156,660 Commits over 4,536 Days - 1.44cph!

18 Minutes Ago
Make remote controlled entities (turrets, drones, cameras) have base occlusion disabled - will enable it for RC entities when we do the push to get rid of the minimum 30m occlusion distance to make it work for anti-ESP, for now lets keep it simple and skip since RC entities are used for <1% of gameplay
26 Minutes Ago
Merge conflicts
32 Minutes Ago
Optim: convert overlay's carousel buttons to lazy load missing sprites - also cleaned some now-dead properties Tests: navigated to pack overlay page with both failloads 0 and 1
42 Minutes Ago
merge from base_occlusion -> main
49 Minutes Ago
500 extra bases from the server save
49 Minutes Ago
- add room.exportpastes <folder> to convert a folder of copy paste files (aka the server save) to the test format base occlusion expects - add support for base occlusion tests to work across multiple directories of test files (so we can keep the test bases organized)
1 Hour Ago
merged 3p_melee_animsystem_updates
1 Hour Ago
Fix refreshing faces being able to go above 1,000 depth, use a queue instead because initializing a large base can go over the limit
1 Hour Ago
removed 9 further orphaned holdtype controllers no longer needed
1 Hour Ago
merge from main
1 Hour Ago
removed old unneeded holdtype controllers
1 Hour Ago
adjust collider sizes
1 Hour Ago
merge from main
2 Hours Ago
merge from critter_animals -> Livestock_animals
2 Hours Ago
Fix unity toolbar extender ui toolkit causing focus as well on domain reload
2 Hours Ago
merge from render_pipeline_testing
2 Hours Ago
fix atmosphere volume NREs for reals
2 Hours Ago
Fix missing decor and foliage prefab references on MonumentIsland scene, fixes grass and decor not appearing
2 Hours Ago
FX progress
2 Hours Ago
main -> character_customisation
2 Hours Ago
added WIP viewmodel unity camera anim
3 Hours Ago
- set avatar on rig file - adding wip anims - added controller with param
3 Hours Ago
Fix fractional reloads not working properly (mini crossbow)
3 Hours Ago
Remove unneeded test
3 Hours Ago
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3 Hours Ago
Fixed the game window grabbing mouse + keyboard focus when running tests - should only show the window, not grab focus
3 Hours Ago
Fixes for latest art assets
3 Hours Ago
- Scale low grade + process time with food calories - Cache consumable component
3 Hours Ago
Wires and decals for small room G
3 Hours Ago
better rabbit animation/speed sync
3 Hours Ago
Shear FX texture tweaks.
3 Hours Ago
Improve base splitting - filter out external TCs and small structures so it only exports proper bases
4 Hours Ago
fixed lods visual and sounds for all ladder hatches. added workshopscreenshotsettings.cs script that lets me control the height and rotation of camera during workshop export screenshot, per item. tweaked script so if a workshop prefab has animation toggle, it will cycle through the toggle for screenshots to shope open/close in steam screenshots workshop icon will always default to default animation setting applied to all ladder hatches, and bbq
4 Hours Ago
Shearing FX wip.
4 Hours Ago
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4 Hours Ago
sheep mount animation update with root motion
4 Hours Ago
- 30 mins between stirs - blanket 60 fuel required before each stir
4 Hours Ago
Merge from render_pipeline_testing
4 Hours Ago
Added sheep trophy head to hunting trophy prefab. Fixed issue displaying male calf in female ragdoll.
4 Hours Ago
Fixed NaN values coming from the low quality shadow sampling
4 Hours Ago
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4 Hours Ago
- Filling/draining bar - Better electric port setup - Minor colour changes
4 Hours Ago
Ridable horse prefab 👀