140,606 Commits over 4,505 Days - 1.30cph!

11 Minutes Ago
placed the entity flag_toggle onto the prefab mesh parent like the original flashlight setup
13 Minutes Ago
merge from woodarmour_skinnable
15 Minutes Ago
updated workshop source wood armor hat with correct sharp edges version
23 Minutes Ago
merge from iconfonts_optims
23 Minutes Ago
Auto clean dynamic icon fonts when exiting playmode Increased atlas sized to 1024x1024, was missing some icons
28 Minutes Ago
include ao
28 Minutes Ago
reset animators
29 Minutes Ago
updated new flash light refresh .entity to reference the new model Rotated the flashlight slightly in 3p so that it matches the orientation of the viewmodel so looks more coherent Added entity flag_toggle on the .entity so that it can be turned on/off in 3p resized flashlight ao from 1k->512 renamed flashlight convention to match the new convention
31 Minutes Ago
Fix independant navmesh bounds not using the monument bounds, and always being fixed with the default values from AddComponent, fix AIs spawned before an independant navmesh is built being unable to find it
35 Minutes Ago
Test with new model
36 Minutes Ago
Merge from powerline_power_change
47 Minutes Ago
Merge from DeployableFenceGate
48 Minutes Ago
Animal fencing alternate implementation.
56 Minutes Ago
merge from tutorialmodal_fix
56 Minutes Ago
Fix cargo scientists not moving
56 Minutes Ago
Fixed tutorial modal size, removed unsused bg asset
1 Hour Ago
fixed pooled strings
1 Hour Ago
restore child transforms too
1 Hour Ago
merge from medical_honey_bandage (again)
1 Hour Ago
Fixed connection modal default description being adasd asdasfad sadg asdgasdg ash asdg sda ghash sa dh asfh asdgh sda h sH SDG ASF H ASFH ASH ASHF SDGSDG SDAG S DAG SAGD ASG AS DG ASDG SADG ASD G SADG ASDG AGSD GSD SAGD ASD in editor 🙃
1 Hour Ago
Fix old scientists trying to steer instead of turning instantly
1 Hour Ago
merge from supermarketceiling_lowobjectquality_fix
1 Hour Ago
merge from medical_honey_bandage
1 Hour Ago
merge from sculpt_admingui_fix/better_panel
1 Hour Ago
Localized the tutorial modal
1 Hour Ago
merge from 3p_hatchet_aiming_anim_fix
1 Hour Ago
Fix honey bandage effects not firing (for real this time)
1 Hour Ago
Unfucked the menu tutorial modal
1 Hour Ago
merge from NettingImpactFX
1 Hour Ago
capture component states in init (needs more testing)
1 Hour Ago
merge from autoturrets_LODcomponent_fix
1 Hour Ago
Fix Scientist2 on Oilrig crouchwalks upstairs at a weird angle
1 Hour Ago
merge from foundation_guide_fix
1 Hour Ago
merge from sunglasses_lens_material_fix
1 Hour Ago
merge from blueberry_med_LOD_fix
1 Hour Ago
merge from minifridge_emissiveleak_fix
1 Hour Ago
merge from sculptures_blurry_textures_fix
1 Hour Ago
merge from convar_rounding_fix
1 Hour Ago
merge from rentableshop_deepseamanager_pool_fix
1 Hour Ago
merge from iconfonts_optims
1 Hour Ago
Confirmation popup before starting the scan when updating the icon fonts
1 Hour Ago
Machete animation updates for weapon refresh
1 Hour Ago
Fix scientists not spawning on cargo, underwater lab and military base
1 Hour Ago
Missing codegen from earlier
1 Hour Ago
Rust icon fonts are now generated based on what glyphs we use, similar to the localization fonts: - Reduces the two fonts atlas size from 64MB to 0.5MB and 4MB to 0.5MB - Icon fonts now have an empty fallback font set to dynamic so community UI icons and adding new icons in editor still works - The static fonts are updated when we update the localization every month
1 Hour Ago
Also reapply 138986 "Fixed shadows inside radtown master house building with a custom shadow proxy"
2 Hours Ago
merge from main
2 Hours Ago
Reapply 138981 "Fixed shadows inside oilrig level6 rooms. Modelled custom shadow proxy" from 9 month old branch S2P large oilrig