195,509 Commits over 4,110 Days - 1.98cph!

47 Minutes Ago
Add editor tool to print count of active lights per entity (Tools/Optimize/Lights/Print Active Lights)
57 Minutes Ago
merge from roofbeams
1 Hour Ago
Merge from fix_protobuf_length_prefix
1 Hour Ago
Updated protobuf codegen to not break protobuf spec after copying optimizations
2 Hours Ago
String lights refactoring: they now work similar to the tin can alarm and can be deployed like normal items. The wiring is done via invokes instead of OnInput through an HeldEntity
3 Hours Ago
cache the terrain map preprocessing
3 Hours Ago
added sync component to crossbow viewmodel animator
3 Hours Ago
M15 Pistol - Greybox model and integration
3 Hours Ago
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3 Hours Ago
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4 Hours Ago
Merge: from parallel_validatemove - Additional debugging logic to help track down mystery NRE Tests: ran around in editor in SERVER+CLIENT mode with useplayerupdatejobs 1
4 Hours Ago
Merge: from main Tests: none, no conflicts
4 Hours Ago
Debug: add a latch to track player disconnects & removal during ServerUpdateParallel Tests: unit tests + craggy in editor
4 Hours Ago
Fix scientist not rushing to investigate noises when searching
4 Hours Ago
Abyss Containers - Changed UI sounds, tried to fix adaptors unsuccessfully :(
4 Hours Ago
Fix scientists getting stuck in search recursion
4 Hours Ago
Debug: adding progress tracking to FinalizeTickParallel to help track down origin of NRE - also couple formatting fixes Tests: used mode on Craggy in editor
4 Hours Ago
- Temp workaround to scientist not able to move on oilrig (oilrig thinks it's in water) - Fix getting stuck in search state - Fix scientist heading to a different floor when strafing
4 Hours Ago
merge from hackweek_newlights
4 Hours Ago
Abyss Containers - Fixed LODs and GIBs on vertical version
4 Hours Ago
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5 Hours Ago
- Make scientist head towards LKP instead of actual player pos - Add scientist search behavior when reaching LKP but no player is there - Simplify FindLKP - Fix FSM getting stuck in "roaming"
5 Hours Ago
Fixed missing "clone" and "clone all" radial menu option icons for all berries Fixed wheat, rose, sunflower and orchid using incorrect icons
5 Hours Ago
Added spherical spatial environment volume support for opaque objects
5 Hours Ago
- Adapt killscientists command to kill new scientists - Fix NRE on scientist death - Fix target lost transition not working properly - Simplify FSM
6 Hours Ago
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6 Hours Ago
Cleaned the mess in the advanced christmas light folder
Today
Merge from cavelargesewers fixes. (Fixed fume oddities and perf wasted on underground distance flares) cave_large_sewers_hard
Today
Fluorescent light prefabs
Today
Cleaned up neon light prefabs, renamed them to fluorescent lights Description and names
Today
Removed problematic FX from the old Cave Large Sewers. Also stripped distance flares from these. No need for them indoors.
Today
Merge: from main
Today
spotlight description
Today
Merge: from texttable_allocs - TextTable now pads the last column as before Tests: unit tests + editor test on 1-player team
Today
Abyss Containers - LODs GIBs Corpse Icon and Item setup for vertical variant
Today
Update: rewrite teaminfo to reduce allocs Tests: tested in editor
Today
Spotlight server tick only runs when its orientation changed, like the client Reset on deploy
Today
Spotlight: - IO handles tweaks - deployment tweaks - enabled pickup
Today
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Today
Update: bring back last column padding to TextTable.ToString This time, on the right branch Tests: unit tests
Today
Merge from dlss4_update
Today
Merge: from main
Today
Backout of 122696 - was meant to go into texttable_allocs branch
Today
Update: bring back last column padding to TextTable.ToString Tests: unit tests
Today
Updated the DLSS DLL from version 3.7.20 to 310.2.1
Today
Subtractive Merge (122597) Removing threaded texture creation test code
Today
Merge: from main
Merge from naval update
Today
oil rig foot checkin
Today
Merge: from profiling_improvements - New server profiler allocation tracking mode, start with "watchallocs", stop with "stopwatchingallocs", control export via various NotifyOn... server vars - Json Snapshot compression is now streamed, saving 95% of memory in the process and reducing GC events Tests: unit tests in editor, all forms of profiling in editor on Craggy in Server+Client mode, all forms of profiling in standalone server on Linux WSL