255,481 Commits over 3,990 Days - 2.67cph!

3 Minutes Ago
Merge: from main Tests: none, no conflicts
3 Minutes Ago
merge from wipe_id_command
6 Minutes Ago
Bugfix: Initialize WaterSystem coarse grid on clients - Also make it safe for scenes that don't have a water setup (like playground) Tests: tested with a separate client connecting to server - saw that Client was initializing everything correctly in the right order
11 Minutes Ago
Merge from tiger
18 Minutes Ago
Added Bee Grenade 4K Textures
22 Minutes Ago
fixed LODs on io research table
24 Minutes Ago
Fix hurt state being coupled to wolf
24 Minutes Ago
bees -> crafting_update
25 Minutes Ago
set .viewmodel and .entity meshes to 1 scale after model updates
30 Minutes Ago
Fix compile error
31 Minutes Ago
Show nucleus grades on hover
31 Minutes Ago
Merge from main
33 Minutes Ago
Replace @dripsy/gradient with expo-linear-gradient
35 Minutes Ago
Bee Grenade 4K Textures Folder Setup
36 Minutes Ago
Clean any meat prefabs when destroying ovens
36 Minutes Ago
- Make sure tiger reacts appropriately when hit with hipfire - Polish eating behaviour
39 Minutes Ago
Run animation and procedural bone objects on bone merged renderers before bone merging to parent
44 Minutes Ago
Camper bbq visual cooking setup
44 Minutes Ago
Custom vents for zigg exterior
47 Minutes Ago
Updated Bee Grenade Soruce FBX Scale
48 Minutes Ago
4k io research textures
50 Minutes Ago
Radwater now destroys the nucleus inside beehives
52 Minutes Ago
4k textures io research table
57 Minutes Ago
Beehives can now be heated with heaters - Split off GrowableHeatSource so it can support any object so long as it has a IHeatSourceListener interface - Clamped overall quality
57 Minutes Ago
Remove unused NavLinkUpdate callback
1 Hour Ago
Hobo barrel visual cooking setup
1 Hour Ago
Bugfix: ensure WaterCollision grid is setup with right terrain dimensions Tests: In editor, started on craggy - size matched. Started on procgen - matched. Played demo - matched. In all cases validated initialization order to confirm no colliders/volumes were added too early. Exported PNG of the grid.
1 Hour Ago
Fireplace meat setup
1 Hour Ago
Added Bread 4K Textures
1 Hour Ago
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1 Hour Ago
Cauldron and skull firepit meat setup
1 Hour Ago
Cleanup UpdateLinkStatus + Cleanup & format
1 Hour Ago
3p anim updates
1 Hour Ago
Renamed rabbit meat icons
1 Hour Ago
Campfire meat setup
1 Hour Ago
Bugfix: FullServerDemos - transient entity recording fixes - Use DemoCount instead of ChunkIndex when determing to send snapshots - ChunkIndices reset, so they can rarely overlap for an entity and cause it to not send a snapshot - Reset counter on prefab pooling - previously it could cause skipping of transient entity snapshotting Tests: recorded a bunch of demos in editor
1 Hour Ago
Updated honeycomb description
2 Hours Ago
Added Pie 4K Textures
2 Hours Ago
small correction on trigger static list initializing wrong with excludelayers optim disabled
2 Hours Ago
Fixed duplicate "Monetization" button in user sidebar
2 Hours Ago
merge from visual_cooking_conditionls_merge #114724
2 Hours Ago
Fixed LODs on: Honey Jar HiveNuclei Honeycomb
2 Hours Ago
Use same priority order for subgraph inputs. Facepunch/sbox-issues#7706
3 Hours Ago
Disable reload cancelling for USP, MP5, Python
3 Hours Ago
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3 Hours Ago
Doubled crossbow projectile speed (will make zoomed mode hitscan soon)
3 Hours Ago
added cooking contional textures, materials and prefabs for bread and pies - adding to branch cause im not sure i trust the shelf
3 Hours Ago
cherrypick 114515 - CoarseQueryGrid causing crash on server disconnect
3 Hours Ago
Horse meat icon mipmaps
3 Hours Ago
Updated Bee Grenade World Model to use correct materials