX_e7JzS9nG2E.jpg https://files.facepunch.com/jacob/1b2911b1/Unity_LEpW1Z6TJo.jpg
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