193,202 Commits over 4,049 Days - 1.99cph!
Bumped immediate network visibility distance to 128m (from 64m) to give more notice for SAM sites
More guitar deploy changes
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Lowered view yaw clamp on piano and xylophone and nudged the eye pos back slightly
Remove some unused placeholder guitar sfx
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Testing a guitar deploy fix
Remove old note sequences logic
Disable autoplay on cowbell and tambourine
Merge from the latest vehicles work
Merge from Vehicles, André's previous code review point.
piano sound polish
pan flute sound polish
Merge from Main -> Vehicles
Improvements to collision damage code. No more jumping on your vehicle and hulk smashing it.
reverted heldEntity holster offset delay
fixed batteries losing charge on pickup
fixed switch having invisible lights when off
fixed switch showing power when no power was received
Final cargoship style 1.
Rad barrel material fix.
recycler typo ( needs phrases )
restored pickup prevention for containerIOEntities that have an inventory
fixed spas12 weird worldmodel
fixed pink crossbow arrow during demos
fixed weapons not showing fire animations in third person / non local clients
fixed arrow pullback being invisible to non local clients
Added skinnable loading safeguards
Latest terrain generation, added post processing to grass and forest splats
Limited Light tool brightness to 20 (from 255)
Fixed Sandbox control panel sliders with invalid convars making errors
Added Default preset value for gmod_suit in server settings
Updates to the ISteamUGC support for subscriptions
[D11][UI][#3009] Fixed issue with giving stackable items to a full container. Fixed sfx playing on startup
[D11] Particle system optimisations
[D11] + content\props - LOD Checked, LOD's Converted, LOD's adjusted, LOD's fixed, prefabs adjusted etc (Not finished)
[D11] Updates server cache sync error message
[D11] Updates server cache sync error message
[D11] + prefabs\plants - LOD Checked, LOD's Converted, LOD's adjusted, prefabs adjusted etc
[D11][#3025] Fixed issue with take all ignoring empty belt space.[#3049] fixed issue with skiping audio trigger for selected item description
Added a unflattening test.
Item dropped/pickup notices with long item names now uses the same truncated appearance as the crafting notifications.
[D11] + prefabs\misc - LOD Checked, LOD's Converted, LOD's adjusted, prefabs adjusted etc
Change footstep check from swimming to head under water, to maintain surface sound effects
[D11] Change server default fps to 30
[D11] Change server default fps to 30
Can't steal building-blocked christmas tree decorations
player flute running anim fix