126,360 Commits over 4,171 Days - 1.26cph!

6 Minutes Ago
Bugfix: UI_Store - preserve which tab was opened when UI_Store is closed Tests: navigated to and away from store in Editor
12 Minutes Ago
setting up minicrossbow 3p anims
19 Minutes Ago
Fix colourpicker enable bug, fix texture clear button
19 Minutes Ago
Clean: remove TODO that turned out unnecessary Tests: none, trivial change
19 Minutes Ago
Update: UI_StoreItemGrid - allow grid to initialize it's tiles multiple times in a row Tests: clicked between various tabs on the store in editor with bundle backend
21 Minutes Ago
Update: UI_StoreTakeover - Do not instantiate textures when loading from dynamic bundle Lets us avoid destroy calls, since dynamic bundle unloading destroys things automatically Tests: navigated to the store page in editor with bundle backend
23 Minutes Ago
Bugfix: ensure dynamic bundle tracks subscriber count accurately This was causing the bundle to not unload in the updated flow Tests: navigated to store in editor with bundle backend
31 Minutes Ago
wip floorpaper
32 Minutes Ago
Logo update for charity plushie 02
32 Minutes Ago
manifest
43 Minutes Ago
Finally! Working 360 degree avoidance (sixth attempt at avoidance, seems to be the final version!) Stop NPCs on the boat from being targetted as enemies (boat would drive around in circles trying to get close to a passenger) Fix Y values screwing up our targetting vector logic Obstacle system was transforming direction when it didnt need to
53 Minutes Ago
merge from main
56 Minutes Ago
Fix loading code not assigning navmesh wrapper to the ptr after creating it, fix null tiles not being handled properly
56 Minutes Ago
supplied collision mesh for triangle hull block, updated prefab collision scripts
1 Hour Ago
Implemented code review feedback, including - Swap cancel & action button positions - Put Crosshair settings above Interaction in the UI settings - Fix code being uppercased in the text field when exporting - Various smaller cleanup bits
1 Hour Ago
merge cherry_pick_iteration_speed to main
1 Hour Ago
Cherry pick interation speed prefs
1 Hour Ago
merge from meta_shit/loot
1 Hour Ago
updated powerplant BP fragment spanw location, no longer dorps to floor s2p
1 Hour Ago
Restored cargo ship deep sea avoidance following main merge
1 Hour Ago
merge from naval_update/deep_sea
1 Hour Ago
merge from naval_update
1 Hour Ago
Obfuscation changes recommended by Rohan
1 Hour Ago
Load balanced the deep sea spawning so it doesnt slow down the server
1 Hour Ago
merge iteration_time_improvements to naval_update
1 Hour Ago
Disable deep sea in playground
1 Hour Ago
Add settings on Editor Preferences to speed up entering playmode
1 Hour Ago
BBS fix
1 Hour Ago
Fixed blunders in deep sea commands
2 Hours Ago
Ensure a full 360 degrees of directions are generated
2 Hours Ago
Add proper support for reversing - use the dot product to determine when behind Fix a bunch of incorrect vector space translations More debugging
2 Hours Ago
merge from ui_animators_optims
2 Hours Ago
Removed death screen animator optims, its causing issues and it doesnt have any significant impact
2 Hours Ago
merge from main
2 Hours Ago
Mannequin Mat
2 Hours Ago
Added mannequin Male and Female
2 Hours Ago
merge from naval_update
2 Hours Ago
merge from main
2 Hours Ago
Fixed medical bay props to reduce LOD distances and assign to world layer. Minor set dressing tweaks in food market barge, and recolouring dirt piles to match barge surface
3 Hours Ago
Missing faces fixed on lobster trap LOD1. Fixed some zfighting and missing internal faces on top food market structure.
4 Hours Ago
Merge from main
4 Hours Ago
Merge from material_reserialization_tool
4 Hours Ago
Added a tool for forcing reserialization on materials for a specified shader
4 Hours Ago
Mountable version of static beach chair added and replaced proxy versions in floating city. Updated manifest.
5 Hours Ago
merge from main
5 Hours Ago
merge from cargo_oilrig_path_fix
5 Hours Ago
halloween bats and muertos wallpaper icons
5 Hours Ago
When picking the initial node index, make sure it wont intersect with oil rigs
5 Hours Ago
Updated common foods loot to include corn, honey and potato
5 Hours Ago
updated crate_shore spawn rules to prevent spawning in-land