200,807 Commits over 4,171 Days - 2.01cph!
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autoturrets now auto reload after adding weapon/ammo
Added mirrored variants of the transition pieces
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Hide the button to break items down if any of the selected items is worth $1 USD or more on the market
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IsMounted event prefab, manifest update
Loot barrels - fixed display texture resolution problem
Took the opportunity to refresh textures a tad
Fixed import options calculating normals instead of importing them, caused seams
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updated wip camper module
pivot of industrial_door_a_a gibs uses root transform instead of hinge transform
Added FCVAR_USERINFO flag to gmod_language cvar
sv_gravity updates live for physics on client too
Fixed ability to crash the game when the dying player receives damage while in a death related hook. This results in Player.Alive returning false ( used to return true ) in PlayerDeath and DoPlayerDeath hooks for the dying player
Fixed the broken Gunship patrol pathing code (without hl2_episodic 1) reaching infinite loops and hanging the game
Plugging the new prefabs into dungeon_grid_test
Added t-junctions and 4-way junctions Created test prefabs for procedural generation Some mesh fixes - Added t-junctions and 4-way junctions Created test prefabs for procedural generation Some mesh fixes
GenerateDungeon initial version to generate tunnel networks (see dungeon_grid_test scene)