200,638 Commits over 4,171 Days - 2.00cph!

6 Minutes Ago
Texture fix for Pilothazmat Backpack
13 Minutes Ago
PilotHazmat backpack textures updated
29 Minutes Ago
Implement indirect instancing without requiring monster meshes
30 Minutes Ago
Set correct stencil states in all sub shaders that are used by indirect instancing in order to emulate what Unity normally does during the GBuffer pass
32 Minutes Ago
updated cinematic backpack textures
36 Minutes Ago
Implement indirect instancing without requiring monster meshes: - Use a command buffer to submit indirect draw calls referring to individual meshes - Monster meshes are disabled by default - Mesh Read/Write is no longer required - Should reclaim ~3 GB of VRAM and RAM - Calculate UV distribution metrics based on individual meshes rather than monster meshes
35 Minutes Ago
Instancing shaders now always access the IndirectDrawIndexedArgs buffer in order to retrieve the startInstance parameter which is no longer passed to Unity.
40 Minutes Ago
Fix MLRS spawning in hardcore mode - code was only looking for MLRS inside safezones - fix some entities being skipped over when deleting due to looping over entities while they are being removed / deleted
58 Minutes Ago
Reset active item when disconnecting from the server.
60 Minutes Ago
Update: plug in batched occlusion logic - fix early-disposed container Need to figure out how to factor out the OnPlayerFound/Lost, but getting close Tests: 2p on craggy in editor - walked behind the mountain and disappeared
1 Hour Ago
renamed flight recorder box to black box again
1 Hour Ago
Update some tooltips to the new menui2 ones
1 Hour Ago
▄▌▋ ▄▊ ▍▉▍ █▅▌▊▍ ▆▄▉ ▅▆▊▊▅▆
1 Hour Ago
Pilot pack store page
1 Hour Ago
Replaced blockout food display counter
1 Hour Ago
call init on vhacd Paramters props to get legit default values
1 Hour Ago
pilot pack sitem description
2 Hours Ago
Update: plug in new batched server occlusion job Tests: none, need to hook up the calling code
2 Hours Ago
new_menu2 -> main
2 Hours Ago
Proposed fix for notifications
2 Hours Ago
Remove logs for main
2 Hours Ago
Fix FlagsPropertyDrawer being wrong if the parent is disabled, leading to all flags property drawers being off by one.
3 Hours Ago
new_menu2 -> main
3 Hours Ago
Fix tutorial button not showing up when entering a tutorial Minor code cleanup Notification process wont skip all notifications if the data is incoprrect for one Disable top level rust plus button if in demo or not connected to a server (rather than inside modal)
3 Hours Ago
Added updated pilot hazmat backpack cinematic textures and cinematic worldmodel
3 Hours Ago
Update: extract algorithm from ServerOcclusionJobs.CalculatePathBetweenGridsJob Tests: inspected asssembly
3 Hours Ago
Cherrypicked 127704
3 Hours Ago
restore m_EnterPlayModeOptions
3 Hours Ago
Update: batched OcclusionLineOfsight skeleton Tests: none, not engaged yet
3 Hours Ago
Update: refactor server occlusion job to take out grid definition Prep for adding a batch version Tests: on craggy in editor with 2 players, ran behind the hill and got despawned
3 Hours Ago
Adding extra bone to pilot hazmat mask tube
3 Hours Ago
Update from Pilot cinematic
3 Hours Ago
Quick Join - Prevent local 'last connected' data from being overwritten by steam
4 Hours Ago
Gameobjectlod burst cloth on pilot hazmat
4 Hours Ago
Added helmet mat to lod3 of pilot hazmat
4 Hours Ago
Merge from tugboat_toot
4 Hours Ago
Configure max horn time and rate limit
4 Hours Ago
helmet cinematic material fixes
4 Hours Ago
Reduce terrain alpha cutoff range to 400
4 Hours Ago
Fixed ambient lighting when switching between items in your hotbar
4 Hours Ago
Merge from main
4 Hours Ago
Merge from compass
4 Hours Ago
Added Pilot Hazmat Cinematic Textures and Materials
4 Hours Ago
Needle now moves when tapped during admire animation
4 Hours Ago
Pilot helmet cinematic materials, backpack cinematic materials set to 4k in editor
4 Hours Ago
Added cinematic textures and material for the pilothazmat backpack
5 Hours Ago
subtracting 127585, caused worldgen turned into an Accordion - "Replace our custom Parallel.For and Parallel.ForEach with the standard .NET one" https://files.facepunch.com/Alistair/101/08/2025/6A09/RUST%20Screenshot%202025.08.01%20-%2009.45.39.95%20%281%29.png https://files.facepunch.com/Alistair/101/08/2025/2c38/RUST%20Screenshot%202025.08.01%20-%2009.47.47.40%20%281%29.png
5 Hours Ago
update from main
5 Hours Ago
Updated patterns
6 Hours Ago
updated pilot hazmat lod albedo texture