201,593 Commits over 4,171 Days - 2.01cph!

5 Years Ago
fixed some condition and missing physics material on modules
5 Years Ago
Change drag'n'drop copy string to not conflict with copy to clipboard string
5 Years Ago
Updated language files
5 Years Ago
Translated drag'n'drop rightclick drag dropdown menu You can no longer modify unmodifiable Spawnmenu tabs (NPCs, Weapons, etc), you can still copy from them to your spawnlists as usual Fixed HL1 snarks not attacking anything when spawned from spawnmenu on flat surfaces
5 Years Ago
[D11] UI Tweaks n changes
5 Years Ago
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5 Years Ago
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5 Years Ago
Oasis, Range, Hapis - latest terrain build
5 Years Ago
Don't allocate save buffer until needed (saves 32MB script memory on client)
5 Years Ago
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5 Years Ago
[D11][UI][#3792] Added connecting popup to login to rustworks option
5 Years Ago
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5 Years Ago
Env parameters & sky stuff WIP
5 Years Ago
[D11] Define fix
5 Years Ago
[D11] [UI] Fixed translation issues in dropped world items. Added beta build product icon and logic to change it depending on the build defines.
5 Years Ago
merge from main
5 Years Ago
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5 Years Ago
[D11][UI][#3795] After viewing Settings from the Pause Menu, the main game is not dimmed
5 Years Ago
[D11] Z-fighting fixes at Bandit Camp
5 Years Ago
[D11][UI][#3765] Fixed previously played server list not saving
5 Years Ago
Add genetics display to consumables information panel. Show if data available.
5 Years Ago
[D11] [UI] Fixed credits screen missing translations. Substring offset to account for the new line tag when reading UTF-8 format text.
5 Years Ago
High-frequency water animation
5 Years Ago
Stochastic sampling
5 Years Ago
Ocean shader temp
5 Years Ago
Lower basesky ocean level
5 Years Ago
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5 Years Ago
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5 Years Ago
[D11] LOD Distance Update.
5 Years Ago
[D11] Network Protocol Bump
5 Years Ago
[D11][Art][#3654] Spotlights in sewer and outpost rotation fix
5 Years Ago
2019.3 perf fix
5 Years Ago
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5 Years Ago
[D11] [UI] Updated keys in original staff credits file. Fixed credits button on main menu again.
5 Years Ago
[D11][UI][#3217] Enabled switching X/O button for SCEJ. Disabled SCEJ define for now
5 Years Ago
[D11] Fix to glass materials being rendered before fog.
5 Years Ago
[D11] [UI] Fixed translation issues with look-at tooltip. Updated Credits screen.
5 Years Ago
Better handling of seed creation
5 Years Ago
[D11] Material Mask Maps pt2. Lit Layer and Lit Blend 4 Way
5 Years Ago
Fixed cargo ship still sometimes spawning too far away from world origin and killings its scientists Added backwards compatibility for old custom map files
5 Years Ago
armored module, merged mesh/material re exported lift texture
5 Years Ago
Remove another layout controller and don't run a coroutine when opening the expanded life stats
5 Years Ago
Switch the expanded death screen stats to RustLayout instead of unity components
5 Years Ago
Minor FX edit
5 Years Ago
Extra wheelspin for initial takeoff
5 Years Ago
Added option to LODComponentParticleSystem to NOT automatically play the particle FX when coming into range, and set all wheel trail/spin effects to playOnShow= false. Default is true so as not to affect other existing objects.
5 Years Ago
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5 Years Ago
Reinstate map changes that got stomped in #48033
5 Years Ago
Physics work, wheel spin adjustments, FX work
5 Years Ago
Remove temp code