193,049 Commits over 4,049 Days - 1.99cph!
Disabled probe volume stuff
Disabled probe volume stuff
All facial detail skins converted
All facial detail skins converted
All facial detail skins converted
[D11][UI] Adjustments made to the ranged weapon panel and the attachment panel for the selected item
[D11][UI] Adjustments made to the ranged weapon panel and the attachment panel for the selected item
[D11][UI] Adjustments made to the ranged weapon panel and the attachment panel for the selected item
Temporarily enabling read/write on some model importers
Temporarily enabling read/write on some model importers
Temporarily enabling read/write on some model importers
[D11] [UI] Speed up hud visibility changes.
[D11] [UI] Speed up hud visibility changes.
[D11] [UI] Speed up hud visibility changes.
Added LuaLocomotion:Set/GetGravity()
[D11] + Airfield object removal/scene to prefab/updated manifest
[D11] + Airfield object removal/scene to prefab/updated manifest
[D11] + Airfield object removal/scene to prefab/updated manifest
set up all make skin and variants
set up all make skin and variants
set up all make skin and variants
Fixed missing terrain in low settings
Fixed missing terrain in low settings
Fixed missing terrain in low settings
Updated benchmark.dem (shorter, simpler demo)
Updated benchmark.dem (shorter, simpler demo)
Updated benchmark.dem (shorter, simpler demo)
[D11] Translation Additions
[D11] Translation Additions
[D11] Translation Additions
Updated benchmark.dem (shorter, simpler demo)
Updated benchmark.dem (shorter, simpler demo)
Updated benchmark.dem (shorter, simpler demo)
[D11] Server startup complete Rustworks telemetry event.
[D11] Server startup complete Rustworks telemetry event.
[D11] Server startup complete Rustworks telemetry event.
Industrial structures - all buildings baked LOD rework
Industrial structures - all buildings baked LOD rework
Industrial structures - all buildings baked LOD rework
Temporarily enabling read/write on some model importers
Temporarily enabling read/write on some model importers
Temporarily enabling read/write on some model importers
[D11] + Harbour 1 object removal/scene to prefab/updated manifest
[D11] + Harbour 1 object removal/scene to prefab/updated manifest