202,065 Commits over 4,171 Days - 2.02cph!

8 Years Ago
skin corpses upon animals eating them
8 Years Ago
Unit culling cleanup
8 Years Ago
Removed wolf pounce ability. Cleaned up combat component editor code, added nice remove buttons for abilties
8 Years Ago
Save
8 Years Ago
Fixed bad blackboard read in GoalPlan.SleepInHome
8 Years Ago
Fixed nospawns navmesh/zone bounds
8 Years Ago
finalised uv 1 and 2 on heads, uv 1 on bodies across all lods and exported
8 Years Ago
moved mushrooms to be a dispenser like the rest of the food
8 Years Ago
Conversation. party and enemy UI widgets use UIElements/pooling Enemy overlay widget always active, doesn' require selected unit
8 Years Ago
Projectiles can no longer hit friendly units
8 Years Ago
Various overlay icons no longer fade out
8 Years Ago
Forgot to hook console system up to receive network messages
8 Years Ago
Enemy overlay icon, scale lerp
8 Years Ago
Another fix
8 Years Ago
Fixed some combat event spam
8 Years Ago
Merge from main
8 Years Ago
Added upkeep_grief_protection convar (default = 1440 minutes = 24 hours) When the cupboard is destroyed, use available resources to purchase upkeep protection on all building blocks (up to upkeep_grief_protection minutes)
8 Years Ago
Unit spawner can optionally spawn dead things
8 Years Ago
Cannot trigger grief protection multiple times by repeatedly destroying the cupboard
8 Years Ago
Fixed unitInfoWidget's role selector foldout being badly positioned, hiding the some icons
8 Years Ago
Added a clear role button to the role assignment foldout
8 Years Ago
Role assignment icon fix
8 Years Ago
EAC SDK update
8 Years Ago
Fixed Unit.Roles.DisableRole not unassigning CurrentRole
8 Years Ago
Fixed testbox_nospawns bounds
8 Years Ago
Fixed subscribers subscribing to the same group twice, fixed all visible death bugs.
8 Years Ago
Fixed IsCarryingRequiredTool not checking items in containers
8 Years Ago
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8 Years Ago
Misc
8 Years Ago
Rename
8 Years Ago
art
8 Years Ago
more audio stings
8 Years Ago
EAC SDK rollback
8 Years Ago
TakeFromDispenser.TakeOneItem mode writes to blackboard.item key Actions.ConsumeItem has new blackboardItem mode, state shows progress properly MachineProcess.CookCookable destroys corpse entities when they're consumed
8 Years Ago
sting metas
8 Years Ago
Added Condition.HasOpenCraftingOrders, Action.TakeCraftingOrdersFromStation
8 Years Ago
tweaked uv3 on heads for better facial hair capmask reexported playermodel
8 Years Ago
campfire rocks have vertex colours
8 Years Ago
Crafting orders taken from stations are claimed (assign the crafter property) Made all combat modules high priority
8 Years Ago
MachineProcessActions durational, returns process.Progress
8 Years Ago
Crafting table interactions are all positional, except add building mats
8 Years Ago
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8 Years Ago
Crafting AI module includes item stockpiling goal plan Item preview renders for a few things that were missing
8 Years Ago
Fixed potential NRE in Keywords.CraftRecipient Fixed potential NRE in CraftItemProcess.Progress getter Crafters will now pick up items they've made if there is no recipient
8 Years Ago
trying to make bear item better
8 Years Ago
Improved crafter stockpiling AI Added new CraftingOrder.OrderStates value for AwaitingStockpile Item persists CraftedBy ref, string fallback
8 Years Ago
trying to fix bear skin for females added vertex colour to fire
8 Years Ago
Added new EntityRef struct for better saving of entity references with a fallback name field
8 Years Ago
Fixes
8 Years Ago
Fixed bad loop in SelectCraftedItemForStockpile