200,365 Commits over 4,140 Days - 2.02cph!

3 Minutes Ago
Add todo to remember accounting for ducking when estimating muzzle pos server side
5 Minutes Ago
Add random pitch to backpack hit sound
5 Minutes Ago
Prevent scientists shooting when their eyes are unobstructed but their weapon muzzle is. Some work is still needed to have them reposition to avoid the obstruction or take cover.
8 Minutes Ago
Fixed rotation error on food market shell, added LOD3 textures
13 Minutes Ago
Fixed more cases of overflowing padding on the interaction toast
15 Minutes Ago
Added FPBuild config and Jenkinsfile
25 Minutes Ago
new_menu -> main
28 Minutes Ago
Add a few more common words to the error parsing for toast error pushed Add a max text of 650 on the interaction toast
41 Minutes Ago
Add extra logs, and console commands to debug rust plus
53 Minutes Ago
Add placeholder high pitch metal impact sound when heavy backpack weakspot is hit
60 Minutes Ago
Rust plus button now does proper comparison check the first time its refreshed Now listens to invalid/empty app ids and handles cases where the player is in a demo or not connected to a server
60 Minutes Ago
Clean: dead variable Tests: none, trivial change
1 Hour Ago
Updated Body and Gloves textures/mat
1 Hour Ago
Fix heavy facing wrong direction after clearing a corner, and staying far instead of constantly advancing
1 Hour Ago
Polished social open/close transition UI.AlphaMask can use vertex color, fixes avatar never fading out
1 Hour Ago
Hide 'friends' in connect modal when joining a development server
1 Hour Ago
Dont bother animating progress bar scale on the new hero
1 Hour Ago
Disable WearableRandomMaterial, was just an internal test
1 Hour Ago
merge from stringpool_warnings_investigation
2 Hours Ago
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2 Hours Ago
Clean: fix code formatting Tests: none, trivial change
2 Hours Ago
FriendsList is a UI_Window Added escape capture Cleanup
2 Hours Ago
Updating pilot hazmat burstcloth settings
3 Hours Ago
Merging food market barge shell meshes plus LODs
3 Hours Ago
Only apply black fog in environment volumes that have the Train Tunnel or No Sunlight types
3 Hours Ago
merge from stringpool_warnings_investigation
3 Hours Ago
Initial helmet variation setup
3 Hours Ago
Social prefabbing, cleanup ResetStaticFields on NameHelper
3 Hours Ago
Fixed checkout result layout issue
3 Hours Ago
merge from new_menu
4 Hours Ago
Removed log in UI_Settings Some skinviewer tweaks
4 Hours Ago
renamed pilot hazmat suit description to pilot suit
4 Hours Ago
Fixed some price formatting issues causing local market price to be multiplied by 100 Added printCultureInfo command
4 Hours Ago
Pilot hazmat burst cloth settings adjustments - collision on waist pipe, constraints on backpack bones to prevent clipping
4 Hours Ago
Separate heavy weakspot health from their main body health, makes it more intuitive
4 Hours Ago
Adding burstcloth setup to pilot hazmat
5 Hours Ago
network++ sav++
6 Hours Ago
merge from distanceglowfix
6 Hours Ago
merge from rainimprove
6 Hours Ago
Merge from foliage_transmission_shadowing
6 Hours Ago
merge from benchmark_fpslimit_fix
6 Hours Ago
merge from car_radio_rpc_fix
6 Hours Ago
merge from weapons_attachment_stats_updating
6 Hours Ago
merge from fix_terrain_hole_clipping
6 Hours Ago
merge from fix_primitive_typo
6 Hours Ago
Re-encode foliage asset data
Today
update from naval_update
Today
Merge from tutorial_baked_foliage_removal
Today
Scene changes