131,019 Commits over 4,232 Days - 1.29cph!

6 Years Ago
Vehicle lift module internal storage UI changes,. Make it clear that it's not for adding items to internal storage
6 Years Ago
UI layout scaling fixes.
6 Years Ago
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6 Years Ago
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6 Years Ago
Alarm UI
6 Years Ago
Update menu UI to have a help button
6 Years Ago
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6 Years Ago
[D11] [UI] Fixed grammar in loading screen tip.
6 Years Ago
[D11] [UI] Betting Icons sprite changed to POT texture.
6 Years Ago
[D11][UI][#4060] Altered HUD item icon‭
6 Years Ago
Merge from server_browser_update_fix
6 Years Ago
Fixed issue where server browser will update if tab has focus when closed.
6 Years Ago
merge from farming 2
6 Years Ago
[D11] Removed unneeded comments I forgot to remove in previous checkins.
6 Years Ago
Client now knows about any active modifiers, dirtied on on add/remove.
6 Years Ago
[D11] [UI] Added singular "minute" translation to translations files.
6 Years Ago
+ blood splatter xbox fix 2
6 Years Ago
+ Sorted the blood splatter compression for xbox one
6 Years Ago
Merge from server_browser_update_fix
6 Years Ago
Modifier serialization, proto.
6 Years Ago
Fix for server browser still updating while in the background
6 Years Ago
[D11] [UI] Fixed vending machine not allowing drop input to end when releasing input.
6 Years Ago
+ Crunched down these effects textures
6 Years Ago
Berry spawn fixes. Modifier fixes.
6 Years Ago
Proper icons for pairing and editing notifications Set the texture size for some icons which were at the default
6 Years Ago
Hitting foodbox no longer flags player as hostile
6 Years Ago
Low resolution fog to boost GPU performance (bandit camp)
6 Years Ago
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6 Years Ago
water pump emissive scale
6 Years Ago
Electric heater model and materials
6 Years Ago
added berries to spawn pop lists
6 Years Ago
berry collectables and spawn populations
6 Years Ago
Fixed berry consume bug
6 Years Ago
merge from monument_bypass
6 Years Ago
Added all berry types as growable plants. Seeds, clones, prefabs, etc.
6 Years Ago
Separate waterlevel and environmentwetness in PlayerMetaboilism, instead treat sprinklers as just another source of wetness like rain or snow
6 Years Ago
Nest some if statements
6 Years Ago
merge from main
6 Years Ago
- Propagate damage even when it's a 0 health module being hit. - Propagate damage to all other modules, not just adjacent ones.
6 Years Ago
Fixed water drain amounts not updating when disconnecting hoses
6 Years Ago
Fix water purifier not showing power consumption in inventory
6 Years Ago
Added Graphics.vm_fov_scale convar to switch back to old vm behaviour
6 Years Ago
Tweaked crafting costs Water pump and powered water purifier are no longer default blueprints
6 Years Ago
Decay modular cars at 25% rate if inside
6 Years Ago
Possible client NRE fixes in SimpleFlare and MiniCopter
6 Years Ago
Vehicle destruction with per-module gibs now working
6 Years Ago
Color and size tweaks
6 Years Ago
Demo main menu UI tweaks. Menu no longer closes when clicking inside the main panel. Delete confirmation now closes when clicking outside of the dialogue box.
6 Years Ago
Scale offset viewmodel based on fov
6 Years Ago
Merge from main