125,807 Commits over 4,171 Days - 1.26cph!
s2p bluecard monuments
airfield
powerplant
trainyard
watertreatment
burst update 1.8.18 -> 1.8.25
added additive judding layer for when the vm chainsaw is switched on and edited 3p attack idle animation
- Added a scroll velocity for the emission mask.
- Made the emission mask UVs separate from the emission UVs.
pump shotgun animation updates
floating city 2 initial idea layout
Steering whell placement prefab setup
merge from landmarkinfo_revert
Removed untranslatedName in LandmarkInfo, wasn't necessary
ClientIOLineEditor server compile fix
merge from main (needs codegen)
moved the bridges between food and farm barges out of barge prefabs as it is likely to be connected differently in other floating cities
centered pivot of medical barge
merge from cargopath_map_smooth2
baked convex colliders for ring1 and ring2 prefabs, improved bumper tire chain collider accuracy
moved the static doors out of doors category in the ghostship variant art prefabs
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Changed console system class and function min length to 1 character (from 2) (modding request)
Add HeightOffset to foliage placements, and force refresh in editor now recreates buffers for foliage instancing to allow for realtime placement adjustments
Setup shader params on the terrain mesh.
Another fresh attempt at new avoidance logic
Add Tropical1 terrain mesh, leave it in the scene as disabled for now.
Change displacement map to linear, implement directional displacement, change displacement shader blends to handle encoded directional data, pass in terrain height params as shader globals, and sample displacement vectors attenuated by foliage wind vertex colours
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- Setup third person attack anims
- Add attack_damaging parameter and new state to PlayerAnimation controller
- Fixed issue with chainsaw third person deploy sound playing on loop
- Fix hit particles playing early
merge from naval_update/deep_sea
merge from cargopath_map_smooth2
Smooth the cargo path shown on the map so it doesnt look too jagged (clean branch, plastic selected all my hidden changes by default 🫠)
Smooth the cargo path shown on the map so it doesnt look too jagged
Rotatable paintings and signs, during deployment and keybinds in painting menu
Set a purchase limit for general tab items so multiple cannot be purchased