201,692 Commits over 4,171 Days - 2.01cph!
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Merge from underwater_lab_windows_fix
Added a check to see if the underwater fog is rendering before attempting to apply it to the underwater lab windows
Updated Shotgun Shell and Handmade Shell Viewmodel Prefabs
Added spotlight guide mesh prefab, rotates itself depending on the surface
Merge: from baseplayer_serverupdateparallel
- Bugfix for not replicating npcs when UsePlayerUpdateJobs 2 is set
- Bugfix for potential NRE for rare kick reasons when UsePlayerUpdateJobs 1 or 2 is set
Tests: 2p session on Craggy with NPCs and bots and UsePlayerUpdateJobs 2
Added support for guide mesh prefabs, spawns the prefab instead of a mesh
Makes deployable guide less of a pain to implement
Bugfix: avoid potential NRE after player kick for terrain violations
- Rewrote logic to avoid extra IsRealNull checks - we now filter indices instead
Tests: clipped in geometry with noclip
Bugfix: player-like entities that don't support occlusion replicate correctly with UsePlayerUpdateJobs 2
Old way of filtering them allowed them to use cache, which never contained them, so they were culled.
Tests: 2p session on Craggy with UsePlayerrUpdateJobs 2 - spawned NPC and a bot, it didn't despawn
Merge from door_lock_pickup
Doors with locks don't display pickup option, lock has to be removed first.
This restores previous behaviour and no longer blocks the context menu from appearing on a door with a lock that can otherwise be picked up.
added guide mesh for spotlight
Added storage adaptor socket to wall cabinet
Fixed spotlight rotation when placed on ceiling and floors
Updated icon
Tweaked spotlight colliders and volumes following the art update
Update TC tool storage tooltip phrase
Restored decor lighting dlc phrases
Fixed player model skin overrides for clothing hiding mannequin parts
Return spans for sleeping bags.
Cherry pick sleeping bag optimization to its own branch and update from main
WIP changes to mission editor. Changes summary:
- Created new TutorialMission type, removed some fields that were no longer needed and moved some things pertaining only to tutorial missions to these. Updated tutorial mission assets to be of this type.
- Renamed some fields on BaseMission and added tooltip descriptions.
- Removed simple mission provider field from missions. Missions which belong to a simple mission provider are now defined on the provider.
- Added FilteredEnum attribute which allows for the inspector to omit drawing one enum value and for defining a new default value for the field on int-backed enums.
Unsubtract nametag/terrain hole fixes. Only invalidate terrain hole raycasts if a raycast hits terrain.
We dont need to use id's scrap them and just forward the display name.
Dont work if we are using streamermode
Fix bug preventing sleeping bag from receiving the RPC call
Use get for encrypted value
Layout changes
Add a popup animation
Include lastPlayerID in command block save / load
Allow nexus.redirect with port <= 0 to infer the port from an SRV record (or default port)
When looking at a bag: display the owners name above the tooltip provided its a teammate
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replaced deck crane fbx with the correct version
merge from localization_improvements/fixes
cherrypicking
128724 friendsmenu_fix,
128620 store_newitems_fix
merge from localization_improvements/fixes
merge from fix_facepunchsteamworks_build
Update Facepunch.Steamworks to GitHub actions release build (was debug)