139,129 Commits over 4,352 Days - 1.33cph!

1 Hour Ago
moved relay send thread start to first packet enqueue, implemented missing Equals and GetHashCode methods
1 Hour Ago
Bugfix: ServerOcclusionGroups - handle null net group when player goes through custom flow - renamed branch to *_reinit (as limit networking turned out not to be related at all) Tests: ran all unit tests, they pass
1 Hour Ago
Fixed ocean topology in launch site, potentially other monuments
1 Hour Ago
Check Unity object lifetime before calling onVisibilityChanged callback
1 Hour Ago
Update(tests): ServerOcclusionGroups - add a net-group reinit test Not a flow we have on servers for now, but it could change in the future Tests: new tests fail (as expected)
1 Hour Ago
Merge: Cherrypick of 145087 from /main/useplayerupdatejobs3/updatesubs_optim - Bugfix for DummyServer not being able to spawn players/bots in unit tests Tests: ran occlusion group tests, now pass
3 Hours Ago
RelayQueueItem now IEquatable, removed SocketLock as we're now running sync
3 Hours Ago
merge from the deployguide box fix branch
3 Hours Ago
re-linked up prefab deploy guides on comps, meds, explosives and meds box skins
4 Hours Ago
Fixed the issue with the shutter frame not working correctly with indirect instancing
4 Hours Ago
restore guidePrefab on DLC boxes
4 Hours Ago
adjusted armoured hatch meshes to close gaps, updated textures to improve normal shading.
4 Hours Ago
merge from event_timing_adjust
4 Hours Ago
enabled vert colour tinting on trim material paint mask (new textures coming soon)
4 Hours Ago
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5 Hours Ago
merge from detail layer tint shader
5 Hours Ago
merge from main
6 Hours Ago
Multiplied the minimum and maximum time of every scheduled event by 0.75 to bring it back in line with the old real time timings now that we've extended time of day Affects: event_cargoheli, event_cargoship, event_helicopter, event_airdrop, event_f15e, event_roadbradley, event_travellingvendor
Today
merge from TechTree556fix
Today
merge from mission_tackletheday_fix
Today
merge from tutorial_death_fix
Today
merge from store_analytics_fix
Today
merge from floating_city_safezone_fix_merge_stomp_fix
Today
merge from boxes_dlc
Today
merge from comp_box_sorting
Today
merge from serverbrowser_secure
Today
Merge from nightlight_adjustment
Today
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Today
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- Dont apply secure filter in history - not required
- Ensure tag modifier button adds both secure tags - bit ugly of an implementation but it works - Fixed wrong prioritise toggle being set
Today
Fixed paintball gun tile in the artist pack showcase opening the pilot pack page
Fix inconsistent results NRE
Today
Fixed artist pack and storage box pack showcases source id
- Setup filter button to filter for only secure servers - Setup priority system and toggle button to 'prioritise secure servers, putting them to the top (after premium status) - Wire into sorting algorithmns - Setup convar
Today
Add a temp Change attachment button in the inventory
Today
Add skin ownership check Mark all accessories as unlocked by instruments dlc for testing
Today
FreeCraft editor option now makes the craft button in the UI always enabled Attachments are now stored with the item (like a skin) so they travel with the item
Today
Fixed RPC flooding when looking at IO handle while building blocked This also fixes IO handles showing up in monuments
Today
Restored lighting, fixed armored double door mat
Today
Fixed BBQ not working. We're using a custom prefab in the workshop so it couldn't find the matching item def
Today
merge from main
Today
Merge from main
Today
fix sky and clouds seam in water reflection probe
Today
Updated drunken pathing for 556, incendiary pistol ammo and HC Revolver
Today
Enable box sorting on the component boxes
Today
merge from main
Today
Change nightlight defaults nightlight_brightness - 0.005 nightlight_distance - 5
Today
fix vclouds shader error on macos preventing them from showing up in water reflections
Today
Fixed bugged candle flame.