156,048 Commits over 4,536 Days - 1.43cph!

12 Minutes Ago
Update: StoreBundleTool improvements - deduplicate serialized objects to reduce number of saves - deduplicate ProxyPaths to reduce number of field-callback invocations - document loss of data and why it happens Tests: ran the script
27 Minutes Ago
exported updated frog anims
31 Minutes Ago
main -> grenade_client_prediction
32 Minutes Ago
merge from render_pipeline_testing
33 Minutes Ago
work around weird skinviewer viewmodel errors
37 Minutes Ago
Another fencing deployment pass Fix them being sunk into terrain quite a bit by default, prevent sinking them further in while connecting to another fence Slightly improve placement on sloped terrain, allowed them to be placed at an angle (within 20°) Got rid of a baked in rotation in all of the sockets
45 Minutes Ago
Water treatment plant and sewer branch loot rooms
47 Minutes Ago
Define fixes
57 Minutes Ago
updated lamb model with new lods. added and updated new lamb fur textures. added lamb fur lod material.
1 Hour Ago
exported updated frog anims
1 Hour Ago
Rework comparers.
1 Hour Ago
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1 Hour Ago
Bit more polish on randomised room L wires + pipes
1 Hour Ago
updated milk icon
1 Hour Ago
report_player_bots_fix -> main
1 Hour Ago
Add textured milk jar with volume-preserving slosh, faster liquid updates and pooled surface meshes - will need a programmer to look over added milk icon https://files.facepunch.com/pilgrim/2026/September/15_15-39-VioletSapsucker.mp4
1 Hour Ago
pefab explosive setup on some weapons
1 Hour Ago
explosive crater definition support, reworked shapes to apply in 3D space with respect to blocking objects
1 Hour Ago
Glyph/bind resolution cleanup
2 Hours Ago
Move a bunch of gamepad source file locations so I can remove a chunk of shitty bridging code between assemblies
3 Hours Ago
merge from hazmat_trophy_fixes
3 Hours Ago
added missing BC component to froniter and pilot hazmats, lost when they were rerigged
3 Hours Ago
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3 Hours Ago
Updated Beef Prefabs to have world models linked
3 Hours Ago
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3 Hours Ago
Refactor duplicate stick suppression calls
3 Hours Ago
Added new frog textures and materials. applied them to the frog_rig.fbx
3 Hours Ago
Polish to small randomised room L + wires and decals added
3 Hours Ago
merge from render_pipeline_testing
3 Hours Ago
server_browser_filter_fix -> main
3 Hours Ago
Remove dead phrases and input axes
4 Hours Ago
Reapply sheep mark attacker hostile
4 Hours Ago
Fix beef spoil item not assigned
4 Hours Ago
Squirrel anim updates
4 Hours Ago
Couple of performance improvements.
4 Hours Ago
Fix black paintballs in third person in RRP
4 Hours Ago
Workaround to preserve previous heli-specific input cancelling
4 Hours Ago
Fixed player count of gamemodes changing when you click on different game modes
4 Hours Ago
Rename some gamepad binds to action names not physical button names, for consistency.
4 Hours Ago
Add new bind command for gamepad defaults. Fixes regular binds not correctly reseting to defaults when no mouse/keyboard is bound, if a gamepad button is also bound to that key. Update keys_default
4 Hours Ago
foliage deformation experimental modes 0: invalidate cell and re-place foliage 1: acts as foliage displacement with convar for displacement/depth mod 2: acts as a mask to remove foliage from deformed areas
4 Hours Ago
Squirrel animation content updates
4 Hours Ago
dairy metal churn container (may not be used but it's available any time, just give me a call)
4 Hours Ago
Merge from bindrefactor
5 Hours Ago
Refactor two separate bind registration locations into one.
5 Hours Ago
Revert guid of Assets/Rust.Ai/Agents/Sheep/Model/Sheep.fbx Quick and dirty rehook of most sheep stuff that I can see, verified sheep walks around, attacks me and dies as expected in editor
5 Hours Ago
Upgrade SMAA in-place to SMAA T2x
5 Hours Ago
Fixed battering ram flaky tests
Today
spacing/line fixes
Today
Disable debug overlay by default