199,605 Commits over 4,140 Days - 2.01cph!

28 Minutes Ago
Weapon stats update when changing attachments
28 Minutes Ago
forgot a prefab... noone saw this...
1 Hour Ago
Unhide CSS/Ep1/Ep2 spawnlists by default Improvements to multiplayer player getters * FindEntityProcedural `!pvsplayer` multiplayer support improvement * UTIL_GetLocalPlayer micro optimizations * UTIL_FindClientInPVS now tries to get the closest client
58 Minutes Ago
tarps for floating city
2 Hours Ago
Merge from death_screen_optimize
3 Hours Ago
Now generating a struct of ItemDefinition and GameObjectRef to the viewmodel and worldmodel, only adding items with a viewmodel and worldmodel to the list
3 Hours Ago
Fixed store overlay page not blocking clicks
4 Hours Ago
Implement texture streaming support for the instanced fallback renderer
4 Hours Ago
Implement texture streaming support for the instanced fallback renderer
4 Hours Ago
Tweak voicelines
4 Hours Ago
Add a domain reload toggle to the toolbar, add editor settings to disable both compiler simulator and domain reload toolbar buttons.
4 Hours Ago
Merge from ai_scientist_iteration
4 Hours Ago
Fix compile error
4 Hours Ago
Improve lkp vislog
4 Hours Ago
Pilot Ejector Seat - Updated WIP model and textures
4 Hours Ago
Fix target position guess not working properly
4 Hours Ago
merge from new_menu
4 Hours Ago
TrueShadowManager NRE fix + another attempt at fixing shadows not spawning
4 Hours Ago
merge from max_health_debug
4 Hours Ago
Updated Pilot Hazmat AO texture
4 Hours Ago
new_menu -> main
4 Hours Ago
- added ejectseat sit mountpose enum (attempt number 2) - added placeholder player sitting pose - updated player animator - set deployable to use pose
4 Hours Ago
Remove shadow from interaction modal in bootstrap
5 Hours Ago
Make visual logger save faster, making it more usable on large numbers of NPCs
5 Hours Ago
Pilot hazmat cleanup
5 Hours Ago
Add vislog for lkp
5 Hours Ago
Fix srcds regressive crash to do with SnapshotManager changes from csgo
5 Hours Ago
Merge from ai_scientist_iteration
5 Hours Ago
Backpack Texture update
5 Hours Ago
Set up semi auto pistol entity and override controller
5 Hours Ago
Fix srcds regressive crash to do with SnapshotManager changes from csgo
5 Hours Ago
merge from pilot_hazmat_dlc
5 Hours Ago
new_menu -> main
5 Hours Ago
Interaction toast now uses the correct icons no matter where it lives Interaction toast supports passed in icons Interaction toast animations and polish
5 Hours Ago
Set up a selection of rifle and shotgun anims, entity and override controllers
5 Hours Ago
updated playerModel.cs with new sitting enum
5 Hours Ago
- Replaced the Grab Pass in the UnderWater shader with a texture copy during the Before Forward Alpha stage. - Updated the Water and WaterStandardCore shader files to support adding their own under water fog to account for the Grab Pass changes. - Fixed a OnRenderImage warning that wouldn't go away.
6 Hours Ago
Fix srcds regressive crash to do with SnapshotManager changes from csgo
5 Hours Ago
reverted playermodel.cs
5 Hours Ago
PurchasedItem overlay design
5 Hours Ago
merge from main
6 Hours Ago
revert ak prefab changes from old commit
6 Hours Ago
new_menu -> main
6 Hours Ago
Compile fixes
6 Hours Ago
- added ejectseat sit mountpose enum - added placeholder player sitting pose - updated player animator - set deployable to use pose
6 Hours Ago
Remove CombineTrivialDistancesJob
6 Hours Ago
Set up waterpistol anims, entity and override controller
6 Hours Ago
Also add bought items to the inventory, just to make sure players can see their recent purchase
6 Hours Ago
merge from new_menu
Today
fix compile error