158,834 Commits over 4,566 Days - 1.45cph!

13 Minutes Ago
Swap the rest of the mag drops over to the same system as the glass ak
20 Minutes Ago
merge from bone_retarget_optim
23 Minutes Ago
Fix lasers being broken in first person
25 Minutes Ago
pre-initialize found bones array with the extra bones that have already been moved as part of DoBoneRetargeting to avoid pointlessly recursive searching for them - much more impactful for things like hazmat skins that have a lot of extra bones for skirts - ~0.3ms now for BoneRetarget
52 Minutes Ago
fixed missing upkeep component for triangle spiral stairs
57 Minutes Ago
Debug overlay only created on demand when gamepad_debug_overlay is true
59 Minutes Ago
Remove the cachedPostIK system - its not needed after spine IK has been moved into jobs - Cleanup mag drops
1 Hour Ago
Don't calculate/trigger haptics/rumble if gamepad not current input device
1 Hour Ago
Ignore all pad stick input when not the current input device used for play, fixes potential stick drift causing input for m/k play
1 Hour Ago
russian roulette; - item updated - sitem updated
1 Hour Ago
Fixed item stup for halloween DLC, (halloween lights not being craftable, having different stack size and crafting cost to xmas lights, and alien suit blocking torso instead of legs)
1 Hour Ago
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1 Hour Ago
revert accidental cloth asset change
1 Hour Ago
optim bone retarget, cache the found bones on the first lod's search so following lods can just read the cache directly ~6.5ms -> ~1ms
1 Hour Ago
high stakes pack; - setup sitem for pack and contents - updated skins and localization electronic chessboard; - polished textures - updated prefab - item updated russian roulette; - item updated
1 Hour Ago
Rework gamepad duck-latching so it only touches gamepad logic, fixes potential escape menu not clearing input.
1 Hour Ago
Merge from skim_changes
1 Hour Ago
Increased the arctic biome threshold for refrigeration to 10%, should prevent refrigeration happening in strange places with little specks of invisible arctic
1 Hour Ago
merge from railcolliders_optim
1 Hour Ago
Rail segments now cook their collider mesh in a job instead of on the main thread 5.2ms -> 0.03ms on the main thread per segment
2 Hours Ago
- Add badges to DLC - Show badge on dlc bound items in the character creator - Add crappy sunburn badge
2 Hours Ago
Merge from skim_changes
2 Hours Ago
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2 Hours Ago
Standardise milk skimming and food spoiling - skimming used to require a powered fridge even in the arctic Skimming timer will now increase any time an item is refrigerated, either via the environment or a fridge
2 Hours Ago
Merge from main
2 Hours Ago
Add per prefab timings to the dumpWarmup console command, measures how long each prefab takes to warm up
3 Hours Ago
square steam images for halloween sitems
3 Hours Ago
Merge from salvaged_ice_pick_wr_fix
3 Hours Ago
Fix alignment
3 Hours Ago
Flail vm and 3p set up with placeholder animations
3 Hours Ago
store icons for halloween limited items, plus set all to limited
3 Hours Ago
Fix compile
3 Hours Ago
Merge from main
3 Hours Ago
Merge from render_pipeline_testing
4 Hours Ago
merge from buildingprivilege_cache
4 Hours Ago
Comment
4 Hours Ago
Fixed regression with player boat privs when using the cache
4 Hours Ago
merge from gate_speed_fix
4 Hours Ago
Cleaned up building priv cache vs vis tests
4 Hours Ago
Merge from main
6 Hours Ago
update from main
Rin
Today
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Today
Merge from neon_sfx_occluded
Today
Neon sign sounds are now occluded Had to adjust their volume slightly
Today
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Today
Merge from solar_explosive_fix
Today
Fixed attached explosives getting scaled incorrectly on the solar panel
Today
Merge from spray_reskin_atlas_fix
Today
Fixed incorrect material replacement when using the spraycan to reskin the double door at low quality