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Updated supply_drop
CraggyIsland cleanup
Better error string for k_EResultBanned to not scare players. Used to say "VAC Banned", which is inaccurate.
Fixed "vertexlitgeneric" not doing anything as a parameter of Material(), now sets the expected shader, prevents $vertexalpha 1
Max water depth roam improvements.
Remade SSS maps for temperate trees and bushes to fix glowing trees on low settings
Beech, willow bush and oak translucency tweaks
More foliage material tweaks
Snow shader variant + LOD variants
Load/Save & Copy/Paste uses transforms instead of humanoid muscles (Loading from animations has to still use humanoid muscles)
More dialogs/fixes for NREs
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Display dialog when there are missing references
Topology preferences, base BasePathFinder.GetBestRoamPosition implementation samples topology.
Supply drop v2
lods and collision
material update
prefab update
Site A bunkers & sewers and more.
Removing old junkyard mounds files
Junkyard v2 new mounds meshes/colliders/prefabs
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Lighthouse 2 & surroundings rework
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Added support for "dof_mode 2" that sets the focal distance based on distance from the camera to the parented entity, dof_focus_dist is still used and treated as an offset
Added a new "graphics.dof_focus_target" convar that overrides which target the new mode uses for it's distance calculation
Test map edit, add test sedans on railway
Improved train speed control
Going back to kinematic track movement
Trying something with velocity
Merge from camera_recording
Merge from demo_toggle_nvg
Fix NRE when a player changes clothing in a demo
Fixed not being able to record multiple camera animations in a single demo session
startRecordingCamera will now fail if a name isn't provided
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Arctic biome foliage material adjustments / normal intensity tweaks
Basic variant + shader LOD variants