156,686 Commits over 4,536 Days - 1.44cph!

16 Minutes Ago
Added an equivalent to skins.asset for steam skin bundles, makes it easier for the client to pull info from them
33 Minutes Ago
Network++
39 Minutes Ago
Cow animation updates
39 Minutes Ago
New beef pie Increases the maximum amount of food that can be consumed by a player for a duration by +75% (875 calories) More food = more chance to recover when downed, if hunger bar is full after eating a beef pie recovery chance is 75% (calculated after medkit which still guarantees recovery) Also included a rich verison, can go up to 1000 calories and takes recovery chance to 100%
44 Minutes Ago
Codegen
46 Minutes Ago
- Pass appearance in client ready - Save everywhere as character appearance proto rather than a string representation - More code cleanup
1 Hour Ago
merge from turn in place
1 Hour Ago
also disable head ik when turn in place is off
1 Hour Ago
Don't show the mount animal prompt if no animal is being led by the player Allow a mounting slot to control which animal type it supports (large/small) Cows no longer fit in the small flatbed, need to use the large flatbed
1 Hour Ago
merge from animation_jobs_ik
1 Hour Ago
Fix limb twisting on the wrong axis
1 Hour Ago
merge from main
1 Hour Ago
- Ability to limit changing race/gender from predefined steam id original - Add a 'connect to development server' in the browser for any developers playing on unity so we can easily go main menu -> test server - Ownership checks - Greatly clean up the player customisation backend
2 Hours Ago
Hooked up mounting animations
2 Hours Ago
merge from store_emptyinv_fix
2 Hours Ago
Fixed one more way for the store to break when you have no items
2 Hours Ago
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3 Hours Ago
Make bad genes more common, most sheep / cows then look generic, and good genes ones eg black sheep become rarer to find (else because of dominant good genes we get a massive majority of black sheep)
3 Hours Ago
Fix sheep material looking wrong when dung gene is maxed out
3 Hours Ago
Experimental livestock name localizations
3 Hours Ago
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3 Hours Ago
Lamb & sheep shear FX
4 Hours Ago
Disable panel drag'n'drop with mouse 3/4/5 Fixed Hacked Rollermines ignoring Combine Hunters Allow setting filters via Entity:SetSaveValue Added a few more entities to override whitelist * info_player_teamspawn, info_vehicle_groundspawn * Placeholder entities based off of prop_dynamic and prop_physics Fixed various potential crash issues when creating entities More potential crash issue fixes when creating entities Even more potential crash fixes around entity search Fixed a couple instances of \b used instead of \n Bandaid fix for GetBoneTransform returning garbage * This needs investigating further
5 Hours Ago
FX progress
5 Hours Ago
Update: HttpImage - add option to use a best-fit mip - move httpimage comp to image on OverlayCarouselButton Tests: navigated to pack pages
5 Hours Ago
Biofuel rig fixing liquid joint not being centered
Today
Make remote controlled entities (turrets, drones, cameras) have base occlusion disabled - will enable it for RC entities when we do the push to get rid of the minimum 30m occlusion distance to make it work for anti-ESP, for now lets keep it simple and skip since RC entities are used for <1% of gameplay
Merge conflicts
Today
Optim: convert overlay's carousel buttons to lazy load missing sprites - also cleaned some now-dead properties Tests: navigated to pack overlay page with both failloads 0 and 1
Today
merge from base_occlusion -> main
Today
500 extra bases from the server save
Today
- add room.exportpastes <folder> to convert a folder of copy paste files (aka the server save) to the test format base occlusion expects - add support for base occlusion tests to work across multiple directories of test files (so we can keep the test bases organized)
Today
merged 3p_melee_animsystem_updates
Today
Fix refreshing faces being able to go above 1,000 depth, use a queue instead because initializing a large base can go over the limit
Today
removed 9 further orphaned holdtype controllers no longer needed
Today
merge from main
Today
removed old unneeded holdtype controllers
Today
adjust collider sizes
Today
merge from main
Today
merge from critter_animals -> Livestock_animals
Today
Fix unity toolbar extender ui toolkit causing focus as well on domain reload
Today
merge from render_pipeline_testing
Today
fix atmosphere volume NREs for reals
Fix missing decor and foliage prefab references on MonumentIsland scene, fixes grass and decor not appearing
Today
FX progress
main -> character_customisation
Today
added WIP viewmodel unity camera anim
Today
- set avatar on rig file - adding wip anims - added controller with param
Fix fractional reloads not working properly (mini crossbow)
Remove unneeded test