255,659 Commits over 3,990 Days - 2.67cph!

Just Now
Don't autoswitch to a weapon we've got no ammo for
18 Minutes Ago
Add a new bbq derived child entity to the cooking workbench, overlaps the oven area on the right and functions like a regular oven Child bbq pipes through when it's on to the parent entity for effects changes, still needs work
25 Minutes Ago
Squashed commit of the following: commit de0cf8637fda5693a9dc191ab4c23463f37245c7 Author: Tony Ferguson <devultj@gmail.com> Date: Tue Jan 28 14:10:53 2025 +0000 Pass info back through CreateGameModal, can select map and maxplayers commit 32f35066451d17ab48212ef25b3ef7d4ef1a9470 Author: Garry Newman <garrynewman@users.noreply.github.com> Date: Tue Jan 28 11:20:28 2025 +0000 Switch GameSettings to CreateGameModal commit e1036a20ebf49e971a72981bb9525db6f441697d Author: Garry Newman <garrynewman@users.noreply.github.com> Date: Tue Jan 28 11:19:59 2025 +0000 Push menu scope in Game.Overlay commit 5310505a921aa3382df9e42cb21916a535019694 Author: Tony Ferguson <devultj@gmail.com> Date: Tue Jan 21 21:14:50 2025 +0000 Better looking DropDown, reduced default max range, restore saved launch arguments when re-opening modal commit 2dbaf1a592ba03bbcc27f77a291de4e7364df0b5 Author: Tony Ferguson <devultj@gmail.com> Date: Tue Jan 21 21:03:01 2025 +0000 Add Reset to Default button in GameSettingsModal commit 2a30d85f512db8e153cc94aefa8a1cb594a45193 Author: Tony Ferguson <devultj@gmail.com> Date: Tue Jan 21 18:24:07 2025 +0000 Icon support for game settings dropdown options, use SwitchControl instead of Checkbox commit e7e63ebc96397fa6ce5a233de0caf59a3e902151 Author: Tony Ferguson <devultj@gmail.com> Date: Tue Jan 21 18:07:31 2025 +0000 Add LaunchArguments.GameSettings, apply them when saving new game settings from menu, and run them when we've succesfully opened a game commit e9b88975fcf0e806eb3f1885d043071206bf2010 Author: Tony Ferguson <devultj@gmail.com> Date: Tue Jan 21 16:28:01 2025 +0000 Implement GameSettingsModal commit 91d7835a52f7b6cdef202f7d6a3889c7a311766a Author: Tony Ferguson <devultj@gmail.com> Date: Tue Jan 21 15:34:06 2025 +0000 Add GameSettingsEntry.Default since we'll want to give the controls default values commit 4ba596a17d0523eea58ad86ffef03baf68d59452 Author: Tony Ferguson <devultj@gmail.com> Date: Tue Jan 21 15:01:28 2025 +0000 Publisher: after compiling a game, create new TypeLibrary, load in the game's assemblies, and search for ConVars marked with ConVarFlags.GameSetting, include in metadata when publishing commit 195de0fca5927643cb1ecba8b4740ecbbd90d431 Author: Tony Ferguson <devultj@gmail.com> Date: Tue Jan 21 14:59:57 2025 +0000 Add EditorUtility.CreateTypeLibrary( CompilerOutput[] ) commit ab0e1ebe84bf0bed146f9ee5983e336fb78608e6 Author: Tony Ferguson <devultj@gmail.com> Date: Tue Jan 21 14:59:37 2025 +0000 Add internal TypeLibrary.GetMembersWithAttribute<T> commit 39ba22b6d9863b45b141a190585e5b0dec4074aa Author: Tony Ferguson <devultj@gmail.com> Date: Tue Jan 21 14:59:16 2025 +0000 Add ConVarFlags.GameSetting Tweak console overlay Tweak CreateGameModal
33 Minutes Ago
harvesting tea world models / lods icon and icon hookup
35 Minutes Ago
Rebalanced some hive growth rates
36 Minutes Ago
- Item changes - Can feed honeycomb to chickens
40 Minutes Ago
bees -> crafting_update
42 Minutes Ago
bee_grenade2 -> bees
42 Minutes Ago
Disabled test gizmo
45 Minutes Ago
- Allow timed explosives to align their effect with velocity before an explosion - Rotated bee grenade explosions to align with this velocity
50 Minutes Ago
heliconia rostrata files - models, textures, mats
53 Minutes Ago
merge from tech-tree-ux-improvements
1 Hour Ago
blowpipe texture progress
1 Hour Ago
Merge from crafting_update
1 Hour Ago
Restored 1p_spectating_grenade_fix
1 Hour Ago
Monument biome filter adjustments
1 Hour Ago
Restored BeeSwarm changes
1 Hour Ago
bees -> bee_grenade2 (again)
1 Hour Ago
merge from crafting_update
1 Hour Ago
Jungle ruins S2P
1 Hour Ago
Moving jungle ruin prefabs to jungle_ruins spawn folder
1 Hour Ago
bee_grenade2 -> bees
1 Hour Ago
crafting_update -> bees
1 Hour Ago
clean up fridge volumes, more accurate
1 Hour Ago
Re-enabled vert blends on walkway kit. Removed deferred decal renderer component from jungle beam asset.
2 Hours Ago
merge from io_research_table
2 Hours Ago
crafter position fix
2 Hours Ago
merge from jungle ruins
2 Hours Ago
Mesh binning preprocess in foliage grid using minimal vertex buffer to reduce draw calls on foliage which share similar meshes.
3 Hours Ago
Merge from main
3 Hours Ago
merge from crafting_update
4 Hours Ago
SetAgentPosition now properly works and will trigger path replan
4 Hours Ago
Avoid allocations in performance stats Free mixbuffers where possible Fix frameAttributes not being returned to the pool Convert GradientInfo to a struct Add function pointer version of GO.ForEachChild, use it for TransformChanged
4 Hours Ago
Apply tooltip to the base prefab instead of the variant
4 Hours Ago
Update premium tag tooltip
4 Hours Ago
Add premium tag to AutoCorrectTags()
4 Hours Ago
Show lock icon when you don't qualify to join the premium server - show nothing extra when you do qualify for it
5 Hours Ago
Leaderboard backup, run #17885
5 Hours Ago
Scene backups
5 Hours Ago
Codegen
5 Hours Ago
Merge from crafting_update
5 Hours Ago
Fix NRE when attacking scientists
6 Hours Ago
Add `browser_premium_tab` convar to control if the premium tab is shown
Today
Add new tab to the server list for premium servers - similar to how official servers show in their own tab Add filtering for the premium server tag - like how you can filter by monthly, weekly, etc
Today
Add premium server tag to tag list prefab
Today
Add ability for servers to stay inside the same server list when forwarded from one server list to another - allows us to forward servers from official list while keeping them in the official list
Today
Refactor how the premium tag is added
Today
Add `premium` server tag when `server.premium` convar is set Ensure `premium` tag gets compressed
Today
Merge from main
Today
Backup