196,157 Commits over 4,110 Days - 1.99cph!

6 Minutes Ago
Merge from photo_filter
7 Minutes Ago
Fixed deployable category in industrial conveyor not translating properly. Now listed as "Items" to match the crafting menu Fixed photos not appearing in conveyor filters
44 Minutes Ago
Merge from fish_pose_fix
45 Minutes Ago
Fixed player model getting stuck in fishing pose if fishing sequence is ended prematurely
46 Minutes Ago
Upgrade fbx exporter for exposed export options API
54 Minutes Ago
Merge from frontier_external_fixes
57 Minutes Ago
Enabled needOnlyOneAreaCheckValid on ladder ground watch, fixes all ladders being destroyed on external walls when a single ladder is picked up
1 Hour Ago
Merge from frontier_external_fixes
1 Hour Ago
Some improvements to free spray behaviour on external walls
1 Hour Ago
Merge from trimmed_asset_warmup
1 Hour Ago
Get rid of the convar, just try to not bundle the unreferenced prefabs instead
1 Hour Ago
Merge from main
1 Hour Ago
Mark the frontier wall/gate as not hidden Fix simple upgrade options missing
3 Hours Ago
Merge from autoturret_peacekeeper
3 Hours Ago
Reduced initial time before the hostile warning appears (was 2s, now 0.25) Use real time instead of fixed delta time, makes the countdown closer to real time
5 Hours Ago
Merge from parent
5 Hours Ago
Merge from simple_floating_entity (includes latest main)
5 Hours Ago
Created SimpleFloatingEntity Shares simplified floating behaviour with floating junkpiles, can rotate but will only ever move on the Y axis Movement is budgeted and only active if a player is within 16m Derives from BaseEntity so has no damage handling
6 Hours Ago
Merge from food_spoil_pool_fix
6 Hours Ago
Fixed food sometimes spoiling immediately when created (pooling issue)
Today
Finally fixed it
Finish loading screen flex mockup
Today
More gesture menu stuff
Today
Merge from team_invite_changes
Today
Don't allow duplicates in the invite list
WIP: Initial new loading screen setup
Today
Removed some temporary testing logic
Today
Merge from main
Today
Merge from autoturret_peacekeeper
Today
Merge from main
Slight menu transparency if in game
Menu open and close fade in/out
Stop quit modal from preventing escape from being picked up in game
Today
Bloom improvements for new tonemap. More sky tweaks.
Today
Fixed settings warmup nre
Today
merge from fix_compile_tester_editor -> main
Today
Fix compile tester so it targets the editor assembly as well
Today
merge from print_light_counts -> main
Today
wip gesture menu
Today
Fix compile error
Today
Don't build certain projects that won't build
Today
Minor cleanups Port gmod-html from x86-64 for Windows only
Today
Fixed some compile warnings Added more sanity checks Prop fading changes If prop min fade distance is below 0 (i.e. -1), it will be set to max fade distance if max fade distance is below 500. This avoids props being always transparent in this scenario, even when walking up really close to it. Minor cleanups More cleanups
Today
Undo subtract
Today
optimize FindActiveWaterBodies()
Today
merge from main -> print_light_counts
Today
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Today
merge from party_system -> aux1
Today
merge from party_system -> aux1
Today
Add kickparty command to remove members from your party