157,968 Commits over 4,566 Days - 1.44cph!

2 Hours Ago
Make sail wind behavior fully server sided - used to evaluate on both client & server so it could mismatch - client now just waits for server to send the flag - convar "sailblockedupdateinterval" to control the 5s polling the sail does to see if it's blocked (same interval as before)
Today
scrap king - updated texture atlases, meshes
Today
Gun tests
Breakroom progress
Today
Run is cancelled when the client is disconnected Client can use fixture convars More client base combat entity tests
Today
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fix vclouds still disappearing in cargo hold in brp
Today
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Client tests are added to the CI test list
Today
Fixed a bunch of failing tests
Today
Randomised Room K WIP
Today
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Cows outside of navmesh kill themselves like other AIs
Today
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Cleaned up test ores Added client test spawning all base combat entity and looking for errors
Today
fix billboard clouds flickering in front of foreground objects in RRP (OnBeginRendering callback needs to happen before culling)
Today
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Fixed test runner window not drawing tests sharing the same categories in two different realms
Today
update for the underground medium station
Today
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Cherrypick 166654
Today
complete the revert of culling water/clouds when underground, causing issues, will revisit
Today
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Today
Fix blue particles when shearing sheep
Today
Merge from livestock_hotfixes
Today
Merge from main
Today
Fix broken test, fix cow unfreezing its needs / aging when bonded not being saved
Today
removed unused attachment gameobjects from viewmodel prefab
Today
Halloween Wallpapers - small texture fix and icon rerender
Today
Client test categories
Today
final folder clean up - Deleted old materials/model/rig/anim files - Moved materials/model/rig/anim files to the original folder - Deleted 'New' folder
Today
LocalPlayerTestFixture gets some nice helper methods Ore tests cleaned up
Today
merge from main
Today
merge from tests_merge
Today
Test list, cleanup
Today
merge from automated_testing
Today
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fixed halloween string lights not being deployable
Today
Halloween Wallpapers - Final textures, icons
Today
Fix modded servers crashing before fully starting not being tagged as modded
Today
- added nailgun mag mesh - added mag drop effect - added events-only clip on a new w_nailgun Animator, no rig needed - set up hide/show mag
Today
cherrypicking 165250
Today
Merged to main > Fix livestock breeding out of control in the wild: - Full bond is now 15min not 5min, reproduction can't happen before (can still lead from 5min like before) - Curious cows don't bond twice as fast anymore - If a calf is born in the wild somehow, it will age as soon as it's born, and won't be able to reproduce (eg won't be born bonded like the mom) - Server cap on livestock population of 300 "livestock.maxPerSpecies" - Command to kill off excess livestock, prioritizing not tame > far from TCs > bad genes / old to avoid hurting farms, "livestock.cullexcess" - Add "livestock.breedOnlyAtHome" convar, 0 by default, 1 means livestock can only breed near their top bonded player TC
Today
short test to force the extremes of DecorComponents to ensure the bounds is correct with future changes - if this broke silently rocks would just fail to spawn or spawn where they shouldn't
Rin
Today
cherrypicking 166617, 166623
Today
Fix view model being blurred with the background after disconnect/reconnect
Today
Reverted change that fully disabled water when in underground or underwater labs environment volume, as this was casuing the water to disappear in areas where it shouldn't have