139,872 Commits over 4,505 Days - 1.29cph!
Merge: from mt_snapshot_saving
- Bugfix for exception when saving ApartmentRooms in Jobs 4 mode
Tests: rented a room in Jobs 4 mode, verified with debugger that code was hit and no exception produced
Bugfix: use transform handles when saving ApartmentRoom.GetDailyUpkeepCost in Jobs 4 mode
Bypasses transform access which avoids tripping up on unity MT checks
Tests: rented a room in Jobs 4 mode, had a breakpoint in the code - no exceptions
merge from fix_reload_anim
scaled masterkey in source, now proper size and rotation.
zero'd out the .worldmodel prefab.
merge from sculpt_admingui_fix
Basic spline setup for new stations
Apply roll when switching from dolly view to editor
Fix dof not showing up hi-res screenshots.
merge from unixtimestamp_boundary_fix
Remove `mat_software_aa*` convars, since they don't do anything
* Software AA system is locked to XBox 360 builds
Make bone manipulations not hijack Lua SetRenderBounds
* Bone manipulation still override regular render bounds, but now Lua Entity.SetRenderBounds will override that as well
Enable dumpstringtables <table> to only print specific table
Remove sv_dumpstringtables (unused)
Implement some stringtable changes from CS:GO branch
* Short dumpstringtables, Implement clientside string index search so ParticleEffect can just work with clientside-only precaches now, other self checks
Make prop water level code apply to all animating entities (SENTs)
Try to fix baseanimating overlays resetting on server join
Merge Pull Requests
* Optimizations for Vector:ToColor
* Added math.Cot
Remove cl_drawleaf (unused)
* Not to be confused with r_drawleaf
More Lua hook related optimizations
* Similarly to stopping gamemode hooks from trying pointlessly read returned bool, do the same for SENTs, also fix some sent types not using pooled hook name strings while others do
Some clientshadowmgr changes from CS:GO
* To hopefully prevent potential crashes
Fixed Lua errors when auto refreshing SWEPs with some addons
Fixed alignment of textures in mat_texutre_list tiles
Potential ToGL crash fixes for community shaders
Cleanup: Removed 2 unused (C++) globals
More hook return value optimizations
* Stop reading those bools from Lua and then do nothing with them! This should be the last batch of them
Make _rt_ResolvedFullFrameDepth use IMAGE_FORMAT_R32F
Remove math.Cot
* It's too simple of a function, shouldn't have included it in the first place
Fixed Hammer crash when giving sprites a .mdl model
Fixed a crash with removing npc_attackchopper effects
Fixed a crash with removing func_fish_pool fish
Fixed another decal related crash
Fixed combine drop shop being able to remove players
Merged Pull Requests
* Micro optimizations for table lookups in Sandbox tools and TTT spawnpoint selection
Fixed prop_effect in dupes having wrong bounds, causing weird icons
Partially merge edict limit pull request + some other changes
* Make the trails tool not play "success" animation when we failed to create the trail
Fixed returning from PreDrawSkyBox causing area portal flickering
Fixed more at entity limit crashes
* Mostly NPCs and HL1 entities
Merge remainder of Pull Request regarding "at edict limit" handling
Micro optimization for prop_effect intialization (Pull Request)
Fix clan leaderboard never refreshing after it loads once
Fix reload animations not working on remote players
Fix some incorrect pooling in RentableShop and DeepSeaManager
Fix alt looking while breaking in sometimes cancelling the break-in progress bar
fixed snapping in 3p hatchet aiming anim
- worldmodel, static and projectile prefabs now updated with new model
- override controller updated to use throw anim
- removed old model from .weapon prefab
- removed erroneous worldmodel prefab
fix stupid auto inserted using
merge from hackweek_parented_ddraw
Updated DDrawCommand wrapper to include the new optional entityId and identifier arguments
- fix broken deferred decal culling (cull distance was being scaled up by integer object quality value rather than percentage, so cull distance became way too far for any culling to happen)
- avoid redundant localToWorld calculation in the same frame for each deferred decal
Merge from PlayerMaintainedMonuments
Merge from PlayerMaintainedMonuments/powergrid
Powerplant new loot fixes
Increased Stone Sculpture protection properties
Stone sculpture store page media
Allow player to alt look around while unlocking the door
merge from PlayerMaintainedMonuments
merge from airfield_maintainabled_features
Add airfield call check to StateThink of DropCrate, so it can now interrupt dropping in other monuments
Ingore drop timeout timer when airfield call is active and unassigned
New Darts UI:
- New setup for controls, leaderboard etc
- New instruction setup
(still to add leaderboard entries)
merge from PlayerMaintainedMonuments
Another fix for keys being held up to unoccupied doors
Fix changed serialized field name losing reference in master key prefab
Set thruster_module_min_condition to 0.2, so even if you use up all burns, the harvested thrusters will still have some value
Satellite control computer no longer requires tech trash to power up, only aiming module
Satellite cooldown set to 18 ingame hours (1 real hour)
Launch site S2P
Show that the clan system is disabled when trying to interact with a clan table