201,036 Commits over 4,171 Days - 2.01cph!

22 Minutes Ago
RootMotionStrength applies to rotation properly (slerp reference rotation from previous to current when calculating delta)
52 Minutes Ago
constraint editor on by default
55 Minutes Ago
moved constraint editor to handles, re-used Unity's angular joint handles
1 Hour Ago
More farm set dressing WIP
1 Hour Ago
viewmodel medical syringe - Fixed sound being mistimed when used on wounded player
1 Hour Ago
Blockout farm entrance kiosk WIP
1 Hour Ago
Bugfix: replacing old occlusion cache to unblock unit tests All expect-true tests are currently failing - need updating the query locations Tests: ran the Server Occlusion tests
3 Hours Ago
Update: batched OcclusionLineOfSight now handles sending updates internally (like serial) - driven by OcclusionLineOfSightNoBroadcast - this thing we can test Don't like this encapsulation, but it should prevent issues like missing foundPairs. Tests: none, trivial change
3 Hours Ago
Scientist hit reacts and death prototype animations
4 Hours Ago
Move field to server only
Today
Renamed all lights in the pack to match the other IO items
Today
Make sure to reset spotlight spring values on destroy
Today
Spotlight: tweaked IO, deploy volumes and colliders Changed the guide mesh
Today
Fixed skin viewer quality changing based on the texture quality setting Only works for the store for now, as these are the only readable skin textures
Today
Christmas light setup following string light spawning changes Bulbs are poolable
Today
String lights can spawn multiple prefabs, picked randomly Batching works with different prefabs and submeshes Spawned point lights are poolable
Fix compile error
Show error toast if we fail to change a skin because a player is sitting in the skinnable item
Today
Make ReportPlayer and ReportBug prefab paths lowercase to avoid transforming it at runtime
Today
Enable read/write on backdrop and road_tunnel meshes
Today
merge from main - RC
Today
Added new commands to studiomdl.exe $maxverts, $phyname, $internalname, $qcassert, $lcaseallsequences, $defaultfadein, $defaultfadeout More StudioMDL.exe commands Added $appendsource, $redefineattachment Added $skinnedLODs for StudioMDL Update StudioMDL usage info when given no parameters Added previously unmentioned command line options, dump supported .qc command list. StudioMdl metadata & icon VRAD: Added `-SunSamplesAreaLight` (Community Contribution) HLMV improvements Fixed crashes when doing stuff without a model selected When a material is missing, include the missing material name in "VMTs loaded" section HLMV: Fixed extremely slow screenshot performance * Images are now saved as .bmp instead of .tga More HLMV crash fixes with no model HLMV: Change Shader display to a read only text entry HLMV: Display selected material in a text box so it can be copied
Today
Don't allow unloading the props asset scenes used by custom maps because some prefabs are needed at runtime via WorldGrid
Today
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Today
WIP orbital camera setup. Currently swaps cameras with pressing Q, Tab changes lock target, hold right click and use mouse to move orbit. Needs UI setup
Today
Updated pilot pack suit media
backgroundvideo_fix -> main
Convar to force menu background videos to be webm only. Default = true
Today
Added textures and set up a material for charity plushie 01
Change texture compression on the RHIB controls
Today
Bugfix: player replication no longer stutters with UsePlayerUpdateJobs 2 Was iterating over wrong occlusion results - need to refactor to avoid future confusion Tests: 2p session on Craggy with UsePlayerUpdateJobs 2
Fix new drybox not spawning on the RHIB
Today
gave BurstClothConstraint some rotation gizmos
Today
Bugfix: rewrite batched OcclusionLineOfSight to supports sleepers Tests: 2p session on Craggy with UsePlayerUpdateJobs 2, disconnected multiple times - no more out-of-bounds exceptions
Today
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Today
chainsaw wip attack anims exported and anim controller edited
Today
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Today
Adding new anim layers to player animator
Today
Setup the rest of the player gesture animation buttons. Surrender and the dances don't work right now
Today
Fixed RustButton CalculateLayoutInputHorizontal nre
Today
Fixed DLC names not being translated in the inventory screen
Today
Setup more anims: Viewmodel specific: manualcycle, dryfire, throw, use_self, use_other, use_other_wounded PlayModel specific: drop_item, pickup_item, drink, victory, wave
Add toast error messages when unable to pickup items Split out logic into different boiolean methods for checking whether we should display the pickup option and whether the item can be handed over. Sometimes we don't want to show the option at all, sometimes we want the option to pickup but then know why we can't via toast Several items now have the option to pickup and will then display a toast message on failing, where they did not have the option to pickup before (and you wouldn't know why) Made some small changes to WaterPurifier code to make some of what it's doing a bit clearer
Today
optimize flashlight beams, implement custom update runner.
Today
Farm dressing exploration WIP
Today
Quiet the bind command when assigning gesture from the gesture menu
Today
Optimize sleeping bags
Today
Only allow camera movement when the input field is not in focus
Today
Wrote SIMD distance culling code for ARM64/Neon as well as a scalar variant that vectorises well for SSE2/SSE4.