196,075 Commits over 4,110 Days - 1.99cph!

19 Minutes Ago
Fixed an issue with the spatial environment volumes sometimes not rendering within the scene view
34 Minutes Ago
Added open/close sound to every openable corpse.
59 Minutes Ago
Add navblockers where there are small disconnected navmesh islands in small oilrig, as they were wasting the scientists time evaluating positions they could never reach
1 Hour Ago
Add todos comment highlighting potential issue
1 Hour Ago
Prevent scientists from being interested in bullet impact instead of loud gun shot, when the gun is shot from very far away
1 Hour Ago
Show server tags on connection screen More consistent sizing on connection screen (no matter the amount of elements) Better server connection backing
1 Hour Ago
- Fix scientist not taking cover when sniped from very far in some situations. For example in the oilrig docks the EQS to dynamically find covers can fail it's quite open and small, so we fallback to existing manually placed cover points. - Reduce stopping distance from 1m to 5cm (again I got confused with unreal units vs unity units...)
2 Hours Ago
Settings code cleanup, renamed the classes and moved everything in the right folders
3 Hours Ago
merge from dlss4_update
3 Hours Ago
Merge: from main Missed backout CL
3 Hours Ago
Merge: from main
3 Hours Ago
subtracting bag_phrase_standardisation - wont do
3 Hours Ago
merge from kill_bees_command
3 Hours Ago
merge from collisionmeshdata_error_fix
3 Hours Ago
merge from improve_rug_pickup
3 Hours Ago
merge from bag_phrase_standardisation
3 Hours Ago
merge from train_disconnect_fix
3 Hours Ago
merge from clone_icons_fix
3 Hours Ago
2-week yolo merge from main
4 Hours Ago
Simple AO baker implementation
4 Hours Ago
trawler latest props progress
5 Hours Ago
subtract print_light_counts
5 Hours Ago
merge from adjust_shelf_pickup_volumes
5 Hours Ago
merge from tutorial_jungle_rock_fix
5 Hours Ago
merge from abyss_containers
5 Hours Ago
merge from BowWeapon_cleanup
5 Hours Ago
merge from print_light_counts
5 Hours Ago
merge from train_clipping_parent_fix
Today
Merge from mixing_item_delete_fix
Today
Fixed mixing table sometimes deleting ingrendients when they cannot be stacked due to spoiling
Today
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Today
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Today
More cleanup Added "Block from Mannequin" field on ItemModWearable, enabled on inflatable outfits
Today
More cleanup, update icon
Today
Cleaned out a bunch of stuff we're not planning on using - scrubbing animations, manual joint posing Removed female mannequin version
Today
Mannequin uses new mesh
Today
Merge from hackweek_manny
Today
Merge from main
Today
Mouse wheel keybind support + wire slack keybinds to the new settings menu
Today
Merge from parent
Today
Minor cleanup for CeilingLight
Today
merge from main
Today
Fixed wire slack not working with string lights
Today
merge from main
Today
merge from mousewheel_binds_fix
Today
Can now bind mousewheeldown and mousewheelup from the settings
Today
Added binds for wire slack Also fixed the options menu defaulting to the controls tab
Today
Fixed mouse wheel key combos not being bindable
Today
Fixed LR300 steam item description generation