193,202 Commits over 4,049 Days - 1.99cph!
[D11][UI][#3023] Fixed issue with crafting screen not setting correct item selected
[PS4][TRC] Compiled to 6.5sdk and bug fix DTLS_shutdown
[D11][UI] Added representative wheel to big wheel loot panel
Don't play footstep sounds when swimming
+ Assets\prefabs\clothes + assets\prefabs\IO + assets\prefabs\clothes LOD Checked
Fixed smoke signal effect not appearing most of the time
extra anchors on some cliffs to ensure no gaps
Improvements to baker. Testing baking of larger chunks.
Put skinnables in skinnables.preload.bundle
On assetbundle load, async preload any bundles with "preload" in the name
Added Filesystem.LoadAllFromBundle<t>
Removed GameManifest.skinnables- load from bundle instead
Foliage spawns stones temporary settings - will rework when new art is ready for these
Another terrain anchor gizmo fix
Re-pathed small stones prefabs inside foliage_v3 prior to edits
Updated test cliffs anchors to have their pivots at the bottom
Initial load of the bundles async + in parallel
[D11] [UI] More Localisation fixes in various prefabs/scenes.
cowbell player anim update
[D11][PS4][TRC] Crossvoice compiled with sdk 6.5. Fix to some connection stuff. Improved DTLS buffer management.
rotated cowbell for player
Added Rust Editor/Use Bundles
Added Rust Editor/Set Bundle Path
Fixed some jerry can guitar notes missing animation slots
[DTLS] Fixes to stack overrun ( ps4 crash depending on certain conditions ). Network stats + compression tweaks.
[D11] [UI] Pie menu Localisation fixes.
Remove conflicting FBX package
Subtract cs
42767 (load time object list shit)
Fixed terrain anchor gizmo not scaling with object scale (while the actual runtime check does)
tweaks to some cliff prefabs
Really don't check placement filter at all anchor positions in PlaceCliffs (only at pivot)
[D11] Fixes build defines
Don't check placement filter at all anchor positions in PlaceCliffs (only at pivot)
Simplified per paddy's request: Always save / load named debugcamera states, debugcamera_preserve toggles save / load of initial state, debugcamera_preserve_default no longer exists
Disabled the default keybinds for the full keyboard input,was stomping regular binds
Fixed bass guitar not working in first person
Fixed full keyboard mode toggling every time escape is pressed
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Tweaked piano dismount positions
Update default binds and expose binds in options for new full keyboard input mode
Don't allow full keyboard input on the tambourine or the cowbell
Added some instrument tips and a chat notification when entering/exiting full keyboard input mode
Sounds can use higher quality fades (reduces discontinuity artifacts from quick fades)
Instruments fade sounds out using the sound’s voice limiting fade time when stopping extra notes
Immediately recycle sounds when FadeOutAndRecycle is called and the sound isn’t audible
Instrument fade time and volume tweaks