193,440 Commits over 4,079 Days - 1.98cph!
Added AssetUsageDetector plugin
Added AssetUsageDetector plugin
Use github version of SRP package
Use github version of SRP package
[D11] rever ASE upgrade, need to do this in a different order
[D11] rever ASE upgrade, need to do this in a different order
BoneRetargets are moved out of rigs.
BoneRetargets are moved out of rigs.
Added a tool to check for extra elements added to bones in clothing.
Added a tool to check for extra elements added to bones in clothing.
Scene backup
More IO prefab conversions & fusebox
Scene backup
More IO prefab conversions & fusebox
[D11] Adds in thread check error log for DelayedEntity search, also latest changes.
[D11] Adds in thread check error log for DelayedEntity search, also latest changes.
[D11] Fix server compile errors
[D11] Fix server compile errors
Utility to convert all wearables to the new SkeletonSkin format...
Utility to convert all wearables to the new SkeletonSkin format...
Disabled OpenGL on Windows builds
Disabled OpenGL on Windows builds
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[D11][UI] Fixed server defines.
[D11][UI] Fixed server defines.
[D11] [UI] Added refresh option to server stats. Seconds on time-based stats now always show (previously left a blank string if seconds = 0).
[D11] [UI] Added refresh option to server stats. Seconds on time-based stats now always show (previously left a blank string if seconds = 0).
Remaining underground areas in radtown 3
Prefab fix.
Remaining underground areas in radtown 3
Prefab fix.
[D11] Rustworks telemetry logs. First pass towards partitioning of critical game server data from optional performance/stats telemetry.
[D11] Rustworks telemetry logs. First pass towards partitioning of critical game server data from optional performance/stats telemetry.
[D11] [UI] Fixed input conflicts when planner is open with inventory/crafting menus.
[D11] [UI] Fixed input conflicts when planner is open with inventory/crafting menus.
Disabled CollectNestedPrefabs in prefab preprocess for now, it was causing an issue
Disabled CollectNestedPrefabs in prefab preprocess for now, it was causing an issue
Fix unlinked reverb zone trigger colliders
Fix unlinked reverb zone trigger colliders
Disable world spawn timing in final
Disable world spawn timing in final
Improved LODConveter warning so you can find the object by clicking on it
Improved LODConveter warning so you can find the object by clicking on it
Rework to driftwood populations
Added custom colliders - but cant use them currently with the broken UI
Manifest
Rework to driftwood populations
Added custom colliders - but cant use them currently with the broken UI
Manifest