126,878 Commits over 4,171 Days - 1.27cph!

7 Minutes Ago
13 Minutes Ago
More merge repairs
26 Minutes Ago
higher drag for boats with no thrust-providing sails, calced infrequently
49 Minutes Ago
merge from deployable_cannon
54 Minutes Ago
Update: remove extra CacheBundleIcons calls from store tabs Previously were needed because tab could open before the store - since it was fixed, it's unnecessary Tests: navigated to store tabs - no errors
57 Minutes Ago
character offset animation update for cannon
57 Minutes Ago
reduce wheel turn speed
59 Minutes Ago
Clean: StoreItemGrid.Warmup -> OnOpened Review feedback pt 2 Tests: none, trivial change
1 Hour Ago
Horrendous merge and wip conflict resolving. I've definitely broken stuff
1 Hour Ago
Clean: rename WarmupIcons to CacheBundleIcons Review feedback pt1 Tests: none, trivial change
1 Hour Ago
merge from deployable_cannon
1 Hour Ago
test
1 Hour Ago
test
1 Hour Ago
scale sail thrust while lower/raising for smoother transition and less jerk
2 Hours Ago
adding LODs for barrel and base cannon prefabs
2 Hours Ago
Cannon anim export update
2 Hours Ago
Blueprint fragments are now a component rather than a resource (no longer requires BP fragments in repair costs)
3 Hours Ago
removed log
3 Hours Ago
Merge from parent
3 Hours Ago
lighting pass on floating walkways docks
3 Hours Ago
merge from naval_update
3 Hours Ago
manifest network++
3 Hours Ago
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4 Hours Ago
meta_shift -> main
4 Hours Ago
All Catapult ammo fires further (SO GOOD) catapult now reloads 3 seconds faster (WOW!) catapult crafting reduced by 1 gear and 1 rope battering ram sheet metal cost reduced by 2 (DAMN YOU GOT TO USE IT NOW) Balista reduced by 1 gear Propane explosive bomb deployed and thrown damage increase, slightly (USE ME) Bee bomb reduced by 1 bee grenade ballista.bolt.incendiary low grade fuel reduced by 10 Pitchfork bolt reduced by 100 wood
5 Hours Ago
merge from charity_plushies
5 Hours Ago
merge from main
5 Hours Ago
merge from main
Today
mat tweaks
Today
shaders in bundle
Today
hook into construction guides, configurable backface blend, neutral material
Today
Play recoil anim on the mounted player model, push up missing protobuf files
Today
Clear one shot layer once the clip is done playing, add a full body mask.
Today
Sync mounted player references to clients
Today
Mannequin visibility
Today
Swap mannequin models
- New turret setup - Can now mount turret - Server inputs passed as normal through the seat to the mounted weapon - Can setup the mounted weapon with any in game BaseProjectile weapon (m249 for now) - Backend like the attack helicopter gunner, echo out server movements to the client - String pool gen - Manifest
Today
Turn player model into a playable graph, implement one shot animations layer with additive blending and avatar masks.
Today
Backup 2
Today
Add a third submission mode to indirect instancing which works through `Graphics.DrawMeshInstancedIndirect` and avoids copying to a command buffer. Enable `indirect_instancing.command_buffer` to switch back to the old way.
Today
spacing out light sources more evenly on floating walkways prefabs
Today
bird crap pass
Today
merge from modding_custom_vitals -> main
Today
Ensure all custom vitals are cleaned up when community UI is destroyed (aka left the server)
Today
Switch debugoverlay functions to better optional argument checking * Potential breakage point: If given invalid type for optional argument, no longer do nothing but throw an error, but should be a tiny bit faster now Added Player:SetFlashlightColor (clientside only, but works on others) Minor cleanup: Remove GetPlayerEntIndex from headers Fixed Player:Flashlight playing sounds when nothing changes Use `gmod_flashlight` attachment for flashlight if it exists This works for player models, world models and view models Spawnicon resize menu: work around the weird offset with icons Added ability to select what weapon Creator Tool spawns NPCs with