198,677 Commits over 4,140 Days - 2.00cph!

5 Days Ago
Also search for wearables when generating PropRenderer manifest - display progress bar when generating manifest to give you hope it's working
5 Days Ago
Wrote a foil shader that will make 2D objects point towards the mouse and shift their hue Applied on some premium images
5 Days Ago
Ensure rendering a single icon and rendering every selected icon goes through the same path of code
5 Days Ago
Hook up "Save" button in the icon renderer window to the "Update existing icon" button functionality
5 Days Ago
Re-add old icon renderer scene as "IconRenderOld" incase we need to grab settings from the old scene / export rendering settings from scene -> prefabs
5 Days Ago
Reduce super sampling of preview window from 4x -> 2x so it's slightly faster
5 Days Ago
Render screenshot once every 5 frames to the preview window so it doesn't lag the editor and make editor controls annoying to use
5 Days Ago
Switch from showing the scene view in the preview window to running the Screenshot() method every frame - applies all the rendering settings the screenshots have that the screen doesn't (such as black outline)
5 Days Ago
Explicitly pull compute shaders into content.bundle
5 Days Ago
Setup heart particle effects when you favourite a server Add ParticleEffectForUGI Setup pipeline for running and properly displaying particle effects on our UI (our camera setup made this a pain)
5 Days Ago
Skin viewer parallax when moving the mouse around
5 Days Ago
Merge from trimmed_asset_warmup/scene_warmup
5 Days Ago
Fix running in editor with use bundles off
5 Days Ago
Fix destroying and recreating render textures over and over until it starts throwing errors
5 Days Ago
Hopefully fix mac path issue Move logging to editor/development builds only
5 Days Ago
Always include SKybox/Procedural shader for ReflectionProbeEx
5 Days Ago
Delete all prop renderers in the scene when switching the selected prefab - fixes renderer objects not being deleted after the editor window is closed and reopened
5 Days Ago
Skin viewer v2 baseline, using twitchdrop renders models and lighting
5 Days Ago
Can now select prefabs, modify their values in the custom inspector and have them update the render
5 Days Ago
improve code quality and unsubscribe from events
5 Days Ago
fix mesh particle placement and LODS
5 Days Ago
Merge from trimmed_asset_warmup/scene_warmup
5 Days Ago
Merge from main
5 Days Ago
fix mesh width for clients
5 Days Ago
Fix preview window not redrawing every frame
5 Days Ago
Update icon renderer manifest
5 Days Ago
Spawn the prefab in the scene when you click it instead of setting one to active
5 Days Ago
Delete every prefab (except rendering ones) inside the IconRenderer scene, instead store the renderering setting in the PropRenderer component on the source prefab
5 Days Ago
Fix destroyed PropRenderer causing NRE and failing to draw window
5 Days Ago
Deleted some stuff I won't need
5 Days Ago
Re-implemented the skin viewer in item store modal
5 Days Ago
merge from Twitchdropsrender
5 Days Ago
Update iconrenderer_improvements/batch
5 Days Ago
merge from main -> iconrenderer_improvements
5 Days Ago
merge from main
5 Days Ago
Speed up instancing terrain culling by only walking a single wide ray from the top of the bounding box: "If you can't see the ears, then you can't see the cat."
5 Days Ago
rpg viewmodel animation update setup in unity
5 Days Ago
Moved some files in the right folders
5 Days Ago
Cleaned up store limited modal, tags are working
5 Days Ago
Menu Prefab
5 Days Ago
Bugfix: conditionally start bootstrap timer since it can be null Tests: none, trivial change
5 Days Ago
Buildfix: remove dead burst code and move job to namespace Avoids name mangling shenanigans Tests: build client locally
5 Days Ago
cleanup profile region
5 Days Ago
merge from fogmethod1
5 Days Ago
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5 Days Ago
merge from fogmethod1
5 Days Ago
Underground config.
5 Days Ago
Add support for a subheader
5 Days Ago
jobified transform readback for effect updating, still slow to update scaled renderers though
5 Days Ago
pooling HitInfo for Projectile DoHit and don't string concat for every ricochet fx fire