197,424 Commits over 4,110 Days - 2.00cph!

28 Minutes Ago
Added takeover system for steam inventory items
1 Hour Ago
1 Hour Ago
Fix attempt for the missing photoseizure warning text on bootstrap in builds
1 Hour Ago
merge from indirect_instancing
1 Hour Ago
native libraries
1 Hour Ago
- Found a way to unity instance adding/removal code under InstancedLODComponent. This is starting to look very solid now. - Started extending BufferList to work with Span<T> - Added ArrayPoolBufferList as an experiment
1 Hour Ago
Subtract 124593 - dont need it
1 Hour Ago
merge from new_menu
1 Hour Ago
Updated SoftMask
1 Hour Ago
merge from fogmethod1
1 Hour Ago
scrap_heli_gibs_fix -> main
1 Hour Ago
Make the base mesh readable and try that
1 Hour Ago
Temperate twilight adjusted for new haze falloff.
1 Hour Ago
merge from fogmethod1
1 Hour Ago
Clear improvements.
1 Hour Ago
patrol_heli_revision_2 -> main
1 Hour Ago
Increase visibility of flee marker and path (again)
1 Hour Ago
merge from party_system -> main
2 Hours Ago
Show party leader icon beside the leader in the party - use callback to detect right when party owner has changed - expose party leader via IFriend (can make new interface in future)
2 Hours Ago
Clear cloud brightness fuckery
3 Hours Ago
Apply FCVAR_CHEAT to r_pixelfog Minor cleanups Fix missing Trails undo message localization
3 Hours Ago
Jungle tint improvs.
3 Hours Ago
Atmosphere improvements.
3 Hours Ago
new token for frontier gate so it doesnt have the same description as the wooden one
4 Hours Ago
Pilot Codelock - Model, materials, WIP textures
4 Hours Ago
Update: TestLineOfSightBatched A lil cheeky 44k raycasts test. Missing the actual batched query impl. Tests: ran the test - failing as expected
5 Hours Ago
merge from new_menu
5 Hours Ago
Steam inventory warning popup is opened once when attempting your first breakdown Added confirmation popup when breaking down an item Twitch drop deletion now using the red confirmation popup
5 Hours Ago
cached native allocations, batched projectiles now save between 30% - 50% of the runtime compared to serialized in performance tests (gains increase with projectile count)
5 Hours Ago
merge from indirect_instancing
5 Hours Ago
Fix compilation error about RecordUnsupportedMaterial
6 Hours Ago
fix native library issue
6 Hours Ago
Encode spherical harmonics directional occlusion (SHDO) into gbuffer for proper shadowing on direct lighting (directional light only), use alpha testing and multi hit backface raycasting in SH baker to better represent foliage shadowing, blend between shadows and SHDO when reaching max shadow range, and use TOD sun direction for SHDO calculation
Today
Blend layers on floating walkway kit WIP. Float script on kit as well but some issues present with transforms (WIP too)
Today
Cannon whitebox deployabke
Recently helicopter will restrict how far it goes on patrols
Today
Update: GamePhysics tests - move box grid creation to individual tests Avoids polluting the world for other tests(problem for LineOfSightBatched) Tests: ran the updated unit tests
Today
Initial setup of Tugboat horn
Today
Update: GamePhysics tests - spawn ignore volumes per tests Tests: ran the 3 affected tests - they pass
Today
Merge from deployable_cannon
Today
Flip default anchor rotation so it's easier to place at edges
Today
cannon scale blockout
Today
Initial setup of anchor as deployable.
Today
Fix windows server console lagging server when spamming console (usually with errors) - buffer log messages in ConcurrentQueue and write to console on a separate thread - redraw input and status messages on that same thread - Unity logging is still slowish but improves windows console stalling the server when logging is spammed Add 'console_spam' command to forcibly spam the server console with text
Today
multiple significant fixes to GameTrace, new Projectile and GameTrace tests are passing but seeing a slight differences in projectile counts with performance test that's indicating some untested edgecases
Today
Update: TestTraceAll - don't spawn Terrain boxes We already have terrain at the bottom of the ocean Tests: ran TestTraceAll
Today
Tests: new GamePhysics tests - TestLineOfSight - Also making craggy loading in unit test stable by applying same fixes from Test.Projectile No batched variant as we haven't implemented it yet Tests: ran the new unit tests
Today
Dont wait for market price request to finish before opening the item modal Stripped out more old steam inventory code
main -> patrol_heli_revision_2
Today
Disable horizontal spine rotation