195,684 Commits over 4,110 Days - 1.98cph!

13 Minutes Ago
Bugfix: MonumentBenchmark - move WaterSystem init to Start In standalone client it errorred due to different default awake order (Monument awake before WaterSystem) Tests: autobench in editor
25 Minutes Ago
Setup better item height Applied to main menu prefab
35 Minutes Ago
Fixed non tagged servers from throwing an NRE Adjusted scrollbar width
37 Minutes Ago
Added support for capsule shaped spatial environment volumes for opaque objects
1 Hour Ago
Better connection modal animation
1 Hour Ago
That really didnt work
1 Hour Ago
old single mattres, 3 mesh variants. normal, bent 1 + 2 (to be placed against walls) 3 texture variants no lods yet
1 Hour Ago
MacOS doesn't like it
1 Hour Ago
off material for strip light
1 Hour Ago
fluorescent light model
1 Hour Ago
Found and increased a bunch of other heights: orbit, death, patrol etc
1 Hour Ago
Auto enter edit mode when a deployed boat building station passes the area clear checks. Edit mode toggle checks. Reset player boat Y pos and pitch/roll before entering edit mode so it matches original construction.
1 Hour Ago
Maybe this will allow loading of files above 2GB
1 Hour Ago
Added store editor convar to change your item inventory Added new store grid filters
2 Hours Ago
Revert "Temp debugging stuff for linux" This reverts commit 71d90d5d97ac4187eb36ec54f4f19e17f52d3f09.
2 Hours Ago
Temp debugging stuff for linux
2 Hours Ago
Merge from dlss4_update
2 Hours Ago
Temporarily removed the Balanced and Max Performance DLSS modes as they are crashing the game due to an NVidia driver bug
2 Hours Ago
Steering wheel maintains current steering level even with no mounted player
3 Hours Ago
Upgrade to Discord SDK 1.3.9197 since it just came out
3 Hours Ago
Update: add MonumentBenchmark to the autobench set Tests: run atuobench in the editor
3 Hours Ago
Bugfix: MonumentBenchmark - fix terrain and water systems - Added missing WaterSystems setup and hooked in initialization - Fixed terrain being setup with missmatching Craggy and CraggyHD assets(using Craggy now) and hooked in initialization No more exceptions during monument benchmark Tests: ran autobench in editor
3 Hours Ago
Initial boat validation setup. Added basic requirements.
3 Hours Ago
Update: re-enable Effects and Firework benchmark scenes They didn't have issues, so adding them to the pile Tests: autobench in editor
4 Hours Ago
Increase Patrol Helicopter ride height by 10 meters so it doesnt clip into jungle trees
4 Hours Ago
Bugfix: Disable demo benchmarking part of autobench - removing old demos Our demos are too stale and no longer binary compatible with the protocol changes Tests: ran autobench in editor
4 Hours Ago
Compass animation updates
4 Hours Ago
Merge: from main
4 Hours Ago
Weaving time reduction to 1.6 seconds
4 Hours Ago
Rewrote weaver with Burst ILPostProcessor Booleans to enable/disable old weaving setup
4 Hours Ago
Merge from dlss4_update
4 Hours Ago
Adding a 30 second delay to changing the DLSS mode after initialization as a test
5 Hours Ago
Store tile owned tag
5 Hours Ago
WIP editing of previously finished boats at the boat building station.
6 Hours Ago
Store general tab scrollbar
6 Hours Ago
General store scroll view Filtering by item
6 Hours Ago
Updating view model and world model rigs for the compass
Today
Boat building station WIP changes for a togglable edit mode.
Today
added renderbatch to all the bloody rags
Today
actaully commit the .mat
Today
updated spoiled produce fbx to sit level, preventing the appearing of clipping through the floor reinstated material properties that we're lost. no longer needs alpha, now also uses fuzz layer for extra moldy fuzziness
Today
merge from main - RC
Today
Merge from main
Today
Merge from parent
Today
Merge from dlss4_update
Today
Merge from main
Today
- Setting DLSS quality to Max Quality mode initially to try and avoid the driver crash caused by having it initially set to Max Performance or Balanced - Replacing the DLSS debug DLL with the release DLL, to remove the changes from the previous test
Today
Fix error in toggling between instancing on/off
Today
merge from targeting_attachment_slot_fix
Today
Converted the leave and invite buttons in the team dock to a button with icon + tooltip