156,398 Commits over 4,536 Days - 1.44cph!

15 Minutes Ago
- 3p subsystem for pipe wrench
22 Minutes Ago
Updated Beef Meat Icon
36 Minutes Ago
frog anims updated
40 Minutes Ago
merge from main
59 Minutes Ago
Merge from render_pipeline_testing
1 Hour Ago
- Set up unique 3p subsystem for hammer
1 Hour Ago
Merge from main
1 Hour Ago
Merge from depth_based_light_binning
1 Hour Ago
mrege from main
3 Hours Ago
Merge from main
5 Hours Ago
Merge from render_pipeline_testing
5 Hours Ago
Merge from main
6 Hours Ago
Merge from coveragequery_nre_frame_fix
Today
CoverageQuery NRE fix when queries registered/unregistered multiple times on the same frame, check if pending removal first
Today
Merge from legacy_anim_deletes_oct_2026
Today
9 more fbx's deleted - space LR, HC revolver, minigun, blowpipe, blowpipe
Today
Added ai.debugMoveDraw - can be used to disable DDraw when using the move/select npc
Today
Merge from new_recipes
Today
Added temp icons
Today
merge from main -> base_occlusion
Today
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Today
Optimizations - add spatial grid for rooms (just like network grids) so we don't murder performance networking every room within 32m (because we actually testing this large scale now, not craggy) - fix every room being checked on the server instead of only the room that the entity was deleted from
Today
Created rich versions of all pies, all require cream to craft Rich Apple Pie - 4x cream, lasts +5 minutes Rich Bear Pie - 4x cream, +25% yield Rich Big Cat Pie - 4x cream, lasts +10 minutes Rich Chicken Pie - 4x cream, +16% chance for good genes Rich Fish Pie - 6x cream, no mushrom required, +5 minutes Rich Hunter Pie - 6x cream, no mushroom required, -10% bleed damage (now at 100%!) RIch Pork Pie - 4x cream, +50% healing Rich Pumpkin Pie - 4x cream, +5 max hp
Fix NaN values sometimes being generated for water level
Today
Fixed workbench recipes not resetting between domain reloads
Today
Fixed the item definition short name mismatch error on item definitions appearing while editing the shortname, as it would make you lose keyboard focus
Today
New recipe - brioche bread (25% buff on bread stats, also requires 2x eggs and 4x cream)
quick_join_fix -> main
Today
Merge from decal_renderlod_collapsing
Today
Merge from legacy_anim_deletes_oct_2026
Today
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Today
Remove paintball gun anims
Only use steam queries when we cant find the answer in our cached lookup (stops us flooding the initial network requests)
Today
Added subsystems to knives and one handed melee weapons
Today
Add possible solution steps to "Failed to init Steamworks" crash Remove half-working spawnmenu-only check from citizen RPG check * In hindsight it wouldn't work with player squads anyway, so just enable all citizens with RPGs to attack gunships, don't try to lock it to spawnmenu-spawned citizens only.
Prevented throttled qsteam lookups from dumping alll the previous quick join results when they return. This was causing quick join to populate then empty out at random times
Today
Codegen
Today
Make sure that disabling room occlusion after enabling it cleans everything up - we want all face definitions to be destroyed after disabling so we can re-initalize everything properly - if initialization fails, only try once instead of getting stuck trying every frame
Fix the quick join menu not showing any entries
Today
ladder hatch updates
Today
merge from reactivetarget_rcturret_fix
Today
Fixed remotely controlled turrets not able to hit reactive targets with bows
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Add achievements for: - Putting a note in another players mailbox - Purchasing from the travelling vendor - Starting a satellite crash event
Today
Set all hatchets up with subsystems for better movement in locomotion
Today
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Today
merge from Frog_Branch
Today
merge from Jellyfish_branch
Today
merge from jellyfish_movement -> Jellyfish_branch