193,202 Commits over 4,049 Days - 1.99cph!

5 Years Ago
[D11][UI][#3023] Fixed issue with crafting screen not setting correct item selected
5 Years Ago
[PS4][TRC] Compiled to 6.5sdk and bug fix DTLS_shutdown
5 Years Ago
[D11][UI] Added representative wheel to big wheel loot panel
5 Years Ago
Don't play footstep sounds when swimming
5 Years Ago
+ Assets\prefabs\clothes + assets\prefabs\IO + assets\prefabs\clothes LOD Checked
5 Years Ago
Fixed smoke signal effect not appearing most of the time
5 Years Ago
extra anchors on some cliffs to ensure no gaps
5 Years Ago
Improvements to baker. Testing baking of larger chunks.
5 Years Ago
Put skinnables in skinnables.preload.bundle On assetbundle load, async preload any bundles with "preload" in the name Added Filesystem.LoadAllFromBundle<t> Removed GameManifest.skinnables- load from bundle instead
5 Years Ago
Foliage spawns stones temporary settings - will rework when new art is ready for these
5 Years Ago
Another terrain anchor gizmo fix
5 Years Ago
Re-pathed small stones prefabs inside foliage_v3 prior to edits
5 Years Ago
Updated test cliffs anchors to have their pivots at the bottom
5 Years Ago
[D11] Asset fix
5 Years Ago
Time BuildFileIndex
5 Years Ago
Initial load of the bundles async + in parallel
5 Years Ago
[D11] [UI] More Localisation fixes in various prefabs/scenes.
5 Years Ago
cowbell player anim update
5 Years Ago
[D11][PS4][TRC] Crossvoice compiled with sdk 6.5. Fix to some connection stuff. Improved DTLS buffer management.
5 Years Ago
drumkit ik updates
5 Years Ago
rotated cowbell for player
5 Years Ago
Added Rust Editor/Use Bundles Added Rust Editor/Set Bundle Path
5 Years Ago
Fixed some jerry can guitar notes missing animation slots
5 Years Ago
[D11] Fixes typo
5 Years Ago
[DTLS] Fixes to stack overrun ( ps4 crash depending on certain conditions ). Network stats + compression tweaks.
5 Years Ago
[D11] [UI] Pie menu Localisation fixes.
5 Years Ago
Remove conflicting FBX package
5 Years Ago
Subtract cs42767 (load time object list shit)
5 Years Ago
Compile fix
5 Years Ago
re-baked the heightmap
5 Years Ago
Fixed terrain anchor gizmo not scaling with object scale (while the actual runtime check does)
5 Years Ago
tweaks to some cliff prefabs
5 Years Ago
Really don't check placement filter at all anchor positions in PlaceCliffs (only at pivot)
5 Years Ago
[D11] Fixes build defines
5 Years Ago
Don't check placement filter at all anchor positions in PlaceCliffs (only at pivot)
5 Years Ago
Simplified per paddy's request: Always save / load named debugcamera states, debugcamera_preserve toggles save / load of initial state, debugcamera_preserve_default no longer exists
5 Years Ago
Disabled the default keybinds for the full keyboard input,was stomping regular binds
5 Years Ago
Fixed bass guitar not working in first person
5 Years Ago
Fixed full keyboard mode toggling every time escape is pressed
5 Years Ago
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5 Years Ago
Tweaked piano dismount positions
5 Years Ago
Update default binds and expose binds in options for new full keyboard input mode
5 Years Ago
Don't allow full keyboard input on the tambourine or the cowbell
5 Years Ago
Merge from main
5 Years Ago
More
5 Years Ago
Added some instrument tips and a chat notification when entering/exiting full keyboard input mode
5 Years Ago
Guitar alignment stuff
5 Years Ago
Render distance fixes.
5 Years Ago
Remaining top deck
5 Years Ago
Sounds can use higher quality fades (reduces discontinuity artifacts from quick fades) Instruments fade sounds out using the sound’s voice limiting fade time when stopping extra notes Immediately recycle sounds when FadeOutAndRecycle is called and the sound isn’t audible Instrument fade time and volume tweaks