193,207 Commits over 4,049 Days - 1.99cph!

5 Years Ago
Localization, InventoryItems
5 Years Ago
[D11] + content\nature\caves - LOD Checked, LOD's Converted, LOD's adjusted, LOD's fixed, prefabs adjusted etc
5 Years Ago
[D11] + content\structures - LOD Checked, LOD's Converted, LOD's adjusted, LOD's fixed, prefabs adjusted etc
5 Years Ago
Throw exception properly if assets/skins.asset not found
5 Years Ago
Do prefab warmup in FileSystem_Warmup Call FileSystem_Warmup in benchmark/demo for parity
5 Years Ago
Added ItemSkinDirectory
5 Years Ago
[D11] another merge from D11 2019.1 branch (from 42967) untested.
5 Years Ago
Don't forget to include the GameManifest in the bundles
5 Years Ago
Extracting all maps out of the gbuffer.
5 Years Ago
Camera override + example assets
5 Years Ago
[D11] Potential fix for crash on joining server
5 Years Ago
Bundle reconfigure
5 Years Ago
vm flute rebuilt
5 Years Ago
Merge from 2019.3 branch
5 Years Ago
merge from main
5 Years Ago
[D11] Fixed Assets\Content\Props\door_barricades_static
5 Years Ago
[D11] [UI] Update controller images.
5 Years Ago
[D11] Asset fix for missing soil renderer
5 Years Ago
Server and client vehicle physics now behave the same, and the maximum speed estimate comes out correct on both. Some other vehicle physics tweaks.
5 Years Ago
Backup
5 Years Ago
Various merge cleanup stuff
5 Years Ago
Update map image renderer so it works with procgen maps in builds
5 Years Ago
Merge from main
5 Years Ago
Tree marker tweaks: -Don't allow the marker to reuse the last two points -Instead of running the old system and then clamping to an approved position, move between close positions with some randomness to reduce loops This should reduce the chance of markers appearing on the other side of a tree from the hit
5 Years Ago
Output baking...
5 Years Ago
Interior WIP
5 Years Ago
Merge from main
5 Years Ago
Make drive force value available on the client + physics edits.
5 Years Ago
Drum IK tweak (RightHand5)
5 Years Ago
Show module health info, but hide it when mounted
5 Years Ago
potentially fixed horses mounting walls horses behave much better on rocky surfaces horses and ascend/descent small cliffs instead of getting stuck
5 Years Ago
Some cleanup
5 Years Ago
Handling bias edit
5 Years Ago
Increased engine power
5 Years Ago
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5 Years Ago
Add another tambourine note (placeholder) Tambourine vm setup
5 Years Ago
Vehicle engine performance now degrades with health level
5 Years Ago
Another guitar deploy change Increased animation dead time on guitars and stop all input while in dead time
5 Years Ago
Added pool.prewarm convar
5 Years Ago
Don't PrefabPoolWarmup in editor
5 Years Ago
vm source update
5 Years Ago
tambourine vm anims and setup
5 Years Ago
vm panflute updates
5 Years Ago
drumkit ik updates
5 Years Ago
Fixed array errors
5 Years Ago
[D11] [UI] Final sweep of localisation fixes.
5 Years Ago
skin approval
5 Years Ago
Updated language files
5 Years Ago
merge from main
5 Years Ago
Enable WriteTypeTree