200,565 Commits over 4,171 Days - 2.00cph!

Just Now
Fixed not being able to assign another player their full bag limit on vanilla servers (this behaviour now only kicks in when a server is running fog of war or no map) Fixed incorrect bag count being sent to player when they assign one of their bags to another player
10 Minutes Ago
Update from /main
14 Minutes Ago
Possibly fixed some issues with modifiers not calculating time properly
15 Minutes Ago
compass sounds
26 Minutes Ago
Compile fix
33 Minutes Ago
Codegen to fix compile errors
38 Minutes Ago
Merge from main
38 Minutes Ago
Test convars to try and track down bugs with notifications (in builds only) Safely await notification handling rather than fire and forget Better hashcode to test ui notificiations against Properly await backend updates Fix notification empty icon not centering after empting a set of notifications
40 Minutes Ago
Added new store content Some localization fixes
1 Hour Ago
Flip notfications so the latest notification is at the top and not the bottom
1 Hour Ago
Convar fix
1 Hour Ago
new_menu -> main
1 Hour Ago
Introduce a new Rust Plus modal rather than trying to do everything with a single button Pipe existing systems to the new button Remove old button and code
2 Hours Ago
Fixed placeholder texts in the gesture menu Removed the shadows from the wheel sprite and use trueshadow instead
2 Hours Ago
Steam inventory text wrapping fixes
2 Hours Ago
Fixed store featured extending when the timer texts are too long
3 Hours Ago
Simplified how the scroll view is populated
3 Hours Ago
merge from fix_icon_generator_hide_during_render -> main
3 Hours Ago
Fixed cart showing on top of the social menu
3 Hours Ago
Pilot Ejector Seat - Added cinematic 4K Textures for media
3 Hours Ago
Fixed featured weekly skin not generating its icon color
3 Hours Ago
Fixed demo window blur
3 Hours Ago
merge from main
3 Hours Ago
Add button to force the tutorial Add quit tutorial button (why did we not have this) Fix NRE when store hero tries to roll video too early
4 Hours Ago
Ensure store hero always preloads after the store
4 Hours Ago
tugboat horn sounds
4 Hours Ago
merge from new_menu
4 Hours Ago
Compile fix
4 Hours Ago
Update HideDuringRender of the camper van prefab as an example
4 Hours Ago
Fix HideDuringRender not being copied from the source prefab to the rendered icon - add matching of GameObjects based on name from the source -> target prefab
4 Hours Ago
Added a dismisser to the menus chat Opens with the chat keybind Fixes
5 Hours Ago
Pilot Ejector Seat - Updated model with various fixes and small changes, updated textures, updated LODs, added backfaces to wing, centered prefab, completed prefab setup with sounds, icon, fixed gibs colliders, changed colliders gibs and model import settings, item setup
5 Hours Ago
add graphics.vclouds_reproject to disable reprojection optimization, for timelapse vid
5 Hours Ago
Tweaked skin viewer road sign jacket
5 Hours Ago
merge toggleable weapon stats display to main
6 Hours Ago
Update: refactor occlusion loop to be friendly for batching Need to simplify BasePlayer.OcclusionLineOfSight before I can start working on batched job Tests: none, no functional changes for now
6 Hours Ago
Pilot Final Textures and Materials
6 Hours Ago
Add options to view toggleable weapon mod stats adjustments
6 Hours Ago
Code cleanup and reordering
6 Hours Ago
Enabled r/w to 8 models. Hopefully this will remove a good amount of the warnings in the client when joining a server.
Today
Fixed wearables being removed when selecting a new item
Today
merge from fix_icon_generator_hide_during_render -> main
Today
Fixed DeferredDecalRenderer not unsubscribing to `EditorApplication.update` hook when destroyed - caused performance issues in the icon renderer scene when the camera is recreated each frame to render the icon
Today
Code setup for new collapsable Items and Wearables selection. Each one is a toggle button that opens a scrollview and populates with items or wearables - replaces the old 2 separate scroll views, creating more screen space. Made the UI bigger. Removed old scrollviews and setup code
Today
More FoliageGrid null checks to try and fix errors on disconnect
Today
Added sv_pause_sp - allows singleplayer to be not paused Clean-up doubleclicking in menu (Community Contrib) Added option to "hide outdated servers" (Community Contrib) Enable "Spawn with Weapon" for Eli, Mossman, Breen, Magnusson, Kleiner Make zombies/metrocop propagate their lagcomp state to spawned NPCs More merges from x86-64 More merges Minor cleanups Dynamically calculate max autocomplete items based on available space
Today
Cleanups from main
Today
fix dynamic accuracy weapon stat
Adjust needle swing settings, now settles faster from big swings
Merge from compass