202,197 Commits over 4,171 Days - 2.02cph!

1 Hour Ago
Make `tools/toolsinvisibleladder` not affect visleaves Fixed CLC_Move::ToString numbers being flipped
1 Hour Ago
merge static field reset code gen improvements back to main.
1 Hour Ago
adjust xl picture frame placement bounds (can now place in triangle wall corner)
1 Hour Ago
Add support for constructors in ResetStaticFields, handle arrays initializers with Unity struct types.
1 Hour Ago
Remove extra newlines from "##### CTexture couldn't find" warning * The warning is Linux only Added 2 new optional args to mesh.TexCoord * mesh.TexCoord( stage, S, T, U, V ) - UV being the new args. They are optional. Fixed edict exhaustion prevention affecting nextbot players Fixed some usages of HL2_DLL clientside * TE_CONCUSSIVE_EXPLOSION and fall damage constants being inconsistent between client/server Try to end mesh.Begin when a mesh wasnt ended (i.e. after a Lua error) * mesh.Begin will end the current mesh if there is one. It will still error afterwards like it did before. * Prevents game hang, hopefully without side effects Fixed a crash with clientside ropes on props Basic implementation of clientside ragdoll gibs Prevent crash to do with CSpatialPartition invalid handles Prevent "bone write access" warnings with ClientsideRagdoll()
1 Hour Ago
Fix objects flagged as not allowing flattening being deleted when a parent is deleted
3 Hours Ago
Remove testing model for collider placement from mannequin
4 Hours Ago
Progress & terrain files.
4 Hours Ago
merge from vclouds_default_enable
5 Hours Ago
Change portal GUID since it somehow conflicts with the island prefab GUID
5 Hours Ago
PT Boat progress
5 Hours Ago
gunshot_network_range_improvements -> main
5 Hours Ago
Remove logs
5 Hours Ago
Bolty and l96 can be heard from up to 700~ meters away Max before was around 350
Today
Fixed breakdown button loc
Today
Fixed boots being in the wrong order in the skin viewer
Today
merge from skinviewer_boots_fix
Today
Tilesets.
decor_lighting_dlc -> main
syncvar_load_fix -> decor_lighting_dlc
Fix some syncvars not loading in properly
Today
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Today
merge from decor_lighting_dlc
Today
Fixed bulb string lights and fairy lights not working in builds
Today
Allow placement of ceilling lights on rocks
Add parrelsync so i dont need to redownload the rust project to have two editors
Today
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Today
Set chandelier last length default value to -1
Today
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Today
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Today
fix mannequin LODs, remove ability to lock mannequin
Today
Set correct mip map bias when using indirect instancing
Today
merge from decor_lighting_dlc
Today
Added a toast when the chandelier reached its max length Increased the max length a tiny bit
Today
enabled read/write on spotlight gibs
Today
Tighter wall cabinet placement angles Tweaked chandelier deploy volume and collider
Today
added collision mesh for beanbag chairs
Today
Make sure indirect instancing ConVars are disabled by default and saved
Today
Make sure indirect instancing ConVars are disabled by default and saved
Today
merge from main
Today
Restored LoadSave on playground scene
Today
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Today
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zoomitem_nre -> main
Prevent zoomitem NRE - check if the sky is null first
main -> gunshot_network_range_improvements
Today
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Today
Merge from workshop_metallic_2