143,353 Commits over 4,383 Days - 1.36cph!

Just Now
Added an ignore entity field to Construction.Placement that can be used by socket mods down the line This allows us to ignore the entity being upgraded/reskinned when running SimpleUpgrade::IsUpgradeBlocked. Fixes large furnace reskins always failing
Just Now
Make useUnityNavmesh convar only work on server start, do not build recast navmesh if it's set
19 Minutes Ago
mortar anim updates
21 Minutes Ago
Merge from SalvagedRecycle - Fixed salvaged workbench upgrade not recycling into anything
21 Minutes Ago
- Stop unity complaining about main tex - Ensure ping markers show up
25 Minutes Ago
Fixed salvaged workbench upgrade not recycling into anything
25 Minutes Ago
marketplace set dressing backup
30 Minutes Ago
Remove unused WS methods, fixed more usages of subNavmesh in unity mode
31 Minutes Ago
Updated Freestanding Sink Prop Textures
44 Minutes Ago
Move mortar shell visual to the prop bone on mortars
45 Minutes Ago
Fix cases where rotation could still be using recast in unity mode
46 Minutes Ago
Industrial Storage - tweaked icon settings in prefabs
48 Minutes Ago
Merge from workbench_upgrades
48 Minutes Ago
Merge from test_fixes
49 Minutes Ago
Fixed a few more test issues causes by correctly testing all benches. All tests now pass.
52 Minutes Ago
changed bowless crossbow steamid to 10492
52 Minutes Ago
Fix other cases where it was possible to fallback to recast code path when agent is null but useUnityNavmesh is true
58 Minutes Ago
merge from weapon_refresh_salvaged_cleaver
59 Minutes Ago
merge from main
1 Hour Ago
Bunch of text fixes. Tests now correctly run on all 4 benches. Tests now output which bench failed a test.
1 Hour Ago
manifest, fixing industrial garage doors not skinning
1 Hour Ago
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1 Hour Ago
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1 Hour Ago
merge from main
1 Hour Ago
Fix old animals dying when spawned on a navmesh tile that has yet to be built
1 Hour Ago
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1 Hour Ago
merge from batteringramhead_health_fix
1 Hour Ago
Fixed battering ram head not showing its health
1 Hour Ago
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1 Hour Ago
Increase prototype fail chance to 25%
1 Hour Ago
Initial workbench upgrades loot pass - comfort, defensive, recycle bin, range found in regular crates - prototype, reinforced, efficiency found in military crates - accelerated & salvage found in elite and locked crates
1 Hour Ago
Industrial Storage - final textures, icons
1 Hour Ago
Remove mount anchor grounding on mortar
1 Hour Ago
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1 Hour Ago
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1 Hour Ago
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1 Hour Ago
Fix TryGetAgent not returning false when agent fails to be added
Rin
1 Hour Ago
Vanilla and hardcore tech tree placements
2 Hours Ago
Fixing player male legs skinning
2 Hours Ago
added steam items for industrial torch, garage door, storage barrels vertical and horizontal, - reordered with new sequential steam ids and linked all to unlock via pack steam id
2 Hours Ago
merge rust_relay_server -> main
2 Hours Ago
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2 Hours Ago
merge main -> rust_relay_server
2 Hours Ago
tweaked relay server restart method
2 Hours Ago
Mortar animation and camera updates
2 Hours Ago
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3 Hours Ago
Merge from workbench_upgrades
3 Hours Ago
Upgrade items initial inventory sounds
3 Hours Ago
Adding military idle animation set
Rin
3 Hours Ago
Initial Mortar Ammo damage pass