145,346 Commits over 4,413 Days - 1.37cph!

Just Now
Adjusting mannequin position to fix feet clipping
3 Minutes Ago
Industrial Autoturret - Updated LOD0 with individual shield piece for bow support
4 Minutes Ago
merge from spraycan_reskin_refactor 🎨
18 Minutes Ago
Updating mannequin skinning
17 Minutes Ago
Refactored the entire method / file now that reskinning is feature complete and all on the new system Clear steps, organized validation logic, comments, ripped out redundant stuff, etc. Allow reskinning while noclip flying
22 Minutes Ago
Tank top mesh update to reduce clipping with pants
36 Minutes Ago
start on 3p darts animation controller
36 Minutes Ago
main -> custom_;loadingmessages_newlines
41 Minutes Ago
\n is not working for loading messages. Support br and ensure its not stripped out as it was before
48 Minutes Ago
Added subsytem setup for 3p industrial torch, added torch.player override controller
52 Minutes Ago
industrial garage door; - fixed lock position
56 Minutes Ago
Updating burst cloth settings for industrial torch
57 Minutes Ago
kiosks and accessories shadow pass (might need to revisit to tweak casters if artifacts/acne)
59 Minutes Ago
Examine button uses the bound key Fixes
1 Hour Ago
Merge from std_shader_compat
1 Hour Ago
merge from main
1 Hour Ago
Add some notes about newly added .cginc files and why they are there.
1 Hour Ago
cargo_map_marker_fix_2 -> main
1 Hour Ago
industrial shelves; - missed one, removing redundant material
1 Hour Ago
Fix cargo crates appearing underneath cargo map marker when joining games with a cargo ship already roaming around
1 Hour Ago
industrial shelves; - Tweaked the colour mask texture to reduce the washed out look a bit - Polish on colour lookup values, shelves now matches your shipping container colours accurately - Removed redundant material files since its using lookup table instead - Reassigned model to the single material
1 Hour Ago
1 Hour Ago
Restore built-in instancing compatibility of Rust/Standard shader because it's also required for non-BRG procedural instancing
1 Hour Ago
first large pass on shadow proxies and shadows disable across monument, apartment complex B and a bunch of props, road and floor prefabs
1 Hour Ago
Tshirt proper import settings to fix seam on wrists
2 Hours Ago
Polished the transitions
2 Hours Ago
updated dart movement in 1p throw and added a temp 3p idle loop and trimmed the start animation clip
2 Hours Ago
Adjusted tshirt mesh to avoid clipping with pants, and some other general cleanup
2 Hours Ago
Adjusted the pickup volumes for bamboo and industrial single shelf. This fixes not being able to pick up the shelf if you've deployed it too close to the TC.
2 Hours Ago
wire deploy update
2 Hours Ago
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2 Hours Ago
Fixed infinitely stacking bamboo and industrial half shelves on top of eachother
3 Hours Ago
cobweb fixes
3 Hours Ago
fixed apartment_b_concrete_mixed_slab
3 Hours Ago
Add computer station reskinning Now preserves all the saved cctv codes and wire stays connected to the sub io entity, snapping to the new handle position Fix an NRE when trying to control drones on playground
3 Hours Ago
merge from industrial_dlc
3 Hours Ago
merge from main
3 Hours Ago
Rejigged rentable shops so that interior and exterior are their own prefabs. Removed colliders and entity scripts for props inside. Removed obsolete decal mesh from large apartment prefab.
3 Hours Ago
torch animation updates
3 Hours Ago
Removed EffectRecycle Script from the enabled.prefab (was causing issues).
3 Hours Ago
update from main
3 Hours Ago
Fix miner's hat not showing up in the workshop editor
3 Hours Ago
merge from PlayerRigUpdate2
3 Hours Ago
apartment corridor update
4 Hours Ago
main -> game_room_dlc
4 Hours Ago
edited crossbow bowless viewmodel prefab iron sight postion
4 Hours Ago
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4 Hours Ago
merge from autoturret_workshop - split off hidable cover mesh used for bows and updated entity flag toggle to hide/show the mesh instead of change material which fixes the workshop skinned auto turrets not applying material to cover mesh. Updated this in all instances of auto turret / sentry across monuments, ran scene2prefab all. Updated workshopsource auto turret model
4 Hours Ago
merge from mortar_fixes
4 Hours Ago
Fix spectator mode being broken for vehicles that don't override position/rotation