202,068 Commits over 4,171 Days - 2.02cph!

8 Years Ago
Refactoring weapons backup
8 Years Ago
Pressing H while holding a shield triggers the Poisoned effect in the editor (for testing) Status Effects can now mark themselves as related to a metabolism effect, the corresponding VitalNote on the HUD will be displayed while that effect is active Enabled poison VitalNote and filled in the text so it reads correctly Status Effects can now apply damage over their duration (standard DamageTypes list implementation) Added an ItemStatsProperties field to StatusEffects (same as Items) so status effects can now modify movement speeds
8 Years Ago
merge from main
8 Years Ago
Moving stuff around part 1
8 Years Ago
Part 2
8 Years Ago
Refactoring 1/2
8 Years Ago
2/2
8 Years Ago
Organizing
8 Years Ago
fixed DSE element order in Crafting module
8 Years Ago
This should do.
8 Years Ago
Missing files.
8 Years Ago
Misc cleanup of crafting related code
8 Years Ago
Merge from main.
8 Years Ago
Misc touch-ups and fixes for AI.
8 Years Ago
Added workshop skin download timeout / skip
8 Years Ago
Merged from main
8 Years Ago
Added itemskintimeout convar
8 Years Ago
Another merge
8 Years Ago
Codegen
8 Years Ago
CraftingOrder holds CraftingStation ref, persisted CraftingStation progress, order pool, persistence etc
8 Years Ago
Merged from ai branch
8 Years Ago
Codegen
8 Years Ago
overgrowth materials to core/foliage end
8 Years Ago
reverting 25447 - new forest splat aint working visually
8 Years Ago
Fixed raiding animals not attacking
8 Years Ago
merge from 'naturefoliage to corefoliage'
8 Years Ago
Animals have food AI
8 Years Ago
update amplify shader update WIP logo stuff adding placeholder models
8 Years Ago
merge from main
8 Years Ago
Editor DSENodeData drawing tweaks Animal/Combat/Offensive module tweaks
8 Years Ago
Scientists now react to gunshots
8 Years Ago
fixed Dispenser.TryTakeOneEffect not actually outing the effect
8 Years Ago
testbox nospawns cleanup
8 Years Ago
adding missing models... reverting top hat material
8 Years Ago
Improved entity observer stuff
8 Years Ago
chainsaw wm fbx + lods/prefab chain mat adjustment
8 Years Ago
Updated ASE Updated Facepunch.Steamworks Removed Squiggle Removed HBAO
8 Years Ago
Cleanup
8 Years Ago
2018
8 Years Ago
Add
8 Years Ago
fixed wolf being meaty
8 Years Ago
altered the chansaw prefab lod method
8 Years Ago
Various animation stuffs for weapons. Messed with the standard reflection probe.
8 Years Ago
https://youtu.be/lbnoG2dsUk0
8 Years Ago
Log warning with workshop ID when skin download failed / timed out
8 Years Ago
Skin warning tweaks
8 Years Ago
more jumper/leaper unit experiments
8 Years Ago
Clientside ragdolls of NPCs will properly inherit material override Serverside ragdolls of NPCs will now properly inherit color and material override Added CNavArea.SetCostSoFar( num ) Updated kb_act.lst
8 Years Ago
Disable unit IK when in a vehicle
8 Years Ago
Unit.CanSetParameter returns false if the unit's view is culled