137,104 Commits over 4,324 Days - 1.32cph!

3 Years Ago
fixed some netting collision between armor/basket fixed incorrect metal albedo in LOD bake
3 Years Ago
HAB armor prefab with client/server distinction for colliders
3 Years Ago
manifest
3 Years Ago
specific collider mesh for HAB door
3 Years Ago
HAB armor files
3 Years Ago
merge from texture_copy_editor_error
3 Years Ago
merge from jackhammer_3p_fix
3 Years Ago
merge from industrial_assetpool
3 Years Ago
network++
3 Years Ago
merge from Attack Helicopter
3 Years Ago
Also show the "no ammo" crosshair if there's no gun at all
3 Years Ago
Disabled the damage texture renderer for attack heli as somehow the _EmissionColor and _DetailColor are linked, causing the headlight emission and the damage level to affect each other(‽)
3 Years Ago
Crank up the "tape dust" briefly if just took damage
3 Years Ago
Increase cathode "tape dust" effect based on heli health fraction
3 Years Ago
Small mouse button icons added to the attack heli UI
3 Years Ago
UI plane distance fix
3 Years Ago
Subtract previous commit, doing a simpler fix
3 Years Ago
Created modified shaders for everything the attack heli gunner UI uses, disabling the Z test. Applied those shaders to all the images and text in the UI. Allows us to use a world-space UI (needed for the CRT FX to work properly) without very close world objects clipping through the UI. UI stays on top.
3 Years Ago
Fixed the standard rocket UI diamond no longer showing up. Fixed HV and Incendiary rocket diamonds no longer showing in the correct location.
3 Years Ago
More attack heli UI fixes
3 Years Ago
Attack heli range indicator now always functions
3 Years Ago
Show backpack inventory when selecting the backpack Add `hideSelectionPanel` to `ItemDefinition` to prevent the center panel from showing for certain items (aka backpacks) Add new itemcontainer type: `BackpackContents` Allow players to move items into their backpack from within their inventory Add backpack panel to UI where the player is
3 Years Ago
Removed most of the junk on my test map
3 Years Ago
Moved test map spawn point
3 Years Ago
Fixed broken attack heli monitor effect - assign main cam to canvas
3 Years Ago
Fixed WeaponRack compile and simplified code
3 Years Ago
Mesh candidate. Scene backup.
3 Years Ago
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3 Years Ago
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3 Years Ago
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3 Years Ago
Player:IsListenServerHost is now shared Stricter access control for lua_find* conncommands
3 Years Ago
Add `PlayerInventory.GetAllWornItems()` to handle backpack having it's own ItemContainer but still worn Add backpack container to CRC hash when switching clothing Taadaa now it shows on your back!
3 Years Ago
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3 Years Ago
Fixed AH compass strip material issues. Fixed godrays post conflict. Few more gunner UI tweaks.
3 Years Ago
Prevent held entities from parenting to backpacks (rock attachment is cool but no thanks)
3 Years Ago
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3 Years Ago
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3 Years Ago
Allow CNavArea:SetParent( nil )
3 Years Ago
Hold E to pickup backpack instead of opening the radial menu
3 Years Ago
merge from BoatsAtWorldEdge
3 Years Ago
render.RenderView now accepts "viewid" option Defaults to 0 (VIEW_MAIN), valid values range from 0 to 8
3 Years Ago
protobuf conflict fix
3 Years Ago
merge from main
3 Years Ago
materials and texture setup basic mesh setup
3 Years Ago
merge from spinner_tugboat_fix
3 Years Ago
merge from clan_chat_emoji_fix
3 Years Ago
cherrypicking convex roof corners fix
3 Years Ago
merge from weapon_racks
3 Years Ago
Reapplied changes stomped in 85756
3 Years Ago
Ideal container when picking up and right clicking backpack