199,015 Commits over 4,140 Days - 2.00cph!
Removing MeshReplacement system etc.
Removing MeshReplacement system etc.
reduced horse equipment slots from 6 to 4
reduced horse equipment slots from 6 to 4
NRE fix
fixed initial horse looting having all cells visible
NRE fix
fixed initial horse looting having all cells visible
Digger vehicle / rebuilt far distance LODs with baked textures
Digger vehicle / rebuilt far distance LODs with baked textures
added saddle bags and horse shoes
added horse information panel
added additional horse equipment information
added saddle bags and horse shoes
added horse information panel
added additional horse equipment information
Warehouses
Nixed some stray deprecated scripts
Warehouses
Nixed some stray deprecated scripts
Changed Transport heli explosion sound
Changed Transport heli explosion sound
[D11] 34 assets in compound scene updated with vertex shader LODs
[D11] 34 assets in compound scene updated with vertex shader LODs
Can now drag items into lockers. Bit of Locker refactor to be able determine row type (clothing/items) per gear set.
Can now drag items into lockers. Bit of Locker refactor to be able determine row type (clothing/items) per gear set.
+ changed lods in depolyables
+ changed lods in depolyables
+ [D11] Gas Station objects removed/manifest updated/scene to prefab
+ [D11] Gas Station objects removed/manifest updated/scene to prefab
[D11] update some unused shaders just to shut up the errors.
[D11] update some unused shaders just to shut up the errors.
[D11] add missing engineTime in Entity message
[D11] add missing engineTime in Entity message
horse breeds affect speed
horse breeds affect speed
[D11] + Objects removed from Launch_Site/Scene to prefab/Manifest
[D11] + Objects removed from Launch_Site/Scene to prefab/Manifest