137,308 Commits over 4,474 Days - 1.28cph!

13 Minutes Ago
Try doing it in post load
15 Minutes Ago
Added materials for the Rubble on Barrels monument blockers
23 Minutes Ago
merge from cui_fadeout_fix
26 Minutes Ago
Possible fix for CUI fadeout not working
1 Hour Ago
Update: add debugshowoccluderid to help with filtering to specific occluder Tests: used on Craggy to look at boxes
1 Hour Ago
Attempt at also converting DungeonNavmesh, may need more work as it relies on massive bounds and passes the root objects to make the cost not balloon
1 Hour Ago
Update: couple more debug features for OcclusionCulling debug DebugLookingAt will try to resolve LODComponent (but our entity hierarchies are wild, so it fails frequently), DebugRange limits which occluders are debugged Tests: used both to target props on Craggy
1 Hour Ago
Make "IsBuilding" property behave correctly for MonumentNavmesh wrapping a new navmesh, allowing spawners to delay activating until the navmesh finishes building
1 Hour Ago
Remove independant navmesh component from oilrigs, tutorial island, and tropical islands. The old monument navmesh component will dynamically switch to building disconnected new navmesh when off the mainland.
1 Hour Ago
Flare rig assigned materials update
2 Hours Ago
Updating flare mesh
2 Hours Ago
merge from main
2 Hours Ago
Fix incorrect spawn navmesh sampling on tropical islands when using new navmesh
2 Hours Ago
merge from main
3 Hours Ago
Flare refresh animation 1st pass and set up for review
3 Hours Ago
Fix StagedResourceEntity not being able to retrieve which meshes to use if the source asset has no auto generated LODGroup component Instead just use first found renderer as LOD0
3 Hours Ago
Entity setup for stacked desks blocker
4 Hours Ago
stacked desk entity backup (no mani update yet)
4 Hours Ago
Stacked tables WIP (reverted entity due to bug, will remake)
4 Hours Ago
merge form hatchet_fixes
4 Hours Ago
merge from barrel_deploy_fit_shelves
4 Hours Ago
merge from Lootpanel_Upkeeptext
4 Hours Ago
merge from softcore_changelog
4 Hours Ago
merge from masterkey_ownership_fix
4 Hours Ago
merge from spraycan_reskin_refactor
4 Hours Ago
merge from shops_vis_number
4 Hours Ago
merge from demo_compat_bricking_fix
4 Hours Ago
merge from pickup_monument_fix
6 Hours Ago
Adding g skin ak anims
6 Hours Ago
merge from main
Today
satellite control room, some polish to set dressing
Today
satellite crates updates
Today
merge from apartment_disconnect_teleport_fix
Today
merge from rentableshop_item_move_fix
Today
merge from rust_relay_server
Today
merge from master_key_despawn_time_increase
Today
merge from charms_ownership_fix
Today
merge from apartment_door_teammate_fix_2
Today
merge from sleeper_safezone_turret_fix
Today
merge from apartment_estimatedvalue_fix
Today
Added the twitch drops render scene to the "Scenes" unity menu
Today
Deleted an old, broken prefab in scene
Today
Position tweak
Today
Merge from main
Today
Update WeatherEffect to use a PersistentObjectWorkQueue instead of repeating invokes Budgeted to 0.05ms, matches it's invoke cost but stops the occasional spike up 0.1ms Also pass the position of the effect down the chain once, instead of repeatedly accessing transform.position
Today
Limit amount of upkeep that can be stored in an apartment upkeep terminal to three days worth (amount varies between apartments) Send a network update from the apartment whenever items are added and removed from the upkeep terminal to update clients
Today
Unsaved mask
Today
Fix shield not rotated correctly while holding vanilla hatchet
Today
merge from triggerbase.ontriggerenter_nre
correct comment