201,590 Commits over 4,171 Days - 2.01cph!
Visual polish - bug fixing
update Entity.Position in Initialize.
added some Influence data.
fixed crafting NRE when crafting for self using machine.
Possessions now tries to remove find desires for possessions that are no longer required.
HasItem now has an overload that doesn't require outing an Item.
correct number of branches for basic hut
EntitySpawner can now create hints.
Spawned entities will be assigned to those hints.
Units will become aware of hints upon perceiving any entity belonging to that hint.
Fixed NRE when trying to move command non humans in editor.
Sqlite Tests
Sqlite Libraries
Fixed a bunch of UI bugs, cleaned up indicator stuff
Fixed a few warnings, fixed switch tolerance
Quick hacky corpse.AttachToStockpile method
Use db for blueprints and deathlog storage
Water_well_e mini scene wip
Hopefully fixed unit indicators getting stuck in the wrong state
Holding tab for overlay hides other unit indicators
Fixed role assignment window not scrolling
meat rack ap rotation changes
Cooking is a starting unlock
Fixed banned user check being slow with 20,000 banned users
Work on scientist behaviour.
water_well_e scene progress backup
Potentially fixed bandana crafting issues
Don't show building addons in building UI
Fixed radial indicator not being properly positioned
Fixed effects not showing tutorial
Adjusted a bunch of stat considerations to use sigmoid-ish curves instead of linear
Unit indicators are disabled duringbuilding placement
Consideration response curves are held in the wrapper, displayed in designer nodes
Fixed memory leak in SellOrderEntry (vending machine UI)
Conditon & Consideration editor clenaup
Skip nearly all OnDisable / OnDestroy when closing the game
Generic role selector component, used by tracker, info widget, map marker and member listing UI
Fixed unit indicators showing during building placement
Added role selector to tribe listing UI
Added LeanTween
Fixed a lot of build errors and added standalone build testing.