139,523 Commits over 4,505 Days - 1.29cph!

35 Minutes Ago
merge from PlayerMaintainedMonuments
35 Minutes Ago
merge from PlayerMaintainedMonuments/powergrid
40 Minutes Ago
Improved powerline pole prevent building triggers, no longer able to place pookies on them This also improves IO interaction with the powerline box, it no longer feels buggy at certain angles https://files.facepunch.com/raul/1b0111b1/01_03-09-GrimyBubblefish.mp4
2 Hours Ago
Merge from PlayerMaintainedMonuments
2 Hours Ago
Merge from PlayerMaintainedMonuments/powergrid
2 Hours Ago
Setup powered turbines at launch site
2 Hours Ago
Fix turbine smoke particle LOD component making it visible when it shouldn't be Setup powered turbines in water treatment plant
3 Hours Ago
Merge from PlayerMaintainedMonuments
3 Hours Ago
Merge from main
3 Hours Ago
Fixes for turbine FX switching toggle whilst toggle already in progress
3 Hours Ago
Merge from PlayerMaintainedMonuments/satellite_crash_audio
3 Hours Ago
Editted audio files pitch variations
3 Hours Ago
Added audio support for satellite crash and new sound for the fall and explosion :collision:
4 Hours Ago
merge from ddraw_panels_fix
4 Hours Ago
Fixed comment
4 Hours Ago
merge from ddraw_panels_fix
4 Hours Ago
Fixed DDraw text being drawn on top of inventory, F1 menu, map and dialogs in general Before: https://files.facepunch.com/raul/1b0111b1/01_00-00-SphericalIndusriverdolphin.mp4 After: https://files.facepunch.com/raul/1b3111b1/31_23-53-OddballEuropeanfiresalamander.mp4
4 Hours Ago
fix NREs in screenshot.takescreenshot/takehiresscreenshot
5 Hours Ago
ao optimization
5 Hours Ago
added pressure gauge to gearbox asset so theres some visual feedback for players
6 Hours Ago
Make _rt_ResolvedFullFrameDepth use IMAGE_FORMAT_R32F Remove math.Cot * It's too simple of a function, shouldn't have included it in the first place Fixed Hammer crash when giving sprites a .mdl model Fixed a crash with removing npc_attackchopper effects Fixed a crash with removing func_fish_pool fish Fixed another decal related crash Fixed combine drop shop being able to remove players Merged Pull Requests * Micro optimizations for table lookups in Sandbox tools and TTT spawnpoint selection Fixed prop_effect in dupes having wrong bounds, causing weird icons Partially merge edict limit pull request + some other changes * Make the trails tool not play "success" animation when we failed to create the trail
6 Hours Ago
merge from PlayerMaintainedMonuments -> main
Today
merge from main -> PlayerMaintainedMonuments
Today
merge from water_treatment_plant_maintainables
Today
Water Treatment Plant S2P with hlods (if something goes wrong, this is safe to revert)
Today
updated scene with lighting changes, removed junk clipping into water tank blades
Today
hook up water treatment plant lighting to powergrid generator
Today
Added posed world model, updated icon
Today
merge from PlayerMaintainedMonuments
Today
merge from game_room_dlc
Today
merge from darts_game
Today
add a howtoplay translatable canvas onto new sticky note on the board properly translate some missed elements default names of "Player1" -> "P1" until name is fetched
game_room_dlc -> main
Add correct pool racking for Shadowfrax
Today
merge from game_room_dlc
Today
Dartboards can now be placed on boats Transposed everything to work with local space instead of world space, to reduce floating point inaccuracies of darts (also had to happen for boats) Reduced artifical tilt of darts, so they look more accurately placed
game_room_dlc -> main
Revert to the old animations for just now (to get around the freaky hit animation)
Today
added postit note to dartboard - updated textures and prefab
Remove pitch variation on turbine sounds
Wind up/down the new spinny powergrid turbines so they synchronize better with the sounds
Add deploy animation when first getting on the pooltable
- Move standard walking distance from the table to be 25% closer - Use a different pool cue materials for each player - Fix walking distance not working properly
Today
Merge from PlayerMaintainedMonuments/airfield_terminal_sounds
Today
Chinook terminal volume changes
Today
Added new sounds for the two new airfield terminals and code changes for audio triggers
Today
LS Office area lighting facelift WIP.
Today
fix sockets of dartboard for better placement
Today
dartboard prefab fixes - fix bullseye boom particles playing on show - fix realmed remove not removing Client child object
Today
added lit variant of text for dartboards (still quite bright in darkness)