126,804 Commits over 4,171 Days - 1.27cph!

5 Minutes Ago
some detection and pushing to stop crewed playerboats from beaching themselves too badly
21 Minutes Ago
Ignore some of the dummy puzzle resets by ignoring ones that don't check for players & ones that have infinity timeBetweenResets
25 Minutes Ago
Mounted weapon seat and mounted weapon owner system
28 Minutes Ago
String liights / added fill lights and tweaked string_light_300_a
33 Minutes Ago
more minor worskhop fixes - fixed nighttime causing rain?? - fixed color sliders inconsitent behaviour - fixed hige player button resetting player seed
44 Minutes Ago
Setup navigation for all ghostship variants
49 Minutes Ago
Moved static driftwood out of autospawn folder to fix log spam
55 Minutes Ago
Setup new cannon models
1 Hour Ago
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1 Hour Ago
merge from analytics_puzzle_reset -> main
1 Hour Ago
Update: testing code to try to trigger NREs. so far unsuccessful Need to switch away from the task for a bit, will get back to it later today Tests: 2p session, used spectate_loop to see what happens on 2nd player end - no NREs
2 Hours Ago
exported/setup small engine anims with updated rig
2 Hours Ago
merge from garagedoor_optims
2 Hours Ago
Match LOD settings with skinned mesh
2 Hours Ago
smoothing groups from uv islands on garage door blocks unskinned
3 Hours Ago
Changing Jenkinsfile step flow to match original Rust Pipelines
3 Hours Ago
Closed and open garage door meshes impl
3 Hours Ago
prison barge, environment volumes polish
3 Hours Ago
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3 Hours Ago
food barge, environment volumes polish
3 Hours Ago
Merge from vram_monitoring
3 Hours Ago
Merge from main
3 Hours Ago
Recalculating UV distribution metrics correctly for path lists to fix mipmip streaming issues with roads and rails
3 Hours Ago
medical barge, environment volumes polish
3 Hours Ago
supplies barge, simplified environment volumes down to 3
3 Hours Ago
Manifest
4 Hours Ago
Code gen
4 Hours Ago
Very initial setup for small engine deployable
4 Hours Ago
RPG HV Ammo - Reduced max texture size to 1k
4 Hours Ago
Revert change to EditorSettings
4 Hours Ago
Adding extra joints to small engine rig
4 Hours Ago
Merge from naval_update
4 Hours Ago
merge from deployable_cannon
4 Hours Ago
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4 Hours Ago
string lights red and green materials bunch of lighting on barges and docks
4 Hours Ago
Add "wait" command support, to help test an unrelated bug. Allows for chaining commands, waiting x frames, then chaining another set. for e.g. "teleportpos; wait 3; teleportpos;"
4 Hours Ago
pt_boat_gun_setup -> naval_update
5 Hours Ago
Turret placement setup
5 Hours Ago
merge from main
5 Hours Ago
Merge from main
5 Hours Ago
Update water bottle anims
5 Hours Ago
adding cannon animator for world anims
6 Hours Ago
Cannon and character animations - first pass
6 Hours Ago
merge from main
6 Hours Ago
Blueprint fragment despawn rareity set
6 Hours Ago
garage door unskinned meshes for flavien
6 Hours Ago
merge from print_topologies_command
6 Hours Ago
merge from fix_map_mismatch
6 Hours Ago
Subtract merge from outboard_motor
6 Hours Ago
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