159,691 Commits over 4,566 Days - 1.46cph!

16 Minutes Ago
Cursed Cauldron fixes: - removed unused mesh collider with missing mesh from root - fixed prevent building collider being on the incorrect layer, fixing by proxy physic impacts
33 Minutes Ago
Fixed parachute reusing a field with the same name (lastPosition) as a parent Fixes a build error
35 Minutes Ago
Add missing analytics for apartments - evictions - apartment value at the time of break-ins (expose raw value from method)
51 Minutes Ago
Booltil/FreeImage/SQLite build for Linux64 Fixed Linux not building with recent changes due to AWESOMIUM * Can't get rid of it soon enough LuaJIT builds for Linux64
54 Minutes Ago
Fix frankenstein pet ignoring shields
55 Minutes Ago
Always use brackets after "if" or "for", remove usless comments
56 Minutes Ago
Assigned missing physic materals to Wooden Cross, Skull Fire Pit and Spooky Speaker (was cloth)
58 Minutes Ago
merge from main
60 Minutes Ago
Merge from prefab_hierarchy_flatten
1 Hour Ago
Viewmodel - Added bespoke idle/fire/dryfire ADS anims, tightened up transitions & conditions going in/out of ADS
1 Hour Ago
Reserialize TC loot panel prefab first so we can have a clean diff
1 Hour Ago
- try catch the upload so we can remove it from the queue if it fails - fix static fields not resetting in editor
1 Hour Ago
Merge from main
1 Hour Ago
merge from corpse_lootable_fix
1 Hour Ago
Formatting
1 Hour Ago
Fix npc corpses being unlootable after a server restart
1 Hour Ago
merge from main
1 Hour Ago
Separate Linux Client and SCRDS build scripts Try to add classname to CUtlRBTree overflow message Fixed some regressions when entity search, incl Barnacles Rename ErrorFromLua to ErrorNoHaltStack Added CLuaInterface::FormatError Fixed some compile warnings Allow mesh.BoneData to be called with index 2 * Weight value is ignored in this case * Mesh() global now allows 3 bone weights * Mesh:BuildFromTriangles will now read up to 3 weights, depending on the input above Added 2 new sub scopes to PhysFrame * `PhysFrame-CPhysicsEnvironment::Simulate` and `PhysFrame-VPhysicsShadowUpdate` Added OnChangedFromMin/Max to math_counter entity * Also added SetMax/MinValueNoFire inputs for it Improve error handling of Autorefresh Fixed memory leak with Windows auto refresh with symlinks * Hopefully without regressions, as the system was changed somewhat substantially
1 Hour Ago
Alien costume protection changed to bone armour Occupation slots match bone armour
1 Hour Ago
Add "GetByCrc()" method to FileStorage so we can find files solely by their CRC Fix the cache not having the EntityID being updated when using ReassignEntityId() - will fold these into the FileStorage refactor when it lands
1 Hour Ago
Fixed scarecrows sometimes not spawning in one of the halloween dungeon corridors
1 Hour Ago
Also flatten entities nested within prefabs for consistency
1 Hour Ago
merge from ddraw_parent_fix
1 Hour Ago
Don't attempt to clear parents if the client has no active parented ddraws
1 Hour Ago
Fixed radiation starting immediately upon entering the halloween and xmas dungeons
2 Hours Ago
Codegen
2 Hours Ago
Update the UGC uploader to reference FileStorage too instead of buffering in memory - references CRC, won't upload if the image has been deleted / modified since - add debouncing so it won't upload images from a sign until a small delay (example: autosave sends image every 30s)
3 Hours Ago
Privilege cache enabled by default (client and server)
3 Hours Ago
Buildfix: configure unity_installer_url for fpbuild Tests: none
3 Hours Ago
Fixed parented DDraw objects not clearing when their parent gets destroyed, drawing them at origin
3 Hours Ago
merge from menuhero_fix
3 Hours Ago
Fixed home's store hero playing and rolling its videos with the menu closed
3 Hours Ago
merge from 3p_idle_throw_grenades_fix
3 Hours Ago
merge from Halloween_2026_update
3 Hours Ago
Merge: from main
3 Hours Ago
merge from halloween2026DLC
3 Hours Ago
merge from guide_mesh_optimisations
3 Hours Ago
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3 Hours Ago
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4 Hours Ago
Moved sub entity spawning of cargo ship, travelling vendor and pt boats from ServerInit to ServerInitPostNetworkGroupAssign Fixes various "changed its network group to null" warnings when they spawned
4 Hours Ago
merge from net_group_null_log_fix
4 Hours Ago
merge from ongui_allocs_fix
4 Hours Ago
DeferredExtension.OnGUI and CoverageQueries.OnGUI gui layout set to false, was only running in editor
4 Hours Ago
When queuing a sign to be uploaded use the imageId instead of the raw data so we can buffer images in filestorage instead of keeping a 2nd copy in memory
4 Hours Ago
Don't send voicemails & sculptures - not planning to moderate them, keep it simple by not sending them
4 Hours Ago
Disabled GUILayout on DDraw and OcclusionCulling Was 0.7KB a frame for nothing, their OnGUI methods dont use GUI layouts
4 Hours Ago
Fixed cooking workbench not showing the kettle when preparing the newly added teas
4 Hours Ago
merge from cookingworkbench_kettle_fix2
4 Hours Ago
Merge: from main
4 Hours Ago
Added a second `CaveNetworkGroupLayerOverride` to the nuclear missile silo to cover the "living quarters" and "computer room" section - fixes issues with players and NPCs disappearing/reappearing on the stairs