255,859 Commits over 3,990 Days - 2.67cph!

30 Minutes Ago
Can't remember what I changed in this prefab, but it must have been good.
55 Minutes Ago
Make listener disposable
1 Hour Ago
cooking workbench sounds
1 Hour Ago
Make sure sound handles always have at least one steam audio source
1 Hour Ago
Use a default sound listener if none were added
1 Hour Ago
Bump detection trigger size to 13m (detection range still 10m)
1 Hour Ago
merge from buildingprivilege_cache_fix
1 Hour Ago
Renamed GetNearestBuildingPrivledge -> GetNearestBuildingPrivilege sorry, had to do it before it was too late
1 Hour Ago
Merge from crafting_update
1 Hour Ago
Do not use client side privilege caching when updating the placement of a construction/deployable (it wasn't before) Fixes planner guide showing as valid when building blocked when at edge of privilege
1 Hour Ago
Merge from cookingv2
1 Hour Ago
Improved inside sockets on coop
2 Hours Ago
Maintain a list of sound listeners and use them to mix if the sound can be heard from them (sound is played from same scene as listener)
2 Hours Ago
merge from new_kill_commands
2 Hours Ago
Both commands work with debug camera Codegen
3 Hours Ago
Fixed ent killing the bbq portion not killing the whole workbench
4 Hours Ago
BBQ is now spawned when spawning workbench via command
4 Hours Ago
Unsaved
4 Hours Ago
Scene updates/backups
4 Hours Ago
Add channel / connection state to status ConCmd output
4 Hours Ago
Fixed out of date bounds on cooking workbench, causing invalids Fixed loot not dropping out of bbq section when destroyed Added sfx to bbq section
4 Hours Ago
wooden_floor_herringbone_a color map tweak
5 Hours Ago
added wooden_floor_herringbone_a material https://files.facepunch.com/jason/1b2611b1/sbox-dev_FhRyBfIL5q.jpg https://sbox.game/facepunch/woodfloorherringbonea/ Dirty blend material to follow
5 Hours Ago
Merge from crafting_update
5 Hours Ago
Merge from crafting_update
5 Hours Ago
merge from premium_servers -> main
6 Hours Ago
merge from server_browser -> premium_servers
6 Hours Ago
Set premium tab disabled by default
6 Hours Ago
hopper start/stop/active sounds
Today
Fix UI.SellOrder referencing the same item inventory slot twice so that the incorrect numhber of slots show.
Today
Image shrink to native size properly Label RichText can have clickable links Fix not parsing html with img/br/video due to unlosed tags (!) HtmlPanel support images, ul, ol, blockquote
Today
Ensure servers in official tab always show regardless of having zero players or not
Today
WIP
Today
Optimizing bandwidth with direct snapshot messages, tests involving byte serialization deltas for snapshots. Lots of stuff, further work needed to further reduce bandwidth on stress test
Today
Merge from armor_slots
Today
Refactor copyto armor slot copying because it was getting silly
Today
copyto fix for worn backpacks containing an item with armor slots and inserts
Today
Minimize PackageCard visuals, use ThumbWide if available Add MegaCard component Fix ` at the end of sort tooltips Metrics section VideoPanel renders video as background texture instead of content PackageSummary, Media Update Services Review Stats, Error Rate Add Package.LatestNewsPost Sandbox.UI.Image correctly resizes to layout when it's being forced to, but keeps aspect ratio like you'd expect Sandbox.UI.Label can be set as IsRich, in which case it can contain inline html tags like <strong>, <span> and <a> Fix Razor RenderTree sometimes deleting the last text content item Add HtmlPanel - takes HTML and tries to lay it out as you'd expect (but as panels) Package description uses same HTML description as on site
Today
Merge from crafting_update
Today
Changed tint renderer to list on FoodVisualConfig. Populated the lists for pie entity and world model prefabs. Tint all the LODs. Added a new bear pie projectile and material, set correct colour. Updated all pie projectile materials to use the new pie colours.
Today
Sort premium servers first if you qualify for them, put them last if you don't qualify for them - controlled by convar `prioritize_premium_servers` - applies to all sorting of servers (players, ping, hostname, etc) Add `premiumfilter` convar to add premium tag to servers while testing - string filter to control what servers in the browser get the tag added
Today
Hammer: Implemented multiple cordon system from CS:GO
Today
merge from crafting_update
Today
Fixed UIFogOverlay Update NRE
Today
Recheck premium status for connected players, kick if they change status after joining the server
Today
merge from new_kill_commands
Today
ent kill command now ignores gibs
Today
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Today
remove unneeded 5min delay on TryUploadMapImage
Today
merge from wood_armor_crafting