141,171 Commits over 4,383 Days - 1.34cph!

8 Years Ago
Linux server build support for console.
8 Years Ago
[D11] Fixed assert on console server when a client connects.
8 Years Ago
[D11] Suppressed log spam on console server when client is killed.
8 Years Ago
reverted bad aiId.
8 Years Ago
added signs to bandit town shops lowered scrap payment for keycards slightly increased cost of lr300,spas, and m92 slashed durability of keycards - half as many uses
8 Years Ago
fixed rhib storage and clipping issues rhib steering wheel turns removed trout from food vendor, now sells tuna cans instead netwrok++
8 Years Ago
yield % indicates scale of fruit as well as amount fixed fruit not appearing on plants fixed plant skin colliders being too small for plant info
8 Years Ago
merge from prepatch_fixes
8 Years Ago
Fixed palms not avoiding lakes
8 Years Ago
Added some extra safety checks around NPC sensor loading.
8 Years Ago
progress backup crew building
8 Years Ago
Improved long range shooting AI for bandit guards.
8 Years Ago
[D11] Fixed null ref exception on assert check.
8 Years Ago
Sheet metal door script export fuckup, fixed
8 Years Ago
Fixed scale issue on casino wheel using a custom model big_wheel prefab updated
8 Years Ago
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8 Years Ago
Fixed RHIB disappearing on server restarts
8 Years Ago
Potential ambience fix
8 Years Ago
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8 Years Ago
Potential ambience fix #2
8 Years Ago
Fixed RHIB glitchy visuals under shader level 300
8 Years Ago
Bandit guards are now more reactive to explosives. Guards put at base level of dredge. Bandit town scene2prefab.
8 Years Ago
Ambience fix for real this time
8 Years Ago
Fix custom spread curves sometimes being stomped by modulation Tree fall sound tweaks
8 Years Ago
crew building WIP
8 Years Ago
Cargo ship hull and scene progress
8 Years Ago
Removed asset bundle splitting, see if that works
8 Years Ago
8x scope, materials, prefab and collision mesh
8 Years Ago
L96, prefab, materials and collision mesh. (includes world model, same with 8x scope)
8 Years Ago
changed size of L96 normals
8 Years Ago
Cargo ship hull progress
8 Years Ago
crew building exterior [greybox end]
8 Years Ago
Include skins in main install
8 Years Ago
Fixed build server moving texture bundles to wrong folder when using -buildTo
8 Years Ago
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8 Years Ago
Fixed exception on workshop skins that aren't installed at all and only exist in the cache
8 Years Ago
[D11] Editor commands for testing asset-stripped server builds.
8 Years Ago
Updated skin icons
8 Years Ago
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8 Years Ago
crew building exterior wip
8 Years Ago
Skin update
8 Years Ago
Cargo ship hull progress
8 Years Ago
fixed boats decaying while in use
8 Years Ago
Cargo ship hull progress
8 Years Ago
Artic forest tweaks
8 Years Ago
Added batching to wooden cabins Disabled shadows on LOD1 and LOD2 on several objects in the bandit town Disabled particle fog
8 Years Ago
Enabled shadow casting on LOD2 for wooden cabins only
8 Years Ago
Disabled motion vectors and shadow casting on weapon entities lowest lod
8 Years Ago
Disabled mv+shadows on weapon worldmodels lowest lod
8 Years Ago
Disabled mv on skin and hair lowest lods Patched obj mv fix to ignore non-object gen