193,207 Commits over 4,049 Days - 1.99cph!
A test to bake using command buffer
Throw exception if no items loaded
Don't try to pre-fill the cache
[D11] [UI] Localisation fixes in main menu and options prefabs.
Willox's Clientside DTVar callbacks optimizations
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[D11] + content\building - LOD Checked, LOD's Converted, LOD's adjusted, LOD's fixed, prefabs adjusted etc
[D11] [UI] Localisation Fixes in Create Server Prefab and Tutorial.
PrefabPoolWarmup preloads prefabs.preload.bundle
[D11] Fixed some incorrect weapon worldmodel sizes
[D11] + content\props - LOD Checked, LOD's Converted, LOD's adjusted, LOD's fixed, prefabs adjusted etc
[D11] + Issue 3046 - Semi-auto Pistol fixed/reverted
Put all the prefabs in prefabs.preload.bundle
[D11] [UI] Fixed localisation helper not checking inactive objects. More localisation fixes across prefabs.
[D11][UI] Improved gambling wheel win icon
Don't send login notifications to yourself
Fix login notifications being sent when you die?
[D11] [UI] More localisation fixes across various prefabs/scenes.
[D11] Military_Tunnel SLOD
When bundle is preloaded, add results to object cache
Show error properly if can't load a bundle
Preload specifically
Wait for preloading to finish in bootstrap
Translation and rotation fixed for cave models in a specific prefab. Caused by missing user data in the transition to 3ds max from unity
restructuring prefab hierarchy to fix a bug where LOD's were not loading correctly
·[D11][TRX] 6.5SKD FIX for FLZMA2
Do PrefabPoolWarmup before WorldSetup
Converted items.asset to bundle load
Removed unsued classes
S2P lootpanel.recycler
Phrases
[D11][TRC][PS4] {PS4} [TRC 4027] - Check Errors - TEST|4A4P4AC Compiling ssl/crypto to 6.5 sdk. Also lowered DTLS worker threads for clients ( probably doesn't even need the 4 i've given it )
merge from long_itemnames_notifications
Use a fresh steam ticket for changing notification settings
Catch exceptions from websocket constructor so the server still boots if it fails
[D11] [UI] Fixed server issue with UITranslateText.
merge from PlayerPresentation
Player presentation example assets
Enabled collision detection for greybox cliffs using decor topology
PlaceCliffs fixes and improvements
Fix for a rotation issue in caves entrance a
[D11] Launch Site SLOD + Sphere Tank SLOD
[D11] [UI] More localisation fixes in vending machines and leaderboards.
merge from RebindSkinnedMeshRenderer
[D11] [UI] Loading Screen Localisation Fixes.
[D11] [UI] More localisation fixes.
check root bone is valid
correctly transfer bounds
[D11[ Compound SLOD scene fix and SLOD for Satellite
NRE fix for cowbell & tuba viewmodels
[D11] Undo accidental prefab pools in PC editor
[D11] Undo accidental prefab pools in PC editor