157,357 Commits over 4,536 Days - 1.45cph!

Rin
1 Hour Ago
merge from Livestock_animals
3 Hours Ago
Makes livestock docile in safezones to prevent griefing, make npc livestock buyer react properly if livestock dies / flees during conversation
3 Hours Ago
Prevent cows grazing on ice / sand
Today
Fixed item pickup and drop notices layout isssues, converted to flex
country_selection_streamer_mode -> main
Fix country selection tag showing players country regardless of streamermode settings when in between updates
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Today
Localized livestock UI
Today
merge from main
Today
Streamline NPC team system, merges the competing systems into one
Rin
Today
Regenerate wool icon for new textures
Rin
Today
Animal fence gate HP 500 > 100
Rin
Today
Sandbag Barricade HP Stage 1 - 200 > 150 Stage 2 - 300 > 200 Stage 3 - 400 > 250 Stage 4 - 500 > 300
Today
Phrase update
Rin
Today
merge from biofuel_generator
Rin
Today
merge from AnimalTechTreeFix
Rin
Today
Power consumption 2 > 5
Rin
Yesterday
merge from Plague_Hazmat
Yesterday
Changing back to having the shadow sampling loops unrolled
Yesterday
Fix junkpiles not rebuilding their navmesh tiles on spawn / despawn
Yesterday
Yesterday
Fix navmesh not building properly on player roofs / conditional roof models
Yesterday
Fix navmesh building on top of player boats
Yesterday
biofuel generator sounds
Rin
Yesterday
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Yesterday
shear sheep and milk cow sounds
Yesterday
Cow and sheep sound polish Calf and lamb sounds
Yesterday
Merge from livestock_animals
Yesterday
Rich beef pie now gives +25% hunger, hydration, etc - matches rich pie standard Rounded up the values on all rich pies to the closest whole number, we shouldn't show decimal points for things like this
Yesterday
Fixed buffs tooltip not able to show times > 60m
Yesterday
Update milk description to reference skimming
Yesterday
Fix calves purchased at ranch sometimes pulling their name from the wrong gender list
Yesterday
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Yesterday
Fix error when saving modular cars on a thread
2 Days Ago
cow sounds
2 Days Ago
Fixed 100 1000 Stack buttons in the items F1 menu looking magenta with rrp enabled
2 Days Ago
FX, lighting.
2 Days Ago
Tin can alarm can now detect gen2 AIs and critters
2 Days Ago
Merge from Livestock_animals
2 Days Ago
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2 Days Ago
Fixed navmesh generating on top of hot air balloons
2 Days Ago
Fix navmesh not baking properly graveyard fence and frontier bar doors
2 Days Ago
Merge from analytics
2 Days Ago
Fixed duplicate states in floor.ladder.hatch RendererLOD components it was confusing RendererLOD.OnValidate and kept reserializing the prefab
2 Days Ago
Fixed FakePhysicsRope reserializing RidableHorse constantly, it had a [ExecuteAlways] and some changes in OnValidate
2 Days Ago
Fix corrupt scientist2 prefab
2 Days Ago
Merge from Livestock_animals
2 Days Ago
Added monument tests checking the prefabs are healthy
2 Days Ago
Fix Linux not building
2 Days Ago
merge from texture_optimisations_2026/harbor_fix3