160,290 Commits over 4,566 Days - 1.46cph!

38 Minutes Ago
scrap king - adjusted roof colliders
38 Minutes Ago
- Fixed sprinklers sometimes skipping splashes when their barrel rechecks its drain - Fixed sprinklers sometimes having a null fuel type for .1 seconds - Fixes radwater tint flicker on circuit and output changes
53 Minutes Ago
updated seagull flock with new LODs, added lod mesh to seagull flock prefab.
1 Hour Ago
merge from animal_fence_deployment
1 Hour Ago
Relaxed animal fence & gate deployment, easier to place on sloped terrain
1 Hour Ago
Radwater splashes use green effect variants; sprinklers no longer start with plain water - Viewmodel support - Water gun/pistol support - ParticleSystemTint is no longer an IEffect
1 Hour Ago
Merge from vcc
1 Hour Ago
Add "Strafe Angle" option to gamepad options UI. Controls the point at which the left stick changes from sprint to strafe.
2 Hours Ago
Updating uzi viewmodel rig
Rin
2 Hours Ago
Increase crate_normal_2 and underwater varient blueprint fragment 1 > 2
3 Hours Ago
Set create mesh flag and set up viewmodel renderer
3 Hours Ago
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3 Hours Ago
Merge fixes
3 Hours Ago
main -> network_lods (breaking)
3 Hours Ago
testing setup
3 Hours Ago
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4 Hours Ago
Merge from main
4 Hours Ago
Updated mac and windows local server handler to use the new NativeProcess generic handler
4 Hours Ago
Fixed the lighting on the PixelLit 6-Point shader
4 Hours Ago
Fixed visual issues on the water purifier/desalinator caused by using a specular material with metalness textures.
4 Hours Ago
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4 Hours Ago
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4 Hours Ago
merge from bagmarkers_fix
4 Hours Ago
merge from adminui_ugc_scrollbarfix
5 Hours Ago
merge from ramp_deploy_fix
5 Hours Ago
merge from dpv_buff
5 Hours Ago
merge from fxlayerfix
5 Hours Ago
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5 Hours Ago
merge from vm_t1_smg_firing_anim_fix
5 Hours Ago
merge from procgen_fix_NMS
5 Hours Ago
merge from neonsignfix
5 Hours Ago
merge from PumpkinLockFix
5 Hours Ago
merge from sleepingbag_overlap_deathscreen_fix
5 Hours Ago
Added additional LOS pos for the ramp, fixes blue Line of sight blocked
5 Hours Ago
Fix sleeping bag buttons on the death screen sometimes not getting sized correctly and overlapping, snapping back into place on hover and causing misclicks
5 Hours Ago
merge from main
5 Hours Ago
Fixed bags assigned to you while dead not showing on the map until another bag changed This could hide all your bags after rejoining a server you died on
5 Hours Ago
Fixed admin UI's UGC history scrollbar layout issues
Rin
Today
Disabled Halloween features
Today
Fix dungeon spawning dark square
Today
Fixed ExplosionScreenBounceFade sampling it's curve the wrong way around (1 was close to explosion, it should be 0) Also fixed all screenshake via this component not being applied if sip domain reload is enabled
Rin
Today
Adjusting Catfish, Orange Roughy, Salmon, Small shark random gutting bonus Replace 20% chance to get 8 cloth, with a 20% chance to get a bluepfrint fragment
Rin
Today
Add a 50% chance for a blueprint page to Large Barn/Ranch Hunter treasure mission box
Rin
Today
Add a 20% chance of blueprint fragment in Crate_basic
Rin
Today
Add blueprint fragment and blueprint page to underwater crates to match other loot pools
Today
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Today
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Rin
Today
Hooked up new Blueprint Book File renaming
Today
Adjusted the sunflowers seed stage collider so it can be cleared by a melee weapon reliably
Today
Fixed wrapping paper item accepting water