202,068 Commits over 4,171 Days - 2.02cph!
Refactoring weapons backup
Pressing H while holding a shield triggers the Poisoned effect in the editor (for testing)
Status Effects can now mark themselves as related to a metabolism effect, the corresponding VitalNote on the HUD will be displayed while that effect is active
Enabled poison VitalNote and filled in the text so it reads correctly
Status Effects can now apply damage over their duration (standard DamageTypes list implementation)
Added an ItemStatsProperties field to StatusEffects (same as Items) so status effects can now modify movement speeds
Moving stuff around part 1
fixed DSE element order in Crafting module
Misc cleanup of crafting related code
Misc touch-ups and fixes for AI.
Added workshop skin download timeout / skip
Added itemskintimeout convar
CraftingOrder holds CraftingStation ref, persisted
CraftingStation progress, order pool, persistence etc
overgrowth materials to core/foliage end
reverting
25447 - new forest splat aint working visually
Fixed raiding animals not attacking
merge from 'naturefoliage to corefoliage'
update amplify shader
update WIP logo stuff
adding placeholder models
Editor DSENodeData drawing tweaks
Animal/Combat/Offensive module tweaks
Scientists now react to gunshots
fixed Dispenser.TryTakeOneEffect not actually outing the effect
adding missing models...
reverting top hat material
Improved entity observer stuff
chainsaw wm fbx + lods/prefab
chain mat adjustment
Updated ASE
Updated Facepunch.Steamworks
Removed Squiggle
Removed HBAO
altered the chansaw prefab lod method
Various animation stuffs for weapons.
Messed with the standard reflection probe.
https://youtu.be/lbnoG2dsUk0
Log warning with workshop ID when skin download failed / timed out
more jumper/leaper unit experiments
Clientside ragdolls of NPCs will properly inherit material override
Serverside ragdolls of NPCs will now properly inherit color and material override
Added CNavArea.SetCostSoFar( num )
Updated kb_act.lst
Disable unit IK when in a vehicle
Unit.CanSetParameter returns false if the unit's view is culled