200,687 Commits over 4,171 Days - 2.00cph!
Arid foliage material and texture tweaks
Added foliage normal scale based on thickness map
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AI Memory/senses respect ConVar.AI.ignoreplayers.
Flee/move/roam states set movement seped percentages.
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Refreshed Prefabs.txt and Prefabs.unity for the SDK
Monument markers fall back to root game object name when phrase is not set
Added assets/bundled/prefabs/modding/monument_marker.prefab for custom map monument markers (displayed name is taken from the PrefabData "category" string)
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updated crane textures, fixed bad merge on crane prefab
Add support for promoting players to team leader from the app
Better train driving, still a bit bumpy but improving
update crane interior rig / lod
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Show a warning in the skin inspector if a skin has a duplicate ID and display the next available ID
Get the train driving on the track manually again, along with the snap-to-spline. Not working very well, will probably need to change how this is done
Show a button to fix prefab and viewmodel names on Skinnable asset
Merge from demo_toggle_nvg
Fix NVG being turned off whenever a player changes clothing during demo playback
Added /hidden_changes.conf to the global ignore list, allowing for locally hiding changes to specific files or directories
Ignore phone and midi client folders in plastic
Train track friction edit
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IsFirstTimePredicted now returns true out of prediction
forgot to add the new images
Show the map & the server you are joining on the loading screen
enabled overcast weather type chance 0.1 again
Sprays now kinda work in singleplayer
Cleaned up duplicate collisiongroup rules
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