140,982 Commits over 4,352 Days - 1.35cph!

Just Now
Merge: from buildingprivlidge_invoke_allocs - Optim: BuildingPrivlidge.AddDelayedUpdate caches it's invoke Tests: none, trivial change
12 Minutes Ago
Removed obsolete test on TestSolarPanel Test list
14 Minutes Ago
textures/decals/ folder ok re-organised the projected decals and their materials into the content/decals/ folder for clarity. textures only in /textures/decals/ from now on
15 Minutes Ago
Rebuild aggregated results when filtering tests using the search bar Also allow Select Tests menu items on scriptable objects
24 Minutes Ago
Optim: cache invoking callback in BuildingPrivlidge.AddDelayedUpdate Tests: none, trivial change
54 Minutes Ago
removing art folder that should not ship with game
56 Minutes Ago
textures/generic/ folder ok
1 Hour Ago
And RidableHorse ofc
1 Hour Ago
Some style tweaks on loadouts and copy pastes tabs
1 Hour Ago
Merge from chainsaw_hotspot_gathering
1 Hour Ago
❌ has been ❌'d (removed) whilst using the chainsaw Scale the rate at which chainsaw gathers wood so it is not significantly faster than it was before, like what the jackhammer does
1 Hour Ago
Added an extra hash set when calculating the seed for picking hair colour In some hair cases this was resulting in hair that would only allow certain colours in the variations colour array
1 Hour Ago
merge from skinviewer_easter
1 Hour Ago
Updated bunny costume skinviewer BC settings
1 Hour Ago
material order fix.
1 Hour Ago
Compile fix
1 Hour Ago
Adding a test step
1 Hour Ago
merging medical syringe updates from refresh branch
2 Hours Ago
kind of hacky BC fix to allow scaling BC without breaking the positions of chains - adjusts LengthModifier by inverse of minimum lossyScale to simulate larger in WS to cancel out the incorrect scale when adjusting transforms in LS with bonestates - need a more legitimate fix for VMs as I hadn't realised how much scale was effecting it
2 Hours Ago
Merge from main
2 Hours Ago
fixed material order on lod3
2 Hours Ago
Merge from voice_delay_fix
2 Hours Ago
Codegen
2 Hours Ago
Merge from main
2 Hours Ago
Possible solution to voice latency that occurs after long playtimes Add voice.bufferResetThreshold convar, takes a value in seconds. If the stored amount of voice data is greater than this duration then we skip most of the stored voice data to catch up Defaulting to 3.5s, can be 0-5s (the max amount of data we store) If it's set to 0 disable this fix entirely Print a client log when this happens, would like to know if it works
2 Hours Ago
Remerge of 147094 - Merge: from projectileweaponmod_allocs
2 Hours Ago
Merge: from projectileweaponmod_allocs - Optim: removed allocations related to ProjectileWeaponMod.Sum/Mult/Min/Max/Avg and their callers Tests: used a modded AK to kill a scientist
2 Hours Ago
merge from new_console-ui
2 Hours Ago
Clean: ProjectileWeaponMod.Mult - use 1 as hardcoded default value They've been manually specified as 1 everywhere, seems a bit redundant Tests: compiles
2 Hours Ago
Fixed TAB not taking the first option in the console
2 Hours Ago
Merge from light_toggle_radial_bind_workaround
2 Hours Ago
Optim: cache all selectors that are used in mod value aggregations Tests: got shot by a scientist. killed them with a fully modded ak
3 Hours Ago
merge from useplayerupdatejobs3
3 Hours Ago
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3 Hours Ago
Ensure last grounded position in parallel checks is written immediately before rewriting in air state - all new consistency tests pass now
3 Hours Ago
Bunny suit skin viewer update
3 Hours Ago
Add achievement grant for hackable crates, add it for ghost ship crates.
3 Hours Ago
Add achievement stat tracking for consumables, add it to coconuts.
3 Hours Ago
Phonebooth updates - Added bespoke player pose - Adjusted phone position and line renderer postion in phonebooth prefab - Hooked up in player animator
3 Hours Ago
guitar position update
3 Hours Ago
Potential workaround for needing a separate bind for new light toggle radial functionality to work correctly.
3 Hours Ago
Industrial Shelves; - Game models updated - Material updated - Added stand in textures - Icons updated - Shallow wall prefab updated with updated prop render values
3 Hours Ago
merge from main
3 Hours Ago
Optim: reimplement projectile mod aggregators to be alloc free - added outstanding Avg, Min and Max helpers - all helpers are now generic, to support the 2 overloads we have - ripped out GetMods to avoid accidental reintroduction of allocs Still need to fix remaining dynamic callback creation Tests: got shot by a scientist
3 Hours Ago
merge from combat_knife_weapon_racks_rotation_fix
3 Hours Ago
merge from waterwheel_deployable
3 Hours Ago
merge from door_knocker_guide_mesh_fix
3 Hours Ago
merge from easter2026_dlc
3 Hours Ago
Fixing invisible male legs
3 Hours Ago
Removed Old Small Kitchen Cabinet Blockout Models and Folders