139,006 Commits over 4,474 Days - 1.29cph!

2 Hours Ago
Remove cl_drawleaf (unused) * Not to be confused with r_drawleaf More Lua hook related optimizations * Similarly to stopping gamemode hooks from trying pointlessly read returned bool, do the same for SENTs, also fix some sent types not using pooled hook name strings while others do Some clientshadowmgr changes from CS:GO * To hopefully prevent potential crashes
20 Minutes Ago
Setup localization for all static text
22 Minutes Ago
texture update
22 Minutes Ago
rock sculpture cleanup, updated model and materials, fixed scale issue. still needs lods and gibs and larger rock block
27 Minutes Ago
Merge from cleani(u)p
29 Minutes Ago
Couple null changes
35 Minutes Ago
Fixed null check knackering markers
1 Hour Ago
merge from hackweek_sv_pie_menu
1 Hour Ago
No longer allow opening custom pie menus if the inventory is already open
1 Hour Ago
Major cleanup of all UI code
1 Hour Ago
merge from main
1 Hour Ago
wooden loot crate 1 refresh model in, textures in WIP
3 Hours Ago
Last weaks
3 Hours Ago
merge from demos_shadow_fix
3 Hours Ago
Phrases
3 Hours Ago
merge from catapult_reloadtime_nerf
3 Hours Ago
Catapult reload time increased to 6 seconds (was 3)
3 Hours Ago
yup, more fixes
3 Hours Ago
Fix for some shadows not working correctly in demos
3 Hours Ago
More fixes & tweaks
3 Hours Ago
Merge from PlayerMaintainedMonuments/gas_station_car_lift_sounds
3 Hours Ago
car lift sounds :car: :elevator:
4 Hours Ago
More fixes
4 Hours Ago
Fix
4 Hours Ago
control screen mostly done
5 Hours Ago
Fuel / fuel block tweaks
5 Hours Ago
merge from PlayerMaintainedMonuments
5 Hours Ago
merge from gas_station_maintainables
5 Hours Ago
new hit guide fixes - changed depth texture used - small negative scale offset to stop flash of z-fighting on single carve - reduced line distance so it's more consistent with small carve radius - turned off old ripples
5 Hours Ago
Control screen wip
5 Hours Ago
fix car being killed when driving onto ramp adjust carlift health, re-apply immortal protection properties
5 Hours Ago
Setup powerline pole ladder visual to only appear on climbable poles
5 Hours Ago
Rewrite Newtonsoft JSON converts to not use JSON.LINQ (which is what they did in Newtonsoft 8.0.0) - tests pass
5 Hours Ago
merge from PlayerMaintainedMonuments
5 Hours Ago
merge from water_treatment_plant_maintainables
5 Hours Ago
5 Hours Ago
Merge from PlayerMaintainedMonuments
5 Hours Ago
Control screen WIP
5 Hours Ago
Codegen
5 Hours Ago
Update: reimpleemnt whole of CoreCLR's ConcurrentQueue (same as in shipped mscorlib) - added extra telemetry to track segment alloc/retire, general tries, gc activity This time didn't rip out the segment growing logic, and looks like if it safely fits in one segment, it can be consistently used. Going to confirm if extra large segment is enough, then it'll be a viable candidate Tests: ran unit tests and AllocDeallocMTShortLived(32,False) perf test
5 Hours Ago
revert terrain anchors, was causing no pipes to be spawned
5 Hours Ago
Testlist
5 Hours Ago
New automated test for animation events using DoEffect that point to prefabs that don't exist finds 27 cases, will need to figure out what to do with them
5 Hours Ago
Merge from main
5 Hours Ago
add more terrain anchors to accomodate new model terrain
5 Hours Ago
game_room_dlc -> main
5 Hours Ago
A new player cannot mount while any existing pool-table mountable remains occupied
5 Hours Ago
game_room_dlc -> main
5 Hours Ago
Pool cue stroke movement now ignores input.vehicle_flipy
5 Hours Ago
In a gamer over state allow anyone to reset the pool game