196,353 Commits over 4,110 Days - 1.99cph!
QA feedback changes for view model camera animations
Exposed maskable in MaskableGraphic (backported some newer unity UI stuff we dont have in our UI package, what could go wrong?)
Abyss pack + base pack styling
Refactor contributing health and mass values to BoatBuildingBlock so we can control values for each block type.
Some cleanup.
Add couple more test saves.
Added Folding Wicker Bed Prop
Setup all Folding Wicker Bed Prefab and Material Varients
Imported Folding Wicker Bed Textures, Masks, LODS
Removed mono speaker mode option, convar is clamped anyway
Placeholder icons for boat building station, sail, steering wheel.
- Fix scientists not reacting to sounds when idle
- New reaction time implementation with voice-lines and surprised animation when seen from peripheral range or very far
Fixed resolution dropdown being populated everytime you open the settings menu
increase shadow curve range
add controls for cloud shadowing amount
Remove previous temporay forced global disabling of RendererBatch
Merge: from benchmarking_update
- Added Biome benchmark
- Re-enabled other benchmark scenes
- Deleted Terrain and FoliageGrid benchmarks, demo benchmark
Tests: benchmark in editor and standalone client
Revert reaction time stuff, too complex to debug and not that intuitive as a player, will try other idea to achieve same result
Revert camera man file. Run the fixes through demo shot playback instead, turns out post bone rotation is just saved 'as is' rewlative to the target instead of bone relative.
Merge: from item_pooling
- Fixes bugs with pooling use - List<Item> leak and use-after-free Item use
- Added tests
Tests: unit tests + confirmed container corpses no longer leak List<Item> from pool
Disabled raycast target on the featured tab scroll gradient
Merge: from main
Tests: none, no conflicts
Some settings convar fixes
Allow demolishing of boat blocks by the owning player, even without auth, until we know how we're gonna handle auth.
set up semi auto pistol rig with new hammer bone and applied/animated it on the nessecary animations so the hammer will animate on the dlc skin
BBS collider tweaks.
Improve ladder placement.
added 0.975 scaled mesh to abyss vertical and tweaked colliders to be 1:1 with existing barrels
Actually setup steering wheel deploy rotation instead of just placing it backwards every time.
Setup steering wheel placement mesh.
Boat build validation now works client side too.
Show reason specific error toasts when trying to finish construction for invalid boat builds.
Clean: remove FoliageGridBenchmark and associated script
Superseded by BiomeBenchmark
Tests: benchmark in editor
Update: BiomeBenchmark - expose camera flight speed
- Set default camera speed to 16, similar to what it was when lerping
Tests: benchmark in editor
Fixed missing values on interaction crosshair mode
Fixed text and color issues with setting dropdowns
Re-add sneaking when reaching the end of flank, and fix VDDraw trying to log despite not recording
Fix scientist turning to face target before fully noticing it
Cart content is saved between sessions
SimpleFloatingEntity compile fix
ifdef rework to allow for client side boat validation checks
123277 applied to the new settings menu
More work on floating walkways (WIP)
121963 applied to the new settings menu
Update: BiomeBenchmark - split timings per topology
Certain topologies generate a lot of visual clutter, so have a noticeable impact. Previously the effect would be lost when averaging the timings.
Tests: benchmark in editor
More boat building station prefab tweaks for usability.
Fixed BBS ground watch issues.