133,012 Commits over 4,232 Days - 1.31cph!

8 Years Ago
clone vat greybox for tunnels lab
8 Years Ago
Island cleanup Compound work
8 Years Ago
More work on sensory system. They no longer freak out about flares++.
8 Years Ago
Added "Soft Camera" Fade toggle and Factor to soft particle shaders Fixed soft particle shaders not properly fading against water surfaces
8 Years Ago
Bandit town scene progress added swamp tree greyboxes added placeholder swamp material
8 Years Ago
Swamp placeholder material update
8 Years Ago
merge from main
8 Years Ago
Improved junkpile scientist behaviour through new sensory system ++.
8 Years Ago
Further NPC sensory system upgrades. Target detectibility (fov, noise, etc), Gun noise +++.
8 Years Ago
Fixed particle addsmooth + cleaned up a couple others
8 Years Ago
More NPC sensory system work. Better control over tick rates for the systems involved ++.
8 Years Ago
Added Texture set plastic pipes Added textured WIP cloning vat model Laboratory in military tunnels set dressed
8 Years Ago
Merged from main
8 Years Ago
Merge in new AI Sensory System and changes.
8 Years Ago
Enabled probex, culling and coverage queries on Vulkan Updated AsyncGPUReadback to work on 2018.2+ Disabled mesh compression on some hairstyles fbx to prevent crashes in 2018.2 beta (bug submitted)
8 Years Ago
Noise levels for weapons used by AI sensory system. Junkpile Scientists are less hostile.
8 Years Ago
airfield armory polish MT lab polish
8 Years Ago
more MT lab polish
8 Years Ago
Cloning vat bay final models/prefabs
8 Years Ago
More accurate range check for AI sensations. AI Memory improvements. NPC patrolling at MT enabled again.
8 Years Ago
Improvements to AI waypoint system.
8 Years Ago
scene2prefab (prefabs only)
8 Years Ago
Updated NPC communication ranges.
8 Years Ago
tweaks
8 Years Ago
monument puzzle IO entity work
8 Years Ago
merge from main
8 Years Ago
skin approval
8 Years Ago
Separated the button on the big_button prefab/models
8 Years Ago
Updated military tunnel cover points.
8 Years Ago
Updated patrol points at military tunnels.
8 Years Ago
Added stationary spawn points at military tunnels (no scene edits).
8 Years Ago
Height, biome and topology maps are in native code
8 Years Ago
Added waypoints to patrol routes at military tunnel.
8 Years Ago
Work started on NPCs taking note of interesting throw objects, like flares.
8 Years Ago
Splat map is in native code
8 Years Ago
Added world model and entity ore prefabs adding ore folders moved ore model fbx, textures and material to weapons folder
8 Years Ago
IOEntity work
8 Years Ago
Slightly more robust setting of NPC spawn location.
8 Years Ago
More robust spawn position memory for NPCs.
8 Years Ago
Improve weird NPC animal targeting.
8 Years Ago
More robust setting of NPC destinations.
8 Years Ago
Fixed bug in Scientist communication, which had them sometimes communicating with themselves. Cleaned up target memory updating. Made forgetting memories slightly more robust.
8 Years Ago
Improved return to spawn logic and tweaked related MT scientist stats.
8 Years Ago
fusebox baseline
8 Years Ago
merge from main
8 Years Ago
bugfixes and fusebox functionality more io work
8 Years Ago
pressbutton functionality puzzletest scene
8 Years Ago
Improved navmesh link traversal.
8 Years Ago
Improved flee behaviour and reload when idle for NPCs.
8 Years Ago
More work on navmesh link improvements.