198,647 Commits over 4,140 Days - 2.00cph!

4 Days Ago
Fix research table snapping issues
4 Days Ago
Clean merge from new_menu/skin_viewer that shouldn't nuke Twitchdropsrender when merged back
4 Days Ago
Add padding when trying to snap to twig walls
4 Days Ago
Calculate crash distance on the monument edge, eg patrol helicopter will calculate the distance to the closest edge of a monument rather than the direct centre
4 Days Ago
merge from new_menu
4 Days Ago
Removed some assets I don't need for the merge
4 Days Ago
crash at monument distance 800 -> 1200
4 Days Ago
Cleanup
4 Days Ago
main -> new_menu
4 Days Ago
Fixes and polish
4 Days Ago
Revert level manager - ready for merge
4 Days Ago
Setup new demo window Setup FlexVirtualScroll Fixed alignment and width bugs with demos item
4 Days Ago
merge from new_menu
4 Days Ago
Can click on items to bring them full screen Drag to rotate controls first pass Skin viewer support in steam inventory screen
4 Days Ago
Fixed scuffed description box on server connect modal Further premium tag adjustments
5 Days Ago
Fix wearables not rendering their icon to the existing item icon - search for ItemModWearable to connect Wearable <-> Item
5 Days Ago
Much nicer logic for calculating angle Made premium tag look like it should Applied foil shader to premium tag Mip Maps Slightly better angle calculations for foil mouse follow script
5 Days Ago
Merge from trimmed_asset_warmup/scene_warmup
5 Days Ago
Update icon manifest
5 Days Ago
Remove Skybox/Procedural instead, we don't use it Remove it from the supported shaders for ReflectionProbeEx because no replacement exists for it Remove the default Unity skybox material from asset scenes so we don't see Skybox/Procedural being used
5 Days Ago
Also search for wearables when generating PropRenderer manifest - display progress bar when generating manifest to give you hope it's working
5 Days Ago
Wrote a foil shader that will make 2D objects point towards the mouse and shift their hue Applied on some premium images
5 Days Ago
Ensure rendering a single icon and rendering every selected icon goes through the same path of code
5 Days Ago
Hook up "Save" button in the icon renderer window to the "Update existing icon" button functionality
5 Days Ago
Re-add old icon renderer scene as "IconRenderOld" incase we need to grab settings from the old scene / export rendering settings from scene -> prefabs
5 Days Ago
Reduce super sampling of preview window from 4x -> 2x so it's slightly faster
5 Days Ago
Render screenshot once every 5 frames to the preview window so it doesn't lag the editor and make editor controls annoying to use
5 Days Ago
Switch from showing the scene view in the preview window to running the Screenshot() method every frame - applies all the rendering settings the screenshots have that the screen doesn't (such as black outline)
5 Days Ago
Explicitly pull compute shaders into content.bundle
5 Days Ago
Setup heart particle effects when you favourite a server Add ParticleEffectForUGI Setup pipeline for running and properly displaying particle effects on our UI (our camera setup made this a pain)
5 Days Ago
Skin viewer parallax when moving the mouse around
5 Days Ago
Merge from trimmed_asset_warmup/scene_warmup
5 Days Ago
Fix running in editor with use bundles off
5 Days Ago
Fix destroying and recreating render textures over and over until it starts throwing errors
5 Days Ago
Hopefully fix mac path issue Move logging to editor/development builds only
5 Days Ago
Always include SKybox/Procedural shader for ReflectionProbeEx
5 Days Ago
Delete all prop renderers in the scene when switching the selected prefab - fixes renderer objects not being deleted after the editor window is closed and reopened
5 Days Ago
Skin viewer v2 baseline, using twitchdrop renders models and lighting
5 Days Ago
Can now select prefabs, modify their values in the custom inspector and have them update the render
5 Days Ago
improve code quality and unsubscribe from events
5 Days Ago
fix mesh particle placement and LODS
5 Days Ago
Merge from trimmed_asset_warmup/scene_warmup
5 Days Ago
Merge from main
5 Days Ago
fix mesh width for clients
5 Days Ago
Fix preview window not redrawing every frame
5 Days Ago
Update icon renderer manifest
5 Days Ago
Spawn the prefab in the scene when you click it instead of setting one to active
5 Days Ago
Delete every prefab (except rendering ones) inside the IconRenderer scene, instead store the renderering setting in the PropRenderer component on the source prefab
5 Days Ago
Fix destroyed PropRenderer causing NRE and failing to draw window
5 Days Ago
Deleted some stuff I won't need