200,341 Commits over 4,140 Days - 2.02cph!

6 Minutes Ago
Merging food market barge shell meshes plus LODs
7 Minutes Ago
Only apply black fog in environment volumes that have the Train Tunnel or No Sunlight types
7 Minutes Ago
merge from stringpool_warnings_investigation
26 Minutes Ago
Initial helmet variation setup
27 Minutes Ago
Social prefabbing, cleanup ResetStaticFields on NameHelper
53 Minutes Ago
Fixed checkout result layout issue
1 Hour Ago
merge from new_menu
1 Hour Ago
Removed log in UI_Settings Some skinviewer tweaks
1 Hour Ago
renamed pilot hazmat suit description to pilot suit
1 Hour Ago
Fixed some price formatting issues causing local market price to be multiplied by 100 Added printCultureInfo command
1 Hour Ago
Pilot hazmat burst cloth settings adjustments - collision on waist pipe, constraints on backpack bones to prevent clipping
1 Hour Ago
Separate heavy weakspot health from their main body health, makes it more intuitive
2 Hours Ago
Adding burstcloth setup to pilot hazmat
3 Hours Ago
network++ sav++
3 Hours Ago
merge from distanceglowfix
3 Hours Ago
merge from rainimprove
3 Hours Ago
Merge from foliage_transmission_shadowing
3 Hours Ago
merge from benchmark_fpslimit_fix
3 Hours Ago
merge from car_radio_rpc_fix
3 Hours Ago
merge from weapons_attachment_stats_updating
3 Hours Ago
merge from fix_terrain_hole_clipping
3 Hours Ago
merge from fix_primitive_typo
4 Hours Ago
Re-encode foliage asset data
4 Hours Ago
update from naval_update
4 Hours Ago
Merge from tutorial_baked_foliage_removal
4 Hours Ago
Scene changes
4 Hours Ago
Update some outdated splats on tutorial island
5 Hours Ago
Merge from main
5 Hours Ago
Handle vertex compression by encoding unorms into compatible bits, and baker now handles rebakes better
6 Hours Ago
Don't allow non clothing or clothing that would be considered conflicting to be loaded onto the mannequin
Today
Update mannequin to mimic player part creation process using a new skin set, this will allow us to selectively disable the parts of the mannequin like we do player parts
Today
Allow the mannequin inventory to be opened
Today
Codegen
Today
Merge from pilot_hazmat_dlc
Today
Merge from main
new_menu -> main
Compile fix (remove old convar)
new_menu -> main
Today
Adjust the logic that triggers the WearableEyeViewAdjustment behaviour so that it happens when the player is killed (set isLocalPlayer on the corpse player model and check for First person view)
Any disconnection from a server now shows a 'reconnect' button Do some parsing for errors on the reason for leaving the server to try and show the right modal
new_menu -> main
Pipeline for prewarming modals Try to prewarm quick join box (needs to be even earlier)
New store modal: More responsive Shows a selection of randomised store items (up to 6) that the user doesnt currently have Can see time through each video Cached and downloaded videos
Today
Added new WearableRandomMaterial component, allows material randomisation per item
Today
Merge from main
Added helmet pattern tests
Much better front page store modal behaviour: Download and cache videos properly Fix broken re roll behaviour Better randomisation If a player owns everything then just show them whatever we can Reroll after first loop
Today
Added a camera offset setting to the skin viewer, tweaked some offcentered items Added some new halloween items
Today
Use SetPositionAndRotation when taking a prefab from a pool
Today
Fixed store "no connection" failure message using the wrong loc key