193,695 Commits over 4,079 Days - 1.98cph!
[D11] [Audio] Fix for own voice heard on PS4
[D11] [Audio] Latest audio scripts that can apply/restore loadinbackground
[D11][OFFSCREENPARTICLES] Particle prefabs have the added component to redirect the materials at runtime ( also the main camera ). This is automated so can be turned on/off globally.
[D11] Audio script to set everything to load in background with option to restore these if needed.
Billboard node (for foliage billboards)
Don't bother serializing parent & poolType in PrefabList.PrefabInfo (only used at runtime)
Fix for SceneLOD objects preventing monument decomposition/streaming
Don't create unnecessary empty decor objects
Helicopter rotors now animate.
Increase world gravity a little from 9.81 to 11.81
Add controls image to the heli
Cherry pick explosion mask fix
Helicopter explosion and damage edits
Got rid of Newtonsoft.Json (in builds), turned up code stripping to highest
Check for game ownership, disable some functions if not owned
Fixed explosion damage not getting through due CharacterMotor blocking the hitboxes
Helicopter controls update
Scene setup.
Corpse flies improvements.
added sidewalk tileset textures that didnt upload for some reason
removed first pass sidewalk materials, added new second pass sidewalk materials
Water shader additions, wasn't worth it.
[D11] [Audio] Latest audio wrangler
[d11][Audio] Fixed sounds that were still streaming to 'compressed' in memory .
Powered & unpowered light groups.
[D11] [Audio] Latest wrangler scripts
[D11] [Audio] Latest wrangler scripts
[D11] [Audio] Fixes streaming audio to load in bg
[D11] [Audio] Fixes streaming audio to load in bg
[d11][Audio] Fixed format setting on audio clip AT9 Compressed mem
[d11][Audio] Some audio clips weren't set to AT9/Compressed etc. Fixed.
[D11] [Audio] latest wrangler scripts... that list only, dont make modifications for the mo
[D11][UI][#1867] fixed issue with death screen using wrong time value [#1653] fixed issue where wrong weapon name was sent [#2097] fixed issue where blank biome would be sent
Material naming caps cleanup
[D11] Latest wrangler script... disables any modifications the scripts might do for the moment... everything just lists potential problems.
Updated Gluon Gun world model to better align it with aim angle and add a muzzleflash attachment to fix the effects
Gluon Gun's sprite effect works in not multiplayer too
FoliageBillboard placeholder
Move hr_massive overrides to correct folder
HL1 first person muzzleflashes work
Fixes for missing legacy muzzleflashes
Newlines for some sent_manager warnings/errors