139,544 Commits over 4,505 Days - 1.29cph!
merge from moustache_bag_fix
Fixed old movember moustaches using the legacy burlap sack world models
Thruster module Icon setup
merge from PlayerMaintainedMonuments
Launch site control panel area lighting progress.
Merge from PlayerMaintainedMonuments
Remove some of the crud on the ground so the red recycler can sit in the green recycler spot
Remove the green recycler nearby the control room at power plant, now just the new red recycler there
satellite control computer sounds
Merge from PlayerMaintainedMonuments
Merge from PlayerMaintainedMonuments/powergrid
Fix some airfield terminals NRE's when loading a save in client+server
Delete some unused powergrid classes
Fix turbine loop sound sometimes not playing
Optimise PowergridToggle to update through stage change events instead of polling the current stage every frame
Removed the distance check on PowergridToggle, just update immediately. We aren't rippling out the powergrid stage updates anymore so this isn't being utilised and it's a ballache to support
Renamed to PowergridClientToggle as it's now clientside only, we weren't utilising the options to run it serverside
merge from PlayerMaintainedMonuments
merge from PlayerMaintainedMonuments/powergrid
Improved powerline pole prevent building triggers, no longer able to place pookies on them
This also improves IO interaction with the powerline box, it no longer feels buggy at certain angles
https://files.facepunch.com/raul/1b0111b1/01_03-09-GrimyBubblefish.mp4
Merge from PlayerMaintainedMonuments
Merge from PlayerMaintainedMonuments/powergrid
Setup powered turbines at launch site
Fix turbine smoke particle LOD component making it visible when it shouldn't be
Setup powered turbines in water treatment plant
Merge from PlayerMaintainedMonuments
Fixes for turbine FX switching toggle whilst toggle already in progress
Merge from PlayerMaintainedMonuments/satellite_crash_audio
Editted audio files pitch variations
Added audio support for satellite crash and new sound for the fall and explosion :collision:
merge from ddraw_panels_fix
merge from ddraw_panels_fix
Fixed DDraw text being drawn on top of inventory, F1 menu, map and dialogs in general
Before: https://files.facepunch.com/raul/1b0111b1/01_00-00-SphericalIndusriverdolphin.mp4
After: https://files.facepunch.com/raul/1b3111b1/31_23-53-OddballEuropeanfiresalamander.mp4
fix NREs in screenshot.takescreenshot/takehiresscreenshot
added pressure gauge to gearbox asset so theres some visual feedback for players
Make _rt_ResolvedFullFrameDepth use IMAGE_FORMAT_R32F
Remove math.Cot
* It's too simple of a function, shouldn't have included it in the first place
Fixed Hammer crash when giving sprites a .mdl model
Fixed a crash with removing npc_attackchopper effects
Fixed a crash with removing func_fish_pool fish
Fixed another decal related crash
Fixed combine drop shop being able to remove players
Merged Pull Requests
* Micro optimizations for table lookups in Sandbox tools and TTT spawnpoint selection
Fixed prop_effect in dupes having wrong bounds, causing weird icons
Partially merge edict limit pull request + some other changes
* Make the trails tool not play "success" animation when we failed to create the trail
merge from PlayerMaintainedMonuments -> main
merge from main -> PlayerMaintainedMonuments
merge from water_treatment_plant_maintainables
Water Treatment Plant S2P with hlods (if something goes wrong, this is safe to revert)
updated scene with lighting changes, removed junk clipping into water tank blades
hook up water treatment plant lighting to powergrid generator
Added posed world model, updated icon
merge from PlayerMaintainedMonuments
add a howtoplay translatable canvas onto new sticky note on the board
properly translate some missed elements
default names of "Player1" -> "P1" until name is fetched
Add correct pool racking for Shadowfrax
Dartboards can now be placed on boats
Transposed everything to work with local space instead of world space, to reduce floating point inaccuracies of darts (also had to happen for boats)
Reduced artifical tilt of darts, so they look more accurately placed