200,046 Commits over 4,140 Days - 2.01cph!
re-exported broken plastic files (trees, water)
re-exported trees and background trees material to hopefully fix broken issue
Rain overlay needs some time to fade out when looking back down
Biome fog density is multiplied with current weather fogginess
Lower default fog density in the arctic biome around noon
Players get wet when it's raining
Calculate water catcher gathering rate from fogginess (condensation) and rain / snow (precipitation)
Rain and snow particle effect color tweaks and collision optimizations
Rain overlay takes water and wetness into account
Fade out furnace light sources as well when fading out their shadows
Added distance bias to LightLOD
TerrainConfig ref stored in BiomeSettings, updated ZoneEditor to make sure any TerrainMeta components in children have their config refs updated when changing Biome
Check if a building part is inside a solid segment of the terrain collider and prevent placement if that's the case
Added TerrainCollision to CraggyIsland
tweaked background trees to be a bit more visible and starting to pull in a skybox colour more for depth
changed all lights in scene to ignore celeb cam and celeb cam right
Added CraggyIsland to the standalone build (can be used as a minimal testing ground for quick server tests)
added temp texture to water normal
added correct water normal texture
New frontend scene. Adjusted character shader and character materials.
Updated Candelight Handles (maur
Fixed greenbox scene
Moved Spawn/Decor/Grass assets into Resources/Settings/World
Updated test scene for frontend
Dropped items combine and stack on collision
Added Lion-El backhand volleys & events
Changed weather blending to use ingame time
Added day, month and year convars
Added addtime console command (addtime 1 adds 1 day, addtime 1:00 adds 1 hour)
- Workerbots now use their cutting effect tool in random bursts
- Placed some workerbots throughout areas of 1-1
Added some temporary sound effects
Fixed shaky ball on Igor serve
Updated character select prefabs
FOR FUCK SAKE workerbot rig to fix missing arms
!A workerbot anim controler with idle placeholder
- More placement of workerbots
Can't drag more items than max stack amount
Can right click in loot to move item to your inventory
Refactoring, cleanup and fixes
FOR FUCK SAKE workerbot prefab
Reset IdleDestroy timer on dropped items when stack added
Fixed wooden storage lock fuclups
Fixed dropping items between the grid in loot panels
added particle fog to swamp court scene
Only check colors of valid splats for grass meshes if smooth color transitions are disabled