136,195 Commits over 4,444 Days - 1.28cph!
Fix hostile zone trigger not being a trigger
Show "Combat Zone" vital instead of "Safe Zone" when inside your room so it's clear you can take damage
- Swap over to new pool table model
- Cleanup
- Temp colliders
score rows show a max of 10 rows, with wrap around at max
Fixed player not spawning
Fixed window holes in apartments complex b
Fix various static entities in the apartment complex marking the player as hostile when hit (+general solution for all furniture)
S2P (feel free to stomp)
Fixed crafting menu accessory tab remaining open when selecting a skin-only compatible blueprint
Update charms UI when selecting blueprints (also fixes crafting items with pre-selected charms using incorrect attachment IDs / wrong charms)
https://files.facepunch.com/raul/1b2211b1/22_19-44-GlisteningLightningbug.mp4
Fix NRE when selecting the security guard conversation option
- either by updating phrases or by changing the code, unsure which
move zoom input toggle from reticle to mountable
fix dart hovering in front of face in viewmodel
fix double throw in local debug cam
Move security guard room from the damaged wing -> basement apartments (so it's easier to find)
Fixed broken grass displacement on the bear trap (snap trap) and landmine
local 3p model also gets animation events for dart when viewmodel throws
dart model now sticks to 3p hand without held entity
merge from prototype -> apartment_complex_monument
Override safezone behavior with the new TriggerSafeZoneOverride, returning "not in a safezone" if they are inside a safezone trigger & non-safezone trigger at the same time
Made it so you can move whilst being in the clan window (matching crafting, contacts and inventory behaviour)
Applied HudMenuInput across all clans input fields to prevent movement when they are in focus
https://files.facepunch.com/raul/1b2211b1/22_18-21-JuicySeamonkey.mp4
Add TriggerSafezoneOverride to all the apartment prefabs
Create SafeZoneOverride trigger
- allows damage inside a set area in a safezone
Fix "DisableSave is attached to a GameObject but can't find entity" warning spam when opening oilrig scenes and in builds
Merge from multiframe_targeting
Saved prefab for the damaged wing apartment complex audio
add cooldown to activation, replace placeholder models with different placeholders that look more like airfield props
testlist, ran clean entity labels
Fix "rent due" vitals after merge
update apartment_complex_monument/prototype
merge from main -> apartment_complex_monument
Double the move and nudge distances
merge from main -> apartment_complex_monument
game_room_dlc -> game_room_dlc/pooltable
merge from radtown_hlod_fix
Merge from PlayerMaintainedMonuments
Take compound scene from main, S2P
Fix radtown not having an HLOD and looking bad from far away
Scale sampling count. Set some new defaults.
merge from PlayerMaintainedMonuments